The Truth: The Truth about Godmodders
OOC: Alright, the update's coming tomorrow, so until then, here's the next chapter of The Truth. I saw two votes for both Truth about Players and Truth about Godmodders, so a random.org roll says... Truth about Godmodders it is!
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Chapter 2: The Truth about Godmodders
Let's not waffle about. This is a chapter to get right to the point.
Godmodders were created as an act of pure cruelty by one of the forces governing Reality, Satan themselves. Imbued with his power, they gained the ability to use a large variety of incredibly annoying techniques, blocking or ignoring any attacks directed against them. First appearing in the copper ages, standard weaponry was (and arguably still is) utterly inadequate to fight them with. Players eventually arose as a "solution", but this chapter isn't about them.
The reason why Satan created the Godmodders was of course to cause more death and chaos. These monsters, which have existed for so long, serve no other purpose than to make the ordinary people - ordinary people like you and me - suffer. Though initially imbued with demonic power, that power changed over time, as it was passed down through the Protege system (more on this in a moment). Eventually, the power the Godmodders possessed was only linked to Hell, but was itself utterly unrecognizable from its original incarnation. For example, the very first Godmodder could only summon demonic entities, did you know that? And their only method of gaining HP was to kill a Player, send them to Hell, and hope Satan granted them a bit of extra power.
The greatest advancement made by the Godmodders was when, in an effort to gain full independence from Hell, Satan, and their various mechanisms, the sixteenth Godmodder created the Soul Orb. The Soul Orb was a way to capture the souls of dead Players without sending them to Hell. However, the soul would only be vulnerable for a brief moment upon death, and while the godmodder could capture the soul in that instant, they could not immediately subdue it enough to begin extracting power from it. So in order to begin power extraction, the godmodder needed to subdue the soul a second time. This was the sacrifice the Godmodders made - eternally fight every Player twice, sometimes even both a group within and without the orb at the same time - but in exchange, receive independence. Most Godmodders found the sacrifice to be worth it, and the power ceiling of Godmodders was raised to many times what it had been compared to relying on Satan.
The Godmodders' personality will often be unique at the beginning of any Godmodder's reign, but slowly become corrupted as time goes by. Some Godmodders started off with legitimately good intentions. One even decided to use their abilities to kill the main Godmodder, then kill themselves before they took a protege (discussed in a moment). However, that of course did not pan out. Good intentions never do. Power corrupts, and the incredible power of Godmodders corrupts incredibly. Godmodders always inevitably sink deeper and deeper into villainy, losing more and more of their humanity, as time goes on. This is partially attributable to the power Godmodders possess enabling them to stop caring, and partially attributable to power granted from Satan - however much it may change - always corrupting.
Even as Players defeat Godmodders, new ones appear. If we're lucky, we get a break of 20 years or so, but there's always new ones. This is due to the Protege system. Every Godmodder feels an itch to share their power with someone, whether they want to admit it or not. The longer they reign, the stronger this itch grows, until it ultimately becomes irresistible. Godmodders, when they are no longer capable of resisting, will seek out somebody to train, and eventually to imbue with their own godmodding powers. Then, eventually, either at the hands of Players or their own protege, the old Godmodder will die, and the "new" Godmodder becomes the "main" Godmodder, until they gain a protege of their own, and round and round the cycle goes...
The only conceivable way to really and properly stop the Godmodders is to end the Protege system, and kill off the current Godmodder's protege and then the Godmodder themselves, or kill off a Godmodder before they even take a protege. However, due to some infernal (or divine?) influence, this seems to be impossible. In my research, I have encountered no less than seventeen different opportunities the Players possessed to end the line of Godmodders forever, but - often for silly, inane reasons - the opportunity evaporated or was not taken, and so the protege was able to become the main Godmodder, and continue propagating the cycle of suffering.
Like it or not, the Godmodders seem to be here to stay, forever. Nothing can be done to stop them permanently. They will prevent humanity, or any other race, from truly advancing, forever.
Though the power level of individual Godmodders has varied by a vast margin, there is a general upward trend of Godmodder power level. This brings us to the current Godmodder, whose secret name I shall reveal to you now: Verraad. He has been alive for approximately 318 years, and spent most of that time attempting to expand control over the numerous Planes - but even with all that time, he only owns a mere ~10% of Reality. He has almost become a force on par with God or Satan, and as I pen this chapter, he currently stands as the greatest single threat to Reality itself - but of course, more on this in the last chapter.
