Destroy The Godmodder: Renewal (Hole In The Ground)

Update 29: Don't Feed the Trolls
The art contest is officially over this round! Check out the runner ups in the OOC thread.
DCCCV and JOEbob, as runner ups, both get +10 charge tokens and may additionally use their pictures in-thread for SMAAAASHposts if they so desire.
The winner of this contest is TFToast, who, despite not being an active participant of the thread, has a free 50 post charge that they may use as they desire.

Repairnotes: Fixed the regen that I forgot to apply to Val'Elzathor last round.
12/20 JOE
12/20 bob +1 mirror
+1 mirror +1 talist
inscruta... sigh... uses the end gazes back...

PEBBLETOPIA DOP
>rapport: make a shorter speech this time, k?
alright, alright.
>infantry: build
the infantry do so. this wall is starting to look pre-tty sturdy
>archers: prepare split arrows
the archers do thUNHOLY BLEEP THOSE ARE BIG ARROWS.
so uh.
i made a minor mistake while animating, so the arrows are huge now.
i'm just gonna...
leave it this way and act as if they aren't huge. Laziness!
[the arrows will function as if normal sized, but be ridiculously big visually.]
>abomination, ritual, mages, minor gods, generic gods: ritual!
after they stop gawking at the giant arrows, they make the ritual... more ritually. or something. it has more power now so there's that.

I grit my teeth and walk over to lesser avater of val'whatshisname.
...and punch it with the power of three old spice parody's which were planned within a 5 day period of one another. specifically, the power of steffan, kekreations light, another me, something unknown, and a horse.
all these things then slam into LAo val'whatever, causing half of his body to turn into cake, which is then [redacted]'d, and eaten by a horsearoni- wait no, pick the bigger of the two horse fiduspawns, they eat more despite having no substantial strength advantages.
That attack made little to no sense whatsoever, but you still dealt 16000 damage. How about that.

5/20 getting down to business
5/20 defeating 'Huns'
+2 @I just write
sorry I wasn't able to heal properly
quick question: is there any specific paperwork that needs filling out?
or can I just put in any unreasonably bureaucratic form?

Since the heal failed last round, the Vogons ended up not... ending, so suddenly/violently/entirely-unexpectedly/-
[at this point, the narrator was killed suddenly and violently by some angry Vogons in a very expected act of revenge for an attempt at murdering them he will, from here on out, be replaced by the sole survivor of the Prison Ship that was used to kill them]
so, uh, yeah
[he's not very good at this, if you'll forgive him for it. last time he tried to talk to someone, the planet blew up, aliens ate the remains and then the remains ate the aliens.
truly, he was not born for public speaking]
um, so, uhhhhh OH G-
[and here, the un-interesting prisoner was killed by the actual lone survivor (well, lone now)]
[warbling staticy sound as the we attempt to translate the narration is what you're hearing right now. we apologise for the inconvenience]
Anyways, the Vogons return, upset (though not exactly what one would call sad. really more angry then sad for reasons I will get round to explaining in a second) because their attempt at a fixer-upper failled because of "a lack of the necessary paperwork". The Vogons, of course, find themselves pleased because now they have something to yell about in a grand, angry manner (if anything Vogons do have anything even resembling manners). They complain that of course they have the necessary files and forms; they're just in the middle of being found and that if you'd just trust them on this, heal the Department now and go on your way, you'd get the recently dug-up papers in about a month or nine. Of course, that's not an acceptable answer at all for something so horribly bureaucratic! At this point, people start to get suspicious. What kind of Vogon could ever fail at being more necessarily bureaucratic than anything or anyone else in the metaphorical room?! The answer is, of course, none. For alas, these """Vogons""" had loads of air-quotes around their names (that you seemed to have missed before, and you wonder why) provide another hint at the ghastly truth: THE VOGONS WEREN'T VOGONS AT ALL. The Godmodder goes in to investigate the """Vogons""" and, after pulling off a few costumes made from supprisingly good special effects, its revealed that the Vogons were acually...
by god...
they were actually...
no, you cant tell the people, for their own mental stability...
but in the name of freedom...
they're...
theyr're...
humans
hands up if you didnt expect that. *to whoever puts up their hands flies about twenty throwing knives*.
but alas, these arent just any ordinairy humans: they're mages! but alas, these arent jsut ordinary mages: theyre intermancers!
...
intermancers!
...
INTERMANC- you know, you dont seem to be as excited about this as you should be. perhaps because you have no idea what an intermancer even is? if such is the case then please, allow me to explain:

"Intermancer: noun
formed from the base word Intermancey

Intermancey: secret arcane art that involves using magic to manipulate The Intermediate Moments. Entirely Hypothetical, of course.

Intermediation Theory: Very simple theory, really. basically, there is an argument goes that if you take a look at any individual moment, there is no movement. since there's no movement ant any moment, movement is a lie. Now, Intermediation Theory is one of the less... logical solutions to Zeno's temporal paradox. Created by the Cultist of Incer'[two folded pieces of paper]theren[the sound of a dead giraffe's liquids spewing out of its throat at top speeds]bob, the theory is that Incer- er, their god- is an entity that exists outside of time, and the universe. Motion is simply an illusion. nothing moves. instead, every subatomic particle in existence is most likely to be in a particular place: the same place that it always has been in and always will be in. its a very traditionalist particle, after all, and in its wiser years its come to realise that change is simply a trick by the cleverest of the youth (if any of the young'ns can be called clever) to try and move the particles out've the comfy chair. of course, in the grand infinity of the universe there is always a chance for something crazy. Indeed, there is a probability (however infinitesimally small) that that particle might suddenly be swayed by a pretty boy who joins whatever party's more progressive at the time and decide to randomly exist somewhere else. The God takes a look at every moment in time and, by observing it, collapses probabilty. thus, particles appear to move, or don't, and we're left with the illusion of motion.
the problem of what why, if its far more likely that particles don't move, do we keep moving has most commonly been met with a combination of the Many Worlds theory and The Quantum Suicide of the Plot theory. basically, that we never experience any universe where we don't move because that'd be boring, and no one wants to play a boring forum game.
at about that point, most people listening join the cult, after having discovered the grand truth that reality is a game.
Of course, those who escape with the knowledge and their sanity usually go on to become Intermancers: mages who use magic to bribe The God to change his decision on, say, not making millions of bars of gold spontaneously appear near the Intermancers, or change their enemies from people to a large super nova.
In essence, they become reality warping d[redacted]-bags"
~some drunken butt, 2022

The 42 (meaningless coincidence, that. funny though) Intermancers, though not bureaucratic enough to pass for a Vogon, are just as easily bribed. Thus, at the offer of one of the best drinks in the universe and not getting murdered by one of the most dangerous criminals in the galaxy, they quickly fill out Prisoner Γ's request for so simple an object. Before continuing with the attack, Prisoner Gamma decides to start doing things in the 1st person.
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
that's nice
ok
so
I take my newly formed Rod of Discord, run up to the Godmodder and stab him with it. oh yeah. just a stab. straight into the chest. and i'm still holding on, because we ain't done here yet. I turn the Godmodder (who's still stunned by the sheer stupidity of my actions) so that the RoD (oh hey, that's funny) is pointed far, far over the horizon. channelling what little psionic powers I have into it, I activate it. a mere moment later, a cute, new subatomic particle joins our little particle community and, with ravishing looks and dashing charm and an all around terrible political plan, convinces the particles that make up our bodies to disperse.
we die.
another moment, and they've re-assembled right where I pointed with the RoD. well, most of them have. for safety reasons, you're supposed to wait about 6 seconds before using the RoD again, to catch any hypothetical stragglers who CANT SEEM TO FIGURE OUT THAT THERE'S A MINIMUM SPEED WHEN DRIVING, GRANDMA.
*sigh*
sorry
as I was saying, I care nothing for safety, so I teleport away within about 3 seconds instead. once again, we're both torn to pieces and re-assembled somewhere else (where it just so happens to be raining), except that a few important particles are missing. mainly, both of us seem to be missing some flesh. oh well. probably not important
Again, Destruction. Reconstruction. missing bone.
Again, disintagration. re-integration. missing blood.
Again.
Again.
Again.
at this point, neither of us is what one would think of first (or even nine-thousand-eight-hundred-and-fifty-sixth (or even beyond that, really)) one one says the word "Person". yet, somehow we still are alive (if barely). realising that unfortunate truth, point the RoD to the top of a mountain and activate it (letting go at the last second so as not to be dragged along with it). The Ball of Godmodder Mulch, all that remains of him now, rolls down the mountain, gathering into a large snowball with a nice, gorey core (the Gore-Core, as we're now calling it). The GC is dragged into a convenient Temporal Worm by momentum (which, as we proved was a lie so...) and pure luck. the Temporal Worm takes GC back in time. to a time of magic. a time of legends. a time of epic forgings of epic rings that would be used to epic means to epic ends. the mountain gone, GC 's momentum carries it up the other mountain right in its path. except that its no ordinary mountain, but Mount Doom! GC falls into the forge and, in a critical moment, is entirely destroyed. just at the moment of what should be The Godmodder's soul being released, it is instead put into the Ring of Power that's forged at that exact moment. and so, for an age and another, the Godmodder's soul is destroyed as his inherent power is used by the tyrannical and entirely evil lieutenant of Morgoth as he goes about killing things and being cool and stuff until, finally, two hobbits cast the ring back into its birth fires. then, and only then, is what remains of the Godmodder's soul released.
after millions of years spent gathering strength and followers, a ritual is preformed to brew a potion that re-grants the Godmodder a body. Finally, after all that time he returns to the Battlefield where, in a freak turn of events, a large elephant accidentally sits on him with the force of everything thats happened in this post.
he dies.
he survives dying, of course, as death doent kill people: being killed does.
he does not, however, survive unscathed
as a single one of his new body's particles is lead astray yet again be the thinly-veiled metaphor that was the Cool and New Particle.
it tears itself from him st light speed and, thinking the pain is from a mosquito, he slaps himself with all of his strength before realising how dumb an idea it is

RIP
GODMODDER:
died to death
2022-2017 (give or take)

I then take another swig of Vé'Reinksnir, because I saved myself some
This was long, convoluted and extremely contrived.
You're just mad because you took damage from it.
Hey wait WHAT!?

1 damage to the Godmodder! +10 charge token given out to TOG, and +5% distance gained.
Your forces take the advantage and charge out away from the edge of the wasteland, finding yourselves in an area of rolling hills.

I claim my +10, and add it to my current charge.

cool new charge of mysteries: 20/20 (+10 from claiming the +10)

aw [REDACTED] here comes pacman

well, not really

instead comes someone else

cool and new person who is cool and also new [cool and new]: HP: likeabillion
attacks:
cool: do something cool
new: do something new
passives:
cool and new: can't be harmed by uncool and unnew entities or attacks

I then stab someone.
I have no way to quantify this coolness or newness.
Coolness and newness are not quanitfiable things.
This is a game of quantifiable numbers.
ENTITIES MUST HAVE STATS GORILLAIT!


Whoa, I didn't even know the Update terminal could give it's own responses to things.
congrats I think you broke the Update Terminal a little bit.
Whatever, cool and new guy who is cool and also new added to the battlefield. Somehow.

[PG]

I feel pity for the Champion, and have Purity use "Pure Start" on them, if they agree to attack the Demon Horde, Peace uses Megaman Fights for Everlasting Peace on the Demon Horde, and I invoke the power of various holy gods and goddesses to help me Smite the Demon Horde, for attacking Purity. If the Champion doesn't accept, then Purity uses Purify on herself. I also make sure Peace is ok, after being covered in oil. I turn to the blue knight, and speak "I heard what you said, and I have to say, you are quite hypocritical. You first action was to try to heal a healer, someone with the same purpose as Peace, and dam Peace for what she does, all because she is one of my children? I have to wonder what you have done to become a knight, as all I see is a hypocritical oaf."

Purity 75,000/100,000 HP: Bringer of Purity: Has water coming from her back.
2/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 63,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
2/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

4/20 +1 from JOE
4/30
+1 JOE +1 Talist
You smite the demon horde for 15000 damage!

Check
Time for some ego stroking; I scan the Berserkerbot's flavor text.

General Action: Here We Go Again... Again... Again...

Thinking back to my very first attack on the Godmodder, I can't help but wonder if something similar might work. Not the same, obviously, or the Curse of Repetition would kick in and ruin any chances I might have.

With that, I fired off the same curse I'd used back then to trap the Godmodder in one place. As soon as the first relocation happened, the Godmodder replied "Oh no, I am NOT falling for that again. Nice try."

As I pulled out my laser bazooka, I told the Godmodder "You don't have to fall for it again, dogmodder." and I fired.

To my shock and horror, they caught the laser beam, and I shouted "NO FAIR! LIGHT DOESN'T WORK THAT WAY!"

As the Godmodder prepared to throw my shot back at me, he replied "It does n-" BIG QUACK SURPRISE ATTACK! Completely without forewarning, explanation, or my involvement, a duck of all things erupts from the Godmodder's chest like the chestburster from Alien, damaging him as it escapes.

Charges
The Great War (8/20)
Friends From Abroad (3/20)
+1 @The Blue Knight
+1 @EternalStruggle

Entity Orders
Department of Godmodder Destruction: HERE is authorization to attack the Arborback Stomper. Attack before my other Entities.
Berserkerbot: Berserk
Lesser Avatar of Val'Elzathor: If the Shrieker's alive, make it less so. Otherwise target the Arborback Stomper.
The Quantum Menace: If the Shrieker's alive, make it less so. Otherwise target the Arborback Stomper.
The Godmodder does NOT have a duck burst from his chest, as his immune system is too hyper advanced for foreign objects to survive long enough to burst out of his chest.
The duck is disassembled by antibodies at record speeds, and dispersed.
The Godmodder does, however, cough out a few feathers.

I play a mind trick on the Demonic Syncophants, forcing them to rethink their life. Teaching them how to be more constructive, I put them to work building up the Monikerbot's Final Barrier.

CHARGE EXPENDED: THINGS: 20/20 (+1 from redstonetam)

I drop some gemstones onto the ground. The ground around it is burst open as a Large Earth Elemental binds itself to the gem, gaining physical form. Taking one of it's hands, I carve a series of runes into what approximated as it's knuckles. Pointing it towards the AGs, it willingly joins the battle.

Earth Elemental: 105,000/105,000 HP
These things are actually everywhere. They just happen to be locked away underground. A sufficient offering, given with the right ritual will cause one to follow your cause wholeheartedly.
Runed fist: A relatively simple augmentation, when fully charged, deals extra damage to a target. 0/2.

In addition, I would like some information on how Voidic internet works.

New Charge: 14/15

+2 to @redstonetam15
The demonic sycophants will repair the monikerbots' final barrier this round instead of whatever hostile-y things they would've done normally.
Earth Elemental summoned!

The Voidic internet works much like the regular internet works, except for the fact that it's provided as a free service for pretty much everyone, as its the single best way to remain in contact with people outside of your immediate vicinity. A number of upgrades to various relays are applied to try and pierce through blocking fields depending on who's maintaining and what they want to keep hidden. The Godmodder quite clearly wants to keep this entire place hidden.
But any VIP (Voidic Internet Protocol) compatible device should be able to connect once you take down whatever he's shielding with.

"What the heck-" I manage to say through my shock as the Godmodder survives the false vacuum collapse fully intact and walks towards me. I note he's swinging out with a fist, and-

_____

A headless body lays on the ground. The head can only be found as a spray of gore, because it was punched into that by an angry reality warper. Next to the body lies a broken pair of sunglasses.

The sharply dressed man is dead. The only good news is that his summons and pocket dimensions remain, so the Dragon Core is safe.

The Daemonette and Assassin convene next to the corpse over what to do next.

"Well," The Daemonette says after a moment, using an actual voice for the first time. "I think we can agree that this is quite troublesome."

The Komato snorts. "He got taken out just like that? And he wanted to help fight the Tasen? What a waste of my time."

The Warp creature hummed and tilted her head. "Looks can be deceiving. He brought you through dimensions to here, didn't he? And I have seen him defeat the greatest of foes. A simple punch is what it looked like to be sure, but what was its true strength?"

The assassin shook her head. "We can discuss this all day, but I think there's a more pressing matter at hand."

"What to do with the body?" The Daemonette asked with interest.

The alien just scowled in return. "No, what to do with regards to this battlefield. We have no choice to stay and fight, I believe. I doubt we'll be let off by our opponents."

"Well, you said it yourself." The Daemon replied. "We fight."

They took a moment to discuss their first plan of attack to each other with a whisper, and then put it into action.

The Assassin teleported over to the Servant of the Conduit, twin plasma cannons charging. The Servant whirled around, but it was already too late, and a facefull of white-hot energy ended its existence. As it began to topple backwards, the Daemonette caught it, and her slender human hand reached out towards her ally. In return, the assassin tossed over a laser knife, which Slaanesh's minion plunged deep into the ruined body of the elf. The energy still contained erupted forth, and the Daemonette channeled the power outwards into a purple sphere. A direct connection to the Prince of Pleasure was worth as much as any mortal's ritual circle, although usually Daemons stayed away from doing such things themselves. However, this war was nothing if not a unique circumstance.

The sphere grew and grew until it was the size of a room, and then shot off at high speeds at the infernal bird, the Shrieker. If it hit, it would detonate in a massive explosion of kinetic force and Warpfire, a devastating impact.


Charges:
Restoration: 5/20.
Gunnership: 3/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Champion and Assassin attack the Shrieker.
Daemonette heals the Lesser Avatar.

"So..." The Daemonette says, having walked up besides the Knight. "I know you wanted to talk to him a bit more, and he was going to respond, but then he died, and his soul is who knows where. I'm afraid you'll have to talk to me or the assassin in the future instead, we being his last summons."

"Two." Notes the Assassin. "It has two guns. Each an arm cannon"

"Drugs." The Daemonette notes. "No, I'm serious. It's drugs. My claw unleashes a spray of healing powder when opened. It's drugs."

Unfortunately, the Champion's circuitry has been fully taken over by the Crimson Curse, and can now only follow its final set of orders, for it cannot satisfy its craving for blood, knows this, and has instantly gone mad. Fortunately won't teamkill. Not yet anyway. Still, it can't agree to anything, it is physically incapable. Perhaps it's master could force it, but, well, that's no longer an option.
The Godmodder wipes his hand off, watching the corpse.
Then he stops as he realizes that the sharply dressed man isn't coming back.

The gomodder cackles.
AHAHAHAH. That's right punks. THIS is what happens to the people who defy me. Get lost or you'll join him in Limbo.

Servant of the Conduit killed! 13000 damage to the Shrieker.

Something something clever name: 9/20
JOE, you have made a big mistake: 18/20
Emerald uses his +10 to significantly advance a charge to make JOE much less of a threat.
"He was one turn away. One turn. One turn away from evolving into a better entity than he currently was. Congratulations, you have made me dislike you even more than I currently do. Even if you have a change of heart and switch to AG, I will change to PG to oppose you. I had plans for that Entity, it was gonna be fun! And now he's dead."
Emerald grins, rather maliciously "but enough rambling. I have work to do"
OOC: this is a strictly IC hate Piono, it won't leak out of here
Back to IC!:
+2 @DCCCV "please, join me in making JOE's existence agony"

Emerald takes a deep breath in, then out, then in... then stops. He doesn't want to be calm. Unlike some people, he doesn't really have explosive rage, which would disfocus him and cause him to make mistakes. No, this anger is more... sharpened. Cold. His revenge would have to wait, the only entity of JOE's he can target is Inscruta, which isn't very effective. For now, he will merely take out some of his anger on something else. He puts away his lamp. He won't be using that for a while. Instead, he pulls out something else, out of a rift he recently created. A blade, about two feet long, and two inches thick, covered in runed marks, of many varied languages, whether it be Norse, Egyptian, Drenovian, Greek, Latin, Japanese, Chinese, Korean, or any other language you would care to name, tiny runes, hundreds carved into each square inch of the blade. Rather than a normal guard extended off of two sides, the guard is instead 3 inch thick barriers, equally spaced, colored red, blue, and yellow, connected by a thin wire circle of lime green, and the handle, which is... just normal, surprisingly. He takes it by the handle and puts the lamp within the same rift he formed. He briefly felt something as he wielded the blade, a slight draining of his energy, and shook it off easily. He wouldn't be able to wield this blade, Yufeso, for long. The drain would only get exponentially higher as he continued to use it. For now though, it will be very helpful, in order to better make JOE's life, and by extension his allies life, misery. He glances over at the two new PG entities on the field, Purity, and Peace, and decided that they must not be allowed to live. Rage guiding his hand, he leaps forward at high speeds, a nearly completely horizontal jump, and slashes straight through Peace, blade going through her center as though it was air, without visibly leaving a mark. He continues slashing and cleaving away at her, each time the blade passing through without making any mark, a total of 20 times. He takes a deep breath and stabs her, once, through her chest, and grins as all the other cuts and slashes he had made all open simultaneously, whatever equivalent of blood she has spraying from the various wounds. He withdraws his blade, and backs away, done for now.
Whoo. Anger issues.
20000 damage to Peace.

General Action: As We Dance To The Masochism Tango


Without warning, I dash over to the Shrieker, and in a blur of motion I not only dress them up in a set of formal ballroom wear, but I also enchant my body similarly to those voodoo dolls I put in that accordion a while back. That done, I pull them into a waltz through a specially prepared deathtrap of a dancefloor with barbed wire stretched across it, bursts of flame erupting from the tiles, shots from sniper rifles being randomly fired across the dancefloor as the occasional circular saw sticking out at an inconvenient angle.

I dance the screaming bird through all of this, the both of us being dismembered and burned as we swung through the deadly arena. The difference was that while the bird's wounds stuck, leading to them rapidly resembling ground meat more than anything as we danced against their will, I was currently channeling the dark power of Val'Elzathor through my body, a sacrifice not currently being necessary what with his Avatar being on this plane. This caused all the damage I was receiving to transfer itself to the target of my choice, as I was effectively a walking, talking voodoo doll at the moment.

And currently, I was directing all the damage I was receiving straight to my unwilling dance partner, amplifying their pain twicefold. Soon, the music ceased, and I let go of my dance partner, the Shrieker dropping to the floor in a mangled heap as I released them.

Charges
The Great War (10/20)
Friends From Abroad (4/20)
+2 @EternalStruggle

I didn't know birds could dance. This is news to me. Or maybe they can't anyways since I don't think that was the point of this.
20000 damage to the Shrieker.

"No, no, nonono, no, no no!"
A guy I just helped is now dead.
"Wait, something's off here. You can't kill a descendant that easily. I would know."

"I'm sorry everyone, but I must investigate."

DCCCV leaves a +2 to @Enerald_Mann. Just Because JOE was trying to prolong the conflict, doesn't mean that he should've attacked a medic. But there were more pressing matters at hand. Things more....metaphysical.

Taking EternalStruggle's sunglasses, he fills up a mason jar with the now-dead man's blood.

"Don't you worry, things will be alright," he said to the corpse.

With that, he transports himself into the Cognitive real, where he was met by EternalStruggle's Cognitive Shadow. Without a moment's hesitation, he stabs it with a small knife. The Cognitive Shadow is pulled into the knife, which now glowed with a soft light. Dropping the knife into the blood-filled jar, DCCCV breathed a sigh of relief. Good. There was still a chance to bring him back to life. But for now, there was a war he had to get back to.

New Charge: 17/20 +2 from Enerald_Mann
Newer Charge: 1/20

I'm wondering a bit on how parallel dimensions work in this 'verse.
parallel universes?
They work similarly to alternate timelines. with the exception of certain areas of the Multiverse that have their own rules for that small location of the Multiverse, they don't really exist until accessed, at which point they become just real enough to be interacted with, ceasing to exist again once the interaction is over.

I will not Forget: 11/20
JOE, you have made a big mistake: 20/20 [EXPANDING]
+2 @The Blue Knight "Hello Sir Knight. How has your experience with this battle been going? Mine was going quite well, up until recently."

JOE, you have made a big mistake:
Emerald forcibly tears open a hole between dimensions using nothing but the force of his will, and out steps an entity, looking rather like he's stepped out from the past, with a scowling expression and sharp eyes, similar to Emerald's serious scowling face, with cold fire burning in his eyes
"So, who are you and why have you called me here?" Said the entity, staring eye to eye with Emerald
"The name from which you may refer to me is Emerald, and I have called you here for a simple reason. To fight"
The Entity smiles coldly "As you say"

Lon'Qu
HP: 30000/30000
ATK: ???
Passive: Experienced Fighter. Will always counterattack when attacked, equal to his attack.
Passive: The value of Speed. When this entity attacks, it always attacks the same enemy twice. Has a high chance to dodge attacks.
Passive: Killer Edge. This entity has a 15% chance to "crit", dealing 3x normal attack damage for one attack.
Ability: Vantage. When this entity is below half health, it will always attack first when attacked. No matter what.
10 charge: Lethality. Instantly kill an enemy. Cannot be used if target has more than three fourth's their health, or is an Elite/Boss.

If balancing is required, just do it.
I will not Forgive: 4/20(+2 from the Blue Knight)(+1 from ES)
Lon'qu summoned!

[AG] Charge Bank: 10

11/20 A gift for my new allies- +1 from EternalStruggle, +2 from I just write (two separate +1s from two different posts), +3 from Enerald_Mann (a +1 and a +2 from two different posts)
5/5 A loyal companion- +1 from EternalStruggle (two separate +1s from two different posts)
0/5 Raven Bane Artifact (replacing the expended loyal companion charge)

Charge Expended! 5 charge entity summoned
Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

(if you believe this Entity is overpowered, underpowered or needs to be changed in any way before Pionoplayer confirms it's creation in his next post let me know in the OOC chat. Thank you.)

+2 @Enerald_Mann - The Blue Knight calls out to the vengeful Descended "Allow me to aid you in this small way against that dastardly JOEbob who so violently slaughtered that valiant medic! As for how this battlefield has been treating me it has been quite tough due to the constant interference of JOEbob."

Once William finishes scraping the energy goop off of the Blue Knight's armour a rip in the fabric of reality opens above the Knight and William depositing a dachshund which proceeds to do a flip in midair before pulling off a perfect landing onto the top of the hill. "Sir Barksalot, my faithful companion!" The Knight rushes over to the dachshund and crouches down extending his hand towards the dog, Barksalot in turn lifts one of his paws and places it in the hand of the Blue Knight. The two firmly shake hands. "Sir Barksalot it is excellent to see you again! However how fares the situation in Crossbell?" "Bark!" "Hmm that is quite concerning, however if we slay the Godmodder the problem should end." "Bark!" "It is as you say, let us set off!"

However before William even finishes packing luggage into the cart the Mirror makes his appearances and lambastes the Blue Knight.


Surprised that the Mirror does not teleport away like a certain other ally of the Godmodder, the Blue Knight offers a response. (@MrMirrorMan ) "I do not damn the Entity known as Peace because she is your child but rather because you and her both serve the Godmodder who only brings pain and misery upon the Multiverse. Perhaps you think me heartless to fight a healer with my full strength however when that healer is a powerful Entity with the ability to drag out the length of this conflict and in extension the suffering of my universe, I feel myself justified. As for my qualifications as a knight I was personally knighted by Her Royal Highness Queen Tia, Ruler of Crossbell, as a reward for protecting her from assassins sent by her power hungry uncle, Duke Gaton, who wished to usurp the throne. Now while your concern for your allies is admirable I must affirm my conviction against you, therefore-" The Blue Knight takes a particularly ornate long sword offered to him by William and points it toward the Mirror. (and as luck would have it in the general direction of the Godmodder as well who is on the other side of the battlefield.)

"I, Sir Heidal of Crossbell, The Blue Knight have sworn upon my name as a knight and my very essence as a Descended that I will defeat the Godmodder and all who would aid him for Her Royal Highness Queen Tia, Crossbell, The World of Zemuri, and my entire home universe, no matter the means I must use! 'O Mirror based being as long as you fight on the side of the tyrannical Godmodder you and all Entities that serve you are my foes and I will give you no quarter: no matter whether your Entities are fighters, healers or whatever else, I will not hold back whether through means of sword, lance, axe or even tongue. I expect you to return the same treatment to me." The Blue Knight plunges the long sword into the base of the hill "May the better Descended be victorious in the end"

( I am dead from writing this post, due to my extremely slow writing speed and constant self edits and rewrites this post took me close to two hours to write... I am definitely regretting making the BK such a verbose character, at least William still isn't causing any problems for me on that front (lol). Anyway to clarify what action I took in this post I am setting up a callback for later, one I will now dub [The Blue Knight's First Oath]. I had originally planned to address all messages addressed at BK and the Schrödinger's medic problem caused by my attempts at interacting with him in my first post of the last turn throughout this post as well, however once I realized that this post was already going to be mammoth I decided to save these for my second post of this turn. @pionoplayer I was reading through the old OOC chat posts and saw you mention that the Godmodder has done several nonspecific reprehensible things throughout the multiverse and therefore decided to try to use that to give BK a little more personal stake in this fight and better justify his actions. In my head the Godmodder was just passing through the BK's backwater universe on his way to a more important universe and with his mischievous personality decided to play a "prank" on it which had an absolutely horrendous effect on the universe, of course the Godmodder probably doesn't even remember doing this because he didn't even intend to cause such a huge disaster in the universe, he thought it would just be a funny joke. If this clashes with the narrative you have planned in any way however just let me know in OOC and I'll change BK's reasoning into something much less specific and more esoteric.

Oh also sorry @MrMirrorMan your right BK's reasoning against Peace was pretty flimsy and hypocritical I mostly wanted to attack Peace for gameplay reasons but knew BK would want to say something during the attack so I just kind of made something up with low effort. if you want an IC explanation for BK's flimsy reasoning chalk it up to him just being the type of guy who makes talks before he thinks, he's kind of impulsive and childish.)
Well, if it helps any, I think your RP has been astounding so far. You're doing very well for yourself.
Sir Barksalot summoned!

"That bird flies still." The Assassin said, glaring at the artifact collector. "Perhaps some of your..." She paused.

"Magic, just call it magic." The Daemonette said, understanding what her compatriot was getting at.

"Hmm." The Assassin turned to look at the Archer Contingent. "Perhaps them next?"

The Daemon nodded, and they set off. The alien teleported into the midst of the forces, who in a panic opened fire immediately. A testament to their skill, but unfortunately the Resonance Reflector of the alien vaporized the projectiles with ease. The Komato snorted as it happened. "Primitives." She then proceeded to rapidly teleport between them and carve a portion of the unfortunate contingent to pieces with a laser dagger, except at normal instead of minimal extend so it was really just a laser sword. Either way, this left several members of the contingent very dead, while the Daemonette walked through the carnage, chanting prayers in high Gothic to her master. Clearly, Slaanesh was satisfied by the elegant sacrifice, impressed by the brutal yet graceful efficiency of the alien's motions, and granted a boon. A portal tore open between realms, and through it was a group of aliens, clearly the same species as the Assassin.

"Assasin Avheshi?" One of the Troopers asked in shock.

"Don't question any of this, just take down that bird!" She yelled in response.

The soldiers nodded, and opened fire with Splintershock rifles, Troopers and Berserkers alike. Even the Annihilator Exosuit present joined in, raising its triplefire heavy variant and blasting away. When the purple energy blasts landed, they would explode in a flare of power, sending out, well, splinters that detonated in smaller explosions close by for added coverage and firepower, making it seem like a coordinate assault had hit the area in a rippling wave of death. As they recharged or switched weapons, the portal closed, leaving them as confused as before but the enemy notably closer to death.

Charges:
Restoration: 6/20.
Gunnership: 6/20

+1 @I just write
+1 @Enerald_Mann
10000 damage to the archer contingent and shrieker!

(6 +10 Piopo} /20 getting down to business

(6} 6/20 defeating 'Huns'

+2 @I just write
cause
uh
Joe is Joe
and I dont know who else to +2



grab the Vogon costumes and use them to beat some random PG entity to death
You beat the archer contingent 8000 hit points closer to death with the Vogon costumes.

[PG]

". . . Eh, that's a better reason then I thought I would get. Now, of you would excuse me, I need to figure something. . . Interesting out." I say looking over to the Daemonette and the Assassin. But before that, I flood the intestines of all the demons with holy water.

Purity 75,000/100,000 HP: Bringer of Purity: Has water coming from her back.
2/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 63,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
2/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

6/20 +1 from JOE
5/20
+1 JOE +1 Talist
The demons don't have intestines! Alien otherworldly biology does that sometimes. Whatever, they still take 10000 damage.

20/20 The Hidden (Using!) (+4 from +10)
20/20 The Duelist (Using!) (+4 from +10)
5/20 The Wall (+2 from DCCCV and +10)
1/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Hidden
A manhole opens. You all hear the sound...

The Cloaker 100,000/100,000 HP [AG]. 0.5x attack. 3/3 Takedown (Is full on summon).
Abilities:
Takedown. Inflict "Takedown" on an enemy, permentantly stunning them until someone takes an action to either remove it or kills the Cloaker. Every turn, the Cloaker will attack the enemy with "Takedown."

The Duelist 80,000/80,000 HP [AG] 0/5 Bladestorm. 0/3 Parry.
Abilities:
Bladestorm: Attack an enemy with x4 your normal damage.
Parry: The next attack on you will deal no damage to you and the damage dealt to you will be dealt back fully to whatever attacked you. If a player attacks you, damage will be redirected to his or her highest HP entity. If the attacking player has no entities, stun them for a turn, disallowing them from attacking. They can still raise their charges, apply assists and give out assists.

The Cloaker uses Takedown on Purity.
The Duelist attacks Peace.

Redstone creates 8 swords which encircle the Shrieker Nest in a slash storm. They then dissapear.

Cloaker's health a little more than halved for Takedown being so powerful and also being full on summon.

The Duelist's parry will not be able to stun players.

You spam swords in a slash storm, dealing 11000 damage to the shrieker nest.

Got +13 total

Epsilon: 16/20
Zeta: 11/20

+1 to MrMirrorMan, +1 to Joebob

An Actual Action -- What Thina is Actually Good For

Wait, so did DCCCV leave? I'm guessing he ran off to go to EternalStruggle.

Thina watched DCCCV run off, leaving the form to flutter back to the ground, drifting down through the ancient dust. Sighing, Thina picked it up and slid it into her armor, then had to cough as dust started to settle around her. Dropping to her feet, Thina started to walk, heading out towards the outskirts of the battlefield. Eventually, she reached the nest of sticks and mud and its avian protector.

The Shrieker watched its ally approach and ducked its massive head down to be on Thina's eye level. It greeted her with a terrible echoing cry, causing the gerbil-ish creature to wince and fold her ears down in pain.

"Ah, not so loud, please."

The bird seemed to somewhat understand this request, and leaned in towards Thina. She started to stroke the bird's beak, trying to calm it.

"I'm sorry you're here, fair beast."

Slowly, she paced around the Shrieker, trying to take note of its injuries.

"I traded for this life, but you?"

Finding scars and wounds, Thina carefully laid out strips of metallic looking bandages across them.

"I suppose these are what little you have to gain here..."

Looking to the bandages, Thina placed a paw on them and let electricity thrum through them, patching together injuries.

"I hope you'll be okay. Fly far away from here, like I w- ..."

She cuts herself off and looks down instead, flicking her tail side to side.

"Just I wonder how different we are."

With that, she pet the dirty, mangy bird's wing then turned to leave.

"Good luck. Don't pull the bandages."

The Shrieker responds with a hearty shriek, causing Thina to wince again.

"Hah, you too.

And with that, she left the Shrieker to go use Call in the Murder. Speaking of which...

Entity Action - the Shrieker uses Call in the Murder on the Lesser Avatar of Val'Elzathor and Crusher48.

---------------------

Not Related to the Action

Some distance from the Shrieker, Thina picked up the acrid scent of blood and decay, and she turned towards it. Curious, she stared over at the Sycophants for a moment before realizing that moving towards them for a closer look would be stupid.
your heartwarming moment restores 20000 health to the Shrieker.

[AG]
Charge Bank: 10

12/20 A gift for my new allies
1/5 Raven Bane Artifact

Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

+2 @EternalStruggle

Leaving the Mirror behind, The Blue Knight and his party begin traveling to find their next opponent. Now with a moment alone from other Descended, The Blue Knight ponders to himself...

"Hmm just what are the laws of this universe? I could have sworn I tried to talk to the Entity known as The Medic however upon hearing that voice in my head I realized he had been dead the entire time... Assuming it wasn't some sort of hallucination that means that time and causality here really are manipulated by that voice which dubs itself Pionoplayer. Considering that it has the might to bring order to the actions of a large number of Descended and this Godmodder it must be an unimaginably powerful being. Despite my own attempt to call upon it, it refuses to to take a side in this conflict and instead only works to prevent the collapse of this universe. Also what is with it's obsession with these things called Hashtags...?"

The Knight's musings are interrupted by the appearance of a demonic looking Entity. The Blue Knight readies for battle but relaxes upon realizing this Entity is the servant of a fellow [AG] Descended.


"Worry not about your master Daemon, to a Descended such as him death is a minor set back and a lost soul a temporary issue at worst I'm sure he'll return to this battle shortly. In the meantime I will keep you and this assassin in mind if I require assistance or companionship."

Finishing his discussion with the Daemonette, The Blue Knight approaches the location of the Godmodder. William immediately sets to work digging a small pit big enough to fit 5 people out of the Godmodder's immediate line of sight and then filling it with metal spikes from a small box on the cart. All the soil from the pit is spread out in the surrounding landscape so as to be inconspicuous and the pit itself is covered in a layer of demon entrails and giblets so as to be relatively similar in appearance to the rest of the battlefield. Finally the cart filled with Blue Knight's equipment is moved by William a significant distance away from the pit.

Preparations complete, The Blue Knight ties a carrot via string to a wooden stick and then places the stick in Sir Barksalot's mouth. Barksalot nods at the Knight to show that he is holding the stick firmly and then the Blue Knight creates a similar device for himself. William watches from a distance as the dog and Knight silently attempt to lure the untrained horse and the Godmodder who is currently riding it into the pit as the Godmodder himself is distracted by a duck related incident.
Hm, you're smarter than you appear, AND you have fourth wall awareness. You're a dangerous one, aren't you?

The Godmodder is still coughing out feathers and so does not notice when his horse is led over to the pit.
The horse falls out from underneath the Godmodder and dies.
Noooooo! MY HORSE!
The Godmodder is no longer on a horse.

14/20 JOE +1 mirror
14/20 bob +1 talist
+1 mirror +1 talist
Due to lack of AG orders, no pebbletopia dop today.
I walk over to the lesser avarat of val ezrapthar, and tell him someone's jacking his style! specifically, the Lesser Avatar of Val'Elzathor, who is not only using a similar name, but doesn't serve rats or easyraptors. HERESY!

the lesser avarat of val ezrapthar leaps at the Lesser Avatar of Val'Elzathor, and starts biting him, rat-like, and slowly infects the avatar's left arm with rats. the raptors then start coming, and the lesser avatar , somewhat ratified by now, hides in a house, before tearing off his arm to stop the infection's spread.
but wait.
the raptors just learned to open doors.
they open the doors to the house and flood in, viciously maiming the lesser avatar.
he begins to run. a humanoid godly avatar runs at 5 mps and accelerates one mps per second for 3 more seconds. raptors are 10 meters from him, they run at 10 mps from a standstill, and they do not know fear. how long will it take the raptors to catch him?
the correct answer is 2.3333 seconds, or less if he accelerates smoothly.
anyway, the raptors catch him and rip him apart. hooray!
20000 damage to the Lesser Avatar of Val'Elzathor!


#SearchTheRuins​

The archer contingent is in shambles, they've been brutally vivisected by numerous enemies, but dangit they're gonna give it their best shot. arrows fly fast and furiously... and the monikerbots' final barrier goes down in a shower of fletching. Inscruta flickers and flashes... and The End Gazes Back. A massive, shadowy entity balloons outwards, looming over the entire battlefield. Inscruta replaced by Inscrutus. The arborback stomper stomps all over the Brutalcorn, dealing 40000 damage.

The Shrieker Calls In the Murder, dealing 2 shielding damage to crusher's armor, and 6000 damage to the lesser avatar of Val'Elzathor. The Lesser Avatar utilizes its Counterattack I to counterattack, dropping 27000 damage worth of pain right into the Shrieker's face. Purity attempts to heal itself, but enerald instead gets a post-it note that says "Healers can't heal themselves doofus!" and Purity instead uses Purify on Peace, restoring 20000 health. Peace uses an extremely longwinded attack name and slams into the Demon Horde for 30000 damage.

The demon horde looks out at the delicious looking swarms of AG units, and charges. They swarm out and deal 25000 damage to the Lesser Avatar of Val'Elzathor and Champion. The Sycophants, lacking a barrier to tear down, default back to murdering everything in sight, and deal 1500 damage to the Champion. The cool and new dude decides that the champion isn't cool or new enough, and applies some coolness. Its so cool its freezing, dealing 15000 damage to the champion.

The Monikerbots are still in exile, but Val'Elzathor's Avatar isn't, and it doles out another massive smash on the Shrieker, slaying the great bird once and for all. The Champion aims its arm cannons up into the air right about the time Val'Elzathor cuts the Shrieker from the sky. The Champion just sits there for a few seconds, then opens fire on the arborback stomper for 20000 damage. The Soul Crushing Beauracracy attempts to inflict ALL THE STATUS EFFECTS on the arborback stmoper and winds up inflicting NONE OF THE STATUS EFFECTS and also neutering its attack damage down to 5000 in the process.

The Daemonette desperately applies 22000 healing to the Lesser Avatar of Val'Elzathor, as its hurting pretty badly. The brutalcorn uses UMadBro on Inscrutus... and deals an auto-critted 48K damage to it. Wait what. The berserkerbot berserkerbots and smashes up the shrieker nest for an autocritted 30K damage, the Predator Armor drops back onto the ground. The Quantum Menace darts over to the arborback stomper and poisons it a la schrodingers cat, dealing 20000 damage. The Komato assassin follows up by poisoning it normally, dealing another 20000 damage.

The Earth Elemental pummels Inscrutus, dealing outan autocritted 36000 damage. Lon'Qu double stabs Inscrutus dealing two autocritted 18K attacks. The Cloaker takedowns Purity, inflicting takedown. Peace then takes 12000 damage from being challenged to a duel by the duelist.

The Godmodder cannot believe how thoroughly things have gone to pot in such a short amount of time. This is seriously some uncool nonsense. At this rate the next weapon in his arsenal won't be enough on its own. AND his horse is dead. This has just been one really long cruddy day. The Godmodder whips up his hammer and charges forward, slamming into the soul-crushing beauracracy. There is a shower of paperwork as it explodes violently, and papercuts are delivered to the champion, daemonette and brutalcorn. 30000 damage to all three.

Your forces continue pressing the PGs backwards until finally, a massive cave comes into view...

There is a rumbling, massive, thunderous footsteps shake the ground. One pound, then another. And slowly, a massive, grey figure pulls itself out of the opening of the cave. A troll the size of an officebuilding, wielding an enormous tree trunk with a computer moniter smashed over the end of it. It looks down at your forces below and bellows in defiance.
The Godmodder flies up in front of the monstrous beast and throws back his head, laughing.
Say hello, everyone, to the first of my Terrors, powerful beasts that mid to upper level Godmodders can create to supplement their armies with horrifying monstrosities. This one right here is one of my earlier creations, so a lot of time and effort was put into him, but even still, he was one of my first, so there's more-and worse, to come from me.
So good luck, let's see how well you do against this beauty.




How to Play: This boss is actually pretty simple, aside from having two charged abilities that might make life slightly more difficult, this guy's just a meatwall. Beat him up and victory shall be yours!

Everything ticks up and down. The autocrafter craps itself.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 50%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 1,000,000/1,000,000. Don't Feed the Trolls: 1/3. Flamewar: 1/5.
Inscrutus [PG - JOEbob][Elite]: Hp: 280,000/400,000.
Archer Contingent [PG]: Hp: 6,000/100,000.
Arborback Stomper [PG]: Hp: 93,000/250,000.
Shrieker's Nest [PG - Talist]: Hp: 109,000/150,000. 1,000/40,000. Fusionray Laser Rifle [A] 3/5 uses.
Purity [PG - MrMirrorMan]: Hp: 75,000/100,000. Without Strife: 2/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 60,000/70,000. One Day of Peace: 2/9.
Demon Horde [H]: Hp: 172,000/400,000.
Sycophants x6 [H]: Hp: 1,000/1,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
Predator Armor [A] 4/5 uses.
Monikerbots x63,000 [AG - Moniker]: Hp: 1/1. exiled: until Moniker returns.
Lesser Avatar of Val'Elzathor [AG - I Just Write]: Hp: 80,000/210,000. Will of the Dark God: 3/3. 5000 regen. Counterattack I (1 round)
Champion [AG - eternalstruggle]: Hp: 15,500/105,000. Crimson Curse: 2/13
Daemonette [AG - eternalstruggle]: Hp: 36,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 5,000/90,000. UMadBro: 1/3. ILiftBro: 4/5. Burning 2 rounds.
Berserkerbot [AG - I Just Write]: Hp: 60,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: -10
Komato Assassin [AG - eternalstruggle]: Hp: 50,000/50,000. 50% dodge chance.
Earth Elemental [AG - DCCCV]: Hp: 105,000/105,000. Runed Fist: 1/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 1/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 25,000/25,000.
Cloaker [AG - redstonetam]: Hp: 40,000/40,000. Takedown: 1/3
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 1/3. Bladestorm: 1/5.
Gutza1 [AG - Player]: Hp: DED/20.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 11/20. Juggernaut armor [A] 6/8 HP. 2/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 1 post
The Blue Knight

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 round cooldown. 3 posts
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 30: Don't Feed the Troll pt 2
(17} 17/20 getting down to business

(7 +10 Piopo again} 17/20 defeating 'Huns'

+2 @I just write

so, uh
first attack against the Godmodder
and it succeeds.
wonder how that bodes for the future...


seeing that Artefact lying round doing nothing, I Pick up the Predator Armour and put it on Peace. nice and symbolic of... something, that.
except alas, the armour was not armour! it was the Vogon costumes (yes, plural)!
I force Peace into them, and burn him alive using a shard of a legendary Aze (cause those are infinitely better then just plain old axes.) with some cool sounding French name or somethin'
I dunno
basically, a hole is punctured in space-time and the Vogon costumes collapse into a black hole, killing poor peace in a deliciously delicious manner.
Peace'll probably survive though.

I then take the Predator Armour and try and see what it does
Azes are infinitely better than axes, much as pickazes are infinitely better than pickaxes.
Either way, you deal 18000 damage to Peace.
You steal the predator armor and become temporarily vulnerable.
The predator armor grants 1 AC and also has limited use shields that can be projected outwards to defend other entities or yourself.

15/20 JOE
15/20 bob
+1 mirror +1 talist
placeolder
Inscrutus ordered by PM.
i have no other entitys.

PEBBLETOPIA dop

as per usual., both sides continue to turtle, with the tunnel and ritual continuing.
I pick up the predator armor from the floor and hand it to the godmodder, don't know what it does and don't want AG's getting it.
I proceed to shrug at the battle going on and decide to do something else for a bit. namely, I ask the gamemaster a question: is it currently possible to become a godmodder. if he declines to answer, I ask him again. if he continues declining to answer, I attempt to alter the question fred used with your fortune... the second time, making the question have retroactively been "will it be possible to become a godmodder when the first non-gatekeeper godmodder boss happens?". otherwise, i grab a litteral black box and ask it the question. i don't know how it works, but it gives the right answer 78% of the time, the wrong one 2% of the time, and fails to answer at all 20% of the time.
You do realize I'm not going to randomly answer questions that don't directly pertain to gameplay, right?
You also have a problem in that your black box may give the answer, but it has no way to display it, so you're out of luck regardless.

Reemerging from the Cognitive Realm, DCCCV watches as the Shrieker falls. It was a majestic creature, and he would mourn it's passing.

Walking over to it's nest, he saw the Fusionray Laser Rifle nestled within. Careful not to disturb the nest any more than what was necessary, he cut the rifle out of the nest. Holding it reverently, he could feel something change in himself. He was stronger, yes, but he was also weaker. There was danger in holding an object like this. He would need to act fast.

Setting his sights on The Terror Troll, he pulls the trigger, if possible.

It looks like I won't be disengaging from the fight just yet.

New Charge: 19/20 +1 from Redstonetam
Newer Charge: 2/20

Orders: Attack the Terror Troll. Brutalcorn, go out in a blaze of glory. C'mon, you're Brutalcorn. you can work through this.

+2 to @Enerald_Mann
You carefully claim the fusionray rifle, but the theft winds up taking your entire action.

Unleashing 5-post charge!

15/20
5/5 UNLEASHING!

+1 @I just write
+1 @DCCCV

Scuttlebugs:
No HP - acts as more of a buff to the monikerbots
Protects them fully from 3 attacks, and hurts their attackers slightly.

(And yeah, take the monikerbots out of exile)
The scuttle bugs will only block two attacks, but other than that I gues s I can let them through.

The Assassin strides over to her compatriot as she's recovering from the paperstorm that just hit her, bleeding from thousands of cuts. She's even lost an eye.

"Unfortunate." Is the only thing she says as the Komato stops beside her.

"Can you even fight in this state?" Arms crossed, the alien shakes her head. This is definitely not the turn of events they needed.

"Of course." The Warp creature replies. "I would like to heal up first though. If nothing else, seeing by ordinary means is useful."

They walk together towards two certain weak groups of foes. Along the way, the Daemon explains some things.

"Excellent work poisoning the giant wood creature, but as you can see we now have two even bigger problems."

Even through the barrier of species, the quizzical look on the assassin's face was clear. "I shot it with twin Plasma Cannons. How is that poisoning?"

The Daemonette shrugs in response. "Sometimes things aren't logical, and instead follow more... narrative patterns. In that way, I feel that this place might be a bit like the Warp. I also feel like that's how I knew what to say, I resonate with it more than you."

"Narrative patterns?" Face contorting further, the alien was fully lost.

"Well, we'll see if that guess is correct. More importantly, the corpse of our summoner is still exuding energy at a high rate. I might be able to use that to summon more allies, or significant attacks, much like he did. Although I will suffer the same limitations on the amount of power I can pool into one action, for even in death his soul is bound by the Guardians. You'll see what I mean by Guardians soon enough." She said, cutting off the likely response to her last statement.

"I see." Was all the assassin had time to say before they were there. In between the bug-like Sycophants and the tattered remains of the archer contingent, a corrupted machine, the last member of their party, came barreling in from the side. Great blade swinging, it chopped the hostile beasts it spawned to pieces in mere moments, and a twisted roar emerged from it as it chased down its allies. They both turn as one and ran through the shocked troops of the Godmodder. Before the soldiers could react, the Champion was upon them, and cut them down like wheat before the scythe, eliminating the last of them.

The Daemonette breathed a sigh of relief as the blood vanished along with the cuts in her clothing false-flesh, the superficial damage vanishing entirely.

"Dare I ask?" The assassin had taken a step back at the sight of the mysterious healing.

"I can absorb the souls of the fallen if I concentrate hard enough, and the energy released as said souls depart the bodies allows me to strengthen my connection to this realm, for usually it is by sacrifice that we Daemons are summoned in the first place."

The Champion, meanwhile, had turned and charged towards the towering Arborback Stomper, for it was the nearest foe after he had let the blood of the archers.

Charges:
RestorationAlpha Strike: 9/20.
Gunnership: 7/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Assassin and Champion target Arborback Stomper.
Daemonette heals Lesser, soon to be Minor Avatar.
Sycophants and archer contingent killed, 4000 damage to the arborback stomper.

[PG]

Peace goes over to Purity, and pulls her back on her feet, and uses Peace Gift on the Daemonette. Purity uses Purify on the Daemonette. "Greetings, Daemonette and Assassin, it s a pleasure to make your acquaintance. May we speak?" Around this time, holy coal burning with holy fire replaces the ground the Demon Hoard is standing on.

Purity 75,000/100,000 HP: Bringer of Purity: Has water coming from her back.
3/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
3/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

8/20 +1 from Talist
8/20 +2 from JOE
+1 JOE +1 Talist
Your holy righteous smiting continues and the demon horde takes 15000 damage.

I pull out a perfectly generic gun and shoot something with it.
You shoot yourself in the face.

Check
What's the Terror Troll's base attack worth anyway?

General Action: Automatic Grenadier

The Terror Troll irked me on a deep, personal level. Not only were they a heathen in the eyes of Val'Elathor, but they rejected advanced technology and were content to wallow in their own filth! This would not stand.

Teleporting onto a hill behind the Troll, I whipped out my present weapon of choice, a Mk 19 automatic grenade launcher loaded with high-eplosive rounds. Once the weapon was properly mounted on its tripod, I pulled out a stool, sat down at the controls of the gun, and opened fire on the Troll below me.

The weapon chewed through its belt of 48 grenades in a bit less than ten seconds, but during that ten seconds, bombs rained down on the towering brute, blasting them with shrapnel and explosive force. As this happened, I cackled maniacally, shouting "SERVES YOU RIGHT FOR USING OBSOLETE EQUIPMENT!!!"

Charges
The Great War -> Restoration (16/16)(FIRING!)
Friends From Abroad -> The Great War (5/20)
{new!} Giant Flying War Machine (1/20)
+1 @EternalStruggle
+1 @The Blue Knight

Restoration: Emergency Repairs

My god spoke to me, saying "Mortal! I refuse to lose my presence on this plane. I command you to do something about the damage it has received."

To this I replied "Gladly, Val'Elzathor. I shall repair your avatar posthaste."

With that, I began to build, quickly erecting a pair of Sacrifice Pistons to power a single Dimensional Tuning Spire, the machine resembling a smaller, more compact version of the Summoning Engine I'd used to call Val'Elzathor's avatar to this plane.

This time however, I didn't power the Sacrifice Pistons with mere cattle; instead, I 'acquired' some willing sacrifices (read: clueless interns), and fed them into the machine, exploiting the far higher power-per-sacrifice I'd get from a sapient being, even though I had previously been too... restrained to make use of it.

Soon, the Dimensional Tuning Spire had forged a connection to the Maelstrom, and with a stroke of dark purple lightning it discharged a massive amount of raw Maelstrom energy straight into Val'Elzathor's Avatar. The wounds and scars that had pitted the avatar of my god's will now melted away before the eyes of all those watching, as the power flowed through them.

The divine being turned to me now, and with a maniacal grin it said "Good job, mortal. I shall reward your loyal service."

Entity Orders
Lesser Avatar of Val'Elzathor: LEVEL UP!
Berserkerbot: Berserk
The Quantum Menace: Go menace that Terror Troll!
Terror Troll's base attack is not rated solidly, like all bosses it deals more or less damage as auto-balancing dictates.

You deal out 17000 damage to the Terror Troll.
You restore 90000 hit points to Val'Elzathor, at the price of ticking off some of your allies.

"Lon'Qu, if you would, attack the Troll"
I will not Forget: 12/20
I will not Forgive: 7/20
+1 @The Blue Knight @DCCCV

Emerald grins, then giggles a little. Oh, would you look at that. A convenient target, provided by JOEbob. Guess who's gonna get staaaaabed tonight? If you guessed Inscruta, good job. Have some oxygen to continue living. Emerald holds out Yufeso, takes a pose, and then simply disappears in a shimmer of movement, appearing right by Inscruta's projector, which promptly gets hacked and slashed at from many different angles by a joyously pissed off Emerald, happy to have a target that was made by JOE-brand complicated entities(trademarked)
You hack and slash away at the projector of Inscrutus, and deal an auto-critted 30000 damage to it.

(18} 18/20 getting down to business

(18} 18/20 defeating 'Huns'

+2 The Godmodder
hey, mate
buddy
friendo
I'm not a bad guy
I'm not Anti-Godmodder either, actually
so, uh
token of friendship?
at the very least, I hope there aren't too many bad feelings between us




I climb the tallest structure near by. If there aren't any really tall structures on the battlefield, I poke the plot a bit until some kinda large spaceship or something falls out of the sky. I climb it.
Once at the top, I try and take in my surroundings, learn as much about the place as I can, and see if I can't recognise where I am.
I then go for a Leap-of-Faith, aiming not for a conveniently placed hay-bale, but instead the godmodder.
I add the +2 I gave him to my to my Twin Sais, which then become +2 Sais of God(modder) slaying. Preforming the worlds greatest Air assassination (triple flips, 720 spin, no-scope, head-shots, followed by over-the-top celebrations involving funny voices and drinks and foods that have since ascended to the level of Alpha Meme), the Sais are put to good use, in killing the godmodder.
not *The* Godmodder, but a random, lower level godmodder who's death creates a massive explosion, killing a random PG entity.
I then give The Godmodder his +2 back
because I'm nice
The Godmodder takes the +2 with bewilderment. This is literally worthless to him.
You attempt to slay a low level godmodder to make an explosion to kill an entity, but find the areae completely devoid of any Godmodders but THE Godmodder, who punches you in the face and takes you sais. Just to be mean.

"The increased efficiency of healing in general combined with the fact that the water-fountain is going for the forest beast makes me think a different target would be for the best." The assassin said.

The Daemonette nodded. "Perhaps the evolved holographic creature?"

Entity Orders Changed:
Champion and Assasin will now target Inscrutus.

"Of course. Then we must turn our attention to the terror in the room."

Before any plan of action could be initiated, an enemy approached.

"We may. Just give us one moment." The Daemon said.

The Komato had teleported above Inscrutus and dove down from above, blade pointed out, and sank her sword deep into the head analogue of the enemy, or at least a high point on its body. Before the foe co0uld hope to respond, she had teleported again, and had duel weapons pointed upwards, charging rapidly. Two powerful red beams shot out, plasma cannon s discharging with immense force to burn right through the elite foe. Another teleport before anything could be done, a quick slice with a laser dagger across the leg, nanoweapon cutting deep indeed. A teleport to midair, another slash across the back to finish the deed. All in all, a successful and brutal full scale assault.

Alien returning to her ally, the Daemon turned once again towards the being before them and spoke again. "We are now ready to speak. What do you wish to say to us?"

Charges:
Alpha Strike: 11/20.
Gunnership: 8/20

+1 @I just write
+1 @DCCCV
36000 autocritted damage to Inscrutus!

I vote that we do an alpha strike.

Charge EXPENDED: 20/20

Alright, time to make an impact.

I temporarily alter the Terror Troll's appearance, turning it into a cruel mockery of trolls of all trollkind. The stone-based biology of Discworld Trolls, the distinctive hairstyle of those plastic Trolls, the horrifying visage of Internet Trolls, and the candy-cornlike horns of Alternian trolls are added to the Terror Troll, making it a truly terrifying Troll.

Boosting the power of the Fusionray Laser Rifle, I aim and fire directly into this Unholy Mashup's now-diamond eyes at a very precise angle.

Gotcha.

The augmented pulse of ultraviolet radiation enters and bounces around the interior of it's highly refractive eye. The laser causes unimaginable pain for it, if it could feel any, as it caused microexplosions every time it bounced off a facet. Finally, in one big kaboom, it's eye shattered from it's compromised structure.

As the Terror Troll returned to it's original appearance, with one difference: it was now missing both eyes, and was now blind.

Reality had reasserted itself, and had removed the eyesore that I had wrought.

Research: 6/10 (+1 from EternalStruggle, Emerald_Mann and Moniker.)
The Long game: 10/20, (+10 from Charge Token)

+2 @Moniker
You SMAAAASH and somehow manage to inflict blinded upon the boss monster for two rounds, giving it a 50% miss chance on every attack.
The Godmodder is, predictably, incredibly angered by this. He walks over to you, and holds you up by the neck.
STOP. Punch.
BEING. Punch.
SO. Punch.
CLEVER. throw
You take 4 damage.

We don't have the Entity Advantage needed for an Alpha Strike.
/NULLFORNOWBUTWILLPROBABLYBEEDITEDINTOREALPOST
#TheFallenCity

[PG]

"I wish to come to a bargain, of some sorts. The fact that your summoner has died, and that you are still here to continue their work, and the fact that they have died at all, interests me. The only way I can study this more is by keeping you alive. Seeing that you, Daemonette, can't heal yourself, and could die soon. I can have Purity and Peace heal you, if you agree to not attack them, and help me kill the Demon Hoard. So, what do you say?" I also get give the Daemonette an actual healing kit, that will heal her and nothing else, as I am a man that keeps to my contracts.

Purity 75,000/100,000 HP: Bringer of Purity: Has water coming from her back.
3/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
3/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

8/20 +1 from Talist
8/20 +2 from JOE
+1 JOE +1 Talist
You boost the Daemonette's healing power for this round.

The two are taken slightly aback by this, the Daemonette in particular expecting some spiel about changing sides and not about prolonging her presence on the material plane. The two lean in close to each other for a moment.

"Thoughts?" The Warp creature asks quietly.

"Tactical considerations are that we likely wouldn't go after those two anyway, and the horde is as much a threat to us as them. And the more healing you get, the less the other side gets. I'd say it's worth it."

"And I need to show those creatures who's boss." They both nod at each other and turn back towards the mirror man, who may be a Mr.

"I will gladly accept your offer." The Daemonette says. "After our next action (OOC: The EotB) we will fully commit one third (OOC: Either one of my two turn posts or the EotB action) of our efforts to the destruction of the demonic legion until the moment where it is defeated."

"And of course the water-fountain and branch woman have nothing to fear from us." The Assassin adds.

"Just be sure to keep up your end of the deal!" The Daemonette finishes with, wagging her finger at the strange being before them./null
#ThroughTheGates

/NULL "Glad to come to this deal."
#BeepBoop

General Action: Worldgrinder

Reaching down, everyone is clearly surprised as I grad the very ground below me, and with a mighty grunt I swing the entire planet around my position. Most of the combtants stay rooted to the battlefield where they otherwise would be, but the Godmodder finds the ground itself falling out from below them as I prepare to beat them over the head with the entire planet. The ground swings around behind me, and then down, heading straight towards the would-be conqueror.

The Godmodder quickly pulls out their hammer to block, only to have two very particular problems present themselves. The first is one of simple physics; namely, that the Banhammer simply embeds itself in the ground on account of said ground crumbling in front of the hammer, rather than the entire planet suddenly cancelling its utterly massive momentum. The second problem is the ground also slamming into them from the opposite side, as I have distorted spacetime such that the planet resembles an overly-inflamed horseshoe from the outside. Even better, this same distorted spacetime prevents dodging, as an attempt to do so results in him simply looping around back to the impact point, endless hallway style.

Of course, I'm not satisfied yet, and begin to spin the entire plnaet through this distorted spacetime, the Godmodder being caught between two places on this massive world, both of them grinding against each other at supersonic speeds. Two trenches are gouged around the planet's surface from the Godmodder being ground through the terrain, before eventually I reach the point where it all began.

The job done, I stop spinning the world, give the Godmodder a few more twacks with the planet for good measure, and let spacetime resume its normal configuration. The planet is once more a rough sphere, but it still retains two narrow trenches circling the entire world where I ground the Godmodder with, well, the ground.

Charges
The Great War (7/20)
Giant Flying War Machine (2/20)
+1 @EternalStruggle
+1 @DCCCV
The Godmodder remains entirely unamused by your trick. takes the planet from you, and beats you half to death with it.
That's MY planet, not yours.

[AG]
Charge Bank: 10

13/20 A gift for my new allies
1/5 Raven Bane Artifact (was going to be a specialty item for use against Shreiker, canceled due to it's death.)
4/20 A gift for number zero (+1 from Enerald_Mann, +1 from EternalStruggle)
(Am I allowed to repurpose a charge slot while it's still being charged without penalty? If I can't let me know in OOC so I can change my current charge/ charge total. Thank you)

I just write +1 charge assist denied (I assume no one really minds if I do this for RP reasons? See rest of post for details.)

+1 @I just write
+1 @Moniker


Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Seeing the horse fall while the Godmodder himself remains floating above the pit, The Blue Knight and Barksalot swiftly retreat from the now enraged Godmodder and return to William and the cart. Now safe, the Knight speaks to his faithful hound.

"Hmm I wasn't expecting the Godmodder would be constantly manipulating gravity in order to maintain his current elevation, despite his cocky personality he certainly does have a cautious side to him wouldn't you say Barksalot?" "Bark!" "Yes Barksalot, it is unfortunate that horse died for nothing however what occurred cannot be changed now. For now let us shift our target to that massive Troll."

Packing up their supplies the group sets off to return to JOEbob's favorite hill which happens to overlook the current location of the Terror Troll however The Blue Knight stops suddenly along the way due to witnessing a horrifying sight. (@I just write) An Anti-Godmodder Descended is goading hapless humans into a pair of pistons attached to a large spire with promises of raises and promotions. The Blue Knight, viewing the basic flow of energy in this universe through his powers as a Descended, realizes that the spiritual energy of those who enter the pistons is being drained and channeled to the spire, killing them in the process. The Knight runs at full speed and manages to just barely grab the arm of the last sacrifice before he enters the piston. The man who was about to unwittingly become the midday snack of a dark god turns around surprised and begins to admonish the Knight "Hey, what do you thi-" However his protest is interrupted by the uncharacteristically harsh voice of the Knight "Return to your world and never return here." The Blue Knight then uses the charge given to him by the particular Descended who was sacrificing these people to create a rift in reality leading back to this particular sacrifice's home world and then shoves the man through before he can say another word.

Once the rift closes the Knight turns around and firmly grabs onto the perpetrator of these sacrifices. "I shall forgive you this one time under the assumption you have a good reason for what you did" The Knight's tone is superficially cold but with hot rage burning underneath. "But should you ever, ever drag clueless innocents into this war again I will not be so forgiving. As for my use of your charge I'll give you some of mine as an apology for wasting it along with one of your sacrifices." The Knight lets go of the Descended and then marches off back to his companions.

Sorry about this @I just write but BK is too much of a lawful goody-two-shoes to let even an ally to openly sacrifice clueless innocents. Thankfully for that same reason he'll give you a second chance so next time sacrifice them in secret hehe or else he'll probably refuse to work with you in the future. Also apologies for wasting one of your +1s but that is a system BK understands in universe and thus his pride would never permit him to accept that from you at least this turn. Also pionoplayer none of the above text should be considered my action, just flavor.)

(My action which follows was edited in following the initial post)

Arriving at the top of the hill, William begins setting up a small camp and readying a bow and along with 5 arrows for the Knight. The bow is a simple wooden longbow while the arrows were broadheaded with an iron tip but thicker and longer than a usual arrow. Setting these items beside the Knight who was currently observing the troll with Barksalot, William next took a box filled with various jars from the cart. In a soft almost inaudible voice William muttered to himself as he looked through box. "Specialized troll irritant, specialized troll irritant, specialized troll irritant... Ah, Ginatia mixed with Bear Fat should do, they hate that mixture if memory serves..." William takes some dark pink petals from one of the jars and a spoonful of white paste from another and then grinds the two ingredients together with a mortar and pestle to create a paste which he applies to the arrows.

Preparations complete the Blue Knight picks up the bow, takes aim at the Terror Troll and then begins to rapidly fire each arrow one after the other in quick succession. The first arrow hits the the troll's left knee, the second the lower left side of his abdomen right where the large gash along his body begins and the next three follow the gash up the body to the troll's left shoulder. The irritated (in multiple ways) Terror Troll turns his attention to the distant Knight and is unaware as a small dog approaches him from his left.

Moving much faster than a dog of his build should be able to, Barksalot approaches the Terror trolls left knee. The dachshund then jumps onto the first arrow fired by the Knight using that as a platform to jump to the next arrow and that arrow to get to next and so on till he lands atop the troll's right shoulder. Once on the shoulder Barksalot bites off a portion of the troll's right ear and then rapidly flees by running along and then jumping off the troll's right arm.

(Sorry it took me so long to post I was away from home all day on Monday and didn't want to write on a mobile device. In other news William got his first line! I'm so proud of him.)
Sorry for not responding in OOC, but yes, you can repurpose charges without penalty.

You apply an irrtant ointment to your arrows, and the Terror Troll takes an arrow to the knee and a Sir Barksalot to the ear, taking 24000 damage in total.

Got +4 total

Epsilon: 17/20
Zeta: 16/20

+1 to MrMirrorMan, +1 to Joebob

Once again, without any entities, I have no horse in this race. ... Seriously? A 27k counterattack?

Well, I guess I have the nest, but that doesn't count.

Through an incredibly unlikely combination of factors, such as wind speed, curvature of the planet, and drag coefficient, the Shrieker's corpse lands directly on the Avatar of Val'Elzathor, crushing it under a mass of feathers and bone. Then, just as the Avatar fights through to get out from under the bird's body, it gets mobbed by the Flat Earth Society because the Avatar witnessed an effect of the spherical planet, and thus must be eliminated. And because the FES has members all across the globe, they bring a variety of exotic weapons and poisons to help finish the job.

And yes, this action is sorta motivated out of revenge. ...

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------

As the Shrieker plummeted to earth, it trailed behind deep purple feathers, turning the bird into a corrupt shooting star falling from grace. Thina looked on from a distance, thinking of the wishes this star brought. It was another warrior of the Godmodder slain, and so a step forward. But by fulfilling one wish, it brought doubt to those with other wishes. This doubt led Thina to dip her head down, looking morosely down at the stained cobbles.

"... I thought it would be easier... Should have known..."

...

((I kinda want to introduce another character, but the real question is... who should I have them pester to start off?))
Val'Elzathor's Avatar suffers an effect of the spherical earth and takes 15000 damage.

[AG]
Charge Bank: 10

14/20 A gift for my new allies
5/20 A gift for number zero

+2 @I just write (apology for possibly wasting more of your charges due to my slow writing speed and the BK's RP)


Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Continuing his assault on the Troll, The Blue Knight throws the longbow on the ground grabs a claymore (the sword obviously) offered to him by William and begins sprinting toward the Troll while wielding it in both hands. As he nears the Terror Troll, The Knight calls out to the giant.

"'O great and mighty Terror Troll, Creation of The Godmodder, I, Sir Heidal, The Blue Knight, Sworn Enemy of Your Creator, shall be your opponent!" With those words the Knight leaps several storeys directly onto the Troll's left shoulder plunging his claymore deeply into the soft skin at the top of the shoulder. Meanwhile Barksalot wraps around and begins chewing on the pinky toe of the Troll's right foot.

(Short post from me for once)
18000 damage to the Terror Troll!

