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Defeat The Godmodder

I Spend an Action using my Free Action Sign as flavortext to delay Dragon of Hope's Attack until after my talk with the Anti-Hero!

I now go over and talk to the Anti-Hero. There's no easy way to have this conversation, but it needs to be had.

"Hey. You know we've been trying to raise your morality to full white, right? And i imagine you know why." I say, the wind blowing cooly as it ruffle our hair and clothes in sweet, sweet anti-hero comic style. "But consider this- you're someone who's supposed to be doing things that are supposed to be 'heroic' for unheroic motivations, right?"

There's probably a nod here, done subtly and with the Anti-hero scowling hard. He's a tough man who makes tough decisions. He probably has a monologue where the Godmodder consigning everyone to oblivion was a greater kindness than perpetuating this painful mockery of existence.

"...I've heard that reasoning before..." I say sadly. "A lot of people seem to believe that nowadays. That existence is full of nothing but pain and misery. That there's nothing worth continuing for. I've seen life just single people out for this misery train."

I walk towards the Anti-Hero, looking up to the sky. That air of finality had settled in early, but it was understandable. And in this case, it added to the flavor of what I was about to say and ask.

"Have you ever heard about the idea of reincarnation? It's the idea that people's souls or thoughts or something are cleansed of their old memories for the most part, save for maybe one or two ones that they would never let go of, and then get born in a new life. They don't have to remember suffering or misery or anything like that." I take a deep breath. "If the Godmodder dies, the Tribulations will still go on. I wonder... if we Players would be able to continue them and then do the Emergency override and reality shaping that comes with it. If that was possible... I would add Reincarnation as a fourth possibility for those who no longer want to remember. So that they can be better people, or not be burdened by the pain..."

I've walked past the Anti-Hero by now. "We can only do that if we stop the Godmodder. He will destroy Reality and everyone in it so utterly that reincarnation would no longer be a hope. No hope for a happiness unburdened by pain. Not numbness. There'd be nothing at all to appreciate it except the Godmodder... And I imagine it on't be as happy or good as he wants to believe it will be."

Since this is shenanigans, I freely make this rousing speech so rousing that the bribe of Ranger_Strider_'s Kittten becomes immune to being killed when attacked by AGs! This is totally covered by shenanigans - using the shenanigan to make flavortext bribes immune to AG attacks as long as it is in favor of the Shenanigan's end goal of turning an Anti-Hero's morality white! It's very specific like that.

"You know what will happen. And as you give the middle finger to the Godmodder... You'd get to pet a kitten, who'll get to grow up. You'd be destroying yourself in an awesome and badass way for everyone else and move on to wherever Anti-Heros go. it's a hard decision..." I smile sadly as I look at him over my shoulder. "But Anti-Heros are good at making hard decisions for the greater good, right? And nothing is harder than going back on everything you've worked for to make the best decision possible. For yourself and your selfish reasons, and for others."

With that, the exchange shortly wraps up with the Anti-Hero's speech - probably becoming JUST Hero in the process, and I move on for Action 3.

I condense Ballyhoo, 27 CP and my last Action into a Spirit Bomb-like amount of energy. "THAT RANDOM GUY! TAKE THIS AND GIVE THEM THE WHAT-FOR!"

I send it to him with instant transmission, preventing time from passing while it traverses the distance so it goes to him without interception! That-Random-Guy gains a Spirit-Aura with that much strength for his Attack!


=========================================================================================================

Action 1: Delay Dragon of Hope's Attack on the Anti-Hero until after all of this using the Free Action 'Post isn't here' Sign.
Action 2: Help convert the Anti-Hero into full white Morality with a rousing speech and making Ranger Strider's Kitten invulnerable to destruction.
Action 3: transfer all of my CP, Ballyhoo as flavortext power, and this Action to That-Random-Guy to boost his attack.
 
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Ultimo Durana: 10 Energy Left - 6 CP

9 ACTION FOCUS - TELEPORTER! OH BOY!: I throw one of the weaker enemies a teleporter. It's that one teleporter from the Henry Stickmin series of games, y'know... the teleporter that has a habit of failing or sending someone to the shadow realm. Commence them being excited to use it to take the Godmodder to the end, but finding out that they are sent to plane zero instead, that being, out of existance.
 
(x1)Activating the SAVE POINT!! The Psychic Overlord comes back to Life!! And ready to use it's Special!! Attack Jeff the Killer!!

(x2+5CP)While the Final's Boss is off Balance, I suplex him metaphysically to the Greater Self who proceeds to burn,freeze,shock,irradiate,cheesecakeify,Snapped,Dust,Cut,cracked and perform all sorts of other Elemental and physical attacks onto him before the Final Boss comes hurtling back down into this Plane of Reality face down into the ground in a giant Explosion

(the Hope Vial)Hope, that is the Aspect of Opportunities and Illusion, it grants Great Power through unlocking the Limits on what people can achieve...but it would be wasted on me, for i'm already powerful enough as it is...I call out to the Restorer and Order Scion Scout...and grant them each,half of the Vial's Effect.

With the Restorer,i give her my Empty Vial of Aspects, the one that held all 12 in one mixture and asked her to use her Hope to restore it.

The Order Scion Scout bids my farewell and i give him a Hug, as much as i can.He accelerates and in a True Burst of Speed and an Invocation of Trope:Heroic Sacrifice, he smashes into the Final Boss deeper into the ground with the force of an entire Planet thrown by a Supernova into him.The Scout dies...but his sacrifice shall be Honoured...Rest in Peace.


I also give the Restorer one last piece of chocolate, infused with my Hexagonaherbs...she would most likely not survive this next round, but Hope is a Potent Force, and there is always a possibility...
 
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3 actions+12 CP: I hit the Final Boss with a Nerf(TM) baseball bat. It nerfs him. I mean, really? As much HP as Attack? Everyone knows that glass cannons are the only balanced entity type!
wap (NERF) wap (NERF) wap (NERF)
 
A small hole pops out of the ground and out comes a pile of twisted flesh and bones. It jumps out of the hole and bounces a few times before settling down on a random spot. A plain screen appears around the pile of stuff, though it still shows the shadow of the pile.

Small kricks and cracks can be heard as the pile's shadow rises and seems to rearrange itself. The sounds get progressively louder the more the pile seems to move. Finally, one final CRACK is heard as the shadow stops moving, before proceeding to stand up and move out of the screen. "That was a unique experience, wouldn't try that again though." Seeing the massive battle taking place, I raise an eyebrow and proceed to walk sideways away using only my toes. "Ummmmmm, not great at violence, I'll just be over here."

As I settle in a relatively empty spot, I proceed to dig. Digging myself a hole to hide in and do stuff. I was so FOCUSED, I didn't notice myself carving away a series of tunnels under the ground.

I was knocked out of fugue when I broke out of the holes I made. The bright lights of where I am knocks me in for such a loop that I just paused there, at the end of my tunnel, until the next turn. (I essentially made a tunnel system using my three actions. If anybody wants to use it, go ahead. I didn't really have any plans for it)


Edit: I break out of my daze when I see a small little inconsistency, "huh, strange that the antihero got blacked when it is supposed to get whiter" and then proceed to pause again.
 
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Servitors: 10,000 x 660, 5,000 x 700A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)(protected from 1 attack)
OOC: It seems you only increased their numbers next to the Servitors' attack, not the HP.

Hmmm, the epic conclusion of this particular Tribulation calls for a series of coordinated shenanigans and attacks to shred what remains before the Players and then attempt to screw the Godmodder over before the next challenge rears its head. It's a logical and sensible course of action...but, well, that's just not my way.

Instead of contributing to some fancy combo, I turn to the Temporal Guardian and their long untouched damage resistance. Frankly, a -200,000 damage from all attacks only makes calculating damage slower and more tedious. A -1,000,000 damage from all attacks, on the other hand, is a lot easier to work with.

With permission from the Temporal Guardian I get to work tinkering with their passive temporal aura. Minor shifts on how the excess temporal energy produced by the Temporal Guardian is safely released create an invisible, twisting temporal distortion. Things like attacks that head for the Temporal Guardian fall under influence of this carefully regulated effect and suffer its effects. Time shifts with the bullets eroded from suddenly having aged a thousand years, momentum lost as though the sword hadn't yet finished being swung, and even some attacks outright disappearing from coming in contact with the concentrated temporal energy. Naturally, the Temporal Guardian has absolute control of this to keep it functioning probably and only effecting the attacks that come for the Temporal Guardian. (x2)

Picking up the relatively cool Redirifle I place a brand new attack redirector onto Rotaz. He has lived for far too long to die now. Many deaths have hit me hard but if Rotaz falls...losing someone who is far too good of a friend to me is not affordable. (x1)
Rotaz and the Hellfire Crystal Golem will have a bomb ready for you next turn - make sure to devote an action to using it!

*snip*

Rotaz and the Hellfire Crystal Golem do their research! They create a bomb that can deal 50% damage to Valla's rock pile!

Rocks covering something: 15% undug!
You study the rock, adding more onto CaptainNZZZ's studying. Now each action will give +10% uncovering!

Valla: That thing? Behind it is component 2 of 3 of the Power Lock. A legendary artifact capable of holding your Power level at one point forever and protecting it from change!

Valla: It makes you immortal, and a whole bunch of other stuff... it is in essence the most overpowered thing to ever exist ever. I believe the second component I needed was the Ore of Orichalcos. Or some name like that.

Valla: It's definitely in this rock!
Now, time to collect that component Valla wanted so much! One CP lets me use the potent bomb Rotaz and the Hellfire Crystal Golem crafted for me but without additional power that'll only leave it 65% dug up. How fortunate I have a smacking of CPs and such CPs are rather likely to become rather weakened after this current Tribulation ends.

Taking the bomb I get to work building upon the existing work. Let's see, shaping the bomb's payload with a hollow cut and an added cavity section will focus the explosion and have greater effectiveness against a hardened target like the rocks. No reason to pointlessly waste part of the bomb's potency on open air.

Enhancing the payload is also critical and fairly easy. Rotaz seems to have gone with a highly refined chunk of explodium but there's a surprising amount of spare space. Let's see, a couple matter-antimatter charges, a temporally frozen portion of a supernova, and even the odd nuclear pumped x-ray laser. It's not the prettiest bomb but it's certainly a mighty bomb.

Next stop, adding a kinetic aspect. While the bomb is now a shaped warhead, there's also another aspect that helps bombs penetrate hardened targets, altering the structure of th ebb itself. Drawing from bunker busters, I get to work. I reinforce the front of the bomb with adamantium to let it penetrate further into the material it hits, reshape the general bomb into a more slender profile, replace the other sections of the bomb with more durable and much heavier elements, and add an internal computer to set off its payload after the bomb penetrates as deep as it can.

And finally, I take the bomb and fly high into the air. Once the primary battlefield is but a tiny dot below me I let the bomb fall. As the bomb falls gravity intensifies and brings the bomb hurtling towards the rocks at speeds far faster than Earth level gravity could accomplish. The bomb stays on target as it heads towards the ground at tremendous speed, a complex series of maneuvering thrusters and fins keeping it properly aligned as its microsensors and onboard computer handle the trajectory and calculations side of things. Its durable and sturdy structure keeps it intact despite the extreme gravity.

Oh the impact and the detonation will be beautiful.

(5 CPs, 1 CP to use the bomb and 4 CPs to enhance the bomb based on the uncovering rate per action)

Gathering up a teleportation belt, taking an super acceleration serum, and equipping a bomb resistant suit I position myself to get the component the exact moment the rocks are fully cleared. I don't dare leave the collection of the component to another or a free action, that's too much of a risk. (1 CP)

Entity wise orders a fairly standard, focus on cleaning up whatever PG remnants are left by the time the Neutral Phase rolls around. Rotaz, the Temporal Guardian, and the Hellfire Crystal Golem are ordered to be prepared to activate the survival plan I formed in the past. Fortunately, the items are all still here and the Temporal Guardian adds a new powerset to aid the operation.
 