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Do you have a particular preference for the next chapter?
The Truth: Table of Contents
1: The Truth about Players
3: The Truth about Entities
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)
---------
Chapter 2: The Truth about Godmodders
Let's not waffle about. This is a chapter to get right to the point.
Godmodders were created as an act of pure cruelty by one of the forces governing Reality, Satan themselves. Imbued with his power, they gained the ability to use a large variety of incredibly annoying techniques, blocking or ignoring any attacks directed against them. First appearing in the copper ages, standard weaponry was (and arguably still is) utterly inadequate to fight them with. Players eventually arose as a "solution", but this chapter isn't about them.
The reason why Satan created the Godmodders was of course to cause more death and chaos. These monsters, which have existed for so long, serve no other purpose than to make the ordinary people - ordinary people like you and me - suffer. Though initially imbued with demonic power, that power changed over time, as it was passed down through the Protege system (more on this in a moment). Eventually, the power the Godmodders possessed was only linked to Hell, but was itself utterly unrecognizable from its original incarnation. For example, the very first Godmodder could only summon demonic entities, did you know that? And their only method of gaining HP was to kill a Player, send them to Hell, and hope Satan granted them a bit of extra power.
The greatest advancement made by the Godmodders was when, in an effort to gain full independence from Hell, Satan, and their various mechanisms, the sixteenth Godmodder created the Soul Orb. The Soul Orb was a way to capture the souls of dead Players without sending them to Hell. However, the soul would only be vulnerable for a brief moment upon death, and while the godmodder could capture the soul in that instant, they could not immediately subdue it enough to begin extracting power from it. So in order to begin power extraction, the godmodder needed to subdue the soul a second time. This was the sacrifice the Godmodders made - eternally fight every Player twice, sometimes even both a group within and without the orb at the same time - but in exchange, receive independence. Most Godmodders found the sacrifice to be worth it, and the power ceiling of Godmodders was raised to many times what it had been compared to relying on Satan.
The Godmodders' personality will often be unique at the beginning of any Godmodder's reign, but slowly become corrupted as time goes by. Some Godmodders started off with legitimately good intentions. One even decided to use their abilities to kill the main Godmodder, then kill themselves before they took a protege (discussed in a moment). However, that of course did not pan out. Good intentions never do. Power corrupts, and the incredible power of Godmodders corrupts incredibly. Godmodders always inevitably sink deeper and deeper into villainy, losing more and more of their humanity, as time goes on. This is partially attributable to the power Godmodders possess enabling them to stop caring, and partially attributable to power granted from Satan - however much it may change - always corrupting.
Even as Players defeat Godmodders, new ones appear. If we're lucky, we get a break of 20 years or so, but there's always new ones. This is due to the Protege system. Every Godmodder feels an itch to share their power with someone, whether they want to admit it or not. The longer they reign, the stronger this itch grows, until it ultimately becomes irresistible. Godmodders, when they are no longer capable of resisting, will seek out somebody to train, and eventually to imbue with their own godmodding powers. Then, eventually, either at the hands of Players or their own protege, the old Godmodder will die, and the "new" Godmodder becomes the "main" Godmodder, until they gain a protege of their own, and round and round the cycle goes...
The only conceivable way to really and properly stop the Godmodders is to end the Protege system, and kill off the current Godmodder's protege and then the Godmodder themselves, or kill off a Godmodder before they even take a protege. However, due to some infernal (or divine?) influence, this seems to be impossible. In my research, I have encountered no less than seventeen different opportunities the Players possessed to end the line of Godmodders forever, but - often for silly, inane reasons - the opportunity evaporated or was not taken, and so the protege was able to become the main Godmodder, and continue propagating the cycle of suffering.
Like it or not, the Godmodders seem to be here to stay, forever. Nothing can be done to stop them permanently. They will prevent humanity, or any other race, from truly advancing, forever.
Though the power level of individual Godmodders has varied by a vast margin, there is a general upward trend of Godmodder power level. This brings us to the current Godmodder, whose secret name I shall reveal to you now: Verraad. He has been alive for approximately 318 years, and spent most of that time attempting to expand control over the numerous Planes - but even with all that time, he only owns a mere ~10% of Reality. He has almost become a force on par with God or Satan, and as I pen this chapter, he currently stands as the greatest single threat to Reality itself - but of course, more on this in the last chapter.
----------
Do you have a particular preference for the next chapter?
The Truth: Table of Contents
1: The Truth about Players
3: The Truth about Entities
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality