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Defeat The Godmodder

Focus:

I quickly create a bunch of construction tools. Jackhammers, hammers, safetyhelmets and of course building materials. A Concrete mixer appears and quickly starts pumping the concrete into the frame, the concrete is reinforced with fibers and steel bars inside the concrete walls.
 
FOCUS

I improve the Little Red Wagon by giving it antigravity engines, which cause it to hover just a little off the ground, enough to ignore ground friction. (immunity to totally groundbound difficulties such as mud and banana peels, and easier to increase speed/simply increased speed)
 
x2 Action:
(If there's at least one Dark Archer in range)

Eyowe kicks a Dark Archer in every way possible. He kicks them with a roundhouse kick. He kicks them in the shin. He kicks them in the curb. He kicks them with shoes on. He kicks them with no shoes on. He kicks them with his hands. He kicks them off of his server. He kicks them off of his house. He kicks them into a hole. And most importantly, he kicks them off of fucking existence.

(If there's no Dark Archer in range)
Eyowe moves over to an area pretty close to where everyone is and places several stones in a nice, circular formation and calls it a house.

He then beckons towards the Dark Archers and whispers.

Eyowe: It's Free Real Estate.

x1 Action:
Eyowe approaches the Adamantium Golem. Once he approaches the golem, he approaches it again. He then approaches it again. And again. And again.

Actually, he approached the Adamantium Golem too much that he ends up passing through it and into the opposite side, leaving a hole on the golem.
 
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An interesting fact I would like to note to anyone in the race who doesn't have any ideas...
A sufficiently creative focused action aimed at the replica players will instantly kill the one targeted. 3000 damage vs. 5000, plus a major creativity buff is enough to just stomp them in one hit.

Piono asks for a quick clarification:
when you say no teleportation, does that mean no teleportation period, or just no teleporting of ourselves?

FOCUSED ACTION: Bullet Time, some assembly required.
Piono looks around, the other foes scattered amongst the other groups might be a problem... but one that can be handled provided they aren't allowed to chip away at our own ranks indiscriminately...
The solution is, of course, to make everything blockable indescriminately instead of just incoming obstacles.

Piono opens up his inventory. Wait, wasn't his inventory vented out? Yes, it was, but he has now acknowledged that it was nothing more than player construction so now it really has whatever he needs!
He pulls out a full compendium of Jojo's Bizarre Adventure, a very fancy computer thing, and a stopwatch.
Then he turns the backpack he was accessing his inventory from upside down, several large pieces of metal fall out of it along with mechanic's tools. He takes the large pieces of metal and using the mechanics tools assembles a large portal. This portal isn't actually teleportation, despite the name. How do I know this?
Because it's actually a visual gag. Piono walks up to the portal and pulls out the purple swirly bits in the center, which actually just turns out to be a rotating cardboard cutout. Behind the portal is a large supply of all the things which one would need to build something engine-y.

Piono picks up a hammer and wrench.
"...I have no idea how to build this thing. Would somebody mind giving me a hand?"

Piono then waits for Tazz's post to come along so he can be told what to do. (Chain action: PART 1)
 
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1 action is spent on preparing myself to face the void entities, My popcorn LMG is whirring up while my sword(next to myself) briefly lights up before almost immediately being snuffed out. I also pull out my jawbreaker shield, just incase of any melee attacks, so as to deflect them away from myself. My cola grenades shines for a moment. All of this happens in second, before I jump forward to act as a vanguard for the group. I set myself down at the ancient trench, gun at the ready to fire at any void entity that comes close. (aiming at the wolves first)

Immediately, i spend another action to dig a small area for myself in the trench, giving myself some cover and helping to dig the trench.

My last action is used to strengthen my gun, making the popcorn a tad bit smaller (easier to spread and shoot, meaning buckshots).
 
'Damn it's dark in here.' I think to myself as I find myself in the defense room with the others. 'Well at least there are some lights so we won't be fighting totally blind.' I note to myself as I look at the 3 light sources. Walking around and keeping an ear open for possible enemies I take stock of my surroundings. 'Okay so there is an unfinished trench, There are a pair of Walls that look ancient and are in dire need of repairs and a somewhat broken Generator.' I mentally note down as I look over the area. 'And at the center of it all is what we are meant to defend... A statue of the Godmodder, Egh.' I give a disgusted sigh as I look at the statue. 'Well I guess It could be worse, the statue could be talking right now.' I propose to myself.

I turn away from the statue and look around at the surrounding darkness that seemingly stretches off into infinity. 'I wonder if this is what it would be like in the void of space with no visible stars.' I think a little somberly to myself. Just then I hear something to my right coming from the darkness. Quickly I turn to look and spot our opponents. 'Well I guess it's time to start defending.' I think to myself as I look them over and I try and determined how tough they are going to be but I notice one of them looks somewhat familiar. 'What... I swear I seen you before somewhere bu...' Just then my mind flashes back to near the beginning of all of this. 'What the hell? Is that the same Adamantium Golem that HybridUnity summoned back at the near the start of all of this? But... Why would they be here? they were killed when HybridUnity used them as a makeshift suicide bomb against Verraad.' I think to myself feeling mildly confused. 'I wonder if more entities that we had summon in the past are going to appear to fight us as this fight goes on. Well I guess we will see.' I think to myself as I for now dismiss this from my thoughts and start to focus on the task at hand.

'Right I think first I'll get myself a attack shield and then work on the trench.' I quickly think to myself and close my eyes to focus some energy on my wish. 'I wish for a attack shield to be given to me.' Suddenly in a flash of red light a translucent red shield appears out of thin air and starts to float around my body. 'Well that seems to be working but it seems to have taken more energy then normal. Most be part of the drain of our powers.' I think to myself as I feel like I am lacking more energy then normal. (2 CP used)

'Okay need to start working on digging up the Trench.' I think to myself as I pull a Entrenching tool off of my Belt as I rush over to where the trench is suppose to be dig. Quickly I reach it and I unfold the entrenching tool. 'Right time to start digging.' And with that final thought I press the tip of the entrenching tool into the earth and start shoveling away dirt from the trench. (1 CP used)
 
Allright, LET'S ROCK!


To begin with, let's build up some speed!

With my first action, I paint the wagon red, because as every reality warper knows DA RED WUNS GO FASTA!

With my second action, I attach a totally spiffin' spoiler so that we can go around turns without crashing.

