I point out that I didn't actually do anything to delete the SYSTEM 32 of the weakest AG entity, and that I just sort of. . . happened, rendering ES's argument null, and then I put the Warp Rift into a box. . . The box suffer's from critical existence failure, along with anything inside of it.
Inscruta scanning continues.
11/20 Purity +8 from various people.
11/20 Peace +8 from various people.
Emerald tells his Scanner to read the Tireless Tracker
Just a Charge Attack: 17/until I use it, or 20
Compensation Unncessary: 6/10
+2 @DCCCV
The White Mage cures herself. The Medic attacks Inscruta.
Emerald stabs Inscruta's projector in the eye. How? Well, in order to be a projector, it must have something to project from, which would be its eye. He stabs that. If there's more than one thing that's projecting, he stabs them all.
I counter the mirror's attempted shenanigans by pointing out that it just happening would just activate the completely and utterly undeletable backup System 32 folder, and when he tries to put the Rift in a box, it has a sudden massive growth spurt, swallowing the box that contained it, before receding back to its normal size just as suddenly. This is before it could suffer a critical existence failure, and as the box is now inside the Rift when it ceases to be along with anything inside it, nothing happens. Because when the Rift receded the box stayed inside of it despite being larger. Because the Warp is sort of funny like that. Highly unfortunate that happened, really, but such is life.
Charges:
Assassin: 3/20.
Denied: 1/10
Check
I scan the Department of Godmodder Destruction
General Action: Rift Recharge
ES recently asked me to heal the Warp Rift, and heal it I shall. That said, there's th knotty problem of how to actually go about doing such a thing. Then I remember the Summoning Engine I used to call upon Val'Elzathor to send an Avatar. Some quick modifications to the device are made to ensure it links to the Warp, rather than the Maelstrom, the Rift is positioned inside the portal arch, and I fire up the machine again.
The sacrifice-powered portal creation machine does the job admirably, with the connection between planes being greatly strengthened, courtesy of the device.
Entity Orders
Rocket Battleship and Master Duelist: Stay retreated
Lesser Avatar of Val'Elzathor: Attack the Arborback Stomper
Department of Godmodder Destruction: Finish processing registrations
Anyway, I send this form to the Department of Godmodder Destruction: REGIST~1.pdf
I then push one of the Ungarrisoned Soldiers into a pit of nuclear plasma. Somehow this causes all of them to be dragged towards the pit and all of them fall in.
For everyone who's not in the private DTG discord but may be watching this thread for one reason or another, there is now an open-air Discord for anyone to join who so desires to do so. The link is here.
After flopping about for a bit after being Force Choked, I rise from the ground again. I happen to have a stronger will to live, alright? It comes with the whole survival-shtick I got going on.
It's time for me to summon my first entity.
[Charge Expended: Brutalcorn, 20/20 (+1 from Crusher48, rougesteelprojec & Enerald_Mann)]
I teleport the Brutalcorn onto the battlefield. This thing has been a nuisance to me for a long time now. Hopefully, this thing finally meets an opponent it can't beat.
Brutalcorn: 90,010/90,010 HP
Ability: Rage Quit: Goes berserk when at less than 30% HP, taking someone down with it. Kill it quickly.
1/3 UMadBro?: Make an PG Entity Angry. Brutalcorn will then torment this entity, focusing all of it's attacks on it, and dealing double damage to it.
1/5 ILiftBro: Brutalcorn gets even stronger.
20/20 Livin' La Vida Loca (+1 from Crusher48, rougesteelprojec & Enerald_Mann). EXPENDED
9/15 Things? (+1 from Enerald_Mann)
Obedience: Heal Authority for 10k.
Authority: Thwack the Warp Rift for 15k.
Shrieker: Place the artifact into the nest and jealously hoard it.
+1 to MrMirrorMan, +1 to Joebob
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
α
Obedience: 150,000/150,000 HP
0/15 Domination
Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)
Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.
Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.
Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.
Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.
Authority: 150,000/150,000 HP
0/15 Domination
Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.
Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.
Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.
Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.
This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.
100,000/100,000 HP
Holding: Nothing
Abilities:
Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.
Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.
Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.
