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Defeat The Godmodder

[A] Analzying the Shadow Agitator for upgradeability/other not-immediately-obvious things.

"The operator is sending a request to not harm Valla or Xerath; she has an idea," Omniglot states via the communications channel, as Leah squeezes through the vents, unintentionally running into the escaping Karpinsky in the process as they move towards Valla's location.

"The operator wishes to briefly analyze the Shadow Agitator. She has another idea," Omniglot states as Leah approaches Karpinsky, eyeing up the Shadow Agitator. She doesn't touch it directly and her arms don't do anything-rather, Omniglot himself scans the device with some kind of high-tech laser. The intent, of course, is to get out of it any information that eyeballing it before did not instantly make apparent.

She also stares at Valla, a look of concern on Leah's face.​
 
With the Pullring made, Eyowe enters the last step to finishing this whole knifework thing, still utilizing the Forge for this.

Eyowe punctures a tiny hole through the knife's handle. He tugs the exposed piece of the string from the Pullring and inserts it through the punctured hole several times. Though only a negligent fraction of the string's entire length was used, Eyowe made sure it's very well attached to the knife.

Eyowe equips the Pullring on a finger from his dominant hand and wields the knife in that same hand. With that, version 1.0 of his second weapon is available for use. Of course, a name is required for such a fancy weapon as this. As such, Eyowe dubs it "Butterfly."

Now what is "Butterfly" exactly? Well, it's a really stylish and really sharp knife attached to a certain Pullring. Eyowe can freely fling the knife at a fair distance and, in a single thought thanks to the Pullring, pull it back to his hand. Of course, Eyowe practices veeery advanced knife-handling, so he won't end up cutting himself with the knife.
 
Kyle, seeming much more confident now that he has protection, runs to the corner of the main room and peeks around the corner, hoping to get some information about it before charging head on.

He does of course relay this info to the others...

"Karpinsky! Try sticking that thing to a guard and see what happens!"
 
If I can I use a free action to conjure up a screw driver. This doe nothing jet but is a totally necesary part of my plan


then I go to the radio jammed guard and shoot it with the short strike inator
 
If either of the damaged Guardbots are alive at this point, ES casts Thunderbolt and destroys them from a distance. Combined with other attacks, that should be both of them down.
 
"[1] I set up that anti-dungeonscapesummoning mental defences on myself, for intentional sleep only. I still need to defend Morpheus. did I see anything interesting while I was there?"
(2 rounds ago)
which is why I was resleepen! besides,
dungeonscape killed everything so they'd have been fine.
[1]so I do the thing I said I do last round with the dreaming and morpheusiffication. the dungeonscape is doing fine. "and technically, the BSB hasn't reached full power yet, only almost, so i'm Helping them!"

[0] also before that I tell Xerath that Crusher does not, in fact, have any sources, and he's just incredibly confident in his own "logic". as far as we Actually know, alice could be completely fine and the godmodder's completely focused on the gods (We do know the Godmodder's hunting down the gods). on that note, Xerath, that last move in the sealed duel was so Dumb! was your smartest move when the Godmodder sent a wave of antimatter at you literally "RUN HEADFIRST INTO THE DEUF"? I mean REALLY. now go and be smart for one yes? YES!
 
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Let's keep this fire going, shall we?

Since I'm still in the now-flooding 'escape' tunnel, I gather up a bunch of sticky mud and mix it together with some thatch and bread. I now have a rather mediocre adhesive.
I once again go over to the trap door to the Supressive Forces Base, and burst through it suddenly! Inside, I locate the sprinklers that are reducing the fire and splatter them with huge globs of mud glue, thus clogging them and reducing their ability to put out the fire!
 
...wait Xerath is still around? Impressive, I would have thought he'd have faded into a Shadow already!

Hmmm what now? My epic sewer adventure is over and we've Hacksawed basically everything we could from what I can tell.

Oh well when in doubt clog the drain. In Cell C-2 I collect tons of toilet paper and bread and just stuff the poor little drain. Then I create a small hill worth of floor thatch on top of it to guarantee it's successfully clogged. Let the prison become an ocean! (x1)
 
I de-DEFEND and enter ATTACK MODE instead by absolutely slaughtering the blue square in front of the hall in front of the hall with the enemies in front of the door to 2F.

HOPE this works!
 
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Seeing that the Scorn Ray does not yet live up to my ambitions of gradually debuffing any foe it's pointed at into impotence I... do nothing to it for now, instead seeing more immediate problems I work on upgrading my suit to function underwater such as waterproofing it, adding a re-breather and a alternate source of power that can operate without air in the form of a player power battery that can be recharged with a free action of the wearer. Although I can't swim well in it it's dense enough that one can just walk along the bottom.
Free action: descend into the sewer.
 
I add a feeder mechanism to the top of the blender thing, I can now feed things in. Just to make sure it works, I put in a loaf of the infinite bread, and turn it on. The jet spray of ranch dressing is then accompanied by a blast of dangerously high-speed bread slices. But I'm not quite done with the upgrade.
 
I add a feeder mechanism to the top of the blender thing, I can now feed things in. Just to make sure it works, I put in a loaf of the infinite bread, and turn it on. The jet spray of ranch dressing is then accompanied by a blast of dangerously high-speed bread slices. But I'm not quite done with the upgrade.
At this point this blender is going to really ruin someone's day due to how much is being invested into this. It'll be when everyone has forgotten about the blender. And it's going to be hilarious. /null
 
(Action!)
I look around where this supposed "an area that's less likely to be flooded" which results in my mind going blank and erasing the excessive amount of information to boot it back up.

Shaking my head and regaining consciousness, I fearfully try not to pay attention to where the production area is and take out the Benches I've been collecting with the help of my Scratchslayer. Accessing the forge, I begin to play around with ideas on what I could make with the benches I've... "Liberate" and quickly figure out what I want to make. With just the benches, I use the tools from the Forge and imbue my Player power into the benches to enhance certain properties.

Eventually, after a few mishaps, I create a wooden great tower shield from the creation of multiple benches that have been fused and molded together and immediately name it the Benched Shield. Grinning, My intentions in the creation of this shield are to lessen damage along with "Benching" (Read: Stun) attackers.
 
Free action:

Deciding it best not to let the signal jammer be damaged or destroyed in the flooding I hurry over to cell-block A and pick up the signal jammer from under the bench. Fortunately the water had not gotten high enough to getting into the electronics of the machine.

Carrying the signal jammer out of the cell-bock and the increasing pool of water I decide next that I should use come more of the scrap I got form the Guard fish and use it to upgrade my armor.

Action:

Going over to a dry spot in the Cell's C1 and C2 I start working on the Prison-style straitjacket using scrap from the fish to toughen up it's protective abilities. Mostly by sewing on the tough hide of the guard fish onto the Straitjacket chest area making it even tougher to harm me while wearing the Prison-style straitjacket.
 
Breaking Bad - XIII
Action 1: I smack the shadows away from Karpinsky using an uncreative and simple mix of climbing and hitting hard. Then I go back to cell blocks.

You climb down, kick a Shadow, and climb back up! The Shadows grip has been loosened.

Free Action: It takes me a few minutes. While I was somewhat familiar with the 64 bit encryption, the hex stumped me. Still, I used what I could remember and the sequence of symbols, comparing results to what I knew an IP address looked like...

451.672.000.000

It wasn't what I recognized from a normal IP, but then again, Shadow IPs were a different beast altogether. The power of COMPUTER PROGRAMMING courses through my veins instead of Fear for a bit.

Action: I use the IP to begin the hacking and co-opting process for the abandoned robot facility. Time to put my computer skills to good use!

You put in all the requisite information, since everything else is already in the computer. Now, as a free action, you can decide: What do you want your new username and password to be? And do you prefer a black or white background when using the terminal?

(x0)WONK
(x1)I stealth behind the Guard and then FALCON PWANCH it in the head

WONK???

