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Defeat The Godmodder

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 11/100

+1 CP [tCP=28]

I'm fine with all projects tbh.

Well, good to know, Quinn. Thanks for your time.


I return to the battlefield. If no one else has decided to take it, and Cephalos Jr. hasn't done anything with it, I rush in and take Starcalib- nvm, Karp got it.

Instead, I knock out a single Terran Marine and steal his armor. I sneak up behind the Godmodder and stealthily shove him into the large suit, slamming the visor over his face. He somehow doesn't notice this, and wastes a few minutes trying to figure out who turned out the lights. Meanwhile, I tap a Protoss leader on the shoulder, and point him towards "that lone, dirty Terran". By the time the Godmodder finally raises his visor, he finds his vision still blocked. This time by a couple hundred Protoss weapons aimed right at his face.
The results are predictable.
 
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"Using Fred's memories, you finally, finally, successfully analyze the vault! Looking at the blueprints, setting up the elaborate terminals and storage and such probably wouldn't take more than an action and a bunch of Flavor-text. More complicated is the anti-Player and anti-Godmodder locks. It likes they were made with both... Player AND godmodding power! So... did a godmodder cooperate with the creation of the vault? Willingly or unwillingly? ...Was the vault actually made by a Player? Either way, the result is clear; you can't make replicas of those locks alone."
[1x]
Well, that's a problem. a fairly big problem, actually.
Let's see how I can solve it! Alone! yes, you just said I can't do it alone... so I'm going to try to do it alone! Im Smort!1!
no really i am.
Ahem
"(Has infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb)"
All three of these items are relevent.
Boost stones where created by the Godmodder damage charge booster, whenever the Godmodder took damage.
The charmzard energy is directly stated as being a flavour of Godmodding energy.
And the multiplier orb was made by the Godmodder, stated as full of Godmodding energy, and had alice try to push her way through it, with her own Godmodding energy.
Now, I don't know which of these will work. I think the multiplier orb will almost definitely work, the charmzard energy might work, and the boost stone probably won't work.

So. let's see.
First, I raise my hand. channelling charmzard energy through it, it forms into a blob at the top.
then, I call forth a blueprint of the Anti-Godmodder lock, and attempt to construct a duplicate of the thing, replacing Godmodding energy with charmzard energy. chances are, this doesn't quite work.
if it doesn't work, I take another blob of charmzard energy, and I look at the multiplier orb... that is, the non-cleansed one in winkins inventory. the cleansed one will have a different signature.
i don't take that orb, note. just scan it. then, I poke and prod the charmzard energy until I've pushed out everything that doesn't fit the scan, then try again once more. my energy and the Godmodding interlace and follow the blueprint, forming into shape. now, let's see if it works! i see if it works.

If it doesn't work, I pause. I'll need to think about this. if it does work, I rejoice!
SUMMARY: Trying to make a anti-godmodder lock anyway.
[x0]As for the god of perfect duplicates with one durability, his offer is unacceptable for one reason:
my plan with using his powers Is about creating things that function like legendary weapons! ones with one durability, on occassion! unless he changes that, I can't accept his offer. I'll need to ask the God of Perfect Duplicates Which Break After A Single Use instead
("Also, he wants your ability to use things that function like the Legendary Weapons too.")
So I make my offer to the God of Perfect Duplicates Which Break After A Single Use instead.

[1x] I walk over to The Blocks and realize they're slow
Verrrrrry slow.
now, normally I'd boost their growth rate.
but apparently, healing an entity which is at full will also raise their max HP.
and since a hoard's max HP is its members count (in the case of the blocks, this means the number of blocks it has...
The blocks should gain about 15,000 HP of members.
which is to say, 150 extra blocks. that's a lot.
yay!
[1x]Now, I take both the blocks and the mysterious farmers...
and throw them into another dimension.
What? no, not fred's dimension, that would be dangerous! to fred!
No, I made another dimension after freds dimension, because these are handy! I drop the farmers and The Blocks in the new one. thing is, the new dimension hasn't had much time to grow, so...
it's a bit...
how do you say...
Cramped.
now, the farmers will soon be charmed, so that won't matter to them.
And the blocks can just arrange themselves in a tower, being non-sentient.
But the evolver entitys might have some trouble. this will probably keep them from evolving until I let them out, and if the blocks grow too much, they'll run out of room. so this is a temporary measure, which can only last about 2 turns at most. still doing it though!
SUMMARYS! give the blocks a bunch more health, then protect both the blocks and the farmers from attacks for a couple of rounds. also, look for another god to make a deal with.

