Destroy The Godmodder: Renewal (Hole In The Ground)

Update 19: The Trek begins pt 3
Check
I check the Godmodder's stats. (probably not going to work, but I've got a free action slot for checking stats and there's nothing else worth using it on)

General Action: Temporal Stutterbeam
Another turn, another attempt to attack the Godmodder. This time I pull out a strange, tripod mounted weapon that seems to somewhat resemble a camera. While it resembled a camera, its actual function was very different.

Namely, when fired this device would unleash a coherent beam of atemporal quantum waveforms, which would collapse their probability gradient around the Godmodder. To translate, it was guaranteed to hit because any shot that missed would just rewind and try again until it landed on a timeline where it successfully impacted the Godmodder.

With that, I lined up my shot on the Godmodder, and fired. Unsurprisingly, the Godmodder dodged, but time skipped back, the timeline where the shot was evaded rendered invalid by the time-screwing properties of my weapon. This time, the Godmodder parried, but again, the timeline was rendered invalid.

Again and again this cycle repeated, timeline after timeline of methods the Godmodder could use to weasel out of damage whirling by, each rendered invalid as my weapon rewound time. An infinite number of these timelines passed by, before eventually, the myriad possible timelines that could have branched out from this point were whittled down to only a single path down which causality could progress.

The beam hit the Godmodder right in the balls, and then something weird happened. In all those invalidated timelines all the stray quantum weirdness that the Godmodder had somehow managed to avoid suddenly grounded itself in the one and only valid timeline, coursing through the Godmodder's body like a lightning strike and dumping the destructive potential of infinite shots straight into his groin.

Slowly, clutching his charred genetalia, the Godmodder turned to look at me.

Charges
Battle Airship (20/20)(+1 from @EternalStruggle )(FIRING!)

An Ancient Evil (4/20)
Captain (4/10)(+2 from @DCCCV, +1 from @rougesteelprojec )
+1 @EternalStruggle
+1 @Moniker

Battle Airship: Rocket Battleship





Rocket Battleship
Rocket Battleship has a few important locations it can be hit in, with damage to them causing more severe issues than simply a reduced level of HP. Which part gets hit is random, with each component having a different chance to get affected.
-Hull (60% chance to be hit)(No additional effect)
-Main Battery (20% chance to be hit)(Attack Power reduced by half of damage taken)
-Main Engine 01 & Main Engine 02(5% chance to be hit each)(Each Main Engine has a separately tracked 10,000 point health bar. If both main engines are destroyed, Rocket Battleship dies at the end of the turn, regardless of other factors.)
-Bridge (10% chance to be hit)(Damage to the Bridge also is applied to the Captain, if any)

If Rocket Battleship's main HP drops below 40%, half its Attack Power is shot off, or any damage whatsoever is taken by either Main Engine, it will retreat from battle at the end of the turn, after all other actions have resolved. While retreated
-Rocket Battleship cannot attack
-Rocket Battleship gains Dodge (85%)
-Rocket Battleship gains 10,000 regen, prioritizing the Main Engines, then the Main Battery, then the Hull for repairs. (this regen is lost once Rocket Battleship rejoins battle)
Once Rocket Battleship is fully repaired, it will rejoin combat.

Additionally, Rocket Battleship has the ability to carry a single other [AG] Entity to act as Captain. For most intents and purposes this counts as the two Entities being fused, with Attack Power and traits being shared, save that the Captain's HP is tracked separately from Rocket Battleship. Most attacks aimed at the Captain will instead impact Rocket Battleship, with the Captain only taking damage if the Bridge is hit. Strictly speaking this does not count as Bodyguarding.


Forge
Voodooze Armor (3/6)
You attempt to scan the godmodder...
Godmodder's stats:

In relation to that, the Godmodder sticks his middle finger right into the barrel of your device, causing the whole thing to explode in your face upon you firing it. Oops.

Very nice pics off the rocket battleship though. That actually qualifies for a decent SMAAAASH, if you would like me to automatically apply some upgrades to it and have it tick up your SMAAAASH counter, let me know.
Slight modification, the hull will count as its main HP bar, dodge chance while hiding is reduced to 80%, and retreating will ONLY be done once the hull reaches 40% strength. It will not retreat under other conditions.

13/20 Modurn Educayshun
#equalityforreal 10/10 +2 monicer using. again. Fred is important ok.
I upgrade fred with +50,000 HP and +0 atk (a 50,000 HP 0 atk entity would take like 3-4 charges i think? so this is half the effect of having it added initially.
#maybeequalitywillactuallyhappennow 4/20 +3 godmodder (assumed)
+1 to mrmirrorman +1 to talist
I grab the flourite duet and give it to fred.
Fred uses history on.... voodooze. it should just about 1shotem
the generic bodguard who was supposed to have 0 ATK but since he exists, he attacks zombiemech
I decide to give fred a shield, but just one shield would surely fail, so I go to a castle and grab a tower shield. then i try to pick up another, but my inventory is too full, so I sigh and return to fred. I then move him to the edge of the battle area and put the shield in front of him, connecting them with a cord.
in DnD (i think 3.5? ) tower shields give cover.
when you are in cover, all your equipment is hidden.
the tower shield is equipment.
therefore, fred becomes invisible.
this ought to protect him hopefully.
You add not 50K health but 40K onto Fred because a certain amount of health being on an entity can be worth more than the same amount on another.
You make Fred invisible. This doesn't do very much since he stays in one place but it is worth a single attack shield.
Fluorite Duet claimed.

Healer: 7/10
Somewhat Generic Entity: 2/15
+1 @redstonetam15 @Moniker

The Perfectly Generic Entity returns from the dead generically, before punching the inferior Generic Bodyguard, before Generically dying from a heart attack. You see, the reason this attack works, and has enough power to return the Perfectly Generic Entity from the grave isn't because of the callback boost, but rather because of the nature of the Perfectly Generic Entity. As it is Perfectly Generic, it exemplifies being Generic in every way shape and form. As long as it Perfectly exemplifies Genericness, it represents the concept of Genericness as a physical entity. As such, when a Generic Entity is used, such as the Generic Bodyguard JOE just summoned, the Perfectly Generic Entity grows in power. Even when it died from the heart attack, it isn't dead, it merely used up the energy generated from the Generic Bodyguard JOE summoned
I think running out of energy still counts as being dead, but sure whatever you say buddy.
Either way, regardless of the living state of the Perfectly Generic Entity, the Generic Bodyguard Entity no longer has one!
Which is to say, he's dead.

10/10 The Slap (+1 from I just write)
10/10 The Forge (+2 from the Mann)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

[The Slap]
A giant hand falls from the sky. It lunges at the Darksteel Colussus and it

s it.
It flies away after.

[The Forge]
A large brick oven appears out of nowhere.
The Forge [AG] 50,000/50,000 HP.
Every turn, summon 500 Sentient Scrap [AG]. Each Sentient Scrap has 10 HP and deals 1 damage.
Every 3 turns, summon a Robot [AG] instead of Sentient Scraps. Each Robot has 15,000 HP and deals 3,000 damage.

The Pheonix pecks at Fred.
The Forge spits out it's first batch of Sentient Scraps, which attack the Darksteel Colussus.

Redstone looks up at the Darksteel Colussus and begins to climb up to its arm. He jumps up high and uses to force to slam down with his axe.
Oh no! Not only did you slap the Colossus but you slapped it in comic sans! 14000 damage to the Darksteel Colossus.
You summon up the Forge!

The man throws a bunch of gasoline at the Phoenix.

Compli-o-nater: 9/10
The Phoenix bursts into wonderful wonderful flame. 10000 health restored.

7/15 Shieldmonster FIRE
1/15 Shieldmonster ICE

+1 @Enerald_Mann Thank you!
+1 @rougesteelprojec Thank you!

I breathe a sigh of relief... the botguard may have fallen, but I have a new shield in its place. Even with my ally's pluses though, it's going to be hard to keep this up forever. But hey, at the rate we're going, the Monikerbots are dealing 1000 more damage for every turn they live. Just have to keep it going!

Can't attack Fred, don't want to make JOE mad at me... but the Darksteel Collossus has GOT to go!

I send some salesmen up to whatever hatch leads to the Darksteel Collossus's interior. Hour after hour, minute after minute, second after second, the salesmen knock on the door, trying to convince the Darksteel Collossus to replace vital shields and armor with a new heating system. Even though the world we're in is stuck in eternal summer. They're all summarily blown off, but I *may* have let on that the Darksteel Collossus has a LOT of money to spend and only needs time to convince. Because of this, each salesman that comes is more prepared than the last. Laser armor, nailing their shoes down, hiring descendants to protect them, using blowtorches to break into the collossus and make their pitch properly... They try to enter from many different sides, with increasingly powerful weapons, until finally, the Collossus, having taken lots of annoyance damage, decides to just LET THEM IN ALREADY! Within minutes, the salesman bring out their contractors, who spend most of their time sitting around drinking coffee, then accidentally spilling their coffee on the Collossus' valuable and vital circuitry. That's all AFTER they tear out the armor and defense guns, of course. After several weeks of Very Compressed Time, they FINALLY have the new heating system finished. They hand the Collossus the bill, for $154,210.56. It just so happens to be the exact amount of all the Collossus's assets, including house, retirement accounts, investments, emergency fund, clothes, and his entire video game collection. Even all that isn't quite enough, so they take some more of the Collossus's armor with them just to pay it all down. After it's sold, the Collossus will have $0.01 of debt left, which will grow at 1% interest per day compounded second-ly. The debt will be back where it was and more soon.

With the Collossus now destitue, the machine's wife leaves him, and wins the custody battle and takes the kids. The Collossus needs to pay $1000 in child support per month, landing it in further debt. The lawyer also charges him $15,000, just for good measure. All of that, just so that the Collossus can have a weak spot that, when shot, will surely cause electrical failures throughout the entire machine.

Then I pull out Forge's Light and shoot the weak spot.
An emotionally crippling story of loss and destitution...
20000 damage to the Darksteel Colossus.

I know turn my attentions momentarily away from the Colossus, which I note with annoyance is still not even half dead, and turn towards Fred, who I can sense is almost ready to evolve into his final form or whatever if we leave him alive much longer. Seeing as I really want to avoid that, I move to kill him dead. Deader than dead ideally.

But, how to kill an evil, creepy fortune teller? Well, with guns I suppose. Guns should work.

I start off my firearms assault with a humble pair of infinite ammo energy bolt pistols. I hold down the triggers, and a constant stream of projectiles emerges, hitting Fred repeatedly as I shift around my position, jumping from place to place and often switching stances, but always keeping up the assault. Finally, I stop shooting, and the combined kinetic energy somehow makes the foe go flying up for some reason. I've shifted the pistols to charge shot, and when he falls back down he gets hit with dual massive energy blasts, sending him flying again, horizontally this time.

If only that were the end of it, but I have a second type of weapon ready to go. Next, I withdraw a heavy machine gun, almost as large as I am. With my freakish reality warper granted strength, I am easily able to lift it. I press down the trigger, and am extremely satisfied as a barrage of high velocity tungsten penetrator rounds exit the barrel at a rate of tens per second. Normally this would lead to ammunition and heat issues, but I have portals to the vacuum of space and a large ammo storage area on the relevant parts to keep the weapon cool and filled with bullets.

This rips through my unfortunate enemy, who now founds himself bleeding from a lot of holes. Despite the fact that he's incredibly evil, I take pity on his suffering, and end it with a blast from a lightning cannon that fries all his pain receptors, along with significant parts of his central nervous system, thus doubling up as an act of mercy and an attack.

If the bodyguard is somehow still alive, it took the pistol part of that attack, and then I re-targeted so as not to waste it. Unless it could survive that part of the attack, in which case I have no idea what to do.

Stand Tall: 16/20.
Strange Aeons, Entity Edition: 12/20.

+1 @Moniker
+1 @I just write
10000 damage to Fred through the attack shield.

new charge: 6/10
new charge: 3/20

Forge: lightning lasword: 2/3

to test the difference in power between the lasword and the lightning lasword, I cleave fred in half with the lasword

I also pick up the flourite duet
Too late to pick up the fluorite duet. It was already reclaimed and you didn't counter.
10000 damage to Fred.

Healer: 9/10
Somewhat Generic Entity: 4/15
+1 @Moniker @redstonetam15

Emerald normally would summon the Healer, but he would prefer to wait, as the Medic was only just summoned last round, and there's something much better than can be done with his time. Expanding the army. The army of Monikerbots to be specific. And there's a fancy new entity on the field that seems to specialize in summoning metal, and robots. That will help greatly, indeed. So Emerald waits for it to create the Sentient Scrap for this turn, and once it does, collects said Scrap metal, and starts talking to it. It is Sentient Scrap after all
"Hey I'm going to turn you all into some Monikerbots, because those things could use a boost and they would grow faster with the addition of you guys. You fine with that?"
The Scrap collectively agrees, and Emerald begins his work, clicking on the lamp. . . . Nothing else happens. He seems to just be using it as a light. Imagine that. He grabs a single Monikerbot and begins examining it under the light of the lamp. After that, he calls upon the great power of Hezetor atomic manipulation, disassembling each Sentient Scrap and alchemizing it into the molecules necessary for a Monikerbot, then assembling it. He continues doing this, and notices there's more metal in one piece of Scrap than there is in one Monikerbot, and as such, makes >500 new Monikerbots. How many more is up to Piono
The scrap don't collectively agree, because tha'ts someone else's entity you're trying to hijack.
You do manage to make 5000 more Monikerbots though.

10/15 Shieldmonster FIRE
2/15 Shieldmonster ICE

+2 @JOEbob For renewal of the contract - I will + those who have helped me soon. Me and JOEBob's entities still won't hurt each other for another 5 turns.

Monikerbots! Keep eating the Darksteel Collossus! Now, Bodyguard Bomb... accept an attack shield! Made out of miniature bombs! That explode on whoever tries to attack the Bodyguard bomb! Blowing them away!
You grant the bodyguard bomb an attack shield. Explosively successful.

Charge used: 10/10 Unitalicize

I notice that there is something off about the Darksteel Colossus. Namely, it seems to be...skewed. I straighten out the Darksteel Colossus, changing it's name so that it shows up as the "Darksteel Colossus [PG][Elite]" , instead of Darksteel Colossus [PG][Elite].

......

What? You thought I'd do something more substantial with a 10-post charge? Fine. I will.

On the actual battlefield, I run around the "Darksteel Colossus" with a flaming hammer, melting the Colossus' joints together, restricting it's movements, "straightening" it out. The "Darksteel Colossus" then tries to take a step forward, but instead falls flat on it's face, leaving it prone to the next attack.


8/20 New Charge

+2 to Moniker.
You deal 20000 damage to the Darksteel Colossus and auto-crit the next attack on it.

A downed golem at point-blank range? This could be fun.

With the golem immobilized, I decide to attempt to scavenge resources from it. Namely, I attempt to start removing its fingers and toes to build up a supply of darksteel to use in construction. I haven't yet been able to source an adamantium-like metal for construction yet, and a darksteel supply could be very useful.

Unfortunately, I don't really have a good way to cut darksteel to saw off the parts I need. Otherwise, I would just cut off the head. So the only way to get useable fingers is to fire point-blank, full charge, multicannon shots into the key joints of the fingers until they are severed. By connecting the multicannon to the Juggernaut Armor's power supply, I can bring enough power to bear to take out the joints and sever the fingers.

After collecting a bunch of digits, I portal back to my base and drop them off. I then come back to find an incredibly pissed off, now mobile, colossus. I activate my jetpack and shoot out of there before the colossus can get a hold of me.

12/20 Electroblades (+1 Auto-crafter)
6/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
HOOO BOY. You turn the momentary weakness into a mini-combo by acknowledging the previous post. 40000 damage to the Darksteel Colossus from your crit and boosted attack.

Anyway, back to the Colossus. I decide to hit it with overwhelming firepower, the best kind.

I rear up for one of my at this point trademark devastating attacks using tech and reality warping, cracking my knuckles as I do so. I'm really getting sick and tired of that machine, so it's time to once again try and cut it down to size. I open a portal between my hands, and prepare to strike. First, I withdraw my chosen Necrodermis projectile, and have it hover in my hands. Taking careful aim, I gesture one of my hands forward, accelerating the weapon, meaning that I just-

Threw a robot kitten at the thing. It clangs off its armor harmlessly, and mews on the floor before walking back over to me. I pet it gently when it gets back and look to see how much damage it did.

Stand Tall: 17/20.
Strange Aeons, Entity Edition: 14/20.

+2 @I just write
The Darksteel Colossus looks down at you after you throw the kitten. You feel suitably puny, how could you ever think such a tiny attack would... and then its head falls off. It seems kittens are almost as effective an attack as fluffy wamblers. 15000 damage.

[PG]

I water-board the Phoenix, put it in the electric chair, euthanize it, remove all intestines, cut off their head, poison them, shoot them with a firing squad, give them cancer, put them on the rack, and other methods of execution.

13/20 Embers and Ash +1 from Talist/last round

13/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
Ouch. Painful. 13000 damage to the Phoenix.

Check
I check Thina's stats.

General Action: Batter Up! Like, WAY UP!
CONTINGENCY: If Fred is already dead by this point, assume I'm doing everything described to the Darksteel Colossus instead.

Fred had to die, and chances are, I would be the one to deal the finishing blow. first things first, I made darn sure to bypass any bodyguards ust on the off chance that one popped up. Once that was done, I pulled out my 500mm bore railgun, loaded with Graviton Ram shells. I wait patiently for the capacitors to charge, as it's designed to be fed power by the output of an entire battleship. Still, soon the weapon is ready to fire, and I aim the ridiculously oversized weapon right at that creepy fortune telling machine.

The recoil from the firing knocked me back so hard I soon felt myself exiting the atmosphere, but that was intended. You see, the interesting thing about Graviton Ram shells is that they actually don't do all that much damage directly. Instead, they apply a massive amount of kinetic energy to the target, flinging them back at impressive speeds. In this case, I had carefully calibrated both the recoil I experienced and the knockback the shell had delivered to knock both myself and Fred onto suborbital trajectories around the planet, with our paths intersecting on the other side.

As we approached, I pulled out my baseball bat, and right as we passed I delivered a mighty blow to Fred, precisely calibrated to reverse both of our trajectories, leading to us intersecting again directly over the batlefield. This time when we intersected I was ready with my baseball bat again, and I swung straight down, knocking Fred back towards the planet, and myself towards space in accordance with Newton's Third Law.

One might think I would be screwed, but I had precisely aimed my trajectory to pass right by a small piece of space debris which I had spotted on initial approach. As I passed it, I gave it one last whack with my baseball bat, sending the chunk of space junk flying out of the system at a significant fraction of the speed of light, and myself hurtling towards the battlefield.

Fred landed first, impacting face first and producing a sizable crater. I followed shortly thereafter, stomping down directly on top of whatever was left of Fred with a satisfying 'crunch' as I impacted at several times the speed of sound. That done, I hung up my baseball bat in the local sports supply shed, and got back to work.

Charges
An Ancient Evil (5/20)
Captain (9/9)(+3 from @EternalStruggle +1 from @redstonetam15)(FIRING!)
Magic Mushroom (1/20)
+1 @EternalStruggle
+1 @redstonetam15

Captain: Master Duelist
I put out a recruitment advertisement for Airship Captains willing to fly a military airship into combat conditions. One of the first potential hires is a middle-aged woman in a leather jacket, wearing a set of brass-rimmed goggles. On her hips are a handgun, and a rapier. She quickly wows me during the job interview, and I hire her without hesitation.
Master Duelist
Whenever Master Duelist is attacked, she has a 50% chance to Counterattack. This prevents the attack from dealing damage, and damages the attacker if they're vulnerable.


Entity Orders
Rocket Battleship: Attack the Colossus
Voodooze: Attack the Colossus
Zombie Mecha: Attack the Colossus
Master Duelist: Board the Rocket Battleship, and become Captain

Forge
Voodooze Armor (4/6)
Players don't have stats the same way regular entities do. Talist would need to decide to give you the lowdown if he so decided to.

Fred makes a sizeable impact crater and takes 17000 damage.

Master Duelist summoned.

I flamethrower the the Phoenix, hopefully restoring some health. No creature deserves to be subjected to what it is going through right now. If the Phoenix is dead, I point out that Phoenixes rise from the ashes of their dead self, hopefully restoring it. If that doesn't work, then I flamethrower the Darksteel Colossus in a rage instead.

8/20 New Charge

+2 to @EternalStruggle
You fan the flames ever higher, and the Phoenix recovers 12000 hit points.

14/20 Modurn Educayshun
#maybeequality 7/20 +1 mirrorman +1 mrmirrormna
+1 to mrmirrorman +1 to talist
I walk over to fred and see his face isn't creepy enough. how did I make That mistake? well, time to fix it. I carefully peel the lightly taped on face I drew all those months ago off and place my first draft where it was, then walk over to a table in a kitchen in a house on a planet in a solar system in the milky way in the local group in a universe. I place down the fredfacesheet and cast a few protection spells, then walk upstairs to get some magic pens, paintbrushes, and other art things.
I look around for a while, and then theirs a sharp pain in my foot as I see I just stepped on it. ooooops.
well at least I know where it is. I pick up the stuff and walk back downstairs, turning left on every prime numbered opportunity (note- if you count turning on a curved staircase, this is actually accurate in mu house, somehow.).
I reach the kitchen, sit down in front of the fred's face, and take out an enchanted bywhichimeanprettywellmadebywhoevermadeit black pen and re-outline his lips, grab the white out, white out his nose and cheekbones, white out a bloodstain on the turban, grab an ok red pen, and draw it(the stain) elsewhere, then reinforce the hidden pentagram in his tacky gem, grab the black pen again, draw his nose again to look more despicable, and decide doing this with pens won't cut it...
so I open the fridge and take out some extra-chunky pasta sauce and lightly dab it on one of his nostrils to simulate a bleeding nose. while I'm at it, I grab some real bloodstained cloth and wrap it for the turban, then use extra-chunky pasta sauce to add a few more stains. I magic the gem into threedimensionality and wedge it into the turban, portalcut some (most) of my hair off, tear a few holes in the turban, and stuff the hair in there, making fred look even more creepy (I checked, human hair makes him look worse, meaning creepier.(I have human hair because of reasons don't ask thanks)).
I unwhiteout everything i haven't finished, make it all paperthin somehow, and send fred back to the battlefield. I'm not trying to SSSSSMASH here, so no point going over this effortamount, I'll finish this idea next round.
(don't mean i think it'll smash- I mean after a certain point non-smash hits stop growing (at 20,000 HP) and i think this might have reached that point, so Ima stop)
If fred is killed already, then the removal of his face counters whichever attack killed him since his face is where is life is or some other malecowexcrement
18000 health restored to Fred. And now he's even MORE creepy. That's awful. And disturbing.

2/20 AI is a Crapshoot (+1 from the Mann)
2/20 The Duelist (+1 from I just write)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone throws an EMP Grenade at the Darksteel Colussus.
The darksteel colossus isn't robotic , but the EMP causes a passing fighter jet to lose power and spiral out of control, smashing into the colossus and exploding, dealing 10000 damage. The pilot flutters down to safety in his parachute, where he is eaten by a passing bush.

[1/4] Rest in Obedience

That the Godmodder is continuing to source the powers of a Planeswalker is troubling. The right combo could remove the deck utterly, but he needs time to ramp up to it.

He needs a swift attack, but his imagination is rather limited outside the workshop.

He observes their attacks. There is no formula, no pattern. There is no blueprint a successful attack. It is pure chaos, as if they've all gone slightly...

Unhinged.

Unhinged...


Like, for instance:

ROCKET POWERED TURBO SLUG!!! ~Sick guitar riff~
It's a turbo slug. It's being rocket powered.
It has Super Haste, I am attacking the round before I charge it. (2 charge). Otherwise I lose.
I target the Godmodder's floating, shuffling deck.

+1 @EternalStruggle
+1 @Moniker

Forge: Vibrasteel (lvl 4) [3/5]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The Godmodder intercepts the slug, sending it ricocheting through a time vortex, forcing it to come out next round, when it's completed.
Sorry, that was an interesting idea, but upon mulling it over, I can't let you do this or other people would wind up doing this and then forgetting to complete their charge.
Also, you can't target the Godmodder's project charges.

I construct some specialized drones to add to the Monikerbot swarm. In addition to boosting the swarm's numbers, these drones are equipped with a specialized enchantment that gives them a special attack against the Godmodder should he decide to just nuke the Monikerbots for some reason.

13/20 Electroblades
7/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You add 4000 moniker bots, which are promptly unremoved by the Godmodder, who is then pounded by the special counter-attack of the Monikerbots... from which he takes 0 damage. Just to spite you.

King doesn't have an answer for Kalim, just the silence of a man trying to think. The two make a strange duo, King, massive in in his armor and the tiny anthro fox next to him. Strange people in strange places.

"WHEN ONE WORKS WITH MACHINES, EVEN ONES THAT DON'T THINK, FOR LONG ENOUGH YOU START TO THINK OF THEM LIKE PEOPLE NO MATTER WHAT. IT'S A NATURAL INSTINCT. A VERY COMMON INSTINCT..."

King stares at something which isn't there and hasn't been there for a long time, He turns his gaze back to Thina and shakes his head.

"DON'T BE YOU'RE PERFECTLY OKAY FEEL BAD, I WOULD TOO. IT'S AWFUL. IN A PLACE LIKE THIS WE CAN'T HIDE WHAT WE DO AND ARE, IT JUST DRAWS IT OUT FROM THE PRESSURE. LIKE DIAMONDS, EXCEPT LESS PRETTY MOST OF THE TIME AND CAN'T BE SOLD FOR PETTY CASH."

He stops rambling and turns his head to the sheet when she mentions it.

"YES. I JUST WANTED TO MAKE SURE THAT THERE WOULD BE SOMETHING THAT IT COULD LEAVE BEHIND SO I JUST MAKE THEM..."

King gestures with his hand moving it a circle.

LIVE AGAIN FOR EVERYONE AROUND THEM. IT'S NOT A GOOD ENOUGH SUBISTUTE FOR GIVING THEM ANOTHER LIFE."

King sits with relaxed Thina for a while longer.

+1s to:
@Talist
@Crusher48

4/20
3/20
#RestInPepperonis
(I swear that was randomly selected entirely.)

[PG]

I look to the fox. "You speak as if feeling sadness and regret is a bad thing, and that making a connection to a bad event in the past is something one shouldn't do. Accept it, desensitise yourself to that memory and continue. Thats all anyone needs to do." I nod at King to, as I find his belief and ideas on this to be . . . fitting, for this.

14/20 Embers and Ash

15/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
#GuardsGuards


#GammaPlus​

The Godmodder hands out +6 to all the PGs to make up for missing his +3 last round

The Darksteel Colossus runs up to the Phoenix and punts it, sending it crashing through the zombie mecha, voodooze, apocalypse tank and smashing into the bodyguard bomb, dealing 10000 damage to everything (including the bodyguard bomb which has its shield smashed by the impact of the phoenix). 10000 retaliatory damage is dealt by the voodooze. Fred uses History... on the Voodooze, a demon of future's past rising up from the dust and completely obliterating the target. But with its dying... erm, breath isn't the right word... the voodooze retaliates against Fred, dealing a hearty 15000 damage.

The Monikerbots swarm up and deal 13500 damage to the Darksteel Colossus in their terrifying massive cloud. The Zombie mecha opens fire, dealing 10000 more damage. The phoenix pecks at Fred (AH BIRD BIRD KILL IT ITS EVIILLL) and deals 14000 damage to him. The apocalypse tank, having not been given a direct target, points at the largest thing on the field and deals 7000 damage to the Darksteel Colossus. The Rookie joins in with his little peashooter and deals 5000 damage. The Forge puts out its sentient scraps, which charge the Darksteel Colossus, dealing 500 damage to it. The Master Duelist boards the Rocket battleship, which unloads on the darksteel Colossus for 20000 damage.

The Godmodder looks around and realizes that he really needs to do something to cut down on the AG advantage. He looks over at the PGs. Alright, you lot get your act together. Start fielding some more monsters we need to push these punks back! And then he sprints at the Bodyguard Bomb. He immediately slams his foot into it, driving it right through the monikerbots, where it slams into the zombie mecha and phoenix, before exploding violently. 50000 damage to the bodyguard bomb, 10000 monikerbots destroyed, phoenix and Zombie Mecha killed.

Your forces continue to surge forwards, pushing past the two lonely PG forces. 5% distance increase.

Everything ticks up. The auto-crafter shows its shoddiness by crapping itself out, losing a durability.

Itinerary:
Destroy the Godmodder!


Distance: 15%

Main Battlefield:

Entity Advantage: [Heavy AG]

The Godmodder [PG]: Hp: 99/100. The Gathering: 2/5. Monocle of Searching [A]
Darksteel Colossus [PG][Elite]: Hp: 138,000/500,000. Underfoot: 3/3.
Fred [PG - JOEbob]: Hp: 32,000/80,000. Your fortune...: 4/4. History: 1/6. Son of a being: 13/15. Fluorite Duet [A] 7/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 68/100. Energy: 66/100
Monikerbots x141,500 [AG - Moniker]: Hp: 1/1. 3 attack shield..
Zombie Mecha [AG - I Just Write]: Hp: DED/25,000. 1/3 extra lives. 1-up: 0/4. 1 AC
Apocalypse Tank [AG - rougesteel]: Hp: 21,000/35,000
Bodyguard Bomb [AG - moniker]: Hp: 20,000/100,000.bodyguarding monikerbots
Rookie [AG - helldivercommand]: Hp: 30,000/30,000.
The Forge [AG - redstonetam]: Hp: 50,000/50,000. Robot: 1/3.
Sentient Scraps x500 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 60,000/60,000. Main Battery: 20,000/20,000. Main Engines x2: 10,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 13/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 13/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 16/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 5 round cooldown.
DCCCV
I just write: 2 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 4 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 3 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 20: The Trek Begins pt 4
And just so everyone knows, my goal is to not have you guys reach the next Guardian fight until the Godmodder is shielded again. Expect heavy resistance while the Godmodder still has high health.
15/20 Modurn Educayshun
#maybeequality 15/20 +6 GM aparently +1mmm
+1 to mrmirrorman +1 to talist
"I'm working on it ok?"
"i think the other two are about to drop 2 20-charges each."
fred- Use the duet! heal yourself hopefully. i doubt there'll be excess.
I grab freds paper face off again so I can finish, and return to the house. I don't feel like typing it up, so i'll take a photo of fred once I make him and paste it here.
admittedly it won't be as creepy as the ingame fred but hey, i'm only a real human.
"Before" upgrade picture finished- this is what freds face lookes like before i alter it.

I then get to work, first trying to think of what I should change and what I should remove outright. the feathers need to change somehow and his teeth aren't gold enough, and the bloodstains need a clearer pattern.
with that in mind I get to work. concluding next post.
. . .
ooctalking:
so. last night, i mostly finished the 'after' image and went to bed.
my sibling apparently thought it would be reallllllly funny to hide it.
they have done so and will not tell me where.
. . .
:(
Edit: I made another after image, so now I can do this
You set up your action for your next post.

[PG]

I throw all of the sentient scarps into a scrap recycling plant. Results are as expected.

19/20 Embers and Ash +4 from Godmodder/split

19/20 Ash and Embers +1 from JOE/this round +2 from Godmodder/split

+1 JOE +1 Talist
Sentient scraps scrapped.

[2/4] Rest in Obedience
[1/2] Rocket powered turbo charge

The bigger they are...

When the Colossus brings a foot up I hit the other with everything I've got.

+1 @EternalStruggle
+1 @Moniker

Forge: Vibrasteel (lvl 4) [4/5]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
You nearly topple the colossus, and when it attempts to catch itself, internal damage inflicted by others snaps some of the inner workings. 8000 damage to the Darksteel Colossus.

I briefly transport myself to the astral plane, where I poke Fred in his third eye, temporarily blinding him to the future. I also poke Fred in his fifth and sixth eyes, if has has any.

8/20 New Charge
1/20 Livin' La Vida Loca

+2 to @rougesteelprojec , for whatever rouge steel projects they have.
Fred's lack of future sight causes him to crash into a rock, as since he can't predict the future anymore, he is unable to predict that running face first into the rock would be bad for his health. 11000 damage.

I pet the kitten more as I smirk at the now headless machine. That's certainly something. Looks like I can just reality warp anything into damage if I have to. I teleport the robo-feline away to a safe place, and look at the battlefield.

Wow, we're winning hard. I take this as a sign that I need to take my attention momentarily away from the Colossus and towards the Godmodder.

I carefully analyze the material composition of the Godmodder, ignoring attempts to analyze his power and abilities (which are simply off the charts, I assume.) After confirming that he's made of carbon like everyone else, or whatever he's made up of if he isn't, I have an antimatter copy of the Godmodder come into existence as a direct overlay of the normal Godmodder, causing his physical form to annihilate and also explode massively.

Will he survive thanks to Godmodding powers? Yes, of course, but it should still hurt.




Whoa, that's a lot of pluses!

Stand Tall: 18/20.
Strange Aeons, Entity Edition: 20/20, using.

Oh, I can do a thing. Interesting.

I summon into existence a small, about torso sized shifting rift of strange colors and lights in a rough sphere, indecipherable in meaning. If left around long enough, something very interesting will come out.

Warp Rift summoned!
80k health, no attack.
10 charge ability: That Which Can Never Die.


+1 @DCCCV
+1 @rougesteelprojec
Anything can be solved through application of copious amounts of explosives. Except Godmodders. The Godmodder survives with his blast-resistance M armor.
Like it? Pulled the enchantment straight out of a certain voxel based mining game.

Just remember that if your Warp Rift lives long enough you'll need to give me stats for the thing that comes out.

15/15 Shieldmonster FIRE 15-POST CHARGE DEPLOYING
5/15 Shieldmonster ICE

NO! THE MONIKERBOTS! How COULD you, Godmodder!? HOW COULD YOU DAMAGE THEM THROUGH THEIR MAXED OUT ATTACK SHIELDS, WHICH I THOUGHT WOULD PROTECT THEM!??

+1 @Crusher48
+1 @Enerald_Mann

I thank my allies for the numerous +1s and split them up between my charges. I no longer have the luxury of a double chain of bodyguards to hide behind, and I'm not sure when I will again. I must be vigilant!

Out comes SHIELDMONSTER FIRE!

Shieldmonster FIRE:
HP: A lot
Attack: A modest amount
Special: Every attack burns the enemy for an extra 3000 damage, that takes effect one time the turn after the shieldmomster attacks. Alternatively, just give it a higher basic attack if that's too much...
If multiple shieldmonsters of different types - not that I plan to make duplicates attack the same enemy, their elements will combine for a small amount of extra damage. The effect stacks the more I have, so I want to have lots of different types of shieldmonsters!

Shieldmonster and minibots, focus on the Darksteel Collossus! Alternatively, if it dies, and there's nothing else to attack that isn't either a player or one of JOEbob's entities, uh... well, fire in the godmodder's general direction or something. We're about to have no PG entities to fight at all.


I WOULD vote for an Alpha strike... that's what we do to active Alpha strikes, right? We vote? Not totally clear on that... well, I WOULD, but that would just result in the godmodder killing tons of our stuff, right? I can't put the minibots at risk like that. It would really be better for us, tactically, to try to hang onto our advantage for a few turns, to push forward and damage the godmodder through non-alpha-strike means.
To be fair, the Godmodder almost always uses the Alpha Strike power on summoning up new entities to reduce entity advantage.

You summon the fire shieldmonster!

3/20 AI is a Crapshoot
3/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge spits out more Sentient Scraps.
The Sentient Scraps swarm Fred, stinging him like bees.

Redstone takes out a remote and presses a button. Out from the sky comes a thing.
(Yes, I used that game.)
The mecha promptly deadifies Fred before running into him and blowing up.
You drop a mecha on Fred's head (hey that rhymes! Almost.) 16000 damage.

The man sabotages the Apocalypse Tank, making it unable to attack for a turn.

Compli-o-nater: 10/10

A strange machine appears on the PG side. Wonder what it does?

Compli-o-nater [PG]: HP: ~30,000-40,000? Aggressiveness: 2/3
Attacks:
FREEZE, SCUMBAG: Deals 500-1,500 damage to every AG, depending on the aggressiveness setting.
Passives:
Aggressiveness: Decides how much damage the Compli-o-nater does. Can be lowered or increased. A 10 post charge can be used to permanently increase the Aggressiveness setting to 4.
You sabotage the Apocalypse tank. It won't attack this round.

Compli-o-nater buffed a little and summoned.

Scan Target: Thina (why does she have only 10 HP, and what does the artifact do).

Note: the Godmodder triggered the special attack on my drones without knowing what the special attack was. Sure, he took zero damage, but as we've seen before, that doesn't mean it had no effect. On the contrary, it means that the bullets my drone shot into him are delivering their poison now. He should fall into a coma any second now, and when he does, the Monikerbots will devour him before he can wake up.

Before the Godmodder is knocked out, I decide to mess with him. Noting how I accidently summoned a random person, I manage to duplicate the method to summon Stormtroopers and add them as entities on our side of the field. Now, if my intel is correct, the Godmodder has an incredibly high chance to mind-control weak entities to his side when the battle is against him. Unfortunately for him, these aren't your run of the mill mooks with horrible aim. This is MTF-123 "Stormtroopers", a specialized MTF squad focused on fighting reality warpers. Sure, they still suck at their job given that reality warpers are far more powerful than humans, but they come as prepared as they can. One of the systems they come with is a feedback system that reflects and amplifies incoming mental disruptions back on the original source (a fact that our team leader discovered at just the wrong time once). So when the Godmodder attempts to take control of them, the backlash will damage him.

Stormtroopers: 1/1 HP x8. Survival Tactics (the squad splits up in action, making it extremely difficult for a single attack to kill more than one of them), 100 damage per squad member.

Orders: If the Stormtroopers are not mind-controlled, they will attempt to open fire on the Godmodder, joining in any alpha strike that is executed.

15/20 Electroblades (+1 Moniker)
8/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You summon the stormtroopers as the Godmodder blinks and realizes he has, against all odds, been poisoned. So then when he's distracted and sends out a half-hearted mind control at the storm troopers, the backlash smashes into him for 1 damage! It also kills the stormtroopers unfortunately.
Using the weakness provided by the Godmodder being knocked down, your forces surge forward, making their way along a riverbank for 5% distance gained. You can see some sort of fort in the distance.

[4/4] Rest in Obedience
[3/2] Rocket powered turbo charge

Success! The perfect topdeck!

SUBMIT TO THE VOID
(4-charge)

I use the Rest in Peace + Helm of the Void combo to exile the Godmodder's Library.

