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Defeat The Godmodder

I place a the house with way too many places to search into our mental space five random places have keys and all of them must be found to open the door that blocks the path forward
 
I yawn lazily as I finish typing down the last sentences onto the online report on my work laptop and get up to stretch. Righto, time to get back to business... The work laptop disappears right after.

(Action!)(Hope Action + 1 Action)
(Hope!)
Hope... if there's one thing I'd like to hope for is to meet up my entities again... and to accomplish that I'll need to add defenses between everyone's mind! With thoughts like that, my hope is directed into the fabrication of a more aggressive sort of defense such as the HOPE Ballistae that elevate over and behind the barricade and potentially new wall.

(Action 1)
I muse on what to do before I notice the megaphone laying on the ground pretty close to us, I quickly walk over to it and undust it with my robes (Ew, best to wash it later...) and inspect it for any out of place features.

Of course, I tested it out after handing makeshift toilet paper earplugs to my cellmates and scream into the megaphone a high pitch screech of frustration of where we are and how come we're here and the other basic stuff that includes my frustration over the past events.

I mainly did it to let out frustrations, of course, not to distract anyone or anything.

Definitely not, nope. Just letting out frustration.

Yeeeep, totally not sarcasm or anything...
 
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Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - Pray: I continue to pray, waiting for someone to hear me and help us... or at the very least, further boost our hope production.
 
Hope/Free Action: In terms of memories, I am older than all (minor) gods combined. Many of those memories have lost direct relevance, to time or fate or Godmodder. I sacrifice the more hopeful ones to strengthen the Hope Castle Wall.

Action: I pick the iron chain (of the ones attaching the bench(s) to the wall) that has the most cracks around it's answer, plant my feet against the wall, and pull with all the might I bring to bare. If this works and I have time left in the turn, I move on to the chain, then the next, until the turn ends.
 
I am a little bit surprised but also relived to feel a bit of my power return to me. 'Ah, well that's a good feeling.' I think to myself as I feel a pricker of power run down to my fingertips. Looking over I see that my cellmate CaptainNZZZ is constructing some sort of re-breather. 'Eh, I'll help them with that.'

Action:
I focus the small amount of my regained power into my wish. 'Well, Hopefully this still works. I wish for the necessary material for the re-breather to be completed to appear next to me.' It takes a few seconds but suddenly a red flash appears and after it a few odds and ends are left in a neat pile between me and CaptainNZZZ. Wiring, rubber tubes, a bottle of waterproof glue and some waterproof straps, Some clear plastic that could be used for goggle eyepieces and other needed items. Quickly I gather them up and start helping CaptainNZZZ in constructing the re-breather.

Hope/Free Action:
As I am helping start humming a old little tune which I think is fairly appropriate given the situation we find ourselves in. 'Hmm, I wonder if a need to construct a aircraft will come up during this.' I think to myself during a quick flight of fancy. 'Eh, If a bunch of chickens can do it then so can we.' I think to myself feeling a bit more hopeful as I keep humming the tune.
 
Eyowe finally wakes up from someone putting makeshift toilet paper earplugs in his ears as well as the muffled megaphone-amplified sound that came right after. One of the first things to get his attention as he gets up is the undustied megaphone in Winkins' hands. It can probably be fashioned into a weapon of sorts, assuming Winkins allows him to do so. If he does, Eyowe gets to fashioning the megaphone into a weapon in a corner.

A few moments later, Eyowe comes back with the megaphone, with the exception that the megaphone looks hardly like one, what with all the recent modifications to it. For starters, unlike a regular megaphone's cone which outstretches outwards, this new device's opening is narrowed down to the diameter of a marble. It's not really obvious from the outside, but there are sound amplification devices installed within the device. There also seems to be a trigger mechanism, similar to a gun's, by the handle. Judging by all these changes, it seems as if it is now meant to pierce/heavily puncture objects from afar by virtue of narrowed and intensely amplified sonic waves which simply punctures whatever it hits at such force and precision that it might as well be piercing them, all at the pull of a trigger.

Eyowe dubs this new device, fashioned from the (Un)Dusty Megaphone, a "Sonic Shooter."
 
HOPE ACTION: I continue desperately hoping. Hoping for HOPE, but also hoping that I will be able to [S____t] a [P__y] to surpass [H____t] in time.

1 action: I tear off a large piece of bread and set it on the floor between the bars so that part of it is on the inside of the cell and part of it is on the outside.
 
Breaking Bad - I
Suddenly, a little bit of energy sparks up. As it turns out, it's nearly impossible to completely nullify psychic abilities, or at least my abilities in particular (since a lot of psychic abilities require amplifier thingies that can be taken away from prisoners, but mine don't).

Unfortunately, I've supposedly been declared as the diversion for this prison break. And using player powers isn't a good diversion because then Cybil knows something's up. So, instead i just have to talk with him a bunch.

Action: I talk to Cybil.

"Hey, Cybil, I
'm going to want to sleep, but there's no bed, and I have a really hard time sleeping without a bed and pillows and sheets and all that. You do want me to lose my MIND from sleeping, right?"

Regardless of what happens with that, I continue on..

"Well, anyways, I've got a nice story to share. You can like it, dislike it, ignore it, but I heavily suspect it'll be more entertaining than solving Rubix cubes."

Again, I don't care if I get a response or not.

"You see, this is the story of
Noctis 32:28, aka the Hive Cult. "

(OOC: the green text is not a link, but Cybil and anyone else listening somehow knows that the text is green even though they're hearing it and not reading it)

"The cult sprung up out of seemingly nothing, on a relatively isolated colony. I say relatively in the sense that it only had about a million occcupants, and the planet's lack of resources discouraged additional arrivals, a lucky coincidence that made all the difference in the end."

"The first evidence of their presence was the disappearances. Over the course of a week, almost a thousand individuals disappeared. Searches were sent out, and not only did they fail to find them, but some of the search teams disappeared as well."