cult action vote: make ever more rocks.
As for the peacekeepers, I don't intend to make them mad or anything, but I Did negotiate for more initially! my original negotiation was that they apply evolution powers to an entity of my choice, which is more valuable then a death-elite rifle-man or two. granted, i understand they cannot apply those evolution powers and it was a misconception, but that is no fault of my Negotiations.
I have a different question for the peacekeepers now:
what cost is there to them, if they give me something else i would value, such as a scientist or engineer? they are just as hard to produce, and their death-elite production facility is already idling.
 
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I plant Starcalibur into the ground and collapse the ground around it, forming an Einstein-Rosen Bridge that drops it into the hands of That(Other)OtherGuy.
Action 1: I continue walking. However, at exactly 1234.567 meters from the Godmodder, I utilize a topological weapon to equate that space with -.1 meters from the Godmodder, then stab backwards with a knife, before flinging it forwards, teleporting far behind the godmodder, grabbing the second copy of the knife, in violation of the no-cloning theorem, and teleporting just behind the Godmodder and hitting him with the knife such that, when it contacts the original knife, it is a mirror of it.
Action 2: I create a battery, then set it up, alongside the reactor, such that it links to the input and output of the reactor.
Action 3: I melt some of the ground nearby with a fireball, then set up a geothermal generator, powering the reactor. The generator quickly melts, but it has done its job. The reactor and battery will now run forever, barring outside interference.
(It is possible for other players to hook into the system, it's just that they have minimum priority for where the charge goes.)
System Status: Active
Parts:
Reactor: X/X storage, Y output, Z drain (Y>Z, X>Z)
Battery: 0/A storage
Network:
Battery --> Reactor input
Reactor output --> Battery
Priority:
Reactor 1
Battery 2
7 CP
 
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Project vote: hearing that Joebobobobob supposedly has his own plans to get the Clover, I vote for Phantasm instead.

Now then....

The Protoss army is STRONG, we can't beat them in a direct fight. At the same time, the Holdouts look promising. The godmodder works against us though, but he has made a BIG mistake by choosing to play by our own game! We've beaten the Godmodder in a 1337 hacking tug of war, now we will beat him in a propaganda tug of war!

Action 1: I run up to one of the under-construction Protoss forges, and fire my trusty Lightning Cannon right at it. One effect is the obvious one of wires and conduits being melted by the electrical blast and stuff bursting into flames all over the incomplete edifice and all that, but there's a second effect: Having that much concentrated electric charge flowing semi-uncontrolled completely disrupts the warp link between the Hexagonafield and whatever place the Protoss get their building materials from! Good luck building that now, fools!

Action 2: I'm an avid strategy gamer, but I've had my fare share of meatgrinders and bloody failures. I wonder if I can make use of that somehow? Yes, that's it! I can use that to convince the Protoss of the futility of war! I proceed to do just that. I start collecting footage from a variety of strategy games, some of which didn't exist in our various homeworlds. What is common to the footage though is that there's always many units dying. On both sides. I open up a slightly-beefed-up Windows Movie maker, and get editing....

An undisclosed amount of time later, I walk up to the holdout protoss, and set up a very large cloth screen and accompanying movie projector, such that it's clearly visible to the Holdouts and also reasonably visible to the rest of the Protoss. I connect up my Laptop, and hit play. It's a montage of wars, of various scales and tech levels, in a great varied set of lands. Westeros. Middle Earth. Kaiserreich!USA. Medieval Europe. J A P A N. Some generic Pangaea-like continent. the Chaos Wastes. A variety of alien planets, a variety of galaxies far far away, and more! All the wars shown are closely matched, with both sides doing their darned best to break the stalemate. Blood spills, cities burn, and WMDs fly in coptious amount; the body count climbs frighteningly fast. Notably, absolutely every clip shown has been edited slightly to give the appearance in one way or another of one side working for the Godmodder. There's no clear pattern behind which side it is though. All this set to an ironically-cheery tune, an instrumental rendition (in a common protoss style) of Napalm Sticks to Kids.

At the very end, both the music and video fade out... before one last clip, this time musicless, fades in. It's much like all the previous ones, a horribly futile and pointless battle, but one thing is special: the two forces fighting are the Protoss and the Terrans themselves! This clip then fades to black too, and the entire screen is filled with the words:
Don't waste yourselves away in this pointless fighting. Don't follow the Godmodder.

Action 3: I charge.

Entity commands: the Machine opens fire on the Immortals yet again. the LIVE Space Station mows down some probes to curtail Protoss construction. Considering the difficulty of making more long-range weapons, and noticing the useful effect of the short-range weapons Spicy built, I order the Space Engineers to spend this turn tuning up the point defense weaponry to further boost the Station's Null Attack chance.
 
Cephalos Jr. edit that post right now! We frequently lose legendary weapons due to bad handling! The sword is litterally just flying ready to be taken by the godmodder, the godmodder has intercepted many legendary weapons that were badly passed to another player.
 
(Actions 1 and 2)I prepare a FTL Spaceship,disengage Safeties remotely and go FTL at the Bulk of the Protoss Army other then the Holdout faction like this

(3)Charging up.....+1....the Progenitor's Mainframe
 
Current CP: 8

Eyowe charges 1 CP.

8 CP ---> 9 CP
__________________________________________________________

Eyowe, content with having the Godmodder not attack for one turn as well as a nice bonus of dealing 1 damage prior, moves onto other matters.

Eyowe, as a result of both being indecisive and not wanting to see any of the Projects presented to be removed off of the roster, votes once for each of them.

Eyowe sees just how much damage the Protoss Army is capable of doing. Not wanting to see that damage bleed into the rest of the [AG] forces, he decides to do something to soften that:

In an instant, the entirety of the Stalker unit end up with an arsenal that has been inexplicably tampered with in myriads of ways: the potency of their ammo were decreased ever so slightly, their guns' points were shifted two inches to the left, their Blink features now warp their user in dispositions 10° rotation in any dimension and 1 inch off of their intended ones, something something something gag alteration involving spaghetti, and their limb movements have slightly been rusted. All of these slight alterations is nothing too major that the Stalker unit would immediately remedy, but are potent enough that it would somewhat negatively affect their performance.
__________________________________________________________

Actions Done:

2x: Soften the entirety of the [PG] Protoss Stalker unit's attack.
1x: Charge from 8 CP to 9 CP.
 
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I use my super computer to alter reality and show the holdout Protoss and angel engineer all the evil things the Godmodder has done and all the good thing the AG has done with the help of two actions! I use another action to make the generator.
 
I steal the person selling stuff to gods charmzard energy generator completing the requirement that he needs to not have it
 
What is with this yorehammer. It doesn't null every defense.

I feel like it should. Like it really really should ignore every defense. Maybe my attacks weren't mundane enough?
Or I should do what teenage rebellion says and stalk the cause of my rejection until it gets super creepy and awkward?
The rejection counts as ... offense? Isn't offense the best defense and not even the best defense can beat the yorehammer?

Welp. I use an attract shield to counteract the reject field. I attacc, protecc and most importantly want my stuff bacc. (1 Action)

While I do this, teenage rebellion stalks the BAO. + 1 awkwardness + 1 creepiness

Through philosophical means, the rejection field is now seen as defense, since the best defense is an good offense.
Thus my philosophical steal beam adds the actions of the BAO to my CP while ignoring any defense or best defense. (1 Action)

Using teleported mentally unstable bullets and the rejection field, I blast the godmodder with pure sadness and feelings of inferiority. The field acts like a railgun. Like the bullets enter the field and then dorinnnngg zap and bam... you know what I mean right?(1 Action)

Ah and after that, I use a round portal around the rejection field and shoot at the BAO. It is a sphere and the projectile (that is designed to resist rejection forces) that is pushed through the portal, will enter the rejection field on the other side while any momentum is conserved. Which means that the projectile grows faster and the force behind it stronger, while the rejection field grows weaker. It basically uses the force of rejection against the field. (1 Action)

why did you leave me? Am I not good enough? What is the meaning of life now? Ah... sniff... AAAh... waaaaaahh....
and why am I crying so loud?


CP: 16

1 CP in 6 rounds Winkins

I agree to cult action
 
I use a random number generator to choose 1 or 2 if 1 the godmodder instantly dies if 2 the godmodder looses the infinileaf clover if anything else see 2

I also apply a attack transformer to myself causing attacks aimed at me to become healing but not causing healing to become attacks
 
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Once that's done, I walk over to Piono, Winkin, and Spicy. "Hey, mind if I join you? I just finished working on the Relic for a bit and need a break. Sorry to barge in uninvited - I'll leave if you guys want me to."