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[0x]
"...I've heard that reasoning before..." I say sadly. "A lot of people seem to believe that nowadays. That existence is full of nothing but pain and misery. That there's nothing worth continuing for. I've seen life just single people out for this misery train."
This is factually false, by the way. Especially and specifically for Entities on the battlefield. Whenever one of them dies, it goes into the stasis machine, which has a simulation of heaven... but not the meh kind. The kind of heaven where the person gets whatever they want, including if that's not pale-yellow clouds with harps and golden gates.
I mention that via sparkly cyan paper airplane if it helps any.
[1x] with a tiny wiggle of the controls for the Portal Gun mode, a blue portal appears right below an orange portal, dropping the blob of pain from the wherever-it-is to the wherever-it-is. the next destination after that(IE, next round)? One of the taint's planets. It should take it some time to return from there.
<TL(somehow);DR: use portal gun mode again on blob.>
[1x]Now, I wouldn't have returned to the tunnel, because that's a terrible idea. In fact, none of my actions here are being-in-the-tunnel based. So, I am, in fact, still next to those three Godmodder Locks. Using that, I head over to where the Godmodder's running and grab their pants. The Godmodder's face freezes into a look of horror. No! The only way forwards is to leave their pants behind! and they can't go ahead without pants! maybe their belt would have stopped this travasty, but it's too late- and their backup belts, if they have them, are obviously much lower quality! Before he can counter with some scathing remarks about my methodology, I yank it back, causing the Godmodder to fall face-first! The impact of his nigh-indestructible nose to the floor would have split the land into a great ravine, were this not a tunnel formed by the architects. and were that not physically impossible. As the Godmodder rises from his great spill, his bleary eyes see bits of... is that human skin?... on the floor. does... does that mean he's turned into humpty dumpty? he had a great spill, and bits of his outer layer and cracking and falling... oh no! Before the Godmodder can read too much into it, he hears a chewing sound, and realizes it was actually a clementine peal. He turns around in rage at me for messing with him... right in time for me to spit the moldy clementine out! It catches him right on the nose, and he falls over trying to avoid it. with a grin, I tell him that if I get 20 stars i will simply walk into godmordor. but wait, I've already done that! Right as he starts to laugh at my foolishness, 19 burning masses of violently fusing hydrogen and helium in plasma form crash down from a vaguely oval-shaped distortion in the air above me, burning the Godmodder if they hit. I facepalm at his shock and lack of preparation.
I warned him about the stars, bro! I warned him!
Before he can recover, a flash comes from my hand on my face, and when I lower it, I realise something: My most hated fictional character, DLE!Pionoplayer? They're not my most hated thing after all! How could I be so foolish? No, my most hated thing ever is that vague region of air off to the side! Sadly, there's no way for me to destroy it- I vaguely remember trying and determining it's even harder then killing 9 godmodders in succession- But hey! The Godmodder looks Exactly like that vague region of air off to the side! (Weird how I can't see through him even though he's completely transparent...)
I wave at him, and the wind from that wave (And the never-ending assault of angels fighting back against him now that I've temporarilly halted his attack by the power of 'attack narration')is incredibly dangerous! Not to most people, but to the Godmodder's new air-based form! Oh, sure, he probably isn't actually made of air, but I don't know that! So, my player powers work hard to enforce a similar thing, making the Godmodder weak to wind temporarily! And he knows all of this (Somehow), so the Godmodder has to stop the wind! but how...
Before he can decide, everything stops.
a figure in a gnarled robe with a scythe steaming with blackness approaches him. Death. it raises its scythe as the room darkens, the murmers of the dead growing in intensity as it approaches. The Godmodder fires waves of energy, antimatter, of purple light, of raw Godmodding... nothing works.
Then it turns into confetti; it was just an illusion. The Godmodder realizes something: He's lost all his momentum! And...oh no! there's a wall of pure... charmzard... energy...
The Godmodder bursts out laughing! Charmzard energy? That's his power with some flavour added on top! What kind of idiot is he dealing with? Is this really JOE? He charges into the wall, preparing to gather its power into his own, when suddenly...
gun.
As it turns out, all the charmzard energy is actually a gun. a really big gun that happens to look like a wall of charmzard energy. gun is shoot. bang is make. boolet is hit.
bangingses.
The Godmodder goes oof. The Godmodder is thrown back. But there are no extra angels, right? so he can just walk right on back...
Wait, where are his pants?
Oh no!? His pants have been replaced by a stylish yet inconvenient robe?! whatever can he do!? he cannot run in such a stylish and tasteful, yet inconvenient robe?! If only he could take off this Stylish and tasteful, yet simultaneously inconvenient and constricting, robe!? but then he would be less stylish?! and being stylish is the most important thing!? so he has to keep this stylish, tasteful, and brightly-coloured, yet simultanously inconvenient, constricting, and itchy, robe?! and... Wait!?
The Stylish, tasteful, brightly coloured, and elegant, yet simultanously inconvenient, constricting, itchy, and heavy Robe's name has been getting one descriptor longer every time it gets brought up- and the pace is accelerating?! If he Godmodder can't get rid of the stylish, tasteful, brightly colored, elegant,good-smelling, and electrically conductive, yet simultaneously inconvenient, constricting, itchy, and complicated Robe soon, the name will become so long the Godmodder is slowed to a crawl!? But he can't just Get Rid of such a stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, and interesting, Robe, even if it simultanously inconvenient, constricting, itchy, complicated, heavy, and termite-infested?! Maybe if he gave JOE the stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, interesting, protective, masterwork of a robe, in order to force JOE to deal with its inconvenient, constricting, itchy, complicated, heavy, termite-infested,feromagnetic, skin-bonding, poisonous nature, and just put on his backup pants- no matter how sub-standard they are? Wait, skin-bonding? Oh no! Now the Godmodder can't take the robe off, and... It's Ferromagnetic, too? And the Godmodder left his giant super-magnet (Godmodding Guaranteed!) two intersections back to run faster! Well, as soon as this darned player stops messing with him, he can just... take it off. For now, a short break would be welcome anyway. It's pretty tiring, running headfirst into armies while yelling because of the immense quantity of fear "FIGHTING SPIRIT". Yeah, he'll just take a short break...
Wait, thinks the Godmodder as he gets pulled back to that giant super-magnet slightly faster then the angels can catch up, 'This darned player'? That's not what he would think! Well, probably. He knows who this player is! It's JOE, that guy who kept winning bets and landed a hit right before the Sealed Tank's forcefield went up! you know, the an/\AZING one! And since he's thinking thoughts he wouldn't think, that means this is a players narration! And that means...
His lack of active resistance is all part of the Plan! Well, not today! The Godmodder's going to fight back, and not let this guy push him around! Who does he think he is, anyway?! Yeah, While the Godmodder may be stuck in a stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, interesting, protective, masterwork, prismatic marvel of stupendous robe (which is simultanously inconvenient, constricting, itchy, complicated, heavy, termite-infesting, feromagnetic, skin-bonding, poisonous, mind-dulling, body-aging, and utterly terrifying)-
Wait, electrically conductive? When did... a while ago, apparently. Why's that on the good list? The Godmodder doesn't see what JOE's going for (needs editing ) herCZZZZTZZZTZ
Ugh. well, it didn't deal damage, luckily enough. The Godmodder blinks spots out of their eyes as they gather energy to destroy the magnet. Hey, what's that blob of energy fo- zworp. zworp. zworp.
zworp? is that a sound effect? well, it is now. Anyway!
A portal appears in front of the Godmodder. From what he can see- and that's everything of relevance, since he can tell the player isn't making things harder this time- The Portal blocks the entire tunnel ahead of him, and some of the walls. Looking through the shimmering blue field, he sees... a godmodder lock. from last round. JOE just doesn't quit, does he? Well, the Portal should just run out next round, and the Godmodder can always go around...
Wait. there were two other Zworps. What were those...
The Godmodder looks left. another portal. Right? Another. And those two portals are... a Lot longer then the other one. In fact, they seem to stretch... all the way back to the [AG] fight. How's that work when the exit surface is only a few meters? dunno, don't care. action Fiat. At another time, I might explain logic, but i don't feel like going that in depth.
At any rate, the Godmodder knows he can just go around next round. Maybe he will. maybe he won't. who knows?

<if needed, -2 CP for the other two portals. though give this is a use of the 'other things' part, I imagine it doesn't cost the same.>
<ACTION SUMMARY: Through a wide variety of methods, the Godmodder is knocked back a few corridors, distracted, annoyed, stalled, annoyed, given a stylish, (...) and prismatic, yet inconvenient (...)terrifying robe, annoyed, magnetised, annoyed, and finally, has a portal placed between him and the angels, leaving his only option busting through the three successive Godmodder Locks. or waiting a turn.
and annoyed.>

[1x] I walk to the next choke point past my portals, quintuple-confirm everything*, then start to deploy a Godmodder lock(I have one), while constantly quintuple-confirming everything* at least twice per nanosecond. I stop immediately if it shows up as false. I additionally repeat attempts until quintuple-confirmation of everything* every half-nanosecond shows up positive continually. I also do (1d20: 11) fakeout placements in case the Godmodder has a plan, and set up anti-saboteur, spacial locking, 3 decoys, a small field of molecularly tiled knives,and the cyan orb on standby, in addition to all the standard ways of countering, including godmodding detection and generic player powers to catch anything implicit. That's right, I do anything that is implicit by my level of stated preperations. mhm.

*everything means I confirm visual, audio,power signatures, universal coordinates, state of conciousness, angel-count, Godmodder position, reality plane,color of the sky, number of eggs in an apple, and every other bit of potentially-relevant information.

[1cp]
with a click, a one-way portal drops me back over to where the Godmodder is now, and I wave. He whirls on me as I land and sees me seemingly ignoring him, tinkering with the portal gun. I seem to have taped three spring rolls, a lug nut, two cellphones, and nine swords to it.
Naturally,the Godmodder waits patiently. Attacking me would be foolish; I've been making portals all turn (well, 3/4 of my actions, anyway), it would be foolish to throw a redirectable rock. plus, he still remembers what I can do with a rock... *Shivers*
That thing did damage, what, 3, four times? in different forms. After a few minutes, though, I look up from the portal gun, having finished fiddling with it. sparks shoot from it intermittently, so I shake it a little, and it goes back to normal.
"Hey, Godmodder. Verraad. Somehow collected blob of air. whatever."
"We both know you're on your last legs... and one way or another, this will all be over soon. And, next turn you'll have Descended back- or maybe the one after that, if I counted wrong."
"So, let's have some fun. At least one of us won't have a chance like this again."

And so, we do just that. I suggest smash bros, and the Godmodder, seeing this as a nice chance to pwn nobs before he either rewrites reality or dies trying, and reading all 2038.4 of my microexpressions(one of them is ambiguous) to see I have no intention of anything but playing (though I consider my odds of success a lot harder then he thinks they should be), accepts.
So we play smash bros! what version of smash bros? Super Smash Bros Brawl! naturally. We play a few one-on-one matches, and the Godmodder is indeed more skilled then me, being, yanno, the Godmodder. Occasionally, however, I play so badly he walks into my attacks because any reasonable player would dodge-cancel into a charge-shot-dodge-roll-smash-attack combo so they can use their high-tier aerial game's 5-hit perfect combo to lure the opponent onto a pitfall for a smash-attack opening which can only be countered by sending exit inputs roughly once per two frames- the fastest possible- as this is a tactic which would work on anyone using a standard console, except the Godmodder, who is the Godmodder. However, since my mechanical skill simply isn't good enough to execute a dodge-cancel-charge-shot-dodge-roll-smash-attack-aerial-combo-pitfall-smash-attack-finisher, I don't try it to begin with... The only reason the Godmodder even fell for it, of course, is that he's simply so incredible that it makes it genuinely difficult to predict what normal people are- instead of imagining a somewhat less intelligent him, he has to try and construct an entire mind from scratch!
Next, I suggest a game of tourney! the randomizer ticks along while we chat, and...
Every character is Waluigi! Is Waluigi even in the game? "He is but only as an assist trophy", explains the Godmodder with his superior gaming knowledge. Huh,
We start playing, and I start making dumb jokes about how I bet Waluigi is going to win, or about how I wanted to be Waluigi, not Waluigi. Sadly, Waluigi always Trounces Walu WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, WAAAAATEVER WAAAOULD YOU WAAAAPPEN TO BE DOING, LUIGIS? WAAAANT TO BE WAAAAALUIGI SO MUCH YOU PRETEND? WA-HA-HA... I'LL JOIN YOU.
Waluigi joins <storing>
 
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Action 1-3: I go to Jeff the Serial Killer and proceed to stab them multiple times in the back and Fire a very powerful laser designed to kill these types of people.

OOC: I was tired when I wrote this. the Monika story will be finished soon.
 
Attack one of those 5 boses with my super mode(one with more than 85%health obviously )

The super mode's name, i keep forgetting even if i checked like a second ago
Wtf brain

Yess with all of my love for chaos and order
I attack
Used 2 cp

Use my last cp to sing a song that tickles godmodder entities
What happens bcos of this
Who knows

Also you might be wondering how can a song tickle
It just does okay
Nobody question this
It makes perfect sense
 
I use the machine to supercharge my offense, then use whatever actions I have left to channel energy into my fist.

"Y'all ready for this?"

My fist connects with Jeff the Killer, and he goes flying at mach 12. I punch him so hard, he rips through the veil separating reality, and gets torn between dimensions! For him, he drifts through the space between existences for eons, but for us, it's only six minutes. He steadily picks up speed during this time, before suddenly being expelled back into our reality, conveniently in the direction of my fist. He slams into my fist as mach 21, and has his very soul struck from his body!

"You're a terrible creepypasta, Jeff! TERRIBLE!"
 
(Action!)(3 Charges)
(FOCUS)(Disco-Squaring!)
Brushing off some disco dancing moves, like, literally taking a brush and brushing the physical formation of the moves. I start compacting them into a phonograph and dip in some of the most liquefied 90s disco music I can find, giving the vinyl record a rainbow of neon colors. Grasping the disc, I pull and have pulled out a second disc from it and have it spinning the disc in my hands, letting out a funky whistle and making heads to start bopping as funk seeps out from the activation of the Supermode. The aura funk seeps into the rules of the world and soon the environment changes around me. The space around me get's dimmer, the entities and That-Random-Guy starts feeling the need to move and a rhythm settles in place for what's to come.

Suddenly, a Neon DJ set manifest and with a smooth toss, the 2 Disco Vinyl slides into the turntable with me already there. The slow groove starts to get more noticeable as neon disco panels replace the track we're on. Entities have already paused to take in as souls of the entities are quickly getting to move around That-Random-Guy. 3 Great Disco Balls hang in the darkened air-space as the Disco Floor expands around That-Random-Guy and giving him the spotlight and Disco Buns moving out of the entity disco Mob to back him up and acting as backup dancers. The Dance floor field expands to ludicrous levels and starts to host its own field of effects, everything lets off some form of neon light and a physical misty "groove" and with That-Random-Guy intent, his targets will be surrounded by the dimmed surrounding and Neon light, forced to move to his rhythm.

"THAT RANDOM GUY! The Stage is set! now go and give them A DISCO NIGHT THAT THEY WON'T FORGET!"

