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Defeat The Godmodder

FOCUS: DEFEAT THE CHARMZARD

The man from Mobile Task Force Omega-12 raises his hand. Three glowing orbs rotate around it and then shoot into piono's charge, boosting it by 3.

"This will not end well for the Charmzard. But, pionoplayer, remember to defend against the steal attempt."
 
(Focus!)
Slightly dazed at the sheer weight of the Charge that Piono now holds. I stand up straight as this will no doubtingly murder the Charmzard before he can have the [AG]'s and other [N]'s from killing their owners! I get up get to the Rice Shrine's inner sanctum and place my hand on the Shrine's Heart Stone and will my support(charge) which will hopefully prevent such tragedy. The Shrine light's up from the charge I sent in, shooting a Grey beam of [N] charges headed straight into Piono's frame to boost the already terrifying amount of Charge.

(Orders)
My attention immediately zeroes in at the new [V] entity, while it would be nice to make sure that the Charmzard dies this turn, the [V] entity irritates me more and unleashed the Assassin Bros' BROS ATTACK: SWING BROS on it! The lighter of the two sprints towards the bulkier assassin and pounces towards him! The bulkier assassin catches him by the arms and proceeds to swing him in ludicrous speeds until they become a spinning blur of black. That is until the assassins released their grip! Sending the lighter assassin feet first towards the [V] newcomer.
(Wanted to include a charge in this...)
Void Guard release a sigh at the Assassin duo's antics but she still get some popcorn to watch their acrobatic attack with Companion Rover who apparently loves the buttery treat. I join as well, not worrying that much as I have done my part.
 
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"Well at least this situation is still salvageable." I remark.

Reaching into the shared Player Inventory I grab the Redirifle and quickly make use of its boost to redirection based actions to place as many attack blockers as I can on the Scarlet Prince. We need to reduce how much damage the PG side can output before they kill everything before them. (x1)

Selfish as always I write some lines of reality warping code to alter Timothy's alignment to become [N - CaptainNZZZ] instead of [AG] when Charmzard is defeated. (x1)

Finally I simply charge. (4/--) (x1)

OOC: Attack blockers for those that don't know what they are:
He starts by setting down five new ATTACK BLOCKERS - they're reverse attack shields, that block outgoing attacks instead of stopping incoming ones!
 
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Focus X2

I define "else" to "Godmodder Takes 1 damage" in the Dictionary of the realm of knowledge which impacts the Hexxagonical Field, meaning if you happened to say, I don't know... "Quick! Guess the missing word and say it aloud, or else! "I give the Yorehammer to ??????"." You actually mean "Quick! Guess the missing word and say it aloud, or Godmodder Takes 1 damage! "I give the Yorehammer to ??????"." So Godmodder takes one damage if Piono fails to answer the riddle currently, and since Godmodder taking one damage is the only thing there that means nothing happens but Godmodder taking one damage. Get wrekt noob. Vague statements are easily modifiable.

Action 3: I chant a powered song lost to kind, one of determination and creativity, one of a always changing chaotic landscape and adaptability. With this as my focus and blessing, I scuttle and transfer my 9/12 Railgun Sniper Fortress Turret into Piono, and get it thrown back realizing Piono doesn't need it, so instead I just sit here shocked.

1 Action thrown at Piono Mega-Attack.
 
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They are actually a hive mind. I was supposed to be their leader. You are a evil person, moniker. To counter that, I create a mir festum who is under my permanent control (they can't be mind controlled) and take control over the other festum.

Copy and pasted this since quotes don't work on mobile apparently, here's link: All psykers in the IoM are transformed into Festum (WH40k/Fafner)

There are several different abilities common to virtually all types of Festum unless otherwise noted:
Worm Spheres- A dark purple sphere that simply erases any matter it touches from existence. Rock, flesh, armor that can survive a multi-gigaton nuke with barely a scratch, all are obliterated with equal ease. Varies in size from around a dozen meters in diameter to several hundred meters in diameter depending on the Festum generating it and what its target is. They can be spammed rapidly, with a single Festum able to create dozens in a matter of seconds.

Worm Spheres typically manifest directly on top of their target with no warning or travel from point A to point B, although some of the weaker Festum have been observed using projectiles that blossom into Worm Spheres on contact rather than creating them directly.

