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Defeat The Godmodder

I take a Orb and then give it to the space station

I will bank my last 2 actions in the bank of actions

"Oh and Computer what should i call you? since i dont just want to call you computer"

Oh and the Space Laser will strike the Fishery
and the reinforcement beacon will also activate

and also i give the AI Control of the space station and all its functions and it can give orders to the space engineers
 
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1 Action: Round Number

ES takes an Orb and gives it to the Shipyard. Shipyard V, yay.

He also notes that the Godmodder taking the Yorehammer is pure irony, since he's basically the oldest "Player" and has zero intentions of ever sharing. And yes he made the comparison to parents and children but so far in terms of real age and actual maturity the Players have him beat, so you know.

...

Wait a minute. Sub 150 HP and no new boss fight? But a seemingly all powerful being behind the rain, and Ray who nobody has seen before?

ES smells a rat, although he isn't certain what specifically is up right now. Maybe the Peacekeepers and their safe reveal of Sealed Unit Info could help? Well, we'll see soon enough.

2 Actions: Heal the Apex

He waves a hand while thinking, and some of the damage the Apex took is repaired. So far, he has to continue playing the waiting game...
 
1 Action: I grab a multiplier orb and use it on the Eeveelutionary Eevee.

2 Actions: I deposit two actions into the Action Bank.

"Second Scarlet Prince, attack the Fishery! Eeveelutionary Eevee, attack the Fishery and use All-Element Burst on the Fishery!"

"If all the AG entities attack the Fishery, I think we can beat it, so don't forget to give your entities orders!"
 
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The Fishery is a spawner... Is my best guess it probably catch fish, and then breed them into monster somehow. It make the most sense for me, or maybe it's going to catch fish to sacrifice it to the storm.

Orders:

I took a Multiplier Orb for the factory I guess I'll actually apply it now...

Science Facility will research, what limiting the production of SCVs and how to solve the problem.

13 SCVs will build 1 more Command Center.
The rest of the SCVs (15) will start construction of more Factories!

Soldiers will instantly start opening fire on the Fishery, for whatever it is worth...

Flagbearer will raise morale.

Actions:
1x, I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"

I don't feel like doing that actually, I'm just going to trust Ray on blind trust. If he's evil, then its already too late anyways. Though I think Ray is a good guy to be honest, unless he's playing the long game or something.

2x. The Battleship is ever closer to completion.

1x goes to the Bank
 
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Piono floats in the massive sea of water, protected by his water trident, and against the wind, his air bow is plenty of protection.
Piono has some thinking to do. In a drunken stupor he called dibs on the next sealed duel. Which was foolish, he's probably not going to follow through on that now that he's sober.
Hmm...
But all this extensive fighting has been... a lot, and Piono... hasn't really been all that effective against the Godmodder...
He's barely a player in this game at all, except for that one time the others placed their trust in him.
Really, without the others' power he's pretty much useless.

Actions 1&2:
8/10 for Punishment.

Action 3:
Piono decides that maybe it would be best to seek refuge from the storm before it grows too much more of a bother to handle, and delves down beneath the waves, making a beeline for the Peacekeepers.
Once there, he dries himself off with water magic, sending the water back outside of whatever method the peacekeepers are using to keep themselves from drowning.
Piono checks in with the head of the Peacekeepers, and then moves down to the God Unit Production facility and provides his own elemental powers to aid in the training of the Eye.
 
1. I open the tome by reciting "dwojf329♀sbde" and look for player: "Ray"
We should have done this a long time ago. This is far too convienient.
2. Now comes the question: how best to get rid of the 10 basic schools of fish? polution of course! I pour tar, raw sewage, and paint into the water in mass quantities to kill the fish.
3. I raise a pillar of stone from under the Fishery to raise it up 100 feet, well out of range of any fishing.
 
I attempt to use the cult's multiplier orb on the cult action.
"Godmodder."
"You. KIlled. Someone."

"Not only That."
"You Took their soul."
"I don't know what Souls do."
"But if they work at all like the obvious, You have preformed one of a Very, Very small amount of Permanent Murders in the entire universe- A negative utility of most likely Infinity, to state it in more detached terms."
"Killing you may or may not bring back Xerath, Or the other hundred dead, But it Will stop this from happening again."
"We are now enemies. Now and Forever."
"This does not mean I am AG. I am functionally contracted to [N] for reasons I shall not go into (Read: out-of-game preference.)."
"But regardless. (Read also: OOC knowledge that this whole thing is fake)"
"remember. this. (Read Also Also: Have you heard of uploading?)"
"..."

