Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Suddenly, a little bit of energy sparks up. As it turns out, it's nearly impossible to completely nullify psychic abilities, or at least my abilities in particular (since a lot of psychic abilities require amplifier thingies that can be taken away from prisoners, but mine don't).
Unfortunately, I've supposedly been declared as the diversion for this prison break. And using player powers isn't a good diversion because then Cybil knows something's up. So, instead i just have to talk with him a bunch.
Action: I talk to Cybil.
"Hey, Cybil, I'm going to want to sleep, but there's no bed, and I have a really hard time sleeping without a bed and pillows and sheets and all that. You do want me to lose my MIND from sleeping, right?"
Regardless of what happens with that, I continue on..
"Well, anyways, I've got a nice story to share. You can like it, dislike it, ignore it, but I heavily suspect it'll be more entertaining than solving Rubix cubes."
Again, I don't care if I get a response or not.
"You see, this is the story of Noctis 32:28, aka the Hive Cult. "
(OOC: the green text is not a link, but Cybil and anyone else listening somehow knows that the text is green even though they're hearing it and not reading it)
"The cult sprung up out of seemingly nothing, on a relatively isolated colony. I say relatively in the sense that it only had about a million occcupants, and the planet's lack of resources discouraged additional arrivals, a lucky coincidence that made all the difference in the end."
"The first evidence of their presence was the disappearances. Over the course of a week, almost a thousand individuals disappeared. Searches were sent out, and not only did they fail to find them, but some of the search teams disappeared as well."
"As the disappearances continued, the colony's militia got involved. After some time, they found something. In the distant sectors of the city, they found a secret hideout inside the planet's cave system, powered by a stolen reactor core. But though they captured the evidence on film, they were suddenly overrun. Wormholes appeared around them, and a horde of red-robed cultists arrived through them. The militia group managed to regroup, take cover, and force a firefight against the cultists, but the cultists responded with an incredible amount of psychic ability, and the militia members dropped one by one from unknown psychic attacks. Then, as the last member of the militia force fell, the psychic assault jumped to the militia commander in mission control. He, thankfully, appeared to resist."
"After this disaster, the colony sent out a distress signal and declared a state of emergency. The city entered lockdown, and this appeared to be successful in stopping further disappearances. But help took a long time to arrive."
"Meanwhile, Terran leadership was up in arms. All signs pointed to the attacks being perpetrated by the Ethereal Legion, the terrifying group of psions that were, collectively, strong enough to rival some gods. They denied the accusation, pointing out that they had no reason to expand outside of their only controlled world, but the Terran Federation was not convinced. Finally, they decided that though the attacks were not their business, a group of rogue psions that were this powerful warranted a response. In a quick agreement, several of their representatives agreed to accompany a Terran elite force in eliminating this cult."
"I wasn't part of that mission, due to being in the proccess of disrupting a demonic invasion scheme. But honestly, had our seers determined the true nature of the threat, my team would've immediately been reallocated to this threat."
"The Ethereal Legion allies identified the location of the base through clairvoyance, apparently having been moved deeper into the cave network to give it even further resistance against potential orbital bombardment. They appeared to be running and disengaging, and the Terran forces ordered an immediate all-out assault, to end the threat quickly. They ignored the advice from the Ethereal psions to hold back until more information could be acquired (potentially due to a perceived conflict of interest), and sent a force deep into the caves to destroy the cultist base quickly. After all, they had the overwhelming numbers advantage, along with half a dozen psions, right?"
Free Action: I attempt to recall the Godmodder's appearance. The Godmodder looks like the individual you hate the most, and right now, given how much of a scum Cybil is, he's my most hated enemy by a massive margin. Seriously, there's taking over worlds for your own gain, and then there's intentionally forcing people to have their MINDs slip away over several weeks, and just sitting there and watching for your own benefit. I can feign not caring about this for long enough to distract him, but as soon as he stops being useful to us, he should either die, go to Hell (and stay there forever), or become enslaved to us as a puppet to further our attacks against the Godmodder.
Now, this may not have applied when I saw him, but I think that effect might change my recollection of his appearance. Now, I should know if this works or not based on whether or not the Godmodder resembles anyone I currently know, or an amalgamate of my known enemies not including Cybil.
