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Defeat The Godmodder

The quiet watcher enters the mysterious rooms, certain that if he would be trapped he could always exit through his own dimensional doors and try it from the beginning, armed with the knowledge of the paths that would lead him into a trap. Its trickery was something that would be a problem, but since he wasn't limited in his capabilities it wouldn't be all that bad overall. Yet.
 
Eyowe bases his decision on a round of Spin the Bottle, except the bottle is rigged to always land on the Defense Minigame.
 
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I look to the three doors. The Defense one is already looking a little bloated, so I decide to pick one of the other two doors.

I go for the Racing game, since I want to do stuff strategically and creatively, and-

I begin to violently cough. I look at my hands to find...

Nothing. Or rather, a corrosive interpretation of nothing.

The kind described by The Quiet Watcher. I...

I feel like I've forgotten something of vital importance. Perhaps to my well being.

Worried for everyone else and worried for myself, I focus all of my Actions to infuse everyone with a bit of Good Luck.

------------------------------------------------------------------------------------------------------------------

Hello and nice to meet you! I know you're terribly used to the monologues of my current client, but I'm afraid that, if he's not taking care of the vital matter of saving Reality via shenanigans and reality warping, there needs to be something taken care of. A matter of utmost importance if someone is to understand who he is, why he is doing all of this, and ultimately, what his fate shall be.

But on to introductions! You may call me The Narrator. You might know me for my highly experimental and riveting discourse on the nature of Free Will via The Stanley Parable and the... unfortunate permutations that arose within.

However, still being an incredibly qualified storyteller, I took it upon myself to tell a particular story upon hearing it. It is, quite simply, one of the most exquisite tragedies I've personally had the pleasure of hearing! Sadly we're not exactly in an interactive medium nor one with visuals, but I assure you I'll do my utmost to deliver every excruciating moment and painful moment from the relevant beginnings up until his final breath.

I am, of course, talking to you about the story I am going to Narrate to you now.

This is the tragic story... of a man named Alastair Dragovich.

Hmm... You know what? This is a good stopping point, after all of that preambling. I think I shall begin it properly next time, once he has the zany racing game underway. Ah, the duality of Narrative of Gameplay, what a fickle yet fascinating contrast.
 
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"Let's have a race!" I enter the race room and transform Ultimo Durana into a really d*mn cool chainsaw motorcycle. "LET'S RIDE!"
 
A series of paths that us Players must split up to complete. Unknown challenges await in each room, Player Powers slowly draining away to make the challenges harder and harder. Add to that the fact that these challenges will no doubt ramp up their intensity as we progress through them and you can really see the fun that awaits us!

I believe I'll hold back for a moment and let everyone else sort themselves out. Whichever path has the least amount of Players; I will go down that path.
 
[aleph+bet+gimel]

Leah can't 'do' anything other than continue her tale, so for now she figures she'll just go to the Races.

After I got my wings... Well. Needless to say the rescue of Meghan and Grimm went specacuarly smooth. I didn't even question it, didn't even question myself-everything about using those six metallic things felt like reflex. Like I should've always been some kind of metallic angel. I blew right past the other gladiators and through walls to reach them, slung them up on my back and took off.

Flying is... Something else, for the first time. Wind on your face, hair flying back in the air. They almost slung right off my shoulders as I couldn't really balance them as I moved and they were already heavy, but my wings just slid into place and caught them... It was all so very fast, so very very fast. I was fast. I was at the mountain in almost seconds! Just in time for them to stop screaming.

"What was that, Leah?! What happened, you have like wings now?! Oh god where are we?!" Meghan shouted.

"What happened, why do you have wings, what did you do?!" Grimm shouted.

After a small pause, I spoke up. "I, I mdae a deal with the old man voice! Uh, he gave me these wings-really painful! The downside is that now those stupid gryphons know exactly where we are at all times but I didn't see another way out of there! He told me to-"

"YOU WHAT?!" Grimm shouted, he wasn't happy. "LEAH, I DON'T TRUST THAT GUY, AND YOU WENT AND DID THAT?!"

"I didn't see a way out of it!" I shouted, defensively. I think Grimm just kind of sighed-like, I think he realized that I was kind of definitely right.

Meg spoke up. "But he sounds so nice, he hasn't done anythign bad to us yet! He's kept us on track to reaching Nicole again and-"

"AND NOTHING! We don't even know that! I mean, I'll give him that-the whole 'wings' thing has literally saved our lives, whatever. But that doesn't mean he isn't stringing us along here!" Grimm shouted. "We're going on the paths he's choosing with no say in the matter or any real ability to tell if we'll find Nicole, or anyone else, much less a promise of going back home, dealing with those Gryphons-anything like that! And I for one am frustrated to all hell over it!"

"But someone who's literally just given Leah wings to save our lives-"

"He just thinks we're useful for some stupid purpose, I bet!" Grimm shouted.