1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.
1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.
Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.
Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.
150,000/150,000 HP
Abilities: Nothing
Does nothing. … What did you expect? It's a nest.
Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.
Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.
Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.
Thina takes a form for registration from the Department and looks over it, confused at all the arcane scribbles and boxes. She knew she was supposed to do something with it, but didn't know what. Looking for someone to help, she drops down and walks over to DCCCV before asking,
"Um, do you mind helping me with this? I don't know what it means or says."
She then holds the registration form in front of her, as she can't read or write in English.
This game works on an always open recruitment policy. Yes, you can indeed join, it's never too late! Just read the rules on the front, the situation in the last post, and you're good to go./null
Your name is Ariel. You use the power of your Singing to manipulate Water. You can control Water to a Large extent but the larger it is the more charges/energy you use. You use your Melodic Voice to heal/serenade people. But, can used as Debuffing/Buffing use as well. The more targets you target on the more charges. AND it does less. The less targets the higher the strength/heal/buff/whatever. (( Character ^^^
I have trouble understanding what Charges are so uh ye.
charges are putting numbers like this:
1/? [name]
1/? [name2]
at the top of your post, and increasing the number by 1 each post. when you want to use it, you put 'using' next to it
(like so: 4/4 using!)
and can then do a more powerful action [IE: summoning an ally to help, killing someone really hard]
the charge then vanishes and your back to 1/? there.
also, if someone says +1 lytea in a post that doesn't have the word /NULL, you can use that +1 to increase one of your charges an additional time. people can only +2 each post
/NULL, hopefullyagoodenoughexplanation.
"Oh, absolutely. I'll walk you through the letters."
I see the Demon Horde for the first time. The Demon Horde sees me for the first time. Welp. Things have certainly escalated. This is like the Worldwound all over again. No matter, I'll deal with this the same way I always deal with nuisance extraplanar beings.
I pull out a spray bottle filled with Holy Water, and sprinkle it all over the demons. There, Problem Solved?
Okay, I actually do happen to know that Holy Water won't cut it with Demon Hordes. Meh. I'll figure out a better strategy next turn.
14/? ???
7/7 sutf +1 talist using.
A bolt of who-knows-what interacts with redacted and Re-Redacts inscruta's stats, altering mr-7-charge-scan into functioning more like 7 consecutive, but separate, normal scans. any excess charge in this action goes to adding more things about inscruta to try to comprehend.
+1 talis +1 mirro ma
Pebbletopia, round two, turn two. >Infantry: walk to mountain and make wall.
The infantry rush forwards to build a wall, only to realise they fat and slow. they only do the rush forwards part.
>Archers: take potshots at your enemys.
theres a mountain the way.
and the archers can't shoot that far.
and there are walls.
?>G.gods: attack enemy, i think, maybe?
so i wasn't sure if he wanted this, but he was offline and i wanted to be sure i can finish in time. so 1/2 of the G.gods shot the enemy.
apparently the shield can randomly grow armthings, because i didn't feel like making the blast just fade.
>everyone else- MAjykes
majykes happen, though i don't know what MAjykes are. then people do magic.
I scan inscruta with a free action, before taking a repair drone over to thina, asking if I can repair their chipset thing, and then doing so if possible, so, pretty much I repair their chipset tier 1 and ask why its called "tier 1" .
this repair is somehow powered by stealing the infantrys unused action, since being consistent with infantry/archer move speed means they couldn't go that far.
Announcement: As of this round, I'm starting an incentive program for newbies. Upon your third post from this update, you will get a free +10 to use as you please. This goes for older players as well as new players, so 3 of your posts (individually) from this update, you will get your free +10.
Hopefully this will entreat some of the people watching the thread to join in, as I've noticed a disproportionately large number of views on the thread for how many people are actually playing.
Once you've reached the threshold state that you're claiming your +10 at the top of your post to claim it.
13/? ???
5/? sutf +3 Mirror
+1 talis +1 mirro ma
placeolder
PEBBLETOPIA RESUMING THIS ROUND.
Quality lock mode selected.
DOP DONE! now ready for DCCCV's Orders! HERE
actions summery:
>archers: make like ketchup, and catch up!
ok. not fast enough though.