(Orders!)
Just another turn with the Buns and them smacking around more weakened PG armies.
... Except the Rice Temple called in and vomits out a concentrated laser of rice.
 
OOC: limitations of touch-typing on phone? Whataredose?!?! On a more serious note, the pint of this is to wipe the field of PG entities. I am not specifying in great detail how CP is being divided between my 3 actions a turn because sufficient CP is being dedicated, and this is hardly a case of there being 7 different entities each of which require a different number of CP, two of which require a specific form of damage to die and one of which is only hurt by prime numbers of damage. That would be absurd.

I am totally doing that if I ever QM a DTG game.

Anyways! (See bottom for objective details)

Opening Flavortext​

Hypothetically speaking, there could be a world where, in short, the Left Behind Books were true. Additionally it is possible for certain forms of clever trickery to no-sell the Second Coming, as long as the last carpenter of Nazareth is kept in a vacuum-sealed enclosure, et cetera, et cetera. (I doubt you want to hear about the esoteric uses of Heterodyning plasma speakers.) Logically, the next thing they did was start working on a deicide device. (Among many other things, like rebuilding civilization, but that's another story.)

Here's the basic principle: get a projectile up to a significant fraction of C while in atmo, and you have a very bad day. Start things with enough of an electrical kick, you can clear a path by ionic repulsion. Not usually feasible, since actually moving or aiming such a system was problematic, to say nothing of trying to have a second shot at all, let alone in a useful timeframe. But with one target, and one shot? Not so much of a problem. So the Very Bad Day of copious plasma starts well beyond the end of the barrel, and if you get it right in the face of the face of your target. Now add a substantial portion of your average Earth's nuclear arsenal. Now add on the best efforts of hundreds of different disciplines of Narrative Casuality manipulation. (Call it magic, and you'll be wrong only in the ways that don't matter right now.) Remove the concentrated physics-stabilizing circuitry (that's only there to make the thing work properly in the specialist conditions of Heaven), replace with osmium for extra punch, put in a few extra tricks of mine to efficiently utilize the overblast and paint the name Chekov's Gun in the side. You'll be seeing more of it.

57 CP Divided among 3 Actions + Disco!

Time for a tea party.

A MURDER MYSTERY tea party.

Someone, never mind who, hosts a very short tea party, with the game CLUE to play, for all the PG entities not preoccupied. preoccupied with what, you say? Well. The Final Boss was going to show up, but alas, he got distracted.

He tripped over a wild herd of Ambulatory Area 51 cosplay, you see. Then the Memer Crowd noticed, got totally the wrong idea, and now the main entertainment is watching it firstly struggle free, secondly remove some stray memers from it's clothing, and now, just now, it's chewing them out.

Its quite impressive, especially from this perspective on a platform hovering a little ways above it's head.

Anyways, everyone must now go to their duties, (no one would accept a invitation to a long tea party, not at a time like this), so the host nips off for a second to grab a few for chocolate scones for the road.

Huh. What's that noise?

It's . . .

A DISCO PARTY!!!

Beneath their feet, the platform expanded sideways 6 fold!

A disco ball appears in the air!

Everyone's limbs are dragged along with the dance. (As per Winkins assistance)

The First, the Final Boss, a HORDE of Memers, all are drawn into the dance.

[insert cool stuff here because I can only do so much on a Phone the night before I have to get up at OhGodWhy to catch a plane]

At long last, the final move occurs! The Host (secretly me) flies ever upward, the AG entities spiral outward to the ground, and the PG entities cluster in the center, surrounded by concentric circles of excited Memers wearing alien suits. (They were the main reason none of the other [PG] entities could dance their way off the stage, what with them being in the way.)

From above, they look like a giant painted target.

I fire the one and only Chekov's (Rail)gun at its center.

I'll leave the explosion to your minds eye.

All the Memers who got tired early are caught by the shockwave.

So it is the Godmodder's final army (give or take the ones who'll be scrambled or caught by the New SoulRazers) dies at the climax of a giant song-and-dance number.

OOC: objectives is to kill Final Boss, Memer Crowd, First, GTAH, and Station Attendant. As I clumsily say above, I feel there's no need in the circumstance to specifically divide up CP so as to deal enough damage to each. 60 million times 3 is plenty enough\

Edit: slightly reduced CP because of all the others doing things to kill my targets
 
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'Right, Looks like this is the final push!' I think to myself somewhat excitedly as I look over the field and try to pick out targets to help assist with. 'Seems like Final Boss is probably the best one to try and do in as they have a lot of health.' I note to myself as I see multiple other players start to hammer Final Boss with attack after attack. 'Then again that health probably won't last them long. Well seems best to try and help the boss into in early grave.'

Observing Final Boss I start to form a mental plan of attack to carry out. 'Bullets probably will not be as effective on them unlike other past enemies.' I think to myself as I kneel down and look through the contents of my bag. Shifting past items until something catches my eyes. 'But I suspect that a big enough blast at close enough range will do a fair deal of damage to them and perhaps do them in or at least cause enough damage for then someone else to finish them off.' I think to myself as I pull out a pack of C4 demolition charges and look into the bag at other pyrotechnics.


-Meanwhile with the Final Boss-


Victory was at hand, all their master needed was just a little bit more time and reality would be the Godmodder's! why can't these fools see that it is the best outcome for all in this forsaken existence! The Final Boss thought to itself as more and more blows rained down upon it. No matter we shall hold until the end and The Godmodder is successful!' Just as it finished that thought they saw eight players start rushing them at the same time. No, not eight, just eight clones of a single player. They must be trying to scatter my attention among themselves as the real one does something else! No matter They will all be destroyed regardless.

Lifting up their mighty Plasma Sword and Sun Shield, The Final Boss performed a swing with their sword slashing the air and suddenly from where they slashed a wave of super-heated plasma shot forth towards the clones. All but two of the clones are able to dodge and the two that were struck are incinerated instantly leaving only scorch marks behind on the ground.

The remaining 6 start firing at The Final Boss, Clone 1 is using a heavy belt-fed machine gun and is peppering The Final Boss with a hailstorm of 50 caliber bullets, although all this does is bounce harmlessly off the Final Boss's Godmodderuim Plate Armor, Clone 2 and 3 and firing a pair of rapidly reloading rocket launchers but the rockets are blocked by the Final Bosses Sun Shield which just super-heats the rockets as they get close and cause them to detonated too early cause any harm. Clone 4 is Running from spot to spot and quickly firing off a Anti material rifle at the Final Boss whenever they stop running for a moment before then moving again. The Final Boss of course just dodges to the side every time with the agility that the Godmodder saw fit to bestow upon the Final Boss!

Clone 5 is using an gravitational device of some sort that emits a blue beam to try and keep The Final Boss's Plasma Sword restrained with the blue beam attaching itself to the sword. No matter the Final Boss just uses the tractor beam feature that the Godmodder installed on the Plasma Sword for just such a eventuality. Quickly both the gravitational device and clone 5 and pulled towards the final boss and with a quick slice the device was gone although the clone just manages to just escape the pull of the tractor beam but it mattered little as the Final boss was just able to bash said clone with the Sun Shield which incinerated the left half of the clone's body.

The 6th Clone was firing a six barreled grenade Launcher that was most certainly firing more grenades then it had barrels, the dirty cheat. Of course the the Final boss was just able to either dodge the shots or block them with Their Sun Shield during the brief pauses of rocket fire from the other two clones. Please, Is this the best you got? The Final boss thought to their-self.

With blinding speed the Final Boss appeared next to Clone 1 and before the Clone could react he was crushed underfoot by the Final boss and then the Clone's broken body was punted a few 100 miles into the distance. With just as much a swiftness of motion the Final boss blocked the rocket and anti material rounds with their Sun Shield. 2 down 4 more to go, lets make the next 2 interesting. The Final Boss thought to them self.

With another burst of speed the Final boss was next to Clone's 2 and 3 and with a snicker snack the Plasma Sword went and left 2 in twain and 3 bereft of arms and with a chortled 3 sounded his last as the Final Boss hued off their head with single snack and went galumphing towards Clone 4.

Clone 4 managed to dodge the sudden appearance of the Final Boss's Plasma sword as it just missed by a few inches but still felt the heat radiate off of it which was enough to probably set fire to one's hair if one was to stay close to it for more then a few moments. Clone 6 quickly started firing his grenade launcher in a attempt to push the final boss back and away from Clone 4. Quickly Clone 4 attempted to dash away as the Final boss re-positioned their Sun Shield to block the incoming explosives but was stopped short as he felt the tug of the tractor beam and was quickly pulled back towards the Final boss and straight into the plasma sword resulting in the clone in being sliced down the middle and sending the two remaining sections flying into the back of the Sun shield which it's intense heat guaranteed that no trace would be left of the body.

Turning towards the 6th and final Clone The Final Boss started marching towards him and used their shield to block volley after volley of grenades as they got closer and closer. At around the halfway mark between the two the 6th Clone attempt to pull back and the Final Boss decided it had enough and rushed forward and with the first slash it took off both of Clone 6's legs and with a 2nd slash took off his right arm and just as the clone fell to the ground the Final Boss stabbed his Plasma sword into the sternum of the Clone and impaled him into the ground.

Looking down at the Clone The Final Boss saw him squirm and gasp for breath before starting to still. The last thing the Clone did was to look up at the Final Boss and with the remaining left hand raised it up to the Final boss and give a single finger salute before the last of the clone's strength left him and he expired.

Typical, now just ne- Before the Final Boss could finish their through they felt something large being shoved into the gap between their helm and the Cuirass of their plate armor from the back. With lightening speed the Final Boss reacted and swatted away the attacker, Sending them sailing off into the air and crashing into the ground some distance away. The Final Boss could feel something large now stuck inside the back of their plate armor but could not reach it. momentarily looking towards who or what they just swatted away they saw a Player getting back up and in their right hand was a detonator.

-Meanwhile back with Captain.Cat-

'Ow, that hurt!' I complain to myself as I roll unto my stomach and start to force myself to get back up. 'Please tell me I did not los- Oh Good I have it.' I think to myself as I look into my hand and see I still have the detonator. Looking up I see the Final boss some distance away from me looking back with a unreadable expression due to their helm but if I had to guess a far from happy one. I can see that they are already starting to move towards me with extreme speed, But nowhere near enough to outpace a remote radio signal. With a click of a button the signal travels to the pack that I had stuffed with enough C4, TNT and high powered fireworks to probably make Michael bay blush, and to top it all off all that explosive force was contained inside a suit of nigh-indestructible plate armor with nowhere to go but towards it's still durable but not as indestructible occupant.

With a deafening boom I see the Final Boss get launched into the ground with enough force to leave a noticeable impression on the ground that it slammed into. 'Well if it does not kill them it will most certainly have hurt them.' I think to myself. (36+3 CP gained from this turn all of which is to damage the Final Boss)

(OOC: Sleep is for the weak!)

 
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The quiet watcher decides to use the Machine. His choice is simple. He goes with Defense, and his word was Time. After all, all of them could really use it.

With that done, he moves on to carry out something rather simple: Talking to the Anti-Hero.

He starts out with pointing out that the Godmodder was out to effectively end existence by way of erasing everyone. The act of working towards such a goal by itself would make anyone evil, though in the Anti-Hero's case it would be an evil by design. He then points out that he's standing against the rag-tag team of fools that have a one-in-a-million chance of succeeding, and that by narrative conventions he's going to fail horribly, and most likely leave no one on his side standing at the end of it. The Anti-Hero really only had two choices. He could choose to Starscream, and live another day when the Godmodder was eventually defeated, or he could stand and fight, and let the narrative crush him completely. There was no true third choice, for the narrative at this point has stripped all other possibilities away from all of us.

As he turns and leaves the Anti-Hero to his thoughts, he takes Jeff the Killer and slams him into the near-infinite flood of horrible Creepypastas that have him in them before stranding him there, leaving him buried deeply inside the Creepypasta dimension with the horrific fate of needing to read his way out.
 
I charge 2 CP and give the LIVE Space Station an attack shield.

Sorry, but I'm too busy IRL to make a 'proper' post. Hopefully next round I'll be able to hit hard.
 
Update CLXXXII (182)
Soulrazer Orders: Delete the Trainee, Jeff the Serial Killer, and the Big Laser Damage Blocker.

Player Orders: Alright, let's do a chain attack. I'll start it, and if you don't have a special objective to accomplish, you should join into this chain attack. Then, at the end, Winkins will use Disco to triple the entire attack's damage.

First, though, we need 2-3 players to target the God-Tier Anti-Hero's morality to make sure he cannot respawn.

Side note, all your gear is going to be useless in the final battle. So, if you've got CP, items that give you a damage bonus, ANYTHING, fire it now. Ideally as part of this chain attack.

The Plan:
*Scramble the Last Duelist (Tazz is handling it)
*Keep the Blob portal'd (JOE's handling it)
*Nuke the four big enemies (done)
*Bring the God-Tier up to full morality (unhandled)
*Winkins + TRG combo attack wipes out everything still alive (needs to be done).

Chain Attack: Cancelled

Supporting Fire:
*Trainee, Jeff the Serial Killer, and Big Laser Damage Blocker will be wiped out by Soulrazers.
*20,000,000,000 damage attack used by Josuke to obliterate the Sense of Impending Doom.
*Last Duelist will be scrambled (20% chance this is ineffective).
*~80 million damage worth of entity attacks.

Focused Action: I Hurl the Heal Block at the final boss three times, knocking him off balance and dealing heavy damage. About 18 million or so.

