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Defeat The Godmodder

A though pops into my head and suddenly each version of the golem has a C4 strapped to its chest with the trigger in my hand which I will press when they attack the Godmodder
 
Update VI
Hitting the godmodder stent me flying back and the fire plumes hit him.

The godmodder is very fire-resistant. They sell godmodder-brand burn cream at stores.

"That's bullshit"I say watching my golem fly over me and land on its back.I summon a geyser under the golem which spouts out the water sending the golem into the air and onto its feet

The adamantium golem is back up and ready to fight!

I click my fingers and the golem splits into 100 smaller versions of itself"let's see if this works now"i point to the Godmodder"Surround attack from all sides and Kill"

The golem has split into 100 20-HP copies, all charging the godmodder!

Looking at the mess going I fall back into my mental space to think. 'Hmmm.. we need some help lets see... what could we use. hmm. Army Men! that it's! I wish for a battalion of army men to help us fight the Godmodder!' Suddenly 30 human sized Green army men appear in fount of me and in my vision a counter appears "Reading not enough plastic". 'Not what I had in mind. 1500 plastic remaining' There are 20 Riflemen armed with MK14 rifles, 3 Machine gunners armed with M60 machine guns, 5 Engineers and 2 Scientists both armed with nothing.

I scratch my chin thinking for a moment. "Okay 9 of you Riflemen and 1 of you Gunners head over and support the Golem over there and keep attacking The Godmodder!" "SIR, YES SIR!" They yell in chorus and Charge off " Engineers go 2 miles south away from the Godmodder and Set up an HQ, a Plastic refinery and a Barracks so we can start getting reinforcements, Scientists follow them and both Gunners and 6 riflemen." "SIR, YES SIR!" they Start making there way to the location.
"The Rest of you stick with me!"

(20) Riflemen Lvl1: 20 hitpoints, Armed with MK14 does 1d8+2 damage on a hit, 2 frag grenades blast Range: 5 foot wide blast 2d6 damage for enemies in range. Costs: 150 Plastic to build one Riflemen
(3) MG Gunner Lvl1: 20 hitpoints, Armed with M60 machine gun does 3d8-2 damage on a hit, Special: if braced has a plus 2 to hit. Costs: 250 Plastic to build one Gunner
(5) Engineer Lvl1: 10 hitpoints, Armed with fists 1d4 damage on a hit. Special: can construct Buildings and gather Plastic. Costs: 100 Plastic to build one Engineer
(2) Scientists: 10 hitpoints, Armed with fists 1d4 damage on a hit. Special: Cannot be leveled up, Can research upgrades and new unit types and can try to find a weakness to the Godmodder.Costs: 300 Plastic to build one Scientist.

Costs: 400 Plastic to build an HQ: Can build More Engineers, Scientists, Medics(locked) and Radiomen(locked).
Costs: 300 Plastic to build an Refinery: Refines Raw Plastic.
Costs: 300 Plastic to build a Barracks: Can Build More Riflemen, Gunners, Snipers(locked) Squad Leaders(locked), mortarman(locked) and Commandos(locked)



Army men Traits:
Genocidal: Will attack any other Color Army men that is not Green and will not rest until they are wipe from the face of the world.
reusable resources: When a Army man dies they can be recycle for his/her plastic to make new army men or buildings.
Biological immunity: Due to being Plastic they cannot be effected with any Biological Based Toxin, poison, or hallucinogens.
I'm melting!: Very weak to fire.

OOC: Sorry ahead of time if this is not doable.

Much to your surprise, the army men all appear in reality! ...With slightly modified stats. They loyally go to carry out your orders...

"Damn, I thought that would work." As i prepare the swing my hammer again, I find it's vanished from my gravity grip.

"Damn it orange face!" I swear. Damn I'm not smart enough to deal with the meteorite and no one else seems to care about it.

"Once again, Narcotics to the rescue!" In my hand, high grade Mentats from Fallout appear in my hand. I then inject them all into my veins, boosting my IQ high enough to realise that was a terrible idea.

I pull the trampoline in front of us on its side with the gravity gun. Then using my new genius, I reconfigure my gravity gun into an antigravity bomb. Tossing it in front of the trampoline it should trigger and push the meteorite away from us to the Godmodder.

"Guys I need one more thing to stop the meteorite from killing us! Also I now suffer from a severe addiction that may result in my organs failing in...yeah now. No biggy."

Upgraded with an antimatter bomb, the trampoline now deflects x2 towards-the-players-aimed-ness!

I fly and got in the middle of the anti-gravity bomb and the meteorite.

The trampoantimatterbomb, now upgraded further with the addition of one Hex123, now has deflects x3! Enough to stop the meteor!

A though pops into my head and suddenly each version of the golem has a C4 strapped to its chest with the trigger in my hand which I will press when they attack the Godmodder

Your golem swarm has been boosted with C4!


---------


AG:

The army men look about ready to carry out their commands! But then, suddenly, they all look in confusion as their standard-issue military helmets are upgraded to cooler-looking mechanical helmets! Mechanical... MIND CONTROL HELMETS!

The godmodder has seized control of the army men! They answer to him now! Maybe there's a way to disable the helmets, but until then? The godmodder's going to expand this army like crazy.

The adamantium golem has somewhat more success! Surrounding the godmodder in a swarm, the godmodder flips up a hexagonal beehive-barrier around his entire body to keep them away! But the barrier can't stop the C4 explosions! 1 damage! Of course, all the Adamantium Golem copies are completely obliterated in the process.

PG:

Both the godmodder and the army men spent their turns mind-controlling and being mind-controlled, respectively.

N:

The meteor crashes down onto the field, and into the trampoatombombhex123 barricade! It cancels out all 3 of the momentums towards the player side, and sends it hurling straight towards the godmodder! The meteor slams directly into the godmodder - a stellar show, turning his own attack against him! He can't block it!

2 damage.


The godmodder grimaces. 3 damage in one turn. He's going to start taking stuff more seriously.


THE HEXAGONAFIELD:

[AG - captain.cat]
Army men:
Riflemen: 20/20 HP x 20, 10x10A
Machine gunners: 20/20 HP x 3, 50x3A
Engineers: 10/10 HP x 5, constructing HQ(will complete in 1 turn!)
Scientists: 10/10 HP x 2, researching improved riflemen(will complete in 2 turns!)
Possesses 1100 plastic!

[PG]Godmodder: 294/300 HP


Player list:
Captain.cat
Orange
HybridUnity
Hex123
Corebrute


Most entities have (number)A next to their HP bar, indicating their attack stat.

The godmodder LOVES to turn your allies to his side! Entities who would normally be aligned to AG will have their alignment bar turned blue, the godmodder's color, if their loyalties are switched! Loyalties can be switched for a lot of reasons, and mind control is a pretty good reason! Of course, nobody says you can't try such tricks on the godmodder's own allies, but such a move will take some doing. Cooperation, or something especially... creative.

Oh, and obviously they won't obey commands from their owner while mind-controlled.
 
"Oh no you don't, get you own!" I Shout out 'I wish for a Mind controller Jammer that stops all mind altering effects made by the Godmodder' a power Jammer appears in my pocket freeing the Green army men "Alright all you get you helmets off now!" "Sir Yes sir!" they throw off their helmets and duck for cover!
 
'I wish for 2 large steel beams left the radiator into the air' 2 large steel beams left the radiator into the air and away from the army men saving them. I then shout out "Stop trying to kill my men!"
 
Update VII
After I got hit by the meteor I sent me flying towards the army men and the fire plume for a second turned to plasma.

The plasma plume obliterates 2 riflemen!