18/20 JOE +2 mirror
17/20 bob +1 talist
almost.
+1 mirror +1 talist
Pebbletopia doppé
here, as per usual.
>infantry: build
[gladly. we live for endless drudgery after all!]
>archers: improve scatter arrows
[sorry, we couldn't here you over our arrows, which are now at least as big as an above-average bus, possibly even a medium-sized house. this is fine. its fine. ITS FINE.]
>everyone else: ritua;;z!
[we heard you, but i'd rather ritualize, says everyone else, and does so.]
meanwhile, someone ( JOE) copys the archers scatter arrow making method and uses them to make the terror school some armor, functionally healing it.
Terror school? you mean Terror Troll? either way, 10000 health restored.

Before the knight leaves, the mad engineer replies to him "You're wasting your breath. I care not for the wellbeing of others not within my god's faith, and the reason was simple convenience. Literally the only reason we are fighting on the same side is because the Godmodder is a threat to my divine patron's power-base; nothing more, nothing less.

You would be foolish to forget this." /NULL
#AWorldHalfFull


#GuardsGuards
The Terror Troll swings about blindly, completely missing everything and everyone with its massive club. Inscrutus inflicts the Bane of Knowledge upon IVal'Elzathor for five rounds. What does this do? That is a very good question. THe arborback stomper stomps on the Champion, reducing it to little more than scrap metal. The shrieker's nest sits there being useless. Purity has been taken down, and can't act, while Peace restores another 25000 with gift of peace, The Godmodder turns and shouts at mirror. WHAT DO YOU THINK YOU'RE DOING. They are the ENEMY!

The demon horde continues rampaging, and deals an autocritted 50000 damage to the shrieker's nest, as well as trying to attack the monikerbots, but getting stopped by the scuttlebugs for 5000 damage to them. The cool and new person decides that the monikerbots, being the oldest thing on the field, are extremely uncool as well, and goes over to coolify them through force, only to get scuttlebugged.

The monikerbots attack the shrieker's nest, dealing an autocritted 12000 damage and creating that many more monikerbots. The Lesser Avatar of Val'Elzathor summons up its power once more, and explodes in a pulse of dark magic, increasing in power once more. The Daemonette uses drugs (disclaimer: we are not encouraging the use of drugs) to heal the Minor Avatar of Val'Elzathor by 22000 health. The Brutalcorn goes down in a blaze of glory, smashing down 12000 damage upon the Terror Troll before burning to death.

The berserkerbot smashes its way into Inscrutus, dealing an autocritted 30000 damage. The Quantum Menace slings some high velocity projectiles, dealing 20000 damage to the Terror Troll. The Komato Assassin uses plasma weaponry to deal another 20000 damage to the arborback stomper. The earth elemental attacks purity for 18000 damage, and Lon'Qu doubleattacks the Terror Troll for a grand total of 18000 damage. The Cloaker wails on Purity for 10000 damage, and the duelist smacks the Terror Troll for 12000 damage.

The Godmodder looks on in irritation at the assembled Anti-Godmodder forces. There isn't even anyone within range of him reasonably blasting into oblivion, and his terror troll has been blinded, so that's going well. He dashes forward and lifts up into the air, a spray of danmaku suddenly spitting out of his hammer in a pattern that would put Flandre Scarlet to shame. 30000 damage to the Monikerbots Minor Avatar of Val'Elzathor, Daemonette, berserkerbot, Komato Assassin and Earth Elemental. Green friendliness pellets zoom in on the Quantum menace, healing it up for 6 health.

Even with the casualities you have taken this round, you still maintain ground superiority, and push the PG forces back across the rolling hills. +5% distance.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 55%​

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 890,000/1,000,000. Don't Feed the Trolls: 2/3. Flamewar: 2/5. Blinded 1 round
Inscrutus [PG - JOEbob][Elite]: Hp: 184,000/400,000.
Arborback Stomper [PG]: Hp: 69,000/250,000.
Shrieker's Nest [PG - Talist]: Hp: 59,000/150,000.
Purity [PG - MrMirrorMan]: Hp: 47,000/100,000. Without Strife: 3/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 42,000/70,000. One Day of Peace: 3/9.
Demon Horde [H]: Hp: 152,000/400,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Monikerbots x45,000 [AG - Moniker]: Hp: 1/1.
inor Avatar of Val'Elzathor [AG - I Just Write]: Hp: 182,000/220,000. Will of the Dark God: 1/3. 5000 regen. 5000 attack reflect. Bane of Knowledge (4 rounds)
Daemonette [AG - eternalstruggle]: Hp: 25,000/66,000. 25% dodge.
Berserkerbot [AG - I Just Write]: Hp: 30,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: -4
Komato Assassin [AG - eternalstruggle]: Hp: 20,000/50,000. 50% dodge chance.
Earth Elemental [AG - DCCCV]: Hp: 75,000/105,000. Runed Fist: 2/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 2/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 25,000/25,000.
Cloaker [AG - redstonetam]: Hp: 40,000/40,000. Takedown: 2/3
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 2/3. Bladestorm: 2/5.
DCCCV [AG - Player]: Hp: 16/20. Fusionray Laser Rifle [A] 2/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 11/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV: 5 round cooldown
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 1 post
The Blue Knight

[N]
existence success
W32Coravint: 2 posts
tricklejest: 3 posts
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 31: Don't Feed The Troll pt 3
19/20 JOE
19/20 bob +1 from mrmirrorman
heh. hehehehehehHAHAHAHAHE....
if talist posts and +'s this round...
20/20 JOE +1 mirror
20/20 bob +1 talist
20/20 new charge (+10 contest, +9 3d post)
new: 2/20 communism +1 3dthingplusten
new: 1/10 in the soviet union
public static ();
if (Piono_rebalance)= False print ("i summon the terror mimics.");
Print ("hello world. here are the terror mimics. I was going to make them all terrors that existed before but then i decide to make one of them a rock, and well, here we are. they are each separate entitys.:);
delay (10);
print("Terror Mimics
Troll 60,000/60,000 hp x1 30,000 or so ATK
rock 2/2 10-style HP 50,000/50,000 shield HP
cake 1/1 HP turns alive: 1. 1/3 bottomkek
troll has no gimics.
rock has one passive: you need shielding! - at the end of the turn, remaining shield HP heals damage any terror mimic took from attacks that turn, preventing/undoing death. shield applys to the rock first tho.
terror cake has the most stuff. passive: i
definitely need shielding! - damage aimed at the terror cake has a 90% chance to hit another terror mimic instead.
special: bottomkek- create a terror bottomcake. it has topeke as a special, which makes a terror topkeac. however, they are both weaker then the terror cake, each healing only 7,500 with eat my crumbs, and having only a 75% shield rate.
active: eat my crumbs. - heal a target for 10,000 HP +500 per turn alive.");


If "Piono_rebalance" =True print ("well, I gotta write this stuff down, i'll be back.");
delay (10);
print ("will behere when done.
200,000/200,000 HP the house [the first 20c, gets the SMASH bonus applied to passive.]
corrupt durability - does not take crits from attacks.
unknown monsters 10/10 hp 2 atk x9,000 (gains 500 members per round)
passive: monsters- 80% chance for attacks on them to strike the house instead. [the second 20 c]
active: we live here- can give up their action to heal the house by 75% of their attack.
Monster core 50,000/50,000 HP 1/3 monsterous
active: summon monster. creates 1,000 monsters with a 25% chance and 2,000 with a 75% chance.
monsterous: summon 3,000 more monsters the first time, then 5,000 the second time onwards.
passive:monster core- 90% defended-by-house rate. [third 20C.]
");

delay (200);
display_img " ";
print ("this is the terror troll art. if the terror mimics came, it is a picture of the terror_mimic[troll]. if the house of monsters came. that house hiding the terror troll's left foot is what I summoned and the rest is like unimportant and stuff.");
+1 mirror +1 talist
inscrutus has been ordered. I walk over to the quantum menace. it is strange, and I have an opportunity to finish it off now. so, lets.
I grab the menace, before tossing it up into the sky. life energy, and blood energy, types which empower healing, surge through my blade, and I leap, slashing at the menace. being ambiguously shaped, it takes no damage, but is healed by the energy in its general proximity. I warp back slightly, before recounting the meaning of quantum.
quantum comes from the word "quanta", which means a discreet quantity.
as such, I can use quanta magic to discover whether I will, for example, deal a discreet amount (1) of heals to the menace once, twice, three, or even four times.
the knowledge of its origins makes the quantum menace healthier, and thus closer to dead. as I wait for it to wither, I decide to tell it a joke about other menaces.
once, there where the disciples of plato, who loudly and confidently announced that the best definition of man is a featherless biped.
hearing this, one of their critics plucked a chicken clean, took it before them, and said "this is platos man!"

the disciples of plato saw this, and realised the error of their ways. they quickly released an amendment to ensure nobody made their mistake themself.
more specifically, they amended "featherless biped without a beak."
the quantum menace starts laughing about halfway through the joke, and as we all know, laughter is good for your health, so that, too, heals the menace. in case your wondering, the menace in the joke are plato's disciples.
pebbletopia dop, kinda rushed so no summery.
Your summons do not go through just yet, as we didn't finish the rebalancing yet, even though that was not your fault.
This does not block your charges or hold up your charge slots, this is just me saying that we need to finish doing the rebalancing.

Also, you're going to have to be more creative than that to get a sizeable boost out of your artwork. It's gotta be relevant or you'll get pinged for obvious fillertech.

You heal up the quantum menace by 3 hit points, bringing it extremely close to death.

6/20 The Wall
2/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Cloaker continues his beatdown on Pruity (hue).
The Duelist blade rushes the Terror Troll.

Redstone conjures a 1.0 Cal and fires at the Terror Troll.
You fire a big gun at the Terror Troll. It takes 10000 damage.

[PG]

I pull Purity back to her feet, brushing off dirt, before responding. "Apologies sir, but I am currently in a temporary contract with them, for until the Demon Hoard dies, and one of the conditions is that I heal them. I am a man of my word, and with the contract in place, I will keep my word. Though since the Demon Hoard is almost dead, I won't have to heal them anymore, as they will most likely be fine on their own at that point. I do apologies for not informing you of this contract, but I was a bit rushed." I then have Peace use Peace Gift on the Purity, and Purity uses Purify on Peace.

Purity 47,000/100,000 HP: Bringer of Purity: Has water coming from her back.
4/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 42,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
4/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

11/20 War +2 from JOE
10/20 Corruption +1 from Talist
+1 JOE +1 Talist
You lift Purity up to their feet. The Cloaker gives you the finger.

Hmph, I really don't approve of teaming up with these interlopers, especially for something so small as a single demon horde.

(19} 19/20 getting down to business

(19} 19/20 defeating 'Huns'

+2 @TrickleJest, because the Godmodder refused my token of friendship, and that makes me sad.
welp. you know what they say about sadness, and how to cure it:
drink.
a lot.
unfortunately, the lack of alcohol... here (wherever *here* is, its not very clear on that) kinda tosses a monkey wrench (made of monkeys, of course) into the works (also made of monkeys). at this point I'm willing to bet the alcohol is made of monkeys too.
'but wait' you say, 'didnt you just finish saying how there was no alcohol?! what even is this pile of dog sh[!!]?!'
but of course, the literal monkey wrench that landed in the literal monkey works entirely destroyed said monkey works. the poor descendants-of-monkeys from the far-off planet Sol III crash-land on the battlefield. their ship's cargo (full of random, assimilated alien technology and antique alcohol) is miraculously unharmed, though the same can not be said for the monkeys.
I quickly loot the antiques and drink to my hearts content, until eventually my non-existent liver finally quits on me. deciding that I probably need a new one (after having gone through all the paper work with my former liver), I tear one out from the terror troll and, using bizarre and completely inexplicable alien biology, just kinda shove it into myself. it functions perfectly. my horribly damaged liver is then shoved into the terror troll, who doesn't take the whole 'forced transplant' thing very well. the pain is so terrible, in fact, that he decides to suddenly, spontaneously explode with the force of two atomic bombs.
yeah, just two.

I then punch his corpse.
Emergency liver transplant. The terror troll explodes for 20000 damage.

[AG]
Charge Bank: 10

15/20 A gift for my new allies
6/20 A gift for number zero

+1 @Enerald_Mann
+1 @EternalStruggle


Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Next the Blue Knight removes his claymore from the Terror Troll's shoulder and then uses it cut off the key points that hold the Troll's new makeshift armour together, lightly cutting into the Troll's skin in the process. Meanwhile Barksalot, having thoroughly mangled the Troll's pinky toe, jumps up on Troll's right foot and begins gnawing on his ring toe.
Unfortunately, the Terror Troll is not wearing any armor, it merely has a very stony hide that makes it quite strong. You still dole out a solid 17000 damage to it though.

I burn the Terror Troll with my Terror Torch, the torch is actually Terror Tiki. I got the Terror Torch from my Terror Table, in my Terror Tent. Yes, a table in a tent. Don't question my Terror Techniques. What you can question, though, is the Terror Troll's existence.

:----------------------------:

3/20 - Nihilism
3/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
Everything is terrifying now. Thanks trickle.
15000 damage to the Terror Troll.

"Well." The Daemonette said, looking down at her bloodstained body. "Having dry clothes didn't last very long." The Assassin stayed silent. Visibly no worse for wear, the barrage of bullets had in truth taken their toll, and her Nanofield was running dangerously low, despite her dodging attempts with her teleporter and multiple uses of the Resonance Reflector. This was a serious problem. In fairness, she doubted any Assassin could hope to avoid that barrage. Perhaps the (in)famous Asha could accomplish such a feat? Still, theorycrafting was no use right now.

"We have a bargain to uphold." The being of the Warp notes.

Understanding her meaning, the alien sets off with ally in tow, and they fall upon the Demonic Horde in a display of fury and skill. Wielding blades of light and silver respectively, they carve a bloody swathe through the foes, rending apart a part of the remaining members of the horde with notable efficiency, leaving deep gashes on multiple foes while being able to kill outright some members. A bloody dance of death, so swift in their own ways are the pair that they seem to switch places often, and not a single hit can be landed, every attempt simply having the offending arm or even head taken clean off by laser dagger or sacrificial knife. The demons resist as best they are able, but the fact is that they are no match for their foes in this instance. Due to the sheer size of their group, they can simply absorb the casualties with relative ease, but the fact remains that by the end of the devastation laid upon them by the two elite warriors, they are noticeably weaker than before, and this is another step along the path to their total destruction. Mostly satisfied by this action, the Komato finishes things off by opening fire with her Plasma Cannons, dealing a little more damage to cap things off.

"Serves you right for being the inferior type of demons." The Daemonette says.


Charges:
Alpha Strike: 14/20.
Gunnership: 9/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Assassin targets the Terror Troll.
Daemonette heals the Assassin.
Insult to injury m8, that's just cruel. 16000 damage to the demon horde.

I will not Forget: 13/20
I will not Forgive: 9/20
+2 @DCCCV

Emerald, still being incredibly angery at JOEbob and his entities in general, screams loudly in rage and punts Inscruta's projector in rage, before analyzing its approximate velocity, and teleporting into midair just in time to hit it like a baseball with Yufeso's edge. This goes about as well as one would expect, given an object at high velocity meeting an object with a sharp edge

Lon'Qu does whatever he feels like.
Never underestimate the power of ANGERY.
32000 autocritted damage to Inscrutus.

19/20
1/10

+2 @DCCCV

I'm... I'm not ready for the monikerbots to die yet! I'M NOT READY!

The monikerbots, being the oldest thing on the field, are also clearly the COOLEST thing on the field. They're so cool, they all start growing cool old man beards! Beards that cover them, and protect them from attacks! ATTACK SHIELD!
Except, as the cool and new guy who is cool and also new points out, old things arent cool. This reduces the coolness factor of the beards down to near nothing, negating their attack shield effectiveness.

So there I was, my neck in the Godmodder's hand, getting the tar beaten out of me. While this looked really ugly, this might actually work out to my advantage.

"Your hands......are really soft," I manage to say, coughing up blood.

Mustering all the strength I had, I lift up my sword, which was still in my hands, and drag it across the Godmodder's exposed stomach. He was occupied with trying to beat me senseless with his fists, so his warhammer couldn't parry this blow.

At the same time, I pierce through the mists surrounding The Godmodder's past with my charge, trying a second time to see his past.

Charge Expended! Research: 10/10 (+2 from Moniker, +1 from Redstone)

The Long game: 13/20, (+2 from Emerald)

+2 @The Blue Knight
My hands are... You really waste your breath trying to make me angry while I'm punching the living daylights out of you?
The sword rattles off of a hidden breastplate as you swing.
Nice try, but I'm a bit smarter than that.

And then the malatium kicks in.
Wait, what are you doi-
You pierce through a Veil of static... peering back into the clouded past of the Godmodder...
You see a young man sitting at a desk. A couple of mercenaries stand at the door to his office, in case anyone should try and break in. There's a corporate war going on, after all.
Oh, you think you're so clever.
The young man finishes fidgeting with his name plaque and sets it back on the table, you can see the name quite clearly. Titus D. Mann.
The phone rings.
I'm going to tear your arms and reattach them in your rib cage at a 90 degree angle do you hear me?
Titus stands up and picks it up.
"Yes? Ah, yes, you're the man I was waiting for."
ARE YOU LISTENING TO ME? GET OUT OF MY PAST.
Titus turns and motions for the two mercenaries to leave the room, turning back to his call.
Titus continues to chat on the phone for an extended period of time, but then turns to look at something through the window.
You know what, I should probably patch this vulnerability anyways.
He walks over to the window, and peers out through the glass...
3...
There's something growing bigger... alarmingly fast.
2...
Titus jumps back from the glass and dives behind his desk.
1...
A blur of a shape smashes through the window and lodges itself in the
BOOM
You are suddenly jerked back to reality. Your arms have been reattached in your chest and your back, as opposed to your shoulders where they normally sit. You have taken 4 more damage in the process.
The Godmodder punches you in the face again for another 1 damage point.
STAY. OUT. OF. MY. PAST.

Well that went well. It seems like it'll take additional effort of some kind to finish viewing the memory.

General Action: I Cast Dispel Logic!

Jingle bells, Jingle Bells! Was the song that was being executed on the guillotine tonight. The blade tasted of purple as the goblins in the jury proclaimed "NOT GUILTY!" and the Illuminati did the polka. Then the T-rex driving a ferrari pulled out an Uzi and gunned down several demons before crashing into Optimus Prime.

Well, that's about the time that there was a bake sale where the buns all smelled high-pitched and the salesman was a shark. Nobody got to eat any buns due to the shark eating them, so nobody's sure what they tasted like. Then WRYYYYYY! and the Eversor Assassins got in a lawsuit with Dio Brando over who had the rights to that phrase and it turned into a huge fight which Metal Sonic won before getting beaten over the head with a whiffle bat that ripped a hole into the Maelstrom.

Anyway, this allowed Val'Elzathor to- No, you may be one of my favorite mortals, but you don't get to involve me in this nonsense. Well OK, so then the cheddar industry collapsed and as a result of this aliens invaded Earth for our maple syrup, which they got from Madgascar. Oh, and then a cat died. Reading the omens from all of these events, it is quite clear to see that the Godmodder will be taking damage right about... now as reality recoils in pain from the abuse I just put it through, with most of the backlash grounding itself on the most powerful reality-warper in the area, namely the Godmodder.

Charges
The Great War (13/20)
Giant Flying War Machine (3/20)
+1 @EternalStruggle
+1 @redstonetam15

Entity Orders
Minor Avatar of Val'Elzathor: Mangle Inscrutus
Quantum Menace: Kill that hologram!
Berserkerbot: I know you won't listen to me anyway, but could you please attack Inscrutus?
The Godmodder walks through the obvious dream sequence waving his arms. The whole thing puffs away like when cartoon characters wave away dream spots.
Of course, to everyone else it just looks like the Godmodder is waving his arms around like an idiot, too bad that can't deal damage.

"So." The Daemonette says suddenly.

"So?" The Assassin replies, visibly confused.

"If we're in this for the long haul, we don't know each other very well." The Warp-beast stops, taking a moment to look around the battlefield at the various creatures and soldiers therein. "Although I acknowledge we likely won't be able to stay for very long, I still think we should at least understand each other if we're going to stick together."

"I see little point in wasting time if we are under threat." The alien takes her own pause. "Which we are if our enemy unleashes such a spray of projectiles again. Even I can't survive or dodge another session of that." To die here wasn't exactly desired, but it also wasn't a choice to make. It was up to the enemy.

"I have a reason, trust me on this one." The Daemon begins walking away from the main battle line. "Let me explain to you my own past." She took a deep breath.

"I am a being of the Warp, an alternate dimension. This may be broadly obvious, but the specifics are important. Daemons are creatures of potential and emotion above all, but by nature we have little ourselves. Being fragments of a greater god, alone we serve as thoughtless yet still sapient automatons. That sounds like it's impossible, but the Warp does not hew to physical laws."

The Komato shrugs. "Honestly, this entire fight so far has been weird enough that I accept it. So what are you getting at?"

"Even if the Godmodder is immune to physical forms of attack, which is somewhat true, even he cannot completely avoid more esoteric forms of attack. Reality warpers might be able to attack with concepts or impossible humor, and get through his formidable defenses that way."

"We don't have that capability." The alien points out.

"Yes, that's the problem. However, as a Daemon, I'm not quite bound by the same rules as you. Given a degree of narrative and self-awareness by the summoner, I am capable of manipulating the power of the Warp like a sorcerer might, as you've seen before."

"I don't know what you mean by 'narrative and self-awareness', but it sounds like you're about to give a way to harm our greatest foe."

"Well..." The Daemonette scowls, revealing rather sharp teeth. "Yes and no." She takes off her hat and holds it the right way up over Avheshi. A knife drops out, and the skilled soldier catches it. "That knife has power. I've used it before in this realm, and it's gained a narrative of its own. Just enough that I was able to bind the souls of the demons we just killed to it and create a Daemon Weapon, and that targets both body and soul. There's no way to avoid taking damage from it at least once. Well, this particular one, every Daemon Weapon is unique, but that's not relevant right now."

"But we have to hit with it."

"That's the problem, and also where you come in." The Daemonette looks in the general direction of the Godmodder. "You could be fast enough to land a blow with it and get out."

"Could be. But he's fast enough and has enough wards that even a surprise attack might not be enough to get in a hit." The Assassin looked likewise at the Godmodder

"I'll be able to provide a distraction, just strike when you're ready."

Almost skipping over to the Godmodder, the Daemonette laughed directly to his face, a loud, long laugh. She was ready to dodge an attack and scamper away at any moment, yet even a deep look into body and mind would reveal not a hint of concern.

"Oh, it must surely sting to know you have lost! Not yet, perhaps, but it is inevitable. True, you have rid yourself of one threat in the form of my former master, but quite literally two more have sprung up! And more will come, that I assure you, as long as this battle continues. You rage against this fact as hard as you can, just look at what you just accomplished! Impressive, yes, you unleashed great power, yet we remain in control of the battlefield. How must it feel, I wonder, to see your greatest effort not turn the tide, when you are so used to easy victories? The tiniest, teeniest fraction of gods and empires turn their attention to you, easily enough to control the flow of this war, with more and better awaiting summoning as more and more of your Guardians fall before our indomitable might. You have failed, and will lose here, on this planet. The only question is the time."

Then, the Assassin struck, at the precise end of the speech. Teleporting in from out of sight a fair distance away, appearing immediately behind the Godmodder in a flash of light, knife already slashing across his back, ideally cutting deep in both this world and less real realms, before the alien teleported again immediately, appearing above the foe, knife pointed down to stab into the top of the head. Another teleport, this time appearing at the side, a quick strike with the knife before a swift follow up with a more physically powerful laser sword occurred, and then another teleport out to safety. While the first strike had occurred, the Daemonette stabbed forward with her claw arm, hoping that the foe couldn't deal with two surprise attacks happening simultaneously, and then fled as the two secondary strikes occured, meaning that she was out of reach when the Komato teleported to a safe distance.

Charges:
Alpha Strike: 16/20.
Gunnership: 10/20

+1 @I just write
+1 @DCCCV
The Godmodder appears rather shaken by the Daemonette's words, but he keeps going nonetheless, catching the Komato assassin and twisting their arm around until they drop the knife. The Godmodder steps on the knife, breaking it into pieces, before the Godmodder kicks the assassin away.
You're wrong. I haven't even begun to demonstrate my power. I have 9 Guardians left, and an army of terrors, all ready to obliterate your forces when the time comes. I'm just biding my time.

#AWorldHalfFull

After the Godmodder throws me to the ground in pain, I pick up the Laser Rifle, which I had dropped during my beating, and fire another shot at the Terror Troll, all while scrambling away from the Godmodder, before he could thrash me again for being the annoyance that I am.

The Long game: 15/20, (+1 from EternalStruggle)
Prepare: 1/20

+2 @The Blue Knight
You fire another shot at the Terror Troll, dealing 15000 damage.

General Action: The Power of Negativity

Negative Matter (which is different from Antimatter) has a number of bizarre properties. One of said properties is that it accelerates in the opposite direction of force applied to it. Naturally, I decide to make a sword out of the stuff and use it to shank a Godmodder. Of course, this brings up the interesting problems of how I'm going to keep control of the weapon, given the whole 'accelerates in the opposite direction' issue.

That's when it hits me: if I'm made out of negative matter, then the weapon will behave like a regular sword to me! Though I will need some rocket boots or something to control my movement. After a quick trip through the madness place to build my stuff; the sword and rocket boots are pretty much normal, but on my belt I am now wearing the Matter Inverter.

I charge at the Godmodder with my Rocket Boots at full burn and my sword at the ready, and the exact instant my blade hits the Godmodder's defensive block, I fire the Matter Inverter, instantly turning myself and anything I'm currently using into Negative Matter.

The Godmodder had clearly expected their blocking of my attack to stop my blade in its tracks, but instead the resistance his block produced caused my Negative Matter sword to speed up, slicing through the Godmodder's defense like it didn't exist and cutting a deep wound into his body, the blade traveling faster and faster as it encountered more and more resistance. As soon as I was done, I flipped myself back to being positive matter and jetted away on my rocket boots, hopefully able to escape fast enough to avoid any potential retribution.

Charges
The Great War (15/20)
Giant Flying War Machine (4/20)
+1 @EternalStruggle
+1 @DCCCV
The Godmodder, as predicted, raises up his defenses... and then curses when you keep coming forward and smash straight into him. He sudddenly pulses with fire, and discards a small orb, but your sword has broken and you find yourself rocketinging into the ground as he punches you from underneath.
You continue sinking into the earth at record speeds until you turn off your matter inverter, but you are incredibly happy with your... wait, why hasn't the Godmodder taken damage.
Fun fact, negative attacks mean negative damage. If I were capable of being healed, I would've just gained a hit point.

I attempt to cancel the troll's regeneration abilities (because let's face it, all trolls regenerate) using acid. I create a bullet-shaped glass full of acid, then shrink it down temporarily to fit into my Multicannon. I then fire a low-power shot straight into the troll's mouth, where the troll naturally swallows it. About a few seconds later, the troll doubles over as the spell wears off and the shell breaks, spraying pressurized acid all over the troll's throat and internal organs.

I then decide to Scan the troll, after realizing that it probably isn't the "regenerates everything except fire and acid" variety.

19/20 Golem Core
15/20 Barrier Projector (+5 a bunch of stuff)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You spray acid all over its internal organs and deal a critted 40000 damage to it.

Terror Troll: A massive, stony figure wielding a large tree with a computer monitor smashed over the top of it to fashion a crude mace. Has no passives or special standard attacks.
Don't Feed the Troll: 3 turn charge, instantly kill the lowest-health entity on the field, and recover the same amount of health as that entity had remaining.
Flame War: 5 turn charge, start a flame war on the internet and then project it to the battlefield, stunning several entities with the weapons grade vocabulary being used.

20/20 20-POST CHARGE UNLEASHING!
4/10

Monikerbots... I'm sorry, Monikerbots. I can't keep spending charges upon charges just to prolong things a little longer. It's time for something NEW.

PG ENTITY KILLER:
A brutal killer who kills PG entities
HP: A bunch
Attack: A bunch
Special ability: Super PG kill - turns into the PG ENTITY SLAYER with way buffer stats - charges in 6? 7? 10? turns? A lot of turns. Basically it's an entity that starts off good but then becomes better. Useful while untransformed. Even more useful when transformed. Transformation totally restores HP.

I mean, I'm good at letting things survive for a long time, right? This should be a cinch.
You summon up the PG Entity Killer, which will surely be the killer of a number of PG entities. Right?

[AG]
Charge Bank: 10

16/20 A gift for my new allies
12/20 A gift for number zero (+1 from EternalStruggle, +4 from DCCCV)

+2 @DCCCV

Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Finishing cutting the last strap holding the Terror Troll's armor on his body, The Blue Knight, now on the Troll's right shoulder, takes a moment to reevaluate the battlefield.


(@Crusher48) Noticing one of his allies take aim waiting to shoot into the Troll's currently closed mouth the Knight climbs onto the Troll's face, pries it's mouth open and then lodges his claymore between the Troll's upper and lower rows of teeth in order to keep the Troll's mouth open. The Terror Troll reflexively responds by moving his massive tongue to dislodge blade. The Knight, now unarmed, decides that his best course of action is to jump into the Terror Troll's mouth, grab it's tongue with one hand and then repeatedly punch it with his other in order for his ally to have enough time to make the now clear shot.

Barksalot on the other hand, now satisfied with the appearance of the Troll's ring toe, moves on to the middle toe of the Troll's right foot.
You cause crusher's attack to crit, and also deal 4000 damage to the Terror Troll.

Got +2 total

Epsilon: 19/20
Zeta: 18/20

+1 to MrMirrorMan, +1 to Joebob

I waste all my actions anyway... so... I spend this action just... looking around. The location seems important, so where actually are we? I know we passed some coasts, but what's around us now, what's in the distance, and what did we come from?

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------

((I spent way too long playing Uno, so... I'll do some more character stuff next turn, I guess.))
You climb up to the top of the tallest hill you can find, and look around. You are currently in an area of rolling hills. Now that you look closely you can see bits and pieces of the remainder of that ancient battle you figured out about before. A twisted machine here, a small crater that hasn't been washed out all the way there... is that a bunker?
Behind you and the fighting lies more hills, which eventually flatten out to a dull, grey, wasteland, left behind by the machinations of one of the other Descended. The Terror Troll's Cave, looming high above everything else, almost a small mountain, is visible as well.
Off in the distance you see more hills, a forest starts up not too far away, covering up most of what you'd be able to see, but you can see what looks like a stone guard tower off in the distance.

3/20 communism
2/10 in the soviet union
+1 mirror +1 talist.
I walk over to sir barksalot, as I have a... dislike... of dogs, and kick the dog in that generic "thou art evil" trope thing. then, when a mob rises against me, I tell them that they have been fooled. I did not attack an innocent! no, no. what happened was unreliable elements being subjected to an alternative justice process. the mob, not having the slightest what it means, leave.... and accidentally tramping the dog. oops. well, dogs are not liked much be so barksalot is dog so am not like.
You've truly passed the moral event horizon JOE.
14000 damage to Sir Barksalot.

[PG]

I stab the Demon Hoard with the Holy scepter of the pope.

Purity 47,000/100,000 HP: Bringer of Purity: Has water coming from her back.
4/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 42,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
4/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

13/20 War +1 from JOE
12/20 Corruption +1 from Talist
+1 JOE +1 Talist
Holiness of all holiness. 12000 damage.

Apologies, there will not be an update today. I've been feeling REALLY awful the past couple of days, and I need a little time to recouperate.
/GMnull
#EnscribedInStone

"AHHH GOD I'VE BEEN SHOT"

I stumble around and hit a button that causes the Terror Troll to be drowned in a giant vat of poutine.
16000 damage to the Terror Troll.

I suddenly wake up lord knows how many updates back, having not realized I had gone to sleep. I look around, seeing nothing but the shadows of the past.

What happened here?
Why is everything in sepia tones?


Before I can do much deduction, the vision collapses into a small object that looks at first glance like a bookmark attached to a long piece of string, leaving the old column chamber empty save for myself and it.
I take a look at the string from which the bookmark hangs. It consists of many small threads wrapped around a larger central one, with outer threads converging or fraying off and being remade in places; one piece seems to have frayed off right around where I am looking at it. I figure this might have had something to do with my apparent stasis.
Using the frayed end as a reference, I look at what I can only assume is "down" the string. The string itself seems to wrap around a few times before eventually continuing out of the castle, with bookmarks strung all the way.
I figure that I might as well figure out what's been going on since I left, so, rather than take the straight path out, I decide to run a hand over the length of the string, with each bookmark my hand touches triggering another vision into the past. Not the most efficient way of catching up to the party, but a decent way of catching up on the plot.

(And no, this won't actually mean anything of substance unless I use charges for it later.)

6/10 (Don't) Crash and Burn
9/10 Something else
(EDIT: During my catching up, I looked at my charges, and these are where they would be now, discounting any potential +'s during the time I was gone, which I figure I might as well forego)
Welcome back Variant. I don't know exactly when you left, but a fair bit has happened, HATRED's been trashed, raising the charge cap to 20 and giving you a second +1 to hand out with each post, lots of traversing of terrain has happened, including a fight with a fortress on wheels, and right now you are fighting the first of the terrors, the Terror Troll

I will not Forget: 14/20
I will not Forgive: 10/20
+2 @Moniker

Emerald feels his willpower begin to drain, even through the protective mental shield of rage, and glances at Yufeso, deciding it's time to put it away. He'll get it back later, when he's ready. A rift opens before him, and he grabs his lamp back, putting away the odd blade. He slams the lamps base into the ground nearby Inscruta heavily, and it lights up with an intense light, interfering with the light based technology of Inscruta's hologram
You smash up Inscrutus's form even more, for an autocritted 30000 damage.

Before you ask, yes. I wrote all of this. The spacing between some things is wonky and it might seem like a terrible rip-off, but I assure you, I wrote all of this. If somehow the Avatar is low enough for me to be able to kill him and then some more, apply said damage to the strongest PG.
Oh, and a quick message to Just - Don't mess with Joe, or any of my friends really, when you're OOC. This is what happens. : )

Have you ever heard about the famous Avatar of Val'Elzathor?

