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Defeat The Godmodder

I use all 3 of my actions to create a bunch of cinders, significantly boosting Gwyn's abilities, since they are the Lord of Cinder.

Also, shouldn't Gwyn's health be 28,000? Because Gwyn's health was previously 20,000 I'm pretty sure.
 
The quiet Watcher uses all five points of CP he charged up to modify a normal grenade into a zone of force, and starts throwing explosives. The Peasant Puncher gets hit with the Paradise bomb, and is removed from the plane. The zone of force hits the courtroom due to a bad throw, but fails to do anything more than land in Fenix's lap and fail to explode. his last grenade goes down the Godmodder's throat while he was yawning at waiting for the loading time to finish, shredding his throat from the inside out. Shame he missed his goal, as knocking one of the keys out of alignment would have really ruined the Godmodder's day.
 
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"Thank you for this opportunity, Smudge. I will now reproduce the original case of unauthorised defence desk removal, since neither of us were present in a judicial capacity at the time."
"The quiet watcher appears next to Fenix, and calmly announces the following:

"Objection! As an agent of a foreign power, albeit one that was originally on the Godmodder's side, he cannot be accused of High Treason against the Godmodder, as he was not, and is not currently, a member of the Godmodder's side at the time of this charge. Additionally, I declare this a Kangaroo court, and as such legally void!"

He then picks up the defense desk and exits the court, all the while ignoring the kangaroos in judge suits."


Judge A: ...Yes. Fenix was initially on the godmodder's side, and at the time of this charge, he is not.


Judge C: That's what treason is.

You take away Fenix's defense desk, and leave.

Judge B: Fenix Buttman, you are hereby charged with unauthorized defense desk removal.

Fenix: But I didn't-

Judge A: All defendants require a defense desk to be allowed to speak in court.

Judge C: Speaking out of turn will get you fined with contempt!

Fenix is now being charged with unauthorized defense desk removal!
"And of course, as you yourself pointed out, the reason this reflects on Fenix."
Smudge: Of course Fenix must be charged with his defense counsel's crimes. You are in league, after all. It makes perfect sense.
(Text made default for legibility only.)

"Unfortunately, before I can rule on this matter, I must deal with a severe contradiction."
Smudge: Unfortunately, as the BAR is tangentially related to Eternalstruggle, due to Eternalstruggle once being a Player, and knowing Tazz, who knew Fenix, the BAR can't be trusted to work on this case any longer.
COLD WAR TRIAL COURT:
Charges against Fenix: Unauthorized defense desk removal, General Courtroom Ruckus, Unauthorized defense desk placement, being JOEbob and speaking in court, attempted judge bribery
Defensebot present
ES summons a Defensebot for Fenix. As in, a robot that is programmed with defence attorney protocols. It should help ward off continuing attacks.
"You see, you 'forgot' to get rid of the Defensebot while you got rid of the BAR, and it is quite a bit more connected to me than the BAR ever was. Since I brought it in. It is in fact a creation of my own design, even. Forgot in airquotes because who knows why you really left it there."

ES smiles, stretching, and some relevant music theme or other suddenly springs into being.

"You left in place a legal unit that, and I quote, can't be trusted to work on this case any longer. Double can't be trusted even, seeing as I can assume direct control of the bot at any time. This is an enormous issue, and makes this court a complete SHAM!" ES smashes his new gavel onto the table with immense force, setting off a minor shockwave.

From below his desk, ES brings out a Judge-model shotgun, twirls it around in his hands, and then racks it.

"Appropriate motivational penalties will be applied to the potentially responsible parties."

He points his weapon at the Smudge and blasts away.
 
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The Heir once more looks at the Throne. He then pulls out an absurdly large hammer. He then rushes up to in front of the Throne, before preforming a jump off of a cliff onto slime blocks, that have somehow been upgraded with pistons to the point at which the blocks launch him upwards, allowing him to once again preform a melee strike on a flying target. He does so by slamming the Hammer down at the Throne, and the resulting force manages to blast the Throne directly into the Volcano. That should hurt it.
 
FOCUS!
Once the peasant Puncher has been plugged into the volcano, I pour a million liters of concrete onto him, instantly dry it, and then proceed to pour tar over the top of it.
 
[N]CaptainNZZZ - CP: 0
OOC: I should have one CP.
Finally I...charge, I guess. (x1)
Floating up to the descending Mark III Tactical Flashbang I take their shotgun and telekinetically shift its components until I can weld a second barrel onto it. Add a gold and red paint job, more pellets per shot, and an increased muzzle velocity and the Super Shotgun is born! Now on top of any increased firepower it may or may not have gained the real treat is now the Mark III Tactical Flashbang has two loaded barrels, letting them attack twice per turn. Let every foe perish before this Super Shotgun...once the Mark III Tactical Flashbang returns to the ground. -30% per turn is too bad, right? (x3)
 
[1] I grab the hive the summonspitter came out of next, and put it in my inventory. With any luck, that hive will be necessary for one of its later phases, and this will thus weaken it. with a different amount of luck, it'll just be a good item.
[1]
[N+2]JoeBOBobob - CP: 1
HMMMMMM
looks in bottom-left corner
reads own name

HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
reads action response; observes that I obtained summonspitter energy, and yet there is none here.
HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
concludes the only possible conclusion:
HMMMMMMM*Ahem*
uh, so let's see... yes, ah, the only reasonable conclusion on this confluence of factors is that there are two beings: myself, JOEbobobob , and another being listed, for some odd reason, in the player list, known as JoeBOBobob. As well, the separate, not-me being is listed as N+2, which means they are against the Godmodder, and they are listed as possessing 1 CP, thus suggesting them to be able to in some form generate, or at least store and use, CP. JoeBOBobob has been listed starting on on update CXXXVI, prior to which I was listed under JoeBOB for unknown reasons and an unknown length (At least prior to the GAME OVER sector); Regardless, It is clear there is another, not-JOEbobobob being here, and I recruit them.
Now, since I've recruited this being, they will obviously help me out, and they probably can generate their own cp over time, so this is like having an extra action every turn.
I was going to add a part here where this all is a misdirection and I'm actually attacking the Godmodder (like, this was going to be parodying myself), but now that I'm done the "misdirection" I realize I have no idea what to use for actually attacking, so i guess the "misdirection" is the real action.

[1]I walk over to arsenical, who we have confirmed will act as requested when requested, and give him special earmuffs so he can only hear people who are players. Then I give him three requests:
1, give me 1 CP
2, grab some of the thrones energy with a magic.
3, walk over to where the legendary weapons have been placed in a socket, lay your hand on the allsee spectacles, and check the Godmodder's CSW (the weapons were taken, but were not stated to be sucked in or otherwise made inaccessible- they just need to stay there.)

[1cp] So, that communication link! The one that reeks of Godmodding energy! The one I couldn't use to make a player lock because I had too little player energy or whatnot! well, I've got a few Thousand times more player power now. Not only that, but with player powers back we can communicate with one another just fine, so it's not even important any more! As such, I grab at the Godmodding energy in the link with my player energy, making sure to slow time with regards to said energies so as to delay and/or prevent dissipation of the Godmodding energy, and make it into a player lock. Since it reeks of it, it probably has more then I need anyway.
 
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I wipe the sweat off of my head. That was close, since I had forgotten the Judge was already dead! But now the Smudge had eaten lead and the rest were taking care of it.

I get a serious look on my face. I close my eyes and think things over. What do I need to do the most? The eternal question.

Then I get an idea. First, I take a large Spigot and slam it into the volcanoe, draining it of lava in a controlled way whenever someone needs it. I proceeed to use the spigot to make a lake of lava, delaying the About-to-erupt Volcano's Eruption by one turn.

Lastly, I use a Peachette Crown and toss it into the lava lake. However, instead of being destroyed, an arbitrary amount of the lava turns into Peachava, the lava entity in the shape of Princess Peach!

....wait a second, does the Tyrant of the Unsealed Throne hate the presence of other royalty? Well, if it does, at least it would attract the attention of the boss's nasty delaying tactic.
 
... "WE NEED MOAR LAWERS!!"

Action 1-3: Next I summon Apollo Justice to help Fenix with the court.

"... are you alright?"
" I IZ FINEZ!? I AMZ NORMAZ!!"
"... uh oh..."
 
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Orders
Let the enemy fear our numbers! Swarm them with sheer numbers and bullets!
"You can count on Osttruppen, no really you can!" opens fires on Unsealed Throne except if the Unsealed Throne is less than 300,000 HP then open fire in descending order.
1. Hollow Knight
2. SoothSlayer
3. Peasant Puncher

Since apparently last round their target died, so they just did nothing?

Actions
I start gathering more men and materials... (Charge up 3x)
 
I now create a boulder boulder and place it on top of the volcano. Then I use gravity manipulation to make the volcano not able to launch the boulder away or destroy it, due to it being to heavy

I charge 2 as well
 
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Piono looks at the Hill, readying large amounts of explosives, but a flash of emotion shows in his darkened eyes, and he turns away from the hill.
Someone else can deal with it, there's still one final thing that needs to be dealt with.

The kingdom of Hill needs to be destabilized.

Piono charges up a further 2 CP, then with his last action, pulls the legendary Dimension Cutter and embarks on a sidequest to the kingdom of Hill. It is time for a revolution.
 
"Son of a!" I nearly finish my curse when I see that the Bullet missed it's intended mark, but I do enjoy the sight of the Tyrant angrily roaring about the lost of the left arm rest. 'Well I won't miss twi-' Just then I feel the ground start shaking beneath me as the Volcano suddenly appears!

'Bugger.' I think to myself as the Volcano fully emerges from the ground and starts to hiss and roar. Just Then I see many of my fellow comrades spring into action and do their best to plug the Volcano before it has a chance to even start.

'Well may as well assist somewhat in hopefully insuring that it will not become a problem for us.' With that thought out of the way I start to focus some of my power onto a wish to help assist Ranger_Strider in pouring million liters of concrete on top of the peasant Puncher and the Volcano. 'I wish for the effects of Ranger_Strider's concrete to be enhanced making it more effective!' Suddenly in a red flash a dozen giant red hands appear. After couple of seconds they bring out various trowels and shovels and start helping in pouring the Concrete and then spreading it over the peasant Puncher and the Volcano. (2 CP)

'Well even if it does not take out the peasant Puncher it will probably leave them with a serious case of Concrete burns.' I think to myself as I watch the Giant hands keep helping with the concrete. Then I spot the Peasant Rebellion as they prepare for battle against the long loathed Tyrant sitting upon his throne. 'Probably best if I help increase their chances of survival.' With the last of my power I make a wish. 'I wish for the Peasant Rebellion to be granted a attack shield!' Suddenly in a flash of red light a giant translucent red shield is being held over the Peasant Rebellion seemingly at the ready to protect them from harm. (1 CP)
 
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Grumbling something about 'commitments' and 'time management' Spicy quickly deflects that negative energy into something positive: beating the tar out of the Godmodder through indirect action!


Action One! CHURCH Upgrade electric bugaboo.

A small flicker of Power raises up walls, wooden and ramshackle to some and spottily painted. But so does the power grow.

A black tiled roof raises up, pointing towards the heavens! And so does the power grow.

A bell tower, empty, berreft of the bell that should announce to all the holy word, yet reaching for the heavens even still. And the power dost grow.


Action 2: THERAPY HO!

Being a Cultist is hard. So it should be of no surprise when Spicy approaches the Hill with the need to get something off his chest. The Hill, in all its naive nature and want to help the Players, agreed to this.

Spicy launches into his life story first, telling every gruesome detail of his birth and the events around it-(normal considering he inherited the family business.)-and launching into every nutty gritty detail of his childhood.

This continued on for what seemed like multiple hours, as Spicy relays every detail of every second of his life in horrifying detail.


He thanks the emotionally scarred Hill for its help, and Charges for his last Action



(Action 1: upgrading THE CHURCH, Action 2: Attempting to Damage the Hill, Action 3, charging.)
 
Update CXL (140)
I toss the Peasant Punchers into the volcano in order to plug it up.

I proceed to use my other two actions to charge, as is usual.

The Peasant Puncher is singed by the lava! +2.5% blocking, and 10,000 damage to the Peasant Puncher!

It continues.

3 ACTION FOCUS - REAWAKEN: I continue channeling my power into the shell of the hero's weapon.

Shell of the Hero's Weapon: 15 Charges
I steal the Gundam Destroyer's Floatiness and give it to the Throne, then steal the Throne's Floating Technology, and incorporate into the Demolisher's Shitty Jetpack, turning it into the Levishit Jetpack, with levitates the Demolisher, downwards passively, and doesn't disappear after his levitation ends! He jets downwards towards the battlefield.. aiming for the King, missiles and guns bristling!

The Gundam Destroyer returns to Earth! 10,000 damage to the Throne!

Focus X3: Tsunami

Suddenly, a massive amount of water is dumped on the whole Volcano, taken from a ocean in the Hexxagonical Field. If you dare claim there are no oceans in the Hexxagonical field, my perfect counter plan activates next turn, which screws up all the Godmodder's plans.

The water turns all the lava into obsidian, and since in Minecraft water source blocks doesn't get destroyed when it turns lava into obsidian, it just fills the whole Volcano, making it a new lake.

The Volcano lava miraculously evaporates all the water! But not before being 16% plugged by random obsidian blocks.

3CP: Distraction time!

Remember those straw dummies we used back in the prison? Well, I remember them and how to make them. And I've come up with a few improvements. So I use the restored player powers to summon up massive amounts of straw, and other supplamental materials like charcoal and twigs useful for making high-quality straw dummies. I then go ahead and make hundreds upon hundreds of straw dummies, with the intention of making them look like members of the Peasant Rebellion- I even give the dummies pieces of old piping and such to mimic the real army's weapons. I may have overdone it, bougoise reactionaries like the Throne and Peasant Punchers could probably never tell the difference anyway, but better safe then sorry!

I teleport the Strawmen Army right next to the Peasant Punchers (or, if Barbedwire managed to throw it into the volcano, teleport the Strawmen Army to whatever location the Puncher manages to escape to), such that the Peasant Puncher will be distracted and attack the Strawmen rather than the real peasants.

1 CP: I give Eternalstruggle a MOTIVATIONAL SHIELD! It's s sort of glowy greenish force-field, which has the ability to resist the impact of motivational penalties! (translation: if the Smudge tries to assassinate Eternalstruggle, this shield will hopefully make it less deadly)

OOC: Thanks for the alphabetical ordering of players! Really makes it easier to read.

Strawmen Army summoned! Any attack that would've hit the Peasant Army has a 50% chance to hit the Strawman army!

Eternalstruggle is granted a motivational shield!

OOC: Thank you. Hopefully, it makes it easier for everyone.

Focus: I shove the Peasant Puncher into the volcano, blocking it from erupting somewhat.

Somebody already did that! The peasant puncher takes less damage than he otherwise would have! +6% volcano plugging, and 25,000 damage to the Peasant Puncher!

FOCUS: I think back to the break-in on the Bank of Actions. I remember how the duelbots worked. I can't quite recreate them, but I could totally make an entity that does something similar. With that, I leave the field. In a secret Red Army facility far away from here, I boot up the computers and start designing a new unit. The Red Army Swordsman is humanoid, specifically designed for dueling. Well-placed thrusters let it maneuver around. An odd type of armor lets it survive multiple hits from even heavy weapons until a decisive strike is made. A pollaxe in its hands is used both to defend and attack. With that, I activate the unit creating system. It builds one Swordsman, then breaks. But I take the one Swordsman and return to the field with it. As long as they are not in a duel, Swordsmen charge at opposing non-boss (and possibly boss, depending on which) entities and lock them into duels. Duels function like those with Duelbots: Neither entity can do anything but focus on the duel, lest it be overwhelmed and killed. There is a duel meter of 14 spaces, starting at even. If the duel meter ever gets fully to one side, the loser takes massive damage and is probably killed at the end of the turn.
7 CP

Entity orders: The Swordsman will charge the Peasant Puncher, or, failing that, the Soothslayer, and Duel it to death.

You create the Red Army Swordsman using all your CP! This is a unique entity, so here's how it works.

The Red Swordsman can lock any non-boss-tagged enemy into a duel, whereupon it will work like the Duelbots did way back when! Players can assist the Red Army Swordsman, and if it wins the duel, then it will deal one MASSIVE DAMAGE ATTACK to the entity! Furthermore, while in a duel, the chosen enemy can't attack!

The bad news is; the Red Army Swordsman isn't super durable and takes a lot of wear and tear after only a little dueling! It starts 100% intact, and every turn it's in a duel, it loses 20% intact-ness! Also, it gets instantly destroyed if it loses a duel. That means it can sustain a maximum of 5 turns in a duel without receiving some type of repair!

It will enter duels on your command. Use it wisely!

I use all 3 of my actions to create a bunch of cinders, significantly boosting Gwyn's abilities, since they are the Lord of Cinder.

Also, shouldn't Gwyn's health be 28,000? Because Gwyn's health was previously 20,000 I'm pretty sure.

Gwyn can feel the cinders empowering her... she gets +15,000 attack points!

You're completely right, it should've been 28,000. Whoops. It is fixed.

Focused Action: I charge really hard. This involves lots of yelling, and I get 3 CP as a result.

RAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH-------

The quiet Watcher uses all five points of CP he charged up to modify a normal grenade into a zone of force, and starts throwing explosives. The Peasant Puncher gets hit with the Paradise bomb, and is removed from the plane. The zone of force hits the courtroom due to a bad throw, but fails to do anything more than land in Fenix's lap and fail to explode. his last grenade goes down the Godmodder's throat while he was yawning at waiting for the loading time to finish, shredding his throat from the inside out. Shame he missed his goal, as knocking one of the keys out of alignment would have really ruined the Godmodder's day.

The Peasant Puncher somehow returns to this plane, but the plane he was sent to was the Plane of Planes Crashing Into You, and he's taken 140,000 damage! The godmodder himself swallows and digests the grenade perfectly fine. You realize you mixed up Fenix's fail-to-explode grenade with the godmodder's will-explode grenade! Fenix takes 30,000 damage!

"Thank you for this opportunity, Smudge. I will now reproduce the original case of unauthorised defence desk removal, since neither of us were present in a judicial capacity at the time."

"And of course, as you yourself pointed out, the reason this reflects on Fenix."

(Text made default for legibility only.)

"Unfortunately, before I can rule on this matter, I must deal with a severe contradiction."



"You see, you 'forgot' to get rid of the Defensebot while you got rid of the BAR, and it is quite a bit more connected to me than the BAR ever was. Since I brought it in. It is in fact a creation of my own design, even. Forgot in airquotes because who knows why you really left it there."

ES smiles, stretching, and some relevant music theme or other suddenly springs into being.

"You left in place a legal unit that, and I quote, can't be trusted to work on this case any longer. Double can't be trusted even, seeing as I can assume direct control of the bot at any time. This is an enormous issue, and makes this court a complete SHAM!" ES smashes his new gavel onto the table with immense force, setting off a minor shockwave.

From below his desk, ES brings out a Judge-model shotgun, twirls it around in his hands, and then racks it.

"Appropriate motivational penalties will be applied to the potentially responsible parties."

He points his weapon at the Smudge and blasts away.

KA-BLAM! The Smudge is dead!

1/3 Judges remaining!

The Heir once more looks at the Throne. He then pulls out an absurdly large hammer. He then rushes up to in front of the Throne, before preforming a jump off of a cliff onto slime blocks, that have somehow been upgraded with pistons to the point at which the blocks launch him upwards, allowing him to once again preform a melee strike on a flying target. He does so by slamming the Hammer down at the Throne, and the resulting force manages to blast the Throne directly into the Volcano. That should hurt it.

The Throne smashes into the volcano, causing a bunch of rubble to help plug it up! +5% plugging, and 45,000 damage to the Throne!

FOCUS!
Once the peasant Puncher has been plugged into the volcano, I pour a million liters of concrete onto him, instantly dry it, and then proceed to pour tar over the top of it.

The Peasant Puncher escapes! ...Somehow! SOMEHOW! Still! You plug up 16% of the volcano!

OOC: I should have one CP.

Floating up to the descending Mark III Tactical Flashbang I take their shotgun and telekinetically shift its components until I can weld a second barrel onto it. Add a gold and red paint job, more pellets per shot, and an increased muzzle velocity and the Super Shotgun is born! Now on top of any increased firepower it may or may not have gained the real treat is now the Mark III Tactical Flashbang has two loaded barrels, letting them attack twice per turn. Let every foe perish before this Super Shotgun...once the Mark III Tactical Flashbang returns to the ground. -30% per turn is too bad, right? (x3)

Whoops! Fixed.

Mark III Tactical Flashbang is now equipped with the ability to attack twice! He is quite delighted.

(x2) I use the Power of FLEX TAPE to help seal up the Volcano
(x1)I begin teaching the Peasant Rebellion how to dance...it will take some time...

Flex tape! No! The volcano's CRITICAL SOUL WEAKNESS! Or, uh, it would be, if the volcano had a soul. Its the critical soul weakness in spirit! +20% plugging - its twice as effective for the meme!

The Peasant rebellion has a lot of totally hopeless dancers. Whenever they try to dance, they trip and stumble over each other. Not to mention a life of labor and poverty doesn't lend itself neatly to celebration. This is going to be a serious project.

