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Defeat The Godmodder

"We're all over 'em! Take the win!"

Expending all my actions and CP, I blaze with void energy. I launch myself into the air and throw out a nova bomb, which slowly homes in on the X-creepers. It slowly, ever so slowly, drifts toward them, before exploding with the power of a dying star.
 
Moniker did you forget I had that Machine buff, and that's why it only added 1% or was it actually meant to only add 1%? Also, the Aragami numbers seem to be off, since it was 100 last turn, and maybe the turn before that.

Using a focused action, I upgrade Excalibur.

(I'm mainly upgrading Excalibur because I don't have a better idea. So if anyone can think of something better, let me know. I'm also reposting this, because I think that is what needs to happen, for it to go into the next update.)

OOCnote: This last "update" was a retcon to the previous update. The proper update should be coming Sunday. Sorry for the delays.
 
Right, the GM's been badly hurt. Time to alpha strike! I order the LIVE Space Station to attack the Pro EMT, with the Engineers buffing it's main weaponry.

I meanwhile focus and also use 6 CP to conjure up a whole bunch of empty building foundations, all around Bob the Builder. Little does he know, I added a little memetic hazard: When Bob looks at the foundations, he realizes: HE. MUST. BUILD! The temptation is irresistible. And what do you know, I left a bunch of blueprints for inoffensive multi-story buildings just lying around. And with that, Bob the Builder goes building a bunch of houses and office buildings! Eventually he's done, but when he goes to admire his work....turns out I've secretly hidden hundreds of tons of TNT under each of the foundations! Which I promptly detonate. Aside from the direct effects of the blast, AND the effects of rubble from all the buildings collapsing onto him, there is also the horrific psychological torment Bob suffers at seeing all his handywork destroyed!
 
[1x] wait a second. We're worried about the people dying from plane collisions or whatever, right? What if we just extend the Stasis machine's saving-people powers to everyone?... except the Godmodder.
I do that, changing the preservation selector code accordingly, then send a magic paper airplane to those 3 players alice saved who were busy with damage control, telling them that it's no longer an issue and explaining why.
[1x] Next up, I walk over to the Stasis machine and set up some protections on it. extra ones. The space it resides in is stabilised dimensionally, shunting damage to it... any tearing in reality, any cracks that might form... into the space around it, instead. the parts outside the defended zone.

[1x] I make a few points of extreme gravity around the nice bed, speeding up time on it without notably affecting the bed itself in other ways. Morpheus will get a full night of sleep, for all I desire their participation.
[1 CP]
When Morpheus wakes up (Or after Morpheus has had more then a week of time-accelerated sleep, (in which case he'll probably sleep forever uninterupted), whichever comes first.),I gesture him over.
"So, when I first made that agreement with you, sacrificing my ability to wield... eh, I forget which weapons. Whatever. Back then, I had a thought."
"We knew, back then, that we were in the 'soul orb', and that the Godmodder got power from it. or we did when i had the thought, anyway"
"But, not much more then that. So what I thought was this:"
"What if I got morpheus, who is not stuck in the Soul orb, to attack the soul orb from the outside?"
"And, because I'm me, I made a game to represent the thing. So, would you like to help out?"

If Morpheus Accepts, I share control of this attack with them. If they refuse, I just do it on my own, i guess.
Additionally, the 'morpheus and I are both in the soul orb' thing is irrelevant in this case because Player release got flipped way back when, with the Godmodder and whatnot, so we can just leave. or send the attacks out and then back in. or something.
[Orb Nightmare] Download Link.
note the game requires Admin to run because, if I'm understanding windows correctly, I haven't registered myself as a game publisher. It doesn't say where to register, so I've no clue how to fix that. anyway...
left for left, right for right, etc.
J to start, R to restart
note: there is only one way to become a cheater cheater pumpkin eater. nothing else will make you a cheater. being a cheater means you are Waluigi. Waluigi.
note2: Several things you can do may seem like bugs. They are almost certainly not bugs. They are features.
Note3: you start with 10 health
Note4: Motion is gradual and accelerates as you hold the buttons. this may take some getting used to.
Note5: The second-last attack is disproportionately hard to dodge unscathed, but generally will not deal more then one damage, so if you're not aiming for a perfect run, you'll be fine anyway.
Note6: There was intended to be a retry or lives limit, with a picture of bars chaining in the Godmodder or something. This is impossible without making text doccuments and i don't know how to do those, so there is no retry limit. I may upload the animated pictures(only contain bars, no 'modder) later.
Note7: This attack is targetting the Soul Orb, and thus the Godmodders power, and not the Godmodder himself. Also, logically,since we're not too close to the edges of the soul orb, we probably wouldn't be hit by any cracks that might be caused, or some such. and everything else can be stasis machine'd.

The pixilated Eyes sort-of represent morpheus. or something.
So... yeah?
 
FOCUS + 7 CP

Time to do some good old-fashioned murderizing.

I reach into a pocket, and pull out a device that would receive a very long description if my fist didn't hide it from view. Part of it, with a similar appearance to a metal tube, slowly projects out.

Something, impossible to describe, (but around the edges where it decays and intersects with this reality there is light) flickers around the end.

Then there is a gun, then the gun folds out, and there is artillery, and then the artillery burns from the inside as the impossibility swells, then there is metaphor made reality, the spirit of iron made manifest, the might of battleships held in one hand.

Then the ground cracks beneath unreasonable weight, the light brightens and time distorts.

Briefly, me, a X-Creeper, and a notable chunk of ground appear to disappear.

We reappear.

Fires burn. Fragmented micro-missiles rain from the sky. Poisons disperse. All around the X-Creeper, a combination of dead zombie-like entities, shattered robots, broken tanks and mecha's of various descriptions, and every method of rendering a building or area inhospitable ever lie broken on the ground.

Briefly, the very Earth roils and issues forth spikes, but none of them reach my target.

The bits of sharp rock currently gradually dissolving into mana suggest such was untrue of the previous 15 salvos.

Then several bathtubs worth (also known as a literal metric ton) of water falls on the X-Creeper, who promptly discovers it's actually diluted hydrochloric acid.

(I teleported in place by the newcomer well before he made his presence clear to everyone else. It seems likely a lot of his attacks will chain off of previous actions.)

Meanwhile, my device sort of folds back in on itself, and disappears up my sleeve.
 
The Heir feels good after all he has done, but he feels he doesn't need what CP he has at this point. Therefore, he begins a simple trick. He pulls that CP in, and makes his own special vial, basing it off the aspect vials. Within it is a touch of time, a bit of breath, a minor segment of mind, and a slight amount of energy made to replicate the signature of the Shadow Agitator. These all are swirled together, with a large part of the aspect Parallel, his aspect, holding it all together. This energy is then tossed back to his past self when he was talking about sprinkiling something on the Shadows. This was it, not the agitator itself. He is saving that in case the only way to save the shadows will only come later, and involves the agitator. Plus, the worst that happens is he can use it to bring them outside the shadow realm. He is a God Tier Heir of Parallel, after all, even before being a Player. Given time to himself, he can likely refill the mind vial off his own natural powers, and use that to heal the shadows. But I digress. Point is, this vial is what was noted as being sprinkled on the Shadows.
 
After a bit more small talk, Sopha finally pushes the blanket off of herself.
"You ready to try and move on your own again?"
"Yeah, I think so. My mind's mostly settled down."
Piono stands up, and gives Sophia a hand, helping her to her feet. She's a bit wobbly, but she focuses a bit and a small mechanical toy soldier appears on the ground in front of her. Looks like her powers are coming back too.
"Alright, alright I'm good. Now we can go back."
"No, Sophia, we're not going back in there. At least, not yet."
"Why not! He's down to one health, we can..."
"He's also pulled out some kind of bullGORILLA gimmick every time we've got him on the run before. He's got a boss left ready to summon at any moment, and probably some other trick of some kind on hand too."
"But"
"We can still help, I just don't want us to be down there until it's actually time to finish. Okay?"
"...How can we help?"
Piono turns her around and points up at the planes floating around in the Hexagonafield. Flashes of power can be seen here and there as the assorted players not currently directly fighting the Godmodder blow massive amounts of energy to work on keeping the planes from colliding in a cataclysmic domino effect of obliterating all reality without the Godmodder even doing it himself.
"oh"
"Yeah. The others have things down there handled right now I think, we can do this while you finish getting your bearing and... and we'll actually have time to catch up."
"I. Yeah, alright."
Sophia breathes deeply and lifts herself off the ground on a pair of conjured angel wings, and turns around to look back down at Piono who has suddenly frozen.
"Piono, are you okay?"
"Yeah, sorry. Give me just a moment. Something I need to take care of."

