Entity Orders: Hey, Fenix! I'm launching a Tether from the ground towards your position. Grab it, ride it back down to the field, and then smash as many of the Creepers, Spiders, and Zombies as you can before you're levitated back up. If you have attacks left after that, hit the Peasant Pummele with the rest of the attacks. The rest of the Players should back me up on this mission.
Action 1: I construct the Vulnerability Rotator, an entity with 20000 HP and an infinite-range AoE 0 damage attack. However, its special ability causes any multiplication symbols next to something's weakness to be rotated 45 degrees and turned into plus signs for the duration of its attack. Thus, the Godmodder's x2 damage taken from entities is now changed to +2 damage from entities. This means that now its infinite-range AoE does 2 damage to the Godmodder every round until King of the Hill is removed.
Action 2: I send a telepathic message to the Throne.
So, Tyrant, have you ever considered what would happen when you've beaten us. Do you really think the Godmodder's going to play nice? No, he's intending to steal your throne. He's already King of Hill, and your kingdom is just a hop, skip, and a dimensional teleport away. And don't think that just because he's been nice to you so far, he won't betray you. The Godmodder's whole modus operandi is to betray people in creative ways. Summoning an advisor who advises you on how to get rich, and then kills you in your sleep? Child's play. Lying to you about an alliance only to crush you once he achieves his goal of literal omnipotence? It's going to happen.
You see Fenix, up in the sky? He was one of the Godmodder's best agents, an infiltrator that acted as the representative for an entire fictional branch of Federal Fraud Investigators. He realized what was going to happen to him the instant he outlived his usefulness, and defected to our side. I recommend that you do the same. He may still defeat you anyways, but you'll have us on your side, and you'll be fighting him at your strongest, rather then letting him assassinate you in your bed.
Action 3: I pull out a magic staff and create a spatial expansion inside the Summonspitter's pipe. This causes that pipe to have an internal length 10x longer than its external length, so thus monsters take a much longer time to get out. This should slow down the rate at which monsters are spat out of the pipe.
Action 1: I construct the Vulnerability Rotator, an entity with 20000 HP and an infinite-range AoE 0 damage attack. However, its special ability causes any multiplication symbols next to something's weakness to be rotated 45 degrees and turned into plus signs for the duration of its attack. Thus, the Godmodder's x2 damage taken from entities is now changed to +2 damage from entities. This means that now its infinite-range AoE does 2 damage to the Godmodder every round until King of the Hill is removed.
Action 2: I send a telepathic message to the Throne.
So, Tyrant, have you ever considered what would happen when you've beaten us. Do you really think the Godmodder's going to play nice? No, he's intending to steal your throne. He's already King of Hill, and your kingdom is just a hop, skip, and a dimensional teleport away. And don't think that just because he's been nice to you so far, he won't betray you. The Godmodder's whole modus operandi is to betray people in creative ways. Summoning an advisor who advises you on how to get rich, and then kills you in your sleep? Child's play. Lying to you about an alliance only to crush you once he achieves his goal of literal omnipotence? It's going to happen.
You see Fenix, up in the sky? He was one of the Godmodder's best agents, an infiltrator that acted as the representative for an entire fictional branch of Federal Fraud Investigators. He realized what was going to happen to him the instant he outlived his usefulness, and defected to our side. I recommend that you do the same. He may still defeat you anyways, but you'll have us on your side, and you'll be fighting him at your strongest, rather then letting him assassinate you in your bed.
Action 3: I pull out a magic staff and create a spatial expansion inside the Summonspitter's pipe. This causes that pipe to have an internal length 10x longer than its external length, so thus monsters take a much longer time to get out. This should slow down the rate at which monsters are spat out of the pipe.
Last edited: