Destroy The Godmodder: Renewal (Hole In The Ground)

new charge: 6/10
new charge: 3/20

Forge: lightning lasword: 2/3

to test the difference in power between the lasword and the lightning lasword, I cleave fred in half with the lasword

I also pick up the flourite duet
 
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Healer: 9/10
Somewhat Generic Entity: 4/15
+1 @Moniker @redstonetam15

Emerald normally would summon the Healer, but he would prefer to wait, as the Medic was only just summoned last round, and there's something much better than can be done with his time. Expanding the army. The army of Monikerbots to be specific. And there's a fancy new entity on the field that seems to specialize in summoning metal, and robots. That will help greatly, indeed. So Emerald waits for it to create the Sentient Scrap for this turn, and once it does, collects said Scrap metal, and starts talking to it. It is Sentient Scrap after all
"Hey I'm going to turn you all into some Monikerbots, because those things could use a boost and they would grow faster with the addition of you guys. You fine with that?"
The Scrap collectively agrees, and Emerald begins his work, clicking on the lamp. . . . Nothing else happens. He seems to just be using it as a light. Imagine that. He grabs a single Monikerbot and begins examining it under the light of the lamp. After that, he calls upon the great power of Hezetor atomic manipulation, disassembling each Sentient Scrap and alchemizing it into the molecules necessary for a Monikerbot, then assembling it. He continues doing this, and notices there's more metal in one piece of Scrap than there is in one Monikerbot, and as such, makes >500 new Monikerbots. How many more is up to Piono
 
10/15 Shieldmonster FIRE
2/15 Shieldmonster ICE

+2 @JOEbob For renewal of the contract - I will + those who have helped me soon. Me and JOEBob's entities still won't hurt each other for another 5 turns.

Monikerbots! Keep eating the Darksteel Collossus! Now, Bodyguard Bomb... accept an attack shield! Made out of miniature bombs! That explode on whoever tries to attack the Bodyguard bomb! Blowing them away!
 
Charge used: 10/10 Unitalicize

I notice that there is something off about the Darksteel Colossus. Namely, it seems to be...skewed. I straighten out the Darksteel Colossus, changing it's name so that it shows up as the "Darksteel Colossus [PG][Elite]" , instead of Darksteel Colossus [PG][Elite].

......

What? You thought I'd do something more substantial with a 10-post charge? Fine. I will.

On the actual battlefield, I run around the "Darksteel Colossus" with a flaming hammer, melting the Colossus' joints together, restricting it's movements, "straightening" it out. The "Darksteel Colossus" then tries to take a step forward, but instead falls flat on it's face, leaving it prone to the next attack.


8/20 New Charge

+2 to Moniker.
 
A downed golem at point-blank range? This could be fun.

With the golem immobilized, I decide to attempt to scavenge resources from it. Namely, I attempt to start removing its fingers and toes to build up a supply of darksteel to use in construction. I haven't yet been able to source an adamantium-like metal for construction yet, and a darksteel supply could be very useful.

Unfortunately, I don't really have a good way to cut darksteel to saw off the parts I need. Otherwise, I would just cut off the head. So the only way to get useable fingers is to fire point-blank, full charge, multicannon shots into the key joints of the fingers until they are severed. By connecting the multicannon to the Juggernaut Armor's power supply, I can bring enough power to bear to take out the joints and sever the fingers.

After collecting a bunch of digits, I portal back to my base and drop them off. I then come back to find an incredibly pissed off, now mobile, colossus. I activate my jetpack and shoot out of there before the colossus can get a hold of me.

12/20 Electroblades (+1 Auto-crafter)
6/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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Anyway, back to the Colossus. I decide to hit it with overwhelming firepower, the best kind.

I rear up for one of my at this point trademark devastating attacks using tech and reality warping, cracking my knuckles as I do so. I'm really getting sick and tired of that machine, so it's time to once again try and cut it down to size. I open a portal between my hands, and prepare to strike. First, I withdraw my chosen Necrodermis projectile, and have it hover in my hands. Taking careful aim, I gesture one of my hands forward, accelerating the weapon, meaning that I just-

Threw a robot kitten at the thing. It clangs off its armor harmlessly, and mews on the floor before walking back over to me. I pet it gently when it gets back and look to see how much damage it did.
Stand Tall: 17/20.
Strange Aeons, Entity Edition: 14/20.

+2 @I just write
 
[PG]

I water-board the Phoenix, put it in the electric chair, euthanize it, remove all intestines, cut off their head, poison them, shoot them with a firing squad, give them cancer, put them on the rack, and other methods of execution.

13/20 Embers and Ash +1 from Talist/last round

13/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
 
Check
I check Thina's stats.

General Action: Batter Up! Like, WAY UP!
CONTINGENCY: If Fred is already dead by this point, assume I'm doing everything described to the Darksteel Colossus instead.

Fred had to die, and chances are, I would be the one to deal the finishing blow. first things first, I made darn sure to bypass any bodyguards ust on the off chance that one popped up. Once that was done, I pulled out my 500mm bore railgun, loaded with Graviton Ram shells. I wait patiently for the capacitors to charge, as it's designed to be fed power by the output of an entire battleship. Still, soon the weapon is ready to fire, and I aim the ridiculously oversized weapon right at that creepy fortune telling machine.

The recoil from the firing knocked me back so hard I soon felt myself exiting the atmosphere, but that was intended. You see, the interesting thing about Graviton Ram shells is that they actually don't do all that much damage directly. Instead, they apply a massive amount of kinetic energy to the target, flinging them back at impressive speeds. In this case, I had carefully calibrated both the recoil I experienced and the knockback the shell had delivered to knock both myself and Fred onto suborbital trajectories around the planet, with our paths intersecting on the other side.

As we approached, I pulled out my baseball bat, and right as we passed I delivered a mighty blow to Fred, precisely calibrated to reverse both of our trajectories, leading to us intersecting again directly over the batlefield. This time when we intersected I was ready with my baseball bat again, and I swung straight down, knocking Fred back towards the planet, and myself towards space in accordance with Newton's Third Law.

One might think I would be screwed, but I had precisely aimed my trajectory to pass right by a small piece of space debris which I had spotted on initial approach. As I passed it, I gave it one last whack with my baseball bat, sending the chunk of space junk flying out of the system at a significant fraction of the speed of light, and myself hurtling towards the battlefield.

Fred landed first, impacting face first and producing a sizable crater. I followed shortly thereafter, stomping down directly on top of whatever was left of Fred with a satisfying 'crunch' as I impacted at several times the speed of sound. That done, I hung up my baseball bat in the local sports supply shed, and got back to work.

Charges
An Ancient Evil (5/20)
Captain (9/9)(+3 from @EternalStruggle +1 from @redstonetam15)(FIRING!)
Magic Mushroom (1/20)
+1 @EternalStruggle
+1 @redstonetam15

Captain: Master Duelist
I put out a recruitment advertisement for Airship Captains willing to fly a military airship into combat conditions. One of the first potential hires is a middle-aged woman in a leather jacket, wearing a set of brass-rimmed goggles. On her hips are a handgun, and a rapier. She quickly wows me during the job interview, and I hire her without hesitation.
Master Duelist
Whenever Master Duelist is attacked, she has a 50% chance to Counterattack. This prevents the attack from dealing damage, and damages the attacker if they're vulnerable.


Entity Orders

Rocket Battleship: Attack the Colossus
Voodooze: Attack the Colossus
Zombie Mecha: Attack the Colossus
Master Duelist: Board the Rocket Battleship, and become Captain

Forge
Voodooze Armor (4/6)
 
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I flamethrower the the Phoenix, hopefully restoring some health. No creature deserves to be subjected to what it is going through right now. If the Phoenix is dead, I point out that Phoenixes rise from the ashes of their dead self, hopefully restoring it. If that doesn't work, then I flamethrower the Darksteel Colossus in a rage instead.

8/20 New Charge

+2 to @EternalStruggle
 
14/20 Modurn Educayshun
#maybeequality 7/20 +1 mirrorman +1 mrmirrormna
+1 to mrmirrorman +1 to talist
I walk over to fred and see his face isn't creepy enough. how did I make That mistake? well, time to fix it. I carefully peel the lightly taped on face I drew all those months ago off and place my first draft where it was, then walk over to a table in a kitchen in a house on a planet in a solar system in the milky way in the local group in a universe. I place down the fredfacesheet and cast a few protection spells, then walk upstairs to get some magic pens, paintbrushes, and other art things.
I look around for a while, and then theirs a sharp pain in my foot as I see I just stepped on it. ooooops.
well at least I know where it is. I pick up the stuff and walk back downstairs, turning left on every prime numbered opportunity (note- if you count turning on a curved staircase, this is actually accurate in mu house, somehow.).
I reach the kitchen, sit down in front of the fred's face, and take out an enchanted bywhichimeanprettywellmadebywhoevermadeit black pen and re-outline his lips, grab the white out, white out his nose and cheekbones, white out a bloodstain on the turban, grab an ok red pen, and draw it(the stain) elsewhere, then reinforce the hidden pentagram in his tacky gem, grab the black pen again, draw his nose again to look more despicable, and decide doing this with pens won't cut it...
so I open the fridge and take out some extra-chunky pasta sauce and lightly dab it on one of his nostrils to simulate a bleeding nose. while I'm at it, I grab some real bloodstained cloth and wrap it for the turban, then use extra-chunky pasta sauce to add a few more stains. I magic the gem into threedimensionality and wedge it into the turban, portalcut some (most) of my hair off, tear a few holes in the turban, and stuff the hair in there, making fred look even more creepy (I checked, human hair makes him look worse, meaning creepier.(I have human hair because of reasons don't ask thanks)).
I unwhiteout everything i haven't finished, make it all paperthin somehow, and send fred back to the battlefield. I'm not trying to SSSSSMASH here, so no point going over this effortamount, I'll finish this idea next round.
(don't mean i think it'll smash- I mean after a certain point non-smash hits stop growing (at 20,000 HP) and i think this might have reached that point, so Ima stop)
If fred is killed already, then the removal of his face counters whichever attack killed him since his face is where is life is or some other malecowexcrement
 
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[1/4] Rest in Obedience

That the Godmodder is continuing to source the powers of a Planeswalker is troubling. The right combo could remove the deck utterly, but he needs time to ramp up to it.

He needs a swift attack, but his imagination is rather limited outside the workshop.

He observes their attacks. There is no formula, no pattern. There is no blueprint a successful attack. It is pure chaos, as if they've all gone slightly...

Unhinged.

Unhinged...


Like, for instance:

ROCKET POWERED TURBO SLUG!!! ~Sick guitar riff~
It's a turbo slug. It's being rocket powered.
It has Super Haste, I am attacking the round before I charge it. (2 charge). Otherwise I lose.
I target the Godmodder's floating, shuffling deck.

+1 @EternalStruggle
+1 @Moniker

Forge: Vibrasteel (lvl 4) [3/5]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
I construct some specialized drones to add to the Monikerbot swarm. In addition to boosting the swarm's numbers, these drones are equipped with a specialized enchantment that gives them a special attack against the Godmodder should he decide to just nuke the Monikerbots for some reason.

13/20 Electroblades
7/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
Thina's head whips around in surprise at the sound of the blowtorch and she recoils back. However, just as quickly she relaxes again after seeing who is holding the torch. The tips of her ears and wings seem to flush with red as she sits in silence next to King for a while, avoiding looking at either him or the Templar. Eventually though, she speaks up, her voice shaking like a feather in the wind.

"I... hah... I didn't create it, and... I don't know if it was 'alive' or not. But... I did... ugh..."

After turning away, she adjusts her visor to make sure it's covering her eyes.

"I'm sorry. I didn't want to make a scene or anything. ... This just reminded me of... ... hah... I know I get too emotional."

She stays completely silent for a long time after that, keeping her eyes fixed on the ground. Eventually though, she notices the sheet metal Templar.

"... Is... is that what you do for the dead? ... It makes sense, I suppose. ..."

King doesn't have an answer for Kalim, just the silence of a man trying to think. The two make a strange duo, King, massive in in his armor and the tiny anthro fox next to him. Strange people in strange places.

"WHEN ONE WORKS WITH MACHINES, EVEN ONES THAT DON'T THINK, FOR LONG ENOUGH YOU START TO THINK OF THEM LIKE PEOPLE NO MATTER WHAT. IT'S A NATURAL INSTINCT. A VERY COMMON INSTINCT..."

King stares at something which isn't there and hasn't been there for a long time, He turns his gaze back to Thina and shakes his head.

"DON'T BE YOU'RE PERFECTLY OKAY FEEL BAD, I WOULD TOO. IT'S AWFUL. IN A PLACE LIKE THIS WE CAN'T HIDE WHAT WE DO AND ARE, IT JUST DRAWS IT OUT FROM THE PRESSURE. LIKE DIAMONDS, EXCEPT LESS PRETTY MOST OF THE TIME AND CAN'T BE SOLD FOR PETTY CASH."

He stops rambling and turns his head to the sheet when she mentions it.

"YES. I JUST WANTED TO MAKE SURE THAT THERE WOULD BE SOMETHING THAT IT COULD LEAVE BEHIND SO I JUST MAKE THEM..."

King gestures with his hand moving it a circle.

LIVE AGAIN FOR EVERYONE AROUND THEM. IT'S NOT A GOOD ENOUGH SUBISTUTE FOR GIVING THEM ANOTHER LIFE."

King sits with relaxed Thina for a while longer.

+1s to:
@Talist
@Crusher48

4/20
3/20
 
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[PG]

I look to the fox. "You speak as if feeling sadness and regret is a bad thing, and that making a connection to a bad event in the past is something one shouldn't do. Accept it, desensitise yourself to that memory and continue. Thats all anyone needs to do." I nod at King to, as I find his belief and ideas on this to be . . . fitting, for this.

14/20 Embers and Ash

15/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
 
Update 19: The Trek begins pt 3
Check
I check the Godmodder's stats. (probably not going to work, but I've got a free action slot for checking stats and there's nothing else worth using it on)

General Action: Temporal Stutterbeam
Another turn, another attempt to attack the Godmodder. This time I pull out a strange, tripod mounted weapon that seems to somewhat resemble a camera. While it resembled a camera, its actual function was very different.

Namely, when fired this device would unleash a coherent beam of atemporal quantum waveforms, which would collapse their probability gradient around the Godmodder. To translate, it was guaranteed to hit because any shot that missed would just rewind and try again until it landed on a timeline where it successfully impacted the Godmodder.

With that, I lined up my shot on the Godmodder, and fired. Unsurprisingly, the Godmodder dodged, but time skipped back, the timeline where the shot was evaded rendered invalid by the time-screwing properties of my weapon. This time, the Godmodder parried, but again, the timeline was rendered invalid.

Again and again this cycle repeated, timeline after timeline of methods the Godmodder could use to weasel out of damage whirling by, each rendered invalid as my weapon rewound time. An infinite number of these timelines passed by, before eventually, the myriad possible timelines that could have branched out from this point were whittled down to only a single path down which causality could progress.

The beam hit the Godmodder right in the balls, and then something weird happened. In all those invalidated timelines all the stray quantum weirdness that the Godmodder had somehow managed to avoid suddenly grounded itself in the one and only valid timeline, coursing through the Godmodder's body like a lightning strike and dumping the destructive potential of infinite shots straight into his groin.

Slowly, clutching his charred genetalia, the Godmodder turned to look at me.

Charges
Battle Airship (20/20)(+1 from @EternalStruggle )(FIRING!)

An Ancient Evil (4/20)
Captain (4/10)(+2 from @DCCCV, +1 from @rougesteelprojec )
+1 @EternalStruggle
+1 @Moniker

Battle Airship: Rocket Battleship





Rocket Battleship
Rocket Battleship has a few important locations it can be hit in, with damage to them causing more severe issues than simply a reduced level of HP. Which part gets hit is random, with each component having a different chance to get affected.
-Hull (60% chance to be hit)(No additional effect)
-Main Battery (20% chance to be hit)(Attack Power reduced by half of damage taken)
-Main Engine 01 & Main Engine 02(5% chance to be hit each)(Each Main Engine has a separately tracked 10,000 point health bar. If both main engines are destroyed, Rocket Battleship dies at the end of the turn, regardless of other factors.)
-Bridge (10% chance to be hit)(Damage to the Bridge also is applied to the Captain, if any)

If Rocket Battleship's main HP drops below 40%, half its Attack Power is shot off, or any damage whatsoever is taken by either Main Engine, it will retreat from battle at the end of the turn, after all other actions have resolved. While retreated
-Rocket Battleship cannot attack
-Rocket Battleship gains Dodge (85%)
-Rocket Battleship gains 10,000 regen, prioritizing the Main Engines, then the Main Battery, then the Hull for repairs. (this regen is lost once Rocket Battleship rejoins battle)
Once Rocket Battleship is fully repaired, it will rejoin combat.

Additionally, Rocket Battleship has the ability to carry a single other [AG] Entity to act as Captain. For most intents and purposes this counts as the two Entities being fused, with Attack Power and traits being shared, save that the Captain's HP is tracked separately from Rocket Battleship. Most attacks aimed at the Captain will instead impact Rocket Battleship, with the Captain only taking damage if the Bridge is hit. Strictly speaking this does not count as Bodyguarding.


Forge
Voodooze Armor (3/6)
You attempt to scan the godmodder...
Godmodder's stats:

In relation to that, the Godmodder sticks his middle finger right into the barrel of your device, causing the whole thing to explode in your face upon you firing it. Oops.

Very nice pics off the rocket battleship though. That actually qualifies for a decent SMAAAASH, if you would like me to automatically apply some upgrades to it and have it tick up your SMAAAASH counter, let me know.
Slight modification, the hull will count as its main HP bar, dodge chance while hiding is reduced to 80%, and retreating will ONLY be done once the hull reaches 40% strength. It will not retreat under other conditions.

13/20 Modurn Educayshun
#equalityforreal 10/10 +2 monicer using. again. Fred is important ok.
I upgrade fred with +50,000 HP and +0 atk (a 50,000 HP 0 atk entity would take like 3-4 charges i think? so this is half the effect of having it added initially.
#maybeequalitywillactuallyhappennow 4/20 +3 godmodder (assumed)
+1 to mrmirrorman +1 to talist
I grab the flourite duet and give it to fred.
Fred uses history on.... voodooze. it should just about 1shotem
the generic bodguard who was supposed to have 0 ATK but since he exists, he attacks zombiemech
I decide to give fred a shield, but just one shield would surely fail, so I go to a castle and grab a tower shield. then i try to pick up another, but my inventory is too full, so I sigh and return to fred. I then move him to the edge of the battle area and put the shield in front of him, connecting them with a cord.
in DnD (i think 3.5? ) tower shields give cover.
when you are in cover, all your equipment is hidden.
the tower shield is equipment.
therefore, fred becomes invisible.
this ought to protect him hopefully.
You add not 50K health but 40K onto Fred because a certain amount of health being on an entity can be worth more than the same amount on another.
You make Fred invisible. This doesn't do very much since he stays in one place but it is worth a single attack shield.
Fluorite Duet claimed.

