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Defeat The Godmodder

1. I poke myself with the Stand arrow.
2. Having become Swole I send myself to the temple of the nerds to gain more Int and become smart. I sigh, and send myself to the library and begin studying philosophy.
3. I put on my Indiana Jones hat, grab my whip, and delve into the mysterious temple. I rush past arrow traps, leap over pitfalls, and manage to avoid triggering a giant boulder.
 
Amelia throws down the phone in disgust. Then, she and ES sit down at a summoned table and begin to MANAGE Player Presser.

Hmm, fascinating. It looks like the most immediately useful thing to purchase will be the Coal Kill upgrade and 3 Coal Miners for a total of +500,000 Energy/tick. The same thing could be accomplished by simply purchasing five Coal Miners, but this costs less. So they do just that, purchasing the relevant items.
 
Those suppressors are going to activate really soon! We need to buy more time!

Understood.

Action 1: I literally buy more time from the Time Shop by selling them my Bost Stone. That should give a huge increase to tick rate.

Action 2: I make a portal to the Twilight Forest, and then construct a Magic Map. My objective is to find a rare Time Tree sapling, which can multiply tick rate by 10 times.

Action 3: I summon Captain Planet to clear some of the garbage each tick. When there's no more garbage left, he'll use the power of Heart to boost our player power each tick instead.

Kinda an entity order: I adopt the optimal strategy that has been uncovered by Winkins to double the rate at which I train and increase player power.
 
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3 actions: Time to start slaying bears! I use the power of FRONTIER-ISM to assist me in my bear-slaying efforts. I harness the power of FRONTIER-ISM by wearing a raccoonskin cap, speaking in a cowboy accent, and in general behaving like a bad caricature of Daniel Crockett. I kill and de-butt the bears with judicious use of tomahawks.

According to my calculations, we only need 2 more actions to finish the bear-butt quest.

EDIT: With all these tasks, I may have to bring back the Unofficial Itinerary.
 
As the Heir sits still within the cocoon of Shulker boxes filled with Shulker boxes filled with shulker boxes until we get to the layer of boxes which are in and of themselves filled with Ender Dragon Eggs, while also having a bunch of Yin Yang colored spiked balls placed in picture frames surrounding him, let's quickly explain what is going on. Firstly, Minecraft worlds are all their own mini verses. When they get deleted, those universes are destroyed, usually. How they are destroyed is the interesting part. You see, through an odd leap of physics, the entire tri dimensional space of Minecraft exists, in each loaded world, within the Ender Dragon Egg. When the world is deleted, it explodes its outer shell, while also destroying the outermost part of the Minecraft world. If the egg is destroyed for a world, then it simply doesn't do anything, and the world stays stale forever. In this case, however, the egg exists, and simply is in the wrong place, along with the non cloned copy in the right place. Therefore, all the eggs which are here will explode with the force of an effectively infinite world exploding. This itself isn't likely to be enough for the Heir's purposes, so for every sphere, there are two thousand eggs.
The Sphere is an interesting case. It is something known as The Tumor. It holds two universes within it, manipulated to fit without issue, and slams them together at the instant those universes end. Whether it is the cause of the end is irrelevant, as most things that live there are dead by that point anyways. What is definitively known is that the result makes a fireball so large that some beings use fractions of its power to gain something close enough that they pretend it is omnipotence. There are currently thousands of those surrounding the Heir, and the eggs have an equal firepower.
Back to the action, the eggs all suddenly erupt as millions of minecraft worlds are deleted simultaneously. At the same instant, the Tumors all clash together their universes. The result is two very large types of energy, one green, the other purple, violently erupting outwards. It hits a barrier the computer appears to have thrown up, and it strains against it. What looks like two suns of purple and green spiraling against the forcefield sits there for a second, closing in towards bursting the barrier. Then, suddenly, the energy stops straining. It starts flowing inwards, as if a force pulls it inwards. As the energy flows, an outline becomes visible. It isn't too clear to start, but it slowly gains clarity. The Heir appears to be absorbing the entire mass of energy into himself. As that happens, his features begin to be altered. He seems to oscillate by the second between having no facial features at all, and having them sharply visible. His skin seems to oscillate as well, from as white as, oh, a cueball, and as black as the Ender Dragon. Slowly, the energy begins to fade away, as the last is absorbed, and his skin settles as a grey color, with facial features visible to the normal degree. He seems different however, and as he stands there, he then asks a question, which causes lightning of a combination of purple and green to sparkle around him. "Alright then. Who wants to become either Ender Guardians, or First Guardians? I have plenty of spare chances, so please, be my guest."
 
The quiet watcher sighs as he gives the phone back to the robot after he leaves a message on the answering machine. He then goes over and impales himself with the Stand Arrow, hoping that he would be lucky enough to gain the stand [MAJOR TOM]*, a stand capable of manipulating gravity for anything it touched, though he personally doubts that he would get that lucky. He then collects a spirit knife to go with his other knife, and meditates on his inner power in an attempt to improve it, still taking care to not put forward any resistance.

*Stand artwork is not of my own creation and proper credit should be given to the original artist, as is right and appropriate.
 
(Paperwork)

TOO MUCH PAPER, as the last turn passes, I find myself trapped in unseen paperwork, from the perspective from someone not seeing what I'm seeing it look like I'm flailing in mid-air. But in actuality, I'm wading through the paper which I know I'm drowning it. Feeling the pressure that is the density of workpaper is piled up, I force myself to learn the sacred arts of Paperbending. The unseen paperwork becomes visible to the naked eye, and I use this moment to train in the arts of paper bending and my body, I bend and fold my body in the accordance of paper and start swimming through the works of pen and contracts. Submerged, I train my body in this paper As I swam and feel the muscle burn, fighting the paper's disorganization. After what felt like an hour of fighting and swimming in hostile paperwork, I get out of it and start noting and creating a book about Paperbending and the benefits it does for one's body and mind. Mind to add Paper Swimming as a training exercise and cataloging it away for the next OPTIMAL STRATS.
 
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1. I manipulate the numbers around me make the number of bear butt increase exponentially
2. I increase by a large amount the amount of radiationsbin the area. With a bit of luck, the bears that will survive will mutate to have more thann one butt
3. I upgrade my leg cutter 3000 into a leg cutter 5000 and modify the leg cutter 3000 for it to be able to cut butt
 
FOCUS:
I go over the walls (and the floor and the ceiling) of every room of the Mysterious Temple with a metaphorical fine-toothed comb, searching for buttons, levers, hollow walls, or anything else that might reveal a hidden room.
 
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x1 Action:
Eyowe corners the Moving Food...

...by surrounding it with all sorts of corners, from table corners to desk corners to wall corners to that guy named Corner who is now being mistaken for a corner.

x1 Action:
Unfortunately, you don't get lucky. The Stand arrow gives you the power to use HALF as much ketchup as a normal man when eating chicken tenders!
The heck do you mean not lucky? Do you have any idea how much Eyowe's ketchup expenses has been cut now that he has this?

Well not a whole lot but hey it's enough for him to buy a bear trap. He makes some sort of bear trap biting gauntlet with that bear trap and starts separating as many bears from their butts as he can.

x1 Action:
Still utilizing his "use half as many ketchup as a normal when eating chicken tenders" power, he approaches to the Pile of Food, half as many ketchup as one normally would for eating chicken tenders in hand, and begins eating.
 
Action 0: So... there's two boxes now... and the box gets a spirit weapon... hmm... yeah, the box just fuses with the clone; makes everything easier. Now, about the spirit weapon... What's a weapon that a box, without any limbs, can use? Chain mace? Sounds reasonable. But what chain mace?... How about the Blocklava? Like Baklava, but with block? Or, a combination of Block and Lava... Ah ha! The Mace of Blocklava, a chain mace made entirely out of small cubes with a molten mace head. It's great for serving Greek and or Turkish delicacies.
Action 1: With all of that sorted out, the black box opens. An offensively rectangular skyscraper comes flying out of the box. It speeds up into the air, just barely taps the top of The Wall, and comes falling back down, landing right on top of the Metal Slime.
Actions 2 & 3: The box remains open. It rotates itself ninety degrees, making its opening parallel to the ground. The roar of an engine escapes from the box as a fancy car drives out of it. As it lands on the food covered terrain, the driver hits a chicken breast and goes spinning out of control. The vehicle crashes into a tall pile of ham-themed dishes, sending bacon flying everywhere. The driver of the car wrestles to get the airbag out of his face. After a minute of watching him struggle to get out, he finally does, revealing the driver to be a guy in a fancy suit. "This is why I let others do the driving." He fidgets with his fancy mustache and reaches into his pocket. He pulls out a small bell and rings it. Out of the box, a butler walks. "Percy, I need you to get me a new car." The butler nods and begins to walk back into the box. However, the fancy man rings the bell again. The butler turns back and sees his master pointing in awe at the remaining moving food. "What is is, m'lord?" The fancy person begins hopping up and down. "There's a whole herd of animals ready for the taking! Forget about the car. Get our people working on rounding up some livestock." The butler nods and lifts the cover off of his plate, revealing a phone underneath. He dials a number on the phone, and waits for an answer. Upon hearing the receiver be picked up, the butler state, "My master would like you to round up those animals outside. Please and thank you." He ends the call and places the phone back on the plate.
Meanwhile, a bustling hurry fills the skyscraper. People outside can almost hear the paperwork being completed and filed. Suddenly, a procession of trucks come barreling out of the parking garage below the skyscraper. They all speed over to the moving animals, braking to a stop millimeters away from the first moving food. Groups of people in black suits leap out of the backs of the trucks and sprint over to the moving food. They quickly begin yelling at the animals to get into the backs of the trucks. The animals barely budge. The men in suits pull cattle prods out of their suits and start poking the animals, finally forcing them all into the trucks. The moment the last animal is in a truck, the drivers speed on back to the skyscraper.
Meanwhile, the rich guy is thinking aloud.
"You know, we should have a charity dinner for our new company." The butler nods, takes his phone out, and calls the skyscraper again. Inside, more hurry is heard within. The bottom floor is filled tables and chairs. Fancy party decorations are spread out inside. A huge sign reading "[Redacted x 4] Animal Herding Inc. Charity Dinner". The front doors are propped open and a red carpet is placed in front of the door. The black box, still open from earlier, begins spewing random people in fancy dress. They all walk over to the skyscraper and enjoy a nice evening devoted to charity. Fancy music, fancy food, fancy entertainment. All this and more fanciness is enjoyed by the people who attend. As the dinner winds down, the rich man is speaking to his butler again. "So, how much money have we raised tonight?"
"Plenty enough for charity sir."
"
Excellent. Now, how are the livestock doing?"
"Livestock, sir?"

"Yes, the animals my men rounded up from behind that bread fence."
"Ah, that livestock. We used all of it to feed the guests." The rich person's jaw drops. Tears well up in his eyes. He collapses on the ground, crying about how its not fair, not fair!
Meanwhile, the
black box eats the skyscraper, sending it back to who knows where.
 
You get unlucky... you get a Stand that allows you to, at any time, become naked! Very useful.
Since I now have a stand I can use the Requiem Stand Arrow properly. After all, Stands become Requiem Stands when the Requiem Stand Arrow is used on a stand.

Eat Requiem Stand Arrow my wonderful new stand! (x1)

Pulling out a vacuum cleaner I head off into the Plane of Garbage for some clean up. Fortunately, not only is the vacuum cleaner utterly massive but it also connects to five incinerators and two disintegrators for getting rid of the vacuumed up garbage. (x1)

Walking into the Mysterious Temple I start setting up sensor nodes to locate the hidden rooms and traps. While the traditional arrow traps do prove annoying I fortunately had enough kite shields to deal with them until the sensor nodes are in place. Sonar, radar, thermal, audio, energy, magic, and x-ray sensors scan the Mysterious Temple's interior and, once hidden rooms are detected, I personally dash into the nearest ones...equipped in my best plate armor and holding adamantium shields in every limb. Safety first! (x1)
 
Action 1: I take out my Spirit Weapon, and use it to, erm, ....

Jeez.

What a thing to do with a Spirit Weapon.

Needless to say, them Bears will do lots of dying.

Actions 2 and 3: I gently poke myself in the knuckles to get Stands.
 
Alastair and Alastair stare at the phenomenon of everyone splitting into Heart Being and Nobodies briefly before recombining and whatnot. The Heartless raises his hands and waves it at the scene.

"What the actual fu-"

The Nobody grabs his Heartless incarnation's arms, lowers them, and shakes his head. The Heartless tries to protest.

"Trust me, you just don't."

So instead of trying to comprehend what set of eldritch shenanigans could have lead to EVERYONE separating into Hearts/Heartless and Nobodies when it only should have been them, they instead work on two much more important Actions.

The first is spearheaded by the Heartless Alastair, who decides to give himself the title of "Seeker of Darkness" in homage to the only other human shaped Heartless he knows. The Nobody Alastair, who renames themself Straixala, imbuing their name with the Recusant's symbol and scrambling it. But these are both just free Actions they did for sake of convenience.

Alastair, Seeker of Darkness, begins outlining some common motifs, feelings, and general states of being that would generate Darkness in people's Hearts. With each one, Straixala hooks this up to the Darkness/Light power boost mechanic so now, whenever anyone does an Action or Free Action involving these elements, it'll boost that source of Player Power (mostly by feeding it to the Seeker of Darkness).

The first seven are, of course, the Seven Deadly Sins. The most easily seen sources of Darkness that give it its reputation as being a source of Evil.

Pride in oneself, wasteful Gluttony, Greed's reckless attempts to seize all for itself, the perverted Lust, the ever angry destructive Wrath, Envy towards those who have something you lack, and Sloth.

Each of these spread the others like a disease and cause people to lose sight of the Light. The next ones are not as evil. They are unpleasant, and some people react poorly to them, but they are necessary facets of life.

Pain, which lets us know our harm and react to it. Sadness, which lets us understand pain and share it. Fear, which lets us know danger and avoid it. Disgust, which lets us avoid poisons of both physical and mental nature as we recognize them. Ambition, which leads and spurs us on towards lofty heights and goals.

And then, finally, there is Death. The end, and the means to balance Life so that it does not overrun all and consume itself in frantic horror. The end, and the eternal seperation and slumber.

"It matters not who you are. All Hearts shall return to Darkness!" Shouts Alastair, Seeker of Darkness in triumphant epiphany!

"Oh wow," Straixala replies numbly. "THAT'S what Ansem, SOD meant... But that's only half of the equation."

The second Action, headed by Straixala, outlines the motifs of Light. This, too, shall add to the Darkness/Light power boost.

The first three are stated and deeply adored by many. They may be viewed as a double-edged thing by the cynical, but even so it is plain to see why Light comes from these three, said by some as the three things that will remain when nothing else will:

Faith, a belief in something greater than oneself. Hope, a trust in something that will lead to better days. And Love, a mysterious thing that describes everything from the familial to the romantic to friendship to reverence in the divine to even a willingness to sacrifice all for something or someone.