I look at the Kyler and wondered if I should further acknowledge him or not.

I also notice some people speaking about, unfortunately being a socially awkward dragon with no real experience at talking with other people without painful rejection makes me just...hover there....I do Paradoxify a anti-hangover/negative side effects pill over to Spicy with a note explaining what it does.

Seeing the trademark paradoxing that poofed out the hangover pill, I look around if Paradox was around. Which didn't take too long to find as Paradoxdragonpaci was right behind us.

"W-woah!" I jump a bit in my seat as I noticed the dragon that was gaining more stares by the bar's patrons. "Geez... Say something at least if you wanted to join us... Oh, and thanks for giving Spicy Serious that pill." I ponder a bit and shrug, better to be sure after all. "Hey Spicy Serious, is it alright if they join us?"

I smile at Sushi, before gratefully grabbing a few pieces of fish. How long has it been since I ate?

Regardless I nod along as Winkins speaks. Before breaking into a large smile as he talks about his small-charge Entities. "Yeah, I get what you're talking about. My only Entity for a while was the Sheriff, and I summoned him for one Charge." I drift off, remembering when I summoned him. "I was just surprised he survived the bank robbery. I spent forever upgrading that religious jerk." My smile turns sad as I speak. Before I shake it off and replace it with a happier one, I'll be able to fix my mistake soon.

"Sushi's adorable by the way."

I also nodded at the mentioned of the deceased sheriff. "Aye, I was actually debating on upping the sheriff before the Starbucks incident... You said that you'll fix that soon right? Well, whatever it is, I won't pry but just ask me and I'll help you out in whatever you're doing." Sushi wiggles a bit in my grasp and jumps out of it to land on Spicy's lap. It soon vibrates, as though trying to imitate a cat purring...

I eye the fumes coming off of the liquid. "...but I don't remember anything about fumes. That stuff looks pretty potent." I suggest, gesturing to the fumes. I hope I didn't inhale anything, otherwise, I'll probably be out in a minute.

"Well, I suppose it won't hurt to have a bottle of it on hand. Hey! Bartender! Pass us a bottle of the stuff you gave to my top-hatted friend here!"

Shaking my head I focus on pionoplayer. "It's...a little hard to explain. You see a lot of this stuff works on an instinctual level, so it's a little odd to put it into words..." I take a moment to gather my thoughts, looking back on my prior escapades. "...Ok, it's kind of like you...focus on reality, on space and time itself. And you change them, through force of will." I stretch out my hand, palm up, and a straw appears in it a moment later.

"You have to press upon reality that that object is there, that object is supposed to be there, and something is wrong if it's not there." I idly stir my drink with the straw. "Reality is actually very mailable, it really doesn't take much more effort than concentrating for a second to bend it."

"And don't worry about leeching off of your Energy for the Turn, as long as the object isn't battle-effecting you can summon as much as you want of whatever you want. Whenever." As an example I summon a large pile of sunglasses, It's agood couple of feet tall.

"Any questions?"
Piono nods at spicey serious's words.
"Alright, that sounds a bit similar to standard reality warping but I'll try it again."
Piono closes his eyes and focuses. The room wavers and shifts around a bit, as if something powerful were shifting through the fabric of reality... but nothing gets summoned.
Piono sighs and opens his eyes.
"Nope, it's not working."

"So that's how you summon your entity Spicy?" I put down the sushi and half-finish bottle of wine and get and take a thoughtful look. "I used to be an artist and when I attempt to summon my entities, my mind conjures an imaginary set of colors paints in my head and proceeds to paint the entity with a bunch of notes on the side when I want to add more mechanics to the said creature." Soon, my face lights up a bit from a sort of realization. "Maybe it depends on the person how your entity summoning works? Spicy, you were a cultist right? Have you done any sort of summoning rituals before? Maybe tried to summon a being through the very method you explained to Piono but in a ritualistic scale?" I ask a bit excitedly.
 
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"Well, okay, I should probably be honest, I DID figure out a way to get my player powers to work at one point, but I had to use a proxy."
"It was originally an infinite improbability drive, I reworked it to do other things because it has way too many odd side effects to be reliable in its normal form. Turns out, that kind of strangeness is perfect for picking up player powers."
"I... never figured out how to get it to summon what I wanted though. It'd always just summon totally random things. It spent half of the fight up on the surface charging something, and wouldn't release it even during the Charmzard fight. Like, I had several hundred charge saved up and the stupid thing still wouldn't release."
Piono looks at his "watch"
"This stupid thing used to keep me in contact with it and let me know when it was about to summon something. But I lost contact with it about the time that the Hexagonastorm became a thing."
 