Healer: 7/10
Somewhat Generic Entity: 2/15
+1 @redstonetam15 @Moniker

The Perfectly Generic Entity returns from the dead generically, before punching the inferior Generic Bodyguard, before Generically dying from a heart attack. You see, the reason this attack works, and has enough power to return the Perfectly Generic Entity from the grave isn't because of the callback boost, but rather because of the nature of the Perfectly Generic Entity. As it is Perfectly Generic, it exemplifies being Generic in every way shape and form. As long as it Perfectly exemplifies Genericness, it represents the concept of Genericness as a physical entity. As such, when a Generic Entity is used, such as the Generic Bodyguard JOE just summoned, the Perfectly Generic Entity grows in power. Even when it died from the heart attack, it isn't dead, it merely used up the energy generated from the Generic Bodyguard JOE summoned
I think running out of energy still counts as being dead, but sure whatever you say buddy.
Either way, regardless of the living state of the Perfectly Generic Entity, the Generic Bodyguard Entity no longer has one!
Which is to say, he's dead.

10/10 The Slap (+1 from I just write)
10/10 The Forge (+2 from the Mann)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

[The Slap]
A giant hand falls from the sky. It lunges at the Darksteel Colussus and it

s it.
It flies away after.

[The Forge]
A large brick oven appears out of nowhere.
The Forge [AG] 50,000/50,000 HP.
Every turn, summon 500 Sentient Scrap [AG]. Each Sentient Scrap has 10 HP and deals 1 damage.
Every 3 turns, summon a Robot [AG] instead of Sentient Scraps. Each Robot has 15,000 HP and deals 3,000 damage.

The Pheonix pecks at Fred.
The Forge spits out it's first batch of Sentient Scraps, which attack the Darksteel Colussus.

Redstone looks up at the Darksteel Colussus and begins to climb up to its arm. He jumps up high and uses to force to slam down with his axe.
Oh no! Not only did you slap the Colossus but you slapped it in comic sans! 14000 damage to the Darksteel Colossus.
You summon up the Forge!

The man throws a bunch of gasoline at the Phoenix.

Compli-o-nater: 9/10
The Phoenix bursts into wonderful wonderful flame. 10000 health restored.

7/15 Shieldmonster FIRE
1/15 Shieldmonster ICE

+1 @Enerald_Mann Thank you!
+1 @rougesteelprojec Thank you!

I breathe a sigh of relief... the botguard may have fallen, but I have a new shield in its place. Even with my ally's pluses though, it's going to be hard to keep this up forever. But hey, at the rate we're going, the Monikerbots are dealing 1000 more damage for every turn they live. Just have to keep it going!

Can't attack Fred, don't want to make JOE mad at me... but the Darksteel Collossus has GOT to go!

I send some salesmen up to whatever hatch leads to the Darksteel Collossus's interior. Hour after hour, minute after minute, second after second, the salesmen knock on the door, trying to convince the Darksteel Collossus to replace vital shields and armor with a new heating system. Even though the world we're in is stuck in eternal summer. They're all summarily blown off, but I *may* have let on that the Darksteel Collossus has a LOT of money to spend and only needs time to convince. Because of this, each salesman that comes is more prepared than the last. Laser armor, nailing their shoes down, hiring descendants to protect them, using blowtorches to break into the collossus and make their pitch properly... They try to enter from many different sides, with increasingly powerful weapons, until finally, the Collossus, having taken lots of annoyance damage, decides to just LET THEM IN ALREADY! Within minutes, the salesman bring out their contractors, who spend most of their time sitting around drinking coffee, then accidentally spilling their coffee on the Collossus' valuable and vital circuitry. That's all AFTER they tear out the armor and defense guns, of course. After several weeks of Very Compressed Time, they FINALLY have the new heating system finished. They hand the Collossus the bill, for $154,210.56. It just so happens to be the exact amount of all the Collossus's assets, including house, retirement accounts, investments, emergency fund, clothes, and his entire video game collection. Even all that isn't quite enough, so they take some more of the Collossus's armor with them just to pay it all down. After it's sold, the Collossus will have $0.01 of debt left, which will grow at 1% interest per day compounded second-ly. The debt will be back where it was and more soon.

With the Collossus now destitue, the machine's wife leaves him, and wins the custody battle and takes the kids. The Collossus needs to pay $1000 in child support per month, landing it in further debt. The lawyer also charges him $15,000, just for good measure. All of that, just so that the Collossus can have a weak spot that, when shot, will surely cause electrical failures throughout the entire machine.

Then I pull out Forge's Light and shoot the weak spot.
An emotionally crippling story of loss and destitution...
20000 damage to the Darksteel Colossus.

I know turn my attentions momentarily away from the Colossus, which I note with annoyance is still not even half dead, and turn towards Fred, who I can sense is almost ready to evolve into his final form or whatever if we leave him alive much longer. Seeing as I really want to avoid that, I move to kill him dead. Deader than dead ideally.

But, how to kill an evil, creepy fortune teller? Well, with guns I suppose. Guns should work.

I start off my firearms assault with a humble pair of infinite ammo energy bolt pistols. I hold down the triggers, and a constant stream of projectiles emerges, hitting Fred repeatedly as I shift around my position, jumping from place to place and often switching stances, but always keeping up the assault. Finally, I stop shooting, and the combined kinetic energy somehow makes the foe go flying up for some reason. I've shifted the pistols to charge shot, and when he falls back down he gets hit with dual massive energy blasts, sending him flying again, horizontally this time.

If only that were the end of it, but I have a second type of weapon ready to go. Next, I withdraw a heavy machine gun, almost as large as I am. With my freakish reality warper granted strength, I am easily able to lift it. I press down the trigger, and am extremely satisfied as a barrage of high velocity tungsten penetrator rounds exit the barrel at a rate of tens per second. Normally this would lead to ammunition and heat issues, but I have portals to the vacuum of space and a large ammo storage area on the relevant parts to keep the weapon cool and filled with bullets.

This rips through my unfortunate enemy, who now founds himself bleeding from a lot of holes. Despite the fact that he's incredibly evil, I take pity on his suffering, and end it with a blast from a lightning cannon that fries all his pain receptors, along with significant parts of his central nervous system, thus doubling up as an act of mercy and an attack.

If the bodyguard is somehow still alive, it took the pistol part of that attack, and then I re-targeted so as not to waste it. Unless it could survive that part of the attack, in which case I have no idea what to do.

Stand Tall: 16/20.
Strange Aeons, Entity Edition: 12/20.

