"Well, this is rather annoying." Eggman notes from inside his definitely radiation shielded flagship. Frankly, it was beginning to look like they were lacking in the required firepower to push the enemy back. Their minions were dropping like flies, while the enemy just grew and grew in number. Not to mention the fact that this Godmodder was invincible to all forms of attack even his genius could conceive of by this point. Troubling indeed. But perhaps there was still a way through this troubling time? There might be a chance, however small, that they could defeat this Terror, and then victory would be theirs! Except for the endless legions of this 'JOEbob', they seemed to be coming far faster than they could be killed. It was problematic, to be sure. This war might even be unwinnable, although he wouldn't count out his allies just yet.
Their... demonic ally likely had a thing or two to say about this, but she was coughing up quite a lot of blood again, being rendered practically combat incapable. He'd like to hear her introspection, but first they had to push out of this mess, which wouldn't be easy by any means.
Still, one target was immediately obvious. The Boombot Core had been a massive thorn in their side, almost invincible to attack lest they face titanic retaliation and a constant source of powerful advantage. Now, however, they had a clear shot! And it was weakened enough that they could finish it off.
Luckily, it looked like their larger demonic ally was on the case. After having slammed into it, the great servant of Khorne slams his axe straight into it, practically cleaving it in two instantaneously, and certainly destroying it. Roaring in the usual rage, although now the roar was also a bit triumphant, the creature extracted its weapon and grabbed the ruined wreck. With a few beats of its wings, it flew up into the sky and hurled the broken Core with all its might at the Ravager Bot, doing some additional minor damage to the implacable machine.
Entity Orders:
Daemonette begins vomiting up blood, again.
Repair Portal heals the Egg Fleet Battleships.
Egg Fleet attacks the Terror Ravager Bot some more after calling in the next wave.
Bloodthirster thirsts for blood, thus hitting the PGs with an axe to extract their blood.
Okay, we keep being driven back by hordes of bunnies and other low-health unhittable targets. We need to do something about them.
You want some hilarious overkill on them? Got it.
While Annabelle takes care of the head bun, I set my sights on some other enemy groups that are doing nothing but blocking our advance with their bodies. But then I notice the Boombot Core on critical health. A demon is currently attacking it right now, but in case he somehow fails, I use a knockback shot to tip it over, which should cause it to explode from the shock of the fall.
After making sure that core goes down, I then decide to throw something down the burrow. Unfortunately for the bunnies hiding inside of the burrow, burrows don't work very well against an indirect-fire attack. They especially don't work well against the Black Widow, a drone schematic I stole off of some particularly evil drow specimens. The Black Widow is a fast, small, spider drone with a grenade on its back that it can activate. It can technically work with any type of grenade, but it is primarily used to carry chemical warfare agents that it is immune to (being a machine and all). In this case, the bunnies in the hole will suffer a horrifying death from a brutal paralytic toxin, causing their muscles to stop functioning near-instantly. Unlike magical paralysis that only stops voluntary muscles, this will also stop the function of the lungs and heart. It's a toss-up as to whether the buns die from suffocation or from heart failure, but they will die very shortly and no one can reach them to save them due to the fact that they're deep inside the burrow.
This should hopefully give the buns enough motivation to get the hell out of this fight and go somewhere safe. The Black Widow returns to me, where I rearm it with another paralysis grenade, and tell the buns via telepathy, This battlefield is the wrong place for you to live. Go somewhere else, or you will meet a quick death. They'll probably stick around for as long as JOE keeps throwing them in harms way to stall out this engagement, but eventually they'll listen.
*****Entity Orders:*****
Supernova: The Supernova delivers a WHEN strike on the Emperor Bun, bypassing all defenses (including the burrow) to deal devastating damage (at least to a target of that size) and remove its dodge chance. Then, it fires the blaster bombs that it was supposed to launch last round into the Terror Ravager Bot.
Arcane Repair Beacon: Target the Street Fighter, because spreading out the healing is better.
6/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(20} 20/20 SUMMON THE SKULTANS ( I pick up some bones and toss them towards EM in an act representative of me giving him this twenty for his skeleton charge)
(5} 5/?? ?!??!?
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
Aw [redacted], those [redacted] [definetly redacted] keep shooting my tank! that's not how this is supposed to work! my tank should be shooting them!
I invert the Chansaw, turning it into a cHANSAW, a healing tool mispiled [sic] to increase it's potency. I then stab the TOG II* with it.
I throw Dragonslicer, or what's left of it at whoever's willing to attack the Dark and Light Dragons. It'll be more useful to them, since I don't want to ride a dragon today.
I read [5.2]: The War Spreads.
I give the Emperor Bun Rad-Away and a radiation suit to clear up that radiation poisoning.
6?/20 Tools :5 charge amount spent. A powerful sphere containing the power of healing explosives is shoot at the Bomb Core II, healing it with the power that fuels it existence.
6?/20 For JOE +1 from JOE :5 charge amount spent. This charge is used to make sure the healing charge happens first in the round, and for any left over energy from allowing the first healing charge to go first goes into healing.