"Hold all of those thoughts, guys, we need to keep moving! Gryphons! Gladia-"

There was this sound. It was a really loud and really big sound, it was like someone performed the most powerful base drop in the world. I felt wind rush, and a bright light, and I turned around-it wasn't a nuke or anything, but it was, it was the colloseium from before, except now it was on fire-and not just like 'a few fires on the structure itself,' it was like the whole thing was a friggin bonfire!

"h-HOLY SHIT!" I screamed. I think Grimm screamed as much too. Meghan was just wide-eyed.

"D-did the Gryphons... Oh, oh god. The gryphons did that, didn't they?" Meg stuttered. I guess this was getting way too much for her.

"The old man voice called them the ignition gryphon... something," I said. Really past me? Can't even remember the whole name? "I guess that's where the ignition comes in... Oh god."

"Good riddance," Grimm said, pretty much not caring. "Where to next?"

"Old man voice said we needed blueberries and didn't say why, can we sort out what that's about first?" I said.

"Blueberries are... Uh, they're probably being used because of their color. Different colors used to color the leylines in the magic circle can change the destination... And I ran out of blue and purple dyes a while back, too, so its a substitute, I guess?"

"Alright, great, still going on his path."

"I don't know of any others!" Meghan said.

"I'm just frustrated," Grim shouted as we started to walk away and through the mountain pass. "You two are basically more useful than me, and we're all being strung along by a weirdass voice who's leading us on without telling us about himself at all! Anyone who never talks about themself is not to be trusted-they're hiding something!"

"Or they just don't have the time to talk about it," Meghan says.

"Meg, I'm with Grimm here. I'm not exactly thrilled about the old man voice, and I'd probably have ditched his instructions a long time ago if I had any idea how, but, like. We don't even have options!"

"Which is what's really pissing me off," Grimm said.

I think we left the conversation off there.

It wasn't exactly an adventure. THe Old Man Voice certainly didn't seem like he was making us work to go on his lovely railroads, to be fair to him-blueberries were just found on the trail, quite a few in fact. We had more than enough for Meghan's portal ritual, and traverssing the mountain pass-especially since I could fly now-was really easy. The Gryphons seemed preoccupied with burning down the house at the gladiatoral arena. Now, uh, I didn't exactly think too highly of the gladiators, but like-can I just stop here for a sec just to point out how completely screwed up that was? Like the worst they did was exactly what was within reasonable legal bounds, give or take-we have been imprisoned and neturalized of threat, as far as they knew. I don't think they checked that we just escaped. As it stands, I'm pretty sure they never checked, ever-they just showed up and started flinging fire. They weren't exactly 'nice people' but I think they were at least decent and civilized enough to not warrant being collectively burnt in a massive inferno, right?

... I think things are going to get rather fast from here-on. Revelations are gonna hit left-right-and-center. Kinda funny given we're about to enter a race...
 
i will go to the defence room, unless someone wants me to go somewhere else
seems like my godkilling ash bones might be useful there

also sorry about attacking hastily earlier
i thought they we're already rushing to attack us

my mistake
 
Storypost XVII - Encounter
Verraad walks on the stone ground of the HEXAGONAFIELD, and takes it all in one last time. The planets, stars, and slabs of land floating in their various formations. The chaos all around. For a moment, there is peace. An odd sort of nostalgia awakens in him as he realizes there's a lot of things that are never going to happen again.

He's snapped out of his reverie by an echoing voice coming from many miles in a particular direction.

Altair: ATTENTION ALL OF REALITY! ALL WHO REMAIN TO RESIST THE GODMODDER! ALL WHO WANT TO KEEP LIVING!

Altair: WE HAVE GATHERED AT YORESHIELD'S ANCIENT FORTRESS, WHERE WE SHALL MAKE A FINAL STAND TO DEFEAT THE GODMODDER!

Altair: NOW, AS WE SPEAK, PLAYERS ARE SETTING UP PORTALS IN VARIOUS PLANES, TO ALLOW THOSE WHO WISH TO FIGHT A CHANCE TO DO SO!

Altair: WE NEED EVERYONE WE CAN GET! PLEASE, IN THE NAME OF ALL THAT IS GOOD - JOIN US!


Verraad sighs. Of course. He might as well humor them, if only to see the expressions on their faces once he's a few seconds away from unleashing his attack.

He immediately pinpoints the exact location of Altair, and turns to head to where he is. As he does so, he hears something from behind him. It sounds like the entirety of Evacucorp's vast but inefficient military force warping in.

He turns around to find that, indeed, he was correct. Arrayed before his immortal and invincible self is a squad of several million machines of various sizes and ranks, arranged into very orderly and very standard formations. At their front is a short man dressed in a very nice black suit, carrying a stack of papers.

Cornelius: Ahem! I am Cornelius! Evacucorp's senior executive Tier IV representative!