The guard doesn't notice you! The FALCON PWANCH is extra effective! The below-average condition bot is DESTROYED! He drops x2 guard materials!

Head toward the tables, but stay on the ceiling.

The tables? Where? Where are the tables? Well, you don't know where they are, but you head in that direction anyways!

The man says, "Gotta work faster than usual. That's for sure." He pulls out a chunk of bread, and his hoodie turns red. The bread is suddenly incredibly stale. He then throws it directly at where the face of the shadow holding Karpinsky would be. His shirt turns a dark blue as he makes the throw, and it turns a light blue as a gust of wind makes the bread fly true, straight at the shadow, staggering it just enough that Karpinsky should be able to shake free and climb up towards him. His RAGE flares up at both Karpinsky, for just randomly grabbing into the box, and at the shadows for attacking him.

RAGE! The Rage Angel gets a boost to its power!

Since the bread is ALREADY incredibly stale, it becomes DOUBLE STALE, and turns into a crouton! The Crouton slams the Shadow so hard, he has no choice but to let go!

I grab the hacksaw and open up C2.

Xerath! Get up! This is the now to get the hell out of here! Your daughter is also alive my dude! It's going to be all good once we escape!

Free: Hope.

C2 is open, so you make sure to give Xerath your message...

Xerath: ...She's okay? Not imprisoned? Or otherwise incapacitated, while technically still being alive?

Xerath: ...Alright. I can keep going. For a little while, at least.

Xerath: ...I guess I should have known this ending would be too dark.

Xerath: Let's get out of here.


Xerath is now going to assist in the escape!

The quiet watcher throws his chains at the shadow holding onto Karpinski hard to dislodge it, before carefully setting the Popper against the Holding cell door without arming it. A horde of shadows swarming out of the cell would be an excellent distraction, but one that couldn't be done if they caught Karpinski in the cell.

The chains hit the next Shadow down, who was also grabbing for Karpinsky's leg! Karpinsky is totally free, and ready to leap back up!

The popper's all set up...

Free Action: RAGE

Main Action: I shake off any remaining shadows by zapping them with an electric glove that I've totally had on the whole time, then discarding it at great speed onto the lead shadow's face. I then enter the vents.

You leap back into the ventilation system! You're safe from the Shadows, at least for the moment...

Free Action Focus - HOPE: I hope because I can.

Action Focus - Use FLEXTAPE!: I grab my FLEXTAPE and use it on the choke point for water. Gotta hold it back as long as I can.

Which chokepoint? You have to identify the specific chokepoint on the map. You could choose a cell, a specific entrance/exit, the middle of a hallway... the possibilities are limitless - meaning, less limited than normal!

Action: I use by ShockMaul to ShockMurderSliceConcussRize the weakest remaining guard outside the Suppression Robot Room Room

The Shockmaul crushes the already very-poor-condition guardbot! He drops 2 more guardbot materials. The hallways are free and clean of guardbots, for now!

So, the railgun's got just enough charge for one shot. I can't get much more out of our existing power infrastructure, and I don't think it's a powerful enough shot to obliterate this prison.

Free Action: I send a telepathic message to Xerath.

Xerath, how long have you been here? More precisely, how many times have you slept? We'll need your help to escape. From my sources, Alice is under siege, with the Godmodder desperately attempting to grab Yoreshield. She can protect herself for now, but the Godmodder's running a game of attrition, attempting to constantly assail her until she is left unable to continue due to sleep deprivation. If you work with us, we might be able to reach her and save her in time.

Your first course of business should be connecting to our collective psychic defense grid, the Dungeonscape. You also have 3 player power, which is plenty for right now.

I also tell Valla about the dungeonscape. Once we get these players into the dungeonscape, we may be able to perform emergency medical action on their MIND cores to restore them.


Action: We need more power for the railgun. The good news is that the railgun's core is built around the Zap Absorber, so I should still be able to harness that drain power with a bit of modification. I take some extra guardbot components, integrate them with the Zap Absorber core, and assemble the Drain Matrix. Think D.va's defense matrix, except instead of deleting projectiles it sucks electricity out of everything in the field to charge the railgun. It might take some time to fully drain a group of guards, but it should at least weaken them.

Once that's done, I point it at the nearest lights, in an attempt to tap into the prison's electrical grid. I suspect we'll need a lot of charge to make a shot powerful enough to decapitate Xerath from here.

Xerath: ...I still have my telepathic link. She's definitely alive.

Xerath: I guess I can't afford to wait around any longer. I did sleep once, but since then, I've been awake for... well, I don't know how long. A day or two at least. If I don't get a nap soon, I'll go insane even without the MIND drain.


Xerath attempts to establish a connection to your Dungeonscape! ...But fails. The dungeonscape and your whole mind-link thing doesn't seem very keen on letting in new players. This means Xerath and Valla are without powers for the time being.

Valla: Oh, that sounds great...

Valla: Apologies for my lack of enthusiasm. You see, I had a LONG nap.

Valla: My strategy for beating the Dungeonscape was pretty simple. The MIND drain only happens once per rest, and isn't affected by how long you rest for.

Valla: So, if I just make myself sleep for an infinite amount of time, I can only get MIND drained once!

Valla: But now I'm awake. And what great timing, too.


oh... nvm then I will not do the black hole thing.

Free action: I go back to the cell area
Action 1: I get a Flex-plug and I Plug the holes efficiently using that.

Flex-plug! You thought the drains were unpluggable, but you plugged them with Flex-plug! You ensure all B-side cells are plugged, plugging 3 drains! That just leaves the C-2 drain.

[A] Analzying the Shadow Agitator for upgradeability/other not-immediately-obvious things.

"The operator is sending a request to not harm Valla or Xerath; she has an idea," Omniglot states via the communications channel, as Leah squeezes through the vents, unintentionally running into the escaping Karpinsky in the process as they move towards Valla's location.

"The operator wishes to briefly analyze the Shadow Agitator. She has another idea," Omniglot states as Leah approaches Karpinsky, eyeing up the Shadow Agitator. She doesn't touch it directly and her arms don't do anything-rather, Omniglot himself scans the device with some kind of high-tech laser. The intent, of course, is to get out of it any information that eyeballing it before did not instantly make apparent.

She also stares at Valla, a look of concern on Leah's face.​

You analyze the Shadow Agitator! You find several things:

1: It can't be destroyed. Not with the materials and power currently available to you.
2: It can only be applied to living things, of which there are ONLY Players to apply it to down here.
3: If you somehow manage to get around its magnetic clinginess and remove it from your person, it will come back like a boomerang. It can even do this through walls.

With the Pullring made, Eyowe enters the last step to finishing this whole knifework thing, still utilizing the Forge for this.

Eyowe punctures a tiny hole through the knife's handle. He tugs the exposed piece of the string from the Pullring and inserts it through the punctured hole several times. Though only a negligent fraction of the string's entire length was used, Eyowe made sure it's very well attached to the knife.

Eyowe equips the Pullring on a finger from his dominant hand and wields the knife in that same hand. With that, version 1.0 of his second weapon is available for use. Of course, a name is required for such a fancy weapon as this. As such, Eyowe dubs it "Butterfly."

Now what is "Butterfly" exactly? Well, it's a really stylish and really sharp knife attached to a certain Pullring. Eyowe can freely fling the knife at a fair distance and, in a single thought thanks to the Pullring, pull it back to his hand. Of course, Eyowe practices veeery advanced knife-handling, so he won't end up cutting himself with the knife.

You create Butterfly! A powerful knife that can be used to attack at any distance! Infinite durability, too! This is a highly effective weapon. You'll probably have some opportunities to use it later.

1 action: I pour water onto the Burning Sun. Since it's a sun, it uses the water as fuel and grows even hotter, increasing the passive damage it deals.

The burning sun now deals slightly more damage to the enemies every turn! It is now the FUELED SUN!

