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Defeat The Godmodder

Free Action: I move to the abandoned robot production facility.

Action 1: I give contained plastic ponchos to the robotic army that covers everything except their weapons. Unlike actual ponchos, it doesn't actually have holes in it.

I begin planning. It appears the best way to counter tranquilizers is to not be able to process chemicals. I.e Robots.

Also JOE can do the thing
 
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I hope...
The Adapto Tank drops into the dungeonscape, crushing a few foes.
It isn't very strong right now, but every turn, will scan the field and evolve to fit the situation!
Meanwhile, I prepare for strife, striking a epic pose that actually really hurts ow.
 
Breaking Bad - XIV
Alright, Cybil's now going to get murderized. Bastard.

Action: We need more power for the railgun. The good news is that the railgun's core is built around the Zap Absorber, so I should still be able to harness that drain power with a bit of modification. I take some extra guardbot components, integrate them with the Zap Absorber core, and assemble the Drain Matrix. Think D.va's defense matrix, except instead of deleting projectiles it sucks electricity out of everything in the field to charge the railgun. It might take some time to fully drain a group of guards, but it should at least weaken them.

Once that's done, I point it at the nearest lights, in an attempt to tap into the prison's electrical grid. I suspect we'll need a lot of charge to make a shot powerful enough to decapitate Xerath from here.

You add a Drain Matrix to your railgun. It can absorb energy from a short distance away!

Your bottom action is not a free action. Even if it was, it would fail, because the sleek electrical ceiling lighting is too high to reach.

ES takes one of the piles of Guardbot wreckage. He throws out the damaged components and low quality scrap, grabs a few of the more interesting parts, draws energy from the reactor core, adjusts the morphic resonance...

There. His lightning sword is now the Artefact Blade! It has even more lightning options, such as movement via lightning, does more damage (both elemental and physical), and even projects an electromagnetic forcefield that reduces damage dealt to ES. What a marvellous piece of equipment!

You create the Artefact blade! But as you're designing it, you realize you're going to have to choose... do you want to be able to have your weapon do more damage? Or project a field that protects you? Its one or the other.

"Booyah! Let's get these things online and on our side! But first..."

Feee Action 1: I crack my knuckles and smile mischieviously. Username? GodmodderIsALoser Password? Pl4y3rzRul3! Background Color? ...I toggle it just to make sure the text can still be read with both before choosing the black/readable background color.

Action: Briefly resisting the urge to taunt Cybil back, I get to work co-opting all of these repowered robots- thanks guys! - to our side, reprogramming their variables so that they target the guards of the facility. Double and triple checking my code to make sure no programming errors were made, I set the robots loose!

Only to then remember that the place was flooding. Shit.

"Hey! Could someone waterproof the robots I just co-opted so the flood doesn't make all of this work I invested in them useless!?" (EDIT) After a few seconds thought, I add. "And the computer stuff keeping these robots operating too! That needs to be waterproofed!"

Free Action(?): The power of Computer Programming fills me with Determination.

You activate everything, ensure all the settings are set... and... you're online, baby!

The robots whirr to life, along with the generator. You now have a small army of bots, with more generated each turn, to act as a buffer protecting you from the numerous large forces of enemies within the prison! As long as someone is that the terminal managing them, they'll do as you order. That said, maybe you could make something allowing remote control of the robots...

Robots of all types can work in shallow water, but not deep water. Thankfully, you still have a little while before anywhere will be in deep water.

You spy another feature of the terminal: Opening the door leading from the abandoned facility to the hallways outside the cell blocks! You no longer need an action to exit the abandoned robot facility!

Hmmm. You all bring more parts as needed. I'll keep the fire going.... Maybe someone start making Napalm?
1) I take some hand sanitizer, and transmute it to alcohol in its bottle. I attach a rag to it, light it up with a lighter I magic into existence, and then... Molotov Out!
I throw it at the suppression robot production facility.

The fire flares back up to 20%! One of the guards finally sees the trapdoor, and begins to investigate as his comrades scramble to deal with the fire...

1 action: I add a brightly lit room to the amazing maze. The room itself contains a maze of tables with cake and pizza on them. The exit, however, is blocked by stacks of cake and pizza, which you have to eat to proceed. However... the stacks of food contain a weakening potion, reducing the initial health of all enemies.
(Why do you have to eat the food? Because of CUTSCENE POWER! Forcing a suboptimal result to occur since uhhhhh nineteen forty-seven.)

Free action: I grab a Scratchspear+1. I might need it.

There's enough food to fill 3 enemies! The next 3 enemies to enter will only have 70% health if they reach your front lines.

I keeping going where ever I going. Hopefully there's a distra,tion I can use to help the group.

Somehow, you end up on the ceiling of the PG suppression facility room. You take a good look around: The fire is mostly extinguished, and even with Ranger_Strider's help its still going to be totally dealt with by the end of this turn. However, there's one guard you didn't see before, in the control room. He's controlling the PG Suppression robots, and trying to ensure as few as possible are lost to the fire. If you could take the one in the control room out, the enemy might lose control of their own army...

number of people who said ye:
alastair dragovich, piono, captaincat, kyleruler, TOG, karpinsky,and (I think) spicyserious (might have been agreeing.).
number of people who said no:
uhhhhhh.... nobody so far.

if i can do the thing,
[1]I go back to sleep and ask Morpheus how things're going (like the war(and peace) ), while creating an anti-detection(invisibility) effect which consists of making 3 rock-like clumps of puffy clouds (thats what i've got on hand, my man), then using the self-illusion-transformy(disguise?) thing from Naruto... Uh, Henge(why), to make one of them look (and feel) like Morpheus, another look like (shame it's not behave) an attack shield, and a third looking like some kind of bunker (use your imaaaaginattiiooooon) as I would be able to make with like 10 turns of acting with 3 player power (dramatic, yet useless) [without providing any actual defence. its an illusion(henge), remember? not that it's likely to matter (and this world isn't made of matter!)- 30 player power won't hold off the Godmodder (real or fake) for even 0.0003 of a second, i bet(no, i don't). which is why the ruse(DISTACTION) might work: the Godmodder might not notice a 0.0003 (tiny) second or less difference.] I then Henge(HNNNNGH. grunt of effort!) the Good of Dreams to look like a small(but not too small), rock-like clump of puffy pink (like cotton candy! i like cotton candy icecream more then the candy itself though) clouds . He's(good of dreams) hiding his divine energy, right (I sure hope so)? That should help too (meaning make success remotely possible ( I mean if I radiated radio waves that translated to 'over here', I'm not sure how I would hide.).

summary: 4 illusions to make Morpheus look like small rock-clump of clouds and to make some nearby clumps of clouds look like morpheus in a 30-playerpower fortress with an attack shield.
again, if bracketing is too much, ask and I'll tone it down.

[0] oh, and I ask morpheus if there's anywhere else i can connect to in similar manner

Alright, since you have consent, you may go to sleep. A new dungeonscape enemy appears!

You create a "bunch of stuff" to protect Morpheus with. Its all a generic protection. Morpheus is very tired and drained from providing you access to your Player powers, and doesn't respond to your initial questions. To the last, he simply says "not that I know of".

I grab a scratchspear from production get a set of robot parts and use the forge to combine them into a metalspear and then attach it to my shortsapinator using my screwdriver to create a new weapon

You create... A NEW WEAPON! Its stronger than your old weapon!

The quiet watcher pulls a tiny pocket knife from somewhere, and throws it at the rope, aiming to cut it enough that the weight of all the shadows would make it tear and separate, trapping them in the holding cell until the Popper was blown and the doors were opened. Then he begins the hardest part of this plan. The waiting.

You cut the rope! The Shadows all fall back down... Karpinsky's bought a few moments.

I look at the Shadow Agitator.

Main Action: I investigate it thoroughly in an attempt to determine
1. How it's agitating the Shadows
2. Whether it can be disabled.

Free Action: RAGE

The Shadow Agitator can't be disabled, and you haven't the faintest clue how it works. As far as you can tell, it's just a black rock labeled "Shadow Agitator". It may have been created by Cybil or the godmodder to better control the Shadows.

At any rate, you should probably keep moving. The Shadows are going to relentlessly pursue anything that holds the Shadow Agitator, and will use all possible avenues of movement to do so.

RAGE!

I move just outside the suppression robot production base, and start throwing in flaming shock bread into the base.

You throw flaming baguettes at the guards! One of them turns, stomps all over the flaming bread, and begins heading your way... oh no.

Action:

Crafting Start:

Total Materials: Improved Shockmaul, Slightly Used Scratchspears, 1x Guardbot materials, much of my shirt, lots of toilet paper, Player-Power-based (and guardbot harvested) adhesives.

This will involve some processing. For starters, I remake the Guardbot Materials into a electricity absorbent shield, plus insulated (toilet paper) wire running out of it and interwoven through my shirt, over to my other hand, plus some extra for future use. Electricity is kept (by toilet paper) from conducting through the shield (and the shield is strapped to my arm) through a more fabric based strap.

Thusly, I have a decent sized shield that can conduct electric attacks, typically to whatever I'll assemble to attack with in my right hand

You make some guardbot materials into the Zapguard! This is a shield that can block and absorb electric attacks! It's a small amount effective at blocking other types of attacks, as well.