With my third action, I find a nice decent-sized positive displacement supercharger and mount it to the engine. That ought to cure this wagon's anemia!
 
Action 1:
"I was supposed to be the one to fill your dark soul with light!" I hammily shout at the dark general.

To emphasize my statement, I toss a few fans of flaming knives at the general, simultaneously fan firing at him with my golden gun. What's brighter than the sun?

Actions 2 and 3:
I engage in percussive maintenance on the force field generator. That is to say, I punch it repeatedly until it starts to work a little better.
 
(x2)I repair the Ancient Forcefield Generator, examining it, and using the knowledge of the Shade of an Archeologist to assist me in repairing the Forcefield Generator, giving it back the fuel source, repairing old technomagic channels etc.

(x1)I dig up the ancient Trench, how did this thing even get undug?? If it's because of a Super thick layer of dust, I engage Breath's Zephyr's Breeze and blow all of it away into the Black Wolves
 
A red wagon? You can't ride in my little red wagon! Front seat's broken an- ahem.

So we have the traditional challenge where we must scramble to create something actually useful while everyone else starts off with something decent. I guess the Ruins are saving its creative stages for later on.

To begin, I use my imagination. Calling back to the youthful illusions of a red wagon serving as everything from a rocket to a tank, I imbue the red wagon with this imaginative view of a red wagon. Specifically, the idea of the red wagon being able to serve as a tank. Let's not let our vehicle get one shot! (x1)

Next I mount a particle shield generator in the back. While useless against direct attacks, it's so effective for dealing with indirect dangers. Heat, cold, a lack of air, flying rocks, and more. The translucent pink particle shield will help keep us save from a hostile environment. (x1)

Finally, I add some spinning blades. Four human sized blades, one for the front, back, left, and right, orbit the red wagon. Held in place by mini-tractor beams scattered across the surface of the red wagon, these oversized ninja stars spin rapidly as microthrusters fire endlessly. Add in the fact the edges as superheated thanks to magical enhancements and it's a decent deterrent to those seeking to get close. (x1)
 
I take a look at a few things, but as I do so...

I notice that four Koopas are on the Spinning Ninja Stars. Ones made out of paper. I question them, and it seems that they were training to be major antagonists for a Paper Mario Game when a Player pulled them in for some sidequest. I didn't have the heart to tell them what they were, so I told them that if they help us, it'll help their training and then they can go do whatever afterwards. Being ninjas, they're very good offensively, but it seems they're determined to use a team attack, which means they're purely an Offensive Special.

At any rate, I take a look at the anti-grav and the engine, and I realize I can pull off a neat, once this race trick to boost the thing's speed to ludicrous levels. Good for an emergency or Clutch Moment(tm). I make then necessary adjustments and slap a button on it to trigger it.

Then I make sure to add armor plating to all the stuff that makes it Go Fast and Hover. Specifically, the kind of plating that ca n pretty much no-sell any weak attack, even if a lot of them are being launched at once. Like from, say, a horde.

I hide my cough this time. Hope no one noticed. I'll have to check that out soon...

======================================

Action Summary:

Action 1: Attack Special - Koopa Tower = Homes in one one enemy to attack it. Takes a few turns to recharge.

Action 2: Clutch Mode Boost - a 1 time means of making this thing go SUPER FAST and boosting number of units traveled.

Action 3: Horde Protection for Anti-grav and engines components

=====================================================

The Tragedy of Alastair Dragovich (part 1):

Right, sorry about that.

The Tragedy begins a the highest point in a person's life, for the greatest element of the genre is the inevitable fall. And for Alastair, it was his life before he became a Player.

You see, he was one of those people blessed with living in a first world nation - not lacking for food, drink, or freedom of rights. His life wasn't without struggle - his younger sibling had issues that brought genuine hardship to him and his family - but compared to the world at large he was lucky.

However, as with all Tragedies, he had a fatal flaw. One that would be his undoing. To put a name to it would be reductionistic, but that scarcely matters for this story will reveal the full extent of it in due time.

I am talking about his Shame.

He was often filled with shame to the point he was unable to move forward. His shame over his more sinful behaviors would make him more distressed, pushing him to sinful behavior as a means of relief. His shame over any perceived slight would cause him to isolate himself and hide away. His shame over who he was would cause him to not stand up and put himself in any sort of position of authority, opportunity, or ability to receive help.

That said, it was not his shame that led him to the website Link on Spacebattles that would set his world into a downward spiral - he, in fact benefited from being granted power and the ability to make a difference. However, during a critical moment in a battle against a nigh-unstoppable adaptive monstrosity created by the Godmodder that brought him there that he would seal his fate.

His attempt was simple - shoot a 'laser' that would deny the adapter the ability to adapt. However, there was a massive hole in his plan, and everyone shouted at him to change it before he made it impossible to win. He wanted to change it, but Shame turns to fear, and fear turns into inaction. So his attack went through, and he failed to stop it.

Out of Shame, he ran from the Battlefield, hiding from his mistakes. Unable to overcome his Darkness, he wallowed and hid from everything, even as the others went on a journey and fought the Godmodder and pirates.

However, this was a critical error. The Godmodder had a goal using what was at the time an epidemic of what was known as ROBs- Random Omnipotent Beings. He would absorb one to obtain their powers and wreak havoc forever.

In part due to other factors and in part due to his absence, the Godmodder succeeded. And Alastair returned just in time to witness the end of everything at the Godmodder's hands.
 
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An interesting fact I would like to note to anyone in the race who doesn't have any ideas...
A sufficiently creative focused action aimed at the replica players will instantly kill the one targeted. 3000 damage vs. 5000, plus a major creativity buff is enough to just stomp them in one hit.

Piono asks for a quick clarification:
when you say no teleportation, does that mean no teleportation period, or just no teleporting of ourselves?

FOCUSED ACTION: Bullet Time, some assembly required.
Piono looks around, the other foes scattered amongst the other groups might be a problem... but one that can be handled provided they aren't allowed to chip away at our own ranks indiscriminately...
The solution is, of course, to make everything blockable indescriminately instead of just incoming obstacles.