Cornelius: After 56 board meetings, 27,653 signatures, and 1,009,857 informal approvals and final sign-offs, we have finally authorized a full-scale military action for the very first time in Evacucorp's very long history!

Verraad just stares. How stupid can these people be?

He points towards the sky, and a small ball of lava begins forming. It's about the diameter of a very large football field. Small is, of course, relative.

Cornelius: Ahem! Evacucorp military policy mandates that you are given precisely three (3) chances to immediately surrender before military action will be taken.

Cornelius: Godmodder, I must now give you offer #1. Will you surrender, conditionally or unconditionally, to Evacucorp's forces?

The ball of lava grows larger and larger. It isn't being summoned from anywhere. With his new powers, Verraad is creating it. It isn't a godmodder construct that disappears when it stops being relevant. Its very real.

Cornelius holds out a piece of paper.

Cornelius: Policy mandates that the enemy be given five (5) minutes to formally accept or deny the opportunity of surrender. However, godmodder, if you wish to deny the surrender, please sign here, here, and here.

Cornelius: Its very important to document these things, you see.

The ball of lava has grown very quickly. It is now about the size of the death star. Verraad moves his pointer finger downwards slowly, the ball of lava following it...

Cornelius: Ahem! Godmodder! If you fail to respond in any way, there is a separate form you must fill out.

Cornelius pulls out another piece of paper.

Cornelius: Now, you still have 4 minutes and 30 seconds, but if you decide not to respond to our first offer of surrender, please sign here, here, and -

Verraad stops moving his finger slowly, and begins moving it very quickly. Immediately, the ball of lava follows, slamming into the HEXAGONAFIELD, singing away the stone that makes it up! As the ball of lava hits, the robots and the personnel manning them prove unable to withstand the heat, and are entirely vaporized! In an instant, Evacucorp's army is reduced to nothing!

Verraad pauses, Cornelius's aggravating chatter now gone forever. Hmm... this ball of lava is a very ugly addition. And if it won't disappear, it needs to go SOMEwhere. Being a Godmodder is all about giving them people closure, mostly by killing them.

Verraad opens a portal in the ground beneath the ball of lava, straight into Evacucorp's massive complex! The ball of lava begins to slowly sink in, flooding Evacucorp's building from the top down!

----------

Within the incomprehensibly vast building, order is maintained. Most sit at their desks until the heat kills them. A few get melted on their way to formally file a motion to turn up the AC. An even smaller number, most at the lower levels of the bureaucracy, end up bolting from their desks and making it to one of the exit portals in time. The souls trapped in the waiting room generally don't do anything, primarily glad to have any sort of change at all. A few souls attempt to storm the help desks and find a way out as the lava seeps in, to varying degrees of success or failure. Eventually, roughly 90% of Evacucorp ends up flooded, and the rest becomes a very realistic simulation of hell. The majority of Evacucorp's records are destroyed, and while the most important records do survive, they are trapped in magically-protected filing cabinets floating in an endless ocean of lava, and will surely take a mountain of effort to retrieve.

For all intents and purposes, Evacucorp is gone.

----------

Verraad considers. Perhaps he was too cruel. They did give him an excellent opportunity to test his new abilities. But, no... the result's going to be the same no matter what, so it doesn't really matter.

In any event, Verraad turns back towards the fortress, floats up a few feet above the ground, and begins charging. Unholy Divine Obliteration.

As he charges, he begins moving very rapidly towards the last stand of all who are left to stand against him. While charging such a powerful attack, he can't use the majority of his power. Of course, he'll have his rapidly-growing and nigh-invincible army to do the work for him. And while he could hold off until all his enemies were destroyed, the longer he waits to charge, the longer he gives the Players to pull off some kind of absurd plan. No, far better to begin charging sooner rather than later.

The last stand will soon begin.
 
The Ruins - I
I will take the way to the defence minigames

You head over to the door, and wait for the others to line up with you...

I'll go to the Mysterious Rooms.

[1x] I scan Something
[1x]I give the Second Body an Attack shield, making it able to survive one use.
[1x] I tape a force field projector to the Second Body, giving me hard-light powers if I'm forced to pilot it instead of being myself by circumstances.

eh, the black question mark i guess.

Something is definitely something.

The Curse of No Items walks in and slaps you in the face. You are not exempt from curses.

Let's take the defense minigame.

But I could probably use precognition to beat the Mysterious Rooms-

Pretty sure this place has anti-precog defenses. Otherwise the mysterious rooms wouldn't be that mysterious.

Focused Action: I charge up a fusion lance shot, hold the charge, and use it to obliterate the first enemy that shows up in the defense mission.

Due to the curse of no charging, it dissipates!

"I live for battle."

I approach the defense minigame.

I'll go to the defense room, unless more people will be needed for the other rooms.

It's off to the races for ES and Amelia, seeing as someone has to do it.

