Destroy The Godmodder: Renewal (Hole In The Ground)

General Action: Shrieker McNuggets
Suddenly, the Shrieker finds itself pulled from the sky, only to find that it's being gripped by me, wearing a chef's hat with a Mcdonald's logo on it.

With the massive bird in hand, I ask it "So, wanna be a nugget?"

it simply shrieks in response, so I begin anyways, first violently plucking all of its feathers.

The next step is to separate it into white meat, dark meat, and skin, which I achieve with a chainsaw. Still, I don't get all of it, So I toss both the separated pieces and the still shrieking bird into the meat grinder.

On the other side, the ground shrieker that I'd separated from the whole bird was easily compressed into the appropriate shapes, but all that happened when the Shrieker itself went under the press was to slam its head through the conveyor belt.

After that, the last steps were to apply a batter coating to the nuggets and deep-fry them. By the end of this process, I had several boxes of Shrieker McNuggets (which I gifted to the White Mage, the Champion, and the galley aboard the Rocket Battleship) and one lacerated deep-fried Shrieker.

Yum.

Charges
Can't Be Controlled (8/20)
Weird Physics (4/20)
+2 @EternalStruggle
 
Last edited:
I facepalm as I see the Warp Rift implode as Authority strikes it, groaning as it soon dissipates into nothing. Ugh, I just hadn't expected everyone to go all in on the thing! With the Champion to my left and the Daemonette to my right, I have us three execute a perfectly coordinated HAT TOSS, as we all throw down our headgear in disgust simultaneously. Of course, only one of us actually has such an item, but that's irrelevant. The Daemonette stoops to reacquire her magician's hat with her non-claw arm, and puts it back atop her head. While this is happening, a black helicopter flies overhead and drops a rope, which I grab on to.

My two Entities look towards me, and I grimace. "Yeah not staying around after that. We obviously aren't winning, just look at the field. We are so screwed. Well, see you later, I'll send someone to pick you up, I don't know, eventually." With that, I flew into the distance, power for this round unused. The helicopter was free.

Of course, that just left an action's worth of power lying around, letting the minions act before their 'turn'.

The Champion got down on one knee, planted its sword firmly in the ground and entered repair mode with half the available power, nanomachines appearing as thin floating streams of a seemingly gas-like consistency, flowing into the machine and repairing a part of the damage dealt to it. Soon enough it awakened from this state of slumber, ready to fight and ready to last in a long and painful battle of endurance.

Using the other 50% of the power, the Daemonette condensed a knife, a long, curved sacrificial knife, blade white as bone while the hilt was carved obsidian inlaid with silver filigree and the purple sign of Slaanesh on both long sides, a fine a weapon as any. Just because she was acting as a healer didn't mean that she had forgotten how to do what Daemonettes did best, and that was murder with perfect precision.

She rushed towards Obedience and leaped the last few meters with a sudden burst of movement, bringing down the knife in a great arcing slash across the creature's body, doing notable damage, before landing on the ground and rushing around the eldritch monstrosity's base, slashing with her firmly clasped claw arm, slicing it up.

Perception altered, space twisted, and suddenly the knife was more like a saber. The Daemonette kicked up off of the ground and made two sweeps with her newly lengthened blade, cutting the beast one way, and then the other, before throwing the sword into the ground and leaping back. The weapon destabilized and returned into raw energy, but the manner in which it did so was highly explosive, at least if the cataclysmic fireball was anything to go by.

She turned to see me, but not the current me. I will begin speaking before she could say anything. "As for why I mentally ordered you to attack Authority instead of Inscruta, well. I had a plan to deal with that holographic pest, but I was timestabbed in the back by a surprise heal of extreme potency, so I have to adjust for that myself with more time travel. And yes, I'll return in about a minute, worry not. Now excuse me, I should return to my original place. We don't want multiples of me running around at the same time.
Charges:
Assassin: 4/20.
Denied: 7/7, using.

Inscruta is suddenly sent to an alternate reality, where it is perfectly safe. It will take no damage and cannot be attacked. It cannot attack either, however. Naturally, I cannot make this state of affairs last for long. Inscruta will return during next turn's EOTB, where it will either have its special charge ability trigger or attack once and then have it trigger. It can still be scanned though, just not brought back earlier unless my charge is somehow overpowered by another.

+2 @I just write

Entity Orders:
Champion attacks Obedience.
Daemonette heals the Least, soon to be Lesser Avatar of Val'Elzathor.
 
Last edited:
I see the Warp Rift implode. Wow. That thing probably would've made a big impact on the battlefield.

I aim and Push a coin towards the Tireless Tracker. This is a precise shot, not one to instantly kill it, but to alert them to my presence. The Tireless Tracker sees me with it's Tireless Tracker eyes just as I run into the forest, disappearing from the view of regular beings, but not those of a Tireless Tracker. It gives chase to me. The hunt is on.

I lead the Tireless Tracker on one of the most impressive games of hide-and seek ever, dancing through the trees, running through the underbrush, sometimes even making a noise to get their attention. Finally, I lead them towards a clearing, where I stop and draw my sword.

Taking the time to size them up, I notice the Tireless Tracker's twin swords. A regular human being would have trouble dealing with those, which makes it fortunate that I'm more than human. I Push one of their swords out of their hand and back into the forest. While they're surprised at this not-so-sudden development, Instead of toying with them for a bit, I waste no time and go in for the kill, rushing and slashing them in the chest. I feel a bit guilty doing this. I designed my sword with a curved blade, so that it was optimized for slashing, rather than stabbing, so that I could take advantage of the sharpness enchantment. Now, for the first time in my life, I've ended up causing a highly visible and serious injury to someone. There's so much blood. Wow. I never knew I would feel like this after doing such a thing.

Dropping my sword, I breathe in, and breathe out. Serenity. I need to keep my cool.

Orders:
Brutalcorn, would you say that the Servant of The Conduit is a worthy adversary?

THINGS: 15/15, (+1 from Moniker and I Just Write
Plan: 2/10

+2 to @Enerald_Mann
 
Last edited:
As I'm leaving the field, I soon have a change of heart. I'm kind of needed. Not really needed of course, they'll still pull off a victory without me, but I'm concerned they might not. I may only play a small part, but it's because the balance of this war is hanging on a knife's edge that I left in the first place. I weigh up the options in my head, sigh, and have the chopper turn back around. Just in case, I have to continue to help out, because of the slim chance my involvement is the difference between victory and defeat. Cursed civic responsibilities.

In moments I'm back, and partially note that my Entities did stuff on their own while I was away. Excellent. I then catch Obedience's attention by throwing a live grenade at it. The eldritch creature momentarily halts as a gun gets thrown down to me from the helicopter.

I then proceed to rain down hell from above upon Obedience, rounds chattering out from the weapon as I swing side to side before it, spraying wildly. Accuracy is hardly my concern as the area around the foe erupts into flak as the high power rounds detonate, and after a few seconds I'm utterly certain that no area remains undamaged by my firepower. I then continue in this vein for a few seconds longer, just to make sure, before dropping off the rope and scoring a perfect landing as my ride ascends upwards, soon disappearing into nothing. Then the grenade I originally threw detonated in a huge explosion to add insult to injury, and more importantly more injury to injury. It should have exploded earlier, but theatrics are important.

Charges:

Assassin: 5/20.
Restoration: 1/20.

+1 @I just write
+1 @Moniker
 
1/20 - Song of Healing

You decide to patiently wander the Land in search of People. In order to grab attention you decide to sing the Song of Healing. Your voice is currently tired out so it's not very effective.

(( I actually have no clue what's suppose to happen
 
Last edited:
/Null. Well, Lytea, I think you should change your charge to one, as your previous posts didn't list you as charging, and you can't change them now, as we are on the next turn, and you need to decide a faction to be in, either AG, N, or PG.
You can also have two charges going at once, and you can plus other people's charges that you want them to use, a +2 to 1, or two +1 two two different people. Besides that, post twice a turn, though no double posting, and wait for Piono, GM of the Renewal, to post the End Of Turn Battles. Besides that, figure out how to work with others. You are doing well so far, so don't give up, and stay determined.
 
/Null Rip ok. I actually considered leaving this and joining the other ones. But hey lets give this a second chance!
 
3/20 - Song of Healing

You decide to patiently wander the Land in search of People. In order to grab attention you decide to sing the Song of Healing. Your voice is currently tired out so it's not very effective.

(( I actually have no clue what's suppose to happen
Mirror is right about the charges thing, you're only on 1/20 for right now as you didn't charge in your previous posts, although you will get that +10 on your third post.

As for your action, look for AG entities to heal or buff, they can be found in the world update at the bottom of my last post. Or alternatively, you could look for PG entities to murderize. Either is your choice.

Or you can just sit back and roleplay. That works too.
 
Panicking, I run out of the forest, just to see EternalStruggle, or whatever his/their name about to unleash destruction on Obedience.

Thinking fast, I Push on the bulletses EternalStruggle has fired from their/his? guns, accelerating them to higher velocities even as they exit the barrel, causing them to pierce through Obedience. Then, I Pull on the bullets, causing them to fly back and embed themselves in Obedience from the other side.

Then, I see I Just Write trying to turn The Shrieker into a Chicken Nugget.

"OH GAWD, THERE'S BLOOD EVERYWHERE."

THINGS: 16/16,
Plan: 3/10

+2 to @Moniker
 
Last edited:
A knight wearing blue plate armour emerges from behind a large rock on this battlefield of the absurd. This odd knight walks unnaturally with exaggerated movement to the back of the AG side of the battlefield followed by a young boy who looks to be around 16 laboriously carrying several large bags and a bundle of swords on his back. Once he is in speaking range the knight opens his arms in a theatrical manner and speaks with a loud, echoing voice from within his helmet which completely conceals his face.

"Greetings my new compatriots! I am Sir Heidal of Crossbell, the Blue Knight! You may refer to me as Blue Knight or BK for short. This-" The knight motions to the boy "is my squire William, also of Crossbell! William greet our new brothers and sisters in arms!" The boy drops the bags he was carrying in his arms, shyly looks away, and then raises his right arm and awkwardly waves toward the AG forces. "I have come on a quest to aid in the subjugation of the dastardly villain that refers to himself as the Godmodder as well as his nefarious allies! I beg forgiveness for my untimely arrival at this battlefield and humbly request suggestion from you hardened veterans as to where I should focus my meager might."

"As for right now I'll see what I can do about that monstrosity!" The Blue Knight then strolls though battlefield followed by his squire to the Entity called Authority. "Entity that pompously refers to yourself as Authority, brother of Obedience, and servant of the ne'er do well known as Talist! In the name of the god Pionoplayer and the nation of Crossbell, I, The Blue Knight, shall be your opponent!" The Blue Knight then draws four cheap iron short swords from the bundle on William's back and charges Authority at a full sprint with a sword in each hand and another pair strapped to his waist. The Knight attempts to dodge any attack made at him by the entity and attack Authority's heels in an attempt to slow his movement.

1/20 A gift for my new allies
1/5 A loyal companion (OOC First test entity)

+1 @I just write
+1 @EternalStruggle

(OOC First time doing something like this if there are any problems with my post please let me know, also from here on out I'll try to only post OOC stuff in the OOC thread.)
 
Hello Blue Knight. I will be your enemy mook summoner for today.

Got +3 total

Epsilon: 3/20
Zeta: 4/20

Okay. Now... maybe Obedience and/or Authority are dead.

If neither are dead...
Use a generic action to heal Authority. Then, Obedience uses The Walls Watch, forcing the Champion to also attack the Monikerbot's Final Barrier during the EOTB. Authority then uses Truthtelling on the Champion, dealing 30,000 damage to it and buffing its attack by 15% for two turns. Which, buffs the damage it deals through The Walls Watch. Neat, huh?

If one is dead...
Use a generic action to heal whichever one survived. Then, it uses its 2 Domination ability to attack the Monikerbot's Final Barrier (all these bodyguard entities really make targeting easy). If Obedience survived, then it will deal 25,000 base damage. If Authority survived, then it will deal 30,000 base damage.

If both are dead...
Then... huh. ... Uh... use the generico heal on the Shrieker instead, I guess.

Shrieker: Become not-nuggets and then peck Gutza in the face and steal his laser rifle.

Also, I use the artifact and spend 20 durability and 40 energy to give the Shrieker an extra action. The peck should kill Gutza due to the slight bonus damage it gets due to having something in its nest already. But if Gutza is still alive, the Shrieker uses its extra action to peck him again and then steal his laser rifle. Otherwise, the Shriker uses the action to heal the nest and hide the laser rifle in it.

Crusher, you better watch out, cause the Shrieker is comin' for yo' auto crafter next. I have no idea what it does, but it's shiny. I have this great image in my head of this MASSIVE bird flying around and pecking people to death and stealing their tiny artifacts.

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.

100,000/100,000 HP
Holding: Nothing

Abilities:

Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.

Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.

Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.

1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.

1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.

Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.

Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.

150,000/150,000 HP

Abilities: Nothing
Does nothing. … What did you expect? It's a nest.

Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.

Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.

Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.

Chipset Tier 1
3% Durability
60% Energy

Obedience: 56,000/150,000 HP, 0/15 Domination
Authority: 52,000/115,000 HP, 0/15 Domination, Crowned

The Shrieker: 100,000/100,000
Call in the Murder: 3/3. Shrieking Flight: 3/6.
Holding: Laser Rifle

Shrieker's Nest: 150,000/150,000
Contains: Predator Armor

---------------------

With the response, Thina stops, looks down at the paper, and just seems confused. After a while of silence, she tries to clarify. She motions around, drawing her paw across the various parts of the form.

"I... I don't know what I'm supposed to do with it. It has all this... is this text? I'm assuming it is. And... why are there all these squares and lines?"

She lets the form drop to the ground with a soft flutter and sighs, letting out a soft, slow trilling noise. I'm trying to think of what kinds of questions somebody who has never seen checkboxes would have.
 