"As the disappearances continued, the colony's militia got involved. After some time, they found something. In the distant sectors of the city, they found a secret hideout inside the planet's cave system, powered by a stolen reactor core. But though they captured the evidence on film, they were suddenly overrun. Wormholes appeared around them, and a horde of red-robed cultists arrived through them. The militia group managed to regroup, take cover, and force a firefight against the cultists, but the cultists responded with an incredible amount of psychic ability, and the militia members dropped one by one from unknown psychic attacks.
Then, as the last member of the militia force fell, the psychic assault jumped to the militia commander in mission control. He, thankfully, appeared to resist."

"After this disaster, the colony sent out a distress signal and declared a state of emergency. The city entered lockdown, and this appeared to be successful in stopping further disappearances. But help took a long time to arrive."

"Meanwhile, Terran leadership was up in arms. All signs pointed to the attacks being perpetrated by the Ethereal Legion, the terrifying group of psions that were, collectively, strong enough to rival some gods. They denied the accusation, pointing out that they had no reason to expand outside of their only controlled world, but the Terran Federation was not convinced. Finally, they decided that though the attacks were not their business, a group of rogue psions that were this powerful warranted a response. In a quick agreement, several of their representatives agreed to accompany a Terran elite force in eliminating this cult."

"I wasn't part of that mission, due to being in the proccess of disrupting a demonic invasion scheme. But honestly, had our seers determined the true nature of the threat, my team would've immediately been reallocated to this threat."

"The Ethereal Legion allies identified the location of the base through clairvoyance, apparently having been moved deeper into the cave network to give it even further resistance against potential orbital bombardment. They appeared to be running and disengaging, and the Terran forces ordered an immediate all-out assault, to end the threat quickly. They ignored the advice from the Ethereal psions to hold back until more information could be acquired (potentially due to a perceived conflict of interest), and sent a force deep into the caves to destroy the cultist base quickly. After all, they had the overwhelming numbers advantage, along with half a dozen psions, right?"

Free Action: I attempt to recall the Godmodder's appearance. The Godmodder looks like the individual you hate the most, and right now, given how much of a scum Cybil is, he's my most hated enemy by a massive margin. Seriously, there's taking over worlds for your own gain, and then there's intentionally forcing people to have their MINDs slip away over several weeks, and just sitting there and watching for your own benefit. I can feign not caring about this for long enough to distract him, but as soon as he stops being useful to us, he should either die, go to Hell (and stay there forever), or become enslaved to us as a puppet to further our attacks against the Godmodder.

Now, this may not have applied when I saw him, but I think that effect might change my recollection of his appearance. Now, I should know if this works or not based on whether or not the Godmodder resembles anyone I currently know, or an amalgamate of my known enemies not including Cybil.

Free Action 2: Wait, the God of Strategy should still be alive, right? I hope so, he should know when to run and hide in deep space and/or alternate dimensions. Plus that's just his alias, not his real identity (which I'm certainly not disclosing).

You talk and talk and talk, while everyone else does their actions. You don't get a response. Maybe you don't need one.

Unfortunately, the godmodder's appearance-morphing effect can't be abused to find out what people you haven't seen look like. After all, even for fictional characters in books, the godmodder only appears as how you imagined them to look like.

I've got player powers now, but not much. I'll need physical material to work with. Now if I could just get this trap door open... HMM! I use the psychic loink we have to start pinging some people.

(not actually speaking out loud, but still using red text to represent communications) Hey Kyleruler, and Bull Nye: You think you could toss that fork you guys have over here? There's a locked door in here and I might be able to use it as a lockpick!

Tazz, Two Eternities, Dragon: Does that map you have show any hidden passages coming out of my and Crusher's cell? I found a locked trapdoor here and I wonder where it leads.


free action 1: I put my pants back on. So much for that scheme.

free action 2: We're supposed to be doing something HOPEful right? Right, hope, I don't work with it that much in the abstract... hmm, what can it...
After a bit of thinking, I start singing the Internationale. Hey, no-one said it had to be the lovey-dovey fairy tale sort of hope.

non-free action will come later, possibly in a seperate post.



CURRENT PLAN
1 .We build up a mental defense by everyone free action/normal action hoping, so I can use hope powers to hope up a mental defense against the shadows. In Progress.
2. We use infinite bread, hand and inherent powers to craft gear. In Progress.
3. We use the new stuff to create a plan to escape! In progress.
4. DONE: JOEbob's Genius Morpheus Plan worked! Player powers ahoy!
5. Shadow Hope Plan, that Combines all of our plans together into a workable outlet. Still working on it.

((Note, plan may be edited as people think about ideas and other plans))

Bread Plan (by FlamingFlapjacks and General_Urist, and other people)

Dry bread that is flammible. Carleah's Guns. Oil Lantern. Hand Sanitizer that is flammable. Use things together to get a flamethrower.

That-Random-Guy's Wall Breaking Plan!

Hello, my (active) cellmates! I say we firstly focus on getting the benches free, followed with putting metal spikes in the wall cracks, and finishing with hitting the spikes with the benches to crack open the walls even more. (Not entirely during this turn)


Look at everything we have Plan (By General Urist, small addition by me at the end)

Cell A:

A1 Extra-large toilet and piping
A2 Cracks behind the benches on both bench-equipped walls
A3 Small locked trapdoor in the ground
A4 Pantry containing a non-regenerating jar of jam and basic cutlery (spoons/forks/knives)

Cell B:

B1 Dusty Megaphone on the ground
B2 Abandoned Incomplete prison map
B3 Abandoned metal-eating-acid-spitting grenade
B4 Ventilation opening (in the ceiling)

Begin thinking of plans to use these with. We need to coordinate. I'll post plans created by you later. I'm doing Mental Defense still.