"Well, okay, I should probably be honest, I DID figure out a way to get my player powers to work at one point, but I had to use a proxy."
"It was originally an infinite improbability drive, I reworked it to do other things because it has way too many odd side effects to be reliable in its normal form. Turns out, that kind of strangeness is perfect for picking up player powers."
"I... never figured out how to get it to summon what I wanted though. It'd always just summon totally random things. It spent half of the fight up on the surface charging something, and wouldn't release it even during the Charmzard fight. Like, I had several hundred charge saved up and the stupid thing still wouldn't release."
Piono looks at his "watch"
"This stupid thing used to keep me in contact with it and let me know when it was about to summon something. But I lost contact with it about the time that the Hexagonastorm became a thing."

My mind flashes back to the randomly summoned AG entities. "Oh! I remember that! didn't you hold a raffle in the secret tread a while back? I remember having won one of those raffles and getting a barrel of snakes before the godmodder mind-control them by summoning a snake charmer... So those entities were ones you didn't want and put them on raffle...? Also, so you think you can reconnect to the drive again? There's no warp jammer or Soulrazer to mess up the connection this time around."
 
My mind flashes back to the randomly summoned AG entities. "Oh! I remember that! didn't you hold a raffle in the secret tread a while back? I remember having won one of those raffles and getting a barrel of snakes before the godmodder mind-control them by summoning a snake charmer... So those entities were ones you didn't want and put them on raffle...? Also, so you think you can reconnect to the drive again? There's no warp jammer or Soulrazer to mess up the connection this time around."
"I... what?"
"I was just ignoring them because I don't really have any use for stuff like that here. You mean to tell me somebody was holding a raffle with MY entities? I mean, I really shouldn't care but that's... that just... That's just rude."
 
I join the conversation "so Piono I heard you had to use an improbability drive. " I say. "How about I summon a new one for you?"
 
"I... what?"
"I was just ignoring them because I don't really have any use for stuff like that here. You mean to tell me somebody was holding a raffle with MY entities? I mean, I really shouldn't care but that's... that just... That's just rude."

"Uh, that's odd... The person that was holding these raffles had the same appearance as you."

Piono turns to see the newcomer to the conversation.
"Hmm... I mean..."
Piono sighs
"Better not. The stupid thing was uncontrollable and basically useless."

"As another thought... do you think you'll be able to reconnect to the improbability drive with your watch now? There's no more warp jammer or murder ship around to stop your "watch" to doing so. At most, you can retrieve back the improbability drive and alchemize it or use it for something else."
 
"Uh, that's odd... The person that was holding these raffles had the same appearance as you."



"As another thought... do you think you'll be able to reconnect to the improbability drive with your watch now? There's no more warp jammer or murder ship around to stop your "watch" to doing so. At most, you can retrieve back the improbability drive and alchemize it or use it for something else."
Piono frowns.
"I'd need to find the improbabilty drive for that. I don't particularly think it's worth my time anymore."
 
I vote for Project Loaded Dice.

After speaking with Quinn I notice that the researching Legendary weapon neutralization methods is sitting at 6 turns from being done. 'Hmm if I'm remembering correctly The Peacekeepers can only get 4 turns worth of stuff done on any given project. so it will not be quite done next turn. I much prefer if it was myself.'

Closing my eyes I focus some of my energy into my next wish. 'I wish for the Peacekeeper's research into the neutralization of Legendary weapons to be speed up while still retaining the same amount of quality!' Suddenly one of the Scientists that had been working one a rather troublesome bit of the research realizes what had been giving them so much trouble and now knows how to solve it. He yells out "Eureka!" and The Scientist shares his discovery with the others, After a few moments they mostly agree and the work is speed up allowing them to make better time on their research on the Legendary weapons. (2 CP)

Looking over the field I notice the Angel Engineer on the PG side of the field and looking pretty low on health. 'Okay then, I wish for a bolt of lightening to strike the Angel Engineer.' Suddenly a Bolt of purple lightening rains down from the heavens and strikes the Angel Engineer electrocuting him. (1 CP)
 
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