Last edited:
4/? ? +1 talist
2/? ??
+1 talis +1 mirro ma

PEBBLETOPIANOTE:
i finished this animation yesterday, the same day I finished the last pebbletopia dop, and still managed to do half of the inscruta animation (which was, admitadly, rushed.) my speed is legendary. praise me. /s


>infantry, archers- enter TM's​ (trowel maniacs) tunnel to help him. else, walk towards it.
K. the infantry aren't very good at it though, their main method of digging is eating the ground. /s
>Trowel maniac- progress tunnel
Sorry, no can do! was busy expanding it to fit the 20something troops that came.
Ritualers: ritual, but do it closer to the mountain.
'K'

Now, for my action: I check whether or not inscruta is able to not be teleported due to its HP. if its HP isn't high enough to avoid it, I go to the action uses shop and sell my action to them in exchange for them sabotaging the master ball, triggering the 1/255 fail chance present in the early games and causing it to fail. master balls still work like a normal pokeball after all, just with an absurdly high capture rate multiplier. hopefully together my two actions will be enough.
otherwise, (if inscruta is safe, or is so far from safe there is no way i can save it) I check authority and obedience's status, and if they still live, heal them by dumping a pile of raisins on them, curing their crippling depression that they totally have. if they would be dead, another JOE teleports to the blue knight and use astral energy, pulling them up into the air even as they sprint and leaving them somewhat stuck, unable to stab authority.
"hey, I'm the guy themed 'round a shade of blue"
"Get your own theme, or get outa here"

[note: this is not intended as expressing any actual dislike- I am merely countering your attack as I don't want the death of allys, and noted that you have blue mentioned so why not]
"Also, who is this "talist" you mention? the only PG players are I, that person who is literally a mirror, and thina."
regardless, they find themselves suddenly tossed across the battlefield, and slam into the ground next to william, just barely avoiding impalement via the four swords they where trying to wield at the same time. i mean really, how are you planning on doing that and staying safe if someone alters gravity and slams you into the floor? you gotta plan for these eventuality's.
otherme then poofs into nothing, ending the action.
 
its 2 posts, right?
ah! but alas, I've yet to declare myself as a neutral...
so yeah, I'm neutral


2/20 getting down to business

2/20 defeating 'Huns'

+1 JoeBob, +1 Lytea!


Since I'm not ready to do stuff yet, I'll just heal the white mage a bit.
 
[PG]

I put the White Mage in an elevator, elevator music is playing, they're trapped in there for 13 years. Results are as expected.

Inscruta has been scanned again with-in this action.

16/20 Purity +1 from JOE/this turn
15/20 Peace +1 from Talist/this turn

+1 JOE +1 Talist
 
Last edited:
Update 27: The Circus Comes To Town pt 5
SKELEDOP
15/15 oh no you don't.

Inscruta, though low on health, manages to gather the energy pellets I send its way, and those rejuvenate it enough to survive the stronger bot and take its power core. in the end, inscruta is healed.
[sidenote: Making the hologramlines only show up on inscruta took far to long, and I couldn't get them to happen on its arms. :| ]
while i doubt it'll SMASH, if it smashes or otherwise has extra charge, use said charge to heal authority until its like 60,000 HP, then heal obedience till 60,000, etc.
say inscruta gave them its extra power cores or something.
2/? ? +1 MM
new: 1/? ??
+1 talis +1 mirro ma
PEBBLETOPIA DOP
here
>Ritual: wallz!
done.
>Rapport: make a longer! speech then last time.
rapport does so. this speech may have unforceen consequences, but who knows what.
>Infantry: extend wall.
they do so.
>Abop​MB​INATion​! Rein​FOL​Rc​e the MoUNtAi​N!
D​oN​E!
apologies about the 'being a twit' i was apparently doing.
If its possible, inscruta attacks the S-C B with cannon, else it uses rage burst cannon on rocket battleship.
TN:41813426
I walk into the department and place a complaint form on the front desk, written with a signature from some other guy and a note that they need me to deliver it. because I would totally never use formal complaints to attack.
To whom it may concern:
I, [someboringname], am writing to you today to inform you that I am Shocked, Shocked and even Appalled, to discover the business practices of this department!
as you know, I have been an avid supporter of providing government aid to the warring combatants in this... war.
But to stoop so Low! I would Never have guessed!
I quite understand not providing aid to the PG's, of course- they are most definitely our enemys.
But we are not low on resources, and yet you deny aid from any who have not joined us!
The neutrals have done nothing wrong, and not only that...
But they may be neutral due to religious beliefs, or moral beliefs, and it is illegal to discriminate based on either, as shown in [this law exists, but my internets about 1/2 borked rn, sorry.].
In conclusion, you have stooped far lower then I would dare, betrayed the trust of all the people of [country], and Are Sc must change your actions to comply with the [probably called human rights code] .
Sincerely, [Boringname]
You don't quite SMAAAASH, mostly because you just came off cooldown and I'm still wary of SMAAAASH spam, but you DO restore Inscruta to full health.

In order for inscruta to attack the SCB, a form would need to have been filled out.

You file a formal letter of complaint, and upon realizing that they have violated the most holy of ultimate paperwork: the US government laws and rules, the Soul-Crushing Beauracracy has a heart attack and takes 10000 damage.

[PG]

I put the White Mage in a box full of disappointment and shame.

Inscruta scanning continues mic winues.

14/20 Purity +2 from JOE/this turn+last turn
13/20 Peace +1 from Talist/last turn

+1 JOE +1 Talist
The White Mage is so full of disappointment and shame that he shames himself into oblivion for 11000 damage.

Inscruta: >you two, do the flop! deal 360 damage to 2 enemys.

I send Brutalcorn back to 2009 where it belongs.

cool new charge of mysteries: 7/20
Burning inflicted on Brutalcorn for 5 rounds.

#BeepBoop

General Action: Logic Breakdown
Somewhere in the distance, a dog barks. Aliens then proceed to abduct the dog, before themselves being abducted by other aliens. Meanwhile, a man with a shotgun confronts the elephant who stole his pajamas. Then the whole mess gets run over by a redneck in his camper van, the bump causing his vehicle to roll end-over end into the alien mothership. A long ways away, a man is filming the whole thing and uploads it to Youtube, which gives another person the idea to become a wizard.

They somehow succeed, before going on an adventure and excavating a massive dungeon complex under the grand canyon. From there, they bait adventurers to their deaths, quickly taking control of the world. Along, then, comes an alien named Jered, who could be considered our protagonist in this whole sordid affair, for all the term could possibly apply here. Anyway, Jered built a time machine for some reason and went back in time, crushing the dog just in time to be arrested by the police for illegal parking of a time machine.

The judge, of course, is very confused, as the walls of his courtroom begin to drip like wax the day before the trial. Ultimately, it was figured out that the whole thing was due to a woman with radioactive poop using the courtroom's toilet, so the dog died of radiation poisoning. Anyway, then a portal to hell opened, and Stan came to deliver a box of chocolates to Forrest Gump, who wound up boring several people to death as he sat on his bench. Including the dog.

Then Doctor MWAHAHAHA destroyed the city with a death ray, killing millions, including the dog. However, the mad scientist in question very quickly learned what a massage tasted like as Jered killed his past self. This state of affairs didn't last long, because a bored ROB got involved and dropped a Planetary Annihilation commander on the world for lolz, but they dropped them too hard so everyone died, including the dog. And they all lived happily ever after.

What do any of these things have to do with each other, the task at hand, or even basic logic? I have no idea whatsoever, but I do know that dog is an anagram for God, which means that everything that happened to the dog also happens to the Godmodder! Because logic holds no power here.

Charges
Can't Be Controlled (7/20)
Weird Physics (3/20)
+1 @DCCCV
+1 @EternalStruggle

Entity Orders
Avatar of Val'Elzathor: Level Up!
Department of Godmodder Destruction: HERE is the authorization to attack Authority
OH NO. YOUR ARGUMENT HAS NO LOGICAL FALLACIES BECAUSE IT HAS NO LOGIC.
How is the Godmodder supposed to compete with THIS?
1 damage to the Godmodder. 5% distance gained, +10 given to you.
Using the momentum from the Godmodder hit, you push forward across the Barren Wasteland.

Hey there
let's have some fun!
join my good time gang!
just one question first:


on a scale from 2 to 43.9 (where 2 is "not at all", 43.9 is "oh no, not another one! we just finished up with the apocalyptic mess the last one made" and 30 is a large yellow duck), how much of a mistake would it be for me to just kinda... hop in here?


anywho, lets get started.

1/20 getting down to business

1/20 defeating 'Huns'

+1 JoeBob, +1 Lytea!



I start by trying to find the achievements list in the hope that reading it will provide benefits twofold: Firstly, seeing who's done what may help gather information one what they're like. Secondly, it may provide insight on what to do.
Hmm... I haven't been keeping track of achievements, although that would be something worth doing for the end-game credits.
The one major one I can bring to memory is that EternalStruggle is the ultimate dragon slayer, killer of the great dragon HATRED.

Come right in!
/NULL
#AWorldHalfFull

15/15 post charge unleashing!

2/20
15/15 EMERGENCY CONTINGENCY

+1 @DCCCV
+1 @existencesuccess

LAST RESORT SUMMON! EMERGENCY BODYGUARD!

Monikerbot's Final Barrier:
HP: A ton
Attack: Nothing
Special: Does nothing but protect the monikerbots from all attacks it can
Dissapears from the battlefield of its own accord after 5 turns
You summon the Monikerbots' Final Barrier.

General Action: Shrieker McNuggets
Suddenly, the Shrieker finds itself pulled from the sky, only to find that it's being gripped by me, wearing a chef's hat with a Mcdonald's logo on it.

With the massive bird in hand, I ask it "So, wanna be a nugget?"

it simply shrieks in response, so I begin anyways, first violently plucking all of its feathers.

The next step is to separate it into white meat, dark meat, and skin, which I achieve with a chainsaw. Still, I don't get all of it, So I toss both the separated pieces and the still shrieking bird into the meat grinder.

On the other side, the ground shrieker that I'd separated from the whole bird was easily compressed into the appropriate shapes, but all that happened when the Shrieker itself went under the press was to slam its head through the conveyor belt.

After that, the last steps were to apply a batter coating to the nuggets and deep-fry them. By the end of this process, I had several boxes of Shrieker McNuggets (which I gifted to the White Mage, the Champion, and the galley aboard the Rocket Battleship) and one lacerated deep-fried Shrieker.

Yum.

Charges
Can't Be Controlled (8/20)
Weird Physics (4/20)
+2 @EternalStruggle
Oh... Oh... OH.... that was some very violent McNugget assembly.
5000 damage to the Shrieker, and 5000 health restored to the White Mage, Champion and Rocket Battleship.

I facepalm as I see the Warp Rift implode as Authority strikes it, groaning as it soon dissipates into nothing. Ugh, I just hadn't expected everyone to go all in on the thing! With the Champion to my left and the Daemonette to my right, I have us three execute a perfectly coordinated HAT TOSS, as we all throw down our headgear in disgust simultaneously. Of course, only one of us actually has such an item, but that's irrelevant. The Daemonette stoops to reacquire her magician's hat with her non-claw arm, and puts it back atop her head. While this is happening, a black helicopter flies overhead and drops a rope, which I grab on to.

My two Entities look towards me, and I grimace. "Yeah not staying around after that. We obviously aren't winning, just look at the field. We are so screwed. Well, see you later, I'll send someone to pick you up, I don't know, eventually." With that, I flew into the distance, power for this round unused. The helicopter was free.

Of course, that just left an action's worth of power lying around, letting the minions act before their 'turn'.

The Champion got down on one knee, planted its sword firmly in the ground and entered repair mode with half the available power, nanomachines appearing as thin floating streams of a seemingly gas-like consistency, flowing into the machine and repairing a part of the damage dealt to it. Soon enough it awakened from this state of slumber, ready to fight and ready to last in a long and painful battle of endurance.

Using the other 50% of the power, the Daemonette condensed a knife, a long, curved sacrificial knife, blade white as bone while the hilt was carved obsidian inlaid with silver filigree and the purple sign of Slaanesh on both long sides, a fine a weapon as any. Just because she was acting as a healer didn't mean that she had forgotten how to do what Daemonettes did best, and that was murder with perfect precision.

She rushed towards Obedience and leaped the last few meters with a sudden burst of movement, bringing down the knife in a great arcing slash across the creature's body, doing notable damage, before landing on the ground and rushing around the eldritch monstrosity's base, slashing with her firmly clasped claw arm, slicing it up.

Perception altered, space twisted, and suddenly the knife was more like a saber. The Daemonette kicked up off of the ground and made two sweeps with her newly lengthened blade, cutting the beast one way, and then the other, before throwing the sword into the ground and leaping back. The weapon destabilized and returned into raw energy, but the manner in which it did so was highly explosive, at least if the cataclysmic fireball was anything to go by.

She turned to see me, but not the current me. I will begin speaking before she could say anything. "As for why I mentally ordered you to attack Authority instead of Inscruta, well. I had a plan to deal with that holographic pest, but I was timestabbed in the back by a surprise heal of extreme potency, so I have to adjust for that myself with more time travel. And yes, I'll return in about a minute, worry not. Now excuse me, I should return to my original place. We don't want multiples of me running around at the same time.




Charges:
Assassin: 4/20.
Denied: 7/7, using.

Inscruta is suddenly sent to an alternate reality, where it is perfectly safe. It will take no damage and cannot be attacked. It cannot attack either, however. Naturally, I cannot make this state of affairs last for long. Inscruta will return during next turn's EOTB, where it will either have its special charge ability trigger or attack once and then have it trigger. It can still be scanned though, just not brought back earlier unless my charge is somehow overpowered by another.

+2 @I just write

Entity Orders:
Champion attacks Obedience.
Daemonette heals the Least, soon to be Lesser Avatar of Val'Elzathor.
You're bailing already? Kid, you ain't seen nothing yet.
10000 health restored to the Champion, 10000 damage dealt to Authority.

You also exile Inscruta for 2 rounds.

13/20 AI is a Crapshoot The Hidden
13/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone slams the Servant of the Conduit with a pipe.
You inflict a pipeline fracture and 13000 damage.

I see the Warp Rift implode. Wow. That thing probably would've made a big impact on the battlefield.

I aim and Push a coin towards the Tireless Tracker. This is a precise shot, not one to instantly kill it, but to alert them to my presence. The Tireless Tracker sees me with it's Tireless Tracker eyes just as I run into the forest, disappearing from the view of regular beings, but not those of a Tireless Tracker. It gives chase to me. The hunt is on.

I lead the Tireless Tracker on one of the most impressive games of hide-and seek ever, dancing through the trees, running through the underbrush, sometimes even making a noise to get their attention. Finally, I lead them towards a clearing, where I stop and draw my sword.

Taking the time to size them up, I notice the Tireless Tracker's twin swords. A regular human being would have trouble dealing with those, which makes it fortunate that I'm more than human. I Push one of their swords out of their hand and back into the forest. While they're surprised at this not-so-sudden development, Instead of toying with them for a bit, I waste no time and go in for the kill, rushing and slashing them in the chest. I feel a bit guilty doing this. I designed my sword with a curved blade, so that it was optimized for slashing, rather than stabbing, so that I could take advantage of the sharpness enchantment. Now, for the first time in my life, I've ended up causing a highly visible and serious injury to someone. There's so much blood. Wow. I never knew I would feel like this after doing such a thing.

Dropping my sword, I breathe in, and breathe out. Serenity. I need to keep my cool.

Orders:
Brutalcorn, would you say that the Servant of The Conduit is a worthy adversary?

THINGS: 15/15, (+1 from Moniker and I Just Write
Plan: 2/10

+2 to @Enerald_Mann
Since it nowhere states that you actually expended your THINGS charge, I'm going to assume this was just a regular attack.

