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Defeat The Godmodder

I use one of my CP to make the item portal! It has three suggestion slots, and every turn, AG players request items for the slots. At the end of the turn, it will spew out those items, to be used in alchemizing. It cannot be killed, and instead four players have to vote for it to be closed.
I then go on a long and tedious quest full of shenanigans, goats, and non-existent fourth walls.
At the end of my quest, I find a Black Hole and a White Hole! I deploy the White Hole. For a fee of 1 charge point, someone can teleport their entity into the White Hole for one turn per CP. While in the White Hole, the entity cannot be attacked, but the entity's attacks have a much higher chance of missing and hitting a different entity then intended. The entity also has any passives (Mainly healing or growth) halved, and every turn the entity is the Hole there is a 50% chance for a random status effect (Can be bad or good) to be inflicted upon the entity.
 
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James: After some analysis, the Corporation saw excellent potential in this area. Hence, I was dispatched. I am the new District General Manager of this district: District 1,320,782.

James: Allow me to explain how the Corporation's service works. Our service is very simple. You make a request. We fulfill it. Then, you receive our bill.

James: Bills are charged in CP. We can issue regular money bills if you like, but believe me, you wouldn't like the dollar amounts. We also have various payment plans and alternative payment options. Orders made by AG Players for the good of the AG team are billed to the AG side as a whole, while orders by specific Players for their specific goals are billed to specific Players. Specific payment policy may be adjusted at any time. An itemized receipt can be found below my status bar. But enough about payment.

James: As part of your introductory package, your very first request is free. Please tell me what you wish. We shall provide.

James: And keep requests specific. The introductory package has a limit of 10 CP or lower requests.
Seeing the new faction's representative, Arsenical sees a great opportunity!
The Scoville Reaper was laid far too low this turn, his healing factor not helping at all, really!

So, he had a specific request in mind:
"Scoville Reaper fully healed, please and thank you."

Then, with his 3 other CP on hand, the Player adds additional support of 3 Attack Shield to the Reaper, to help it hold out.
 
As usual, I open by charging one CP.

I look over the frozen LIVE Space Station. Well drat. And the Hunterbot is preparing to destroy it. Double-drat. By first instinct is to un-stun it, but then I get an idea! With the LIVE Space Station unconscious, it it possible to make adjustments that would not normally be possible during active operation....

2 CP action:
I notice that the Hunterbot is running bot it's profiling and planning programs simultaneously! A bold tactic, it sure would be a shame if it had to, say, redo step one and consequently all the subsequent steps! I proceed to open up the LIVE Space Station's technobabblebrain and proceed to do some *SPACE NEUROPROGRAMSURGERY*! This would be an exceedingly dangerous procedure on a conscious subject, but since the Destroyer froze the Station's systems I can preform this delicate procedure.

I proceed to rewire and reprogram the LIVE Space Station's habits. Instead of icecream, it now likes popsicles. It prefers to buy them at popsicle stands, but it doesn't intend to visit them on a regular schedule. Rather, it intends to go to a popsicle stand when it feels like it. Of course to make sure nothing goes wrong and that this change cannot be easily exploited by our enemies, I made sure the LIVE Space Station will never feel like going to get icecream when there's active combat going on. The thing about checking for poison stays though, that's too important to discard.

And as extra insurance, I change the physical locations in memory that memories and such are stored in. Not only will the Hunterbot's profiling be further interrupted by needing to find the new place they're stored, I made sure the new place had EXTRA SHIELDING against scanning equipment, which means that once it does find them again it will have to work extra-hard to be able to actually get the details.

With all the work finished, the code recompiled, neurons reconnected, and psychobabble polarities realigned, I close everything up safely so that it smoothly returns to functioning normally once the paralysis wares off.
 
I lazily put an attack shield onto Rotaz. (x1)

Charging... (x1)

Looking worryingly at Tassadar's dangerously low health I look into the Player Inventory and discover that there are several Medkits just sitting in there! Picking one up I rush over to Tassadar's battered form I get to work, pulling out the prepackaged medical supplies and the seemingly endless amount of bandages to heal Tassadar. Thank goodness for the fact us Players just keep stockpiling items and rarely use them. (x1)

Walking over to Quinn I humbly request that the Peacekeepers's medics heal Tassadar, offering to pay them back next turn when I have my energy renewed.