The next three are like their counterparts in Darkness. They are viewed as of the Light, but they can easily lead to terrible fates should they be taken as absolute.

Honor, which is a strict adherence to what one believes is the proper code to walk by but can lead to rigidity and inflexibility. Righteousness, which can help solidify conviction but can breed a sinister pride in its shadow should one forget the concepts that make up virtue. And Bliss, which is wholesome and a satisfying reward that can be twisted to wicked ends- whether its the joy itself delighting in cruelty, or to be used to lead others down a wicked path to get it.

And finally, is Life itself. The source of Light and the Source of Hearts, it is Life that leads to endless joys and Love. Life also allows one to walk amongst the shadows until they swallow one whole.

"Life is given to all. It is a treasure, and the seed from which all Light comes forth," Straixala concludes. "Or so the idea goes."

That being said, they notice that more monsters are needed to be slain in order to get more Level Ups. And that running out is a danger.

They both grin malicious grins. There is an obvious solution to that, and the generation of Darkness shall solve it. An Action, however, to invoking it wouldn't hurt.

When Darkness is gathered in high amounts, it attracts a certain breed of monstrosity. Creatures from the Realm- or rather, Plane in this Reality - of Darkness. In their own plane, they are normally docile. However, in the Planes that the Light touches or when they encounter a powerful source of Light, they go berserk and attack it. They also hunger for Hearts, for the Darkness in them sustains them and creates more of them.

And the concentrated Darkness of Alastair, SOD, and the Light from the other Players is attracting the endless hordes like flies! Now the heroes shall have no trouble finding Heartless monsters to slay in their Ambition to obtain more power and obtain freedom!

(Action Summary:
Action 1: Straixala and Alastair, Seeker of Darkness, make it so that Players who use Actions or Free Actions involving the Seven Deadly Sins, Pain, Sadness, Fear, Disgust, Ambition, or Death increases Darkness power.
Action 2: They also rig it so that Players who use Actions or Free Actions involving Faith, Hope, Love(which includes bonds like Friendship), Honor, Bliss/Joy, Righteousness, or Life increases Light Power.
Action 3: The power of Darkness/Light is used to attract Heartless each turn.)
 
(x1) With this much power,one could kill 218 bears...
i take out my staff and kill around 10 bears via wacking leading to power up
Reawakened: PParadoxical Staff.
I take this new staff which has Gold and Metallic Green Highlights now and kill 20 more bears via paradoxfying all sorts of elemental spells and objects for a 30 kills
Finale: The Archmagehealer
I begin killing killing even more bears with Archmage Spells like Pyroblasts and Galeforce Lightnings till i reached 50 dead bears
Soul break: The Aspect Multitool
The Staff transforms into a Multitool of which the staff is only one part of and i begin manipulating the Aspects to rain down destruction on the Bears
Infinite: Reality's Tools
The Multitool now manipulates the very fabric of Reality,going even deeper beyond the Aspects,Bears get thrown out of existence,Meteor Storms start and stop,a few stars form then explode in beautiful Supernovas.
God: Paradigm Tinkerer
The Multitool changes again,it now fades away from my hand and enters my Soul where it allows me to change how the world works,Bears now die spontaneously as my Spirit prepares for a Transformation
True Form: Paradigm Breaker
Like my Greater Self,i'm no longer bound to petty things like the Magic/Tech Divide,as soon as i will it,the world will be,and how can take many forms.Like the rest of the 118 bears that's still alive,they are no longer
(x1)I do my duty to clean up the Trash,i create a Black Hole and use it to suck most of the Trash in the Plane into it,i then speed up it's lifespan till it disappears,the Hawking Radiation,i collect to use for my next thing to do
(x1)With the Hawking Radiation,i summon the spirit of Hawking himself,the Great Physicist whose very presence increases out Intellect by a large value
 
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Action 1: I take out the Staff of Miscellaneous Action, my Spirit Weapon, and fire a Truth Ray at Alastair's metaphysical BS. The Truth Ray interacts irrelevantly with said metaphysical BS, then refracts away to remove parts of the Bear Horde.
Action 2: I use the power of getting a 5 on the AP Calc BC exam to make the INT stat higher.
Action 3: I dump the Super Metal Slime in a Vat of Superacid. The Super Metal Slime melts in the acid, and that's the end of it.
 
Action 1: I take out the Staff of Miscellaneous Action, my Spirit Weapon, and fire a Truth Ray at Alastair's metaphysical BS. The Truth Ray interacts irrelevantly with said metaphysical BS, then refracts away to remove parts of the Bear Horde.*Snop*
...Why are you doing this? Are you trying to undo my Actions? They've also been giving us power boosts! And I am setting up for something my character that I had wanted to do a long time ago that was interrupted by needing to focus on the Trails!

EDIT: Am I misinterpreting your Actions?

EDIT2: Obvious overreaction is obvious. Sorry for the accusations.

Also, Moniker, are we going to keep these powers/power boosts after the end of this Trial? /null
 
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Ultimo Durana: 100 Energy Stored

1 Action Use - Grab Stand: I'll attempt to summon a stand of sorts.

2 ACTION FOCUS - PRAISE THE SUN!:
"PRAISE THE SUN!" I praise the sun. It grants additional player power and summons the embodiment of the sun. It's like the father I never had...
 
...Why are you doing this? Are you trying to undo my Actions? They've also been giving us power boosts! And I am setting up for something my character that I had wanted to do a long time ago that was interrupted by needing to focus on the Trails!

EDIT: Am I misinterpreting your Actions?
You're misinterpreting my Actions, yes; I'm not trying to undo any of yours. If I wanted to, I wouldn't have said that they interact irrelevantly.

/null
 
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Don't yet have proper cpu access on account of moving... but here's a few actions, outlined so that I can properly write them out should I gain a way to post without having to fiddle with mobile keyboard nonsense before the next update.

Actions that need flavor text: 1 and 3.

Action 1: I generate a bunch more autopressers by making a self automating system that automates more and more, specifically a self-sufficient perpetual autonomous self-perpetuating automatic autopresser maker robot assembler assembly line factory company.
(Self-sufficient company, which makes perpetual factories, which make autonomous assembly lines, which make automatic robot assemblers, which make autopresser makers).

Action 2: upon realizing that my spirit weapon suddenly only needs 3 kills to max out its power, I shrug and throw it over my shoulder and it destroys several ecosystems worth of bears upon landing.

Action 3: I pull an artifact out of my personal inventory. If items could gather dust in abstract inventory spaces, the ornate ring would have been doing so for a very, very long time now. I use my ludicrous amounts of player power to snap it in half with my pinkie finger, releasing its evil power into the form of a giant wraith (that can be killed for xp of course) and its enhancing power into a x2 multiplier for the ticks per round count.

Action 4 (1 cp expended): finally, I pull out an artifact that is almost as old as the game itself... an item of immense power... I think most of us have forgotten they exist, but it's time to use the dragon balls.
I combine the 7 of them together in a flash of light and (unless somebody stops me) wish for a 2. Specifically, a 2 that is compatible with the end of round updates and can be slotted in anywhere (though if I want to do things like specifically adding or subtracting I'll probably need to procure a mathematical symbol to go with)

And this is the outline of my turn, hopefully I'll get the chance to pretty it up a bit.
EDIT: It seems I'm not going to get to edit it. I'm runnign out of time before the next updat and I'm largely feeling too awful to write out the full flavor text.
 