[1x] Retroactive action that I would Definitely have done if in real life and I was capable.
"Xerath loses focus for a moment, like he forgot what he was going to say... or maybe, he lacks the strength to finish. His body is barely here now, and you can feel his Player powers being siphoned from him... going to the godmodder...

Xerath: Just... kill the godmodder... for me and... all the others!
"
In that moment, there's a flash of dark blue flame, and rippling waves of celestial energy burn in the air and water nearby for a short moment. Xerath's body vanishes, though the Godmodder'll probably still get his soul.
back on the boat, a rune circle into other realitys forms. the view quickly flickers from one world to another every thousandth of a second. after a temporally-short search, the right world is found. after another 446.8 thousandths of a second, the right time in this world is found, and the boat rocks sideways for a moment from the force as someone leaps through the rift. it's far easier to enter and exit himself then to call through allies, it seems.
J.O.R.D.A.N. is summoned and reacts instantly, taking as long to arrive as it took the message to reach him, faster then light due to bent space. understanding in under a millionth of a second (Post-Singularity super-intelegences ares Smart.), a cocoon of light appears around Xerath, slowing time, as a databank about twice the size of a human brain warps into existence. metallic tendrils enter the cocoon. they scan Xerath's brain in a destructive manner- his brain is no long intact by the end, but it wouldn't exist in another few seconds regardless. It takes multiple minutes without blood or oxygen for a human brain to die. minor memory loss may occur more quickly, but in the second of scanning very little would change, and before then his body was still alive, if only barely, enough to keep the brain intact.
Within the human-brain-sized databank, there are 8 separate copies of Xerath's brain's information. backups! then, a duplicate of the databank is created, and run, to test if Xerath can talk and think and stuff. if this succeeds, Xerath's robot ball form is delivered express to either the space station or the peacekeepers, or more accurately, I flipped a coin to decide which, and used probability magic to select the one that would succeed. should the Peacekeepers preform satisfactorily in resurrecting Xerath mentally (even if he lost some memories to spoiler protections) and giving him the ability to survive, they can have the evolver's corpse without needing to upgrade my shield generators- If the evolver dies, I'll find a way to give them a generic-actions-er to examine.
As the action winds down I tell J.O.R.D.A.N. to finish up construction and implant a version of itself with slow algorithms and fewer memories into the ship. for logical balancing.
ENTITY ORDERS
hexagonashield generator generates shields, This time for... the worker drone army.
The shield generators sputter and dry out.
Somno the dreamer removes some water from the generators. he'll get back to the overhealer... eventually...
The Evolver II, remember a plan from the medium-recent past, reaches through the ocean into the place with the assassins and buns. The Queen bun becomes a separate entity from the barron, gaining additional dodge chance (at the cost of HP being harder to upgrade, because otherwise having some level of dodge chance would always be an improvement) and possibly a slight increase in power. More to help follow! most of it after the evolver II finishes evolving.

[1x Alchemical construction]
I preform obsidian generator & multiplier orb
[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?
"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions."

I wiggle the boost stone of my wager in front of me. Enticing, isn't it? come and get it, 'Modder.

The text at the end there represents my current opinion of him. grmblllllll...

I vote for the cult action to be obtaining another multiplier orb and, If the attempt to use One orb on the cult action failed, try to eat Two of them at once!
...if the first multiplier orb makes the cult action be 2 cult actions then the excess cult action becomes, I dunno, a portal to a place with a bunch of resources for the gather drones to use.
 
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(Quick Action)
I quickly take another multiplier orb before they run out... which the one I took was the last orb.
 
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Actions 1&2: The Tower

This water really wasn't doing good for the K.I.N.G. unit. Their electronic bits are starting to act up! This calls for modifications!
Metal was welded on. Engines were added. Two charges were used, and yet that still wasn't enough! if only-

"I have a solution, narrator! Look at my current info."
Arsenical(2 posts in debt!)(8/10)
... Are you proposing a phantom charge, Arsenic?

"May not have the weight of a true charge, but the echoes will have to do."

10/10

With the power gained from the mistake, the engines of the newly added hovercraft section of the K.I.N.G unit rise... And he flies up among the other similarly airborne, suspended by wings of air. Or whatever the hovercraft is powered by.