Free Action 2: Wait, the God of Strategy should still be alive, right? I hope so, he should know when to run and hide in deep space and/or alternate dimensions. Plus that's just his alias, not his real identity (which I'm certainly not disclosing).
I've got player powers now, but not much. I'll need physical material to work with. Now if I could just get this trap door open... HMM! I use the psychic loink we have to start pinging some people.
(not actually speaking out loud, but still using red text to represent communications) Hey Kyleruler, and Bull Nye: You think you could toss that fork you guys have over here? There's a locked door in here and I might be able to use it as a lockpick!
Tazz, Two Eternities, Dragon: Does that map you have show any hidden passages coming out of my and Crusher's cell? I found a locked trapdoor here and I wonder where it leads.
free action 1: I put my pants back on. So much for that scheme.
free action 2: We're supposed to be doing something HOPEful right? Right, hope, I don't work with it that much in the abstract... hmm, what can it...
After a bit of thinking, I start singing the Internationale. Hey, no-one said it had to be the lovey-dovey fairy tale sort of hope.
non-free action will come later, possibly in a seperate post.
CURRENT PLAN
1 .We build up a mental defense by everyone free action/normal action hoping, so I can use hope powers to hope up a mental defense against the shadows. In Progress.
2. We use infinite bread, hand and inherent powers to craft gear. In Progress.
3. We use the new stuff to create a plan to escape! In progress.
4. DONE: JOEbob's Genius Morpheus Plan worked! Player powers ahoy!
5. Shadow Hope Plan, that Combines all of our plans together into a workable outlet. Still working on it.
((Note, plan may be edited as people think about ideas and other plans))
Bread Plan (by FlamingFlapjacks and General_Urist, and other people)
Dry bread that is flammible. Carleah's Guns. Oil Lantern. Hand Sanitizer that is flammable. Use things together to get a flamethrower.
That-Random-Guy's Wall Breaking Plan!
Hello, my (active) cellmates! I say we firstly focus on getting the benches free, followed with putting metal spikes in the wall cracks, and finishing with hitting the spikes with the benches to crack open the walls even more. (Not entirely during this turn)
Look at everything we have Plan (By General Urist, small addition by me at the end)
Cell A:
A1 Extra-large toilet and piping
A2 Cracks behind the benches on both bench-equipped walls
A3 Small locked trapdoor in the ground
A4 Pantry containing a non-regenerating jar of jam and basic cutlery (spoons/forks/knives)
Cell B:
B1 Dusty Megaphone on the ground
B2 Abandoned Incomplete prison map
B3 Abandoned metal-eating-acid-spitting grenade
B4 Ventilation opening (in the ceiling)
Begin thinking of plans to use these with. We need to coordinate. I'll post plans created by you later. I'm doing Mental Defense still.
Shadow Hope Plan: (By FlamingFlapjacks)
Step 1: I'm going to harness the shadows with the hope, then use the mental block in my mindscape.
Step 2: Someone then knocks me out. Joe, can you ask GoD to talk to me in the dreams? If that goes through, I'll use the fact that the shadows can go anywhere to poof GoD into everyone's mind, giving us a link to him. Then, we use the Hope of the shadows, everyone's hope, the hope of the GoD, the hope of Cybil, the Hope of everyone we can, to poof Disco-chan into here.
Step 3: I enhance crusher's strength, and we make a array of bread flamethrowers and Bread battering rams for each room. Then, crusher and I use lead, strength, gun, and bread to make and give everyone Ammobread alloy to craft whatever they want with. We then use the shadows to scout out Cybil's gauntlet, and then give them Ammobread stuff to grab stuff from Cybil's gauntlet like weapons and traps. The shadows take the stuff back, we use it.
Step 4: Then, with a shitload of equipment, everyone should be in a much better mood, enhancing the hope, and allowing me to poof all of the cell doors in walls in front of the entrance to Cybill's quarters, or the entrance to where ever he is (find where he is with shadows) We get to portal, and use GoD's aid to open it.