The Avatar of Val'Elzathor actually came from West Val'Elzathor, the western part of a giant and old city full of Avatars. First let us establish some things about Val'Elzathor and everything about it. Avatars are feline creatures, cold-blooded at that, who enjoy teasing and bullying each other. Val'Elzathor was divided into several sub-sections, Aer, Teali, Levelem and Feah. The sub-sections were divided into even smaller towns, each one different from the other. If a town was, for example, called Puleanies, it wouldn't just be called that, it would be called Pulanies'Teali, because it's a town in the sub-section of Teali. Val'Elzathor did not have a lot of advanced technology, but one thing it had were cars, albeit they were made out of a rotting material that would go bad over time. Nobody knew why the car industry wouldn't fix this, but for the time being every car had to be checked every single month to certify that it was indeed fresh and not rotten, usually a sticker would be placed next to the license plate to signify that. Enough of all of that, let's dig into the juicy details. This Avatar's name, however, was Mary. Yes, a male Avatar named Mary, the laughingstock of all of his sub-section, Feah, he was shamed time and time again simply for his feminine name. Some suggested Mary to change his name, which would cause a tear to roll down his cheeks. As you probably don't know, Val'Elzathor has a distinct rule which only allows Avatars to change their names if their Avatarians, the Avatar counterpart of parents, agree to it. Mary's Avatarians died in a terrible fire when he was only a kid and he was on his own since then. Most of Mary's time was spent on a playground which reminded him of the fun times he had as a kid. Burgling money from rich Avatars, stealing handkerchiefs and sometimes even relatively large fruits, Mary's life was not exactly the best. His passion was basketball, which differed slightly from our version - this version had a ball which had to be thrown into a literal basket - but that doesn't matter. Mary was great at basketball. It was the only thing that could make his little broken heart happy. He used to play it on that old playground, beating everyone again and again... up until he went against the Black Roses, a gang of thugs who challenged Mary to a tournament. If Mary were to lose, he would be exiled away from his home town and he had to never come back, ever. They called it the Last Tournament of Feelohdael, Mary's home-town and where the tournament took place. As you might have realized, it was quite challenging for Mary to beat the Black Roses as it was an 8 vs 1 tournament, but Mary accepted anyway. His conditions were that if he actually win, the gang had to stop terrorizing the poor citizens of Val'Elzathor.

Unfortunately, this was a battle Mary could not win. The Black Roses cheated time and time again and bribed the game's judge to keep his mouth shut. In Val'Elzathor, deals like these are official and there was nothing Mary could do but beg and cry in front of the court. The government finally found some people suitable to be Mary's guardians - they lived in a place just outside of Feah, they were the family of Mary's Avatarian's sibling and happy to accept him. The official governor of Val'Elzathor, which was a matriarchy, was slightly frightened that Mary would commit suicide or become depressed after being exiled from his home-town, but she still stayed strong. The Black Roses, upon hearing the news, felt a bit bad, but they still stayed strong. Mary was ready to begin life anew, so he set off to the new town. At least he had his old mp3 player that his Avatarians gave him to listen to. It was a perilous journey, on the Perilous Peak of the Horrid Hills, across the Sickly Swamp, through the Vile Valley, it took weeks, months even. See, the towns of Val'Elzathor's sub-sections were all different, divided into classes. Mary's original home-town was Class 3, which was the worst, and this new town was Class 1, which brought a smile to Mary's face as he was arriving to his new town of residence. He stopped for a second when he reached a bench in the middle of nowhere and wondered why it was there in the first place, but decided to sit down and rest for a second. It was going to take him several months more until he gets to the new town but he was hopeful. However, to his surprise, an old man sprang up from under the bench and introduced himself as Zaraonn. Zaraonn was an inventor, a rebel, an outcast, just like Mary. His favorite drink was an orange sort of fizzy liquid which he always kept in a jug. He decided to share some with the thirsty Mary who drank it out of an oblong glass. It tasted really good and Mary realized that he could trust Zaraonn and told him his story. Zaraonn gasped and whispered to Mary that he has the perfect invention...

He grabbed a pair of wings and a helmet from under the bench, ignoring Mary's question of "wait, how did that even get there in the first place?", and gave it to Mary. He said it was a "plane", a machine used for flying. Mary equipped it, thanked Zaraonn and took off. Legends tell that Zaraonn was a deity who descended down on Earth to help Mary in his times of need, others say he was just a crazy old man who happened to have the right invention. Nevertheless, this was all Mary needed, a morale boost and something to get him to his destination faster. He soared through the skies, through the clouds, into the stars. His life was about to change. He was going to arrive to the city of Churchbell, yes, I know, an odd name, or "Bell" as its citizens called it. However, the government officials noticed that Mary was using illegal technology and were out to get him. It seems Mary was still as unlucky as he was prior, but in this very moment, he felt joy, he felt he was finally free, he felt he could even see his Avatarians. As he landed to the city, he immediately realized that they were going to arrest him. The generals were clad in Draconian Armor, wielded Xeroth Lances and had badges all around them. Mary had to run, and he had to run quickly, so he dismantled the machine Zaraonn gave him and decided to run as quickly as he could. He approached a car just outside of where he landed and asked it to drive as quickly as he could to his address. Apparently there were "wanted" posters for Mary all around the town and the man told Mary he didn't want to get arrested so he was going to throw a die - if it landed on 1, he was going to drive Mary to his home, but if it fell on anything other than 1, he was going to turn Mary in. The man grabbed a die out of a compartment behind the mirror, he told Mary he loved dice and carried them around everywhere. This time, however, his luck finally acted up. The die landed on 1. The driver allowed Mary to enter and drove to his house.

Once he arrived, however, the entire story took a shocking twist. He entered the house and saw that the government officials were standing there. It turns out they weren't out to arrest him, but instead out to bring him to his house! His new guardians explained a lot of things to him, Mary almost fainted from the hidden truth. It turns out he was actually the son of the Matriarch and the next heir to the throne. A tear rolled down his cheek. His Avatarians never died. He was actually stolen from them when he was two years old by an evil man who lied to him that his parents burned in a fire, and he was too small to remember his Avatarians' faces. He was happy. Very happy. It turns out all his misfortune was a ruse in a way, and now all the truth had been revealed to him. Zaraonn shed a single tear, by which I mean, I shed a single tear. Yes, that's right. Zaraonn wrote this entire story. And it was true. Start to finish. All of Val'Elzathor rejoiced as the heir finally returned, and the heir rejoiced too. He was so happy, in fact, that he could sing a song. So he sang a song.

Now this is a story all about how

My life got flipped-turned upside down

And I'd like to take a minute

Just sit right there

I'll tell you how I became the prince of a town called Bell'Aer.


In west Feelohdael'Feah born and raised

On the playground was where I spent most of my days

Chillin' out maxin' relaxin' all cool

And all shooting some b-ball outside of the school

When a couple of guys who were up to no good

Started making trouble in my neighborhood

I got in one little fight and my mom got scared

She said, "You're movin' with your auntie and uncle in Bell'Aer."


I begged and pleaded with her day after day

But she packed my suitcase and sent me on my way

She gave me a kiss and then she gave me my ticket.

I put my Walkman on and said, "I might as well kick it."


First class, yo, this is bad

Drinking orange juice out of a champagne glass.

Is this what the people of Bell'Aer living like?

Hmm, this might be alright.


But wait I hear they're prissy, bourgeois, all that

Is this the type of place that they just send this cool cat?

I don't think so

I'll see when I get there

I hope they're prepared for the prince of Bell'Aer


Well, the plane landed and when I came out

There was a dude who looked like a cop standing there with my name out

I ain't trying to get arrested yet

I just got here

I sprang with the quickness like lightning, disappeared


I whistled for a cab and when it came near

The license plate said "Fresh" and it had dice in the mirror

If anything I could say that this cab was rare

But I thought, "Nah, forget it."

– "Yo, home to Bell'Aer."


I pulled up to the house about 7 or 8

And I yelled to the cabbie, "Yo home smell ya later."

I looked at my kingdom

I was finally there

To sit on my throne as the Prince of Bell'Aer



4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
Don't target people based on OOC problems trickle, I was very tempted to take the nerfbat to your attack for that comment at the beginning.

That being said... this was... quite the attack. It was an attack, right? OOC says it was an attack but I'm still not certain I believe that.
Or maybe it was an attack on my sanity to have all that leadup to a terrible pun at the end.
So Val'Elzathor gets run over by a car upon singing his song.
SMAAAASH
The Inor Avatar of Val'Elzathor takes 75000 damage from both being run over a car and realizing that their backstory was entirely purposed towards making a lame joke. How horrific.


#GammaPlus​

The Terror Troll swings its mighty club about and clubs the Minor Avatar of Val'Elzathor for 75000 damage, taking 5000 damage in attack reflection. the arborback stomper stomps around on the demon horde, dealing 40000 damage to it. Inscrutus inflicts False Knowledge on the Inor Avatar of Val'Elzathor for 4 rounds. The Shrieker's nest just sits there. Doing nothing. Purity pulls out another usage of purify, restoring 20000 health to Peace, who restores 25000 health to purity with Gift of Peace.

The Demon Horde remains unimpressed by the komato assassin and daemonette assaulting them, and charge straight for them, the daemonette successfully dodges out of the way, but the komato assassin gets caught up in the swarm, and is torn to pieces. THe cool and new person decides he has a particular dislike for the arborback stomper for being an overused card, and deals out 20000 coolness damage to it.

The monikerbots continue swarming and deal out an autocritted 9000 damage to Inscrutus, regaining that many monikerbots. The Spinor Avatar of Val'Elzathor charges at Inscrutus, dealing out an autcritted 58000 damage to it with a powerful blast of dark basketball magic. The Daemonette, bloodied and now without a partner, opts to heal up the Spinor Avatar of Val'Elzathor once again, for 22000 health. The Berserkerbot does what it wants, not what it's told, and flips I Just Write the bird while deliberately going and attacking the arborback stomper instead of what it was told to attack, dealing 15000 damage.

The Quantum menace, very unfortunately close to stabilizing out of existence, makes the best of a bad situation and super stabilizes Inscrutus, freezing the light in place and dealing an autocritted 40000 damage. The Earth Elemental targets Inscrutus's projector as well, smashing it to pieces. Inscrutus killed! Lon'Qu goes after the Terror troll, ubercritting on its first attack and then not doing so on its second, dealing a total of 36000 damage to the Terror Troll. The cloaker, despite not having a takedown target anymore, continues pounding on Purity, dealing 10000 damage, while the duelist does a blade rush for 12000 damage to the Terror Troll. The PG Entity Killer starts working on living up to its name and deals 18000 damage to the arborback stomper.

The Godmodder is slightly frustrated with the current state of affairs, and decides that it's time for an artifact expenditure. He lifts up into the air, raising the lens of the Monocle of searching into the air, and begins using it to focus the sun's light into a laser. The laser slowly moves up towards the AG forces, starting with the Monikerbots. The Monikerbots know what they have to do, their time is at an end. The least they can do is waste one of the Godmodder's artifact usages. The monikerbots fly up into the sky and form a massive shield, the Godmodder burns at it, but more monikerbots fly to the center, the Godmodder focuses, focuses focuses, but the Monikerbots are just doing too good a job, finally, the Godmodder breaks through... right as the monocle melts. Monikerbots destroyed. monocle of searching expended.

Your forces make use of the Monikerbots' sacrifice and push forward with a vengeance, pushing the fighting into the midst of the forested hills. +5% distance.

Everything ticks up/down. The autocrafter craps itself.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 60%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 700,000/1,000,000. Don't Feed the Trolls: 3/3. Flamewar: 3/5.
Arborback Stomper [PG]: Hp: 16,000/250,000.
Shrieker's Nest [PG - Talist]: Hp: 59,000/150,000.
Purity [PG - MrMirrorMan]: Hp: 62,000/100,000. Without Strife: 4/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 62,000/70,000. One Day of Peace: 4/9.
Demon Horde [H]: Hp: 84,000/400,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Spinor Avatar of Val'Elzathor [AG - I Just Write]: Hp: 59,000/220,000. Will of the Dark God: 2/3. 5000 regen. 5000 attack reflect. Bane of Knowledge (3 rounds) False Knowledge (3 rounds)
Daemonette [AG - eternalstruggle]: Hp: 25,000/66,000. 25% dodge.
Berserkerbot [AG - I Just Write]: Hp: 30,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: -1
Earth Elemental [AG - DCCCV]: Hp: 75,000/105,000. Runed Fist: 2/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 3/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 11,000/25,000.
Cloaker [AG - redstonetam]: Hp: 40,000/40,000. Takedown: 3/3
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 3/3. Bladestorm: 3/5.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 1/10.
DCCCV [AG - Player]: Hp: 11/20. Fusionray Laser Rifle [A] 1/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV: 4 round cooldown
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 2 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 2 posts
lytea: 1 post
The Blue Knight

[N]
existence success
W32Coravint: 2 posts
tricklejest: 5 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 32: Don't Feed The Troll pt 4
Announcement on sidequests. I will be updating sidequests twice as frequently as the regular updates, so sidequests will get updates every day (barring sunday) that I can.

5/20 communism +1 mirror
3/10 in the soviet union
+1 mirror +1 talist.
PEBBLETOPIA.
i think the animation speaks for itself.
I heal the quantum menace. overheal from my "totally" "ginormus" heal goes to healing the arborback stomper, you know, just in case. if that doesn't work, then excess healing (over my 5,000 goal) goes to protecting my action from tampering of any sort.
You start healing the quantum menace... but then get extra help from emerald. Isn't he so nice? 4 health restored to the quantum menace.

Everything hurts. Painfully. My arms spin around their new locations, to no avail. The only reason I'm still standing is because I have so much adrenaline right now. I have no idea how I shot the Terror Troll just then. I try to will my arms back to their proper position, but it doesn't work. I'll need to get rid of the Rifle first. I send a mental command to my Earth Elemental, and it comes to pick me up. Serving as my eyes, it points my relocated arm towards the Arborback Stomper, which I shoot with the Rifle's final charge. As the rifle crumbles to dust in my hands, my arms shift back into my shoulders. Commanding my Elemental to use his Runefist on the Terror Troll, I leap back into the fray.

The Long game: 19/20, (+1 from I just Write, +2 from The Blue Knight)
Prepare: 2/20

+2 to the Blue Knight.
You make good use of the earth elemental and deal the final shot to the arborback stomper, landing a shot right in between its eyes. The massive beast staggers from side to side, before finally toppling over.
Arborback stomper killed, fusionray laser rifle expended!

place.
Place what?
I place a giant rock on the Terror Troll.
I don't throw it.
I don't toss it.
I just...
Place a giant rock.
It doesn't even damage the Troll.
It's just a placeholder, if you will, hehe.

4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
There is now a giant rock on top of the troll. The next entity to attack the troll will have the rock fall on them, dealing damage.

During the EotB

________________

"We're surrounded." The Assassin noted. Strange creatures of the underworld were closing in from all sides. "It would look like there's no escaping this."

The Daemonette has been in her own fair share of battles. Still, it appeared as if the alien was right. But only in part. "I think one of us could slip past if the other mind a final stand. Daemons, even inferior demons, can't resist last stands. Since I can't suffer true death at the hands of these cretins, then I'll-"

"No." A single word slices through the air. "I am here for a reason. If you die, I have no guarantee that the promise your master gave me will be fulfilled. The only way I can be certain that the Empire gets the help it needs to finally finish off the Tasen is if you stay around and make whatever conduits you need to aid my people after the war is over. That means you must live through this attack."

"I will do as you ask." She had her reasons to follow through, at the least. The Daemonette then simply nodded before vanishing, leaping away as the demons unfailingly bore down upon the loyal soldier.

"I'll take at least some of you down with me." Those were the last words she said apart from whispers near death.

The Daemon on the field would speak of her stalwart ally to fellow Daemonettes and other Lesser Daemons in the Palace of Pleasure.

A Plasma Cannon in each hand, she fired and fired, blasting away the foul scum with pure technology. But it required concentrated fire to fell even a single member of the horde, and soon they were upon her.

The story spread and spread until some say it reached the ears of Slaanesh themselves. For the cold bravery, a slight novelty if nothing else.

At close range, the charge up time her guns required was far too long. Teleporting in a brutal melee would end with her inside one of the demons, killing her. It would be suicide. Her only option left was to use her laser daggers to fight as hard as she could.

They sing many songs in the Palace, although they do not celebrate heroes.

Her first swing cut a charging demon in two.

For evil is that twisted realm yet cheerful.

She clashed blades with a second, overpowering it and slaying that beast as well, pushing her sword through its heart equivalent.

Yet the story of the Wilful Daemonette, and the Assassin who saved her is whispered across the Palace halls.

Attacks came in from all sides, impossible to block. Her vision flashed red as the NanoField protecting her rapidly began to fail against the magically empowered weaponry employed against her.

And when a new arrival asks about the one to whom even the Descendant bows his head...

Lashing out, blade slicing through countless bodies, a few kills but mostly mere injuries, a space was cleared for a moment. But only a moment.

...the answer is always the same.

The horde closed in again, demons seeking to destroy that which would defy them. The defensive barrier stretched to breaking point, and suddenly broke, just like that.

She stood alone in the Godmodder's realm.

Impaled from two sides, organs destroyed, she fought beyond her end. Blade of light shining, she cut the two who slew her to ribbons, and several more besides.

And that answer is enough.

The demons retreated from the seemingly undying beast, a few more being hacked apart in their retreat. But this could not last, and she collapsed then and there, unable to move any further, death claiming her but a short time later.

The demons has missed the Daemon, however. She had escaped, and looked on impassively at the scene, and at the soon-to be corpse of her partner. A curtsy of respect, quick and efficient yet simultaneously deep and grand. For when an actor plays their part well, should they not be applauded as they exit?

Charges:
Alpha Strike: 18/20.
Gunnership: 11/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals the Berserkerbot, since it's not an attack that won't trigger any counterattacks. Would heal Avatar but now the damage inverter thing is in place, and although it shouldn't affect healing by its description I'm not one to take those kinds of chances.
Now THAT is a dramatic death. Even if for a character who wasn't around for very long.
In addition to the 20000 damage dealt to demon horde, I decide to give you an extra bonus. The Daemonette now has the Plot Armor debuff, which means they won't be targetable by random attacks. (ie: most of the PG forces most of the time.)

I will not Forget: 15/20
I will not Forgive: 11/20
+2 @DCCCV
"Normally I wouldn't help JOEbob, but in this case I think helping him would be hurting him. Therefore..."
Emerald walks over to JOEbob and directly assists his action, adding in his own energy to JOEbob's healing attempt
"Need some help there, friend?"
You put a fish in it and "help" JOEbob heal the quantum menace.

[PG]

I send my condolences to the Daemonette for the death of her ally. I also drop the Cloaker into the very middle of the Demon Hoard, having Peace use Megaman Fights for Everlasting Peace! on the Cloaker, and have Purity heal the Terror Troll.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
+1 JOE +1 Talist
The Cloaker will be targeted by the demon horde this round!

General Action: Thou Hast Angered The Dice Gods
With a great exertion of will, I force myself and the Godmodder into a small pocket dimension that adheres to the rules of a Tabletop Roleplaying Game, with us each being specced as level five characters. I roll up a decent Barbarian build for myself, and, predictably, the Godmodder rolls up some minmaxed abomination of Gunslinger and Wizard.

The duel starts with the Godmodder on the initiative of course, shooting at me with some abomination of an enchanted musket that I know they shouldn't have had the starting cash to buy.

They roll a natural 1, causing their gun to misfire, preventing me from taking a hit. They activate their re-roll feat to try and hit me again, only to roll another 1, misfiring again.

Still, the Godmodder still has their move action left, dashing away from me in an attempt to get out of my charge range.

Now, it is my turn in the initiative order, and I activate the iconic ability of the Barbarian class, namely Rage. I thus gain access to all of my Rage Powers, one of which lets me charge an unlimited distance in a single turn with the expenditure of additional rounds of Rage. I do so, gaining a +2 on my attack roll and getting right up in his face.

Natural. Freaking. 20.

Of course, the Godmodder, as of last count, added eight separate 'HaHa, your attacks don't work!' abilities to his character sheet aside from simply having a stupidly high Armor Class. Fortunately, the vast majority of them required a roll on a d20 to be successful while my pocket dimension remained stable.

This rapidly turned into a slog of the Godmodder desperately throwing every defensive and re-roll ability he had between himself and my slowly encroaching battleax, but he just kept rolling ones, which by the rules of this subdimension meant those abilities were autofailures regardless of his crazy bonuses.

Still, all this massive array of rolling and re-rolling dice did stall things just long enough for the RPG Mechanics Subdimension to destabilize before my attack could resolve, depositing us back onto the battlefield, with the both of us getting telefragged by the ground in the process as I had been gently nudging my pocket dimension's real-space coordinates downwards during that little diversion.

Charges
The Great War (17/20)
Giant Flying War Machine -> Protective Device (5/5)(FIRING!)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle

Protective Device: Damage Inverter
No, I would not be the one to let Val'Elzathor's material presence on this plane be lost. That said, I really didn't have much I could do to heal them, but I could at the very least forestall their demise. Taking the now useless Matter Inverter off my belt, I quickly expend some charge and re-engineer the device into the Damage Inverter, a device with a very specific use. Namely, when the Avatar is the victim of an attack that would otherwise kill it, the Damage Inverter will fire, converting that attack's into an equal amount of healing.

After some brief testing to ensure that the device will function as intended (rather than making the Avatar fall through the planet at an ever-increasing speed), I bequeath the [A] Damage Inverter to the Minor Avatar of Val'Elzathor. I fully expect the circuitry in the device to burn out within a few uses at most, but while it still functions it'll do a good job of keeping my God anchored to this plane.

(OOC note: a few uses is heavily optimistic; the thing is really expected to be a one-time use Artifact.)

Entity Orders
Avatar of Val'Elzathor: If the Quantum Menace is at 0 HP when your turn comes up, attack it. Otherwise blast the Terror Troll.
Quantum Menace: Attack the Terror Troll.
The first problem arises when the Godmodder rolls a 20 on his first roll, and keeps rolling 20s.
There's no doubt that he's cheating, but you can't deny results.
Lessont to be learned here: Never rely on luck when the Godmodder is involved.

As for the damage inverter, Assuming it's a single-use on-death effect, that will require a 10 post charge, not a 5. You are refunded your 5 post charge.

[General Action + 20 Post Charge: Alpha Strike]

The Assassin was not quite dead. Dying, yes, but even those damned for sure could have a last laugh. The Daemonette appeared beside her, from the perspective of the alien's wavering vision out of thin air. Her mouth moved, but no words seemed to come for a moment, brain refusing to function sufficiently. After a moment, she refocused, and was able to listen.

"-nothing even I can do that wouldn't be equal to bringing you back from the dead, I'm afraid."

"As I expected, of course." She murmured. "Just open a channel to the fleet, I want..." She retched, the sudden, involuntary jerking motion taking away more of her last few minutes on the material plane. "I want... vengeance."

Fortunately, the Warp-creature had just the thing. Pooling the power seeping out of the summoner's corpse, she raised her hands to the sky, wincing as she concentrated. Using the immense reality warping capability the power had, even after the user's death, the barriers between universes could be rent asunder. The portal seemed to be located high in the sky on the other side, as a fleet could be seen in clear orbiting formation, and the night sky with all its stars was visible without obstruction, bar the aforementioned warships.

The hole was wide, wide enough to cover the entirety of the present battlefield with ease, where two sides clashed against each other in a furious maelstrom of conflict. Maybe a momentary pause fell as all looked up to see the distortion in space and perhaps time, or maybe this was ignored in favor of them continuing the fight. It did not matter either way.

Through this rent in reality, a communications link could be established. Allowing an assassin one lust muttering before she was claimed by eternal sleep.

"General... if you can hear this, I need fire support. I've been defeated by a dangerous foe, and am requesting an Alpha Strike on my position. If this war is a success, then help has been promised in tracking down the Tasen and finishing that war once and for all. Moreover, the enemy is some kind of terrible warlord, and has in effect declared war on the Empire by causing my own demise. That is... all... I can say." And with that, she breathed her last.

"Avheshi?" The very confused General Relion asked. "Avheshi, what are you on about?" He watched with distress as her vitals went red on his monitor. He took a deep breath. Now he knew what had happened to the missing Assassin, that had vanished without a trace one day before a squad reported seeing her recently through a dimensional portal. It might have been dismissed as obvious insanity, but they had anomalous readings on sensors and security footage to back it up. They were prepared to leave, but he had stalled since he wanted to investigate this mystery.

Still, answering one question had opened many more. What had her final words meant, exactly? Allies from, what, another universe? Any help in tracking down the Tasen would be appreciated by the Komato people, and as a general of the Komato Empire it was his duty to investigate such claims, especially when the message came as the dying words of one of his top Assassins. Still, mourning could come later. For now, he had to consider the facts of the situation.

Was this warlord a threat to the Empire? If this conflict was restricted to a single planet, which seemed possible from the context of the message, than the enemy could surely be dealt with by the Komato Imperial Army if it came down to it. But if he could move between realities, did that not mean he could potentially be an issue? Would he be aiding his nation by securing them future assistance in the long war, allowing them to finally end the bloody and pointless fight against the Tasen, or would he drag himself and his fellows in High Command into yet another eternal conflict? The pressure of command weighed heavily on him in that moment of thought. In the end, he made his decision. Considering the uncertain circumstances, it was the only one he could reasonably make.

He decided to trust Avheshi. "This is General Relion to the fleet. You heard the message, it's time to exact revenge on the enemy below. I want three full battle squadrons above that portal, Phantom Hammers at maximum charge."

If any had stopped to look up at the portal in the sky, they would now see an alarming sight. The vessels in the void had large point of light on the underside of their hulls, glowing brighter by the second. A bright, blinding light if one was closer. They were clearly preparing for an Alpha Strike, orbital bombardment of the highest degree.

Still, they would not die here. With another exertion of the leftover reality twisting power, the Daemonette shunted all but the Terror Troll into the Warp. The PG Entities could resist if they wished, but considering the coming event that would be unwise in the extreme. Now floating in the formless mass of shapes, colors, emotions and potential of that alternate realm, they watched as a particular section of the impossible unreality around twisted into a misty window back into existence, and the Troll. This would be a shown demonstration.

First Squadron, weapon systems nominal.

Second Squadron, we are able to engage.

Third Squadron, locked and loaded.

The brightness of the spots had reached a peak, each weapon of the warships humming with barely contained power. Three squadrons of concentrated fire at full power would be more than enough to turn the land into a burnt husk, a slagged wasteland. Orbital bombardment had been used before, the Tyrant's vessels firing, but that was limited and contained in the extreme. This would be far more devastating still, not only turning the entire area into ashen ruins but leveling it as well. The area would be neither forested nor hilly after this.

"Strike Command."

Ready.
Ready.
Ready.

"You have authorization to fire."

The Terror Troll had certainly looked up by now, if for no other reason than those it was sent to smash had disappeared. It was puzzled and looked up, dumb confusion visible on its features as it saw the warships, all points directed on its location. At its feet lay a dead alien, and more importantly her locator beacon.

The orbiting attack ships unleashed their wrath as one, Phantom Hammer primary cannons firing in a coordinated salvo.

Everything went white.

Utter obliteration had come to the area. Even the hardiest defenses would fall, crumble, evaporate before such a barrage. Only those with outright impenetrable defenses could hope to survive, and the Terror Troll was not such a beast. Still, it endured somewhat. Foul infusion of a Godmodder's power allowed it to withstand even the most powerful of attacks. Yet this by no means meant the beast emerged unscathed. Far from it.

Slowly, slowly, shadow began to return to the light. Then detail, then color, before the true extent of the destruction was revealed.

The Troll's weapon was as enchanted as it, and so had survived. However, the wood was clearly charred as black as possible without turning into ash outright. The beast's flesh was not in much better of a state, and it had been burnt almost to the bone in several places, including part of its skull. Still, even these parts where muscle had been vaporized moved still with a fluid a motion as always, the unsettling result of the ability of such beings to fight to the end with full efficiency. Still, the damage showed why the Phantom Hammer should never be underestimated, especially many such devices.

Mission accomplished, the fleet began to pull away, and the portal closed behind them. The beast staggered as feeling began to return, allowing it to make out more of a gradient of pain as opposed to a general intense burning situation, although that could still roughly describe its entire body seeing as the scalding steam of the vaporized dirt and trees plagued it still. But of course all things cool eventually, and after the ground had returned to a state where those empowered by the seemingly magical abilities of the summoners could fight here without issue, the Warp shunt ended and all the Entities and players returned, seeing the devastation wrought on the greatest of those summoned in the field.

Yet there was one final part of this immense assault that the Troll would have to deal with. A purple mist remained on the battlefield after the others returned, and it soon gathered up into a bright sphere of energy. If one looked, it would be clear that the sorceress Daemonette was manipulating the residual energy into a powerful finale attack. The Purple Sun overlaid itself on the Terror Troll, doing more damage with harmful magical energy, before exploding violently, turning some areas where flesh remained as opposed to bleached bone into a sort of purple glass, doing yet more damage to finish off the grand assault.

"Half dead already, but still a threat." The Daemon said, mostly to herself. "Well, we'll see how long that lasts."

Charges:
Alpha Strike: 20/20, used.
Gunnership: 13/20.

+2 @I just write
SMAAAASH!!!!!!!!
You call in reinforcements from another world, and more threads of the conflict work their way into other worlds. Before you know it this will be a proper war, not just a single battle.
But regardless, you deal a whopping 160K damage to the Terror Troll.

General Action: Ballroom blitzkrieg

As that song began to play, I dug myself out of the ground where I'd telefragged myself, and turned towards the Terror Troll. Looking at the infuriatingly durable beast, I immediately grabbed that stupid Voodooze Power Armor I'd Forged a while back, and put it on. With some manipulation of reality, an entire mechanized army formed behind me, with tanks, artillery, and more soldiers than you could count.

I shouted from my position at the back of the group "EVERYONE ATTACK!" and they all blasted the Terror Troll with lightning and extremely loud 70's rock, before charging, and fighting them to the tune of the Sweet's classic hit. This predictably led to the entire group meeting their untimely demise, but at least they did some damage to the Terror Troll before they all died.

Charges
The Great War (20/20)(FIRING!)
Capitalism, Ho! (2/20)
{new} Heavy Metal (1/20)

The Great War: {Death In The Trenches}
This action is meant to be read while listening to this song, by Sabaton.

Once upon a time, there was a war. Like many wars, everyone in high command thought it would be over quickly, but that's not what happened. Instead, both sides dug massive fortifications into the earth, holding their positions and slaughtering the infantry charges that tried to cross the blasted hellscape between the trenches with a new invention: the machine gun.

they said we'd be home by Christmas...

The war dragged on and on, the dead piling higher and higher as the generals threw more and more men into the grinder of death between the trenches; a landscape pummeled into mud and ash by constant bombardment known as No Man's Land.

what was the point of so many deaths?

Even the skies became a killing field, as for the very first time, aviation became a weapon of war on a large scale. Countless pilots lost their lives from anti-aircraft fire, mechanical mishaps, and attacks from other airplanes. Meanwhile, those pilots that did survive contributed their own share of death and destruction, either directly from attacks on ground targets, or indirectly, by spotting targets for the countless artillery positions that pounded the battlefield into the mud.

Mom, I'm not coming home...

Further men lost their lives as yet another new weapon was deployed for the first time: poison gas. Rotting people's lungs from the inside out and many other nasty fates, merely the act of breathing became something that could potentially end your life in a gruesome way.

Why are my lungs burning?

Not all of the death in the trenches was even man-made. A debilitating condition began to proliferate among the soldiers known as Trench Foot, caused by standing for too long in muddy trenches, it led to the flesh literally rotting off of a man's feet.

Ewwww...

In the end, millions of men lost their lives, and for what? A twenty-year mockery of "peace" that would simply loft one of the most genocidally insane dictators in history into power? No, that was nothing but a senseless loss of life.

As the God of all that destroyed, Val'Elzathor of course gained power from this tragedy, and like any major atrocity that Val'Elzathor fed off of, my God had an aspect representing it. It was this Aspect, representing the senseless brutality and loss of life of the Great War that I would be summoning.

That said, this particular Aspect had some very specific requirements to be summonable, one of which was that the area had to have been recently blasted down to ash and mud by heavy weapons fire. Conveniently, the recent orbital bombardment my deceased acquaintance had orchestrated fulfilled that requirement neatly, saving me a bit of work.

With that, I began the setup for the summoning ritual. I would of course be punching a hole into the Maelstrom for this, meaning a downscaled Summoning Engine would be used, but there were some other requirements for calling forth this particular Aspect.

Namely that, while a sacrifice was required, they had to die in a manner resembling the absolutely hellish conditions soldiers in the Great War had to endure. Thus, I began constructing a small mock battlefield near the stripped-down Summoning Engine.

Soon, the daylight faded, and the ritual could begin. A large herd of bovine victims was directed in front of the makeshift trenchline, and with the flip of a switch the area was transformed into a scene of hell on earth.

The cattle was gunned down in droves by the trench's artillery pieces and machine gun nests, not having any recourse to the barrage of death that was being sent their way.

As the bovines died in this hellscape, I asked Val'Elzathor "My god, is this an acceptable sacrifice to call forth your Aspect of trench warfare?"

Val'Elzathor's reply, of course, was "Most certainly; just open a portal and I can send them right through."

I nodded, saying aloud "Activating Dimensional Tuning Spires!" as I flipped the switch.

Within seconds, the indicator light for the portal being ready to open came on, and I hammered the button. The familiar purple disc of a portal formed inside the miniaturized Summoning Engine as this plane and the Maelstrom were connected once more.

The portal only stayed open for a few seconds, but no more than that was needed. The very incarnation of World War One's death, destruction, and senseless brutality had already come through. Indeed, {Death In The Trenches} was now on the field, ready to bring the hellish atmosphere of a war a hundred years past burning and screaming into the present.

(NOTE: I didn't make this image, but it's too perfect not to use)
{Death In The Trenches}
The War Drags On...


Entity Orders
{Death in The Trenches}: Attack the Arborback stomper if it's alive. Otherwise, attack the Terror Troll.

You summon up an army of 70s music lightning power, and have them attack the Terror Troll. the Terror Troll, predictably, makes mincemeat of them, but in the process takes 16000 damage.

SMAAAASH... The cold power and eternal slaughter of World War 1 brings to bear the fruit of a new entity.
But something about it seems shallow. The shadow of something much larger looms over it somehow...

[AG]
Charge Bank: 10

17/20 A gift for my new allies
16/20 A gift for number zero (+1 from EternalStruggle, +2 from DCCCV)

+1 @EternalStruggle
+1 @Enerald_Mann

Sir Barksalot
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

At the time of this writing nobody has attacked Barksalot however there is a placeholder still before this post so that could change. For now though I am writing under the assumption he is still alive. Also the armor I mentioned was from a post by JOEbob the round before where he created makeshift armor for the troll using scattered arrow heads effectively healing the Troll for all intents and purposes.

Diving out of the Terror Troll's mouth just as his claymore breaks under the pressure of the Troll's jaw, The Blue Knight lands on his feet next to the recently trampled Barksalot who gets up with a small whimper.

"Sir Barksalot can you still fight?" Barksalot shakes himself off and then assumes an aggressive attack stance against the Troll. "Bark!" "Good to hear, don't push yourself too hard though." Then with renewed vigor Barksalot jumps onto the Terror Troll's right index toe and begins chewing away at it.

The unarmed Knight retreats temporarily and retrieves a crude but well made war hammer from William who had been watching the Knight fight. Now armed the Blue Knight runs toward the Terror Troll and performs an inhuman leap onto the Troll's tremendous makeshift club. Skillfully maintaining his balance, the Knight runs along the club to the The Troll's left hand which holds it and bashes his war hammer with all his might into the Troll's pointer finger with the hope of breaking the bones in that finger.
You smash into the terror troll, but fail to break its finger. Whatever its bones are made of, its something strong. 19000 damage to the Terror Troll though.

As I follow the thread, I approach the ruins of a once-mighty fortress near a dry river. The visions given by the bookmarks show that this was in its mighty (and, weirdly, mobile) state not too long ago, relatively speaking. I figure I might as well poke around in the broken pieces, because logically a fortress like that in the middle of nowhere would likely have something in it worth protecting.