Upon death, a Worm Sphere automatically destroys a Festum's body- along with a good chunk of the surrounding terrain and anyone unfortunate enough to be standing right next to them.

Mind-reading- Self-explanatory. All Festum can read human minds with ease, although the maximum distance is not known. Not planetary level at least.

Assimilation- A touch-based ability, assimilation is a multi-purpose tool for scanning andremolding matter. Radiant green crystals cover and consume the target, relaying anyinformation about it back to the hivemind. The matter composing the assimilated object can then be remolded into any configuration imaginable. (including changing its basic elemental makeup or creating living beings) or it can be entirely converted into the crystalline substance. Once assimilation is complete, the crystals shatter into tiny shards, either revealing the changes made to the target or reducing it to a million pieces.

It is the Swiss-army knife in the Festum's arsenal. It can be used destructively, to consume and destroy Titan-sized opponents in seconds, (the most common use by far) it can be used to perfectly scan and copy enemy technology, it can be used to perform magic hacking on secure computer systems like a bargain-bin Effector, it can transmute scrap metal into living aliens, it can regenerate lost limbs in moments by transmuting local materials, it can copy a person's memories and personality, it can bring the dead back to life, and much, much more.

Its biggest limitation in combat is the fact that the Festum needs to be in physical contact with its target to assimilate it.

Silicon Biology- All Festum share an exotic silicon-based biology. They do not require food or air, and can survive at the bottom of the sea or in the vacuum of space. Most diseases areunlikely to target them due to their radically different chemical composition. (then again, considering they have genetic material that can be successfully spliced into humans, maybe some of it might still work. Who knows)

Festum exist in a symbiotic relationship with a crystalline lifeform known as the Mir, with a smallMir shard residing in the core of each Festum. If the core is destroyed, the Festum immediatelydies.

[very, very late edit:] Actually, it would probably be more accurate to say that the Festum are the meatpuppets the Mir use to interact with the physical world rather than trying to describe them as two separate entities.

Regeneration- While assimilation can be used to repair massive trauma in moments, Festum also passively regenerate damage fast enough to see the tissue knitting itself back together after being damaged. So long as the Mir core remains intact, a Festum can potentially survive gaping craters blown into its chest or even bisection. (this is the high-end, not the norm however. Usually they go down to much less)

Shapeshifting- Not only can Festum change their shape on a whim, they can change theirentire chemical profile and seemingly ignore conservation of mass. It's entirely possible for a massive 120-meter tall behemoth to shrink itself down to the size of a human and take on human form, then return to its former size and shape later on. Their shapeshifting powers areeven flexible enough to allow them to transform entirely into seawater or breathable air and still remain functional. (!)

There are only two examples of shapeshifting that extreme however. Usually they use it as aweapon, transforming limbs into blades or tentacles to pierce opponents.

Flight/Levitation- Self-explanatory. Can compete with supersonic mechs in aerial mobility, and can reach space under their own power.

Teleportation- Either through a more conventional non-destructive teleport or specialized use of a Worm Sphere that erases the user's surroundings in a wide area and relocates the user instead of destroying them, most Festum are capable of teleportation.

Cloaking- Self-explanatory. Covers everything from visible light, thermal, radio waves, sound, vibrations, electron dispersions, spatial phasing, and more. Can be beaten by taking note of the air currents in its surroundings and deducing where it really is based on their disturbance.​
 
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OOC: Defeat The Godmodder (OOC) | Page 39

Let us coordinate the new age of a big giant nuke.

Nevermind the nuke is finished.
As for the only 50% AG entity turnover rate?

"I thought it was a 20% chance for these."

"It is man, RNG is RNG." to quote the old man.

/null Actually I used the Force since I'm force sensitive increasing the odds despite actual randomness... lol
 
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You know, I'm done with this. EVERYTHING EVIL DIES THIS TURN. I focus all my charges, all my power, all the favors I have and turn everything on the battlefield that's allied with the GM into a fine powder.
 
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You can still join the cult of Srovy, if he will take you, AG or no. You just can't hurt AGs while in the Cult of Srovy.