[1] I grab the hive the summonspitter came out of next, and put it in my inventory. With any luck, that hive will be necessary for one of its later phases, and this will thus weaken it. with a different amount of luck, it'll just be a good item.
[1]

HMMMMMM
looks in bottom-left corner
reads own name

HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
reads action response; observes that I obtained summonspitter energy, and yet there is none here.
HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
concludes the only possible conclusion:
HMMMMMMM*Ahem*
uh, so let's see... yes, ah, the only reasonable conclusion on this confluence of factors is that there are two beings: myself, JOEbobobob , and another being listed, for some odd reason, in the player list, known as JoeBOBobob. As well, the separate, not-me being is listed as N+2, which means they are against the Godmodder, and they are listed as possessing 1 CP, thus suggesting them to be able to in some form generate, or at least store and use, CP. JoeBOBobob has been listed starting on on update CXXXVI, prior to which I was listed under JoeBOB for unknown reasons and an unknown length (At least prior to the GAME OVER sector); Regardless, It is clear there is another, not-JOEbobobob being here, and I recruit them.
Now, since I've recruited this being, they will obviously help me out, and they probably can generate their own cp over time, so this is like having an extra action every turn.
I was going to add a part here where this all is a misdirection and I'm actually attacking the Godmodder (like, this was going to be parodying myself), but now that I'm done the "misdirection" I realize I have no idea what to use for actually attacking, so i guess the "misdirection" is the real action.

[1]I walk over to arsenical, who we have confirmed will act as requested when requested, and give him special earmuffs so he can only hear people who are players. Then I give him three requests:
1, give me 1 CP
2, grab some of the thrones energy with a magic.
3, walk over to where the legendary weapons have been placed in a socket, lay your hand on the allsee spectacles, and check the Godmodder's CSW (the weapons were taken, but were not stated to be sucked in or otherwise made inaccessible- they just need to stay there.)

[1cp] So, that communication link! The one that reeks of Godmodding energy! The one I couldn't use to make a player lock because I had too little player energy or whatnot! well, I've got a few Thousand times more player power now. Not only that, but with player powers back we can communicate with one another just fine, so it's not even important any more! As such, I grab at the Godmodding energy in the link with my player energy, making sure to slow time with regards to said energies so as to delay and/or prevent dissipation of the Godmodding energy, and make it into a player lock. Since it reeks of it, it probably has more then I need anyway.

The Hive the summonspitter summoned was just a random prop. As soon as you move to collect the prop, it falls over and collapses into dust.

Player list corrected.

Trying to make a disabled Player give you CP? Taking advantage of the mentally handicapped? How immoral. You now have Moral Hazard in your inventory.

The communication link is gone! It disappeared once you left the prison. Of course, all of you can still use Player powers to communicate however you choose to any Player at any distance. But the satan-powered one isn't around.

I wipe the sweat off of my head. That was close, since I had forgotten the Judge was already dead! But now the Smudge had eaten lead and the rest were taking care of it.

I get a serious look on my face. I close my eyes and think things over. What do I need to do the most? The eternal question.

Then I get an idea. First, I take a large Spigot and slam it into the volcanoe, draining it of lava in a controlled way whenever someone needs it. I proceeed to use the spigot to make a lake of lava, delaying the About-to-erupt Volcano's Eruption by one turn.

Lastly, I use a Peachette Crown and toss it into the lava lake. However, instead of being destroyed, an arbitrary amount of the lava turns into Peachava, the lava entity in the shape of Princess Peach!

....wait a second, does the Tyrant of the Unsealed Throne hate the presence of other royalty? Well, if it does, at least it would attract the attention of the boss's nasty delaying tactic.

The Peachette lava is an abomination! An insult to nature! It inspires an army of 1,000,000 firefighters to arrive to try and beat the volcano! They throw themselves in carrying buckets of water, valiantly sacrificing themselves for a great cause - and cooling some lava!

Removing the lava weakens the volcano's impending eruption, thus meaning less plugging will be required to fully plug it! +18% volcano plugging!

... "WE NEED MOAR LAWERS!!"

Action 1-3: Next I summon Apollo Justice to help Fenix with the court.

"... are you alright?"
" I IZ FINEZ!? I AMZ NORMAZ!!"
"... uh oh..."

Apollo Justice appears! He'll try to finish up the trial!

Orders
Let the enemy fear our numbers! Swarm them with sheer numbers and bullets!
"You can count on Osttruppen, no really you can!" opens fires on Unsealed Throne except if the Unsealed Throne is less than 300,000 HP then open fire in descending order.
1. Hollow Knight
2. SoothSlayer
3. Peasant Puncher

Since apparently last round their target died, so they just did nothing?

Actions
I start gathering more men and materials... (Charge up 3x)

YCCOONRYC will do as you say!

I now create a boulder boulder and place it on top of the volcano. Then I use gravity manipulation to make the volcano not able to launch the boulder away or destroy it, due to it being to heavy

I charge 2 as well

+5% plugging!

Piono looks at the Hill, readying large amounts of explosives, but a flash of emotion shows in his darkened eyes, and he turns away from the hill.
Someone else can deal with it, there's still one final thing that needs to be dealt with.

The kingdom of Hill needs to be destabilized.

Piono charges up a further 2 CP, then with his last action, pulls the legendary Dimension Cutter and embarks on a sidequest to the kingdom of Hill. It is time for a revolution.