ROCKET POWERED TURBO RETRY
(3-charge)

~Less enthusiastic guitar riff~
The slug slams into the back of the Darksteel Colossus.

I have a deadly staring contest with the Colossus.

+2 @DCCCV

Forge: Vibrasteel (lvl 4) [5/5]
Complete: Vibrasteel. Darksteel + Vibranium
(Comics Vibranium absorbs energy when hit. Is that cool, or is that above it's level?)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
You attempt to nuke the Godmodder's project charge but once again, I'm sorry dave I can't let you do that. You are refunded the 4 post charge.
The rocket powered turbo slug is more successful, slamming into the Darksteel Colossus for 15000 damage.

Vibrasteel: This powerful, but heavy metal is not only effectively unbreakable but also absorbs some of the energy of any blow leveled at it.

General Action: Backstab to the Future
With a pirouette, I fling myself backwards through time, arriving in a period when the Godmodder had just gotten their powers. At this stage, they're much less experienced, and therefore much more gullible, which is just what I'm looking for.

I quickly introduce myself to them, saying "Hello, I'm the Just Writer, and I'm here to inform you of a future attack on your power base."

The younger Godmodder sits up straight and asks "What is it?"

With that, I cast two spells simultaneously. The first is a time portal leading back to the present right behind the current Godmodder. The seond is a specialized illlusion spell, garbling the image just enough that the Godmodder of this time fails to recognize himself. I say to the Godmodder of this time "That's the guy. If you don't kill him, he'll bring your entire operation crashing down."

The younger Godmodder looks distinctly shocked, before he asks "Where is he?"

I deflect the question, saying "Right on the other side of this portal." as I hand the past Godmodder a knife.

The younger Godmodder takes me at my word as they grab the knife, reaching through the portal and stabbing his future self in the back. The portal is still set up to prevent the Godmodders from realizing they're trying to attack themselves, so as soon as the Godmod-off is over and the dagger sinks into the present Godmodder's back, I skip back to the present, closing the portal with the past Godmodder still having his hand partway through.

When I get back (or forwards, time travel is confusing), I can see quite clearly that the present Godmodder has a prosthetic hand from where he suffered the portal cut during my return to the present, and he's dripping blood from his backside where his past self stabbed him. Well, I think that was a worthwhile distortion of time.

Charges
An Ancient Evil (6/20)
Magic Mushroom (3/20)
+1 @EternalStruggle
+1 @redstonetam15

Forge
Voodooze Armor (5/6)

Entity Orders
All Entities: Attack Fred
You attempt to throw yourself back in time to the Godmodder's past... but something stops you. It's as if a veil is drawn across the Godmodder's past, making the entire thing inaccessible to you.

new charge: 7/10
new charge: 4/20

Forge: lightning lasword: 3/3

Having just gotten the lightning lasword, I try stunning Fred via the ever reliable method of sending around 1.21 gigawatts of electricity through it's body
FRED ELECTROCUTINATED TO DEATH.

While I'm still here, I peer into Fred's past and future. I see Fred's tragic backstory, how his parents died when he was very young, and how he ran off to the circus. Looking into the future, I see that Fred will contract boneitis in the near future. In the real world, this superimposes an image of what Fred could've looked like, a jolly car salesman, which is easier on the eyes. Exiting the Astral Plane, I hug Fred and tell him that it's okay, and that I'm so sorry. I give him a long, awkward hug. Unfortunately, this hug triggers and aggravates his boneitis. Fred falls to the floor, spasming as his bones twist into a myriad of different shapes. I am forced to cut Fred's Head off, to end his suffering.

12/20 New Charge (+2 from rougesteelproject, +1 from EternalStruggle)
2/20 Livin' La Vida Loca

+1 to @EternalStruggle and @Crusher48
Fred's ded.
#EnscribedInStone.

6/15 Shieldmonster ICE
1/20 Sniper Spam

+1 @Enerald_Mann
+1 @rougesteelprojec

Monikerbots! Take an attack shield! In the form of a giant, glowing blue barrier that stops attacks from coming in!

...Yeah, I'm a little low on time right now. I promise, my next one will be better.
You throw up a quick attack shield on the Monikerbots.

Stand Tall: 20/20, using.
Void Shielding: 2/10.

Right, back to finish off the Colossus. It's time was up. Of course, with the massive power at my fingertips, that of double my previous maximum charge capacity, I didn't have to go as all out with stretching it as I did with Hatred. Still, I wouldn't go easy on the thing even if I wasn't going all out.

A number of humanoid figures flicker into existence behind me, shifting in and out of sight, indeed, of reality. These would be by my side through this assault, granting me my powers, which is why we call them Stands. Anyway, all I had to do was use these phantasms to violently murder the enemy.

I start by STOPPING TIME! And then I realize this was completely unnecessary, as the damn machine was so slow that I could have speedblitzed it even without any time slow, let alone stop. Well, I guess I shouldn't put these 9 seconds to waste...

Wait, is that a road roller?

Not questioning my luck, I have the first specter pick up the machine and smash it on top of the Darksteel Colossus, still missing its head from my last attack. I laugh as it repeatedly punches the construction vehicle down, slamming it into the enemy and warping and denting its armor plating, at least once the timestop ends. I cackle maniacally as this happens.

After that's done, the time comes for the enemy to bite the dust.

It explodes, and time rewinds an hour. I sigh upon realizing this. Man these powers are not actually very useful in a straightforward fashion, are they?

Still, I use my knowledge of the future to accomplish what I need to over the next hour in half the time, leaving me thirty minutes free to beat up the Colossus with an oversized mace. Then it explodes again, but time doesn't rewind this time. Success?

For the final attack, I choose a power that is hopefully more conducive to doing damage. I toss up a rug into the air, and like a magic trick I vanish under it. I've traveled to an alternate timeline.

Here, the Godmodder is winning, or more accurately losing less. The Darksteel Colossus is at almost full vitality thanks to repeated heals, and the Godmodder has beaten numerous AG Entities to death. However, he is weakened by this expenditure of his power, so it's anyone's game. Then I show up.

"Hope you weren't needing this." I say, before summoning and telekinetically dropping a building on myself and the Colossus, bringing us back to the primary timeline. The Godmodder stares, mouth agape, as the vengeful AGs renew their attack, with the main obstacle out of the way.

Returning to the main timeline, the two Colossi are attracted towards each other and mutually annihilate. Like antimatter, but somehow worse because it involves weird timeline stuff. The weaker Colossus, our Colossus, dies then and there, but the alternate Colossus survives, albeit worse for wear than the original was before the attack, so it's on its very last legs if it lives at all.

I stand back and nod, satisfied with my work. One more attack should suffice to finish it off, hopefully an ally can do it before it has the chance to stomp a few more of our Entities.

+1 @I just write
+1 @DCCCV
You nearly completely obliterate the Darksteel Colossus, it topples to the ground, almost spent. 100000 damage.

18/20 Modurn Educayshun +2 talist
#maybeequality 17/20 +1 mirror
+1 to mrmirrorman +1 to talist
I get to work on upgrading fred. the feathers each represent a special, by the way. the history one is 1/2 knife because it deaks damage, the your fortune one is supposed to be exotic.
also, this is definitely worse then my first one, but I can't find it :T
first, i redraw his outline. then i redraw it again. and again. 7 redraws later, I'm somewhat satisfied and move on to his mouth, drawing the shape to be have a more curved shape and start drawing heavily chipped teeth,making sure most of the area doesn't have them. I grab my "gold" pen and draw on 1/2 the teeth and teleport real gold onto it and fuse it with the paper. I then add in a nosebleed and add nose hair.
...lots of nose hair.
I then draw a lot of yellow in his nose to represent gold as a joke, before deciding YAS.
Fred should hav MANEY Pimpeles! YOS!
so I add those, redrawing some of the outline to accommodate, and change to another part: the nose's shadow. I add a pimple there and shade it towards the left, before adding another pimple, this one on the left side, Then start shading the side of his face in general. first, I shade it with a pencil, increasing the amount over a ~centimeter of distance then shade as much as possible for the rest of the way to the edge. I then grab my pen and start shading right after the 'asmuchaspossible' starts, having vantablack appear at the edge. I then move to the turban and repeat, before moving down to the eyes and whiting it out, staring over. the left eye gets a Big pupil and bloodshot, the lid somewhat closed, and the eye looking down. I pause, and move to the next one, drawing it... well, as shown, with the muscles that spin it and the inside of its socket. I then add his eyebrows and make them really big,before blood-staining the right side and drawing a couple of holes, implicitly ripped, and drawing lots of hair sticking out, before drawing another bloodstain down from one of them. I then shade the turban's folds, and finally add the gem.
which, I OOC note, actually seems more 3D then I expected. huh.

so that
If this is + the previous post is enough to smash with over, say, 45,000 Heals, pretend their combined and have this thing be me stealing back parts of his soul from demons to heal it.
if fred dead have this counter whatever killed him please.
Fred is dead, but in a desperate last-ditch effort you apply face-surgery to him, reattaching his removed face. And his new face is better than ever before!
SMAAAASSH!
Fred revived with 20K health.

@I Just Write @Crusher48
: Thina is a fox/gerbil like creature with pulsing blue white mesh armor. As for what the artifact does, look in my spoiler labeled "Mechanics", then go to "Tier 1 Chipset". Basically, it gains energy when my entities deal damage, then spends that energy buffing those entities so they can deal more damage. INFINITE POWER!

Got +14 total. Sheesh. I need to summon stuff. So, I'm going to delay an RP response to summon my new guys.

We All Charge In A Yellow Submarine 20/20 SPENT!
I guess another entity: 20/20 SPENT!

Stomping over the newly desolate land, two hulking figures emerge onto the battlefield. Their roughly humanoid shapes seem constantly cloaked in a veil of liquid darkness, constantly shifting and swirling. Though, the shape of the darkness is disconcerting, as it suggests an alien body rests within, one that was never quite fully formed, never quite developed. Limbs and spikes of form seem to grow and shift in constant turmoil below the shadows, making it feel like the darkness was placed for onlookers, not the creatures themselves. If one of these onlookers glanced at any spot for a moment too long, they were rewarded with being able to make out a veiled alien eye shape that stared back, looking entirely mechanical with a cacophony of dull colors swirling around its perfect shape. The two creatures are entirely silent as they advance to join the Godmodder's side. Meet the first non-robotic, non-animal entities I have summoned in a long time: Obedience and Authority.

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.



Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

If these guys are okay, Obedience uses Servitude on Fred (+15,000 HP, assuming it still has the Crown) and Authority uses Showcase on Rookie (10,000 damage).

Gamma: 7/20
Delta: 6/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Chipset Tier 1
68% Durability
66% Energy

---------------------
Obedience and Authority summoned!

[PG]

I use a blow torch to weld as of the sentient scrap into a crappy art sculpture, and people hate it so much they destroy it.

20/20 Embers and Ash
vLinked^
20/20 Ash and Embers

I think it was sad that HATRED was killed so soon, but I think that this will do it some respect. People forget that after a fire there are embers and ashes, and those can still be used. I collect the lingering embers of HATE, and the burnt ash of the tower HATRED resided upon, and I give life to both of them, and bring back the memories of the embodiment of wrath and its purpose. . .

EMBERS: 100,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity.

Memory of Desolation: 1/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 100,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 1/5 The effects of Barren Earth are doubled, and Ash in our eyes is guaranteed to work for all AG entities for this one turn.

+1 JOE +1 Talist
You summon EMBERS and ASHES.
Field effect changed to Ashen Wastes.
Effects of Memories of the One Who was of Fire nerfed to tripling damage and nothing else.

I attempt to Five Rounds Rapid a random PG entity. If the Godmodder has none left, I shoot at him instead.

17/20 Electroblades (+1 Moniker)
9/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You deal 10000 damage to Authority.

Throughout King's speech, Thina keeps her eyes solidly on the ground while occasionally shifting her weight from side to side uncomfortably. Out of the corner of her eye, she catches when King looks back to her and, out of reflex, she meets his gaze. Though a moment later, she quickly turns away. She's silent for a while longer before speaking up.

"... I do wonder if being here will show me what I really am. ... And whether I can delay that, as I don't feel strong or brave enough. ... Do you feel like being here, or rather, fighting here makes you stronger? Does it... does it strengthen your resolve?"

She gazes at the sheet for a while, thinking of its meaning.

"Live again... Where I'm from, we have something similar, actually."

Thina turns and looks down at her front leg and pulls at a small trinket (that I'm totally not making up as I go along), sliding the loop of wire down off her paw. At the end of the loop, there's a padded bag with a tiny, ornate glass container inside, clearly handmade with care. Through the fancy stained designs on the outside, there's a fine layer of ash on the bottom, barely filling any of the container. Thina gently picks up the trinket and turns it around, letting the light shine through it and split into a cacophony of different colors.

"You're supposed to fill it with the ashes of your ancestor's creations, so their invention can be with you. ... It's now a rather outdated tradition, though I still have one."



Thina holds stiff while facing you/MirrorMan, ears starting to fold downward. After a while, she replies, fighting through stammering.

"Ah- ... It's not that. Not so much a past event, but... I sho- ... I don't feel like I want to give my emotional connection to the past. That's... what sends me forwards."

-------------------------------

Now, I really need to sleep. So... I test something and damage the Rocket Battleship's Main Engine.

+1 to Joebob & CrownlessKing
You deal 8000 damage to the Main Battery.
Sorry, the main engines are too much of a weak point for individual pieces of the ship to be targetable without SMAAAASH, or at least damage capping.

Healer: 10/10
Somewhat Generic Entity: 7/15
+1 @Moniker @redstonetam15

Emerald slashes a hole into reality and out of what appears to be a pixelated universe steps a figure in a white hood
The White Mage
HP: 60K
ATK: 7K
Passive: Magic Surgery. When this entity attacks anything, instead of dealing damage, heal damage equal to this entities attack
Charge: Cure. 3 charge. Heal an entity for 13K health
Charge: Cura. 7 charge. Heal an entity fully, or an elite/boss for 20K
Charge: Curaga. 13 charge. Heal all AG's for 15K health
You summon the White Mage to your side's aide!


#SearchTheRuins​

The Godmodder throws out a +3 to all of the PG players.

The Darksteel Colossus, knowing that its time has come, is ordered by the Godmodder to make one final assault. It heaves itself up off of the ground and then collapses on top of the monikerbots, smashing through the bodyguard bomb and into the Monikerbots themselves, dealing a whopping 50000 damage. The darksteel Colossus then collapses, its energy spent. But then the Godmodder raises his hand. The Darksteel Colossus suddenly glows and shrinks, turning into a small playing card, which zips through the air right into the Godmodder's hand.
The Godmodder smirks. Fun fact about the Darksteel Colossus card, upon being sent to the graveyard, instead of being destroyed, it is instead shuffled back into its owner's deck. Which is what I'm about to do right now. The Godmodder turns and flicks the card into the deck, which has finished shuffling and begun playing land cards all by itself at this point. The card zooms in, the deck shuffles a few times, and then goes quiet. Those of you who were watching closely notice that the card is towards the bottom, so whenever he pulls out the Darksteel Colossus again, it won't be likely to be soon.
And then the bodyguard bomb goes off, exploding right into Obedience and authority, dealing 25000 damage to each of them.

Fred attempts to use the Fluorite Duet but fails, as he dropped it before when he died and i think picking that up again so quickly might be a little unfair. The Compli-o-nater Complis everything, dealing 2000 damage to every AG entity on the field. Obedience uses Servitude, kindly serving Fred. 15000 health restored. Authority walks over and punches the rookie in the snout to establish dominance, dealing 10000 damage. Embers lets loose a soundless roar and fire flares up around the Monikerbots, dealing 20000 damage to them. Ashes maintains the current field effect.

The monikerbots, although greatly reduced in number, still have a lot of fight in them, swarming up at Obedience and dealing 7000 damage to it. The Zombie Mecha respawns. The apocalypse tank has been sabotaged and is busy repairing itself. The Rookie attacks Obedience for 5000 damage. The Forge summons up 500 sentient scraps which attack Ashes and deal out 500 damage to Fred. The Rocket Battleship opens fire with rockets onto Embers, dealing 20000 damage. The Fire shield monster surges forward and unleashes a wave of fire that deals out 10000 damage to Ashes.

The Godmodder flips his hammer a few times, it's looking like him and his forces are going to be pushed back even more, but he knows something that the AGs don't. So he smirks and gets ready to unleash another storm of attacks. He smashes his hammer into the ground, and a row of spikes shoot up out of the ground straight towards the AG forces. 10000 monikerbots are destroyed, the Zombie mecha takes 9000 damage, and the apocalypse tank and rookie both take 10000 apiece. The Godmodder then breaks off a piece of one of the rock spikes, and throws it straight through the forge, dealing 20000 damage to it. Then he scoops up the fluorite duet for later usage, apologizing to JOE by popping a 20K health heal potion over Fred's head.

You all continue pressing forward, even with the new arrivals on the PG team they still don't hold the advantage. You fight along the riverbanks until you come to a massive fort... which begins firing on you. 5% distance gained, Mobile Fortress and Garrison troops spawned on the Pro-Godmodder side of the battlefield.

Everything ticks up and down. The autocrafter craps itself again.

Itinerary:
Destroy the Godmodder!


Distance: 25%​

Main Battlefield:

Entity Advantage: [PG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss.

The Godmodder [PG]: Hp: 98/100. The Gathering: 3/5. Monocle of Searching [A]. Fluorite Duet [A]
Mobile Fortress [PG][Elite]: Hp: 750,000/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Fred [PG - JOEbob]: Hp: 54,500/80,000. Your fortune...: 4/4. History: 2/6. Son of a being: 14/15.
Compli-o-nater [PG]: Hp: 40,000/40,000. Aggressiveness: 2/3
Obedience [PG - Talist]: Hp: 115,000/150,000. 0/15 Domination.
Authority [PG - Talist]: Hp: 115,000/150,000. 3/15 Domination. Crowned
Embers [PG - Mr. Mirror Man]: Hp: 80,000/100,000. Flames of the Predecessor: 1/3. Memory of Desolation: 1/5.
Ashes [PG - Mr. Mirror Man]: Hp: 87,000/100,000. Memories of The One Who was of Fire: 1/5. Burning 1 round.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 68/100. Energy: 100/100
Monikerbots x66,500 [AG - Moniker]: Hp: 1/1.
Zombie Mecha [AG - I Just Write]: Hp: 14,000/25,000. 0/3 extra lives. 1-up: 1/4. 1 AC
Apocalypse Tank [AG - rougesteel]: Hp: 7,000/35,000.
Rookie [AG - helldivercommand]: Hp: 6,000/30,000.
The Forge [AG - redstonetam]: Hp: 26,000/50,000. Robot: 2/3.
Sentient Scraps x300 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 54,000/60,000. Main Battery: 10,000/20,000. Main Engines x2: 10,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
Warp Rift [AG - eternalstruggle]: Hp: 76,000/80,000. That Which Can Never Die: 1/10.
ShieldMonster FIRE [AG - Moniker]: Hp: 121,000/125,000.
White Mage [AG - enerald]: Hp: 56,000/60,000. Cure: 1/3. Cura: 1/7. Curage: 1/13.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 13/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 13/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 15/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 4 round cooldown.
DCCCV
I just write: 1 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 3 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 7 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 21: The Trek Begins pt 5
Medic has been added to the lineup because I forgot to add him like a complete doofus.
20/20 you thought it was modurn educasion, but it was him, Dio inscruta! +1 GM Using!
*a metalic box falls from the sky, then disintegrates. for a brief moment, you see an obscura brand hologram projector with a few strange mechanisms. they seem to have tapped on another battery, as well as a small cannon. moments later, it flickers on and you see an obscura hologram, except different. whatever device prevented scanning seems to have been removed, or at least had its power draw and effect reduced.
obscura was a summon in simumodder. it "charged its energy" and "doubled damage" every turn, then eventually "got" splash damage. it had 0 attack to begin with. it had a 10-turn special...
which killed it due to terrible battery life.
it was also unscanable. inscruta isn't unscanable though.
Barrier waller20/20 +2 GM using
Barrier Mage 80,000/80,000 1/3 emancipation circle 1/? glyph field
>active: Majority guard- create a 20,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for your target.
Special: emancipation dome- create a ??,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for yourself.
Special: glyph field- create 4 25,000/25,000 HP barriers. each has an element. attacks with a focus on the counterelement will be more powerful, but might by blocked by their element (dealing 1/2 damage). each glyph has 2500 attack.
Fire glyph (75% weak to water. 50% chance to block fire attacks)
Air glyph (125% weak to earth. 60% chance to block air attacks)
Earth glyph (50% weak to air. 25% chance to block earth attacks)
Water glyph (10% weak to fire. 30% chance to block water attacks)
hm, how did that work?
weird.
the ?'s are things I am unaware of due to piono balancing and not having actually said their value.

NEW: fredneedprotectin 4/4 +2 mrmirrorman +1 talist using!
a 40,000 HP wall appears around fred. yes i know bodyblock entitys no liked by piono but well fred is about to get 'son of a being' so I'm going to protect him. sorry. the wall is also only able to protect fred, so theres that. like, it can't switch to other things to protect.
if piono still no like make it die at turn end if not killed.
New: 1/5 biggerwalz
New: 1/20 tigns&tuf
+1 to mrmirrorman +1 to talist

"oh, its fine."
"I was going to hand you the duet this turn anyway"
"thanks for healing fred!"
Entity orders: Barrier Mage makes fred a barrier... unless freds dead. then they make themself a barrier... unless thats impossible. then they make inscruta a barrier.
Fred uses your fortune... as a joke again: "have you stopped taking candy from babys and then killing them".
Inscruta uses the second attack type on the sentient scraps... unless its untouched, in which case it uses its first attack type on the forge.
I decide fred needs more healing, so I take him out to dinner. where? china. but how will I get to china?
the same way I got to the godmodders planet of course!
go to the airport.

empty someone's luggage.

hop in.

aaaand wait.
after a long time and a very bumpy ride (fred is unharmed because of the 928 pieces of bubblewrap. I had to deflate them to fit but they probably still work. also, I filled the box with healing potions.) I arrive and exit...
To be continued. so far, the hours of exposure to healing potion heals fred. it may or may not have terrible longterm side effects, like cancer, but fred's only going to exist in a few more minutes anyway (assuming a turn is less then 5 minutes)
You summon Inscruta and the Barrier Mage. And a wall.
Fred is jostled amongst the healing potions, and the broken glass lessens the effect of the healing, but Fred still regains 15000 health.

Anish Kapoor becomes aware that someone, somewhere infringed on the use of Vantablack, his trademark.

He descends onto the planet through a Cloud Gate, and proceeds to sue the pants off of Joe for using the colour Vantablack in an artistic work. Winning this absurd case, he rips out Fred's gold teeth, taking it as payment, and considers it done.

14/20 New Charge (+1 from EternalStruggle)
3/20 Livin' La Vida Loca

+2 to @Crusher48.
Okay, this one was really clever. 20000 damage to the wall that got in the way.

[PG]

I attack the White Mage, by painting them black, so they are no longer a White Mage. The paint is actually highly toxic, and that's what hurts them. EMBERS hits the Warp Rift with Memories of Fire. Also, Mr. Godmodder, what do you think of Embers and Ashes?

3/20 To accept +2 from Godmodder/this turn-split
4/20 A challange+1 from JOE/this turn +1 from Godmodder/this turn-split +1 from Talist/last turn

EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.

Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
Your coat of paint rolls right off thanks to a counter later on.

I approve. HATRED may have been the weakest Guardian by a fair amount, but it was still a perfectly good dragon.

Oh boy, the tide turned quickly! We are now in a seriously bad position, with the Godmodder's forces holding the decisive advantage. I reel back at this, in fear as the mighty array of enemies looms tall over us.

Too many, too strong. That fortress is almost as tough as Hatred was, and it has plenty of supporting soldiers. This might just be the end of us...

My mind is filled with a strange static as a wave of despair washes over me. I grimace as I think back to Hatred, the Guardian Dragon, and the Embers and Ashes. He has returned in the form of these shards of its being!

But do they have to all be against us?

I smirk, realizing I might be able to help turn the tables once more, back to us.

"Clever trick, summoning the remnants of the dragon to fight for you. But I'm sorry, mirror-thing." I hold high a shining orb with a metallic dragon curled around it. "Only I hold the right to summon the true shade of the fearsome beast. Only I can show you the true power of Hatred, and what it was like to fight the damn thing. DRAGON CORE, ACTIVATE!"

A shade of the dragon from which Hatred was once a part comes onto the field, regal and mighty. It roars, and I jab in the direction of the enemy.

"GO, MY DRAGON! GO AND DESTROY THE ENEMY!"

Void Shielding: 3/10.
A Champion: 1/20.

+1 @I just write
+1 @Moniker
Whoa. I didn't expect the Dragon Core to see use so early on, but here we are.
The summoned dragon seems... hollow somehow. You can feel its essence slowly draining away as time goes on. But a few rounds is all you need.
Shade of the Red Dragon summoned.

Entity Orders
Fred. Must. Die.

General Action: I've had quite enough of you.

As Fred returned to life, I couldn't help but twitch violently. I would be rid of them for good, if it was the last thing I did.

I quickly called on Val'Elzathor's power once more, drilling a ritual circle into the floor and chanting as I dragged a large animal into the center of the circle.

The animal was strange, seeming to be a hybrid of bovine and fungus, but I was prepared to strike it down in pursuit of my goals nonetheless. I drew the sacrificial knife.

The blade plunged into the beast's chest effortlessly, and I simultaneously finished my chant, shouting "Val'Elzathor, please deny that horrid Fred all healing!" With that, I settled back to watch the fireworks, as my Dark Patron did his work.








The ritual soon concluded, a curse placed upon Fred that would forever prevent his wounds from healing, even after death.
(No damage, but Fred is no longer able to be healed.)
(Piono, please do not count this as a smash)

Charges
An Ancient Evil (7/20)
Magic Mushroom (6/20)
+1 @Crusher48
+1 @EternalStruggle

Forge
Voodooze Armor (6/6)(COOMPLETE!)
Voodooze armor: A set of power armor, rathter slimy, but it possesses the capabiltiy to form tiny voodoo dolls out of pieces of itself, enabling stronger attacks through use of dark voodoo magics.

You apply 3 rounds of healblock to the long since overdue Fred.

4/20 AI is a Crapshoot
4/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge rumbles a bit before forming a Robot.
The Robot attacs the Artillery team. The Sentient Scraps help by hijacing the artillery equipment.

Redstone turns to the PGs.
Hey, you guys wanna know something cool?

I has army!

And as the commander of this mecha squad, I just wanted to say you guys are all screwed! Yayyy!!!1!1!1!111!!!!1
But seriously, all of your lives are forfeit.


The mecha army stomps on the Mobile Fortress.
You take your mecha army, and instead of using their guns like a normal person would, have them stomp all over things, but as the brilliant general you are, your ploy works, and you deal an auto-critted 40000 damage to the Fortress.

Responses:
Hm, interesting, are Obedience and Authority based off of angels from Bayonetta, by any chance?

Actual actions:

I push the wall over Fred, so that the wall on it's side, and crushing Fred.

15/20 Lerasium
4/20 Livin' La Vida Loca

+2 to @Enerald_Mann.
10000 damage to the wall, 5000 damage to Fred.

11/15 Shieldmonster ICE
2/20 Heal

+1 @Enerald_Mann
+1 @EternalStruggle

Dangit! I should have ordered my Shieldmonster to guard the minibots! Why, oh, WHY? Such a setback... No! I won't give up! I refuse! Shieldmonster FIRE! Guard the monikerbots!

Perhaps the monikerbots ought to... lay low for a little while. My attack shields so far seem to have done more-or-less NOTHING to slow down the brutal assault against my bodyguard army, so I'm going to try something else.

I threaten the godmodder that I'll write the world's worst fanfiction of him, call it "based on a true story" and distribute to all his minions for them to snicker at him with! UNLESS he gives me some more minibots! I'LL REALLY DO IT!
The Godmodder rolls his eyes.
You think that's going to intimidate me? Kid, you'll have to try a little harder than that.

"I'M SORRY, WHO ARE YOU?"



"I'M NOT SURE, I CAN ONLY GUESS OFF WHAT YOU'VE DONE SO FAR. AS FOR MYSELF I FEEL STRONG BECAUSE I NEED TO BE STRONG FOR ROYALTY NOT BECAUSE THIS PLACE MAKES ME STRONG. THAT'S IT.."

King tilts his head as he observes Thina's ancestral ashes, "USUALLY WHERE I COME FROM WE JUST BURN THE DECEASED OR BURY THEM AND TAKE THEIR POSSESSIONS."

-_-_-_-

King just glares at EMBERS, it feels something, something from within the pain of hole in it's chest develop right where King shot HATRED with his water cannon. This hot flash from a life past causes the remnant to moan in pain pawing with its claw at the wound which wasn't there for it was nothing but empty space where it's flesh and heat should have been. Thou art mortal Caesar you have been beaten and you can be beaten again, it's attack drops humbled by the memory of it's predecessor's wound.

+1 to @Talist
+1 to @EternalStruggle

Charges will be figured out. Eventually.
You attempt to reduce EMBERs' attack power for the round, but are interrupted by Mirror.

the imp song: 7/10
new charge: 4/20

I firebomb the mobile fortress with an excessive amount of molotov cocktails and napalm (which smells like victory).
Auto-critted 20K damage.

[PG]

Seeing King try to lower EMBER's attack, I stroke the ember's with a flammable aerosol, negating the attack drop. I walk over to King, and introduce myself. "I am Mr. Mirror, an ally of Thina, I appreciate that you are helping her. While we may be enemies right now, when this fight ends, may there be no hostilities between us, as you seem like an upstanding entity."

4/20 To accept
5/20 A challenge

EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.

Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
You undo the attack drop.

General Action: Napalm In The Morning

Of course, chances are that Fred will need a bit more killing. I decide to assist with this endeavor by use of a recoilless rifle, more specifically an AT-4.

The round flies downrange, before impacting his face and exploding, the HEAT charge blasting molten copper straight into the mechanical fortune teller's face.

HEALING REQUEST
Medic, please heal the Zombie Mecha

Charges
An Ancient Evil (8/20)
Magic Mushroom (8/20)
+1 @EternalStruggle
+1 @redstonetam15

Forge
(1-up mushroom) + (Underwear)
The Wall is shattered into a million tiny pieces, Fred takes 5000 damage.

[6/?] LOIC

A giant robot and a Fortress. If there isn't an artificial intelligence with nuclear missiles, he might be disappointed.

Low Orbit Ion Cannon
Firing (6-post)
A massive beam of charged particles rains down on the Fortress from the heavens.

The Apocalypse Tank fires on the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Minecraft Slime + Condensed Void Energy
(I want it to be insulating, so probably raise it's level?)

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Minecraft Slime + Condensed Void Energy: Voidic slime Level 4.

You fire your orbital cannon and strike the mobile fortress for an auto-critted 50000 damage.

Somewhat Generic Entity: 12/15
+2 @DCCCV
Unfortunately for the attack against White Mage, White Mage's robes, by default, have a special layer of a mixture of oil, and wax, which, when applied to the cloth, makes it rather slick and smooth, preventing anything like, for instance, paint, from staying on it.
The White Mage heals the Forge, while the Medic attacks Fred
You counter the poisonous paint.

Right, Fred is somehow still alive. This needs to stop, now.

At this point, it's safe to say that he needs to be purged with cleansing flame. To facilitate this, I take out a Multi-Melta, a massive fusion cannon well suited for eliminating even the most hardened targets, and at this point Fred quite frankly fits that category. No idea how he's managed to live so long. I pull the trigger on the massive weapon at more or less point blank, and twin beams of scintillating light emerge, shrieking towards the target, enveloping him and destroying his body utterly.

The incandescent glow surrounding him fades after a time, the massive release of energy clearly having turn its work. However, I remain unsatisfied, and swap out the cannon for a Heavy Flamer, dousing him in blessed Promethium. Ideally holy weapons work on him to some degree, and so being set on holy fire hurts him more. After dousing him down with that for a bit, I put that weapon away as well, before stepping back to observe the results.




Void Shielding: 4/10.
A Champion: 6/20.

+1 @I just write
+1 @CrownlessKing

Entity Orders:
The newly summoned Dragon is to attack whatever Entities it sees fit, although if it wants to get at the Entities in the Fort it is to first target the Fort itself. Also, if Fred is still alive, it is to ensure that such a state of affairs does not continue any longer.
You multi-melta the face of Fred, dealing 15000 damage to him.

13/15 Shieldmonster ICE
3/20 Heal

+1 @rougesteelprojec
+1 @EternalStruggle

...

Z: Fred... Fred...

Fred looks around. What was that?

Z: FRED!!

Fred glances around, more firmly this time. He's CERTAIN he heard a voice, but nobody is really paying attention to him right now. He doesn't see anyone nearby... just the regular explosions and death of the battlefield. Perhaps he can use fortune-telling to-

Suddenly, Fred is seized with a heat flash! He stumbles over, dizzy... his vision swimming, he tries to call out for some water, but it comes out as just a bunch of blabbering. He keels over, toppling his little fortune stand with him. And everything goes black.

...

...

Fred awakens. He's in a nice, soft bed. It takes Fred's eyesight a moment to adjust to the light, but then, he sees a kind-looking woman standing over him.

M: Oh good, you're awake. Well, we'd better put you right to work. First thing's first. We'll bring Z in to talk to you and get you right up to speed. And then... the execution.

She leaves for a little while. During that time, Fred manages to sit up and get his bearings. He appears to be in the medical room of some kind...

You ("you" from henceforth refers to Fred) are in the REBEL MEDICAL ROOM. You are currently SITTING ON THE BED. In the room are two TABLES, one HEALTH MONITOR, one BEDSTAND, one EXIT DOOR, and a VIEWING WINDOW.

>Examine BEDSTAND

On the BEDSTAND is one BUTTON, two DRAWERS, and a TURNED OFF LAMP.

>Push BUTTON

Your solid wood bed, with only one small sheet and no mattress, immediately split into halves down the center which then slam together, crushing you in between! Multiple bones are broken! You reach your half-shattered arm back over to the button, and push it again, restoring the bed to normal! You are BLEEDING.

>Examine DRAWERS

Inside are two boxes of BAND-AIDS

>Apply a random box of BAND-AIDS

You stick them to your skin in the spots where you are bleeding! However, upon looking at the boxes, you realize you just stuck on the POISON BAND-AIDS - designed to make all wounds horribly itch! Give to your enemies as a surprise!

Yeah, you REALLY should have read the box first. Fred begins desperately scratching at himself, but the band-aids cling tight as ticks!

>Turn on LAMP to see

Almost immediately upon flipping the switch, you are ELECTROCUTED! Electricity courses through your body, causing you to flip out, and roll onto the INNOCENT-LOOKING CARPET!

The INNOCENT-LOOKING CARPET concealed an OPEN TRAPDOOR! You crash through and fall down to the DARK BASEMENT!

>Look around

First off, you have 2 black eyes since you fell flat on your face. But even if you had normal eyes, touching the lamp caused the power to go out in the room above, leaving you in complete darkness!

>Feel around

That won't work. You see, this dark basement is filled with rats. Rats that nibble, nibble, nibble, and eat every single part of Fred. Fred is completely consumed by rats. The end.

>Lament fate

This was supposed to be a SERIOUS ADVENTURE! But NO, it just went off the rails immediately! Maybe if Fred had made different choices, he'd get to learn about Z. Oh well, perhaps it will be brought back in a future attack.

Fred is teleported back to the normal world, but with much of his body eaten by rats, many bones broken, much bleeding had, and he is of course covered in poisonous itchy band-aids. Also he might be dead.
20000 damage to Fred! But it seems you've violated your contract... Oh dear...

Having fallen behind, the monster looks back at the path behind them. "Keep getting distracted. Never going to find what I'm looking for like this." With a disappointed sigh,
he keeps following the trail of destruction.

"And I wasn't really expecting them to say yes." Nobody would ever have given in, just because they were asked to die. But you can get a lot from asking somebody to sacrifice themselves, can't you? "Just to hear them acknowledge it."

Another wheel of knives flies by, they often do, around such a creature. He tries thinking back to what he'd told king before he got lost, according to the retcon that fell out of his pocket a few turns ago. "I'm not the best at teaching, but I could try. Supplies such as samples of prana conductive metals may be required, though?" Did other worlds have those? He suspected at times that certain individuals were playing quite lose within natural laws, a suspicion that led to his belief in godmodders to begin with. "And maybe I should say, mechanics and engineering are difficult for species not built on the standard sentient being template."

A More Convenient Avatar: [13/15]
Equip?: [2/10]

+1 @CrownlessKing
#ScavengedWeaponry

Edit - Also, no. Obedience and Authority aren't based on Bayonetta. They're my attempt at making Lovecraftian horrors.

I use the Tier 1 Chipset and spend 14 durability and 25 energy to give Authority a mini-crit, and I use Executive Authority to swap The Crown back to Obedience, generically healing it in the process with the power of sass because I don't really actually like writing attacks. They just feel... ugh. Anyway, Authority uses Truthtelling, striking down the Void Rift with a sudden, violent whip like tentacle of darkness. (30k base damage, gives +15% damage for 2 turns). Obedience uses Servitude to heal Fred for 15k. Or if Fred is dead, then Ashes instead.

Got +8 total
Gamma: 12/20
Delta: 11/20

+1 to CrownlessKing, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
54% Durability
75% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 1/15 Domination, Crowned

---------------------





As Mirror approaches, Thina quickly shoves her trinket back into its pouch and sits up straight, shaking in stiff, rigid motions. She slowly backs away, tail dragging against the ground. She glances up at Mirror, head bobbing up and down with her rapid breaths.

"... A-ally? I- ... *hah*... ... How do you- you know my name? I... *hah*..."
You minicrit authority and switch the crown back to obedience. Your sass restores 8000 health.

((Good to have you back my friend.))

"PRANA... IS THAT ITALIAN MAGIC?"

King gives a shrug causing his cape to bounce with his shoulders.

"I CAN TRY TO MODIFY AND DESIGNS YOU GIVE ME AS BEST AS I CAN, I'M WILLING TO TRY ANYTHING AS LONG AS IT DOESN'T REQUIRE ME KILLING MYSELF TO ACHIVE HIGHER ENLIGHTMENT AS A GRASS BLADE OR SOMETHING."



King grabs Mr. Mirror's hand if he extended it and nearly crushes it with his grip and shakes it for a moment before dropping it.