Well that is probably a no to using entities with negative HP with negative healing again and a no to becoming neutral again. But at least I no longer have to act in the best of the interest of AG.
I just don't hurt them and then I am good. Thanks.

You are a evil person, moniker.

Mr. Dragon it is: "You are an evil person, Moniker!"

And I would like to say something. *Freedom manifests in midst of the Hexagonafield, using the statistical inconsistencies to appear in a random spot and grabbing the new weapon thingy that was teleported to this random spot.* A megaphone appears.

"Thank you for converting all those OP-entities into Enemies. This game was starting to go stale. Now everyone that does not have a bodyguard will perish. How do you expect us to get this shit done?" *looks at his sheet and blushes cuz he forgot some of his (actually pretty spontaneous) speech* "I for myself am far away in a land that is somewhere else inside of an οὐτοπία, a place that is not here. You are currently looking at a spatial distortion created from far away, used for communication, stealing this cool artifact and declaring myself as member of the cult of cube (despite leaving the discord)" *leaves with cool artifact the Hexagonafield after:
paying 2 actions of debt
and using one of the actions to counter eventual
Shadow Tag. Can't flee the battlefield.
with the ability: Pure Flicker. Retreat can't be hindered. Especially not by Shadow Tag.*


 
"Feh." This was annoying, but not unrecoverable from. They just had to trust the one with Yorehammer. Not that he wanted to, but they had no choice. Especially if he wanted the Apex to come out of this mess intact. "Prepare yourself, Godmodder, for our vengeance. I would dole it out myself, but I may lend power."

With a crack of thunder and moving quick as a flash, he drew his sword. ES tilted his head a degree, and lightning built at the base of the blade, before it reached out to cover the metal of the weapon entire, and then it lashed out, searching for the Legendary Weapon still in their possession, and when it found it dived deep into the core of Yorehammer.

8 charges (5 charges from last turn and 3 actions this turn) donated to Pionoplayer's doom attack.
 
[x0 because this should really have already happened by now.] Yes, God of Dreams [/Moniker]. I am sure.
I've been sure for the last 2 rounds. I said I was sure multiple times. just let this happen already.
[1x] with a surge of power, the Templars, products of anothers dream,tear closer to the world, empowered by my new-found partial dominion over dreams. yes, that does mean I'm getting the God of Dreams help.
[1x] with a sharp crackling, the cyan rift grows big enough for a head to stick through. after a long conversation, the head points out that it can do generic actions so it can just open the rift for me. I shrug and say ok. it makes the rift bigger. rift size increased!
[1x][PG]Unsealed Charmzard: 800,000/800,000 HP, Using all energy to maintain The Great Switch! Guard Chain: Scarlet Prince -> Flag-Bearer -> The Apex -> Unsealed Charmzard
so.
It takes ALL the charmzard's energy to maintain The Great Switch.
and The Great Switch is only affecting ~66% of entitys, I believe.
so the Charmzard didn't even have enough power to fully preform the great switch anyway, it seems.
but anyway, with all its energy focusing on maintaining The Great Switch, it can't do anything to avoid damage from pionos massive attack...
And it won't be able to cast even the slightest shield to protect itself from this.