You embark on a long sidequest! After 80 updates of sidequesting, you finally manage to find the first of three macguffins! After 130 more updates, you find the second macguffin! But at that point, you're too tired to continue, so you hand the sidequest off to a second Player to finish! Now, somebody just needs to volunteer to finish this absurdly long sidequest...

"Son of a!" I nearly finish my curse when I see that the Bullet missed it's intended mark, but I do enjoy the sight of the Tyrant angrily roaring about the lost of the left arm rest. 'Well I won't miss twi-' Just then I feel the ground start shaking beneath me as the Volcano suddenly appears!

'Bugger.' I think to myself as the Volcano fully emerges from the ground and starts to hiss and roar. Just Then I see many of my fellow comrades spring into action and do their best to plug the Volcano before it has a chance to even start.

'Well may as well assist somewhat in hopefully insuring that it will not become a problem for us.' With that thought out of the way I start to focus some of my power onto a wish to help assist Ranger_Strider in pouring million liters of concrete on top of the peasant Puncher and the Volcano. 'I wish for the effects of Ranger_Strider's concrete to be enhanced making it more effective!' Suddenly in a red flash a dozen giant red hands appear. After couple of seconds they bring out various trowels and shovels and start helping in pouring the Concrete and then spreading it over the peasant Puncher and the Volcano. (2 CP)

'Well even if it does not take out the peasant Puncher it will probably leave them with a serious case of Concrete burns.' I think to myself as I watch the Giant hands keep helping with the concrete. Then I spot the Peasant Rebellion as they prepare for battle against the long loathed Tyrant sitting upon his throne. 'Probably best if I help increase their chances of survival.' With the last of my power I make a wish. 'I wish for the Peasant Rebellion to be granted a attack shield!' Suddenly in a flash of red light a giant translucent red shield is being held over the Peasant Rebellion seemingly at the ready to protect them from harm. (1 CP)

EVEN MORE CONCRETE! Volcano 100% plugged!

+1 attack shield to the peasants! They are quite grateful.

Grumbling something about 'commitments' and 'time management' Spicy quickly deflects that negative energy into something positive: beating the tar out of the Godmodder through indirect action!


Action One! CHURCH Upgrade electric bugaboo.

A small flicker of Power raises up walls, wooden and ramshackle to some and spottily painted. But so does the power grow.

A black tiled roof raises up, pointing towards the heavens! And so does the power grow.

A bell tower, empty, berreft of the bell that should announce to all the holy word, yet reaching for the heavens even still. And the power dost grow.


Action 2: THERAPY HO!

Being a Cultist is hard. So it should be of no surprise when Spicy approaches the Hill with the need to get something off his chest. The Hill, in all its naive nature and want to help the Players, agreed to this.

Spicy launches into his life story first, telling every gruesome detail of his birth and the events around it-(normal considering he inherited the family business.)-and launching into every nutty gritty detail of his childhood.

This continued on for what seemed like multiple hours, as Spicy relays every detail of every second of his life in horrifying detail.


He thanks the emotionally scarred Hill for its help, and Charges for his last Action



(Action 1: upgrading THE CHURCH, Action 2: Attempting to Damage the Hill, Action 3, charging.)

The Church gets a minor power boost, encouraging 10,000 more peasants to come swarming in!

The Hill: I... I...

The Hill: I CAN'T LISTEN TO THIS A SECOND LONGER!

The Hill: THAT'S IT! I'M SWITCHING SIDES!


The Hill is now PG!

---------

AG:

Disco-Chan is chilling, hovering in the air...

The Gundam Demolisher and Gwyn attack the Unsealed Throne, dealing 50,000 damage to it! They pull back afterwards, having put it down just enough for the Peasant Rebellion to finish it!

Eyowebot leaps onto the Hollow Knight and rips it to shreds, using more attacks than absolutely necessary to kill it!

The Living Junkyard and Ostruppen both attack the Soothslayer, dealing 30,000 damage!

The Red Army Swordsman is on standby, waiting for orders to engage an enemy in a duel.

PG:

The about-to-erupt volcano was totally plugged this turn! It disappears into irrelevance, having been totally and successfully dealt with.

The Trial Court Fenix is trapped in is almost finished! Eternalstruggle, make your final ruling!

The Hill makes The Restorer trip over a bump, removing its attack shield! The Soothslayer attacks the Living Junkyard, destroying it!

The Peasant Puncher moves to take out the peasant rebellion! But... the godmodder puts a hand out, ordering it to stay back. The Peasant Puncher had a very high chance to prevent the peasants from taking down the Throne... the Peasant Puncher saves up 5 attacks.

The Throne concentrates, knowing levitation is pointless right this moment.

The Sealed Summonspitter summons an orange slime!

The godmodder focuses, and pushes more power into the Peasant Puncher! It is now the Peasant Pummeler, having twice as many attacks to use and 100,000 HP extra HP to spend! With his second action, he completes his 2/2 charge and summons a new ally for himself: The Player Killer.

Straight out of Everquest, loaded with all the best gear, the Player Killer lives for nothing but the rage and pain of others. He will kill you, and he'll laugh at your corpse. After all... it's just a game, right?

N:

The Mark III Tactical Flashbang gets a lecture from the Anti-Float Landmines. They tell him that being on the ground is something all the cool kids are doing, and only babies float. The Mark III Tactical Flashbang, desperate to cover for its own insecurities and need to feel mature, returns to the ground!