Piono enters his mindscape once more, shattered pieces of memories he had once discarded but now needs once more float about in the black void. A distance away he can see another place, one for someone else. The source of his power who he talked to recently. The opposing mindscape is very small, and barren. It looks like a small grey room with a weapons rack on one side, and a greatly defaced poster of the Godmodder on another wall.
And floating in front of him is the one he came to confront after feeling the internal temper tantrum coming on.
"What are you doing."
"Leaving the battlefield, you know full well."
"The Godmodder is still alive down there! FINISH THE JOB!"
"Why. Why should I go down there and waste my time finishing a job the others have well in hand?"
"They need us!"
"Need us? When has something we've done seriously changed the tide of battle?"
"In the bank of actions"
"We died. We made a bunch of grand speeches and then got torn a new one. No, strike that. I made a bunch of grand speeches, because at that point you were still content to let me do all your work for you."
"Well the Soulrazer"
"Also not any of our doing. We did a few flashy attacks that ultimately made no difference in the final events of that fight. Everything was done without us ANYWAYS."
"Well we"
"Don't. Say. WE. The only useful thing 'we' did in this entire war was against the Charmzard, everything else was flashy theatrics and reminding the others to work together. And even then it wasn't 'WE'. Don't pretend you contributed to ANY of it."
"I took the fight to Go An Na, when YOU were"
"When I was trying to sort myself out, and don't say you did all the work there, okay? I don't know what it was behind all the nonsense there but I know you haven't got the guts or moxie to do something like that. You don't, and you never have."
"You DARE"
"Yes I dare. In this relationship only one of us needs the other, and it ISN'T me. Maybe I would've disintegrated without player energy however long ago, but I'M the one who's been using it. I'M the one who's been fighting the Godmodder, and I'M the one who actually kept going when all hope seemed lost instead of buggering off to go find some poor schmuck to do my job for me! If the two of us separated, it would be ME holding onto these powers, not the pitiful excuse for a backup fighter bail plan latched onto my head."
The floating spark hovers in the air, growing dimmer and dimmer with every word that comes from Piono's mouth, the force of it shaking the entire mindscape.
"But... but I helped you..."
"No. You wrenched me into doing what you wanted me to. It was what I needed at the time, sure. But to say you came and helped me of your own accord would be a lie."
"You don't know what I..."
"Yes I do. You're that last vestiges of somebody else's power floating with only one direction to it, and all you want is to keep yourself aimlessly pointed in the general direction of the only goal you ever figured out. So now you're nothing left but a shadow in my own mind. I already dealt with one of those before, even if it came pre-designed."
"You still need"
"I don't need to do ANYTHING except stay true to what I fought for. Do you remember the music I used? Way back when the Charmzard was trying to take us all down at once? That phrase should be familiar it was the main song, "What We Fight For" and I remember what I'm fighting for again. I am, and was, fighting for her memory. And now she's back and I don't have to try and honor and old memory I can actually fight for HER again."
"You're really going to let some girl define who you are?"
"...No. Maybe I did once upon a time, when I didn't have a choice. But I've been given that choice, and the definition she gave me helped guide the few things I've done right in my life. I think that's a legacy worth holding onto."
"You"
"I'm not talking anymore. You don't have anything to hold over my head, you don't know anything I don't because you AREN'T anything I'm not. Maybe you were something different before, but now... You're just the empty specter of a story that ended a long time ago."
The spark doesn't say anything. It merely flickers one last time and fades away. A cool wind blows across Piono's mindscape, and the entire scene around and in front of him blows away like dust picked up off the top of a sand dune. Replacing the black void is a valley, once seen in flaming wreckage before, but now beginning to recover. Damaged and blasted mountains can still be seen in the distance, but there is grass now. Plantlife and flickering wisps of memories both good and bad flickering in the fields that have begun to repopulate themselves. Piono looks up at the hazy sky and smiles weakly.
"It's almost over... It's almost over. We just need to survive one last fight."

Back in the 'real world' Piono looks up at Sophia who is staring down at him worriedly.
"Sorry Sophie, just an old weight I had to throw off my shoulders. I'll explain in just a bit."
Piono picks himself up on a swirling vortex of air and jet off into the distance, preparing to use their powers to help the assorted other players try and keep the importing planes from obliterating each other.



And there we have it. Probably a bit abrupt of an ending but...
I finally finished a character arc for one of my DTG characters. Yaaaaaaaaay.
I'm not gonna be making posts in this game for a good while, I'll still be watching and still be in the discord, but right now I'm thinking I probably won't make any posts until the very final moments of the game.
Thanks to everyone else for the wild ride, and thanks to Moniker for GMing it.

You guys keep up the good fight, we got the bad god man on the ropes. We're almost there.
/rpnull
 
ES lashes out with the power of the storm against the Pro EMT, and the last remaining shots of energy shoot through the Builder and both X-Creepers. The Apex Fleet fire on PG any survivors, with priority one being the X-Creepers.
 
Update CLXXVIX (179)
Action 1-3: I spend 4 CP in making this attack while also giving 10 CP to That-Random-Guy. I charge at Pro EMT and proceed to take out my two daggers and make a slash motion. This causes a giant red wave to go by, decapitating most of them. I Proceed to read them the book that lowers brain cells. They lose a whole lot of it and become dumb in the process. This causes them to think that some of their allies in the army are spies, and starts killing each other. I punch the ground, which spawns cyan tentacles which drag the army around and start impaling them.


Shadrix and Asriel keep on clashing. Shadrix needs to find some way to deal with him. Shadrix keeps on buffing his weapons and attacks. Maria coordinates Asriel's attacks so that Shadrix can dodge them. Shadrix managed to deal 200,000 Damage. Shadrix managed to dodge every single attack that Asriel threw at him

Sans and Gaster managed to bring Chara down to enough HP to where he used a pie. Chara starts sweating as he is running low. He manages to deal 9999 Damage to Gaster.


AC

Shadrix HP: 99999999990000 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 646,668‬ ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 4 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999789999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 8 turns to charge)

+10 CP to That_Random_Guy, and 4 CP used on your attack! The EMTs begin reading "The Art of the Deal". Before long, they've lost 70% of their brain cells! 8,500,000 damage! Buff count 3!

EDITED ACTIONS:
Eyowe undergoes a physical transformation immediately after receiving his Trickster Super Mode. It's...a mess. If you were to hire someone to describe Eyowe's appearance with 10 bucks, you'd probably get, "Eyowe, but it looks like he crashed through a candy factory that's making something else that's definitely not candy but still looks somewhat like candy."
------------------------------------
x1 Action:
Eyowe sees the Godmodder at only 1 health, an opportunity to make a name for himself, have an achievement to shove to his enemies' faces, bring honor to his clan, yadda yadda yadda. And so he launches himself towards the Godmodder, ready to give the good ol' one-two to him.

Except, there's a cliff just by the side, and Eyowe trips and falls down it, Rolling Girl meme style.

Upon reaching the bottom of the cliff, Eyowe is struck not with actual physical pain as he should've been. Like, that was a pretty tall cliff he just fell off of. Instead, he just feels the pain of pure failure. With this being a huge blow to his motivation, he leaves the battlefield, probably crying.

10 seconds later, he comes back, not as a combatant, but someone who's just there to give advice to people, as if he's reached some sort of enlightenment. He's already given advice to thousands of people (mostly just background people who don't really play a role in the war) in the span of like .01 second. It's to the point where he's now hailed as the Advissiah...and whoever thought of this horrible amalgamation of a word mix has just been given multiple instances of that sort of look that screams, "I hate how fancy it sounds when it's just 'advice' and 'messiah' mixed together."

In one of the Advissiah's travels, he has picked up a disciple, one who decided to join him after being enlightened of his way. For you see, this individual used to live a life full of hate, anger, and unnecessary destruction, for whenever they would lay witness to anything that displeases them, they would thrash at whatever's the source of their displeasure with only a desire to destroy. But upon meeting Advissiah, they were immediately given a sound advice, something about how "Perfection is not one that can be achieved with mere ease, if it even is possible at all. There will always be a flaw present wherever the eyes can see. However, it is not one's purpose to berate another for the imperfection they bring. Rather, it is more delighting when one reveals the other's flaws and perseveres on helping resolve those flaws. With the other's consent, most importantly." It's probably more convincing and maybe a bit brainwashing when the Advissiah said it.

Upon hearing this advice, the individual was struck with a change of heart, and thus a disciple under Eyowe is born in the individual that is Karen, legendary manager-asker-forer. May she ask for the manager so she can provide constructive criticism.

The age of the Advissiah lasted for literally just a minute before Eyowe got bored of it and came back to the battlefield as a combatant. But to Karen, the advice she has been given is one she will uphold.

...so that story goes, but in the true actual actuality of a plot twist, the "enlightened" Karen is something of an android whose memory is to be implanted onto the actual Karen, who wasn't actually enlightened by the advice and thus had to be kidnapped so the memory and personality of the "enlightened" Karen can be implanted on her.

And so, hopefully, the "enlightened" Karen has been implanted on the real Karen, and the latter is put back on the field.

"May she ask for the manager so she can provide constructive criticism" indeed.

Intended Action Effect: Boost Karen's chance to buff over debuffing and instakilling.
----------------------------------------------------------------------------------------------------------------------------------------
x2 Action:
Eyowe walks over to the PG side, whips out a can of spray paint from somewhere unspeakable, and starts spray painting something on the ground. Whatever it is, no one, regardless of who they are and of how much they don't care about the rules, should ever interrupt anyone from spray painting. It's just the unspoken rules, man. Because of that, everyone in the PG side can only watch as Eyowe spray paints something on their not-lawn.

Whatever it is that Eyowe's spray painting, it sure is big enough to use up the entire ground on the PG side.

Eyowe finally finishes and is immediately flung away from the PG side and back into the AG side by a catapult flung by a second catapult flung by a third catapult and so on. The PG side then checks on what it is that Eyowe spray painted. Is it fancy graffiti? A demonic pentagram? Something R-rated? Apparently, this new work of Eyowe's is none of those. Well, maybe it can be counted as graffiti, if you count something that looks like he just took a pencil and paper and dragged the pencil's tip on the paper with no actual plans on what to draw and so he ended up with paper that's basically been scribbled upon. He was probably just screaming about nothing in particular inside his head. Actually, that one art connoisseur the PG side hired just to check on this art can confirm that, indeed, Eyowe was just screaming, pretty loudly actually, inside his head as he was spray painting, so "spoke" Eyowe's work of art.

Everyone on the PG side returns back to their post, but not before paying the art connoisseur, who then leaves the battlefield. Or at least that's what should've happened, but as the connoisseur was walking away, he happens to trip upon something on the ground, immediately dying upon making impact to the ground headfirst. Everyone on the PG side saw this and are all alarmed by it. Everyone's suspicions immediately outed Eyowe's spray painting as the culprit, and as such they get to work on removing it. They didn't really care if it's probably some inches high enough to cause people to tumble over them or something like that that's causing people to trip, they WILL remove that thing.

Removing Eyowe's spray painting was...actually pretty easy. Didn't even take them a tenth of a turn to remove it. Some of them did trip in the process, but really, dying from tripping isn't actually THAT common of a phenomenon, as such there were no more casualties from tripping after the art connoisseur's. Everyone on the PG side returns back to their positions.

...except, one of them tripped. Then another one goes down. Everyone else looked at the two who tripped, whose identities will not be revealed as to not shame them any further, because, in the past few minutes, tripping has somehow gained a boost in its shaming power, enough to equal being caught naked on public twice. They then notice that the ground still feels trippable despite having removed Eyowe's spray painting. They brainstorm on how it is still so, and they all arrive at the conclusion that it's just the spray painting's particles that's causing them to trip. They estimate that it'll be gone in a few turns, so they'll just have to be careful to not trip because tripping is now as shameful as a supervillain being defeated by an average person simply because said average person managed to catch the supervillain naked, take pictures of them being naked, and then blackmail them into giving up with said pictures.

The twist? Eyowe's spray painting isn't actually the culprit behind the trippings. He literally was just spray painting on the PG's turf because that's what he felt like doing. He didn't even have an ulterior motive in doing so.

Actually, the true culprit of the trippings were these things called tripbugs which are invisible insects that would cause whoever they bite to trip over if they aren't careful enough. As to how they got in the PG's turf, Eyowe was carrying multiple invisible jars of these invisible bugs while he was spray painting. Of course, they were all dropped and broke on the ground when Eyowe was being flung by flung catapults. Why was he carrying the jars in the first place? He doesn't even know. It actually has nothing to do with him screaming inwardly though.

So now, in order to not trip and bring shame to their clan, everyone on the PG side would have to stop whatever it is they're gonna do whenever they feel like they would trip.

Intended Action Effect: Causes PG entities to have a percent chance of cancelling their action for a turn.
------------------------------------
And just when people think that Eyowe's done doing things this turn,

1 CP Action:

He calls to attention that among Bob the Builder's things are his definitely sentient construction vehicles, which he considers his friends. With Ranger_Strider's action this turn being that they're gonna set Bob's things on fire, this should include the Bob's construction vehicle friends, which should deal extra psychological damage to him.

Karen's original personality and implanted personality begin fighting! Karen's buff/debuff/kill ratio is now significantly more in your favor!

The PG entities begin hunting down the Tripbugs! They should find them all, but not before at least 6 of them trip and completely lose their turn! For this turn and the next, three PG entities will randomly trip and fall!

Ranger_Strider's action this turn will be buffed by 1 CP!

2x Square Tassadar's A power
1X charge
Orders, Tassadar use laser incision on a creeper

Tassadar receives a power squaring! He will do as you say!

The quiet watcher sighs from where he was standing, inside the True Tank where he had been for the past three turns, while loading the Antimatter bullet into his pistol. He wasn't going to enjoy what he was about to do.

He appeared behind the Godmodder and gave him a light push (-5 CP), making him slide into the entrance to the realm of Obstacles due to not expecting that. As this was done with the intent to keep him safe, the Godmodder couldn't stop himself from getting shifted into that realm due to the True Tank working to keep him safe. It wasn't going to be for very long, likely only one moment, but that was all that the quiet watcher really needed to pull what he was about to do off.

He drew his pistol, spinning around for a moment as he tried to decide what to shoot. As he did so, (-5 CP) a seemingly infinite number of guns were trailing behind the original, all pointed outwards at the numerous parts of the room he was within. His Stand, [MINOR MINNIE], shifted a layer of gravity around him to face outwards, ensuring that nothing was going to stop what was about to happen as it bent gravity in a manner that prevented portals from being generated or opened within the room, taking great care to avoid sealing the previous portal now many floors above him as he pulled the trigger.

The Antimatter bullet isn't, by conventional terms, a normal bullet. It only held its form due to the immense amount of dimensional folds holding it in that form, for the amount of Antimatter held within was more than enough to erase an entire realm by itself. as such, when he pulled the trigger to his pistol and fired the bullet, (-5 CP) it only fired roughly the amount of antimatter that would make up a standard nine-millimeter round. As that round left every one of the trailing guns, each holding such a small section of Antimatter that was channeled through all of the sheer number of rounds fired in the single moment, He threw up his dimensional portals all around the True Tank, all of which were directed inwards, including from below and above.

The resulting detonation shook the fabric of reality as the True Tank ceased to be, both from the touch of the Antimatter bullet and from the resulting generation of pure explosive energy within its heart that echoed out from where it reacted.

EDIT: Due to Retcon, this is no longer a valid action set. As such, another action will be chosen later.

Hey, since you haven't made a new post yet, you can do 6 actions this coming turn instead of 3. Apologies for the retcon nullifying this action. The attack can still be repurposed against a different enemy, though!

I have been working on a CP fueled bomb since at least a dozen of turns ! If it were to be fueled by that crystal, it would definitely harm the godmodder !

1. I put my bomb in a nice package (95% complete)
2. IT
IS
DONE. (100% complete) (I just finish building it I don't detonate it yet.)


By the way, is the descended status of the godmodder a bad thing or not ?

You complete the BOMB!

This BOMB is radiating extreme power. It could surely one-hit-kill any Entity it was used on. Damaging the Godmodder might be more difficult, but it could definitely aid in an attack on the Godmodder.

Valla: Can I borrow that BOMB?

(You shouldn't let Valla borrow the BOMB.)

(OOC: Alastair Dragovich answered it really well, Descended gives the Godmodder 5 actions as opposed to the 2 his merged self normally has.)

Ultimo Durana: 77 Energy Left

3 ACTION FOCUS - OFFERING: After exiting my SUPER FORM, I fall to the ground, and take the Callback Greatsword from my inventory. "If anyone hears me, I have this! Maybe... the power of a sword from close to the very start of this forum game is the Deus Machina we need!" I offer it to any player who can use it.

You toss the CALLBACK GREATSWORD into the main Player Inventory, giving it a big buff with your actions in the process! Surely it can be used for something excellent!

So, blatant cheating, manipulation of time... I'd say we need to do something equally cheating.

Free Action: I taunt the Godmodder about the Sealed Charmzard. Oh, Verraad, how would you like it if we brought back your Sealed Boss (technically our ally in its Sealed phase), and just mind-controlled your whole tank. Then we'd be invincible, and your army would be belong to us. It's a good thing no one thought of that idea, but oh wait, I just figured it out!

(if Alice does not receive this, I use the previously-established free player communication to inform Xerath about the Godmodder's misleading play).

Action 1: Unfortunately, the Shadow Realm portal closed before I could take advantage of the opportunity to start liberating more shadows. So, I'll have to do something else.

Rocks don't have anti-teleportation defenses. Not like I couldn't get through anti-teleportation defense s anyways, but they don't have those.

A quick scan using all of my enhanced senses reveals everything buried in and underneath the rock formation that isn't a rock. Wormholes open around those things, teleporting them out of the rocks and into my inventory.

Then, I begin negotiating with Valla, seeing what she's willing to give us in exchange for the pieces that she needs.


Action 2+3: Charge 2 CP.

You teleport a few of the rocks away! It looks like the hole Valla's trying to get into is still about 95% covered.

Valla: Hmm... What I'm willing to give you...

Valla: Well, I don't like to make promises, since they restrict my freedom, but... it might be worth it in this case...

Valla: Okay. I'll tell you the secret of how I got my dodge rate this high if you do all the work and dig this thing out of the ground for me!