A series of golden runes circle around me, flaring with energy, turning every color, then a square of rails appears around me as well, the corners missing. my flaring runes fade as they conjure 4 pillars of quartz and machinery, and I call forth a simple gold-capped greatwood wand. tapping the rails, they become some strange device, one from a dream I dreamt this very night, spending a long time in that real of falshoods, finding a place devoid of enemies to interere, discovering myself 2 pillars of quartz and redstone short, embarking on a quest, flying and soaring and grabbing stars from a hellish realm between the overworld and the nether, the stars curved like in video games, and I passed easily, obtaining my last 2 pieces, and I ran back, enlisting a temporary guard, and the rail device was completed, and it glowed, and shined, but I digress this tale of a timely falsehood whos power I draw ,undisturbed by my friend the God of Dreams. I draw its power, and the powers of runes, the power of a circle of all the text I have yet written within this post, and a dark fog with yellow pinpoints of light within it gathers. solidifying into a arm of blackness, reminiscent of the Grimm from RWBY, claws of cyan light, pure and untouched, and yellow glowing lines run across the entire arm. the Charmzard is too busy maintaining The Great Switch, and though it would be better for it if it noticed and reacted, it does not notice, and does not dodge, and its Bodyguards are too busy looking at the other players, at the AG's, at those with more power, at Piono, wielder of nearly 80 charges, wielder of Yorehammer, famous for his powerful posts. the guards may not be able to block it, but I am sure they assume, even a fraction of a chance to see the attack coming, to push charmzard out of the way, will have a higher return on investment. besides, my last 2 actions where working on my rifts- this one probably is too, right?
This is what they think. and, it so happens, they are half right.
The arm of Cyan claws of Astral Perception and Black Fog of Grimm and void and Yellow threads of a star combusting and pink aura of dreamt falsehood flashes forwards, before the Bodyguards get a chance to reconsider, a chance to block it, a chance to try something, anything, before any of that...
The arm slams into the Charmzard, floating in midair. the arm then shortens suddenly, pulling the charmzard towards me- and away from its bodyguards.
I don a chestplate, armor with a glowing line, the very bottom glowing only the tiniest bit. in under a second due to various reaction-time-improvement abilities, I hook up this armor to multiple glass jars, warded to hold arcane energy of any kind in massive amounts, each jar over twice as big as me, and the arm pulses, energy flowing from the charmzard to me, bit by bit, filling the jars, each of which is only partially on this plane, and as such nigh-impossible to break. soon enough, the Apex or prince arrive and sever the arm, but the energy I've stolen is more then worth it, and now the Charmzard can't even maintain the great switch entirely, though that won't have a chance to matter considering the 'Zard'll probably be dead before the end of the round.
(another reason the bodyguarding doesn't block it is that this is more of a status effect, and it doesn't harm the charmzard directly, isn't really an attack, and is more for gathering energy for me.)
[Cult action vote: charging up the cyan rift more.]