The Tireless Tracker is indeed taken off guard, especially since you were somehow able to find trees in the middle of the barren wasteland left by rougesteel's action a while ago. 20000 damage to the Tireless Tracker!

As I'm leaving the field, I soon have a change of heart. I'm kind of needed. Not really needed of course, they'll still pull off a victory without me, but I'm concerned they might not. I may only play a small part, but it's because the balance of this war is hanging on a knife's edge that I left in the first place. I weigh up the options in my head, sigh, and have the chopper turn back around. Just in case, I have to continue to help out, because of the slim chance my involvement is the difference between victory and defeat. Cursed civic responsibilities.

In moments I'm back, and partially note that my Entities did stuff on their own while I was away. Excellent. I then catch Obedience's attention by throwing a live grenade at it. The eldritch creature momentarily halts as a gun gets thrown down to me from the helicopter.

I then proceed to rain down hell from above upon Obedience, rounds chattering out from the weapon as I swing side to side before it, spraying wildly. Accuracy is hardly my concern as the area around the foe erupts into flak as the high power rounds detonate, and after a few seconds I'm utterly certain that no area remains undamaged by my firepower. I then continue in this vein for a few seconds longer, just to make sure, before dropping off the rope and scoring a perfect landing as my ride ascends upwards, soon disappearing into nothing. Then the grenade I originally threw detonated in a huge explosion to add insult to injury, and more importantly more injury to injury. It should have exploded earlier, but theatrics are important.

Charges:
Assassin: 5/20.
Restoration: 1/20.

+1 @I just write
+1 @Moniker
theatrics are important indeed.
20000 damage to Obedience, you crit, thanks to DCCCV's assistance. 40000 damage! 1 domination to Authority.

1/20 - Song of Healing

You decide to patiently wander the Land in search of People. In order to grab attention you decide to sing the Song of Healing. Your voice is currently tired out so it's not very effective.

(( I actually have no clue what's suppose to happen
Your soothing voice rolls over the White Mage, healing them up by 10000 hit points.

/Null. Well, Lytea, I think you should change your charge to one, as your previous posts didn't list you as charging, and you can't change them now, as we are on the next turn, and you need to decide a faction to be in, either AG, N, or PG.
You can also have two charges going at once, and you can plus other people's charges that you want them to use, a +2 to 1, or two +1 two two different people. Besides that, post twice a turn, though no double posting, and wait for Piono, GM of the Renewal, to post the End Of Turn Battles. Besides that, figure out how to work with others. You are doing well so far, so don't give up, and stay determined.
#RestInPepperonis

/Null Rip ok. I actually considered leaving this and joining the other ones. But hey lets give this a second chance!
#WelcomeToTheShow

Mirror is right about the charges thing, you're only on 1/20 for right now as you didn't charge in your previous posts, although you will get that +10 on your third post.

As for your action, look for AG entities to heal or buff, they can be found in the world update at the bottom of my last post. Or alternatively, you could look for PG entities to murderize. Either is your choice.

Or you can just sit back and roleplay. That works too.
#Hashtags

Panicking, I run out of the forest, just to see EternalStruggle, or whatever his/their name about to unleash destruction on Obedience.

Thinking fast, I Push on the bulletses EternalStruggle has fired from their/his? guns, accelerating them to higher velocities even as they exit the barrel, causing them to pierce through Obedience. Then, I Pull on the bullets, causing them to fly back and embed themselves in Obedience from the other side.

Then, I see I Just Write trying to turn The Shrieker into a Chicken Nugget.

"OH GAWD, THERE'S BLOOD EVERYWHERE."

THINGS: 16/16,
Plan: 3/10

+2 to @Moniker
Blood blood and more blood. Eternal Struggle's attack crits.

A knight wearing blue plate armour emerges from behind a large rock on this battlefield of the absurd. This odd knight walks unnaturally with exaggerated movement to the back of the AG side of the battlefield followed by a young boy who looks to be around 16 laboriously carrying several large bags and a bundle of swords on his back. Once he is in speaking range the knight opens his arms in a theatrical manner and speaks with a loud, echoing voice from within his helmet which completely conceals his face.

"Greetings my new compatriots! I am Sir Heidal of Crossbell, the Blue Knight! You may refer to me as Blue Knight or BK for short. This-" The knight motions to the boy "is my squire William, also of Crossbell! William greet our new brothers and sisters in arms!" The boy drops the bags he was carrying in his arms, shyly looks away, and then raises his right arm and awkwardly waves toward the AG forces. "I have come on a quest to aid in the subjugation of the dastardly villain that refers to himself as the Godmodder as well as his nefarious allies! I beg forgiveness for my untimely arrival at this battlefield and humbly request suggestion from you hardened veterans as to where I should focus my meager might."

"As for right now I'll see what I can do about that monstrosity!" The Blue Knight then strolls though battlefield followed by his squire to the Entity called Authority. "Entity that pompously refers to yourself as Authority, brother of Obedience, and servant of the ne'er do well known as Talist! In the name of the god Pionoplayer and the nation of Crossbell, I, The Blue Knight, shall be your opponent!" The Blue Knight then draws four cheap iron short swords from the bundle on William's back and charges Authority at a full sprint with a sword in each hand and another pair strapped to his waist. The Knight attempts to dodge any attack made at him by the entity and attack Authority's heels in an attempt to slow his movement.

1/20 A gift for my new allies
1/5 A loyal companion (OOC First test entity)

+1 @I just write
+1 @EternalStruggle

(OOC First time doing something like this if there are any problems with my post please let me know, also from here on out I'll try to only post OOC stuff in the OOC thread.)
Nice intro, welcome to the game.

I'm not certain Authority has an heels, but it's a moot point, because Authority gets sliced and diced into many pieces by your attack. 20000 damage!
Uh oh! The dastardly JOE of Bob comes in to counter your attack, halfway through your onslaught you are picked up into the air and tossed away. You only deal 10000 damage to Authority.

Hello Blue Knight. I will be your enemy mook summoner for today.

Got +3 total

Epsilon: 3/20
Zeta: 4/20

Okay. Now... maybe Obedience and/or Authority are dead.

If neither are dead...
Use a generic action to heal Authority. Then, Obedience uses The Walls Watch, forcing the Champion to also attack the Monikerbot's Final Barrier during the EOTB. Authority then uses Truthtelling on the Champion, dealing 30,000 damage to it and buffing its attack by 15% for two turns. Which, buffs the damage it deals through The Walls Watch. Neat, huh?

If one is dead...
Use a generic action to heal whichever one survived. Then, it uses its 2 Domination ability to attack the Monikerbot's Final Barrier (all these bodyguard entities really make targeting easy). If Obedience survived, then it will deal 25,000 base damage. If Authority survived, then it will deal 30,000 base damage.

If both are dead...
Then... huh. ... Uh... use the generico heal on the Shrieker instead, I guess.

Shrieker: Become not-nuggets and then peck Gutza in the face and steal his laser rifle.

Also, I use the artifact and spend 20 durability and 40 energy to give the Shrieker an extra action. The peck should kill Gutza due to the slight bonus damage it gets due to having something in its nest already. But if Gutza is still alive, the Shrieker uses its extra action to peck him again and then steal his laser rifle. Otherwise, the Shriker uses the action to heal the nest and hide the laser rifle in it.

Crusher, you better watch out, cause the Shrieker is comin' for yo' auto crafter next. I have no idea what it does, but it's shiny. I have this great image in my head of this MASSIVE bird flying around and pecking people to death and stealing their tiny artifacts.