+1 @Moniker
+1 @I just write
10000 damage to Fred through the attack shield.

new charge: 6/10
new charge: 3/20

Forge: lightning lasword: 2/3

to test the difference in power between the lasword and the lightning lasword, I cleave fred in half with the lasword

I also pick up the flourite duet
Too late to pick up the fluorite duet. It was already reclaimed and you didn't counter.
10000 damage to Fred.

Healer: 9/10
Somewhat Generic Entity: 4/15
+1 @Moniker @redstonetam15

Emerald normally would summon the Healer, but he would prefer to wait, as the Medic was only just summoned last round, and there's something much better than can be done with his time. Expanding the army. The army of Monikerbots to be specific. And there's a fancy new entity on the field that seems to specialize in summoning metal, and robots. That will help greatly, indeed. So Emerald waits for it to create the Sentient Scrap for this turn, and once it does, collects said Scrap metal, and starts talking to it. It is Sentient Scrap after all
"Hey I'm going to turn you all into some Monikerbots, because those things could use a boost and they would grow faster with the addition of you guys. You fine with that?"
The Scrap collectively agrees, and Emerald begins his work, clicking on the lamp. . . . Nothing else happens. He seems to just be using it as a light. Imagine that. He grabs a single Monikerbot and begins examining it under the light of the lamp. After that, he calls upon the great power of Hezetor atomic manipulation, disassembling each Sentient Scrap and alchemizing it into the molecules necessary for a Monikerbot, then assembling it. He continues doing this, and notices there's more metal in one piece of Scrap than there is in one Monikerbot, and as such, makes >500 new Monikerbots. How many more is up to Piono
The scrap don't collectively agree, because tha'ts someone else's entity you're trying to hijack.
You do manage to make 5000 more Monikerbots though.

10/15 Shieldmonster FIRE
2/15 Shieldmonster ICE

+2 @JOEbob For renewal of the contract - I will + those who have helped me soon. Me and JOEBob's entities still won't hurt each other for another 5 turns.

Monikerbots! Keep eating the Darksteel Collossus! Now, Bodyguard Bomb... accept an attack shield! Made out of miniature bombs! That explode on whoever tries to attack the Bodyguard bomb! Blowing them away!
You grant the bodyguard bomb an attack shield. Explosively successful.

Charge used: 10/10 Unitalicize

I notice that there is something off about the Darksteel Colossus. Namely, it seems to be...skewed. I straighten out the Darksteel Colossus, changing it's name so that it shows up as the "Darksteel Colossus [PG][Elite]" , instead of Darksteel Colossus [PG][Elite].

......

What? You thought I'd do something more substantial with a 10-post charge? Fine. I will.

On the actual battlefield, I run around the "Darksteel Colossus" with a flaming hammer, melting the Colossus' joints together, restricting it's movements, "straightening" it out. The "Darksteel Colossus" then tries to take a step forward, but instead falls flat on it's face, leaving it prone to the next attack.


8/20 New Charge

+2 to Moniker.
You deal 20000 damage to the Darksteel Colossus and auto-crit the next attack on it.

A downed golem at point-blank range? This could be fun.

With the golem immobilized, I decide to attempt to scavenge resources from it. Namely, I attempt to start removing its fingers and toes to build up a supply of darksteel to use in construction. I haven't yet been able to source an adamantium-like metal for construction yet, and a darksteel supply could be very useful.

Unfortunately, I don't really have a good way to cut darksteel to saw off the parts I need. Otherwise, I would just cut off the head. So the only way to get useable fingers is to fire point-blank, full charge, multicannon shots into the key joints of the fingers until they are severed. By connecting the multicannon to the Juggernaut Armor's power supply, I can bring enough power to bear to take out the joints and sever the fingers.

After collecting a bunch of digits, I portal back to my base and drop them off. I then come back to find an incredibly pissed off, now mobile, colossus. I activate my jetpack and shoot out of there before the colossus can get a hold of me.

12/20 Electroblades (+1 Auto-crafter)
6/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
HOOO BOY. You turn the momentary weakness into a mini-combo by acknowledging the previous post. 40000 damage to the Darksteel Colossus from your crit and boosted attack.

Anyway, back to the Colossus. I decide to hit it with overwhelming firepower, the best kind.

I rear up for one of my at this point trademark devastating attacks using tech and reality warping, cracking my knuckles as I do so. I'm really getting sick and tired of that machine, so it's time to once again try and cut it down to size. I open a portal between my hands, and prepare to strike. First, I withdraw my chosen Necrodermis projectile, and have it hover in my hands. Taking careful aim, I gesture one of my hands forward, accelerating the weapon, meaning that I just-

Threw a robot kitten at the thing. It clangs off its armor harmlessly, and mews on the floor before walking back over to me. I pet it gently when it gets back and look to see how much damage it did.

Stand Tall: 17/20.
Strange Aeons, Entity Edition: 14/20.

+2 @I just write
The Darksteel Colossus looks down at you after you throw the kitten. You feel suitably puny, how could you ever think such a tiny attack would... and then its head falls off. It seems kittens are almost as effective an attack as fluffy wamblers. 15000 damage.

[PG]

I water-board the Phoenix, put it in the electric chair, euthanize it, remove all intestines, cut off their head, poison them, shoot them with a firing squad, give them cancer, put them on the rack, and other methods of execution.

13/20 Embers and Ash +1 from Talist/last round

13/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
Ouch. Painful. 13000 damage to the Phoenix.

Check
I check Thina's stats.

General Action: Batter Up! Like, WAY UP!
CONTINGENCY: If Fred is already dead by this point, assume I'm doing everything described to the Darksteel Colossus instead.

Fred had to die, and chances are, I would be the one to deal the finishing blow. first things first, I made darn sure to bypass any bodyguards ust on the off chance that one popped up. Once that was done, I pulled out my 500mm bore railgun, loaded with Graviton Ram shells. I wait patiently for the capacitors to charge, as it's designed to be fed power by the output of an entire battleship. Still, soon the weapon is ready to fire, and I aim the ridiculously oversized weapon right at that creepy fortune telling machine.

The recoil from the firing knocked me back so hard I soon felt myself exiting the atmosphere, but that was intended. You see, the interesting thing about Graviton Ram shells is that they actually don't do all that much damage directly. Instead, they apply a massive amount of kinetic energy to the target, flinging them back at impressive speeds. In this case, I had carefully calibrated both the recoil I experienced and the knockback the shell had delivered to knock both myself and Fred onto suborbital trajectories around the planet, with our paths intersecting on the other side.