The man in combat gear heads into the defense minigame room. "Oh thank God, finally a semblance of things that can be solved with pure strength of Player Power. ...wait. That sentence was probably wrong on so many levels. Well, the alternatives don't sound any better."

I head to the race minigame, with an unholy mixture of mario kart and initial D soundtracks blaring.

Considering its only Karp heading into the Mystery rooms, I jog to catch up to them.

'Well, Time to get cracking.' I think to myself as I look over the rooms that lead to minigames. 'A defense based minigame I think will be more my speed.' I note to myself as head towards the door leading to the Defense Minigame.

Defense minigame I enter

Moniker, I'm supposed to have a Attack Shield on me.

I go in for the Race minigame, and use my actions to create a banana peel bomb. The classics are the best, in my opinion.

Okay. Whoops.

You try to create a banana peel bomb, but the curse of no items stops you!

The quiet watcher enters the mysterious rooms, certain that if he would be trapped he could always exit through his own dimensional doors and try it from the beginning, armed with the knowledge of the paths that would lead him into a trap. Its trickery was something that would be a problem, but since he wasn't limited in his capabilities it wouldn't be all that bad overall. Yet.

Eyowe bases his decision on a round of Spin the Bottle, except the bottle is rigged to always land on the Defense Minigame.

To the mysterious rooms I go!


I'll go to the Mysterious Rooms. Discovery, here we go!

I join the Shield Room, my life for Other!!

I look to the three doors. The Defense one is already looking a little bloated, so I decide to pick one of the other two doors.

I go for the Racing game, since I want to do stuff strategically and creatively, and-

I begin to violently cough. I look at my hands to find...

Nothing. Or rather, a corrosive interpretation of nothing.

The kind described by The Quiet Watcher. I...

I feel like I've forgotten something of vital importance. Perhaps to my well being.

Worried for everyone else and worried for myself, I focus all of my Actions to infuse everyone with a bit of Good Luck.

------------------------------------------------------------------------------------------------------------------

Hello and nice to meet you! I know you're terribly used to the monologues of my current client, but I'm afraid that, if he's not taking care of the vital matter of saving Reality via shenanigans and reality warping, there needs to be something taken care of. A matter of utmost importance if someone is to understand who he is, why he is doing all of this, and ultimately, what his fate shall be.

But on to introductions! You may call me The Narrator. You might know me for my highly experimental and riveting discourse on the nature of Free Will via The Stanley Parable and the... unfortunate permutations that arose within.

However, still being an incredibly qualified storyteller, I took it upon myself to tell a particular story upon hearing it. It is, quite simply, one of the most exquisite tragedies I've personally had the pleasure of hearing! Sadly we're not exactly in an interactive medium nor one with visuals, but I assure you I'll do my utmost to deliver every excruciating moment and painful moment from the relevant beginnings up until his final breath.

I am, of course, talking to you about the story I am going to Narrate to you now.

This is the tragic story... of a man named Alastair Dragovich.

Hmm... You know what? This is a good stopping point, after all of that preambling. I think I shall begin it properly next time, once he has the zany racing game underway. Ah, the duality of Narrative of Gameplay, what a fickle yet fascinating contrast.

Just a bit of Good Luck...

"Let's have a race!" I enter the race room and transform Ultimo Durana into a really d*mn cool chainsaw motorcycle. "LET'S RIDE!"

I go to the Mysterious Rooms

Piono heads into the racing minigame room.

it's almost over...

So... you're back now, properly? Alright.

defense minigame? defense minigame i go with all of my delicious gear

A series of paths that us Players must split up to complete. Unknown challenges await in each room, Player Powers slowly draining away to make the challenges harder and harder. Add to that the fact that these challenges will no doubt ramp up their intensity as we progress through them and you can really see the fun that awaits us!

I believe I'll hold back for a moment and let everyone else sort themselves out. Whichever path has the least amount of Players; I will go down that path.

You auto-assign yourself to the path with the least Players!

[aleph+bet+gimel]

Leah can't 'do' anything other than continue her tale, so for now she figures she'll just go to the Races.

After I got my wings... Well. Needless to say the rescue of Meghan and Grimm went specacuarly smooth. I didn't even question it, didn't even question myself-everything about using those six metallic things felt like reflex. Like I should've always been some kind of metallic angel. I blew right past the other gladiators and through walls to reach them, slung them up on my back and took off.

Flying is... Something else, for the first time. Wind on your face, hair flying back in the air. They almost slung right off my shoulders as I couldn't really balance them as I moved and they were already heavy, but my wings just slid into place and caught them... It was all so very fast, so very very fast. I was fast. I was at the mountain in almost seconds! Just in time for them to stop screaming.

"What was that, Leah?! What happened, you have like wings now?! Oh god where are we?!" Meghan shouted.

"What happened, why do you have wings, what did you do?!" Grimm shouted.