"YES I DID DAMAGE"I shout out before noticing the mind controlled army men and sighing"Godammit"as I summon a basilisk and sic it on the army men

At the last second, you redirect your basilisk towards the godmodder! Suddenly, you blink, and when you open your eyes, the basilisk is gone! The godmodder is munching on a basilisk shish ke bob...

"Oh no you don't, get you own!" I Shout out 'I wish for a Mind controller Jammer that stops all mind altering effects made by the Godmodder' a power Jammer appears in my pocket freeing the Green army men "Alright all you get you helmets off now!" "Sir Yes sir!" they throw off their helmets and duck for cover!

For a moment, it looks like your power Jammer is working! But then, suddenly, your army men relapse into being godmodder-controlled... You notice something sticking out of the godmodder's pocket... is that... a POWER JAMMER JAMMER?

Both your Power Jammer and the godmodder's Power Jammer Jammer appear on the field! Destroy the godmodder's while keeping yours alive, and the army men will be yours... at least until you can find a more permanent solution to those helmets!

I destroy the army men by trapping them behind a big radiator the bane of all army men

Your attack is countered by captain.cat, desperate to protect his mind-controlled men!

Welcome, MooGoesCow!

I smirk at the shout in the background as I summon a wyvern and direct it to attack the godmodder as well"Chill Captain.Cat no ones going to break your toys"

As the wyvern screams towards the godmodder, you blink, only to realize the wyvern is gone! The godmodder is now munching on a delicious wyvern pot roast!

I summon Gáe Bulg and throw it at the godmodder

The godmodder does a neat backflip, and, in a position where he's parallel, back-to-back with the midair spear, plucks it out of the air neatly and teleports it into his legendary weapon storage building!

--------

AG:

The Power Jammer can't do anything but hope it doesn't get killed.

...Suddenly, you realize something... there's a mysterious figure behind you, who's wrapped himself in a black cloak! You turn to look at him, and he grimaces slightly. Like he's not happy about this, but he's seen it before. You somehow realize you aren't going to get a name out of him other than Cloak.

Cloak: Here we go again... I know a mind-controlled entity when I see one.
Cloak: Don't worry. I'm just here to see if you have even the most remote chance of success.


Cloak pulls out a sniper rifle, aims very carefully, and scores a HEADSHOT on the godmodder's Power Jammer Jammer for 3000 damage! You don't know who this guy is, but... he does seem like he's helping you! Maybe you can talk to him?

PG:

The combat-ready army men all fire at captain.cat's Power Jammer, piercing right through the thin material shielding his pocket! 330 damage! The engineers finish their HQ building, and immediately begin building a Refinery! HQ starts calling for reinforcements! The scientists progress in their research!

The godmodder seems to be ignoring the Power Jammer situation in favor of Cloak. He turns towards him and grimaces. He's not happy, but he's seen him before. The godmodder begins to charge up his TORNADO TWISTER ATTACK! He'll be done shortly.


THE HEXAGONAFIELD:

[AG?]Cloak

[AG - captain.cat]Power Jammer: 9670/10000 HP (trying to counteract Army men mind control)

[AG - captain.cat]Army men(330 total attack):
Riflemen: 20/20 HP x 18, 10x18A
Machine gunners: 20/20 HP x 3, 50x3A
Engineers: 10/10 HP x 5, constructing Refinery(will complete in 1 turn!)
Scientists: 10/10 HP x 2, researching improved riflemen(will complete in 1 turns!)
HQ: 2000/2000 HP(calling reinforcements - will succeed in 2 turns!)
Possesses 1100 plastic!

[PG]Power Jammer Jammer: 7000/10000 HP (countering Power Jammer)

[PG]Godmodder: 294/300 HP (2 turns until TORNADO TWISTER attack)


Player list:
Captain.cat
Orange
HybridUnity
Hex123
Corebrute
MooGoesCow21
 
Awakening in a tree, I look at the right and say, " Really, another one?" before hopping down and preparing for battle.
I gather the reality altering power within me and summon Me. Fortune.
 
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