As we approached, I pulled out my baseball bat, and right as we passed I delivered a mighty blow to Fred, precisely calibrated to reverse both of our trajectories, leading to us intersecting again directly over the batlefield. This time when we intersected I was ready with my baseball bat again, and I swung straight down, knocking Fred back towards the planet, and myself towards space in accordance with Newton's Third Law.

One might think I would be screwed, but I had precisely aimed my trajectory to pass right by a small piece of space debris which I had spotted on initial approach. As I passed it, I gave it one last whack with my baseball bat, sending the chunk of space junk flying out of the system at a significant fraction of the speed of light, and myself hurtling towards the battlefield.

Fred landed first, impacting face first and producing a sizable crater. I followed shortly thereafter, stomping down directly on top of whatever was left of Fred with a satisfying 'crunch' as I impacted at several times the speed of sound. That done, I hung up my baseball bat in the local sports supply shed, and got back to work.

Charges
An Ancient Evil (5/20)
Captain (9/9)(+3 from @EternalStruggle +1 from @redstonetam15)(FIRING!)
Magic Mushroom (1/20)
+1 @EternalStruggle
+1 @redstonetam15

Captain: Master Duelist
I put out a recruitment advertisement for Airship Captains willing to fly a military airship into combat conditions. One of the first potential hires is a middle-aged woman in a leather jacket, wearing a set of brass-rimmed goggles. On her hips are a handgun, and a rapier. She quickly wows me during the job interview, and I hire her without hesitation.
Master Duelist
Whenever Master Duelist is attacked, she has a 50% chance to Counterattack. This prevents the attack from dealing damage, and damages the attacker if they're vulnerable.


Entity Orders
Rocket Battleship: Attack the Colossus
Voodooze: Attack the Colossus
Zombie Mecha: Attack the Colossus
Master Duelist: Board the Rocket Battleship, and become Captain

Forge
Voodooze Armor (4/6)
Players don't have stats the same way regular entities do. Talist would need to decide to give you the lowdown if he so decided to.

Fred makes a sizeable impact crater and takes 17000 damage.

Master Duelist summoned.

I flamethrower the the Phoenix, hopefully restoring some health. No creature deserves to be subjected to what it is going through right now. If the Phoenix is dead, I point out that Phoenixes rise from the ashes of their dead self, hopefully restoring it. If that doesn't work, then I flamethrower the Darksteel Colossus in a rage instead.

8/20 New Charge

+2 to @EternalStruggle
You fan the flames ever higher, and the Phoenix recovers 12000 hit points.

14/20 Modurn Educayshun
#maybeequality 7/20 +1 mirrorman +1 mrmirrormna
+1 to mrmirrorman +1 to talist
I walk over to fred and see his face isn't creepy enough. how did I make That mistake? well, time to fix it. I carefully peel the lightly taped on face I drew all those months ago off and place my first draft where it was, then walk over to a table in a kitchen in a house on a planet in a solar system in the milky way in the local group in a universe. I place down the fredfacesheet and cast a few protection spells, then walk upstairs to get some magic pens, paintbrushes, and other art things.
I look around for a while, and then theirs a sharp pain in my foot as I see I just stepped on it. ooooops.
well at least I know where it is. I pick up the stuff and walk back downstairs, turning left on every prime numbered opportunity (note- if you count turning on a curved staircase, this is actually accurate in mu house, somehow.).
I reach the kitchen, sit down in front of the fred's face, and take out an enchanted bywhichimeanprettywellmadebywhoevermadeit black pen and re-outline his lips, grab the white out, white out his nose and cheekbones, white out a bloodstain on the turban, grab an ok red pen, and draw it(the stain) elsewhere, then reinforce the hidden pentagram in his tacky gem, grab the black pen again, draw his nose again to look more despicable, and decide doing this with pens won't cut it...
so I open the fridge and take out some extra-chunky pasta sauce and lightly dab it on one of his nostrils to simulate a bleeding nose. while I'm at it, I grab some real bloodstained cloth and wrap it for the turban, then use extra-chunky pasta sauce to add a few more stains. I magic the gem into threedimensionality and wedge it into the turban, portalcut some (most) of my hair off, tear a few holes in the turban, and stuff the hair in there, making fred look even more creepy (I checked, human hair makes him look worse, meaning creepier.(I have human hair because of reasons don't ask thanks)).
I unwhiteout everything i haven't finished, make it all paperthin somehow, and send fred back to the battlefield. I'm not trying to SSSSSMASH here, so no point going over this effortamount, I'll finish this idea next round.
(don't mean i think it'll smash- I mean after a certain point non-smash hits stop growing (at 20,000 HP) and i think this might have reached that point, so Ima stop)
If fred is killed already, then the removal of his face counters whichever attack killed him since his face is where is life is or some other malecowexcrement
18000 health restored to Fred. And now he's even MORE creepy. That's awful. And disturbing.

2/20 AI is a Crapshoot (+1 from the Mann)
2/20 The Duelist (+1 from I just write)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone throws an EMP Grenade at the Darksteel Colussus.
The darksteel colossus isn't robotic , but the EMP causes a passing fighter jet to lose power and spiral out of control, smashing into the colossus and exploding, dealing 10000 damage. The pilot flutters down to safety in his parachute, where he is eaten by a passing bush.

[1/4] Rest in Obedience

That the Godmodder is continuing to source the powers of a Planeswalker is troubling. The right combo could remove the deck utterly, but he needs time to ramp up to it.

He needs a swift attack, but his imagination is rather limited outside the workshop.

He observes their attacks. There is no formula, no pattern. There is no blueprint a successful attack. It is pure chaos, as if they've all gone slightly...

Unhinged.

Unhinged...


Like, for instance:

ROCKET POWERED TURBO SLUG!!! ~Sick guitar riff~
It's a turbo slug. It's being rocket powered.
It has Super Haste, I am attacking the round before I charge it. (2 charge). Otherwise I lose.
I target the Godmodder's floating, shuffling deck.

+1 @EternalStruggle
+1 @Moniker

Forge: Vibrasteel (lvl 4) [3/5]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
The Godmodder intercepts the slug, sending it ricocheting through a time vortex, forcing it to come out next round, when it's completed.
Sorry, that was an interesting idea, but upon mulling it over, I can't let you do this or other people would wind up doing this and then forgetting to complete their charge.
Also, you can't target the Godmodder's project charges.

I construct some specialized drones to add to the Monikerbot swarm. In addition to boosting the swarm's numbers, these drones are equipped with a specialized enchantment that gives them a special attack against the Godmodder should he decide to just nuke the Monikerbots for some reason.