After a small pause, I spoke up. "I, I mdae a deal with the old man voice! Uh, he gave me these wings-really painful! The downside is that now those stupid gryphons know exactly where we are at all times but I didn't see another way out of there! He told me to-"

"YOU WHAT?!" Grimm shouted, he wasn't happy. "LEAH, I DON'T TRUST THAT GUY, AND YOU WENT AND DID THAT?!"

"I didn't see a way out of it!" I shouted, defensively. I think Grimm just kind of sighed-like, I think he realized that I was kind of definitely right.

Meg spoke up. "But he sounds so nice, he hasn't done anythign bad to us yet! He's kept us on track to reaching Nicole again and-"

"AND NOTHING! We don't even know that! I mean, I'll give him that-the whole 'wings' thing has literally saved our lives, whatever. But that doesn't mean he isn't stringing us along here!" Grimm shouted. "We're going on the paths he's choosing with no say in the matter or any real ability to tell if we'll find Nicole, or anyone else, much less a promise of going back home, dealing with those Gryphons-anything like that! And I for one am frustrated to all hell over it!"

"But someone who's literally just given Leah wings to save our lives-"

"He just thinks we're useful for some stupid purpose, I bet!" Grimm shouted.

"Hold all of those thoughts, guys, we need to keep moving! Gryphons! Gladia-"

There was this sound. It was a really loud and really big sound, it was like someone performed the most powerful base drop in the world. I felt wind rush, and a bright light, and I turned around-it wasn't a nuke or anything, but it was, it was the colloseium from before, except now it was on fire-and not just like 'a few fires on the structure itself,' it was like the whole thing was a friggin bonfire!

"h-HOLY SHIT!" I screamed. I think Grimm screamed as much too. Meghan was just wide-eyed.

"D-did the Gryphons... Oh, oh god. The gryphons did that, didn't they?" Meg stuttered. I guess this was getting way too much for her.

"The old man voice called them the ignition gryphon... something," I said. Really past me? Can't even remember the whole name? "I guess that's where the ignition comes in... Oh god."

"Good riddance," Grimm said, pretty much not caring. "Where to next?"

"Old man voice said we needed blueberries and didn't say why, can we sort out what that's about first?" I said.

"Blueberries are... Uh, they're probably being used because of their color. Different colors used to color the leylines in the magic circle can change the destination... And I ran out of blue and purple dyes a while back, too, so its a substitute, I guess?"

"Alright, great, still going on his path."

"I don't know of any others!" Meghan said.

"I'm just frustrated," Grim shouted as we started to walk away and through the mountain pass. "You two are basically more useful than me, and we're all being strung along by a weirdass voice who's leading us on without telling us about himself at all! Anyone who never talks about themself is not to be trusted-they're hiding something!"

"Or they just don't have the time to talk about it," Meghan says.

"Meg, I'm with Grimm here. I'm not exactly thrilled about the old man voice, and I'd probably have ditched his instructions a long time ago if I had any idea how, but, like. We don't even have options!"

"Which is what's really pissing me off," Grimm said.

I think we left the conversation off there.

It wasn't exactly an adventure. THe Old Man Voice certainly didn't seem like he was making us work to go on his lovely railroads, to be fair to him-blueberries were just found on the trail, quite a few in fact. We had more than enough for Meghan's portal ritual, and traverssing the mountain pass-especially since I could fly now-was really easy. The Gryphons seemed preoccupied with burning down the house at the gladiatoral arena. Now, uh, I didn't exactly think too highly of the gladiators, but like-can I just stop here for a sec just to point out how completely screwed up that was? Like the worst they did was exactly what was within reasonable legal bounds, give or take-we have been imprisoned and neturalized of threat, as far as they knew. I don't think they checked that we just escaped. As it stands, I'm pretty sure they never checked, ever-they just showed up and started flinging fire. They weren't exactly 'nice people' but I think they were at least decent and civilized enough to not warrant being collectively burnt in a massive inferno, right?

... I think things are going to get rather fast from here-on. Revelations are gonna hit left-right-and-center. Kinda funny given we're about to enter a race...

i will go to the defence room, unless someone wants me to go somewhere else
seems like my godkilling ash bones might be useful there

also sorry about attacking hastily earlier
i thought they we're already rushing to attack us

my mistake

Not to worry, it looks like at the end of the day, maybe nothing happened. Hurting godmodder forces is rarely a bad thing.

-----------

FINAL TALLY:

Defense:
DanganMachin
Crusher
ExoSkeletal
DragonOfHope
Captain.cat
Daskter
Eyowe
ParadoxDragonPaci
Gnich
Strider

Racing:
Eternalstruggle
ThatRandomGuy
Alastair Dragovich
GoldHero101
Piono
The Nonexistent Tazz
CaptainNZZZ

Rooms:
Karpinsky
JOEbob
Winkins
The quiet watcher
Ranger Struder
Cephalos Jr.
Bill Nye

A 10/7/7 distribution. Overall, despite everything, mostly even.