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'Typical' Is all I think upon hearing the automatic message answering the call.

Looking over the Mysterious Temple I decide it is best to start looking for wherever the a Player Power Cascader now that it was clear of traps. Standing up I walk towards the temple and after a few minutes I step inside entry of the Mysterious Temple and look down the hallway as the split into more hallways deeper into the Temple.

'Well I have an idea about how to make this go a little bit faster.' Closing my eyes I focus my power into a wish. 'I wish for a Seismic Wave Mapping Device to appear right to me so It can used to map this temple!' Suddenly in a flash of red light the Seismic Wave Mapping Device appears next to me. Looking it over I can see that it is mostly a hydraulic hammer that needs to be bolted down before use that is connected to a computer that when the Hammer slams into the earth will send out a seismic wave that the computer will sense and use the data to map a 3D map of the temple making it far easier to locate the hidden rooms as they will appear as empty spaces on the map. Then it is just a matter of checking those spaces and hopefully finding the Player Power Cascader within.

Quickly I start bolting down the device and after a minute of work all the bolts are active and I walk over to the computer and start up the machine. (3 CP)
 
Update CLXVI (166)
Action 1-3: I create even more machines and clones to clean up the trash EVEN BETTER! THE TRASH WILL BE GONE!!

Your clone ARMY cleans up the trash! The following war to determine which Bill Nye will be the "real" one destroys even MORE trash! (Good news: You're the ultimate winner!) +35% cleaning!

1. I poke myself with the Stand arrow.
2. Having become Swole I send myself to the temple of the nerds to gain more Int and become smart. I sigh, and send myself to the library and begin studying philosophy.
3. I put on my Indiana Jones hat, grab my whip, and delve into the mysterious temple. I rush past arrow traps, leap over pitfalls, and manage to avoid triggering a giant boulder.

You get unlucky! You now have a stand that lets you delay the hatching of an egg by 3 seconds at ANY DISTANCE!

You study some Nerdosophy! Nerdosophy seems to be a field primarily centering around answering the key question at the core of all our existence: "Why won't women date me?" +14 INT!

After doing absurd movie posturing, you fly through a wall and past several secret rooms! Unfortunately, the secret rooms primarily seemed to contain more traps! Oof! Ow! +47% hidden rooms explored!

I cast a arcane spell known as Mass Training Montage on the players!

Everyone suddenly breaks into a big, bad, and very official TRAINING MONTAGE! Eye of the Tiger plays as Players begin the first part of the challenge: Failing at all the challenges! Players try to lift thousand-pound weights, but end up breaking their arms! They try to fight wimpy bunny rabbits, and end up sent off scurrying and covered in bites! They accidentally fall into a lake where the water is bees while trying to practice balance!

Unfortunately, the song ends before they can proceed to the second part of the training montage, "failing slightly less at all the challenges", so everyone has to stop. In any case. +60,000 Base Player power!

Amelia throws down the phone in disgust. Then, she and ES sit down at a summoned table and begin to MANAGE Player Presser.

Hmm, fascinating. It looks like the most immediately useful thing to purchase will be the Coal Kill upgrade and 3 Coal Miners for a total of +500,000 Energy/tick. The same thing could be accomplished by simply purchasing five Coal Miners, but this costs less. So they do just that, purchasing the relevant items.

Coal Kill purchased! 3 Coal Miners purchased! The majority of your energy is expended, however, you're all set to gain a lot more Energy!

Those suppressors are going to activate really soon! We need to buy more time!

Understood.

Action 1: I literally buy more time from the Time Shop by selling them my Bost Stone. That should give a huge increase to tick rate.

Action 2: I make a portal to the Twilight Forest, and then construct a Magic Map. My objective is to find a rare Time Tree sapling, which can multiply tick rate by 10 times.

Action 3: I summon Captain Planet to clear some of the garbage each tick. When there's no more garbage left, he'll use the power of Heart to boost our player power each tick instead.

Kinda an entity order: I adopt the optimal strategy that has been uncovered by Winkins to double the rate at which I train and increase player power.

There are now FIVE ticks per turn! The Bost Stone disappears into the inventory of the Time Shopkeeper, now unretrievable!

Hmm... it looks like the Twilight Forest has several challenges you must overcome! Take care of them all!

Captain Planet cleans up 10% of the garbage, then gets bored and leaves!

3 actions: Time to start slaying bears! I use the power of FRONTIER-ISM to assist me in my bear-slaying efforts. I harness the power of FRONTIER-ISM by wearing a raccoonskin cap, speaking in a cowboy accent, and in general behaving like a bad caricature of Daniel Crockett. I kill and de-butt the bears with judicious use of tomahawks.

According to my calculations, we only need 2 more actions to finish the bear-butt quest.

EDIT: With all these tasks, I may have to bring back the Unofficial Itinerary.

You harvest approximately 600 Bear butts! The NPC happily accepts the windfall! You spit in a spittoon and head off to plan next turn's actions!

As the Heir sits still within the cocoon of Shulker boxes filled with Shulker boxes filled with shulker boxes until we get to the layer of boxes which are in and of themselves filled with Ender Dragon Eggs, while also having a bunch of Yin Yang colored spiked balls placed in picture frames surrounding him, let's quickly explain what is going on. Firstly, Minecraft worlds are all their own mini verses. When they get deleted, those universes are destroyed, usually. How they are destroyed is the interesting part. You see, through an odd leap of physics, the entire tri dimensional space of Minecraft exists, in each loaded world, within the Ender Dragon Egg. When the world is deleted, it explodes its outer shell, while also destroying the outermost part of the Minecraft world. If the egg is destroyed for a world, then it simply doesn't do anything, and the world stays stale forever. In this case, however, the egg exists, and simply is in the wrong place, along with the non cloned copy in the right place. Therefore, all the eggs which are here will explode with the force of an effectively infinite world exploding. This itself isn't likely to be enough for the Heir's purposes, so for every sphere, there are two thousand eggs.
The Sphere is an interesting case. It is something known as The Tumor. It holds two universes within it, manipulated to fit without issue, and slams them together at the instant those universes end. Whether it is the cause of the end is irrelevant, as most things that live there are dead by that point anyways. What is definitively known is that the result makes a fireball so large that some beings use fractions of its power to gain something close enough that they pretend it is omnipotence. There are currently thousands of those surrounding the Heir, and the eggs have an equal firepower.
Back to the action, the eggs all suddenly erupt as millions of minecraft worlds are deleted simultaneously. At the same instant, the Tumors all clash together their universes. The result is two very large types of energy, one green, the other purple, violently erupting outwards. It hits a barrier the computer appears to have thrown up, and it strains against it. What looks like two suns of purple and green spiraling against the forcefield sits there for a second, closing in towards bursting the barrier. Then, suddenly, the energy stops straining. It starts flowing inwards, as if a force pulls it inwards. As the energy flows, an outline becomes visible. It isn't too clear to start, but it slowly gains clarity. The Heir appears to be absorbing the entire mass of energy into himself. As that happens, his features begin to be altered. He seems to oscillate by the second between having no facial features at all, and having them sharply visible. His skin seems to oscillate as well, from as white as, oh, a cueball, and as black as the Ender Dragon. Slowly, the energy begins to fade away, as the last is absorbed, and his skin settles as a grey color, with facial features visible to the normal degree. He seems different however, and as he stands there, he then asks a question, which causes lightning of a combination of purple and green to sparkle around him. "Alright then. Who wants to become either Ender Guardians, or First Guardians? I have plenty of spare chances, so please, be my guest."

