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Defeat The Godmodder

One more person on the pile of people who find your lack of imagination disturbing. The Heir's studying side first begins to climb further into the tree, observing all its different branches, and trying to piece together the fastest method to get through them. While he does that, he also draws two pokemons cards which are then placed in the Heir halves' shared inventory.
While that is happening, The other Heir is trying to figure out what to do here. He then feels the cards in his pocket, and has an idea as he sees what they are. He plays a card of Groudon, before then placing on top of it a primal reversion card, bringing it to the height of its power. For some unknown reason, this summons Primal Groudon to the field, and because of Groudon's power to raise land levels relative to water levels, the riverbed rises, making there be less to actually build across.
 
1. I summon police chief James Gordan to be in charge of the police force, and have him lead the police force. I leave further recruitment up to him.
2. I summon and speak to some wise old druids to increase my wisdom
3. I create a jackhammer and start digging my way down.
 
x3 Action:
Eyowe rolls a red carpet across the bridge. It actually rolls beyond where the bridge actually is. The carpet's now staying firm, solid, and straight on empty air above the Darkwater
 
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Actions 1 and 2: I invoke bridge-building strategies from Ancient Rome. By the power of historical reference and functional bridge-building strategies, the Bridge over Pure Darkwater is repaired/built quickly and efficiently.
Action 3: I review my life experience, increasing WIS.
 
The building is finished. It's an arena, where players can fight each other and increase their skill level and power in a controlled environment, where they won't get hurt. If a player wants to do it solo, robots are created and increase in difficulty as time goes by.
 
1. I build the power enhancer machine. This machine convert weight into power but it needs a lot weight to turn on, please everyone think of the heaviest possible thing to feed the machine
2. I start running on a treadmill, but not a normal treadmill, this one is made out of gold ! (Power increase, plus small coolness increase)
3. I feed the machine an elephant.
 
OOC bit: I know exponential production chains are normally ridiculous, but I figured that since it would just get totally removed in 6 or so rounds when we finish the event it'd be okay. Guess not. *single melodramatic tear rolls down cheek*

IC:
bonus action (I think?)
I combine the Dragonballs together, and ask for my wish from before! I wish for a 2. Specifically, a 2 that is compatible with the end of round updates and can be slotted in anywhere (though if I want to do things like specifically adding or subtracting I'll probably need to procure a mathematical symbol to go with) I desire!

I give captainNZZZ my blessing with stealing claiming the redrifle. It was basically just his already anyways.

Action 1:
I consult with the old man in the Desperate Dice Mine town, he seems rather lonely after nobody noticed him yesterday.

Action 2:
I feed DanganMachin's weight machine the entire plane of garbage we cleaned up a couple of rounds ago.

Action 3:
I look at the heartless, and tilt my head. Hm, the Heartless aren't giving us proper leveling powers when we kill them? That IS a problem. Especially since such an enormous one billion hit point enemy seemed like such a thing to overcome previously...
But you know what? It's as the old saying goes.
THERE'S ALWAYS A BIGGER FISH HEARTLESS
Wait, crap, I crossed out the wrong word.

Oh well, the Bigger Fish I summoned is equally interested in chowing down on the eternally respawning heartless so we can kill it for XP anyways.
 
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The Redirifle is now YOURS! The other Players all gasp! Trampling all over the other Players' sovereignty and main-inventory-communism! Watch as suddenly everyone cares despite not caring for a very long time until now!
*cough*
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)

Player Inventory:
*snip*
Redirifle
At the Desperate Dice Village I walk up to assist in that restaurant's grand opening. With a chainsaw enhanced pair of scissors in hand the red ribbon is dramatically cut and the restaurant officially opens...I also leave a hefty tip immediately after the ceremony. That food was good. (x1)

To help repair that Bridge over Pure Darkwater I pull out a hammer and a bag of infinite wood and nails. Some application of super speed helps hurry my work alone as I pull out wood and hammer in nails in tune with various pop songs. (x1)

The Desperate Dice Village continues to gain new citizens as I hire realtors to bring their customers here to check out the wonderful housing opportunities this lovely little mining town has. I mean seriously, despite the high quality contradiction efforts the living costs are surprisingly cheap. Plus the neighborhood is nice and it's a nice change of pace compared to the bustling cities. (x1)
 
The Seeker of Darkness screamed in agonizing Wrath. "How could the Heartless be so PATHETIC? THEY ARE OF DARKNESS!"

Then, he noticed something. He noticed that there was only ONE kind of Heartless. The weakest of the Heartless - Shadows. If the Heartless respawned as different kinds of Heartless...

"A trivial matter, especially with this!" Alastair, Seeker of Darkness, held out the Heart he tore out from the Metal Slime he slew earlier. "Darkness within this Heart... I COMMAND YOU! Become a Heartless, and drag all Hearts down into Darkness!"

A dark aura manifested around him as he said it, attracting the three Shadow Heartless. One lunged at him, eager to devour him.

The Seeker of Darkness smiled as he turned and shoved the Heart into the Shadow Heartless! In an explosion of power, it transformed into an Emblem Heartless known as a Soldier! In fact, the power was so explosive, the excess darkness flowed into the two remaining Heartless and transformed them into Mega-Shadows!

But instead of satisfaction, the Seeker of Darkness began to seethe.

"More... I need more power... I need more DARKNESS!"

As he seethed, something reached out to him! It reached out from the depths of the Player's Inventory.Curious, the Heartless of Alastair reached into it and withdrew...

"Oh." He said, his eyes gleaming with malice. "If only JOEbobob was here to see this. Then I could get even MORE Darkness from the Pain and Sorrow this would no doubt bring him!"

He stepped over into the center of The Wall, where it was miraculously clear. As he approached, a wave of wicked energy seeped into the ground beneath his feet, etching itself into arcane sigils and heretical symbols bound in rings of malice and greed. Upon taking place in the center, only five circles of power remained empty: One at each cardinal direction, and the Center the Seeker of Darkness stood in. Raising his hand, he felt the Charges earned from damaging the Godmodder seep out and join the raw power of his current Action. They became four balls of Darkness - Wrath, Pride, Sloth, and Death. Each fitting the summoning ritual in their own way.

In the center, he stood, floating up by the power of Darkness as he hummed and chanted in a foul, speechless language. It is only at the climax of the Spell that he revealed the missing component and the Lure that this ritual would use to draw forth the object of the summoning.

The God of Dream's Aid.

*Initial Snip of Dramatic Flashback*

Alastair, Seeker of Darkness, begins outlining some common motifs, feelings, and general states of being that would generate Darkness in people's Hearts. With each one, Straixala hooks this up to the Darkness/Light power boost mechanic so now, whenever anyone does an Action or Free Action involving these elements, it'll boost that source of Player Power (mostly by feeding it to the Seeker of Darkness).

*mid Snip of Dramatic Flashback*

And then, finally, there is Death. The end, and the means to balance Life so that it does not overrun all and consume itself in frantic horror. The end, and the eternal seperation and slumber.

"It matters not who you are. All Hearts shall return to Darkness!" Shouts Alastair, Seeker of Darkness in triumphant epiphany!

*End Snip of Dramatic Flashback*
*Snip of confirmation*

Actions dedicated to specific sin/virtues and such will now gain Darkness/Light power!