+1 JOE +1 Talist
A quiet *snop* is heard from the back of the battlefield, accompanied by the arrival of a young man dressed in a strange getup.
"Hey.
How's it going, everyone?
Good?
Good."
I ready my trusty riflescope, and begin firing at various targets. (anyone on the AG side who wishes to can direct where these attacks should land, I'm not picky.)
The Flying Fortress was, naturally, dead. Fully exploded, even, but that didn't mean its Reclamation Drones all spontaneously exploded with it. Indeed, although they would shut down very shortly due to lack of power from the Quantum Economy, they were capable of one final attack. As one, they engaged their final protocols, and simultaneously charged the Terror Ravager, ramming it at high speeds. They weren't exactly designed as missiles, and lacked much of a payload, but the Drones nonetheless did their duty.
Smashing into the foe's hull one after the other, these kinetic projectiles proved their final worth with raw energy. Not pushed back enough to be inconvenienced beyond the basic wounds, the Ravager Bot was nonetheless now damaged further due to the impact of the strikes. An additional tiny bit of damage, that would all add up in the end to ensure the machine's downfall.
Charges:
Third Of The Triad: 6/20.
Weapons of War: 1/20.
Okay, it looks like the emperorbun is going to survive being hit by an anhillation weapon, but it should be missing a few legs and thus be an easy target. For anything that can get through its burrow, at least.
To make absolutely sure the leader goes down and stops drawing bunnies into a war where they're just going to do nothing and die, I re-arm the Black Widow with an anhillation grenade and deploy it as an entity.
Black Widow Drone: 10000/10000 health, 10000-20000 attack
Suicide Bomber: When the Black Widow Drone attacks, it destroys itself. Much higher base attack.
Tiny Crawler: The Black Widow Drone is so tiny that it can slip past bodyguards. The Black Widow's attack cannot be bodyguarded against.
The Black Widow Drone is given orders to go in after the emperorbun after Annabelle delivers a WHEN shot from the Supernova, and make absolutely sure that the emperorbun dies.
7/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
8/? even newer stuff +2 TOG +1 mirror
5/? more stalling
+1 mirror +1 talist
I redirect crushers first attack this round into a pillar, unless it is possible to redirect the HS-SN's weath ray into it which case I do that, because since the rabbit burrow entrance is actually right behind a pillar, did I not mention? thats the obvious thing to do! as well, the burrow somehow blocks scanning so the only way to target the bun effectively would be to fire through the burrow entry, which is there is totally behind a pillar, so the have to get rid of the pillar first.
also, 2 nitpicks:
"*Bomb Factory: ... This bomb factory builds up 15000 capacity per turn, up to a maximum of 90000. As a free action, the Supernova can release these bombs to bombard opposing targets. However, every seperate group of 15000 has to be sent at a different target, because only so many bombs can occupy the same area of space at once."
as such, you can only drop 30k damage of bombs on the ravenger this round, assuming piono lets you drop double because he forgot last round.
as far as they WHEN attack...
"*WHEN (WormHole Effect Needler): [skipping some parts].... It deals 20000 damage, and in addition it knocks out or weakens a chosen enemy ability (depending on the ability's strength). For instance, the WHEN could be used on an entity with high damage to disrupt and weaken it, or it could be used on an entity about to unleash a charged attack to cause it to lose some of its charge."
I think 100% dodge is enough that it would only get weakened, and I'm pretty sure part of that dodge is a buff being constantly refreshed by the carrot bundle, not dodge the bun normally has. as well, depending on how dodge buffs like the bundle and tanuki from way back when work on already evasive targets, the carrot bundle might be constantly giving a multiplicative 100% decrease to the bun's being hit chance, or it might be constantly setting the buns hit chance to 0, or something.
8/? even newer stuff +2 TOG +1 mirror
5/? more stalling
+1 mirror +1 talist
I redirect crushers first attack this round into a pillar, unless it is possible to redirect the HS-SN's weath ray into it which case I do that, because since the rabbit burrow entrance is actually right behind a pillar, did I not mention? thats the obvious thing to do! as well, the burrow somehow blocks scanning so the only way to target the bun effectively would be to fire through the burrow entry, which is there is totally behind a pillar, so the have to get rid of the pillar first.
also, 2 nitpicks:
"*Bomb Factory: ... This bomb factory builds up 15000 capacity per turn, up to a maximum of 90000. As a free action, the Supernova can release these bombs to bombard opposing targets. However, every seperate group of 15000 has to be sent at a different target, because only so many bombs can occupy the same area of space at once."
as such, you can only drop 30k damage of bombs on the ravenger this round, assuming piono lets you drop double because he forgot last round.
as far as they WHEN attack...
"*WHEN (WormHole Effect Needler): [skipping some parts].... It deals 20000 damage, and in addition it knocks out or weakens a chosen enemy ability (depending on the ability's strength). For instance, the WHEN could be used on an entity with high damage to disrupt and weaken it, or it could be used on an entity about to unleash a charged attack to cause it to lose some of its charge."