Shadow Hope Plan: (By FlamingFlapjacks)

Step 1: I'm going to harness the shadows with the hope, then use the mental block in my mindscape.
Step 2: Someone then knocks me out. Joe, can you ask GoD to talk to me in the dreams? If that goes through, I'll use the fact that the shadows can go anywhere to poof GoD into everyone's mind, giving us a link to him. Then, we use the Hope of the shadows, everyone's hope, the hope of the GoD, the hope of Cybil, the Hope of everyone we can, to poof Disco-chan into here.
Step 3: I enhance crusher's strength, and we make a array of bread flamethrowers and Bread battering rams for each room. Then, crusher and I use lead, strength, gun, and bread to make and give everyone Ammobread alloy to craft whatever they want with. We then use the shadows to scout out Cybil's gauntlet, and then give them Ammobread stuff to grab stuff from Cybil's gauntlet like weapons and traps. The shadows take the stuff back, we use it.
Step 4: Then, with a shitload of equipment, everyone should be in a much better mood, enhancing the hope, and allowing me to poof all of the cell doors in walls in front of the entrance to Cybill's quarters, or the entrance to where ever he is (find where he is with shadows) We get to portal, and use GoD's aid to open it.

Crusher Mental Attack Plan: (Crusher48)
Step 1: Crusher pulls Cybil into a mental battle temporarily for a few rounds. Its likely the site of the battle will be outside the Dungeonscape, so that needs to be well defended first.
Step 2: While Crusher delays, Shadow Hope Plan and [Eventual] Breakout Plan is finished.
Step 3: Then we help Crusher and drain Cybil of all the information we can get, including the password.

DungeonScape Long Term Defense Plan: (by me)

Important: You can only give orders to entities during their creation in the Dungeonscape!


Step 1: Continue HOPEing as normal for a free action if you can. This will both assist both the Shadow Hope Plan and the Hope Barricade.
Step 2: Proceed to pretend that the Hope Barricade is actually a Castle Wall, as it will be when I make it a Castle Wall. This allows us to position troops and turrets on the wall, like Snipers.

Step 3: Create a few more entities on the field to delay as the Hope Barricade is built more, but create most entities to be on the wall. Entities on the wall have two categories, ranged entities, and melee entities. Melee entities are to stop enemies if they build ladders or siege towers from getting over, and should be more of the tanky/shieldy type, while Ranged Entities should be focused on Ranged and Damage.
Step 4: Create Rugged Terrain Defenses in front of the wall, in addition to Moats and Wind. This will help disrupt Siege Weapons from actually breaching through.
Step 5: Miscellaneous Priorities: Bolster the HOPE Wall to be stronger. Prevent Alternate Routes to get to the Dungeon Core from being established. Reinforce Defenses Behind the Wall if it falls, as Multi-Layered Defenses is necessary.
Step 6: Prepare for an offensive invasion against Cybil in Crusher's Mental Attack Plan. If Crusher's Plan is aborted or if he can't influence Cybil, the backup plan for the offensive invasion is an attempt to destroy the source of the mind attack itself.
Step 7: Enhance the current wall with Fire Arrows, Tar defenses, and anti-you-get-shot-by-enemy ranged units defenses.


So now that is done, lets get on with my Action.

Action: The HOPE Barricade is a Barricade? I turn it into a HOPE Castle Wall. What is the difference between a wall and a barricade, some might ask?

A Castle Wall is more durable than a Barricade, because it is thicker! But you know what else thicker means? You can stand on it! You can put ranged entities of all types on a wall and have them fire down on enemies, safe and sound, while enemies batter themselves on your walls. Luckily, there is a counter to walls... Siege Devices!

If I were alone, I would be screwed. I wouldn't be able to do enough at a time... But we aren't alone! There is HOPE! We can counter Siege Devices!

Note: To put an entity on the castle wall, make sure to note it their and give orders at its creation!

Free Action: MORE HOPE! We will do this!

You upgrade the HOPE barricade into the HOPE castle wall! Very nice. Now it can take a few more attacks.

HOPE!

1] If awake.
"Huh... what now, I wonder?"
so... I'm awake again? well... it normally takes weeks for things to be a problem right?... and we're tied together somehow. one player sleeping should be fine... I set up a device. if it's been 3 days, then freds... already dead, probably. but... morpheus isn't. and while I don't have much player power back... I think I should still be able to do something. come to think of it... attack shield count doesn't scale with player power! so first, I'll heap attack shields on him. that should help, at least...? oh, and some kind of nondetection perhaps... with his help, maybe I can make him another (even more complete) version of the maze? and I did remember an interesting dream recently...
for now, there's no anti-player effect other then us having almost no player power, so my device is set up to send people who are sleeping and not actively resisting (IE: those with no MIND, so shadows) to morpheus' dream realm. mostly, it involves sending the same things that brought me there into their mind, but there's some raw player intention-to-effectness in there just in case too.
[0] if awake
assuming free actions are thing, I free action point out that since it's blood-Starved, it should get stronger the more things its killed. since this is a mental plane, this believe becomes reality.

(((If I'm still asleep and with morpheus, then instead of bringing shadows to morpheus, I give morpheus an attack shield. one players help with a player power of 1 isn't much, but... we do what we can with what we have. OH! and I suggest to morpheus that he try to draw the Shadow players in- I might be able to get them to help too.)))

Fair warning; if you want to do or give anything to Morpheus, you're going to have to fall asleep. Again. And again. Every time you want to use another action. This is going to place a terrible burden on your teammates.

Your free action falters, because it's not a free action! Since you haven't used a main action yet, you use your free action to buff the Blood-Starved beast to get stronger every time it kills something.

ACTION: Inspect Map.

Leah wakes up. Omniglot is already hovering over her. She sees her two cellmates, and becomes somewhat more cognizant than usual that she's bunking with men.

Great.

She acknowledges Kyle in her room. She doesn't have the paper from before... But.

Omniglot and her wings return-they are a part of her, in a sense. Anything else...

Leah self-checks herself. She can barely access her inventory.

"Defragmentation of memories has only mildly slowed, for now. Query: map on the floor. Inspect?"

Leah goes with Omniglot's suggestion, and picks up the incomplete map, scanning it for as much information as possible.​

You get the INCOMPLETE MAP! It appears to be of the first floor of the prison. Some other Player must have somehow crafted this through observation. It probably doesn't contain secret/side rooms, but you're going to need to get through the first floor if you want to get to the higher floors.

I carefully examine the trapdoor, before attempting to pick the lock using some incredibly tough strips of hard bread I tore into vaguely lock-picking-equipment-shaped bread strips.

While I work, I notice Urist singing a song. I don't recognize it, but it sounds neat and inspiring, to some degree.
I begin humming along.