Heartless won't come each turn... but several do show up right away! Of course, killing them does little good with the level capped as it is.
*End Snip of confirmation*
However, as the dark energies reached out, something went wrong. The Heart, despite all reason, could not be found!

The Nobody, though, knew why.


*Snip of unfortunate turn!*

----------

Meanwhile, on the HEXAGONAFIELD, the second godmodder finishes up. His charge is complete.

He concentrates, focuses, and casts a spell affecting all of Reality. The spell is very minor, due to being spread so incredibly thin. But its effects ripple outwards...

Every, in every plane. Every animal, every human, every entity, every human-like alien, every single being with the capability of resting... is awoken.

If they are already awake, they feel nothing. But if they were sleeping, they wake up and are kept awake for approximately one second. Most will go back to sleep afterwards right away, and have forgotten about it entirely by morning. But in that second... in that one second...

Nobody is dreaming at all.

Morpheus is the God of Dreams. In order for him to exist, dreams need to exist. And if nobody is sleeping... nobody is dreaming... and there is nothing.

Morpheus no longer exists.

-----------
*End Snip of Unfortunate turn!*

Even so, though, Straixala looked into Alastair's inventory and pulled out another item... The Orb of Paradox.

*Snip of Intrigue*

Wait what? Reality seems to have skipped a bit! It seems that a Player changed how efficiently they channeled their Actions at the very last second, causing a Playerside Retcon!

The Playerside Retcon is immediately seized by Alistair, who proceeds to cram it into a new form - the Orb of Paradox. It's meant to absorb and expel energies caused by reality alterations from reality warping of any kind, containing them until they are to be used by a Player.
*End Snip of Intrigue*

*Snip of Hope!*

One Godmodder Charge is expended to create a special item, the Orb of Paradox! It can be used to warp Reality in a particular way, but you need to be careful because its almost too good at what it does...

*End Snip of Hope!*

The Orb of Paradox was born from a glitch in time and had always been meant to master the power of temporal Glitchery. Thanks to the event involving Go An Na, the power of the Orb of Paradox should be enough.

Enough to create a stable Paradox in Spacetime. One that would affect nothing but a single fact. It would rewrite "Morpheus no longer Exists." Into "Morpheus fell into the Darkness of Death."

Between that and the Plane of Nothing, which is responsible for the existence of things that shouldn't exist like Nobodies... And Morpheus's Heartless should be formed immediately and then summoned here. However, between the power of the Plane of Nothing and the fact that Morpheus had an incredible Will as a Diving Being, even as a minor one...

Both the monstrous Heartless and Morpheus's Nobody would appear at the same time. Creating two monstrous Boss fights at the same time that are on par with a Small God.

So the question wasn't whether Striaxala could do it. It was whether he would.

His hidden Light pulsed, but quickly was taken aback when it felt four surges of another force entirely! The Force of WILL. The force of Will that is tied heavily to the Plane of Nothing.

It went by another name, in another realm. A realm of Monsters studied the Heart, which they termed as The Soul. They determined that Humanshad something unique. This Will that they discovered was given a different name.

They called the Will that drove people beyond the brink of Death... DETERMINATION.

And suddenly, Striaxala had made his choice. With a bit of magic and the edge of his spirit Weapon, he carved out his own Summoning Circle. Once more, 5 spots were emptied. The center was filled by him, held aloft in the air through Sheer Will and held in hand the Orb of Paradox. The Action being used and 3 others filled the other four empty slots.

Kindness, for Striaxala's Light inside desired to reuinite JOEbobob and the others with their fallen comrade and to tap into the fundamental compassion of Revival from Nonexistence.

Courage, for it was needed to face two such powerful beings at once and to tame the power and risks of the Orb of Paradox.

Justice, for the wrong done to Morpheus and to tap into the Righteous power that comes from righting said wrong.

And Integrity, simply to stabilize both the Caster and the Paradox.

Then, with a ripple of power that Should Not Be, he cast the ritual.

The thrum of Reality shook everyone as the event was Rewritten. The Rewrite affected nothing as Morpheus's Heartless was lost in the Plane of Darkness, and his Nobody comatose in the Plane of Nothing.

But now the Summoning Circle that the Seeker of Darkness called upon dragged on both of their existences. And with mighty roars accompanied by the mad laughter of the Heartless of Alastair, the two beings came to answer their call.

The First was the Emblem Heartless, the Heartless of Morpheus. The being had to be called The Origin of Nightmare. Its many floating hands drifting in and out of awareness stared with the eyeballs on the palms of their hands at the Players all at once. The main body, boasting the Emblem proudly on a shut Royal Blue cloak, billowed darkness from its clothes that cloaked its movements. The head was not a head, but a mirror-like helmet adorned with all manner of eerie etchings and surrounded by a necklace and halo of twisted, crystal figures in deep, agonizing fear.

The Other was the Nodbody. It looked exactly like Morpheus, but there were a couple of things off. First, Morpheus looked thin, as if they were barely there to begin with. Second, the eyes were empty, devoid of the weariness or the power of dreaming. Thirdly, Morpheus's stature seemed much, much more immense than before with the Nobody standing up. The last and most striking difference, though, was in attire as they wore a large, full bodied Cloak that was decorated with white and black in such a zig-zagged way that it suggested that it belonged to neither Light nor Dark.... That and it was reminiscent of Zebra stripes.

These two beings filled The Wall with their power, both but shadows of their former self. But even so, they still had enough power that even the Players knew they were in for a nasty fight.

And all the while, Alastair, Seeker of Darkness, laughed triumphantly.

(Action Summary!
Action 1: Changed the Heartless Lineup's forms to regain levels given out.
Action 2 + 3 CP + Orb of Paradox: Replaced Morpheus's dissolution with Morpheus's Death and subsequent fall to Darkness.
Action 3 + 3 CP + God of Dream's Aid: Summoned Morpheus's Heartless AND Nobody as Bosses for the Players to fight.)
 
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(x1)I notice we now have a lot of levels now...i attempt to open up our Menu and see if there are Level-up Points,if there are,i dump some of them into Wis.
(x2)"Ok,now,the River"
I utilize Paradigm Breaker and,with the power from two shards of the Greater Self,utilize Elsa's Power of Ice except far more powerful and sculpt a bridge out of Permaice that will never melt in an hour of unskipable cut-scenes and the River for the Water Source
 
Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - USE GREATSWORD: I take my greatsword... which I have had from the very beginning. "Y'know.. I'm thinking you need to be used for something great. You've existed since... what, page 10? 20? I dunno, but you've existed a long time." Using the latent amount of existence in it, I will attempt to make my old greatsword SENTIENT! Because I have Ultimo Durana as well, this should be a doable feat with only 3 actions. If it fails to become sentient, the latent existence energy within it boosts player power quite significantly.
 