18,750,000 damage to the Final Boss! Hurl's power continues to prevail! The Final Boss ultimately looks mostly unaffected. Having 10 different arms, its hard to see anything affecting them.

"FIRE EVERYTHING, NOW! EVERY BIT OF CHARGE WE HAVE GOES NOW!"

A useful tool. ES turns to Josuke, and quickly teleports over to him. Before the befuddled youth can say anything, ES' hand is upon him, and a great transfer of energy occurs.

Josuke gifted 20,000,000,000 damage attack!

"Once the New Soulrazers take down the Blocker, I need you to ORA harder than you've ever ORA'd before, and in a very much not healing capacity." ES points to the Sense of Impending Doom. "That thing is tough and blocking our advance, and worse still it's resistant to our Targeted Strikes. However, this attack you have is capable of taking it out in a single blast. Do this, and the tide might just turn in our favour."

For what little it matters, the Beacon summons more Attack Frigates, and the Fleet opens fire on any PG forces left standing by the end of the turn, with the Spectral Lords using their charged attack. However, it should be the case that by the time they have to fire the enemy is wiped out to the last, but in case they somehow aren't...

ES also signs off on Crusher's Soulrazer Orders.

Josuke receives the 20-billion-damage laser, and nods. He'll be the one to fire it and end things!

I order the Ash Aragami and all of the Aragami to attack the God-Tier Anti-Hero. I then focus my power and increase the sharpness of the Aragami. And yes, I'm increasing the sharpness of their entire body.

The Aragami now has better attack and damages enemies who attack it! For what it matters...

[aleph+bet+gimel+16 CP] Leah sighs and looks at the Last Duelist. "... I wonder why these things even exist sometimes." Its time for SCRAMBLE!

Leah blows the rest of her CP load and grabs the Last Duelist by the facemask, channeling power into her SCRAMBLE attempt! The power of the SCRAMBLE is unmatched, but Leah's inner workings are fairly calculated-the CP is used to, mid-SCRAMBLE, insert a few new memories into the mix, a few of her own memories namely. Obviously tagged and sorted as not their own, but almightly important ones. Her imprisonment here. Her fight at the Bank of Actions (and her impressive dueling capability)! The Godmodder slaughtering them all (and twice at that). The Prison, the hopelessness, the despair-the hate. The everything she kept hidden so no-one could even guess she was under so much pressure. The breakout. The terminal. The ranting. The planes dumped into reality unceremoniously, threatening to crash into each other. The loss of life.

In short-the full and complete understanding that the Godmodder respected and trusted nothing. That of every horrid and pointless power in the planes, he was by far the absolute worst she had ever seen. The ideological ramifications-a sense of self-reflection-the facet of being teh worst in a world full of titanic evils and apathetic watchers, with justice tossed to the wayside, comes crashing down around their mind. Muscle memory is perhaps the only reason the entities are still dueling the Last Duelist by this point.

And, with hope, the Last Duelist will hopefully never duel for the Godmodder again.

The CP expidenture, in layman's terms, is to neutralize any and all chance for the Last Duelist to stay as [PG] after the Scramble, and maybe slightly bias them towards the [AG] and [SR] alignments, though the major important thing is axing any chance that they remain [PG], even if they still wind up enemies afterwards.

So, things kind of get a little vague and a little rocky here. I honestly don't remember everything... So much was happening, and it was kind of a while back for me... I'm still foggy on the details. I remember the important beats, though.

After we went through the portal, we came out somewhere more... Civilized. I thanked God Almighty that everyone could understand English, where we got told of... A loose idea of what happened. This was when we first learned about Godmodding Wars... Though, no-one had any clue what was going on. For them, it was distant... They could only assume this was the force of the Godmodder. An almighty reality warper locked in constant warfare against somewhat weaker reality warpers. We didn't get caught in the crossfire, though-what we encountered were, most likely, the Godmodder's rogue entities out for some blood. AT least, that's what they thought the insects were. They didn't really have any explamation for the Gryphons and didn't have me or anyone like me logged as any criminal or anything. We were still confused, but we were given a few things. We were given some more gear-more appropriate for travelling the planes. A better map. Some better tech. A few cool new things for my Technique Ring and a new Fire Extinguisher because it was, like, on sale. Margaret got a new magic tome, too. And then... We were told to hoof it. Those Gryphons weren't going to stick around.

Me and Meghan were being a bit... Aimless at this point. Planar wanderers, I s'pose. I'd almost say hobos, but they were violent times, and one-day jobs for cheap were easy. We never visited the same place twice, occasionally camped, and tried our best, tried and tried, to keep ahead of those gryphons. And we knew they were still hunting us. They weren't exactly being subtle. We kept running, basically... They definitely were a bit more than just nine or ten dudes with crossbows, after all. We occasionally heard about someone else in our position, scattered across the planes... Found nothing whenever we tried to look into it. This was the pattern for about a month... But we didn't just get nothing. We learned a bit more. There was one other major event going on at the time... There were sightings of this crazy monster. Nowhere near where the 'battlefield' of the Godmodding Wars was supposedly taking place, just going on its merry way being a mobile apocalypse. If I feel like I'm underplaying it... I guess I was. It was so far away and we couldn't figure out if it had anything to do with us. Everyone just knew it was called the Leviathan, and we made it a point to go nowhere near it.

... And then, well. Hrm. I guess I didn't talk about him too much, did I? That creepy guy from before?

So, there's this creepy dude. He's not exactly what you call a man with traditional moral scruples. Works as a loan shark, got hit for an assault charge years back. We didn't suspect he was going to get wrapped up in any of this either, but he did. As much as I call him a creepy guy... I honestly should thank him. Pretty sure I wouldn't be alive without the guy.

Me and Margaret were taking a stop in a small town in a new plane. Nothing special, normal 2000s tech levels, I think. Magic was rare there so Meg got a lot of attention. Some guys claimed that they were magical scholars and wanted to have Meg impart some knowledge. big fat lie, we got jumped by thugs, robbed and beaten. Turns out they were in the same boat as the gryphons... Swore to god we would've died if he didn't show up. Turns out those goons picked him up as well. I'unno why he freed me no questions asked, guess his moral compass wasn't completely bent. Slipped out of town and out of sight. Heard the gryphons raised hell over it afterwards... I guess anyone could tell you that from the smoke rising out of the whole town after that! Psychos.

...We never really learned his name, I don't think. He asked us to call him Grimm. We poked fun at him for it but I guess pseudonyms were pretty clever in the end. He tried playing responsible adult but at that point I was basically female teenage jackie chan and Margaret was, like... Nuts. He wasn't worthless though... Turns out he was more receptive to the healing stuff that Margaret wasn't, and quite honestly getting into scrapes all the time wasn't the best.

Things started picking up around now, I think... I think whatever that was, that was like a catalyst for something else. Started hearing that grampa voice in my head whenever I went to sleep. Started telling me things. Talked about breadcrumbs. Trails. Paths we should take. Safeways. I didn't know who was talking, if they even responded they deflected me every time. I didn't listen at first... And then the voice started talking about Nicole, and I mean 'sans vague old man monologuing' here. That was... Even if it was a long shot, I wasn't going to just give up on the person who saved my life when those insects hit. Pretty sure if they got me I'd just be dead.

I think Margaret was very... Eager, on the idea, more than I was. Grimm didn't want anything to do with it but we dragged him along pretty easy. He felt like he needed us more than him... Kinda felt sorry for the guy, being bullied by us 'harpies' and all. Heh.

... I think this is when things started picking up... Give me a sec. Its still kinda vague in my mind.

The memory injections alter the odds of the scramble! There is now NO chance for the Last Duelist to end up PG! Rolling...

The Last Duelist becomes [SR]! As the New Soulrazers are on your side, this has them functioning similarly to the AGs!

One major threat taken care of... the dueling entities are released!

FOCUS!
Now.... look over here you Anti-Hero... If you were a regular hero I would allow you.... To pet THIS! I take out an adorable kitten and hold it in the palm of my hands. But seeing as you aren't a good guy.... I can't.... Come to the light side my friend! We have kittens...

The Anti-Hero bites his tongue, but eventually reluctantly comes over and pets the cat. It's too much! Too tempting...

Anti-Hero's alignment shifted somewhat towards light!

x3 Action:
As his Super Mode comes to an end, Eyowe reverts back to his original form, drops down, and...lands on the steps of a flight of stairs and promptly failing to balance himself in time, resulting in him falling down on said stairs. And it keeps happening. Nobody told him, man. Nobody told him about stairs.

It doesn't exactly hurt a lot, but it sure is going to be painful to Eyowe's pride and reputation. And as it so happens, a certain Anti-Hero gets to lay witness to this shameful scene, sees it as a feat of karma for what he just did to him last turn, and sees that there's some manner of justice in the world, which warms his heart up.

The Anti-Hero lets out a solid giggle at your suffering! Somehow, this pushes him more towards the light! He's exceedingly close to being within killing range! Maybe even already there!

3x I tell the Final Boss that he was never the big bad boss he though he was, everybody knows there's a bigger Boss than you.

The final boss is just a weak shadow in comparison, he's nothing but a pathetic dust particle compared to the Godmodder.

The entire point of his existence is to simply be a small stepping stone on our path to the Godmodder.

I tell the final boss his true purpose "NEET", just go home and watch anime and play games. That's his true purpose.


Ooc I wonder whats 5e point of 1B blockers when our TOG deals 70million damage.

Anyways I suggest the TOG hits the Trainee and Giant Memer crowd

The Final Boss stands stoically. Somewhere, he takes 4,500,000 damage. Is it in his heart? ...Maybe.

I Spend an Action using my Free Action Sign as flavortext to delay Dragon of Hope's Attack until after my talk with the Anti-Hero!

I now go over and talk to the Anti-Hero. There's no easy way to have this conversation, but it needs to be had.

"Hey. You know we've been trying to raise your morality to full white, right? And i imagine you know why." I say, the wind blowing cooly as it ruffle our hair and clothes in sweet, sweet anti-hero comic style. "But consider this- you're someone who's supposed to be doing things that are supposed to be 'heroic' for unheroic motivations, right?"

There's probably a nod here, done subtly and with the Anti-hero scowling hard. He's a tough man who makes tough decisions. He probably has a monologue where the Godmodder consigning everyone to oblivion was a greater kindness than perpetuating this painful mockery of existence.

"...I've heard that reasoning before..." I say sadly. "A lot of people seem to believe that nowadays. That existence is full of nothing but pain and misery. That there's nothing worth continuing for. I've seen life just single people out for this misery train."

I walk towards the Anti-Hero, looking up to the sky. That air of finality had settled in early, but it was understandable. And in this case, it added to the flavor of what I was about to say and ask.

"Have you ever heard about the idea of reincarnation? It's the idea that people's souls or thoughts or something are cleansed of their old memories for the most part, save for maybe one or two ones that they would never let go of, and then get born in a new life. They don't have to remember suffering or misery or anything like that." I take a deep breath. "If the Godmodder dies, the Tribulations will still go on. I wonder... if we Players would be able to continue them and then do the Emergency override and reality shaping that comes with it. If that was possible... I would add Reincarnation as a fourth possibility for those who no longer want to remember. So that they can be better people, or not be burdened by the pain..."

I've walked past the Anti-Hero by now. "We can only do that if we stop the Godmodder. He will destroy Reality and everyone in it so utterly that reincarnation would no longer be a hope. No hope for a happiness unburdened by pain. Not numbness. There'd be nothing at all to appreciate it except the Godmodder... And I imagine it on't be as happy or good as he wants to believe it will be."

Since this is shenanigans, I freely make this rousing speech so rousing that the bribe of Ranger_Strider_'s Kittten becomes immune to being killed when attacked by AGs! This is totally covered by shenanigans - using the shenanigan to make flavortext bribes immune to AG attacks as long as it is in favor of the Shenanigan's end goal of turning an Anti-Hero's morality white! It's very specific like that.

"You know what will happen. And as you give the middle finger to the Godmodder... You'd get to pet a kitten, who'll get to grow up. You'd be destroying yourself in an awesome and badass way for everyone else and move on to wherever Anti-Heros go. it's a hard decision..." I smile sadly as I look at him over my shoulder. "But Anti-Heros are good at making hard decisions for the greater good, right? And nothing is harder than going back on everything you've worked for to make the best decision possible. For yourself and your selfish reasons, and for others."

With that, the exchange shortly wraps up with the Anti-Hero's speech - probably becoming JUST Hero in the process, and I move on for Action 3.

I condense Ballyhoo, 27 CP and my last Action into a Spirit Bomb-like amount of energy. "THAT RANDOM GUY! TAKE THIS AND GIVE THEM THE WHAT-FOR!"

I send it to him with instant transmission, preventing time from passing while it traverses the distance so it goes to him without interception! That-Random-Guy gains a Spirit-Aura with that much strength for his Attack!


=========================================================================================================

Action 1: Delay Dragon of Hope's Attack on the Anti-Hero until after all of this using the Free Action 'Post isn't here' Sign.
Action 2: Help convert the Anti-Hero into full white Morality with a rousing speech and making Ranger Strider's Kitten invulnerable to destruction.
Action 3: transfer all of my CP, Ballyhoo as flavortext power, and this Action to That-Random-Guy to boost his attack.

All CP sent to That_Random_Guy to ensure success!

The Anti-Hero listens. Nods. And sighs.

Can he really do this anymore? What is the meaning in "white" morality, when working for the godmodder? Giving Hitler a pet dog wouldn't bring his morality closer to white. No.

Anti_Hero's morality made a full shining white! He isn't sure what to do, now...