If my entitys are returned before the neutral phase, these are their orders:
The light, hexagonashield, and shield generator continue they traditional function. Somno... hm...
well, when he started making the shield generator, it says "[N - JoeBOB]Somno: 35,000/35,000 HP (Lanternlight echo: 2 turn cooldown)(Seen through their eyes: 2 turn cooldown)(Cut through the lies: 1 turn cooldown)(can do generic actions)(working on shield generator, done in 3!)" (back then he still had his "third" "eye".). since this was after spending 1 action on his shield generator, so he can create a shield generator with one action. as such, and since the current shield generator is still alive, he starts working on a duplication, raising the number of shield generators by one. since the current has not died, this is not curse-of-repetativeness'd.
 
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I spend more time on my Charging:8/12

I distract the Unsealed Charmzard with some foolish antics involving samurais,Master oF Shapeshifting Darknessess aNd Magic Swords which are clearly Fake and Majick Swords which are clearly the Real and thus the Superior Choice. Sometime between the various shenanigans during this action I Tickle the Unsealed for further distraction
 
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All following actions are bolstered by the possession of the Yorehammer, and therefore UTTERLY IMMUNE TO BODYGUARDING HAHAHA CHEW ON THAT GODMODDER.

Action 0:
10/10 for I Am A Helicopter
The improbability drive, receiving a large boost from MooGoesCow and Ranger_Strider (thanks again!) is full of Player Power, just brimming with it.
It clicks and whistles and spins and skitters across the ground a little bit until it comes to a stop at the foot of a figure in a brown robe, arms folded, watching the battlefield with a dispassionate gaze… Who is this mysterious figure, what does he want, what will he do? What part does he have to play in the ongoing events? Events in the future? WHAT DO?
"BREAKING NEWS. This mysterious cube thing has just rolled up to my feet! I would pick it up and look at it but I'm holding my microphone and us villagers only have enough space in our… well, I wouldn't call them hands exactly…"
"I am on the scene of the battle with the so called 'Godmodder', who has terrified the Hexagonafield into submission for a long, long time. So long that even Villager number 1 doesn't remember a time before he terrorized it. It's that terrifying. The players are out there, I can see them right now… the poor players, the heroes of our story here on the Hexagonafield had no idea what was about to commence, and have been turned on by their own entities. We are here to help them win the battle against the evil forces of the Godmodder! Or, not me, I have a child back at home and am frankly a coward."
"But look, the cavalry is here!"
The players hear an odd noise, like… the sound of someone making plane noises with their mouth. Lots of someones making plane noises with their mouths. They look off in the distance and… large triangles made out of testificates are seen flying into the battlefield. Are those… are those supposed to be stealth jets? They're not very stealthy.
The Villager-planes immediately make a pass over the Unsealed Charmzard.
"This is Brown Leader going in." "Brown 3 signing in." "Brown 5 calling in." "Brown 6 wondering who writes such terrible dialogue." "Brown 2 signing in." "Brown 4 calling in." "This is Porkins, calling in." "PORKINS YOU RUIN EVERYTHING." "*drink slurp*" "Did you bring food on the mission AGAIN." "... maybe."
The arguing continues while the planes make their first pass, dropping villagers that start whistling on their way down. Not the proper bomb whistle, they're just whistling little ditties on their way down. Someone really needs to inform the villagers what a bomb whistle actually sounds like, but oh well, too late now. One of "bombs" is humming, because he never learned how to whistle.
The massive array of "bombs" descend from the sky towards the unfortunate Charmzard, who prepares his wizarding staff to try and block them. The first "bomb" winds up going off early unfortunately, causing a massive spray of villagers to erupt from them in an enormous explosion of villagers, coating that portion of the battlefield in errant testificates. This completely disrupts the Charmzard's counter attack and the next "bomb" slams right into him, hitting him head on and then launching him a great distances when testificates burst out of THAT "bomb" too.
It doesn't end there though. The Charmzard tumbles to a halt, and slowly looks up from where he landed… the planes… they're coming back around for another run.
The Testificate plans come around for several more runs until they run out of "bombs" to drop, and fly back away over the distant hills on the edge of the battlefield.
"There you have it, villagerkind strikes a mighty blow in favor of the Players. This has been Villager Number 29, back to you in the studio Villager Number 52."

Actions 1-3
First off I return redrover his 9 post charge. I don't need either of them to do what I'm about to do. the combined power of I Am A Helicopter and Boss-Breaker is 80, for an 800K damage minimum.

77/77 for Boss-Breaker. (courtesy of That_Random_Guy and a WHOLE BUNCH of other people. All of whom are referenced in the attack)
Things are looking bad. Really bad. The Charmzard is (preparing to take over all the entities / has taken over the entire AG army) and truly, this is our darkest moment. But even in the darkest night of destruction, there remains the smallest of lights, and the darker the night, the brighter the light shines. It is in times like these, that the greatest of heroes band together to do the impossible, perform the most incredible of feats.
That_Random_Guy walks over to Piono, holding a glowing ball of immense power. Piono takes it with a solemn nod, and turns to face towards the Charmzard. He contemplates how to try and utilize the power of the charge, and then shrugs and eats the ball of power.
Piono's eyes blaze with power and fire, and he rises into the air, surrounded by a great glow of blue light. He looks down at the ground, then begins laughing. He laughs and laughs and laughs, and then throws back his head in laughter, the red light from his eyes shining up into the heavens above.