"WILHELM PROVOST OR KING, TAKE YOUR PICK MR. MIRROR. AS FOR THIS FIGHT I'M ONLY CONCERNED WITH MR. HIGH AND MIGHTY, AS LONG AS YOU DON'T MAKE IT YOUR MISSION TO KILL ME AND HELP HER OUT. WE'RE GOLDEN EVEN IF YOU SUMMONED ANOTHER DRAGON, AGAIN."


((I feel your pain Talist, attacks are hard to write))

"... HELL. SHE'S RIGHT, ARE YOU A PSYCHIC OR SOMETHING?"

King looks at Mr. Mirror and tilts his head looking at him up and down.



+1 to @KuraHyena
+1 to @Talist

Charges are still forth coming
#SearchTheRuins

2/5 biggerwalz
2/20 tigns&tuf
+1 to mrmirrorman +1 to talist
continuing the attacktingoun
wait this isn't the Chinese airport!
I appear to have arrived on a giant kitchen counter with eggpeople on it.
salvaging the situation, I say "Hello, people of china!"they predictably reply "what? this isn't china."
"that can't be right. I'm here because I heard china had such fast chefs they literately make cheese out of thin air!"
one of them says "oh, I can do that!"
"look to my left. back at me. now theres cheese."

"really? this is great! I won't have to go to china after all!"
"i wonder what it tastes like."
I start to walk (/roll since I'm apparently an egg now?) towards the giant cheese plate. the guy who said "what? this isn't china." imediatly runs/hops towards me while screaming "Noooooo!" and does a running tacklejump, but misses.
I eat the cheese and say "hm, interesting taste. a bit ch-"
thats as far as i get before passing out and dying.
after respawning, I force both of them to eat the cheese and extract their souls from them while they are weak and dying. I give fred one of the souls and pay the devil off with the other. fred having a soul again (even if it isn't his) rejuvenates him.

if fred would already be dead by now, this action counters whatever would kill him with the fact that he is in chinasome weird Eggland, so how are they going to get to him?
I then see that moniker had decided to attack fred.
this is a clear violation of the contract.
his "monikerbots" won't be living much longer.
You attempt to heal Fred, but fail due to the unfortunate application of healblock earlier this round.

5/20 AI is a Crapshoot
7/20 The Duelist (+2 from I just write)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone throws a bucket of water at Embers.
7000 damage to EMBERS.


#ADragon​
The Godmodder +3s all of the PG players.

The mobile fortress may be mobile, but it's too slow to successfully run over, so it just winds up spinning in circles trying to get its targeting down. The compli-o-nater deals another 2000 damage to everything on the AG side of the field. Obedience uses Servitude once more, restoring 15000 health to Fred. Authority lashes out a tentacle, using truthtelling on the Void Rift, which turns out to have no secret hidden qualities. 30K damage is dealt. EMBERS lets loose a massive fireball, recalling the memory of HATRED's great breath attacks, dealing 20000 damage to the Warp Rift. Fred decides not to answer JOE's question, as being aimed at him, it would be very incriminating no matter which way he answered.

The archer contingent sends out a hailstorm of arrows, which rains down on the monikerbots (intercepted by the fire shieldmonster), zombie mecha, apocalypse tank and rookie, for 5000 damage to each. Apocalypse tank and rookie destroyed. The Artillery team sends out a barrage of fire against the rocket battleship and Forge, dealing 15000 damage to each. Inscruta fires up a cannon, and blasts the sentient scraps into oblivion. The garrisoned soldiers are garrsioned in the fortress, which is still moving around, and thus can't deploy yet. The barrier mage sets up a barrier around Fred to protect his health.

The Shade of the Red Dragon rears up, its mouth glowing with inner fire, and lets out a powerful blast of flame that blasts straight through the barrier put up to protect Fred, and then obliterating Fred himself, in his entirety. It then turns its attention to the Mobile Fortress, blasting another shot of fire at it that deals a critted 80000 damage. The Monikerbots, damaged but not destroyed, do a clever and target the mobile fortress, dealing out a critted 13000 damage and creating that many more monikerbots.

The Zombie Mecha lacks a Fred to target, and so opens fire on Obedience, dealing 10000 damage. The Forge attempts to make a robot, but its special isn't ready yet. so it just makes scraps instead, which attempt to get at the artillery team but run into the fortress walls in the way and only deal 500 damage to it. The Rocket Battleship opens fire on the Mobile Fortress for a hefty 40000 damage. The Medic was also going to target fred, but he no longer exists, so the Medic instead attacks Authority for 10000 damage. The Fire Shieldmonster attacks Ashes again, dealing 10000 damage and inflicting burning again. THe White Mage successfully heals up the Forge for 7000 health.

The Godmodder decides that now is a good time for some artifact stealing and barrels into the zombie mecha, setting it on fire, and sending it running around like a chicken with its head cut off. In the process of dying a horrible flamey death it stomps all over gutza and helldiver, dealing 6 damage gutza and 5 to diver.

With the help of the new mobile fortress, the PGs push your forces back to the riverbanks you were fighting on before.

Everything ticks up and down. The Auto-crafter churns out another charge point for crusher.

Itinerary:
Destroy the Godmodder!


Distance: 20%

Main Battlefield:

Entity Advantage: [PG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss.

The Godmodder [PG]: Hp: 98/100. The Gathering: 4/5. Monocle of Searching [A]. Fluorite Duet [A]
Mobile Fortress [PG][Elite]: Hp: 506,500/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Compli-o-nater [PG]: Hp: 40,000/40,000. Aggressiveness: 2/3
Obedience [PG - Talist]: Hp: 113,000/150,000. 0/15 Domination. Crowned
Authority [PG - Talist]: Hp: 105,000/150,000. 2/15 Domination.
Embers [PG - Mr. Mirror Man]: Hp: 73,000/100,000. Flames of the Predecessor: 2/3. Memory of Desolation: 2/5.
Ashes [PG - Mr. Mirror Man]: Hp: 74,000/100,000. Memories of The One Who was of Fire: 2/5. Burning 1 round.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Inscruta [PG - JOEbob]: Hp: 90,000/90,000. The End Gazes Back: 1/8.
Barrier Mage [PG - JOEbob]: Hp: 80,000/80,000. Emancipation Dome: 1/3. Glyph Field: 1/8
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 54/100. Energy: 100/100
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 4 rounds left.
Monikerbots x79,500 [AG - Moniker]: Hp: 1/1.
The Forge [AG - redstonetam]: Hp: 16,000/50,000. Robot: 3/3.
Sentient Scraps x300 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 33,000/60,000. Main Battery: 10,000/20,000. Main Engine: 10,000/10,000. Main Engine: 8,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 44,000/50,000. Self Surgery: 3/10.
Warp Rift [AG - eternalstruggle]: Hp: 42,000/80,000. That Which Can Never Die: 2/10. +15% damage (1 round)
ShieldMonster FIRE [AG - Moniker]: Hp: 108,000/125,000. bodyguarding monikerbots.
White Mage [AG - enerald]: Hp: 52,000/60,000. Cure: 2/3. Cura: 2/7. Curage: 1/13.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 8/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 15/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 3 round cooldown.
DCCCV
I just write:
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 2 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 6 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 22: The Trek Begins pt 6
The first Boss Art Contest is coming up soon, I'll announce it properly next round. Anyone who's got art skills and feels up to entering for a 50 post charge may be interested.
3/20 ???
6* /20 pebbletopia, the backup.+3 godmodder
+1 to mrmirrorman +1 to talist
fred died.
fred.
died.
...
Barrier mage. cast barrier on inscruta.
Inscruta. use your first active in conjunction with your third passive on... Shieldmonster FIRE. act after barrier mage.
............
I'm posting this later. moniker...
though fred would have died anyway, you have made an enemy.
sadly my cooldown for smashes is a bit too high right now, so instead of dropping my nuke, I disperse the shieldmonster into tiny red-and-orange orbs and also a weird red question mark, and myself into blue-and-green ones, most concentrated in a single dragon-being named bob, and this happens:
what follows is a rather curbstomp battle. every turn, the archers add another layer of arrows to the timefield, making approach risky, and the minor god's shield reduces the ubergod fireball's damage. the generic gods provide range improvement to the archers, making the arrowdeathzone extend further, and the specific gods fuse, then hunt cows for souls and power. the ritual circle continues to grow, and the red side flounders. after some time, which would take days to animate, the red side is defeated and I Wni.
the red side, remember, is created from shieldmonster FIRE's essence, so its destruction harms him greatly.
this animation also shows the format I'll be doing my best to follow once Pebbletopia begins, though I probably won't be able to stick to it for every turn- more likely, I'll show the end result of each turn's actions and maybe the most important parts, like spells.
You pebbletopize the shieldmonster FIRE, dealing 40000 auto-critted damage.

I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from [TARGETNAME] I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. [TARGETNAME] has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

8/10 Russian Bias: Revisionist History
8/10 Russian Bias: Armored Support

1+ crownless king
You once again attempt to use this attack, but once again you attack something that doesn't exist.
Such a shame.

Announcement: From now on, all Godmodder hits that are landed will grant the person who landed the hit a +10 charge token, to be used as they see fit.

And so that they don't feel picked on because they scored their hits too early, I Just Write and crusher48 both get +10 charge tokens for their previous hits on the Godmodder.
#GuardsGuards

6/20 AI is a Crapshoot
8/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge spits out a Robot.
The Robot and the Sentient Scraps attack the Barrier Mage.

Redstone dabs while holding fidget spinners in a pile on Gameboy cartridges.
The PGs get triggered over it because everyone hates trends. Amirite?

NEW WEATHER!
Anti Trend War
All PGs can attack AGs. All attacks deal double damage to Redstone.
(Well shit. JOE edited in his placeholder and now I can't do this because the weather will change to soon.)
(Well how bout I do anyway?)
You... make it so that all the PGs can attack the AGs and everything deals double damage to you.
This seems extremely ill advised, and the Godmodder is giving you a look that you definitely don't like.

Somewhat Generic Entity: 14/15
Just a Charge Attack: 1/until I use it, or 20
+1 @Moniker @redstonetam15
Emerald orders the White Mage to heal the Medic, and the Medic to attack the Compli-o-nater.
Emerald himself then takes it upon himself to whack the Compli-o-nater. With a surpremely uncomplicated math problem, also known as "1=1"
Ah... such beautiful simplicity. 10000 damage.

19/20 Lerasium +2 from Emerald, +1 from rougesteelprojec
5/20 Livin' La Vida Loca

A wind picks up, scattering the forms of the Embers and Ashes. That's all they are, after all. Embers fade, and ashes are blown away. They are only memories, memories that cannot hurt anything.

+2 @Chimera
6000 damage to Embers and Ashes.

The man pulls out a recipe book, and begins reading it.

"How To Cook A Godmodder:
Ingredients:
1 Godmodder
1 egg
658/1290ths tsp butter
23493349024 loafs of bread
1 greyspace tomato
5 units sulfuric acid
64/128ths cup carrot juice
2 units covfefe
Instructions:
1. Get a large bowl.
2. Kick it down a flight of stairs.
3. Boil the carrot juice in the bowl.
4. Add the Godmodder.
5. Stir for 3 and a half years.
6. Add the butter.
7. Throw it all out.
8. Drink the sulfuric acid.
9. Cry.
10. Smash an egg on the Godmodder's head.
11. Cry some more.
12. Put the godmodder in the oven at sixty eight billion degrees. Kelvin.
13. Die from drinking sulfuric acid."

The man then does all of that.

cool new charge of mysterys: 1/20
But where do the bread and grayspace tomato factor into it? the Godmodder and GM share such confusion about this that the Godmodder doesn't intercept the egg, and gets yolk in his eyes. The oven doesn't bother him at all, he's got fire resistance on his armor, but the yolk's on him, and that means 1 damage, and 5 distance gained.
Have a +10 charge token.

My work in the lab pays off, in the form of my signature weapon: the electrostaff. Because of this particular device, I was often confused for a wizard, using the staff to launch attacks in various forms. Now, my main iteration of this weapon has a multitude of functions, but I was only able to get a few of them into use on this variant. Still, it should be a major increase to effectiveness.

Stats: The electrostaff provides the following abilities to the user:
*Charge: As an action, the user can charge up the electrostaff. This spends that action, but the next attack the user executes will do double damage. If this is used to double the damage of a smashpost, the cooldown is increased by 2 rounds, however.
*Disruption: The electrostaff can be utilized to stun enemies, weakening their combat abilities. When an attack uses this, it deals half damage, but it applies a disrupted effect, reducing the target's damage by 50%, and preventing them from charging abilities or using charged abilities. Stronger targets may have a chance to resist this.
*Shield: The electrostaff can project an electromagnetic shield that reflects incoming attacks outright. When successfully used to counter an incoming attack, it reflects 25-50% of the damage back into the attacker. Alternatively, it can be used to cause the attacker to be disrupted until the end of their next turn.
*Durability: If possible, the Electrostaff does not have a durability system, owing to advanced power systems and the ability to be recharged on its own.

Then, I decide to sabotage the mobile fortress. I initiate a Scan on the mobile fortress, and in the process I analyze the fortress's drawbridge mechanism. After finding what I need, I boost in using the Juggernaut Armor, and use some carefully applied telekinesis to drop the drawbridge. While the mobile fortress is going at full speed. The drawbridge drops down and catches on a random piece of terrain, and either causes the mobile fortress to do a pole vault and land upside down, or wreck its own drawbridge. In the hilarious event that the mobile fortress managed to flip itself, I then fly up and park immovable rods in its now-exposed movement system to immobilize it and make it a pain in the ass for the Godmodder to flip it back over.

20/20 Electrostaff (+2 DCCCV)
12/20 Golem Core (+1 I just write +1 auto-crafter) (charge increased to 20 for balance reasons)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Bluh, I don't want to have to deal with rebalancing the electrostaff myself. You can keep any two of the following mechanics: charge up (whicch is NOT going to work on SMAAAASHes), Disruption, or infinite durability. It'll get added once you decide on which two effects you want and repost them into your next post.

You scan the Mobile Fortress:
A large castle on wheels. It looks ludicrously unwieldy, but it drives around just fine. Has no attack power, but can bodyguard multiple entities.

You then proceed to polevault the castle over its own drawbridge. an autocritted 40K damage right off the bat.

I turn to the Warp Rift, noticeably smaller and pulsing wildly, looking like it might collapse at any moment. It won't, of course, but it has taken significant damage. I move to alleviate the issue immediately.

I take numerous Vortex Grenades, and toss them in an uneven 8-pointed star pattern, holding them in place with a graviton beam on the ground beside me. The center of the star is within the Rift. I prooceed to detonate the Grenades as one, and with a roar of tearing reality, the barriers between realms split, exposing a much larger area to the Warp, a howling area where all within would be torn asunder and destroyed utterly. Fortunately that's just a bunch of air, and more fortunately for me this adds to the size of the Rift.

Specifically, it does so in two ways. Vortex Grenades are relatively rare, and it's not just because they're temperamental. They are highly expensive to produce, meaning they see limited use, and this gives them value. Including narrative value. You know what the Warp loves? Its narrative, of course! There is power in sacrifice, so sacrificing a lot of valuable things in the shape of the symbol of Chaos, the master of such Rifts, heals it, reinforcing its narrative structure and thus physical structure, for with things of the Warp those two are one and the same.

And of course it heals it by actually expanding the Warp Rift, although it does recede in size from its maximum expansion due to the detonations. But it is still larger than it was after the 'wounds' it suffered, as well as more stable.

Neither did I, but then the PGs dropped 6 20 Charge Entities on us over two turns without us having a ready response so I sort of felt a dire need. At least when combined with the death fortress and its attendant troops.

Void Shielding: 6/10.
A Champion: 7/20.

+1 @I just write
+1 @Moniker

Entity Orders:
Shade of the Red Dragon: Target the two reanimated imitations as a priority, assuming they're alive by the end of the turn. Field effects are bad, so let's ensure they stop existing.
You restore 20000 health to the Warp Rift.

15/15 Shieldmonster ICE 15-post charge DEPLOYING!
7/20 Heal

+1 @EternalStruggle Thank you!
+1 @Crusher48 Thank you!

You know, JOEbob. Not attacking your entities wasn't actually part of the original contract. I threw it on as a bonus - a bonus I've now taken away. But if you want to be my enemy, that's your choice. But know I can match you attack for attack.

Monikerbots! And shieldmonsters! Attack Inscruta! Maybe we'll let up if JOEbob stops attacking us... MAYBE!

Deploying my NEXT Shieldmonster:

Shieldmonster ICE:
HP: A lot(same as fire?)
Attack: A modest amount(same as fire?)
Special abilities: Freezing - applies a debuff which significantly weakens the enemy's attack(-50%?) on the turn after it was attacked
Also, if this shieldmonster and another shieldmonster of a different type attack the same enemy, they gain a small boost to damage - so FIRE and ICE attacking together gets a small damage boost.

Shieldmonster FIRE, continue protecting the monikerbots! Shieldmonster ICE... don't bodyguard anyone right now. I'm saving you.
shieldmonster ICE will have only 7K attack, but is summoned nonetheless.

Entity Orders
Rocket Battleship: Attack the Compli-o-nater
Master Duelist: Equip Voodooze Armor

General Action: Noncompliance
With Fred's demise, the next major target on the [PG] side is the Compli-o-nater, which is notably damaging all [AG] Entities every turn. I decide to do something about this, pulling out my RIDICULOUSLY OVERSIZED MALLET. I walk over to the device known as the Compli-o-nater, and with many mighty blows I hammer it into the ground. I then use the mallet like a golf club to launch the device into the distance, shouting "FORE!" as I do so.

Twenty seconds later, the device impacts on a little-used golf course, landing right on top of the final hole.

Charges
An Ancient Evil (16/20)
Magic Mushroom (16/20)
+2 @EternalStruggle
You score a perfect hole in one, as well as 14000 damage.

I turn next towards the Rocket Battleship, which is actually fairly heavily damaged. Hmm. Well, I should see about fixing that. Assuming I can call targets when healing it, and I don't see why I shouldn't be able to, I work to fix the Main Battery.

It's a simple matter to teleport from here up to the Battleship, the crack of air rushing in ringing out down on the surface of the battlefield. Now up on the vessel, I assess the damage with a critical eye, and also maybe possibly definitely a scanner system inside my mirror-shades (I'm still dressed like an Agent). Seeing where things have gone wrong, I get up close and personal with the issue, and work to fix the system, currently operating at half capacity. I have to throw out and replace a few components, and seal up several holes in other ones with a quick-hardening foam, and generally work to restore vitality.

Once my preliminary work is done, I accelerate the reference frame of the airship to perform a test firing without impacting its ability to fire at the end of the round. That done, if there is any flaw in the system, I immediately set to work in order to find and fix the remaining faults present, perhaps even redoing some of my previous repairs if they were too much of a rush-job, and thus finishing the repairs to the weapon systems. That done, I return the temporal flow here to normal and teleport back to the ground.


Void Shielding: 10/10, using.
A Champion: 8/20.

Four shield emitters come into being around the Warp Rift, partially protecting it from harm. Of course, some attacks might still slip through, but that's fine, the Rift should be able to take a few more hits.

Void Shield Array:
Four devices circling the Warp Rift. Each has a paltry 5k HP, no special protections for themselves and no attack, but gives a 20% dodge chance to the Rift. This means that if all the emitters are active, the Rift has an 80% dodge chance, which is really the attack bouncing off the Void Shield but it can be represented as a dodge chance. A different form of bodyguarding.

+1 @I just write
+1 @Moniker
16000 health restored to the Rocket Battleship hull. Looks like healing will randomly target just like attacks do, for balancing reasons.
Void Shield Array summoned!

voodooze armor is an alchemy, right?
alchemys cannot affect gameplay, so the duelist won't really Get anything for putting it on.
/NULL
Correct.

Charge Used: Lerasium, 20/20

I feel my potential soar to new heights, until I encounter a cap. I'm being held back, and I'm pretty sure the Godmodder is the one to blame, with his black tower draining this power. In fact, I'm pretty sure that he's the reason that I have been unaware of my descendant powers. Somehow, he's managed to suppress my powers. Well, now I have a reason to actually fight him.

((NOTE: THIS IS ONLY ROLEPLAYING, AND HAS ABSOLUTELY NO BEARING TO MY ACTUAL ACTION.))

I consider my plan of attack: I could either use this new, stronger but stifled power than I had little experience with, or use my Allomancy. Even though I had more experience with it, and metal was plentiful on the battlefield, I would need to regularly ingest metals, which I find unpleasant to do, to keep my reserves topped up, and I would eventually run out of metals. Plus, I couldn't be certain of the quality of the metals found here. This would cause my impact on the battlefield to steadily drop as time went on.

However, I realized that I could take a third option. Was it possible to use some of the energy that I am accumulating to substitute for the metals I would regularly need to ingest to fuel my Allomancy? It couldn't hurt to try.

As I make the mental adjustments to do so, my mind wanders back to the day I wished to become a Mistborn. Normally, you had to be born with the potential to do Allomancy, but I received my gift via other means. It was stronger, undiluted, unlike the Mistings of today, who can only burn one specific metal, instead of the many possibilities available. I had power that could match The Last Emperor himself!

When I finish the changes, I could feel my reserves start to slowly fill up. Blue lines appear, highlighting everything made of metal around me, with a few exceptions. At the same time, as if on cue,

Mist begins to stream onto the battlefield. I dive into it, but not before I scan/check the Godmodder's Hammer with a 20-post charge. Hopefully, this will yield some insight to how he operates.

6/20 Livin' La Vida Loca

+2 to @I just write
Your 20 post charge manages to pierce the veil around the Godmodder's gear and allows you to scan the Banhammer.

Banhammer: A powerful code-based hammer that's interior is capable of rearranging and upgrading to allow for more force in attacks or to enable other weapon types to be utilized. It posseses powerful reality warping powers, similar to that of an administrative console, which can be accessed through [NICE TRY PUNKS]

Check
I check the Mobile Fortress's stats.

General Action: En Garde!

Looking at the Godmodder, I can't help but get a horrible, no good, very bad idea. Namely, that I should challenge them to a duel. I quickly pull out a pair of perfectly ordinary rapiers, and as I charge at the Godmodder, I toss him the one in my right hand, shouting "En Garde!" as I approach.

Unsurprisingly, the Godmodder catches the handle of the weapon with ease, and parries my initial strikes. For every lunge I make, he easily deflects the blow. Every swing of the sword is blocked quite handily, and as the Godmodder fully acclimatizes to the situation he's in, he goes on the offensive. Just As Planned.

I quickly find myself losing ground, barely managing to keep my opponent at bay as he first makes probing attacks, then launches into a full-fledged whirlwind of bladework. I only manage to keep myself from getting outright skewered by rapidly retreating, quickly noting that the Godmodder is driving me towards a cliff. Soon enough, I find myself with my back to a thousand foot drop, not having any further room to backpedal.

As the Godmodder makes his next lunge, I fail my parry, the point of the rapier plunging straight towards my heart. I felt a slight twinge of pain as the blade sank in, before it entered the portal I had formed just below my skin and hit the Godmodder right in the back. I quickly close the portal, leaving the Godmodder with a useless hilt in his hand and the business end of a rapier sticking out of his back as I teleport away to the relative safety of the Rocket Battleship's bridge.

Charges
An Ancient Evil (19/20)
Magic Mushroom (18/20)
+2 @EternalStruggle
Mobile Fortress:
A large castle on wheels. It looks ludicrously unwieldy, but it drives around just fine. Has no attack power, but can bodyguard multiple entities.

Your plan goes quite well until you come to the edge of the cliff. The problem arises when instead of stabbing you through the heart the Godmodder opts to just sparta-kick you off the cliff instead.

the imp song: 8/10
new charge: 5/20

I quickly knock down the mobile fortresses walls with around 386 kg of the high explosive ANFO.

For context, this is what the same amount of Anfo does to a cement truck.

Hoo. Big explosions for everyone.
26000 damage. autocritted.

1/20
9/20 Heal

+1 @Enerald_Mann
+1 @Crusher48

I punch Inscruta. Once. Twice. Thrice. Quice. Quince. Sexce. Septce. Octce. Nonce. Tence. Elevence. Twelvce. Thirteece. Fourtce. Fifce. Sice. Sevtce. Eightcce.

I continue this with increasingly weird - and entirely incorrect - number enunciations until Inscruta's ears begin to bleed, on top of everything else that's bleeding from the punching.
I was half expecting you to use covfefe somewhere in that numberline.
20000 damage to inscruta.

[PG]

"Well, I know you're an ally by 3 things, your first entity attacked the AG forces, our other ally, JOE, said that we had another ally here, and the Boss is boosting your charges. As for how I know your name, I simply heard it. And Mr. King, as for attacking your entities, I will not make that my priority, as my true enemy is Eternal Struggle." With a bow, I leave them to do what they need to do. Now, with introductions out of the way, I go heal my entities by burning an entire forest, using the embers and ashes from the burning wood to give EMBERS and ASHES some materials that make them up back. And as for what DCCCV says that memories can't hurt anyone, that embers and ashes shall fade? Well, PTSD for one things, and the landmark Gate to Hell upon Earth, the one made by man, is a testament to the everlasting nature of embers and ashes.

7/20 To accept +2 from Godmodder/this turn-split
6/20 A challenge +1 from JOE/this turn

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Flames of the Predecessor on White Mage.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 3/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
Yuo restore 8000 health each to Embers and Ashes.

[2/10] Andtress
[1/10] Nortress


I send zombie elephants to attack the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 2/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Oh no! Not Zombie Elephants! auto critted 28000 damage to the Mobile Fortress.

4/20 ???
11/20 pebbletopia, the backup.+1 mirror +2 mirror (thanks!) +1 talist
+1 to mrmirrorman +1 to talist
moniker.
bro.
just because it wasn't in your draft, doesn't mean that isn't the contract that was signed.
and you sure aren't winning this. just you wait and lose.
I grab a sword of ice and leap at the shieldmonster of flame, twirling the blade and tossing it into the monsters heart. the blade shatters into a thousand shards, which fly in all directions, leaving holes in the flame. having distracted any mental defences the shieldmonster might have, I channel freds essence from the grave, and create a fredboros knife, entering the shieldmonster's mind before slapping its knowledge of how to breathe and replacing it with "punch self in nose repeatedly". right before the S.monster would die, both from punches and asphyxiation, i put back its knowledge and move on to its knowledge of how not to "i don't want to be a chicken I don't want to be a chicken i don't want to be a chick-chick-chick-chick-chick while hopping on one footand doing that thing with the elbows" whenever someone says "do you wana be a chiiicken?". I then leave its mind and ask it "Do you wana be a chiiicken?"
it proceeds to do the above... right into a pit filled with ice water.
in the ice water are many fish, which MOOooooJanga added to mioniercraft at somepoint. the fish are armed with guns. riding the bullets from the guns is batman. batman throws a capsule of liquid nitrogen. riding on the capsule is superman. superman uses his freeze breath. the freeze breath freezes ambient moisture in the air. it makes an ice cube. on the ice cube is death. death kills the fire shieldmonster and takes him for tea. in the teacup are some ice cubes. sitting on the ice cube is me. I take fire shieldmonster from the place he is sitting and and toss him into the real world. riding on the real world is the dream world. the dream worldfire shield monster returns to the battlefield, falling right into the path of inscruta's attack.
auto-critted 40000 damage to shieldmonster FIRE.

[PG]

To heal EMBERS and ASHES, I read this poem. "Stroke the EMBERs, create the ASHEs, create the warmth for the summer hours. By memories of heat, by memories of fire, may ash and embers be made for this fight."

8/20 To accept
8/20 A challenge +1 from JOE

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Memories of Fire on the weakest AG.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 0/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+2 JOE
*claps enthusiastically*
8000 health restored to Ashes and Embers.

[3/10] Andtress
[2/10] Nortress


I jam a butterfly corpse in the door of the Fortress, holding it open.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 3/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
You jam a butterfly in the opening of the drawbridge, causing the fortress to polevault over it again, taking another autocritted 22000 damage.

I decide to try and stymie the Godmodder's artifact stealing operations by creating a Schroedinger's Safe. This safe is magically enchanted to detect loose artifacts (i.e. dropped from a dead entity) and teleport around them to put them inside of it. When any individual attempts to access an artifact stored in the safe, they have a 50% chance to be able to access the artifact, but also a 50% chance to instead find a storm of magic missiles when they open the chest, which proceed to blast the opener and deal severe trauma (oh, and they don't recover the artifact either). Due to quantum stuff, that chance cannot be determined until the safe is opened, and cannot be rigged by luck-manipulating magic.0 To make sure it does its goal of making the Godmodder think twice about acquiring artifacts, the safe will not open at all if the opener puts up a Shield spell or some other precaution that renders the magic missiles ineffective. The safe is invulnerable if there are no artifacts inside of it, and if it is destroyed the artifacts inside of it are broken down into their component particles and lost forever (potentially with an explosion if enough artifacts are stored). Do note that this safe doesn't care who owns the artifacts, so it has a non-negligible chance to backfire against the anti-Godmodder coalition, but also can't be subverted because it has no way to detect who used to own a loose artifact.

Schroedinger's safe [N]: 1/1 HP. Invulnerable, no artifacts present.

"So let me get this straight. You want to spatially anchor a temporal dillation field in the path of the planet's orbit, in hopes that the dilation effect disrupts the orbital defenses?"

"Yes."

"You're not Varos, and even he couldn't get a Truly Immovable Rod to work the first few times. What makes you think you can accomplish it?"

"It's not a Truly Immovable Rod used as an inertia-based battering ram, it's utilizing the edge case interactions of a temporal dilation field to disrupt the orbital defenses. I've taken a timelock bomb and modified it to lock the dilation relative to the star in its system instead of the nearest planet."

"It won't work."

"We'll be using your telekinesis to arm the bomb remotely. Worst-case scenario, the field doesn't impact the defenses, but we'll be well out of range."

"You do realize that I have to fly the ship at the same time, right? Everyone here may be qualified to fly the ship, but I'm the only one here with the precognition and talent needed to get us in position without being blown out of the air."

"You can multitask, right?"

"And how is she going to make sure a shot doesn't hit the bomb and make it detonate on us?"

Backup plan. I carry the bomb out, detonate it, and then ignore the timelock effect.

"Oh come on, you just want to be relevant in an orbital engagement. Come on, admit it."

Do you have a better idea?

*****

High above the planet, a small craft streaks in. A barrage of weapons fire greets it, in what would normally be an incredible display of overkill. But somehow, the ship flies through the barrage unscathed. Several defense guns have their targeting messed up by a decoy fired out of the ship, creating a hole in the normally impenetrable thicket of firepower that the ship just barely manages to slip through. It then pulls several insane maneuvers to evade the weaker sustained fire of the barrage. Even when the defenses manage to land a hit on it, the ship's shields flare to life and block anti-capital weaponry as if it was nothing.

After about a minute of this, the ship is in position, and a figure exits from the back, cradling a bomb. The ship is forced away by incoming fire, but the man tanks a hit from a devastating beam with zero effect. Then, he detonates the bomb. A massive temporal dilation is created, but it is only recognizable by the distortions in the light pattern of distant stars, and the field of projectiles smashed against the field's boundaries. The man caught dead in the epicenter flat-out ignores the dilation, and waits until the craft has a window to fly back in. In a single motion, he kicks off of thin air, shoots towards the craft at near-supersonic speeds, and flies right into an open hatch on the ship. The ship then turns on its equivalent for afterburners, boosting out of the system through the weakest part of the oncoming barrage. Though this move causes the shields to flicker and almost fail, the ship makes it out of the enemy effective range, and gets enough room to dodge every incoming attack until it gets clear enough to wormhole out.

14/20 Golem Core (+1 moniker) (charge increased to 20 for balance reasons)
1/20 ???
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Schrodingers Safe gets auto-smashed by the OP Scale, on account of an attempt to do the same thing, with a singular artifact, using charge, having failed already.

The temporal bomb similarly fails, only not because of the OP Scale as this particular conflict is taking place outside of its range, instead, the temporal defenses kick in and disrupt the bomb's payload before it can go off.

I used my artifact to give a minicrit to Authority last round. Though, oh well. This time, I spend 6 durability and 20 energy for 5,000 healing on Authority. I have more energy than I know what to do with. I guess my entities are just too awesome.

Some distance away, Thina's armor seems to glow for a moment, locking onto an entity. Specifically, it finds Authority. The ground below Authority shines with a black power that seemed to detract from the light around it, not add. Authority itself reaches down into the billowing shadows, pulling out what looks like metal made of darkness. Authority adds this to itself, adding mass, but never changing form. It becomes stronger, gaining HP.

Authority uses Showcase and attacks Forge for 10,000 damage. Obedience heals Ashes for 15,000. They can't do much else because they haven't been attacked much this turn.

Got +8 total
Gamma: 17/20
Delta: 16/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
48% Durability
80% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 2/15 Domination, Crowned

---------------------



Thina shudders as Mirror leaves, glancing down.

"... Charges? ... "

After a moment of silence, Thina shuffles away from King, keeping her eyes down.

"This... isn't what I hoped for. ... You probably... have questions."
You heal up Authority by 20000 hit points using your artifact's power.

Wait, what did I do that I an now apparently your mortal nemesis?/null
#RestInPepperonis

"I don't know where the term actually came from..."
"but when people say charges they generally mean any project that takes a while to do"
"or an attempt to do something more powerful then usual."
"for example, when you created obedience and authority"
"the godmodder's magic helps whoever's allied with him do that stuff."
/NULL
ps"I also have no idea what eternal struggle specifically did, probably just being a particularly active player."
#WelcomeToTheShow

/Null
Well, eternal seems to keep challenging me and my entities, and he was the first person to cancel one of my attacks. So I thought I will use that fact to make him my primary enemy, as you, JOE, now have moniker as your true foe.
#BeepBoop

(well, I'll probably stop killing his stuff once i have dropped a nuke or two and killed his 'bots. its more of temporary overreactionary retribution("I kill your stuff now to dissuade people from killing my stuff") then "we enemys now. u die for every. nevar staph"
/null
#SearchTheRuins

King's head jerked back and suddenly he understood. He faces her, the cold metal helmet staring at her.



King pulls his cape around himself and brings himself to her level.

"... An explanation would be nice."

+1 to @Talist
+1 to @KuraHyena

((Still working on charges, I'll try to get them figured out.))
#LookingForSomething

Meanwhile, i go whole-hog on murderizing the lot of you traitorous B*****ds 100% of the time.
/null
#EnscribedInStone

9/20 AI is a Crapshoot (+1 from Enerald)
9/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone smacks the Barrier Mage with a railgun and then shoots her. The Barrier Mage gets triggered because she is in fact, a he. A bunch of people start an argument on his gender, and the Barrier Mage loses. Redstone smashes her with a hammer.
"Forced gneder bending is bad guis"
12000 damage to the Barrier Mage.


#AWorldHalfFull
The Godmodder +3s the various PG players.

The Compli-o-nater does its compli-o-nating and deals 2000 damage to all of the AG forces on the field. Obedience heals up Ashes to full, and Authority attacks the Forge for 10000 damage. Embers attacks the Rocket battleship and Medic, dealing 10000 damage to each. The archer contingent fires on the Forge, but in a moment of split-second programming the sentient scraps rush to its defense and intercept the attack. The artillery team attempts to fire on the void rift but the void rift's shielding reflects the mortar shells, causing them to land about in a pattern around it instead. Inscruta fires a cannon shot, drawing on its internal power, taking 5000 damage but dealing an auto-critted KO to the shieldmonster FIRE. The Barrier mage throws up a barrier to protect inscruta.

The Shade of the Red Dragon glowers down at the shape of Embers, a crude mockery of its own form. With a precursory swipe the Shade of the Red Dragon disrupts both the form of Embers and of Ashes, dealing 50000 damage to both of them. The Moniker bots swarm into Inscruta and deal out 8000 damage to its barrier, constructing that many new Monikerbots. The Forge produces a robot, which charges up its plasma saw and buzzes the barrier mage for 5000 damage. The Rocket Battleship opens fire on the Compli-o-nater, dealing a massive burst of damage to it and wiping it off the face of the battlefield.

The Medic, who was running up to whack it with his first aid kit stops just short of getting exploded and shakes his fist angrily at the Rocket Battleship, before moving on to smacking Embers about the head for 10000 damage. The White Mage rushes over to the Medic, giving them a quick checkup that grants him 7000 health. The Shieldmonster ICE rushes up to inscruta and bashes it on the head-analogue it doesn't have for 7000 damage to its barrier and halving its attack power next round.

The Godmodder looks up at the current weather. Not the ashes thing, the anti trend war. He chuckles and walks over to Redstone. FAAAAAALCOOOON PAAAWWWNCH and Redstone goes flying off into the distance, dropping his axe as he dies. The Godmodder catches the spinning axe and sticks it into his inventory as the artifact purge claims another victim.

The advantage is still in the favor of the PGs, who push your forces back to the riverbanks (again)

Everything ticks up and down. The auto-crafter breaks a little bit more on the inside.

Itinerary:
Destroy the Godmodder!


Distance: 20%

Main Battlefield:

Entity Advantage: [PG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss. lasts until Ashes dies.

The Godmodder [PG]: Hp: 97/100. The Gathering: 5/5. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Mobile Fortress [PG][Elite]: Hp: 390,500/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Obedience [PG - Talist]: Hp: 115,000/150,000. 0/15 Domination.
Authority [PG - Talist]: Hp: 125,000/150,000. 2/15 Domination. Crowned
Embers [PG - Mr. Mirror Man]: Hp: 23,000/100,000. Flames of the Predecessor: 3/3. Memory of Desolation: 3/5.
Ashes [PG - Mr. Mirror Man]: Hp: 47,000/100,000. Memories of The One Who was of Fire: 3/5.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Inscruta [PG - JOEbob]: Hp: 65,000/90,000. The End Gazes Back: 2/8. Barrier: 5,000/20,000 HP. Halved attack power (1 round)
Barrier Mage [PG - JOEbob]: Hp: 59,000/80,000. Emancipation Dome: 2/3. Glyph Field: 2/8
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 48/100. Energy: 100/100
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 3 rounds left.
Monikerbots x77,500 [AG - Moniker]: Hp: 1/1.
The Forge [AG - redstonetam]: Hp: 2,000/50,000. Robot: 1/3.
Robot [AG - redstonetam]: Hp: 13,000/15,000.
Rocket Battleship [AG - I Just Write]: Hull: 31,000/60,000. Main Battery: 10,000/20,000. Main Engine: 10,000/10,000. Main Engine: 8,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 37,000/50,000. Self Surgery: 4/10.
Warp Rift [AG - eternalstruggle]: Hp: 60,000/80,000. That Which Can Never Die: 3/10. 80% dodge.
Void Shield Array x4 [AG - eternalstruggle]: Hp: 4,000/5,000.
White Mage [AG - enerald]: Hp: 48,000/60,000. Cure: 3/3. Cura: 3/7. Curaga: 3/13.
ShieldMonster ICE [AG - Moniker]: Hp: 121,000/125,000.
Redstonetam [AG - Player]: Hp: DED/20.
Helldivercommand [AG - Player]: Hp: 8/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 2 round cooldown.
DCCCV
I just write:
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 1 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 5 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 23: The Circus Comes To Town
Just a friendly reminder to the contest participants, you have until the battlefield hits 45% distance to hand in your artwork, and it's recommended you do so by 40% distance.