You know what I really need right now? More weapon power. Sure assembling a sidearm or seems logical...but so does just straight up upgrading the Speargun. 'Keep all your eggs in one basket' as the saying goes.

Thus I focus all my efforts on improving my Speargun. Fortunately not only are there guardbot materials to use, one grouping should do nicely, but there's also something I didn't have access to in the sewer, the Forge in Production.

And so I get to work, melting down scrap metal to reinforce the Speargun's frame, using synthetic materials to allow for more tension, and even a hidden compartment to store snacks built into the enlarged handle. Truly the Mjolnir equivalent for aquatic themed depowered Players. (x1)

With that done I make sure to perform my requirements of life. Eating, drinking, and disposing of waste products. Man Player powers made things so much easier. (Free Action)

You make the Spearnir! Its like the Speargun. But better! Specifically, it can now store 2 charges for shots, and your reloading actions restore 2 charges as well. You're almost out of guardbot parts, actually...

Despite the blaring alarms, flood, and explosions, you make sure to take a moment for self-care. You are now HEALTHY. This may or may not have any effect on anything.

The man says "Karpinsky, would you be willing to let me take the agitator once you finish examining it. I have an idea, but I don't want anyone else hurt in the process. It is either genius or suicidally idiotic, I could use an assist from the guy making all of the new explosives too. We intend to sneak into the suppression robot plant, and then have one of you blow a hole in the wall so the Shadows can try to mob me. I will barely avoid them, making certain they deal maximum damage to the Guardbots."
He then proceeds to pull a scratchspear out of wherever they are. He also looks at Xerath, and mulls over what he know of the man. This makes his RAGE boil even more, directly at the Godmodder.
OOC: I am fine with Joe sleeping. He said to state an OK in the OOC thread if we are good with his plan, and like Valla said, only one monster will spawn while he does this tops. Unless moniker decides he auto wakes up every five minutes.

You take a Scratchspear for yourself! RAGE!

I create a rebreather.

I HOPE DESPERATELY that I don't get knocked out again. *shudders*

+1 rebreather! Making them is a free action, though...

Actually, lets say that every Player now has an auto-rebreather. Everyone can breathe underwater now! Hurrah!

I finally finish the second tier of upgrade, by tinkering with the blades.
Now, not only does the blender unleash a stunning spray of ranch dressing, but I can now feed bread loaves into it to make it fire sharpened slices of bread at things at extremely high velocities.

Your ranch dressing blender work continues... All your eggs in one basket, indeed.

"well... We are doing good."
"Yep. Now... we need to help keep the fire going, but how?"
"...! I got an idea, let me take control of your body real quick!"
"wait wha-"

#########################################################################

Ahh, there we go... now let's see my Idea come to life

Action 1: I help give Determination to the fire to help encourage them to keep burning and to let their passion shine.

"Ahh there we go... ok you can have your body back now."

#########################################################

"... ... ... I need a minute. Alone."

DETERMINATION makes the fire burn hotter! One of the guards is nearly consumed...

I make it so that the Dungeonscape can be affected by emotions and that those emotions will create status effects, for example, fear decreases the damage that enemies can do, love heals all allies, hope upgrades defense, anger upgrades attack, and so on. The Random Upgrader will be able to upgrade the effects of the emotions, along with other things the Dungeonscape does.

The Dungeonscape now has the capacity for emotions! However, it has yet to possess specific emotions. Which emotion will you give to the dungeonscape first?

Leah hits up the sewers in pursuit of Valla, attempting to locate her current location.

"Miss Valla, it is terribly unwise to leave the group at this time. Do you have a reason for attempting to depart from our position?" Omniglot quips. "Oh, apologies, we have not introduced ourselves-this unit is designated as Omniglot, and its master unit is designated to me as the Operator, also known as Leah."

Leah gives Valla a wave...

You find Valla midway through the Sewers. She's fully awake now, and she looks a little annoyed at you catching up to her.

Valla: ...Do you know who I am?

Valla: We're not allies, we're-


Valla let some sharpness creep into her voice. But she realizes it, takes a breath, and starts again, this time with a different tone.

Valla: We're working together on a temporary basis. I have my own plans, and I'm afraid I can't have normies tagging along. Sorry, not sorry.

Valla turns around and keeps moving.

Immediately, Kyle ducks back behind the cover and grasps his sword. Due to a lack of ideas, he looks through his Inventory, now that things are actually there.


He looks back at the field, realizing that he's actually decently equipped compared to a few of the others. Although it might be a bit weak compared to his old equipment, he feels more secure.

Soon realizing that he can do something more useful, he begins expirementing with more Zapbot Parts. Applying it to the sword he's created while using the Forge, the electricity changes from the slight yellow it was before to a stronger, more solid teal color, while the blade also gets sharper and ever more deadly, yet durable.