With the aid of Rotaz and the Hellfire Crystal Golem (aka their actions this turn), I create a unique tracking device. Through examining the quantum signature of the material inserted into it and scanning for the matching signatures, this tracker is rather handy. It does require existing samples of whatever it is supposed to detect and it prefers the beeping equivalent of 'hot and cold' but such limitations must be accepted. How fortunate I just found a few stray shards of Lithium to let my search for the Tree of Lithium to continue! Naturally, though, I do make sure to look up occasionally in case the Tree of Lithium is floating. (x1)

Pulling out a magnifying glass I examine the rock formation Valla is trying to destroy. Note pad in hand and a pen floating in a telekinetic grip, I take note of the rock formation's appearance and material. A few swings of a sledgehammer and a book on material properties help me understand its composition and general durability. A chisel lets me collect miniscule samples of the rock itself. An undead miner appears to offer up their centuries of experience in regards to rocks as they examine the rock formation before them. An online class for rock telepathy lets me attempt to communicate with the rock. By the end of this, I will understand this rock. Anything requiring such a mighty bomb surely will be useful when researched. I mean, I've researched stranger things in the pursuit of buffs and enhancements. (x1)

By teaching the Servitors a complex series of dance moves, I inadvertently give them one auto-dodge. (x1)

Oh, Mark III Tactical Flashbang? If no one has used the Well of Radiance yet, go stand there.

Your detector takes the few stray shards of Lithium, and you continue using it to hunt for the Tree of Lithium! You find the occasional stray shard in one particular location - right where the Sphere was a while ago. Other than that, your detector reveals that there is absolutely no Lithium for miles around. Hmm...

You UNDERSTAND the rock Valla's trying to break, and share your knowledge with the other Players. It appears to be made of some kind of super-special ultra-hard-to-break material that's really difficult to break without giant bombs. Future breaking efforts by the Players will be 50% more effective! Now it's a base of +7.5% breakage per action invested instead of +5%!

Servitors given an attack shield! Auto-dodges and last-chance saves cost focused actions now due to being really powerful.

(x3)I go up to the Machine....let's do this...
Utility:Everything

SUPER MODE ACTIVATED! UTILITY + EVERYTHING! You get the Oh No supermode!

Whatever you do, do NOT use the Oh No supermode!

Entity Orders: Tank! One attack on the Pro EMT, overkill onto one of the X-Creepers! Second attack on that same X-Creeper!
Soulrazers, annihilate the other X-Creeper!

+3 CP

Another person mentioned that it may be better to save the Soulrazers, so you'll hold off for the moment.

FOCUS!
I sigh.... and then spend my turn lighting up napalm on Bob the Builder's things. Can't let him have nice things now can we?
Push on comrades! We are almost there!

1 extra action powers up your attack!

Bob the Builder falls down crying! Not his THINGS! His nice TV... his fancy bed... his smart fridge... his Alexa! Those things are WHY he builds!

NOOOOOOOOOOO!!!!

5,000,000 damage!

Buff count 6!

Moniker did you forget I had that Machine buff, and that's why it only added 1% or was it actually meant to only add 1%? Also, the Aragami numbers seem to be off, since it was 100 last turn, and maybe the turn before that.

Using a focused action, I upgrade Excalibur.

(I'm mainly upgrading Excalibur because I don't have a better idea. So if anyone can think of something better, let me know. I'm also reposting this, because I think that is what needs to happen, for it to go into the next update.)

Ah - The New Soulrazer Army isn't really a regular entity, so it isn't quite as affected by the powers of your machine buff.

You upgrade EXCALIBUR! This upgrade takes effect at 5x normal power, being like you infused 15 actions into it - but only when Excalibur is used for direct attacks on foes!

And now... it comes full circle.

Piono cheers along with the others as almost the entirety of the Godmodder's plan, his scheme and ace cards all obliterated in a series of actions prepped by Piono and others, and carried out by Alastair and Ender in particular. All at once, the battle has turned. The Godmodder will soon be defeated. Once and for all.
Cera returns from the Plane of Obstacles only for the Yoreblade to be destroyed by the Godmodder as he does so, only for Alastair to destroy the Tank's final phase anyways. The Godmodder takes hit after hit after hit, blow after blow rains down on him and his goals. While the Armies themselves still remain a potential threat... they likely won't for much longer. With only 7 waves remaining after the current one and the Godmodder knocked down enough pegs to make taking down the next 2 quite easy... well, the battle may not be won yet. But it is effectively. Piono steels himself, in the coming rounds he'll have to...
His train of thought is immediately derailed as Ender returns from the Shadow Realm.

Somewhere, deep inside Piono's soul, something breaks, something shatters. A veneer pulled over feelings and self to become a weapon, terrible and honed, straight at the Godmodder. Like an arrow of vengeance to pierce Verrad's blackened heart.
But things change stanford pines... and sometimes they change very, very quickly.

Piono walks over to the Godmodder. Something is different in his eyes, again. The cold steel in them when he left his ultimatum hanging in the air at the start of the tribulation quite clearly gone.
"Hello Verrad. I was planning on waiting to deliver my scathing demolition of your character, motives, and self righteous confidence in your own lack of abilities until after we'd finished force feeding you your own plot schematics...
But I've got something more important to do now. I think the others can finish demolishing you and your insufferable machinations without me.
Before I go though...
I told you. WE told you. A promise was made to put your head on a metaphorical pike before everything came to a conclusion.
That is a promise that will NOT be broken.
Good bye, and good riddance.
"

And then he's gone, a mad dash for the exit of the tribulation tunnel with a bare moment taken to throw all three of this round's actions at other players: one to karpinsky, one to alastair, and one to ender_smirk. Do with these bits of CP as you will.

At the exit of the tribulation tunnel, Sophia sits curled up with a blanket wrapped around herself. A mug of hot coffee held in front of her face, undrunk. She's been through a lot, and she has no idea what she's going to do next. She was dead... and then not dead? Except, except she was still dead. She'd only been saved from being a shadow, she was still technically dead wasn't she...
She was... She wasn't sure what she was. She'd been an empty husk until just a few minutes ago, having actual thoughts again was... new. Well, not new. But it was difficult to readjust to.
It was something she shouldn't be able to readjust to.
If only... If only she had...
"Sophie?"
Sophia jumps and looks up, then jumps backwards again when her mug of coffee splatters across her leg. She clutches at her leg when a familiar hand reaches down and brushes over it, clearing away the stains and burns all at once.
She looks up and sees a familiar pair of glowing eyes staring back at her. She knows those eyes. Even if her mind hasn't finished reorganizing itself, this is one face that she could never forget.
"P...Piono?"
She's suddenly wrapped in a tight hug. Even with the overwhelming wave of emotions engulfing her, it doesn't take long to hug back.
"I thought I was never going to see you again..."
"I... I was certain I wouldn't..."
The two lean back. An unexpected reunion to say the least, but a happy one.
"I... sorry I..."
"Need some time to rest? You were twice-dead for... I don't know exactly. A long time."
"Yeah... I... Do you have any..."
Piono nods, and conjures a small music player, and sets a song playing on it.
"I... I don't..."
Piono wraps the blanket back around her and sits next to her, staring off into the distance.
"This was your favorite song. It's called 'Vagrant Song' and you said you found it in an old cache of ancient Earth media, from before the big internet crash."
"..."
"Whenever you got a moment to rest, whether it was the Godmodder disappearing on one of his mysterious errands or just tinkering with a new summon, you'd turn on your music. And you'd always listen to this song before you turned on shuffle. Every time, without fail."
"Yeah..."
"Do remember when I asked you why you like it so much?"
Sophia laughs a little bit, still weak but getting stronger.
"Yeah. I told you it reminded me of someone, but never who."
"Think you can tell me now? We've both died twice each now I think it's about time you shared before something happens and we wind up making it three."
"Wait hold on you"
"I'll explain that later, once you've recovered. I've got a lot of stories to share."
"Now hold on you can't just"
Piono pokes her cheek.
"Yes I can. Your powers haven't recovered yet."
Sophia sighs and leans against him.
"You know you don't have to protect me anymore..."
"I beg to differ, I think I need to protect you more now than ever. You already died once on my watch it's NOT happening again."
"...alright. You wanted to know who it reminds me of?"
"Mhm."
"My brother. He was into old stuff, music and video games. He managed to scavenge up an old copy of the entire Steam games library from just before the great crash. This song is from one of the games he shared with me."
"Your brother? Edison?"
"Yeah, the one who died when... when the Godmodder flattened New New Tokyo."
"...I'm sorry Sophie."
"It's okay. At least I'm not dead too."
"Now that's a bold-faced lie."
"Shush."

Part 2 to come in a later post.

Sniff...

I take a moment to smile sadly.

"Vagrant's Song... it's nice."

I didn't mean to spy. But music has always resonated with me. Somehow, it connected their conversation to my ears. And Sophia's backstory...

I clutch my chest and sob.

"Ha... ha... how familiar..." I stare at my hand, wet with tears. "Why does it hurt? My family didn't die here. So why..."

I let out a long, shuddering breath. I deny nothing of my feelings. I let them flow freely and easily.

Finally, I admit to myself the truth. MY Truth.

"...Because they might as well have. Ever since I was dragged into that one Godmodder fight, I lost my family. At the time, I was too busy fighting to give it much thought. Then, in the pits of despair, my shame and guilt drowned everything else out. When I denied myself..." I look up at the sky, a sad, lopsided smile on my face. "I gained closure, oddly enough. It gave me closure to something I didn't know I needed closing."

I proceed to make gravestone markers, and marked the names of my family, my friends, the Living Junkyard, and the Player Killer. I then offer an apology. I remember now, that the Player Killer wanted to put Player killing behind him.

"Sorry for spitting on your moment of redemption."

Now... now I needed to do something. I walk and walk and walk....

Until I reach Valla. I sit down next to her, and begin to talk without looking at her.

"You know.... being asleep is really boring. You'd be bound to the world of dreams." I said casually. "I mean, unless one had powers to look out beyond one's own dreams. And knowing you, you probably cottoned on to some trick to work around the Godmodder sapping your powers. So..."

I contemplated my next words for a few moments.

"You hold freedom in the highest regard. So... if you feel like it... can you free me from something?" I finally turn to Valla. "I want to be free of this need to know how I ended up in the Godmodder's soul prison. And my only key to that is knowing how - for me, at least."

As I wait for her to respond, I use my Actions to examine the rock Valla was trying to blow up, and the object she was trying to reach by doing so.

==============================

Free Action: Ask Valla for how I ended up in the Godmodder's Soul Prison. Well, I let her know that telling me was an option she had, to choose freely if she wanted to.
FOCUS Action: Figure out what Valla wanted with the Rock and Object behind said rock.

...Wait, isn't MAVERICK still active?

Valla: Hmm... freedom...

Valla: My method of being free from things is to stop worrying about them! By only focusing on what's going on now, you can be totally free of everything that happened in the past!

...That wasn't as helpful as you'd hoped. Or, was it? Hmm... well, it's possible you could use your Player powers to simply conjure something that can view (but not change) the past, and play back your own history.

You study the rock, adding more onto CaptainNZZZ's studying. Now each action will give +10% uncovering!

Valla: That thing? Behind it is component 2 of 3 of the Power Lock. A legendary artifact capable of holding your Power level at one point forever and protecting it from change!

Valla: It makes you immortal, and a whole bunch of other stuff... it is in essence the most overpowered thing to ever exist ever. I believe the second component I needed was the Ore of Orichalcos. Or some name like that.

Valla: It's definitely in this rock!


Indeed, Maverick is still active. For one more turn, now.

"We're all over 'em! Take the win!"

Expending all my actions and CP, I blaze with void energy. I launch myself into the air and throw out a nova bomb, which slowly homes in on the X-creepers. It slowly, ever so slowly, drifts toward them, before exploding with the power of a dying star.

The power of a Dying Star atomically obliterates the X-Creepers, before collapsing into a black hole and pulling every atom that ever composed them inside! 2,500,000 damage to both creepers! Buff count 9!

Right, the GM's been badly hurt. Time to alpha strike! I order the LIVE Space Station to attack the Pro EMT, with the Engineers buffing it's main weaponry.

I meanwhile focus and also use 6 CP to conjure up a whole bunch of empty building foundations, all around Bob the Builder. Little does he know, I added a little memetic hazard: When Bob looks at the foundations, he realizes: HE. MUST. BUILD! The temptation is irresistible. And what do you know, I left a bunch of blueprints for inoffensive multi-story buildings just lying around. And with that, Bob the Builder goes building a bunch of houses and office buildings! Eventually he's done, but when he goes to admire his work....turns out I've secretly hidden hundreds of tons of TNT under each of the foundations! Which I promptly detonate. Aside from the direct effects of the blast, AND the effects of rubble from all the buildings collapsing onto him, there is also the horrific psychological torment Bob suffers at seeing all his handywork destroyed!

ALPHA STRIKE!

Bob collapses to his feet, partially due to his emotional suffering, and partially out of massive amounts of rubble falling onto him. First, his nice things... and now... and now... and now...

Bob the Builder doesn't yell. He doesn't scream. He simply puts his head in his hands. And starts crying.

11,000,000 damage! Buff count 12!

[1x] wait a second. We're worried about the people dying from plane collisions or whatever, right? What if we just extend the Stasis machine's saving-people powers to everyone?... except the Godmodder.
I do that, changing the preservation selector code accordingly, then send a magic paper airplane to those 3 players alice saved who were busy with damage control, telling them that it's no longer an issue and explaining why.
[1x] Next up, I walk over to the Stasis machine and set up some protections on it. extra ones. The space it resides in is stabilised dimensionally, shunting damage to it... any tearing in reality, any cracks that might form... into the space around it, instead. the parts outside the defended zone.

[1x] I make a few points of extreme gravity around the nice bed, speeding up time on it without notably affecting the bed itself in other ways. Morpheus will get a full night of sleep, for all I desire their participation.
[1 CP]
When Morpheus wakes up (Or after Morpheus has had more then a week of time-accelerated sleep, (in which case he'll probably sleep forever uninterupted), whichever comes first.),I gesture him over.
"So, when I first made that agreement with you, sacrificing my ability to wield... eh, I forget which weapons. Whatever. Back then, I had a thought."
"We knew, back then, that we were in the 'soul orb', and that the Godmodder got power from it. or we did when i had the thought, anyway"
"But, not much more then that. So what I thought was this:"
"What if I got morpheus, who is not stuck in the Soul orb, to attack the soul orb from the outside?"
"And, because I'm me, I made a game to represent the thing. So, would you like to help out?"

If Morpheus Accepts, I share control of this attack with them. If they refuse, I just do it on my own, i guess.
Additionally, the 'morpheus and I are both in the soul orb' thing is irrelevant in this case because Player release got flipped way back when, with the Godmodder and whatnot, so we can just leave. or send the attacks out and then back in. or something.
[Orb Nightmare] Download Link.
note the game requires Admin to run because, if I'm understanding windows correctly, I haven't registered myself as a game publisher. It doesn't say where to register, so I've no clue how to fix that. anyway...
left for left, right for right, etc.
J to start, R to restart
note: there is only one way to become a cheater cheater pumpkin eater. nothing else will make you a cheater. being a cheater means you are Waluigi. Waluigi.
note2: Several things you can do may seem like bugs. They are almost certainly not bugs. They are features.
Note3: you start with 10 health
Note4: Motion is gradual and accelerates as you hold the buttons. this may take some getting used to.
Note5: The second-last attack is disproportionately hard to dodge unscathed, but generally will not deal more then one damage, so if you're not aiming for a perfect run, you'll be fine anyway.
Note6: There was intended to be a retry or lives limit, with a picture of bars chaining in the Godmodder or something. This is impossible without making text doccuments and i don't know how to do those, so there is no retry limit. I may upload the animated pictures(only contain bars, no 'modder) later.
Note7: This attack is targetting the Soul Orb, and thus the Godmodders power, and not the Godmodder himself. Also, logically,since we're not too close to the edges of the soul orb, we probably wouldn't be hit by any cracks that might be caused, or some such. and everything else can be stasis machine'd.

The pixilated Eyes sort-of represent morpheus. or something.
So... yeah?

The Stasis Machine blocks you. "ERROR: OVERLOAD RISK TOO HIGH TO CONTINUE"

Stasis Machine defenses modestly increased!

Morpheus gets a full night's rest!

The Godmodder's Soul Orb is under direct attack!

The Godmodder: Okay. JOEbob. You need to stop that right now.

The Godmodder: Imagine if you actually dealt damage to the Soul Orb. That would hurt everyone inside.


The Godmodder's Soul Orb has taken some damage! I beat the game, but - not flawlessly. At some point in the future, the Godmodder will attempt to use his power to do something important and fail!

FOCUS + 7 CP

Time to do some good old-fashioned murderizing.

I reach into a pocket, and pull out a device that would receive a very long description if my fist didn't hide it from view. Part of it, with a similar appearance to a metal tube, slowly projects out.

Something, impossible to describe, (but around the edges where it decays and intersects with this reality there is light) flickers around the end.

Then there is a gun, then the gun folds out, and there is artillery, and then the artillery burns from the inside as the impossibility swells, then there is metaphor made reality, the spirit of iron made manifest, the might of battleships held in one hand.

Then the ground cracks beneath unreasonable weight, the light brightens and time distorts.

Briefly, me, a X-Creeper, and a notable chunk of ground appear to disappear.

We reappear.

Fires burn. Fragmented micro-missiles rain from the sky. Poisons disperse. All around the X-Creeper, a combination of dead zombie-like entities, shattered robots, broken tanks and mecha's of various descriptions, and every method of rendering a building or area inhospitable ever lie broken on the ground.

Briefly, the very Earth roils and issues forth spikes, but none of them reach my target.

The bits of sharp rock currently gradually dissolving into mana suggest such was untrue of the previous 15 salvos.

Then several bathtubs worth (also known as a literal metric ton) of water falls on the X-Creeper, who promptly discovers it's actually diluted hydrochloric acid.

(I teleported in place by the newcomer well before he made his presence clear to everyone else. It seems likely a lot of his attacks will chain off of previous actions.)

Meanwhile, my device sort of folds back in on itself, and disappears up my sleeve.

The X-Creeper is thrown down on the ground, roasted horribly by the awesome power of this obscene attack! 12,500,000 damage! Maybe using every method EVER of destroying a building was a bit much. Getting hit nearly infinite times was just mean.

Buff count 15!

My actions are pretty much the same even after retcon

Also exams going on i might miss few updates
So if i don't come online
My cp and all will go to Alastair

Okay, duly noted.

SUPER MODE ACTIVATED! UTILITY + ORDER & CHAOS! You get the TEMPEST Super Mode!

(Utility was automatically selected as primary word was unselected)

Using 2 proper actions per turn, you can cast TEMPEST on any non-Boss non-Elite entity, and it has a 50% chance of either fully healing or instantly killing it!

The man ostensibly a member of Mobile Task Force Omega-12 "Achilles' Heels" charges 3 CP, slightly disoriented.
The Heir feels good after all he has done, but he feels he doesn't need what CP he has at this point. Therefore, he begins a simple trick. He pulls that CP in, and makes his own special vial, basing it off the aspect vials. Within it is a touch of time, a bit of breath, a minor segment of mind, and a slight amount of energy made to replicate the signature of the Shadow Agitator. These all are swirled together, with a large part of the aspect Parallel, his aspect, holding it all together. This energy is then tossed back to his past self when he was talking about sprinkiling something on the Shadows. This was it, not the agitator itself. He is saving that in case the only way to save the shadows will only come later, and involves the agitator. Plus, the worst that happens is he can use it to bring them outside the shadow realm. He is a God Tier Heir of Parallel, after all, even before being a Player. Given time to himself, he can likely refill the mind vial off his own natural powers, and use that to heal the shadows. But I digress. Point is, this vial is what was noted as being sprinkled on the Shadows.

You roughly replicate the Shadow Agitator, or something that functions similarly even if it doesn't have any of the Shadow Agitator's special properties. Dropping it in where the Shadows are, you hope, desperately hope against hope, that the swirling essences can restore them, even the tiniest bit. Maybe...

After a bit more small talk, Sopha finally pushes the blanket off of herself.
"You ready to try and move on your own again?"
"Yeah, I think so. My mind's mostly settled down."
Piono stands up, and gives Sophia a hand, helping her to her feet. She's a bit wobbly, but she focuses a bit and a small mechanical toy soldier appears on the ground in front of her. Looks like her powers are coming back too.
"Alright, alright I'm good. Now we can go back."
"No, Sophia, we're not going back in there. At least, not yet."
"Why not! He's down to one health, we can..."
"He's also pulled out some kind of bullGORILLA gimmick every time we've got him on the run before. He's got a boss left ready to summon at any moment, and probably some other trick of some kind on hand too."
"But"
"We can still help, I just don't want us to be down there until it's actually time to finish. Okay?"
"...How can we help?"
Piono turns her around and points up at the planes floating around in the Hexagonafield. Flashes of power can be seen here and there as the assorted players not currently directly fighting the Godmodder blow massive amounts of energy to work on keeping the planes from colliding in a cataclysmic domino effect of obliterating all reality without the Godmodder even doing it himself.
"oh"
"Yeah. The others have things down there handled right now I think, we can do this while you finish getting your bearing and... and we'll actually have time to catch up."
"I. Yeah, alright."
Sophia breathes deeply and lifts herself off the ground on a pair of conjured angel wings, and turns around to look back down at Piono who has suddenly frozen.
"Piono, are you okay?"
"Yeah, sorry. Give me just a moment. Something I need to take care of."

Piono enters his mindscape once more, shattered pieces of memories he had once discarded but now needs once more float about in the black void. A distance away he can see another place, one for someone else. The source of his power who he talked to recently. The opposing mindscape is very small, and barren. It looks like a small grey room with a weapons rack on one side, and a greatly defaced poster of the Godmodder on another wall.
And floating in front of him is the one he came to confront after feeling the internal temper tantrum coming on.
"What are you doing."
"Leaving the battlefield, you know full well."
"The Godmodder is still alive down there! FINISH THE JOB!"
"Why. Why should I go down there and waste my time finishing a job the others have well in hand?"
"They need us!"
"Need us? When has something we've done seriously changed the tide of battle?"
"In the bank of actions"
"We died. We made a bunch of grand speeches and then got torn a new one. No, strike that. I made a bunch of grand speeches, because at that point you were still content to let me do all your work for you."
"Well the Soulrazer"
"Also not any of our doing. We did a few flashy attacks that ultimately made no difference in the final events of that fight. Everything was done without us ANYWAYS."
"Well we"
"Don't. Say. WE. The only useful thing 'we' did in this entire war was against the Charmzard, everything else was flashy theatrics and reminding the others to work together. And even then it wasn't 'WE'. Don't pretend you contributed to ANY of it."
"I took the fight to Go An Na, when YOU were"
"When I was trying to sort myself out, and don't say you did all the work there, okay? I don't know what it was behind all the nonsense there but I know you haven't got the guts or moxie to do something like that. You don't, and you never have."
"You DARE"
"Yes I dare. In this relationship only one of us needs the other, and it ISN'T me. Maybe I would've disintegrated without player energy however long ago, but I'M the one who's been using it. I'M the one who's been fighting the Godmodder, and I'M the one who actually kept going when all hope seemed lost instead of buggering off to go find some poor schmuck to do my job for me! If the two of us separated, it would be ME holding onto these powers, not the pitiful excuse for a backup fighter bail plan latched onto my head."
The floating spark hovers in the air, growing dimmer and dimmer with every word that comes from Piono's mouth, the force of it shaking the entire mindscape.
"But... but I helped you..."
"No. You wrenched me into doing what you wanted me to. It was what I needed at the time, sure. But to say you came and helped me of your own accord would be a lie."
"You don't know what I..."
"Yes I do. You're that last vestiges of somebody else's power floating with only one direction to it, and all you want is to keep yourself aimlessly pointed in the general direction of the only goal you ever figured out. So now you're nothing left but a shadow in my own mind. I already dealt with one of those before, even if it came pre-designed."
"You still need"
"I don't need to do ANYTHING except stay true to what I fought for. Do you remember the music I used? Way back when the Charmzard was trying to take us all down at once? That phrase should be familiar it was the main song, "What We Fight For" and I remember what I'm fighting for again. I am, and was, fighting for her memory. And now she's back and I don't have to try and honor and old memory I can actually fight for HER again."
"You're really going to let some girl define who you are?"
"...No. Maybe I did once upon a time, when I didn't have a choice. But I've been given that choice, and the definition she gave me helped guide the few things I've done right in my life. I think that's a legacy worth holding onto."
"You"
"I'm not talking anymore. You don't have anything to hold over my head, you don't know anything I don't because you AREN'T anything I'm not. Maybe you were something different before, but now... You're just the empty specter of a story that ended a long time ago."
The spark doesn't say anything. It merely flickers one last time and fades away. A cool wind blows across Piono's mindscape, and the entire scene around and in front of him blows away like dust picked up off the top of a sand dune. Replacing the black void is a valley, once seen in flaming wreckage before, but now beginning to recover. Damaged and blasted mountains can still be seen in the distance, but there is grass now. Plantlife and flickering wisps of memories both good and bad flickering in the fields that have begun to repopulate themselves. Piono looks up at the hazy sky and smiles weakly.
"It's almost over... It's almost over. We just need to survive one last fight."

Back in the 'real world' Piono looks up at Sophia who is staring down at him worriedly.
"Sorry Sophie, just an old weight I had to throw off my shoulders. I'll explain in just a bit."
Piono picks himself up on a swirling vortex of air and jet off into the distance, preparing to use their powers to help the assorted other players try and keep the importing planes from obliterating each other.



And there we have it. Probably a bit abrupt of an ending but...
I finally finished a character arc for one of my DTG characters. Yaaaaaaaaay.
I'm not gonna be making posts in this game for a good while, I'll still be watching and still be in the discord, but right now I'm thinking I probably won't make any posts until the very final moments of the game.
Thanks to everyone else for the wild ride, and thanks to Moniker for GMing it.

You guys keep up the good fight, we got the bad god man on the ropes. We're almost there.
/rpnull

Sad to see you go, Pionoplayer, but its good to see closure to your character arc! If you want to come back and post during the final fight, you're more than welcome.

ES lashes out with the power of the storm against the Pro EMT, and the last remaining shots of energy shoot through the Builder and both X-Creepers. The Apex Fleet fire on PG any survivors, with priority one being the X-Creepers.

Pro EMT slain, the lightning killing them instead of reviving them! 3,000,000 damage to Bob the Builder and the X-Creepers!

---------------

AG/N:

The other Players charge up CP! They have a feeling that attacking the Godmodder right now might be a bad idea...

The AG forces have had rippling rumors of an ALPHA STRIKE! CaptainNZZZ's Temporal Guardian joins them, and they calculate if its a thing that's possible!

CURRENT PG FORCES HP (not including Karen): 69,000,000
CURRENT AG FORCES ATTACK (CaptainNZZZ's included): 97,250,000 (Tassadar's Laser Incision adds 6,000,000 extra)

You have enough! Go! RAW! OVERPOWERING! FORCE!

ALPHA STRIIIIIIIKKKKKEEEEEEEEE!!!!

All the AG and N entities attack together, in one giant flurry of lasers, blades, raw power, perfection, and various other kinds of weaponry!

ALL NON-AG FORCES SLAIN!

The AG forces all pat each other on the back - The Tank especially gets many back-pats! He alone accounted for over half of the massive damage total above! Also, he gets 15 buffs thanks to the Player attacks launched this turn! The Tank gets a +7M boost to its HP and a +2M boost to its attacks each turn!

Other than that, your entities tick up normally.

PG:

Karen prepares to-GAH! TRIPBUG! Karen loses their turn! 5 Tripbugs remain.

-------------

The Godmodder looks down, solemn.