As it turns out, EVERYBODY wants to become an Ender Guardian! Some people opt to take the title of First Guardian instead, though they're basically the same thing. After everybody has been imbued with these incredible powers, they find their new strength is equivalent to THREE TIMES their old strength! Boo-yah!

The quiet watcher sighs as he gives the phone back to the robot after he leaves a message on the answering machine. He then goes over and impales himself with the Stand Arrow, hoping that he would be lucky enough to gain the stand [MAJOR TOM]*, a stand capable of manipulating gravity for anything it touched, though he personally doubts that he would get that lucky. He then collects a spirit knife to go with his other knife, and meditates on his inner power in an attempt to improve it, still taking care to not put forward any resistance.

*Stand artwork is not of my own creation and proper credit should be given to the original artist, as is right and appropriate.

You still get unlucky... instead you get MINOR MINNIE, which lets you manipulate gravity, but only of objects that are precisely 3.4512 centimeters away from you! Also, once they're no longer that distance away from you, the manipulation effects goes away.

You add a spirit knife to your inventory, and meditate... your inner power... the inner power is, of course, the mind. And if you put your mind to it, your mind can improve! +12 INT!

(Paperwork)

TOO MUCH PAPER, as the last turn passes, I find myself trapped in unseen paperwork, from the perspective from someone not seeing what I'm seeing it look like I'm flailing in mid-air. But in actuality, I'm wading through the paper which I know I'm drowning it. Feeling the pressure that is the density of workpaper is piled up, I force myself to learn the sacred arts of Paperbending. The unseen paperwork becomes visible to the naked eye, and I use this moment to train in the arts of paper bending and my body, I bend and fold my body in the accordance of paper and start swimming through the works of pen and contracts. Submerged, I train my body in this paper As I swam and feel the muscle burn, fighting the paper's disorganization. After what felt like an hour of fighting and swimming in hostile paperwork, I get out of it and start noting and creating a book about Paperbending and the benefits it does for one's body and mind. Mind to add Paper Swimming as a training exercise and cataloging it away for the next OPTIMAL STRATS.

Paperbending... you feel your mind and body improving! Too much paper power would probably have you running into the Curse of Repetitiveness, but a little can give significant improvement!

+18 Int! +40,000 Base Player power!

I use the Stand Arrow. Does this hurt? I hope it doesn't hurt.

I build the Library of Eternal Knowledge, this boosts intelligence.

It doesn't hurt! What does hurt you is you getting unlucky on the power draw. You now have the power to fail at building the Library of Eternal Knowledge! Luckily, you remember to turn it off before you start construction.

Library of Eternal Knowledge is constructed! Nobody uses it, and without allocated funding it begins to run into budget problems, but its boosting intelligence anyways! +22 INT!

1. I manipulate the numbers around me make the number of bear butt increase exponentially
2. I increase by a large amount the amount of radiationsbin the area. With a bit of luck, the bears that will survive will mutate to have more thann one butt
3. I upgrade my leg cutter 3000 into a leg cutter 5000 and modify the leg cutter 3000 for it to be able to cut butt

So much efficiency! Each bar is sliced and diced! You now have another 600 Bear butts, thanks to maintaining a high murder/butt ratio!

You hand it all off to the Sidequest NPC, who thanks you ever so politely. They give you their gem, and you now have x2 Player Power! Woohoo!

...But, uh, it goes a little further than that. Killing 1,200 Bears in total grants you... let's see.. 12 levels! Delightful!

FOCUS:
I go over the walls (and the floor and the ceiling) of every room of the Mysterious Temple with a metaphorical fine-toothed comb, searching for buttons, levers, hollow walls, or anything else that might reveal a hidden room.



Pick pick pick pick... there... and there... and there... and there! There's so many!

+53% hidden rooms explored! That's it! It's time to do it! After searching numerous rooms filled with an amount of snake pits that is really disproportionate to their size, you finally find it! The chest! And inside that chest is... the BROKEN CATACLYSMIC CASCADER, also known as the Player Power Cascader.

Here's how it works: I explain how it works at the end of the turn!

x1 Action:
Eyowe corners the Moving Food...

...by surrounding it with all sorts of corners, from table corners to desk corners to wall corners to that guy named Corner who is now being mistaken for a corner.

x1 Action:
The heck do you mean not lucky? Do you have any idea how much Eyowe's ketchup expenses has been cut now that he has this?

Well not a whole lot but hey it's enough for him to buy a bear trap. He makes some sort of bear trap biting gauntlet with that bear trap and starts separating as many bears from their butts as he can.

x1 Action:
Still utilizing his "use half as many ketchup as a normal when eating chicken tenders" power, he approaches to the Pile of Food, half as many ketchup as one normally would for eating chicken tenders in hand, and begins eating.

The bear butts are dealt with! So you decide to put more effort into eating more food! Oh boy! The moving food was fantastic, but chicken tenders with only half as much ketchup? The savings alone somehow make the slightly dry flavor even more savory! Moving food consumed, +250,000 Player power! Food pile 70% consumed!

Action 0: So... there's two boxes now... and the box gets a spirit weapon... hmm... yeah, the box just fuses with the clone; makes everything easier. Now, about the spirit weapon... What's a weapon that a box, without any limbs, can use? Chain mace? Sounds reasonable. But what chain mace?... How about the Blocklava? Like Baklava, but with block? Or, a combination of Block and Lava... Ah ha! The Mace of Blocklava, a chain mace made entirely out of small cubes with a molten mace head. It's great for serving Greek and or Turkish delicacies.
Action 1: With all of that sorted out, the black box opens. An offensively rectangular skyscraper comes flying out of the box. It speeds up into the air, just barely taps the top of The Wall, and comes falling back down, landing right on top of the Metal Slime.
Actions 2 & 3: The box remains open. It rotates itself ninety degrees, making its opening parallel to the ground. The roar of an engine escapes from the box as a fancy car drives out of it. As it lands on the food covered terrain, the driver hits a chicken breast and goes spinning out of control. The vehicle crashes into a tall pile of ham-themed dishes, sending bacon flying everywhere. The driver of the car wrestles to get the airbag out of his face. After a minute of watching him struggle to get out, he finally does, revealing the driver to be a guy in a fancy suit. "This is why I let others do the driving." He fidgets with his fancy mustache and reaches into his pocket. He pulls out a small bell and rings it. Out of the box, a butler walks. "Percy, I need you to get me a new car." The butler nods and begins to walk back into the box. However, the fancy man rings the bell again. The butler turns back and sees his master pointing in awe at the remaining moving food. "What is is, m'lord?" The fancy person begins hopping up and down. "There's a whole herd of animals ready for the taking! Forget about the car. Get our people working on rounding up some livestock." The butler nods and lifts the cover off of his plate, revealing a phone underneath. He dials a number on the phone, and waits for an answer. Upon hearing the receiver be picked up, the butler state, "My master would like you to round up those animals outside. Please and thank you." He ends the call and places the phone back on the plate.
Meanwhile, a bustling hurry fills the skyscraper. People outside can almost hear the paperwork being completed and filed. Suddenly, a procession of trucks come barreling out of the parking garage below the skyscraper. They all speed over to the moving animals, braking to a stop millimeters away from the first moving food. Groups of people in black suits leap out of the backs of the trucks and sprint over to the moving food. They quickly begin yelling at the animals to get into the backs of the trucks. The animals barely budge. The men in suits pull cattle prods out of their suits and start poking the animals, finally forcing them all into the trucks. The moment the last animal is in a truck, the drivers speed on back to the skyscraper.
Meanwhile, the rich guy is thinking aloud.
"You know, we should have a charity dinner for our new company." The butler nods, takes his phone out, and calls the skyscraper again. Inside, more hurry is heard within. The bottom floor is filled tables and chairs. Fancy party decorations are spread out inside. A huge sign reading "[Redacted x 4] Animal Herding Inc. Charity Dinner". The front doors are propped open and a red carpet is placed in front of the door. The black box, still open from earlier, begins spewing random people in fancy dress. They all walk over to the skyscraper and enjoy a nice evening devoted to charity. Fancy music, fancy food, fancy entertainment. All this and more fanciness is enjoyed by the people who attend. As the dinner winds down, the rich man is speaking to his butler again. "So, how much money have we raised tonight?"
"Plenty enough for charity sir."
"
Excellent. Now, how are the livestock doing?"
"Livestock, sir?"