ACTION 3: THE MAW OF ACME

Meanwhile, unnoticed by most of the player (including Arsenical), the portable hole from updates ago begins to stretch outwards slowly, dragging even more water down into its depths.

You see, the portable hole was designed for even the worst messes, but what if there was too much of one? The scientists at Acme answered that question with the hole's expansion feature: The more material it takes in, the bigger the hole grows. Some may say that could be potentially world-ending. Acme Corp calls that an effective product.

Side effects may include: Falling in the hole, broken bones, getting stranded in a pocket dimension, worshiping the hole as lord and savior, and a cough.

This is the first time this action has occurred. Absolutely.
 
Action 1: Now that the Godmodder has control of Yorehammer again (and without immediately losing it again), my trap activates. Since he took no action to dispel it, he finds himself unable to counter it.

You see, Legendary Weapons are completely indestructible. However, being indestructible is a defense, and the Yorehammer ignores defenses. Even then, the weapon would be incredibly durable. However, the enchantment steals all of the Godmodder's strength, burning some of his health in the process to maximize the strength of the effect.

Then, the Yorehammer instantly blasts outward. Though the weapon can't itself change shape, the space around it reshapes, in a mockery of space-time. A channel of distorted and warped space causes the weapon handle to wrap around the Godmodder twice, with the head of the hammer at the tip. The head impacts Starcalibur, and is slammed right through it, shattering the weapon. The weapon head is pulled around the Godmodder several more times, smashing through the Godmodder's arm once and then smashing Starcalibur into smaller pieces twice before the head of the Yorehammer is warped to contact the bottom of the handle.

Somehow, this horrible mockery of space-time is a circular loop. Once the hammer head smashes into the hammer handle, the spatial warping spell is itself warped, in a feedback loop with itself. The circular loop of warped space contracts its length rapidly, causing the hammer head to be warped far taller than it is as the circular loop of warped space compresses itself, with the Godmodder caught in the middle of it. The head continues to be forced through the handle, splintering off more and more of the handle until, at some point, the top of the head smashes through the rest of the handle and hits the bottom of the hammer head. At this point, the feedback loop increases exponentially, rapidly grinding the Yorehammer against itself over and over and over until it obliterates itself.

For anything other than the Yorehammer, this happens faster than instantly, as the warping of space also distorts spacetime. In one instant, the Godmodder has the Yorehammer, in the next, he's been drained, smashed, crushed, and had his toys taken away. Even if the Yorehammer and Starcalibur somehow survive this, the Godmodder will have had much of his power drained in the attempt.

Except the Yorehammer isn't a toy. It's a weapon, one that's too dangerous to be allowed in the Godmodder's hands. If this fails, he could begin assaulting players directly, eliminating them systematically in just a few turns.

Action 2: I cry for my poor bowl of fruit that the Godmodder absorbed the soul of. Since he didn't specify which Xerath he absorbed, I managed to use Xerath's ability to forcibly retarget any attacks aimed at Xerath to cause the Godmodder to absorb the soul of a fruit bowl instead of the soul of a Player. What's more, the soul that he absorbed is poisoned, and is causing him to take 1 damage every turn while he retains the soul of Xerath or the energy harvested from the soul of Xerath.

To prevent the Godmodder from disputing this, I also summoned and executed Captain Obvious, preventing him (or anyone else) from stating obvious facts in an effort to counter this action. Before he dies, Captain Obvious stated that "If I die permanently, reality will be ruined!", so I set up a contingent resurrection to resurrect him in 3 rounds.

Action 3: The Creeper Defense Headquarters deploys powerful mortars that decimate deep liquid clusters, eliminating 25% of the total water volume each round with their bombardment. They continue expanding in an effort to build up enough to take out the water before they are overrun.
 
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ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
A give a moment of silence to Xerath, around 5 seconds or so, before starting my work to fulfill his dying wish.
Action 1-2: I send two charges to my charge.
Action 3: Payment to Enemy Rejuvenation Ticket.

Enemy Buff Ticket + Enemy Heal Ticket: Enemy Rejuvenation Ticket: Boost an enemy stat's significantly and regenerate their HP! Cost: 5 actions. Payment 5-Obtained
 
I wipe off the sweat that was coming down my face. Phew! I got the last Multiplier Orb!