Action 1: The black box seems... bored. It's most likely the writer's doing. The writer has always had problems trying to remain interested in idle games. This just isn't his/her cup of tea. Sure, this segment isn't technically an idle game. There's plenty to fight, plenty to do, plenty to create. But, it just feels pointless. The writer doesn't feel that any of the quests are real. The writer doesn't feel engaged. Everything is too... straight forwards. Everything has been boiled down to stats stats and more stats. Do this, you need this. Do that, you need that and that. If only there were a way to... abstractify everything. Move away from numbers and percentages and instead... do something else... Hmm... The writer is obviously not wise enough to think of anything better for this. Wisdom... Isn't that a new sidequest?... Ah ha! A point to it all! Even though there is no way the players can keep this power (really, this has snowballed into insanity), it doesn't mean that the power has to be used exclusively for what the quest a certain stat might have been made for. Really, the party INT stat is now 100! That's a +45 to all INT checks! All of the players have been too focused on strength, intelligence, and now wisdom to look back and realize the uses for these stats other than kill a thing, learn a thing, and choose the right thing. But each stat has so much more behind it. MWAHAHAHAHAHAHA!
Enlightened with +45 to all INT checks, the black box opens and reveals a small arrow, a point, if you will. The arrow slightly stirs, but then rockets forwards towards the Servitude Robot and stabs right through it. Why? Why not? Everything is worth EXP here. The Servitude Robot could make a whole sidequest worth of food. That's got to be worth a ton of EXP to kill. Plus, the Servitude Robot is as close as you get to a commander here anyways. The writer still wants revenge for being stuck here. Plus, paranoia. It could be lying to us. And, back to the point about commanders, this is supposed to be a "test of survival without leaders." He led the players to change themselves, thus being a leader. Overall, the Servitude Robot just doesn't make any sense being here.
Actions 2 & 3: Actually... +45 INT doesn't help the arrow know if that was the right thing to do... Oh well, no regrets. Better improve that WIS stat.
The black box spews out three training dummies. As the arrow stares at these, the three begin to move forwards, each one at a different pace. How does this improve WIS? Well, the arrow would have to be very wise to know which one to attack first. After all, it doesn't know that the slowest one can teleport at it at any time. It doesn't know that the fastest won't actually hit it. It just sees three dummies and has to choose which to hit. At first, it makes the obvious decision and attacks the fastest, then middle speed, then slowest. Unfortunately, the slowest teleports away and knocks it to the ground. As it hits the ground, the three dummies reset.
This time, the arrow flies at the slowest, then fastest, then middle speed, only to be too slow to hit the middle speed.
A third try. The arrow successfully chooses slowest, middle, faster.
The dummies reset. This time, everything changes. Each dummy holds a bow in its hand. They all three pull back their bows and spectral arrows appear. The three dummies fire. One arrow explodes into more arrows. One arrow seeks after the Point (Player Character arrow). The third flies around like crazy. The Point finds itself with a small, spectral knife attached to the bottom of it. The Point understands what it has to do and sees it has to pick which arrow(s) to cover first.
Again, it makes the wrong decision, doing seeking, scatter random, and getting hit by the random.
It then tries seeking, random, scatter, but gets hit by the scatter.
Finally, it chooses scatter, random, seeking, finding that it can just barely outpace the seeking, and it succeeds.
The dummies continue to simulate such random scenarios. The Point continues to work through them. Slowly but surely, The Point begins to understand which threat is the most dangerous and is able to create the best plan of attack. Eventually, The Point is simply wise enough to choose the correct threat without even thinking, and the dummies all reenter the box. Satisfied with its training, The Point enters the black box as well, thinking it might find a nice quiver to take a nap in.
Action Summary:
Action 1: Stab the Servitude Robot.
Action 2 & 3: Improve WIS stat.
 
/null
Okay, alastair's chicanery probably doesn't have a chance of going through all the way but YOU KNOW WHAT I DON'T CARE.
I vote for alastair to be granted usage of both the God of Dream's Aid and the Paradox Orb as he prescribed above.

EDIT: purely idly thought but what if we hit the Wall with one of our United States Smashes? even if it's not enough to kill the Wall, by it's very definition that would be an automatic escape for us.

Not actually seriously considering it, just thought it funny.
 
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After a bit I decide to assist in helping in repairing the Bridge over Pure Darkwater. 'I wish for several dozen planks of wood and nails and the needed tools to help with repairing the Bridge!' Suddenly in a flash of red light the lumber, nails and tools appear right next to the bridge that is in the process of being repaired. I quickly walk over there and pick up the tools and lumber and start working on the Bridge. (3 CP)
 
Update CLXVIII (168)
1x action: I poke Suppressor A, killing it.

2x action: I do a Groundbreaking Ceremony at the Dice Mine. The whole town attends. I get each of them to do a little digging, citing a tradition of my homeland. Then I do a fair bit of digging myself.

Suppressor A explodes into a pile of goop, and dies! Suppressor A destroyed!

The townspeople are confused as to why your hometown traditions involve digging for 36 hours straight, but they do it anyways. +30 Meters!

MANAGEMENT

Buy Improved Management, Research I, and 15 Coal Miners. This costs a measly 5.5 million energy.

It's not much, but someone has to do it.

You max out everything! MANAGEMENT!

Action 1-3: I spawn many wise old people who all at once teach me about wisdom. I listen to each one of them and write down notes. After this is over I feel like my wisdom has gone up.

+34 WIS! The old guys tell you the secrets of life - for example, do NOT try to lick spark plugs! Your friends might tell it's a cool idea, but they're WRONG!

Focused Action: I construct the Ticking Time Bonus. It adds a new power multiplier that starts at 1x, but increases by .1x every single tick (so after 5 ticks, it will be a x1.5 multiplier to power).

It falls apart immediately due to a distinct lack of Creativity/Power ratio!

One more person on the pile of people who find your lack of imagination disturbing. The Heir's studying side first begins to climb further into the tree, observing all its different branches, and trying to piece together the fastest method to get through them. While he does that, he also draws two pokemons cards which are then placed in the Heir halves' shared inventory.
While that is happening, The other Heir is trying to figure out what to do here. He then feels the cards in his pocket, and has an idea as he sees what they are. He plays a card of Groudon, before then placing on top of it a primal reversion card, bringing it to the height of its power. For some unknown reason, this summons Primal Groudon to the field, and because of Groudon's power to raise land levels relative to water levels, the riverbed rises, making there be less to actually build across.

Your tree examinations reveal that, if you unlock these skills first, then all the other skills cost less SP... so long term, it'd be best to... +16 WIS!

+17% Bridge! Clearly, draining ALL the water is the only solution to this problem.

1. I summon police chief James Gordan to be in charge of the police force, and have him lead the police force. I leave further recruitment up to him.
2. I summon and speak to some wise old druids to increase my wisdom
3. I create a jackhammer and start digging my way down.

Police force set up! Future town recruitment efforts will be multiplied by 2 thanks to the townspeople knowing they'll be safe!

The wise old druids tell you a spell to increase your wisdom. You cast it on yourself and everyone else several times. That's how the druids became wise, after all! +11 WIS!

You dig 15 Meters!

x3 Action:
Eyowe rolls a red carpet across the bridge. It actually rolls beyond where the bridge actually is. The carpet's now staying firm, solid, and straight on empty air above the Darkwater

The carpet doesn't quite make it and immediately sinks into the water. However, turn out it was really absorbent, and it absorbed so much water the opposite shoreline came closer anyways. +33% bridge-building!

Actions 1 and 2: I invoke bridge-building strategies from Ancient Rome. By the power of historical reference and functional bridge-building strategies, the Bridge over Pure Darkwater is repaired/built quickly and efficiently.
Action 3: I review my life experience, increasing WIS.

+27% Bridge repair! Rome's bridge-building abilities didn't save them in the end, unfortunately.

The bridge is now COMPLETE! Some of the Players stroll through the Forest, following the map carefully, over the hastily-built bridge and past the utterly trounced Direwolves... and in the end, they make it! To the grand tree at the center of the forest!