Piono opens up his inventory. Wait, wasn't his inventory vented out? Yes, it was, but he has now acknowledged that it was nothing more than player construction so now it really has whatever he needs!
He pulls out a full compendium of Jojo's Bizarre Adventure, a very fancy computer thing, and a stopwatch.
Then he turns the backpack he was accessing his inventory from upside down, several large pieces of metal fall out of it along with mechanic's tools. He takes the large pieces of metal and using the mechanics tools assembles a large portal. This portal isn't actually teleportation, despite the name. How do I know this?
Because it's actually a visual gag. Piono walks up to the portal and pulls out the purple swirly bits in the center, which actually just turns out to be a rotating cardboard cutout. Behind the portal is a large supply of all the things which one would need to build something engine-y.

Piono picks up a hammer and wrench.
"...I have no idea how to build this thing. Would somebody mind giving me a hand?"

Piono then waits for Tazz's post to come along so he can be told what to do. (Chain action: PART 1)

[aleph+bet+gimel] Leah raises her cobalt arm. "I mean. Omniglot probably knows. He's kinda ridiculous."

"Affirmative. Information on multiple subjects: extensive," Omniglot says.

"Let's see what we can do, then."

Leah and Omniglot approach the mechanical parts. Leah's cobalt arm leeches off crystal to wrap around various artifices of the tools as Omniglot glows a similar cobalt color. Leah also uses her spare golden arm to grab the Jojo compendium, the stopwatch, and the fanciful computer with green lines drawing down from it,

"...Hrm, so, uh. I'm not like, a Jojo person. But I know about it. Binging some fiction one day... Wouldn't you know it, then, that one of the big story arcs in Jojo is about a massive race? I mean, it was done with horses, not cars, but... Yeah I got nothing," Leah says, as with Omniglot's guidance she bolts metal to metal, iron to iron-articulates this joint, tightens this screw. Leah did make some armor back in the Prison break sequence, from actual metal to boot, so she doens't look totally confused, but she definitely does look confused as things that definitely weren't from Piono's pile of scrap start filtering in-like an unhealthy volume of bullets and knives, as well as two statues of the same horse. It isn't as if she's intentionally designing a weapon system according to the instructions Omniglot's giving her, quite the opposite-a way to boost their ability to react to the enviornment around them and thus have a small but definite boost to basically any obstacle or attack that could be levied at them.

As Leah continues speed-reconfiguring the wagon into probably-not-a-wagon from the sudden addition of mass (most notably including enough room for the whole party), shadowy figures come out of thin air to assist her, on top of her myraid of cobalt tendrils. And by 'shadowy figures' I mean literally. They're figurines made of shadow. They utilize an array of psionic powers to bolt in and add materials and metals as reason and time allow, assisting Leah in handy matters, even though Leah increasingly finds herself the only one dirtying herself for all of the work going on. A little while later, another mysterious set of intruders-Dio, Kars, Dio again, Kira, Diavolo, Puccui, the President of the United States of America, and finally Donald Trump all walk in. They are all inexplicably dressed in Matrix Cosplays except for the head, which are basically giant hammerheads. They do exactly what you expect to do-they do stupid poses, use their heads to hammer in things, and imbue the concept of temporal-spatial manipulation upon the probably-not-a-wagon-anymore-officially through sheer proximity, and also probable stupidity, before they spontaneously dissolve into the conceptual essence of progress, which is also added to the I-seriously-doubt-it-can-be-called-a-wagon-anymore.

"...Piono, uh, I have a question," Leah says, rather awkwardly, as she twists around to meet him, tendrils turning transparent as they tinker with technical tools to tune up the tricky track traversing travelling thing, now installing the computational matrix into the rapidly-evolving it-has-stopped-being-a-wagon-now-for-certain, clearly giving it additional properties. "... How do you deal with power? Like. Player power's gonna fade away, but even without them, I'm not... Normal. Having deadly weapons on your person at all times is kind of. Uh. I've been, having difficulties, before I returned. Like-I've been getting jumpy. I, uh, I think I made a few craters because of some twigs cracking underfoot while I was about. Like. That kind of jumpy. I'm, uh, I feel kinda silly for saying this, but I'm kind of terrified. But like, its integrated into, like, my vital organs and my hands now. Like, what do I do afterwards? How have you adapted to it, how do you get around that-that, like, how do you not destroy everything you come across? I... I don't know how. I feel like my player powers help, and Omniglot isn't a loose canon, but I... I don't know how."

"Mechanical improvements complete."

"Oh, good-"

Leah turns to the new vehicle and blinks. It can no longer be said to be a wagon in any way, shape or form. Whatever nonsensical plan Omniglot fed to Leah's arm, it had completely transformed it into a much larger vehicle. Featuring ten seats (more than enough for all participating), a sleek red paintjob with green stripes, somehow all the previous upgrades, and most importantly, in place of four small dinky wheels, two giant concrete/metallic/plastic rollers.

"...Uh, Omniglot, we needed something that enabled us to react to things faster, not a steamroller."

"Accurate assessment. However, steamrollers-or more accurately, 'Road Rollers,' are conceptually imbued with the concept of temporal-spatial manipuation in a non-traversal sense. Combined with on-board computative programming and newly-installed hardware, this new vehichle will now enable a small but noticeable improvement in reaction time and thus ability to react to any and all obstalces that present themselves to you, operator."

Leah blinks.

"... This is some kind of twisted jojo reference isn't it."

"It is somewhat more accurate to say that Jojo's Bizarre Adventures has become so popular that it has imparted these concepts upon reality through sheer popularity, operator."

Leah sighs. "It'll work, right?"

"It will work."

"OK."

tl;dr: Leah has transformed the Red Wagon into the Red Road Roller! Rather than any obvious benefits to defense or a defense against a specific obstacle as a road roller might be inclined to grant, however, this beauty has developed time manipulation powers, enabling the slight slowing of all things; effectively creating a 'bullet time' field. This in turn gives more reaction time to basically everything, enabling a slight boost to all power meant to react to obstacles or attacks. It notably does not boost the Red Road Roller's own attack capabilities.
 
Defense - I
Great, power nerfs. Time for a build phase.

Action 1: I upgrade the Deprecated Robot by installing new armor plates, giving it increase durability.

Action 2: I convert one of the Electric Lights into an overpowered floodlight and aim it at the Dark Archers. Since they're dark archers, they're super-sensitive to light and will be blinded by this.

Action 3: I bolster the Forcefield Generator by generating a massive amount of force to add to the force field.

The Deprecated Robot has +1,000 extra HP!

You attempt to modify the Electric Light, but your attempts to use Player Power on it fail. Is it immune to modification?

+12% forcefield generator repair!