(Action!)(3 Charges - 1 Charge(Quick post) = 2 Charges)
(2 Charges)
I bring the Void Guard away from the project for a few second and give her a empty attack shield container so that she may hold two shields for her and Rov. If her capacity to hold shields expands, then I give here the multiplier orb to her.

(Orders!)
Void Guard and Void Rover both donates one Attack shield into PROJECT:SHRINE and strikes at the Fishery.
Lightward Mages, Void bros and the Companion Rover continues to work on the newly dubbed PROJECT:SHRINE.
The Bun Queen and Bun Baron and 4 more buns pulls away from the Assassin's bunny clique and start creating Bunny Burrows!
[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
I grumble at the lack of change and set the (Order!) manually.

[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(8 cute bunnies, +4,000 HP per turn), Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
ll
ll
V
[V - Winkins]Winkin's forces(working on a big project, done in 3!)
Void Assassin II: 40,000/40,000 HP, 24,000 x 3A (70% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Bun Baron/Queen: 5,000 x 2 HP(+1 Bun/turn)(20% dodge rate)
4 Cute Bunnies: 500 x 4 HP (+ 2,000 HP to another entity)

I nod in satisfaction and order them to making a Bunny Burrow.
 
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I FOCUS x2 and assist Trifling Epithet using time powers to allow me and him to be there in the past again for said action, allowing me to scan the occurrence with all sorts of different types of scans and see it multiple times. Paradox Free since the timeline is never actually modified.

My third action is spent assisting Crusher48's first action by sending raw player power to enhance his attacks.

Oh, and I'm the resident expert on time nonsense officially now. I could probably paradox SBRUB to death as a paradox lawyer (it'd probably fail)
 
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If only there were some other way to get these resources... like water... Rotaz starts work on an infinite food generator, and Undead Einstein finishes researching accuracy!
OOC: Last I checked they should be getting water.
[N - CaptainNZZZ]Army: TA: 54,000 (protected from 6 attack)(all contributing to slowing water)(Rotaz/Einstein immune to drowning)
JOEbob and CaptainNZZZ's armies do their thing, and CaptainNZZZ's forces begin working hard to keep the water levels down! They all get out bendy straws and start drinking as much as they can!

Leading a group of 16 weak skeletons into the Mysterious Tower to a sealed chamber far from Undead Einstein and Dragonforce I convert them into great piles of chicken nuggets. With one unfortunately necessary move I create food for my entities and reduce how many mouths that need to be fed. (x2)

Since water is available and my entities are already draining it I enchant their bendy straws to be more efficient, helping them bring in more water and increase the water meter. (x1)
 
(x2)Optimisation is still here so I ring up Innovation and Reinforcement to make the Alchemiter and the Alchemiting ship better in taking entities and doing boaty stuff and Xtra misc upgrades that result from having 3 Concepts of Upgrading in the same place

(x1)I take a brief break from charging to actually research if I can actually infuse this body??Soul??Mind??Astral Projection gone wrong?? With the Aspect Vials
 
"Holy gorilla."

He salutes at where Xerath used to be.

";_;7"
"i'm only crying because i've been dethroned of the title of absolute madman for like the tenth time b-baka"

Terry's left eye glows energy red.

"I think what he was gonna say that Alice is a Sealed Boss.
If so, activating precept: Together in Death."

----
Action 1:
Terry patches himself up a bit. He's been Lightly Wounded for far too long.

Action 2+3 (FocusX2):
+2 charge.
2/5 - Minute of Devastation
 
"You Took their soul."
"I don't know what Souls do."
"But if they work at all like the obvious, You have preformed one of a Very, Very small amount of Permanent Murders in the entire universe- A negative utility of most likely Infinity, to state it in more detached terms."
"Killing you may or may not bring back Xerath, Or the other hundred dead, But it Will stop this from happening again."
"We are now enemies. Now and Forever."
Er...

Hungry visitor looks at the enraged fellow cultist. Knowing that he sacrificed the unlimited souls of his own race twice, he wonders what JOEbobobob would say...

Well then.

Time to Defeat the Godmodder.

Hungry visitor takes out a down feather. And then he makes his first action, issuing a challenge, a game, to the Godmodder, which he certainly won't beat.