"Yes, the animals my men rounded up from behind that bread fence."
"Ah, that livestock. We used all of it to feed the guests." The rich person's jaw drops. Tears well up in his eyes. He collapses on the ground, crying about how its not fair, not fair!
Meanwhile, the
black box eats the skyscraper, sending it back to who knows where.

Metal Slime crushed! +5 levels!

Unfortunately for rich man, the livestock was consumed already! However, he used the rest of the regular food pile instead, thus still fulfilling the scenario. Though everyone did give a few odd looks at the man when he began weeping for chicken tenders...

Food all consumed! +250,000 Base Player power!

Since I now have a stand I can use the Requiem Stand Arrow properly. After all, Stands become Requiem Stands when the Requiem Stand Arrow is used on a stand.

Eat Requiem Stand Arrow my wonderful new stand! (x1)

Pulling out a vacuum cleaner I head off into the Plane of Garbage for some clean up. Fortunately, not only is the vacuum cleaner utterly massive but it also connects to five incinerators and two disintegrators for getting rid of the vacuumed up garbage. (x1)

Walking into the Mysterious Temple I start setting up sensor nodes to locate the hidden rooms and traps. While the traditional arrow traps do prove annoying I fortunately had enough kite shields to deal with them until the sensor nodes are in place. Sonar, radar, thermal, audio, energy, magic, and x-ray sensors scan the Mysterious Temple's interior and, once hidden rooms are detected, I personally dash into the nearest ones...equipped in my best plate armor and holding adamantium shields in every limb. Safety first! (x1)

Another burst of poor luck! You get Eighteen Aces! A stand that allows you to always have 18 aces in your hand when playing cards! Except, most card games don't let you have 18 cards at once, so it will be somewhat obvious you're cheating.

You resign yourself to a long bout of cleaning that will end with you having barely made a dent, but... you do it. You clean up the last bit. The Plane of Garbage is now CLEAN!

EXP showers upon you, and Crusher's absurdly complicated runes system suddenly yields all its rewards at once! Power flows into you! You now have a bunch of random minor buffs that total to a precise x3 boost in your overall Player Power! Cause for celebration!

The Mysterious Temple is 100% explored! Instead, you scope out the area around the Desperate Dice Mine...

It seems you'll be mining directly down, and while mining is easy at 100% efficiency for now, obstacles might make mining more difficult as you go further down. Of course, that's why there's a small mining town next to the mine, sure to have mountains of upgrades which can be used to bring new people in! Grow the town to get new events which might help your mining!

Action 1: I take out my Spirit Weapon, and use it to, erm, ....

Jeez.

What a thing to do with a Spirit Weapon.

Needless to say, them Bears will do lots of dying.

Actions 2 and 3: I gently poke myself in the knuckles to get Stands.

Bears are dealt with! Nevertheless you murder a few and upgrade your Spirit Weapon! The Spirit Weapon's power goes out to all Players, and multiplies everyone's abilities by 2!

Twice you get unlucky. Since you gave yourself two stands, you get TWIN TURNING, a two-stand power which gives you both the ability to turn into an exact copy of yourself, and back to normal!

Alastair and Alastair stare at the phenomenon of everyone splitting into Heart Being and Nobodies briefly before recombining and whatnot. The Heartless raises his hands and waves it at the scene.

"What the actual fu-"

The Nobody grabs his Heartless incarnation's arms, lowers them, and shakes his head. The Heartless tries to protest.

"Trust me, you just don't."

So instead of trying to comprehend what set of eldritch shenanigans could have lead to EVERYONE separating into Hearts/Heartless and Nobodies when it only should have been them, they instead work on two much more important Actions.

The first is spearheaded by the Heartless Alastair, who decides to give himself the title of "Seeker of Darkness" in homage to the only other human shaped Heartless he knows. The Nobody Alastair, who renames themself Straixala, imbuing their name with the Recusant's symbol and scrambling it. But these are both just free Actions they did for sake of convenience.

Alastair, Seeker of Darkness, begins outlining some common motifs, feelings, and general states of being that would generate Darkness in people's Hearts. With each one, Straixala hooks this up to the Darkness/Light power boost mechanic so now, whenever anyone does an Action or Free Action involving these elements, it'll boost that source of Player Power (mostly by feeding it to the Seeker of Darkness).

The first seven are, of course, the Seven Deadly Sins. The most easily seen sources of Darkness that give it its reputation as being a source of Evil.

Pride in oneself, wasteful Gluttony, Greed's reckless attempts to seize all for itself, the perverted Lust, the ever angry destructive Wrath, Envy towards those who have something you lack, and Sloth.

Each of these spread the others like a disease and cause people to lose sight of the Light. The next ones are not as evil. They are unpleasant, and some people react poorly to them, but they are necessary facets of life.

Pain, which lets us know our harm and react to it. Sadness, which lets us understand pain and share it. Fear, which lets us know danger and avoid it. Disgust, which lets us avoid poisons of both physical and mental nature as we recognize them. Ambition, which leads and spurs us on towards lofty heights and goals.

And then, finally, there is Death. The end, and the means to balance Life so that it does not overrun all and consume itself in frantic horror. The end, and the eternal seperation and slumber.

"It matters not who you are. All Hearts shall return to Darkness!" Shouts Alastair, Seeker of Darkness in triumphant epiphany!

"Oh wow," Straixala replies numbly. "THAT'S what Ansem, SOD meant... But that's only half of the equation."

The second Action, headed by Straixala, outlines the motifs of Light. This, too, shall add to the Darkness/Light power boost.

The first three are stated and deeply adored by many. They may be viewed as a double-edged thing by the cynical, but even so it is plain to see why Light comes from these three, said by some as the three things that will remain when nothing else will:

Faith, a belief in something greater than oneself. Hope, a trust in something that will lead to better days. And Love, a mysterious thing that describes everything from the familial to the romantic to friendship to reverence in the divine to even a willingness to sacrifice all for something or someone.

The next three are like their counterparts in Darkness. They are viewed as of the Light, but they can easily lead to terrible fates should they be taken as absolute.

Honor, which is a strict adherence to what one believes is the proper code to walk by but can lead to rigidity and inflexibility. Righteousness, which can help solidify conviction but can breed a sinister pride in its shadow should one forget the concepts that make up virtue. And Bliss, which is wholesome and a satisfying reward that can be twisted to wicked ends- whether its the joy itself delighting in cruelty, or to be used to lead others down a wicked path to get it.

And finally, is Life itself. The source of Light and the Source of Hearts, it is Life that leads to endless joys and Love. Life also allows one to walk amongst the shadows until they swallow one whole.

"Life is given to all. It is a treasure, and the seed from which all Light comes forth," Straixala concludes. "Or so the idea goes."