"Please consider all the aid and mutually beneficial deals I have been apart of with you Quinn. I won't compromise your position nor would this be dangerous for your neutral stance anyway, it's healing a neutral individual fighting Void forces." I pause. "If nothing else do it in memory of the Mysterious Tower, something that stood tall for almost as long as the Peacekeepers have and I shamefully never took the time to allow it to become what it was meant to be. When something has lasted long enough to have seen the first Sealed Boss and watched you become the Peacekeepers can we not at least do something for it especially if some of my CPs end up used to help you?"

My entities once again individually attack the Hunterbot, at least they have a chance of doing somewhat noticeable damage to it.
 
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[1x] By the simple logic that the Godmodder has not yet used this container that was supposedly made for him to steal the container, it cannot have any loopholes he can use to steal starcalibur. checkmate, round earthers!
SUMMARY: STEAL ATTEMPT COUNTER
[0x] I walk over to James and make a request: A machine (on my side) that generates 1 one-action builder every turn. I know this is worth exactly 10 CP based on asking moniker at some point. i was first right? great. Also, I warn him that the last time an outside force arrived and started offering deals, it was a scam and they ran away with all of the CP everyone had given them, so people might be slow to trust the corporation. their system seems harder to make scams for, aside from if they summon an entity worth say 5 CP and charge 7 or something.

Also, if my fourth action (bellow) fails to work, I make another request to the corporation (not using the free-10-CP-request-thing: that they obtain for a purpose i shall not state for now either stable godmodder energy or a proper godmodder lock. I will help if they need player energy for anything in this.

Also Also Also, when luck based mission ended, i still had 1,900,000$ at the end of the Luck Based Mission sidequest (altair didn't actually beat me, and in the last dop before the money amount became irrelevant:
Has $1,900,000(possessing random gambler)
so i use that to pay off some of whatever future requests i make to the corporation.

[1x] I give that request of mine to james some help, so it will also have health. then, I shove it into the cup. and i make it look nice and pretty- blobs of wires sticking out will mess with the aesthetic! I make it look like a plant, too. I've already got farmers! if I just. stick on a couple leaves. nobody will notice it's a machine until a week in the future, when the leaves die! but who cares about the future? I don't live in the future! I live in the present! you always live in the present!
SUMMARY: summon machine on my side, which summons 1 actions worth of builders every round. put in cup. give some health. get help from corporation. talk to corporation,

[1x] Since the conditional for 'if its bad for me if it evolves' activated, I think its bad for me if it evolves. so, I make it streeeetch and wrap it around the hybrid cannon and hybrid tendrils, resulting in them needing to kill it before they can hit things.
SUMMARY: kill da dangerous entity by having it bodyguard the hybrids.
[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around, causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.
[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference.
[1x] I pick up the cup and deploy it. it's a decently big cup. it has quite a bit of HP. It can bodyguard multiple willing things that don't leave cover. it floats in place instead of falling. also, it will slowly regenerate health if possible.
The cup will bodyguard the following things in the following priority:
the farmers
the death-elite engineer
the part of the space station with the quadcopter deployer.
the space engineers
the rest of the space station.

Also, the destroyer gets properly switched over to goldhero's control, but will stay on the space station unless they order it to leave.
SUMMARY: summon the cup myself and boost it a bit.
ENTITY ORDERS:
Cup- exist.
Destroyer- be goldhero's.
very dangerous entity- die from hybrid attacks.
farmers: realize they aren't mysterious because i told everyone All their secrets like 5-8 dops ago. then, be thankful to my cup of protection, and continue farming, with an aim for evolvers that evolve into builders. If the very dangerous entity, against all odds, is objectively good for me , get in the way of my action to stretch it.
builder-maker-from-james: make builders.
Death-Elite engineer: start trying to figure out how to make an automatic rock collector.

Cult action vote:
put 1 more action towards the mixed bag (2/5)

Oh, sorry for doing so many things, but I had an idea which I really ought to do.
yelling fairly loudly, I say:
"FRED! As far as I know, the only Requirement to become a Player is to be fighting the Godmodder!"
"Given you've already thwarted the Godmodder once with some help been in semi-direct combat against him and are currently on the battlefield, I think the only thing missing would be an intent to continue fighting him!"
"Fighting him will give you great powers And make you Much safer then you are now, consider we already know the Godmodder considers you important enough to abduct via hunterbot!"
"So, Do it! Fight the guy!"

((presumably there's also a requirement like 'isn't an entity under the control of a player' or something, but fred is a "real" person who i brought back to life and has his own thoughts and stuff, so he probably doesn't count as one.))
 
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Man, this guy is strong! I guess I'll just cut that other dude in the duel instead! I use my nanothorns to try and cut the lines of Hybrid Destroyer..
 
