+3 CP
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"And of course, as you yourself pointed out, the reason this reflects on Fenix.""The quiet watcher appears next to Fenix, and calmly announces the following:
"Objection! As an agent of a foreign power, albeit one that was originally on the Godmodder's side, he cannot be accused of High Treason against the Godmodder, as he was not, and is not currently, a member of the Godmodder's side at the time of this charge. Additionally, I declare this a Kangaroo court, and as such legally void!"
He then picks up the defense desk and exits the court, all the while ignoring the kangaroos in judge suits."
Judge A: ...Yes. Fenix was initially on the godmodder's side, and at the time of this charge, he is not.
Judge C: That's what treason is.
You take away Fenix's defense desk, and leave.
Judge B: Fenix Buttman, you are hereby charged with unauthorized defense desk removal.
Fenix: But I didn't-
Judge A: All defendants require a defense desk to be allowed to speak in court.
Judge C: Speaking out of turn will get you fined with contempt!
Fenix is now being charged with unauthorized defense desk removal!
(Text made default for legibility only.)Smudge: Of course Fenix must be charged with his defense counsel's crimes. You are in league, after all. It makes perfect sense.
Smudge: Unfortunately, as the BAR is tangentially related to Eternalstruggle, due to Eternalstruggle once being a Player, and knowing Tazz, who knew Fenix, the BAR can't be trusted to work on this case any longer.
COLD WAR TRIAL COURT:
Charges against Fenix: Unauthorized defense desk removal, General Courtroom Ruckus, Unauthorized defense desk placement, being JOEbob and speaking in court, attempted judge bribery
Defensebot present
"You see, you 'forgot' to get rid of the Defensebot while you got rid of the BAR, and it is quite a bit more connected to me than the BAR ever was. Since I brought it in. It is in fact a creation of my own design, even. Forgot in airquotes because who knows why you really left it there."ES summons a Defensebot for Fenix. As in, a robot that is programmed with defence attorney protocols. It should help ward off continuing attacks.
OOC: I should have one CP.
Floating up to the descending Mark III Tactical Flashbang I take their shotgun and telekinetically shift its components until I can weld a second barrel onto it. Add a gold and red paint job, more pellets per shot, and an increased muzzle velocity and the Super Shotgun is born! Now on top of any increased firepower it may or may not have gained the real treat is now the Mark III Tactical Flashbang has two loaded barrels, letting them attack twice per turn. Let every foe perish before this Super Shotgun...once the Mark III Tactical Flashbang returns to the ground. -30% per turn is too bad, right? (x3)
HMMMMMM
I toss the Peasant Punchers into the volcano in order to plug it up.
I proceed to use my other two actions to charge, as is usual.
It continues.
3 ACTION FOCUS - REAWAKEN: I continue channeling my power into the shell of the hero's weapon.
Shell of the Hero's Weapon: 15 Charges
I steal the Gundam Destroyer's Floatiness and give it to the Throne, then steal the Throne's Floating Technology, and incorporate into the Demolisher's Shitty Jetpack, turning it into the Levishit Jetpack, with levitates the Demolisher, downwards passively, and doesn't disappear after his levitation ends! He jets downwards towards the battlefield.. aiming for the King, missiles and guns bristling!
Focus X3: Tsunami
Suddenly, a massive amount of water is dumped on the whole Volcano, taken from a ocean in the Hexxagonical Field. If you dare claim there are no oceans in the Hexxagonical field, my perfect counter plan activates next turn, which screws up all the Godmodder's plans.
The water turns all the lava into obsidian, and since in Minecraft water source blocks doesn't get destroyed when it turns lava into obsidian, it just fills the whole Volcano, making it a new lake.
3CP: Distraction time!
Remember those straw dummies we used back in the prison? Well, I remember them and how to make them. And I've come up with a few improvements. So I use the restored player powers to summon up massive amounts of straw, and other supplamental materials like charcoal and twigs useful for making high-quality straw dummies. I then go ahead and make hundreds upon hundreds of straw dummies, with the intention of making them look like members of the Peasant Rebellion- I even give the dummies pieces of old piping and such to mimic the real army's weapons. I may have overdone it, bougoise reactionaries like the Throne and Peasant Punchers could probably never tell the difference anyway, but better safe then sorry!