The Short-Circuit Sword has been upgraded to the Battery Blade!

Summary -
Forge + Zapbot Parts x1 + Short Circuit Sword = Battery Blade (upped damage, mainly)

Map - (The game of 1-UP'ing Moniker's map continues.)
Also those 2 guards in the hallway aren't there, forgot to remove them.

Dangit... I feel so 1-upped... I would use your maps, really I would, but I lack any advanced drawing tools, so I couldn't add onto this properly...

Since no zapbot parts are available, you instead use the remaining allied suppresion bot parts from the pile of scrap to make the Battery Blade! It has better damage! You're all ready to kill things.

Free Action Focus - HOPE: I hope because I can.

Action Focus - Use FLEXTAPE!: I grab my FLEXTAPE and use it on the hallway choke point. We best get up to the 2nd floor...

The Hallway chokepoint... which one? Where on the map specifically do you want to tape? The way leading to the main hall? The intersection between the hallway covering A/B block and the hallway leading from the holding cell/main hall?

Since this is the second time this confusion has happened, when you do use your flex-tape, it'll be a free action.

You know what would go well with Eyowe's Wall-Phasing One-shotting Sonic Shooter? Yep! X-Ray Goggles!

Using the Forge and some Guardbot materials, Eyowe gets to crafting just that. Well, this specific one will allow him to see through an adjustable amount of layers.

You make X-ray goggles, the dream of perverts. Unfortunately, it automatically sees through flesh, so you can't really use it for that purpose.

All the guardbot parts have been used.

(x0)WONK
(x1)In the Dungeonscape,the 2 WONKs combine with the Fueled Sun to give it a pair of eyes,and as THE SUN IS A DUEDLY LAZER,they allow it to fire laser beams

The Fueled Sun is now the WONK sun! Its attacks are stronger now!

I am willing to let Joebob do this as well.

Free action:

As I step out a puddle of water I nearly trip over the pile of trash. 'Whoops need to watch my step.' I think to myself before remembering what is under all that trash. 'Well maybe It would be good to dig it out for parts.' Quickly I un-bury the dead Guardbot and then grab the deceased by their legs and start dragging them to the ABANDONED ROBOT PRODUCTION FACILITY. I Decide that for right now it is best to get some more forces on our side I go over to where Alastair Dragovich is at.

As I go I take a cup and fill it up with water that is pooling all around to drink.

It takes some work getting inside with the dead Guardbot but I manage to pull it off. When I get to the ABANDONED ROBOT PRODUCTION FACILITY I let go of the legs of the dead Guardbot and see that Alastair Dragovich is wanting to waterproof the machinery and computers that are important to making the ROBOT PRODUCTION FACILITY work.

Action:

I focus my energy into my wish. 'I wish for waterproof insulation to be applied to the Repaired Generator, Command terminal and the robots inside the ABANDONED ROBOT PRODUCTION FACILITY.' After a few seconds and suddenly a red flash of light engulfs the facility before then turning into a dull red glow. Looking around I see over Repaired Generator, Command terminal and the robots there is a red translucent energy encasing them. I stick my left hand into a robot that is covered in the energy and it passes the translucent layer without a problem. I let out a hum before taking out the cup of water I got earlier and pour about a third of it over a the robot that is encased by the energy.

Before my eyes I see the water slide off the encasing energy and onto the ground without even touching the robot underneath it. 'Well. this seems to be working.' I think to myself.

You move the dead, parts-stripped husk of the guardbot around... only the things that can't be used to acquire better weaponry and items are left.

A gentle red, translucent energy appears over the generator and terminal, providing weak protection against water. Shallow water won't harm the equipment. This isn't enough to withstand the torrent that will eventually wash over everything, however...

Yes, keep that fire going! You know what? Instead of just fanning it directly, I'll reduce their ability to put it out!

I jumo up into the Supressive Forces Base, grab one of the average-condition guards as they're grabbing a fire extinghuisher, an pull him down with me through the trap door! Once we're both down in the Escape Tunnel I use my Scratchrope to tie the guard up real good so he can't fuck us all up.

You drag the guard approaching the trapdoor down into the tunnel! However, as you tie your scratchrope around the guard, he flops over into the shallow water, weakening the rope enough for him to burst out of it! The guard rears up over your head...

And suddenly, Cultist.

Where did he come from? Why is he here all of a sudden? Why wasn't he around for so long? Why did no one question his absence? Why is no one going to ask these questions? Why are there so many of them? Well it's best to just roll with these weird going-ons on this battlefield. Or, prison now he supposes. An almost refreshing change of scenery if it wan't for the whole 'belonging to the Godmodder' bit.

Water is now solidly pooled around his feet as he takes stock of the current situation, and while they seem to be screwed things are actually looking up as far as he's concerned. "Do what you will Joe, the defenses in the...Dungeonscape-thing, should hold out against whatever you bring in. I'll throw in some reinforcements though, can't be too careful with matters of the mind." Is the message broadcast over the Player Communication System, before Spicy turns his mind towards the Dungeonscape.

[x1] In his line of work, the mind came under fire often, and often the best thing for it-(besides alcohol and selective amnesia)-was prayer. FAITH was the strongest shield against such troubles, and the disheveled man shifted through his memories for the most powerful instances of FAITH he could muster. And he found one in the Chorus of Lux, their voices reverberating and sailing across the cathedral in beautiful harmony. Spicy grasped that memory tightly, willing with Player Powers and...will, to manifest into the Dungeonscape an Ally much like those from before, powered by the emotions that course through the minds of the Players! He solidified his FAITH, FAITH that this was no more than a speed bump along the path to Unholy retribution for the Godmodder, FAITH that this is how things were meant to be. After all, if they didn't come here then Valla and Xerath would be nothing more than fuel for the Godmodder...now?

A cocky smile begins to play across Spicy's face, now there'd be another shot, for every single one of them, to kick that bastard's teeth in and make him feel every ounce of pain he deserves before his soul is sent to meet the Unholy Architects.

With a final prayer of thanks to the Dark Masters, the Chorus of FAITH enters the 'Scape! A small collection of humanoids cloaked in billowing white robes, who's song heals the allies who hear it through the might of FAITH-(Also magic).

(AOE Healer unit that upgrades as more FAITH is funneled to them.)

You create the FAITH healer! It starts off exceedingly weak, but FAITH can boost it! It should be noted that the Dungeonscape can hold a maximum of 3 things of the "free action boost" variety.

Welcome back, Spicy_Serious! Its good to see you again. You're in the cell blocks. Nobody's sure why you weren't noticed before, but you were definitely there the whole time!

Action 1: Once Karpinsky gets out, I cut the rope.

Quiet_Watcher already cut the rope, so instead, you gather up some junk you could potentially use to block the vent path! Do you?

Now's the time to start bringing the scorn ray to it's full potential, for the first upgrade I make the scorn ray scathingly personal, dredging up every flaw and failing from the foe's psyche, letting them shadow and undermine all it's done, dismissing every excuse they've made for themselves and opening old wounds or if the foe doesn't have any then it adds some then does all that. As a result each turn the ray stays focused on a single foe the more it's defenses become debuffed. It started out as a featureless squat matte grey cylinder on a turret with a concave dish at the target-ward end and rounded at the other but with this upgrade it gains bands of charcoal black spaced along it's length
free action: target the scorn ray at the vantablack priest

You upgrade the Scorn Ray! Now it deals minor damage instead of weak damage! That's definitely better, trust me.

Free Action: I move to the abandoned robot production facility.

Action 1: I give contained plastic ponchos to the robotic army that covers everything except their weapons. Unlike actual ponchos, it doesn't actually have holes in it.

I begin planning. It appears the best way to counter tranquilizers is to not be able to process chemicals. I.e Robots.

Also JOE can do the thing

The plastic ponchos cover up the robots, and combine with the red translucent aura by captain.cat! They're almost - but not quite - ready for deep water!

I hope...
The Adapto Tank drops into the dungeonscape, crushing a few foes.
It isn't very strong right now, but every turn, will scan the field and evolve to fit the situation!
Meanwhile, I prepare for strife, striking a epic pose that actually really hurts ow.

The Adapto Tank appears! It can use different types of abilities to fit the situation! It doesn't exactly evolve, but it can potentially inflict status effects in a pinch.

-----------

Inside the holding cell, the Shadows begin congregating in the center... climbing over each other... climbing on top of each other... hey! They're still trying to reach the vents! At this rate, they'll eventually form a pile or chain big enough to get up there...

The Abandoned Robot Facility is no longer abandoned! It is now the AG ROBOT PRODUCTION FACILITY! And its one generator produces another allied robot each turn for you! Your robots begin moving out into the hallway... you can order them to do whatever you like, so long as you're in the terminal, but they take time to move...

Right now, it looks like you have two good options for robot-ordering. You can have the robots storm the PG bot production facility, so you can overtake it quickly, or you can try to speed up your advance by having them begin their assault on the large group of enemies guarding 2F! You'll likely need to back them up either way.

In the PG Robot Facility, one of the guardbots gets burned by the hot fire, and is reduced to poor condition! However, finally, FINALLY, the fire is put out! And yet, the sprinklers don't stop... All the guardbots and Suppression bots take a moment. Next turn, the suppression bot generators will reactive, and the suppression bots will roll out into the prison.