"You know something Godmodder, I've realized something. The reason why you're going to lose, even though you may have beaten many, many groups of players. It's not because you're not strong enough, or because you're not clever enough, as you've disproved the first and proved the second already. No, it's because of what we fight for."
"You're fighting for yourself. For power. A monopoly on the world. We don't fight for that, at least, most of us don't. We fight for each other. For the fate of the world. For the people who are relying on us. You CAN'T win. You have nothing to fight for, nothing to protect. I look at you, and I see nothing. Death. Desolation. You are alone. We are fighting for something much greater than this. Can you imagine the strength that gives us, that that gives me?"
"Now, witness the power of someone who can rely on the strength of his friends, his comrades in arms, not merely lackeys and extensions of his own will."
Winkins sends power to Piono through the power of his shrine, and Piono grows in power, power seething through the runemarkings on his skin, flashing in an array of different colors that pierce through the air like miniature searchlights
The man from Omega-12 smiles. "Sometimes, we cannot - must not - build a cage. Sometimes, we must rip out the threat root and branch. Today is the day that we do so."
He walks over to pionoplayer, placing his hand on piono's shoulder. The power of one of the strongest Type Greens in the man's world flows into piono, strengthening what is to come.
Piono crackles with power as he lifts into the air, the strength of the holy shrine and the reality warper imparted unto him by winkins and Two Eternities greatly bolstering his power, even beyond what he had previously achieved with the strength of the charge alone.
But the power isn't done coming yet, in quick succession, karpinsky, moogoescow, daskter, redrover Epithet and Cyanogynist send their energy to Piono, causing him to flash with incredible power, growing and growing with each contribution until he shines brighter than the Sun shone back on earth.
Piono glares down at the Godmodder with his crackling energy, and speaks again, this time his voice resonating around the entire battlefield. "I'd love to kick your butt personally right now, but I have better things to use this strength on." And with that, Piono pulls out the Yorehammer and warps right over in front of the Charmzard.
"EAT HAMMER YOU SON OF A" A message appears to pionoplayer.
"So, you appear to be attempting to use the Yorehammer in a giant overpowered attack. Would you like some tips?"
Despite not wanting said tips, he receives an instant surge of information, detailing how to utilize the defense-nullifying attribute of the yorehammer to most effect.
"So, from what I've gathered, the Yorehammer is able to bypass many, but not all, defenses. The three known weaknesses are the following: "
"Firstly, the yorehammer appears to be unable to bypass the OP scale, which can sometimes prevent a well-planned exploit."
"Secondly, it does not avoid dodging or evasion. You may want to use a means of attack that cannot be avoided."
"Thirdly, I have discovered that an attack cannot be a defense. The yorehammer cannot stop an enemy's attack."
"But, if you can ignore or work around those flaws, you can do some devastating damage."
piono finds himself imbued with an enchantment of foresight, enabling him to determine the true location of any target that attempts to evade, and avoid any counterattacks in turn.
Piono finds himself slightly annoyed, but is grateful for the power of the foresight, which boosts his strength even further. Another gift from another friend, the more he gains, the greater his might becomes, and the more the force of his convictions will drive him forward until the Charmzard bites the dust.
He raises the yorehammer and as he does so, Eternal Struggle's contribution makes its way home to the Yorehammer, increasing ITS power as well, empowering the entire setup with incredible power. It's time to swing.

Piono slams the Yorehammer down with immense force, space and time warping to amplify the power of the strikes, twisting as the Charmzard tries to dodge out of the way, making his attempts at dodging only drive the Yorehammer home harder, slamming the charmzard into the ground so hard he bounces back up, rising into the air…
And Piono slams the Yorehammer sideways, launching the Charmzard tumbling across the rough ground of the battlefield at top speed, all defenses put up to try and intercept or dampen the blow reduced to tiny pieces by the astronomical force of the Yorehammer itself. The charmzard himself takes hefty damage from the swing of the blow, just utter devastation to his face, and that's before he begins tumbling along at high speed across the rough, uneven surface of the battlefield.
The charmzard bounces.off of a rock and smashes through an overhang before flying through a steam vent and starts trying to get his bearings, only for Piono to suddenly be there, swinging the Yorehammer with even more might than before, sending the Charmzard flying at hypersonic speeds THROUGH the mountain that the legendary weapon expedition took place in. That's right, launching him through several hundred meters of solid stone. Just, right through it all. Needless to say the mountain is obliterated by the impact, but the Charmzard is still going.
Piono flashes up to where the Charmzard is, time slowing to a crawl with the power of the extra speed granted him by the massive power boost everyone's handed him, and in an instant, Piono slams the Yorehammer down several times, each time launching the Charmzard down through the rock of the Hexagonafield, slamming all the way through it to the point that he pops back up out of it at high speed, where Piono hits him with the next strike, sending him back down into the earth, which Piono finishes up with an upwards strike that sends the Charmzard spiralling up into the sky.
Piono pulls a three point landing on the ground, then leans on the yorehammer, looking at his watch-that-isn't-a-watch. "Oh look at the time" he says as a streak of red flame falls from the sky. "Time to resume my beatdown."
Piono launches up at the Charmzard again and unleashes a flurry of attacks, launching him across the battlefield, Piono swings a downwards diagonal attack as the Charmzard flies over the top of the battlefield again, the flashes of light in the sky the only way people down below can track the speed of Piono's onslaught, the downwards diagonal attack sends the Charmzard streaking down towards an area off the edge of the battlefield… right into one of the magma flows on the outer reaches. The charmzard plows through the lava, sending it spraying to either side, but submerging the Charmzard in that magma for several minutes as he plows through it.
The charmzard finally comes to a stop after plowing through several kilometers of rock, and Piono flashes down to them.
"You know Charmzard, I almost feel sorry for you, but I'm NOT DONE YET."

Piono looks back to the battlefield, he knows that something's coming.
Karpinsky utilizes an arcane and powerful magical spell to summon a demon. He then binds the demon to an arcane talisman which converts its essence into raw power. He then uses that power as a catalyst in a greater and more terrible ritual, summoning a more powerful demon, of such strength that the very world warps around it. He then binds this demon to a ring in such a way that the ring's wearer may command the demon as he/she sees fit. Finally, he tosses the ring up into the air and slam dunks it towards where Piono is, Piono catches it, and from Daskter, weapons of war, vehicles of war and tools of war come to assist piono.
Soon the Charmzard is surrounded by Piono, a massively powerful demon, and an entire army equipped with a variety of weapons.
Piono grins. "OPEN FIRE"
Rockets and missiles and bullets galore plow into the Charmzard tearing it asunder, an entire firestorm of bullets.
Piono commands the demon forward and it launches into the volley where the charmzard is pinned down by the sheer weight of all of the firepower, to suddenly get impaled on the demon's massive claw. The demon lifts the Charmzard up into the air, where the guns trained on it have even better leverage. Piono sits and watches as the demon begins slamming around the Charmzard, smashing the Charmzard with immense forces and the powers of the underworld in a fiery inferno that matches even that generated by the massive storm of weapons.
The demon continues on this path for quite some time, smashing the Charmzard back and forth, launching him into the air only to lash onto his leg with a fiery whip and slam him back down into the ground again.
Then come the curses, the demon begins applying powerful curses on the Charmzard, turning him into a number of unpleasant things, frogs, snakes, water, bats, scrambling his eyeballs, rearranging the purpose of every orifice on his face, turning his blood into spiders…
The works.
Eventually though the charmzard gets a chance to react and starts trying to mindcontrol the entire army.
Piono is having none of this though, he slams the yorehammer into the Charmzard, bouncing him back off the ground and up into the demon, who gets REALLY pissed that ANOTHER person was trying to control him, and goes ham on the Charmzard all over again.
eventually however, the stream of bullets slows to a crawl, the soldiers sent by daskter having run out of the ammo. Piono throws the Charmzard under one of the tanks for the sake of running the charmzard over a few times, but aside from that, there's not much that can be done. Piono dismisses the demon and soldiers and turns back to the Charmzard, which STILL isn't dead yet for some unholy reason.
A dazzling flare of rainbow light appears just out of Piono's field of view, forcing the Charmzard (whos field of view it Is within) to squint. the light grows from a single point into a pair of Phoenix wings, covered in feathers of with iridescent color. the wings wrap around the point, then open and flap once, sending a shockwave of light out. embedded into the hexagon the point was above lies a blade, a katana with faint engravings. Upon it is a note.
The note is nigh-unreadable, but meta-knowledge allows piono to know it reads "Dear piono, please don't forget to let me win th" wait no, that was reading the unreadable text instead of reciting my intent there, my bad.
I mean, the note reads "Since I've heard you aren't using a Rapture-series blade right now, I have decided to contribute my own. This blade is Teralunes saviour, a Katana forged with power from a dreamscape from whence the idea of the Templars originated. wielding draconic and phoenix energies, though it really ought to require innate talent, is possible with this variant of the blade, because I said so. I suggest, however, that you do not use both at once.".
Piono grabs the blade, but resists the dream-based control over his movements, it seems he possesses passive defenses against such things.
But regardless. It's time for a beatdown.