Crusher Mental Attack Plan: (Crusher48)
Step 1: Crusher pulls Cybil into a mental battle temporarily for a few rounds. Its likely the site of the battle will be outside the Dungeonscape, so that needs to be well defended first.
Step 2: While Crusher delays, Shadow Hope Plan and [Eventual] Breakout Plan is finished.
Step 3: Then we help Crusher and drain Cybil of all the information we can get, including the password.
DungeonScape Long Term Defense Plan: (by me)
Important: You can only give orders to entities during their creation in the Dungeonscape!
Step 1: Continue HOPEing as normal for a free action if you can. This will both assist both the Shadow Hope Plan and the Hope Barricade.
Step 2: Proceed to pretend that the Hope Barricade is actually a Castle Wall, as it will be when I make it a Castle Wall. This allows us to position troops and turrets on the wall, like Snipers.
Step 3: Create a few more entities on the field to delay as the Hope Barricade is built more, but create most entities to be on the wall. Entities on the wall have two categories, ranged entities, and melee entities. Melee entities are to stop enemies if they build ladders or siege towers from getting over, and should be more of the tanky/shieldy type, while Ranged Entities should be focused on Ranged and Damage.
Step 4: Create Rugged Terrain Defenses in front of the wall, in addition to Moats and Wind. This will help disrupt Siege Weapons from actually breaching through.
Step 5: Miscellaneous Priorities: Bolster the HOPE Wall to be stronger. Prevent Alternate Routes to get to the Dungeon Core from being established. Reinforce Defenses Behind the Wall if it falls, as Multi-Layered Defenses is necessary.
Step 6: Prepare for an offensive invasion against Cybil in Crusher's Mental Attack Plan. If Crusher's Plan is aborted or if he can't influence Cybil, the backup plan for the offensive invasion is an attempt to destroy the source of the mind attack itself.
Step 7: Enhance the current wall with Fire Arrows, Tar defenses, and anti-you-get-shot-by-enemy ranged units defenses.
So now that is done, lets get on with my Action.
Action: The HOPE Barricade is a Barricade? I turn it into a HOPE Castle Wall. What is the difference between a wall and a barricade, some might ask?
A Castle Wall is more durable than a Barricade, because it is thicker! But you know what else thicker means? You can stand on it! You can put ranged entities of all types on a wall and have them fire down on enemies, safe and sound, while enemies batter themselves on your walls. Luckily, there is a counter to walls... Siege Devices!
If I were alone, I would be screwed. I wouldn't be able to do enough at a time... But we aren't alone! There is HOPE! We can counter Siege Devices!
Note: To put an entity on the castle wall, make sure to note it their and give orders at its creation!
Free Action: MORE HOPE! We will do this!
1] If awake.
"Huh... what now, I wonder?"
so... I'm awake again? well... it normally takes weeks for things to be a problem right?... and we're tied together somehow. one player sleeping should be fine... I set up a device. if it's been 3 days, then freds... already dead, probably. but... morpheus isn't. and while I don't have much player power back... I think I should still be able to do something. come to think of it... attack shield count doesn't scale with player power! so first, I'll heap attack shields on him. that should help, at least...? oh, and some kind of nondetection perhaps... with his help, maybe I can make him another (even more complete) version of the maze? and I did remember an interesting dream recently...
for now, there's no anti-player effect other then us having almost no player power, so my device is set up to send people who are sleeping and not actively resisting (IE: those with no MIND, so shadows) to morpheus' dream realm. mostly, it involves sending the same things that brought me there into their mind, but there's some raw player intention-to-effectness in there just in case too.
[0] if awake
assuming free actions are thing, I free action point out that since it's blood-Starved, it should get stronger the more things its killed. since this is a mental plane, this believe becomes reality.
(((If I'm still asleep and with morpheus, then instead of bringing shadows to morpheus, I give morpheus an attack shield. one players help with a player power of 1 isn't much, but... we do what we can with what we have. OH! and I suggest to morpheus that he try to draw the Shadow players in- I might be able to get them to help too.)))
ACTION: Inspect Map.
Leah wakes up. Omniglot is already hovering over her. She sees her two cellmates, and becomes somewhat more cognizant than usual that she's bunking with men.