Examining the lock on the trapdoor closely, you can see that it has three catches, each requiring a different method to unlock. Curse of repetitiveness is in full effect here.

Using lockpick-like bread structures, you manage to undo one of the catches. Two to go.

HOPE!

As saddening as our current situation is.... I suppose things are looking up. I guess we really do have something to look forward to huh?
Also: Hey Paradox and That-Random-Guy! I'm liking your plan Random, but before you start pulling, first let me....

1) I summon a sledgehammer and hammer at the cracks in the wall where the benches are.
Also: we can command Arsenical... Oi! Arsenical! Help Paradox pull the bench out of the wall!

You conjure up a sledgehammer, and start whamming away at the wall! Unfortunately, your sledgehammer breaks after only a few good whacks! You've managed to worsen the cracking in the left wall by a fair margin, but the sledgehammer didn't feel very strong at all...

Arsenical moves to help Paradox, using his action for the turn!

You know we've all died like two or three times each, I wonder what happens next? Do we cease? Is this the lowest level and we just reappear here? Do we go to our proper afterlives? Do we reappear in some other dungeon? If it's the first or third it'd deprive the godmodder of precious mind and if it's any of them then it'd be nice to know. I briefly consider committing suicide before remembering that I fear death and that I'm a [N] player, at least in spirit. I attempt to drown Daskter in the infinite water bucket instead because he seems the least important of my cellmates. I tell anyone who objects (such as Daskter) that it's fine because it's in the name of science.

You shove Daskter's head into the water, and hold him there until he blacks out! Unfortunately, no matter how long you hold him, he doesn't ever drown. It seems he's functionally immortal - damage just knocks him out. He re-awakens seconds after you yank him out of the bucket.

But, of course, being KOed counts as sleeping. Another minor gobblebeast appears in the dungeonscape!

At 11:59:01 pm since apperantly there's a minute of non cell lockdown.

1x I make sure the grenade is functioning, and I then place it next to the bars. I activate the grenade then I take cover under the benches.

1x I light Evonix on fire then throw him at the bars, it's for science.

You briefly consider using the grenade, but then realize that it does have "acid" in the name. Furthermore, the benches don't even have side, they're just a slab of wood held up with chains. If you want to use the grenade, you and your cellmates might need a better plan for staying covered.

You light Evonix on fire, and throw them at the bars! The bars zap them, and combined with the fire, are instantly enough to kil- K.O. Evonix! After slumping to the ground, the fire around Evonix goes out immediately. Evonix gets back up a few seconds later.

A Dark Cleric appears in the Dungeonscape!

The bars are totally unaffected.

I use the power of Hope to inspire myself, along with the others!

I create a bell ringing women from Bloodborne, who begins to create soldiers in the Dungeonscape.

I then examine the map, if possible, and tell General_Urist what is on it.

HOPE!

Bell-ringing woman summoned to the Dungeonscape! The map has already been examined.

"Alright... so we have to deal with a way of getting out of here... I guess we shall add defenses right?"
"I guess that is a logical way of doing things."
"Maybe we can increase the hope barrier?"
"Sure! I can help by boosting the hope charge because... I am the thing that brings hope!"
"Alright cool!"



"Oh uh, sure! Here you go!" *I somehow teleport the fork to Urist*

Action 1: I charge the hope barrier

You grab a fork from the pantry, focus, and try to warp it to General_Urist! The fork just ends up teleporting a few feet away from you. You grab it and try again, standing close to the wall this time... you manage to get it through to the neighboring cell! General_Urist gets a fork! Good thing your cells were close together, right?

The clearly slightly unhinged man says, "I have an idea, I technically count as a minecraft avatar, And that bench is made of wood. Anyone want to hold the camera feed off me while I test if I am right? This should allow us to get the bench quicker, If you want it usable. Anyone gonna try to help me with this plan?"
He prepares himself, and if anyone helps with the cameras, he quickly gets to work attempting to pick up the bench, as if it was a minecraft block. He is counted as readying his strength for any action if no one helps (Basically 1 cp only usable for minor physical feats. He isn't one to waste effort).
"Side note," everyone hears in their mind "We may have an alternate portal we can get set up out of here, The logic needs more context than bares mentioning now, But I may have a way to get a single portal up. I say this because it is better than a deal with Lucifer, But take it as you will, I just intend to try once we get the password and are in the correct location, Can't guarantee it will work but it is the best I can manage."
Karpinsky, Cephalos, Eevee, and anyone in the cell across from them, notice that half his hoodie shifted colors to a dark greenish teal while that message was being heard. No one is certain what to make of this.

"I just realized that hope is not the only fuel we can use in here, Yes, there is another form of power, one I have plenty of."
Saying this, he starts to focus on every bad thing he had observed the Godmodder do before he entered into the Hexagonafield. From that, he draws forth raw, blinding RAGE. as he does this, the other side of his outfit shifts to looking purple while he does so, ceasing once he is done angering himself.
"The Godmodder cannot actually gain power, no matter how much he thinks he does, from rage. He gains power from Rage Quits, caused by apathy since the rage is impotent. My Rage is anything but impotent. He would drain people through sadness if he could drain energy from emotion alone after all."
RAGE is gathered, giving him a focus as to what to do. This is as well described as violent passion for the job at hand, so it is really just another side to the others' HOPE bit.

You attempt to put the bench in your minecraft inventory. Somehow, the attempt to suck it up breaks one of the chains holding it to the wall. Good enough for now. Break the other chain and you'll have an entire bench!

RAGE! (?)

Using my player powers, I float myself up and enter the vent.

Free action: HOPE

You float yourself up a few feet - then your Players cut out, dropping you onto the ground again! You try again, this time reaching up and grabbing the vent before your powers cut out! You use physical strength to haul yourself into the vent, then begin moving forwards...

Eventually, you hit a three-way intersection in the vent. Which way do you go? Straight? Left? Or right?

HOPE!

Thanks! Catching the fork from Kyleruler, I set about bending the prongs into something resembling a lockpick (using a mixture of brute force, heating it up over flaming hand sanitizer, player powers, and using stale bread as an anvil). I give this logic to That(other)otherguy to aid in his lockpicking efforts.