You feel the difficulty of the defense challenge grow slightly harder.

Each of you head in front of your respective doors. Each of the groups give one last nod to each other. Its time!

TEAM SPLIT UP!

THE RUINS:

Player Power: [IIIIIIIIIIIIIIIIII] 90%

DEFENSE:
Pushing open the doors is a surprising effort. Each member of each group has to throw their back into shoving it open! As everyone works together, the doors suddenly fly open - only for you to realize there's nothing on the other side!

Stumbling over each other, you are unable to back up in time, and end up all falling right down into this place! Beneath you, you see a collection of lights around a variety of structures, and darkness everywhere else...

Somebody thinks to summon an air mattress immediately below you, so with a big FLOMF you all land with relative safety.

Taking a moment to survey the area, you see the godmodder standing in the center, facing you!

...Wait, no, its just a statue. Their face and hands are pointing downwards. Actually... you can see the hands slowly moving...

Something whispers in your ears...

The statue contains the answers. The statue is life. All else is death.

Many things are coming to destroy the statue. You must destroy them, instead.

The only way to escape is to survive.


Everyone takes a fighting stance. For a moment, everything is silent. Then, you hear breathing... growls and roars in the distance... getting closer... this place is under siege!

You try to summon some lights to illuminate the area. But they're all snuffed out immediately! You'll have to rely on the electric lightning nearby.

The enemies approach. Some look... familiar?

Gameplay Explanation:

The Godmodder statue at the center must be defended! Also, you yourselves have been given an HP bar, and your Player Power is reduced to 1,000 for the duration of this challenge! Defeat the enemies before they reach the Godmodder statue! If you run out of HP, then you'll be eliminated for the rest of the challenge, so think before you sacrifice yourself!

Immediately nearby are some defenses, but a lot of them need some work... try to get them back up and running!

Attack shields cost 2 actions to spawn in this place.

THE DARKNESS:

Endless Blackness (more enemies every turn!)

[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

[V]Dark General: 10,000 HP (summons a Black Wolf every turn!)

[V]Adamantium Golem: 5,000 HP, 2,000A (miniboss!)

[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack! Needs to be drawn close!)
[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack! Needs to be drawn close!)

Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)


Ancient Trench: 0% dug!

Ancient Wall: 0% repaired!
Ancient Wall: 0% repaired!

Ancient Forcefield Generator: 40% functionality!

[AG]Deprecated Robot: 2,000 HP, 1,000A (stronger if zombified)(can't be zombified by Players)

[N]Godmodder Statue: 25,000 HP (DEFEND!)

[AG]DanganMachin: 5,000/5,000 HP
[AG]Crusher: 5,000/5,000 HP
[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Captain.cat: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP
[AG]Strider: 5,000/5,000 HP

The ancient defenses need to be repaired... building will help the walls, digging will help the trenches, and technological repair will help the shield generator. Get them up to 100% and you'll have extra help against these foes.

RACING:
The Players push open the doors with absolutely nothing special happening. Walking through, they end up in a massive gymnasium. They see two other teams preparing for the race, with a familiar face having joined one of the teams. Near the other two teams are three tracks of road, embedded right into the gymnasium floor, stretching far into the distance... at the edge of your vision, you can start to see the walls of the gymnasium slowly convert into a more plains-like landscape. You imagine the racetrack continues for quite a ways.

An announcer's voice rings out. It's not coming from anywhere in particular.

H-ELLO CONTESTANTS!

FINALLY, OUR THIRD AND FINAL TEAM HAS ARRIVED! TODAY, WE HAVE THREE INCREDIBLE TEAMS COMPETING FOR RUINS ADVANCEMENT AND THE STASIS ORB! FIRST, WE HAVE... RED TEAM, that is, REPLICA TEAM A!


The camera pans (or it would, if it existed) towards four Players that look similar to the Shadows from the Shadow Realm, but more... solid. Actually, there are five Players, and the fifth... is Valla.

THIS TEAM HAS FOUR REPLICAS, AND IS JOINED BY ESTEEMED GUEST VALLA TO COMPETE AS WELL!

NOW FOR OUR SECOND TEAM, WE HAVE... BLUE TEAM, that is, REPLICA TEAM B!


The camera pans towards the second team, with the middle track. Its made up entirely of these Shadow Players... you suppose they're called Replicas?

AS YOU CAN SEE, THIS TEAM IS EXCLUSIVELY REPLICAS! REPLICAS ARE REANIMATED FORMS OF PREVIOUS PLAYERS WHO ATTEMPTED TO BRAVE THE RUINS, BROUGHT OUT ONLY FOR THE TOUGHEST CHALLENGES!

FINALLY, FOR OUR THIRD TEAM, WE HAVE... GREEN TEAM, that is, LOSER TEAM!


The camera pans over to you. If the camera footage actually existed, it would be edited to make you look fat.