Ultimo Durana: 10 Energy Left - 6 CP

9 ACTION FOCUS - TELEPORTER! OH BOY!: I throw one of the weaker enemies a teleporter. It's that one teleporter from the Henry Stickmin series of games, y'know... the teleporter that has a habit of failing or sending someone to the shadow realm. Commence them being excited to use it to take the Godmodder to the end, but finding out that they are sent to plane zero instead, that being, out of existance.

Ultimo Durana has the majority of its remaining power burned! The Station Attendant fails to double-check safety before using the portal, and... yep. They're gone.

Station attendant slain!

(x1)Activating the SAVE POINT!! The Psychic Overlord comes back to Life!! And ready to use it's Special!! Attack Jeff the Killer!!

(x2+5CP)While the Final's Boss is off Balance, I suplex him metaphysically to the Greater Self who proceeds to burn,freeze,shock,irradiate,cheesecakeify,Snapped,Dust,Cut,cracked and perform all sorts of other Elemental and physical attacks onto him before the Final Boss comes hurtling back down into this Plane of Reality face down into the ground in a giant Explosion

(the Hope Vial)Hope, that is the Aspect of Opportunities and Illusion, it grants Great Power through unlocking the Limits on what people can achieve...but it would be wasted on me, for i'm already powerful enough as it is...I call out to the Restorer and Order Scion Scout...and grant them each,half of the Vial's Effect.

With the Restorer,i give her my Empty Vial of Aspects, the one that held all 12 in one mixture and asked her to use her Hope to restore it.

The Order Scion Scout bids my farewell and i give him a Hug, as much as i can.He accelerates and in a True Burst of Speed and an Invocation of Trope:Heroic Sacrifice, he smashes into the Final Boss deeper into the ground with the force of an entire Planet thrown by a Supernova into him.The Scout dies...but his sacrifice shall be Honoured...Rest in Peace.


I also give the Restorer one last piece of chocolate, infused with my Hexagonaherbs...she would most likely not survive this next round, but Hope is a Potent Force, and there is always a possibility...

Psychic Overlord RESPAWNS! He's a little disoriented, and missing some of his memories, but you quickly catch him up on the situation.

With ALL THE POWER COMBINED, you deal a HOPEFUL 12,000,000 damage to the Final Boss! Order Scion Scout, abandoning the rest of the Order Scion army they brought, knows that this is necessary! For the greater good, and all Reality!

The Restorer nods. Whatever happens... there is hope for a better future.

3 actions+12 CP: I hit the Final Boss with a Nerf(TM) baseball bat. It nerfs him. I mean, really? As much HP as Attack? Everyone knows that glass cannons are the only balanced entity type!
wap (NERF) wap (NERF) wap (NERF)

The Final Boss finds themselves with 16,000,000 less current HP! Now they're MUCH more balanced! The community agrees that this is better, although some think HP should be nerfed even more.

A small hole pops out of the ground and out comes a pile of twisted flesh and bones. It jumps out of the hole and bounces a few times before settling down on a random spot. A plain screen appears around the pile of stuff, though it still shows the shadow of the pile.

Small kricks and cracks can be heard as the pile's shadow rises and seems to rearrange itself. The sounds get progressively louder the more the pile seems to move. Finally, one final CRACK is heard as the shadow stops moving, before proceeding to stand up and move out of the screen. "That was a unique experience, wouldn't try that again though." Seeing the massive battle taking place, I raise an eyebrow and proceed to walk sideways away using only my toes. "Ummmmmm, not great at violence, I'll just be over here."

As I settle in a relatively empty spot, I proceed to dig. Digging myself a hole to hide in and do stuff. I was so FOCUSED, I didn't notice myself carving away a series of tunnels under the ground.

I was knocked out of fugue when I broke out of the holes I made. The bright lights of where I am knocks me in for such a loop that I just paused there, at the end of my tunnel, until the next turn. (I essentially made a tunnel system using my three actions. If anybody wants to use it, go ahead. I didn't really have any plans for it)


Edit: I break out of my daze when I see a small little inconsistency, "huh, strange that the antihero got blacked when it is supposed to get whiter" and then proceed to pause again.

Welcome to the game! It's a bit of a late entry, but as we start whatever's coming next, there are usually explanations for the gameplay. If you have any actions, feel free to ask here, the Discord, or the OOC thread!

You dig out a significant underground tunnel network! Potentially, it could be used to get around faster. The New Soulraze Army can use it to get more troops in faster!

OOC: It seems you only increased their numbers next to the Servitors' attack, not the HP.

Hmmm, the epic conclusion of this particular Tribulation calls for a series of coordinated shenanigans and attacks to shred what remains before the Players and then attempt to screw the Godmodder over before the next challenge rears its head. It's a logical and sensible course of action...but, well, that's just not my way.

Instead of contributing to some fancy combo, I turn to the Temporal Guardian and their long untouched damage resistance. Frankly, a -200,000 damage from all attacks only makes calculating damage slower and more tedious. A -1,000,000 damage from all attacks, on the other hand, is a lot easier to work with.

With permission from the Temporal Guardian I get to work tinkering with their passive temporal aura. Minor shifts on how the excess temporal energy produced by the Temporal Guardian is safely released create an invisible, twisting temporal distortion. Things like attacks that head for the Temporal Guardian fall under influence of this carefully regulated effect and suffer its effects. Time shifts with the bullets eroded from suddenly having aged a thousand years, momentum lost as though the sword hadn't yet finished being swung, and even some attacks outright disappearing from coming in contact with the concentrated temporal energy. Naturally, the Temporal Guardian has absolute control of this to keep it functioning probably and only effecting the attacks that come for the Temporal Guardian. (x2)

Picking up the relatively cool Redirifle I place a brand new attack redirector onto Rotaz. He has lived for far too long to die now. Many deaths have hit me hard but if Rotaz falls...losing someone who is far too good of a friend to me is not affordable. (x1)


Now, time to collect that component Valla wanted so much! One CP lets me use the potent bomb Rotaz and the Hellfire Crystal Golem crafted for me but without additional power that'll only leave it 65% dug up. How fortunate I have a smacking of CPs and such CPs are rather likely to become rather weakened after this current Tribulation ends.

Taking the bomb I get to work building upon the existing work. Let's see, shaping the bomb's payload with a hollow cut and an added cavity section will focus the explosion and have greater effectiveness against a hardened target like the rocks. No reason to pointlessly waste part of the bomb's potency on open air.

Enhancing the payload is also critical and fairly easy. Rotaz seems to have gone with a highly refined chunk of explodium but there's a surprising amount of spare space. Let's see, a couple matter-antimatter charges, a temporally frozen portion of a supernova, and even the odd nuclear pumped x-ray laser. It's not the prettiest bomb but it's certainly a mighty bomb.

Next stop, adding a kinetic aspect. While the bomb is now a shaped warhead, there's also another aspect that helps bombs penetrate hardened targets, altering the structure of th ebb itself. Drawing from bunker busters, I get to work. I reinforce the front of the bomb with adamantium to let it penetrate further into the material it hits, reshape the general bomb into a more slender profile, replace the other sections of the bomb with more durable and much heavier elements, and add an internal computer to set off its payload after the bomb penetrates as deep as it can.

And finally, I take the bomb and fly high into the air. Once the primary battlefield is but a tiny dot below me I let the bomb fall. As the bomb falls gravity intensifies and brings the bomb hurtling towards the rocks at speeds far faster than Earth level gravity could accomplish. The bomb stays on target as it heads towards the ground at tremendous speed, a complex series of maneuvering thrusters and fins keeping it properly aligned as its microsensors and onboard computer handle the trajectory and calculations side of things. Its durable and sturdy structure keeps it intact despite the extreme gravity.

Oh the impact and the detonation will be beautiful.

(5 CPs, 1 CP to use the bomb and 4 CPs to enhance the bomb based on the uncovering rate per action)

Gathering up a teleportation belt, taking an super acceleration serum, and equipping a bomb resistant suit I position myself to get the component the exact moment the rocks are fully cleared. I don't dare leave the collection of the component to another or a free action, that's too much of a risk. (1 CP)

Entity wise orders a fairly standard, focus on cleaning up whatever PG remnants are left by the time the Neutral Phase rolls around. Rotaz, the Temporal Guardian, and the Hellfire Crystal Golem are ordered to be prepared to activate the survival plan I formed in the past. Fortunately, the items are all still here and the Temporal Guardian adds a new powerset to aid the operation.

Temporal Guardian damage resistance increased to -1,000,000! +1 attack redirector to Rotaz!

Activating the bomb and using every last one of your remaining CP, you unleash a MASSIVE explosion! Of course, while Valla's explosion was volatile and uncontrolled, yours is much safer, designed using research to protect your allies while still getting the component. A few feathers are ruffled, but the component is yours!

You acquire the Ore of Orichalcum! Second out of three components needed to make the Power Lock! It should probably be held onto, if making the Power lock is any kind of objective of yours.

[0x]

This is factually false, by the way. Especially and specifically for Entities on the battlefield. Whenever one of them dies, it goes into the stasis machine, which has a simulation of heaven... but not the meh kind. The kind of heaven where the person gets whatever they want, including if that's not pale-yellow clouds with harps and golden gates.
I mention that via sparkly cyan paper airplane if it helps any.
[1x] with a tiny wiggle of the controls for the Portal Gun mode, a blue portal appears right below an orange portal, dropping the blob of pain from the wherever-it-is to the wherever-it-is. the next destination after that(IE, next round)? One of the taint's planets. It should take it some time to return from there.
<TL(somehow);DR: use portal gun mode again on blob.>
[1x]Now, I wouldn't have returned to the tunnel, because that's a terrible idea. In fact, none of my actions here are being-in-the-tunnel based. So, I am, in fact, still next to those three Godmodder Locks. Using that, I head over to where the Godmodder's running and grab their pants. The Godmodder's face freezes into a look of horror. No! The only way forwards is to leave their pants behind! and they can't go ahead without pants! maybe their belt would have stopped this travasty, but it's too late- and their backup belts, if they have them, are obviously much lower quality! Before he can counter with some scathing remarks about my methodology, I yank it back, causing the Godmodder to fall face-first! The impact of his nigh-indestructible nose to the floor would have split the land into a great ravine, were this not a tunnel formed by the architects. and were that not physically impossible. As the Godmodder rises from his great spill, his bleary eyes see bits of... is that human skin?... on the floor. does... does that mean he's turned into humpty dumpty? he had a great spill, and bits of his outer layer and cracking and falling... oh no! Before the Godmodder can read too much into it, he hears a chewing sound, and realizes it was actually a clementine peal. He turns around in rage at me for messing with him... right in time for me to spit the moldy clementine out! It catches him right on the nose, and he falls over trying to avoid it. with a grin, I tell him that if I get 20 stars i will simply walk into godmordor. but wait, I've already done that! Right as he starts to laugh at my foolishness, 19 burning masses of violently fusing hydrogen and helium in plasma form crash down from a vaguely oval-shaped distortion in the air above me, burning the Godmodder if they hit. I facepalm at his shock and lack of preparation.
I warned him about the stars, bro! I warned him!
Before he can recover, a flash comes from my hand on my face, and when I lower it, I realise something: My most hated fictional character, DLE!Pionoplayer? They're not my most hated thing after all! How could I be so foolish? No, my most hated thing ever is that vague region of air off to the side! Sadly, there's no way for me to destroy it- I vaguely remember trying and determining it's even harder then killing 9 godmodders in succession- But hey! The Godmodder looks Exactly like that vague region of air off to the side! (Weird how I can't see through him even though he's completely transparent...)
I wave at him, and the wind from that wave (And the never-ending assault of angels fighting back against him now that I've temporarilly halted his attack by the power of 'attack narration')is incredibly dangerous! Not to most people, but to the Godmodder's new air-based form! Oh, sure, he probably isn't actually made of air, but I don't know that! So, my player powers work hard to enforce a similar thing, making the Godmodder weak to wind temporarily! And he knows all of this (Somehow), so the Godmodder has to stop the wind! but how...
Before he can decide, everything stops.
a figure in a gnarled robe with a scythe steaming with blackness approaches him. Death. it raises its scythe as the room darkens, the murmers of the dead growing in intensity as it approaches. The Godmodder fires waves of energy, antimatter, of purple light, of raw Godmodding... nothing works.
Then it turns into confetti; it was just an illusion. The Godmodder realizes something: He's lost all his momentum! And...oh no! there's a wall of pure... charmzard... energy...
The Godmodder bursts out laughing! Charmzard energy? That's his power with some flavour added on top! What kind of idiot is he dealing with? Is this really JOE? He charges into the wall, preparing to gather its power into his own, when suddenly...
gun.
As it turns out, all the charmzard energy is actually a gun. a really big gun that happens to look like a wall of charmzard energy. gun is shoot. bang is make. boolet is hit.
bangingses.
The Godmodder goes oof. The Godmodder is thrown back. But there are no extra angels, right? so he can just walk right on back...
Wait, where are his pants?
Oh no!? His pants have been replaced by a stylish yet inconvenient robe?! whatever can he do!? he cannot run in such a stylish and tasteful, yet inconvenient robe?! If only he could take off this Stylish and tasteful, yet simultaneously inconvenient and constricting, robe!? but then he would be less stylish?! and being stylish is the most important thing!? so he has to keep this stylish, tasteful, and brightly-coloured, yet simultanously inconvenient, constricting, and itchy, robe?! and... Wait!?
The Stylish, tasteful, brightly coloured, and elegant, yet simultanously inconvenient, constricting, itchy, and heavy Robe's name has been getting one descriptor longer every time it gets brought up- and the pace is accelerating?! If he Godmodder can't get rid of the stylish, tasteful, brightly colored, elegant,good-smelling, and electrically conductive, yet simultaneously inconvenient, constricting, itchy, and complicated Robe soon, the name will become so long the Godmodder is slowed to a crawl!? But he can't just Get Rid of such a stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, and interesting, Robe, even if it simultanously inconvenient, constricting, itchy, complicated, heavy, and termite-infested?! Maybe if he gave JOE the stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, interesting, protective, masterwork of a robe, in order to force JOE to deal with its inconvenient, constricting, itchy, complicated, heavy, termite-infested,feromagnetic, skin-bonding, poisonous nature, and just put on his backup pants- no matter how sub-standard they are? Wait, skin-bonding? Oh no! Now the Godmodder can't take the robe off, and... It's Ferromagnetic, too? And the Godmodder left his giant super-magnet (Godmodding Guaranteed!) two intersections back to run faster! Well, as soon as this darned player stops messing with him, he can just... take it off. For now, a short break would be welcome anyway. It's pretty tiring, running headfirst into armies while yelling because of the immense quantity of fear "FIGHTING SPIRIT". Yeah, he'll just take a short break...
Wait, thinks the Godmodder as he gets pulled back to that giant super-magnet slightly faster then the angels can catch up, 'This darned player'? That's not what he would think! Well, probably. He knows who this player is! It's JOE, that guy who kept winning bets and landed a hit right before the Sealed Tank's forcefield went up! you know, the an/\AZING one! And since he's thinking thoughts he wouldn't think, that means this is a players narration! And that means...
His lack of active resistance is all part of the Plan! Well, not today! The Godmodder's going to fight back, and not let this guy push him around! Who does he think he is, anyway?! Yeah, While the Godmodder may be stuck in a stylish, tasteful, brightly colored, elegant, good-smelling, electrically conductive, magical, interesting, protective, masterwork, prismatic marvel of stupendous robe (which is simultanously inconvenient, constricting, itchy, complicated, heavy, termite-infesting, feromagnetic, skin-bonding, poisonous, mind-dulling, body-aging, and utterly terrifying)-
Wait, electrically conductive? When did... a while ago, apparently. Why's that on the good list? The Godmodder doesn't see what JOE's going for (needs editing ) herCZZZZTZZZTZ
Ugh. well, it didn't deal damage, luckily enough. The Godmodder blinks spots out of their eyes as they gather energy to destroy the magnet. Hey, what's that blob of energy fo- zworp. zworp. zworp.
zworp? is that a sound effect? well, it is now. Anyway!
A portal appears in front of the Godmodder. From what he can see- and that's everything of relevance, since he can tell the player isn't making things harder this time- The Portal blocks the entire tunnel ahead of him, and some of the walls. Looking through the shimmering blue field, he sees... a godmodder lock. from last round. JOE just doesn't quit, does he? Well, the Portal should just run out next round, and the Godmodder can always go around...
Wait. there were two other Zworps. What were those...
The Godmodder looks left. another portal. Right? Another. And those two portals are... a Lot longer then the other one. In fact, they seem to stretch... all the way back to the [AG] fight. How's that work when the exit surface is only a few meters? dunno, don't care. action Fiat. At another time, I might explain logic, but i don't feel like going that in depth.
At any rate, the Godmodder knows he can just go around next round. Maybe he will. maybe he won't. who knows?