You bend the fork, and undo another one of the trapdoor's catches! There's only one left, now!

Kyle gains a surprised expression on his face as a new stat appears.
He's also confused on how everyone seems to be referencing him despite being in different places or him not doing it yet. Space-time is weird today.

YOU - P.P. 1
HP - 20/20
MP - 1/1

"... Well. That... happened? Either way, I'll take it."

Action 1 -
Kyle briefly considers making PB&Js for the whole group, but has other things to use the action on. Instead, he uses the jar of jam, combined with the small bit of player power, to make a Jammer - a device that shatters the jam, now extra sticky, below the enemy's feet, making then waste a turn to get it off.

Free Action -
Bending the laws of space-time, Kyle somehow tosses a fork to General_Urist. He now has two forks?

Free Action 2 -
Kyle begins to make a jam sandwich with the leftover jam.
Peanut butter will be added later.

You create one JAMMER, using half the jar of jam! In an emergency, you can use it to delay an enemy in the Non-Dungeonscape realm!

You try to toss a fork, but falter, as its not a free action! Same for the jam sandwich.

Not time yet for the Temporal Guardian's return, very well reality. I'll continue to trust your judgement for the time being as you haven't screwed me over that badly from what I recall.

Hmmm, so the cell I'm in has a extra-large toilet and piping...joy. Welp time to see if what Player Power we've got is enough to create a half decent rebreather in one go, I'd prefer not to spend ten turns conjuring up the necessary parts.

Ripping a piece of bread off before I get to work I toss the fairly large piece of bread into the toilet and flush. I doubt this prison forgot to secure their toilets and I need to figure out what they got. (Free Action)

With that out of the way I begin crafting a rebreather, saving energy by using the infinite bread and toilet paper in its construction when I can incorporate those materials safely. My rebreather won't win anything for its cobbled together look with the basic components and structure reinforced with bread and toilet paper but as long as it works I'll take it. (x1)

The bread gets flushed down the toilet, no problem. It seems like it might even be easy enough, with all that room... if you really squeezed... for you to fit through.

Captain.cat assists you with crafting the rebreather, and you manage to make one for yourself! This can help you breathe underwater. Since you know the process now, you can make as many as you want as a free action from now on.

Free action: I beam reassuring images of castle walls holding to peoples' heads. (So basically helping other people's HOPE stuff.)
Action 1: I take a bunch of scratchy toilet paper and put metallic granules in it. It's scratchier now, a bit like sandpaper.

You create Sandpaper! What you use this for is entirely up to you.

HOPE!

Free Action:There' always HOPE,even when everything else is gone.....this small spark may turn into a raging Inferno

Action:Hand Sanitizer...i reignite my inner Flame and see if i can use these things to make a flamethrower after Paradoxifying a few jars to hold the Sanitizer and a nozzle to direct the flame

HOPE!

Arming yourself with hand-sanitizer, and making bread-based holding chambers and nozzle... you now have the SANITARY SCORCHER! A hand-crafted weapon of beauty! It can use basic fire attacks, for both utility and damage!

Other Players can make this weapon too, at the cost of one action.

I place a the house with way too many places to search into our mental space five random places have keys and all of them must be found to open the door that blocks the path forward

Incoming enemies now have a random chance to get trapped in a house with too many places to search!

I yawn lazily as I finish typing down the last sentences onto the online report on my work laptop and get up to stretch. Righto, time to get back to business... The work laptop disappears right after.

(Action!)(Hope Action + 1 Action)
(Hope!)
Hope... if there's one thing I'd like to hope for is to meet up my entities again... and to accomplish that I'll need to add defenses between everyone's mind! With thoughts like that, my hope is directed into the fabrication of a more aggressive sort of defense such as the HOPE Ballistae that elevate over and behind the barricade and potentially new wall.

(Action 1)
I muse on what to do before I notice the megaphone laying on the ground pretty close to us, I quickly walk over to it and undust it with my robes (Ew, best to wash it later...) and inspect it for any out of place features.

Of course, I tested it out after handing makeshift toilet paper earplugs to my cellmates and scream into the megaphone a high pitch screech of frustration of where we are and how come we're here and the other basic stuff that includes my frustration over the past events.

I mainly did it to let out frustrations, of course, not to distract anyone or anything.

Definitely not, nope. Just letting out frustration.

Yeeeep, totally not sarcasm or anything...

HOPE! A HOPE Ballistae is set up!

You test out the megaphone! The sound can be heard throughout the entire prison first floor - even the Players on the other side of the prison can hear you! Very nice. Crusher's story temporarily gets drowned out, forcing him to go back and repeat himself!

Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - Pray: I continue to pray, waiting for someone to hear me and help us... or at the very least, further boost our hope production.

HOPE!

EVEN MORE HOPE!

You can feel all your hope adding up to a legitimate upgrade... It looks like each additional upgrade might take even more hope than the last.

Hope/Free Action: In terms of memories, I am older than all (minor) gods combined. Many of those memories have lost direct relevance, to time or fate or Godmodder. I sacrifice the more hopeful ones to strengthen the Hope Castle Wall.

Action: I pick the iron chain (of the ones attaching the bench(s) to the wall) that has the most cracks around it's answer, plant my feet against the wall, and pull with all the might I bring to bare. If this works and I have time left in the turn, I move on to the chain, then the next, until the turn ends.

HOPE!

You pull and pull, using a bit of Player powers to boost your efforts, and - YANK! You manage to get one chain off... Do it with the other one, and... YANK! You slip! BONK!

...

You ended up falling down after the bench got broken off, and hitting your head on the hard ground. The end result to you personally isn't worse than a few seconds of being blacked out, but a new enemy has spawned in the Dungeonscape!

But! You now have a free bench, and some vulnerable-looking cracks in the wall.

I am a little bit surprised but also relived to feel a bit of my power return to me. 'Ah, well that's a good feeling.' I think to myself as I feel a pricker of power run down to my fingertips. Looking over I see that my cellmate CaptainNZZZ is constructing some sort of re-breather. 'Eh, I'll help them with that.'

Action:
I focus the small amount of my regained power into my wish. 'Well, Hopefully this still works. I wish for the necessary material for the re-breather to be completed to appear next to me.' It takes a few seconds but suddenly a red flash appears and after it a few odds and ends are left in a neat pile between me and CaptainNZZZ. Wiring, rubber tubes, a bottle of waterproof glue and some waterproof straps, Some clear plastic that could be used for goggle eyepieces and other needed items. Quickly I gather them up and start helping CaptainNZZZ in constructing the re-breather.

Hope/Free Action:
As I am helping start humming a old little tune which I think is fairly appropriate given the situation we find ourselves in. 'Hmm, I wonder if a need to construct a aircraft will come up during this.' I think to myself during a quick flight of fancy. 'Eh, If a bunch of chickens can do it then so can we.' I think to myself feeling a bit more hopeful as I keep humming the tune.

CaptainNZZZ gets his assistance, and manages to successfully build a rebreather! While you're at it, you make one for yourself as well.

HOPE!

Eyowe finally wakes up from someone putting makeshift toilet paper earplugs in his ears as well as the muffled megaphone-amplified sound that came right after. One of the first things to get his attention as he gets up is the undustied megaphone in Winkins' hands. It can probably be fashioned into a weapon of sorts, assuming Winkins allows him to do so. If he does, Eyowe gets to fashioning the megaphone into a weapon in a corner.

A few moments later, Eyowe comes back with the megaphone, with the exception that the megaphone looks hardly like one, what with all the recent modifications to it. For starters, unlike a regular megaphone's cone which outstretches outwards, this new device's opening is narrowed down to the diameter of a marble. It's not really obvious from the outside, but there are sound amplification devices installed within the device. There also seems to be a trigger mechanism, similar to a gun's, by the handle. Judging by all these changes, it seems as if it is now meant to pierce/heavily puncture objects from afar by virtue of narrowed and intensely amplified sonic waves which simply punctures whatever it hits at such force and precision that it might as well be piercing them, all at the pull of a trigger.

Eyowe dubs this new device, fashioned from the (Un)Dusty Megaphone, a "Sonic Shooter."

You craft the Dusty Megaphone into the Sonic Shooter! The Sonic Shooter is a weapon of moderate effectiveness, capable of using sound-based attacks to either transmit messages to specific locations very quickly, or blow out something's ears/auditory receiver functions!

Unfortunately, it will no longer be very effective as a megaphone...

(The Sonic Shooter is exclusively in your inventory, but other Players can also use it)

HOPE ACTION: I continue desperately hoping. Hoping for HOPE, but also hoping that I will be able to [S____t] a [P__y] to surpass [H____t] in time.

1 action: I tear off a large piece of bread and set it on the floor between the bars so that part of it is on the inside of the cell and part of it is on the outside.

HOPE!

You slide the bread through a small gap in the bars. One half of the bread is still in the cell. The other half is no longer in the cell.

Nothing happens.

------------

The prison is quiet, save for... the distant muffled shuffling of many feet...

------------

THE DUNGEONSCAPE:

The Burning Sun burns every enemy for a smidgen of damage! The Blood-Starved Beast tears the injured Minor Gobblebeast to bits, gaining more defense in the process! The HOPE Ballistae shoots the Dark Cleric for a fair amount of damage!

The Dark Cleric buffs the new gobblebeast, giving him moderate attack! The new enemy gobblebeast strikes while he's distracted, dealing significant damage! The Annoying Archer shoots the Burning Sun from afar, taking out about half its health!

------------

MAP:




You've got access to the MAP! The person before you filled out a little bit, so you can see a few places you haven't been to yet. Still, you'll automatically update it as you find new rooms, and rooms you explore will get automatically labeled, too.

Karpinsky uses the collective communication channel to send updates regarding his current location in the ventilation systems. Somebody draws grey lines on the map to represent ventilation shafts!

(NOTE: This map is the product of you hastily updating the incomplete map you found earlier by hand. That's the in-lore reason, that totally makes sense, for why the drawing is sub-par. So DON'T COMPLAIN ABOUT IT.)


Players:

CELL A-1:
Captain.cat (has rebreather)
EternalStruggle
MooGoestheCow
CaptainNZZZ (has rebreather)
Bars - totally intact!
Extra-large toilet and piping

CELL A-2:
That-Random-Guy
Arsenical
Ranger_Strider_
Paradoxdragonpaci (has Sanitary Scorcher, weak fire attack)
Bars - totally intact!
One free bench!
Medium crack on right wall, Major crack on left wall

CELL A-3:
Crusher48
General_Urist(has fork)
That(Other)OtherGuy
Bars - totally intact!
Small locked trapdoor in the ground (1/3 catches undone!)

CELL A-4:
Bill Nye
Kyleruler(Jammer - stuns an enemy for one turn)
Algot
Bars - totally intact!
Pantry containing half of a non-regenerating jar of jam and basic cutlery (spoons/forks/knives)

CELL B-1:
GoldHero101
Krill13 (has Sonic Shooter - can use sound-based attacks)
FlamingFlapjacks
Winkins
Bars - totally intact!

CELL B-2:
The_Nonexistent_Tazz
The_Two_Eternities(has bread paper)
Dragon of Hope?!?
Bars - totally intact!
Abandoned Incomplete prison map

CELL B-3:
RedRover1760
JoeBOB
Daskter(has lightsticks, oil lantern)
Evonix
Bars - totally intact!
Abandoned metal-eating-acid-spitting grenade

CELL B-4:
Cephalos Jr. (has sandpaper)
Eevee Shadow Bacon
Ender_Smirk
Bars - totally intact!
One chain broken on one bench
Ventilation opening (in the ceiling)

VENTILATION:
Karpinsky(at three-way intersection!)

All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper

DUNGEONSCAPE:
Enemies:
Minor Gobblebeast: 90% health, medium attacking power
Dark Cleric: 75% health, medium defense, minor healing/buffing power

Annoying Archer: 90% health, minor artillery-based attacking power
Allies:
Burning Sun: 50% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 50% health, medium defense, moderate attacking power (gets stronger whenever it kills something)
HOPE Ballistae: Dies when castle wall does, minor attacking power

Defenses: Major HOPE Castle Wall, Roller/Flamethrower cage traps (activate to damage all enemies)
House With Too Many Places to Search (new enemies have a 50% chance to get trapped inside)
Everyone's MIND cores are fully intact.