NOW, FOR A BRIEF EXPLANATION OF THE RACE'S RULES!

THE MAIN RULE IS THAT YOU HAVE TO GET TO THE FINISH LINE FIRST. OTHER THAN THAT, THE ONLY RULE IS: ABSOLUTELY NO TELEPORTATION! ALL TELEPORTATION IS AUTOMATICALLY BLOCKED - ESPECIALLY THE KINDS OF TELEPORTATION THAT TECHNICALLY AREN'T TELEPORTATION!

MURDERING OTHER RACERS IS ALLOWED. IN FACT, ITS ENCOURAGED!

THE RACETRACK IS COMPOSED OF PRECISELY 100 "UNITS". EACH TURN, YOUR VEHICLE WILL TRAVEL A NUMBER OF UNITS BASED ON HOW MUCH YOU'VE INVESTED IN MAKING IT GO FASTER!

YOUR VEHICLE ALSO HAS OTHER THINGS, LIKE DURABILITY, OBSTACLE PROTECTIONS, AND EQUIPPED WEAPONRY WHICH CAN BE USED TO ATTACK THE OTHER VEHICLES!

EACH TURN, AN OBSTACLE WILL APPEAR IN FRONT OF YOUR VEHICLE, AND YOU'LL NEED TO USE YOUR PLAYER POWERS TO REACT! STAY ON TOP OF THINGS, AS FAILING TO SUFFICIENTLY COUNTER AN OBSTACLE WILL RESULT IN SERIOUS NEGATIVE CONSEQUENCES!

WHILE YOU WILL NOT BE INFORMED OF THE SPECIFIC OBSTACLES AHEAD OF TIME, THREE HINTS ARE PROVIDED! LISTEN CAREFULLY! YOU WILL PROBABLY NEED THESE TYPES OF PROTECTIONS!

1: ENVIRONMENTAL PROTECTIONS!
2: PROTECTIONS AGAINST HORDES!
3: PROTECTIONS AGAINST LARGE GAPS AND OBSTRUCTIONS!

DESTROY AND DAMAGE ENEMY VEHICLES! SURVIVE OBSTACLES! WINNER REACHES THE FINISH LINE FIRST, OR SLAYS EVERY MEMBER OF THE OTHER TEAMS!

EACH TIME IS GIVEN ONE TURN OF PREP TIME TO UPGRADE AND CUSTOMIZE THE VEHICLE BEFORE THE RACE STARTS! QUESTIONS MAY BE ASKED ABOUT THE RACE'S RULES DURING THIS TIME AS WELL.

GET PREPARING!


A vehicle is wheeled out in front of you. It seems to be an ordinary red wagon. You can tell it will move at the speed of about 1 unit/turn. You're going to need some SERIOUS upgrades.

You try to look at the other team vehicles. No matter how hard you try, you just can't focus on them! You guess your vehicles are hidden before the race starts.

Valla strolls over.

Valla: Why are you here, anyways!

Valla: Trying to find Verraad's soul weakness? I mean, sure, I guess that's a good reason, but you really could have picked a better time!

Valla: I found an alternate entrance to the ruins so I could win the Orb of Stasis and get out of here! It's the last thing I need for my Power Lock!

Valla: Listen. Me and my... teammates...


Valla gestures to the other Replica Players, who don't even glance in her direction.

Valla: ...we're going to win and beat you down! This race is completely rigged against Players who enter to find a critical soul weakness, so maybe if you give up now you can avoid humiliation!

Her angry expression quickly turns into a smile.

Valla: Well, good luck!

Valla returns to her teammates. Nothing about it but to get started working...

GAMEPLAY EXPLANATION:

The announcer explained the majority of the race mechanics. But there's a little more. You have an HP bar (5,000 HP) and having it reduced to 0 eliminates you until the race is over! In addition, your Player Power is reduced to 1,000 for this area, and attack shields cost two actions to make. Attack shields also can't be applied directly to the vehicle, you must apply them indirectly by attaching upgrades!

Good luck racing!

------------

THE RACES:

+++--------------------------------------------------------------------------------------- 0/100

+++--------------------------------------------------------------------------------------- 0/100

+++--------------------------------------------------------------------------------------- 0/100

RED TEAM:
Valla: 5,000/5,000 HP (countering ability!)
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
???

BLUE TEAM:

Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
???

GREEN TEAM:
Eternalstruggle: 5,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 5,000/5,000 HP
GoldHero101: 5,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 5,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP


VEHICLE:
Red Wagon
Durability: 1,000 HP
Speed: +1 Unit/turn


ROOMS:
As you gently push open the doors, a strong gust of wind blows you all the way in rapidly, the doors slamming shut behind you!

Looking around, you find yourselves in a small, dark room, with a singular torch on the wall providing all the lighting.

You feel your powers are weaker... you have 5,000 HP, and losing it eliminates you for the rest of the Rooms challenge! Also, your Player Power is reduced to 1,000, and attack shields can't be made!