5/20 ???
20/20 pebbletopia, the backup. +3 godmodder +2 mirror. +2 mirror. +1 Talist
new: 1/10 suft
DONE!!
This round, pebbletopia begins.
pebbletopia ruleset is Here:
the PG player is @MrMirrorMan .
the AG Player is @DCCCV .

you may organize your troop's starting positions however you like. if you change it from my default assumption, send me an image of the positions. they can only be within a certain distance of your sides spawn however.
Dops will hopefully be daily while piono is dopping regularly and will have longer gaps the first two-four actions since piono'll be gone and I want to evenly-ish space them.
why join: The Winner gets a spoil. this was decided by piono, as i had no idea what to make the reward.
A random number generator has been rolled, PG will go first. However, I still need the AG player and their god types before beginning as it may affect the PG action's effectiveness.
pebbletopia-start.
pebbletopia starting battlefield: [SNIPPED IMAGE]
awaiting player mirrorman's actions.

+2* mirrorman. it won't change anything about talists charges so ye.

the shieldmonster ICE, due to its similarity to shieldmonster FIRE, recieves FIRE's memorys of fred. I then toss a pancake at it.
[snipped image]
this pancake, though it looks terrible, is a fredcake. I learned how to make pancakes just so I could make this pancake. as you can see, it was not made very well. the raspberry mostly fell off or weren't in the right place and the nose was the only part to work ok.
this fredcake traumatizes the shieldmonster ICE.
but there more.
a complicated scene begins, below are images of it.
first, a giant fred is summoned by armor stands.
[snipped images]
I proceed to turn shieldmonster ICE into magma via a bolt of perditio (reversing) energy.
fred proceeds to unleash a horrifying onslaught on shieldmonster ICE's magma body. i made this onslaught too complicated, sorry.
[snipped images]
the shieldmonster is struck by each of these attacks in turn, and possibly falls and crumbles. possibly not. if the shieldmonster's vitality is insufficient to repel this barrage, then it falls and the blows fall upon the monikerbots. if so, the message these blows carve in their destruction of bots' is written quite clearly:
don't cheat.

...
ENTITY ORDERS: barrier mage grants inscruta a shield. Inscruta uses the same active as last round without its passive, targeting SM. ICE if it is alive, else the monikerbots. if both are dead, it targets the forge with its ldC.
I also scan inscruta.
PEBBLETOPIA UPDOP 1!
[EDIT: gif size too big (10 MB) for discord and photobucket sucks. go here to view.
Explanation:

mirror's infantry and archers move forwards. rapport (spec. god with buffing powers) improves infantry move speed, letting them get all the way there. infantry and ritual (spec.god which gets stronger w/ kills) make a wall. minor gods, gods, mages, and shattered pebble hide under the cliff overhang and begin a ritual. finally, the abomination creates a moat in front of the camp, which becomes full of acid/poison/whatever. the poison isn't that strong yet, so you could probably make a bridge pretty easy.
I made this entire thing in one day. be impressed and stuff.
Somewhere in the distance a battle begins, two armies fighting a battle that will only affect the main war tangentially, but it is a battle that will be fought nonetheless.

You drop a bunch of images and force me to go through and snip all of the images before anything else gets done. 20000 damage to Shieldmonster ICE.

Inscruta: so far- 3 turns

In the mists, I set my eyes on a target: the Barrier Mage.

I throw my sword point first towards them, catching them in the shoulder. I then pull my sword back towards me, with the Barrier Mage still on it.

6/20 Livin' La Vida Loca
1/15 Things?

An advance notice to @CrownlessKing, I will be sending charges to you soon. I recommend that you take advantage of this.

+1 to @I just write and @Moniker .
Impaled with Extreme prejudice. 12000 damage.

[4/10] Andtress
[3/10] Nortress


I pull the cotton candy plug, at the bottom of the Fortress, flooding it with demons. (This is an attack, not an actual entity.)

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 4/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Not a summon you say?
You know what I hear?
I hear the circus knocking.

"Clowns" summoned! They are currently trapped inside of the fortress and will brutally ravage the forces in there until the mobile fortress is destroyed.

[PG]

I use the fact that the Shade of the Red Dragon is a part of EMBERS and ASHES that when he hit them, some more power/memories of HATRED give them more form and power, and they are healed a bit. I also scan Inscruta.

11/20 To accept +1 from Talist/last turn +1 from JOE/this turn
12/20 A challenge +3 from Godmodder/ this turn

EMBERS: 23,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Memories of Fire on the White Mage.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity.

Memory of Desolation: 4/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 47,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 4/5 The effects of Barren Earth are tripled.

+2 JOE
You use a little bit of logic to restore 5000 health to EMBERS and to ASHES.

Inscruta: Technical dificultys: when scanned, reveal one random ability.

Update complete!

The drawing contest will be properly announced tomorrow.
/GMnull.
#GammaPlus

9/20 AI is a Crapshoot (Progress halted due to deaf)
9/20 The Duelist (Progress halted due to deaf)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

"OOF"
-Redstone 2017
You respawn.

I look at the compiled Void Shield Array and Warp Rift, and swiftly move to un-compile them. How? Er, I don't actually know, so I just reverse the flow of time for them, changing their states to pre-compiling, hence fixing the damage.

I then further heal the Rift by performing additional reality shifts, twisting the boundaries between dimensions to ensure the Rift is stable and 'healthy' as can be, as much as such a thing could be described as healthy.

As long as that thing stayed active and guarded, it was a concern for the servants of the enemy. If they ignored it until it was too late, then what emerged might prove disastrous. But of course, there was another such concern, one of building power, that I knew was coming. If they could not eliminate both the future threats in time...

A Champion: 11/20.
Healing the Healer: 1/3

+1 @Moniker
+1 @I just write

Entity Orders:
The Shade attacks Ashes and Embers if they still live, otherwise/with overflowing attack power strikes the Mobile Fortress.
You restore the void shield array to full health, and restore another 12000 health to the warp rift.

2/20
15/20 Heal

+1 @DCCCV Thank you!
+1 @rougesteelprojec Thank you!

Shieldmonster ICE! Protect the monikerbots!

I heal the monikerbots. By which I mean make more. These things collapse if you poke them, it's better to make more than to patch up the ones we have.
You repair 5000 monikerbots into existence.

Somewhat Generic Entity: 15/15 [EXPANDING]
Just a Charge Attack: 4/until I use it, or 20
+1 @Moniker @redstonetam15
Emerald orders the White Mage to heal the Medic (using Cure), and the Medic to attack the Compli-o-nater. Again

Emerald glares at Ashes, then at the field effect. "You know, doing things like that is a good way to get yourself targeted by the rest of everyone who doesn't want their precious entities to die. Which happens to include me, since Medic over there needs to keep living until he can use Self-Surgery." He briefly alters the effect of the energy he's been charging towards something more...offensive.
"I was planning on using this to summon an entity, but you've proved that you're a nuisance, you and the Compli-o-nater. Luckily for said machine, it's dead, so I'll just kill your friend."
Emerald focuses the energy from his 15 charge into his lamp, which glows a greenish red, and he points it so that Ashes lines up with the Embers
"To quote a green slug man... SPECIAL BEAM CANNON" With that, a brilliant spiral energy beam fires out of the lamp, striking Ashes. Overkill damage goes to Embers
You fire your massive laser at ASHES and EMBERS, EMBERS swirls and disperses, sending ash in every direction. ASHEStakes a heavy hit, losing 22000 hit points.

The man sabotages the artillery fields, causing them to misfire and hit their own side.

cool new charge of mysteries: 2/20
You deal 10000 damage to the Mobile Fortress.

[PG]

Seeing as people are trying to kill EMBERS and ASHES, I decide to use these charges early, and having them both dedicated to the same purpose, healing my entities. The ever growing complex forms of the two charges I had, suddenly start becoming more simple, eventually just being pure energy, instead of a complex construction to create a creature or attack. The energy then goes into EMBERS and ASHES, sealing their wounds, by giving them the raw energy to do so. I then ask the Godmodder if I can move them behind the fortress, and if not, to make something that they will focus on more. Because I will be DAMNED if ASHES and EMBERS die this soon. I also scan Inscruta . . . again.

12/12? Desperate
LINKED 25/25 Need desperate measures.
13/13? Time's

1/20^ FINAL
1/20v MEASURES.

EMBERS: 23,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. It focuses on reducing any damage on it's way by not attacking.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity. It tries to reduce any damage it takes this turn.

Memory of Desolation: 4/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 47,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 4/5 The effects of Barren Earth are tripled.

+2 JOE
ERROR: Linked charges are not unlocked yet, and even if they were, you cannot link up your own charges!
That being said, you expend Times and restore 50000 hit points to ASHES.
I then decide to take pity on you and have you heal up ASHES to an overhealed 110,000 health.

[5/10] Andtress
[5/10] Nortress


I let loose a stealth were-mammoth in the fortress.(attack)

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Oh no not the were-mammoths! Auto-critted 24000 damage to the Mobile Fortress.

General Action: Metal Gear Godmodder

I sneak aboard the Mobile Fortress, bypassing its defenses. I stealthily make my way to the artillery battery, evading the attention of the archer contingent and garrisoned soldiers on my route. Soon, I reach my target, and with a cry of "SURPRISE, ASSHOLES!" I leap from hiding and fall upon the artillery crew, getting into a massive brawl.
[snipped image]
When I'm done, the artillery crew is relatively unharmed, but every last one of them is tightly bound and gagged, preventing them from doing anything until the turn after someone rescues them. Even if the very next poster unties them, they will be unable to participate in this turn's End of Turn Battle.

Charges
An Ancient Evil (20/20)(FIRING!)
Magic Mushroom (20/20)(FIRING!)

Soul-Crushing Bureaucracy (3/20)
Can't Be Controlled (1/20)
+1 @EternalStruggle
+1 @Moniker

An Ancient Evil: Least Avatar of Val'Elzathor

Only now, with the first pillar destroyed, could I muster enough Charge to call forth the barest shade of my god Val'Elzathor. Still, even with such a charge, I would need to spend much effort to bring my patron's will to this plane. Obviously, a massive amount of blood sacrifice would be needed, and even more frustratingly, there was the issue known as the Maelstrom. For simply calling forth enough power to fuel a supernatural effect, a ritual circle would suffice, but to summon an Avatar I would need to physically rip a hole in reality leading to the dimension where Val'Elzathor resided.

This would require a setup far more elaborate than any mere ritual circle could possibly be, both to rapidly acquire the necessary sacrificial power, and to form the portal.

The design that took shape was something I began calling the Summoning Engine almost immediately. In the center was a circular portal frame, surrounded by a quartet of Dimensional Tuning Spires, and the whole thing was powered by a grand total of eighteen specially-designed Sacrifice Pistons, nine to a side.
[snipped image]
As soon as the device was constructed, I climbed into the device's control room, from which I would be able to operate the entire horrible ritual I was about to conduct. There were only five features to this room of any note; two switches, a button, and a pair of indicator lights. Still, that's all I would need as I prepared to call forth the merest fraction of Val'Elzathor's power.
[snipped image]
With a muttered prayer to the Dark God, I walked over to the first lever, and switched it to the on position. Off to the sides of the Summoning Engine, the Sacrifice Pistons churned to life, as the cattle streamed into the death machine by the thousand.
[snipped image]
The bovine creatures, of course, had no idea what was in store for them. They were funneled down the chutes leading to the Sacrifice Pistons in huge numbers, being fed into the crusher several at a time.
[snipped image]
The crushers themselves were an interesting design, operating based on command blocks. At the top of each piston, a large mass of iron was summoned, before it fell, smashing the hapless sacrifices below.
[snipped image]
At the bottom, the large chunk of metal was removed, and the resulting cattle-mash was fed through a specialized filter that sucked every last iota of supernatural power from the sacrifice, storing it in magitech capacitors beneath the floor.
[snipped image]
In total 10,368 cows were slaughtered to power the device, their spiritual essence quickly being put to work. One by one, each piston completed its cycle, with the parts of the soul capacitors visible from above ground glowing with the power stored within them.
[snipped image
In the command center, the first indicator light turned on, as the required number of sacrifices had been fed into the machine. I nodded to myself, that meant it was time for stage two; priming the dimensional barrier to allow the portal to the maelstrom to be formed with minimal issues. This is also when I would need to start handling my part of the load, as the ritual could not be entirely mechanized. No, I had a role to play here, and as I prepared for it, I drank a glass of water to ensure my voice wouldn't crap out on me.
[snipped image]
I positioned myself in front of the next lever, pulling it as I began to chant

"Val'Elzathor, god within the Maelstrom!"

"Val'Elzathor, god of all that destroys!"

"Val'Elzathor, god of DARKNESS!"

"Val'Elzathor, god of proactive defense of those you see fit!"

Deep within the machine, power began to be routed to the quartet of Tuning Spires.
[snipped image]

"Val'Elzathor, I beseech you to hear my plea, there are those who would bring harm to your followers in the service of this Godmodder, and I request your help destroying them utterly!"

I continued my chant, as massive bolts of lightning erupted from the tips of each spire, slowly but surely weakening the barrier that lay between planes
[snipped image]
"My lord of ultimate darkness, I beseech you to send an Avatar powerful enough to render my enemies incapable of continued resistance! Please, send an aspect of yourself to my aid!"

At that very moment, the second indicator light blinked on. The portal was ready to be opened.
[snipped image]
"Val'Elzathor, if you can hear my plea, please send me a message!"

With that, I slammed my fist down on the button to ignite the portal, as Val'Elzathor speaks directly into my mind "I hear you, mortal. I shall fashion an Avatar out of the power you have sent to me , then send it through the portal."
[snipped image]
While Val'Elzathor was speaking, the portal arch filled with a distinct purple haze as it powered up. This was only the preliminary phase of it opening, however; when it was fully open, I would know.

My god continued to speak to me, saying "By the way, I really have to give you some style points for the Summoning Engine, the thing looks absolutely metal."

Looking out the window at my machine, I couldn't help but agree, saying "I'm glad you like it. Is there anything you would like to tell me of regarding your Avatar?"
[snipped image]
Val'Elzathor replied "Yes. At the start, I am sending you the barest fraction of my power, but the longer my Avatar lives, the more of my power will be invested in it. I want a chance to wring the neck of that upstart Godmodder personally."

At that exact moment, the portal finished establishing a connection to the Maelstrom, streamers of blue and white energy erupting from the frame as the barriers between dimensions were ripped asunder.

As this happened, I asked my patron "Val'Elzathor, you won't send through enough to be truly killed should your Avatar fall, will you?"
[snipped image]
Val'Elzathor, for his part, replied "No, I will not. For starters I don't want to completely destroy that plane you are currently on, and the most powerful Avatar it can support before reality starts coming apart at the seams barely measures up to 2% of my total power. Even if everything goes to shit, I will survive."
[snipped image]
The dark god, then adds "I can see the portal now, my avatar is coming through."
[snipped image]
Soon, a figure strides through the portal, shrouded in dark malignant energy. The catlike ears atop their head perk up as they step through and stretch their wings, as they say "Oh, it is so nice to have a material presence again. Now, what should I kill first?"
[snipped image]
With that, the Least Avatar of Val'Elzathor takes note of the Mobile Fortress and notes "That looks rather important. Let's kill it."

The Avatar's hand lashes out like a lightning bolt, sending a bolt of malignant energy to impact on the fortress, contorting it and rending gashes into its form, much like what happened to the necromancers subject to the Voodoocordion's music.
Least Avatar of Val'Elzathor
Every three rounds that the Least Avatar of Val'Elzathor remains alive, it evolves to a new form. Each time this happens, it gets a stat boost, a partial heal equal to twice the amount its max HP goes up, a new special ability, and a name update. Below is a list of each level, what special ability it gains at that level, and what its name changes to.

1: Least Avatar of Val'Elzathor |No New Abilities | Starting Level
2: Lesser Avatar of Val'Elzathor | Regen 10% of max HP
3: Minor Avatar of Val'Elzathor | Attack Reflect
4: Avatar of Val'Elzathor | Attacks add damage over time effect to target, named [Curse]
5: Improved Avatar of Val'Elzathor | Extra Lives (1)
6: Major Avatar of Val'Elzathor | Attacks apply [Acid Trip] to targets for one round
7: Greater Avatar of Val'Elzathor | Counterattack 50%
8: Greatest Avatar of Val'Elzathor | Extra Lives increases to (3)
9: Perfected Avatar of Val'Elzathor | Attacks affect a second [PG] target at random for half damage, but no Status Effects. This ability is tagged as Blast Radius.
10: True Avatar of Val'Elzathor | Regen Increases to 20% of max HP
11: Least Aspect of Val'Elzathor | [Curse] increases in potency, dealing twice as much damage as it did previously.
12: Lesser Aspect of Val'Elzathor | Time to produce a new Extra Life is reduced to two rounds
13: Minor Aspect of Val'Elzathor | Blast Radius increases to affecting two secondary targets per attack
14: Aspect of Val'Elzathor | Counterattack no longer prevents Val'Elzathor from performing its regular attack
15: Improved Aspect of Val'Elzathor | [Acid Trip] is now applied to anything attacking this Entity, whether or not the attack is successful.
16: Major Aspect of Val'Elzathor | Attack Reflect now affects anything attacking this Entity, whether or not the attack is successful
17: Greater Aspect of Val'Elzathor | Blast Radius increases to affect three secondary targets per attack
18: Greatest Aspect of Val'Elzathor | Attack Reflect increases to 200%
19: Perfected Aspect of Val'Elzathor | Regen increases to 30% of max HP
20: True Aspect of Val'Elzathor | This Entity gains the ability to attack twice per round.
21: Least Will Of The Dark God | For Entities only, [Acid Trip] is replaced by [Thrall]. Victims of [Thrall] can only direct attack actions at [PG] forces, and can only direct healing actions at [AG] forces.
22: Lesser Will Of The Dark God | Blast Radius now applies full attack damage and status effects to secondary targets.
23: Minor Will Of The Dark God | [Thrall] now lasts 2 turns, and forces its victims to act.
24: Will Of The Dark God | [Curse] is now applied to anything attacking this Entity, but the attack must be successful
25: Improved Will Of The Dark God | Blast Radius increases to affect four secondary targets per attack
26: Major Will Of The Dark God | No new special abilities, just increased stat boosts for this level.
27: Greater Will Of The Dark God | This Entity gains the ability to target players who would not normally vulnerable, but only applies the [Acid Trip] status effect when doing so. When doing so, the player in question must be the primary attack target, and cannot be targetted via Blast Radius.
28: Greatest Will Of The Dark God | Regen increases to 40% of max HP
29: Perfected Will Of The Dark God | No new special abilities, just increased stat boosts for this level.
30: True Will Of The Dark God | For this Entity's primary attack targets only, [Curse] increases in potency to the point of dooming any Entity or player struck by it to death.
31: Dark God Val'Elzathor | Dark God Val'Elzathor now produces the Field Effect, They Shall Perish, which automatically applies [Curse] to all Entities and vulnerable players that are not [AG] aligned. This is not the version of [Curse] that dooms victims to death next turn, simply being a damage over time effect. | Final Level


Magic Mushroom: Psycho Shroom

Of course, I'm not about to leave the avatar of my god's will undefended; even with its tremendous power, it could still be quite easily killed. To that end, I fire up the Summoning Engine again, calling forth a strange, fungal monstrosity. Though its physical attacks were pitiful, the hallucinogenic spores it released constantly would sew quite a lot of chaos among the Godmodder's allies.
[snipped image]
Psycho Shroom
-Psycho Shroom is bodyguarding the Least Avatar of Val'Elzathor
-Psycho Shroom's attacks do no actual damage, only serving to apply the [Acid Trip] status effect for two rounds.
-Psycho Shroom pierces bodyguards.
-Anything attacking Psycho Shroom, be it an Entity, or a Player (even if that player isn't vulnerable, or the Entity is bodyguarded), also receives the [Acid Trip] status effect for two rounds.
-Anything currently under the influence of [Acid Trip] loses the ability to chose specific targets for its actions. Whatever its action targets is chosen at random from the list of everything vulnerable to attack on the field, with total disregard for the allegiance of the selected target. This applies to both Player and Entity actions.
-Any Entities summoned under the influence of [Acid Trip] will be of a random alignment.


Entity Orders
Rocket Battleship: Blast the Mobile Fortress!
Master Duelist: Continue captaining the Rocket Battleship
Least Avatar of Val'Elzathor: Attack the Mobile Fortress!
Psycho Shroom: Attack Thina!
You attempt to gag the artillery crew but in the struggle one of the artillery crewmembers knocks over one of the cannons, which fires into the ground, jettisoning you from the mobile fortress but also dealing 20000 damage to the artillery team.

SMAAAASH! Our first ever summoning SMAAAASH. How about that.
Least Avatar of Val'Elzathor summoned with great lightningings and crashings and weeping and wailing and gnashing of teeth.
The Godmodder growls.
You punks are already summoning gods to fight me?! What is this...
He suddenly leans back and chuckles to himself.
Heh. What would my uncles think if they saw me now...

Some of the effects of the summon's upgrades shall be tweaked due to power increases and certain abilities (such as regen) not scaling well.

You summon up the psycho shroom!
Additionally, inflicting acid trip on players is a no-go. If I accidentally brushed over that and missed it when you ran it by me vefore, I apologize, but inflicting stun-type effects on players is a big no-no.

Once I have my sword back in my hand, I place my free hand on the Barrier Priest's chest, so that I slide them off of my sword. At the same time, I drain them of their powers, if I can.

9/20 Livin' La Vida Loca (+1 from Moniker, +1 from rougesteelprojec)
2/15 Things?

+2 to @Moniker
Your attempt at an energy drain shifts to a health drain as the barriers around him keeping him alive begin to fail. 12000 damage.

I look at the Mobile Fortress and sigh. Why does that thing have to be so tough again?

The Godmodder really isn't making this easy, although I suppose I can hardly blame him. Cracking my knuckles, I decide it's time to hit this thing with the best way to deal with castles: orbital bombardment. Yes, there's a defense field around the planet, but there are ways to deal with that. Mainly by opening portals directly above the thing.

The All-Cosmos Dominating Armada, bold required, fires through the portals and directly on to the trundling machine below. The result is an instant apocalypse, shafts of obliterating lightning crashing down atop the fortification from a certain Tyrant's ingot-ships, blessed shells of gold and marble hitting home with the force to end mountains, orbs of bright yellow and heavy duty missiles descending like rain. By the end of the barrage, the foe is visibly worse for wear, and although other Entities stood at a safe distance, the riverbank nearby is now a mere furrow in the ground, the excess heat of the attack having boiled away the water. It would return in the form of rain, in time.

A Champion: 12/20.
Healing the Healer: 3/3, using.

I teleport the White Mage away from the battlefield to land of frozen time, or more accurately a dimension where any time spent is not reflected in the outside work. There, we converse, and the Mage relaxes a little. Their job has only just begun, relatively speaking, but even so stress builds fast on the battlefield. With the additional time to rest and prepare, and with the best futuristic medicine I can provide, the Mage returns to the field zero seconds later with all, or at least most wounds fully healed.

+1 @Enerald_Mann
+1 @I just write

I humbly request that the Medic (@Enerald_Mann) heals the Warp Rift. It should work. Somehow.
You drop another orbital bombardment. The orbital bombardment burns away the riverbank, leaving only a small amount of slightly damp ash at the bottom of the furrow. The mobile fortress takes a whopping autocritted 36000 damage.
You heal up the white mage to full.

Just a Charge Attack: 6/until I use it, or 20
As Compensation: 1/10
@EternalStruggle Since you're the first person to ask this turn, Medic's earlier attack is negated in favor of healing the Void Arrays

Emerald instant summons an entity
Offering
HP: ???
ATK: 2000
Passive: A Bleeding Sacrifice. Negative 2000 HP regen.

The Godmodder watches you insta-summon an entity. An entity that doesn't even have a description. its health is 10000.
He laughs at you.
How rude.

Check
Just to stroke my own ego, I check the flavor text for the Least Avatar of Val'Elzathor

General Action: You're going on a trip. An [Acid Trip].

One of the most threatening Entities currently on the field for the [PG] side (aside from the Godmodder himself) is the being known as Inscruta. I decide to turn them into a liability for a bit, by dosing them with the hallucinogenic spores from the Psycho Shroom. Of course, the first step in that is getting some of said spores without giving myself horrible hallucinations in the process. Given how said spores were designed to affect robots, spirits, and golems on top of biological lifeforms, that would take some doing.

In order to facilitate such, I manifested aerokinesis, using carefully controlled micro-wind currents to gather a cloud of the spores, and dissolve them into a solution which will prevent their dispersal through the air, while also maintaining its potency if suddenly brought into contact with a viable subject. With that, I pull out a weapon I haven't used in a while, namely my tranquilizer gun.
[snipped image]
I load a dart full of this spore solution, take aim, and fire right at Inscruta. The dart slams right into their body, the needle piercing all protections the being might have as it delivers its payload right into them. Inscruta soon begins to act woozy, before its actions become unpredictable. It looks like I had been successful in applying the [Acid Trip] effect to that particular Entity, though I wasn't sure if my alterations to the formula would have reduced the duration or increased it.

Charges
Soul-Crushing Bureaucracy (5/20)
Can't Be Controlled (2/20)
+1 @EternalStruggle
+1 @Moniker
Least Avatar of Val'Elzathor: The weakest possible incarnation of the dark god Val'Elzathor. Still a force to be reckoned with, and the longer and more intently the dark god pours his focus into it, the more powerful the avatar becomes.

Inscruta is inflicted with a single round of acid trip, despite it seemingly being a mechanical being.
Your acid trip is invalidated by Authority's righteous anger. Somehow.
Free Action: scan Inscruta

... Let me say that the Psycho Shroom is both is overpowered and annoying. First of all, preventing control over actions? Even player actions? Uh... no thanks. There are 12 pro godmodder targets, and 13 anti-godmodder targets. So, assuming that the 'acid trip' debuff goes on a PG, they have a 45.8% chance of attacking a fellow PG. Let's assume that one attack deals 15k damage... And according to Piono, a two turn debuff would affect two attacks.

So... Because the attack has a 45.8% chance of hitting an ally, over two turns, there's a 21% chance of hitting a PG twice, a 29.4% chance of hitting an AG twice, and a 49.6% chance of hitting a PG once and an AG once. Now, we need to go into opportunity cost.

Without the acid trip debuff, the PG would hit an AG twice for 15k damage each time. That's a net profit of 30k damage for the PG side. With the debuff, let's analyze the potential outcomes.

Hit PG twice - -30k net profit for PG side
Hit PG once, AG once - break even
Hit AG twice - 30k net profit

Now, we multiply these by the chance of them happening to get the average effect of the acid trip debuff.

-30k * .21 + 0 * .496 + 30k * .294 = 5,820

And because this is replacing the standard 2 attacks on an AG, we need to subtract.

5,820 - 30,000 = -24,180

So, with its standard attack, the Psycho Shroom, on average, is causing a 24k HP swing in favor of the AGs. This wouldn't be that bad on its own, but it's doing this also every time it gets attacked, not to mention how it takes away agency from players. Granted, this number is a high estimate because any entity with self buffs as actions are pretty much immune to this. Still, I hate effects that take away agency. So, bad mushroom. I usually don't attack entities on their first turn of life, but this? Nah. ... Although, I will admit, having Thina get drugged out of her mind sounds... uh... interesting.

Anyway, this speech about the nature of the foul mushroom being enrages and inspires Authority! After all, who does this mushroom think it is to challenge the rule of law with chaos? Order will prevail, and there shall be peace through strength! Chaos always attempts to seep in, which is why Authority must remain strong. The cloud of darkness surrounding Authority suddenly dissolves away, leaving for a moment what seemed to be a cloud of jagged mechanical eyes.

It reforms a short distance away, having purged the toxin from its alien biology. It turns, shadowy mechanical eyes focusing on the Psycho Shroom. Plus, Authority doesn't even have a face! It has a vague head like shape, though no actual face. Anyway, this action is to counter I_Just_Write's action.

Plus, I use the artifact's power to give Authority a mini-crit on top of this by spending 20 durability and 40 energy.

Authority 'convinces' the Psycho Shroom of the correct course of action through Truthtelling, dealing 30k damage, plus the minicrit, plus crit from attacking a bodyguard. This is literally the kind of situation I designed Truthtelling to counter. You AGs do seem to love your bodyguards. Obedience heals Ashes for 10,000.

Got +4 total
Gamma: 20/20 - HOLDING. DON'T BOTHER GIVING ME ANY CHARGES THIS TURN
Delta: 19/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
28% Durability
60% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 2/15 Domination, Crowned

---------------------



Thina's gaze darts to meet King's and stays there for just a moment before looking back down and leaning away, frightened by the lack of capital letters.

"Please- It's not wha-"

Realizing that her voice had dropped in pitch, Thina suddenly stops, closes her eyes, and takes a few breaths before restarting with the proper pitch.

"... Look, I..."

She looks around to make sure Mirror is gone.

"... I don't want to support... them. I've seen what they've done, and it terrifies me. ... But, yes. It's true. I'm sorry I didn't tell you earlier. I've been sent here to help the Godmodder. Things are complicated. ..."

Thina stares down at the ground for a while before seeming to realize something and looking back up at King. After positioning herself so that she could face King, she looks back up. Holding up a paw in front of her mouth, she tilts her head over to the side.

"I'm... er... I'm not at liberty to say why exactly."

As she speaks, she draws an eye like symbol in the dirt with her other paw and indicates it by tilting her head towards it.

"... Um... Others have an interest in this fight."

She taps the center of the symbol with her clawed finger and then discretely points up at her own head.

"I can't say much else."

In one gentle but swift motion, she rubs out the eye symbol, returning the dirt to normal. She puts her paws back to their normal resting places and tilts her head back, looking up at the roof.

"... The pleasure and the pang. ... The angels can't measure it."

Finally, in one last action, she tilts her head back to the side for a moment to indicate where the eye symbol was.
Inscruta: your moma- make your enemy cry for 2 turns

You give a minicrit to Authority, which is going to be useless because it takes another full crit to increase crit level.
How crits work:

two minicrits makes a crit
Two crits makes a super crit.
Continue like that. So you would need an additional TWO minicrits to get the x2.5 attack damage multiplier.

Authority wasn't targeted, Inscruta was, but if you really insist, inscruta is un acid-tripped.

The Godmodder walks over.
An interest in this fight?
Already?
I'd counted on the Veil actually obscuring my movements for a halfway decent measure of time, but I suppose this is to be expected. Godmodders are always a big deal once they announce themselves.
I appreciate your help, but I would at some point like to be made aware of just who your sponsors are. I like knowing who I can expect to show up at my parties.


Great, apparently the electrostaff's sniper rifle mode isn't working, so I can't do charged attacks. Too bad, I wanted to wipe one of the Godmodder's bosses with an absurdly powerful charged attack. Whatever, at least it can stun stuff and shouldn't run out of power.

Anyways, time to attack the Mobile Fortress. I create a modified version of the battlebot Bronco with some improved systems and AI, and add an inverted shrink object to multiply its size by a factor of 16. I then proceed to impersonate the battlebots announcers.

"In the Blue Corner, this bot will buck you up, it's Bronco!"

"And in the Red Corner, the titan of the battlefield, the impenetrable wall, the Mobile Fortress!"

As soon as the starting buzzer rings, Bronco charges forward, aiming to get a devastating flip on the Mobile Fortress. The Mobile Fortress uses its drawbridge as a wedge to block Bronco at first, but a skilled maneuver gives Bronco the corner of the Mobile Fortress and allows it to land a devastating flip. The Mobile Fortress, despite its huge size, is launched into the air, spinning several times before landing on its roof.

"Uh oh, the Mobile Fortress is immobilized! Can it self-right!"

The Mobile Fortress manages to self-right somehow, and then disgorges all of its troops.

"It looks like Mobile Fortress is attempting to utilize minibots to fight Bronco! Can they make the difference?"

As it turns out, no. Bronco procceeds to continue to land flip after flip on the Mobile Fortress, causing severe internal damage due to the fact that the Mobile Fortress is not intended to survive being spun upside nor, nor falling hard on its roof.

*****Meanwhile,in Space*****

"Okay, the defenses are officially impenetrable."

"What about the Planar Breacher?"

"Well, it got blown up again."

"What happened to it this time?"

"The idiots driving the thing aren't admitting it, so I'm going to assume that means it was really stupid."

As it turns out, for a flagship-sized drill equipped with warp drive technology, a ridiculous amount of armor, and a forward-facing arsenal, the Planar Breacher ends up wrecked a lot. Usually because it burns off most of its strength brute-forcing its way into a system, leaving it vulnerable to whatever it actually encounters in the system. Or, some enemy captain gets smart and flies behind it to cripple and kill it.

"It's going to take at least a month to rebuild it, even with their advanced shipyards. We don't exactly have a month here."

"Well, Varos is still on the ground, and he's working hard to find a solution."

*****Meanwhile, on the ground*****

"Oh! Oh my god! Bronco managed to flip the Mobile Fortress into a pool of lava! Look at the Fortress melt! This is almost certainly a K.O."

15/20 Golem Core
2/20 ???
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Not quite an immediate KO, but a solid auto-critted 40K damage.

the imp song: 9/10
new charge: 6/20

I send the predator armor shield to the forge, or the robot if the forge is destroyed
predator armor sent off.

Alright, announcement post:
First off. There won't be another update for like, a week and a half, as I'm going to be on vacation. I give you all express permission to do extra RP posts and whatnot if you so desire as compensation, although I'm not going to be continuing the tradition of handing out extra regular posts, it already takes me long enough to update.

Second off: The drawing contest. Even though I won't be able to update, I'm still going to have internet access for a while. Anyways, since the next boss is going to be coming up as soon you guys hit 50% distance I figured I might as well call the art contest now. Everyone who is interested in trying to obtain a free 50 post charge, PM me, either here or on Discord, and I'll give you a description of the boss. You do NOT have to be actively playing this game to enter the contest by the way, you can decide to just enter no matter what.
The winner of the contest will have their art showcased in this thread as the official artwork for the boss, as well as given that 50 post charge token. This token can either be spent as a 50, or broken up and used as multiple smaller charges.
The runner-ups (ie: everyone who I deem has artwork good enough that it could've been used) will have their art posted in the Out-of-Character thread, as well as given a 10 post charge token.

Anyone who wins or runnner-ups has express permission to do a singular post in-thread to expend their charge token however they desire.

Finally, Pebbletopia, a sidequest idea that JOEbob came up with that I deemed cool enough to allow to have a proper reward. Go check out his post for information on it. It will net the winner of it a Spoil, so at least one of you AGs ought to volunteer to try and do it. eternalstruggle is barred from participating as he already has a spoil.
#AWorldHalfFull

Now that there seems to be a lull in battle, I sit down to consider some ideas on how to defeat the Godmodder.

/rppost
#RestInPepperonis

I start running around and yelling "ARE YOU AN AG? DO YOU WANT A SPOIL? IF SO, JOIN PEBBLETOPIA NOW FOR A FREE CHANCE AT A POWERFUL SPOIL!"
"(pebbletopia can be joined by messaging me or just saying you join in a post. first come is first served.)"
/shamelessplugNULL
#ScavengedWeaponry

/NULL
"Calm down JOE, I'm sure someone will join. . . Will the other's be able to observe the game, though? " the mirror man asked his friend. "Also, what will the spoil be, if you can tell me, at least." The clock head turns to Thina. "I actually have some questions for you, will you be willing to answer them?"
#LookingForSomething

I reply to mirror "I don't know what spoil either side'll get yet, as the spoil you'll get is based on the theme & powers of the AG ubergod, and I haven't come up with a balanced idea for your ubergod."
"oh and yes, everyone'll be able to watch. why would i hide it? besides, its all going to be in my posts."
"EDIT: Oh, looks like someone signed up for the AG slot. i wonder what they'll be using."
/r(e)p(ly) null
#Hashtags

King glowers at her as she starts to speak out, his posture stiff and tense as if ready to spring onto her at the drop of a hat. But as she starts speaking his posture slackens with his shoulders drooping and his back curving in his crouch. His cape pathetically hangs limp off of him without movement or wind to breathe life into it.

"I... OH GOD, I DIDN'T THINK. I APOLOGIZE."

His tone reminiscent of a dog hanging its head after misbehaving. He reaches out to her before drawing his hand back with a shake. King doesn't move just crouching on level with her avoiding her gaze before she starts drawing in the dirt. King faintly nods and tries to not look at it directly instead glancing at it with his peripheral vision and the occasional glance at what she drew before focusing his gaze on her again as she gestures. He pauses for a moment to think and chose his words carefully.

"WELL, HOPEFULLY YOU'LL BE ABLE TO TELL ME ABOUT IT SOMEDAY. I'LL HELP YOU OUT IF I CAN IN ANYWAY."

At least he can't wink.

+1 to @KuraHyena and @EternalStruggle


(I gave up)
5/20 +4 from @Talist
3/20 +2 from @I just write and @DCCCV
#Oops

The man pulls out a dart gun, and shoots The Medic with it.

The medic then proceeds to violently explode.

cool new charge of mysteries: 3/20
11000 damage to the now-exploded medic.

I may as well make this into a second post. And, use that second post to follow the advice of one of the hashtags by searching the area. Is there something wacky hidden around here? I look for anything interesting, also spending 5 durability and 30 energy from the artifact.

Got +0 total
Gamma: 20/20 - HOLDING. DON'T BOTHER GIVING ME ANY CHARGES THIS TURN. I'm going to wait to see if I want to edit this into doing something.
Delta: 20/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
23% Durability
30% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 0/15 Domination, Crowned

---------------------



Seeing King's emotion take a 180, Thina starts and recoils backwards slightly. Her expression under the visor immediately softens and she slowly brings her head back forward, looking King's shame up and down. In a broken motion, she raises a paw only to stop barely above the ground. Returning it, she stays silent and instead simply watches King's own hand, though it was difficult to tell that through the visor. Then, she does her whole speech.

When Thina realizes that King understood at least something from that, she relaxes slightly, her tension dropping almost imperceptibly.

"... I won't be able to say much for matters of safety, but thank you for understanding that."

She stays silent for some time, drawing her tail around herself.