Kyle, seeming much more confident now that he has protection, runs to the corner of the main room and peeks around the corner, hoping to get some information about it before charging head on.

He does of course relay this info to the others...

"Karpinsky! Try sticking that thing to a guard and see what happens!"

You carefully, CAREFULLY scout the enemies... their stats have all been added to the itinerary below! You can see two pieces of cover the Players could potentially hide behind, as well as something hanging from the ceiling. There's so many enemies, you'll definitely want to fight with all the Players together, as well as any extra backup you can muster.

I make it so the Dungeonscape has a chance to half the health of an random enemy,

You focus and say "Dungeonscape! Halve the health of random enemies!" Nothing happens.

(What mechanism could the Dungeonscape itself potentially use? You'll need at least a little flavor text for something like that.)

If I can I use a free action to conjure up a screw driver. This doe nothing jet but is a totally necesary part of my plan


then I go to the radio jammed guard and shoot it with the short strike inator

The guards are dead, so you make an extra strong screwdriver instead!

If either of the damaged Guardbots are alive at this point, ES casts Thunderbolt and destroys them from a distance. Combined with other attacks, that should be both of them down.

The guardbots are dead, so you electrify their dead piles of parts. Just as extra vengeance.

"[1] I set up that anti-dungeonscapesummoning mental defences on myself, for intentional sleep only. I still need to defend Morpheus. did I see anything interesting while I was there?"
(2 rounds ago)
which is why I was resleepen! besides,
dungeonscape killed everything so they'd have been fine.
[1]so I do the thing I said I do last round with the dreaming and morpheusiffication. the dungeonscape is doing fine. "and technically, the BSB hasn't reached full power yet, only almost, so i'm Helping them!"

[0] also before that I tell Xerath that Crusher does not, in fact, have any sources, and he's just incredibly confident in his own "logic". as far as we Actually know, alice could be completely fine and the godmodder's completely focused on the gods (We do know the Godmodder's hunting down the gods). on that note, Xerath, that last move in the sealed duel was so Dumb! was your smartest move when the Godmodder sent a wave of antimatter at you literally "RUN HEADFIRST INTO THE DEUF"? I mean REALLY. now go and be smart for one yes? YES!

You can't do anything to or with Morpheus. You don't have any actions, and your allies won't let you go back to sleep if you wake up to get more.

Let's keep this fire going, shall we?

Since I'm still in the now-flooding 'escape' tunnel, I gather up a bunch of sticky mud and mix it together with some thatch and bread. I now have a rather mediocre adhesive.
I once again go over to the trap door to the Supressive Forces Base, and burst through it suddenly! Inside, I locate the sprinklers that are reducing the fire and splatter them with huge globs of mud glue, thus clogging them and reducing their ability to put out the fire!

You hurl gobs, and plug a few more sprinklers! The guards are still struggling, but now the fire is ever harder to deal with!

...wait Xerath is still around? Impressive, I would have thought he'd have faded into a Shadow already!

Hmmm what now? My epic sewer adventure is over and we've Hacksawed basically everything we could from what I can tell.

Oh well when in doubt clog the drain. In Cell C-2 I collect tons of toilet paper and bread and just stuff the poor little drain. Then I create a small hill worth of floor thatch on top of it to guarantee it's successfully clogged. Let the prison become an ocean! (x1)

The last prison drain is clogged. The flood is coming!

I de-DEFEND and enter ATTACK MODE instead by absolutely slaughtering the blue square in front of the hall in front of the hall with the enemies in front of the door to 2F.

HOPE this works!

You enter ATTACK MODE! You slaughter the Tranq sniper, dealing 4 damage! Him and his allies then shoot you a bunch, and you end up knocked out back in your cell.

Dungeonscape enemy time! Careful entering enemy-filled enemies without backup.