<if needed, -2 CP for the other two portals. though give this is a use of the 'other things' part, I imagine it doesn't cost the same.>
<ACTION SUMMARY: Through a wide variety of methods, the Godmodder is knocked back a few corridors, distracted, annoyed, stalled, annoyed, given a stylish, (...) and prismatic, yet inconvenient (...)terrifying robe, annoyed, magnetised, annoyed, and finally, has a portal placed between him and the angels, leaving his only option busting through the three successive Godmodder Locks. or waiting a turn.
and annoyed.>

[1x] I walk to the next choke point past my portals, quintuple-confirm everything*, then start to deploy a Godmodder lock(I have one), while constantly quintuple-confirming everything* at least twice per nanosecond. I stop immediately if it shows up as false. I additionally repeat attempts until quintuple-confirmation of everything* every half-nanosecond shows up positive continually. I also do (1d20: 11) fakeout placements in case the Godmodder has a plan, and set up anti-saboteur, spacial locking, 3 decoys, a small field of molecularly tiled knives,and the cyan orb on standby, in addition to all the standard ways of countering, including godmodding detection and generic player powers to catch anything implicit. That's right, I do anything that is implicit by my level of stated preperations. mhm.

*everything means I confirm visual, audio,power signatures, universal coordinates, state of conciousness, angel-count, Godmodder position, reality plane,color of the sky, number of eggs in an apple, and every other bit of potentially-relevant information.

[1cp]
with a click, a one-way portal drops me back over to where the Godmodder is now, and I wave. He whirls on me as I land and sees me seemingly ignoring him, tinkering with the portal gun. I seem to have taped three spring rolls, a lug nut, two cellphones, and nine swords to it.
<to come; if incomplete, ignore?>

The Blob of Pain gets re-portaled! It'll be out of your hair for another turn.

Godmodder SLAIN!

...The fake godmodder inside the fake tunnel with you, near the three godmodder locks, that is. The godmodder scoffs. Not ONCE did you mention whether you attacked the real or fake godmodder! Obviously!

Whilst trying to walk to the chokepoint past the Godmodder, you see the battlefield up ahead. Full of angel arrows and massive godmodder attacks, approaching would mean being far enough away from your entities to be unprotected! You'd get seriously injured! You call it off. Time to head back. You can't just go ahead of the current fight...

Action 1-3: I go to Jeff the Serial Killer and proceed to stab them multiple times in the back and Fire a very powerful laser designed to kill these types of people.

OOC: I was tired when I wrote this. the Monika story will be finished soon.

Jeff the Serial Killer's eyes widen. You really think he's one of "those types of people"? Wow, Bill. Wait to reveal your inner serial-killer-ism. 4,000,000 damage!

Attack one of those 5 boses with my super mode(one with more than 85%health obviously )

The super mode's name, i keep forgetting even if i checked like a second ago
Wtf brain

Yess with all of my love for chaos and order
I attack
Used 2 cp

Use my last cp to sing a song that tickles godmodder entities
What happens bcos of this
Who knows

Also you might be wondering how can a song tickle
It just does okay
Nobody question this
It makes perfect sense

Your Tempest fully HEALS the Giant memer crowd! +11,000,000 HP to them! But its alright, they'll still end up dead in the end, right?

The Final Boss, giggling, is tickled! Its totally ruining his stoic image! He loses 2 of his attacks this turn!

I use the machine to supercharge my offense, then use whatever actions I have left to channel energy into my fist.

"Y'all ready for this?"

My fist connects with Jeff the Killer, and he goes flying at mach 12. I punch him so hard, he rips through the veil separating reality, and gets torn between dimensions! For him, he drifts through the space between existences for eons, but for us, it's only six minutes. He steadily picks up speed during this time, before suddenly being expelled back into our reality, conveniently in the direction of my fist. He slams into my fist as mach 21, and has his very soul struck from his body!

"You're a terrible creepypasta, Jeff! TERRIBLE!"

That's... well, this Tribulation is ending soon, so I'm granting temporary acceptance to this Machine usage.

10,000,000 damage to Jeff the Killer! Eons of drifting will soften a guy up. Or in Jeff's case, allow BURNING RAGE to have too much time to fester! Jeff the Killer is angrier than ever!

(Action!)(3 Charges)
(FOCUS)(Disco-Squaring!)
Brushing off some disco dancing moves, like, literally taking a brush and brushing the physical formation of the moves. I start compacting them into a phonograph and dip in some of the most liquefied 90s disco music I can find, giving the vinyl record a rainbow of neon colors. Grasping the disc, I pull and have pulled out a second disc from it and have it spinning the disc in my hands, letting out a funky whistle and making heads to start bopping as funk seeps out from the activation of the Supermode. The aura funk seeps into the rules of the world and soon the environment changes around me. The space around me get's dimmer, the entities and That-Random-Guy starts feeling the need to move and a rhythm settles in place for what's to come.

Suddenly, a Neon DJ set manifest and with a smooth toss, the 2 Disco Vinyl slides into the turntable with me already there. The slow groove starts to get more noticeable as neon disco panels replace the track we're on. Entities have already paused to take in as souls of the entities are quickly getting to move around That-Random-Guy. 3 Great Disco Balls hang in the darkened air-space as the Disco Floor expands around That-Random-Guy and giving him the spotlight and Disco Buns moving out of the entity disco Mob to back him up and acting as backup dancers. The Dance floor field expands to ludicrous levels and starts to host its own field of effects, everything lets off some form of neon light and a physical misty "groove" and with That-Random-Guy intent, his targets will be surrounded by the dimmed surrounding and Neon light, forced to move to his rhythm.

"THAT RANDOM GUY! The Stage is set! now go and give them A DISCO NIGHT THAT THEY WON'T FORGET!"

(Orders!)
Just another turn with the Buns and them smacking around more weakened PG armies.
... Except the Rice Temple called in and vomits out a concentrated laser of rice.

That_Random_Guy feels the need... to use the power... of DISCO! GO, THAT_RANDOM_GUY! USE YOUR x3 DAMAGE AND OBLITERATE ALL OBSTACLES!

OOC: limitations of touch-typing on phone? Whataredose?!?! On a more serious note, the pint of this is to wipe the field of PG entities. I am not specifying in great detail how CP is being divided between my 3 actions a turn because sufficient CP is being dedicated, and this is hardly a case of there being 7 different entities each of which require a different number of CP, two of which require a specific form of damage to die and one of which is only hurt by prime numbers of damage. That would be absurd.

I am totally doing that if I ever QM a DTG game.

Anyways! (See bottom for objective details)

Opening Flavortext​

Hypothetically speaking, there could be a world where, in short, the Left Behind Books were true. Additionally it is possible for certain forms of clever trickery to no-sell the Second Coming, as long as the last carpenter of Nazareth is kept in a vacuum-sealed enclosure, et cetera, et cetera. (I doubt you want to hear about the esoteric uses of Heterodyning plasma speakers.) Logically, the next thing they did was start working on a deicide device. (Among many other things, like rebuilding civilization, but that's another story.)

Here's the basic principle: get a projectile up to a significant fraction of C while in atmo, and you have a very bad day. Start things with enough of an electrical kick, you can clear a path by ionic repulsion. Not usually feasible, since actually moving or aiming such a system was problematic, to say nothing of trying to have a second shot at all, let alone in a useful timeframe. But with one target, and one shot? Not so much of a problem. So the Very Bad Day of copious plasma starts well beyond the end of the barrel, and if you get it right in the face of the face of your target. Now add a substantial portion of your average Earth's nuclear arsenal. Now add on the best efforts of hundreds of different disciplines of Narrative Casuality manipulation. (Call it magic, and you'll be wrong only in the ways that don't matter right now.) Remove the concentrated physics-stabilizing circuitry (that's only there to make the thing work properly in the specialist conditions of Heaven), replace with osmium for extra punch, put in a few extra tricks of mine to efficiently utilize the overblast and paint the name Chekov's Gun in the side. You'll be seeing more of it.

57 CP Divided among 3 Actions + Disco!

Time for a tea party.

A MURDER MYSTERY tea party.

Someone, never mind who, hosts a very short tea party, with the game CLUE to play, for all the PG entities not preoccupied. preoccupied with what, you say? Well. The Final Boss was going to show up, but alas, he got distracted.

He tripped over a wild herd of Ambulatory Area 51 cosplay, you see. Then the Memer Crowd noticed, got totally the wrong idea, and now the main entertainment is watching it firstly struggle free, secondly remove some stray memers from it's clothing, and now, just now, it's chewing them out.

Its quite impressive, especially from this perspective on a platform hovering a little ways above it's head.

Anyways, everyone must now go to their duties, (no one would accept a invitation to a long tea party, not at a time like this), so the host nips off for a second to grab a few for chocolate scones for the road.

Huh. What's that noise?

It's . . .

A DISCO PARTY!!!

Beneath their feet, the platform expanded sideways 6 fold!

A disco ball appears in the air!

Everyone's limbs are dragged along with the dance. (As per Winkins assistance)

The First, the Final Boss, a HORDE of Memers, all are drawn into the dance.

[insert cool stuff here because I can only do so much on a Phone the night before I have to get up at OhGodWhy to catch a plane]

At long last, the final move occurs! The Host (secretly me) flies ever upward, the AG entities spiral outward to the ground, and the PG entities cluster in the center, surrounded by concentric circles of excited Memers wearing alien suits. (They were the main reason none of the other [PG] entities could dance their way off the stage, what with them being in the way.)

From above, they look like a giant painted target.

I fire the one and only Chekov's (Rail)gun at its center.

I'll leave the explosion to your minds eye.

All the Memers who got tired early are caught by the shockwave.

So it is the Godmodder's final army (give or take the ones who'll be scrambled or caught by the New SoulRazers) dies at the climax of a giant song-and-dance number.

OOC: objectives is to kill Final Boss, Memer Crowd, First, GTAH, and Station Attendant. As I clumsily say above, I feel there's no need in the circumstance to specifically divide up CP so as to deal enough damage to each. 60 million times 3 is plenty enough\

Edit: slightly reduced CP because of all the others doing things to kill my targets

The PG Party is at its swing. Conversation flows through the ranks. With the HP between all their big hitters, its a sure thing that they'll be able to buy one more turn. They'll die for sure the next turn, so why NOT take a moment for a disco party?