>infantry: WALZ
sure thing. wall strength ~doubled
>Ritual:
the ritual decides to work on its wall too, having gone unordered. wall strength up!
>Rapport: make the infantry learn how to build better!
a long inspirational speech, you say? here it is
[the infantry increase building strength significantly so rapport will stop yelling. well, that worked.]
>AbOMIaNtion: taint the environment, poison the river! AbsOLuTTTLY
Pebbletopia dop complete!
I walk over to the warp rift and tell it that warp is another name for insanity. it becomes the insanity rift. i tell it that purifying bath salts cure insanity. before it can attempt to reply, {if it has a mind anyway} I douse it in purifying bath salts.
still alive, i see it is, and tell it there is nothing that, quote, "can never die". everything fades, dies, loses its life, etc.
even, of course, if I didn't bribe a shyguy to suck the colour away, and bribe a life mage to rip away its life, making my statment quite true with regards to it. I proceed to fashion it into a rope, and attach it to a rock on a strange shore, before hauling on it to bring in a ship. this is one of the definitions of warp.
anyway, the warp rift, despite lack of mind, feels fear, as the ship is a pirate ship, and you know what pirates have?
Why , A LOT OF MONEY, of course. they pillage places, and, as wonderfully echoed by a man named bill, ya' all gotta start pillaging some stuff. also they gots buried treasure.
they use this MONEY they have to make a warp- the lines used in a loom. this warp is so incredible, the warp rift dies out of admiration.
I scan inscruta again. registration form
Soul-Crushing Bureaucracy: Department of Godmodder Destruction
"NEXT!"
Department of Godmodder Destruction
Absolutely anything regarding this Entity requires paperwork.
Want to attack this Entity? Fill out this form. The form accompanies and enables the regular attack action, rather than supplanting it.
Want this Entity to give one of your Entities a buff? Fill out this form.
Want this Entity to attack something? Fill out this form.
Want to do any of the above? You have to register for that. Fill out this form. Once you have registered, you will be given an eight digit tracking number, which must be applied to all future forms to validate them. You will not be given assistance in remembering your tracking number.
The Department of Godmodder Destruction can take as many actions as it gets correctly filled out forms, and each player can submit exactly one form to it each round, which does not count as an action. Any discrepancy in a form whatsoever is grounds for immediate denial.
Emergency Scan
Well, that Charge was originally earmarked for a fitemonster, but this mess with Inscruta is really annoying. Thus, I am expending seven charge to get to the bottom of that Entity. I want attack power, special abilities, flavor text, EVERYTHING.
That really is a monstrous truck. Eheh. heh. Okay I'll stop.
10000 damage to the arborback Stomper.
Inscruta: A common holograph projector projecting an ominous looking entity without really doing much.
Abilities:
>forgotten: remember me?
>inscrutable: when scanned, increase the damage of this entity's deathrattle. you can't understand.
>Shared power supply: when this entity attacks with cannon, it may increase its damage to 20,000 at the cost of 5,000 HP.
>Cannon: 10,000 damage.
>low draw cannon: 5,000 damage, heal inscruta 5,000 HP.
>Technical dificultys: when scanned, reveal one random ability.
>8 round charge: the end gazes back- what do you Think this is going to do?
Scanfillers:
>faceplant: take 180 damage.
>you two, do the flop! deal 360 damage to 2 enemies.
>blorp: absorb any creature called "Rocket Tag Champion" or "minibots". gain attack if so.
>TorNadOOOOooo- deal 1920 damage to all AS entities
>Your face- make your enemy cry
>your moma- make your enemy cry for 2 turns
>so far- 3 turns
>Rage burst- deal 200,000 damage... with 2.5% hit rate.
>: nothing
>heal yourself -29038364 HP.
>deal negative 028938937 damage to a AZ target.
Soul-Crushing Bureaucracy: Department of Godmodder Destruction summoned!
OOC:Ok, if those of you didn't know, I was on vacation, it was nice if you were wondering. Also, I count up to +16 in my time gone, a plus 6 from JOE, a plus 1 from Talist, and a plus 9 from the Godmodder, let me know if I'm wrong.
IC: Due to my. . . sudden absence, I wasn't able to stop the death of ASHES and EMBERS. I glare at EternalStruggle, before striking the weakest AG with *ERROR: SYSTEM 32 DELETED* . . . huh. Also, Inscruta scaning continues.
10/20 Purity +8 from various people.
10/20 Peace +8 from various people.
You finish off the warp rift
You get countered by
You finish off the warp rift with
You attempt to delete the warp rift's system 32 but find it to be undeletable, rendering your attack useless!
I look at the strange mirror man, and feel like it's glaring at me. I simply shrug in response. What did he expect me to do, not kill them? I mean it's not like I went out of my way here, I also attacked other units, it's just that field effects are always a pressing concern.
Seeing as the weakest Entity is my Warp Rift, I block the Mirror's assault by ensuring he doesn't have access to the files, and so can't delete System 32. I do this with my AG Administrator access, and also by changing the password to something other than "password". Something significantly better that I won't say here because you know, security. We have it now even if we didn't before. Since he can't attack them with deleting System 32, or with the error of deleting it I'm not sure what he's trying, his attack is rendered null and void.
Apocalypse: 20/20, using.
Assassin: 2/20.
I tear open another portal to the Warp, right next to the one currently quietly twisting and evolving. Larger but less stable, it allows a human sized creature through, but collapsed immediately afterwards, detonating in a furious firestorm of pink and purple sparks and fire. Nobody recognizes her but I, and maybe the Godmodder depending on how omniscient he really is. It's my "assistant" from my giant attack on Hatred, the second one that is, still dressed in a stereotypical magician's outfit, still with purple skin and an arm that was really sort of a giant claw. She was here to help as a healer. The claw arm still held a reservoir of a strange dust, but it healed instead of confused. She gets to work immediately, practically dancing around the battlefield.
Daemonette:
66k HP, 25% dodge chance (for being sneaky and fast and also sometimes teleporting), 22k healing.
I give the Shieldmonster ICE a hug. He's so touched by the gesture of kindness that I gave him even though he's a monster, that he tears up. He's so touched, his tears are healing tears, and they heal him as they run down his face.
I point out that I didn't actually do anything to delete the SYSTEM 32 of the weakest AG entity, and that I just sort of. . . happened, rendering ES's argument null, and then I put the Warp Rift into a box. . . The box suffer's from critical existence failure, along with anything inside of it.
Inscruta scanning continues.
11/20 Purity +8 from various people.
11/20 Peace +8 from various people.
Emerald tells his Scanner to read the Tireless Tracker
Just a Charge Attack: 17/until I use it, or 20
Compensation Unncessary: 6/10
+2 @DCCCV
The White Mage cures herself. The Medic attacks Inscruta.
Emerald stabs Inscruta's projector in the eye. How? Well, in order to be a projector, it must have something to project from, which would be its eye. He stabs that. If there's more than one thing that's projecting, he stabs them all.
Healer entities cannot heal themselves unless given the direct ability to do so.
Tireless Tracker is a warrior dedicated to tracking down and hunting those who might harm those he is allied with, tirelessly tracking them to the ends of the earth as needed.
Tracking Clues: Increase Tireless Tracker's attack power by 5000 every time used.
I counter the mirror's attempted shenanigans by pointing out that it just happening would just activate the completely and utterly undeletable backup System 32 folder, and when he tries to put the Rift in a box, it has a sudden massive growth spurt, swallowing the box that contained it, before receding back to its normal size just as suddenly. This is before it could suffer a critical existence failure, and as the box is now inside the Rift when it ceases to be along with anything inside it, nothing happens. Because when the Rift receded the box stayed inside of it despite being larger. Because the Warp is sort of funny like that. Highly unfortunate that happened, really, but such is life.
Check
I scan the Department of Godmodder Destruction
General Action: Rift Recharge
ES recently asked me to heal the Warp Rift, and heal it I shall. That said, there's th knotty problem of how to actually go about doing such a thing. Then I remember the Summoning Engine I used to call upon Val'Elzathor to send an Avatar. Some quick modifications to the device are made to ensure it links to the Warp, rather than the Maelstrom, the Rift is positioned inside the portal arch, and I fire up the machine again.
The sacrifice-powered portal creation machine does the job admirably, with the connection between planes being greatly strengthened, courtesy of the device.
Entity Orders
Rocket Battleship and Master Duelist: Stay retreated
Lesser Avatar of Val'Elzathor: Attack the Arborback Stomper
Department of Godmodder Destruction: Finish processing registrations
Anyway, I send this form to the Department of Godmodder Destruction: REGIST~1.pdf
I then push one of the Ungarrisoned Soldiers into a pit of nuclear plasma. Somehow this causes all of them to be dragged towards the pit and all of them fall in.
For everyone who's not in the private DTG discord but may be watching this thread for one reason or another, there is now an open-air Discord for anyone to join who so desires to do so. The link is here.
After flopping about for a bit after being Force Choked, I rise from the ground again. I happen to have a stronger will to live, alright? It comes with the whole survival-shtick I got going on.
It's time for me to summon my first entity.
[Charge Expended: Brutalcorn, 20/20 (+1 from Crusher48, rougesteelprojec & Enerald_Mann)]
I teleport the Brutalcorn onto the battlefield. This thing has been a nuisance to me for a long time now. Hopefully, this thing finally meets an opponent it can't beat.
Brutalcorn: 90,010/90,010 HP
Ability: Rage Quit: Goes berserk when at less than 30% HP, taking someone down with it. Kill it quickly.
1/3 UMadBro?: Make an PG Entity Angry. Brutalcorn will then torment this entity, focusing all of it's attacks on it, and dealing double damage to it.
1/5 ILiftBro: Brutalcorn gets even stronger.
20/20 Livin' La Vida Loca (+1 from Crusher48, rougesteelprojec & Enerald_Mann). EXPENDED
9/15 Things? (+1 from Enerald_Mann)
Obedience: Heal Authority for 10k.
Authority: Thwack the Warp Rift for 15k.
Shrieker: Place the artifact into the nest and jealously hoard it.
+1 to MrMirrorMan, +1 to Joebob
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
α
Obedience: 150,000/150,000 HP
0/15 Domination
Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)
Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.
Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.
Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.
Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.
Authority: 150,000/150,000 HP
0/15 Domination
Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.
Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.
Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.
Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.
This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.
100,000/100,000 HP
Holding: Nothing
Abilities:
Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.
Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.
Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.
1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.
1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.
Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.
Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.
150,000/150,000 HP
Abilities: Nothing
Does nothing. … What did you expect? It's a nest.
Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.
Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.
Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.
Thina takes a form for registration from the Department and looks over it, confused at all the arcane scribbles and boxes. She knew she was supposed to do something with it, but didn't know what. Looking for someone to help, she drops down and walks over to DCCCV before asking,
"Um, do you mind helping me with this? I don't know what it means or says."
She then holds the registration form in front of her, as she can't read or write in English.
This game works on an always open recruitment policy. Yes, you can indeed join, it's never too late! Just read the rules on the front, the situation in the last post, and you're good to go./null
Your name is Ariel. You use the power of your Singing to manipulate Water. You can control Water to a Large extent but the larger it is the more charges/energy you use. You use your Melodic Voice to heal/serenade people. But, can used as Debuffing/Buffing use as well. The more targets you target on the more charges. AND it does less. The less targets the higher the strength/heal/buff/whatever. (( Character ^^^
I have trouble understanding what Charges are so uh ye.
Charges are explained below, but are not necessary to playing the game. Feel free to just start doing actions randomly targeting whoever you feel like.
charges are putting numbers like this:
1/? [name]
1/? [name2]
at the top of your post, and increasing the number by 1 each post. when you want to use it, you put 'using' next to it
(like so: 4/4 using!)
and can then do a more powerful action [IE: summoning an ally to help, killing someone really hard]
the charge then vanishes and your back to 1/? there.
also, if someone says +1 lytea in a post that doesn't have the word /NULL, you can use that +1 to increase one of your charges an additional time. people can only +2 each post
/NULL, hopefullyagoodenoughexplanation.