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James: As part of your introductory package, your very first request is free. Please tell me what you wish. We shall provide.

James: And keep requests specific. The introductory package has a limit of 10 CP or lower requests.

My request is 10CP worth of Kerrigan being blown up.

Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)

Moniker what exactly does this mean? my current assumption is that the entity is restored to max health and then starts loosing 50 percent of its current HP each turn, but I could be wrong. Please clarify.

FOCUS

+3 CP stored

This is a placeholder.
 
Moniker being a s/b/d ignorant is a type of defense against your attack being defended against so if a person using the yorhammer placed an attack shield it would not be ignored
 
ES luckily has predicted the Godmodder's foul mental influence, and turns back to the Apex only after he hands off the Yorehammer to someone else who is more focused and less distracted. That person is Ranger_Strider.
I charge up to 17 CP.
Going to execute something with all this CP pretty soon.
"By soon can you mean now? With Yorehammer and 17 CP in your possession, you can straight up kill Kerrigan right now. Do that, and the Hybrid Destroyer gets its stats crippled and we have an exponentially easier time of things. Do it, please, for the love of all that is unholy!"
Man, this guy is strong! I guess I'll just cut that other dude in the duel instead! I use my nanothorns to try and cut the lines of Kerrigan.
Unfortunately, Kerrigan is protected by the Hybrid Destroyer, so you can't attack her without first taking down that thing.

FOCUS - SWIFT REPAIRS

ES then hops over to the Apex, and fixes up the damaged armor plating with fast-acting nanosealent and emergency slap on armor reinforcement, undoing some of the heavy damage the Hybrid Cannon dealt to its systems. He then goes inside the ship and checks for any damage to its internals, before patching up the worst of the internal damage with somewhat more lasting and comprehensive measures if there is any. Since the ship dipped, he suspects there is, and especially focuses on the engine array with his diagnostics for precisely that reason.

Finally, Moniker: It looks like you forgot the attack of the Holdout Protoss.
 
Enough progress has been made on the nanobots. They'll suffice for now.

tCP: 20-7 actions

I'm waiting until the ship is vulnerable. Transfering 10CP to JOEbobobob, 3 from my actions this turn, 7 from my pool of CP.

Destroyer from JOE - Renamed to Orbital Destroyer. Stay put for now.
 
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Hungry Visitor:

1: Wait for Fenix. You're too weak to destroy it all alone. The BAO will almost certainly just keep evading you if you waste effort trying to murder it.

2: Even if you could destroy it by yourself that would probably be a bad idea anyways.
If this is your answer, GODS, who also doomed me to the perma-AG existence, I feel insulted.
Too weak...
You know what?

It has never been about strength, but about creativity has it? And every human possesses a lot of this stuff, more than things that are not human at least.
Lets find some stuff from the rulebooks to quote...

Players have the power to do anything. To overcome any obstacle. However, their powers are more indirect than they first appear - it looks like they can do anything, but the "anything" has to be in pursuit of a specific goal. The first, and most crucial limitation of a player's power is that they cannot accomplish their long-term goals directly - they simply have the power to give themselves the tools and set up the situations for their long-term goals to be fulfilled.

There never has been mentioned a guy named Fenix I have to wait for. There has been mentioned tools for my long term goal.
I can create those with CP right? So I can accomplish my goal by creating a lot of stuff that is made to invade the BAO and finally succeed if I find out what exactly makes the BAO so invincible.
Right?

The main challenge for a player using their power is to determine what specific actions they can or should take to make progress to their goals. Successful players will find interesting and exciting paths, while failing players won't plan ahead or won't be creative

Ah thank you.

But... this isn't what the angel said.

Who should I trust?
 
(1 action)I serve Tassadar a few slices of Butterscotch Cinnamon Pie baked with a certain recipe....I also imbued it with Extra Player Powers so it probably should heal her for extra....

(2 actions) I call upon my sponge of Bad Luck and my Vials of the Blood and Doom Aspects,I also call upon the Concept:[[TRANSPORTATION]] and with Blood's ability to chain things down and Obligate the Hunterbot to stay still,Doom's Ability to bind things to Rules and Certainty to make sure this Lands,and the help of [[TRANSPORTATION]] to help restrict his ability to Transport via Portals,I attempt to reduce the Hunterbot's Dodge chance via Portal Warping Severly
 
James: Allow me to explain how the Corporation's service works. Our service is very simple. You make a request. We fulfill it. Then, you receive our bill.