As the dancing and celebration is at its height, few notice a lone figure appearing above. And even if they did, its only the host. What's the cause for concern?

The cause for concern is, of course, the imminent murder of everybody.

Final boss slain! He tumbles over, shocked. Not even one chance to use his attack!

The First slain!

Giant Memer crowd slain!


God-Tier Anti-Hero slain! He takes a knee as he fades away... Reincarnation... the stasis machine... whatever... he'll have a second chance. He smiles as he goes.

The [PG] Army is crippled, and on the verge of defeat! They're ready to be eliminated!

'Right, Looks like this is the final push!' I think to myself somewhat excitedly as I look over the field and try to pick out targets to help assist with. 'Seems like Final Boss is probably the best one to try and do in as they have a lot of health.' I note to myself as I see multiple other players start to hammer Final Boss with attack after attack. 'Then again that health probably won't last them long. Well seems best to try and help the boss into in early grave.'

Observing Final Boss I start to form a mental plan of attack to carry out. 'Bullets probably will not be as effective on them unlike other past enemies.' I think to myself as I kneel down and look through the contents of my bag. Shifting past items until something catches my eyes. 'But I suspect that a big enough blast at close enough range will do a fair deal of damage to them and perhaps do them in or at least cause enough damage for then someone else to finish them off.' I think to myself as I pull out a pack of C4 demolition charges and look into the bag at other pyrotechnics.


-Meanwhile with the Final Boss-


Victory was at hand, all their master needed was just a little bit more time and reality would be the Godmodder's! why can't these fools see that it is the best outcome for all in this forsaken existence! The Final Boss thought to itself as more and more blows rained down upon it. No matter we shall hold until the end and The Godmodder is successful!' Just as it finished that thought they saw eight players start rushing them at the same time. No, not eight, just eight clones of a single player. They must be trying to scatter my attention among themselves as the real one does something else! No matter They will all be destroyed regardless.

Lifting up their mighty Plasma Sword and Sun Shield, The Final Boss performed a swing with their sword slashing the air and suddenly from where they slashed a wave of super-heated plasma shot forth towards the clones. All but two of the clones are able to dodge and the two that were struck are incinerated instantly leaving only scorch marks behind on the ground.

The remaining 6 start firing at The Final Boss, Clone 1 is using a heavy belt-fed machine gun and is peppering The Final Boss with a hailstorm of 50 caliber bullets, although all this does is bounce harmlessly off the Final Boss's Godmodderuim Plate Armor, Clone 2 and 3 and firing a pair of rapidly reloading rocket launchers but the rockets are blocked by the Final Bosses Sun Shield which just super-heats the rockets as they get close and cause them to detonated too early cause any harm. Clone 4 is Running from spot to spot and quickly firing off a Anti material rifle at the Final Boss whenever they stop running for a moment before then moving again. The Final Boss of course just dodges to the side every time with the agility that the Godmodder saw fit to bestow upon the Final Boss!

Clone 5 is using an gravitational device of some sort that emits a blue beam to try and keep The Final Boss's Plasma Sword restrained with the blue beam attaching itself to the sword. No matter the Final Boss just uses the tractor beam feature that the Godmodder installed on the Plasma Sword for just such a eventuality. Quickly both the gravitational device and clone 5 and pulled towards the final boss and with a quick slice the device was gone although the clone just manages to just escape the pull of the tractor beam but it mattered little as the Final boss was just able to bash said clone with the Sun Shield which incinerated the left half of the clone's body.

The 6th Clone was firing a six barreled grenade Launcher that was most certainly firing more grenades then it had barrels, the dirty cheat. Of course the the Final boss was just able to either dodge the shots or block them with Their Sun Shield during the brief pauses of rocket fire from the other two clones. Please, Is this the best you got? The Final boss thought to their-self.

With blinding speed the Final Boss appeared next to Clone 1 and before the Clone could react he was crushed underfoot by the Final boss and then the Clone's broken body was punted a few 100 miles into the distance. With just as much a swiftness of motion the Final boss blocked the rocket and anti material rounds with their Sun Shield. 2 down 4 more to go, lets make the next 2 interesting. The Final Boss thought to them self.

With another burst of speed the Final boss was next to Clone's 2 and 3 and with a snicker snack the Plasma Sword went and left 2 in twain and 3 bereft of arms and with a chortled 3 sounded his last as the Final Boss hued off their head with single snack and went galumphing towards Clone 4.

Clone 4 managed to dodge the sudden appearance of the Final Boss's Plasma sword as it just missed by a few inches but still felt the heat radiate off of it which was enough to probably set fire to one's hair if one was to stay close to it for more then a few moments. Clone 6 quickly started firing his grenade launcher in a attempt to push the final boss back and away from Clone 4. Quickly Clone 4 attempted to dash away as the Final boss re-positioned their Sun Shield to block the incoming explosives but was stopped short as he felt the tug of the tractor beam and was quickly pulled back towards the Final boss and straight into the plasma sword resulting in the clone in being sliced down the middle and sending the two remaining sections flying into the back of the Sun shield which it's intense heat guaranteed that no trace would be left of the body.

Turning towards the 6th and final Clone The Final Boss started marching towards him and used their shield to block volley after volley of grenades as they got closer and closer. At around the halfway mark between the two the 6th Clone attempt to pull back and the Final Boss decided it had enough and rushed forward and with the first slash it took off both of Clone 6's legs and with a 2nd slash took off his right arm and just as the clone fell to the ground the Final Boss stabbed his Plasma sword into the sternum of the Clone and impaled him into the ground.

Looking down at the Clone The Final Boss saw him squirm and gasp for breath before starting to still. The last thing the Clone did was to look up at the Final Boss and with the remaining left hand raised it up to the Final boss and give a single finger salute before the last of the clone's strength left him and he expired.

Typical, now just ne- Before the Final Boss could finish their through they felt something large being shoved into the gap between their helm and the Cuirass of their plate armor from the back. With lightening speed the Final Boss reacted and swatted away the attacker, Sending them sailing off into the air and crashing into the ground some distance away. The Final Boss could feel something large now stuck inside the back of their plate armor but could not reach it. momentarily looking towards who or what they just swatted away they saw a Player getting back up and in their right hand was a detonator.

-Meanwhile back with Captain.Cat-

'Ow, that hurt!' I complain to myself as I roll unto my stomach and start to force myself to get back up. 'Please tell me I did not los- Oh Good I have it.' I think to myself as I look into my hand and see I still have the detonator. Looking up I see the Final boss some distance away from me looking back with a unreadable expression due to their helm but if I had to guess a far from happy one. I can see that they are already starting to move towards me with extreme speed, But nowhere near enough to outpace a remote radio signal. With a click of a button the signal travels to the pack that I had stuffed with enough C4, TNT and high powered fireworks to probably make Michael bay blush, and to top it all off all that explosive force was contained inside a suit of nigh-indestructible plate armor with nowhere to go but towards it's still durable but not as indestructible occupant.

With a deafening boom I see the Final Boss get launched into the ground with enough force to leave a noticeable impression on the ground that it slammed into. 'Well if it does not kill them it will most certainly have hurt them.' I think to myself. (36+3 CP gained from this turn all of which is to damage the Final Boss)

(OOC: Sleep is for the weak!)


The Final Boss being slain, the next most important target is Jeff the Serial Killer! Your clones and C4 harass him instead! And to be frank... he never stood a chance.

46,000,000 damage to Jeff the Killer! Jeff the Serial Killer slain!

There are only 2 major PG entities left - the Blocker, sense of impending doom, and Trainee!


The quiet watcher decides to use the Machine. His choice is simple. He goes with Defense, and his word was Time. After all, all of them could really use it.

With that done, he moves on to carry out something rather simple: Talking to the Anti-Hero.

He starts out with pointing out that the Godmodder was out to effectively end existence by way of erasing everyone. The act of working towards such a goal by itself would make anyone evil, though in the Anti-Hero's case it would be an evil by design. He then points out that he's standing against the rag-tag team of fools that have a one-in-a-million chance of succeeding, and that by narrative conventions he's going to fail horribly, and most likely leave no one on his side standing at the end of it. The Anti-Hero really only had two choices. He could choose to Starscream, and live another day when the Godmodder was eventually defeated, or he could stand and fight, and let the narrative crush him completely. There was no true third choice, for the narrative at this point has stripped all other possibilities away from all of us.

As he turns and leaves the Anti-Hero to his thoughts, he takes Jeff the Killer and slams him into the near-infinite flood of horrible Creepypastas that have him in them before stranding him there, leaving him buried deeply inside the Creepypasta dimension with the horrific fate of needing to read his way out.

SUPER MODE ACTIVATED! Defense + Time! You get The World!

The World allows you to, using 2 actions, imbue an entity with the ability to stop time for a moment! This gives them a 100% dodge rate as they can easily move out of the way of any attack!

Unfortunately, as Tribulation 4 is about to end, Machine powers are about to be useless...

Alastair_Dragovich's action allows you to speak with the Anti-Hero before he dies. You get him to agree, but he sees a third option; to die and try again. The life he's lived... he can't cleanse his past sins. In another life, he might be able to start over. That is his hope.

I charge 2 CP and give the LIVE Space Station an attack shield.

Sorry, but I'm too busy IRL to make a 'proper' post. Hopefully next round I'll be able to hit hard.

+1 attack shield!

-------------

The remaining PG entities stand firm. Only the Sense of Impending Doom, Trainee, and Big Laser Damage Blocker are next. This is the end.

Cera: Right, we'll be on standby over here! If anything survives, we'll take it out.

Jamie: Roger!

Quinn: Soulrazers, go!

Several grey-colored ships move in, and light up the other side of the field with beautiful blue lasers! Under the cumulative assualt, the Big Damage laser Blocker is reduced to a mound of sand! The Trainee has had little time to grow and evolve, and despite their best efforts is utterly unable to dodge the lasers!

Big damage laser blocker and trainee slain!

Josuke rushes up, armed with Eternalstruggle's 20-billion-damage-laser! Screaming about sending them to hell (however little point there is to that now), he FIRES!

The laser streaks across the field! The Sense of Impeding Doom wasn't really physically present, but just SEEING such a powerful laser firing is enough for everyone to feel less doomed than ever! Sense of Impending Doom slain!

The [AG] Army rushes forward, ready to clean up. There's no need. Everybody's gone.

The 50-man [PG] army is eliminated.


(Somewhere off in a distant Plane, the Blob of Pain decides to lay low until this whole thing blows over. Loyalty only goes so far.)

------------

The AG Army rushes forward, their path totally clear. With nothing standing in their way, and no more reinforcements en route, you quickly catch up to the godmodder.

Ash: 50 entities. 50 of the strongest entities any Player has ever faced. Each one an impossible boss in its own right.

Ash: And we killed them all. In fact, they didn't stand a chance.

Ash: I don't think entities will ever be a problem for us again.


You reach the Godmodder. For a moment, everything is still.

Cloak: Godmodder, move one inch and you die!

Jamie: He has 1 HP left... we can do this!

Altair: Don't monologue! Hit him NOW!

Everybody starts preparing their attacks! If everybody launches an attack at once, the Godmodder can't conceivably block every single one! And even if he could, he couldn't fight through the angels at the same time!

The Angels stand firm, ready to prevent the Godmodder from moving forward.

For his own part, the Godmodder is standing still. He feels his Descended powers returning.

The Godmodder: One more minute... I only needed one more minute...!

He's facing away from you. But if you could see the look of despair on his face, it would bring pure joy to your heart.

Quinn: DIE, GODMODDER!

Something flickers in the Godmodder's memory. At the last moment, his face of despair twists into a smirk. Nobody notices.

All at once, a massive flurry of attacks light up the area! It becomes incredibly hard to make out the contributions of individual Players, as flashing lights erupt, all concentrated at one central location; the Godmodder himself!

The attack goes on for a full minute, and the light becomes so blinding, the angels are forced to cover their eyes! You see a figure in the center, standing out amidst all the lights... they are being absolutely roasted, absolutely vaporized, every attack striking, each more painful, more devastating than the last!

The attacks stop! The dust clears! And... and... wait...

...No...

[1x]Wrenching myself away from the funnel entrance, I quickly and quietly set up invisible funneling cones at point in the tunnel immediately ahead of where the Players are, and shortly behind where the Godmodder is. The invisible cones funnel all energy that hits them to one central point, and don't let any past.

[1x]I brew a potion of Speed II and throw it on the Godmodder, and also give him the Shiekah suit from Breath of the Wild for stealth.

[1x]As the Godmodder moves, I place down an exact carbon-copy of him (lifeless of course), too fast for the Players to notice. This will take place .01 seconds before the Players start the attack.

[1cp]Breaking out of the capsule with sheer willpower, sustaining any necessary injuries in the process, I move to the central point the funneling cones are at, body-blocking all attacks aimed at the Godmodder.

Arsenical's beaten body falls to the ground, with far too many holes. Behind him, the copy of the Godmodder crumples.

Last debt action expended.

------------
 
Tribulation 4 END
-----------

...

Altair sprints ahead, a look of pure determination on his face. Jamie, Cera, and Ash gather around Arsenical.

Jamie: Is he... is he...

Cera: No, he's... still alive, but badly injured. The entity invulnerability protected him... a little...

... A moment of silence ...

Cera: Players! Go! Just go!

Cera: We'll take care of Arsenical! Get the Godmodder!


The angels parting to make way, all of you dash through the remaining few % of the defenses! Judging by the looks on the angel's faces, you already know what you'll find at the end...

----------

The remaining angels stare at the closed entryway, a shimmering magenta forcefield preventing entry. Outside, Altair pounds on the field with his bare fists, sending jolts of power into it. It does nothing.