The Peasant Rebellion pushes forward! DOWN WITH THE MONARCHY! The Throne is pelted by a hail of torches, rakes, and pitchforks, which somehow do 320,000 damage altogether! This is enough to slay The Throne! It slumps downwards... the peasants look pretty happy with themselves, but you know what's coming...

----------

The king's Throne is more than a little worn. You only need to beat it one more time. But this last time... the Throne is going to stop holding back. The King and his Big Chair rise up once again, floating above the heads of the peasants, who stare in awe...

The King crosses his feet. A gesture of pure contempt. He cares not for the desires of the little people. Their place in life is where they are now; beneath him. If they don't like it, its their own fault.

The King reaches down to press a button on the bottom of his throne, which unfurls a panel. "Secret throne options" it says. One of these secret options is "activate super mode". The King presses it.

Across the field, everyone feels it... an almost irresistible upwards force! Entity after entity is dragged up high!

Disco-Chan levitated!
Gundam Demolisher levitated!
The Restorer levitated!
Gwyn levitated!
You can count on osttruppen, no reall you can! levitated!
Red Army swordsman levitated!
Eyowebot levitated!
Mark III Tactical Flashbang levitated!
Fenix levitated! ...Awkwardly into the court ceiling. As soon as the court case is resolved, he'll end up with the others.

All AG/N combat-capable entities are now levitated.

Players are now vulnerable!

Its time to fight...

The True Throne!

----------

As long as the True Throne is alive, the field is affected by auto-levitation! That means all combat-capable AG and N entities are levitated and kept there as soon as they are summoned! With the exception of the Tether, which can be used once to pull one ally down for one turn, there's no way to get them back - except by slaying the True Throne, of course!

As before, while in the air, none of your entities can attack or be attacked... but you can still heal/buff them while they're in the air.

Also, the True Throne has the Crush ability - if he activates it, every levitated entity takes 100,000 damage.

The Anti-Float Landmines walk away, realizing they are now useless.

The Sealed Summonspitter is now guarding the True Throne!

----------

Loading: 5%
Estimated time remaining: 5 hours 80 minutes


The Godmodder: I'm not mad about the load time. I'm sure it will finish shortly.

The Godmodder: Do you all see my plan?

The Godmodder: It is completely infallible.


THE ADMINISTRATIVE PLANE:

ITINERARY:
-Defeat The Godmodder!
-Find some way to deal with the Godmodder's King of the Hill! Brutally murder the Hill!
-Defeat the Summonspitter! It's going to flood the field with enemies!
-Defeat the Throne! Its ensuring Players are always vulnerable! Protect the Peasant Rebellion!
-Rescue Fenix from the trial court with a legal defense!

Minor Tasks:
Kill the Peasant Puncher! It's attacking the Peasants!
Kill the Player Killer! It's trying to kill you!

Field effects: Auto-Levitation: Immediately levitates all combat-capable AG/N entities!

Levitated allies:
[AG - Winkins]Disco-Chan: 80,000/80,000 HP, 5,000A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 2 attacks)
[AG - FlamingFlapjacks]Gundam Demolisher: 60,000/60,000 HP, 7,500 x 2A (has Shitty Jetpack, quadruples rate at which entity comes down from levitation! Damages the Throne when returning!)
[AG - Paradoxdragonpaci]The Restorer: 60,000 HP, +5,000 x 3A (can repair items)(Reverse levitation)
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)
[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)
[AG]Eyowebot, -----/----- HP, 30,000 x 5A, Special: Revelation: 2/4
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector) (40% levitated)

!PLAYERS CURRENTLY VULNERABLE!


COLD WAR TRIAL COURT:
Charges against Fenix: Unauthorized defense desk removal, General Courtroom Ruckus, Unauthorized defense desk placement, being JOEbob and speaking in court, attempted judge bribery
Defensebot present, Apollo Justice present
1/3 judges alive - one is Eternalstruggle
[AG]Fenix: 1,470,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 1 attack)(Trapped in trial court!)

[N]The Church: 250,000/250,000 (powers up Peasant Revolts!)(protected from 1 attack)
[N]Tether (use to pull one entity back to Earth for one turn!)

[ANTI-THRONE]Peasant Rebellion: 1 x 160,000 HP, 1 x 160,000A (x2 damage against Thrones)(Can't dance)(protected from 1 attack)
Strawman Army: 3 hits left - 50% chance to take a hit for Peasant Rebellion!

[PG]Soothslayer: 30,000/70,000 HP, 30,000A

[PG]The Hill: 10/10 HP, 1A

[PG]Peasant Pummeler: 325,000/500,000 HP, 10,000 x 10A (attacks Peasants!)(5 attacks saved!)

[PG]Orange Slime: 90,000/100,000 HP, 10,000A, Special: Gloop: 0/2

[PG]Player Killer: 350,000/350,000 HP, Slice! x 4A (extra damage against Players!)

[PG]True Throne: 3,000,000/3,000,000 HP, inflicts auto-levitation while alive, Special: Crush: 0/5 (Boss)(being guarded by Sealed Summonspitter!)

[PG]Sealed Summonspitter: 4,000/300,000 HP, Summon!A (Boss)(Barbed Braces, -10,000 HP from new Summons!)(guarding True Throne!)

[PG]The Godmodder: 71/310 HP (King of the Hill - x2 Actions, x2 damage from entities)

[N]Administrative Terminal Loading Screen: 5% loaded!