1 HP left. It almost looks like he's actually in a bad position.

And then... he grins.

It's time to get serious.

Really, actually, no-holds-barred, SERIOUS.

The Godmodder looks up, and stares at the Players. His eyes no longer have pupils, replaced with pure, glowing purple! His grin has turned into a full-on smile!

The Godmodder: Heh.

The Godmodder: I hope you don't think this is the end.

The Godmodder: I've got one strategy left.

The Godmodder: The 25-HP boss? No, that's not it.

The Godmodder: The last card - the REAL last card.


Everything's fallen silent...

The Godmodder: The thing that I always, always had planned for 1 HP.

The Godmodder: And now... it's time to face it.

The Godmodder: I hope you're prepared.

The Godmodder stops smiling, and goes back to just smirking. For a moment, both sides stare at each other. And then...

The Godmodder: Behind you.


Slowly, slowly, everyone turns to look... every entity is sweating... the Buns have retreated into the temple, desperately sweating... and... and...!

...There's nothing there...!

You turn back. The Godmodder's gone?

The Godmodder: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Yup. Okay. Godmodder's running away. Presumably the screaming gives him extra power.

The Godmodder: Army! Go! Delay them now!

The Godmodder: I'LL cut through the Angels! Hold them off until I do!


Three waves of the Godmodder's Army attack at once! 15 new [PG] entities appear! Taint deals 500,000 damage to all of them!

The Godmodder is off the field, and trying to press forward on the distance meter under his own power!

--------------

+7% Godmodder distance!

So long as the Godmodder is fleeing, him and what remains of the Army is getting an extra +15% boost each turn! You'll need to cut through the ENTIRETY of the Godmodder's Army in order to get the Godmodder all alone! Pull out all the stops - your inventory and CP will stop being useful shortly after this point! One way or another, this ends soon... The Godmodder has 3 waves in the back. The first time you reduce the force in front of you down to 10 or less Army entities, the Godmodder will send back 2 of those waves. The second time, he'll send in the final wave and continue pushing the Angels back alone!

Wait, hang on, something else is happening...

------------

???: Players!

Somebody floats up from behind you! Somebody familiar!

GOMAK: I, the God of Magic and Knowledge, have returned to aid you on this day.

GOMAK: Your powers now exceed mine... but I can still be of use on the battlefield.

GOMAK: I stowed myself away in the DEATH Stasis pod, and in doing so, managed to escape the Godmodder's minor god purge. Now, it's time I came back and helped finish him off!

GOMAK: The old age is over, and I am only a remnant of it. Whatever comes next, I wish to help make it happen.


GOMAK is now assisting you!


THE HEXAGONAFIELD:

ITINERARY:
-Wreck the Godmodder's Army to get to him and have a shot at finishing him off!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Valla wants you to break her rock for her!


====================================================================================================
DISTANCE: 48%
+18% per turn!

[SR]New Soulrazer Army: 100% charge (+64%/turn)

[AG]Altair - CP: 45
[AG]Quinn - CP: 32
[AG]Cloak - CP: 6
[AG]Jamie - CP: 3
[AG]Ash - CP: 9
[AG]Cera - CP: 3

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 5/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 0/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(+125,000A per turn until 62,500,000,000)
Pioneers: 10,000 x 100 HP, 5,000 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 1/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 2 attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 84 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 9,175,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 625 HP, 3,000 x 625A (10% dodge rate)
Spectral Lord: 400,000 x 60 HP, 3/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[AG]God of Magic and Knowledge: 50,000,000 HP, 10,000,000A/LearnAbout!A (can use regular attack or Learn About)(Minor God)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(-100,000 damage from all attacks)(+5,000 HP/turn)(1 last chance-save)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)(protected from 1 attack)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)
Rocks covering something: 5% undug!

[AG]TOG XXXXII: 84,000,000/84,000,000 HP + 1 permashield, 26,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)(+1,000,000A/turn until 5.29e14A)(gaining buffs after every Player attack for 2!)

[PG]Karen: 25,600,000 HP, AskForManager!A (Asking for a Manager has a 59/27/14 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]G: 24,500,000 HP, 3,000,000 x 3A (Tri-Shield Buster)(Army)

[PG]Josuke: 49,500,000 HP, +20,000,000 x 3A (Elite)(Tri-Shield Buster)(Army)

[PG]Breath of the Wild Game Cartridge: 29,500,000 HP, 4,000,000 x 2A (Tri-Shield Buster)(Army)

[PG]Dark Shark: 14,500,000 HP, DragDown!A (Drags an entity down, killing it instantly if it has less than 5M HP, doing nothing otherwise)(A S/B/D ignorant)(Army)

[PG]Giant Memer Crowd: 69,500,000 HP, 1,000,000A (Thinks AG Army is Area 51, wants to storm Area 51)(Tri-Shield Buster)(Army)

[PG]Jimbo: 34,500,000 HP, 2,000,000 x 3A (Tri-Shield Buster)(Army)

[PG]Hiring Agent: 29,500,000 HP, Hire!A (Tri-Shield Buster)(Army)

[PG]Thinking of 50 Entity names is really hard, and the Godmodder only has so many ideas: 19,500,000 HP, 5,000,000 x 2A (Tri-Shield Buster)(Army)

[PG]Nabbit: 9,500,000 HP, Steal!A (Steals items from Player Inventory)(60% dodge rate)(Tri-Shield Buster)(Army)

[PG]Gamer Girl: 59,500,000 HP, 4,000,000 x 6A (Elite)(Tri-Shield Buster)(Army)

[PG]Stand-In: 3,500,000 HP, 500,000A (The other guy was out sick)(Tri-Shield Buster)(Army)

[PG]Truck Driver: 29,500,000 HP, RunOver!A (running on 1 hour of sleep, instantly kills targets but 40% chance of missing)(Tri-Shield Buster)(Army)

[PG]PG Hacker V12.3: 69,500,000 HP, Hack!A (hack converts allies to PG side)(Elite)(Tri-Shield Buster)(Army)

[PG]Samurai: 99,500,000 HP, 3,000,000 x 3A (Commits seppuku at less than 80M HP)(25% dodge rate)(Tri-Shield Buster)(Army)

[PG]Undertale Fanbase: 100 x 395,000 HP, Toxic! x 3A (Tri-Shield Buster)(Army)

Player list:
Alastair Dragovich - CP: 27 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 1!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 0 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 13 (Hyperspace - can use one action to warp an entity one turn ahead in time for 1!)(has BOMB)
Daskter - CP: 10 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 1!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25+15 Power + Goop effects!)(Extra Goopcalibur power is used when attacking)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 9 (has Shadow Agitator)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 1!)
[N+1]EternalStruggle - CP: 0
Exoskeletal65 - CP: 0
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 6 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(77 power left, Self damage ticket))
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 4
Krill13 - CP: 23 (Trickster - x3 action power if switcheroo, decent shenanigans buff for 2!)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))(Oh no - ??? for 3!)
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
Strider626 - CP: 2 (Tempest - using 2 actions, 50% chance to fully heal/instantly kill an entity for 3!)
That-Random-Guy - CP: 79 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)has The Real Kicker(entropy-blood-smash powers!), has Antimatter bullet))
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 6 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
CP Converter
100,000 CP Crystal
Powerful Callback Greatsword
Godmodder Soul Orb
 
MAVERICKMAVERICKMAVERICKMAVERICK

Oh no!

My Maverick powers are going off massively! I have to do a utility shenanigan. NOW!

MAVERICKMAVERICKMAVERICKMAVERICK

I proceed to build an entity spawner at a hyper manic pace! I have no clue what I end up using! I just NEED TO BUILD!

MAVERICKMAVERICKMAVERICKMAVERICK

I learn, halfway through making the molds, what kind of spawner I'm making.

It's for robots! Specifically Reploids from the Megaman X series!

MAVERICKMAVERICKMAVERICKMAVERICK

Uh... wait a second.... I wonder to myself as I begin typing in the code for the machine. Something is niggling at the back of my mind.

MAVERICKMAVERICKMAVERICKMAVERICK

Reploids can go bad. Become psychopaths and attack people. Become massive saturday mornign cartoon villains if they are powerful enough. I begin to sweat, but Maverick won't let me stop.

MAVERICKMAVERICKMAVERICKMAVERICK

Oh yeah. This behaviour of Reploids....

MAVERICKMAVERICKMAVERICKMAVERICK

When they do this, they're considered to have gone MAVERICK

MAVERICKMAVERICK

MAVERICKMAVERICKMAVERICK

MAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICKMAVERICK

...I think that I've made a horrible mistake.

...oh wait, there's a bit of code to stave off the horrible mistake for a bit!

It seems that I've programmed everything spawned by this to auto-Target the Nabbit first, regardless of whatever other problems arise from this!

=============================================================================

FOCUS ACTION Summary:
Purposefully detonating Maverick's backfire by making a Reploid Entity Spawner! However, since Maverick is backfiring and Maverick is a term for Reploid going criminally insane, the results are kinda predictable. At least these Mavericks are programmed to attack and kill Nabbit as the first casualty of the Robot/Reploid uprising!
 
Item use votes: Use the Time Accelerator on the New Soulrazer Army, then have it one-shot all PG Elite entities. Use celestial guidance to find an optimal way to get rid of the rocks to uncover the thing Valla needs. Save magical obliteration until next round when more Army entities will appear (damage has been estimated at 5 million per target).