It's the x10 Tickspeed tree! You uproot to take it back with you, only for it to immediately begin shrinking! You skedaddle back to the main HEXAGONAFIELD, and immediately plant it! ...But you forgot to lay out dirt first, causing its roots to end up crushed on the stone! You quickly lay out some dirt, but - it turns out to be the wrong KIND of dirt! You need dirt from the Twilight forest specifically! Somebody rushes over and grabs the dirt, and finally plants thee tree in it. Then nobody remembers to water it.

In the end it becomes more like "the x2 Tickspeed tree". Exactly like it, in fact.

You remember various embarrassing events from your past. Wow, you were cringy when you were young. At least you don't do THAT anymore! +13 WIS!

The building is finished. It's an arena, where players can fight each other and increase their skill level and power in a controlled environment, where they won't get hurt. If a player wants to do it solo, robots are created and increase in difficulty as time goes by.

You create the ARENA! Players inside the Arena can have EPIC DUELS! If two Players opt to duel, they'll be stuck in the Arena for 2 rounds: In the first round, they launch attacks at each other, and in the second round, they counter the previous attack! At the end, a winner will be decided, and regardless of who wins, all Players will get a power boost based on how epic the duel was!

1. I build the power enhancer machine. This machine convert weight into power but it needs a lot weight to turn on, please everyone think of the heaviest possible thing to feed the machine
2. I start running on a treadmill, but not a normal treadmill, this one is made out of gold ! (Power increase, plus small coolness increase)
3. I feed the machine an elephant.

Power Enhancer machine constructed! The elephant you feed it gives it 100 weight units - but it isn't enough to turn on the machine! You'll need more...

+60,000 Base Player power from your run training!

OOC bit: I know exponential production chains are normally ridiculous, but I figured that since it would just get totally removed in 6 or so rounds when we finish the event it'd be okay. Guess not. *single melodramatic tear rolls down cheek*

IC:
bonus action (I think?)
I combine the Dragonballs together, and ask for my wish from before! I wish for a 2. Specifically, a 2 that is compatible with the end of round updates and can be slotted in anywhere (though if I want to do things like specifically adding or subtracting I'll probably need to procure a mathematical symbol to go with) I desire!

I give captainNZZZ my blessing with stealing claiming the redrifle. It was basically just his already anyways.

Action 1:
I consult with the old man in the Desperate Dice Mine town, he seems rather lonely after nobody noticed him yesterday.

Action 2:
I feed DanganMachin's weight machine the entire plane of garbage we cleaned up a couple of rounds ago.

Action 3:
I look at the heartless, and tilt my head. Hm, the Heartless aren't giving us proper leveling powers when we kill them? That IS a problem. Especially since such an enormous one billion hit point enemy seemed like such a thing to overcome previously...
But you know what? It's as the old saying goes.
THERE'S ALWAYS A BIGGER FISH HEARTLESS
Wait, crap, I crossed out the wrong word.

Oh well, the Bigger Fish I summoned is equally interested in chowing down on the eternally respawning heartless so we can kill it for XP anyways.

(It's not a bonus action, 1 CP is consumed)

The Dragonballs combine! Flying into the sky, the seven of them come together at last. Made out of Melodic transmitters and Charge Stones, both evil terrible items, they probably should have been used much earlier in the game! You feel Entropic energies gathering... almost enough to trigger 5 Paradox rolls as a surprise based on the ingredients of the Dragonballs... but they fizzle out. Go An Na is still gone.

You get a 2! Note that the Godmodder really doesn't like it when people try to force numbers on him without asking for his HP first, so it can't be added directly onto his HP bar.

Old Man: Ye newcomees... gad to cee sum new life in dis town finally!

Old Man: Beware da PICKY EATERS at da bottum of dese old mines!

The Old Man then enumerates a handful of other useful mining tips, which you barely understand. +10% mining efficiency!

+1,000 weight units! It needs more!

Bigger Fish summoned! Problem: Its currently a bigger fish in comparison to you.

*cough*

At the Desperate Dice Village I walk up to assist in that restaurant's grand opening. With a chainsaw enhanced pair of scissors in hand the red ribbon is dramatically cut and the restaurant officially opens...I also leave a hefty tip immediately after the ceremony. That food was good. (x1)

To help repair that Bridge over Pure Darkwater I pull out a hammer and a bag of infinite wood and nails. Some application of super speed helps hurry my work alone as I pull out wood and hammer in nails in tune with various pop songs. (x1)

The Desperate Dice Village continues to gain new citizens as I hire realtors to bring their customers here to check out the wonderful housing opportunities this lovely little mining town has. I mean seriously, despite the high quality contradiction efforts the living costs are surprisingly cheap. Plus the neighborhood is nice and it's a nice change of pace compared to the bustling cities. (x1)

You tidy up a nice plate of green pea soup (the only food the restaurant serves)! You also socialize with the local socialite, who are all in attendance - it seems several of them have decided to move into the town after the grand opening! +10 new people to the mining village!

Extra power goes to improving Desperate Dice Village! Many people are attracted by the promise a slowly growing, quiet community. Hope you can keep that promise! +15 more people to Desperate Dice Village!

The Seeker of Darkness screamed in agonizing Wrath. "How could the Heartless be so PATHETIC? THEY ARE OF DARKNESS!"

Then, he noticed something. He noticed that there was only ONE kind of Heartless. The weakest of the Heartless - Shadows. If the Heartless respawned as different kinds of Heartless...

"A trivial matter, especially with this!" Alastair, Seeker of Darkness, held out the Heart he tore out from the Metal Slime he slew earlier. "Darkness within this Heart... I COMMAND YOU! Become a Heartless, and drag all Hearts down into Darkness!"

A dark aura manifested around him as he said it, attracting the three Shadow Heartless. One lunged at him, eager to devour him.

The Seeker of Darkness smiled as he turned and shoved the Heart into the Shadow Heartless! In an explosion of power, it transformed into an Emblem Heartless known as a Soldier! In fact, the power was so explosive, the excess darkness flowed into the two remaining Heartless and transformed them into Mega-Shadows!

But instead of satisfaction, the Seeker of Darkness began to seethe.

"More... I need more power... I need more DARKNESS!"

As he seethed, something reached out to him! It reached out from the depths of the Player's Inventory.Curious, the Heartless of Alastair reached into it and withdrew...

"Oh." He said, his eyes gleaming with malice. "If only JOEbobob was here to see this. Then I could get even MORE Darkness from the Pain and Sorrow this would no doubt bring him!"

He stepped over into the center of The Wall, where it was miraculously clear. As he approached, a wave of wicked energy seeped into the ground beneath his feet, etching itself into arcane sigils and heretical symbols bound in rings of malice and greed. Upon taking place in the center, only five circles of power remained empty: One at each cardinal direction, and the Center the Seeker of Darkness stood in. Raising his hand, he felt the Charges earned from damaging the Godmodder seep out and join the raw power of his current Action. They became four balls of Darkness - Wrath, Pride, Sloth, and Death. Each fitting the summoning ritual in their own way.

In the center, he stood, floating up by the power of Darkness as he hummed and chanted in a foul, speechless language. It is only at the climax of the Spell that he revealed the missing component and the Lure that this ritual would use to draw forth the object of the summoning.

The God of Dream's Aid.