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

This shouldn't be too complicated of an entity. I just wanted to use an often ignored mechanic.

100,000/100,000 HP
Holding: Nothing

Abilities:

Peck: Attacks something, dealing 20,000 damage, plus an additional 3,000 damage per artifact in the nest.

Careful Construction: Places any currently held artifact into the nest, and restores 15,000 HP to the nest.

Roost: Only usable while the nest is alive. Heals itself for 10,000, plus an additional 5,000 per artifact in the nest. Using this triggers the nest to start bodyguarding the Shrieker until the start of the Shrieker's next turn.

1/3: Call in the Murder
Swarms three targets with ravens, dealing 6,000 damage to each of them and increasing the Shrieker's dodge chance by 30% until the start of its next turn.

1/6: Shrieking Flight
Once this ability is charged, the Shrieker can use it instead of an attack. On use, the Shrieker flies away, thus removing it from the battlefield. This somehow totally BLOWS YOUR MIND, sending you reeling on the edges of madness. Reduces the charge progress of up to four random entities by two each. If the Shrieker had an artifact, that goes with it.

Passive: Once a Raven…
If any artifact drops onto the ground while the Shrieker isn't holding one, the Shrieker will swoop in and steal it.

Passive: Small Spark
The Shrieker may be willing to trade artifacts it has collected in the nest for other, shinier artifacts.

150,000/150,000 HP

Abilities: Nothing
Does nothing. … What did you expect? It's a nest.

Passive: Precious Storeroom
The Shrieker can hold any number of artifacts inside the nest. Artifacts inside the nest cannot be taken or used. The Shrieker also has +10% dodge chance per artifact inside the nest.

Passive: Unstable
For every 40,000 damage the nest takes, it will drop one artifact onto the ground. That artifact cannot be taken by the Shrieker until the end of the next turn.

Passive: Inanimate
If the Shrieker is gone, all attacks against the nest are automatically a mini-crit. And, on being destroyed, all the artifacts inside the nest will be dropped.

Chipset Tier 1
3% Durability
60% Energy

Obedience: 56,000/150,000 HP, 0/15 Domination
Authority: 52,000/115,000 HP, 0/15 Domination, Crowned

The Shrieker: 100,000/100,000
Call in the Murder: 3/3. Shrieking Flight: 3/6.
Holding: Laser Rifle

Shrieker's Nest: 150,000/150,000
Contains: Predator Armor

---------------------

With the response, Thina stops, looks down at the paper, and just seems confused. After a while of silence, she tries to clarify. She motions around, drawing her paw across the various parts of the form.

"I... I don't know what I'm supposed to do with it. It has all this... is this text? I'm assuming it is. And... why are there all these squares and lines?"

She lets the form drop to the ground with a soft flutter and sighs, letting out a soft, slow trilling noise. I'm trying to think of what kinds of questions somebody who has never seen checkboxes would have.
You generically heal authority for 5000 health.
You expend 20 durability and 40 energy, giving the shrieker a second action. The Chipset has too little durability left to use any of its actions, and falls apart when a bullet whizzes by Thina, smashing through the chipset.

You partially counter blue knight's attack.

4/? ? +1 talist
2/? ??
+1 talis +1 mirro ma

PEBBLETOPIANOTE:
i finished this animation yesterday, the same day I finished the last pebbletopia dop, and still managed to do half of the inscruta animation (which was, admitadly, rushed.) my speed is legendary. praise me. /s


>infantry, archers- enter TM's​ (trowel maniacs) tunnel to help him. else, walk towards it.
K. the infantry aren't very good at it though, their main method of digging is eating the ground. /s
>Trowel maniac- progress tunnel
Sorry, no can do! was busy expanding it to fit the 20something troops that came.
Ritualers: ritual, but do it closer to the mountain.
'K'

Now, for my action: I check whether or not inscruta is able to not be teleported due to its HP. if its HP isn't high enough to avoid it, I go to the action uses shop and sell my action to them in exchange for them sabotaging the master ball, triggering the 1/255 fail chance present in the early games and causing it to fail. master balls still work like a normal pokeball after all, just with an absurdly high capture rate multiplier. hopefully together my two actions will be enough.
otherwise, (if inscruta is safe, or is so far from safe there is no way i can save it) I check authority and obedience's status, and if they still live, heal them by dumping a pile of raisins on them, curing their crippling depression that they totally have. if they would be dead, another JOE teleports to the blue knight and use astral energy, pulling them up into the air even as they sprint and leaving them somewhat stuck, unable to stab authority.
"hey, I'm the guy themed 'round a shade of blue"
"Get your own theme, or get outa here"

[note: this is not intended as expressing any actual dislike- I am merely countering your attack as I don't want the death of allys, and noted that you have blue mentioned so why not]
"Also, who is this "talist" you mention? the only PG players are I, that person who is literally a mirror, and thina."
regardless, they find themselves suddenly tossed across the battlefield, and slam into the ground next to william, just barely avoiding impalement via the four swords they where trying to wield at the same time. i mean really, how are you planning on doing that and staying safe if someone alters gravity and slams you into the floor? you gotta plan for these eventuality's.
otherme then poofs into nothing, ending the action.

its 2 posts, right?
ah! but alas, I've yet to declare myself as a neutral...
so yeah, I'm neutral


2/20 getting down to business

2/20 defeating 'Huns'

+1 JoeBob, +1 Lytea!


Since I'm not ready to do stuff yet, I'll just heal the white mage a bit.
You restore 7000 health to the white mage.

[PG]

I put the White Mage in an elevator, elevator music is playing, they're trapped in there for 13 years. Results are as expected.

Inscruta has been scanned again with-in this action.

16/20 Purity +1 from JOE/this turn
15/20 Peace +1 from Talist/this turn

+1 JOE +1 Talist
The White Mage goes crazy and bashes their head on the elevator music speakers until it breaks. 20000 damage to the elevator.
huh?
Oh yeah. 14000 damage to the White Mage.

Inscruta: >so far- 3 turns


#EnscribedInStone​

Authority rears up and lashes one of its wounded and oozing tendrils onto the Champion, dealing 30000 damage to it, but buffing its attack by 15% for two rounds. Obedience uses the Walls Watch, and through some eldritch method, hijacks the Champion's turn, causing it to attack the Monikerbots' Final Barrier for an autocritted 46000 damage. The Ungarrisoned soldiers continue their hopeless fight againt the horde of demons, dealing 25000 damage. Inscruta's been exiled and thusly cannot do anything.

The Servant of the Conduit boosts the tireless tracker's ability, proccing it automatically once more, and sends a shot up towards the rocket battleship, landing a hit on the hull for 10000 damage. The Tireless Tracker tracks its way back to the main battlefield by following the trail of explosions and gunfire and sneaks up behind the medic, eviscerating him for 30000 damage. The arborback stomper does some more stomping, this time on the monikerbots' barrier, dealing an autocritted 80000 damage.

The Shrieker gets to act twice, and the first thing it does is AH BIRD BIRD KILL IT ITS EVIL. Was that gutza? Probably just a soundbite. But that turns out to not be quite enough to kill gutza, so it takes a second brutal pecking, and thusly the great and grand gutza bites it. And has his laser gun stolen. The archer contingent finally finishes restringing their bows and fire on the monikerbots... but OH WAIT THERE'S A BARRIER IN THE WAY. 20000 damage to the barrier.

The demon horde continues to rampage, roaring and snarling and dealing out hideous atrocities. 25000 damage to the ungarrisoned soldiers and arborback stomper.