Seeing that the Scorn Ray does not yet live up to my ambitions of gradually debuffing any foe it's pointed at into impotence I... do nothing to it for now, instead seeing more immediate problems I work on upgrading my suit to function underwater such as waterproofing it, adding a re-breather and a alternate source of power that can operate without air in the form of a player power battery that can be recharged with a free action of the wearer. Although I can't swim well in it it's dense enough that one can just walk along the bottom.
Free action: descend into the sewer.

You upgrade your suit! Now it works fine in water, and can be recharged easier! You also dive into the sewers, which is actually less wet than the rest of the prison right about now.

I add a feeder mechanism to the top of the blender thing, I can now feed things in. Just to make sure it works, I put in a loaf of the infinite bread, and turn it on. The jet spray of ranch dressing is then accompanied by a blast of dangerously high-speed bread slices. But I'm not quite done with the upgrade.

Your ranch dressing blender is just absurd at this point. When it gets used, its going to be great.

(Action!)
I look around where this supposed "an area that's less likely to be flooded" which results in my mind going blank and erasing the excessive amount of information to boot it back up.

Shaking my head and regaining consciousness, I fearfully try not to pay attention to where the production area is and take out the Benches I've been collecting with the help of my Scratchslayer. Accessing the forge, I begin to play around with ideas on what I could make with the benches I've... "Liberate" and quickly figure out what I want to make. With just the benches, I use the tools from the Forge and imbue my Player power into the benches to enhance certain properties.

Eventually, after a few mishaps, I create a wooden great tower shield from the creation of multiple benches that have been fused and molded together and immediately name it the Benched Shield. Grinning, My intentions in the creation of this shield are to lessen damage along with "Benching" (Read: Stun) attackers.

You create the TOWER SHIELD! Its a highly effective defensive tool, and you can use it to "Bash" enemies - which won't deal any damage, but will stun them!

Free action:

Deciding it best not to let the signal jammer be damaged or destroyed in the flooding I hurry over to cell-block A and pick up the signal jammer from under the bench. Fortunately the water had not gotten high enough to getting into the electronics of the machine.

Carrying the signal jammer out of the cell-bock and the increasing pool of water I decide next that I should use come more of the scrap I got form the Guard fish and use it to upgrade my armor.

Action:

Going over to a dry spot in the Cell's C1 and C2 I start working on the Prison-style straitjacket using scrap from the fish to toughen up it's protective abilities. Mostly by sewing on the tough hide of the guard fish onto the Straitjacket chest area making it even tougher to harm me while wearing the Prison-style straitjacket.

You upgrade the prison style straitjacket, and put the Radio Jammer in your inventory! As long as you're carrying it, it won't jam radios - it needs to be set down to work.

The prison-style straitjacker is now the Future-style straitjacket! Significantly improved defense!

I take the bread ladder to leave the facility.

You are no longer in the robot facility. You can move about the cells again!

----------

The guards continue to put out the fire. For some reason, a bunch of their sprinklers appear to have gotten all muddy, making the work harder! They reduce the fire to 10%. If it weren't for those sprinklers, they would have finished this turn... In the flames, one of the new suppression bot generators takes damage.

Above the holding cell, Karpinsky's made it into the vents! But the Shadows are still clinging to the rope, climbing on each other's backs to reach him! The rope wobbles, struggling under the weight...

Everyone tells Valla and Xerath about the current situation, to make sure they're completely updated. Xerath, unsure what objectives he can contribute to, moves to the hallway near the PG bot Suppression Facility.

Xerath: The godmodder didn't tell me a lot about this place. That said, this facility is dangerous. We need to strike and take out what we can before it gets fully up and running!

Valla, meanwhile, is more focused on herself. She climbs back down, and heads into the sewers. Suddenly, you've all lost track of her.

The intercom crackles.

Cybil: Attention all Players. Please stop destroying my guards.

Cybil: It makes me really sad when Players keep trying to destroy my guards, because it means I have to break out the torture devices.

Cybil: And brutally torture them.


----------

THE DUNGEONSCAPE:

The dungeonscape is empty... but wait! Not anymore! A new enemy arrives; a Vantablack cleric! They easily navigate the maze outside the dungeon.