However, as the dark energies reached out, something went wrong. The Heart, despite all reason, could not be found!

The Nobody, though, knew why.




Even so, though, Straixala looked into Alastair's inventory and pulled out another item... The Orb of Paradox.





The Orb of Paradox was born from a glitch in time and had always been meant to master the power of temporal Glitchery. Thanks to the event involving Go An Na, the power of the Orb of Paradox should be enough.

Enough to create a stable Paradox in Spacetime. One that would affect nothing but a single fact. It would rewrite "Morpheus no longer Exists." Into "Morpheus fell into the Darkness of Death."

Between that and the Plane of Nothing, which is responsible for the existence of things that shouldn't exist like Nobodies... And Morpheus's Heartless should be formed immediately and then summoned here. However, between the power of the Plane of Nothing and the fact that Morpheus had an incredible Will as a Diving Being, even as a minor one...

Both the monstrous Heartless and Morpheus's Nobody would appear at the same time. Creating two monstrous Boss fights at the same time that are on par with a Small God.

So the question wasn't whether Striaxala could do it. It was whether he would.

His hidden Light pulsed, but quickly was taken aback when it felt four surges of another force entirely! The Force of WILL. The force of Will that is tied heavily to the Plane of Nothing.

It went by another name, in another realm. A realm of Monsters studied the Heart, which they termed as The Soul. They determined that Humanshad something unique. This Will that they discovered was given a different name.

They called the Will that drove people beyond the brink of Death... DETERMINATION.

And suddenly, Striaxala had made his choice. With a bit of magic and the edge of his spirit Weapon, he carved out his own Summoning Circle. Once more, 5 spots were emptied. The center was filled by him, held aloft in the air through Sheer Will and held in hand the Orb of Paradox. The Action being used and 3 others filled the other four empty slots.

Kindness, for Striaxala's Light inside desired to reuinite JOEbobob and the others with their fallen comrade and to tap into the fundamental compassion of Revival from Nonexistence.

Courage, for it was needed to face two such powerful beings at once and to tame the power and risks of the Orb of Paradox.

Justice, for the wrong done to Morpheus and to tap into the Righteous power that comes from righting said wrong.

And Integrity, simply to stabilize both the Caster and the Paradox.

Then, with a ripple of power that Should Not Be, he cast the ritual.

The thrum of Reality shook everyone as the event was Rewritten. The Rewrite affected nothing as Morpheus's Heartless was lost in the Plane of Darkness, and his Nobody comatose in the Plane of Nothing.

But now the Summoning Circle that the Seeker of Darkness called upon dragged on both of their existences. And with mighty roars accompanied by the mad laughter of the Heartless of Alastair, the two beings came to answer their call.

The First was the Emblem Heartless, the Heartless of Morpheus. The being had to be called The Origin of Nightmare. Its many floating hands drifting in and out of awareness stared with the eyeballs on the palms of their hands at the Players all at once. The main body, boasting the Emblem proudly on a shut Royal Blue cloak, billowed darkness from its clothes that cloaked its movements. The head was not a head, but a mirror-like helmet adorned with all manner of eerie etchings and surrounded by a necklace and halo of twisted, crystal figures in deep, agonizing fear.

The Other was the Nodbody. It looked exactly like Morpheus, but there were a couple of things off. First, Morpheus looked thin, as if they were barely there to begin with. Second, the eyes were empty, devoid of the weariness or the power of dreaming. Thirdly, Morpheus's stature seemed much, much more immense than before with the Nobody standing up. The last and most striking difference, though, was in attire as they wore a large, full bodied Cloak that was decorated with white and black in such a zig-zagged way that it suggested that it belonged to neither Light nor Dark.... That and it was reminiscent of Zebra stripes.

These two beings filled The Wall with their power, both but shadows of their former self. But even so, they still had enough power that even the Players knew they were in for a nasty fight.

And all the while, Alastair, Seeker of Darkness, laughed triumphantly.

(Action Summary!
Action 1: Changed the Heartless Lineup's forms to regain levels given out.
Action 2 + 3 CP + Orb of Paradox: Replaced Morpheus's dissolution with Morpheus's Death and subsequent fall to Darkness.
Action 3 + 3 CP + God of Dream's Aid: Summoned Morpheus's Heartless AND Nobody as Bosses for the Players to fight.)

Mega Shadows appear! This resets the level gain count! It'll still diminish rapidly.

Morpheus... after everything that's happened, despite his initial plans for betrayal, he still managed to be helpful.

At the end, he truly used everything he had to help you. And now, you want to try and save him.

As you use your power to summon up Morpheus's heart, you see a flash to Morpheus's past. Everything he's done, and the nature of the power he possesses...

Morpheus was kind and helpful to you, but not to everyone, not always. For as the god of dreams, he was also the god of nightmares. He was - was - a member of various clandestine minor god meet-ups and took part in various activities with... nebulous justifications. His power to send nightmares and change the dreams and minds of whomever he pleased proved consistently useful - many historical figures received "prophetic dreams" useful to those whom Morpheus was aligned with. But, of course, he had left that behind for some time when you initially met him, and had been the happier for it.

In his last attempt to help you in the Godmodder's prison, he used his dream powers to give you the slightest fragment of your power back, and collapsed afterwards. That extreme burst of power drained the vast majority of his dream abilities away, and even now they have not regenerated. But still, his Heartless/Nobody has some Dream Power remaining. And as long as that power is still intact, all attacks used against them will fail!

Drain the Heartless and Nobody of Morpheus's powers! Then, you'll be able to land a finishing blow, and bring back Morpheus!

(x1)I notice we now have a lot of levels now...i attempt to open up our Menu and see if there are Level-up Points,if there are,i dump some of them into Wis.
(x2)"Ok,now,the River"
I utilize Paradigm Breaker and,with the power from two shards of the Greater Self,utilize Elsa's Power of Ice except far more powerful and sculpt a bridge out of Permaice that will never melt in an hour of unskipable cut-scenes and the River for the Water Source

(River dealt with, all power goes to getting WIS)

There are! You see other useful abilities like "instantly gain a x1,000,000 power multiplier", but you already made your decision! You unlock the "+30 WIS" ability, spending all your level-up points! WIS is now maxed out!

Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - USE GREATSWORD: I take my greatsword... which I have had from the very beginning. "Y'know.. I'm thinking you need to be used for something great. You've existed since... what, page 10? 20? I dunno, but you've existed a long time." Using the latent amount of existence in it, I will attempt to make my old greatsword SENTIENT! Because I have Ultimo Durana as well, this should be a doable feat with only 3 actions. If it fails to become sentient, the latent existence energy within it boosts player power quite significantly.

The Greatsword doesn't become sentient... but, instead, it gains an alternative special effect! It now has CALLBACK POWER! Using it counts as a callback! And so, regardless of what situation its used in, it will have a "surprisingly strong" effect!