1. I build a wall of bedrock around the statue to protect it
2. I make a decoy statue so that the ennemies attack the wrong one
3. I make some delicious food to make the archers cone closer by its smell

You build a wall of bedrock around the statue, giving it +1,000 extra HP!

You create a Decoy statue that can distract an enemy!

One of the Dark Archers sniffs, and comes closer, curious... Dark Archer lured in!

3 actions: The man in combat gear grabs one of the Black Wolves by the scruff of its neck and dropkicks it back into the blackness. A sickening crunch is heard. Or maybe that was unrelated, it's hard to tell in this place.

"Against the Shadows Stand We, Fearfully", mutters the man in combat gear labelled "MTF Omega-12".

Black Wolf slain! Its kind of hard to see if it leaves a corpse. Its too dark.

Focus:

I quickly create a bunch of construction tools. Jackhammers, hammers, safetyhelmets and of course building materials. A Concrete mixer appears and quickly starts pumping the concrete into the frame, the concrete is reinforced with fibers and steel bars inside the concrete walls.

+35% wall construction! You're seeing some decent progress.

Using 3 actions, I provoke the Dark Archers into coming closer.

You provoke one Dark Archer to come closer! Closer... closer... EVEN CLOSER! Eventually, it comes so close that it merges with you, giving you DARK ARCHER powers! Dark Archer functionally eliminated.

x2 Action:
(If there's at least one Dark Archer in range)

Eyowe kicks a Dark Archer in every way possible. He kicks them with a roundhouse kick. He kicks them in the shin. He kicks them in the curb. He kicks them with shoes on. He kicks them with no shoes on. He kicks them with his hands. He kicks them off of his server. He kicks them off of his house. He kicks them into a hole. And most importantly, he kicks them off of fucking existence.

(If there's no Dark Archer in range)
Eyowe moves over to an area pretty close to where everyone is and places several stones in a nice, circular formation and calls it a house.

He then beckons towards the Dark Archers and whispers.

Eyowe: It's Free Real Estate.

x1 Action:
Eyowe approaches the Adamantium Golem. Once he approaches the golem, he approaches it again. He then approaches it again. And again. And again.

Actually, he approached the Adamantium Golem too much that he ends up passing through it and into the opposite side, leaving a hole on the golem.

Dark Archer kicked!

1,500 damage to the Adamantium Golem! Thankfully, no crucial components of the golem were harmed. Except the built-in wifi router. He's going to miss that.

1 action is spent on preparing myself to face the void entities, My popcorn LMG is whirring up while my sword(next to myself) briefly lights up before almost immediately being snuffed out. I also pull out my jawbreaker shield, just incase of any melee attacks, so as to deflect them away from myself. My cola grenades shines for a moment. All of this happens in second, before I jump forward to act as a vanguard for the group. I set myself down at the ancient trench, gun at the ready to fire at any void entity that comes close. (aiming at the wolves first)

Immediately, i spend another action to dig a small area for myself in the trench, giving myself some cover and helping to dig the trench.

My last action is used to strengthen my gun, making the popcorn a tad bit smaller (easier to spread and shoot, meaning buckshots).

You hone your attacks! Your next attack will deal triple damage!

+12% trench digging! You have a nice hole to hide in now.

'Damn it's dark in here.' I think to myself as I find myself in the defense room with the others. 'Well at least there are some lights so we won't be fighting totally blind.' I note to myself as I look at the 3 light sources. Walking around and keeping an ear open for possible enemies I take stock of my surroundings. 'Okay so there is an unfinished trench, There are a pair of Walls that look ancient and are in dire need of repairs and a somewhat broken Generator.' I mentally note down as I look over the area. 'And at the center of it all is what we are meant to defend... A statue of the Godmodder, Egh.' I give a disgusted sigh as I look at the statue. 'Well I guess It could be worse, the statue could be talking right now.' I propose to myself.

I turn away from the statue and look around at the surrounding darkness that seemingly stretches off into infinity. 'I wonder if this is what it would be like in the void of space with no visible stars.' I think a little somberly to myself. Just then I hear something to my right coming from the darkness. Quickly I turn to look and spot our opponents. 'Well I guess it's time to start defending.' I think to myself as I look them over and I try and determined how tough they are going to be but I notice one of them looks somewhat familiar. 'What... I swear I seen you before somewhere bu...' Just then my mind flashes back to near the beginning of all of this. 'What the hell? Is that the same Adamantium Golem that HybridUnity summoned back at the near the start of all of this? But... Why would they be here? they were killed when HybridUnity used them as a makeshift suicide bomb against Verraad.' I think to myself feeling mildly confused. 'I wonder if more entities that we had summon in the past are going to appear to fight us as this fight goes on. Well I guess we will see.' I think to myself as I for now dismiss this from my thoughts and start to focus on the task at hand.

'Right I think first I'll get myself a attack shield and then work on the trench.' I quickly think to myself and close my eyes to focus some energy on my wish. 'I wish for a attack shield to be given to me.' Suddenly in a flash of red light a translucent red shield appears out of thin air and starts to float around my body. 'Well that seems to be working but it seems to have taken more energy then normal. Most be part of the drain of our powers.' I think to myself as I feel like I am lacking more energy then normal. (2 CP used)

'Okay need to start working on digging up the Trench.' I think to myself as I pull a Entrenching tool off of my Belt as I rush over to where the trench is suppose to be dig. Quickly I reach it and I unfold the entrenching tool. 'Right time to start digging.' And with that final thought I press the tip of the entrenching tool into the earth and start shoveling away dirt from the trench. (1 CP used)

You gain an attack shield!

Using a decent entrenching tool, you make swift progress. It isn't long at all before +15% of the trench is dug!

Action 1:
"I was supposed to be the one to fill your dark soul with light!" I hammily shout at the dark general.

To emphasize my statement, I toss a few fans of flaming knives at the general, simultaneously fan firing at him with my golden gun. What's brighter than the sun?

Actions 2 and 3:
I engage in percussive maintenance on the force field generator. That is to say, I punch it repeatedly until it starts to work a little better.

1,500 damage to the Dark general!

Somehow, it works. +22% forcefield generator repair!

(x2)I repair the Ancient Forcefield Generator, examining it, and using the knowledge of the Shade of an Archeologist to assist me in repairing the Forcefield Generator, giving it back the fuel source, repairing old technomagic channels etc.