10/10 Something else

While I investigate the ruins of the fortress, I start hearing something echoing quietly.

...hey…
Hey…
Hey!

Ok, ok, I heard you the first time!
Who is this?

Huh, I hoped you would recognize my voice...
You do have a passing similarity with another mysterious voice I've heard.
But that one sounded more…
Impressive.

Hey!
This is how I sound normally!
I had a sore throat for a week after that vision.
But that's not the point!
There's a fight going on and you're just bumbling around?
Go attack the Godmodder, or his entities, or something!

You know what?
How about this?


I then pick up a brick off the ground and use an accumulated charge that I couldn't think of any other use for to fling it off into the distance, vaguely in the direction of the plot.
I hear a sigh echo slightly.

Meanwhile, in the actual plot, the Terror Troll gets beaned with a brick.

7/10 (Don't) Crash and Burn
1/15 From the Ground Up
As you move to the fortress you find fire spirits and lesser demons milling about everywhere and slowly moving outwards. You quickly dispatch those that try your might, and make your way to the fortress itself... the Fortress is full of the fiery freaks. It seems like you'll have to fight your way through to find whatever's in the depths of this structure.

50000 damage to the Terror Troll! Somehow. that was a really fast brick.

7/20 The Wall
3/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Cloaker uses Takedown on Peace.
The Duelist uses Parry.

Redstone throws a bucket of mud at Purity, conflicting with its purpose.
You deal 10000 damage
You are immediately countered by Mirrorman washing off the mud.

[PG]

I get a bucket of water and soap and clean Purity of the mud.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
You counter redstone's action.

I will not Forget: 18/20
I will not Forgive: 13/20
+2 @The Blue Knight

I will not Forgive: 13/13 [EXPANDING]
Emerald glances over at the warships which have been called in, and begins laughing, before dissolving into a coughing fit, spitting yellowish-green blood on the ground. Enerald stares at it for a second. "That's... not good"
He repurposed some energy he's been storing, and instead uses it to heal his own body, noticing he has more leftover energy than he thought he would. So, he uses the remaining energy to heal Sir Barksalot, and then after that DCCCV. Only overkill heal will be applied to DCCCV. If need be (aka, if Sir Barksalot would have died before this post), Emerald expands some energy to get there faster, before the attack, at the cost of some healing.
He glances back up at the sky "Oh. Right."
Instead of going with the Daemonette as she offered, Emerald goes into his own dimension to watch the pretty fireworks rain down upon death upon the Terror Troll, returning afterwards laughing hysterically, teleporting to the Daemonette "Good show, if I saw so myself"
Your action alone is enough to heal up sir barksalot. Your charge is refunded and sir barksalot is restored to full health.

Got +4 total

Epsilon: 20/20
Zeta: 20/20

I really don't have much time recently, so I'll hold both of these charges.

+1 to MrMirrorMan, +1 to Joebob

I go look inside the bunker I saw earlier and pick up anything shiny and portable.

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------
You enter the bunker. It's cold and dark, and covered in scorch marks on the inside. The concrete is cracked along the ceiling, and the blast door that you opened to get in has a hole punched in it.
It's very dark further down, but there doesn't seem to be anything of use this far up in the bunker. Do you go deeper, at the risk of being left behind by your allies?

A small man clad in a black striped long sleeve t-shirt and black pants falls from the sky, bouncing rather humorously off of the godmodder. He rolls towards the group and stands, a bright red beret floating gently down and landing on his head. He looks around, wide eyed, muttering "Oh mon Dieu....Où suis-je?"
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+2 @Enerald_Mann
Welcome to the game! The Godmodder looks up just in time to be landed on. He doesn't take any damage, but the muffled cursing says that he did not enjoy the event.

I see the Quantum Menace for the first time. I see Joe trying to heal it. I come to the wrong conclusion.

"Joe! My man! I see you've decided to join the AGs! Here, buddy, let me help you heal up this poor Quantum Menace to positive health!"

I draw up a chalk circle in the ground around it, drawing various symbols around the outside. The symbols dabce about animatedly, until I complete my pattern, which opens up a gate to the Plane of Positive Energy underneath the Quantum Menace. When it comes back out. It looks...stabilized. Even more stabilized. Hyper-stabilized, to tell the truth. Y'know, like at positive HP stabilized.

Mind you, this isn't me helping him heal. This is me healing the Quantum Menace at the same time.

The Long game: 20/20
Prepare: 6/20(+2 from Emerald, +1 from Redstone)

+2 to the Blue Knight.
You people are so helpful it's unbelievable. 4 health restored to the Quantum Menace.

[AG]
HP 20/20 (I think this is how it works...)
Charge Bank: 10

(+2 from DCCCV, +2 from Enerald_Mann)
19/20 A gift for my new allies
20/20 A gift for number zero- EXPENDING
0/5 A Little Bird told me...

+1 @DCCCV
+1 @Enerald_Mann
Oh boy for seem reason I decided to write this at 3 AM, anyway because of that please excuse any typos in this post. Also I don't plan to personally wield the artifact created in this post, at least not for long, I just decided to get it out now to free up one of my charge slots, it's really for the entity I will create with my other 20 charge which I might give information on in OOC before I summon it if I feel like it tonight. Out of curiosity for how long after I unequip an Artifact am I still vulnerable?

Having smashed up the Troll's pointer finger to his satisfaction, the Knight delivers three extra hits to the Troll's middle finger just to make holding onto the club even more unbearable before jumping back to solid ground. Barksalot swiftly completed his treatment of the Troll's index toe and then finally finished his manicure service by tearing off a large strip of skin from the Troll's big toe before returning to his companion.

"Barksalot I've gathered enough energy for now, let's return to William." "Bark!"

With that the pair returned to the hill where William had now set up a simple camp. Wordlessly the Knight sits down next to the campfire and begins pouring another bota bag full of the translucent blue liquid into his helmet. William on the other hand gives Barksalot some jerky which the dachshund happily begins to devour next to the Knight.

Finished with his drink the Blue Knight stands up and hold out his right hand as if he's a phantom cup in it. "Now let's see what I can do with this energy..."

[20 CHARGE EXPENDED]

Slowly strands of shining light begin emerging from the ground and air all around the Knight each slowly gathering around the knight's hand until they have formed the shape of a lance. Suddenly the lance like object made of pure light bursts into flames which fade away revealing a brilliantly shining great lance. The Knight moves the lance around a bit examining it before speaking, "Hmm this should be good enough."

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

[A- Currently equipped by The Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
You deal 24000 damage to the Terror Troll, and then summon Lúin.

6/20 communism
6/10 in the soviet union +1 mirror +1 talist
+2 mirror ( as talists slots are both full.)
Pebbletopia dop on hold until orders.
I look at DCCCV, dumbstruck for a moment. i then break out laughing, then say "nah, I was trying to kill that entity. it needs to go to exactly 0 hp to die, and was on -1.". if possible, I counter any attempts to buff my heal- if the heal is separate, i ignore it.
If my action notyetbeused, I walk over to Spinor Avatar of Val'Elzathor and inform him what Spinor means:
vector whose components are complex numbers in a two-dimensional or four-dimensional space and which is used especially in the mathematics of the theory of relativity
as such, unlike the implied instability (implied by all mentions of him by ijw that i recall) he is now a well-defined thing in math, which is rather opposed to his previous implications. this contradiction damages him. i Totally planned this when i renamed him. yus. yuas! dolphinately for sharks of coral.
of coral my fish.
: P
The fish puns are rather unexpected, but you do dole out 12000 damage to the Spinor Avatar of Val'Elzathor.


#GuardsGuards
The Terror Troll takes a massive swing from its club, and smashes through the Spinor Avatar of Val'Elzathor, dealing 30000 damage, and attempting to smash the berserkerbot. When it raises its club nothing is there, but suddenly a metallic face sticks down in front of its eye. "HEY THERE, JACKGORILLA" And then the berserkerbot stabs the Terror Troll in the eye for 15000 damage. The rock on the terror troll's head then falls off and attempts to land on the berserkerbot. The berserkerbot just steps out of the way and walks back up to the terror troll, stabs him in the toe a bunch of times, and walks off angrily, for another 15000 damage. Purity looks at the Terror Troll and offers some measure of solace by providing 20000 healing. Peace uses Megaman Fights For Everlasting Peace on the Cloaker, smashing them over the head with a megabuster for 30000 damage.

The Demon Horde mills about, killing the cloaker that is caught in their midst, and rushing at the berserkerbot, which has run out of counters, and takes 25000 damage. The cool and new dude decides that Val'Elzathor's avatar is too old to be cool or new, and gives the thumbsdown, coolness gladiators rush the Spinor Avatar and deal 20000 damage before it pushes them off with a pulse of dark energy. Val'Elzathor retaliates for 5000 damage. Which does nothing because the cool and new dude is too cool and new to take damage.

Val'Elzathor is feeling pretty beat down and wants an easier target, so he opts to smash the shrieker nest to pieces. The Daemonette restores 22000 health to the berserkerbot, restoring it from the cusp of death. The berserkerbot gets angry at the demon horde and rampages in amongst them, dealing out 15000 damage. The Quantum menace hasn't received any orders, and thusly applies 20000 damage to the Terror Troll. The Earth Elemental's runes glow brightly, and it swings for the Terror Troll, landing a 25000 damage hit on it. Lon'Qu feels like double stabbing the terror troll, and doles out 18000 total damage.

The Duelist activates Parry, preparing for when someone will next attempt to attack them. The PG Entity Killer does some entity killing and murderizes Purity for 20000 damage. Death In The Trenches lets loose a cloud of poisonous gas which wafts up to the terror troll and deals 2000 damage.

The Godmodder lets loose an echoing bellow across the land that sweeps across the Spinor Avatar of Val'Elzathor, berserkerbot and quantum menace, dealing 25000 damage to the first two and 5 damage to the last.

You continue battling your way through the forested hills, you can hear the sounds of a river nearby... 5% distance gained. 2000 damage to all PG entities.

Everything ticks up and down.
Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 65%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 356,000/1,000,000. Don't Feed the Trolls: 3/3. Flamewar: 4/5.
Purity [PG - MrMirrorMan]: Hp: 40,000/100,000. Without Strife: 5/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 60,000/70,000. One Day of Peace: 5/9.
Demon Horde [H]: Hp: 49,000/400,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Spinor Avatar of Val'Elzathor [AG - I Just Write]: Hp: 7,000/220,000. Will of the Dark God: 3/3. 5000 regen. 5000 attack reflect. Bane of Knowledge (2 rounds) False Knowledge (2 rounds)
Daemonette [AG - eternalstruggle]: Hp: 25,000/66,000. 25% dodge. Plot Armor.
Berserkerbot [AG - I Just Write]: Hp: 2,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: 2
Earth Elemental [AG - DCCCV]: Hp: 75,000/105,000. Runed Fist: 1/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 4/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 25,000/25,000.
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 1/3. Bladestorm: 4/5. Parry ready.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 2/10.
Death In The Trenches [AG - I Just Write]: Hp: 60,000/60,000
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Blue Knight [AG - Player]: Hp: 20/20. Lúin [A] 100% Durability.

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 50,000/50,000
Variant [AG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle 5 round cooldown
DCCCV: 11 health. 3 round cooldown
I just write: 5 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 2 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 2 posts
lytea: 1 post
The Blue Knight
Jaquecrissont: 2 posts

[N]
existence success
W32Coravint: 2 posts
tricklejest: 4 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 32.5: Sidequests Ahoy
Well, would you look at that!
A bunch of demons!
Looks like someone wasn't wasting time like a certain voice in my head thought!

I seriously doubt that the presence of demons indicates anything in particular, except a curse.
If anything, this could just lead to you wasting even more time.

Well, if there wasn't anything here, why would these demons still be here?
What do you even know about demons, exactly?
For all we know, they could just live here!
Which would make you a trespasser!

I've been called worse.
Anyway, I'm just going to get on that demon hunting now.


So, since some of the demons I'm facing are fire-aligned, I pick up some more bricks and start throwing them at the fire demons for super effective damage, though sadly not as hard or as fast as before, lacking the power behind it.
I have no idea why you think that fire aligned=weakness to bricks, but it works well enough. 16000 damage to the fire spirits and co.

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 34,000/50,000
Variant [AG - Player]
 
Update 33: Don't Feed The Troll pt 5
7/20 communism
new: 1/10 in the soviet union
9/9or10 RPS +2* mirrormisterman [probably: +1 from talist, regardless I'll use it.]
I make myself an artifact. 3 durability, and a 2-turn cooldown after each use. to use the third durability is as such like an 8-turn special.
1st durability/use: increase action damage.
2nd use: applys bane of knowledge for 4 rounds to a target. sorry, its just such a funny effect
3d use: boost healing i guess, and obviously break the artefact.
+2 mirror ( as talists slots are both full.)

Pebbletopia Dop!
the first Spell has gone off, and 5 brand sparkling new fighter jets adorn the DCCCV side of the field. I tried to give them an infinitely-looping flight pattern but it didn't really work.
oh well.
well, time to attack the Spinor Avatar of Val'Elzathor. I open a rift in reality, about the size of a teacup, and through fly 5 fighter jets. the group soars through the air, banking and turning with skill levels only being fake and entirely controlled by my animating, meaning they never crash if I don't want them to. now, when DCCCV summoned them, it took a bit of discussion to figure out how exactly they'd work, and guess what the end result is?
almost no speed, with almost everything going into +range.
that means the 5 fighter jets have travelled less then a meter from me so far... oh well, I'll just have them attack from the distance. the jets straighten out, and fire their main artillery, red lines substituting for bullets and flying through the air, striking against val'elzathor's skin, some glancing off and others hitting head on, burrowing holes into his torso.
all of these holes are about 1 milimeter in diameter. these are small fighter jets after all.
annoyed by the barrage of dust particles, val turns and a bolt of maelstrom energy flys from him, screaming through the air towards the jets...
which get a minor but hardly noticeable boost in speed and dodge the blast, as always happens when I'm animating and want something to miss, but it nearly doesn't.
annoyed further, val' stomps his foot, causing an earthquake, but I'm a descendant and the planes are airborn. he conjures toxic sludge, and launches it at the planes, but they where specifically designed so they can bypass a river of toxic sludge, so they dodge. the planes whittle him down.
finally, in a daring move, 4 of the planes fly at elzathor, dodging left and right to avoid the occasional shot that was aimed properly, and doing aileron rolls for style, because style points can protect you from death if your stylish enough, haven't you heard about the hoard with 5,000 hp that still lives because its so Stylish?
oh you haven't?
oh well.
anyway, the 4 planes reach him through a combination of skill, style, descended powers, and cheating, and unload some bombs I gave them when they entered. the four bombs explode in unison, and knock elzathor over. if I don't get countered, that'll be the end of it, but I probably will.

so whatshisname getting knocked over happened to press a button on the ground. that button activated a catapult, which launched a rock, which flew through the air, and landed on the "use" button in my inventory...
activating the aritfact i just made...
which transforms into an RPS game.
I ask the target if they'd like to play, and they say yes. I reply "alright, R, P, S, shoot!"... and slam their face in with a rocket propelled sledgehammer.
I then play rock paper scissors with their ghost, and play paper, while they play the most common opening: rock. they ask for a rematch, and I go for Sledgehammer, beating their use of paper, as people are most likely to chose whatever beats their last choice, if they lost, as their next option.

what do you mean sledgehammer isn't an option? its clearly an option! otherwise my suffocating their spirit with a piece of paper, then spreading it around into irrecoverably many fragments by beating it to pieces with a (rocket propelled of course) sledgehammer would be against the rules!
wait...
you mean the game doesn't involve killing your enemy with whatever you chose if you win?
huh.
that explains why he looked so surprised. and why i'm still alive after losing to so many people.
oh well.
Because you failed to name your artifact I allowed the winds of anarchy to name it. (ie: I people on the discord to give me a random name.) Enjoy your new Aetheric Particle Collider.
You attempt to kill the Spinor Avatar of Val'Elzathor, but both your fighter jets and your rock paper scissors match are intercepted by the Daemonette. Ouch.
DCCCV comes to your rescue, 6000 damage to Val'Elzathor. Just 1000 damage short. A little bit more from your attack and you would've gotten it.

Actually, you both ganged up on it. Spinor Avatar of Val'Elzathor killed. So much potential, gone, a powerful dark god... angered beyond belief.

[AG]
HP 20/20
Charge Bank: 10

20/20 A gift for my new allies- Expending
1/5 A Little Bird told me...
0/20 Whatever is useful at the time

+1 @DCCCV
+1 @Enerald_Mann

(@EternalStruggle and @DCCCV please read the Marionettes entry in the compendium)

Having just created the great lance Lúin, the Blue Knight carefully places the new weapon on the ground next to him and then extends his hand once again this time reaching into the air in front of him.

[20 CHARGE EXPENDED]

Strands of light once again begin emerging from all around the Knight but this time they form the shape of two humanoid figures before bursting in a flash of light. Where the figures made of light once were there are now two human sized marionettes made of wood, their bodies are carefully articulated with fully functional hands and they lack string above them however their faces lack any features just like a mannequin except for a marble sized sized orb embedded in each of their foreheads.

The Blue Knight picks up Lúin and gently offers it to one of the marionettes. The marionette kneels down and with great care accepts the lance, it then stands and takes a step back. The marionette with Lúin then holds the lance in both hands pointing it towards the sky before slowly bringing the lance towards it's body, the lance has an effect like a pebble hitting the surface of water, it creates ripples in the marionette's wooden body before slowly sinking into it. The marionette then brings it's hands out from inside itself and extends it's right hand out at it's side, suddenly it's arm bulges and Lúin emerges from it's hand like a part of it's body. The marionette thrusts the lance a couple of times in the air, then stops for a moment before it's arm bulges again and Lúin is replaced by the marionette's normal hand which it then brings back to it's side.

The demonstration done, the Blue Knight spoke to his creations. "You know your purpose, I wish you luck." The marionettes nod before walking away from the camp each in a different direction.
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain base attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- Gifted to EternalStruggle] (I relinquish full control over this Entity)
It's gem is aquamarine.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Ability Charge: 100

This Marionette approaches EternalStruggle's Daemonette, politely bows and then speaks with a monotone voice emanating from the air around the Entity rather than the Marionette itself. "I am Unit Zero, a creation of the Blue Knight, I have been assigned to serve the same Descended as you but as I understand he is currently indisposed, Thus I have registered you as his proxy. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire."
(EternalStruggle this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)
[AG- Gifted to DCCCV] (I relinquish full control over this Entity)
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)

This Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.
(DCCCV this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)

(Action edited in at 2:32 AM)

Having expended his energy summoning the two Marionettes, the Blue Knight takes another drink from his bota bag and looks toward the Terror Troll. "At this rate I think the others can handle the Troll however I am curious about that brick that suddenly hit the Troll. It looks like the brick came from far away and looking that way now I can sense the presence of a Descended I have yet to meet. What do you think Barksalot, should we go investigate?"

The Knight turns to talk to Barksalot only to see his companion now fully healed and happily being pet by another Descended.

(@Enerald_Mann sorry I'm responding to you before the post you pet him in but because I wanted to travel to the side quest with my action in this post this is the only place I could logically put my response, I assume it's not too big a problem though because this is just friendly RP.)

"Thank you for healing Barksalot friend, he seems quite taken with you so feel free to meet with him again if you so desire. On the topic of another matter however I wish to inform you in advance that when I complete Unit Two it will be yours so keep that in mind. For now however I am afraid we are departing to investigate that distant fortress."

(BK and Barksalot (and William) use this action to move to the fortress side quest)
I think I'm going to change up the marrionettes a little bit so that they don't redo the durability of the artifact. It'll be simpler if the artifacts just keep their previous system, and prevents it from breaking things because of a misunderstanding in translation.
Either way, you send out the marrionettes as gifts to the others. You begin setting out to the fortress, but realize that it's a good distance away. Perhaps it may be best to stay on the battlefield for now.

The man takes a small satchel from his shoulder and rummages around in it. After a few long minutes of this he finally finishes, obviously satisfied with whatever his task was. Soon after, he stands and scatters ~500 apple sized steel spheres around the godmodder. Then sits down, crosslegged. "Assez bien" he mutters, shrugging.
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+1 @JOEbob
+1 @The Blue Knight
The Godmodder looks around himself in confusion and picks up one of the steel balls.
Uhh... okay?
He then carefully puts it back on the ground and goes back to fighting.

Also, eternalstruggle gave you some advice on charges. Although you've probably already seen that.

"Naturally, it was indeed an excellent show. We have the fallen to thank for it more than I, however. All I did was provide a gateway, manipulate from the shadows." She paused, pursing her lips. "That makes me sound like some kind of Tzeentchian disciple, of course, but it is true. Independence allows for variety." She gazed back in the direction of the fallen body of her summoner, and then at the place where the corpse of the Assassin stood before being vaporized. "Yes, independence..."

She then turns to see a wooden doll approaching, and smirks. "Why, aren't I popular all of a sudden." She steps back and examines the Unit as a whole. "Yes, this is much appreciated. Now, I do wish to make a few modifications..."

Several moments past as a mental link was struck between the two partially thoughtless drones, and the being's body shifted in accordance with the Daemon's will. It changed, altered, turning rapidly from marionette to something looking like an actual human, albeit still a faceless one that was made out of wood. Living wood that could bend like a flesh and blood (or Warp-matter) being, granted, but the point stood. It shifted again, taking on a feminine form similar to albeit distinct from the Daemonentte's own. Nodding to herself, the fragment of Slaanesh cups the chin of her new minion with her humanoid hand, admiring the aquamarine gem in the forehead properly, before gazing down at the rest of her new creation. "Such exquisite craftsmanship went into you, and I also think I did excellently myself. Yes, this new look shall do nicely. Next we'll test out that lance I can sense you have, but before that I shall introduce you to the Primordial Truth. And before that we have to go help a rival god. As you will soon learn, this is less than ideal, but considering the foe I believe it is justified."

Unlike a Tzeentchian Daemon, the Daemonette could use her mind to actually think instead of relying on unreliable precognition for anything, so when she saw fighter jets being summoned by JOE, she guessed what would happen next. Using her powers of extreme speed, she intersperses herself between the Avatar that was reacting too slowly and uses her inhuman claw arm to deflect all the incoming projectiles with ease, the jagged carapace of the limb meaning she took no damage as she did so. Then, the miniature jets made a final attack dive, but before they could hope to unleash their deadly payload the marionette arrived, slower than her master but still swift enough to act. Legendary lance in place of its right arm, it rapidly jabs once, twice, three and then four times, each strike taking out the surprised hostile units, each going up in flames as their bombs are pierced. Thankfully, since despite the order of actions JOE delayed his attack until after the wooden doll had been summoned and sent over, it could do that easily. With that, the two Entities struck a pose, standing back to back between the Avatar and the enemy, heads turned to face JOE.

A second or so into the pose, a monotone albeit somewhat feminine voice drifted through the area, originating from the air around the wooden body present. "I do not understand why we are doing this."

"Because," Hissed the Daemon, face now in a scowl. "Style is important. Say what you will about my summoner, he understood the importance of narrative." Her facial features twisted into those of one in thought. "Actually I'm not sure he did, but he certainly understood theatrics well, so it more or less boils down to the same thing."

That was the hostile bombers dealt with, but even the unthinking lancer knew that wasn't the end of it. Of course, as the Avatar had not fallen on the ground, technically the final part of the attack shouldn't have triggered. Still, the Daemon knew that reality-warping creatures could not be counted on to obey conventional lines of logic, so was prepared for the follow-up regardless.

JOE then of course walks up to the Avatar and asks for an RPS game. The Daemonette asks for clarification, which leads to one of two scenarios.

1: JOE reveals it's Rocket-Propelled Sledgehammer, in which case when he attacks the Avatar hits him in the face with a significantly larger hammer before JOE can hit the Avatar, and he loses the game.

2: JOE says it's Rock Paper Scissors or refuses to clarify, in which case when he brings out his hammer, the Daemonette stops it in midair before it can hit, glowing with a malefic aura. "You've violated the rules of the game by unleashing a hammer on your opponent! For this most terrible crime, I banish you... to the SHADOW REALM!" And with that, JOE was sucked through a mysterious portal, presumably into the Shadow Realm. He'd return shortly, of course, but that had dealt with his attack. In this case, the Daemonette smugly turned to her ally. "See? Narrative allows me to go beyond my limits somewhat, and do things like that because this place supports it. I can rarely reality warp directly like that, but I am beginning to learn the intricacies of this place, and the possibilities are... extensive."

Charges:
Fulfilling a Promise: 1/20
Gunnership: 15/20.

+1 @The Blue Knight
+1 @Jaquecrissont ("A new arrival, hmm? Well, here's a... housewarming gift. Just don't ask where the energy came from, yes?")

I'll note you're allowed to charge these on your own at a rate of one per post, you don't have to rely on others. So these would be 2/5 and 2/10, and in your next post they would be 3/5 and 3/10, with one of them being 4 thanks to me.

Entity Orders:
Daemonette heals the Avatar of Val'Elzathor.
Unit 00 attacks the Demon Horde conventionally. That's obligation fulfillment, Mirror. I'd do other stuff for you but I'm really kinda busy with other commitments, sorry.
You completely counteract JOE's strike.
DCCCV partly counters your counter. Part of JOE's strike goes through.

JOE jumps in from the past. Once again, it's not a full counter, not quite... but it's enough. Val'Elzathor's Avatar is no more.
A mission: failed. A new enemy, just around the corner.

8/20 The Wall
4/10 The Standard

+1 to @DCCCV and @EternalStruggle (Tag me if you give me +1s.)

The Duelist slashes at the Demon Horde with Excalibur., the Holy Blade.

Redstone throws a nuke at Peace, starting World War III on Peace's face somehow.
The entirety of World War III, the largest (and only) nuclear conflict to take place on Earth breaks out on Peace's face, dealing 14000 damage.

[PG]

Purity uses Pure Start on the Duelist, removing their Parry without activating it, and Peace uses peace gift on Purity. I then give the Quantum Menace a -2, dealing 2 damage.

Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

16/20 War +1 from JOE
16/20 Corruption +1 from JOE
+2 JOE
2 - 2 does not equal fish, sadly enough. I think we could all use a fishy fish right about now.
Quantum menace killed.

General Action + 5 charge refund + 3 Charge from Capitalism, Ho! + 2 Charge from gifts: Full Medical Overhaul

With the power of my bounced Charge, I call into being a fully-functional suite of medical robots to help piece together the Avatar of my god. Even though Death In The Trenches is a perfectly viable Avatar of my god, I refuse to lose Val'Elzathor their most potent link to this plane! Together with the robots, we go to work removing shrapnel, restarting vital organ functions, staunching bleeding, setting broken bones, and generally putting them back together.

As soon as the robots have done all they can, I immediately unsummon them to reclaim some of the power I used to bring them here in the first place, and I dump all of that power straight into the Avatar's body, boosting its natural regeneration by an immense degree. Before my eyes, wounds close, injuries heal, and afflictions melt away. Still, the power soon runs out, meaning that while the Avatar isn't fully healed, it at the very least is no longer at death's door.

Charges
Heavy Metal -> Even More Healing (2/2)(FIRING!)
{new} Yet Another Heal (1/20)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle

Even More Healing
At this point, I'm running on fumes, but I positively refuse to let my god's Avatar be lost like this! Calling upon the last dregs of Charge within my reserves, I force them directly into Val'Elzathor's Avatar, healing the manifestation of my God's will even further. Still, the power soon runs dry, leaving me feeling empty and drained. But for my God, any suffering is worth it.

Entity Orders
Avatar of Val'Elzathor: I command thee to level up!
Quantum Menace: Attack Purity
Berserkerbot: Attack Purity
Death In The Trenches: Attack Purity
You pull down all of your charges in desperation attempting to heal up the Avatar of Val'Elzathor before it can be destroyed, restoring 40000 health to it by sacrificing innocent workerbots to the dark god. You then, running on fumes, assign another 10000 health to the Avatar.
Charges refunded due to the death of Val'Elzathor's Avatar.
A dark god: angered. His disciple: about to bite it.

20/20 I WILL NOT FORGIVE
14/14 much more energy than was required [BOTH EXPANDING]

I WILL NOT FORGIVE [EXPANDING]
Emerald baps open another rift in reality "Hey you know that favor you owe me? Fight until you activate that ability of yours, and consider it repaid"
Mumbling comes from inside, and out steps a rather pale looking short, fat man wearing large glasses and a dictionary, ready to join the battle.
Memory:
0/0 HP
??? Attack
10 charge: Remembrance. A list of entities and players who have attacked this entity is tallied. All entities, and the highest health entity of the players (or a random PG entity, if a player has no entity), take damage equal to the damage this entity has taken. If no damage has been taken, charge will change to something different (which I will tell Piono if it happens) and will likely not be pleasant.
Passive: To Repay. Has no proper health bar. Instead, merely records how much damage has been taken thus far.

Much more energy than was required. [EXPANDING]
Much more energy than was required was used in the healing for Sir Barksalot, and, as such (after briefly petting Sir Barksalot) Emerald turns to the Avatar of whatshisface
"You look like you're a bit dogpiled on there. I'll heal you, but you'll owe me an equal favor at some point" At that point, the Avatar receives an influx of regenerative energy, temporarily boosting its natural regeneration to massive levels, before returning it to normal.
OOC: aka, flavor text for healing.
+1 @EternalStruggle @I just write
Emerald gives Blue Knight a thumbs up in response
You summon Memory to the field of battle with 15K attack power.

You send a massive flow of energy into the avatar of Val'Elzathor, restoring 55000 health to the avatar.
Healing refunded on account of Val'Elzathor's Avatar buying the farm.
A mann: scorned. Something else: does something.

A red bubble surrounds DCCCV. With a sudden burst of speed, he steps out and parries both the Daemonette's claw and the Marionette's spear in one fluid motion with his sword.

"No," he says, strain and fear evident in his voice, despite his best efforts to mask it.

Running around The Avatar and Joe, he drives his blade into the ground, carving a circle around them, and bringing himself to a stop.

10/10 Charge Expended!

Circle of Seclusion
The only thing that can pass through this circle is breathable air, and those DCCCV allows to enter.

This circle blocks attacks and healing done to those inside of it from outside. Attacks and healing from inside can't be given to others outside of the circle, either.

Currently has DCCCV, JOEbob and Val'Elzathor within it. The Avatar cannot exit.

Only lasts this round.

Pulling his sword out of the ground, he closes his eyes, assumes a two-handed stance, and explains himself.

"You may think that I've just turned traitor. Nothing is further from the truth."

"I'm making the choice that will let me sleep. I advise all of you to look within yourselves, and ask: am I doing the same thing?"

"Do you really want to allow this... Dark God a foothold in this realm?"

"All of you saw the sheer amount of sacrifice it took to bring even the barest sliver of this creature into this world."

"We should have stopped this before it happened."

"If any of you have even a shred of good left, I beg you to either stand aside, or stand with me."

"What will happen if you choose to stand against?"

"Well, you'll have to get past me to find out!"

The Long game: 20/20
Prepare: 10/20(+1 from The Blue Knight, +1 from Redstone)

+2 to The Blue Knight
...Holy crap. You almost blocked the shot. A little more effort and Val'Elzathor would be down for the count.
Either way, you cast a barrier to prevent incoming aid. It will wear off at the end of the round, and until then, nobody but you can interact with the Avatar of Val'Elzathor.

With JOE's aid you manage to kill off the single strongest entity on the AG side.
Nice job breaking it hero.

The Godmodder laughs.
Kid, if you really wanted this creature dead, you'd have let him come all the way through so I can kill his arrogant GORILLA for good.

5/10
1/20

I fall to my knees. The monikerbots... the monikerbots... they tried, but... even if they did something before going out... they're still DEAD!

WHY!? I THOUGHT I WAS READY, BUT CLEARLY I WASN'T!

In my grief and rage, I let out a jet of pure molten lava tears out of my eyes, tearing straight into the Terror Troll's eyes, making him cry, too.

What's the point? If I couldn't protect monikerbots, then I can't protect anything! Any entity I summon will simply die... and I can't have that.

So... no more entities. From here on out... only murder.
#EnscribedInStone

I have nothing more to say: 2/20
Therefore, time for some happy party murder time: 2/20
+1 @I just write @EternalStruggle

Emerald turns once more to the Avatar. "I'll heal you some more, although this one won't be as effective as the previous one"
So he takes some energy, and forms it into a javelin of lightning "It'll only hurt for a little bit" and so, he flash steps up to the Avatar and stabs it, directly in the chest, with the javelin. The javelin crackles for a second, before disappearing into the Avatar, energy racing through the Avatar's body in an attempt to speed up the host bodies natural healing.
"To quote a great man, But wait! There's more!"
He takes his lamp, and, the lamp now glowing a bright radiant white, plants it into the ground right in front of the Avatar, forming a large shimmering hemisphere of white centered around them both, which rapidly shrinks, condensing into an orb of white, hardening into a solid pearl, which he hands to the Avatar.
[A] Orb of Healing. 1 use. As a free action, crush to release instant healing energy into the Avatar. Automatically triggered if attacked for more than 15K damage
You create the orb of healing instead of doing the regular healing, because you're currently locked out of interacting with Val'Elzathor's avatar. Because it's dead.

I comfort the man crying lava, saying "You're not the only one who's gotten overly attached to a summon before. Still, we need Entities. Personally, my advice is to get total emotional detachment from your summons and accept that they'll have a limited service life. Sure, that service life can be extended with proper engineering, but it'll always be finite. And over said service life, a good Entity will both contribute to Entity Advantage and do more damage than a simple charged attack will."

I finish, saying "So please, keep making Entities. It's the more efficient option for dealing damage by far." /NULL
#AWorldHalfFull

Well, would you look at that!
A bunch of demons!
Looks like someone wasn't wasting time like a certain voice in my head thought!

I seriously doubt that the presence of demons indicates anything in particular, except a curse.
If anything, this could just lead to you wasting even more time.

Well, if there wasn't anything here, why would these demons still be here?
What do you even know about demons, exactly?
For all we know, they could just live here!
Which would make you a trespasser!

I've been called worse.
Anyway, I'm just going to get on that demon hunting now.


So, since some of the demons I'm facing are fire-aligned, I pick up some more bricks and start throwing them at the fire demons for super effective damage, though sadly not as hard or as fast as before, lacking the power behind it.

8/10 (Don't) Crash and Burn
2/15 From the Ground Up
#BeepBoop

General Action + Yet Another Heal (4 charge including gifts): Restoration

I am nowhere near done with the healing of my God's presence upon this plane, calling up the barest fragments of Charge that I have managed to gather, and channeling them into the Avatar's form. They get stronger and healthier as the power flows through them, their injuries becoming just a bit less severe as I heal them. Still, they have a vast natural capacity for healing, so there's no way I can heal them completely. That doesn't mean I'm not going to try, however.

Charges
Capitalism, Ho! (2/20)
{new} Eternal War (1/20)
+1 @Enerald_Mann
+1 @EternalStruggle
Healing: refunded. Avatar: Still dead, Jim.

"Now we've dealt with that issue, I-" The Daemon paused as she turned and looked properly once again at her new companion. "Actually, what's your name? Do you have one?"

"Unit 00." The voice replied, again reverberating from the air around the marionette, not the wooden body itself.