I teleport the Strawmen Army right next to the Peasant Punchers (or, if Barbedwire managed to throw it into the volcano, teleport the Strawmen Army to whatever location the Puncher manages to escape to), such that the Peasant Puncher will be distracted and attack the Strawmen rather than the real peasants.
1 CP: I give Eternalstruggle a MOTIVATIONAL SHIELD! It's s sort of glowy greenish force-field, which has the ability to resist the impact of motivational penalties! (translation: if the Smudge tries to assassinate Eternalstruggle, this shield will hopefully make it less deadly)
OOC: Thanks for the alphabetical ordering of players! Really makes it easier to read.
Focus: I shove the Peasant Puncher into the volcano, blocking it from erupting somewhat.
FOCUS: I think back to the break-in on the Bank of Actions. I remember how the duelbots worked. I can't quite recreate them, but I could totally make an entity that does something similar. With that, I leave the field. In a secret Red Army facility far away from here, I boot up the computers and start designing a new unit. The Red Army Swordsman is humanoid, specifically designed for dueling. Well-placed thrusters let it maneuver around. An odd type of armor lets it survive multiple hits from even heavy weapons until a decisive strike is made. A pollaxe in its hands is used both to defend and attack. With that, I activate the unit creating system. It builds one Swordsman, then breaks. But I take the one Swordsman and return to the field with it. As long as they are not in a duel, Swordsmen charge at opposing non-boss (and possibly boss, depending on which) entities and lock them into duels. Duels function like those with Duelbots: Neither entity can do anything but focus on the duel, lest it be overwhelmed and killed. There is a duel meter of 14 spaces, starting at even. If the duel meter ever gets fully to one side, the loser takes massive damage and is probably killed at the end of the turn.
7 CP
Entity orders: The Swordsman will charge the Peasant Puncher, or, failing that, the Soothslayer, and Duel it to death.
I use all 3 of my actions to create a bunch of cinders, significantly boosting Gwyn's abilities, since they are the Lord of Cinder.
Also, shouldn't Gwyn's health be 28,000? Because Gwyn's health was previously 20,000 I'm pretty sure.
Focused Action: I charge really hard. This involves lots of yelling, and I get 3 CP as a result.
The quiet Watcher uses all five points of CP he charged up to modify a normal grenade into a zone of force, and starts throwing explosives. The Peasant Puncher gets hit with the Paradise bomb, and is removed from the plane. The zone of force hits the courtroom due to a bad throw, but fails to do anything more than land in Fenix's lap and fail to explode. his last grenade goes down the Godmodder's throat while he was yawning at waiting for the loading time to finish, shredding his throat from the inside out. Shame he missed his goal, as knocking one of the keys out of alignment would have really ruined the Godmodder's day.
"Thank you for this opportunity, Smudge. I will now reproduce the original case of unauthorised defence desk removal, since neither of us were present in a judicial capacity at the time."
"And of course, as you yourself pointed out, the reason this reflects on Fenix."
(Text made default for legibility only.)
"Unfortunately, before I can rule on this matter, I must deal with a severe contradiction."
"You see, you 'forgot' to get rid of the Defensebot while you got rid of the BAR, and it is quite a bit more connected to me than the BAR ever was. Since I brought it in. It is in fact a creation of my own design, even. Forgot in airquotes because who knows why you really left it there."
ES smiles, stretching, and some relevant music theme or other suddenly springs into being.
"You left in place a legal unit that, and I quote, can't be trusted to work on this case any longer. Double can't be trusted even, seeing as I can assume direct control of the bot at any time. This is an enormous issue, and makes this court a complete SHAM!" ES smashes his new gavel onto the table with immense force, setting off a minor shockwave.
From below his desk, ES brings out a Judge-model shotgun, twirls it around in his hands, and then racks it.
"Appropriate motivational penalties will be applied to the potentially responsible parties."
He points his weapon at the Smudge and blasts away.