In the hallway outside the robot facility, the shock-bread distracted guardbot moves towards Daskter... but Xerath intervenes! He rushes up, pulls out some stale bread, and tri-thwacks the guardbot with it! It's not a proper weapon, so it doesn't deal damage, but it does distract the guardbot enough to protect Daskter! Xerath quickly retreats...

In the failed escape tunnel below the PG Facility, A guardbot has been dragged down by General_Urist. And now, he is... rather angry. He beans General Urist with his shock rod, and the armorless Urist is KOed immediately! A new enemy will appear in the Dungeonscape. On the other side of the tunnel, Valla drops in, having moved through the cells...

Throughout the prison, the water is rising faster than ever. Its spilling into the hallway more and more. The flooding is rising by 5% per turn now.

-----------

THE DUNGEONSCAPE:

All your allies use the new WONK sun and Scorn Ray to DESTROY the Vantablack cleric! But they aren't done, because...

Two new enemies appear! Neither of them get lost in the maze, but both eat the weakening food and get reduced to 70% starting health! You're facing the new Massive Gobblebeast and Vantablack summoner!

----------

MAP:




Itinerary:
-Activate the abandoned robot facility! You just need to finish setup...
-Find some way to stop the PG Suppression Facility!
-Plug drains to help the potential flood spread?
-Break through the Main Hall fortifications to reach 2F!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Crusher48(has Shock Railgun w/drain matrix, 1 ammunition)
GoldHero101 (2D powers)(has basic sword, flextape)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has butterfly, strong attack at any distance)(has x-ray goggles)
FlamingFlapjacks(has flaming loafsaber)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Dragon of Hope?!?(has bretal sword)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Pionoplayer(has ranch dressing drencher)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
That-Random-Guy(has improved shockmaul+1 - medium damage, extra damage to robots)(has two 2/3 use Scratchspear+1s)(has a Zapguard, small defense + great defense against electricity)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(artefact blade)
Arsenical
Ranger_Strider_
Algot(giant clothespin)(A new weapon - strong water/electric attack)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Battery Blade, Very good damage + electricity)(Shock Chestpiece, good defense against electricity)
Cephalos Jr. (has sandpaper)
The Ego(has Chain Electroscythe, strong electric attack)(DEFENSE MODE)
Spicy_Serious
Xerath
ENEMIES:
One guard(good condition)(moving towards Daskter)
CELL RESOURCES:
Allied robots: 100% intact x 7
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x0 guardbot materials

ESCAPE TUNNEL:
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Valla
One guard: Average condition (attacking!)
Trapdoor leading to Suppression Robot Production Facility

AG ROBOT PRODUCTION FACILITY:
Alastair Dragovich
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)(on ceiling)
Four guards: one good + one average + one poor condition(attempting to extinguish fire!)+One good condition (Manning control room)
Suppresion bot x 5: 100% intact
Command center room (one guard inside)

HOLDING CELL:
Ender_Smirk (has scratchspear+1, 3/3 uses)
Karpinsky(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
The_Quiet_Watcher(has chains, Popper - explodes one door, stops automatically if won't work)
Mass of Shadows(going for Karpinsky!)(forming into a pile...)

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Tranq Sniper: 14,996/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 3: 100% intact
Guard: Good condition
Guard: Good condition
Guard: Good condition
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 16% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Food room: Has weakening food - next 1 enemies will have their starting health reduced by 30%!
Enemies:
Massive Gobblebeast: 70% health, massive defenses, massive attack
Vantablack Summoner: 70% health, massive defenses, summons a medium gobblebeast every turn!
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 8: 100 x 8% health, weak defenses, weak attacking power x 8
Roman Legionnaire: 100% health, medium attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 3: 100 x 3% health, weak defenses, weak attacking power x 3
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 50% health (max 50), weak healing ability
Adapto tank: 100% health, random! attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(no stats to upgrade)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Good thing making that rebreather was a free action and therefore my last action was spent charging, amirite?

I spend 1 CP and 1 action to create another small power generator which is also connected to the omnipresent battery which is powering the Chain Electroscythe.
 
I hope..
HOPEHOPEHOPEHOPEHOPE!
The Tank scans the Ultimate Blue Eyes Dragon, and glows, transforming...
It shifts, taking the form of a giant mechanical dragon with tank or something whatever.
Point is that it's stronger, has two actions powering it, and can aid allies too, advising them with it's adapting smarts!
It screes in victory.
 
Attack boost, because if your initial alpha strike is overwhelming enough you don't actually need defence.

He goes up to the Guardbot in the Cell Blocs and stabs it in the face with the new and improved sword. He's not sure it actually has a proper face or a single set of optics, so then stabs it in the everywhere just to be safe.
Good thing making that rebreather was a free action and therefore my last action was spent charging, amirite?

