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Defeat The Godmodder

I cough violently. I double over from the violent coughing and drop to a knee. Even so, I think about the question seriously, even as I spend my Actions on suppressing the pain until the end of the war against Verraad.

"It can't hurt to try..." I murmur to myself before speaking up. "What's the correct solution to the current problem in the Maze that our compatriots face?"

Worth a shot, right?
 
"What's next in this mutual Player existence, dear entity?"

The lack of hefty Player deaths make me worried about what's next for us. Admittedly, the items I didn't relinquish like that attack redirector provide a very minor boost in confidence but with my existing confidence level...let's just say I'll be truly shocked if the other boot doesn't drop. At least the Player group I was apart of got through our challenge fairly successfully.
 
Rooms - IX
The dust was only flavour text and I explicitly dealt with the possibility of there not being any. or of the tunnel being invincible, since i had 'conjuring rock' as an option.
EDIT: Also, moniker, you said on discord that people outside of defence could vote too. with my vote in my post, the vote was tied- Valla said yes, crusher said yes, i said yes, piono said no, tazz said no, goldhero said no. and hardly anyone even voted... (arguably it was in vallas favour, if the replica player said yes and counted, but that's an obvious not-counted thing because the replica player was really just doing what crusher asked.)
/null??

The lack of dust was not merely a lack of dust. It was a lack of the very concept of dust, in the name of cleanliness. A lack so great, the mere mention of dust would be enough to make your entire post fail. Yes!

I jump in front of the train and stop it with my body. This will either work or be extremely stupid....

With no resort, lacking your usual abilities, you take immediate action, and do a running jump to stop the train!

.......OH YOU HAVE GOT TO BE KIDDING ME!!

Action 1-3: I move the lever so that the trolly will hit the 4 people

Click...

The quiet watcher frowns for a moment due to his thoughts, before his face returns to its normal look, his mind realizing the issue. The room wasn't a puzzle, but a trap. He didn't touch the switch at all, instead choosing to step over the tracks, pull Karpinsky off of the tracks due to how it was physically impossible to tie someone to the rails themselves and that the sleepers weren't strong enough to withstand the force behind his pull, and carried the tied up Player over his shoulder as he opened the door on the far side of the room and left.

You leap down and attempt to grasp Karpinsky, but find him oddly... heavy. Has he eaten one too many ice cream sundaes during the war with the godmodder? ...No, it's something else!

---------

Suddenly, there's a loud "click"! As everything locks into place.

Karpinsky, despite their struggling, is unable to escape.

The quiet watcher realizes... they're back at the platform! Didn't they try to remove Karpinsky?

Ranger_Strider, after having thrown himself in front of the train, realizes he was actually with the group of 4 tied to the tracks!

The other three who were tied to the tracks are Winkins, Cephalos Jr., and Bill Nye.

And that means... that the person who threw themselves in front of the trolley to stop it... was...

[Anti-AG]???!!

SPLAT!

The Anti-AG is reduced to a pile of blood and guts , but it just barely halts the trolley in time! Mysteriously, the bonds tying down the five Players disappear.

---------

It's a little awkward for a minute, but you did it! Through self-sacrifice, you murdered the enemy, and are now ready to carry on! You hop on the trolley, and see a giant "reverse" button. Pressing it, the trolley begins to back away from the station, moving into the Darkness...


(You've beaten the Rooms! Soon, another update will come out outlining what happens next.)
 
The Ruins - III
OOC: Regarding the vote on the Power Lock - some people have said that it wasn't made clear enough that non-Race groups were allowed to vote, and I agree. If you have an opinion on whether or not Valla should be allowed to make the Power Lock, please say so, and the outcome will be retconned if the end vote changes.

"Is this really it?" ES asks. "It seems almost too easy."

"It was difficult to be sure," Amelia adds. "But we were broadly told that seeking out this weakness was practically courting disaster. Instead, it was just quite challenging and a little time consuming."