"I suppose you're against the Godmodder, which makes this unfortunate. Though, I have a duty to preform. I am here as a surrogate, and I can only hope the Godmodder will bring peace through strength. No strong authority always leads to chaos and rebellion."



Hearing the voice behind her, Thina whirls around to face Mirror, her ears suddenly shooting up straight and stiff.

"Ah- I'm sorry! Y- you didn't hear, did you? ... You can ask me what you will and I'll try to answer I- ..."

Immediately, she's gone back to being tensed and ready to run.
You search the area, the chipset lighting up in a few different places. There's no obvious ruins around here, it seems this place was...
And then you activate the ability.

Light. Everywhere. You reach down and pull a piece of what you thought was rock before and flip it over, discovering a dulled knife made of some sort of miscellaneous super material. Every where you look there's signs of an ancient battle long past. Well, not EVERYWHERE. It's been long enough that much of it is buried or gone... but with how old this stuff is it must have taken place an incredible amount of time ago...
And been absolutely massive.

/Null
"Calm down dear, I didn't listen in to your conversation as that would have been rude. I simply want to know what you think of us, the Anti-Godmodder and Neutral fractions. Your reasons for fighting for the godmodder, I can guess are not your own, seeing as you don't seem like the type to intentionally hurt those you consider friends." The Clock Mirror says. ". . . And also, are you afraid of me, or just nervous around Pro-godmodder' members?"
#WelcomeToTheShow

Thina suddenly stops, surprised. Though she's still tense, she raises her head up curiously.

"Huh? ... Dear? Did you call me..."

She glances down to the side, her expression softening slightly until she remembers where she is. Snapping back to attention, she whips her head back to look straight at Mirror. She stays silent for a long time, letting him speak. Then, she takes a breath and steps back once.

"... First, I can't say I have a clear view of the factions as I know very little about them. And... my reason for being here is to fight on the side of order. I don't know what that... has to do with not wanting to hurt friends."

At the final question, she moves her head back puts a paw up to shield it.

"... I've... I've seen a- and heard some of what you've done."

With shaking breath, she closes her eyes for a moment, waiting for something. After a moment, she looks back up at Mirror and continues.

"... I'm horrified with h- how y- how- ... I- ... ah!"

Her stiff expression suddenly breaks into panic and she turns before sprinting a few meters away from Mirror. At a 'safe' distance, she turns around again, no longer sitting, but instead crouched low to the ground.

"P- ... please don't..."

/RPnull, though this may be the last turn for a while that Thina is coherent. Also, if someone wants to RP but is worried about making the first move (like I was), you can come talk to Thina. I'll have her respond.
#Reiteration


Well, it doesn't die immediately, but that's a lot of markup. Autocritted 30K damage to the mobile fortress.

FALSE! you didn't strikethrough it!
/obviousnull
#EnscribedInStone

[6/10] Andtress
[6/10] Nortress


I let loose a noble in the fortress, demanding items made of Slade and killing people for not crafting things out of unobtainable material.(attack)

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Nulled, because this is the third post you've made in the round.

I make my way over to where King, Thina and Mirrorman are, with my sword in a newly-made sheathe, and my hands in the air, as a sign that I come in peace.
/rpnull
#SearchTheRuins

7/20 ???
18/20 Heal

+1 @Crusher48
+1 @Talist

Thank you all for your many, many +1s.

If the shieldmonster ICE is still alive (it didn't get minicritted... it wasn't guarding the monikerbots yet...), I give it a healthy snack of Blair Headstm​ candy. It is absolutely delicious! Just look at how the Shieldmonster ICE's smile lights up as he begins to eat! How all his wounds begin to heal! Go and buy BLAIR HEADS candy today, at your local magic item shop! Only $99.99! Per Blair head!

I then proceed to pocket my new Rolex I... got... and also specify that if the shieldmonster ICE is not alive, then this heal will go to the monikerbots instead! Generating more new ones. Somehow.

Also! Shieldmonster ICE! Guard those monikerbots! And both of you attack... The archer contingent! I have a plan to keep you all safe, my sweet bots... don't worry about a thing...
You do realize the Mobile Fortress is still in operation, right...?

You restore 12000 health to the shieldmonster ICE.

I analyze some footage of recent situations, and find out that the Godmodder's negative reaction time appears to be his main defense. So if I can shut that down, he should become far more vulnerable.

As it turns out, I have just the right blueprint for a countermeasure. A few minutes of tinkering later, and I create the Quantum Disrupter.

The Quantum Disrupter is an interesting design that uses quantum mechanics to screw with precognitive abilities. I got the design from the Foundation, but it was originally a GOC design, as part of their equipment for combating high-level reality warpers. The core functionality exploits quantum mechanics, namely the fact that observing a quantum event changes its outcome.

The mechanism is fairly confusing. When a precognitive ability picks up on the Quantum Disrupter, it gathers a result based on the reading that it picked up. However, because of quantum mechanics, the actual result is then changed. If only a single instance of analysis occured, the Quantum Disrupter simply causes the affected ability to output the wrong result. But it gets more complicated against precognitive abilities more powerful than a simple "ask a single yes or no question about the future" spell.



17/20 Golem Core
2/20 ???
+1 @Moniker
+1 @I just write
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder taps you on the shoulder, and while you're reeling from being booted in the face he torches your quantum disrupter blueprint.

previous nullpost:
[I'm pretty sure 'observing' in the quantum mechanics sense is more "you can't find out how things Would have been if you didn't exist" or "your existence effects the outcome", not "when you look at this it changes, but it stays the same, regardless of your existence or not, if your looking the other way".
so like.
I'm pretty sure that doesn't work.
(edit- well, at least if your using the same quantum mechanics as i think real life has.)]
deleted to avoid doubleposting.
7/20 ??? +1 talist
2/10 suft
+2 mirrorman
Pebbletopia DOP 2!
to view animation, go HERE.
the battlefields end state this dop:

[snipped image]
Summery of actions. note the chosen orders are based on my memory of it and what i thought of the order as.
>Army: move behind the mountain.
the army does so. several JOE-teleported monikerbots are trampled because attack segue.
>Tunnel digger guy whatshisname: exit your army's orb, move closer to the mountain, and start digging!
trowel maniac/Brutus does that. unknown to him, all the ground in that spot is monikerbots. they go flying and are crushed on contact with the ground &/or his shovel. anyway, the action made a hole as normal.
>Minor gods: ritual
they do that
>generic gods: ritual
they do that too. generic gods aren't particularly good for magic though, their each equal to a minor god in that regard.
>Mages: DO DA RITUALLl
the mages do the ritual. the symbol of the morally grey faction, the red destroyers of delta, who are most definitely not french, is conjured and drained of its power. lookit that orb swell!
also the destroyer symbol destroys monikerbots as its sacrifice. this continues to not effect the pebbletopia battlefield at all compared to if it hadn't.
>whip guy and julias caesar: Do rituals, you know the drill.
they do that. green circle is julias' doing cuz red wouldn't be visible and he's a green laurel wreath.
>[S]JOE: animate that
done. told you already.

as my action, I sneak past the shieldmonster ICE, and shrink a bunch of the bots, and teleport them to random places on the pebbletopia battlefield, where they die a painful death of crushing, except with the destroyer symbol's attack [Geeze, how am i supposed to change this back to normal font? i can't find it] which just destroyed them with magic.
note: the blue ritual ball isn't there because 1) the size is just me trying to show its growing; i'm not going to try to keep it consistent and 2) weirdness when i was animating it.
15000 monikerbots mercilessly destroyed.


#ThroughTheGates
Obedience would heal up ASHES for 10000 health but ASHES is already overhealed and Obedience can't really overheal. So instead it heals up Authority some more, restoring 10000 health. Authority launches off Truth-telling, expending both of its domination points, slamming the psycho-shroom completely and in totality. Psycho-shroom flattened, Authority acid tripped up. ASHES continues maintaining the battlefield effect, covering everything with a smothering coat of ash. The Archer contingent opens fire upon the Forge, killing it even through the point of armor, but the GM has mercy and autoapplies the predator armor to the Robot.

The Artillery Team drops a bombshell - literally - on the Rocket battleship, dealing 20000 damage to its hull and sending shards of shrapnel off to the medic and the void shield array, dealing 5000 damage to the first and 1000 damage to each of the shield arrays. The Garrisoned soldiers find them fighting for their lives against an enemy within their own walls, and deal 25000 damage to the Demon Horde. Inscruta opens fire on the Shieldmonster ICE, dealing halved damage then critted for 10000 total. The Barrier Mage throws up another barrier in front of Inscruta. I'm gonna call it right now and say the limit on barriers is 3.

The Demon Horde raves and mills about in the courtyard of the mobile fortress (yes it comes with a courtyard. Pretty nifty huh? Order yours TODAY!) and struggle against the garrisoned soldiers, dealing 25000 damage to them and an auto-critted 50K damage to the fortress.

The first thing that happens on the AG side of the field is the Shade of the Red Dragon lifting up into the air on its great "wings" and sending down a massive blast of pure oblivion, balefire, straight down into the form of the unwary ASHES. 100000 damage. Just barely not enough to kill it. The monikerbots attempt to attack the archer contingent but can't because the mobile fortress isn't down yet, instead dealing 6500 damage to that, and gaining that many in number.

The Robot has nothing special available to it, so it just attacks the mobile fortress for 10000 damage. The Rocket Battleship, having taken extensive hull damage, flees the battlefield to the upper reaches of the atmosphere. Now is the time to finish it off! The Medic dashes over to the warp rift and swings its medi-pack for 10000 hit points. The White Mage takes compassion on the Medic and restores 13000 health to him with the use of Cure. The Shieldmonster ICE attacks the Mobile Fortress, dealing 7000 damage and halving its attack power next round. The Offering offers itself up and deals an auto-critted 4000 damage to the mobile fortress. The Least Avatar of Val'Elzathor gathers its honestly impressive dark magic despite its title, and lets loose in a powerful blast of darkness that deals an auto-critted 50000 damage to the Mobile Fortress.

The Godmodder looks at his wonderful advantage and strength on the battlefield and decides that he can afford to wait a turn, and instead focuses in putting some overclocking onto his The Gathering charge.

Your forces have gained the advantage with the arrival of fresh summons and the fall of EMBERS. You push your way back to the banks of where the mobile fortress was first encountered. Everything is still coated in ash, just like the last time you were here.

Everything ticks up. The auto-crafter succeeds.

Itinerary:
Destroy the Godmodder!


Distance: 25%

Main Battlefield:

Entity Advantage: [AG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss. lasts until Ashes dies.

The Godmodder [PG]: Hp: 97/100. The Gathering: 6/5. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Mobile Fortress [PG][Elite]: Hp: 123,000/750,000. bodyguarding Archer Contingent, Artillery Team, Garrisoned Soldiers and Demon Horde. halved attack power (1 round)
Obedience [PG - Talist]: Hp: 115,000/150,000. 0/15 Domination. Crowned
Authority [PG - Talist]: Hp: 137,000/150,000. 0/15 Domination. acid trip 2 rounds
Ashes [PG - Mr. Mirror Man]: Hp: 10,000/100,000. Memories of The One Who was of Fire: 4/5.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 40,000/60,000.
Garrisoned Soldiers [PG]: Hp: 150,000/175,000.
Inscruta [PG - JOEbob]: Hp: 65,000/90,000. The End Gazes Back: 3/8. Barrier: 5,000/20,000 HP. Barrier: 20,000/20,000 HP.
Barrier Mage [PG - JOEbob]: Hp: 35,000/80,000. Emancipation Dome: 3/3. Glyph Field: 3/8
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 23/100. Energy: 100/100
Demon Horde [H]: Hp: 375,000/400,000. Trapped inside Mobile Fortress
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 2 rounds left.
Monikerbots x74,000 [AG - Moniker]: Hp: 1/1.
Robot [AG - redstonetam]: Hp: 12,000/15,000. 1 AC. Predator Armor [A] 4/5 uses.
Rocket Battleship [AG - I Just Write]: Hull: 9,000/60,000. Main Battery: 8,000/20,000. Main Engine: 10,000/10,000. Main Engine: 10,000/10,000. Bridge: 20,000/20,000. 10000 regen. 80% dodge chance.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 32,000/50,000. Self Surgery: 5/10.
Warp Rift [AG - eternalstruggle]: Hp: 60,000/80,000. That Which Can Never Die: 4/10. 80% dodge.
Void Shield Array x4 [AG - eternalstruggle]: Hp: 3,500/5,000.
White Mage [AG - enerald]: Hp: 58,000/60,000. Cure: 1/3. Cura: 4/7. Curaga: 4/13.
ShieldMonster ICE [AG - Moniker]: Hp: 99,000/125,000. bodyguarding monikerbots.
Least Avatar of Val'Elzathor [AG - I Just Write]: Hp: 198,000/200,000. Will of the Dark God: 1/3.
Offering [AG - enerald_mann]: Hp: 6,000/10,000. -2000 regen.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 1 round cooldown.
DCCCV
I just write: 5 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand. 8 hit points.
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 4 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 24: The Circus Comes To Town pt 24
8/? ??? [can't use now apparently.]
2/20 suft
+2 mirrorman unless talist can accept +'s, then +1 mirror +1 talist.
Entity orders:
barrier mage uses emancipation dome.
Inscruta uses [REDACTED] on the void shield array, killing it and dealing [REDACTED] [SOMETHING] to inscruta... unless it can do it without the [REDACTED] to it, in which case it does. if void shield array is dead, it attacks the warp rift.

I mutter loudly about how all these things of higher priority are really annoying, i mean really, can't there just be a time when the best thing to kill is the monikerbots? , and, while also preparing to conduct pebbletopiaism, walk over to the barrier mage, asking them "why are you so hurt" and pointing out they do have a self-protective special. they reply "'s not enough" and I say "fine, have some tomatoes." they say what, and proceed to be hit by a tomato. this tomato is a maxim tomato. they accidentally eat the maxim tomato, and are healed.
It would appear that there will be no pebbletopia update this round, as mirror has not provided their orders yet and there is not enough time to animate even if they gave orders right... now.
You throw a maxim tomato into his mouth. 15000 health restored.

#RestInPepperonis

I look over to the almost defeated ASHES. Time to make short work of that thing.

I close my fist, and a pull constricts the shade of a once mighty foe, compressing it into a small sphere, or relatively small at least. Then, a somewhat larger sphere of water surrounds it, and is shaken vigorously. The ashes dissolve in it, leaving the water dirtied but the foe undoubtedly slain. For dramatic effect, I cross my arms close to my chest and then throw them wide, and the ashes that once comprised ASHES shoot off into the distance, the many individual water droplets that comprised the sphere of liquid separating, most with a few particles of the ash present, leaving the beast separated and dead. For the finishing touch, I change reality, purifying the separated ash of their burden, their memories, leaving the substance as naught but ordinary soot.

So ends the shades of the dragon our enemies were using. Mine, however...

I also hear the enemy reminiscing on days gone bye, and I pause for a moment. To be honest, as far as future tyrants are concerned he really didn't seem all that bad. I shake my head to dispel such thoughts. I'd seen what he'd done. Not directly, he had some sort of anti-scrying wards up, but the results were plain as day. Still, even that was fairly run of the mill for the scale we were operating at.

But, tyranny is tyranny. I commit to remembering the information if it becomes relevant, but for now resume thinking on how to harm the foe. Speaking of, I have an idea for that just coming up...



A Champion: 15/20.
Blessing of Nurgle: 2/2, using.

The ash that had covered the Void Shields was repelled by some unseen force, and the shrapnel forced out of the machines by tumorous growths, foul things that nevertheless restored the full integrity and functionality of the machines. The strange things grew a bit further before bursting, a strange form of bloody pus emerging as they withered to nothingness, although soon enough it had pooled on the ground below, leaving the devices with no indication that they had ever been harmed or 'gifted' by one of the Dark Gods.

+1 @I just write
+1 @Moniker

Entity Orders:
Shade: You see that barrier in front of the Barrier Mage? Kill it dead. Overflow goes into the Barrier Mage, and more overflow goes into Inscruta.
ASHES is crushed.

You restore the void shield array to full health.

Trying again, I guess.

[6/10] Andtress
[6/10] Nortress


I let loose a noble in the fortress, demanding items made of Slade and killing people for not crafting things out of unobtainable material.(attack)

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The soldiers find themselves going every which way in the middle of a demon rampage, and soon the fortress is in poorly organized shambles. 24000 autocritted damage.

Check
I check the stats on the Archer Contingent

General Action: Preventative measures

While the Avatar of my God was a force to be reckoned with, it was still vulnerable to attack, especially when it had yet to manifest the first of the Dark God's true powers. I thus decided to make sure anyone trying to attack my dark patron's manifestation would receive a nasty surprise, lying in wait with a +3 vorpal shotgun of lightning.

If anyone tried to attack my god's presence on this world, I'd deliver them a load of enchanted buckshot to the face, giving them a quite nasty surprise.

(effect set: the first attack on the least Avatar of Val'Elzathor this turn will be counterattacked)

Charges
Soul-Crushing Bureaucracy (8/20)
Can't Be Controlled (3/20)
+1 @EternalStruggle
+1 @Crusher48

Entity Orders
Rocket Battleship: Stay Retreated
Master Duelist: Stay on the Rocket Battleship
Least Avatar of Val'Elzathor: Murderize Ashes, if it's dead, target the Mobile Fortress. if that's dead, target the most heavily injured Entity owned by JOEbob.

Check: Archer Contingent: A full troop of archers, lined up along the walls of the Mobile Fortress. A fairly standard entity, roughly equivalent in power to that of a 20 post charge.

You set up your shotgun, the first entity to attack the avatar of Val'Elzathor this round will get counterattacked.

thats not very nice :|
what have i done to you?
/null
#BeepBoop

Just a Charge Attack: 9/until I use it, or 20
As Compensation: 2/10
Emerald cracks his neck twice, once to the left, once to the right, and then throws his lamp at the Barrier Mage, which bounces off and returns to Emerald

The Offering attacks the Barrier Mage.
The White Mage heals the Medic, while the Medic heals the Offering
+1 @EternalStruggle @Moniker
boomerang lamp. Where can I get one of these?
16000 damage.

The man shoots the Barrier Magic with an anti-barrier missile.

cool new charge of mysteries: 4/20
Well now that's just cruel. 11000 damage.

11/20 ???
19/20 Heal

+1 @Enerald_Mann Thank you!

I decide to attack a MYSTERY ENTITY! The attack has a secret target which won't be revealed until the attack is complete! I first put the entity through a lot of black stuff! A black hole! A vantablack thingamabob! A black-colored Crayola crayon! A black marker! WITH PERMANENT INK! All of these combine to have the Entity come with their whiteness utterly crushed, now completely black-colored... and of course, I then proceed to mock the poor entity. Stupid, stupid entity! How could you be so stupid? I then consign the entity to an eternal darkness torture prison. The prison is mostly just it being dressed in a large variety of white outfits, only to be sent through a ton of trials where they're basically gauranteed to be ruined by totally accidental permanent black ink spills by the guards. Eventually, it finally succeeds in the trials, and gets to walk out of the prison in a stunning white outfit. Only for one last guard to stick his foot out and trip the Entity, sending them into the mud, totally ruining it again. The Entity, only capable of casting cure magic, can't fight back. The entity is reduced to nothing but miserable sadness, forever and ever.

What Entity was this, you ask? Why, none other than-

Than-

-A SURPRISE RETCON TO SECRETLY BE OBEDIENCE ALL ALONG, AND NOT THE WHITE MAGE

Yeah... because Obedience is a bad entity...

Sorry, AGs. No hard feelings. My allegiance is really more aligned with the monikerbots than you guys, quite frankly. But, it looks like I'll be fighting with you for a while yet. Defecting to N would frankly be a very unwise move. So, Shieldmonster ICE, guard the monikerbots and brace yourself for whatever it is JOE has in store.

+1 @rougesteelprojec
You don't attack White Mage and the GM thanks you heartily for not making everyone's lives worse.
20000 damage to Obedience.

A short time before I came to the interaction, I took a step back to observe the battlefield. I could see that The Medic was heavily injured. What had the world come to? Attacking Medics is considered to be bad form. I take the Medic by the shoulder to a tent that I've set up. There, I take the time to apply some salve and bandages to their injuries. I also utter a healing incantation, for good measure. Normally, the Medic would perscribe himself some bedrest, but based on the chaotic battle raging on outside, he believes that he would be a sitting duck if he did, since the encampment is too close to the battlefield. I reluctantly let him jump back into the fray, and tell him, "take care yourself, alright?"

+2 to @Crusher48

11/20 Livin' La Vida Loca (+1 from rougesteelprojec)
3/15 Things?
I laugh at your naivette and watch as you restore the Medic to full health

10/20 AI is a Crapshoot
10/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone gets up and beats the Barrier Mage in a arm wrestle. He then snaps the Barrier Mage's arm and slams it with a chair.
Wow, talk about a sore winner. Or a sore loser. I guess the barrier mage is feeling more sore right now.
14000 damage.

[7/10] Andtress
[7/10] Nortress


I send an Elvish delegation into the fortress to complain about all the dead trees.

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The elvish delegation gets into an argument with the dwarvish diplomats and the whole thing devolves into a shouting match with axes.
Only the dwarves use axes.

The dwarves are quickly shooed out of the fortress by the garrisoned soldiers because what the heck were they doing in there in the first place?

You are the first [PG], therefore, the first to betray our cause. Your misdeeds shall not be forgiven.

Check
I check the stats on the Demon Horde, I expect it to cause us headaches in the near future.

General Action: Damage Control

Though the Rocket Battleship has retreated from battle, the experience with the Rocket Tag Champion tells me that trusting a random dodge chance to save an Entity with low HP is dumb, no matter how high that dodge chance is.

Thus, I decide to give the Rocket Battleship a bit of a safety margin, teleporting to the upper atmosphere, where I can stand on its hull as my nanobots do their work of repairing the vessel.

While I am fully aware of EternalStruggle's previous attempt to make a called-shot healing on the tremendous flying war machine being a failure, the fact was that I didn't want my efforts to be wasted. Thus, I made darn sure that my nanobots ignored the bridge and Main Engines; those systems were both (amazingly) in flawless condition, and repairs on them would achieve nothing of use.

Further, on the off-chance that I fully repaired the Main Battery, I made sure that any overflow healing would reach another damaged system, rather than simply being wasted.

Hopefully, that would help get this flying wreck back in the fight sooner, rather than later.

Charges
Soul-Crushing Bureaucracy (10/20)
Can't Be Controlled (4/20)
+1 @Crusher48
+1 @EternalStruggle
Check: Demon Horde: A horde of raving clowns demons straight out of the circus underworld after the cotton candy adamantite barrier keeping them imprisoned beneath the fortress. Like all Hostile entities, they have no alleigance and simply wish for the whole world to burn.

You restore 12000 hit points to the hull of the Rocket Battleship.

I note with extreme annoyance that for some reason the Medic decided to take its wrath out on my Rift instead of healing it. How incredibly annoying. Still, I could deal with such issues later. At least now I knew that said healer could not be counted on to do anything but wound.

I turned my attention to the Godmodder, and hummed in thought. He'd blocked some good attacks so far, it would likely be very difficult to take him down, especially considering how little damage he'd taken compared to what seemed to be his total capacity. The man was barely winded. There was no way we could take him down, surely?

Unless...

Unless we weren't the ones to damage him, of course!

Suddenly, a strange humanoid creature of some kind appears before me. I had used it before in an attack, of course, but not against the man himself, and the method of damage had been different. This did mean that I knew the timeline shifting idea was valid, however. I took the target to another timeline then, here I would take everyone except the target. Indeed, although the Godmodder may have gained defenses against direct temporal attacks along with most other kinds of attacks, this technically wasn't an attack at all.

Of course, I had to do this in style. I looked at the time on my wristwatch, nodded, and turned the exterior ring of the device. It soon locked in place with a satisfying click, and the analogue hands went into overdrive, whirring around at a speed of days every second. This in particular wasn't temporal manipulation or anything, this was the actual internal clockwork spinning like mad. Something else in the mechanism clicked, and ports opened at the side as the watch pressed down flat against my skin, and sheets of brass emerged at a frightening speed, covering the watch and my entire hand in an armored gauntlet, along with a string. An assembly was soon formed on the back of my wrist, a sort of miniature crossbow. Flexing my armored hand, I nodded in satisfaction at the large range of movement available.

This was of course all theatrics, but theatrics mattered to me. Even if it was in an impenetrable and entrance by any means proof energy bubble in a corner of the battlefield where nobody could see, it still mattered. If nothing else it kept me attached to reality.

I removed a special arrow from behind my tie and locked it in place into the bow. I pointed it at the creature, clenched my fist, and the arrow fired.

Before me now stood a more advanced form of the creature. This done, the gauntlet retracted and shield disappearing, the real work began.

Step 1: Remove everything but the Godmodder from this timeline, as in every Entity and player. Yes, even the PG ones, I want to make things safe for our incoming allies. With the Stand's new ability to take a lot of specific things to an alternate timeline without the need to have them between two objects, this is as simple as willing everything out.
Step 2: The instant this happens, all the players from a specific alternate timeline appears in this one, although without any Entities.
Step 3: Reappear in said specific alternate timeline, all players and Entities, Godmodder damaged.

How do steps two and three worked? Simple. The difference between this timeline and the other specific one was minute. There aren't infinite alternate realities, not by a long shot, but there are enough to make this work. Anyway, the difference was that the Godmodder used some of his life force to fuel a one-off, totally irreplaceable bomb that as far as I can tell has only appeared in that timeline to kill and banish all of us and our summons. Obviously the Entities were dead, but the seeming ability of us reality warpers to come back from the dead meant that we were all still alive, just banished. So naturally our alternate selves wanted to come to another reality, and after some mental communication with my alternate self I was able to oblige. They come here, seeing as the banishing means they can't return to where they used to be, but we being technically different have no such restrictions.

Even though the alternate Godmodder is definitely alive and healthy, the fact remains I know for a fact he had taken proper further damage when he pulled out that bomb, which he only found and on a whim used as I was performing the action, and thus was in the middle of the explosion even if he easily survived intact. He is still confirming it worked fully when we arrive.

As for the previous Godmodder, he would likely think I just somehow performed a field wipe for whatever reason. Even if he did know the truth, as I demonstrated earlier with the Darksteel Colossus it would be very difficult to follow us and not die, seeing as the two Godmodders would be pulled to each other and mutually annihilate, killing both of them despite any shielding very quickly. More than that, I trust alternate me and our alternate allies to do more than enough to keep him occupied, despite the best efforts of the alternate PGs.

He looks up in shock as we appear out of nowhere, and I laugh. "Thought we were gone? I'm afraid not, this is just the beginning."



A Champion: 19/20. So close!
Apocalypse: 1/20

+1 @I just write
+1 @Enerald_Mann

You attempt the switcheroo, and pull out the alternate Godmodder... but the banishment of this godmodder to the other timeline doesn't stick.
alt!Godmodder: Wait... what?
The original Godmodder begins to fade into existence again, and suddenly with a crash that resounds around the battlefield, a tear opens up and the original Godmodder arrives on the battlefield again.
alt!Godmodder: Wait, what's going on?
Godmodder: You're an alternate timeline me.
Godmodder: Get in the hole.

The Godmodder grabs the Alternate Godmodder and shoves him through the hole between the timelines and closes it.


He turns to you.
Alright, let me give you a lecture on timelines, because people getting this nonsense wrong is obnoxious and I don't fancy being buried neck deep in alternate-timeline descended. Aside from specific universal areas, alternate timelines don't exist until you access them. They aren't real, aside from this one they only exist in potentia. sure if you get two people from two alternate timelines in the same place, they'll explode, but if you get physical contact between the alpha and an alternate, the alpha will always come out on top. And I'm a Godmodder, that just gives me more of an advanta-
The hole in space-time rips open behind him and the Alternate Godmodder hops back out.
alt!Godmodder: YOU SON OF A GORILLA
Godmodder: Aw crap.
The alternate Godmodder launches forwards, swinging his hammer straight into the face of your Godmodder, who raises up his hand to block.
There is a flash of light and a shockwave.
5% distance gained! 1 damage to the Godmodder (more plains covered by the ash from ASHES field effect)! 10 point charge token administered to EternalStruggle.

The Godmodder stands up and brushes himself off.

9/? ???
2/20 suft
+2 mirrorman unless talist can accept +'s, then +1 mirror +1 talist.
I decide that my entitys don't really matter that much in light of an opportunity I have, so instead I do the entirely random act of founding a bun society, which searches for buns, ranks them by size, and sends out messages. most buns are over a certain size, but at the right time of year, you can catch a glimps of the rare and incredible King Bun, which is really tiny.
this surely will have no sideffects whatsoever... unless I turn 90 degrees.
because like
then something that wasn't to my side would become to my side.
getit.
ye?
no?
ok.
#HowDoBallsCue

After I healed up the Medic, I took a good long look at the Warp Rift. I stare into the Abyss.

It stares back, predictably. I am thankful that Descendancy is able to protect me from the insanities that must be lurking behind that tear.

I go and hammer on a few steel plates onto The Robot, over it's weak spots. Hopefully, that should be able to protect it a bit better from any further damage.

12/20 Livin' La Vida Loca
5/15 Things? (+1 from rougesteelprojec)

+2 to @rougesteelprojec
The Robot is given 5000 extra max HP and restored to full health.

Now... I really don't have enough time to do RP responses or entity summoning. So, Authority does nothing to wait off the acid trip and Obedience heals Inscruta for 15k. Sorry Godmodder and DCCCV, I'll get to you next post.

Edit - Bu- but Moniker! Obedience doesn't wear any white! ... It doesn't have any white on it at all.
#TheFallenCity


#Reiteration
Obedience uses Servitude and restores 15000 health points to Inscruta, Authority sits there and stares at all the pretty colors. The Archery contingent opens fire on the shieldmonster ICE, which takes a critted 40000 damage. The Artillery team fires on the Robot, which barely hangs on with 1 hit point. A piece of shrapnel flies up ridiculously high into the atmosphere and just barely misses the rocket battleship, while the other comes down and deals 10000 damage to the Medic.

The Garrisoned Soldiers continue in their desperate fight against the Demon Horde, dealing another 25000 damage to them. Inscruta hums a bit, not as much as normal, and fires its cannon once more, destroying one of the void shield arrays and restoring 5000 health to it. The barrier mage caps out its emancipation charge and casts a large barrier shield around himself.

The demon horde continues raging, dealing an autocritted 50000 damage to the mobile fortress and rampaging their way through 25000 health of the garrisoned soldiers.

The Shade of the Red Dragon looks down in interest at the barrier mage and his shield. And then instead of blowing out fire just reaches down and eats the entire thing whole. Barrier mage destroyed. The Shade of the Red Dragon then burps up a massive fireball that smashes into Inscruta, blasting through both of the barriers and dealing 36000 damage through them. The Monikerbots swarm once more and deal out an auto-critted 15000 damage to the Mobile Fortress, making that many more monikerbots in the process. Looks like bodyguarded entities give out extra monikerbots too. The White Mage heals up the Medic again, for 7000 health.

The Robot charges forwards at the Mobile Fortress and deals an autocritted 10000 damage. The Rocket Battleship remains hidden up in high orbit. The Medic also makes an attack, his powerful swing of the medkit (not healing this time) dealing a powerful 20K damage to the Mobile Fortress's walls. The whole thing looks ready to fall apart at the slightest touch! So the Shieldmonster ICE walks over and touches it. The whole thing flies apart, bricks flying everywhere, wheels popping off and rolling away, archers falling from the walls... Mobile Fortress destroyed! 20000 damage to the Archer Contingent, Artillery team and Garrisoned soldiers. The Least Avatar of Val'Elzathor unleashes another blast of darkness, dealing 25000 damage to Inscruta.

The Godmodder looks around. His army is in shambles YET AGAIN. But he's ready this time. He unleashes The Gathering! Suddenly Forests spring up out of the ashes of the landscape, creating a great forest that surrounds you all with towering oaks and redwoods. The ground rumbles, and the Godmodder smiles, holding his deck out in front of him as he taps a set of forest land cards that had slowly been placing themselves out in front of the shuffling deck as the turns went by. Pillars of light shine down from the sky and a number of entities hit the battlefield.

Your forces battle their way through the forest, pushing the PG forces back even further.

Everything ticks up and down. I Just Write's counter wears off. THe Auto-crafter works yet again.

Itinerary:
Destroy the Godmodder!


Distance: 35%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 96/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 99,000/150,000. 0/15 Domination.
Authority [PG - Talist]: Hp: 137,000/150,000. 0/15 Domination. Crowned acid trip 1 round
Archer Contingent [PG]: Hp: 80,000/100,000.
Artillery Team [PG]: Hp: 20,000/60,000.
Garrisoned Soldiers [PG]: Hp: 105,000/175,000.
Inscruta [PG - JOEbob]: Hp: 24,000/90,000. The End Gazes Back: 4/8.
Servant of the Conduit x2 [PG]: Hp: 50,000/50,000.
Tireless Tracker [PG]: Hp: 75,000/75,000. Tracking Clues: 1/2
Cultivator of Blades [PG]: Hp: 30,000/30,000. The Harvest: 1/3
Arborback Stomper [PG]: Hp: 250,000/250,000.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 23/100. Energy: 100/100
Demon Horde [H]: Hp: 350,000/400,000.
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 1 round left.
Monikerbots x89,000 [AG - Moniker]: Hp: 1/1.
Robot [AG - redstonetam]: Hp: 1,000/20,000. 1 AC. Predator Armor [A] 4/5 uses.
Rocket Battleship [AG - I Just Write]: Hull: 21,000/60,000. Main Battery: 18,000/20,000. Main Engine: 10,000/10,000. Main Engine: 10,000/10,000. Bridge: 20,000/20,000. 10000 regen. 80% dodge chance.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 47,000/50,000. Self Surgery: 6/10.
Warp Rift [AG - eternalstruggle]: Hp: 60,000/80,000. That Which Can Never Die: 5/10. 60% dodge.
Void Shield Array x3 [AG - eternalstruggle]: Hp: 5,000/5,000.
White Mage [AG - enerald]: Hp: 58,000/60,000. Cure: 2/3. Cura: 5/7. Curaga: 5/13.
ShieldMonster ICE [AG - Moniker]: Hp: 59,000/125,000. bodyguarding monikerbots.
Least Avatar of Val'Elzathor [AG - I Just Write]: Hp: 198,000/200,000. Will of the Dark God: 2/3.
Offering [AG - enerald_mann]: Hp: 4,000/10,000. -2000 regen.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write: 4 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand. 8 hit points.
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 3 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 25: The Circus Comes To Town pt 3
11/? ??? +1 talist
3/20 suft
+2 mirrorman unless talist can accept +'s, then +1 mirror +1 talist.
I look at the cultivator of blades' low health and 3 turn special, and decide to booby-trap him. specifically, I note the psyco-shroom 'acid trip' debuff, which currently doesn't exist, sort of. anyway, the psyco-shroom's acid trip debuff looks like it would be quite handy if it where applyed to, for example... the least avatar of vallkerie whatshisname.
[checking...]
the *Least Avatar of Val'Elzathor i mean. sure is a pretentious name, but it doesn't hold up to the pretentious adolescent's name, which i shall record here for posterity:
kinglord of the highlands, blade of light and shield of darkness, minister of falsehood and reagent of bureaucracy, creator of shadowblades and enchanter of the relic crown, warlord and sage master of all Vikings, manipulator of the norse gods and destroyer of frost giants, master of the realm of Gavel and level 101 mage, archer, dark wizard, ninja, and knight, users of the hive infused wand, bow, dagger and spear, half holder of the dark key, master of the magics of the celestial realm.
as you can see, very pretentious.
while you where reading that pretentious text, I realised the plan i had is dumb, and instead decided to create a more potent variant of the acid trip debuff, a cross between confused and panic effectwise. intent is thus: causes attacks to hit allys. if struck by a damaging attack, becomes a 50% chance to hit allys instead.
I cause this by getting LAoV hooked on opium so europe can profit off them, before adding some metamphetamine (giving them speed eleventy brillion) from minechem and some 'shroom spores I got with a combination of time travel and magic. they quickly become paniced because their moving too fast, confused from the opium, and all the while are on an acid trip from the spores. this concoction is then duplicated, liquefied, and injected into them by an army of robot mosquitos i made out of nowhere, which continually fly around and restock their drugs, keeping the acid trip, confusion, and panic combination thing from stopping as soon as my action ends... hopefully.
not feeling like dropping my monikerbot smash yet since i might need my cooldown at 0 soon, I instead make a halfhearted attempt to influence the acidtrip'd/confused/panic'd action into being monikerbots, if such can be done without reducing duration or otherwise weakening the rest of this.
You attempt to hijack Val'Elzathor's action, and inflict acid trip on it. Not confused, just acid trip.

Authority.
Authority has nine letters.
If we split Authority like this: Author-ity, then 'Author' has six letters and 'ity' has three letters.
Let's focus on Author.
Whose character is the Author?
That's right, Sp33d0n's.
Sp33d0n has seven characters, two of which are threes and one is a zero.
Two threes and one zero.
3 + 3 + 0 = 6.
Author has six letters.
'ity' has three letters.

Still not shocked?

What is the Author's full title?
The Eternal Author.
'The' has three letters. 'Eternal' has seven letters. 'Author' has six letters.
3 + 7 + 6 = 16.
If we split 'Eternal' like this: Ete-rnal, then 'Ete' has three letters and 'rnal' has four letters.
The letters 'rn' together look like the letter 'm'.
Ete and Mal.
If you ask a Japanese person to pronounce Mal, they will most likely say Mar. (Not to be racist.)
Mario is a character in Japanese games.
Ete and Mar.
Ette and Marr.
Ette and Marron.
Both Marron and Ette are characters of Irecreeper.
Irecreeper is known for creating DTG: Chaos.
DTG: Chaos has the Chaos Butterfly as a major theme.
This is how the Chaos Butterfly looks like: <0>.
<0> has one zero.
You know what else has one zero?
That's right. Sp33d0n.

Wait. There's more.

What is the only game Sp33d0n is known to GM?
DTG TVTropes 2: Salvation.
Who created DTG TVTropes 1?
Pionoplayer.
1 + 1 = 2.
DTG TVTropes 1 + DTG TVTropes 1 = DTG TVTropes 2: Salvation.
DTG TVTropes 1 = 1/2 of DTG TVTropes 2.
Pionoplayer = 1/2 of Sp33d0n.
Since Author = both Marron and Ette...
That's right.
Sp33d0n = 1/2 of Irecreeper.
Don't question my logic. It is flawless.
Pionoplayer = 1/2 of Sp33d0n = 1/4 of Irecreeper.
Irecreeper x 4 = Pionoplayer.
DTG: Chaos x 4 = DTG: Renewal.
DTG: ChaosChaosChaosChaos = Renewal.
DTG: ChaosChaosChaosChaos has twenty four characters sans a space.
Renewal has seven letters.
24 = 7.
24/7.
The secret DTG industry pumps out Sp33d0ns, Irecreepers and Pionplayers 24/7.