I spend 1 CP and 1 action to create another small power generator which is also connected to the omnipresent battery which is powering the Chain Electroscythe.
ES notes that we can't actually charge, so uh

Yeah that's an issue.
 
Action: I use a vacuum seal on the various robot ponchos, draining all of the air out of the ponchos. Now, due to the lack of air, the ponchos won't burst because of water pressure since there is no air in them, effectively making water pressure unable to destroy the anti-water defenses. In addition, blunt attacks won't be able to pop the ponchos and negate the water defenses, since there is no air to move around to pressurize into pop-ing the ponchos.

Dungeonscape Analysis

40 (+Random Attack Power) Vs 49.

We need at least 8.5 for a safe wipe of all the enemies on the board right now.
 
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I disassemble my scratchspears, add the spiky bits to the shockmaul, use the rods to add length, use a bunch of otherwise useless metal scraps to make sure electricity conducts properly, and when I'm done, I have a Spiky Shockmace (Shockmaul plus scratchspear plus rods for improved handle) that connects directly to my Zapguard, allowing me to absorb electric attacks with my shield, superpowering my shock mace for free, then hit enemy robots for massive damage.

Not to mention against non robot enemies the Zapguard is still a shield and the Shockmace has it's own built in electricity (from when it was the shockmaul) and the spiky bits.
 
Eevee, you better make an amazing play.... I have FAITH in you...

1) I come up through the failed escape tunnel, and throw open the trapdoor. I look at the guardbots. They look at me. I flip them the bird, laugh at them, and them flee back through the failed escape tunnel. Follow me you pieces of junk!

 
I grab a bunch of bread, giving myself ammo for the blender, then go over to the force suppression base. The guard outside of it becomes the first recipient of my over-upgraded blender weapon, and I expend a single unit of bread brutally eviscerating him with sharpened bread projectiles.
 
Action: I enter the escape tunnel to test out my new Drain Matrix on the guardbot. I close to within the Drain Matrix's range and begin draining electricity from the guardbot. It's shock baton is drained first to make it ineffective, and then I begin draining electricity from the rest of its body to slow it down and kill it.

Free Action: "Hey Valla, if you have an alternate means of escaping this prison, you should disclose it now, before we're forced to extract it out of you the hard way."
 
I put the emotion Fear into the Dungeonscape, decreasing the damage enemies do. The Random Upgrader should now be upgrading the Dungeonscape.
 
shitshitshit this was not a good idea! Hey Valla, gimme a hand here!

Whether or not she responds, I take my Tetradent and jab it hard through the Guard's outer plating. If that didn't kill it instantly I rip the Tetradent out and usr my HUGE GUTS to dunk the robot wound-first into the probably-not-compatible-with-electronics water that's quickly pooling on the floor.
 
You activate everything, ensure all the settings are set... and... you're online, baby!

The robots whirr to life, along with the generator. You now have a small army of bots, with more generated each turn, to act as a buffer protecting you from the numerous large forces of enemies within the prison! As long as someone is that the terminal managing them, they'll do as you order. That said, maybe you could make something allowing remote control of the robots...

Robots of all types can work in shallow water, but not deep water. Thankfully, you still have a little while before anywhere will be in deep water.

You spy another feature of the terminal: Opening the door leading from the abandoned facility to the hallways outside the cell blocks! You no longer need an action to exit the abandoned robot facility!
I click my tongue. Too much to do, too little time. Still, I'm pretty trapped in here, if my presence is required to control the robots... Looks like the snack break will have to wait.

"Hey, can someone bring me some spare parts so we can make a remote control for these bots? I'd like to get some food and drink before the action really heats up!"

With a grumbling sigh, I turn back to the terminal. I use my Action to command the robots to take over the Suppression Robot facility. Better co-opt that thing for us sooner than later.

As for my free action? I pray. I pray to my God, hoping he'll guide me and help me get everyone out of here without their souls being consumed or given over to evil. FAITH!

The FAITH produced by this, whether I realize it or not, goes to the Faith Entity in the Dungeonscape.
 
"umm.. we have a guard here!"
"I got an Idea! *whisper whisper PB&J whisper whisper spider whisper*"
"Oh, that might work."

Free action: I prepare myself for an attack that will be thrown at me.
Action 1: I go to the guard and I throw the PB&J into the guard's face. while that may seem like that didn't do jack, The guard suddenly feels extreme pain in his facial region. As it turns out, there was a very venomous and angry spider who was known for killing an entire town of people in 1 hour with his poison. And he just got bit by one.
 