That being said, they notice that more monsters are needed to be slain in order to get more Level Ups. And that running out is a danger.

They both grin malicious grins. There is an obvious solution to that, and the generation of Darkness shall solve it. An Action, however, to invoking it wouldn't hurt.

When Darkness is gathered in high amounts, it attracts a certain breed of monstrosity. Creatures from the Realm- or rather, Plane in this Reality - of Darkness. In their own plane, they are normally docile. However, in the Planes that the Light touches or when they encounter a powerful source of Light, they go berserk and attack it. They also hunger for Hearts, for the Darkness in them sustains them and creates more of them.

And the concentrated Darkness of Alastair, SOD, and the Light from the other Players is attracting the endless hordes like flies! Now the heroes shall have no trouble finding Heartless monsters to slay in their Ambition to obtain more power and obtain freedom!

(Action Summary:
Action 1: Straixala and Alastair, Seeker of Darkness, make it so that Players who use Actions or Free Actions involving the Seven Deadly Sins, Pain, Sadness, Fear, Disgust, Ambition, or Death increases Darkness power.
Action 2: They also rig it so that Players who use Actions or Free Actions involving Faith, Hope, Love(which includes bonds like Friendship), Honor, Bliss/Joy, Righteousness, or Life increases Light Power.
Action 3: The power of Darkness/Light is used to attract Heartless each turn.)

Actions dedicated to specific sin/virtues and such will now gain Darkness/Light power!

Heartless won't come each turn... but several do show up right away! Of course, killing them does little good with the level capped as it is.

(x1) With this much power,one could kill 218 bears...
i take out my staff and kill around 10 bears via wacking leading to power up
Reawakened: PParadoxical Staff.
I take this new staff which has Gold and Metallic Green Highlights now and kill 20 more bears via paradoxfying all sorts of elemental spells and objects for a 30 kills
Finale: The Archmagehealer
I begin killing killing even more bears with Archmage Spells like Pyroblasts and Galeforce Lightnings till i reached 50 dead bears
Soul break: The Aspect Multitool
The Staff transforms into a Multitool of which the staff is only one part of and i begin manipulating the Aspects to rain down destruction on the Bears
Infinite: Reality's Tools
The Multitool now manipulates the very fabric of Reality,going even deeper beyond the Aspects,Bears get thrown out of existence,Meteor Storms start and stop,a few stars form then explode in beautiful Supernovas.
God: Paradigm Tinkerer
The Multitool changes again,it now fades away from my hand and enters my Soul where it allows me to change how the world works,Bears now die spontaneously as my Spirit prepares for a Transformation
True Form: Paradigm Breaker
Like my Greater Self,i'm no longer bound to petty things like the Magic/Tech Divide,as soon as i will it,the world will be,and how can take many forms.Like the rest of the 118 bears that's still alive,they are no longer
(x1)I do my duty to clean up the Trash,i create a Black Hole and use it to suck most of the Trash in the Plane into it,i then speed up it's lifespan till it disappears,the Hawking Radiation,i collect to use for my next thing to do
(x1)With the Hawking Radiation,i summon the spirit of Hawking himself,the Great Physicist whose very presence increases out Intellect by a large value

You kill a whole bunch of bears! +2 levels, and you max out your staff! The power goes to all Players, multiplying everybody's abilities by 2!

Trash is gone, power goes to next action instead...

Hawking whispers some random equation into your ear, and you don't understand it, but pretending you do makes you look smarter! +21 INT!

Action 1: I take out the Staff of Miscellaneous Action, my Spirit Weapon, and fire a Truth Ray at Alastair's metaphysical BS. The Truth Ray interacts irrelevantly with said metaphysical BS, then refracts away to remove parts of the Bear Horde.
Action 2: I use the power of getting a 5 on the AP Calc BC exam to make the INT stat higher.
Action 3: I dump the Super Metal Slime in a Vat of Superacid. The Super Metal Slime melts in the acid, and that's the end of it.

The BS ray obliterates a mountain of bears, filling up your spirit weapon! The power goes out to the whole team! Everyone gets x2 power!

Nice! +20 INT! This action gets extra power since the slime is dead.

...Why are you doing this? Are you trying to undo my Actions? They've also been giving us power boosts! And I am setting up for something my character that I had wanted to do a long time ago that was interrupted by needing to focus on the Trails!

EDIT: Am I misinterpreting your Actions?

EDIT2: Obvious overreaction is obvious. Sorry for the accusations.

Also, Moniker, are we going to keep these powers/power boosts after the end of this Trial? /null

OOC: I am sworn to silence. By myself.

Ultimo Durana: 100 Energy Stored

1 Action Use - Grab Stand: I'll attempt to summon a stand of sorts.

2 ACTION FOCUS - PRAISE THE SUN!:
"PRAISE THE SUN!" I praise the sun. It grants additional player power and summons the embodiment of the sun. It's like the father I never had...

You get unlucky! You get a stand that allows you to PRAISE THE CLOUDS! Since the clouds are not the sun, this is clearly useless.

The Sun appears, shining down on everyone! The effect is that everyone realizes they are dressed just a little too warm for today. Should've stuck with the T-shirt.

Also, you get +45,000 Base Player power!

Don't yet have proper cpu access on account of moving... but here's a few actions, outlined so that I can properly write them out should I gain a way to post without having to fiddle with mobile keyboard nonsense before the next update.

Actions that need flavor text: 1 and 3.

Action 1: I generate a bunch more autopressers by making a self automating system that automates more and more, specifically a self-sufficient perpetual autonomous self-perpetuating automatic autopresser maker robot assembler assembly line factory company.
(Self-sufficient company, which makes perpetual factories, which make autonomous assembly lines, which make automatic robot assemblers, which make autopresser makers).

Action 2: upon realizing that my spirit weapon suddenly only needs 3 kills to max out its power, I shrug and throw it over my shoulder and it destroys several ecosystems worth of bears upon landing.

Action 3: I pull an artifact out of my personal inventory. If items could gather dust in abstract inventory spaces, the ornate ring would have been doing so for a very, very long time now. I use my ludicrous amounts of player power to snap it in half with my pinkie finger, releasing its evil power into the form of a giant wraith (that can be killed for xp of course) and its enhancing power into a x2 multiplier for the ticks per round count.

Action 4 (1 cp expended): finally, I pull out an artifact that is almost as old as the game itself... an item of immense power... I think most of us have forgotten they exist, but it's time to use the dragon balls.
I combine the 7 of them together in a flash of light and (unless somebody stops me) wish for a 2. Specifically, a 2 that is compatible with the end of round updates and can be slotted in anywhere (though if I want to do things like specifically adding or subtracting I'll probably need to procure a mathematical symbol to go with)

And this is the outline of my turn, hopefully I'll get the chance to pretty it up a bit.
EDIT: It seems I'm not going to get to edit it. I'm runnign out of time before the next updat and I'm largely feeling too awful to write out the full flavor text.

+10 Autopressers!

Spirit weapon maxed! I should've patched out this loophole... power goes to all Players! x2 power to everyone!

Ornate ring DESTROYED! Its x4 power shall be no more! As it shatters, you realize what would have happened had you used it... it could've been used 4 times without consequence, with only an "x/5" counter ticking up each time. On the 5th usage, however, whichever Player had used it the most would be scooped up in a cage and left unable to use any action as the spirit possessing the ring emerged! The other Players would've needed to assist and resolve the situation!

And now, with the Ring destroyed, you can fight the spirit right away, while not captured, AND gain EXP off them. Its a big win.