James: Bills are charged in CP. We can issue regular money bills if you like, but believe me, you wouldn't like the dollar amounts. We also have various payment plans and alternative payment options. Orders made by AG Players for the good of the AG team are billed to the AG side as a whole, while orders by specific Players for their specific goals are billed to specific Players. Specific payment policy may be adjusted at any time. An itemized receipt can be found below my status bar. But enough about payment.

James: As part of your introductory package, your very first request is free. Please tell me what you wish. We shall provide.

James: And keep requests specific. The introductory package has a limit of 10 CP or lower requests.

1 Action: I run a background check on James and his company, employing the fictional Sherlock Holmes turned real. He also gets some googles that simulate light of the past so you can see what happened in the past if you adjust the lenses.



CP:28

3 actions by someone. I just trust that I get them back.

I agree with the current cult action vote.
 
Moniker being a s/b/d ignorant is a type of defense against your attack being defended against so if a person using the yorhammer placed an attack shield it would not be ignored

But you are not the attack shield, so the attack shield is not affected by Yorehammer. And if you were the attack shield, that would just be bodyguarding, and players can't (as far as I know) do that. And if the attack shield had the Yorehammer, it would be stolen by the Godmodder.
 
FOCUS!
Get out of the way Tassadar!
I bring out the Yorehammer, leap into the sky, and smash down on Kerrigan with the force of 17 CP.
Should probably make a reference to the United States of Smash... but meh.
 
But you are not the attack shield, so the attack shield is not affected by Yorehammer. And if you were the attack shield, that would just be bodyguarding, and players can't (as far as I know) do that. And if the attack shield had the Yorehammer, it would be stolen by the Godmodder.

Actually, we know from way back in the sealed princess fight that you can have someone else hold a legendary weapon while still getting its powers, so if you give an attack shield the power to do such a thing, do it, then hold the weapon ourself (which also conveniently means we don't get lifedrained), this is plausible... the idea that yorehammer would let it bypass A S/B/D ignorance is debatable however.
 
Magic and Monsters VI
I sacrifice Misfire, Static, and Accelerate, since it's to risky. Then I attack Living Wood, and my axe slices through it, hitting the nymph mage! I then try to make another spell that will permanently increase Mana regen, and a spell that will boost melee attacks permanently!

You sacrifice 3 spells, regaining 15 Mana! You also attack the Nymph mage for 6,000 damage!

Permanent Mana Regen boost spell (Risky!): 12/20 - Mana speed-up: Grants x2 Mana regen to an ally for 3 turns. Cost: 14 Mana

Permanent Melee Attack Boost Spell (Risky!): 3/20 - Entanglement of Magic: This spell can't be cast. It can only be recycled, and when it is recycled, it gives -5 Mana instead of +5!

I vote for boiling bog create and destroy one nodescript spell and then cast reset on myself since bleeding is dangerous

You cast Reset on yourself, curing yourself of Bleed! You know, Spicy_Serious could use some help in the status effect department too...

Yea, that's pretty bad luck. Oh well - let's use these spells to do things!

First off, I cast Creation enough times (0 MP is fun) to make myself a little MP Bar by making the worthless metal into something less worthless, simply because I just like making that sorta thing.

MP: [||||||||||||||||||||] 20/20

Cool. Now that that's there, I go ahead and cast Singe at any Living Wood that's alive still, hoping for the Super Effective bonus.

To finish off my turn, I throw away my weapon creation spell for the 5 MP, and try to think of a new spell. Feeling unoriginal, I just go with a slightly different approach to an element system...

First off, I attempt to create a spell that would create a short ranged cone of cold, dealing ice/frost damage to enemies. I also create a Lightning Bolt, an spell that extends in a straight line and deals lightning/thunder damage. If I can, I try to impose my Proficiency in Arcana to give myself the bonus to the D20 in making the spell.

I'm gonna go for Boiling Bog, because status effects like poison at least only deal damage over time. Plus, the new spells I'm creating might be useful.


MP: [||||||||||||||||||||] 19/20

OOC: I have no idea if I broke the action limit or not. Stuff at the top of the post should take priority in happening if I did. Sorry, Moniker.

You give yourself an MP bar, at the cost of one of your actions! Hey, neat.

10,000 damage to a Living Wood! Singed!

Ice-Based spell: 4/20 - Chill: A small wintry wind surrounds the target, reducing their accuracy slightly. Mana cost: 2

"For now I saw we hold onto the ring, until we have a spell that's particularly useful. Oh, and I vote for the Boiling Bog. We've got some spells that'll be pretty useful for Status Effects."

With a flick of the wrist I conjure another spell...

Create Spell: Bolt!