Base Player Power: 1
 
Using the scratchy toilet paper on a stick! (I summoned a stick) I start slowly scratching the bar hoping it will whittle down until from the scratchy toilet paper, it's like Sand Paper!
 
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Oi! guys in A-1! hammer the wall towards my voice! there probably is a section without any bars where the wall is. We knock it down we can get out of dodge!
1) I summon a roman legionnaire in the Dreamscape.
I HOPE!
 
[x1] Create Sanitary Scorcher

Leah isn't in the mood to be creative. She creates a copy of the sanitary scorcher through roughly the same methods the other players did.

She then HOPES, because that's a thing now. She's typically not one for hope, though... She's less hopeful and more dead-certain that she would like to see this Godmodder fellow the door to his untimely demise.​
 
(Action!)(Hope Action + 1 Action)
(Hope!)
I kneel on the ground, taking a posture to maximized the prayer. My head bowed and my hands open-palmed and stuck together, they point upwards as I began to channel belief-my HOPE- and ask that to whoever can hear this, to lend a hand so that HOPE can be realized.

(Action 1)
Getting up from my prayer, I look at the scratchy toilet paper and immediately start my plans on intensifying the scratchy-ness! I thank the fact that I have some heavy-duty concrete gloves in my work robes and after putting them on. I start procuring the scratchy toilet paper and with careful handwork, compress a LOT of the paper into solid serrated spearhead to maximize the scratchiness. I idly thank the fact that I'm wearing the gloves as I barely feel the scratchy-ness of the paper through the gloves as the concept of scratchy-mess solidify as I compact more of the scratchy paper into it's new form. In fact, by the time I made to finish the spearhead, my concrete gloves were in a state of disrepair and looks like it had been clawed and scratched in a pit of malicious cats...

Compressed Scratchy Paper Spearhead Get?
 
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Action: I continue sharing a story with Cybil.

"It was a trap. Somehow, even the Ethereal Legion psions were unable to stop the threat, and in fact they struggled to even identify the source of the threat. The attack didn't hit them directly, but rather moved through the telepathic communications link and up the chain of command, first. By the time that was discovered, the suborned commanders had already given them the order to split up to scout the area where the base was suspected to be located (instead of, for instance, having the psions scan the area), resulting in much of the team being split off and eliminated by firearm-equipped cultists."

"The remaining group was not attacked, and suspicions were raised when they walked into what appeared to be a cultist watchtower without being immediately fired upon. Then, the suborned officerscut the comms channel off from the generals, and started shouting a strange keyword,
Noctis 32:28. Everyone who heard this word began to act oddly, almost as if in a daze, before eventually becoming mind-controlled by the cult."

"At this point, the conventional military forces of the Terran Federation were not going to contain the threat. They were forced to call in the ACP (essentially the SCP Foundation with a large amount of additional tech), who immediately executed an information quarantine to counter the infohazard. The entire sector was essentially disconnected from the rest of the Federation, and the colony was presumed lost. The ACP was also forced to address the remaining suborned units that had escaped, and most of them were executed, with their souls held in storage until they could understand and counteract the threat. The Ethereal Legion dealt with the threat to their psionic network independantly, with an unknown level of success."

"It was at this point where I was made aware of this situation, and was brought in to destroy this cult, before its colony could potentially escape the information quarantine. I was helped by my associates, who you've probably already met."

"This entire incident was caused by a combination of a terrifying Anomaly and poor handling of said anomaly, and it would need to be cleared quickly. Even as my ship landed on the planet, there were already unconfirmed reports of the Anomaly activating on other colonies. They were beginning to slip the quarantine, and if their growth continued, they posed a sizeable chance of taking over the entire federation (or at least forcing the ACP to activate some of their doomsday protocols)."

"When we stepped into the colony, it was in the process of being overrun. We initiated contact with one of the militia groups, and helped them fend off the initial assault. The cultists themselves were equipped with standard light gauss weapons, and were mostly only wearing red robes, although some appeared to be wearing stolen military armor underneath."

"While the rest of my team used their unusual mix of abilities to destroy the attacking army, I attempted to mind-control one of them, but was met by an incredibly strong defense. I attempted to hit another one, and met the same defense. All of the cultists had a near-impenetrable mental defensive wall."

"Wait. All of the cultists might have been inaccurate. After probing enough of them, I came to the realization that they didn't have a strong individual defense. No, they had a singular intelligence."
 
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Oi! guys in A-1! hammer the wall towards my voice! there probably is a section without any bars where the wall is. We knock it down we can get out of dodge!
1) I summon a roman legionnaire in the Dreamscape.
I HOPE!
ES hears Ranger mentally, and trusts him. Not doing anything else anyway, he uses his restorted minor powers to summon a one-use portable assault ram, sets it up, and fires its shot straight into the wall, hopefully doing moderate damage since the wall is already majorly cracked.
 
The bread gets flushed down the toilet, no problem. It seems like it might even be easy enough, with all that room... if you really squeezed... for you to fit through.

Captain.cat assists you with crafting the rebreather, and you manage to make one for yourself! This can help you breathe underwater. Since you know the process now, you can make as many as you want as a free action from now on.
As many rebreathers as I want as a free action...I'll be polite and not try to exploit this. Instead I'll use my free action to create three new rebreathers. I give one to EternalStruggle, one to MooGoestheCow, and keep the last one as a spare. Rebreathers for everyone Cell A-1! (Free Action)

Now time to be serious. While I can fit down the toilet if I don't mind being cramped let's not dive headlong into the toilet just yet. Before I can do that I need something else (two things actually but one thing at a time) thanks to my weakened state, a wetsuit. Thankfully I have some Player powers, a wetsuit made entirely of bread, toilet paper, and thatch would be pretty shoddy.