"I see. Hardly very original, but it's a good name nonetheless. Unique, in our context. It's just that names are, hmm, important. But that is perhaps a tale for another time. Now, stand there, and let me introduce you to the Primordial Truth, and all it means."

A final moment of information exchange, and the marionette was a newly minted believer in the Ruinous Powers. A believer converted that way by technically artificial means, was only good for so much, but the presence of a believer independent from the actual Gods as opposed to part of them caused them, Slaanesh in particular, to momentarily gaze in the direction of this alternate realm, look at it. They would then turn away any excess of energy beyond a single Lesser Daemon being there, but that almost nonexistent moment of just slightly elevated energy levels allowed the Daemonette to absorb some powerful essence pooling in the local Warp, healing her wounds and rejuvenating her spirit. A trick that would only work once, but an appreciated trick nonetheless.

Sighing in relief as she was restored to greater endurance, the Daemon was prepared to turn back towards the Avatar and move to heal it once again with the dust contained insider her chitinous left arm, but stopped. Adjusting her top hat, she turned back to the Unit. "How are you... feeling?"

"I am not feeling anything in particular." It said, voice neutral as ever.

The Daemon looked away again "Of course, of course. Now, to our tasks."

I'll pay this back next round.




Charges:
Fulfilling a Promise: 4/20.
Gunnership: 20/20, using.

+1 @I just write
+1 @Enerald_Mann

Before she left to heal, the Daemonette noted that a vast amount of energy was being directed at her, and that could be used. Combined with the significant residual energy in the area, she could open another portal, and in this case summon another ally. Waving both hands through the air, she ripped open a large hole in the fabric of reality, although not nearly as large as the one she had opened just before to allow a fleet to bombard from orbit.

Then, a small helicopter and four strange roughly humanoid robots came through, one looking different equipped with a missile launcher standing on the side of the helicopter.

The Daemonette blinked, then rubbed her eyes with the back of her hand to ensure she was seeing things correctly. Five (counting the helicopter pilot)... egg-shaped robots? She experimentally pointed at the Terror Troll, and the robots looked between her and it before four of them looked to the blue-colored gunner, apparently the leader. He in turn looked at the Godmodder, and then at the Troll, before shrugging and pointing his weapon in that direction. So it had worked? Apparently?

Heavy Gunner:
105k HP.
30k Attack, except on first turn.

Wait what?

The attack is in the form of missiles that can be destroyed, that's what. Each turn three missiles are launched, two red missiles and one blue missile. The red missiles have 10k health each while the blue missile has 5k health. After one turn, they attack a target during the action of the Gunner, so at the same time as the Entity fires the next round of missiles. The red missiles do their remaining health in damage while the blue missile does twice its health, being a superior experimental model of missile. As an elite robot, the Heavy Gunner can fly by remote control in such a way that targets for attacks on the missiles are chosen randomly, and multi-target attacks have damage distributed randomly. Generally, he likes to make it so that the red missiles tank for the blue one, but particularly potent or skillful attacks can naturally override this, and he can't make the missiles actually dodge, just tank for each other.

So that's 25k damage to nullify 30k attack. But that's still unfair, because with that much HP this thing should only be doing 20k attack in the first place, so being able to nullify it with more than 20k damage isn't mathematically fair. Well, the blue missile has another special property. If it's destroyed prematurely, instead of harmlessly exploding it will backfire and hit the HG for a full 10k damage. So it's 25k damage to nullify what should be 20k attack and deal 10k damage to the Entity.

If this is still OP, do just knock off some of the HP. Of note is that the first 30k HP is technically the three escorting Eggrobos, but that doesn't actually matter. Also note that the Heavy Gunner doesn't have any missiles fired when he's summoned, so he has to spend his first action firing missiles instead of slamming missiles into faces.

Entity Orders:
Heavy Gunner fires missiles.
The Daemonette heals herself up for 19000 health. You're gonna need it.
Heavy Gunner summoned! I see no problem with the stats as given.

I have no idea why you think that fire aligned=weakness to bricks, but it works well enough. 16000 damage to the fire spirits and co.

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 34,000/50,000
Variant [AG - Player]
Once more, with feeling!

6/10
2/20

+2 @I just write Thank you for your words. But I see the one true path now. The path of destruction, and raining hell down upon PG entities. And I can't do that while I have to worry about protecting my own. Once the PG entity killer, whose summoning was a mistake, goes down... then I'll really start.

I begin to write down a brief draft on a crumpled up piece of notes...

HITLIST:
Terror Troll
Purity

The terror troll is at the top of my hitlist! You all know what that means!

I walk up to the terror troll, and hit it!
You miss hit the terror troll for 9000 damage!

[PG]

If the Demon Hoard isn't dead, then I bless the entirety of the Demon Hoard. If it is dead, I remove the P from PG Entity Killer, replace it with an A, and point out that it is an AG entity, meaning it must now try and kill itself.

Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

17/20 War
17/20 Corruption
+2 JOE
You grant a blessing to the demon horde. They will minicrit this round in the EoTB.
Strange choice of action considering how hard you've been trying to kill them, but sure, whatever you want dude.

Once Joe finishes his attack, DCCCV quickly ushers him out of the circle.

He strides towards the greatly weakened form of Val'Elthazor. The Dark God struggled to crawl away from him, but DCCCV firmly stood in his way. The young man drove his sword point-first through Val'Elthazor's chest and into the ground, pinning him..them... it to the ground. With that done, he also exits the circle, leaving the beat-up body of the Avatar inside.

Taking advantage of the shock of his actions, he raises his hand, beginning the second stage of his Circle of Seclusion.

20/20 Charge Expended!

Hidden lines and glyphs which were also cut in the ground from when he cut the circle in the ground make themselves visible by flashing white, the result of perfect geometry. But they aren't just on the ground, they're in the air as well. They surround the circle, which is revealed to actually be a cylinder that seems to stretch towards a point that seemed to transcend space.

When the circle finished gathering it's energy, DCCCV spoke the activation phrase. It couldn't be heard over the frustrated screams of the avatar, but it was enough to complete the ritual.

The ground inside the circle erupts with a blinding white energy, the Avatar a black shadow in it's centre. The white energy rises higher and higher. One is able to make out some sort of string connecting the avatar to the same point that the "circle" stretched towards being burned.

The energy subsided, and a strange ripple is felt in the core of everyone's being. Very few people would be able to understand the meaning of this.

Stay away.

I'm watching you.

Do not come back.


Everything went back to the way it should be. DCCCV took a deep breath to collect himself. He walked to where the circle used to be. The only indication that a magical masterpiece ever existed there was his sword, still in the ground. He pulled it out of the ground for the second time in the last few minutes, and shook off the dirt that was still on it.

A Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.

DCCCV pauses for a moment.

"Well, I wouldn't call myself great. I appreciate your help very much. I'll have to think of your appearance later, but for now, just follow me. I have a good feeling abou this."

Without another word, he turned his attention back towards Destroying the Godmodder.

1/20 new charge

+2 to The Blue Knight

Entity Orders

UNIT 01 will follow me.

The Earth Elemental will attack the Terror Troll.
You expend a massive charge upon Val'Elzathor, sending massive amounts of recoil his way. It's not enough to kill the Dark God, but he feels the pain, even in his home realm.
The Godmodder walks over to you, and pushes you out of the way, grabbing the loose end of the 20 charge and then sending a pulse of power into it.
The message he is sending is quite clear to everyone, although it is also clearly directed at Val'Elzathor.
If you value your existence you will stay out of my way.
GOT IT, PUNK?

He then leaves the end tied off, leaving a lingering band of pain in Val'Elzathor's home plane.

So, I guess that worked pretty well.
I guess I should do something to hurt more of the demons in general.
Hey, voice, do you know anywhere I can get holy water around here?

Well, seeing how remote the Godmodder's planet is, the nearest place you could get holy water must be several star systems away, if not in another galaxy.
How am I supposed to--

Before I can finish that thought, I notice a conveniently-placed spaceship.

Well, I guess that solves that problem.

Unfortunately, this spaceship is actually just a ride for the Godmodder's lackeys to play around in while they're not working. Which was presumably fairly often before we showed up, considering that many of their jobs consisted of sitting around in forts designed to defend against ground-based attack. On a planet that nobody who would want to attack the forts could enter.
Fortunately, though, there is some holy water on the outside of the ship, presumably left over from a priest's drunken attempt to christen it.

I didn't even realize the Godmodder had things on this planet that didn't want to kill you!

At that, the rocket vanishes down a plot hole, but not before I take some holy water from it. I then run back and dump it on as many demons as I can.

Then, I figure I might as well try to do something to move the actual plot forward. (If I can, anyway.)

Thank you!

I find a particularly large rock jutting out from the ground and begin pushing it in the direction of the plot.

What are you doing?
Moving the plot forward.
Well, I don't see you doing anything that could move the plot forward.
What do you mean?
I'm pushing this rock, which pushes the dirt beneath it!
This whole plot of land will be relocated in about…
A thousand years or so.

You know what?
If you insist on wasting time, I guess I should speed up the process.


In an attempt to do just that, the ground moves rapidly as I push it forward, causing an earthquake which leads to an avalanche on the Terror Troll's mountain, which Purity is unfortunate enough to get buried in.

9/10 (Don't) Crash and Burn
3/15 From the Ground Up
You dole out 20000 damage to the fire spirits and company, as well as 12000 damage to Purity, even though Purity's not near the Terror Troll's mountain anymore.

Got +0 total

Epsilon: 20/20 SPENT
Zeta: 20/20 SPENT

Stuffs: 1/20
Stuffz: 1/20

+1 to MrMirrorMan, +1 to Joebob

Pft. I'm a PG. I only have two allies anyway. Of course I go deeper into the bunker. I also summon a friend to come with me with one of the 20 post charges. And because I think this will only be used for PVE rather than PVP, I'll make it really simple.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

It follows Thina into the bunker.

The second charge... I also spend.

Off in the distance, a rallying cry echoes through the hill side, one that has inspired heroism throughout the ages. It was a simply cry of passion, power, and-

"LETTTTTTTT'SSSSS GOOOOO BOOOOOIIIII!!"

The sound came from a small, anthropomorphic cat like creature in gaudy colorful clothes that made anyone who looked upon him feel like they would die from second hand embarrassment. Adorning his head was a pair of extremely expensive looking headphones that definitively proved you couldn't buy style or class. And beyond that, the headphones were useless both because the creature didn't have them over his actual ears, and because the headphones were one of those cat-eared sets, giving the creature two sets of ears.

The creature's fur color was almost entirely orange, meaning that except for his fashion, he looked like a pretty cool cat who could hypocritically teach you about stuff like looking both ways on streets. In his paws, he held a baguette that had a hole in the middle of it and was covered in various wires and buttons (Of course he mains Widowmaker). The whole thing looked like it could fall apart in a moment, yet the creature still waved it around, constantly making fake gunshots into the air. With each 'shot', he jumped and spun around in the air, seeming to not obey normal physics and be able to rotate with astounding speed without getting a concussion.

Not even the least bit dizzy, the creature grabbed a can of a suspicious light yellow drink with a cool refreshing aftertaste off his belt and chugged the entire thing. Once it was empty, he threw it on the ground with a clatter, delighting in the anger of environmentalists around the universe. He did this constantly at seemingly random intervals as he approached the battlefield, until he had consumed roughly half his body mass worth of this beverage, yet his thirst seemed endless.

Finally, he reached the battlefield and waved his baguette in the direction of the AG forces, challenging them all.

"cod 1v1 me u ***** noob u mad?"

That's as far as the creature got before his speech devolved into a mostly unintelligible string of alphanumerics, all pronounced out and liberally sprinkled with insults individually directed at any living creature within a 20 mile radius. Revel, in the glory that is the Gam3rGa7.

Maybe I've been being too serious with my entities. So, enjoy this. This will be fun to explain latter though.

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the chance increases to 75% and it can only target PGs with this.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 25%
Saline Content: 20%

The GamerGat uses Killsteal on the BerserkerBot. If that kill has already been stolen, No-Scope the PG Entity Killer instead.

---------------------
You delve deeper into the bunker, beginning a sidequest of your own. Once you get deep enough, you find some actual lights that are still working, flickering on and off. There are decayed robots and ancient skeletons lying around throughout the hallways, ancient scorch marks lining the halls. Most of the doors are locked or jammed, but the way into the armory seems to be open.

You summon the Gam3rGa7 and Personal Defense Drone.

I shoot at the Terror Troll.

20/20 Golem Core (holding bcs I can't be bothered to make stats right now)
17/20 Barrier Projector (+1 auto-crafter)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
7000 damage.

[AG]
HP 20/20
Charge Bank: 10

(+1 from Jaquecrissont, +1 from EternalStruggle, +4 from DCCCV)
2/5 A Little Bird told me...
7/20 Second Batch
+1 @DCCCV
+1 @Jaquecrissont

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Ability Charge: 100
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)

Piono told me in OOC he would prefer me not to enter the side quest so I won't but I don't want to edit my first post in this turn to another action especially this late in the turn when an edit can mess with the events of newer posts so just consider the action in that post wasted. On another note I want to inform the other AG players and @DCCCV especially that currently I don't have any plans for making an Artifact for Unit 01 so if any of you want to make one or already have an artifact you don't really want/need feel free to offer it to DCCCV so he can merge it with Unit 01.

After having moved a certain distance away from the battlefield and towards the fortress far in the distance, the Blue Knight and his party suddenly stop.

The Knight quietly mutters "Hmm it would appear that reality defining voice is actively preventing me from leaving the area in the vicinity of the Godmodder, interesting..." The Knight turns back towards his companions. "Barksalot it would appear we are going to have to turn back." "Bark!"

With this the group turned around a headed back towards the battlefield, arriving just in time to witness the creation of a barrier by DCCCV.


(@DCCCV )"I understand and approve of the reasons behind your actions completely however I do not wish fight against others who oppose the Godmodder as he yet lives unless I feel it absolutely necessary to prevent harm befalling innocents so for now I will remain neutral."

The Knight then turns around and walks toward the Terror Troll. "Let us resume our battle, Troll!" The Knight then throws a series of javelins handed to him by William into the Troll's abdomen followed by Barksalot running up to the Terror's left ankle and biting into it.
You dole out 18000 damage to the Terror Troll through throwing weapons.

8/20 communism
5/10 in the soviet union +2 mirror +1 talist
+1 mirror, +1 talist.
pebbletopia dop may be to come but i probably won't finish in time. its two spells in a row, geeze.
I check the avatars lifeness level, or to put it another way, I check if its still alive.
if it is, I warp to the past. as eternal struggle struggled to counter me (IK its the daemonette but like puns!), a shade, white mist in form, glowing orbs as eyes and translucent but more solid-looking hands of energy warp into existence, all with wobbling orbs of cyan in the palm, filling the place where many would put holes. at the first instant, a hand rushed forwards, the orb within's colour shifting from cyan to icey white-blue, glowing more strongly, and slamming into the oh-so-quickly-approaching Daemonette, the light bursting out at the moment of impact. the punch knocked the Daemonette back for a bare moment, and before they could recover, a glyph, circular and rune-filled, appeared, blocking their path.
not being an idooit, of course, they go- get this- around the glyph, having let a few projectiles slip, but not many. the hand rises, and flashes black-pink, manifesting a warbling distortion in the path of the Daemonette. this distortion, however, encircles the avatar, and so they cannot simply avoid it. they push their hand against it, and a perfect copy of their hands appears from there-here, pushing away-towards the avatar. undeterred, they slash at the distortion, but their claw scrapes-blocks the attack, and they skid forwards-back. while this is happening, JOE is busy doing some negotiations involving not being stalked by a pseudo-godmodder or two despite using some possibly-copywriten terms. his defence is that this is personal use, and nobody else should even be able to see his in monologue hOW DO YOU EVEN KNOW I THOUGHT THAT.
so since JOE's busy, if they could just beat the purple-black hand, they'd be able to stop the attack. but they don't have much time. about 90% of the shots are done, and not one has been blocked. the daemonette eventually breaks through the barrier, of course, but by then I'm done with copywrite, and switch. four hands form in front of them, their counterparts disappearing from the air where they floated, and one grabs each of the daemonette limbs, with extras appearing for any extraneous limbs i am unaware of, and they all shift to a shade of orange, before tossing the daemonette very very far away. this keeps the daemonette from interacting with the avatar.
if the avatar is dead, this all happens, except the effect is 'damage to daemonette' instead of 'counter to daemonettes/ES' action.
ERROR You cannot put conditionals on counters. Either you're countering an action or you're not. I have enough of a dislike of counters to put this as another weakener on them.
Either way, your counter was successful. Val'Elzathor did done doed died the death.


#GERONIMOOOOOoooooooo​

The Terror Troll finally activates its special ability; Don't Feed The Trolls, and reaches down towards the berserkerbot. The berserkerbot kicks and flails, but it seems that while this may have been a dodgeable attack in theory, it's not a counterable one, the berserkerbot gives one last flip of the bird to Just for not healing him up like he did for Val'Elzathor, and then slurp, down the hatch. Berserkerbot killed, Terror Troll regains 2000 hit points. Well. That was underwhelming.

Purity opts to use Pure Start on the duelist, removing the duelist's parry from play, without actually triggering the parry itself. Peace opts to heal up its buddy chum pal amigo friend Purity with Peace Gift, granting 25000 health to Purity. The Gam3rGa7 finds that its target has been killstolen and gets immensely angry, gaining 20% saline content and instead using killsteal on Sir Barksalot dealing 20000 damage.

The Demon Horde, using their power of divine might granted by mirror, charge at the Terror Troll and earth elemental, dealing a minicritted 37,500 damage to both of the poor saps. The cool and new dude who is cool and new goes after Lon'Qu, but Lon'Qu points out that he's just as new as the cool and new dude who is cool and new. The cool and new dude realizes that his own continued existence, due to him getting older, is anathema to his very being, and so collapses inwards in a puff of logic. Cool and new dude who is cool and new killed.

The Daemonette has no Val'Elzathor to heal up, and freaks out a little bit, but not so much that they're unable to heal up the earth elemental for 22000 health. The Earth Elemental takes a swing for the Terror Troll, dealing 18000 damage to it by pummeling its feet with its fists, somehow. Lon'Qu has not been directed, and so again attacks the Terror Troll, dealing a combined 18000 damage with his two attacks. The PG Entity killer decides to do some entity killing of the healers, by targeting Purity for 18000 damage. Death In the Trenches chips in another 2000 damage. Unit 00 lunges forwards with their lance arm, charging right through the demon horde, dealing 10000 damage to it. Unit 01, having been given no orders, opts to instead attack the Terror Troll, dealing 5000 damage. Memory also attacks the Terror Troll, dealing 15000 damage. The heavy gunner fires his missiles.

The Godmodder looks up. Come on they should have been here two rounds ago... "WHEEEEEE" "Stop goofing off Todd I've already had to pull you out of the trees twice!" Two large mechs come flying down from the sky. Todd, the one guard from near the beginning of the thread looks out of his cockpit and examines the combatants. "Oh, it's you guys. Hi Mirror! Hi Joe!" The other mech smacks his on the back of the head. "Todd we're here to do a job. stay focused. And put on your seatbelt for heavens sakes." Todd climbs back into the seat of the cockpit. "I was just saying hi Cherri, let me at least have that."

Todd's Mech and Cherri's Mech summoned!

Your forces are at a stalemate entity wise, which means that the Godmodder himself tips the balance of the scales, and the PG forces push your entities back to edges of the forest. -5% distance. 2000 damage to all PG entities.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Regain the entity advantage!


Distance: 60%​

Main Battlefield:

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 228,500/1,000,000. Don't Feed the Trolls: 1/3. Flamewar: 5/5.
Purity [PG - MrMirrorMan]: Hp: 31,000/100,000. Without Strife: 6/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 44,000/70,000. One Day of Peace: 6/9.
Gam3rGa7 [PG - MrMirrorMan]: Hp: 123,000/125,000. DPS: 15,000. Saline Content: 50%. Mtn. Dew Levels: 25%
Todd's Mech [PG]: Hp: 148,000/150,000
Cherri's Mech [PG]: Hp: 148,000/150,000
JOEbob [PG - Player]: Hp: 20/20 Aetheric Particle Collider [A] 3/3 uses. Cooldown: 2/2
Demon Horde [H]: Hp: 39,000/400,000.
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 44,000/66,000. 25% dodge. Plot Armor.
Earth Elemental [AG - DCCCV]: Hp: 59,500/105,000. Runed Fist: 2/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 5/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 5,000/25,000.
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 2/3. Bladestorm: 5/5.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 3/10.
Death In The Trenches [AG - I Just Write]: Hp: 60,000/60,000
Unit 00 [AG - eternalstruggle]: Hp: 65,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 52,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 0/0. Remembrance: 1/10
Heavy Gunner [AG - eternalstruggle]: Hp: 105,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Enerald_Mann [AG - Player]: Hp: 20/20. Orb Of Healing [A]

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 14,000/50,000
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 4 round cooldown
DCCCV: 11 health. 2 round cooldown
I just write: 4 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 1 post
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 1 post
lytea: 1 post
The Blue Knight
Jaquecrissont: 1 post

[N]
existence success
W32Coravint: 2 posts
tricklejest: 3 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 33.5: Sidequests
Sidequestdop
/Sidequest Null(ish)

First, I switch perspectives back to what it should be, which is 3rd person.

Thina glances around the bunker for a few moments. The path ahead is simple... too simple. If this is supposed to be the entrance to the bunker, then why would every door be locked from the inside? That would mean either everyone inside those rooms died in them, are still in them, or escaped out a back entrance. That, or the entire place can be controlled remotely. So instead, Thina walks down the line of doors, trying each until she finds one that seems locked rather than jammed. Once she does, she steps back away from it.

"This one."

The defense drone unloads volleys of laser fire into the lock of the door in an attempt to break it down.

You turn on the first door that appears to be locked rather than jammed, and have the defense drone unload its weaponry into the door.
The laser ricochets around the room with a fizzle, failing to melt the heavy-duty mechanized lock on the door. But from behind the door you begin hearing a moaning, which begins to spread, from various other locked doors you can hear moans and growls echoing down the hallways. And then thuds. Irregular pounding on the doors.
It seems like the locked doors are keeping zombies locked away.

You know what?
I didn't even think to check if I had anything in my pockets.
That probably should've been the first thing I did.


I check my pockets. Inside, I find a bag of potato chips, a handgun, a can of soda, a few molotov cocktails, a flashlight and--

I have a cell phone?
Do I even get service here?


I try it out and find that I do, indeed, get service on the Godmodder's planet.

You're welcome.

That aside, I decide to use something that can be actually used as a weapon to hurt the demons--namely, the soda can. I stand around shaking it for a while before pulling the clip off (without opening it, of course) and throwing it into the middle of a group of demons, where it explodes and sends soda and bits of aluminum in all directions.

I then take a drink of a molotov cocktail before quickly realizing I threw the wrong thing at the demons and spitting it on the floor, causing a few of them to slip on it.
Your improvised soda explosive proves to be super effective, and scatters the fire spirits. The Courtyard clears as the fire spirits and lesser demons that are remaining scatter in terror at the brutal onslaught you've just released upon them before they had a proper chance to retaliate.

You look around, there appears to be several places you could go. There's the armory of course, that might have good things in it. The keep seems rather small but there's always important stuff there, right? Also... there appears to be... a cellar? How does that work? This is a mobile fortress it can't exactly have a basement. But yet it does.

The Fortress (sidequest):
Directions: Keep, Armory, Cellar
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
Thina [PG - Player]
 
Update 34: Don't Feed The Troll pt 6
RP SECTION (DOES NOT COUNT AS ACTION)

As my God's first Avatar perished at the hands of a traitor, I morosely apologized to Val'Elzathor, saying "My lord, I apologize for this lapse in my ability to serve. That said, I thank you for all the aid you have given me."

"Don't thank me."

"What?"

"I have done absolutely NOTHING for you."

Shocked, I ask "But what about all those times I called upon your power?"

"That was all you. You're a Descendant, a ferociously powerful type of reality warper. I merely inserted the necessity of my involvement into your thought processes."


I'm stunned, unable to process the fact that I was a mere pawn in Val'Elzathor's schemes as the Dark God continues "Anyway, I'll just be taking that everything of yours. You've outlived your usefulness"

What, NO-

The Dark God wearing a Descendant's form chuckles to themselves, saying "This body will burn out in not terribly long anyway, but I suppose I might as well take it for a spin before that happens."

General Action: Malefic Doom

Val'Elzathor glances at the Terror Troll, before he sighs and says "I suppose I must be rid of you now. Shame I don't have the power to slay you with a single blow, but needs must, I suppose."

With that, the Dark God opened up with a blast of raw, unfettered evil on the Troll, lacerations forming inside the creature's vital organs as the Dark Power flows through Val'Elzathor.

The Dark God notes "Hmmm... not as deadly as I would like. Completely unsatisfactory. Something will need to be done about this."

Charges
A Dark Power (20/20)(FIRING!)

Eternal War (2/20)
{new} Heavy Metal (1/20)
+1 @redstonetam15
+1 @EternalStruggle

A Dark Power: Maelstrom Aura

Suddenly, with a massive expenditure of power, Val'Elzathor rips a hole into the Maelstrom, a dark aura of malevolent power erupts around what used to be the body of the Acolyte, as the Dark God laughs. It should be blatantly obvious to everyone involved that this will greatly amplify the Dark God's ability to deal damage to those that irk him, and that it's not going to persist once the Dark God withdraws their presence for the time being.

Maelstrom Aura
-This is an Attack Booster artifact
-Maelstrom Aura's user takes 4 damage per round
-Maelstrom Aura will self-destruct on the death of its user.


Entity Orders
Death In The Trenches: Attack The Terror Troll.
17000 damage to the Terror Troll.

You summon the Maelstrom Aura! This will either work really well or really poorly, who knows how it'll fall out.

9/20 communism
6/10 in the soviet union
+1 mirror, +1 talist.
200,000/200,000 HP the house [the first 20c, gets the SMASH bonus applied to whatever needs it. excess smash bonus, if any, goes to the monster core.]
corrupt durability - does not take crits from attacks, ever.
unknown monsters 5/5 hp 2 atk x9,000[maybe more] (gains 500(or maybe more) members per round)
passive: monsters- 80% chance for attacks on them to strike the house instead. [the second 20 c]
active: we live here- can give up their action to heal the house by 75% of their attack.
Monster core 50,000/50,000 HP 1/3 monsterous
active: summon monster. creates 15,000 hp's worth of monsters.
monsterous: summon 50% more monsters then normal the first time, then 150% more then normal the second time onwards
passive:monster core- 90% defended-by-house rate.
images!

the above two images show the monster core.

this image shows the house right in front of the terror troll. seeing the weakness of the house, the troll takes his second set of armor that appeared due to my interpretation of the troll prior to the drawing contests completion having it, cuts/tears it in half with a blow of his club, and puts it down around the house.
[third 20C.]
PEBBLETOPIA DOPPÉ
only the spell was animated because the rest of it was comparatively unimportant and also i wanted to have this finished by today and also because the size of the file was already 26.something MB and thats near the limit for photobucket if i recall.
I grab the Aetherian Particle Collider and use it, transforming it into a RPS as per the effect of its first durability use, and leap at the heavy gunner, before sitting down for a nice game of RPS. the first round happens, them being educated enough to go with P instead of R, and me playing one level higher then them and using S. the first round goes to me, and a cut appears in their arm, as if they had just been cut with scissors. undeterred, they play again, preforming the most common option when theres a round to build off: whatever won last round, in this case S. I respond by playing R. they lose...
and receive a massive blow to the head from a rocket propelled sledgehammer, the innocuous double of my RPS enforcer. they go flying, and I use the Rocket part of the RPS' innocuous double to fly into the air, and slam the heavy gunner, sending it right back into the dirt.
*sigh*
SMAAAASH!!!!
You buff up the power of the monster house and monster core with some sweet drawings.
And because I'm really sick of you hiding random things from people:
the monster core's monstrous ability does different things on the 3rd and 4th usages than advertised in JOE's post.
3rd will be a permanent upgrade to the monster core
4th usage unleashes a wave of unknown monsters then renders monstrous unuseable.

You attempt to turn the Aetherian Particle Collider into a Rocket Propelled Sledgehammer...
But you anger the Winds of Anarchy in the process, which arrives and changes it back.

Winds of Anarchy summoned!

Upon looking at her ally destroy very violently the greatest of their allies, the Daemonette has but two words to say.

Eyes wide as can be, she utters a phrase often said by a certain regiment of the Imperial Guard. "Oh feth."

She rapidly makes herself as inconspicuous as possible, primarily by hiding behind Unit 00. This only works somewhat well, mainly because although they're about the same size the Daemon has a sizable hat.

Naturally, the marionette is extremely confused by this course of action. "I do not believe this will hide you?"

"Of course it won't!" The Daemon hissed. "I'm just leaning on you for emotional support. I'm made of emotional energy, so cut me slack will you? Just stay between me and that lunatic crusader and his summons!"

The wooden being tilted its head to one side in thought. "Does that include Unit 01?"

Visibly confused for a moment, understanding soon dawned on the creature's face. "You mean your sibling? Well, yes. Yes it does. Is that a problem?"

It slowly shakes its head. "I do not believe so. If it came down to it, I have been instructed to choose you over my sibling."

"Right, well that's good. You'll only have to fight in my defense, I won't launch an attack, keep that in mind." The Daemonette shivered, poking her head out over her minion's shoulder to catch a glimpse of DCCCV, who thankfully wasn't looking her way. "He's definitely going to come for me. Everything he said about Val'Elzathor applies to me and the deity I am a part of, if not more so. If not now, then he will strike soon. And he'll try to kill me permanently, he made that clear when he tried to strike a blow against the dark god himself. No way he'll leave me alive. I have to be ready for an attack from the rear, so that doesn't help our situation any."

The Heavy Gunner looked down in bemusement, helicopter blades of its ride masking the panicked mutterings of the Daemon as its missiles streaked towards its targets. Annoyed, the leader of the group looked up.

"Go and guide your missiles in, you."

Straightening up, the Daemonette mutters a short incantation under her breath, and draws a tiny amount of the dark energy given off by the Avatar's destruction into herself. This would heal her wounds further, bringing her very close to her maximum vitality. Which was, well, vital if she wanted to survive for very long.

Charges:
Fulfilling a Promise: 5/20.
A Most Sacred Number: 2/20.

+1 @I just write
+1 @redstonetam15

Entity Orders:
Daemonette heals the Heavy Gunner. If for whatever reason she can't heal him, just heal whatever, as long as it doesn't belong to DC, out of fear of getting punched in the face for moving within fifty meters of them. (The Elemental got healed last turn because it happened to walk through an area where the Daemon had very irresponsibly dropped some of her healing Warpdust.)
Unit 00 attacks the Demon Horde.
Heavy Gunner fires more missiles. Missiles attack the Terror Troll.
You restore 20000 hit points to the Daemonette.

Insert charge here: 4/20
Blah blah stuff: 4/20
+2 @The Blue Knight

Lon'Qu continues murdering the Terror Troll.

Emerald tosses the Orb of Healing Sir Barksalot's way for some heals. Assuming this doesn't count as an action, the following happens.

Emerald uses his charge that didn't heal to instead upgrade Sir Barksalot directly. His lamp glows briefly, and a shining aura descends on Sir Barksalot, before fading. The dog is now surrounded by an automagical force field to help block damage. Also known as increasing his health. Then he pets him again. He likes dogs. Dogs are cute and fluffy and cuddly and happy. "I need a companion myself probably" He mutters to himself.

RP STUFFS:
Emerald turns to the new Avatar of Val'whatshisface "I see your avatar over there kind of got murdered by JOE. Personally, I think that that's worse than if the Godmodder killed it, considering even DCCCV helped out. Anyways, that's all I had to say" He turns away, focusing on the battlefield once more.
You toss the orb over to sir barksalot, healing him to full.

/Sidequest Null(ish)

First, I switch perspectives back to what it should be, which is 3rd person.

Thina glances around the bunker for a few moments. The path ahead is simple... too simple. If this is supposed to be the entrance to the bunker, then why would every door be locked from the inside? That would mean either everyone inside those rooms died in them, are still in them, or escaped out a back entrance. That, or the entire place can be controlled remotely. So instead, Thina walks down the line of doors, trying each until she finds one that seems locked rather than jammed. Once she does, she steps back away from it.

"This one."

The defense drone unloads volleys of laser fire into the lock of the door in an attempt to break it down.

Edit: +1 to Mirror, +1 to Joe
#AWorldHalfFull

Throughout all fiction, one thing has always remained constant about Troll Biology.

Their sensitivity to sunlight. For some reason the sun is always a deadly laser to them.

My appraisal of this particular specimen has told me several things: for one, judging by the mottling of it's skin, this troll will eventually petrify from sun exposure. However, the godmodder's meddling with troll genetics has given it a tolerance to sunlight that is higher than most other trolls.

No matter, a troll is still a troll. With enough sunlight I believe, no, expect the Troll's skin will adapt to the increased amounts of sunlight on it, and as a result begin to petrify. This will cause hampered mobility to the troll, which will be deadly in this situation.

Let's put my hypothesis to the test.

I compress the air above the Terror Troll, causing an optical disturbance which focuses the sun's rays directly onto the troll.

To it, the sun is now a superdeadly laser.

3/20 Exorcism (+1 from The Blue Knight)
1/10

+2 to The Blue Knight
Instead of turning the troll to stone (a closer inspection reveals that part of why its so durable is that it's already partly made of stone) you begin melting it. Nice try though. 20000 damage.

[PG]

I greet Todd and Cherri "Ah, welcome back, my friends. I see you have gotten some impressive weapons. Do you mind protecting Purity, for a bit? Just so I have the chance to heal her. Also, good luck in this battle!" Now, onto business. Two more entities step out of the mirror, who is also a man. They definitely aren't healers though, simply from their name.[Description Below.] Purity Purify's Peace, Peace uses Nonviolent Resistance on the Duelist, War uses Challenge on Duelist, Corruption uses Corrupted Barbs on the Duelist. I then apply a healing kit to Purity, sewing up wounds, cleaning cuts, washing away dirt, putting ointment on burns, and wrapping some wounds up in medical gauze.

Purity 31,000/100,000 HP: Bringer of Purity: Has water coming from her back.
7/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 44,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
7/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

20/20 +2 from JOE In Use: War 70,000/70,000 A man in full body armor. Their are many blood stained documents decorating them.
1/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.
20/20 +1 from JOE +1 from Talist In Use: Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
1/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 30,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.
1/5
1/5
+1 JOE +1 Talist
"Sure I can do that!" "Todd bodyguarding is gonna get you killed faster" "Pssshh we can always get new mechs." Todd's Mech is now bodyguarding purity.
War gets his health nerfed to 50K.
corrupted Barbs gets nerfed to 20K damage.

The man stands, giving a thumbs up to @The Blue Knight and @EternalStruggle for their charges, and goes back to rummaging, pulling out...mime makeup? He begins dressing up. This is clearly going to be an interesting development.
+1 @DCCCV
+1 @MrMirrorMan
4/5Le Guillotine!
4/10 Vive la revolution!
#ScavengedWeaponry

You know what?
I didn't even think to check if I had anything in my pockets.
That probably should've been the first thing I did.