13/20 Electroblades
7/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You add 4000 moniker bots, which are promptly unremoved by the Godmodder, who is then pounded by the special counter-attack of the Monikerbots... from which he takes 0 damage. Just to spite you.

King doesn't have an answer for Kalim, just the silence of a man trying to think. The two make a strange duo, King, massive in in his armor and the tiny anthro fox next to him. Strange people in strange places.

"WHEN ONE WORKS WITH MACHINES, EVEN ONES THAT DON'T THINK, FOR LONG ENOUGH YOU START TO THINK OF THEM LIKE PEOPLE NO MATTER WHAT. IT'S A NATURAL INSTINCT. A VERY COMMON INSTINCT..."

King stares at something which isn't there and hasn't been there for a long time, He turns his gaze back to Thina and shakes his head.

"DON'T BE YOU'RE PERFECTLY OKAY FEEL BAD, I WOULD TOO. IT'S AWFUL. IN A PLACE LIKE THIS WE CAN'T HIDE WHAT WE DO AND ARE, IT JUST DRAWS IT OUT FROM THE PRESSURE. LIKE DIAMONDS, EXCEPT LESS PRETTY MOST OF THE TIME AND CAN'T BE SOLD FOR PETTY CASH."

He stops rambling and turns his head to the sheet when she mentions it.

"YES. I JUST WANTED TO MAKE SURE THAT THERE WOULD BE SOMETHING THAT IT COULD LEAVE BEHIND SO I JUST MAKE THEM..."

King gestures with his hand moving it a circle.

LIVE AGAIN FOR EVERYONE AROUND THEM. IT'S NOT A GOOD ENOUGH SUBISTUTE FOR GIVING THEM ANOTHER LIFE."

King sits with relaxed Thina for a while longer.

+1s to:
@Talist
@Crusher48

4/20
3/20
#RestInPepperonis
(I swear that was randomly selected entirely.)

[PG]

I look to the fox. "You speak as if feeling sadness and regret is a bad thing, and that making a connection to a bad event in the past is something one shouldn't do. Accept it, desensitise yourself to that memory and continue. Thats all anyone needs to do." I nod at King to, as I find his belief and ideas on this to be . . . fitting, for this.

14/20 Embers and Ash

15/20 Ash and Embers +1 from JOE/this round

+1 JOE +1 Talist
#GuardsGuards


#GammaPlus​

The Godmodder hands out +6 to all the PGs to make up for missing his +3 last round

The Darksteel Colossus runs up to the Phoenix and punts it, sending it crashing through the zombie mecha, voodooze, apocalypse tank and smashing into the bodyguard bomb, dealing 10000 damage to everything (including the bodyguard bomb which has its shield smashed by the impact of the phoenix). 10000 retaliatory damage is dealt by the voodooze. Fred uses History... on the Voodooze, a demon of future's past rising up from the dust and completely obliterating the target. But with its dying... erm, breath isn't the right word... the voodooze retaliates against Fred, dealing a hearty 15000 damage.

The Monikerbots swarm up and deal 13500 damage to the Darksteel Colossus in their terrifying massive cloud. The Zombie mecha opens fire, dealing 10000 more damage. The phoenix pecks at Fred (AH BIRD BIRD KILL IT ITS EVIILLL) and deals 14000 damage to him. The apocalypse tank, having not been given a direct target, points at the largest thing on the field and deals 7000 damage to the Darksteel Colossus. The Rookie joins in with his little peashooter and deals 5000 damage. The Forge puts out its sentient scraps, which charge the Darksteel Colossus, dealing 500 damage to it. The Master Duelist boards the Rocket battleship, which unloads on the darksteel Colossus for 20000 damage.

The Godmodder looks around and realizes that he really needs to do something to cut down on the AG advantage. He looks over at the PGs. Alright, you lot get your act together. Start fielding some more monsters we need to push these punks back! And then he sprints at the Bodyguard Bomb. He immediately slams his foot into it, driving it right through the monikerbots, where it slams into the zombie mecha and phoenix, before exploding violently. 50000 damage to the bodyguard bomb, 10000 monikerbots destroyed, phoenix and Zombie Mecha killed.

Your forces continue to surge forwards, pushing past the two lonely PG forces. 5% distance increase.

Everything ticks up. The auto-crafter shows its shoddiness by crapping itself out, losing a durability.

Itinerary:
Destroy the Godmodder!


Distance: 15%

Main Battlefield:

Entity Advantage: [Heavy AG]

The Godmodder [PG]: Hp: 99/100. The Gathering: 2/5. Monocle of Searching [A]
Darksteel Colossus [PG][Elite]: Hp: 138,000/500,000. Underfoot: 3/3.
Fred [PG - JOEbob]: Hp: 32,000/80,000. Your fortune...: 4/4. History: 1/6. Son of a being: 13/15. Fluorite Duet [A] 7/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 68/100. Energy: 66/100
Monikerbots x141,500 [AG - Moniker]: Hp: 1/1. 3 attack shield..
Zombie Mecha [AG - I Just Write]: Hp: DED/25,000. 1/3 extra lives. 1-up: 0/4. 1 AC
Apocalypse Tank [AG - rougesteel]: Hp: 21,000/35,000
Bodyguard Bomb [AG - moniker]: Hp: 20,000/100,000.bodyguarding monikerbots
Rookie [AG - helldivercommand]: Hp: 30,000/30,000.
The Forge [AG - redstonetam]: Hp: 50,000/50,000. Robot: 1/3.
Sentient Scraps x500 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 60,000/60,000. Main Battery: 20,000/20,000. Main Engines x2: 10,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 13/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 13/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 16/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 5 round cooldown.
DCCCV
I just write: 2 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 4 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 3 round cooldown
MrMirrorMan
Talist
 
Last edited:
15/20 Modurn Educayshun
#maybeequality 15/20 +6 GM aparently +1mmm
+1 to mrmirrorman +1 to talist
"I'm working on it ok?"
"i think the other two are about to drop 2 20-charges each."
fred- Use the duet! heal yourself hopefully. i doubt there'll be excess.
I grab freds paper face off again so I can finish, and return to the house. I don't feel like typing it up, so i'll take a photo of fred once I make him and paste it here.
admittedly it won't be as creepy as the ingame fred but hey, i'm only a real human.
"Before" upgrade picture finished- this is what freds face lookes like before i alter it.