As the Players catch up, the Godmodder stares out the exit, a smug smile on his face. Once you launched the attack, you had already lost. While you were beating the crap out of Arsenical, the Godmodder had an entire minute to get to this point without interruption. The first 30 seconds had been spent dodging the angels as they were distracted by the pretty light show. The next 15 seconds were spent pressing 'A' 2,000 times, the Godmodder's lightning-quick reflexes easily enabling mass key tapping. The final 15 seconds were spent admiring himself in the mirror.

The Godmodder tries to say something. You don't hear. The forcefield blocks all sound. You can probably guess the gist of what he's saying. It's a taunt.

Altair is breathing heavily. He's pounding on the door so hard, Player powers or no, his fists are beginning to bleed.

He stops, and looks at the sky.

Altair: AAAAAAGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!

He slows down, panting.

Altair: We were... THIS close...

Altair: I'm sorry... I didn't realize until just now... how BADLY I wanted to...

Altair: I...



...


Examining the entryway, there's a small display above it in Omnispeech.

"CONGRATULATIONS - TRIBULATION 4 COMPLETED - THIS POD DISPATCHING TO HEAVEN SHORTLY"

It might be useless, but as a group, you say it anyway.

Staring the godmodder down through the barrier, you point and say:

We WILL kill you, Godmodder. No matter what obstacles you set in our way, what last-minute BS you pull. You will lose, and you will die.

The Godmodder smiles. Evidently, he thinks your threats have little weight.

Soon, we will see who's right.

-------------

TRIBULATION 4 COMPLETE!

Thanks to your extra-amazing speedy 100% completion, you have ensured:
-A weaker Godmodder in a final battle (if it comes to that)
-A small number of the angels have survived, rather than being completely wiped out. They may help in whatever challenge comes next.
-The Godmodder has lost his debt chip, and will not be able to use it in the future.

-------------



THE HEXAGONAFIELD:

ITINERARY:
-...

Minor Tasks:


======================================================================================================
DISTANCE: 102/102%

[AG]Altair - CP: 15

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,940,000 (2,000,000 shield!)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 92 HP, 20,000 x 92A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 1/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 0/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Pioneers: 10,000 x 100 HP, 5,000 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!+1A (-20% intactness per turn in a duel)(well-trained, wins duels fast)(RECUPERATE)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 4/4, RP: 0

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 3 attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism: 50,000 x 134 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 3,000,000A (+35 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)(deals 500,000 damage back to attackers)

[AG - EternalStruggle]Apex Fleet: TA: 12,550,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 2,125 HP, 3,000 x 2,125A (10% dodge rate)
Spectral Lord: 400,000 x 75 HP, 4/4 charge (currently charging)(50,000A when not charging)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]God of Magic and Knowledge: 50,000,000 HP, 10,000,000A/LearnAbout!A (can use regular attack or Learn About)(Minor God)(Boss)

[AG]Josuke: 25,500,000 HP, +20,000,000 x 3A (Elite)(Tri-Shield Buster)

[AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(Boss)(+300,000 HP/turn)

[AG]TOG XXXXII: 98,000,000/98,000,000 HP + 1 permashield, 35,500,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)(+1,000,000A/turn until 5.29e14A)(gaining buffs after every Player attack for 1!)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 8,000,000 x 2A, Special: Za Warudo: 2/2 (-1,000,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(-100,000 damage from all attacks)(+5,000 HP/turn)(1 last chance-save)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 740, 5,000 x 740A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)(protected from 1 attack)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[SR]The Last Duelist
IDLING ALLIES:
Tassadar: 4,000,000/4,000,000 HP, 375,000 x 4A, Special: Laser Incision: 2/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(+125,000A per turn until 62,500,000,000)(toxic, -2M HP/turn for 3!
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 1/3 (repels darkness!)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)(1 attack redirector)



Player list:
Alastair Dragovich - CP: 0 (X-Blade (use to protect one Player from death once!))
Bill Nye - CP: 0 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 0 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 0 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 0
Daskter - CP: 0
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25+15 Power + Goop effects!)(Extra Goopcalibur power is used when attacking)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 9 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
Exoskeletal65 - CP: 0
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 5 (Shotgun of Dope - 1 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(4 power left, Self damage ticket))
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 1 Godmodder lock)
Karpinsky - CP: 3
Krill13 - CP: 23
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 0 (BUFFNESS, Save Point: Empty)
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
Strider626 - CP: 2
That-Random-Guy - CP: 43 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 14 (has grenades, Antimatter bullet))
The_Nonexistent_Tazz - CP: 16
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Godmodding Vol. 1
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
CP Converter
100,000 CP Crystal
Powerful Callback Greatsword
Ore of Orichalcum
Godmodder Soul Orb


--------------

Right now, all is calm. It's some of the last calm you're going to get.


OOC:
Over the next few days, several storyposts will drop to herald the approach of the Fifth Tribulation.

During that time, you may wrap up roleplay things, expend your actions (though there isn't much to expend them on), talk to NPCs, and generally take a break. Seriously, you've earned a breather period. You just won a MASSIVE battle! Really - great job. You all did even better than expected. I thought for sure that this challenge of all things would actually give you trouble. Clearly I was wrong.

With this, all entity battles in DefTG are finished. Soon, the fates of your entities will be resolved. In the future, entities, CP, charging... those things just won't be a factor anymore. You do not need to make a post saying "I charge 3 CP".

We're entering the endgame.
 
As usual, he pulled his tricks, and I wasn't there to block him. I should've pulled a heroic sacrifice to stall the Godmodder at the terminal, deploying everything I had in that regard. But no, I was mislead by the distance prediction showing the Godmodder being unable to get through this turn.

We've got one chance. the Cyan Orb. It has one player power worth of cutscene countermeasure. If used right it might give you that chance to make things up.

And there's another option too. Retcon Round on Arsenical. He dies, his actions get retconned.

Does that even work?

I don't know. Worth a shot, since we aren't going to get to shoot anything else with it.
 
Last edited:
......... wow.... we are almost done!
I can't believe it.
We are so freaking close!
It's about time.
I can't wait for this to be over.
So... what do we all do after this?
I think we mostly just relax.
For now, Who knows. We must get ready for whatever comes next.

Meanwhile...

Shadrix teleports back to the ship with a big sigh.
"Kirby? I am here!"

Shadrix hears tiny footsteps approaching. Then, he sees Kirby coming from around the corner.
"SIR! You are alright!"

"Yeah. I am alright. ....Where's Monika?"
"She is asleep sir. So, The fourth Tribulation is done. Everyone is getting ready."
".....Is Bill alright?"
"Yeah, He is fine."
"Good. Set course to him. We are finishing this fight."
"Aye sir!"

Kirby heads to the cockpit and fires up the engines. The ship blasts off to the battlefield.

"Today.... This will be the end of all.... no more staling, we are finishing this..... it's now or never!"
 
"Fucking hell, We were that close..." I let out a frustrated growl and lean my head against the bulkhead of the Shuttle. 'Damn it all!' I think to myself as press my head against the bulkhead. 'This is what I get for getting excited for something, disappointment.' I let out a sigh and pull my head away from the bulkhead and turn around before then just let my tired body slide down against until I am sitting on the ground with my back leaning against the wall of the Shuttle. I momentarily close my eyes as I try and quiet my thoughts.
 
I take the vial of toxins I had taken from the Ash Aragami, and infuse Excalibur with it, giving Excalibur the ability to poison enemies that it hits. As for how we almost killed the Godmodder, well, I don't really have anything to say about that, if anyone was wondering.
 
[1x] I should still have portal gun supermode, so I take the gun and put it in a sort of pseudo-spacial temporal-manipulating stasis, removing it for now but leaving it open for later, once.
[1x + infinite charmzard energy + 9 CP + something]
<Summary- placed here because moniker apparently didn't even read the summary fully last time:
Upgrade stasis machine with infinite space(or rather, exponentially rising space), infinite simulations (rising with total space), a perpetual power source of unlimitted magnitude (charmzard energy), the incomprehensibility of Something (which is prophetically Proven to be genuinely useful for something for reasons I forget) as a defence against all attacks on it, and a general giant tuneup. >
I head over to the eternal stasis machine and start some final upgrades. First, I magnify the capacity- a lower fidelity simulation will be available to anyone in range, until it runs out of space in the new backup tank (A tank made of a plastic water bottle in a plastic water bottle in a plastic water bottle in a plastic water bottle, this impossible nesting giving it an immensely magnified storage capacity easily on par with whole planets. Additionally, I place within the resources to create another 914 plastic water bottles, extending the space significantly, and have a 'stasiffier and mind connector' setup over the entire bottle (it's an easy range to cover, given it's only the size of a plastic water bottle). ). Then, I set up a perpetual power source. infinite charmzard energy is infinity charmzard energy, leaving no limitter on the machine's runtime or size. Lastly, I put it all inside of Something,making it impossible to attack due to the incomprehensibility of Something distrcting any who see it. Note that Something is prophetically proven to be useful for, well, something, with usefulness Exceeding 10C at minimum, though I forget the details.
After all that, I shovel some taint onto it so it can snowball if all goes well, direct the Taint not to do anything the entire aggregate contents of the Simulation (specifically including the simulation of me which I uploaded to manage this sort of thing) tells it not to do, and give the machine itself a giant tuneup. It was 1 action at trivial Player Power; it's going to be going up thousands of times or maybe just about 3 if it's by CP or maybe just x3 or so if it's by action opportunities or maybe x2 if it's pure shenanigans or maybe more if mine ar good anyway yeah.
 
Gasp, wheeze.

It's the end. That-Random-Guy set out so long ago to be more than the living epitome of the insignificant bystander or the collection of shadows on the wall, and now . . . well. (Not just in a IC sense.)

It's the endgame, more or less.

All that really remains is to think of what to do with all this CP that isn't any use now, and will dissipate when the Godmodder is dead.

Hmm . . .
 
I close my eyes and breath... a sigh of relief. What a fucking time to realize that. When I launched the Giga Drill Break, I had my attack veer off at the last second. It's probably why Arsenical wasn't just fucking killed outright.

Why the hell was I trying to kill the Godmodder? I mean, trying omnicide right down to the soul was a good excuse. Fuck, I thought I would have the nerve if everyone's souls were on the line!

Why am I choking now?

...I've killed...

I take an indefinite amount of time to work through that. Thankfully working shit out with the Darkness helped expedite the process.

I pull out my X-Blade. A magnificent tool. Literal wars have been fought over the damn thing.

...what about the Ansem Lab I was in during that one post? What about all the other Kingdom Hearts reference attacks? What about all of the stuff that Players have made that now are just.... stalled out.

...I wanted to create a specific entity. They would perform the last Action/orders I gave them.

There was only one task for anything I create now. I turn to That-Random-Guy .

"Hey, mind reinforcing what I'm going to make? It's... a mix of personal desire and helping all of those people and places that were discarded by the Player Power inertia running out."

First, I research the X-Blade. I understand the metals and magics within it. They are part of the Heart. I do this for a full Action.

Next, I proceed to use the raw power as a Player at my disposal and weave a vessel out of similar metals. It is of circuitry and all the bits and bobs needed to make it move on its own when given a power source. I carefully make it as realistic and functional as possible. Thankfully, the nature of the Keyblade means that, in a pinch, as long as a Heart is connected to this metal, it'll move through sheer willpower alone.

Finally...

Well, we're on our way to Heaven, to this Reality's version of God.

....after I finish the Main Body, which is the definition of 'Anime Android Girl', I realize I have no CP of my own to use, even if I get some help with the project. So I've got a choice.

I can delve deep and find out my origins with my last Action, or I can finish her. And to finish her...

I need a genuine Heart. Or, not using Kingdom Heart's terminology...

I need a Soul. A soul for the one Creation I have desired to see come to life.

....

"Dear Heavenly Father..."

And so I pray, sending it up to God with an Action, just because it felt right. I also send an apology with my Prayers, for not giving Him my first Action.

I open up the chest cavity where, naturally, the Soul would be placed in the machine. With a trivial amount of willpower, the power systems would be turned online by it and kept in perpetual motion. The circuits would act like an artificial Mind/Brain, translating the will of the soul into tangible thoughts. For all intents and puproses, she was like any other lifeform, just made of what was effectively soul-metal.

There was but one order for her.

When she could, she'd head out into Reality. She'd seek out pre-existing Player made people, objects, histories, and the like. Then she'd study them. Collect them if they were portable and not in use or possession of someone heroic. She could alter these rules if she had to to avoid becoming villainous.

But her ultimate goal with these was this: To find a way to get them to be real enough to work and move without a Player using them, and to do so without sacrificing the rest of Reality that was not made by Players.

Except for the Universes of Infinite Pain. Those were to be left alone so as to not cause undue suffering. And anything that would be a multiversal/Reality wide threat, or couldn't be handled by heroic individuals could also be left alone for obvious reasons.

Once she finished her task, she would apply the same process to herself... and live as herself. Not as some hive mind, not as the sole life form. Just to exist and live as herself, and all of the change and growth and hardship and unknowable happenings that living as herself would entail.

I gently sit her down and sit down next to her.

"Well D.I.G.I. Let's see what God thinks about you."

=====================================

Action 1: Do research on the X-Blade to amplify my next Action.
Action 2: Create the Body of D.I.G.I., the Digitally Integrated Genesis Invention.
Action 3: Pray to God in hopes of getting D.I.G.I. a Heart/Soul. So she can bring life to the lifeless creations of Players, then live for herself. Within reason, of course.
 
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