I check my pockets. Inside, I find a bag of potato chips, a handgun, a can of soda, a few molotov cocktails, a flashlight and--

I have a cell phone?
Do I even get service here?


I try it out and find that I do, indeed, get service on the Godmodder's planet.

You're welcome.

That aside, I decide to use something that can be actually used as a weapon to hurt the demons--namely, the soda can. I stand around shaking it for a while before pulling the clip off (without opening it, of course) and throwing it into the middle of a group of demons, where it explodes and sends soda and bits of aluminum in all directions.

I then take a drink of a molotov cocktail before quickly realizing I threw the wrong thing at the demons and spitting it on the floor, causing a few of them to slip on it.

Ahem.
Oh yeah, the plot.
I'll get right on that.


Seeing how I've been killing demons for about a turn now, I decide to go full demon hunter for now and use my cell phone to call Abraham Lincoln to go attack the Demon Horde that's actually participating in the plot. Sadly, demons aren't vampires, but hey, I'm on a budget, as evidenced by the fact that I carry a bag of potato chips on my person.

10/10 (Don't) Crash and Burn [HOLDING unless/until I get that +10]
4/15 From the Ground Up
Abraham Linconl chops up a bunch of demons, some of whom also turn out to be vampires, making his job a lot easier. 16000 damage.

"Curses, we're being overrun!" The Daemonette quietly snaps. "We need to finish off that blasted troll, and quickly too. Our rate of progress might slow with people starting to betray each other, and if that happens then it'll continue to live and strike at us, and if that's the case then we're doomed for sure! But the lunatic is also on the case, and I'd rather avoid getting close to him. If only we had a better way to attack from a distance, but a knife and lance user lack much in the way of heavy ranged firepower."

At this, the Heavy Gunner awkwardly waved with its rocket launcher, seeing as it had to hold on to it with one hand while grabbing hold of its transport with the other.

"Hmm, we could throw weapons, but that wouldn't be effective either, not to the required degree. A shame it's just the two of us now."

With this, the helicopter got lower to the ground, sounds of rotating blades growing louder and louder.

Unit 00 hummed in thought before speaking its own idea. "I think there might be a way to perform a distant attack."

The robot ceased its waving for a moment.

"If we crafted some trap and then lured the foe over it."

At this, the machine face-palmed with its left arm, meaning it was no longer holding on to the chopper. This meant it fell off the side, tumbling through the air. It descended head first for a moment, but then kept rotating until it was the right way up. As soon as that happened, its jetpack flared, slowing it to a stop near instantly, and it had only lightly impacted the ground when it took off again, shooting through the air toward the Terror Troll. Not as concerned with staying away, the Hard-Boiled Heavy got right up into the enemy's face.

The heavily damaged Terror turned its head to look at the comparatively diminutive machine, and got a rocket for its troubles. Unguided and weaker than their bigger brother, the missile, as well as fired one instead of three at a time, the rocket had the twin key advantages of being cheap and fast to fire, making it ideal for the strafing runs this Heavy enjoyed so much, although it was less ideal for hard and fast moving targets. The Terror Troll was certainly a hard target, but that didn't mean numerous rocket detonations wasn't going to affect it.

The Gunner's progress could be tracked by the trail of explosions running across the Troll's body, the rapid firing of explosives meaning an unbroken trail of flame and dust was present, circling down from the face to the stomach, around to the back and then along one of the arms before the robot escaped, dashing away far out of the enemy's reach and back to its helicopter, continuing to use its jetpack. It looked down at its two allies, and saw them both staring up at it.

"Ah, you are with us specifically, aren't you." The Daemonette asked, although it was really more of a statement.

Despite not being able to breathe and with both hands in use, the Heavy's could perform an excellent exaggerated sigh.
Charges:
Fulfilling a Promise: 6/20.
A Most Sacred Number: 3/20.

+1 @I just write
+1 @The Blue Knight
Your rocket strafing run accomplished another 20000 damage on the Terror Troll.

10/20 The Wall (+1 from EternalStruggle)
6/10 The Standard (+1 from I just write)

+1 to @I just write and @variant (Tag me if you give me +1s.)

The Duelist yells "Consecutive Slashes!" before using Bladestorm on Purity.
Due to his action being missed last turn, the Duelist gets another action. He breathes in before dashing at Peace and stabbing it.

Redstone takes out an Axe and throws it at Purity and then follows up with an axe slam. If Purity is already ded bro, Redstone goes up into the Godmodder;s face and replaces the Godmodder's face with a Lenny face.
You REALLY don't like Purity, huh? Ah well, 12000 damage to Purity either way.

Random update thingie. Eternal Struggle pointed out that I'd accidentally skipped a number in the threadmarking, so I went back and fixed that. We are now on the correct count for updates.
/GMnull
#Hashtags

General Action
Val'Elzathor glances meaningfully at the Godmodder, before they say "I very much want to crush your skull beneath my talons, but this puppet of mine does not have long before it is extinguished one way or another, and there's more productive ways to hinder your cause at the moment."

With that, the Acolyte's slowly disintegrating form charges straight at the Terror Troll, the Maelstrom Energy surrounding them flaring as they breached the sound barrier. The Dark God flies straight at the Terror Troll's face, and with a shout of "DIE!" delivers a devastating kick, amplified into a massive soul-rending explosion by the aura of Maelstrom Energy surrounding Val'Elzathor's current puppet.

Charges
Eternal War (6/20)
Heavy Metal (2/20)
+1 @EternalStruggle
+1 @redstonetam15
You deliver a powerful dropkick to the Terror Troll, delivering 27000 damage to the Terror Troll.

Well, it looks like I'm facing a bit of a dilemma. Armory, keep, or cellar?
I guess I'll go into the armory, since it might be good to get that out of the way first.

As for involvement with the plot, I honestly have no ideas right now.
But, I guess I don't really have to, as an anvil falls on the Gam3rGa7 in an unrelated incident.

10/10 (Don't) Crash and Burn [HOLDING unless/until I get that +10]
5/15 From the Ground Up
You move into the armory, a couple of demon rats scatter in different direction, but the room is mostly empty. It seems to have been totally ransacked and destroyed, smashed forges, bent anvils.
But you do find something interesting. A sword forged of a mysterious light blue metal that is seemingly untouched by the destruction all around it, despite being wedged into a crack in the wall.

Anvillicious. 14000 damage to the Gam3rGa7.

[Hey. Its me, TFToast. I'd like to expend my 50-point charge now. I'd like to use it to summon a Portal to the Plane of Train.]

The 50-post charge token is expended. A train-shaped portal appears, before a train-shaped train heads out.

~~~~

Portal to the Plane of Train. [???] HP: 150'000.
While this is alive, a new carriage will be added to the end of the train during this entity's turn. This will not occur the first turn it is summoned. Carriages summoned in this way have only 15'000 hp, and will occassionally give a negative buff rather than a positive one.

~~~~

Train of Thought. [H] Carriages: 6. Connections: A - B - C - D - E - F. The Dunk Train Has No Brakes: 0/20.
Carriage A: 30'000 HP.
Carriage B: 30'000 HP.
Carriage C: 30'000 HP.
Carriage D: 30'000 HP.
Carriage E: 30'000 HP.
Carriage F: 30'000 HP.

Each turn, the Train of Thought may deal 30'000 damage to an enemy and repair a connection.

Carriages. The Train of Thought is composed of 6 carriages (to start), each of which are connected to their adjacent carriages. Each Carriage grants a buff to every Carriage it is connected to, including itself. When a Connection between Carriages is destroyed, buffs will not be exchanged between Carriages on either side. If a Carriage is destroyed, adjacent Connections are permanently destroyed. When all Carriages are destroyed, The Train of Thought is defeated.

Connection HP: 8'000.
Carriage HP: 30'000.