(x1)I dig up the ancient Trench, how did this thing even get undug?? If it's because of a Super thick layer of dust, I engage Breath's Zephyr's Breeze and blow all of it away into the Black Wolves

You put some excellent touches on the force field generator. It's almost done! +22% repair!

Blowing away a thick layer of dust, you find a part of the trench that's been dug for you! How convenient! +13% trench progress!

-----------

The Deprecated Robot stabs a Black Wolf for 1,000 damage!

The Dark General stands a ways off. At his side, a Black Wolf appears. You can't tell if it ran up from behind him, or if he summoned it. It's too dark...

One Dark Wolf bites into the Godmodder Statue, but finds it to be a decoy instead!

The other Dark Wolf, along with the Adamantium Golem, dash behind your weak defensive line, smack the statue for 4,000 damage, then retreat back to the Darkness! The enemies seem determined to only attack the statue, or things directly in the way of the statue...

Off in the Darkness, another Dark Archer appears, as well as three Dark Infantrymen, and a Seraph... the Seraph appears to have been corrupted, somehow...

---------

One of the Players, moving through the center of your little setup, notices a strange-looking panel on the floor. Stepping on it, they find it teleports them to another place in the darkness! From here, they can see the main base the other Players are at, but far in the distance...

At the area they're at, they see much less. Another wall that needs repairing. A shield generator. And a large, electric generator, with power lines running into the ground... does this power the area's electric lighting? There's no enemies now, but this may be a second front you'll need to defend before long...

Using the teleporter to warp to the power generator's area (and back) costs 1 action!

---------


THE DARKNESS:

Endless Blackness (more enemies every turn!)

[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack! Needs to be drawn close!)

[V]Black Wolf: 2,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

[V]Dark General: 8,500 HP (summons a Black Wolf every turn!)

[V]Adamantium Golem: 3,500 HP, 2,000A (miniboss!)

[V]Seraph: 5,000 HP, 2,500A

[V]Dark Infantryman: 2,000 HP, 1,000 x Infantrymen!A (attack multiplies by number of infantrymen alive on field)
[V]Dark Infantryman: 2,000 HP, 1,000 x Infantrymen!A (attack multiplies by number of infantrymen alive on field)
[V]Dark Infantryman: 2,000 HP, 1,000 x Infantrymen!A (attack multiplies by number of infantrymen alive on field)

Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)


Ancient Trench: 40% dug!

Ancient Wall: 35% repaired!
Ancient Wall: 0% repaired!

Ancient Forcefield Generator: 96% functionality!

[AG]Deprecated Robot: 3,000 HP, 1,000A (stronger if zombified)(can't be zombified by Players)

[N]Godmodder Statue: 22,000 HP (DEFEND!)

Teleporter (Use one action to teleport to The Darkness II)

[AG]DanganMachin: 5,000/5,000 HP
[AG]Crusher: 5,000/5,000 HP
[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Captain.cat: 5,000/5,000 HP (protected from 1 attack)
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage!)
[AG]Strider: 5,000/5,000 HP

THE DARKNESS II:

Electric Light(allows you to see enemies!)

Ancient Wall: 0% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Power Generator: 10,000 HP (powering electric lights!
 
Action 1:
I tighten a few nuts and bolts on the force field generator, hopefully activating it.

Actions 2 and 3:
"I'm gonna need you to go commit stop living now."

I shove flashlights into the dark general's eyes, turning them up to maximum brightness. Then, I shove some slightly smaller flashlights up his nose, and shine a sunlamp into his mouth. Finally, I shrink down some floodlights and stick them in his ears. Now that every orifice on his face has light pouring into it, I shoot him in the chest a few times with the Lumina.
 
Race - I
3 ACTION FOCUS - I AM SPEED: Quoting that one starting set of lines from the beginning of Cars, I grant our Red Wagon additional speed! It's a start.

The Red Wagon now moves +3 units faster each turn! It's a start.

"Valla, the situation has... changed, as you likely know. A Power Lock wouldn't go amiss right now, so I'll tell you what. I don't think we need the Orb, so if we get it we'll probably toss it to you. I know you won't accept any kind of binding agreement to basically forfeit, and I'm not asking you to. But because of the fact we'll give you it, as well as the other component we have lying around, it's in your own interests to to screw over Blue Team more than us. If they're in last, then it doesn't matter if Green or Red wins, you get the Orb either way. Just a thought that I'm sure a smart girl like yourself can appreciate the logic in."

Meanwhile, Amelia has focused so hard shes multiplied into an entire pit crew, taken off all the wheels, and applied them... backwards? Then she adds a specialised Big Rigs engine that allows the wagon to reverse at infinite speed! Well, not infinite per say, but it can go a lot faster now than it could before.

Valla: Listen. Your promises? They don't mean anything to me.

Valla: I'm my own person! And if I want something, I'll get it myself!

Valla: I will not grow reliant on your alleged generosity! And I'll win this race!


The specialized big rigs engine allows you to go in reverse, forward! You'll go +3 Units of speed faster each turn, now!

FOCUS

I improve the Little Red Wagon by giving it antigravity engines, which cause it to hover just a little off the ground, enough to ignore ground friction. (immunity to totally groundbound difficulties such as mud and banana peels, and easier to increase speed/simply increased speed)

Antigravity engine gives +1 speed/turn! Also, hovering gives you better ability to deal with ground-based problems! It's only hovering about a foot off the ground, so it shouldn't be relied upon to deal with more serious blockages.

An interesting fact I would like to note to anyone in the race who doesn't have any ideas...
A sufficiently creative focused action aimed at the replica players will instantly kill the one targeted. 3000 damage vs. 5000, plus a major creativity buff is enough to just stomp them in one hit.

Piono asks for a quick clarification:
when you say no teleportation, does that mean no teleportation period, or just no teleporting of ourselves?

FOCUSED ACTION: Bullet Time, some assembly required.
Piono looks around, the other foes scattered amongst the other groups might be a problem... but one that can be handled provided they aren't allowed to chip away at our own ranks indiscriminately...
The solution is, of course, to make everything blockable indescriminately instead of just incoming obstacles.