You can't help but feel as though the Dungeonscape seems less scary than it once did. The dark corners less dark, the swarming enemies less numerous... As if Cybil has a finite amount of mental attacks to throw at your defenses. Perhaps you've cleared about... half of them. Still, the latter half will inevitably be worse than the former.

-----------

The water in the prison rises ever further! All of the cells are at least partially underwater, and a lot of water is starting to pool into the hallway now, too.

MAP:




Itinerary:
-Activate the abandoned robot facility! You just need to finish setup...
-Find some way to stop the PG Suppression Facility!
-Plug drains to help the potential flood spread?
-Break through the Main Hall fortifications to reach 2F!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Crusher48(has Shock Railgun, 1 ammunition)
GoldHero101 (2D powers)(has basic sword, flextape)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has butterfly, strong attack at any distance)
FlamingFlapjacks(has flaming loafsaber)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Dragon of Hope?!?(has bretal sword)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, shock bread)
Pionoplayer(has ranch dressing drencher)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
That-Random-Guy(has improved shockmaul+1 - medium damage, extra damage to robots)(has two 2/3 use Scratchspear+1s)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
Eevee Shadow Bacon(bread rope)(on ceiling)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Speargun - great damage, 1/1 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(lightning sword)
Arsenical
Ranger_Strider_
Algot(giant clothespin)(Short Strikinater - medium water/electric attack)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)(Shock Chestpiece, good defense against electricity)
Cephalos Jr. (has sandpaper)
The Ego(has Chain Electroscythe, strong electric attack)(DEFENSE MODE)
Valla(???)
Xerath
CELL RESOURCES:
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x5 guardbot materials

ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Trapdoor leading to Suppression Robot Production Facility

ABANDONED ROBOT PRODUCTION FACILITY:
Alastair Dragovich
Breadladder(use 1 action to leave the facility)
Locked door w/broken window
Command terminal: Awaiting input!
Sealed exit wall
7 Powered robots
Medium pile of robot scrap x 1
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)

SUPPRESSION ROBOT PRODUCTION FACILITY:
Five guards: three good + two average condition(attempting to extinguish fire!)
Five activated PG suppression robots
Command center room (one guard inside)
Spreading fire: 10% strength (+10%/turn)(-10% from sprinklers)

HOLDING CELL:
Ender_Smirk (looking down in - holding rope)
Karpinsky(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
The_Quiet_Watcher(has chains, Popper - explodes one door, stops automatically if won't work)
Means Back up: 60% finished - Three rope
Mass of Shadows(going for Karpinsky!)

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Tranq Sniper: 14,996/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 3: 100% intact
Guard: Good condition
Guard: Good condition
Guard: Good condition
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 3 Scratchspear+1
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 11% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Vantablack Cleric: 100% health, major defenses, medium healing/buffing power
Allies:
Fueled Sun: 100% health, (minor damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 7: 100 x 7% health, weak defenses, weak attacking power x 7
Roman Legionnaire: 75% health, medium attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 2: 100 x 2% health, weak defenses, weak attacking power x 1
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, weak attack (can be manually retargeted)(no current target!)

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(no stats to upgrade)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Alright, Cybil's now going to get murderized. Bastard.

Action: We need more power for the railgun. The good news is that the railgun's core is built around the Zap Absorber, so I should still be able to harness that drain power with a bit of modification. I take some extra guardbot components, integrate them with the Zap Absorber core, and assemble the Drain Matrix. Think D.va's defense matrix, except instead of deleting projectiles it sucks electricity out of everything in the field to charge the railgun. It might take some time to fully drain a group of guards, but it should at least weaken them.

Once that's done, I point it at the nearest lights, in an attempt to tap into the prison's electrical grid. I suspect we'll need a lot of charge to make a shot powerful enough to decapitate Xerath from here.
 
ES takes one of the piles of Guardbot wreckage. He throws out the damaged components and low quality scrap, grabs a few of the more interesting parts, draws energy from the reactor core, adjusts the morphic resonance...