Global Target Priority: I establish a Global Target Priority, which should be utilized by default by entities with no better targeting scheme.
  1. PG Hacker: This thing is overpowered as hell. It should be one-shotted, thankfully.
  2. Gamer Girl: 24 million DPS. Very overpowered.
  3. Nabbit: We need to use every item we have. Losing an item would be nasty, and Nabbit is squishy enough that it should be popped.
  4. Josuke: Super-nasty healing. Should also be one-shotted.
  5. Truck Driver: It can instakill. Very nasty.
  6. Unmentioned entities, prioritizing the lowest HP enemies first. A lot of them are hard to distinguish from each other.
  7. Stand-in: It barely does any damage.
  8. Giant Memer Crowd: Low DPS but high HP, it's a beefwall that we don't need to kill.
Random fact: We have 4 rounds left before the Godmodder breaches the remaining defenses. 3 if we fail to wipe out his army at the fastest possible rate. It may be advisable to stall him with shenanigans.

Free Action: I point out that the Godmodder is weakened due to having his Descendant status suppressed, and should be significantly slower at fighting through the angels as a result.

Free Action 2: Wait, due to the CP Converter, everyone that did Godmodder damage should get CP. Cera should get 15 CP for his Godmodder damage, and Alice should get 50 CP for dealing 10 Godmodder damage.

Focused Action: This is it. The final showdown. I activate the machine, keywords Offense and Telekinesis. I'd do mind control, but that probably wouldn't work (and depending on which grammar you use, is two words).

5 CP: I deliver a care package to the angel army, containing a large variety of useful gear to help the angels fight the Godmodder, and increase their chances of scoring a killing blow. I send a telepathic message to the angel's commander informing them of the package delivery, and giving them the passcode that is placed on each of the crates. They are informed not to open crates that do not contain the passcode, because those crates are booby-trapped crates from the Godmodder.

  • 12 Rending Glaives, with attached Instant Expert Mental Upgrades. These glaives rend space around their tips, and can sunder and cut through physical defenses almost effortlessly. In addition, several buttons on the handle can be used to project the spatial rending for spatial manipulation purposes. With training, this can allow for expanding areas of space to turn a hundred-foot hallway into a ten-mile hallway, or compress space in front of the glaive to hit the Godmodder with it from fifty feet away. The Instant Expert Mental Upgrades are attached to the weapons to give anyone using them the same skills with them as a master rending glaive user.
  • New Soulrazer Loan Shark: A two-stage system. The New Soulrazer Loan Shark's primary function is to act as a breaching portal to allow the New Soulrazer Army to jump into the fight and use its Godslaughter ability to force the Godmodder to lose three actions. Since the Godmodder currently only has 1 action per turn, this would stop the Godmodder from doing anything for a turn, then put the Godmodder 2 actions in debt. Then, the New Soulrazer Loan Shark demands payment on the debt, preventing the Godmodder from doing anything until he spends enough actions to fully pay off the debt he owes to the New Soulrazer Army.
  • Absolute Zero-Point Cryo Cannon (AZPCC): An advanced cannon equipped with wallhacks and the ability to create points of absolute zero that freeze a target down to absolute zero. Can be used to either freeze the Godmodder from safely behind cover, or to freeze his entities to disrupt his advance.
  • Invisible Rock: Can be placed as an obstacle. Will cause the Godmodder to stub his toe on it.
  • SCP-184: Expands the tunnel structure, increasing the distance the Godmodder needs to cross.
 
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The quiet watcher firstly prepares the Real Kicker, revealing its effects despite it being only partly complete.

The Real Kicker, had it been fully completed, was meant to be a weapon that would alter reality to the point where everything was new and fresh, thereby bypassing the Curse of Repetitiveness. However, with so little time left before the Godmodder successfully finishes the maze, he didn't need a way around the Godmodder. He needed a way to handle the horde. As such, without the fragment meant to focus its resulting chaotic energies into the laws of reality intentionally left misaligned and the numerous parts left slightly unadjusted, he dropped it in the middle of the army and [-5 CP] detonated it.

With the Entropic shard meant to focus all the violent and chaotic power failing to focus it into the fabric of reality, the numerous effects meant for the laws of reality instead were demonstrated upon everything in the blast radius. The Essence of Blood made everything within the blast less real for a moment, and the fragment of the dragon soul used in its construction made that moment permanent. The Entropic die made all of them fresh and new, no previous bonds or ties to anything applying to them as everything changed about them. Then The SMASH kicked in, hammering the changes solidly into reality and blasting the beings who were unfortunate to be in the blast radius of the bomb into nothing more than a Bad Dream as the Essence of Blood pulled their spirits into the now-sealed Domain it had originated from as the True Heart burst, sending even more Bizarre fragments out into the survivors.

He then followed up the rest of his five actions with his spirit knife, stabbing the ones that had survived in the back repeatedly in an attempt to clear a path through them.
 
I vote to Time Accelerate the Soulrazers!
TANK! Fire on G and the "Godmodder only has so many ideas" entities!

FOCUS: I put an "Area 51 Right Here!" sign in the middle of the Giant Memer Crowd. In their haste to get to it and get to Area 51, they trample over each other and cause great amounts of pain.

Then one of them flips the sign over. The backside of it reads: "I prepared Enhanced Explosive Runes this morning."

Since everyone was clustered around the sign, the explosion is more effective than it would be otherwise.
 
The Godmodder: Imagine if you actually dealt damage to the Soul Orb. That would hurt everyone inside.
Yeah, that's why I tried to upgrade the stasis machine first.

[0x] "Yo, GOMAK. Cool to see you're still around... We actually managed to save morpheus, too, but he lost his Minor God status."
"Do you think you can give him a little of that? Hopefully there are enough people dreaming Nowadays(IE: while the godmodder isn't preventing sleep for everyone at once) for him to rapidly regain power if you do so."


> I use The Machine with the focus 'Utility, Portals'. Godmodder Locks in key tunnel positions would have stopped the Godmodder in their tracks Rounds ago. well, probably. So, teleporting ahead to stall the 'modder should be pretty useful.
 
ES follows up Karpinsky's stunt by helping up the scattered remnants of the Memers and pointing them at the realistic full scale replica of Area 51 currently surrounding the PG army, redirecting them away from the AG forces and towards their former allies of convenience instead. It's a good thing he happened to have that full scale replica of Area 51 deployment capsule summoned quickly by player powers just lying around in his pocket.
 
Focus + 3 CP: Noticing that the gamer girl is floating in a bathtub, presumably to make more Gamer Girl Bath Water, I bring out the good ol' Toastmaster 5000. This monstrous toaster can toast over sixty toasts at once, but that's not what I'm bringing it out for: You see, the Toastmaster 5000 uses large amounts of power at industrial voltages, and like any toaster it has plenty of exposed metal heating elements just waiting to cause a short circuit. I plug the Toastmaster in, pull the handle down, and then proceed to toss this insanely overpowered toaster into the Gamer Girl's bathtub.

I order the LIVE Space Station to target the PG Hacker, or if that's dead the Truck Driver. The engineers buff the prism deployer (BTW Moniker I think you've forgotten to update the prism count)
 
Focus+10CP+Boosted Evolve Hunters
How old are the Hunters? They've been training ever since they were sitting on the sidelines.

It's finally time for them to come out.

They recklessly charge, hunting the PG Hacker. The Hunters blast, trap, trick, shoot, and stab the enemy until they are exhausted into nothingness.

I join the Hunt by acting has their leader.
 
Ultimo Durana: 77 Energy Left - 67 Energy = 10 Energy Left

70 ACTION FOCUS - POWER OF THE GODS: "FINALLY! IT ENDS NOW! The Seven Original Gods... come to me!"

The first original god: Light - The one whomst brought light to existence pulls out a giant light sword and slashes down on the PG threat.

The second original god: Darkness - The one whomst brought darkness to existence pulls out a giant darkness axe and Fell Cleaves the PG threat.

The third original god: Creation - The one whomst brought creation to existence creates a giant wall that prevents the Godmodder from making much ground this turn.

The fourth original god: Destruction - The one whomst brought destruction to existence brings about a miniature apocalypse on the PG threat.

The fifth original god: Time - The one whomst brought time to existence slows the godmodder down even further, making it harder for the GM to run.

The sixth original god: Space - The one whomst brought space to existence makes all of the attacks do AOE damage as if single target.

The seventh and often forgotten original god: Fate - The one whomst brought all the gods together to perform the act of creation pulls out their scythe, doing a massive six hit combo with a little power from each of the other gods on the PG threat.

After the Original Seven Gods do their things, I finish with a giant burst of energy from Ultimo Durana, combining all the left over energy into a powerful burst, dealing even MORE damage in the process. "That's... it then. It's over..."

 
If I can use the Machine a second time, then I do Offense and Excalibur.

If not, then I use all 3 actions to kill the Aragami and upgrade my Ash Aragami's attack. I still sacrifice my Aragami if I use the Machine.
 
Free Action: just to be sure, I explicitly point out that the Godmodder used all of his merger power in one burst to kill Lucifer, and that may have an effect on his ability to murderize angels.
 
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