Action 1: The black box seems... bored. It's most likely the writer's doing. The writer has always had problems trying to remain interested in idle games. This just isn't his/her cup of tea. Sure, this segment isn't technically an idle game. There's plenty to fight, plenty to do, plenty to create. But, it just feels pointless. The writer doesn't feel that any of the quests are real. The writer doesn't feel engaged. Everything is too... straight forwards. Everything has been boiled down to stats stats and more stats. Do this, you need this. Do that, you need that and that. If only there were a way to... abstractify everything. Move away from numbers and percentages and instead... do something else... Hmm... The writer is obviously not wise enough to think of anything better for this. Wisdom... Isn't that a new sidequest?... Ah ha! A point to it all! Even though there is no way the players can keep this power (really, this has snowballed into insanity), it doesn't mean that the power has to be used exclusively for what the quest a certain stat might have been made for. Really, the party INT stat is now 100! That's a +45 to all INT checks! All of the players have been too focused on strength, intelligence, and now wisdom to look back and realize the uses for these stats other than kill a thing, learn a thing, and choose the right thing. But each stat has so much more behind it. MWAHAHAHAHAHAHA!
Enlightened with +45 to all INT checks, the black box opens and reveals a small arrow, a point, if you will. The arrow slightly stirs, but then rockets forwards towards the Servitude Robot and stabs right through it. Why? Why not? Everything is worth EXP here. The Servitude Robot could make a whole sidequest worth of food. That's got to be worth a ton of EXP to kill. Plus, the Servitude Robot is as close as you get to a commander here anyways. The writer still wants revenge for being stuck here. Plus, paranoia. It could be lying to us. And, back to the point about commanders, this is supposed to be a "test of survival without leaders." He led the players to change themselves, thus being a leader. Overall, the Servitude Robot just doesn't make any sense being here.
Actions 2 & 3: Actually... +45 INT doesn't help the arrow know if that was the right thing to do... Oh well, no regrets. Better improve that WIS stat.
The black box spews out three training dummies. As the arrow stares at these, the three begin to move forwards, each one at a different pace. How does this improve WIS? Well, the arrow would have to be very wise to know which one to attack first. After all, it doesn't know that the slowest one can teleport at it at any time. It doesn't know that the fastest won't actually hit it. It just sees three dummies and has to choose which to hit. At first, it makes the obvious decision and attacks the fastest, then middle speed, then slowest. Unfortunately, the slowest teleports away and knocks it to the ground. As it hits the ground, the three dummies reset.
This time, the arrow flies at the slowest, then fastest, then middle speed, only to be too slow to hit the middle speed.
A third try. The arrow successfully chooses slowest, middle, faster.
The dummies reset. This time, everything changes. Each dummy holds a bow in its hand. They all three pull back their bows and spectral arrows appear. The three dummies fire. One arrow explodes into more arrows. One arrow seeks after the Point (Player Character arrow). The third flies around like crazy. The Point finds itself with a small, spectral knife attached to the bottom of it. The Point understands what it has to do and sees it has to pick which arrow(s) to cover first.
Again, it makes the wrong decision, doing seeking, scatter random, and getting hit by the random.
It then tries seeking, random, scatter, but gets hit by the scatter.
Finally, it chooses scatter, random, seeking, finding that it can just barely outpace the seeking, and it succeeds.
The dummies continue to simulate such random scenarios. The Point continues to work through them. Slowly but surely, The Point begins to understand which threat is the most dangerous and is able to create the best plan of attack. Eventually, The Point is simply wise enough to choose the correct threat without even thinking, and the dummies all reenter the box. Satisfied with its training, The Point enters the black box as well, thinking it might find a nice quiver to take a nap in.
Action Summary:
Action 1: Stab the Servitude Robot.
Action 2 & 3: Improve WIS stat.

The Servitude Robot suddenly warps in a flash of blue light away from the arrow! It beeps madly and rolls away from you at an astonishingly fast pace...

With WIS already maxed out, you instead opt to use the arrow attacks to improve STR instead! +40 STR! You feel more powerful...

After a bit I decide to assist in helping in repairing the Bridge over Pure Darkwater. 'I wish for several dozen planks of wood and nails and the needed tools to help with repairing the Bridge!' Suddenly in a flash of red light the lumber, nails and tools appear right next to the bridge that is in the process of being repaired. I quickly walk over there and pick up the tools and lumber and start working on the Bridge. (3 CP)

The Bridge is finished, but your work on the bridge helps you tone up your muscles anyways! +170,000 Base Player power!

----------

AG:

The Power Enhancer machine stands at the ready. Feed it things of absurdly high weight to eventually unlock its power!

The Tree of Experience... now that you have full INT and WIS, you have found the best path forward! There is one particular enemy that, when killed, will drop a particular item that you can then trade to a particular vendor for another item which, when used, will give you just enough skill points to buy everything if spent efficiently! But in order to kill the enemy, you'll need maxed STR and DEX (its very high level you see). Furthermore, the item is a rare drop, so you'll need 100 LUK to ensure you get it! The good news: Your newfound WIS allows you to grow that much faster in every area! Stat gains are now doubled across the board!

Player Presser goes SHUNT as the new Energy reports come in! You now have over 90 million Energy!

In Desperate Dice Village, a new Dam needs to be built to restrict the flow of a river so more land can be cleared for housing! In addition, a large soda company has offered to pay the town a bunch of money if they'll construct an advertisement billboard on their land!

The EPIC DUEL ARENA is now open! Any 2 Players can sign up to have an EPIC DUEL! They will then spend 2 turns locked in combat! On the first turn, each will launch their attacks at each other, and on the second turn, they will defend against the attacks launched the previous turn! In the end, the Arbiter will decide the winner as an impartial judge. Also, all Players will gain power depending on how epic the duel was! (Note: Multiple duels can be run at the same time) (Note #2: The losing/winning Players don't get particular penalties/rewards, unless they agree to wager something beforehand.)

PG:

The BIGGER FISH is now on the field! You aren't quite ready to kill it...

Morpheus's Shadow and Morpheus's Heartless hover in the air, dark figures surrounded by a pink mist - the last of the dream gods power. Siphon it away through whatever mechanisms you can, and once its gone, strike at the both of them!

N:

The Suppressors do their thing. That is to say, nothing. Yet.

----------

You didn't get any x2 Multipliers this turn, though you did make significant progress towards other Player Power goals. Keep on growing!


+180,000 autogenerated Player Power!

CURRENT PLAYER POWER TOTAL: 400,000,000,000,000
(2,025,000 x 195,747,840)(Auto-rounding for Arbiter sanity)
CURRENT PLAYER POWER BASE: 2,025,000
(50,000 base + 340,000 light/dark powers + 600,000 basic training + 10,000 generic add + 45,000 Edginess + 500,000 food + 45,000 sun + 395,000 autogen )
CURRENT PLAYER POWER MULTIPLIER: x195,747,840
(1 base x 2 formula x 1.50 generic multiplier x 354 level mult x 4 Emerald Star x 3 Ender Guardianhood x 8 Sidequest rewards x 3 Complicated perk bonuses x 64 Spirit Weapons x 10 Stand)

Growth Objectives:
-Write actions showcasing your training at the Temple of Gains to increase base Player power!
-Kill more things to gain more levels!
-Complete sidequests to gain multipliers!
-Kill things with Spirit Weapons for a power boost!
-Manage Player Presser!
-Increase stats with the Tree of Experience!
-Work in the dice mines and get those Legendary Dice!
-Have an epic duel in the arena!
-Think of heavy things to put in the Power Enhancer machine
-Drain Morpheus Heartless/Nobody of dream power!