"Oh, absolutely. I'll walk you through the letters."
I see the Demon Horde for the first time. The Demon Horde sees me for the first time. Welp. Things have certainly escalated. This is like the Worldwound all over again. No matter, I'll deal with this the same way I always deal with nuisance extraplanar beings.
I pull out a spray bottle filled with Holy Water, and sprinkle it all over the demons. There, Problem Solved?
Okay, I actually do happen to know that Holy Water won't cut it with Demon Hordes. Meh. I'll figure out a better strategy next turn.
14/? ???
7/7 sutf +1 talist using.
A bolt of who-knows-what interacts with redacted and Re-Redacts inscruta's stats, altering mr-7-charge-scan into functioning more like 7 consecutive, but separate, normal scans. any excess charge in this action goes to adding more things about inscruta to try to comprehend.
+1 talis +1 mirro ma
Pebbletopia, round two, turn two. >Infantry: walk to mountain and make wall.
The infantry rush forwards to build a wall, only to realise they fat and slow. they only do the rush forwards part.
>Archers: take potshots at your enemys.
theres a mountain the way.
and the archers can't shoot that far.
and there are walls.
?>G.gods: attack enemy, i think, maybe?
so i wasn't sure if he wanted this, but he was offline and i wanted to be sure i can finish in time. so 1/2 of the G.gods shot the enemy.
apparently the shield can randomly grow armthings, because i didn't feel like making the blast just fade.
>everyone else- MAjykes
majykes happen, though i don't know what MAjykes are. then people do magic.
I scan inscruta with a free action, before taking a repair drone over to thina, asking if I can repair their chipset thing, and then doing so if possible, so, pretty much I repair their chipset tier 1 and ask why its called "tier 1" .
this repair is somehow powered by stealing the infantrys unused action, since being consistent with infantry/archer move speed means they couldn't go that far.
No. No countering the scan. JOE you've been being a twit about this whole Inscruta thing, and I'm not letting you continue with it.
Your charge is nullified, you do not get it back.
You also attempt to drop a low effort charge on repairing the chipset, which also fails when you attempt to channel the power of a nonexistent thing, which makes your action nonexistent. Whoops.
#ThroughTheGates
Obedience continues with its faithful servitude and restores 10000 hitpoints to Authority. Authority takes a massive swing, and smashes right into the warp rift, reducing it to nothing more than an innocent crack in the fabric of space time that soon patches itself up. The Archer contingent are too busy restringing their bows to do anything this round. The Ungarrisoned soldiers continue in their valiant effort to defeat the Demon Horde... and deal another meager 25000 damage. Inscruta hasn't been ordered, and thusly fires up its cannon, opening fire on the rocket battleship, but missing.
The servant of the conduit fires off its ability, automatically proccing the Tireless Tracker's ability and dealing an autocritted 20000 damage to shieldmonster ICE.The Tireless Tracker, after picking up more clues, turns and tears into the Medic, dealing 25000 damage. The Arborback stomper stomps all over shieldmonster ICE, reducing it to a fine powder snow. The shrieker sticks the predator armor in its nest and caws angrily at anyone who gets close. The Demon horde swings for both the ungarrisoned soldiers and the monikerbots, dealing 25000 damage to both parties.
The Rocket battleship is still up in high orbit. The Medic swings for inscruta and flings a bunch of scalpels from its briefcase/medkit/thing, dealing 15000 damage to it. The White Mage discovers that it is not allowed to heal itself, and so heals the Medic for 7K instead. The Least Avatar of Val'Elzathor, instead of upgrading itself like you'd expect its owner to want it to do, spends a round attacking the Arborback Stomper, dealing 25000 damage. The champion opens fire on Authority, dealing 20000 damage and granting 1 domination to Obedience.
The Soul-Crushing beauracracy crushes up some souls and uses them for ink in which it files out the various paperwork done by various people. The Daemonette finds that there is no warp rift left to heal, and opts to heal up the Medic, restoring 22000 health. The Brutalcorn charges forwards and smashes into Authority, dealing 12000 damage with its brutal horn.
The Godmodder stalks up to the Least Avatar of Val'Elzathor and slowly blinks. You think you're so tough, don't you? A massive god of immense power or some such. Well, I'll let you know right now, you don't intimidate me. I've killed worse than you on my way to the top, and I've killed better than you staying on top. You won't stop me, or even slow me down. And then he jams his hammer right into the core of the least avatar, 50000 damage. A chunk of it goes spinning out and smashes into the monikerbots, dealing 40000 damage, and attack shield broken.
The PGs still have the advantage, just barely, and continue pushing your forces back through the ash-choked wastelands. 5% distance lost.
Everything ticks up and down. Yet again, the auto-crafter goes off without a hitch.
Itinerary:
Destroy the Godmodder!
Regain the entity advantage!
Distance: 25% Main Battlefield:
Entity Advantage: [PG]
The Godmodder [PG]: Hp: 96/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 56,000/150,000. 4/15 Domination. Crowned
Authority [PG - Talist]: Hp: 32,000/150,000. 2/15 Domination.
Archer Contingent [PG]: Hp: 63,000/100,000.
Ungarrisoned Soldiers [PG]: Hp: 30,000/175,000.
Inscruta [PG - JOEbob]: Hp: 14,000/90,000. The End Gazes Back: 6/8.
Servant of the Conduit [PG]: Hp: 40,000/50,000.
Tireless Tracker [PG]: Hp: 70,000/75,000. Tracking Clues: 2/2
Arborback Stomper [PG]: Hp: 198,000/250,000.
Shrieker [PG - Talist]: Hp: 100,000/100,000. Holding: None. Call In The Murder: 2/3. Shrieking Flight: 2/6. 10% dodge.
Shrieker's Nest [PG - Talist]: Hp: 139,000/150,000. Predator Armor [A] 4/5 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 23/100. Energy: 100/100
Demon Horde [H]: Hp: 270,000/400,000.
Monikerbots x58,000 [AG - Moniker]: Hp: 1/1.
Rocket Battleship [AG - I Just Write]: Hull: 31,000/60,000. Main Battery: 20,000/20,000. Main Engine: 10,000/10,000. Main Engine: 10,000/10,000. Bridge: 20,000/20,000. 10000 regen. 80% dodge chance.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 31,000/50,000. Self Surgery: 8/10.
White Mage [AG - enerald]: Hp: 23,000/60,000. Cure: 3/3. Cura: 7/7. Curaga: 7/13.
Least Avatar of Val'Elzathor [AG - I Just Write]: Hp: 148,000/200,000. Will of the Dark God: 3/3.
Champion [AG - eternalstruggle]: Hp: 80,000/105,000.
Soul-Crushing Bureaucracy: Department of Godmodder Destruction [AG - I Just Write]: Hp: 40,000/40,000.
Daemonette [AG - eternalstruggle]: Hp: 66,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 90,000/90,000. UMadBro: 1/3. ILiftBro: 1/5.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragon Core: owner: eternalstruggle. 2 uses left.
[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 1 post
DCCCV: 1 post
I just write: 2 round cooldown. 1 post
redstonetam15: 2 posts
Twinbuilder: 3 posts
Enerald_Mann: 1 post
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker: 2 posts
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 2 posts
15/15 oh no you don't.
Inscruta, though low on health, manages to gather the energy pellets I send its way, and those rejuvenate it enough to survive the stronger bot and take its power core. in the end, inscruta is healed.
[sidenote: Making the hologramlines only show up on inscruta took far to long, and I couldn't get them to happen on its arms. :| ]
while i doubt it'll SMASH, if it smashes or otherwise has extra charge, use said charge to heal authority until its like 60,000 HP, then heal obedience till 60,000, etc.
say inscruta gave them its extra power cores or something.
2/? ? +1 MM
new: 1/? ??
+1 talis +1 mirro ma PEBBLETOPIA DOP here
>Ritual: wallz!
done.
>Rapport: make a longer! speech then last time.
rapport does so. this speech may have unforceen consequences, but who knows what.
>Infantry: extend wall.
they do so.
>AbopMBINATion! ReinFOLRce the MoUNtAiN! DoNE!
apologies about the 'being a twit' i was apparently doing.
If its possible, inscruta attacks the S-C B with cannon, else it uses rage burst cannon on rocket battleship.
TN:41813426
I walk into the department and place a complaint form on the front desk, written with a signature from some other guy and a note that they need me to deliver it. because I would totally never use formal complaints to attack.
To whom it may concern:
I, [someboringname], am writing to you today to inform you that I am Shocked, Shocked and even Appalled, to discover the business practices of this department!
as you know, I have been an avid supporter of providing government aid to the warring combatants in this... war.
But to stoop so Low! I would Never have guessed!
I quite understand not providing aid to the PG's, of course- they are most definitely our enemys.
But we are not low on resources, and yet you deny aid from any who have not joined us!
The neutrals have done nothing wrong, and not only that...
But they may be neutral due to religious beliefs, or moral beliefs, and it is illegal to discriminate based on either, as shown in [this law exists, but my internets about 1/2 borked rn, sorry.].
In conclusion, you have stooped far lower then I would dare, betrayed the trust of all the people of [country], and Are Sc must change your actions to comply with the [probably called human rights code] .
Sincerely, [Boringname]
General Action: Logic Breakdown
Somewhere in the distance, a dog barks. Aliens then proceed to abduct the dog, before themselves being abducted by other aliens. Meanwhile, a man with a shotgun confronts the elephant who stole his pajamas. Then the whole mess gets run over by a redneck in his camper van, the bump causing his vehicle to roll end-over end into the alien mothership. A long ways away, a man is filming the whole thing and uploads it to Youtube, which gives another person the idea to become a wizard.
They somehow succeed, before going on an adventure and excavating a massive dungeon complex under the grand canyon. From there, they bait adventurers to their deaths, quickly taking control of the world. Along, then, comes an alien named Jered, who could be considered our protagonist in this whole sordid affair, for all the term could possibly apply here. Anyway, Jered built a time machine for some reason and went back in time, crushing the dog just in time to be arrested by the police for illegal parking of a time machine.
The judge, of course, is very confused, as the walls of his courtroom begin to drip like wax the day before the trial. Ultimately, it was figured out that the whole thing was due to a woman with radioactive poop using the courtroom's toilet, so the dog died of radiation poisoning. Anyway, then a portal to hell opened, and Stan came to deliver a box of chocolates to Forrest Gump, who wound up boring several people to death as he sat on his bench. Including the dog.
Then Doctor MWAHAHAHA destroyed the city with a death ray, killing millions, including the dog. However, the mad scientist in question very quickly learned what a massage tasted like as Jered killed his past self. This state of affairs didn't last long, because a bored ROB got involved and dropped a Planetary Annihilation commander on the world for lolz, but they dropped them too hard so everyone died, including the dog. And they all lived happily ever after.
What do any of these things have to do with each other, the task at hand, or even basic logic? I have no idea whatsoever, but I do know that dog is an anagram for God, which means that everything that happened to the dog also happens to the Godmodder! Because logic holds no power here.
Hey there
let's have some fun!
join my good time gang!
just one question first:
on a scale from 2 to 43.9 (where 2 is "not at all", 43.9 is "oh no, not another one! we just finished up with the apocalyptic mess the last one made" and 30 is a large yellow duck), how much of a mistake would it be for me to just kinda... hop in here? anywho, lets get started.
1/20 getting down to business
1/20 defeating 'Huns'
+1 JoeBob, +1 Lytea!
I start by trying to find the achievements list in the hope that reading it will provide benefits twofold: Firstly, seeing who's done what may help gather information one what they're like. Secondly, it may provide insight on what to do.
Hey there
let's have some fun!
join my good time gang!
just one question first:
on a scale from 2 to 43.9 (where 2 is "not at all", 43.9 is "oh no, not another one! we just finished up with the apocalyptic mess the last one made" and 30 is a large yellow duck), how much of a mistake would it be for me to just kinda... hop in here?
Monikerbot's Final Barrier:
HP: A ton
Attack: Nothing
Special: Does nothing but protect the monikerbots from all attacks it can
Dissapears from the battlefield of its own accord after 5 turns