Piono opens up his inventory. Wait, wasn't his inventory vented out? Yes, it was, but he has now acknowledged that it was nothing more than player construction so now it really has whatever he needs!
He pulls out a full compendium of Jojo's Bizarre Adventure, a very fancy computer thing, and a stopwatch.
Then he turns the backpack he was accessing his inventory from upside down, several large pieces of metal fall out of it along with mechanic's tools. He takes the large pieces of metal and using the mechanics tools assembles a large portal. This portal isn't actually teleportation, despite the name. How do I know this?
Because it's actually a visual gag. Piono walks up to the portal and pulls out the purple swirly bits in the center, which actually just turns out to be a rotating cardboard cutout. Behind the portal is a large supply of all the things which one would need to build something engine-y.

Piono picks up a hammer and wrench.
"...I have no idea how to build this thing. Would somebody mind giving me a hand?"

Piono then waits for Tazz's post to come along so he can be told what to do. (Chain action: PART 1)

Quick clarification: No teleportation period.

Chain action with Tazz begun!

Allright, LET'S ROCK!


To begin with, let's build up some speed!

With my first action, I paint the wagon red, because as every reality warper knows DA RED WUNS GO FASTA!

With my second action, I attach a totally spiffin' spoiler so that we can go around turns without crashing.

With my third action, I find a nice decent-sized positive displacement supercharger and mount it to the engine. That ought to cure this wagon's anemia!


Painting the wagon red gives you +1 base speed! Huzzah! A fresh coat of paint does wonders.

You attach a spoiler! This will allow you to make an emergency turn if need be, but you'll need to return to the main racetrack after a short distance!

Supercharged engine is now giving +1 extra speed!

A red wagon? You can't ride in my little red wagon! Front seat's broken an- ahem.

So we have the traditional challenge where we must scramble to create something actually useful while everyone else starts off with something decent. I guess the Ruins are saving its creative stages for later on.

To begin, I use my imagination. Calling back to the youthful illusions of a red wagon serving as everything from a rocket to a tank, I imbue the red wagon with this imaginative view of a red wagon. Specifically, the idea of the red wagon being able to serve as a tank. Let's not let our vehicle get one shot! (x1)

Next I mount a particle shield generator in the back. While useless against direct attacks, it's so effective for dealing with indirect dangers. Heat, cold, a lack of air, flying rocks, and more. The translucent pink particle shield will help keep us save from a hostile environment. (x1)

Finally, I add some spinning blades. Four human sized blades, one for the front, back, left, and right, orbit the red wagon. Held in place by mini-tractor beams scattered across the surface of the red wagon, these oversized ninja stars spin rapidly as microthrusters fire endlessly. Add in the fact the edges as superheated thanks to magical enhancements and it's a decent deterrent to those seeking to get close. (x1)

The Red Wagon is now a Red Tank! It has significantly more seating room, and significantly better durability!

The particle shield generator gives your vehicle a small amount of environmental resistance!

Spinning blades will deal 1,000 damage to anyone who might attempt to board your vehicle!

I take a look at a few things, but as I do so...

I notice that four Koopas are on the Spinning Ninja Stars. Ones made out of paper. I question them, and it seems that they were training to be major antagonists for a Paper Mario Game when a Player pulled them in for some sidequest. I didn't have the heart to tell them what they were, so I told them that if they help us, it'll help their training and then they can go do whatever afterwards. Being ninjas, they're very good offensively, but it seems they're determined to use a team attack, which means they're purely an Offensive Special.

At any rate, I take a look at the anti-grav and the engine, and I realize I can pull off a neat, once this race trick to boost the thing's speed to ludicrous levels. Good for an emergency or Clutch Moment(tm). I make then necessary adjustments and slap a button on it to trigger it.

Then I make sure to add armor plating to all the stuff that makes it Go Fast and Hover. Specifically, the kind of plating that ca n pretty much no-sell any weak attack, even if a lot of them are being launched at once. Like from, say, a horde.

I hide my cough this time. Hope no one noticed. I'll have to check that out soon...

======================================

Action Summary:

Action 1: Attack Special - Koopa Tower = Homes in one one enemy to attack it. Takes a few turns to recharge.

Action 2: Clutch Mode Boost - a 1 time means of making this thing go SUPER FAST and boosting number of units traveled.

Action 3: Horde Protection for Anti-grav and engines components

=====================================================

The Tragedy of Alastair Dragovich (part 1):

Right, sorry about that.

The Tragedy begins a the highest point in a person's life, for the greatest element of the genre is the inevitable fall. And for Alastair, it was his life before he became a Player.

You see, he was one of those people blessed with living in a first world nation - not lacking for food, drink, or freedom of rights. His life wasn't without struggle - his younger sibling had issues that brought genuine hardship to him and his family - but compared to the world at large he was lucky.

However, as with all Tragedies, he had a fatal flaw. One that would be his undoing. To put a name to it would be reductionistic, but that scarcely matters for this story will reveal the full extent of it in due time.

I am talking about his Shame.

He was often filled with shame to the point he was unable to move forward. His shame over his more sinful behaviors would make him more distressed, pushing him to sinful behavior as a means of relief. His shame over any perceived slight would cause him to isolate himself and hide away. His shame over who he was would cause him to not stand up and put himself in any sort of position of authority, opportunity, or ability to receive help.

That said, it was not his shame that led him to the website Link on Spacebattles that would set his world into a downward spiral - he, in fact benefited from being granted power and the ability to make a difference. However, during a critical moment in a battle against a nigh-unstoppable adaptive monstrosity created by the Godmodder that brought him there that he would seal his fate.

His attempt was simple - shoot a 'laser' that would deny the adapter the ability to adapt. However, there was a massive hole in his plan, and everyone shouted at him to change it before he made it impossible to win. He wanted to change it, but Shame turns to fear, and fear turns into inaction. So his attack went through, and he failed to stop it.

Out of Shame, he ran from the Battlefield, hiding from his mistakes. Unable to overcome his Darkness, he wallowed and hid from everything, even as the others went on a journey and fought the Godmodder and pirates.

However, this was a critical error. The Godmodder had a goal using what was at the time an epidemic of what was known as ROBs- Random Omnipotent Beings. He would absorb one to obtain their powers and wreak havoc forever.

In part due to other factors and in part due to his absence, the Godmodder succeeded. And Alastair returned just in time to witness the end of everything at the Godmodder's hands.

You setup the Koopa Tower, a vehicle-mounted method of attack that can be activated as a free action! However, it takes 2 turns to recharge after every use.

The Clutch Booster can give +5 units of speed immediately! It ought to be used in emergencies only.

Your engine now has modest damage resistance!

[aleph+bet+gimel] Leah raises her cobalt arm. "I mean. Omniglot probably knows. He's kinda ridiculous."