The Monikerbots swarm... they smell blood in the water air and zoom over to the last of the ungarrisoned soldiers. There is a mild amount of screaming, but soon the last of the soldiers have been dispatched, and there are 5000 shiny new monikerbots deployed. The Rocket Battleship and Master Duelist are still up in the sky. This is sort of a ridiculously long time to be hiding. Someone either heal them up or attack them already! The Medic sees his chance... and takes it, charging towards Authority and slamming his briefcase with a red cross on it (oh no! Copyright infringement!) and causing its eldritch form to splatter across the walls. Authority killed.

The White Mage acts desperately to try and keep its fellow healer alive, restoring 7000 hit points to the Medic. The Least Avatar of Val'Elzathor begins laughing. Laughing and laughing and laughing, a dark, bone chilling laughter. And suddenly there is a pulse of darkness, and the Avatar seems to be more... solid. The Soul-Crushing Beauracracy has only had 1 paperwork filed, so it bludgeons Authority to death even though its already dead. WHOOPS. The downside to having to do all this paperwork is its really hard to change targets when the original is dead.

The Daemonette dances around the battlefield for a short while, before coming to a stop in front of the Lesser Avatar of Val'Elzathor. She looks up. There's something vaguely familiar about Val'Elzathor, something that reminds her of the gods of the warp. Hm. oh well. 22000 health restored. The Brutalcorn charges right at the servant of the Conduit, smashing into them with a brutal corncob attack. 12000 damage.

The Godmodder growls in frustration. His army is in shambles AGAIN. But he's got a few tricks up his sleeve, such as... He takes careful aim up in the sky... POW. The Rocket battleship explodes as the fireworks hit its fuselage and explode violently. Leaving a very pretty but very destructive pattern of light splayed across the sky. The Master Duelist falls from the sky, but with catlike grace, lands on their feet, which somehow negates all fall damage. LOGIC!

You have finally gained the advantage over those filthy Pro-Godmodders, and surge forwards once again, battling your way across the wasteland and gaining 5% distance.

Everything ticks up. The autocrafter craps itself and loses 1 durability.

Itinerary:
Destroy the Godmodder!
Maintain the entity advantage!


Distance: 35%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 95/100. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Obedience [PG - Talist]: Hp: 18,000/150,000. 2/15 Domination. Crowned
Archer Contingent [PG]: Hp: 63,000/100,000.
Inscruta [PG - JOEbob]: Hp: 90,000/90,000. The End Gazes Back: 7/8. Exiled: 1 round
Servant of the Conduit [PG]: Hp: 15,000/50,000.
Tireless Tracker [PG]: Hp: 50,000/75,000. Tracking Clues: 2/2
Arborback Stomper [PG]: Hp: 173,000/250,000.
Shrieker [PG - Talist]: Hp: 95,000/100,000. Holding: Fusionray Laser Rifle [A] 3/5 uses. Call In The Murder: 3/3. Shrieking Flight: 3/6. 10% dodge.
Shrieker's Nest [PG - Talist]: Hp: 139,000/150,000. Predator Armor [A] 4/5 uses.
Demon Horde [H]: Hp: 245,000/400,000.
Monikerbots x63,000 [AG - Moniker]: Hp: 1/1.
Monikerbots' Final Barrier [AG - Moniker]: Hp: 104,000/250,000. bodyguarding Monikerbots. SELF DESTRUCT: 1/5.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 8,000/50,000. Self Surgery: 9/10.
White Mage [AG - enerald]: Hp: 20,000/60,000. Cure: 3/3. Cura: 7/7. Curaga: 8/13.
Lesser Avatar of Val'Elzathor [AG - I Just Write]: Hp: 205,000/210,000. Will of the Dark God: 1/3. 5000 regen
Champion [AG - eternalstruggle]: Hp: 65,000/105,000. 15% attack boost (1 round)
Soul-Crushing Bureaucracy: Department of Godmodder Destruction [AG - I Just Write]: Hp: 30,000/40,000.
Daemonette [AG - eternalstruggle]: Hp: 66,000/66,000. 25% dodge.
Brutalcorn [AG - DCCCV]: Hp: 85,000/90,000. UMadBro: 2/3. ILiftBro: 2/5. Burning 4 rounds.
Gutza1 [AG - Player]: Hp: DED/20.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 13/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV
I just write: 1 round cooldown.
redstonetam15: 1 post
Twinbuilder: 3 posts
Enerald_Mann: 1 post
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 3 posts
KuraHyena: 3 posts
Moniker: 1 post
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 3 posts
lytea: 1 post
The Blue Knight: 2 posts

[N]
existence success: 1 posts
W32Coravint: 2 posts
tricklejest: 3 round cooldown. 3 posts
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle: 1 post

[PG]
JOEbob
MrMirrorMan
Talist: 1 post

Also, since I forgot to keep track of this earlier in the round, people who receive their 3rd post +10s are as follows:
JOEbob
MrMirrorMan
I Just Write
Eternalstruggle
and DCCCV​
 
Last edited:
10/20 JOE +2 tog last round +1 mirror last round +2 TOG
9/20 bob +1 mirror +1 talist +2 tog +2 consumer
+2 TOG returning favour.
Pebbletopia, as per usual
>Ritual- boost your energywall one last time.
k did that. oh also this weird medic guy walked in front of my right as I was finishing that so i lazered him by accident, oops.
>Rapport- buff dem infantry builders.
K. my speech was really loud this time tho, it looked like it made some weird guy with a +marked briefcase go flying.
>archers- move forwards and prepare!
alright, we'll do th- OH GOD WHAT IS THAT KILL IT WITH ARROWS. sorry bout that, a horribly mutilated medic guy just walked in front of us and we thought it was a monster.
>ritualers ritual!
they do that... and somehow create a black hole by accident, sucking the medic into a dimension of pain. somehow.

as you'll notice, I killed the medic very hard there. so hard, in fact, that it exploded into tiny chunks of meat, which flew into the servant of conduits face. i then cooked the meat, and the servant ate it, but only if the medic was some human-like being and not an eldrich abomination. otherwise, I change my mind, toss out the medic meat, and buy him some hamburgers from mcdonalds, which heal him anyway.
 
Last edited:
14/20 The Hidden
14/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone crushes Servant of the Conduit with a crowbar before getting another crowbar and slamming Servant of the Conduit with it again.
 
Last edited:
3/20
1/5

Right right... the final barrier is already nearly dead... and the monikerbots aren't nearly regenerated enough... don't panic, monikerbots! STOP PANICKING! I'M NOT PANICKING! DON'T PANICCC!!!K!K!!!!

I use the power of my panicking and mispelling to run headfirst into the archer contingent, trampling and crushing thousands of them!
 
3/20 getting down to business

3/20 defeating 'Huns'

+2 Jobboe


alright, so no achievement list...
maybe some sorta poorly written guide? these kinds of things usually have those kinds of things, right?
I look for a DTG:R guide for important information, notes, ect about the plot, new and confusing mehcanics, who's fighting who and where I can get a nice glass of Vé'Reinksnir, though I don't really get my hopes up for that last one.

On the off chance that I do manage to find some, I take advantage of its incredible flammability to light the Demon Horde on fire: cold fire.
the deliciously blue, alcoholic flames are so cold they ought not to even be classed as cold fire anymore. they are totally fine in remaining classed as 'incredibly dangerous', 'a serious frostbite hazard' and 'fun for the whole family (except you Zoe. Yes, you Zoe. you know who you are.)'.

luckily for me, because of the laws of Quantum Suicide of the Plottm​, chance is indeed in my favour today, so I end up finding the Vé'Reinksnir with or without the guide's help.
 