The rules are following:

  • Loose 148 HP and die, only using this feather and your own body.
  • If you don't accept the challenge, you lose.
  • If you don't die in this turn, you lose too.
  • Losing this challenge, means defeat and that means that I, hungry visitor, am the first player to truly defeat the Godmodder once and for all.
  • should the Godmodder win this challenge against all the odds, he can choose something and Hungry visitor has to give it to him. (can take everything besides stuff from higher dimensions)
  • Hungry visitor doesn't have to kill himself with the down feather or his body, because he had this idea first.
  • Arguing that the Godmodder had this idea first, will result in losing this challenge.
  • Should the Godmodder challenge hungry visitor to a game of something else while this challenge is still relevant, he will instantly lose this game.
  • Should the Godmodder try to change the rules of this game, he will lose instantly.

__


3/3 + 2/2 + 1/1 +2/2 + 8/8 + 2/???

I agree to the current cult vote.
 
The Vault V
Hello Fred i have not met you but take this advice turn on the defenses and then scan and then do Diagnostics and then after that get in a armor suit because that threat is Alice and she is a player you are going to need all the advantages possible to face her

Fred: Alice? What? Hmm... I'm not totally sure who Alice is, but I'll take a look here...


>set turrets online

Immediately, multiple sentry turrets pop out of the ground, and point towards Fred! Fred quickly ducks, not that it would do much good. The turrets ultimately decide not to fire at him, and point at the cave exit.

Fred: Ahh... maybe I'd better wait on turning on the other ones.


>diagnostics

NOW INITIATING DIAGNOSTIC SCAN. Time Estimate: 1 MINUTE

A bar appears on the screen and begins filling, the terminal ignoring commands while the bar fills. Fred immediately feels regret on entering this, and looks around. Aside from a steady whirring from the turrets, the cave is still silent.

Finally, the terminal beeps. All done!

DIAGNOSTIC SCAN COMPLETE
RESULTS: 0 PROBLEMS DETECTED

>scan

THREAT SCAN INITIATING...

Fred waits another few seconds...

THREAT SCAN COMPLETE
THREATS FOUND: 1

!WARNING! HIGH-LEVEL THREAT DETECTED!
Name: N/A
Detected Threat Level: Extreme
Current Location: Within 500 feet (cave entrance)
Since name cannot be detected, estimating of potential threats:
Primary prediction: 57% chance godmodder
Secondary prediction: 34% chance Player

Fred stares at the screen for a moment... then realizes exactly what he's reading.

He immediately looks behind him. Nothing. The cave is as empty as before. He can't see to the entrance, since the false wall isn't see-through...

The silence is deafening.

"Oh, hello Fred. I'm not sure that the threat is Alice, actually. I think it might just be you. But, you know, an ounce of prevention is worth a pound of cure."

Fred: I wish!


>armor

Suddenly, a panel slides up from the side of the Vault! Inside is a small room, entirely unconnected to the rest of the Vault - can't get in this way! Inside are five racks containing armor suits, two of which are filled. The terminal gives a little more information

TWO SUITS AVAILABLE:
1: Invisibility
2: Standard-Issue Protective

Fred: Which should I take? What if the invisibility suit protects me less? Would invisibility even work here?


oh fred also open the file called Read me

Fred, a little nervous, navigates out of the security terminal and opens the readme text file.

Hey! Just as a quick reminder to any of our group who find this. This is our SPECIAL STORAGE VAULT! This vault is the ultimate safety against the godmodder, and you can use this to store ideas and items, or entities or people, that need to be kept safe! A quick reminder of the instructions:

To store people or items in the vault:
1: do "a physical lock offline". This disables the physical lock.
2: do "a player lock". This will extend a puzzle cube which can only be solved using Player powers. If you aren't a Player and there's nobody around who can unlock it for you, you're out of luck. Sorry, we can't let the godmodder get in.
3: With the players and physical locks disabled, do "store", and make sure to fill out the form. Then, depending on the form, either a slot will extend for the physical storage, or the door to the decontamination room outside the living storage will open.
4: Remember to close both locks on your way out!

Also, we keep files on our plans and attack ideas here! A big thanks to Belay for setting up 3D prediction models and our infinite filesystem. Type "help" to get more filesystem commands!

Good luck fighting the godmodder, all!

-Jace


"The other players are more-or-less seems right. Do Not open the player lock until further notice, it's not safe unless we're sure, even with the safe return glyph.
Download the "Attack ideas" and "3D Plans" Into the gauntlet, because I never actually said what the gauntlet was made of beyond its magical properties, so clearly it has a wifi-transmitter to send the info back to my base. obviously. to connect the gauntlet, just press it to the terminal and say Attack ideas, then Three Dee Plans.
I agree with moos read me suggestion as well. You haven't been present long, so it's unlikely for the threat to be referring to you- it's probably talking about that mysterious voice.
Oh, and make sure to set the gauntlet to the "heal wounds" thing if you aren't doing anything else, if you've strained any part of your body it could be a problem."