You can use the Dragonballs for this purpose, but you'll need a few other Players to sign off! They are still considered an "important" item, even after all this time. Theoretically, you could need it later!

'Typical' Is all I think upon hearing the automatic message answering the call.

Looking over the Mysterious Temple I decide it is best to start looking for wherever the a Player Power Cascader now that it was clear of traps. Standing up I walk towards the temple and after a few minutes I step inside entry of the Mysterious Temple and look down the hallway as the split into more hallways deeper into the Temple.

'Well I have an idea about how to make this go a little bit faster.' Closing my eyes I focus my power into a wish. 'I wish for a Seismic Wave Mapping Device to appear right to me so It can used to map this temple!' Suddenly in a flash of red light the Seismic Wave Mapping Device appears next to me. Looking it over I can see that it is mostly a hydraulic hammer that needs to be bolted down before use that is connected to a computer that when the Hammer slams into the earth will send out a seismic wave that the computer will sense and use the data to map a 3D map of the temple making it far easier to locate the hidden rooms as they will appear as empty spaces on the map. Then it is just a matter of checking those spaces and hopefully finding the Player Power Cascader within.

Quickly I start bolting down the device and after a minute of work all the bolts are active and I walk over to the computer and start up the machine. (3 CP)

Well, the temple might be dealt with... but it turns out, this computer is easily re-purposed to help with the Desperate Dice Mine! The Hydraulic computer can easily scan obstacles and relay information of where the ground is softest, increasing mining efficiency! +10% mining efficiency!

---------


AG:

Karpinsky emerges from the ruins, holding the BROKEN CATACLYSMIC CASCADER! The Cataclysmic Cascader TWELVE LEGENDARY DICE, each one rolling a number between one and ten! After they've all rolled, they'll be multiplied by each other, and your Player Power gets multiplied by that amount! However... you'll notice that its Broken! And in this context "Broken" means "all twelve dice are missing"! You'll have to gather them from the Desperate Dice Mines! Better get mining!

(In an emergency, you could activate the Cataclysmic Cascader early, even if it doesn't have all its dice ready. But then you'd lose the opportunity to use any remaining dice!)

Player Presser recalculated! 3,550,000 additional Energy is generated! Spend it wisely!

PG:

The Heartless move onto the field! They're here to chew gum and get killed by you, and they're all out of bubble gu- wait, no!

The Bear Horde dries up at an astonishing rate. First there's infinity bears, then only a few seconds later they seem to have disappeared entirely! Well, you can't use them to level grind anymore...

Ringessa the snake spirit floats a distance above the ground, hissing some pre-prepared dialogue that would've sounded intimidating if their event had gone as planned, instead of being cut short like it is now.

N:

The Servitude Robot beeps.

Suppressor Bot A is coming disconcertingly close to being online.

-----------

You suddenly see something in the distance. A mountain range! An ENDLESS mountain range, stretching as far as the eye can see! And in each mountain range - an entire piece of coal! An old man walks up behind you all, and proffers his Pick o' power - if you just get him a small lifetime supply of coal, he'll give you the pickaxe, which can surely net you a x4 boost to your overall Player power!

New sidequest received!

-----------

+75,000 Base Player Power!

With your Base Player power having surpassed 1,000,000, AND you having eaten all the food, you now get +50,000 base power per action!


CURRENT PLAYER POWER TOTAL: 150,000,000,000

(1,155,000 x 131,328)(Auto-rounding for Arbiter sanity)
CURRENT PLAYER POWER BASE: 1,155,000
(50,000 base + 40,000 light/dark powers + 320,000 basic training + 10,000 generic add + 45,000 Edginess + 500,000 food + 45,000 sun + 135,000 autogen )
CURRENT PLAYER POWER MULTIPLIER: x131,328
(1 base x 2 formula x 1.50 generic multiplier x 38 level mult x 4 Emerald Star x 3 Ender Guardianhood x 2 Sidequest rewards x 3 Complicated perk bonuses x 16 Spirit Weapons)

Growth Objectives:
-Write actions showcasing your training at the Temple of Gains to increase base Player power!
-Kill more things to gain more levels!
-Complete sidequests to gain multipliers!
-Get a stand?
-Kill things with Spirit Weapons for a power boost!
-Manage Player Presser!
-Increase stats with the Tree of Experience!
-Reach the end of the Twilight forest!
-Work in the dice mines and get those Legendary Dice!

Current level: Level 38
Tickrate: 5/turn
Autogen: 15,000/tick (5,000 Reactor + 5,000 training + 5,000 broken Reality)

THE SPHERE:


The Wall: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (regenerates 1000% of all damage dealt back)(immune to max HP reductions)(immune to status effects)(immune to one-hit-kill attacks)(immune to attacks launched with greater than 1 CP)(Boss)

Suppressor A: Ground-Based Bot: 1,000,000,000,000 HP, 5,000,000,000,000A, Special: Come Online: 3/4 (dormant)(Boss)

Suppressor B: Air-Based Bot: 1,000,000,000,000,000,000 HP, 10,000,000,000,000,000 x 10A, Special: Come Online: 3/7, Spawn 100 Soulrazers: 0/3 (dormant)(Boss)

Suppressor C: ???, Special: Come Online: 3/10 (dormant)(Boss)

[AG]Temple of Gains: Train here to get buffer! (2 uses left...)

[AG]Buff Sidequest NPC: Needs 1,000 coal pieces! Offering x4 Power Pickaxe!

[AG]Requiem Stand Arrow: Use to get a random stand! 10% chance it does something useful and isn't just flavor text!

[AG]Tree of Experience: Incomprehensible! Get to 100 Int to wrap your head around its mechanics!
INT: 85/100

[AG]Player Presser
Current Energy: 3,650,000
Current Energy generation: +710,000 Energy/tick

Current Pressers: 110 (+1,000 Energy/tick/Presser)(create more with actions)
Current Coal Miners: 4/10 (+150,000 Energy/tick/Coal Miner)(Costs 200,000 Energy to purchase 1)
Current Solar Farms: 0/5 (+500,000 Energy/turn/Solar Farm)(Costs 700,000 Energy to purchase 1)

Upgrades:
Improved Management: 500,000 Energy - Max Coal Miners increase to 20
Solar-Powered Solar Farms: 700,000 Energy - Solar Farms cost half as much Energy
Presser Power: 1,000,000 Energy - Your current energy generation is multiplied by X% (Where X is your number of Pressers)
Research I: 2,000,000 Energy - Unlock the next tier of buildings and upgrades

[AG]Magic Map of Twilight Forest (leading to Time Tree):
Bridge over Pure Darkwater: 0% repaired!
Horde of Direwolves: 0% dealt with!

[AG]Broken Cataclysmic Cascader:
_ _ _ _ _ _ _ _ _ _ _ _
Desperate ◘ mines:
Currently mine depth: 0 meters
Current mining efficiency: 110%
Current Town pop.: 1 (x1 efficiency)
Events:
Old man: Needs to be consulted with!

[PG]Coal-Filled Mountainside: 1,000,000,000 x Infinity HP (each Mountainside destroyed gives 1 coal piece!)

[PG]Heartless: 1B x 3 HP (each gives +50 levels when killed)

[PG]Ringessa: 400,000/400,000 HP, 40,000 x 6A (gives +100 levels when killed)

[N]Servitude Robot

[N]The Dark One: Special: Revelation: 4/4, RP: 0

Curse of No Charging
Curse of Entity Impermanence

Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 45
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 3 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 113
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, spirit knife, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
 
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