There. His lightning sword is now the Artefact Blade! It has even more lightning options, such as movement via lightning, does more damage (both elemental and physical), and even projects an electromagnetic forcefield that reduces damage dealt to ES. What a marvellous piece of equipment!
 
You put in all the requisite information, since everything else is already in the computer. Now, as a free action, you can decide: What do you want your new username and password to be? And do you prefer a black or white background when using the terminal?
"Booyah! Let's get these things online and on our side! But first..."

Feee Action 1: I crack my knuckles and smile mischieviously. Username? GodmodderIsALoser Password? Pl4y3rzRul3! Background Color? ...I toggle it just to make sure the text can still be read with both before choosing the black/readable background color.

Action: Briefly resisting the urge to taunt Cybil back, I get to work co-opting all of these repowered robots- thanks guys! - to our side, reprogramming their variables so that they target the guards of the facility. Double and triple checking my code to make sure no programming errors were made, I set the robots loose!

Only to then remember that the place was flooding. Shit.

"Hey! Could someone waterproof the robots I just co-opted so the flood doesn't make all of this work I invested in them useless!?" (EDIT) After a few seconds thought, I add. "And the computer stuff keeping these robots operating too! That needs to be waterproofed!"

Free Action(?): The power of Computer Programming fills me with Determination.
 
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Hmmm. You all bring more parts as needed. I'll keep the fire going.... Maybe someone start making Napalm?
1) I take some hand sanitizer, and transmute it to alcohol in its bottle. I attach a rag to it, light it up with a lighter I magic into existence, and then... Molotov Out!
I throw it at the suppression robot production facility.
 
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1 action: I add a brightly lit room to the amazing maze. The room itself contains a maze of tables with cake and pizza on them. The exit, however, is blocked by stacks of cake and pizza, which you have to eat to proceed. However... the stacks of food contain a weakening potion, reducing the initial health of all enemies.
(Why do you have to eat the food? Because of CUTSCENE POWER! Forcing a suboptimal result to occur since uhhhhh nineteen forty-seven.)

Free action: I grab a Scratchspear+1. I might need it.
 
number of people who said ye:
alastair dragovich, piono, captaincat, kyleruler, TOG, karpinsky,and (I think) spicyserious (might have been agreeing.).
number of people who said no:
uhhhhhh.... nobody so far.

if i can do the thing,
[1]I go back to sleep and ask Morpheus how things're going (like the war(and peace) ), while creating an anti-detection(invisibility) effect which consists of making 3 rock-like clumps of puffy clouds (thats what i've got on hand, my man), then using the self-illusion-transformy(disguise?) thing from Naruto... Uh, Henge(why), to make one of them look (and feel) like Morpheus, another look like (shame it's not behave) an attack shield, and a third looking like some kind of bunker (use your imaaaaginattiiooooon) as I would be able to make with like 10 turns of acting with 3 player power (dramatic, yet useless) [without providing any actual defence. its an illusion(henge), remember? not that it's likely to matter (and this world isn't made of matter!)- 30 player power won't hold off the Godmodder (real or fake) for even 0.0003 of a second, i bet(no, i don't). which is why the ruse(DISTACTION) might work: the Godmodder might not notice a 0.0003 (tiny) second or less difference.] I then Henge(HNNNNGH. grunt of effort!) the Good of Dreams to look like a small(but not too small), rock-like clump of puffy pink (like cotton candy! i like cotton candy icecream more then the candy itself though) clouds . He's(good of dreams) hiding his divine energy, right (I sure hope so)? That should help too (meaning make success remotely possible ( I mean if I radiated radio waves that translated to 'over here', I'm not sure how I would hide.).

summary: 4 illusions to make Morpheus look like small rock-clump of clouds and to make some nearby clumps of clouds look like morpheus in a 30-playerpower fortress with an attack shield.
again, if bracketing is too much, ask and I'll tone it down.

[0] oh, and I ask morpheus if there's anywhere else i can connect to in similar manner
 
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