Hold your horses. There's more.

24/7.
24 = 7.
This means that hours = days.
There are 365 days in a year, save for leap years, which have 366.
This means there 365 hours in a year. This means there are 15.2083333333... days in a year.
15.2083333333...
15.2083333333... has one zero.
Sp33d0n has one zero. <0> has one zero.
Coincidence? I think not.
15.2083333333... has the number twenty in it.
You know what else has twenty letters?
ChaosChaosChaosChaos.
15.2083333333... = ChaosChaosChaosChaos = Renewal
This means that...
Days in a Year = Renewal
The lives of humans revolve around days changing and new days beginning.
Renewal = Life.
Life = Equilibrium.
What's the opposite of Equilibrium?
Entropy.
Entropy = Chaos.
DTG: Chaos.

There's more. There's always more.

Entropy = Discord.
DTG: Chaos is manufactured by the Goddess of Discord, Eris.
Discord.
Discordianism.
Discordianism is a joke religion to some extent.
What else is a joke religion?
Dinkoism.
Dinkoism revolves around an immortal mouse.
What other mouse do you know that constantly takes beatings but survives?
Jerry the Mouse.
Tom and Jerry.
Jerry is a character in Rick and Morty.
Rick and Morty.
Tom Kenny voices several characters in Rick and Morty.
What other prominent figure does Tom Kenny voice.
Spongebob.
Sponge Bob.
Sp0nge B0b.
Sp0nge B0b and Eris, Goddess of Discord, are the heads of DTG Industries, manufacturing updates for existing DTG games and creating Pionoplayers, Irecreepers and Sp33d0ns.

You must be very shocked. Well, prepare to get even more shocked. Gorillaz - Empire Ants has just began playing via YouTube auto-play and it's my favorite song.

Sp0nge B0b.
As of making this post, the subreddit r/Spongebob has 35,600 subscribers.
600.
00.
Sp0nge B0b.
r/Spongebob is obviously moderated by Sp0nge B0b and Eris.
However, there is obviously a Trifecta here.
Who is the third member?
Sp0nge B0b has nine characters sans the space.
Eris has four characters.
9 + 4 = 13
9 + 4 = 13
4/13.
413.
Hussie is the third member. Obviously.
That's the reason DTG2 had this many Homestuck references, as it is manufactured by Sp0nge B0b, Hussie and Eris.
The harsh truth hits Authority and kills it.

:--------------------------------:

2/20 - Nihilism
2/20 - Annihilism

+2 to @EternalStruggle
Whoa. Mind. Blown.
Also DTG2 doesn't exist anymore.
SMAAAASH
80000 damage dealt to Authority as the X Files theme plays through the air at ear piercing levels and the sheer weight of THE TRUTH melts Authority's brains out its ears.

Just a Charge Attack: 12/until I use it, or 20
Compensation Unncessary: 3/10
+1 @Moniker @I just write
Medic heals the Offering. White Mage heals the Rocket Battleship. Somehow.

Emerald glances at the Artillery Team or Group or whatever, and smacks them. With their own Artillery. Which promptly explodes.

Emerald then puts on a light green Scouter over his left eye and scans the Barrier Mage
Smick smack kaboom. 14000 damage.

You scan the scorch mark that used to be the Barrier Mage. You get no useful information, although it is a pretty shade of black.

20-post charge UNLEASHING!

+1 @I just write
+1 @Enerald_Mann Thank you!

14/20 ???
20/20 Heal

Right. This is the last thing I can really do for you, monikerbots... it's time! To use! THE HEALING LASER!

I sent out my laser of healing towards the monikerbots, and fill it with my weirdly obsessive desire to protect them. I push it all into the laser, in one last burst to protect them all - and help mentally prepare me for their potential inevitable doom. I want them to go out with a bang!
Your healing beam shoots out across the battlefield, collecting the fallen bodies of many of the dead monikerbots lifting them up off the ground and restoring them to their former glory. A tiny buzzing is let out, a call to rally, and 30000 more monikerbots come swarming in from the distance to rejoin the throng.

Scan: Tireless Tracker. What's it's gimmick?

General Action:
I blink as reality reacts... a bit oddly to my attempted timeline shenanigans, but damage was still done. So mission accomplished, I suppose? I observe the new state of the battlefield.

Elves, eh? Well, not a bad move, but it won't save our enemy. I turn to the Cultivator of Blades and proceed to show exactly why swords became obsolete. I turn to my trust wristwatch yet again, and turn the outer ring the other way, which gives the same click as before. The result however is very much not the same, as watch face and said ring rise up, with a small barrel poking out of the empty space. I smile a little as I admire the fact that this simple device can make clockwork armor and also has a concealed laser. A simple pleasure, but I did quite enjoy my new powers, it would be impossible for me to deny that. And of course in this instance, one must respect the classics. And a laser watch is very classic.

The barrel quickly swivels around to the Cultivator and opens fire, a sustained beam of red light slashing up and down the being, burning and piercing him. I then acknowledge that swords come back into favor in some science fiction, and demonstrate this by taking out a power knife from an inside jacket pocket, then proceeding to slice and dice my unfortunate foe. The crackling, lightning-edged weapon ripped straight through the individual, the power field surrounding the blade severing the bonds between molecules, allowing me to strike through an enemy as if I were cutting air. A few strokes later, and the Cultivator has taken yet more damage, the combined assault being a serious blow.


A Champion: 20/20, using.
Apocalypse: 14/20.

A war-automaton appears, stepping through a portal I opened while I was partially dealing with the elf. The base color was a simple brow/bronze, but it was inlaid with intricate and incredibly ornate designs, a master-crafted piece of precision machinery. It's internal systems were similarly fine tuned and precisely manufactured, allowing it to perform incredible feats. This Champion-class robot wielded a large, heavy blade, with similarly almost hedonistic in scope patterns on it, sharp-edged and powerful, even capable of projecting a force field. In addition, its arms could shift into Blaster cannons, granting it ranged firepower. It was sure to help us in battle.

Champion:
Stats: 105,000 Health, 20,000 Attack.

+1 @I just write
+1 @TrickleJest

Entity Orders:
Wood burns well. To celebrate this fact, the Shade is to torch both Servants of the Conduit into ashes and embers, ironically creating what it had just helped get rid of. Any spillover is to go to Obedience and if Obedience dies Authority.
The Champion is to attack Obedience.
20000 damage to Cultivator of Blades!

Check
Arborback Stomper

General Action: Double Team!
Looking at the pitifully weak creature known as the Cultivator of Blades, I note to Val'Elzathor "You're almost capable of one-shotting that thing with your avatar. Plus, I don't like the looks of that charged ability it has. I say we kill it dead."

The Least Avatar chuckled as it said "I like the way you think, mortal. You can weaken it some, then I will finish it off."

I replied "Gladly." before I pulled out my good old BFG-9000.

The weapon charged swiftly, and as soon as it was done I fired, unleashing a massive blast of glowing green hell-plasma towards the Cultivator of Blades.

Charges
Soul-Crushing Bureaucracy (15/20)
Can't Be Controlled (5/20)
+1 @EternalStruggle
+1 @Crusher48

Entity Orders
Rocket Battleship: N/A
Master Duelist: N/A
Least Avatar of Val'Elzathor: Murderize the Cultivator of Blades. If it's dead already, gank Inscruta. If both of them are dead, attack the [PG] with the least health.
Arborback Stomper, a massive white majestic beast. The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered. Possesses no special abilities.

You fire your Big GORILLA Gun (wait crap that ruins the acronym.) right at the cultivator of blades.
The Godmodder twitches for a few seconds as the cultivator disappears into green light and red mist.

The flames of the now-burning Mobile Fortress provided convenient cover for me to move unseen to where the Artillery Team had kept all their munitions. Even if anyone could see me, they would hesitate to engage a tall man walking through the flames with a heavy-looking sword in his hands. After priming a timed explosive there, I quickly run out just as all the remaining mortar shells explode in a spectacular fashion.

Any extra damage will go towards damaging the Archer Contingent and the now Un-garrisoned Soldiers.

13/20 Livin' La Vida Loca
6/15 Things?

+2 to @Enerald_Mann.
You sneak through the ruins of the castle, and set your explosive.
"Hey Jim, what's this thing?"
"What thing?"
"This lump o stuff on the cannon."
"Wait wha-"
Artillery team killed. 5000 damage to the archer contingent and ungarrisoned soldiers.

Just a Charge Attack: 16/until I use it, or 20
Compensation Unncessary: 5/10
+2 @DCCCV as thanks

Emerald pulls out a knife and shanks the Arborback Stomper. That's a rather large wound for a simple knife
That's a lot of blood.
12000 damage to the Arborback Stomper.

Check
Flavor Text for Rocket Battleship.

General Action: Enter The Just Scriptorium

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first.

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first. Then the Godmodder tripped over the rock that had suddenly materialized beneath his feet.

A loud cry of "What the f-" rang out from the Godmodder, as I continued writing.

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first. Then the Godmodder tripped over the rock that had suddenly materialized beneath his feet.

A loud cry of "What the f-" rang out from the Godmodder, as I continued writing. Then the piano fell on top of him, which the Godmodder dodged.

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first. Then the Godmodder tripped over the rock that had suddenly materialized beneath his feet.

A loud cry of "What the f-" rang out from the Godmodder, as I continued writing. Then the piano fell on top of him, which the Godmodder dodged, only to put himself in front of a rapidly oncoming train. He whacked that train with his hammer, repelling it, only to dodge the get hit in the back with the other train that had been coming down the track in the other direction.

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first. Then the Godmodder tripped over the rock that had suddenly materialized beneath his feet.

A loud cry of "What the f-" rang out from the Godmodder, as I continued writing. Then the piano fell on top of him, which the Godmodder dodged, only to put himself in front of a rapidly oncoming train. He whacked that train with his hammer, repelling it, only to dodge the get hit in the back with the other train that had been coming down the track in the other direction.

After the Godmodder peeled himself off the front of the train, he looked around, only to find that he was now in the middle of a city he didn't recognize.

He exclaimed "Alright, who's responsible for this? I demand an explanation!" as the city continued on with its business.

As the Godmodder did whatever on the other side of the battlefield, I was fiddling with a typewriter and a bottle of white-out, which might not seem significant, at first. Then the Godmodder tripped over the rock that had suddenly materialized beneath his feet.

A loud cry of "What the f-" rang out from the Godmodder, as I continued writing. Then the piano fell on top of him, which the Godmodder dodged, only to put himself in front of a rapidly oncoming train. He whacked that train with his hammer, repelling it, only to dodge the get hit in the back with the other train that had been coming down the track in the other direction.

After the Godmodder peeled himself off the front of the train, he looked around, only to find that he was now in the middle of a city he didn't recognize.

He exclaimed "Alright, who's responsible for this? I demand an explanation!" as the city continued on with its business. suddenly, aliens attacked, shooting everything in sight with lasers, including the Godmodder. They, of course, began fighting back, rapidly defeating said aliens.

It was set, I had successfully constructed a literary world and gotten the Godmodder so engrossed in it that they were physically present in it. My preparations complete, I grabbed the script I had trapped the Godmodder in and a paper shredder. I noticed that the script was continuing to write itself, with the latest line saying

I didn't give the Godmodder a chance to finish that sentence as I shredded the script, effectively ripping apart the very fabric of reality for the realm the Godmodder was currently in. Audible screams erupted from the paper as it was shredded, being ripped apart within seconds. For a few moments it seemed like the Godmodder was gone for good, then I felt a tap on my shoulder.

Turning around, I saw the Godmodder, their body covered in lacerations, and their expression promising murder.

Charges
Soul-Crushing Bureaucracy (16/20)
Can't Be Controlled (5/20)
+2 @EternalStruggle
Rocket Battleship: The newest and coolest in rocket battleship technology. Even has a sharkface drawn on the front of it, and a slick green paintjob. Possesses incredible firepower and an emergency self-repair system. For emergencies.

The Godmodder trips over the rock the first time and then again. And again. And again.
A finger taps you on the shoulder.
Hello yes I'd like you to not stick me in time loops, thank you much.
And then he smashes your face into the typewriter.

I turn my attention towards Obedience, the great creature in turn gazing towards me with a baleful eye. It is a mighty eldritch abomination, but that's not anything a high-powered railrifle can't solve. I grab a large cannon from nowhere, and blast the thing with numerous hypersonic metal spikes, which rip right through the foe. Soon enough my magazine runs dry, but the damage has clearly been done if the slight staggering back of the enemy is any indication. I let the weapon vanish, returning to the nothing from where it came, and then raise my right hand. A strange ring is on my hands, an incredibly high power but directional magnet, and I pull my arm close to my chest. Immediately, the far away shots return to me, penetrating Obedience again from the other direction before hovering in front of me for double the damage. I wave them away into thin air, and look back at the being to see the damage done.


Apocalypse: 18/20.
Assassin: 1/20.

+1 @I just write
+1 @TrickleJest
20000 damage to Obedience.

[8/8] Living Plane
[8/8] Curse of Death's Hold

Servant of the Conduit?

Seriously?

When you have Elvish Mystic, Sylvan Caryatid, or Gyre Sage?

Well, two can and must play at this game.

At least now the engineer no longer needs to make conjunction-fortress puns.

Curse of Death's Hold
8-post. Using.
"I will show you the justice of the grave, and the true meaning of fear."

I curse the Godmodder's mtg creatures with -1/-1.

Living Plane
8-charge. Using.
"I breathe now, in royalty, and reshape this land which is mine. I do this for you, red legions, for I love you.'

I turn the forest(s) into 1/1 creature(s). Welcome to the graveyard.

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The Godmodder quickly sics the OP Scale on your infliction, but the damage has been done. 5000 damage to all PG entities. The Forest has also been reduced to barren wasteland for miles in every direction.

I Force Choke the Godmodder. Not a Star Wars Legends Force Choke, oh, no. This is a Bona Fide Star Wars Canon Force Choke, which is notorious for being incredibly dangerous, even working on Jedi Masters, who of all people should be able to protect themselves against this sort of thing. There are no Legends-Force-Nullifying annoying Ysalamiri in the ecosystem. In fact, they are nowhere to be seen. Even if there were, this is a Canon Force Choke, which would work simply because it's from a different continuity. In addition, The Godmodder has demonstrated no Force Sensitivity to my knowledge. When used on non force-sensitive lifeforms, Canon Force Choke has an incredibly high fatality rate. Even though it is highly unlikely The Godmodder will outright die from this, I also find it highly unlikely that he will escape my grip without a scratch.

16/20 Livin' La Vida Loca (+2 from Enerald_Mann)
7/15 Things?

+1 to @EternalStruggle and @Moniker
The Godmodder counter force chokes you. The two of you lift each other into the air higher and higher. This doesn't seem to be going anywhere.
Godmodder's action for this round nullified!


Tabenacle at Pendrell Vale:
1-post-charge Entity (the spirit of a church)
While it's on the battlefield, the Godmodder's mtg creatures must be sacrificed unless he pays 1 Mana for each he wishes to spare.

+1 @DCCCV
+1 @Moniker

[Vibrasteel] (Vibranium and Darksteel)
[Voidic Slime] (Minecraft Slime and Chrystalized Void Energy)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The Godmodder shrugs and taps the land.
Everything flips sideways and your entity falls upwards into the sky, never to be seen again.

11/20 AI is a Crapshoot
11/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone slaps the Godmodder. The Godmodder easily dodges and fires eye lasers at Redstone. Redstone fires his own eye lasers at the Godmodder's eyes. This engages an eye laser battle which Redstone almost loses. And then a heroic second wind happens and he blasts the Godmodder miles away, where he is shot, being identified as a UFO. He is flung into a Ork infested planet where he is roasted and cooked for dinner. He respawns on the battlefield but everyone is a Widowmaker. He gets sniped simotaneously by 3 widowmakers and 12 TF2 Snipers (heh). He respawns and walks out of the spawn door, where he is met by 8 stickybombs which all detonate. The Demoman then attempts to grenade jump and blows himself up. The Godmodder respawns once again.
To X-Files 9001% volume. His headphones are blown up in the process. He gets a new pair of headphones from his infinite headphone stackTM​ and goes back, only to hear the Fidget Spinner song. His head blows up due to the topic of the song.
You attempt to eye laser the Godmodder, but with his other hand (the one he's not force choking DCCCV with) he holds up a mirror, and you are launched into the air where your own ridiculous gauntlet of traps blasts you to smithereens.

Authority should have 1 domination due to Obedience getting attacked last turn.

Got +irrelevant total
Gamma: 20/20 - USED
Delta: 20/20 - USED

Time to summon some new losers to get killed. Let'sa go.

A horrifying shriek echoes through the battlefield as a shadow of a massive bird dances on the ground. The figure soars overhead, its many eyes focusing on the fight below. Finally, it lands some distance away before gathering material into a nest. Then it turns, revealing its deep purple, heavily scarred and matted self. It stood roughly three meters tall, double that long, and when it spread its wings to cry its foul song, it seemed to show a wide, starless night. The Shrieker had started its hunt.

This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.

100,000/100,000 HP
Holding: Nothing

Abilities:

Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.

Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.

Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.

1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.

1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.

Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.

Passive: Small Smark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.
150,000/150,000 HP

Abilities: Nothing
Does nothing. … What did you expect? It's a nest.

Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.

Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.

Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.

Okay. First, I swap the Crown back to Obedience.

Obedience: Heal Inscruta for 15k
Authority: Do nothing
Shrieker: Peck at and kill the Robot. Then, steal the Predator Armor. If the Robot is already dead, steal the Predator Armor anyway and put it into the nest.

Epsilon: 1/20
Zeta: 1/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
23% Durability
30% Energy

Obedience: 115,000/150,000 HP, 1/15 Domination, Crowned
Authority: 115,000/115,000 HP, 1/15 Domination

---------------------

Thina nods towards DCCCV, bowing her head down. She still seems to be shaking though.

"There are more here than I thought. Who are you?"

To respond to the Godmodder, even though this probably won't illicit a response.

Thina glances down, breathing deeply. When she speaks, she does so extremely formally.

"... Hello. Rumors led me here, and to assist you if necessary. Though, revealing my 'sponsors' isn't my decision to make."
Crown swapped back to Obedience.
The Godmodder frowns slightly. (we're assuming this is before the force choking contest)
Well, if you have a way of contacting your sponsors, let them know that I wish to know who they are. We will get along much better that way.
The Godmodder then gets called away by various attacks that happened earlier this turn.

I manage to recover after being torched by the Godmodder. Apparently, the Godmodder really wanted to destroy those blueprints, and figured the best way to do so would be to torch them. Given that I memorize almost all of my blueprints, that means that he torched me in an effort to destroy my blueprint.

So, since he didn't do much damage (given the Juggernaut Armor's environmental sealing that can block damage from regular fire), meaning that I still have a chance to get to work rebuilding it. Except, wait, where did my blueprints go?

Yep, the Godmodder's "torching" was really just a cover for a memory alteration spell. Why he chose to simply remove one blueprint and not exploit the power of memory alteration completely beats me, but I still can't build a Quantum Disrupter right now.

The good news is twofold. First off, we now know that the Godmodder is actually worried about anti-precog measures to the point of taking action against them. And secondly, he got hit by my base traps on his way into my base to torch my blueprints (because I was naturally using the construction tools in my base to create the Quantum Disrupter). Even though I had forgotten to reactivate the 7 Proxy Defense to stop the Godmodder from getting into my base, a check of my defenses showed that he did get tagged by my Cross-Dimensional Tracker.

A tracking beacon is surprisingly useful for hunting down thieves trying to steal your stuff. This tracking beacon functions as a nigh-undetectable magical enchantment, such that even high-level divination magic struggles to detect it. And not only does it allow me to find his current location, but I also added in a forced plane shift effect. Normally I would use it to send the thief back to my base in a prison cell to get my loot back and a prisoner, but for the Godmodder, I have a more interesting idea.

An analysis of the planets near this location found one demon-overran planet. Given that this is at the edge of known space and those demons weren't particularly aggressive, it was not marked as a high-priority target to clean out. But it would probably make an excellent vacation spot for the Godmodder. And yes, a plane shift does teleport people between planets within the same galaxy (the distinction is rather confusing, actually). So I use the planet shift to send the Godmodder to that literal hellhole.

Even after the Godmodder fights off billions of demons, he'll still have to make his way back to this planet to continue the fight, which my team up in orbit could exploit to figure out a hole in his orbital defenses that can be used to enter the planet.

18/20 Golem Core
9/20 Barrier Projector (+6 a bunch of stuff)
+1 @DCCCV
+1 @I just write
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You attempt to plane shift the Godmodder to the heck planet and instead the tracker teleports into your office, with a picture of a hand making an obscene gesture taped to it.

12/? ???
4/4 suft using.
i make a 30,000 HP wall for the servants of conduit, that keep the duo alive. this wall has a deathrattle: on the round you die, apply acid trip to the highest attack AG entity after status tickdown.
new 1/? sutf
+1 mirror +1 talist.
I check whether inscruta is still alive. if its not, i bet the PG just got an advantage, and decide to make an artifact because wynut, ball 1/10 basketball (does heavy damage to 3 targets, and break the artifact). if it is still alive, I attempt to scan it, and then attach a uranium fuel cell to the hologram generator, recharging it, and its HP is pretty much how full its battery is, so healing it as well.
Wall summoned, but without the deathrattle.

Inscruta: so far- 3 turns
5th scan.
You do some recharging of Inscruta's projector's battery, restoring 9000 health.

I respond with, "Someone with an interest as to what's going on in the grand scheme of things." Dropping my hands, I continue, "I am only here to talk, so please don't hurt me."

At an unknown point in time afterwards, I use my descendancy to
emulate the powers of Malatium, to
try find out about the Godmodder's past.

19/20 Livin' La Vida Loca (+1 from Crusher48 ,+1 from rougesteelprojec)
8/15 Things?

+1 to Crusher48

third post. Not valid.

1/20
14/20 ???

+1 @rougesteelprojec
+1 @Enerald_Mann

I put an attack shield on the monikerbots. I know, I know, no originality, but it's not like that's going to give me more than 1 attack shield. I think my previous attack shield antics have done enough to get me some leeway here.
Attack shield attatched.

The man throws a particle accelerator at the Demon Horde, which spawns a miniature black hole.

cool new charge of mysteries: 5/20
You do this horrible awful thing to the demon horde and deal 10000 damage to it.


#SearchTheRuins​

Obedience opens up with some more healing, upping inscruta's health values by 15K. Authority stumbles around in a drugged up haze, failing to actually do anything productive. The Archer contingent opens fire on the void rift shielding, destroying all three of the remaining generators. The Ungarrisoned Soldiers continue their struggle with the Demon Horde, dealing out 25000 damage to it. Inscruta fires off a cannon shot into the rocket battleship, managing to score a hit on its main hull, dealing 10000 damage.

The Servants of the Conduit weave their magic through the conduit or whatever it is that they do, and rain down devastation on some of the AG entities, dealing 20000 damage to the Medic, and channeling energy into the tireless tracker, once, then stopping to allow him to activate his special, then doing it again once his action is over. The Tireless Tracker looks around and finds some clues, leading him closer to his quarry, and stands back up with renewed fervor in his eyes. The arborback stomper just steps on the warp rift and deals 40000 damage to it. The shrieker shrieks down on the robot, pecking it to death and stealing the predator armor.

The demon horde, now released from its prison works both on wreaking havoc amongst the ungarrisoned soldiers and on the white mage for 25000 damage each.

The Shade of the Red Dragon casually swipes a claw at the massive wall defending the servants of the conduit, knocking it down immediately. It sends down a massive pulse of fire, vaporizing the first of the servants of the conduit, and its mouth glows, aiming at the next servant. The servant braces themselves for their iminient oblivion... and only take 5000 damage. They look up, the giant dragon is nowhere ot be seen, and around them is only a small circle of fire. Shade of the Red Dragon has left the battlefield.

The Monikerbots swarm the servant of the conduit, not giving it much time to react, dealing 12000 damage to it and making that many new monikerbots. The Rocket Batlteship and Master duelist are still up in the sky, regening. The Medic attempts to repair the Offering and instead whacks it to death with its medkit. Whoops. The White Mage sends its magic up to heal the Rocket Battleship and misses and restores the main battery to full strength. Shieldmonster ICE attacks the archer contingent, inflciting 7000 damage and chill. The Least Avatar of Val'Elzathor swings... and misses, hitting the champion for 25000 damage. The Champion fortunately doesn't fall prey to mob infighting and instead swings for Obedience with its weaponry, dealing 20000 damage and giving Authority 1 domination.

The Godmodder is busy force choking DCCCV into submission, and misses his action.

The Godmodder's forces have turned the tables on you, and with a bare advantage, push you all back through the barren wastes bit by bit. 5% distance lost.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Regain the entity advantage!


Distance: 30%​

Main Battlefield:

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 96/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 56,000/150,000. 2/15 Domination.
Authority [PG - Talist]: Hp: 52,000/150,000. 2/15 Domination. Crowned
Archer Contingent [PG]: Hp: 63,000/100,000. Halved damage (1 round)
Ungarrisoned Soldiers [PG]: Hp: 70,000/175,000.
Inscruta [PG - JOEbob]: Hp: 43,000/90,000. The End Gazes Back: 5/8.
Servant of the Conduit [PG]: Hp: 40,000/50,000.
Tireless Tracker [PG]: Hp: 70,000/75,000. Tracking Clues: 2/2
Arborback Stomper [PG]: Hp: 233,000/250,000.
Shrieker [PG - Talist]: Hp: 100,000/100,000. Holding: Predator Armor [A] 4/5 uses.. Call In The Murder: 1/3. Shrieking Flight: 1/6
Shrieker's Nest [PG - Talist]: Hp: 150,000/150,000.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 23/100. Energy: 100/100
Demon Horde [H]: Hp: 315,000/400,000.
Monikerbots x123,000 [AG - Moniker]: Hp: 1/1. 1 attack shield.
Rocket Battleship [AG - I Just Write]: Hull: 21,000/60,000. Main Battery: 20,000/20,000. Main Engine: 10,000/10,000. Main Engine: 10,000/10,000. Bridge: 20,000/20,000. 10000 regen. 80% dodge chance.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 27,000/50,000. Self Surgery: 7/10.
Warp Rift [AG - eternalstruggle]: Hp: 20,000/80,000. That Which Can Never Die: 6/10.
White Mage [AG - enerald]: Hp: 23,000/60,000. Cure: 3/3. Cura: 6/7. Curaga: 6/13.
ShieldMonster ICE [AG - Moniker]: Hp: 59,000/125,000. bodyguarding monikerbots.
Least Avatar of Val'Elzathor [AG - I Just Write]: Hp: 198,000/200,000. Will of the Dark God: 3/3.
Champion [AG - eternalstruggle]: Hp: 80,000/105,000.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write: 3 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand. 8 hit points.
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48

[N]
existence success
W32Coravint
tricklejest: 5 round cooldown
heirolight
Darkside

[PG]
JOEbob: 2 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 26: The Circus Comes To Town pt 4
Announcement: As of this round, I'm starting an incentive program for newbies. Upon your third post from this update, you will get a free +10 to use as you please. This goes for older players as well as new players, so 3 of your posts (individually) from this update, you will get your free +10.
Hopefully this will entreat some of the people watching the thread to join in, as I've noticed a disproportionately large number of views on the thread for how many people are actually playing.
Once you've reached the threshold state that you're claiming your +10 at the top of your post to claim it.
13/? ???
5/? sutf +3 Mirror
+1 talis +1 mirro ma
placeolder
PEBBLETOPIA RESUMING THIS ROUND.
Quality lock mode selected.
DOP DONE! now ready for DCCCV's Orders!
HERE
actions summery:
>archers: make like ketchup, and catch up!
ok. not fast enough though.
>infantry: WALZ
sure thing. wall strength ~doubled
>Ritual:
the ritual decides to work on its wall too, having gone unordered. wall strength up!
>Rapport: make the infantry learn how to build better!
a long inspirational speech, you say? here it is
[the infantry increase building strength significantly so rapport will stop yelling. well, that worked.]
>AbO​MIaNtio​n: taint the environment, poison the river!
AbsOLuT​TT​LY
Pebbletopia dop complete!
I walk over to the warp rift and tell it that warp is another name for insanity. it becomes the insanity rift. i tell it that purifying bath salts cure insanity. before it can attempt to reply, {if it has a mind anyway} I douse it in purifying bath salts.
still alive, i see it is, and tell it there is nothing that, quote, "can never die". everything fades, dies, loses its life, etc.
even, of course, if I didn't bribe a shyguy to suck the colour away, and bribe a life mage to rip away its life, making my statment quite true with regards to it. I proceed to fashion it into a rope, and attach it to a rock on a strange shore, before hauling on it to bring in a ship. this is one of the definitions of warp.
anyway, the warp rift, despite lack of mind, feels fear, as the ship is a pirate ship, and you know what pirates have?
Why , A LOT OF MONEY, of course. they pillage places, and, as wonderfully echoed by a man named bill, ya' all gotta start pillaging some stuff. also they gots buried treasure.
they use this MONEY they have to make a warp- the lines used in a loom. this warp is so incredible, the warp rift dies out of admiration.
I scan inscruta again.
registration form
Warp rift warped beyond comprehension. 18000 damage.

Inscruta: >faceplant: take 180 damage.

General Action: Monster Truck?

I run over the Arborback Stomper with a monster truck the size of Godzilla.

Paperwork: Registration Form
I am registering with the Department. View Here

Charges
Soul-Crushing Bureaucracy (20/20)(FIRING)
Can't Be Controlled -> Emergency Scan (7/7)(FIRING!)
Can't Be Controlled (1/1)
Weird Physics (1/1)
+1 @EternalStruggle
+1 @Crusher48

Soul-Crushing Bureaucracy: Department of Godmodder Destruction

"NEXT!"

Department of Godmodder Destruction
Absolutely anything regarding this Entity requires paperwork.

Want to attack this Entity? Fill out this form. The form accompanies and enables the regular attack action, rather than supplanting it.

Want this Entity to give one of your Entities a buff? Fill out this form.

Want this Entity to attack something? Fill out this form.

Want to do any of the above? You have to register for that. Fill out this form. Once you have registered, you will be given an eight digit tracking number, which must be applied to all future forms to validate them. You will not be given assistance in remembering your tracking number.

The Department of Godmodder Destruction can take as many actions as it gets correctly filled out forms, and each player can submit exactly one form to it each round, which does not count as an action. Any discrepancy in a form whatsoever is grounds for immediate denial.


Emergency Scan

Well, that Charge was originally earmarked for a fitemonster, but this mess with Inscruta is really annoying. Thus, I am expending seven charge to get to the bottom of that Entity. I want attack power, special abilities, flavor text, EVERYTHING.
That really is a monstrous truck. Eheh. heh. Okay I'll stop.
10000 damage to the arborback Stomper.

Inscruta: A common holograph projector projecting an ominous looking entity without really doing much.
Abilities:
>forgotten: remember me?
>inscrutable: when scanned, increase the damage of this entity's deathrattle. you can't understand.
>Shared power supply: when this entity attacks with cannon, it may increase its damage to 20,000 at the cost of 5,000 HP.
>Cannon: 10,000 damage.
>low draw cannon: 5,000 damage, heal inscruta 5,000 HP.
>Technical dificultys: when scanned, reveal one random ability.
>8 round charge: the end gazes back- what do you Think this is going to do?
Scanfillers:
>faceplant: take 180 damage.
>you two, do the flop! deal 360 damage to 2 enemies.
>blorp: absorb any creature called "Rocket Tag Champion" or "minibots". gain attack if so.
>TorNadOOOOooo- deal 1920 damage to all AS entities
>Your face- make your enemy cry
>your moma- make your enemy cry for 2 turns
>so far- 3 turns
>Rage burst- deal 200,000 damage... with 2.5% hit rate.
>: nothing
>heal yourself -29038364 HP.
>deal negative 028938937 damage to a AZ target.

Soul-Crushing Bureaucracy: Department of Godmodder Destruction summoned!

[PG]

OOC:Ok, if those of you didn't know, I was on vacation, it was nice if you were wondering. Also, I count up to +16 in my time gone, a plus 6 from JOE, a plus 1 from Talist, and a plus 9 from the Godmodder, let me know if I'm wrong.
IC: Due to my. . . sudden absence, I wasn't able to stop the death of ASHES and EMBERS. I glare at EternalStruggle, before striking the weakest AG with *ERROR: SYSTEM 32 DELETED* . . . huh. Also, Inscruta scaning continues.
10/20 Purity +8 from various people.
10/20 Peace +8 from various people.

+2 JOE
Welcome back!

You finish off the warp rift
You get countered by
You finish off the warp rift with

You attempt to delete the warp rift's system 32 but find it to be undeletable, rendering your attack useless!

Inscruta: >faceplant: take 180 damage

The man then finally switches to first-person mode.

I then make an attack so terribly generic the Godmodder's head explodes. I then place a new, slightly worse head on him.

cool new charge of mysteries: 6/20
The Godmodder holds out his patented "terribly generic" repellent.
Now if it had been generically terrible it might have worked. Who knows?

I look at the strange mirror man, and feel like it's glaring at me. I simply shrug in response. What did he expect me to do, not kill them? I mean it's not like I went out of my way here, I also attacked other units, it's just that field effects are always a pressing concern.

Seeing as the weakest Entity is my Warp Rift, I block the Mirror's assault by ensuring he doesn't have access to the files, and so can't delete System 32. I do this with my AG Administrator access, and also by changing the password to something other than "password". Something significantly better that I won't say here because you know, security. We have it now even if we didn't before. Since he can't attack them with deleting System 32, or with the error of deleting it I'm not sure what he's trying, his attack is rendered null and void.

Apocalypse: 20/20, using.
Assassin: 2/20.

I tear open another portal to the Warp, right next to the one currently quietly twisting and evolving. Larger but less stable, it allows a human sized creature through, but collapsed immediately afterwards, detonating in a furious firestorm of pink and purple sparks and fire. Nobody recognizes her but I, and maybe the Godmodder depending on how omniscient he really is. It's my "assistant" from my giant attack on Hatred, the second one that is, still dressed in a stereotypical magician's outfit, still with purple skin and an arm that was really sort of a giant claw. She was here to help as a healer. The claw arm still held a reservoir of a strange dust, but it healed instead of confused. She gets to work immediately, practically dancing around the battlefield.

Daemonette:
66k HP, 25% dodge chance (for being sneaky and fast and also sometimes teleporting), 22k healing.

+1 @I just write
+1 @Crusher48

Entity Orders:
Champion attacks Authority.
Daemonette heals the Warp Rift.
You counter
You attempt to counter

You remove the ability of deleting sys32, rendering the warp rift alive.

Daemonette summoned, and nerfed a bit.

1/20
14/20 ???

+1 @I just write
+1 @TrickleJest

I give the Shieldmonster ICE a hug. He's so touched by the gesture of kindness that I gave him even though he's a monster, that he tears up. He's so touched, his tears are healing tears, and they heal him as they run down his face.
Hugs for everyone. Or just shieldmonster ICE. 10000 health restored.

[PG]

I point out that I didn't actually do anything to delete the SYSTEM 32 of the weakest AG entity, and that I just sort of. . . happened, rendering ES's argument null, and then I put the Warp Rift into a box. . . The box suffer's from critical existence failure, along with anything inside of it.

Inscruta scanning continues.

11/20 Purity +8 from various people.
11/20 Peace +8 from various people.

+1 JOE +1 Talist
You counter the counter
You fail to counter the counter, and are blocked anyways.

Inscruta: >inscrutable: when scanned, increase the damage of this entity's deathrattle. you can't understand.

Emerald tells his Scanner to read the Tireless Tracker

Just a Charge Attack: 17/until I use it, or 20
Compensation Unncessary: 6/10
+2 @DCCCV

The White Mage cures herself. The Medic attacks Inscruta.

Emerald stabs Inscruta's projector in the eye. How? Well, in order to be a projector, it must have something to project from, which would be its eye. He stabs that. If there's more than one thing that's projecting, he stabs them all.
Healer entities cannot heal themselves unless given the direct ability to do so.

Tireless Tracker is a warrior dedicated to tracking down and hunting those who might harm those he is allied with, tirelessly tracking them to the ends of the earth as needed.
Tracking Clues: Increase Tireless Tracker's attack power by 5000 every time used.

You stab it in the eye. rude.
14000 damage.

I counter the mirror's attempted shenanigans by pointing out that it just happening would just activate the completely and utterly undeletable backup System 32 folder, and when he tries to put the Rift in a box, it has a sudden massive growth spurt, swallowing the box that contained it, before receding back to its normal size just as suddenly. This is before it could suffer a critical existence failure, and as the box is now inside the Rift when it ceases to be along with anything inside it, nothing happens. Because when the Rift receded the box stayed inside of it despite being larger. Because the Warp is sort of funny like that. Highly unfortunate that happened, really, but such is life.

Charges:
Assassin: 3/20.
Denied: 1/10

+1 @I just write
+1 @Moniker
You completely and totally counter mirror's attack. This was a slightly ridiculous chain.

Check
I scan the Department of Godmodder Destruction

General Action: Rift Recharge
ES recently asked me to heal the Warp Rift, and heal it I shall. That said, there's th knotty problem of how to actually go about doing such a thing. Then I remember the Summoning Engine I used to call upon Val'Elzathor to send an Avatar. Some quick modifications to the device are made to ensure it links to the Warp, rather than the Maelstrom, the Rift is positioned inside the portal arch, and I fire up the machine again.

The sacrifice-powered portal creation machine does the job admirably, with the connection between planes being greatly strengthened, courtesy of the device.

Charges
Can't Be Controlled (5/20)
Weird Physics (2/20)
+1 @EternalStruggle
+1 @Crusher48

Entity Orders
Rocket Battleship and Master Duelist: Stay retreated
Lesser Avatar of Val'Elzathor: Attack the Arborback Stomper
Department of Godmodder Destruction: Finish processing registrations
I'm not up to typing the Department's description right now. You already know its stats.
You restore 12000 health to the Warp Rift.

I'm still here, you know.

000: 2/10.
001: 2/10.

Anyway, I send this form to the Department of Godmodder Destruction: REGIST~1.pdf
I then push one of the Ungarrisoned Soldiers into a pit of nuclear plasma. Somehow this causes all of them to be dragged towards the pit and all of them fall in.

Ehehehe...
Chain reaction WHEEEEEEE
15000 damage to the Ungarrisoned soldiers.

Announcementpost:

For everyone who's not in the private DTG discord but may be watching this thread for one reason or another, there is now an open-air Discord for anyone to join who so desires to do so.
The link is here.
#ScavengedWeaponry

After flopping about for a bit after being Force Choked, I rise from the ground again. I happen to have a stronger will to live, alright? It comes with the whole survival-shtick I got going on.

It's time for me to summon my first entity.


[Charge Expended: Brutalcorn, 20/20 (+1 from Crusher48, rougesteelprojec & Enerald_Mann)]

I teleport the Brutalcorn onto the battlefield. This thing has been a nuisance to me for a long time now. Hopefully, this thing finally meets an opponent it can't beat.

Brutalcorn: 90,010/90,010 HP

Ability: Rage Quit: Goes berserk when at less than 30% HP, taking someone down with it. Kill it quickly.

1/3 UMadBro?: Make an PG Entity Angry. Brutalcorn will then torment this entity, focusing all of it's attacks on it, and dealing double damage to it.
1/5 ILiftBro: Brutalcorn gets even stronger.

20/20 Livin' La Vida Loca (+1 from Crusher48, rougesteelprojec & Enerald_Mann). EXPENDED
9/15 Things? (+1 from Enerald_Mann)
Brutalcorn summoned! UMadBro reduced to double damage for a single attack.

Got +3 total

Epsilon: 1/20
Zeta: 1/20

Obedience: Heal Authority for 10k.
Authority: Thwack the Warp Rift for 15k.
Shrieker: Place the artifact into the nest and jealously hoard it.

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.

100,000/100,000 HP
Holding: Nothing

Abilities:

Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.

Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.

Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.

1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.

1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.

Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.

Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.

150,000/150,000 HP

Abilities: Nothing
Does nothing. … What did you expect? It's a nest.

Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.

Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.

Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.

Chipset Tier 1
23% Durability
30% Energy

Obedience: 56,000/150,000 HP, 2/15 Domination, Crowned
Authority: 52,000/115,000 HP, 2/15 Domination

The Shrieker: 100,000/100,000
Call in the Murder: 2/3. Shrieking Flight: 2/6.
Holding: None

Shrieker's Nest: 150,000/150,000
Contains: Predator Armor

---------------------

Thina takes a form for registration from the Department and looks over it, confused at all the arcane scribbles and boxes. She knew she was supposed to do something with it, but didn't know what. Looking for someone to help, she drops down and walks over to DCCCV before asking,

"Um, do you mind helping me with this? I don't know what it means or says."

She then holds the registration form in front of her, as she can't read or write in English.
#Reiteration

12/20 AI is a Crapshoot
12/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone throws a HE (High Explosive) Grenade at the Shrieker Nest along with an Incendiary Grenade.
Through the fire and the more fire. 11000 damage.

Uh, hi. May I join... Or am I a bit late?
No no! Please, come in, take a seat, pull up a molotov cocktail and join the reality warping lynch mob.

This game works on an always open recruitment policy. Yes, you can indeed join, it's never too late! Just read the rules on the front, the situation in the last post, and you're good to go./null
#Oops

Your name is Ariel. You use the power of your Singing to manipulate Water. You can control Water to a Large extent but the larger it is the more charges/energy you use. You use your Melodic Voice to heal/serenade people. But, can used as Debuffing/Buffing use as well. The more targets you target on the more charges. AND it does less. The less targets the higher the strength/heal/buff/whatever. (( Character ^^^
I have trouble understanding what Charges are so uh ye.
Charges are explained below, but are not necessary to playing the game. Feel free to just start doing actions randomly targeting whoever you feel like.

charges are putting numbers like this:
1/? [name]
1/? [name2]
at the top of your post, and increasing the number by 1 each post. when you want to use it, you put 'using' next to it
(like so: 4/4 using!)
and can then do a more powerful action [IE: summoning an ally to help, killing someone really hard]
the charge then vanishes and your back to 1/? there.
also, if someone says +1 lytea in a post that doesn't have the word /NULL, you can use that +1 to increase one of your charges an additional time. people can only +2 each post
/NULL, hopefullyagoodenoughexplanation.
#ADragon

Just a Charge Attack: 19/until I use it, or 20
Compensation Unncessary: 7/10
+2 @DCCCV

Emerald slashes the bowstrings of the Archer Garrison
attack of the archer contingent negated this round!

"Oh, absolutely. I'll walk you through the letters."

I see the Demon Horde for the first time. The Demon Horde sees me for the first time. Welp. Things have certainly escalated. This is like the Worldwound all over again. No matter, I'll deal with this the same way I always deal with nuisance extraplanar beings.

I pull out a spray bottle filled with Holy Water, and sprinkle it all over the demons. There, Problem Solved?

Okay, I actually do happen to know that Holy Water won't cut it with Demon Hordes. Meh. I'll figure out a better strategy next turn.

12/15 Things? (+2 from Enerald_Mann)
A Plan 1/10

+2 to @Enerald_Mann
Several of the demons hiss and recoil. 20000 damage to the demon horde.

14/? ???
7/7 sutf +1 talist using.
A bolt of who-knows-what interacts with redacted and Re-Redacts inscruta's stats, altering mr-7-charge-scan into functioning more like 7 consecutive, but separate, normal scans. any excess charge in this action goes to adding more things about inscruta to try to comprehend.
+1 talis +1 mirro ma

Pebbletopia, round two, turn two.
>Infantry: walk to mountain and make wall.
The infantry rush forwards to build a wall, only to realise they fat and slow. they only do the rush forwards part.
>Archers: take potshots at your enemys.
theres a mountain the way.
and the archers can't shoot that far.
and there are walls.
?>G.gods: attack enemy, i think, maybe?
so i wasn't sure if he wanted this, but he was offline and i wanted to be sure i can finish in time. so 1/2 of the G.gods shot the enemy.
apparently the shield can randomly grow armthings, because i didn't feel like making the blast just fade.
>everyone else- MAjykes
majykes happen, though i don't know what MAjykes are. then people do magic.

I scan inscruta with a free action, before taking a repair drone over to thina, asking if I can repair their chipset thing, and then doing so if possible, so, pretty much I repair their chipset tier 1 and ask why its called "tier 1" .
this repair is somehow powered by stealing the infantrys unused action, since being consistent with infantry/archer move speed means they couldn't go that far.
No. No countering the scan. JOE you've been being a twit about this whole Inscruta thing, and I'm not letting you continue with it.
Your charge is nullified, you do not get it back.
You also attempt to drop a low effort charge on repairing the chipset, which also fails when you attempt to channel the power of a nonexistent thing, which makes your action nonexistent. Whoops.


#ThroughTheGates​
Obedience continues with its faithful servitude and restores 10000 hitpoints to Authority. Authority takes a massive swing, and smashes right into the warp rift, reducing it to nothing more than an innocent crack in the fabric of space time that soon patches itself up. The Archer contingent are too busy restringing their bows to do anything this round. The Ungarrisoned soldiers continue in their valiant effort to defeat the Demon Horde... and deal another meager 25000 damage. Inscruta hasn't been ordered, and thusly fires up its cannon, opening fire on the rocket battleship, but missing.

The servant of the conduit fires off its ability, automatically proccing the Tireless Tracker's ability and dealing an autocritted 20000 damage to shieldmonster ICE.The Tireless Tracker, after picking up more clues, turns and tears into the Medic, dealing 25000 damage. The Arborback stomper stomps all over shieldmonster ICE, reducing it to a fine powder snow. The shrieker sticks the predator armor in its nest and caws angrily at anyone who gets close. The Demon horde swings for both the ungarrisoned soldiers and the monikerbots, dealing 25000 damage to both parties.

The Rocket battleship is still up in high orbit. The Medic swings for inscruta and flings a bunch of scalpels from its briefcase/medkit/thing, dealing 15000 damage to it. The White Mage discovers that it is not allowed to heal itself, and so heals the Medic for 7K instead. The Least Avatar of Val'Elzathor, instead of upgrading itself like you'd expect its owner to want it to do, spends a round attacking the Arborback Stomper, dealing 25000 damage. The champion opens fire on Authority, dealing 20000 damage and granting 1 domination to Obedience.

The Soul-Crushing beauracracy crushes up some souls and uses them for ink in which it files out the various paperwork done by various people. The Daemonette finds that there is no warp rift left to heal, and opts to heal up the Medic, restoring 22000 health. The Brutalcorn charges forwards and smashes into Authority, dealing 12000 damage with its brutal horn.

The Godmodder stalks up to the Least Avatar of Val'Elzathor and slowly blinks. You think you're so tough, don't you? A massive god of immense power or some such. Well, I'll let you know right now, you don't intimidate me. I've killed worse than you on my way to the top, and I've killed better than you staying on top. You won't stop me, or even slow me down. And then he jams his hammer right into the core of the least avatar, 50000 damage. A chunk of it goes spinning out and smashes into the monikerbots, dealing 40000 damage, and attack shield broken.

The PGs still have the advantage, just barely, and continue pushing your forces back through the ash-choked wastelands. 5% distance lost.

Everything ticks up and down. Yet again, the auto-crafter goes off without a hitch.

Itinerary:
Destroy the Godmodder!
Regain the entity advantage!


Distance: 25%

Main Battlefield:

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 96/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 56,000/150,000. 4/15 Domination. Crowned
Authority [PG - Talist]: Hp: 32,000/150,000. 2/15 Domination.
Archer Contingent [PG]: Hp: 63,000/100,000.
Ungarrisoned Soldiers [PG]: Hp: 30,000/175,000.
Inscruta [PG - JOEbob]: Hp: 14,000/90,000. The End Gazes Back: 6/8.
Servant of the Conduit [PG]: Hp: 40,000/50,000.
Tireless Tracker [PG]: Hp: 70,000/75,000. Tracking Clues: 2/2
Arborback Stomper [PG]: Hp: 198,000/250,000.
Shrieker [PG - Talist]: Hp: 100,000/100,000. Holding: None. Call In The Murder: 2/3. Shrieking Flight: 2/6. 10% dodge.
Shrieker's Nest [PG - Talist]: Hp: 139,000/150,000. Predator Armor [A] 4/5 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 23/100. Energy: 100/100
Demon Horde [H]: Hp: 270,000/400,000.
Monikerbots x58,000 [AG - Moniker]: Hp: 1/1.
Rocket Battleship [AG - I Just Write]: Hull: 31,000/60,000. Main Battery: 20,000/20,000. Main Engine: 10,000/10,000. Main Engine: 10,000/10,000. Bridge: 20,000/20,000. 10000 regen. 80% dodge chance.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 31,000/50,000. Self Surgery: 8/10.
White Mage [AG - enerald]: Hp: 23,000/60,000. Cure: 3/3. Cura: 7/7. Curaga: 7/13.
Least Avatar of Val'Elzathor [AG - I Just Write]: Hp: 148,000/200,000. Will of the Dark God: 3/3.
Champion [AG - eternalstruggle]: Hp: 80,000/105,000.
Soul-Crushing Bureaucracy: Department of Godmodder Destruction [AG - I Just Write]: Hp: 40,000/40,000.
Daemonette [AG - eternalstruggle]: Hp: 66,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 90,000/90,000. UMadBro: 1/3. ILiftBro: 1/5.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 1 post
DCCCV: 1 post
I just write: 2 round cooldown. 1 post
redstonetam15: 2 posts
Twinbuilder: 3 posts
Enerald_Mann: 1 post
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker: 2 posts
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 2 posts

[N]
existence success: 2 posts
W32Coravint: 2 posts
tricklejest: 4 round cooldown. 3 posts
heirolight: 3 posts
Darkside: 3 posts

[PG]
JOEbob: 1 round cooldown. 1 post
MrMirrorMan: 1 post
Talist: 2 posts
 
Last edited:
Update 27: The Circus Comes To Town pt 5
SKELEDOP
15/15 oh no you don't.

Inscruta, though low on health, manages to gather the energy pellets I send its way, and those rejuvenate it enough to survive the stronger bot and take its power core. in the end, inscruta is healed.
[sidenote: Making the hologramlines only show up on inscruta took far to long, and I couldn't get them to happen on its arms. :| ]
while i doubt it'll SMASH, if it smashes or otherwise has extra charge, use said charge to heal authority until its like 60,000 HP, then heal obedience till 60,000, etc.
say inscruta gave them its extra power cores or something.
2/? ? +1 MM
new: 1/? ??
+1 talis +1 mirro ma
PEBBLETOPIA DOP
here
>Ritual: wallz!
done.
>Rapport: make a longer! speech then last time.
rapport does so. this speech may have unforceen consequences, but who knows what.
>Infantry: extend wall.
they do so.
>Abop​MB​INATion​! Rein​FOL​Rc​e the MoUNtAi​N!
D​oN​E!
apologies about the 'being a twit' i was apparently doing.
If its possible, inscruta attacks the S-C B with cannon, else it uses rage burst cannon on rocket battleship.
TN:41813426
I walk into the department and place a complaint form on the front desk, written with a signature from some other guy and a note that they need me to deliver it. because I would totally never use formal complaints to attack.
To whom it may concern:
I, [someboringname], am writing to you today to inform you that I am Shocked, Shocked and even Appalled, to discover the business practices of this department!
as you know, I have been an avid supporter of providing government aid to the warring combatants in this... war.
But to stoop so Low! I would Never have guessed!
I quite understand not providing aid to the PG's, of course- they are most definitely our enemys.
But we are not low on resources, and yet you deny aid from any who have not joined us!
The neutrals have done nothing wrong, and not only that...
But they may be neutral due to religious beliefs, or moral beliefs, and it is illegal to discriminate based on either, as shown in [this law exists, but my internets about 1/2 borked rn, sorry.].
In conclusion, you have stooped far lower then I would dare, betrayed the trust of all the people of [country], and Are Sc must change your actions to comply with the [probably called human rights code] .
Sincerely, [Boringname]
You don't quite SMAAAASH, mostly because you just came off cooldown and I'm still wary of SMAAAASH spam, but you DO restore Inscruta to full health.

In order for inscruta to attack the SCB, a form would need to have been filled out.

You file a formal letter of complaint, and upon realizing that they have violated the most holy of ultimate paperwork: the US government laws and rules, the Soul-Crushing Beauracracy has a heart attack and takes 10000 damage.

[PG]

I put the White Mage in a box full of disappointment and shame.

Inscruta scanning continues mic winues.

14/20 Purity +2 from JOE/this turn+last turn
13/20 Peace +1 from Talist/last turn

+1 JOE +1 Talist
The White Mage is so full of disappointment and shame that he shames himself into oblivion for 11000 damage.

Inscruta: >you two, do the flop! deal 360 damage to 2 enemys.

I send Brutalcorn back to 2009 where it belongs.

cool new charge of mysteries: 7/20
Burning inflicted on Brutalcorn for 5 rounds.

#BeepBoop

General Action: Logic Breakdown
Somewhere in the distance, a dog barks. Aliens then proceed to abduct the dog, before themselves being abducted by other aliens. Meanwhile, a man with a shotgun confronts the elephant who stole his pajamas. Then the whole mess gets run over by a redneck in his camper van, the bump causing his vehicle to roll end-over end into the alien mothership. A long ways away, a man is filming the whole thing and uploads it to Youtube, which gives another person the idea to become a wizard.

They somehow succeed, before going on an adventure and excavating a massive dungeon complex under the grand canyon. From there, they bait adventurers to their deaths, quickly taking control of the world. Along, then, comes an alien named Jered, who could be considered our protagonist in this whole sordid affair, for all the term could possibly apply here. Anyway, Jered built a time machine for some reason and went back in time, crushing the dog just in time to be arrested by the police for illegal parking of a time machine.

The judge, of course, is very confused, as the walls of his courtroom begin to drip like wax the day before the trial. Ultimately, it was figured out that the whole thing was due to a woman with radioactive poop using the courtroom's toilet, so the dog died of radiation poisoning. Anyway, then a portal to hell opened, and Stan came to deliver a box of chocolates to Forrest Gump, who wound up boring several people to death as he sat on his bench. Including the dog.

Then Doctor MWAHAHAHA destroyed the city with a death ray, killing millions, including the dog. However, the mad scientist in question very quickly learned what a massage tasted like as Jered killed his past self. This state of affairs didn't last long, because a bored ROB got involved and dropped a Planetary Annihilation commander on the world for lolz, but they dropped them too hard so everyone died, including the dog. And they all lived happily ever after.

What do any of these things have to do with each other, the task at hand, or even basic logic? I have no idea whatsoever, but I do know that dog is an anagram for God, which means that everything that happened to the dog also happens to the Godmodder! Because logic holds no power here.

Charges
Can't Be Controlled (7/20)
Weird Physics (3/20)
+1 @DCCCV
+1 @EternalStruggle

Entity Orders
Avatar of Val'Elzathor: Level Up!
Department of Godmodder Destruction: HERE is the authorization to attack Authority
OH NO. YOUR ARGUMENT HAS NO LOGICAL FALLACIES BECAUSE IT HAS NO LOGIC.
How is the Godmodder supposed to compete with THIS?
1 damage to the Godmodder. 5% distance gained, +10 given to you.
Using the momentum from the Godmodder hit, you push forward across the Barren Wasteland.

Hey there
let's have some fun!
join my good time gang!
just one question first:


on a scale from 2 to 43.9 (where 2 is "not at all", 43.9 is "oh no, not another one! we just finished up with the apocalyptic mess the last one made" and 30 is a large yellow duck), how much of a mistake would it be for me to just kinda... hop in here?


anywho, lets get started.

1/20 getting down to business

1/20 defeating 'Huns'

+1 JoeBob, +1 Lytea!



I start by trying to find the achievements list in the hope that reading it will provide benefits twofold: Firstly, seeing who's done what may help gather information one what they're like. Secondly, it may provide insight on what to do.
Hmm... I haven't been keeping track of achievements, although that would be something worth doing for the end-game credits.
The one major one I can bring to memory is that EternalStruggle is the ultimate dragon slayer, killer of the great dragon HATRED.

Come right in!
/NULL
#AWorldHalfFull

15/15 post charge unleashing!

2/20
15/15 EMERGENCY CONTINGENCY

+1 @DCCCV
+1 @existencesuccess

LAST RESORT SUMMON! EMERGENCY BODYGUARD!

Monikerbot's Final Barrier:
HP: A ton
Attack: Nothing
Special: Does nothing but protect the monikerbots from all attacks it can
Dissapears from the battlefield of its own accord after 5 turns
You summon the Monikerbots' Final Barrier.

General Action: Shrieker McNuggets
Suddenly, the Shrieker finds itself pulled from the sky, only to find that it's being gripped by me, wearing a chef's hat with a Mcdonald's logo on it.

With the massive bird in hand, I ask it "So, wanna be a nugget?"

it simply shrieks in response, so I begin anyways, first violently plucking all of its feathers.

The next step is to separate it into white meat, dark meat, and skin, which I achieve with a chainsaw. Still, I don't get all of it, So I toss both the separated pieces and the still shrieking bird into the meat grinder.

On the other side, the ground shrieker that I'd separated from the whole bird was easily compressed into the appropriate shapes, but all that happened when the Shrieker itself went under the press was to slam its head through the conveyor belt.

After that, the last steps were to apply a batter coating to the nuggets and deep-fry them. By the end of this process, I had several boxes of Shrieker McNuggets (which I gifted to the White Mage, the Champion, and the galley aboard the Rocket Battleship) and one lacerated deep-fried Shrieker.

Yum.

Charges
Can't Be Controlled (8/20)
Weird Physics (4/20)
+2 @EternalStruggle
Oh... Oh... OH.... that was some very violent McNugget assembly.
5000 damage to the Shrieker, and 5000 health restored to the White Mage, Champion and Rocket Battleship.

I facepalm as I see the Warp Rift implode as Authority strikes it, groaning as it soon dissipates into nothing. Ugh, I just hadn't expected everyone to go all in on the thing! With the Champion to my left and the Daemonette to my right, I have us three execute a perfectly coordinated HAT TOSS, as we all throw down our headgear in disgust simultaneously. Of course, only one of us actually has such an item, but that's irrelevant. The Daemonette stoops to reacquire her magician's hat with her non-claw arm, and puts it back atop her head. While this is happening, a black helicopter flies overhead and drops a rope, which I grab on to.

My two Entities look towards me, and I grimace. "Yeah not staying around after that. We obviously aren't winning, just look at the field. We are so screwed. Well, see you later, I'll send someone to pick you up, I don't know, eventually." With that, I flew into the distance, power for this round unused. The helicopter was free.

Of course, that just left an action's worth of power lying around, letting the minions act before their 'turn'.

The Champion got down on one knee, planted its sword firmly in the ground and entered repair mode with half the available power, nanomachines appearing as thin floating streams of a seemingly gas-like consistency, flowing into the machine and repairing a part of the damage dealt to it. Soon enough it awakened from this state of slumber, ready to fight and ready to last in a long and painful battle of endurance.

Using the other 50% of the power, the Daemonette condensed a knife, a long, curved sacrificial knife, blade white as bone while the hilt was carved obsidian inlaid with silver filigree and the purple sign of Slaanesh on both long sides, a fine a weapon as any. Just because she was acting as a healer didn't mean that she had forgotten how to do what Daemonettes did best, and that was murder with perfect precision.

She rushed towards Obedience and leaped the last few meters with a sudden burst of movement, bringing down the knife in a great arcing slash across the creature's body, doing notable damage, before landing on the ground and rushing around the eldritch monstrosity's base, slashing with her firmly clasped claw arm, slicing it up.

Perception altered, space twisted, and suddenly the knife was more like a saber. The Daemonette kicked up off of the ground and made two sweeps with her newly lengthened blade, cutting the beast one way, and then the other, before throwing the sword into the ground and leaping back. The weapon destabilized and returned into raw energy, but the manner in which it did so was highly explosive, at least if the cataclysmic fireball was anything to go by.

She turned to see me, but not the current me. I will begin speaking before she could say anything. "As for why I mentally ordered you to attack Authority instead of Inscruta, well. I had a plan to deal with that holographic pest, but I was timestabbed in the back by a surprise heal of extreme potency, so I have to adjust for that myself with more time travel. And yes, I'll return in about a minute, worry not. Now excuse me, I should return to my original place. We don't want multiples of me running around at the same time.




Charges:
Assassin: 4/20.
Denied: 7/7, using.

Inscruta is suddenly sent to an alternate reality, where it is perfectly safe. It will take no damage and cannot be attacked. It cannot attack either, however. Naturally, I cannot make this state of affairs last for long. Inscruta will return during next turn's EOTB, where it will either have its special charge ability trigger or attack once and then have it trigger. It can still be scanned though, just not brought back earlier unless my charge is somehow overpowered by another.

+2 @I just write

Entity Orders:
Champion attacks Obedience.
Daemonette heals the Least, soon to be Lesser Avatar of Val'Elzathor.
You're bailing already? Kid, you ain't seen nothing yet.
10000 health restored to the Champion, 10000 damage dealt to Authority.

You also exile Inscruta for 2 rounds.

13/20 AI is a Crapshoot The Hidden
13/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone slams the Servant of the Conduit with a pipe.
You inflict a pipeline fracture and 13000 damage.

I see the Warp Rift implode. Wow. That thing probably would've made a big impact on the battlefield.

I aim and Push a coin towards the Tireless Tracker. This is a precise shot, not one to instantly kill it, but to alert them to my presence. The Tireless Tracker sees me with it's Tireless Tracker eyes just as I run into the forest, disappearing from the view of regular beings, but not those of a Tireless Tracker. It gives chase to me. The hunt is on.

I lead the Tireless Tracker on one of the most impressive games of hide-and seek ever, dancing through the trees, running through the underbrush, sometimes even making a noise to get their attention. Finally, I lead them towards a clearing, where I stop and draw my sword.

Taking the time to size them up, I notice the Tireless Tracker's twin swords. A regular human being would have trouble dealing with those, which makes it fortunate that I'm more than human. I Push one of their swords out of their hand and back into the forest. While they're surprised at this not-so-sudden development, Instead of toying with them for a bit, I waste no time and go in for the kill, rushing and slashing them in the chest. I feel a bit guilty doing this. I designed my sword with a curved blade, so that it was optimized for slashing, rather than stabbing, so that I could take advantage of the sharpness enchantment. Now, for the first time in my life, I've ended up causing a highly visible and serious injury to someone. There's so much blood. Wow. I never knew I would feel like this after doing such a thing.

Dropping my sword, I breathe in, and breathe out. Serenity. I need to keep my cool.

Orders:
Brutalcorn, would you say that the Servant of The Conduit is a worthy adversary?

THINGS: 15/15, (+1 from Moniker and I Just Write
Plan: 2/10

+2 to @Enerald_Mann
Since it nowhere states that you actually expended your THINGS charge, I'm going to assume this was just a regular attack.

The Tireless Tracker is indeed taken off guard, especially since you were somehow able to find trees in the middle of the barren wasteland left by rougesteel's action a while ago. 20000 damage to the Tireless Tracker!

As I'm leaving the field, I soon have a change of heart. I'm kind of needed. Not really needed of course, they'll still pull off a victory without me, but I'm concerned they might not. I may only play a small part, but it's because the balance of this war is hanging on a knife's edge that I left in the first place. I weigh up the options in my head, sigh, and have the chopper turn back around. Just in case, I have to continue to help out, because of the slim chance my involvement is the difference between victory and defeat. Cursed civic responsibilities.

In moments I'm back, and partially note that my Entities did stuff on their own while I was away. Excellent. I then catch Obedience's attention by throwing a live grenade at it. The eldritch creature momentarily halts as a gun gets thrown down to me from the helicopter.

I then proceed to rain down hell from above upon Obedience, rounds chattering out from the weapon as I swing side to side before it, spraying wildly. Accuracy is hardly my concern as the area around the foe erupts into flak as the high power rounds detonate, and after a few seconds I'm utterly certain that no area remains undamaged by my firepower. I then continue in this vein for a few seconds longer, just to make sure, before dropping off the rope and scoring a perfect landing as my ride ascends upwards, soon disappearing into nothing. Then the grenade I originally threw detonated in a huge explosion to add insult to injury, and more importantly more injury to injury. It should have exploded earlier, but theatrics are important.

Charges:
Assassin: 5/20.
Restoration: 1/20.

+1 @I just write
+1 @Moniker
theatrics are important indeed.
20000 damage to Obedience, you crit, thanks to DCCCV's assistance. 40000 damage! 1 domination to Authority.

1/20 - Song of Healing

You decide to patiently wander the Land in search of People. In order to grab attention you decide to sing the Song of Healing. Your voice is currently tired out so it's not very effective.

(( I actually have no clue what's suppose to happen
Your soothing voice rolls over the White Mage, healing them up by 10000 hit points.

/Null. Well, Lytea, I think you should change your charge to one, as your previous posts didn't list you as charging, and you can't change them now, as we are on the next turn, and you need to decide a faction to be in, either AG, N, or PG.
You can also have two charges going at once, and you can plus other people's charges that you want them to use, a +2 to 1, or two +1 two two different people. Besides that, post twice a turn, though no double posting, and wait for Piono, GM of the Renewal, to post the End Of Turn Battles. Besides that, figure out how to work with others. You are doing well so far, so don't give up, and stay determined.
#RestInPepperonis

/Null Rip ok. I actually considered leaving this and joining the other ones. But hey lets give this a second chance!
#WelcomeToTheShow

Mirror is right about the charges thing, you're only on 1/20 for right now as you didn't charge in your previous posts, although you will get that +10 on your third post.

As for your action, look for AG entities to heal or buff, they can be found in the world update at the bottom of my last post. Or alternatively, you could look for PG entities to murderize. Either is your choice.

Or you can just sit back and roleplay. That works too.
#Hashtags

Panicking, I run out of the forest, just to see EternalStruggle, or whatever his/their name about to unleash destruction on Obedience.

Thinking fast, I Push on the bulletses EternalStruggle has fired from their/his? guns, accelerating them to higher velocities even as they exit the barrel, causing them to pierce through Obedience. Then, I Pull on the bullets, causing them to fly back and embed themselves in Obedience from the other side.

Then, I see I Just Write trying to turn The Shrieker into a Chicken Nugget.

"OH GAWD, THERE'S BLOOD EVERYWHERE."

THINGS: 16/16,
Plan: 3/10

+2 to @Moniker
Blood blood and more blood. Eternal Struggle's attack crits.

A knight wearing blue plate armour emerges from behind a large rock on this battlefield of the absurd. This odd knight walks unnaturally with exaggerated movement to the back of the AG side of the battlefield followed by a young boy who looks to be around 16 laboriously carrying several large bags and a bundle of swords on his back. Once he is in speaking range the knight opens his arms in a theatrical manner and speaks with a loud, echoing voice from within his helmet which completely conceals his face.

"Greetings my new compatriots! I am Sir Heidal of Crossbell, the Blue Knight! You may refer to me as Blue Knight or BK for short. This-" The knight motions to the boy "is my squire William, also of Crossbell! William greet our new brothers and sisters in arms!" The boy drops the bags he was carrying in his arms, shyly looks away, and then raises his right arm and awkwardly waves toward the AG forces. "I have come on a quest to aid in the subjugation of the dastardly villain that refers to himself as the Godmodder as well as his nefarious allies! I beg forgiveness for my untimely arrival at this battlefield and humbly request suggestion from you hardened veterans as to where I should focus my meager might."

"As for right now I'll see what I can do about that monstrosity!" The Blue Knight then strolls though battlefield followed by his squire to the Entity called Authority. "Entity that pompously refers to yourself as Authority, brother of Obedience, and servant of the ne'er do well known as Talist! In the name of the god Pionoplayer and the nation of Crossbell, I, The Blue Knight, shall be your opponent!" The Blue Knight then draws four cheap iron short swords from the bundle on William's back and charges Authority at a full sprint with a sword in each hand and another pair strapped to his waist. The Knight attempts to dodge any attack made at him by the entity and attack Authority's heels in an attempt to slow his movement.

1/20 A gift for my new allies
1/5 A loyal companion (OOC First test entity)

+1 @I just write
+1 @EternalStruggle

(OOC First time doing something like this if there are any problems with my post please let me know, also from here on out I'll try to only post OOC stuff in the OOC thread.)
Nice intro, welcome to the game.

I'm not certain Authority has an heels, but it's a moot point, because Authority gets sliced and diced into many pieces by your attack. 20000 damage!
Uh oh! The dastardly JOE of Bob comes in to counter your attack, halfway through your onslaught you are picked up into the air and tossed away. You only deal 10000 damage to Authority.

Hello Blue Knight. I will be your enemy mook summoner for today.

Got +3 total

Epsilon: 3/20
Zeta: 4/20

Okay. Now... maybe Obedience and/or Authority are dead.

If neither are dead...
Use a generic action to heal Authority. Then, Obedience uses The Walls Watch, forcing the Champion to also attack the Monikerbot's Final Barrier during the EOTB. Authority then uses Truthtelling on the Champion, dealing 30,000 damage to it and buffing its attack by 15% for two turns. Which, buffs the damage it deals through The Walls Watch. Neat, huh?

If one is dead...
Use a generic action to heal whichever one survived. Then, it uses its 2 Domination ability to attack the Monikerbot's Final Barrier (all these bodyguard entities really make targeting easy). If Obedience survived, then it will deal 25,000 base damage. If Authority survived, then it will deal 30,000 base damage.

If both are dead...
Then... huh. ... Uh... use the generico heal on the Shrieker instead, I guess.

Shrieker: Become not-nuggets and then peck Gutza in the face and steal his laser rifle.

Also, I use the artifact and spend 20 durability and 40 energy to give the Shrieker an extra action. The peck should kill Gutza due to the slight bonus damage it gets due to having something in its nest already. But if Gutza is still alive, the Shrieker uses its extra action to peck him again and then steal his laser rifle. Otherwise, the Shriker uses the action to heal the nest and hide the laser rifle in it.

Crusher, you better watch out, cause the Shrieker is comin' for yo' auto crafter next. I have no idea what it does, but it's shiny. I have this great image in my head of this MASSIVE bird flying around and pecking people to death and stealing their tiny artifacts.

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.

100,000/100,000 HP
Holding: Nothing

Abilities:

Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.

Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.

Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.

1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.

1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.

Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.

Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.

150,000/150,000 HP

Abilities: Nothing
Does nothing. … What did you expect? It's a nest.

Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.

Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.

Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.

Chipset Tier 1
3% Durability
60% Energy

Obedience: 56,000/150,000 HP, 0/15 Domination
Authority: 52,000/115,000 HP, 0/15 Domination, Crowned

The Shrieker: 100,000/100,000
Call in the Murder: 3/3. Shrieking Flight: 3/6.
Holding: Laser Rifle

Shrieker's Nest: 150,000/150,000
Contains: Predator Armor

---------------------

With the response, Thina stops, looks down at the paper, and just seems confused. After a while of silence, she tries to clarify. She motions around, drawing her paw across the various parts of the form.

"I... I don't know what I'm supposed to do with it. It has all this... is this text? I'm assuming it is. And... why are there all these squares and lines?"

She lets the form drop to the ground with a soft flutter and sighs, letting out a soft, slow trilling noise. I'm trying to think of what kinds of questions somebody who has never seen checkboxes would have.
You generically heal authority for 5000 health.
You expend 20 durability and 40 energy, giving the shrieker a second action. The Chipset has too little durability left to use any of its actions, and falls apart when a bullet whizzes by Thina, smashing through the chipset.

You partially counter blue knight's attack.

4/? ? +1 talist
2/? ??
+1 talis +1 mirro ma

PEBBLETOPIANOTE:
i finished this animation yesterday, the same day I finished the last pebbletopia dop, and still managed to do half of the inscruta animation (which was, admitadly, rushed.) my speed is legendary. praise me. /s


>infantry, archers- enter TM's​ (trowel maniacs) tunnel to help him. else, walk towards it.
K. the infantry aren't very good at it though, their main method of digging is eating the ground. /s
>Trowel maniac- progress tunnel
Sorry, no can do! was busy expanding it to fit the 20something troops that came.
Ritualers: ritual, but do it closer to the mountain.
'K'

Now, for my action: I check whether or not inscruta is able to not be teleported due to its HP. if its HP isn't high enough to avoid it, I go to the action uses shop and sell my action to them in exchange for them sabotaging the master ball, triggering the 1/255 fail chance present in the early games and causing it to fail. master balls still work like a normal pokeball after all, just with an absurdly high capture rate multiplier. hopefully together my two actions will be enough.
otherwise, (if inscruta is safe, or is so far from safe there is no way i can save it) I check authority and obedience's status, and if they still live, heal them by dumping a pile of raisins on them, curing their crippling depression that they totally have. if they would be dead, another JOE teleports to the blue knight and use astral energy, pulling them up into the air even as they sprint and leaving them somewhat stuck, unable to stab authority.
"hey, I'm the guy themed 'round a shade of blue"
"Get your own theme, or get outa here"

[note: this is not intended as expressing any actual dislike- I am merely countering your attack as I don't want the death of allys, and noted that you have blue mentioned so why not]
"Also, who is this "talist" you mention? the only PG players are I, that person who is literally a mirror, and thina."
regardless, they find themselves suddenly tossed across the battlefield, and slam into the ground next to william, just barely avoiding impalement via the four swords they where trying to wield at the same time. i mean really, how are you planning on doing that and staying safe if someone alters gravity and slams you into the floor? you gotta plan for these eventuality's.
otherme then poofs into nothing, ending the action.

its 2 posts, right?
ah! but alas, I've yet to declare myself as a neutral...
so yeah, I'm neutral


2/20 getting down to business

2/20 defeating 'Huns'

+1 JoeBob, +1 Lytea!


Since I'm not ready to do stuff yet, I'll just heal the white mage a bit.
You restore 7000 health to the white mage.

[PG]

I put the White Mage in an elevator, elevator music is playing, they're trapped in there for 13 years. Results are as expected.

Inscruta has been scanned again with-in this action.

16/20 Purity +1 from JOE/this turn
15/20 Peace +1 from Talist/this turn

+1 JOE +1 Talist
The White Mage goes crazy and bashes their head on the elevator music speakers until it breaks. 20000 damage to the elevator.
huh?
Oh yeah. 14000 damage to the White Mage.

Inscruta: >so far- 3 turns


#EnscribedInStone​

Authority rears up and lashes one of its wounded and oozing tendrils onto the Champion, dealing 30000 damage to it, but buffing its attack by 15% for two rounds. Obedience uses the Walls Watch, and through some eldritch method, hijacks the Champion's turn, causing it to attack the Monikerbots' Final Barrier for an autocritted 46000 damage. The Ungarrisoned soldiers continue their hopeless fight againt the horde of demons, dealing 25000 damage. Inscruta's been exiled and thusly cannot do anything.

The Servant of the Conduit boosts the tireless tracker's ability, proccing it automatically once more, and sends a shot up towards the rocket battleship, landing a hit on the hull for 10000 damage. The Tireless Tracker tracks its way back to the main battlefield by following the trail of explosions and gunfire and sneaks up behind the medic, eviscerating him for 30000 damage. The arborback stomper does some more stomping, this time on the monikerbots' barrier, dealing an autocritted 80000 damage.

The Shrieker gets to act twice, and the first thing it does is AH BIRD BIRD KILL IT ITS EVIL. Was that gutza? Probably just a soundbite. But that turns out to not be quite enough to kill gutza, so it takes a second brutal pecking, and thusly the great and grand gutza bites it. And has his laser gun stolen. The archer contingent finally finishes restringing their bows and fire on the monikerbots... but OH WAIT THERE'S A BARRIER IN THE WAY. 20000 damage to the barrier.

The demon horde continues to rampage, roaring and snarling and dealing out hideous atrocities. 25000 damage to the ungarrisoned soldiers and arborback stomper.

The Monikerbots swarm... they smell blood in the water air and zoom over to the last of the ungarrisoned soldiers. There is a mild amount of screaming, but soon the last of the soldiers have been dispatched, and there are 5000 shiny new monikerbots deployed. The Rocket Battleship and Master Duelist are still up in the sky. This is sort of a ridiculously long time to be hiding. Someone either heal them up or attack them already! The Medic sees his chance... and takes it, charging towards Authority and slamming his briefcase with a red cross on it (oh no! Copyright infringement!) and causing its eldritch form to splatter across the walls. Authority killed.

The White Mage acts desperately to try and keep its fellow healer alive, restoring 7000 hit points to the Medic. The Least Avatar of Val'Elzathor begins laughing. Laughing and laughing and laughing, a dark, bone chilling laughter. And suddenly there is a pulse of darkness, and the Avatar seems to be more... solid. The Soul-Crushing Beauracracy has only had 1 paperwork filed, so it bludgeons Authority to death even though its already dead. WHOOPS. The downside to having to do all this paperwork is its really hard to change targets when the original is dead.

The Daemonette dances around the battlefield for a short while, before coming to a stop in front of the Lesser Avatar of Val'Elzathor. She looks up. There's something vaguely familiar about Val'Elzathor, something that reminds her of the gods of the warp. Hm. oh well. 22000 health restored. The Brutalcorn charges right at the servant of the Conduit, smashing into them with a brutal corncob attack. 12000 damage.

The Godmodder growls in frustration. His army is in shambles AGAIN. But he's got a few tricks up his sleeve, such as... He takes careful aim up in the sky... POW. The Rocket battleship explodes as the fireworks hit its fuselage and explode violently. Leaving a very pretty but very destructive pattern of light splayed across the sky. The Master Duelist falls from the sky, but with catlike grace, lands on their feet, which somehow negates all fall damage. LOGIC!

You have finally gained the advantage over those filthy Pro-Godmodders, and surge forwards once again, battling your way across the wasteland and gaining 5% distance.

Everything ticks up. The autocrafter craps itself and loses 1 durability.

Itinerary:
Destroy the Godmodder!
Maintain the entity advantage!


Distance: 35%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 95/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 18,000/150,000. 2/15 Domination. Crowned
Archer Contingent [PG]: Hp: 63,000/100,000.
Inscruta [PG - JOEbob]: Hp: 90,000/90,000. The End Gazes Back: 7/8. Exiled: 1 round
Servant of the Conduit [PG]: Hp: 15,000/50,000.
Tireless Tracker [PG]: Hp: 50,000/75,000. Tracking Clues: 2/2
Arborback Stomper [PG]: Hp: 173,000/250,000.
Shrieker [PG - Talist]: Hp: 95,000/100,000. Holding: Fusionray Laser Rifle [A] 3/5 uses. Call In The Murder: 3/3. Shrieking Flight: 3/6. 10% dodge.
Shrieker's Nest [PG - Talist]: Hp: 139,000/150,000. Predator Armor [A] 4/5 uses.
Demon Horde [H]: Hp: 245,000/400,000.
Monikerbots x63,000 [AG - Moniker]: Hp: 1/1.
Monikerbots' Final Barrier [AG - Moniker]: Hp: 104,000/250,000. bodyguarding Monikerbots. SELF DESTRUCT: 1/5.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 8,000/50,000. Self Surgery: 9/10.
White Mage [AG - enerald]: Hp: 20,000/60,000. Cure: 3/3. Cura: 7/7. Curaga: 8/13.
Lesser Avatar of Val'Elzathor [AG - I Just Write]: Hp: 205,000/210,000. Will of the Dark God: 1/3. 5000 regen
Champion [AG - eternalstruggle]: Hp: 65,000/105,000. 15% attack boost (1 round)
Soul-Crushing Bureaucracy: Department of Godmodder Destruction [AG - I Just Write]: Hp: 30,000/40,000.
Daemonette [AG - eternalstruggle]: Hp: 66,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 85,000/90,000. UMadBro: 2/3. ILiftBro: 2/5. Burning 4 rounds.
Gutza1 [AG - Player]: Hp: DED/20.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 13/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV
I just write: 1 round cooldown.
redstonetam15: 1 post
Twinbuilder: 3 posts
Enerald_Mann: 1 post
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker: 1 post
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 1 post
The Blue Knight: 2 posts

[N]
existence success: 1 posts
W32Coravint: 2 posts
tricklejest: 3 round cooldown. 3 posts
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle: 1 post

[PG]
JOEbob
MrMirrorMan
Talist: 1 post

Also, since I forgot to keep track of this earlier in the round, people who receive their 3rd post +10s are as follows:
JOEbob
MrMirrorMan
I Just Write
Eternalstruggle
and DCCCV​
 
Last edited:
Update 28: The Circus Comes To Town pt 6
10/20 JOE +2 tog last round +1 mirror last round +2 TOG
9/20 bob +1 mirror +1 talist +2 tog +2 consumer
+2 TOG returning favour.
Pebbletopia, as per usual
>Ritual- boost your energywall one last time.
k did that. oh also this weird medic guy walked in front of my right as I was finishing that so i lazered him by accident, oops.
>Rapport- buff dem infantry builders.
K. my speech was really loud this time tho, it looked like it made some weird guy with a +marked briefcase go flying.
>archers- move forwards and prepare!
alright, we'll do th- OH GOD WHAT IS THAT KILL IT WITH ARROWS. sorry bout that, a horribly mutilated medic guy just walked in front of us and we thought it was a monster.
>ritualers ritual!
they do that... and somehow create a black hole by accident, sucking the medic into a dimension of pain. somehow.

as you'll notice, I killed the medic very hard there. so hard, in fact, that it exploded into tiny chunks of meat, which flew into the servant of conduits face. i then cooked the meat, and the servant ate it, but only if the medic was some human-like being and not an eldrich abomination. otherwise, I change my mind, toss out the medic meat, and buy him some hamburgers from mcdonalds, which heal him anyway.
You explode the Medic, and heal up the servant of the conduit for 4000 health!

14/20 The Hidden
14/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone crushes Servant of the Conduit with a crowbar before getting another crowbar and slamming Servant of the Conduit with it again.
You crowbar the Servant of the Conduit something awful. 12000 damage.
You get your +10!

3/20
1/5

Right right... the final barrier is already nearly dead... and the monikerbots aren't nearly regenerated enough... don't panic, monikerbots! STOP PANICKING! I'M NOT PANICKING! DON'T PANICCC!!!K!K!!!!

I use the power of my panicking and mispelling to run headfirst into the archer contingent, trampling and crushing thousands of them!
You use your power of supreme panicking and trample over 17000 health worth of archers.

You get your +10!

3/20 getting down to business

3/20 defeating 'Huns'

+2 Jobboe


alright, so no achievement list...
maybe some sorta poorly written guide? these kinds of things usually have those kinds of things, right?
I look for a DTG:R guide for important information, notes, ect about the plot, new and confusing mehcanics, who's fighting who and where I can get a nice glass of Vé'Reinksnir, though I don't really get my hopes up for that last one.

On the off chance that I do manage to find some, I take advantage of its incredible flammability to light the Demon Horde on fire: cold fire.
the deliciously blue, alcoholic flames are so cold they ought not to even be classed as cold fire anymore. they are totally fine in remaining classed as 'incredibly dangerous', 'a serious frostbite hazard' and 'fun for the whole family (except you Zoe. Yes, you Zoe. you know who you are.)'.

luckily for me, because of the laws of Quantum Suicide of the Plottm​, chance is indeed in my favour today, so I end up finding the Vé'Reinksnir with or without the guide's help.
You look for a guide to DTG:R. There seems to be something about this place that blocks your internet connection... you look up to the sky. Voidic internet connection can only really be blocked by massive defensive networks, it seems something will have to be done about the orbital defenses before you can look up a gameFAQ or whatever.

There is however a nifty plot recap in the second post of the thread. New and confusing mechanics are covered in the "special gimmicks" section of the How To Play in the beginning of the thread. Who's on which side can be found in the player list at the bottom of the update, and I'm afraid that any of that particular drink is probably in one of the Godmodder's store rooms if anywhere on the planet... or right at your feet. That's a weird place to find a drink, but there you go.

Cold fire burns the demons, dealing 18000 damage to them.

You also get your third post +10!

I'll take care of Obedience.

Charge EXPENDED: Plan: 4/4

I'm more than a bit creeped out by the eldritch abominations present on the battlefield. If it were up to me, I'd dedicate all my time and resources to eliminate all of them. However, that's not the goal of the game. Besides, Val'Elzathor and the Daemonette is basically on our side..... right? That means that I'm going after the PG abomination, Obedience.

The winds pick up around Obedience, blowing away the smoke and shadows obscuring it's true form. I jump onto Obedience, landing on top of it. Ignoring the squelching sounds of my feet on it's body, I tear the crown off their head. Learning from past experience, I materialize a spear into one of my hands, and plunge it deep into Obedience's head, taking care to avoid damaging it's mechanical eye, which I intended to examine.

As Obedience collapsed, it's form begins to fuzz. The flesh of the creature phases away, leaving behind a burnt-out mechanical eye, which is probably for the better. Nobody can observe the intact corpse of an eldritch being, and live to tell the tale.

With the deed done, I drag the eyes of Obedience and Authority away. I might be able to reverse-engineer this...far-out technology.

THINGS: 17/20
Plan: 4/4, EXPENDED
New Charge: 10/15 (+10 from incentive)
You burn Obedience's flesh out of existence, killing it.
And then you claim the eyes of the eldritch duo you've just killed the second half of.

I look to a specific location on the battlefield and move over, waving as the man in cyan gets up from the telekinetic toss he suffered. (@The Blue Knight) "Hail, Sir Heidal! Your arrival is well timed, we were in a spot of trouble before you showed up, although it appears we have retaken the advantage. As you also saw, the Godmodder has allies, but fear not, we outnumber them by a sharp margin, and for all their shows of force they cannot both deal with us and our forces effectively. We just have to keep pushing. Now if you'll excuse me, I must go and deal with a certain pesky tracker."

I also note that the Daemonette reports a similarity between the Avatar and the Ruinous Powers. Concerning to say the least, but also not my business. At least, not yet. Still, words would be had later.

I gaze at the weakened beast and move to execute it. A heavy duty particle beam cannon should suffice to bring it down, and so I quickly teleport in a fabrication system and have it construct the potent weapon. It is done quickly indeed thanks to the power of the Quantum Economy system, and the automated brand new weapon turns and fires. A beam of brilliant white light flared out, scorching the Tireless Tracker badly as it is engulfed entirely by the powerful energy beam, burned almost to ash. It survives, naturally (it's a pun because it's a green card), for it has the protection of the Godmodder. Still, it is plain as day that the foe has been badly damaged, almost unrecognizable from the burns in truth. I mentally disappear the weapon and constructor, as they are no longer needed.

Charges:
Assassin: 17/20. (+10 charge token claimed)
Restoration: 2/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
The Champion attacks the Shrieker, unless it's Roosted and being bodyguarded by the Nest in which case it attacks the Nest.
The Daemonette heals the Champion.
The Tireless Tracker, despite not being a beast, is no more resistant to laser beams and still takes a solid 20000 damage.

I'm pretty sure the Tireless Tracker is a human.

RP!

"Alright, here's the gist of these forms," DCCCV said patiently.

"Yes, this is text. You fill in these squares to answer questions."

He looks over the form for a bit. "Hm. For example, this question is: 'Do you want to be the man?' in this case, I believe it would be wise to answer 'no', rather than 'yes', or 'PINEAPPLES!'."

If prodded for an answer why, he would respond with: "I have an inkling of what would happen if you ticked the other two answers: you'd be in for a world of pain."

"Forgive me for asking, but the world you come from, does it have no concept of bureaucracy?"

/RPNULL
#ThroughTheGates

[PG]

I put the White Mage in a Cone of Shame.
Now with a little help from JOE, meet Purity and Peace. Also, Thina, JOE, can I rely on you to help our healers survive? Peace uses Peace Gift on Lesser Avatar of Val'Elzathor, and Purity uses Purify on Obedience if they are still alive, other wise on the Servant of the Conduit.

Purity 100,000/100,000 HP: Bringer of Purity: Has water coming from her back.
1/5 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 100,000/100,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
1/5 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

20/20 Purity +3 from Token IN USE
20/20 Peace +4 from Token IN USE
From a blinding flash of a pure, warm light, two entities step out from the Mirror. Purity seems to be a woman made of white quartz, with sprouts of water coming out of the back, she has a dress of silk on. Peace is covered in olive branched. She has the wings of a dove, and a white box in her hands. For GM. Are these stats ok for Purity and Peace?

2/20 +1 from Token.
3/30 +2 from Token
+1 JOE +1 Talist
Alright, first off, those Peace's abilities are going to require a bit of a health drop (by say 30K) in order to be able to have the effect they do, and second of all, Peace's charged ability is not going to go through as a 5 charge. You'd need to up it to around a 9 turn charge for it to be okay.
I'm going to go ahead and field them with those stat changes now so you don't lose a turn.

[N]
They say that those who take in the pleasures of flesh will be tethered down to the plane of flesh. It's a recurring pattern, across myth and legend. Izanami no Mikoto was tethered to Yomi, eventually becoming its goddess, in the myth of the orient, the food of the fae entranced lost travellers and bound them to the realm (and will) of the faerie. The theory of eternal return says that myths repeat across time and space, in an eternal theatre, and why should it be any less true here? The Champion, for example, has consumed bloodstained flesh from McDonalds - that of a shrieking bird.

Accursed blood leads to blight and distortion, and the Shrieker's blood is distorted and corrupt, yes! It comes from between the crevices of an accursed forest near a warped hamlet, and in its flesh is carried blood and delirium. Those who drink of the blood of those within the warped hamlet acquire a crimson curse, a thirsting for a very particular type of blood. It drives them, and consumes their mind, and the Blood is all that they want and all that they need to survive, and it is of import. Those who get the curse waste away, and become as mosquitos, their face a proboscis, hounding behind whatever gives them the sacred Blood.

Now, class, who has just taken the flesh and meat of the Shrieker, again? Could it be the Champion! Wow! A merit for you all.

The Champion stands strong for a few moments, before writhing, submitting to depravity and hemophillic lust - the whims of the crimson curse. The first rule in cooking safety - always check to see if your meat isn't tainted!

McDonalds is a corporate engine, that pumps out low quality food assisted with the work of the menial, claimed to be high quality chicken specimens, taken from whatever country their tentacles have crawled into. This is a falsehood. Have you ever heard of a kitchen homunculus, an chicken embryo infused with the slightest of human essence, able to be formed in the backyard of any domestic alchemist? It's formed of primal essence and the hopeless experimentation of aspirants to those who wish to awake the minds of others. Perhaps most importantly, the creation of kitchen homunculi is something reptilian, stolen from the incorporated gods by some wage slave, warped, scarred by and likely killed for their knowledge.

By most arcane science (released to the masses in a cut down form!), the food monguls have found a way to create primordial goop of the same order of the homunculi, to grow fowl cells en masse, and distribute it to the world under the guise of food. Even birds of eldritch blood, as seen here, are far better meals, far safer to personal integrity - even still extremely dangerous - and the preferred dish of the archmagi.

/ / / / /
The Champion has gained the Crimson Curse.

The Crimson Curse: 0 rounds.
Sycophant [H]: Hp: 100/100. (x3).

Sycophants: Human-mosquito hybrids, tainted by the Crimson Curse. Seek the Blood.
The Crimson Curse: A curse formed of unknown means, found in the Hamlet where the Darkest Dungeon resides. For every turn a unit possesses the Crimson Curse, spawn three Sycophants. At thirteen turns (and exactly thirteen, because thirteen is both a superstitious number and one signifying chance), the victim transmogrifies into a hybrid mosquito, becoming Hostile to all that crosses its path.

Buff / nerf as needed.

/ / / / /
(Salutations.)

+2 to JOEbob.
Hound of Chaos [1 / 5]
Masquerade [1 / 10]

Impetus: III
You apply the crimson curse, the health of the sycophants is multiplied by 10, and given an attack of 500 each. Since it takes a whopping 13 turns to be turned hostile, I don't think that needs to be modified any. The Champion will almost certainly be long dead before that happens.

Welcome to the game sundery.

[AG]

3/20 A gift for my new allies- +1 from EternalStruggle
2/5 A loyal companion

+1 @DCCCV
+1 @EternalStruggle

"HAHAHAHA!" The Blue Knight heartily laughs as he stands up and dusts himself off "Typical villainous schemer, teleporting away before I can offer a rebuttal to his monologue!" The Knight pauses "Astral manipulation though—and another Avatar of Blue? I'll have to take note of him."

The Knight, noticing the destruction of Authority at the hands of a brave doctor, hands his swords to William and meets the man waving to him. (@EternalStruggle) "Greetings to you as well friend, it is an honor to fight alongside you! I understand you are hero with knowledge of a far-flung future and that your Descended name is EternalStruggle, however I do not know if you possess a title you would prefer your allies such as myself to refer to you as, if you do pray tell what is it?"

Once the Blue Knight finishes his discussion with his new companion he sets of to find the Entity known as The Medic with William in tow. "Brave medicine man congratulations on your valiant victory against that abomination! Please relax a moment and allow my squire to treat your wounds" The Knight unabashedly grabs the copyright infringing briefcase used to slay Authority from The Medic's hands and gives it to William who uses supplies from it to attempt to treat The Medic's grievous wounds. "In the meantime drink with me!" The Knight offers The Medic a bota bag filled with red wine from the luggage William was carrying as he himself begins to gluttonously (and messily) pour a translucent blue liquid from another bag into a slit in his helmet.
Unfortunately, the Medic is, by this point, beyond your aide. I'm sorry, he's gone.

I hold a pair of defibrillator paddles up to the Medic's heart, which then proceeds to explode violently.

cool new charge of mysteries: 9/20 (+1 from Moniker)

+2 @Moniker
The Medic's heart explodes violently.
Wow. Insult to injury much?

You gain access to your 3rd post +10!

Announcement post: To facilitate ease of play, from now on scans will be posted in the OOC thread, so that I can do it multiple times between rounds to allow people time to edit their posts appropriately based on an entity's stats if they so desire.
You can also now scan as many creatures in one post as you like. Just not the same creature multiple times.
#SearchTheRuins

I am now claiming my reward! +10 Charge. When accounting for Godmodder hit and +1s from people, I got a total of +28. Let's Wreck Shit.

Check
I scan the Tireless Tracker

General Action: Logic Repairs



Hey! The Champion is a robot! By all rights it shouldn't have been able to eat those Shrieker Nuggets in the first place. In fact, I never said I fed them the nuggets, merely that they were given to them. Yeah, looking at the Champion, it's just holding a box of McNuggets awkwardly... which somehow healed it. BY THE POWER OF LOGIC, I NULLIFY YOUR CURSE!

Charges (I think I did my math right...)
Can't Be Controlled (20/20)(FIRING!)
Weird Physics (20/20)(FIRING!)
{new} The Great War (3/20)
{new} Friends From Abroad (1/20)
+2 @EternalStruggle

Can't Be Controlled: Berserkerbot

It's Killbot Time!

Armament
-Dual Monomolecular Chainswords
-20mm automatic railgun
-Laser-guided missile pod

Defenses
-8cm CHOBHAM composite armor reinforced with carbon nanotubes
-Static Disruptor Field

Safeguards To Prevent Rogue AI
-None
Berserkerbot
-Berserkerbot ignores all orders, attacking a random [PG] target each turn.
-Berserkerbot automatically counterattacks the first two attacks on it each turn, which prevents Berserkerbot from being damaged and damages the attacker if vulnerable.
-Berserkerbot's counterattacks do as much damage as its normal attacks.
-During a round in which Berserkerbot counterattacks, it does not perform its normal attack.


Weird Physics: The Quantum Menace

Ah, it seems that the manufacturing process of the Berserkerbot has spawned a bizarre quantum anomaly. Well, it seems stable enough while also having plenty of capacity to dish out pain, so I cast a quick animation charm on it and send the chunk of warped physics into battle.
The Quantum Menace
-This Entity measures its HP on the player scale.
-This Entity starts with -10 HP. Yes, it starts below zero.
-The Quantum Menace only dies if its HP is exactly zero at the end of the round; overkill in either direction does not help.


Entity Orders
Department of Godmodder Destruction: HERE is the authorization to buff the Lesser Avatar of Val'Elzathor with Counterattack for two turns.
Berserkerbot: Berserk
Lesser Avatar of Val'Elzathor: Attack the Tireless Tracker.
Master Duelist: Stop claiming you're the captain of a vessel that no longer exists. Once you've done that, ATTACK THE TIRELESS TRACKER!
Quantum Menace: Attack the Tireless Tracker.
You claim your +10!
Scan was placed in the OOC thread.

You attempt to counter the crimson curse, but forum game logic kicks in and the champion contracts the curse anyways.

Berserkerbot summoned! The Quantum Menace summoned!

4/20 getting down to business

4/20 defeating 'Huns'

+2 Jobboe


I decide I want to heal the Soul-Crushing Bureaucracy: DoGMD. unfortunately, I wasted my once-a-day cantrip healing the white mage last round. a real monkey wrench, those limits are. oh well. on the bright side, it is still today, and thus luck is still in my favour. however, lucky usually affects what the universe decides you need more then what you want, and therefore I cant just go about manipulating it to my every whim (without extensive specialisation, at least). Although... I can just go about manipulating what the universe decides I need to my every whim:
Drunk off my rocker on Vé'Reinksnir, I make the incredibly stupid decision to go make a bet with the nearest sentient celestial body. I end up betting my soul, body and ability to play this game on "something entirely random occurring, that ends up healing the S-CB: DoGMD". the counter to my offerings is a damage buff so minor it gets rounded down back to nothing.
we sit
we watch
we wait
about a dozen years later, A bunch of Soul-Crushingly Bureaucratic Vogons crash-land here, see the S-CB: DoGMD and instantly (well, after receiving permission signed in double, sent in, out, around, lost and found and dug up from burial under a pile of soft peat which, for those who know of the Vogons, is practically immediate) fall (just kinda settle down, really) in love (or as close as a Vogon can get to love, anyways). Seeing the immense amount of disrepair that has befallen their hopefully-(not)-soon-to-be-new-base in this sector of space, they get around to Soul-Crushingly Bureaucratically repairing the Soul-Crushing Bureaucratic Department using Soul-Crushing Bureaucracy-based repair-drones.
before this action can be deemed to powerful (because of instant summoning), all the Vogons are suddenly flung off at break-neck speeds (that, of course, break their necks) round the planet due to the immense boredom of a drunken alien tyrant out there... *waves hand in a manner meant to indicate where "there" is* somewhere...
You attempt to heal up the Soul Crushing Beauracracy, but forgot to fill out the paperwork! Your application for heal is rejected, and the Vogons go home sad.

[AG]

4/20 A gift for my new allies
3/5 A loyal companion

+1 @DCCCV
+1 @I just write

Noticing the flash of light caused by the summoning of the Entities Purity and Peace, The Blue Knight bids farewell to The Medic and heads directly toward the origin of the light in order to confront these new Entities. William politely returns The Medic's briefcase and apologizes for the Blue Knight's brazen behavior before hurrying off in the direction of the knight he serves.

Upon reaching Peace, The Blue Knight poses dramatically with his hands on his hips staring down the Entity for around 10 minutes until William arrives pushing a small wooden cart full of luggage with great difficulty, on this cue the Knight begins his speech. "Hypocritical Entity entitled Peace, Child of the Mirror!" William unloads a wooden barrel and a large black iron cauldron with two handles on it from the cart. "You claim to represent peace however all you wish to do is prolong conflict!" William pours thick black oil from the barrel into the cauldron. "You take the appearance of an angelic being and attempt to save the injured from death but in the end all you do is extend their agony like a demon!" William opens a small pouch on his waist and takes out 3 small red crystals which he drops in the cauldron causing it to boil. "Therefore I, The Blue Knight, shall ground you to this earth and reveal you as the monster you are!"

The Blue Knight grabs one of the cauldrons two handles with both his hands and hammer throws the cauldron with such finesse and technical precision that not a single drop of oil spills from the cauldron until it is in midair hurtling towards the olive branch clothed Entity. Approximately half way towards the target, oil begins to pour out of the cauldron forming a stream of burning hot oil about to hit the Entity.

(To clarify intentions behind this action that might not be immediately obvious boiling oil was chosen in the hopes that a lightly clothed humanoid Entity like Peace was described to be would be particularly susceptible to oil which would burn her bare skin, also as an added bonus I hoped that the oil would stick to Peace's dove wings hindering her ability to fly, kinda like you see with some birds caught in oil spills.)
AH THE OIL IT BURNS.
Peace flails about with burning oil on her skin for several minutes before purity runs over and washes it away. 20000 damage.

You gain access to your complementary +10.

4/20
4/5

Okay... small announcement. I have an IRL vacation to go on for a few days. I'll miss at least one DOP, more likely 2. I attempt to put the monikerbots and their final barrier into a STASIS STATE where they'll be unable to attack or be attacked until I get back from vacation! If I can't do that... just the monikerbots and leave the Final Barrier out in the cold to suffer? ...Please?

I promise I won't abuse this or anything, but I do have a vacation to go on, and if the monikerbots are going to meet their end, I don't want it to happen because I was AFK...
You put the monikerbots in exile for an indefinite amount of time. They'll neither be able to attack nor be attacked until you return.

Quick post for RP and charge incrementing...

Got +3 total

Epsilon: 6/20
Zeta: 6/20

+1 to MrMirrorMan, +1 to Joebob

The Shrieker places its artifact in the nest.

---------------------



Obedience and Authority are members of a species I made up, and may want to do more stuff with. I haven't given them too much thought, but they come from (roughly) the same place Thina does. Anyway... Let's give them that extra thought, as this post will likely kill Obedience.

First of all, the Crown isn't a literal crown. It's a symbol of authority. Note the lack of capital there.

As the figure collapses, the smoke drains away into the surrounding area, leaving behind... something. It's not a corpse, at least, not anything you'd call a corpse. It's more reminiscent of a mechanical wreck, with parts and spikes jutting at odd and even impossible angles. Even as the wreck lays there, it contorts and folds in on itself in regular, yet completely fantastic ways, each roughly cylindrical 'bone' seeming to invert itself and rotate around an axis not in this world. As power drains from it, deep black fluids bleed from the remains, seeming to flow not just around, but in many cases, through the body. Sometimes, the fluids hit platforms that aren't there, curving against gravity, and sometimes the fluids flow out of existence, there one moment and gone the next.

The eyes look similar, being roughly spherical orbs that you have to rip away from the remains even when they aren't touching it, like they are still somehow connected. They have a mass of what look like wires and bolts on one side, and on the other, a now dull glossy looking surface. Moving the eyes proves surprisingly difficult, as they act as if they have a center of mass far outside the object, letting them roll even on completely flat surfaces.

I both love and hate the trope of 'eldritch abominations'. Most people just seem to write them as mindless squid monsters that I guess smell so bad, even being next to one drives you insane. I feel like the truth would be way more complicated than that, and I doubt I have even 5% of my interpretation correct. But, I love trying to think from a completely alien point of view.



As DCCCV takes and looks at the form, Thina stares down, batting a pebble between her paws. After a moment, she swats the pebble off into the distance and looks up again.

"So, every square correlates with an answer? ... Okay. Is that all of it? Filling in squares?"

She tilts her head to the side as she thinks.

"And... is my grammar wrong? I thought questions that started with 'do you' were usually yes or no questions. Why is pineapples an answer?"

At the question to her, she glances down to the side, curling her tail around her.

"Um... well, there's nothing like this. Things tend to be more... ah... verbal. Plus, we don't use..."

She flicks at the corner of the form, having it bend back and forth.

"We don't use paper much, not for sending messages like this."
You gain access to your 3rd post +10!

#Reiteration

I sigh and turn to see two new Entities, why oh why do I now have to deal with this? I raise a weapon and prepare to open fire. Then I look at them. They radiate an aura of peace and seem to be healers. I waver slightly as they go about being merciful and such. I sigh and lower the gun I was holding. No, I can't bring myself to hurt them. I'm holding the moral high ground here. Still, that didn't mean I couldn't attack the Godmodder! I withdraw a cunning device of the Void Dragon, similar but different from the rifle I used to try and attack our chief foe earlier. This one is very odd looking, and its effects are stranger still. It sets off a vacuum metastability event in the targeted area, which generates an expanding bubble of false vacuum that lasts for a few milliseconds before collapsing. Matter within the volume is dismantled due to the insides having different physical constants. Thanks to a secondary effect of the weapon, the bubble only expands out to a few meters instead of growing at light speed and killing us all, which is very nice. Even being in fully sealed armor won't save you, because you're being attacked by the laws of physics in the area. And of course the weapon generates the bubble around the Godmodder by definition, so he can't dodge it because it's around him by definition. And he also can't use that to attack something because as I said, the effect only lasts for a few milliseconds, and he'll too be busy getting ripped to nothing to think straight in the immediate time frame of the effect, which I repeat is very short. Naturally, I fire this when he's a good distance away from any allied units, or as good a distance as I can get if he's sticking close to our line for some reason.


Charges:
Assassin: 20/20, using.
Restoration: 4/20.

In a flash of light, a strange looking soldier appears on the battlefield, looking very confused. I turn and nod at my newest ally. "Hey, you must be very confused, but the long and short of it is that I need your help. As you can see, we're fighting hard here and there are beings with immense power suppressing me, I'm sure you can feel it. Aid me here, and I will help you destroy the Tasen once and for all. I've also sent you a map that will allow you to effectively use your teleporter. I know this seems confusing, but trust me I'm being truthful and this will all make sense."

A momentary pause.

"Very well, alien. I shall fight your war in exchange for you helping fight mine later."

Komato Assassin summoned!
HP: 52.5k.
Attack: 20k.
Dodge: 50% chance. I promise this is the last of my dodge-based Entities for a while, I won't start spamming units with dodge or anything.

The Assassin attacks the Shrieker, unless it's Roosted and being guarded in which case it attacks the Nest instead.

+1 @I just write
+1 @The Blue Knight
You fire at the Godmodder. Physics falls apart, atoms are torn to shreds... but when the bubble collapses, the Godmodder is still standing there. Unperturbed and extremely angry.
He punches you in the face. Hard. It seems he doesn't appreciate the attempt to disassemble his molecules.

Komato assassin summoned!

General Action: Hunting The Hunter
Ah, self-upgrading Entities, always a pain to deal with. I should know, having summoned one myself. Still, it's better to kill them sooner, rather than later. With that in mind, I grab my trusty FGM-148 Javelin, and fire.

The missile streaks downrange, arcing directly over the Tracker, before it smashes down on top of them and explodes.

Charges
The Great War (6/20)
Friends From Abroad (2/20)
+1 @EternalStruggle
+1 @The Blue Knight
The Tireless Tracker, being from a fantasy world, is not expecting this kind of witchcraft and is violently exploded for 13000 damage.

Just a Chatge Attack: 20/20 [EXPANDING]
Something something clever name: 8/20
+1 @DCCCV
+1 @The Blue Knight a bit late, but welcome to the cause

Emerald uses the stored energy he's been saving up for a while to charge up his lamp, and simply smash it into the projector of Inscruta repeatedly. Overkill damage goes to the Tireless Tracker. Overkill damage for that goes to the Arborback Stomper. If Inscruta cannot be attacked, this goes for Tireless Tracker instead.

The White Mage uses Cura on Medic, while Medic murders the Arborback Stomper.

JOE, please stop making complicated entities: 7/20 (+6 from previous rounds)
You expend large amounts of charge to pierce through the exile that Inscruta is in, dealing 50000 damage to it. You suddenly get the feeling that this was a colossal waste of effort.

You gain access to the your 3rd post +10!

It's time for me to get serious.

I get in the Godmodder's face, receiving his undivided attention.

I throw at him some oysters and diamonds, and force him onto a horse.

Other things:

"Somewhere, out there in the void, there is a world. On that world, the term 'The Guy' is used to describe the person who has the most parkour skill. Reality works differently there. Pineapples.... behave strangely,", he says. "I'm not making this up, honest."

Okay, wreck of Obedience and Authority. You two seem to be multidimensional creatures.

I whisk them away into my demiplane for further analysis in the future.

THINGS: 18/20, (+1 from Emerald_Mann
Plan: 4/4, EXPENDED
New Charge: 13/15 (+2 from The Blue Knight)
The Godmodder is now on a horse. Who knows what this will do.

11/20 JOE
10/20 bob
+1 mirror +1 talist (sorry TOG, i hath prior +ing commitments. if i need more +'s on a specific round i'll ask you)
Pebbletopia DOP!
>infantry, archers, whip guy: get in that piy
they do that.
>everyone in pit: dig the tunnel!
they do that.
>ritualers: ritual closer to the mountain!
they do th- oh you get it by now.
now, my action!
....i have no idea what to do with my action.
so i guess i'll counter the other blue guy.


astral-me teleports in again, responding also to their first post
"I'm no 'villainous schemer', fool..."
"mostly the villainous part is what I object to."
"I'm no villain: the fewer allys the godmodder has, the more stuff he'll summon and do, so the war's pace is pre-decided."
"but, for the sake of the argument, lets suppose he Would lose faster if the PG players deserted, despite all evidence to the contrary."
"we aren't godmodders. none of us are. therefore, even if you kill him, I doubt he'll STAY dead."
"while this war is going on, I'd wager the godmodders a bit too busy to attack people."
"therefore, by siding with him and prolonging the war, I am actually stopping him from doing anything bad."
"so prolonging the battle is the right thing to do."
"granted, none of this factors into my real decision. I just want to play a game ; ).

while I was saying this, several blades of cyan light manifested and flew, spinning around, and cut, parried, and jabbed at the knight, distracting them from their planned assault, and another 4 orbs appeared and grew around me, firing bolts to punctuate any important point i make, and then combine, slamming into the knight and encompassing them in energetic goop, preventing further action this round and tossing them back into the same hill they had slammed into after the gravitational attack.

"well, sorry to talk, attack, and leave once more, but I really must be going. tata."
You partially counter the attack, reducing its damage by 12000.

15/20 The Hidden
15/20 The Duelist

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

Redstone builds a dome around the Archer Contigent out of TNT and lights a block.
kaboom kaboom kaboom!
Lots of kaboom. 10000 damage.


#HowDoBallsCue​

The Archer contingent turns their bows to focus on the biggest threat on the field, the Lesser Avatar of Val'Elzathor. A flurry of arrows pours through the air and deals out 20000 damage to the avatar. Inscruta's still somewhere off in the furthest ring scaring eldritch abominations or something. The Servant of the conduit weaves flows out of the final monikerbot barrier, dealing 10000 damage to it and auto-triggering the Tireless Tracker's ability once again. The Tireless Tracker dives for the Master Duelist, but the duelist twirls around him and flips his sword backwards, dealing 5000 counterattack damage to him and blocking the attack.

Then the arborback stomper tries its luck. The master duelist looks up as the shadow falls across it, and fails to move out of the way. SQUISH. Master Duelist killed. The Shrieker puts its held artifact into the shrieker nest. Purity restores 20000 health to the tireless tracker, seeing as he's the most in need of help. Peace heals up the shrieker nest to full using one of its abilities.

The Demon Horde does not like Peace nor Purity, and unleashes its unholy rage upon the Purity, and stopping along the way to trample and gore the white mage. dealing 25000 damage to the former and killing the latter.

The Lesser Avatar of Val'Elzathor shrugs off the massive arrow assault and slides over to the Tireless Tracker, enveloping him in shadow. There are screams, flashes of light, and the lesser avatar slides away, the Tireless Tracker 27000 health less. The champion opens fire with its massive array of guns, dealing 23000 damage to the Shrieker. The Soul-Crushing Beauracracy grants counterattack I to the Lesser Avatar of Val'Elzathor for 2 rounds. The Daemonette moves over to the champion, and using whatever dark magics they are using, heal the champion up for 22000 health.

The Brutalcorn charges the archer contingent and brutalizes a large number of them, dealing 12000 damage. The Berserkerbot goes berserk and charges right into the Arborback stomper, dealing 15000 damage to it in a blind rage. The Quantum Menace phases in and out of reality, and then quantum locks with the tireless tracker. The next time it flashes in and out of reality, the tireless tracker doesn't come back with it. tireless tracker killed! The Komato assassin does a stealth assassination of the Shrieker, until the shrieker suddenly squawks and takes off, dodging the assassination attempt.

Hello AGs. Looks at your entities, now back to me, now back at your entities, now back to me. Sadly, they aren't me, but if you stopped throwing them at me like cheap candy and switched to Pro-Godmodder, they could be close to me. Look down, back up. Where are you? You're in a wasteland with the man who's going to murder your entities. What's in your hand, back at me. I have it. It's a mousetrap with two entities on their way to death. Look again, the entities are now dead. Anything is possible when you're fighting the Godmodder on his home turf. I'm on a horse. The monikerbots' final barrier and lesser avatar of Val'Elzathor both take 75000 damage, but neither of them, contrary to what the Godmodder said, are dead. Shut up you it was for a joke.

Your forces continue to push the Pro-Godmodders backwards across the barren wasteland, finally coming to the edges of it. 5% distance gained!

Everything ticks up and down. Inscruta is no longer in exile. THe auto-crafter craps itself and loses one charge.

Itinerary:
Destroy the Godmodder!
Maintain the entity advantage!


Distance: 40%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 95/100. On a Horse. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Archer Contingent [PG]: Hp: 24,000/100,000.
Inscruta [PG - JOEbob]: Hp: 40,000/90,000. The End Gazes Back: 8/8.
Servant of the Conduit [PG]: Hp: 7,000/50,000.
Arborback Stomper [PG]: Hp: 158,000/250,000.
Shrieker [PG - Talist]: Hp: 72,000/100,000. Holding: nothing. Call In The Murder: 3/3. Shrieking Flight: 4/6. 20% dodge.
Shrieker's Nest [PG - Talist]: Hp: 150,000/150,000. Predator Armor [A] 4/5 uses. Fusionray Laser Rifle [A] 3/5 uses.
Purity [PG - MrMirrorMan]: Hp: 75,000/100,000. Without Strife: 1/9.
Peace [PG - MrMirrorMan]: Hp: 62,000/70,000. One Day of Peace: 1/9.
Demon Horde [H]: Hp: 227,000/400,000.
Sycophants x3 [H]: Hp: 1,000/1,000.
Monikerbots x63,000 [AG - Moniker]: Hp: 1/1. exiled: until Moniker returns.
Monikerbots' Final Barrier [AG - Moniker]: Hp: 19,000/250,000. SELF DESTRUCT: 2/5.
Lesser Avatar of Val'Elzathor [AG - I Just Write]: Hp: 115,000/210,000. Will of the Dark God: 2/3. 5000 regen. Counterattack I (2 rounds)
Champion [AG - eternalstruggle]: Hp: 87,000/105,000. Crimson Curse: 1/13
Soul-Crushing Bureaucracy: Department of Godmodder Destruction [AG - I Just Write]: Hp: 30,000/40,000.
Daemonette [AG - eternalstruggle]: Hp: 66,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 80,000/90,000. UMadBro: 3/3. ILiftBro: 3/5. Burning 3 rounds.
Berserkerbot [AG - I Just Write]: Hp: 60,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: -10
Komato Assassin [AG - eternalstruggle]: Hp: 50,000/50,000. 50% dodge chance.
Gutza1 [AG - Player]: Hp: DED/20.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 12/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 1 post
The Blue Knight

[N]
existence success
W32Coravint: 2 posts
tricklejest: 2 round cooldown. 3 posts
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
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