Great.
She acknowledges Kyle in her room. She doesn't have the paper from before... But.
Omniglot and her wings return-they are a part of her, in a sense. Anything else...
Leah self-checks herself. She can barely access her inventory.
"Defragmentation of memories has only mildly slowed, for now. Query: map on the floor. Inspect?"
Leah goes with Omniglot's suggestion, and picks up the incomplete map, scanning it for as much information as possible.
I carefully examine the trapdoor, before attempting to pick the lock using some incredibly tough strips of hard bread I tore into vaguely lock-picking-equipment-shaped bread strips.
While I work, I notice Urist singing a song. I don't recognize it, but it sounds neat and inspiring, to some degree.
I begin humming along.
As saddening as our current situation is.... I suppose things are looking up. I guess we really do have something to look forward to huh?
Also: Hey Paradox and That-Random-Guy! I'm liking your plan Random, but before you start pulling, first let me....
1) I summon a sledgehammer and hammer at the cracks in the wall where the benches are.
Also: we can command Arsenical... Oi! Arsenical! Help Paradox pull the bench out of the wall!
You know we've all died like two or three times each, I wonder what happens next? Do we cease? Is this the lowest level and we just reappear here? Do we go to our proper afterlives? Do we reappear in some other dungeon? If it's the first or third it'd deprive the godmodder of precious mind and if it's any of them then it'd be nice to know. I briefly consider committing suicide before remembering that I fear death and that I'm a [N] player, at least in spirit. I attempt to drown Daskter in the infinite water bucket instead because he seems the least important of my cellmates. I tell anyone who objects (such as Daskter) that it's fine because it's in the name of science.
At 11:59:01 pm since apperantly there's a minute of non cell lockdown.
1x I make sure the grenade is functioning, and I then place it next to the bars. I activate the grenade then I take cover under the benches.
1x I light Evonix on fire then throw him at the bars, it's for science.
I use the power of Hope to inspire myself, along with the others!
I create a bell ringing women from Bloodborne, who begins to create soldiers in the Dungeonscape.
I then examine the map, if possible, and tell General_Urist what is on it.
"Alright... so we have to deal with a way of getting out of here... I guess we shall add defenses right?"
"I guess that is a logical way of doing things."
"Maybe we can increase the hope barrier?"
"Sure! I can help by boosting the hope charge because... I am the thing that brings hope!"
"Alright cool!"
"Oh uh, sure! Here you go!" *I somehow teleport the fork to Urist*
Action 1: I charge the hope barrier
The clearly slightly unhinged man says, "I have an idea, I technically count as a minecraft avatar, And that bench is made of wood. Anyone want to hold the camera feed off me while I test if I am right? This should allow us to get the bench quicker, If you want it usable. Anyone gonna try to help me with this plan?"
He prepares himself, and if anyone helps with the cameras, he quickly gets to work attempting to pick up the bench, as if it was a minecraft block. He is counted as readying his strength for any action if no one helps (Basically 1 cp only usable for minor physical feats. He isn't one to waste effort).
"Side note," everyone hears in their mind "We may have an alternate portal we can get set up out of here, The logic needs more context than bares mentioning now, But I may have a way to get a single portal up. I say this because it is better than a deal with Lucifer, But take it as you will, I just intend to try once we get the password and are in the correct location, Can't guarantee it will work but it is the best I can manage."
Karpinsky, Cephalos, Eevee, and anyone in the cell across from them, notice that half his hoodie shifted colors to a dark greenish teal while that message was being heard. No one is certain what to make of this.
"I just realized that hope is not the only fuel we can use in here, Yes, there is another form of power, one I have plenty of."
Saying this, he starts to focus on every bad thing he had observed the Godmodder do before he entered into the Hexagonafield. From that, he draws forth raw, blinding RAGE. as he does this, the other side of his outfit shifts to looking purple while he does so, ceasing once he is done angering himself.
"The Godmodder cannot actually gain power, no matter how much he thinks he does, from rage. He gains power from Rage Quits, caused by apathy since the rage is impotent. My Rage is anything but impotent. He would drain people through sadness if he could drain energy from emotion alone after all."