This spell is simple, it conjures a ballista bolt and sends it rocketing towards the target at sub-sonic speeds.

I wanna get off of Support dammit! I'm a cultist!

Create Spell: Downwind!
Create Spell: Rising Sun!

I'm...not sure what these do, their only purpose is to give me spell-fodder to sacrifice after all. And I burn them before I can really look.

Spells: Downwind and Rising Sun Sacrificed!

Sighing I glance at my HP...I'm nearly out of triple digits. That's not something I'm comfortable with...but I'll have to deal with it for now.

Bolt-Based attack spell: 14/20 - Pierce: Sends a bolt flying towards and impaling both a chosen target, and the target behind it. Deals major damage to both. Mana cost: 12

You create and sacrifice 2 spells, regaining 10 Mana!

I use Ignite on the nymph mage
I add a plant based spell, which will summon up plants to entrap and tangle enemies, as well as protect allies
I add an ice based spell, which will deal damage and reduce the targeted opponent's attack power.

You ignite the Nymph mage, burning them and dealing 3,000 damage to them!

Plant-Based attack/protect spell: 17/20 - Summon Roots: Summons friendly Roots to the battlefield, which can be individually ordered to either help shield an ally from an attack (damage will be reduced significantly but not prevented), or strike at an enemy for moderate damage. Mana cost: 13

Ice-based attack-reduction spell: 9/20 - Frostbite: Chills an enemy's blood for moderate damage and a minor attack reduction. Mana cost: 8

--------

ENEMY PHASE:

One Living Wood smacks a Villager, killing them! The other 2 charge Spicy_Serious for 20,000 damage!

The Nymph Mage, mana somewhat restored, casts Chop on DragonofHope, dealing 10,000 damage to him and causing bleeding!

ALLY PHASE:

The Iron Golems split up and charge all three remaining Living Wood, killing 2 and severely injuring the remaining one!

--------

Okay, things are about taken care of. Next, you're preparing to the boiling bog. Combat finishes this turn no matter what, so take this time to recover and create any new spells you have in mind! Mana gets fully regenerated after combat, but HP does not.


Players:

Pionoplayer: 130,000/150,000 HP
Mana: 5/20
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)

Spicy_Serious: 60,000/150,000 HP (Leprosy, -20,000 HP per turn)(covered in paper)
Mana: 20/20
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)

DragonofHope: 136,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Bleeding, -4,000 HP per turn for 2 more turns)
Mana: 20/20
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Magical Entanglement(Can't be cast, gives -5 Mana when recycled)

Algot: 96,000/150,000 HP
Mana: 7/20
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 120,000/150,000 HP(stasis!)
Mana: 15/20
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [||||||||||||||||||||] 20/20
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Enemies:
Living Wood: 30,000/60,000 HP, 10,000A
Nymph mage: 5,000/80,000 HP (Mana: 5/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -6,000 HP per turn for 1 more turns)(burned, -3,000 HP per turn for 2 more turns)

Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)
Villagers: 15,000 x 2 HP (need protection!)
 
I smile, shooting the Nymph a glare. They're weak, and I finally have a good offensive spell...it's time for some payback.

I Cast: Pierce on Nymph Mage and Living Wood.

Vengeance complete-(hopefully)-I turn my attention to my HP bar...oh well, I'll probably survive another Turn. Until then...

Create Spell: Rising Tension!
Create Spell: Frosty Winds!

Sacrifice Spells: Frost Winds and Rising Tension.
 
I try to create a spell that will allow me to create undead warriors, and try to create yet another spell to permanently boost melee attack damage, after recycling magical entanglement!
 
The headache is still intense, my head is still utterly throbbing from the head wound I had taken earlier. 'Aghhh... Fucking hell.' I shut my eyes, holding my eyelids tight as I wait for the pain to past. After a few more moments the head ache lessens but is still quite noticeable. 'Right I wish for an ice pack.' Suddenly a quite cold ice pack appears in my left hand. Quickly I bring it the ice pack to my head and hold it against my head.

Finally opening my eyes I look at the portal I had open earlier and look into the field. While I would like to make a move against the Hunterbot but in my current state I would not be able to create a good plan to help deal with it's portal dodging at this time and no one else seemed to be trying to do something about it with which I could try and assist. Finally I decide the best thing for the moment was to heal Tassadar who was looking fairly banged up.

'I wish for Tassadar to be healed for as much as possible.' Suddenly a red orb appears next to Tassadar and the orb upon the making physical contact with Tassadar the orb bursts and seemly goes to each of his wounds and begins to heal them and sooth the pain from them. (3 CP)
 
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