Piono dual wields the Yorehammer and Teralunes Saviour, the two immensely powerful weapons providing him with spectacular power when combined. Piono blinks over to the Charmzard, and swings the blade down, the Charmzard raises its staff weakly to try and ward off the blow, but Piono blinks behind it and slams the Yorehammer into him, launching him skywards.
Piono blinks up and drives the sword home into the Charmzard's chest, driving down to the ground below. and slamming with enough force to make a massive crater. Piono backflips away, then dropkicks the the Charmzard as he tries to stand up again. Piono begins chaining a combo attack into the Charmzard, alternating dragon and phoenix fire with the massive, heavy blows of the yorehammer, bouncing the Charmzard up and down and all around.
The Charmzard slowly stops responding, its attempted counters growing weaker and weaker until Piono finally gets in a solid hit, completely decapitating him.

Back on the battlefield, everyone waits with bated breath. The sounds of explosions and fire have quieted down. Did it work? Has Piono won the day?
And then, there at the edge of the battlefield can be seen Piono. The glow around him has mostly faded, but it's still there. Has he… did he? Then they all see what he's holding in his off-hand. The severed head of the Charmzard.
It's done. The Great Switch is over.

Piono floats up into the air, and using any energy that might still be remaining, pulls out his ax and trident, and launches a spell of fire up into the sky. If there's enough energy remaining in this charge after the death of the Charmzard (and only AFTER. No stopping this action from instakilling the charmzard by having this take place first.) the rain changes to Burning Rain, which does nothing to AGs Ns or Vs, but deals light damage every round to PGs.

Now that this attack is done I would like to OOCly thank everyone who made this attack possible, but ESPECIALLY That_Random_Guy. Without him we'd be here twiddling our thumbs for ten rounds slowly getting our butts handed to us.
So everyone, a big round of applause for us as a team. We did it.
 
Maddison FOCUSes while Damien idles. Maddison traps the Godmodder in the illusion of an MMORPG. He is suddenly in a raid with hundreds of other allies fighting the biggest and newest boss of the game. He swiftly dodges projectiles and hacks away at the boss.
Fast forward about half an hour and the boss is finally down. The Godmodder rushes for some l00t, but some asshole has a loot capturing pet and steals all the loot. To add insult to injury, the Godmodder didn't even level up fron fighting the raid boss. The Godmodder becomes so frustrated that some veins in his head burst.
 
Action 1: I note that legendary weapon steal attempts are free actions, and make several of them at once.

Godmodder: You notice that Starcalibur is unusually light. In fact, it's mass appears to be negative. What do you do?

Godmodder: You notice that your luck is absolutely horrible. In fact, an extra zero was added to your chance of losing a legendary weapon due to damage! What do you do?

Godmodder: The hand you hold Starcalibur in begins to bleed profusely. Somehow, Starcalibur was flipped around and covered by an illusion, and you're now holding on to its ridiculously sharp blade. What do you do?

Action 2: I note that since the transformation to a Rat Ogre is a permanent change (at least for however long a rat lives anyways), the Boost Stone Ogres should remain Boost Stone Ogres for an indefinite duration. Unless some sort of the mutation from being a Rat Ogre is transferred over in the form of a really short lifetime, but then they would die and become unuseable.

Action 3: I give Festum a +10 bonus to Will saves.
 
You're fighting for yourself. For power. A monopoly on the world. We don't fight for that, at least, most of us don't. We fight for each other. For the fate of the world. For the people who are relying on us. You CAN'T win. You have nothing to fight for, nothing to protect. I look at you, and I see nothing. Death. Desolation. You are alone. We are fighting for something much greater than this. Can you imagine the strength that gives us, that that gives me?

Far away a guy chuckles at the irony. This guy has monopolized the power of players and feeds off their hope.
Also the Godmodder is the only one that has something to protect and thus CAN'T win.
He uses some tricks for speeches, says all this and nobody feels guilty for killing. Maybe that is tha wey.

Pionoplayer truly is a politician!!!

/null
 
Far away a guy chuckles at the irony. This guy has monopolized the power of players and feeds off their hope.
Also the Godmodder is the only one that has something to protect and thus CAN'T win.
He uses some tricks for speeches, says all this and nobody feels guilty for killing. Maybe that is tha wey.

Pionoplayer truly is a politician!!!

/null
"Shut up, it was supposed to be a dramatic anime speech."

((OOC: That legitimately made me laugh. Topkek))
/null
 
Somthing something
Using my first action I charge using the charge booster (is the charge booster still working I didn't read all of the dop)
using my second and third action I stress the GORILLA out :stress:
 
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