Current level: Level 354
Tickrate: 6 * 2 (12)/turn
Autogen: 15,000/tick (5,000 Reactor + 5,000 training + 5,000 broken Reality)

THE SPHERE:


The Wall: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (regenerates 1000% of all damage dealt back)(immune to max HP reductions)(immune to status effects)(immune to one-hit-kill attacks)(immune to attacks launched with greater than 1 CP)(Boss)

Suppressor B: Air-Based Bot: 1,000,000,000,000,000,000 HP, 10,000,000,000,000,000 x 10A, Special: Come Online: 5/7, Spawn 100 Soulrazers: 0/3 (dormant)(Boss)

Suppressor C: ???, Special: Come Online: 5/10 (dormant)(Boss)

[AG]Temple of Gains: Train here to get buffer! (2 uses left...)

[AG]Elite Sidequest NPC: Needs 1,000,000 flowers! Offering x8 Power Wedding Ring!

[AG]Power Enhancer machine: 1,100 Weight units! Needs ??? more weight units to activate...

[AG]Tree of Experience: Ready to be completed! Hit 100 in all stats to kill a beast and claim your rewards!(x2 stat gains!)
INT: 100/100
WIS: 100/100
STR: 40/100
DEX: 0/100
LUK: 0/100

[AG]Player Presser
Current Energy: 95,201,000
Current Energy generation: +5,615,000 * 115% Energy/tick

Current Pressers: 115 (+1,000 Energy/tick/Presser)(create more with actions)
Current Coal Miners: 20/20 (+150,000 Energy/tick/Coal Miner)(Costs 200,000 Energy to purchase 1)
Current Solar Farms: 5/5 (+500,000 Energy/turn/Solar Farm)(Costs 350,000 Energy to purchase 1)
Current Hydroelectric generators: 0/3 (+2,000,000 Energy/turn/HEG)(Costs 3,000,000 Energy to purchase 1)

Upgrades:
Cut corners: 1,000,000 Energy - Reduces HEG cost by 2,000,000/HEG. Reduces HEG Energy output by 25%.
Bonus Array: 10,000,000 Energy - Max Solar Farms increase to 10
Solar Solace: 15,000,000 Energy - Solar Farm output x2
Tidal Wave: 10,000,000 Energy - HEG output x2
Research II: 200,000,000 Energy - Unlocks the third and final tier of buildings and upgrades
Sparksend: 50,000,000 Energy - multiplies Player Power by 2
Enerjuice: 300,000,000 Energy - multiplies Player Power by 3

[AG]EPIC DUEL ARENA:
Current Duelists: None!

[AG]Broken Cataclysmic Cascader:
_ _ _ _ _ _ _ _ _ _ _ _
Desperate ◘ mines:
Currently mine depth: 47 meters
Current mining efficiency: 170+10%(180%)
Current Town pop.: 28 (x1.7 efficiency)(Recruitment x2)
Events:
Dam: Needs to be built!
Advertisement billboard: Needs to be constructed!

[PG]Nearby Flower Field: 1,000,000,000,000,000 x Infinity HP

[PG]Heartless: 1B x 3 HP (each gives +10 levels when killed)

[PG]Bigger Fish: 1Qi/1Qi HP (gives +500 levels when killed)

[PG]Morpheus Heartless: Dream Strike: Puts one Player in a dream, forcing them to spend an action waking up!
[PG]Morpheus Nobody: Nightmare Strike: Puts one Player in a nightmare, dealing damage to them!
Dream power: 30% +++------- (Vulnerable at 0%)

[N]Servitude Robot

[N]The Dark One: Special: Revelation: 1/4, RP: 1

Curse of No Charging
Curse of Entity Impermanence

Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 45
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 3 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 111 (has 2)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, spirit knife, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
 
Action 1-3: I start applying many DEF boosts to my armor by adding enchantments and cleaning my armor because that increases DEF for some freaking reason
 
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1x I add a neutron star to the Power Enhancer machine weight unit.
Neutron store are known to have an extremely large amount of mass and little volume.

2x I unleash my weapons of mass destruction to set a blazing inferno into the FlowerField. There's just so much flowers to fuel the inferno...
 
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FOCUS plus five CP from my stores:

I borrow a TBM (Tunnel Boring Machine) from the London Underground, point it straight down into the depths of the Desperate Dice Mines, and turn it on. It'll bore down into the Dice Mines every turn, but that's not the best part. The best part is that it cleans up its own mess!

It does this through conveyer belts which move the dirt out of its tunnel for disposal. I set up monitors on these conveyer belts. If a die shows up in them, we'll see it and grab it.
 
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"Well sir, the reports are in. Here's what the analysis on our options look like."

Cutting Corners: Spend 1,000,000 to save 6,000,000 for a net of 5,000,000 at a loss of 1,500,000 a turn. As we can expect to have a minimum of six more turns of output, this is a total loss of 9,000,000 energy over the period, which averages to a net loss of 4,000,000 over the sidequest. Again, this assumes that the Suppressor Bot C dies the same turn it becomes active, and the Wall dies on the same turn, so it's actually generous. I think I won't, thanks.

Sparksend: Next turn.
1x I get the Sparksend on the Player Presser
See, this is foolish, because we need growth so we can get everything. Trust me on this one.

Also you need three action to use the Player Presser, there's that too.

EDIT: Although it turns out that we're closer to making it than I thought. Hold on a tick...

Commence: MANAGEMENT Protocols.

Purchase Bonus Array, Solar Solace, and 5 Solar Farms for 26,750,000 energy. Then purchase 32 Hydroelectric Generators and Tidal Wave for 19,16,000,000. Don't cut corners, we have standards in Eternia Corporation. This leaves us with just enough to get Sparksend, so buy that too.
 
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On the off chance anyone would join him in the Duel arena, the part of the Heir which was more grey in color, who had been working on the bridge moves over to the arena, prepared if anyone is willing. While he waits, he begins some basic training. He runs a couple hundred laps around the arena before proceeding to pull hills of rock from the nearby vicinity up with his bare hands, and moving them. You know, normal stuff.
While he does that, the other Heir simply sits there. He sits, and then his Hoodie becomes an Orange tint, with yellow highlights, relative to his usual green color scheme. As he sits, a halo in the shape of a yellow sun begins to float above his head. As this happens, a field of four leaf clovers suddenly appears all around him, and as that happens, he gets up. He collects each individual clover, and as he does so, he finds oddities, such as pennies with the head face up, and horseshoes. He collects all these items, and then, he comes to a small pot. He carefully places his harvest within the pot, then adds water, and then sets it to start cooking. It boils, and as it does so, everything, even the inedible stuff, melts and fuses together into a single elixir. It is a luck boost formula, which according to the increased wisdom score is the hardest to boost, and according to INT, this formula is one of the better methods.
 
1.I put the godmodder's mom in the power machine

2. I challenge Alastair Dragovich to fight me next turn

or if 2 is a free action : I go to an all you can eat buffet to get stronger by eating a lot

3. I take a sample of the wall to examine it.
 
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"YES!" Cries Alastair, Seeker of Darkness. "THIS IS BETTER THAN I DREAMED OF!"

This was followed by mad laughter at the maliciously twisted pun. He reaches out and PULLS at the Dream energy surrounding Morpheus's Heartles, willing it to submit to Darkness! However, considering it was already surrounding Darkness, so instead it went 'No U.' In vague, impressionistic curls of power, at any rate.

The power struggle swiftly escalated, coalescing in a portion of the Dream energy being surrounded by two now visible auras of Darkness. It roiled an twisted within, a cauldron of nightmares twisted by its violent container. Strange protoforms with symbols reminiscent of the emblem Heartless but wildly different in design could be seen within.