???: Ordinarily, once all Players are gathered, you would work together for one final challenge.

???: However, it seems that the final challenge will approach you today.


"Who created the Ruins, and why?"

Piono is wary, this feels vaguely a lot like a trap.

???: As you may have surmised, these ruins were created by a Player.

???: The Player created these Ruins in order to find a Critical Soul Weakness. Afterwards, they were used just often enough to stick around, rather than fading away.


I prepare myself, and enter a state of Calm, I do not have any questions, but I'll gladly take this time to take a breather, probably the last before the Final Fight.

Breathe...

Yes, if I use a wooden button on the tablet, can I get the reward now?

???: No.

I pull out the Callback Greatsword, and stare. "Well... I guess I have a question. Who are you, and what is your life story?" I hold out the Callback Greatsword... which seems to glow as he speaks... recording his every word. "The story of us, of everyone we've met on this journey, has ALL been recorded to this. I hope... one day, I can share the story. Through this sword."

???: I am the guardian spirit of these Ruins.

???: However, I possess little power or control over the ruins. My primary purpose is to guide travelers.


"What exactly are you? I know you're a Guardian Spirit, but what are the implications of that? Were you always like this?"

???: I am a computerized entity, created by the same Player who made the ruins.

Displaced and confused, i ask " you's a gotz ani Foodz?"

Suddenly, you feel a warm weight in your hands... its... its... a burrito!


??? does not respond.

I cough violently. I double over from the violent coughing and drop to a knee. Even so, I think about the question seriously, even as I spend my Actions on suppressing the pain until the end of the war against Verraad.

"It can't hurt to try..." I murmur to myself before speaking up. "What's the correct solution to the current problem in the Maze that our compatriots face?"

Worth a shot, right?

???: It seems they have already figured it out.

"What's next in this mutual Player existence, dear entity?"

The lack of hefty Player deaths make me worried about what's next for us. Admittedly, the items I didn't relinquish like that attack redirector provide a very minor boost in confidence but with my existing confidence level...let's just say I'll be truly shocked if the other boot doesn't drop. At least the Player group I was apart of got through our challenge fairly successfully.

???: Three ancient figures approach...

----------

The remaining Players walk in, fresh out of the Rooms. They're a little confused, since they thought they were on a trolley, but quickly recover. Before long, everyone is caught up.

You turn around to the guardian spirit to ask what's next, but... the spirit is gone.

???: Hello.

???: Excellent to meet you, really!

???: At first, I imagined your flight would ruin us, but... it seems we've ended up where we need to be at the exact right time! Joy!

At the front of the room... the three enemies chasing you!

The middle one takes a step forwards, and holds out his hand.

???: Really, it's always best to start with an introduction.

???: I am Beta. Over there is Alpha, and Gamma.


Beta: Simply put, we're Assassins. And - not just that, but...

Beta turns over his gloved hand. You see on the back the familiar crossed sword icon. Both swords are glowing.

Beta: UNSEALED assassins, now.

Beta: We're the Godmodder's special unit. We're technically his 25-HP Sealed Boss, but he uses us for a lot more than sealed boss duties.

Beta: He positioned us here a while back when things got hairy, just in case some Players like you came wandering by...


Alpha steps forward, flashing a smile.

Alpha: Resist, or don't resist. Your choice. In any event, Gamma-

DragonOfHope, Eyowe, ThatRandomGuy, CaptainNZZZ, and ExoSkeletal65 realize too late - Gamma already planted a dagger in their back during the length introduction!

Gamma: Hahaha... yes... yes...

The five stabbed Players feel... off. They aren't that badly hurt, but...

Beta: Our special power is... the power of sealing.

Beta: Those five Players have been sealed. The rest of you can expect to follow.

Beta: We are... the Sealed Sealers.


BOSS FIGHT START!

------------

The Sealed Sealers... the last obstacle between you and your goal! Take them out! But... what's their sealing power...?