RAGE is gathered, giving him a focus as to what to do. This is as well described as violent passion for the job at hand, so it is really just another side to the others' HOPE bit.
Using my player powers, I float myself up and enter the vent.
Free action: HOPE
Thanks! Catching the fork from Kyleruler, I set about bending the prongs into something resembling a lockpick (using a mixture of brute force, heating it up over flaming hand sanitizer, player powers, and using stale bread as an anvil). I give this logic to That(other)otherguy to aid in his lockpicking efforts.
Kyle gains a surprised expression on his face as a new stat appears.
He's also confused on how everyone seems to be referencing him despite being in different places or him not doing it yet. Space-time is weird today.
YOU - P.P. 1
HP - 20/20
MP - 1/1
"... Well. That... happened? Either way, I'll take it."
Action 1 -
Kyle briefly considers making PB&Js for the whole group, but has other things to use the action on. Instead, he uses the jar of jam, combined with the small bit of player power, to make a Jammer - a device that shatters the jam, now extra sticky, below the enemy's feet, making then waste a turn to get it off.
Free Action -
Bending the laws of space-time, Kyle somehow tosses a fork to General_Urist. He now has two forks?
Free Action 2 -
Kyle begins to make a jam sandwich with the leftover jam. Peanut butter will be added later.
Not time yet for the Temporal Guardian's return, very well reality. I'll continue to trust your judgement for the time being as you haven't screwed me over that badly from what I recall.
Hmmm, so the cell I'm in has a extra-large toilet and piping...joy. Welp time to see if what Player Power we've got is enough to create a half decent rebreather in one go, I'd prefer not to spend ten turns conjuring up the necessary parts.
Ripping a piece of bread off before I get to work I toss the fairly large piece of bread into the toilet and flush. I doubt this prison forgot to secure their toilets and I need to figure out what they got. (Free Action)
With that out of the way I begin crafting a rebreather, saving energy by using the infinite bread and toilet paper in its construction when I can incorporate those materials safely. My rebreather won't win anything for its cobbled together look with the basic components and structure reinforced with bread and toilet paper but as long as it works I'll take it. (x1)
Free action: I beam reassuring images of castle walls holding to peoples' heads. (So basically helping other people's HOPE stuff.)
Action 1: I take a bunch of scratchy toilet paper and put metallic granules in it. It's scratchier now, a bit like sandpaper.
Free Action:There' always HOPE,even when everything else is gone.....this small spark may turn into a raging Inferno
Action:Hand Sanitizer...i reignite my inner Flame and see if i can use these things to make a flamethrower after Paradoxifying a few jars to hold the Sanitizer and a nozzle to direct the flame
I place a the house with way too many places to search into our mental space five random places have keys and all of them must be found to open the door that blocks the path forward
I yawn lazily as I finish typing down the last sentences onto the online report on my work laptop and get up to stretch. Righto, time to get back to business... The work laptop disappears right after.
(Action!)(Hope Action + 1 Action)
(Hope!)
Hope... if there's one thing I'd like to hope for is to meet up my entities again... and to accomplish that I'll need to add defenses between everyone's mind! With thoughts like that, my hope is directed into the fabrication of a more aggressive sort of defense such as the HOPE Ballistae that elevate over and behind the barricade and potentially new wall.
(Action 1)
I muse on what to do before I notice the megaphone laying on the ground pretty close to us, I quickly walk over to it and undust it with my robes (Ew, best to wash it later...) and inspect it for any out of place features.
Of course, I tested it out after handing makeshift toilet paper earplugs to my cellmates and scream into the megaphone a high pitch screech of frustration of where we are and how come we're here and the other basic stuff that includes my frustration over the past events.
I mainly did it to let out frustrations, of course, not to distract anyone or anything.
Definitely not, nope. Just letting out frustration.
Yeeeep, totally not sarcasm or anything...
Free Action Focus - HOPE: I continue hoping with all my faith!
Action Focus - Pray: I continue to pray, waiting for someone to hear me and help us... or at the very least, further boost our hope production.