[1] I try to leave a part of myself in the dream world, to tell me if anything extremely obvious and big happens. regardless of whether this succeeds, I wake up and point out the mini-beasts are supposed to have a fraction of the BSB's power, so since the BSB has grown since it started summoning them, they should all increase slightly in power. and possibly replicate themselves, because I think I said that before.
 
Map -


Phasing back into reality from the production area, Kyle dashes directly to the Guard in the hallway between the A-Block and the Suppressive Force Base. Flicking a switch on the blade, it flickers to life with electricity.

"Hmm... well, I need something to test this on! Let's see where this gets us between... uh, that thing... and this."

Kyle begins by doing a simple defensive posture before slicing directly into the guard's core... by which he assumes where the core was on the Zapbots he killed.

He picks up the parts (assuming it's dead) and throws them into the pile of resources.
 
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You make X-ray goggles, the dream of perverts. Unfortunately, it automatically sees through flesh-
EVEN BETTER.

Eyowe moves towards the AG Robot Facility and, equipping both the X-Ray Goggles and the Sonic Shooter, gazes through the wall into the Main Hall, takes aim at the Tranq Sniper(again, lotta factors being taken into consideration here like waiting for the Tranq Sniper to be at least slightly distracted), and fires the Sonic Shooter.
 
[A] Destroy the guard in the incomplete escape tunnel.
[FREE?] Talk with Valla.

Valla's sharpness makes Leah's face crunch up, and her wording-Leah isn't too familiar with things, but the wording makes her brain itch with anger.

"The Operator is not pleased at your decisions and believes that there are more intelligent alternatives," Omniglot quips, "In light of the fact that you lack any sort of Player power nor armor nor weapons. Please desist-"

Leah follows Valla into the tunnels, and proceeds to charge the assailant in the hallways! The guard is, well, on-guard, but Leah's player powers materialize a blindfold around the guard! The guard's a little too smart to immediately reach for it and swings blindly to keep Leah away with one arm, which fails to do anything as Leah stopped short and instead unleashed her Serious Sizzler's flaming fury upon the guard, melting the metal. The guard is smart enough to stop, drop, and roll into the water, but Leah resumes charging at this exact moment, immediately gunning for the guard's weapon-arm with the bayonet and stabbing it as cleanly as she can, as well as whatever else she can. Omniglot, above her, charges up an energy projectile of sorts as Leah continues to mercilessly cut the guard into pieces.

"Unleashing Violator Cannon in 3, 2, 1," Omniglot says as Leah backs up by the 1, enabling Omniglot to fire forth a menacing red sphere into the Guard, taking a chunk out of it-literally. The metal where the sphere landed just vanishes, without any smoke or other signs of meddling, just gone. Leah takes the new opening as a weakness and stabs into there.

"As we were saying, please desist 'playing lone wolf.' In layman's terms, it is gorillaing stupid. Also, you may further upset Crusher, who from our limited contact with him prior to our arrival here, is a control freak of the highest order and would sooner see you turned into a Shadow than allowed to roam freely if you do not wish to ally yourselves to us permanently. Possibly against the rest of our wishes. As far as we know, he is very vengeful and quick to find crimes against him in all that is done 'against' him."

Leah wraps up stamping out the husk of the guard, only content with making sure it is completely and utterly annihilated before turning back around to face Valla, glaring and blocking her off from entering the Suppressive Forces Base, as Omniglot continues to talk. "We do not have any intent of making you fight the Godmodder again if you do not wish to-we would happily assist in ensuring your escape from the Godmodder without further hostility, but for our current moment in time we must insist upon allying up until we are clear of the prison. As it stands, we may have one of the only means of escape-unless, of course, you would wish to reveal one of your own to us so we may use it."​
 
"I thank you for the vote of confidence. I hope both of us know what we are doing. Shut it already, we have enough on our mind as is without arguing again. Fair enough."
The man's hoodie turns dark blue, and he suddenly vanishes. He is then directly below the trapdoor for the PG Suppression bot base. He dashes over, pulling the other trapdoors in the tunnel shut, before hiding just below the trapdoor to the PG Suppression Bot Base. His shirt glows teal, as he messages Watcher, "BLOW A HOLE IN THE SHADOW TANK. QUICKLY."
He then has his hoodie turn back to dark blue, and the only thing on him currently visible, is the Shadow Agitator that karp gave him. He is showing much more FAITH, in others than usual.
(Note, I am presuming that Watcher is smart enough that the hole will be directly where the quickest way from the pen to Smirk/Jet will be to rush the suppression base. The Shadows are not particularity clever, along with likely violent in this state, even discluding the crouton I threw at one, and the bots will take it as an invasion, so I am basically turning the Shadows into a weapon against the bots. Our bots might be able to help once the shadows are neutralized, but we should hold them in reserve until then.)
 
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