Fred sets the gauntlet on the terminal. It enters an error message and beeps a bit at first, but then calms down.

POSITIVE TRANSFER DETECTED

Target: Unknown location (different plane)
WARNING! Transferring across planes of existence is EXTREMELY SLOW
Please select transfer priority:
Attack ideas/3D plans/future music

It looks like Fred can't use the other gauntlet powers while it's transferring, either.

Fred: Is this really worth it? I'm in a tough spot right now. What now...


------

Fred: Maybe I should try to get inside the vault... but I'd need to open the Player lock to do that...


Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit, general protection suit)
Active Turrets

Fred(has broken tree branch)(Gauntlet powers: Light, force, slow regen, data transfer)
 
I would turn on all the defenses you would not want to face that threat also go to the armor suits and suit up you will not want to face a player without armor
 
"Godmodder... Darn it."
"sorry in advance if my tone is less positive- the Godmodder I've been... well, doing things in the vicinity of... just killed a player I was trying to save."
"Ahem"
"Save the stuff to the gauntlet's drive and set it to transfer data only when other abilities not in use"
"Put on the protection suit, Agreed."
"If it's a godmodder, it can't be the one I'm fighting's alive self- He'd be hounded by up to 40 players. at most he'll be free a round or two. besides, if you're against a Godmodder, he can't enter the vault. Find somewhere to hide in the cave, preferably one he's unlikely to come near"
"Don't even think of entering the vault- there's nobody to let you back out, and the a Player Lock thing might stay unlocked for the Godmodder's use."
"If it's a Player, specifically if Alice (Altair's fine, if you meet him greet him politely and tell him about recent events, but I doubt it's him.)... It's probably best to try to transfer them somewhere with a sneak attack. you have some time, hopefully, due to the turrets, and them not being here yet, So you can use the otherwise-terrible idea:"
"Carve a series of glyphs all over the cave, in the shade of the turrets, on the ceiling and in other unlikely-to-be-looked-at-directly locations, with the Force ability of the gauntlet. Draw the glyphs thin, so you can do it quickly. The glyphs to draw are the ones we have rehearsed, the Lever-AjarDoor-Boot-Look sequence. make sure not to have any lines intersect, and carve the ActiveLever glyph into your left-big-toe's fingernail really thinly. also, try to do all of this as small as possible."
"in case you forgot a detail, here's the whole thing."

"If Alice shows up, use the regeneration to break your weakly-imprinted active-lever glyph, activating every instance of the Lever-AjarDoor-Boot-Look sequence at once. This should Open a gate to another distant location, specifically Ravenloft*, then Boot then through the door-Gate with a magical boot, And affect whoever you're looking at."
"*Ravenloft,AlsoknownastheDemiplaneofDread,hasgodsknownasthedarkpowers.unlikethevastmajorityofgodsinDnD theyarerarelyspokentoandneverpossibletodefeat(thoughtheymighttrickyouintothinkingtheyare).Enteringiseasy,butyoucan'tleaveunlesstheDarkPowersletyou.Therearerumorsofotherwaysout,buttheyarealwaysunclearandextremelydangeroustoattempt.Attemptingtouseplane shiftorotherdimensionalmagicnevergetyououtofRavenloft;eachdomainistreatedlikeitsownplane,soyou'lllikelyendupinadifferentdomaininstead.Incidentally,asaresultofthe"no one can leave"thing,usingconjurationmagicisanextremelybadidea,asmostsummonedentitieswillbequiteupsetwhentheyrealizetheycan'tgobackhomewhenthespellexpires- andtheywillusuallytaketheirangeroutontheconjurerwithlethalresults."
"So, sending Alice to ravenloft should keep them there for about 8-12 rounds while they try to negotiate with the Dark Powers or do the unclear quest, unless they're more dimensionally savy then I expect and know about the escape method I have intentionally omitted, in which case they'll need 1d4+2 rounds to return."
"If you have time after carving at least 53 copies of the glyphs via <force>, add a single "message" glyph, to allow me to communicate with them."

"get carving! I'll try to send you help soon."
 
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