The Heir once more looks at the Throne. He then pulls out an absurdly large hammer. He then rushes up to in front of the Throne, before preforming a jump off of a cliff onto slime blocks, that have somehow been upgraded with pistons to the point at which the blocks launch him upwards, allowing him to once again preform a melee strike on a flying target. He does so by slamming the Hammer down at the Throne, and the resulting force manages to blast the Throne directly into the Volcano. That should hurt it.
FOCUS!
Once the peasant Puncher has been plugged into the volcano, I pour a million liters of concrete onto him, instantly dry it, and then proceed to pour tar over the top of it.
OOC: I should have one CP.
Floating up to the descending Mark III Tactical Flashbang I take their shotgun and telekinetically shift its components until I can weld a second barrel onto it. Add a gold and red paint job, more pellets per shot, and an increased muzzle velocity and the Super Shotgun is born! Now on top of any increased firepower it may or may not have gained the real treat is now the Mark III Tactical Flashbang has two loaded barrels, letting them attack twice per turn. Let every foe perish before this Super Shotgun...once the Mark III Tactical Flashbang returns to the ground. -30% per turn is too bad, right? (x3)
(x2) I use the Power of FLEX TAPE to help seal up the Volcano
(x1)I begin teaching the Peasant Rebellion how to dance...it will take some time...
[1] I grab the hive the summonspitter came out of next, and put it in my inventory. With any luck, that hive will be necessary for one of its later phases, and this will thus weaken it. with a different amount of luck, it'll just be a good item.
[1]
HMMMMMM
looks in bottom-left corner
reads own name
HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
reads action response; observes that I obtained summonspitter energy, and yet there is none here.
HHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
concludes the only possible conclusion:
HMMMMMMM*Ahem* uh, so let's see... yes, ah, the only reasonable conclusion on this confluence of factors is that there are two beings: myself, JOEbobobob , and another being listed, for some odd reason, in the player list, known as JoeBOBobob. As well, the separate, not-me being is listed as N+2, which means they are against the Godmodder, and they are listed as possessing 1 CP, thus suggesting them to be able to in some form generate, or at least store and use, CP. JoeBOBobob has been listed starting on on update CXXXVI, prior to which I was listed under JoeBOB for unknown reasons and an unknown length (At least prior to the GAME OVER sector); Regardless, It is clear there is another, not-JOEbobobob being here, and I recruit them.
Now, since I've recruited this being, they will obviously help me out, and they probably can generate their own cp over time, so this is like having an extra action every turn.
I was going to add a part here where this all is a misdirection and I'm actually attacking the Godmodder (like, this was going to be parodying myself), but now that I'm done the "misdirection" I realize I have no idea what to use for actually attacking, so i guess the "misdirection" is the real action.
[1]I walk over to arsenical, who we have confirmed will act as requested when requested, and give him special earmuffs so he can only hear people who are players. Then I give him three requests:
1, give me 1 CP
2, grab some of the thrones energy with a magic.
3, walk over to where the legendary weapons have been placed in a socket, lay your hand on the allsee spectacles, and check the Godmodder's CSW (the weapons were taken, but were not stated to be sucked in or otherwise made inaccessible- they just need to stay there.)
[1cp] So, that communication link! The one that reeks of Godmodding energy! The one I couldn't use to make a player lock because I had too little player energy or whatnot! well, I've got a few Thousand times more player power now. Not only that, but with player powers back we can communicate with one another just fine, so it's not even important any more! As such, I grab at the Godmodding energy in the link with my player energy, making sure to slow time with regards to said energies so as to delay and/or prevent dissipation of the Godmodding energy, and make it into a player lock. Since it reeks of it, it probably has more then I need anyway.
I wipe the sweat off of my head. That was close, since I had forgotten the Judge was already dead! But now the Smudge had eaten lead and the rest were taking care of it.
I get a serious look on my face. I close my eyes and think things over. What do I need to do the most? The eternal question.
Then I get an idea. First, I take a large Spigot and slam it into the volcanoe, draining it of lava in a controlled way whenever someone needs it. I proceeed to use the spigot to make a lake of lava, delaying the About-to-erupt Volcano's Eruption by one turn.
Lastly, I use a Peachette Crown and toss it into the lava lake. However, instead of being destroyed, an arbitrary amount of the lava turns into Peachava, the lava entity in the shape of Princess Peach!