"Affirmative. Information on multiple subjects: extensive," Omniglot says.

"Let's see what we can do, then."

Leah and Omniglot approach the mechanical parts. Leah's cobalt arm leeches off crystal to wrap around various artifices of the tools as Omniglot glows a similar cobalt color. Leah also uses her spare golden arm to grab the Jojo compendium, the stopwatch, and the fanciful computer with green lines drawing down from it,

"...Hrm, so, uh. I'm not like, a Jojo person. But I know about it. Binging some fiction one day... Wouldn't you know it, then, that one of the big story arcs in Jojo is about a massive race? I mean, it was done with horses, not cars, but... Yeah I got nothing," Leah says, as with Omniglot's guidance she bolts metal to metal, iron to iron-articulates this joint, tightens this screw. Leah did make some armor back in the Prison break sequence, from actual metal to boot, so she doens't look totally confused, but she definitely does look confused as things that definitely weren't from Piono's pile of scrap start filtering in-like an unhealthy volume of bullets and knives, as well as two statues of the same horse. It isn't as if she's intentionally designing a weapon system according to the instructions Omniglot's giving her, quite the opposite-a way to boost their ability to react to the enviornment around them and thus have a small but definite boost to basically any obstacle or attack that could be levied at them.

As Leah continues speed-reconfiguring the wagon into probably-not-a-wagon from the sudden addition of mass (most notably including enough room for the whole party), shadowy figures come out of thin air to assist her, on top of her myraid of cobalt tendrils. And by 'shadowy figures' I mean literally. They're figurines made of shadow. They utilize an array of psionic powers to bolt in and add materials and metals as reason and time allow, assisting Leah in handy matters, even though Leah increasingly finds herself the only one dirtying herself for all of the work going on. A little while later, another mysterious set of intruders-Dio, Kars, Dio again, Kira, Diavolo, Puccui, the President of the United States of America, and finally Donald Trump all walk in. They are all inexplicably dressed in Matrix Cosplays except for the head, which are basically giant hammerheads. They do exactly what you expect to do-they do stupid poses, use their heads to hammer in things, and imbue the concept of temporal-spatial manipulation upon the probably-not-a-wagon-anymore-officially through sheer proximity, and also probable stupidity, before they spontaneously dissolve into the conceptual essence of progress, which is also added to the I-seriously-doubt-it-can-be-called-a-wagon-anymore.

"...Piono, uh, I have a question," Leah says, rather awkwardly, as she twists around to meet him, tendrils turning transparent as they tinker with technical tools to tune up the tricky track traversing travelling thing, now installing the computational matrix into the rapidly-evolving it-has-stopped-being-a-wagon-now-for-certain, clearly giving it additional properties. "... How do you deal with power? Like. Player power's gonna fade away, but even without them, I'm not... Normal. Having deadly weapons on your person at all times is kind of. Uh. I've been, having difficulties, before I returned. Like-I've been getting jumpy. I, uh, I think I made a few craters because of some twigs cracking underfoot while I was about. Like. That kind of jumpy. I'm, uh, I feel kinda silly for saying this, but I'm kind of terrified. But like, its integrated into, like, my vital organs and my hands now. Like, what do I do afterwards? How have you adapted to it, how do you get around that-that, like, how do you not destroy everything you come across? I... I don't know how. I feel like my player powers help, and Omniglot isn't a loose canon, but I... I don't know how."

"Mechanical improvements complete."

"Oh, good-"

Leah turns to the new vehicle and blinks. It can no longer be said to be a wagon in any way, shape or form. Whatever nonsensical plan Omniglot fed to Leah's arm, it had completely transformed it into a much larger vehicle. Featuring ten seats (more than enough for all participating), a sleek red paintjob with green stripes, somehow all the previous upgrades, and most importantly, in place of four small dinky wheels, two giant concrete/metallic/plastic rollers.

"...Uh, Omniglot, we needed something that enabled us to react to things faster, not a steamroller."

"Accurate assessment. However, steamrollers-or more accurately, 'Road Rollers,' are conceptually imbued with the concept of temporal-spatial manipuation in a non-traversal sense. Combined with on-board computative programming and newly-installed hardware, this new vehichle will now enable a small but noticeable improvement in reaction time and thus ability to react to any and all obstalces that present themselves to you, operator."

Leah blinks.

"... This is some kind of twisted jojo reference isn't it."

"It is somewhat more accurate to say that Jojo's Bizarre Adventures has become so popular that it has imparted these concepts upon reality through sheer popularity, operator."

Leah sighs. "It'll work, right?"

"It will work."

"OK."

tl;dr: Leah has transformed the Red Wagon into the Red Road Roller! Rather than any obvious benefits to defense or a defense against a specific obstacle as a road roller might be inclined to grant, however, this beauty has developed time manipulation powers, enabling the slight slowing of all things; effectively creating a 'bullet time' field. This in turn gives more reaction time to basically everything, enabling a slight boost to all power meant to react to obstacles or attacks. It notably does not boost the Red Road Roller's own attack capabilities.

The Red Tank is now the Armored Red Road Roller! Combined with Piono's parts, you make the BULLET TIME FIELD! While this will not offer protection against the obstacles on your track, attacks from other teams and boarding attempts will be delayed by one turn, giving you time to react! Up to three attacks/boarders at a time can be delayed!

----------

IT IS NOW... TIME... TO... BEGIN!

EVERYONE BOARD YOUR VEHICLES! TAKEOFF STARTS IN 10... 9...


The Players quickly clamber aboard their shiny new Armored Red Road Roller. Considering the (lack of) time you were given, you think you've done decently for yourself! There's enough space inside for everyone. Somebody also installed readouts giving you all kinds of information about your vehicle, as well as cameras giving you a 360-degree view of the outside of the tank.

4... 3... 2... 1... AND...

GO!!!


Immediately, your vehicle blasts off! +10 Units of distance!

IT SEEMS LOSER TEAM IS COMPLETELY BEHIND! THEIR VEHICLE IS FAIRLY WEAK AND SLOW COMPARED TO THE OTHER, MUCH STRONGER VEHICLES! IS THERE ANY CHANCE THEY'LL TURN IT AROUND?!

It's true! The other vehicles seem much better adorned!

AND NOW, OUR OBSTACLES FOR THIS TURN!