Modular. Additional Carriages may be added to the end of the Train of Thought (requiring a charge), if one is so inclined. This may grant a negative 'buff', following the same rules as the other Carriages. If the buff is negative, this Carriage does not need to be destroyed in order to defeat the train.

~~~~~

Below is a list of the active carriages:

Carriage A: Ramming Module.
Attacks made by the train itself (not the Carriages) have a 10% chance to Stun the target for a turn (except vs players). Additionally, the train's attacks deal +15% damage for each Carriage this is connected to.

Carriage B: Training Carriage.
Unlike other Carriages, this Carriage summons a Steam Trainee every turn, rather than granting a buff. For each Carriage this is connected to, all Steam Trainees have +500 HP, including those that are already alive.
Steam Trainee. 4'000 HP. 500 attack.
Basic Mook. This entity is confusing enough, we don't need more mechanics here.

Carriage C: Engine Room.
This Carriage, and all Carriages connected to this have a 20% chance to dodge incoming attacks.

Carriage D: Mechanics' Hideaway.
Carriages connected to this one restore 3'000 HP at the end of the turn.

Carriage E: Garden Carriage.
Connected Carriages grow thorns, dealing 3'000 damage to anything that damages them. This is increased to 5'000 when damaging this Carriage. This damage ignores dodge, and can't be reduced.

Carriage F: Dunkmaster's Priority Seating.
The train gains a charge: "The Dunk Train Has No Brakes." This increments by 1 per turn, plus 1 for every 2 Carriages this is connected to. Requires 20 points to expend this charge.
You summon the Train of Thought.
I approve of this usage of your 50.

11/20 communism +1 talist
new: 1/10 sturf
10/10 in the soviet union +1 talist +1 mirror +1 mirror
in the soviet russia, monsters fear the humans under their bed.
monster bed 30,000/30,000 HP scaredness: 0 1/3 theres a human under my bed!
when an entity or player attacks the monster house, gain one scaredness, + another one for each 10,000 damage past 10,000. gain 4 scaredness if hit directly
theres a human under my bed: summon monster parents for one round. scales off scaredness.
monstor parents: 12,000/12,000 HP for each scaredness unit. 2,000 attack per scaredness unit. while monster parents are present, reduce damage to monsters by 2% per scaredness unit and damage to monster bed by a flat 75%.
passive: monster- 75% rate of protection by the house.
+1 mirror +1 talist.
I look at the train for a moment, before deciding the dunk train has no breaks is a bad move. no go off. am no like.
so obviously, i'll attack carriage F.
skateramarphagy.
this word pops into the dunkmaster within the carriage's head.
they have no idea what skateramarphagy means.
i have no idea what skateramarphagy means.
but listen, its happening. the skateramarphagy has already begun.
still, nobody has the slightest what skateramarphagy is, or why it spontaneously popped into my head while i was animating yesterday, complete with the idea of someone grabbing another persons shoulders and shaking them, saying no listen to me, its already begun. the skateramarphagy.

a massive... something, which definitely fits the word skateramarphagy, hits carriage F. this deals damage at least 95% of the time since i can't seem to think of a way for skateramarphagy to be healing-stuff.
Monster Bed has its rate of protection reduced to 50%. There's a Human Under My Bed increased to a 5 round charge. Changed my mind, monster bed just isn't going to have a standard attack.

The massive skatermarphagy deals 15000 damage to carriage F.

[PG]

I spam as much healing magic as one person can on Purity to heal her.

Purity 31,000/100,000 HP: Bringer of Purity: Has water coming from her back.
7/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 44,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
7/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

War 70,000/70,000 A man in full body armor. Their are many blood stained documents decorating them.
1/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.
Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
1/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 30,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

2/5
2/5
+1 JOE +1 Talist
10000 health to Purity.

5/20 Exorcism (+1 from Jaquecrissont)
2/10

Well, that went better than I thought. Not as well as it could've gone, but still, better than expected. The Godmodder may have been right. I probably should've waited for Val'Elzathor's presence here to grow stronger until he could be permanently killed, but ah well. I had no idea that was possible, so I can't blame myself. New developments are always happening. I'll need to find a way to free the Acolyte of Val'Elzathor's possession. This sort of thing was tricky business. There was also the matter of the Daemonette. Agh, what had I gotten myself into? I'm out of my element.

With all of this on my mind, I give the Demon Horde a holy punch, with my hands wrapped in holy bandages.

+2 to The Blue Knight

My entities attack the Terror Troll.
Earth Elemental, use your Runed Fist on the Terror Troll.
You deliver some holy beatdown to the demon horde, dealing 16000 damage.

[AG]
Charge Bank: 10

Sorry for the extremely late post everyone, I've been pretty busy this weekend so while I have been keeping up with current events in the game I don't have enough time to address them as I'd like so this post will unfortunately mostly just be charge management and action use with very little RP.

(+2 from Enerald_Mann, +1 from EternalStruggle, +4 from DCCCV)
3/5 A Little Bird told me...
15/20 Second Batch
+1 @DCCCV
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 5,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)

The Blue Knight, focused solely on his battle with the Terror Troll, finds, lifts and throws a large boulder at it with all his strength. Barksalot, now healed by Emerald, decides the Troll's left foot could also use some work and chews on and begins gnawing on it's left pinkie toe.
Don't worry about it man, you don't have to do massive things every time, and it's okay if your posts are late, or even if you miss a few posts. It's all supposed to be pretty chill around here about that kind of thing.
Either way you deal 16000 damage to the Terror Troll.

Got +0 total

Epsilon: 20/20 SPENT
Zeta: 20/20 SPENT

Stuffs: 1/20
Stuffz: 1/20

+1 to MrMirrorMan, +1 to Joebob

Oh fine. I'll go into the railroading and have Thina go look inside the armory.

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGat and chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 45%
Saline Content: 40%

The GamerGat uses LOLgetALivNEEB on the Earth Elemental. Stupid elemental, spending all its time... punching stuff.

---------------------
You take a peek inside of the armory. There are lots of corpses in here. Most of the crates seem to have been smashed and pieces of the futuristicy looking guns scattered all over the place. Perhaps the room is worth searching? There's nothing that you can see immediately but there might be something good in here.

[AG]
Charge Bank: 10

4/5 A Little Bird told me...
16/20 Second Batch

+1 @DCCCV
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 5,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)

The Blue Knight rushes toward the Troll armed with a mace and begins bashing the Troll's left middle toe while Barksalot gets started on it's left ring toe.
15000 damage to the Terror Troll!


#GammaPlus​

The Terror Troll swings for the Earth Elemental and Lon'Qu, dealing 30000 damage to the first, and completely failing to hit the speedy little bugger that is the second. Purity uses Purify on Peace, restoring 20000 hit points. Peace uses nonviolent resistance on the Duelist... but the duelsit gets to act twice this round and so only loses a single action. Gam3rGa7 uses LOLgetaliveNEEB on the Earth Elemental, making it feel bad about itself. 25% mountain dew increase for Gam3rGa7, 5000 damage to the Earth Elemental and 25% damage reduction to it for 2 rounds.

Todd and Cherri do a fusion-dance with their mechs that turns into a big mechanical fusion thing with 4 arms, and combine their efforts on attacking the Duelist, dealing 40000 damage to them. The unknown monsters swarm out of the monster house and attack Sir Barksalot, dealing 18000 damage. The Monster Core summons up 3000 more unknown monsters. War uses Challenge on the Duelist, dealing 25000 damage to them and forcing them to target War this round. Corruption uses corrupt barbs on the duelist, killing it.

The demon horde rages and goes after the entities that are anathema to it, Purity and peace. 25000 damage to Peace, 25000 damage to Todd's Mech. The Winds of Anarchy are extremely unamused with JOE, and so go straight for the monster bed, but the walls of the monster house hold steady against its raging, tanking the 40000 damage attack quite safely. The train of thought runs on tight rails, and it is more than ready to run over unsuspecting pedestrians. Such as Peace. NYEEEOEEOOOOWWWWWW Peace Killed.

The Daemonette WOULD heal the heavy gunner, but the heavy gunner hasn't taken any damage, so she instead heals Sir Barksalot back to full. The Earth Elemental swings with Runed Fist at the Terror Troll, dealing 19000 damage to it. Lon'Qu provides more damage, 18000 of it in fact. The PG Entity killer provides another 18000, it seems like everyone's focusing down the Terror Troll in one final burst! Death In The Trenches provides a pittance of 2000 damage. Unit 00 charges into the Demon Horde with its lance, and after a long and bloody fight... Unit 00 stands victorious, the head of the last demon impaled on Luin.

Unit 01 goes back to the previous pattern of wailing on the Terror Troll for 5000 damage. Memory joins in on the massive dogpile, doling out 15000 damage. The Heavy Gunner's wave of missiles rockets forwards and, completely unmolested, slams into the Terror Troll for another 30000 damage. The Terror Troll is sitting just on the edge of being the past president of the being alive club. The Godmodder does nothing fancy this round, he just smashes the Earth elemental into mud, then moves on.

Your forces are being seriously pushed back, you're losing ground more and more, and are pushed out of the forest entirely. -5% distance. 2000 damage to all PGs.

Everthing ticks up and down. The auto-crafter is unsuccessful.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Regain the entity advantage!


Distance: 55%

Main Battlefield:

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 6,500/1,000,000. Don't Feed the Trolls: 2/3. Flamewar: 5/5.
Purity [PG - MrMirrorMan]: Hp: 29,000/100,000. Without Strife: 7/9. Takedown.
Gam3rGa7 [PG - MrMirrorMan]: Hp: 109,000/125,000. DPS: 15,000. Saline Content: 50%. Mtn. Dew Levels: 45%
Todd's Mech [PG]: Hp: 123,000/150,000. Bodyguarding Purity.
Cherri's Mech [PG]: Hp: 148,000/150,000
The Monster House [PG - JOEbob]: Hp: 160,000/200,000.
Unknown Monsters x12000 [PG - JOEbob]: Hp: 5/5
Monster Core [PG - JOEbob]: Hp: 150,000/150,000. Monstrous 1/3.
Monster Bed [PG - JOEbob]: Hp: 30,000/30,000. Scaredness: 0. There's a Human Under My Bed: 1/3.
War [PG - MrMirrorMan]: Hp: 50,000/50,000. Traitors In The Ranks: 1/9
Corruption [PG - MrMirrorMan]: Hp: 100,000/100,000. Poisoned Homeland: 1/9
JOEbob [PG - Player]: Hp: 20/20 Aetheric Particle Collider [A] 3/3 uses. Cooldown: 2/2
Winds of Anarchy [H]: Hp: 300,000/300,000. Every Man For Himself: 1/4
Portal To The Plane of Train [H]: Hp: 150,000/150,000.
Train of Thought [H]: Connections: A-B-C-D-E-F The Dunk Train Has No Brakes: 3/20. Carriage A: 30,000/30,000. Carriage B: 30,000/30,000. Carriage C: 30,000/30,000. Carriage D: 30,000/30,000. Carriage E: 30,000/30,000. Carriage F: 15,000/30,000.
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 64,000/66,000. 25% dodge. Plot Armor.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 6/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 25,000/25,000.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 4/10.
Death In The Trenches [AG - I Just Write]: Hp: 60,000/60,000
Unit 00 [AG - eternalstruggle]: Hp: 65,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 52,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 0/0. Remembrance: 1/10
Heavy Gunner [AG - eternalstruggle]: Hp: 105,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 9/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
I Just Write [AG - Player]: Hp: 20/20. Maelstrom Aura [A]

The Fortress (sidequest):
Directions: Keep, Cellar
Sword wedged in wall.
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 3 round cooldown
DCCCV: 11 health. 1 round cooldown
I just write: 3 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 1 post
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 1 post
lytea: 1 post
The Blue Knight
Jaquecrissont: 1 post

[N]
existence success
W32Coravint: 2 posts
tricklejest: 2 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob: 5 round cooldown
MrMirrorMan
Talist

Sidenote:
Jaquecrissont gets his +10 charge token for reaching his 3rd post!​
 
Last edited:
Updaet 35: CHOO CHOO
Sorry for forgetting to do the sidequest update yesterday, that was entirely my fault.
13/13 communism (using early!) +1 mirror
normally does nothing. if the owner gets the last hit on an entity, this artifact becomes harder to steal and gives the holder 1/10? 1/8? of said entitys HP (can do this for multiple entitys)
artifact name: Sharen is Caren

2/10 sturf
new: 1/10 blurble
+1 mirror +1 DCCCV
Entity orders: unknown monsters use we live here. monster core makes new unknown monsters. guards guardsthe house protects monsters. the bed idles.
school starts for me tomorrow. this will probably reduce pebbletopia dop rate. apologies.
I ask the GM why they sighed when i smashed, despite having previously said i could use the terror troll entry at any time to smash, which is exactly what i did?
I replace my previous action with grabbing a dagger, teleporting behind the Terror Troll, and Backstabbing it. my artifact instantly gains 100,000 (or mayyyyybe more?) HP of bufferoonies.
excess damage goes to the memory guy. if I won't do enough to kill the troll, I use the aetheric thing, or move a charge or 2 from making the artifact to my attack.

before the godmodder can react to my backstab, I explain that there was no way whatsoever for the terror troll to survive, and this way I can harness the energy of its death into a health buff for my entitys.

if Possible, I give the artifact to the monster bed afterwords, if not possible then i just hold on to it.
Artifact summoned, and given a 15 durability, because it does not have enough charge to be indestructible.

I sighed because people using SMAAAASHes to upgrade entities is starting to be a thing to a ridiculous extent.
And I think I'm about to sigh again.

...
I'm not certain whether to let this go through on account of the sheer brilliance of this opportunism, or to strike you with divine lightning for being a punk.
In the end, I decided to do both.
You are struck by holy lightning that removes all durability but one from your artifact, and dealas 10 damage to you, but you keep the artifact.
You then hand it off to the monster bed and I grind my teeth a bit more.

Terror Troll killed! 1 damage to the Godmodder. 5% distance gain, pushing back into the forested region, 2000 damage to all PGs, and the spoil of war goes to...
DCCCV!
DCCCV obtains the Stoneskin Hide! It coats the target in a layer of thick stone, slowing them down and halving the effectiveness of all their actions, but also halving the amount of damage they take for 3 rounds. has a 6 round cooldown.

5/20 Things Happen
5/20 Deal with It
+2 @EternalStruggle

Emerald expands the 14 charge on increasing Sir Barksalot's health.

Emerald also slaps the Terror Troll. In the face.

Lon'Qu attacks War
Sir Barksalot's health increased by 70000.

Check
The Dark God scans Todd's mech

General Action: I know a song~


Without any warning whatsoever, the corpse of the Acolyte Val'Elzathor is puppeteering begins to sing right in the Godmodder's ear "I know a song that gets on everybody's nerves!"

The Godmodder at first ignores the continued annoying singing as the minutes drag on, but after a few minutes, they can't take it anymore and try to punch Val'Elzathor in the face, only to find that they're pummeling a mannequin and Val'Elzathor is still singing "And this is how it goes!"

With their next blow, the Godmodder shouts "STOP SINGING!" as they fruitlessly swing their hammer through the space Val'Elzathor was occupying a mere microsecond prior.

There is a brief break in the singing as Val'Elzathor remarks "Nah, don't wanna." before they launch back into the song, further enraging the Godmodder. This pattern of continued annoying singing and Val'Elzathor avoiding the attacks intended to shut it up continues for several minutes, before the Dark God makes their move.

The Godmodder is now almost entirely focused on getting Val'Elzathor to stop singing, shouting "SHUT! THE! HELL! UP!" as their fist buries itself in what at first seems to be the face of Val'Elzathor's current host. Then the duplicate made of Maelstrom Energy explodes violently in the Godmodder's face, at the exact same time as the real Val'Elzathor drives a chainsaw spear into the Godmodder's back, as the Dark God sings "Everybody's nerves, yes on everyody's nerves!"

In an effort to avoid retribution upon their current puppet, the Dark God teleports away, leaving their chain-spear embedded in the Godmodder's back as they do so.

Charges
Eternal War (7/20)
Heavy Metal (3/20)
+1 @redstonetam15
+1 @EternalStruggle

Entity Orders
Death In The Trenches: Attack the Terror Troll if it's alive. Otherwise, attack JOEbob.

The Godmodder turns out to be much better at Godmodding that Val'elzathor, who finds themselves hammered into the ground after about round 1 of the song.

Todd's Mech: It's a simple mech, well built and sturdy with the standard assortment of guns and energy weaponry, but beyond that it has no special abilities or surprises waiting. Has a rather incompetent pilot.

(In the unlikely scenario the Terror Troll didn't die from being slapped in the face, the Daemonette slaps it in the face herself. Should this contingency have to happen, it will be an execution of the 2X SLAP COMBO, similar but exceedingly distinct from the 2X FACEPALM COMBO, surely slaying the beast.)

The Terror Troll was very clearly almost dead. Even though it was, by the Daemonette's estimation, stronger than even HATRED, it had been no match for the mighty forces of the Anti-Godmodders, lifted from restrictions as they were by the destruction of the Guardian Dragon. And killed by a lowly slap to the face, as well. There could not have been a more poetic end for such a foul beast.

Unfortunately, the enemy forces had grown significantly in number compared to when it was just Peace and Purity, although one of those was now dead. At least one annoyance had been dealt with, as Unit 00 returned to its master, demonic skull stuck upon its transformed right arm.

Smiling cruelly, the Daemonette removed the leering visage of the slain creature from its pike, likely the lord of the host, and threw it on the ground before disdainfully stomping on it, cracking bone with ease. They should never have targeted her ally if they wanted to keep living.

"Now those fools are dealt with, we can move on." She turned towards a conspicuous group of Entities. "The exact terms of the deal was that I would help the mirror man take care of the demonic horde, which I definitely did, and that I didn't attack Peace or Purity, which I have not and will continue to not do so. I abide by the letter of the deal exactly, as well as the spirit by not attacking the machine guarding Purity. Therefore, this is in no way breaking the deal I made. And I only got one heal out of it, so there's that." Her smile turned into a thoughtful frown. "I'd say I got the worse end of the stick, except that I only did and didn't do things I would likely have done anyway, whereas he broke rank to heal me. So I suppose I can't fault the... being that much. Still, my point is we can attack his latest servants without fear of reprisal due to treaty."

"And hence we will?" Unit 00 asked.

"Of course." The Daemon replied. "From the look of it, that one is a deadly fighter, but that seems to indicate that it should be easier to eliminate than its twin. Hence, we'll see what we can do. It seems to be some kind of representation of war? Then we shall show it that war is best left to the professionals."

Unit 00 turns its head. "Do we count as professionals?"

With a look that was somehow a mixture of surprise, annoyance and bewilderment, the Daemon whirls around to confront its traitorous ally. "Yes, of course we do! We're all made for this, that makes us professionals by default!"

The Heavy Gunner shakes his head as the Eggrobos look around awkwardly. The siren-like device atop its head is revealed to be a hologram projector as it gives its explanation. Not sure what we did was war, exactly.

"Well it was close enough!" The Daemonette snapped, turning her attention back to War. "This is insubordination..." She grumbled under her breath.

With that, the trio launched a joint assault on War. The armored, bloodstained figure had no chance to react as it was mobbed by angry war machines. The Daemonette stabbed it repeatedly with her claw arm, never staying in one place and getting hit, and hence striking from all angles, seemingly simultaneously at times. Unit 00 was slower and perhaps weaker, but the holy spear Lúin was not to be underestimated, as it made clear to the enemy with repeated penetrating strikes from the mighty artifact.

Finally, they both pulled back to a safe distance, and before it could recover War got hit in the face by one of the landing legs of the Gunner's ride, effectively meaning it got drop kicked by a helicopter, which just as quickly took off again. But not before the Heavy Gunner left behind a present. What kind of present, you ask? A rocket, of course. Actually it was two rockets. Just to make sure.



Charges:
Fulfilling a Promise: 10/20.
A Most Sacred Number: 5/20.

+1 @I just write
+1 @Enerald_Mann

Entity Orders:
Daemonette heals... damn everyone but herself is full health, and she can't heal herself. She heals whatever takes most damage, although she stays away from Unit 00. Doesn't want to get punched in the face.
Unit 00 and Heavy Gunner both attack War. If War is dead, attack Gam7rGa7.
20000 damage to War.

Ah, the classic sword in the stone.
Or, in this case, the wall.
Only one thing to do now.
But first...


I briefly exit the room, propping the door open with another brick, before pointing off vaguely in the direction of where things are happening with a pistol and taking a few potshots. By sheer coincidence (or maybe because there are just so many of them), some of them hit some of the Unknown Monsters.

After doing this, I walk back in and reach for the sword's hilt, taking hold of it with both hands, and start pulling at it.

10/10 (Don't) Crash and Burn [Add +10 if applicable, I'm not holding this any longer]

A shadow passes over the battle taking place on the ground. A roughly cylindrical gray mass slowly draws overhead. It appears to be fairly small, until a cloud passes in front of it.
Then, something emerges from beneath it, and it looks like it might have been aimed at Todd's mech.

[AG] Heisenberg HP: 50,000/50,000 0/5 Maintenance
High-Altitude [Passive]: Renders the Heisenberg immune to field effects, but causes basic attacks to have a 25% chance of missing their targets, before applying dodge chance.
Maintenance [Active]: 5-round charge. Restores HP to the Heisenberg, appropriate to charge value.
Oh, the Humanity! [Deathrattle(?)]: On death, crashes to the ground and explodes violently, just as its (mis-)namesake did before it, dealing damage to several vulnerable (hopefully PG or H) targets.

6/15 From the Ground Up
1/15 A Terrible Idea
You pull and pull at the sword, but it just won't budge! It's stuck fast.
The Monster house takes the brunt of the potshots, taking 15000 damage.

You summon the Heisenberg.

[PG]

I hand my head low, at the death of Peace, along with Purity and War, Corruption is simply raging at this fact. We need to keep moving though, so let's get to work. Purity heals Todd's Mech, War uses Challenge on the PG Entity Killer, and Corruption uses Corrupted Barbs on the PG Entity killer. I heal Purity by calling upon Peace's power of Peace Gift.

Purity 29,000/100,000 HP: Bringer of Purity: Has water coming from her back.
8/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

War 50,000/50,000 A man in full body armor. Their are many blood stained documents decorating them.
2/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.

Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
2/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

4/10 +1 from Talist/last turn
4/10 +1 from JOE
+1 JOE +1 Talist
You call down peace gift on purity, restoring 10000 health points.

7/20 Things Happen
6/20 Deal with It
+2 @DCCCV

Emerald goes over to War, and kicks him. Then he grabs him, and throws him into a tar pit. Which is then promptly lit on fire. Probably does wonders for helping end all Wars. And this one specifically
Dunno about other wars but one death sure ain't going to end this one. 15K damage anyways.

General Action: Infomercial

Walking up to the Monster Bed, Val'Elzathor turns to look at the audience and says "Do you have back problems? Chances are, it's because you've been sleeping on a shitty mattress like this one!" before they whack the bed with a Maelstrom-infused ax, leading to the various coil-springs in said mattress springing out into the open.

The Dark God looks at the damaged mattress, and says "Yeah, that looks like it'd lead to rotten sleep, but that's not the worst of it! Take this pillow for example!" with that, Val'Elzathor grabs the pillow off the bed and says "This pillow is hard as a rock, but doesn't even have the durability to count as one! Allow me to demonstrate." before they toss the pillow into a wood chipper, little bits of stuffing and cloth going everywhere in the process.

"BUT WAIT, THERE'S MORE!" shouts the Dark God as they begin jumping up and down on the bed, crushing its supporting beams with Maelstrom-boosted stomps with each bounce as they say "The bedframe's a piece of shit too! As you can see, it can't even take the force of a grown man jumping up and down on it! On top of that, the whole thing is flammable" before they blast the Monster Bed with deep purple Maelstrom Flame.

As the entire bed burns to ashes, Val'Elzathor grins and says "Now, the solution to all of these problems is the Val-bed 9000, completely fireproof, nigh-indestructible and with some of the most comfortable ergonomics you'll have ever slept on!" with that, the Dark God whips out a massive vaguely bed-shaped chunk of armor steel, and slams it down on top of the remains of the Monster Bed, bashing the burning ashes into the ground with the massive chunk of steel before they turn to look at the audience once more.

The Dark God grins, before saying "And, if you find someone else sleeping on your bed when you want to sleep, it even comes with a disposal system! Observe!" with that, the Val-bed 9000 opens itself up, and sucks the wreckage of the Monster Bed into itself. There's a sound like industrial grinding and agonized screaming muffled by a foot of metal, before silence reigns.

The Dark God finishes, saying "The Val-bed 9000! Now available for the low low price of thirty blood sacrifices! Order yours today!"

Charges
Eternal War (9/20)
Heavy Metal (4/20)
+1 @EternalStruggle
+1 @variant
32000 damage to the Monster Bed! This would've been near crippling damage were it not for the stupid artifact JOEbob slapped on the thing.

I take some time to rework my sword, sharpening the other side, and lengthening the handle.

After that, I go and Diplomacy war into submission.

9/20 Exorcism (+1 from JOEbob, +2 from Emerald_Mann)
3/10
War properly deplomacied. War defeated.

[PG]

I bring out more paper's, and start putting them on War's armor, one of the paper's floats to one of the AG, and they realize it is the document's that the president must sign to declare war on a place. Suddenly, all of those document's on War make a lot more sense.

Purity 29,000/100,000 HP: Bringer of Purity: Has water coming from her back.
8/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

War 50,000/50,000 A man in full body armor. Their are many blood stained documents decorating them.
2/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.
Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
2/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

5/10
5/10
+1 JOE +1 Talist
Unfortunately, War has already been diplomacied to death.

Got +2 total

Stuffs: 3/20
Stuffz: 3/20

+1 to MrMirrorMan, +1 to Joebob

Thina tapped the door of the armory, letting it swing slightly with a mournful screech that echoed through these forgotten halls. Thina wrinkled her nose as a slight, repugnant odor of decay wafted through. She paused on this for a while, wondering what it entailed about the world beyond this simple door. Finally, long after the sound faded from the halls, Thina pushed on the door, letting it finally swing open while she ducked back behind the defense drone, taking cover from what the stale air could bring.

In the silence, seconds felt like minutes as Thina waited, almost hoping something would come from the darkness to justify her fear. Nothing came, meaning her fear was the worse, far more insidious kind. Slowly, she motioned forward, ushering the defense drone into the room (because I imagined it being like one of those Star Wars force training bots, but a lot bigger), and silently, it glided forward and, shockingly, didn't get attacked.

Quietly, she edged forward into the Armory and slowly scanned the walls until she happened upon one of the (presumably) human skeletons lying on the ground. She didn't realize what it was at first, but made the connection quickly as her eyes darted around the room, taking in the sheer number of them.

"Wh- ... These... dead bodies. ... What happened here?"

Dropping her posture down, Thina edges back slightly out of the door and darts her vision around the room, looking for any other entrances or exits in the room. This is exits and entrances for more than just people. Are there any vents, openings, widows, skylights... anything that could... I dunno... release some kind of toxic chemical into the area, killing a large crowd of people?

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGat and chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 40%
Saline Content: 50%

The GamerGat noSCOOOOOOOOOOOOOOOOOOPPPPPEEEEEEEESSS the PG Entity Killer.

---------------------
There are vents, but from the variety of armors and scorch marks and assorted breakages on the skeletons, melted bones and small craters in the wall, it probably wasn't poison gas that broke everything. This bunker got raided.

[AG]
Charge Bank: 10

5/5 A Little Bird told me... [Expending]
17/20 Second Batch
0/20 Guard

+1 @EternalStruggle
+1 @Enerald_Mann

With the Terror Troll now (probably) dead the Blue Knight takes a moment to rest downing another swig of the blue liquid that seems to be the only thing he ever drinks. Barksalot claims a prize from the Troll's corpse, removing the flesh from one of the Terror Troll's pinky bones and then removing it from hand, Barksalot happily begins chewing on the new giant bone he has obtained.

5 Charge Expended

Finished with his short break the Knight extends his right hand outward in such a way as if a bird was perched on one of his fingers. Slowly strands of light once again gather forming the vague shape of a bird on the Knight's fingers then shape bursts in a flash of light revealing a bird resembling a finch made entirely out of clockwork. "You should do well at scouting the area, I will dub thee Bouvreuil." The mechanical bird lets off a high pitched imitation of a chirp that has an audio quality reminiscent of a phonograph before flying off.

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

(Information obtained is displayed publicly in the EOTB to all players no need for anything secretive.)

Finished with his latest creation the Blue Knight turns his attention to the large portal created by the Train of Thought. "A rift in reality of this size..." The Knight sighed and muttered "Don't these Descended have any idea of the kind of effects direct manipulation of reality can have on a universe's stability, at least that voice seems to be somewhat balancing things out to prevent a complete collapse event. I might as well personally do something about this one though." The Blue Knight uses his abilities as a Descended to directly decrease the size of the portal while Barksalot barks at it from his side.

[Orders]
Bouvreuil- General scout of the current battlefield
You summon Bouvreuil!

You deal out 22000 damage to the Portal to the Plane of Train.

The war on War continues apace, and a two stage assault is launched. First of all, the Heavy Gunner leaps down to the ground directly beside War, jetpack flaring so he may land safely. The exhaust of the jetpack washes right over the enemy creature, setting him aflame instantly, and more specifically igniting all the many pieces of paper covering its armored form. Then, the Gunner swings around, missile launcher in hand. The armored box makes contact with the side of War's head, knocking him down with a painful sounding clang of metal on metal.

Then, the Daemonette absorbs some of the latent energy of Peace. Most of it dispersed upon death or was used by the mirror to heal the healer's twin, Purity, but some remained. In general it was unfamiliar energy that burned her essence, but although painful it did not truly wound her. She could hold it for a moment, she had will, a stronger will than those lesser, thoughtless creatures that she called her sisters.= Concentrating it all in her fist, she rushed forward and punched War in his armored gut. The heavy blow was damaging enough, but it also discharged the essence of Peace right into the body of War. Predictably, although they could serve alongside each other due to having the same master, when direct soul contact of a sort was initiated, they reacted like matter and antimatter. Very, very explosively. Hence, War proceeded to explode.

Job well done, the pair retreated as it happened, saving themselves from the ravenous flames of the combustion between two opposite energies.


Charges:
Fulfilling a Promise: 11/20.
A Most Sacred Number: 8/20.

+1 @I just write
+1 @The Blue Knight
War is already ded.

5/10 sturf +1 mirror +1 talist
2/10 blurble
+1 mirror +1 Talist.
I check whether or not I succeeded in giving the bed the sharen is caren artifact. if I succeeded, I then ask whether my "Aethric partical colider" has expended durability, and if not, note that its cooldown should be 0.
if it has not been used, i use it. this means the targets of my attack will be stuck in the colider and exploded by the particals hitting them or something. the memory proceeds to be hit as lightly as possible, and the rest of my action is spent on crushing Carriage F to pieces by repeatedly hitting it with an unrelated rocket propelled sledgehammer, before shooting it with aetheric energy generated by slamming together aethric particals, and dropping the following 50k words on it in a parody of longposts.
feel free to skip them since they're pretty low quality
50,000 words
as you can see my post is very long with a full 50,000 words please give it smash status and hand me a free boss as an ally with some gamebreaking abilitys thanks yes this is fair and balance i spent a lot of effort typing up that 50,000 words just for this if you don give me free stuff i will be very triggerz rarg.
(in case you did not open the spoiler, it literally contained the words "50,000 words".
If I failed to give the artifact to the monster bed, I walk over to val as he advertises his val-bed and poke him on the very top part of the head, where theres a little spiral of hair, then teleport away before he can see me. i continue to do this every time he tries to continue his ad. eventually, getting close enough to poke without being seen starts to be hard, so instead I shoot him with a dirt gun that fires dirt bullets. the dirt bullets get in his eyes, and he continues to fail to advertise. of course, he'll still do it eventually, right?
well, yes... or he would, if I hadn't just teleported the bed to an entirely different part of the house. looks like he won't be hitting that one specific part of my entitys.
You smash Carriage F to pieces, resetting the cooldown on the Aetheric Particle Collider and using the first durability.

[AG]
Charge Bank: 10

(+1 from EternalStruggle)
19/20 Second Batch
1/20 Guard

+1 @EternalStruggle
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

(Information obtained is displayed publicly in the EOTB to all players no need for anything secretive.)

The Knight continues directly weakening the portal causing it's edges to slightly tremble and Barksalot growls at the portal.
14000 damage to the Portal to the Plane of Train.


#TheFallenCity​

Purity directs healing towards Todd's Mech, restoring 20000 hit points to it. Gam3rGa7 noscopes the PG Entity killer, doling out 15000 damage to it. Todd and Cherri both open fire on Lon'Qu with their weaponry, but the man is basically a ninja, and dodges all of it, and then deals 9000 damage to each of them (well, 18K to Todd). The unknown monsters (which were supposed to have 500 more numbers at the end of last round, my bad) use "We Live Here" and after restoring 19000 health get an emergency nerf that removes their ability to use "We Live Here". The Monster Core creates 3000 more unknown monsters, before also receiving an emergency nerf. Corruption uses the corrupted barbs on the PG Entity Killer, dealing 20000 damage.

The Winds of Anarchy calls foul on JOEbob's massive application of health to the monster bed, and instead charge straight at the unknown monsters, using its windy anarchic properties to bypass the shielding of the monster house and destroys 4000 unknown monsters. The portal to the plane of train releases a new Carriage F, which connects up to Carriage E, the coal rack has been added. The Train of Thought gives a loud whistle and barrels down the tracks it doesn't have and slams right into Cherri's mech, dealing 52500 damage to it. "SON OF A-"

The Daemonette goes ahead and heals the only AG entity that took damage this round, the PG entity killer, for 22 hit points. Lon'Qu is unable to attack War, due to War being dead, and instead goes after the Gam3rGa7, dealing 18000 damage. The PG Entity killer goes after the monster house, dealing 18000 damage. Death In The Trenches targets JOEbob, dealing a measely 1 damage. Unit 00 goes after the Gam3rGa7, dealing 10000 damage, and Unit 01 joins them, for another 5000.

Memory slams down remembrance on the Monster House, doling out 15000 damage, and the heavy gunner's missiles scream home to Gam3rGa7, dealing 30K damage. Heisenberg takes a potshot at the unknown monsters, but not only misses the monsters, but the house too. Bouvreuil scans the battlefield, but from the air it's hard to see everything. There are many trees, as you're in a forested section, and not too terribly far away there seems to be a stone watchtower.

The Godmodder cracks his knuckles and lets out another barrage of attacks. Lon'qu's dodge chance is completely pierced and Lon'qu is flattened, sir barksalot takes a hefty hit and 30K damage, as does the PG Entity Killer.

The AGs have claimed the advantage again already! You push deeper and deeper into the forested woods, hearing the sound of a river not too far away. 2000 damage to all PGs.

Everything ticks up and down. The autocrafter fails once again.

Itinerary:
Destroy the Godmodder!
Hold the entity advantage!


Distance: 65%​

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 93/100. Fluorite Duet [A] Runic Battleaxe [A]
Purity [PG - MrMirrorMan]: Hp: 39,000/100,000. Without Strife: 8/9. Takedown.
Gam3rGa7 [PG - MrMirrorMan]: Hp: 42,000/125,000. DPS: 15,000. Saline Content: 50%. Mtn. Dew Levels: 40%
Todd's Mech [PG]: Hp: 117,000/150,000. Bodyguarding Purity.
Cherri's Mech [PG]: Hp: 82,500/150,000
The Monster House [PG - JOEbob]: Hp: 115,000/200,000.
Unknown Monsters x11500 [PG - JOEbob]: Hp: 5/5
Monster Core [PG - JOEbob]: Hp: 150,000/150,000. Monstrous 2/3.
Monster Bed [PG - JOEbob]: Hp: 98,000/30,000. Scaredness: 19. There's a Human Under My Bed: 2/3. Sharen Is Caren [A] health boost: 68,000. Durability: 1
Corruption [PG - MrMirrorMan]: Hp: 96,000/100,000. Poisoned Homeland: 2/9
JOEbob [PG - Player]: Hp: 9/20 Aetheric Particle Collider [A] 2/3 uses. Cooldown: 1/2.
Winds of Anarchy [H]: Hp: 300,000/300,000. Every Man For Himself: 2/4
Portal To The Plane of Train [H]: Hp: 114,000/150,000.
Train of Thought [H]: Connections: A-B-C-D-E-F Carriage A: 30,000/30,000. Carriage B: 30,000/30,000. Carriage C: 30,000/30,000. Carriage D: 30,000/30,000. Carriage E: 30,000/30,000. Carriage F: 15,000/15,000.
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 64,000/66,000. 25% dodge. Plot Armor.
Sir Barksalot [AG - The Blue Knight]: Hp: 65,000/95,000.
PG Entity Killer [AG - Moniker]: Hp: 47,000/90,000. Super PG Kill: 5/10.
Death In The Trenches [AG - I Just Write]: Hp: 60,000/60,000
Unit 00 [AG - eternalstruggle]: Hp: 65,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 52,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 0/0. Remembrance: 2/10
Heavy Gunner [AG - eternalstruggle]: Hp: 105,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Heisenberg [AG - Variant]: Hp: 50,000/50,000. Maintenance: 1/5.
Bouvreuil [AG - The Blue Knight]: Hp: 40,000/40,000
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 8/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
I Just Write [AG - Player]: Hp: 12/20. Maelstrom Aura [A]

The Fortress (sidequest):
Directions: Keep, Cellar
Sword wedged in wall.
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 2 round cooldown
DCCCV: 11 health.
I just write: 2 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 1 post
lytea: 1 post
The Blue Knight
Jaquecrissont

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob: 4 round cooldown
MrMirrorMan
Talist
 
Last edited:
Update 36: CHOO CHOO pt 2.
We have a new addition to the rules:
You get one placeholder post per round, (it is preferred if you handle any charge and +1 work when you first make it), and are not allowed to delete posts. If you make a post, it stays in the place where you put it.

[PG]

"Todd, you can stop body guarding right now, you need as much health as you can." Purity uses Purify on Todd, and Corruption uses Weakness Roulette on the PG Entity Killer. I also rebuild damaged parts of the Monster House.

Purity 39,000/100,000 HP: Bringer of Purity: Has water coming from her back.
9/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Corruption 96,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
3/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullete- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

7/20 +1 from Talist
7/20 +1 from JOE
+1 JOE +1 Talist
Todd nods, not that you can see it really well since he's in a huge mech, but he moves away form purity.
12000 health restored to the Monster House.

7/10 sturf +1 mirror
3/10 blurble
+1 mirror +1 Talist.
unknown monsters shriek as the house shakes from blows and their strength is drained by the GM. their responses look nightmarish and have as such been expunged. anyway, they surge forwards and rip apart the PG entity killer for 23,000 damage.
the monster core summons more monsters.
the monster bed idles and hopes to gog that it'll manage to summon the parents.
I walk over to the house and pat it on the boarded up windows a dew times. green light spreads through the house, lifting up window boards and blood particles floating in the air, before placing them back where they belong. black tar solidifies, holding it in place, and I reveal that dew was not a typo. I preform some product placement for mtn dew, and then harass them into holding up their end of the bargain: repairing the walls. the walls become so spotless, clean, and also covered in sticky liquid, that they gain a whole new aesthetic, becoming even creepier (somehow. maybe. i hope.).the house, happy with my help (though still very hurt of course), shakes, a black cloud of smoke expanding from it, and rearranges itself. because thats one of the things it does. and also the way it makes it a chance of damaging things within, instead of hitting something allowing you to always hit in the future.
18000 health restored to the Monster House!

7/10
5/20

+1 @Enerald_Mann
+1 @EternalStruggle

Hitlist:
The Terror Troll
Purity
Mech Duo(Todd/Cherri)

I think I'll finish with this hitlist at... HITLIST RAINBOW. But for now? Purity has to go.

Many years ago...

Young Purity is frolicking in a field of flowers. Blissfully uncorrupted youth, they stare up at the bright sun, admiring the beauty of nature and all it contains! They decide to skip school for the day, and all the corrupting influences it contains... it's time to go EXPLORING!

After a few hours of walking through the woods, they come upon a quiet railroad track. It hasn't been used in quite a while now - at least, not that Purity can remember. They walk alongside it for a little while, when suddenly, they hear someone calling out faintly in the distance. Purity thinks... it's a cry for help? They aren't ready to turn back yet, so they move forward to investigate. Upon getting a little closer, she starts hearing more cries for help - from multiple people! Purity quickens their pace to a run...

Finally, they make it to the source of the pleas. An intersection in the railroad track, near a control deck. And on the tracks are... people!? Tied up! Six of them! She starts to get closer, but then they notice her. Their cries get more frantic, and one of them seems to be urging her towards the control deck. She pauses, wanting to get closer, but... they're yelling something about a trap! She heads onto the control deck, hoping the higher vantage point will give her a better view of the situation.

As she climbs onto the platform, she hears something far, far in the distance... it sounds like a train! It's far away for right now, but it's getting closer! She looks around the platform, but all there is around the platform is a lever and a note.

THE NOTE:
There is a runaway trolley barreling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person on the side track. You have two options:

  1. Do nothing, and the trolley kills the five people on the main track.
  2. Pull the lever, diverting the trolley onto the side track where it will kill one person.
Which is the most ethical choice?

At the bottom of the note there is a handwritten signature: "Moniker the time traveler"

By the time she's finished reading, the sound of the train is much louder before, and only getting louder by the second! She looks at the tracks again - the people are arranged as the note says, with five on the main track, and one on the side track. The tracks are currently diverting the train away from the one person, onto the track with five people. But... if she pulls the lever...

She can see the train now. It's much louder than before, and it's approaching frighteningly fast - every second it seems to speed up. The five people on the main track are pleading with her, but she can hardly hear their screams. The one person on the side track has closed his eyes, seemingly resigned. Even if she was willing to brave whatever trap is there, she wouldn't be able to untie him before the train got there. She doesn't even have anything to cut the ropes with.

There's no more time to decide. The train is here. Tears in her eyes, she leaps forward and pulls the lever. The train screams through, narrowly avoids the five, and hits the one. Or it would and should have. Purity collapses and turns away, unable to look. She runs away, never looking back. If she had looked, she would have seen the six of them disappear to unknown nanoseconds before the train hit them. But she didn't look. She spends her childhood with the cruel, cruel knowledge: She's a murderer, who took an innocent life. No matter what it was for. Her purity stolen. And without her purity, she has no life force. All this damage that occurs in the past comes up to steal Purity's life in the now, dealing massive damage!
Purity shudders as she remembers the retconned past event, and takes 20000 damage!

"You seem to be in charge." Unit 00 notes during a lull in the battle.

The Daemonette turned her head at that, arms folded and eyebrows firmly raised. "Of course. What do you mean by that?"

"Is it in your nature?" The marionette asked, some degree of curiosity becoming evident through their monotone voice.

"Well, that is-" The Daemon paused. "I suppose not. But does that truly matter now of all times? And why ask?"

"I have been contemplating on the matter of your service to Slaanesh since you introduced me to the nature of Chaos." The Unit replied.

"I suppose I did do that." The Daemon replied bluntly, now a little concerned. After all, it wasn't wrong. In fact it was disturbingly accurate. To make a complicated matter simple, Lesser Daemons were generally beings that were sapient but also lacked the capacity for true thought, except they also could act like humans but again the word act was key, while they also definitely had at least animal level intelligence, and in general it was complicated and only got worse when you added in Heralds and Greater Daemons. She had thought of her 'peers' as lesser for this sort of lack of thought fairly recently since her summoning here. But the fundamental point, that such lowly creatures as her did not take charge of other sophonts, held true, except in her case. She was free of those shackles was she not? Or was that question not as rhetorical as she would like? "Why do you ask?"

"I was simply curious."

The Daemonette's eyes narrowed. "Of course."

During this time, the Heavy Gunner made a point of dealing with Todd's mech. Taunting from atop his helicopter, he easily lured away the brash pilot away from the main battle into other parts of the woods. Searching for potential prey, the machine was suddenly ambushed by three escorting Eggrobos, which dove through a small hole created by a precision rocket strike in the back, giving them access to the machine's primary power plant. At this point, they repeatedly beat the control and regulator systems with bats and fists, doing heavy internal damage and thus weakening the machine, before leaving via jetpack by the way they came.


Charges:
Fulfilling a Promise: 14/20.
A Most Sacred Number: 9/20.

+1 @I just write
+1 @Moniker

Entity Orders:
Daemonette heals the PG Entity Killer. If it dies, heal Barksalot.
Unit 00 and Heavy Gunner attack Gam3rGa7.
you deal 19000 damage to Todd's Mech.

DCCCV freezes for a moment. Something, somewhere, things went horribly wrong. He suddenly starts screaming in the middle of the battlefield.

A second, much beefier train materializes in front of the Train of Thought, on the same track, but running in the opposite direction.

*CRASH*

10/20 Exorcism
5/10

+2 to @Enerald_Mann
15000 damage to Carriage A!

10/20 Things Happen
10/20 Deal with It
+2 @I just write

Emerald sighs at the death of Lon'Qu, he had hoped to at least get Lethality off, but oh well. He takes his lamp, and running an electrical current through it, grins, and smacks Todd's Mech to take advantage of bodyguardings direct-attack damage buff, and the logical weakness of metal things to electricity
WHOPS todd's not bodyguarding anymore, but his mech still takes 14000 damage.

General Action: Well Hello There

Suddenly, within the cockpit of their mech, the one known as Todd feels a chilling presence. Turning to look over their shoulder they see that somehow, impossibly, Val'Elzathor has found their way into the cockpit, wreathed in Maelstrom Energy and with a malicious grin on their face. The Dark God speaks "Well hello, there. Guess who's about to have a really bad day?" before the attack upon the mech's merely mortal pilot begins.

In the tight confines of the machine's cockpit, there's nowhere to maneuver as Val'Elzathor rips into Todd's body, shredding the hapless pilot with chainclaws, lightning and explosions. The man's incoherent screams can be hear across the entire battlefield as the vicious assault continues, blood and gore painting the inside of the cockpit's canopy.

As Val'Elzathor brutally attacks Todd, they comment "Now, this, kiddies, is why you don't mess with a Dark God. We are a sadistic and merciless lot." before they begin to hum outdated rock and roll as they go back to messily dismembering Todd within their cockpit.

Charges
Eternal War (14/20)
Heavy Metal (5/20)
+1 @EternalStruggle
+1 @Enerald_Mann

Entity Orders
Death In The Trenches: Attack the Gam3rGa7
Todd screams like a little girl as you appear in his cockpit and tear him apart.
Welp. That was a quick death for a name-The next thing you're aware of is being laid flat on the ground in the middle of a crater, minus 6 health.
A scream is broadcasted from Cherri's mech.

You've just really pissed someone off.

Oh well, Todd's mech self destructed upon the death of its pilot, so I guess that's Todd's Mech destroyed.

11/20 The Wall
8/10 The Standard (+1 from I just write)

+1 to @I just write and @variant (Tag me if you give me +1s.)

Redstone pauses before whipping out a revolver and slamming 6 bullets in Purity's face.
13000 damage to Purity.

The Monster Bed needs to go. That is a fact. To this end, the Daemonette sneaks in through the house, entering the same room as the bed with ease. Being much stealthier than the death robot, nobody notices her entrance. Not that people noticed the robot either, but this time it makes a bit more sense.

What with the Daemonic immortal nature she had, she was at least multiple decades old from the material realm's perspective, likely having breached at least a century. While not a parent, she was most certainly a reasonable adult by monster standards, and by being demonic she was most definitely a monster. Therefore she was an authority on such things. As such, she easily identified the scaredness of the Monster Bed. She proceeded to take one of the non-monstrous chairs in the room, sat down, and explained that there wasn't a human under the bed, with audiovisual evidence of there not being one there, and explained in detail about how it wasn't under threat from anything underneath the bed. Thus, its Scaredness level suffered a critical drop.

Charges:
Fulfilling a Promise: 16/20.
A Most Sacred Number: 10/20.

+1 @I just write
+1 @The Blue Knight
Scaredness dropped by 10!

[PG]

I heal up the Monster Bed by sewing up new sheets, fluffing the pillows, cleaning burn marks, fixing the springs in it, adding more fluffing, and making the bed so it looks ready to be slept in, undoing any damage from the bomb and knives the Daemonette used on it.

Purity 39,000/100,000 HP: Bringer of Purity: Has water coming from her back.
9/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Corruption 96,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
3/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullete- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

8/20
9/20 +1 from JOE
+1 JOE +1 Talist
Unfortunately your action goes to waste because due to the artifact on it, it is currently overhealed by a massive amount, and your healing does nothing to help it more.

No sidequest dop, on account of there being no sidequestposts.
#GERONIMOOOOOoooooooo

Well, that didn't work.
Maybe if I just...


I start to try to jerk the sword side to side to try to loosen it from its place on the wall.

I then take out my cell phone and make a call to the Heisenberg's crew with orders to drop bombs on Corruption.

7/15 From the Ground Up
2/15 A Terrible Idea
It doesn't really loosen. It's stuck fast.

You planning on +1'ing anyone? /NULL
Shush, leave people alone.

8/10
7/20

I grab Todd's mech, spin it around, and slice it in two from the back. Then I take the remaining pieces, and slice them into two. Out of the now 4-piece Todd's mech, I take 3 of the pieces and throw them into the Infinity Incinerator, burning them at infinity degrees... Celsius. The remaining piece, I put into a small cardboard box. I then crush the cardboard box into a flat square, fold it up 10 times into a little square, put the square into an airtight envelope, then mail the envelope to North Korea.

+1 @redstonetam15
+1 @Crusher48
You vandalize the wreckage of Todd's Mech.

Got +4 total

Stuffs: 6/20
Stuffz: 6/20

+1 to MrMirrorMan, +1 to Joebob

"This isn't right..."

Thina directs the drone out of the room and then drags some of the boxes and other guff out of the room to prop the door open. Once the door is forced open, she continues to drag boxes and other objects out, focusing on boxes that might contain something, and then she searches through the collected stuff.

Also, about how big are the vents?

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGat and chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 40%
Saline Content: 50%

You know, I'm rather disappointed in the GamerGat. Though, part of this reason is that he was made for a different time, a time where everyone was bodyguarded by everyone else.

The GamerGat noSCOOOOOOOOOOOOOOOOOOPPPPPEEEEEEEESSS the PG Entity Killer. Again.

---------------------
You search through the boxes, and eventually find three separate guns with a symbol of a red gun of some kind emblazoned on the side. Each of the guns are the same except they're emblazoned with different colored lines. One is white, one red, one yellow. The rest of the gun aside from the glowing lines is a sleek black.
The size of the vents soon turns out to be irrelevant because the door to the armory slams shut as alarms begin blaring, crushing all the boxes you put up to try and hold it open.
You stand there for a second...
nothing else happens, except for the fact that the door out also slammed shut. And is held tightly by blast doors you don't think you can get through. The zombie moans and blaring siren,flashing red lights and just general absence of people that aren't corpses is rather eerie and distracting.
Maybe if you explore a bit you might find a room that'll help you get out?

[AG]
Charge Bank: 10

(+1 from EternalStruggle)
20/20 Second Batch -Expending
3/20 Guard
0/20 A handful of good bears

+1 @DCCCV
+1 @Enerald_Mann

(@Enerald_Mann and @redstonetam15 please read the Marionette section of the compendium. Oh also this will probably be my last set of marionettes because I don't want to overuse them I just wanted to create some for most of the currently active AGs.)

As the Blue Knight continues to interfere with the large portal he mutters to himself. "Hmm I wonder can I siphon some of this portals energy to finish my second batch of Marionettes?"

20 Charge Expended

The Knight then drains some of the energy used to maintain the portal and uses some of his own charge to form two humanoid figures in front of him. The figures made of pure energy haphazardly spark with light and then burst in a bright flash to reveal two more Marionettes. The first of these Marionettes is made of wood resembling redwood instead of the Oak like wood used for the original two and has a ruby like gem in it's forehead. Meanwhile the second of this pair is made of a wood resembling black walnut and has a gem in it's forehead resembling black onyx.

Standing confidently facing it's creator the Red Marionette announces "Creator be at ease! I, Unit Two, your masterpiece, am beyond prepared to fulfill the goal you have assigned me! Now give me your blessing and I will be off to spread the glory of our cause!"

"It would appear the portals energy created some minor defects in this batch..." The Knight speaks up "I have an addendum to your task, deliver these letters to your assigned owners and then proceed to with your primary task."

A sealed letter than appeared above each of the Marionettes and dropped into their hands. Unit 02 spoke back to it's creator "This will be a simple task for me!" Before running off while it's sibling silently nodded and walked away.
[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

(Information obtained is displayed publicly in the EOTB to all players no need for anything secretive.)

(RP intros for new owners to be edited in or done separately when I have the chance)

(Quick edit at 12:27 because I forgot to order Bouvreuil)
Order- Bouveril performs an investigation of the exterior of the stone tower nearby.
You remove 14000 more hit points from the portal to the plane of train, and then summon the last two marionettes, which I graciously decide not to slap Curse of Repetition on this once since you've said you're done making them.

10/10 sturf +1 mirror +1 talist Using.
if possible, I remove the emerguncy nurf that was applied to the unknown monsters, and return their ability to use "we live here".
otherwise, I summon guardians (G for short.) G x4 5,000/5,000 hp each. each gives the monster house a multiplicative -40% damage resistance (so one of them reduces damage to 60% of normal, 2 reduce it to 24%, 3 to 14.4%- something along those lines. the guardians are not protected by the house.
new: 1/10 narrrrrrrnia
4/10 blurble
+1 mirror +1 Talist.
if the monsters receive "we live here" back, their actions change to using "we live here".
If they did not get it back, I walk over to the PG entity killer and use knowledge's bane and false knowledge, turning it into the AG entity killer. it kills itself, before kb and fk wear off, and I eat it.
then, some weird plant-covered doors fall on it, and it explodes.

I proceed to note that sidequests are a thing, and seem to function similarly to simulation-type sidequests, having their own actions and not requiring your main ones. given this, I decide to split bodies with another me, which will sidequest-search for powerful items to accelerate my godmodderffication sidequest in the future. probably in a destroyed [something] nearby, idk.
You reapply "We Live Here" to the Unknown Monsters, albiet at weaker strength than when it was intially implemented.

Your aetheric particle collider is not recharged. It looks like knowledge is your bane... or something... like that... shut up I can make jokes.

You're also not allowed to randomly create sidequests. If I let people go off on sidequests with no impetus I'd be drowning in sidequests very quickly.

[AG]
Charge Bank: 10

4/20 Guard
1/20 A handful of good bears

+1 @EternalStruggle
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

The image in the Portal becomes more faint as it's power begins to fade due to The Blue Knight's interference and somehow the newly toughened Barksalot's barking.
16000 more damage to the portal to the plane of train.

General Action: Artifact Smasher

"Tssk, tssk, JOEbob, you should know better than to cross me at this point." says the Dark God as they stride over to the Monster Bed once more. Once there, the Dark God grabs the Sharen is Caren artifact and remarks "Such a frustrating piece of equipment, turning what would have been a sure kill into beating my head against a brick wall. Still, the item itself is rather fragile."

With the item in their hands, Val'Elzathor channels a massive pulse of Maelstrom energy through the disintegrating form of the Acolyte, shattering the Artifact into powder.

Charges
Eternal War (17/17)(FIRING!)
Heavy Metal (6/20)
+1 @EternalStruggle
+1 @redstonetam15

Eternal War: Price Of A Mile

"I would have preferred to accumulate a bit more power before doing this, but I may not get the chance if I wait much longer." says the Dark God as they turn towards their more focused aspect, Death In The Trenches. Channeling Rita Repulsa, Val'Elzathor remarks "Charge, make my monster GROW!" as they introduce more power into the incarnation of World War 1's senseless death and industrialized brutality.

Very rapidly, the gas mask wearing figure grows in power, their ability to cause harm rapidly intensifying to the point of being more than twice what it was previously. Their ability to withstand a beating also sees improvements, but smaller ones, proportionally.

Looking at the improvements made to their only other connection to this plane, the Dark God chuckles, before they reply "Yes, that should suffice for now."
You do two actions, shattering Sharen Is Caren, and then upgrade the health and damage of Death In The Trenches, just like you specified here.

"know better then to cross you? arrogant much? Your no stronger here then any of the other descendants."
"I imagine I could sever your puppet connection with a single blow if really needed, and if I got lucky, finish off your more minor incarnation. don't get cocky."
"In other news, your actions are so repetitive i'm surprised they don't trigger the curse. in both your charge and general action, the exact words "channel a massive pulse of Maelstrom Energy" where used. that is, you repeated the term both times, and i imagine you've done similar before."
/null
#LookingForSomething

"You saw nothing." /NULL
#TheFallenCity

"Please state your chosen definition of nothing, as I believe it must not be synced up with mine. when defining what you mean by nothing, use common english, from world HW-1-A-DTG-JOE, at the year 2017."
"for the record, what I saw was you repeating the aforementioned sequence twice. scrying now, however, shows that it has retroactively been altered to show up only once, with the second instance replaced with 'Channeling Rita Repulsa'."
/null
#GuardsGuards

OOC: The line about Rita Repulsa was always there. The repeated section was a line lower than that, before I edited it.
/NULL
#EnscribedInStone


#ThroughTheGates​

Purity is unable to restore Todd's mech at all, due to it having been reduced to scrap metal, and instead heals up Cherri's mech for 20000 health. The Gam3rGa7 noscopes the PG Entity Killer for 15000 damage. Cherri is steaming mad. Her mech suddenly surges into overdrive, sacrificing 10000 health in order to crit. whoa. Since when could the mechs do that? A scan should've shown that. Who's to say the two mechs didn't have different stats. Oh, playing schrodingers gun then are we? Fine. Anyways, Val'Elzathor gets smashed into pulp by a wave of rockets and rocket-powered fisticuffs. I Just Write killed. The Unknown Monsters use "We Live Here" and restore 11500 health to the Monster House. The Monster Core spits out 1000 more monsters, and the Monster Bed idles. Corruption uses Weakness Roulette on the PG Entity Killer, inflicting it with cursed inferno for 3 rounds.

The winds of anarchy screech across the battlefield, and before it can slam into the monster house again, decides that anarchy wants something else to die, and rips the PG entity Killer limb from limb. PG Entity Killer destroyed. The portal to the plane of train spits out another carriage, the Railfun Car, which gives the train of thought another attack. The Train of Thought barrels down its tracks and look who is in the way but poor, unfortunate Sir Barksalot. 57000 damage to Sir Barksalot. The railfun car picks a different target, dealing out 30000 damage to Death In The Trenches.

The Daemonette does an emergency healing on Sir Barksalot, restoring 22000 hit points to it. Death In the Trenches... well, the War Marches On. As always. Unit 00 deals 10000 damage to Gam3rGa7, and Unit01, lacking a proper target, attacks Carriage A of the Train of Thought, dealing 5000 damage but taking 3000 damage from the thorns effect. Memory wails on the Monster House, dealing 15000 damage to it. The Heavy gunner's missiles streak towards the Gam3rGa7, and reduce it to a measely 2000 hit points.

The Heisenberg drops a bunch of bombs, which hits birds on the way down and explode prematurely. Whoops. Bouvreuil investigates the stone watchtower. The watch tower seems to have a cohort of mercenaries stationed there. Armed with a variety of weapons. No doubt they'll join the fighting once you reach the watchtower. Units 02 and 03, lacking orders, both charge for the winds of anarchy, which screeches in rage at being defied, but takes 10000 damage nonetheless.

The Godmodder swirling up a massive attack, and comes bearing down on the entities of the AGs... dealing 30000 damage to Sir barks-"Whine, whine" The Godmodder stops short. 29,999 damage to Sir Barksalot. The godmodder looks down at the small dog, which looks back up at him with big puppy eyes. ... I can't kill this thing. The Godmodder picks up Sir Barksalot and marches over to the Blue Knight, thrusting the dog into his arms. Here. Get this thing off the battlefield before it dies.
Well. That was unexpected.

Your entities are surging forward with continued strength. The river and forest both continue strong. 6000 damage to all PG entities. This kills Purity and Gam3rGa7.

Everything ticks up and down. TOG gets marked for execution on account of inactivity. The auto-crafter succeeds.

Itinerary:
Destroy the Godmodder!
Hold the entity advantage!


Distance: 70%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 93/100. Fluorite Duet [A] Runic Battleaxe [A]
Cherri's Mech [PG]: Hp: 86,500/150,000
The Monster House [PG - JOEbob]: Hp: 117,500/200,000.
Unknown Monsters x13000 [PG - JOEbob]: Hp: 5/5
Monster Core [PG - JOEbob]: Hp: 150,000/150,000. Monstrous 3/3.
Monster Bed [PG - JOEbob]: Hp: 30,000/30,000. Scaredness: 14. There's a Human Under My Bed: 3/3.
Corruption [PG - MrMirrorMan]: Hp: 90,000/100,000. Poisoned Homeland: 3/9
JOEbob [PG - Player]: Hp: 9/20 Aetheric Particle Collider [A] 2/3 uses. Cooldown: 2/2.
Winds of Anarchy [H]: Hp: 290,000/300,000. Every Man For Himself: 3/4
Portal To The Plane of Train [H]: Hp: 84,000/150,000.
Train of Thought [H]: Connections: A-B-C-D-E-F-G Carriage A: 13,000/30,000. Carriage B: 30,000/30,000. Carriage C: 30,000/30,000. Carriage D: 30,000/30,000. Carriage E: 30,000/30,000. Carriage F: 15,000/15,000. Carriage G: 15,000/15,000
Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 64,000/66,000. 25% dodge. Plot Armor.
Sir Barksalot [AG - The Blue Knight]: Hp: 1/95,000.
Death In The Trenches [AG - I Just Write]: Hp: 70,000/100,000
Unit 00 [AG - eternalstruggle]: Hp: 65,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 49,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 0/0. Remembrance: 3/10
Heavy Gunner [AG - eternalstruggle]: Hp: 105,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Heisenberg [AG - Variant]: Hp: 50,000/50,000. Maintenance: 2/5.
Bouvreuil [AG - The Blue Knight]: Hp: 40,000/40,000
Unit 02 [AG - enerald_,mann]: Hp: 52,500/52,500. Merged with: none
Unit 03 [AG - redstonetam]: Hp: 52,500/52,500. Merged with: none
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 8/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
I Just Write [AG - Player]: Hp: DED/20.

The Fortress (sidequest):
Directions: Keep, Cellar
Sword wedged in wall.
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
3 guns. [A]
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 1 round cooldown
DCCCV: 11 health.
I just write: 1 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 1 post
lytea: 1 post
The Blue Knight
Jaquecrissont

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob: 3 round cooldown
MrMirrorMan
Talist
 
Last edited:
Back
Top