Last edited:
I'll take care of Obedience.

Charge EXPENDED: Plan: 4/4

I'm more than a bit creeped out by the eldritch abominations present on the battlefield. If it were up to me, I'd dedicate all my time and resources to eliminate all of them. However, that's not the goal of the game. Besides, Val'Elzathor and the Daemonette is basically on our side..... right? That means that I'm going after the PG abomination, Obedience.

The winds pick up around Obedience, blowing away the smoke and shadows obscuring it's true form. I jump onto Obedience, landing on top of it. Ignoring the squelching sounds of my feet on it's body, I tear the crown off their head. Learning from past experience, I materialize a spear into one of my hands, and plunge it deep into Obedience's head, taking care to avoid damaging it's mechanical eye, which I intended to examine.

As Obedience collapsed, it's form begins to fuzz. The flesh of the creature phases away, leaving behind a burnt-out mechanical eye, which is probably for the better. Nobody can observe the intact corpse of an eldritch being, and live to tell the tale.

With the deed done, I drag the eyes of Obedience and Authority away. I might be able to reverse-engineer this...far-out technology.

THINGS: 17/20
Plan: 4/4, EXPENDED
New Charge: 10/15 (+10 from incentive)
 
Last edited:
I look to a specific location on the battlefield and move over, waving as the man in cyan gets up from the telekinetic toss he suffered. (@The Blue Knight) "Hail, Sir Heidal! Your arrival is well timed, we were in a spot of trouble before you showed up, although it appears we have retaken the advantage. As you also saw, the Godmodder has allies, but fear not, we outnumber them by a sharp margin, and for all their shows of force they cannot both deal with us and our forces effectively. We just have to keep pushing. Now if you'll excuse me, I must go and deal with a certain pesky tracker."

I also note that the Daemonette reports a similarity between the Avatar and the Ruinous Powers. Concerning to say the least, but also not my business. At least, not yet. Still, words would be had later.

I gaze at the weakened beast and move to execute it. A heavy duty particle beam cannon should suffice to bring it down, and so I quickly teleport in a fabrication system and have it construct the potent weapon. It is done quickly indeed thanks to the power of the Quantum Economy system, and the automated brand new weapon turns and fires. A beam of brilliant white light flared out, scorching the Tireless Tracker badly as it is engulfed entirely by the powerful energy beam, burned almost to ash. It survives, naturally (it's a pun because it's a green card), for it has the protection of the Godmodder. Still, it is plain as day that the foe has been badly damaged, almost unrecognizable from the burns in truth. I mentally disappear the weapon and constructor, as they are no longer needed.
Charges:
Assassin: 17/20. (+10 charge token claimed)
Restoration: 2/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
The Champion attacks the Shrieker, unless it's Roosted and being bodyguarded by the Nest in which case it attacks the Nest.
The Daemonette heals the Champion.
 
Last edited:
I'm pretty sure the Tireless Tracker is a human.

RP!

"Alright, here's the gist of these forms," DCCCV said patiently.

"Yes, this is text. You fill in these squares to answer questions."

He looks over the form for a bit. "Hm. For example, this question is: 'Do you want to be the man?' in this case, I believe it would be wise to answer 'no', rather than 'yes', or 'PINEAPPLES!'."

If prodded for an answer why, he would respond with: "I have an inkling of what would happen if you ticked the other two answers: you'd be in for a world of pain."

"Forgive me for asking, but the world you come from, does it have no concept of bureaucracy?"

/RPNULL
 
[PG]

I put the White Mage in a Cone of Shame.
Now with a little help from JOE, meet Purity and Peace. Also, Thina, JOE, can I rely on you to help our healers survive? Peace uses Peace Gift on Lesser Avatar of Val'Elzathor, and Purity uses Purify on Obedience if they are still alive, other wise on the Servant of the Conduit.

Purity 100,000/100,000 HP: Bringer of Purity: Has water coming from her back.
1/5 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 100,000/100,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
1/5 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

20/20 Purity +3 from Token IN USE
20/20 Peace +4 from Token IN USE
From a blinding flash of a pure, warm light, two entities step out from the Mirror. Purity seems to be a woman made of white quartz, with sprouts of water coming out of the back, she has a dress of silk on. Peace is covered in olive branched. She has the wings of a dove, and a white box in her hands. For GM. Are these stats ok for Purity and Peace?

2/20 +1 from Token.
3/30 +2 from Token
+1 JOE +1 Talist
 
Last edited:
[N]
They say that those who take in the pleasures of flesh will be tethered down to the plane of flesh. It's a recurring pattern, across myth and legend. Izanami no Mikoto was tethered to Yomi, eventually becoming its goddess, in the myth of the orient, the food of the fae entranced lost travellers and bound them to the realm (and will) of the faerie. The theory of eternal return says that myths repeat across time and space, in an eternal theatre, and why should it be any less true here? The Champion, for example, has consumed bloodstained flesh from McDonalds - that of a shrieking bird.

Accursed blood leads to blight and distortion, and the Shrieker's blood is distorted and corrupt, yes! It comes from between the crevices of an accursed forest near a warped hamlet, and in its flesh is carried blood and delirium. Those who drink of the blood of those within the warped hamlet acquire a crimson curse, a thirsting for a very particular type of blood. It drives them, and consumes their mind, and the Blood is all that they want and all that they need to survive, and it is of import. Those who get the curse waste away, and become as mosquitos, their face a proboscis, hounding behind whatever gives them the sacred Blood.

Now, class, who has just taken the flesh and meat of the Shrieker, again? Could it be the Champion! Wow! A merit for you all.

The Champion stands strong for a few moments, before writhing, submitting to depravity and hemophillic lust - the whims of the crimson curse. The first rule in cooking safety - always check to see if your meat isn't tainted!

McDonalds is a corporate engine, that pumps out low quality food assisted with the work of the menial, claimed to be high quality chicken specimens, taken from whatever country their tentacles have crawled into. This is a falsehood. Have you ever heard of a kitchen homunculus, an chicken embryo infused with the slightest of human essence, able to be formed in the backyard of any domestic alchemist? It's formed of primal essence and the hopeless experimentation of aspirants to those who wish to awake the minds of others. Perhaps most importantly, the creation of kitchen homunculi is something reptilian, stolen from the incorporated gods by some wage slave, warped, scarred by and likely killed for their knowledge.

By most arcane science (released to the masses in a cut down form!), the food monguls have found a way to create primordial goop of the same order of the homunculi, to grow fowl cells en masse, and distribute it to the world under the guise of food. Even birds of eldritch blood, as seen here, are far better meals, far safer to personal integrity - even still extremely dangerous - and the preferred dish of the archmagi.

/ / / / /
The Champion has gained the Crimson Curse.

The Crimson Curse: 0 rounds.
Sycophant [H]: Hp: 100/100. (x3).

Sycophants: Human-mosquito hybrids, tainted by the Crimson Curse. Seek the Blood.
The Crimson Curse: A curse formed of unknown means, found in the Hamlet where the Darkest Dungeon resides. For every turn a unit possesses the Crimson Curse, spawn three Sycophants. At thirteen turns (and exactly thirteen, because thirteen is both a superstitious number and one signifying chance), the victim transmogrifies into a hybrid mosquito, becoming Hostile to all that crosses its path.

Buff / nerf as needed.

/ / / / /
(Salutations.)

+2 to JOEbob.
Hound of Chaos [1 / 5]
Masquerade [1 / 10]

Impetus: III
 
Last edited:
Back
Top