RED TEAM FACES... A SHIELD POWERUP! WHEN THEY HIT THIS OBSTACLE, THEIR VEHICLE WILL GAIN A SHIELD PROTECTING THEM FROM DAMAGE FOR ONE TURN!

BLUE TEAM FACES... A SPEED POWERUP! WHEN THEY HIT THIS OBSTACLE, THEY'LL GAIN A PERMANENT +5 UNITS/TURN SPEED BOOST!

GREEN TEAM FACES... A RAVINE! IF THEY DON'T FIND A WAY TO GET ACROSS THE RAVINE, THEY'LL SURELY FIND THEIR ALREADY LIMITED CHANCES OF WINNING PLUMMETING DOWNWARDS!


Up ahead, a short ways on the track, you see a break in the road! There's a giant, jutting hole, about as wide across as the grand canyon! You can't afford to slow down, and its too wide to go around! You'll need to find some way to boost yourself over the ravine, or otherwise get across!

You see the other Players on their Replica vehicles... Each looks like a flatbed truck, allowing the teams easy access to the outside of the vehicles. This turn, the Dark Players will surely try something...

Perhaps a preemptive attack could help! Using 2 actions, you can board another Team's vehicle! Then, you can attack their stuff directly! Attacks launched at long range will only deal half damage - so to deal as much damage as possible, you're best served by getting in close!

----------


THE RACES:


-------------------+++-------------------------------------------------------------------- 20/100

-------------------+++-------------------------------------------------------------------- 20/100

----------+++----------------------------------------------------------------------------- 10/100

RED TEAM:
Valla: 5,000/5,000 HP (countering ability!)
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Replica Truck
Durability: 15,000 HP
Replica Engine: Perfect Condition (+19 Units/turn)(Last-minute speed blast, +10 Distance units once!)
Autoturret: 3,000 HP, 3,000A (automatically fires at an enemy vehicle every turn)
Anti-Boarding Turret Array: 7,500 HP (boarding enemies take 3,000 damage)
Speed: +20 Units/turn


BLUE TEAM:

Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Replica Truck
Durability: 15,000 HP
Replica Engine: Perfect Condition (Decent damage resistance)(+19 Units/turn)
Anti-Vehicle Ballista: 4,000 HP, 5,000A (Needs Player to spend all three actions firing)
Anti-Attack Shield Generator: Perfect condition (reduces long-range attacks to 1/4 damage!)
Speed: +20 Units/turn


YOUR OBSTACLE: GIANT RAVINE!

GREEN TEAM:
Eternalstruggle: 5,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 5,000/5,000 HP
GoldHero101: 5,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 5,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP


VEHICLE:
Armored Red Road Roller
Durability: 6,000 HP
Speedy Antigravity Big Rigs Engine: Perfect condition (+8 speed)(Modest damage resistance)(Clutch boost - get +5 units of distance once!)
Particle shield engine: Perfect condition (weak protection against environmental damage)
Spoiler: 1,000 HP, allows for one emergency turn!
Spinning blades: Deals 1,000 damage to boarders!
Koopa Tower: 3,000 HP, Special: 2,000A long-range attack: 2/2
Bullet Time Field: Holds up to 3 attacks/attackers in place for a turn, granting increased reaction time!
Speed: +10 Units/turn
 
Last edited:
Oh, some big hole in the ground? Whatever.

I attach some plasma booster jets to the bottom of the Armored Red Road Roller, which allow the vehicle to briefly accelerate upwards into the air! Enough of a boost to climb a cliff or jump over a ravine, say.
 
Rooms - I
Action 1-3: I open the white box.

Opening the white box, you find a note inside.

The Red Door is rated Flurple.

Remembering the color of the Legendary Weapons, of Player Power, of the Architects themselves... I open the Box whose color matches that, or is closest.

You open the vaguely pink box.

The rating Nurple is less dangerous than Flurple, but more dangerous than Durple.

The quiet watcher opens the yellow box carefully as he listens for any sign of a threat nearby.

Going silent for a moment... nothing.

There is absolutely no sound at all. Its eerie.

There are less than 7 levels on the urple scale.

I select the eighth box from the top, or to be clearer, the 99ffff box, and open it.

ADDITIONALLY I vote, and initiate a vote, for the usage of Celestial Guidance. what else can we use it on, if anything?

The Blue Door is not rated Durple.

Vote started for usage of Celestial Guidance! Note that it would only guide you through one room.

I open the gray box.

The danger level of the green box is Burple.

I open the cyan-green Box at the end of the list.

The green door is not rated Smurple.

Looking over the boxes, I simply pick out the second to last box and open it.

Opening the green box, you find an empty note!

----------

Silence.


CURRENT ROOM DEPTH: 1

Green Door
Blue Door
Red Door

Table:
The Red Door is rated Flurple.
Box
Box
Box
Box
Box
Box
The Blue Door is not rated Durple.
Box
Box
Box
The rating Nurple is below Flurple on the scale, but above Durple.
Box
The danger level of the green box is Burple.
Box
Box
There are less than 7 levels on the urple scale.
Box
*empty*
The green door is not rated Smurple.

Karpinsky: 5,000/5,000 HP
JOEbob: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
The quiet watcher: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP
 
3x: Blasts of blue lightning leap from Dark Infantryman to Dark Infantryman, with blasts of molecular-level disintegration occurring wherever they strike.

The man bearing the Omega-12 emblem looks at the Dark Infantrymen. "...nope, I think there's still some alive. Go get them!"
 
Valla: Listen. Your promises? They don't mean anything to me.

Valla: I'm my own person! And if I want something, I'll get it myself!

Valla: I will not grow reliant on your alleged generosity! And I'll win this race!
"A bold statement. Bold and also wrong on that last point, as we're about to demonstrate."

ES votes that the Koopa Tower is fired immediately at the Red Team's Replica Truck, specifically if possible their Replica Engine. Slowing them down could prove crucial in the coming time, and better to do it now before their powerup comes into effect.

Meanwhile, he gets to work alongside Amelia, and installs a Ray Shield to supplement the Particle Shield already aboard. Whereas one protects against environmental hazards, the other will mitigate damage dealt. It's also situated notably inside the Bullet Time Field, taking into affect only those attacks not deflected, improving its efficiency.
 
(x1)I prepare a shovel and go to DIG DIGGITY DUG the Ancient Trench some more...
(x2)I Invoke the Solar Flare, and blast some Infantrymen with the Blazing Winds of a star.
 
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