Hope/Free Action: In terms of memories, I am older than all (minor) gods combined. Many of those memories have lost direct relevance, to time or fate or Godmodder. I sacrifice the more hopeful ones to strengthen the Hope Castle Wall.
Action: I pick the iron chain (of the ones attaching the bench(s) to the wall) that has the most cracks around it's answer, plant my feet against the wall, and pull with all the might I bring to bare. If this works and I have time left in the turn, I move on to the chain, then the next, until the turn ends.
I am a little bit surprised but also relived to feel a bit of my power return to me. 'Ah, well that's a good feeling.' I think to myself as I feel a pricker of power run down to my fingertips. Looking over I see that my cellmate CaptainNZZZ is constructing some sort of re-breather. 'Eh, I'll help them with that.'
Action:
I focus the small amount of my regained power into my wish. 'Well, Hopefully this still works. I wish for the necessary material for the re-breather to be completed to appear next to me.' It takes a few seconds but suddenly a red flash appears and after it a few odds and ends are left in a neat pile between me and CaptainNZZZ. Wiring, rubber tubes, a bottle of waterproof glue and some waterproof straps, Some clear plastic that could be used for goggle eyepieces and other needed items. Quickly I gather them up and start helping CaptainNZZZ in constructing the re-breather.
Hope/Free Action:
As I am helping start humming a old little tune which I think is fairly appropriate given the situation we find ourselves in. 'Hmm, I wonder if a need to construct a aircraft will come up during this.' I think to myself during a quick flight of fancy. 'Eh, If a bunch of chickens can do it then so can we.' I think to myself feeling a bit more hopeful as I keep humming the tune.
Eyowe finally wakes up from someone putting makeshift toilet paper earplugs in his ears as well as the muffled megaphone-amplified sound that came right after. One of the first things to get his attention as he gets up is the undustied megaphone in Winkins' hands. It can probably be fashioned into a weapon of sorts, assuming Winkins allows him to do so. If he does, Eyowe gets to fashioning the megaphone into a weapon in a corner.
A few moments later, Eyowe comes back with the megaphone, with the exception that the megaphone looks hardly like one, what with all the recent modifications to it. For starters, unlike a regular megaphone's cone which outstretches outwards, this new device's opening is narrowed down to the diameter of a marble. It's not really obvious from the outside, but there are sound amplification devices installed within the device. There also seems to be a trigger mechanism, similar to a gun's, by the handle. Judging by all these changes, it seems as if it is now meant to pierce/heavily puncture objects from afar by virtue of narrowed and intensely amplified sonic waves which simply punctures whatever it hits at such force and precision that it might as well be piercing them, all at the pull of a trigger.
Eyowe dubs this new device, fashioned from the (Un)Dusty Megaphone, a "Sonic Shooter."
HOPE ACTION: I continue desperately hoping. Hoping for HOPE, but also hoping that I will be able to [S____t] a [P__y] to surpass [H____t] in time.
1 action: I tear off a large piece of bread and set it on the floor between the bars so that part of it is on the inside of the cell and part of it is on the outside.
ES hears Ranger mentally, and trusts him. Not doing anything else anyway, he uses his restorted minor powers to summon a one-use portable assault ram, sets it up, and fires its shot straight into the wall, hopefully doing moderate damage since the wall is already majorly cracked.Oi! guys in A-1! hammer the wall towards my voice! there probably is a section without any bars where the wall is. We knock it down we can get out of dodge!
1) I summon a roman legionnaire in the Dreamscape.
I HOPE!
As many rebreathers as I want as a free action...I'll be polite and not try to exploit this. Instead I'll use my free action to create three new rebreathers. I give one to EternalStruggle, one to MooGoestheCow, and keep the last one as a spare. Rebreathers forThe bread gets flushed down the toilet, no problem. It seems like it might even be easy enough, with all that room... if you really squeezed... for you to fit through.
Captain.cat assists you with crafting the rebreather, and you manage to make one for yourself! This can help you breathe underwater. Since you know the process now, you can make as many as you want as a free action from now on.
Oi! guys in A-1! hammer the wall towards my voice! there probably is a section without any bars where the wall is. We knock it down we can get out of dodge!