In the dark room, you hear something whispering in your ear...

Players... so you wish to challenge the rooms...

Know that as we speak, a pursuer is after you... they are not of the Ruins, but the Ruins will not show mercy on their account...

In this world, choices are important... you have three choices before you, and you must choose wisely... in the boxes, there is information about the choices... but opening a box or choosing takes all of your actions for any turn, so you may not do both... what shall you choose?


You look to your left. There's a green door. You look to your right. There's a blue door. You look straight. There's a red door. Three doors? The door behind you, back to the entryway, seems to have disappeared.

On a table in front of you are 20 boxes, and each appears to need 3 actions to open. You imagine that slips of paper are inside, presenting information about each of the three doors.

What do you do?

CURRENT ROOM DEPTH: 1

Green Door
Blue Door
Red Door

Table:
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box
Box

Karpinsky: 5,000/5,000 HP
JOEbob: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
The quiet watcher: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP

OOC: Since the teams are going to be completely split up and won't be able to help each other at all - should I update each team separately, or keep them all in the same update? If you have a preference, please post indicating so.

In any event, it seems the (Unofficial) TRIBULATION SIX has started!


Curse of No Entities
Curse of Extreme Item Weakening
Curse of No Charging

Player list:
Alastair Dragovich
Bill Nye
Captain.cat
[N]CaptainNZZZ (protected from 1 attack)(1 attack redirector)(has Entity Loyalty Punch Card - redeems one disloyal entity, Remnant crypt energy, Godmodder Tracker V1.0, always-hit-Monocle)
Crusher48
Dangan_Machin
Daskter
Dragon of Hope?!? (Goopcalibur - 28+15 Power + Goop/Poison effects!)(Extra Goopcalibur power is used when attacking)
Ender_Smirk
[N+1]EternalStruggle
Exoskeletal65
FlamingFlapjacks(has nine-sided die gun)(D U C K)
General_Urist
Gnich
GoldHero101(has Ultimo Durana(4 power left))
[N+2]Joebobobob(has Something)(Second body)
Karpinsky
Krill13
Paradoxdragonpaci
Pionoplayer
Ranger_Strider_
Strider626
That-Random-Guy (protected from 1 attack)
The_Quiet_Watcher (Antimatter bullet)
The_Nonexistent_Tazz
The_Two_Eternities
[N]The Ego
[N+2]Winkins

Player Inventory:
Celestial Guidance(2 uses left)
Powerful Callback Greatsword
Ore of Orichalcum
Godmodder Soul Orb
Cybil's blood sample
Shadow Agitator
 
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Remembering the color of the Legendary Weapons, of Player Power, of the Architects themselves... I open the Box whose color matches that, or is closest.
 
3 ACTION FOCUS - I AM SPEED: Quoting that one starting set of lines from the beginning of Cars, I grant our Red Wagon additional speed! It's a start.
 
Great, power nerfs. Time for a build phase.

Action 1: I upgrade the Deprecated Robot by installing new armor plates, giving it increase durability.

Action 2: I convert one of the Electric Lights into an overpowered floodlight and aim it at the Dark Archers. Since they're dark archers, they're super-sensitive to light and will be blinded by this.

Action 3: I bolster the Forcefield Generator by generating a massive amount of force to add to the force field.
 
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"Valla, the situation has... changed, as you likely know. A Power Lock wouldn't go amiss right now, so I'll tell you what. I don't think we need the Orb, so if we get it we'll probably toss it to you. I know you won't accept any kind of binding agreement to basically forfeit, and I'm not asking you to. But because of the fact we'll give you it, as well as the other component we have lying around, it's in your own interests to to screw over Blue Team more than us. If they're in last, then it doesn't matter if Green or Red wins, you get the Orb either way. Just a thought that I'm sure a smart girl like yourself can appreciate the logic in."

Meanwhile, Amelia has focused so hard shes multiplied into an entire pit crew, taken off all the wheels, and applied them... backwards? Then she adds a specialised Big Rigs engine that allows the wagon to reverse at infinite speed! Well, not infinite per say, but it can go a lot faster now than it could before.
 
1. I build a wall of bedrock around the statue to protect it
2. I make a decoy statue so that the ennemies attack the wrong one
3. I make some delicious food to make the archers cone closer by its smell
 
I select the eighth box from the top, or to be clearer, the 99ffff box, and open it.

ADDITIONALLY I vote, and initiate a vote, for the usage of Celestial Guidance. what else can we use it on, if anything?
 
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3 actions: The man in combat gear grabs one of the Black Wolves by the scruff of its neck and dropkicks it back into the blackness. A sickening crunch is heard. Or maybe that was unrelated, it's hard to tell in this place.

"Against the Shadows Stand We, Fearfully", mutters the man in combat gear labelled "MTF Omega-12".
 
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