------------

Player Power: [IIIIIIIII] 45%

FINAL ROOM:

[PG]Alpha, Unsealed Sealer: 100% HP! (Boss)
[PG]Beta, Unsealed Sealer: 100% HP! (Boss)
[PG]Gamma, Unsealed Sealer: 100% HP! (Boss)


Players:
ExoSkeletal (slightly injured)(SEALED)
DragonOfHope (slightly injured)(SEALED)
Daskter
Eyowe (slightly injured)(SEALED)
Strider
Gnich(next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 2 attacks and damages attackers, recharge one use for one action)
Crusher
ParadoxDragonPaci
DanganMachin
Captain.cat
FlamingFlapjacks
Eternalstruggle
ThatRandomGuy (slightly injured)(SEALED)
Alastair Dragovich
Piono
The Nonexistent Tazz
CaptainNZZZ (slightly injured)(SEALED)
General_Urist
GoldHero101
Replica Player
Karpinsky
The Quiet Watcher
JOEbob
Cephalos Jr.
Bill Nye
Ranger Strider
Winkins
 
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I emphatically believe that we shouldn't allow the Power Lock.

We got this power to defeat Godmodders in general and Verraad in particular. When we win, the cycle will be over. We won't need the power. Besides, I certainly don't trust Valla with it.

Anyways
FOCUS: Suddenly, a trolley comes crashing through the wall at top speed and knocks over Alpha.

I hop out of it.

"Thanks for taking the hit for us. Again."
 
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I believe we need the Power Lock. We need every ounce of power we can get to stand a chance against the Godmodder.

Vote: Celestial Guidance, figure out what the Sealing effect is.

Focused Action: I focus all firepower on Alpha, and hit him with a rapid-fire distortion beam, ripping him apart.
 
in the waiting room where defeated players went (since I don't seem to be back), I work on my second body. Especially on making it a self-sustaining non-player-power construct. To accomplish this, I grab existing ordinary matter (maybe some from the Evucorp lava thing, nobody'll miss any of that) and use heat, kinetic projection, coldness, and an extensive knowledge of nanotechnology (obtained by way of communication with the eternal stasis machine's existing data offloader, from when I added the heaven sim and an ability for the inhabitents to help the AG side) to make it into a proper suit.
Since player power is still around half a million, this should be trivial.
 
The quiet watcher steps up to Beta to demonstrate his displeasure at the entire chain of events. He was already tired of this, and as the stand [MINOR MINNIE] lashed out with her fists, coating the area where the punches were about to land with more gravity drawing his very punchable face into the fists non-stop as a distraction, he demonstrated his displeasure by opening a dimensional portal through Beta's hand and stabbing him in the chest with his own Sealing knife, quickly pocketing it immediately afterwards as he did so to prevent anyone else from getting stabbed.

As for the Power Lock, I don't think it's a good idea to allow it. We're already well on the way to taking down Veraad, and I don't see a need to keep the power after that, which it would do by definition. Sure, the fight will still be close without it, but we can still win if we do this right.
 
Beta found that their side wasn't the only one capable of exploiting cutscenes when he realised that while he had been extensively monologuing, Amelia had taken the opportunity to sneak up behind him and stab him repeatedly with a knife. He was too busy yammering on about his sole purpose in life to realise the immense bloodloss that had happened.

Then, after the quiet watcher was done with him, ES followed it up by shooting him in the face with a very big laser, because you can never be too sure.
 
x6 Action:
Eyowe gets to finding out what the seal does first-hand. He starts it out by attempting to pull out the dagger stuck on himself, then doing the same for others with daggers stuck on them if doing so lifts the seal.
 
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We need no power lock. Screw it.
1. I take the dagger out of the captain.
2/3. I stab Alpha and Beta with Gamma's dagger. Repeatedly. In the throat.
 
The only reason I want the power lock is so that I can support my entities after we defeat the Godmodder. So I vote for the power lock to be made. As for being sealed... Excalibur! I stab Excalibur into the location where I was hit. If this is going to destroy Excalibur though, I'm not going to have it break the seal.
 