And this was precisely what the Seeker of Darkness had desired! With a sudden twist, he collapsed the darkness inwards using the sick powers of Greed and Envy, dragging Morpheus' own Darkness into it as well! The massive infusion caused the protoforms to coalesce, revealing their true nature!

They were literal Nightmares brought to life! Creatures of Darkness that occur naturally in the Realms of Sleep that feed off of Light and convert it into Darkness! More fodder to be slain, but Morpheus still had control, making them his mook summons! However, their conversion of Light to Darkness, due to being esoteric magical fundamental forces of reality rather than physics, is hyper efficient, creating more Darkness than the Light put into it! The Darkness power now goes up the longer they are here!

Striaxala grimaced. They did not expect to have to deal with the Dream power blocking their attempts. Clearly, this was an unknown factor and could not be calculated, but it gave Striaxala pause. Should they continue, they wondered?

Then, two bursts of power welled up within him. They came from entirely different sources, but had the same root. Hope, an echo from the past that propelled one forwards, and Perseverance, the ability to continue in spite of hardship! With this wellspring of power, Striaxala charged Morpheus's Nobody, intent on stealing the Dream Energy!

However, trying the same tactics as the Seeker of Darkness was unwise, which he knew thanks to the 100 Wis stat! Morpheus's Nobody would be emotionless, cold, and calculating, and as such expecting such a tactic now.

So instead he brought forth his Nobody Weapon from the powers of Nothing! Each Nobody Weapon has a different, fitting element and a weapon that suits their past life in some fashion. Some had knives and electricity. Others commanded raw power in directed laser points. Others still made the water dance with a sitar!

However, the Heart is made of not just emotion. No, these emotions are rooted in and bound to anther thing. A thing which is often metaphorical.

For Striaxala, the Chain of Memories was quite a literal weapon.

What ensued was a complex, 5D chess level dance back and forth. However, at some point these things get so complicated that it is much easier to point at the INT and WIS scores and just declare who is the winner. However, since Morpheus's Nobody's INT and WIS scores are not present, that means, despite all loic and reason, Straixala's INT and WIS scores win by default! And therefore Striaxala is able to force the enemy Nobody into sacrificing Dream energy to create Spirits!

Spirits are beings similar to Nightmares. In fact, some Darkness makes up their being too alongside their Light nature! However, instead of turning Light into Darkness, they turn Darkness into Light! And at the same physics sneering boost to Light in the conversion process to boot!

Now, normally these mooks would simply remain mook summons to the respective Nobody and Heartless of Morpheus due to their origins. However. Morpheus's Nobody was rejected by Light and Darkness and has no Heart! It can't control the Spirits well enough to keep them from attacking their Predators/Prey, the Nightmares! The Nightmares attack back, since Spirits are their Prey/Predators! The resulting bloody mess reduces their numbers and massively spikes the Light and Darkness Player boosting power!

It also leaves a lot of dispersed Dream energy lying about! However, rather than letting it reform more Spirits or Nightmares, Striaxala binds it together with his Chain of Memories! He temporarily can't use his weapon until its role is finished, but the Player Powers more than make up for its absence.

However, the Chain of memories and the Dream energy causes a peculiar phenomenon to occur! For you see, in the deepest depths of the Planes of Darkness, lies the Sleeping Worlds. They are fragments of the past, often entire sections of Worlds that have fallen so deeply into Darkness that they are much harder to revive.

It seems that, thanks to Morpheus's power and position, the Dream Energy combined with the Chain of Memories has temporarily created a Dreaming World within the Wall! Within lies a portion of Morpheus's past. Perhaps it also holds some Revelation. One worthy of giving them a Revelation Point to spend on The Truth.

(Action Summary:
Action 1
: Siphoned Dream energy and created Nightmares as mooks for the Players to kill.
Action 2: Siphoned Dream energy to create Spirits, killing some of the Nightmares and massively boosting Player Light/Darkness power.
Action 3: Created a Sleeping World out of Morpheus's Dream Energy and Past. Whoever goes through it shall see a Revelation from his past and gain a Revelation Point to spend on the Truth. )
 
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FOCUS

I take a model unarmored Steve with the maximum possible weight in his inventory, and put him in the power enhancer machine.

How much is that?

One Minecraft block is 1 meter (3.28 feet)

Now, what is the heaviest block in Minecraft? The beloved golden block!

Since 1 block = 1 cubic meter, 1 block of gold weighs 42509.53 pounds (19282.2 kg), 40.85 times more than the olympic record of weight-lifting (472 kg)!

Steve has 36 slots in his inventory, each able to hold up to 64 blocks, meaning that he can hold 2304 blocks in total! If we take into account that every block weighs 42509.53 pounds, Steve can lift up to 97941957.12 pounds (44425720 kg)!

Lets put that into perspective: The statue of liberty only weighs 450,000 pounds! That means that Steve can carry More than 200 statues AT ONCE! Cool idea for a mod, right?

But, as incredible as it may sound, the gold block may be the heaviest BLOCK in Minecraft, but it's not the heaviest ITEM that can be found in that blocky game. That award goes to the one, the only, the item that hasd saved players from death several times, despite weighing EIGHT TIMES MORE than the beloved gold block, it's… THE GOLDEN APPLE!

Yes! If you all remember correctly, a golden apple is crafted with an apple surrounded by eight gold blocks. It is presumably the heaviest item in the game (but still, it's a renewable resource!).

What we need to find out now, is how much it weighs. Eight gold blocks weigh 340076.24 pounds in total, meaning that, if you count only the weight of gold blocks he can carry 783535656.96 pounds.

But there are still the apples that we need to take into account. An apple usually weighs 5 ounces. There is 16 ounces in a pound. That means that there are 10170 ounces of apples if we fill up Steve's entire inventory.

But we need to convert these ounces to pounds. 10170 ounces thus become 635.625 pounds. If we combine the apples with the gold blocks, we get 782536292.585 pounds!

Now let's put THAT into perspective! The Eiffel tower, metal and non-metal components included, weighs 10000 tons, or 20000000 pounds. Meaning that Steve can lift 39 towers AT ONCE and still sprint and jump!

So, in conclusion, Steve reaches his maximum weight that he can carry when he only has golden apples in his inventory. He could probably do more, in future updates. But for now, he can only carry 782536292.585 pounds!

I put that much into the power enhancer, plus the weight of Steve himself. (180 pounds, or so. It doesn't matter much)
 
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Ultimo Durana: 100 Energy Stored

3 ACTION FOCUS - GENESIS: "The 8th umbral era begins. Y'know... being a Dark Knight is actually kinda rad. Also, Light and Darkness kinda gotta exist in harmony and stuff. This wall needs to be destroyed by light tho, soooooo-" I summon Heaven's Gate and thrust it into the ground, casting Genesis. "Auto Rezzzzz! Ooooohh ohhhh AUTO REEEEEEEZZZZZZZZZZZZ" A giant cross of light bursts around us, improving overall power. "Huh. Nice."
 
Actions 1, 2, and 3: I recruit the 1950s. I pay a large team of construction workers to help build the billboard (and broadcaster,) and I get together with some advertisers to decide what ads to put there. The ads link coming to the Town and working in the Desperate ◘ mines to wealth, happiness, and success in life. That's going to attract people.
 
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