I then get to work, first trying to think of what I should change and what I should remove outright. the feathers need to change somehow and his teeth aren't gold enough, and the bloodstains need a clearer pattern.
with that in mind I get to work. concluding next post.
. . .
ooctalking:
so. last night, i mostly finished the 'after' image and went to bed.
my sibling apparently thought it would be reallllllly funny to hide it.
they have done so and will not tell me where.
. . .
:(
Edit: I made another after image, so now I can do this
 
Last edited:
[PG]

I throw all of the sentient scarps into a scrap recycling plant. Results are as expected.

19/20 Embers and Ash +4 from Godmodder/split

19/20 Ash and Embers +1 from JOE/this round +2 from Godmodder/split

+1 JOE +1 Talist
 
Last edited:
[2/4] Rest in Obedience
[1/2] Rocket powered turbo charge

The bigger they are...

When the Colossus brings a foot up I hit the other with everything I've got.

+1 @EternalStruggle
+1 @Moniker

Forge: Vibrasteel (lvl 4) [4/5]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
I briefly transport myself to the astral plane, where I poke Fred in his third eye, temporarily blinding him to the future. I also poke Fred in his fifth and sixth eyes, if has has any.

8/20 New Charge
1/20 Livin' La Vida Loca

+2 to @rougesteelprojec , for whatever rouge steel projects they have.
 
I pet the kitten more as I smirk at the now headless machine. That's certainly something. Looks like I can just reality warp anything into damage if I have to. I teleport the robo-feline away to a safe place, and look at the battlefield.
Entity Advantage: [Heavy AG]
Wow, we're winning hard. I take this as a sign that I need to take my attention momentarily away from the Colossus and towards the Godmodder.

I carefully analyze the material composition of the Godmodder, ignoring attempts to analyze his power and abilities (which are simply off the charts, I assume.) After confirming that he's made of carbon like everyone else, or whatever he's made up of if he isn't, I have an antimatter copy of the Godmodder come into existence as a direct overlay of the normal Godmodder, causing his physical form to annihilate and also explode massively.

Will he survive thanks to Godmodding powers? Yes, of course, but it should still hurt.
Whoa, that's a lot of pluses!

Stand Tall: 18/20.
Strange Aeons, Entity Edition: 20/20, using.

Oh, I can do a thing. Interesting.

I summon into existence a small, about torso sized shifting rift of strange colors and lights in a rough sphere, indecipherable in meaning. If left around long enough, something very interesting will come out.

Warp Rift summoned!
80k health, no attack.
10 charge ability: That Which Can Never Die.


+1 @DCCCV
+1 @rougesteelprojec
 
15/15 Shieldmonster FIRE 15-POST CHARGE DEPLOYING
5/15 Shieldmonster ICE

NO! THE MONIKERBOTS! How COULD you, Godmodder!? HOW COULD YOU DAMAGE THEM THROUGH THEIR MAXED OUT ATTACK SHIELDS, WHICH I THOUGHT WOULD PROTECT THEM!??

+1 @Crusher48
+1 @Enerald_Mann

I thank my allies for the numerous +1s and split them up between my charges. I no longer have the luxury of a double chain of bodyguards to hide behind, and I'm not sure when I will again. I must be vigilant!

Out comes SHIELDMONSTER FIRE!

Shieldmonster FIRE:
HP: A lot
Attack: A modest amount
Special: Every attack burns the enemy for an extra 3000 damage, that takes effect one time the turn after the shieldmomster attacks. Alternatively, just give it a higher basic attack if that's too much...
If multiple shieldmonsters of different types - not that I plan to make duplicates attack the same enemy, their elements will combine for a small amount of extra damage. The effect stacks the more I have, so I want to have lots of different types of shieldmonsters!

Shieldmonster and minibots, focus on the Darksteel Collossus! Alternatively, if it dies, and there's nothing else to attack that isn't either a player or one of JOEbob's entities, uh... well, fire in the godmodder's general direction or something. We're about to have no PG entities to fight at all.


I WOULD vote for an Alpha strike... that's what we do to active Alpha strikes, right? We vote? Not totally clear on that... well, I WOULD, but that would just result in the godmodder killing tons of our stuff, right? I can't put the minibots at risk like that. It would really be better for us, tactically, to try to hang onto our advantage for a few turns, to push forward and damage the godmodder through non-alpha-strike means.
 
3/20 AI is a Crapshoot
3/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge spits out more Sentient Scraps.
The Sentient Scraps swarm Fred, stinging him like bees.

Redstone takes out a remote and presses a button. Out from the sky comes a thing.
(Yes, I used that game.)
The mecha promptly deadifies Fred before running into him and blowing up.
 
The man sabotages the Apocalypse Tank, making it unable to attack for a turn.

Compli-o-nater: 10/10

A strange machine appears on the PG side. Wonder what it does?

Compli-o-nater [PG]: HP: ~30,000-40,000? Aggressiveness: 2/3
Attacks:
FREEZE, SCUMBAG: Deals 500-1,500 damage to every AG, depending on the aggressiveness setting.
Passives:
Aggressiveness: Decides how much damage the Compli-o-nater does. Can be lowered or increased. A 10 post charge can be used to permanently increase the Aggressiveness setting to 4.
 
Scan Target: Thina (why does she have only 10 HP, and what does the artifact do).

Note: the Godmodder triggered the special attack on my drones without knowing what the special attack was. Sure, he took zero damage, but as we've seen before, that doesn't mean it had no effect. On the contrary, it means that the bullets my drone shot into him are delivering their poison now. He should fall into a coma any second now, and when he does, the Monikerbots will devour him before he can wake up.

Before the Godmodder is knocked out, I decide to mess with him. Noting how I accidently summoned a random person, I manage to duplicate the method to summon Stormtroopers and add them as entities on our side of the field. Now, if my intel is correct, the Godmodder has an incredibly high chance to mind-control weak entities to his side when the battle is against him. Unfortunately for him, these aren't your run of the mill mooks with horrible aim. This is MTF-123 "Stormtroopers", a specialized MTF squad focused on fighting reality warpers. Sure, they still suck at their job given that reality warpers are far more powerful than humans, but they come as prepared as they can. One of the systems they come with is a feedback system that reflects and amplifies incoming mental disruptions back on the original source (a fact that our team leader discovered at just the wrong time once). So when the Godmodder attempts to take control of them, the backlash will damage him.

Stormtroopers: 1/1 HP x8. Survival Tactics (the squad splits up in action, making it extremely difficult for a single attack to kill more than one of them), 100 damage per squad member.

Orders: If the Stormtroopers are not mind-controlled, they will attempt to open fire on the Godmodder, joining in any alpha strike that is executed.

15/20 Electroblades (+1 Moniker)
8/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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