Player list:
Alastair Dragovich - CP: 1
Algot - CP: 5 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 9
Bill Nye - CP: 8
Captain.cat - CP: 0
[N]CaptainNZZZ - CP: 1
Cephalos Jr. - CP: 0 (has Cybil's blood sample)
Crusher48 - CP: 5
Daskter - CP: 3
Dragon of Hope?!? - CP: 0
Eevee Shadow Bacon - CP: 0
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 12
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)
Karpinsky - CP: 7
Krill13 - CP: 9
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0
Pionoplayer - CP: 8
Ranger_Strider_ - CP: 6
RedRover1760 - CP: 0
Spicy_Serious - CP: 2
That-Random-Guy - CP: 6 (has Peace Jar, open to deal a lot of damage to one enemy)
The_Quiet_Watcher - CP: 0 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action))
The_Nonexistent_Tazz - CP: 8
The_Two_Eternities - CP: 0
[N]The Ego - CP: 3
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0

Base Player Power: 20,000

OOC: The godmodder has other prisons than the one you broke out of. If you die again, you won't be able to break out. You'll have to make a new Player character to keep playing the game. You'll lose all your CP/items and claim to any entities. Try to avoid dying!


FIVE-UPDATE SUMMARY, UPDATES 136-140:

AG/N:
+Numerous entities were summoned in the prep turn+first turn back on the field
+You can count on Osttruppen, no really you can! summoned
+Eyowebot arrived
+The Church created
+Red Army Swordsman summoned

-Anti-Hunter killed
-Stalwart Knight killed
-Rage Angel killed
-Living Junkyard destroyed
-All AG entities levitated!


PG/V:
+2 damage dealt to the godmodder
+Several summoned entities slain

-Sealed Summonspitter/Throne appeared
-Throne was unsealed
-Throne hit True form
-Hollow Knight summoned
(and slain)
-Peasant puncher summoned
-About-to-erupt volcano appeared
(and plugged)
-Player Killer summoned


Story:
The godmodder is waiting for the Administrative Plane to load.
Fenix was trapped in the Cold War Trial Court!
The Peasant Rebellion appeared to help fight The Throne!
 
Itinerary: Stakes are up, so the plan is up too. Here's a list of objectives, ordered by importance:
*Protect Players: We can't die. Not now. The Godmodder isn't going to let us escape his prisons again. We'll need to either bring down enough entities to gain player invulnerability, eliminate all anti-player threats, or set up a shield and healing network to keep us safe.
*Eliminate the Throne: The Peasant Rebellion is powerful, but they won't take the Throne out on their own. They're going to need support. Honestly, Disco-Chan is our best bet, with disco squares powering up a charged attack and/or the peasants to delete the Throne.
*Eliminate KOTH: It's like the Godmoder has Starcalibur, even when he doesn't! Eliminate this and we cut the enemy action power per round by 200000.
*Eliminate the Summonspitter: If possible we should try to save this for last, but I suspect the Summonspitter is going to bodytank for the Throne until the Throne goes down.

Entity Orders: I propose using the Tether to pull down the Red Army Swordsman to engage either the Player Killer or the Peasant Pummeler. Once he's in a duel, levitation won't be able to interrupt it, as duels cannot end until one side or the other dies. Of course I don't control those entities, so this is just a suggestion.

3x actions, 5x CP: I upgrade the Peasant Railgun Supply Depot with a Railgun Railgun. The Railgun Railgun is a railgun designed to launch railguns high into the air for levitated entities to catch and equip. These railguns give those levitated units a long-range attack that they can use even while levitated.

Not only will this give us orbital bombardment to support the fight, but it likely also causes those entities to count for player invulnerability again. The rule for player invulnerability is that three entities with attack values are required, and the Throne makes entities not count for this by taking away their attack values. Thus, if we give those entities an attack value again with a long-range railgun they can use while levitated, they should count towards protecting us again.
 
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Actions 1: I retrieve an Anti-Infantry Railgun from a wormhole.
Action 2: I point out to the Peasant Pummeler that his name is wrong, then punch it back into being Peasant Puncher for him. The punching hurts the Peasant Puncher.
Action 3: I point out to the Player Killer that he's a horrible person using reason and logic. The realization of how bad he is causes the Player Killer to stumble, and he trips over a rock, falls down a hole, and is blasted by the concentrated force of his own stupidity for large damage.
0 CP

OOC: I believe that we should, once the Peasant Puncher attacks, send him to the Cold War Trial Court for assault. Or do it to the Player Killer.
 
It continues.

3 ACTION FOCUS - REAWAKEN: I continue channeling my power into the shell of the hero's weapon.

Shell of the Hero's Weapon: 18 Charges

I'm uncertain how many charges I have in the shell; but I think it's 18
 
Actions
Focus: What is a King without his loyal subjects? Let the Aristocrat join the banner of rebellion! For the King is a tyrant taking power of the nobles and centralizing all of the power to him! He does not wish to share his powers, for he is a tyrant! A ruthless, uncaring, King. The nobles will not stand this lost of power, this tyranny!
For it's not only the peasants that are oppressed... The Nobles are too suppressed by this brutal King.
Join the Rebellion! Down with the Tyrant!

(I'm trying to have the rebellion grow bigger than just peasants)
 
+2 CP to Crusher's Railgun Railgun plan

Also I volunteer to finish Piono's sidequest to destroy the Kingdom of Hill (and actually go and do it into the bargain).
 
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