"HYAH!"

3 ACTION FOCUS - LET IT BEGIN: "So, you're the last boss before Verrad eh? Let's make this quick!" I pull out Time's Strife from another dimension. "FATAL OMNISHOT!" I do a cool midair spin, firing off an array of power... all from the Outpost Defenders Series. "Exo, we aren't done yet." I help Exo up as I do this, since... well, he made it.
 
All of a sudden, a rush of power comes over me as I take ahold of my gun. "DIEEEEEEEEEE" i say as I bring my glowing gun towards them.
Focus: HIT THEM. One action is used to guide the popcorns to its target, beta. Another is used to give the popcorn great penetrating power, overcoming many shields. The last action is used to give a green, sickly shine to the ammunition, so it is guaranteed that the target and those around it receive something that weakens them.
 
I vote against creating a Player Power Lock with the power of the guy collected the Ore of Orichalcum! No matter how I feel able the Player Power Lock, I simply don't trust Valla enough to give away such valuable components on the off chance Valla does as she says.
DragonOfHope, Eyowe, ThatRandomGuy, CaptainNZZZ, and ExoSkeletal65 realize too late - Gamma already planted a dagger in their back during the length introduction!

CaptainNZZZ (slightly injured)(SEALED)
Ah, I see, Gamma tried to plant a dagger in my back. Yet, oddly enough, Gamma must be feeling a metallic itch, an itch reminiscent of being stabbed with a dagger. But how? No Player has attacked...oh.
[N]CaptainNZZZ (protected from 1 attack)(1 attack redirector)(has Entity Loyalty Punch Card - redeems one disloyal entity, Remnant crypt energy, Godmodder Tracker V1.0, always-hit-Monocle)
Gamma forgot an important lesson; always check your targets before attacking. Fortunately, attack redirectors are quite quick at reminding attackers of that lovely lesson.

Now for my actions proper. After every Player has unloaded their attacks onto Alpha I begin.

Alpha soon finds themselves contained within a surprisingly roomy shower. Even with the internal and external missile turrets it has plenty of space for any Unsealed boss. The walls are even intangible for attacks, allowing Alpha to Seal Players from the comfort of the shower. With the missile turrets not firing, it honestly seems like some Player really screwed up their action.

Unfortunately for Alpha, damage isn't that point. Instead, the missile turrets are tuned specifically to act as point defense against any attack able to Seal. Even if Alpha were to bust out of the highly comfortable and completely functional shower, the missiles would still have a good chance to intercept Alpha trying to stab themselves or another Unsealed Sealer trying to hit Alpha. No Sealing exploitation based tactic will be ignored! Stay unsealed Alpha!

Oh, and the turrets along with their missiles are waterproof. Using the shower will provide no safety from the Sealing attack intercepting missiles! (x3)
 
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(I'll make my vote in-character. Hope that's OK. Not doing the red text this time for the sake of readability. Actions will come in a future post).

I very strongly vote IN FAVOR of creating a Player Power Lock.

Maybe this is a little selfish of me, but what are we to do without it? My home country and her brothers was destroyed by the Godmodder early in this great war. Even in the best case scenario where his rule didn't end with total genocide of the people, there will be very little left of the actual states but rubble and poisoned land. I have no army to go back to as an officer, and no life to go back to as a private citizen. And I would be surprised if I was the only one here in that situation. I'm sure all of us wish to see our damaged homelands rebuilt after the war, but I must ask: WITH WHAT RESOURCES? There are virtually now powers left, at least no trustworthy ones, that could restore the ruins Verrad has left behind. The greatest exception is, of course, our player powers. In my players powers I saw the way to defeat the Godmodder's influence. Not just by smashing him in the face, but also helping to undo his carnage. I hoped that after this war I could use my powers to kickstart the recovery of my country. Player powers have shown themselves to be capable of great constructive feats even during this war, and I think it would be a sin to give them up right when the ability to build will be needed the most! I want to be able to use my powers to shovel away the Godmodder's rubble. Otherwise, there is nothing left for me to do.

A great man once told us to beat our swords into plowshares once we were done with them. To not make the lock would be to throw the swords away metal and all, and return to the stone age.

Paranoid men will argue that we cannot keep the powers for fear of one of our numbers going rogue in the distant future. I do not believe that risk is as great as they think. Look at our group, would you truly fear that a great portion of our number would go on to become despotic tyrants? Even if a few somehow did, I expect they would not last long. We are players, not Godmodders. Our powers are not so great to unslave worlds in a stroke, and by the time one of us was halfway to that goal many of the others would surely swarm him and take him down in revenge for retreading Verrad's path.

While the world I knew before the Godmodder attacked was hardly a paradise, it was nowhere near hell. And being in the army, I knew the world was full of powers with far less constructive potential than those of the players. We can handle it.
 
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Guys, a recommendation: if you're not doing something extra shenanigans-y like interrupting their actions, focus down Alpha first, and then Beta. Our fight is eaasier if they go down as quickly as possible.

FOCUS ACTION:
Piono leans back a bit, readying up a callback power action! The power of this callback will greatly empower the power of his next action, and maybe even have an unexpected effect as well next turn!
Piono takes a step back from the explosive dummy replica of himself, cloaked in the power of INVISITEXT.
Power fluctuates around him as he prepares his ULTIMATE CALLBACK BLAST
 
I do not believe that the Player Lock is...a particularly good idea, I vote in favour of No Player Lock.

(x3)I smack Alpha with an Omega Stop Sign,CEASE AND DESIST
 
I vote in favor of the Player Lock. Should intermittent vengeance arm again his red right hand to plague us?

3x actions: The man in MTF uniform gestures at Alpha, and the Sealed Sealer's right half melts into a monosubstantial liquid of high entropy.
 
I stab the alpha with a pocket knife shaped bone
When i pull it out i make sure a small peice of bone is embedded inside of it
I make that single peice of bone grow like roots into its body
Then grow blades and does as the blender does
Shred stuff(at least in this case)

Also i curse at the people who made that defence room
A room without wifi
What shoddy work do you do people


In case this doesn't work
Or i miss my first attack
Even if don't miss i still do it
I cast Fist
And obliterate everything in the general area where the Alpha is..

Now i request to these gentle creachers, would you kindly perish

No power lock
It's my power why anyone else get to decide about what to do with it
Also i don't trust this Valla person/thing/eldrich horror
 
"What the hell did you do to me...?"

Action 1:
I try to pull the dagger out and steady myself.

Actions 2 and 3:
I point defiantly at Alpha and make a long, boring speech about alphas and omegas, and how I am the omega to him, etc, etc. When he tunes me out, I bash him over the head with my prepared speech, which is a stack of engraved stone tablets nine inches thick.

As far as voting goes...

"Can someone catch me up about the Power Lock? I think I missed something."

Edit:
After hearing Piono's explanation, I vote against making the Power Lock.
 
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"What the hell did you do to me...?"

Action 1:
I try to pull the dagger out and steady myself.

Actions 2 and 3:
I point defiantly at Alpha and make a long, boring speech about alphas and omegas, and how I am the omega to him, etc, etc. When he tunes me out, I bash him over the head with my prepared speech, which is a stack of engraved stone tablets nine inches thick.

As far as voting goes...

"Can someone catch me up about the Power Lock? I think I missed something."

My understanding is that creating the power lock means we will keep our player powers after the Godmodder dies. Not creating a lock means the powers will rapidly fade away.

But if you'll recall from earlier lore, our player powers also make dead/dying unfinished universes and places just to sustain our nonsense. We're dooming reality to be filled with endless universes of pains and frozen limbos for forever, not even counting the possibility that it causes problems in OTHER ways as well. I feel like it'd be a good ticket to an eventual bad ending.
/null
 
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