....wait a second, does the Tyrant of the Unsealed Throne hate the presence of other royalty? Well, if it does, at least it would attract the attention of the boss's nasty delaying tactic.
... "WE NEED MOAR LAWERS!!"
Action 1-3: Next I summon Apollo Justice to help Fenix with the court.
"... are you alright?"
" I IZ FINEZ!? I AMZ NORMAZ!!"
"... uh oh..."
Orders
Let the enemy fear our numbers! Swarm them with sheer numbers and bullets!
"You can count on Osttruppen, no really you can!" opens fires on Unsealed Throne except if the Unsealed Throne is less than 300,000 HP then open fire in descending order.
1. Hollow Knight
2. SoothSlayer
3. Peasant Puncher
Since apparently last round their target died, so they just did nothing?
Actions
I start gathering more men and materials... (Charge up 3x)
I now create a boulder boulder and place it on top of the volcano. Then I use gravity manipulation to make the volcano not able to launch the boulder away or destroy it, due to it being to heavy
I charge 2 as well
Piono looks at the Hill, readying large amounts of explosives, but a flash of emotion shows in his darkened eyes, and he turns away from the hill.
Someone else can deal with it, there's still one final thing that needs to be dealt with.
The kingdom of Hill needs to be destabilized.
Piono charges up a further 2 CP, then with his last action, pulls the legendary Dimension Cutter and embarks on a sidequest to the kingdom of Hill. It is time for a revolution.
"Son of a!" I nearly finish my curse when I see that the Bullet missed it's intended mark, but I do enjoy the sight of the Tyrant angrily roaring about the lost of the left arm rest. 'Well I won't miss twi-' Just then I feel the ground start shaking beneath me as the Volcano suddenly appears!
'Bugger.' I think to myself as the Volcano fully emerges from the ground and starts to hiss and roar. Just Then I see many of my fellow comrades spring into action and do their best to plug the Volcano before it has a chance to even start.
'Well may as well assist somewhat in hopefully insuring that it will not become a problem for us.' With that thought out of the way I start to focus some of my power onto a wish to help assist Ranger_Strider in pouring million liters of concrete on top of the peasant Puncher and the Volcano. 'I wish for the effects of Ranger_Strider's concrete to be enhanced making it more effective!' Suddenly in a red flash a dozen giant red hands appear. After couple of seconds they bring out various trowels and shovels and start helping in pouring the Concrete and then spreading it over the peasant Puncher and the Volcano. (2 CP)
'Well even if it does not take out the peasant Puncher it will probably leave them with a serious case of Concrete burns.' I think to myself as I watch the Giant hands keep helping with the concrete. Then I spot the Peasant Rebellion as they prepare for battle against the long loathed Tyrant sitting upon his throne. 'Probably best if I help increase their chances of survival.' With the last of my power I make a wish. 'I wish for the Peasant Rebellion to be granted a attack shield!' Suddenly in a flash of red light a giant translucent red shield is being held over the Peasant Rebellion seemingly at the ready to protect them from harm. (1 CP)
Grumbling something about 'commitments' and 'time management' Spicy quickly deflects that negative energy into something positive: beating the tar out of the Godmodder through indirect action!
Action One! CHURCH Upgrade electric bugaboo.
A small flicker of Power raises up walls, wooden and ramshackle to some and spottily painted. But so does the power grow.
A black tiled roof raises up, pointing towards the heavens! And so does the power grow.
A bell tower, empty, berreft of the bell that should announce to all the holy word, yet reaching for the heavens even still. And the power dost grow.
Action 2: THERAPY HO!
Being a Cultist is hard. So it should be of no surprise when Spicy approaches the Hill with the need to get something off his chest. The Hill, in all its naive nature and want to help the Players, agreed to this.
Spicy launches into his life story first, telling every gruesome detail of his birth and the events around it-(normal considering he inherited the family business.)-and launching into every nutty gritty detail of his childhood.
This continued on for what seemed like multiple hours, as Spicy relays every detail of every second of his life in horrifying detail.
He thanks the emotionally scarred Hill for its help, and Charges for his last Action
(Action 1: upgrading THE CHURCH, Action 2: Attempting to Damage the Hill, Action 3, charging.)