Now I won't go into detail on the differences between diving suits as the only important things to know about a wetsuit is they work well in warm to moderately cold water, are resistant against abrasions, the sun, jellyfish, etc and, perhaps most importantly, are thin. They're typically only a few millimeters thick which makes them perfect for tight spaces. A nice simple thing to hopefully make up for my natural shortcomings. (x1)
 
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The man says, "HMM, it half worked. Want to tip the other half of our hand? It should work."
He then, with his voices oddly in sync for once, proceeds to open up his captchalogue deck, pulling out an empty captcha card. He proceeds to attempt to place the bench in the card. He mostly does this to check if attempting to put the object into an inventory was why it worked, or if the Godmodder's chains just are awful at blocking minecraft related attempts.
The man, success or fail, looks on into the rest of the prison. He simply looks on, contemplative. The purple voice appears to be in control, based on subtle posture changes. He thinks back, far towards his past, his Homeworld, and how it was lost. He has a sad frown from all appearances. He then shifts, something those paying attention to him notice, to the Green voice. He, at the same time has the same side of his hoodie that had flashed purple while he built up rage energy a few seconds ago, instead flash a yellow, as he says, "There is hope yet my friend. There always is, even when it seems all of reality says something cannot be rebuilt, it can be, if only by the will of those who try."
HOPE is stoked within him.
As that same teal coats the same side as last time of the Hoodie, Karpinsky hears "Working on getting the bench. I have benchkind as one of my specibi, so this will help. I can also use it to get the others up with it mobile. I just need to use it as a platform, and then lift myself up off the ground, preferably with a fulcrum, and I can get up myself without any power use. Conserving power which is already restricted isn't the worst idea. Basically, don't wait up for me."
 
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I made a better map than that poor quality one! Hopefully this helps more.

Action -
Kyle uses the rest of the jam, along with some of the stale bread, a knife, and some player powered peanut butter, makes a few PB&Js for the breakout. Using RPG logic, this should heal people!

Free Action -
With player powers back, Kyle begins to realize that this situation is winnable!
HOPE added!
 
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Free action: I show people reassuring predictions. The confidence in them isn't great, but it's decent.
Action 1: I get out a blank map, then limber up on into the ventilation system.
Free action: I draw on the map as we go. (The rate of my travel is reduced, but I get a map.)
 
Free action: Hope starts to grow within me. I start to feel like not everything is worthless
Action 1: I tried so hard to imagine the bars as weak as jelly.
 
[1] so, we know 1 player power, with literally no flavour text, is enough to levitate a person a few feet. since they said float, it wasn't fast, and what we need is ~the cost to keep someone aloft- as a low bound for burst effectiveness, at least, total would be higher since it's over a period of time. average weight of a person: 137 pounds. newtons equivalent to that? 609 newtons. grenade? 180 grams, or less then 2 newtons. so, even with just player power and it being unreliable, I can catch all the acid which isn't aimed at our bars and use it to free those in B2 and B1, and then have some acid to spare. I first catch it by casting bugsby's cat-retrieving hand, which levitates in place and, being a force construct, doesn't get acid'd. its a very thin hand, so it catches everything. then, I create a small cyclone of cyan energy and swirl up a respectable portion... which i levitate to a stop with raw magic right in front of each door, and mold into a blade-shape, cutting the bars off with acid. or at least, cutting them lose. the rest is levitated in bugsby's interposed hand- at a smaller scale- to keep it for the next metal thing that needs a good melt'n.
[0] HOPE! or, more accurately, strong mental belief. it's not hope because this one's justified: I already went to sleep once and i'm fine! my main belief that i think of is that the Bloob-starved beast will survive this round even if it gets hit, because last round it said it was distracted and so took extra damage, but this time it's happened once and it won't be distracted any more.
 
x1 I focus deep inside and from the energies of my Mindscape's Earth,Sun and Moon,i create the Healix Angel who's purpose is to Heal our Mind's Defenses

x0 HOPE!! EVEN WHN THE SUN BURNS OUT!! EVEN IF EVERYTHING FALLS APART!! THERE WILL ALWAYS BE HOPE!! EVEN IF THERE IS FEAR,DESPAIR,HATRED OUR HOPE WILL NEVER GO OUT !!
 
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Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - Pray: I continue to pray. Maybe I can see an upgrade menu now with my Player Powers returning?
 
Oi! guys in A-1! hammer the wall towards my voice! there probably is a section without any bars where the wall is. We knock it down we can get out of dodge!

Hearing Ranger_Strider's force from the other side surprises me momentarily but I quickly snap out of it and decide to follow up on their idea. 'Alright, Lets do this.' I roll up my sleeves and rub my hands together before closing my eyes to make a wish.

Action:
'I wish for a Sledgehammer to break this wall down with!' I wait for a few seconds before all of a sudden a flash of red light appears and in my hand is a red 16oz hammer. 'Not quite what I was wanting.' I think to myself a little dejectedly. "Well I guess you will have to do." I say to the red hammer as I grip it in my right hand. With my left hand I knock against the right side wall of my cell leading to Cell A-2. As I knock I carefully listen for a hollow sounding noise. After a couple of knocks I hear one. I knock it 2 more times to confirm and I hear the same hollow noise. "Lets get to work." With that I place the tip of my hammer against the hollow spot before then bringing my hammer back and then slamming the hammer into the spot with a lot of force. After the first strike I can see a small hole has already formed.

Nodding to myself I bring back my hammer again and strike the wall with it and again and then again.

Hope/Free action:
As I am hammering away at the wall leading to Cell A-2 my mind wanders a bit to our current situation. 'Things are going well, we have yet to encounter any resistance as of this time. Hopefully at this rate we will be out of our cells in a few more minutes and be beating the life out of Cybil before he realizes anything has gone wrong.' I smile to myself as I imagine the terrified look on Cybil's face as all the free players descend upon the man and beat him to death before then escaping this prison. I can be blood thirsty at times.

'Hmm, I wonder if we might find Xerath here. Maybe? We got killed by the real world Godmodder while he got killed by the hexagonafield godmodder so maybe it worked differently for him. Well I guess we should keep an eye out for him just in case.' I think to myself as I keep hammering away at the wall.
 
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