I think 100% dodge is enough that it would only get weakened, and I'm pretty sure part of that dodge is a buff being constantly refreshed by the carrot bundle, not dodge the bun normally has. as well, depending on how dodge buffs like the bundle and tanuki from way back when work on already evasive targets, the carrot bundle might be constantly giving a multiplicative 100% decrease to the bun's being hit chance, or it might be constantly setting the buns hit chance to 0, or something.
The Extra Weapons on the Terror Ravager Bot were each individual targets, and it would have been able to hit those targets had piono not completely forgot about them. I do believe that as compensation, they should deal full damage to the Terror Ravager Bot instead. If not, well then I guess the bombs that can't hit the terror ravager bot will go into all of the pillars instead, to make sure they can't block any attacks.
And as for the WHEN, I think its currently balanced to have a higher but temporary effect. Piono's decision, not mine.
/null
Announcement: Grouped entities no longer count separately towards entity advantage. This is to prevent things like JOEbob's huge entity groups from unfairly dominating the field.
4/? even newer stuff
4/? more stalling
+1 mirror +1 talist
JOE?lazes around some more like he did last round, eyes closed. meanwhile, some templars enter the castle the adventure started in, using portals as they are wont to do, and begin to storm through it, clearing out most of the invaders regardless of alignment. templars aren't Evil though, just insane. if someone displays no magical powers and does not have tech advanced enough for them to consider it magic, they merely portal them into another realm...
aside from if they find a small child, in which case the templar's current leader'll probably kidnap the kid and turn him into another templar, somehow.
also the templars don't kick out my pre-existing energy orb scribes, mostly because the energyscribes are in a collapsed room, so the templars don't bother. the templars might enter eventually, but it'll take a while.
JOE?wakes up and sees nothing changed. "Did literally nothing happen while I was out this time?" "That was a waste."
"..."
"Yo, Mr The Disciple, who are you the discipleOf?"
meanwhile, bun-me gasps quietly in surprise, and proceeds to look for magic,godmodding, or descendancy-related texts to read.
ENTITY ORDERS:
light and dark dragons are off the field, so they idle.
the emperor bun calls in some more engineers.
the existing engineer buns work with the barron bun to turn the burrow into a temporary radiation shelter, meaning all buns within it will not be radiatoned any more. if this is impossible, the barron bun heals himself and the emperorbun by a total of 10,000 HP across the two of them, and the engineers start to build a bun portal, to portal in buns from distant lands, and also to ensure that when a bun would die, they are instead transported to a far away very safe place.
the drones swirl, the box produces more drones, the core uses boombot cocoon. the pyramid sends 2 of the 4 bombs that orbit it to swirl around the bot core, bodyguarding it, or if the bot core is dead, prematurely detonates one of them between cuphead and the repair portal, splitting its attack among the duo (damage cuphead first, then the portal).
5/5 Bang Bang [EXPENDING]
Emerald pulls out his lamp, and, using some fancy finger work, twirls it around in circles in front of him. As he does this, he begins to infuse energy into the lamp, causing its conduit, the bulb, to begin to glow as it spins around in circles. He continues this process for a bit, and then abruptly stops, planting his right food forwards into the ground, and the glowing bulb facing the Terror Ravager Bot, and then firing an orb of light, which travels into the Terror Ravagers extra weapons
20/20 +20/20 from ToG [EXPANDING]
Emerald realized that Halloween came and went without anything special happening, and decides to summon a festive Skeleton. And by festive, we mean he's still celebrating Halloween.
Skeleton:
HP: ???
ATK: Non-standard
3 charge: Calcium!: Happens instantly when ordered to. Still takes the action, but just happens instantly. Gain 1 AC until the end of time, or death.
5 charge: Got a Bone to Pick. Evolves into a better skellington
The Skeleton uses its first turn on the battlefield to make the obligatory Undertale "Nyeh Heh Heh!" Skeleton reference, and tosses some bones at the Terror Ravager Bot
Emerald continues conversing with the ??? "You're aware that you can be attached at any point, right? Unless you have some plot armor or plot importance, you're going to be attacked by something if you stick around"
The orb of light travels extremely quickly, but in absence of extra weapons to fry (if you'll notice the count is currently at x0) it simply slams into the terror ravager bot itself, dealing 25000 damage.
18/20 Colorado.
5/20. Sitcom
+2 @redstonetam15
Cuphead uses Spread on the Boombot COre again.
I expose the RavagerBot to the most unspeakable horror imaginable, that which sends all who see it into a blinding rage. I refer to, of course, Trump's Twitter.
"Well, this is rather annoying." Eggman notes from inside his definitely radiation shielded flagship. Frankly, it was beginning to look like they were lacking in the required firepower to push the enemy back. Their minions were dropping like flies, while the enemy just grew and grew in number. Not to mention the fact that this Godmodder was invincible to all forms of attack even his genius could conceive of by this point. Troubling indeed. But perhaps there was still a way through this troubling time? There might be a chance, however small, that they could defeat this Terror, and then victory would be theirs! Except for the endless legions of this 'JOEbob', they seemed to be coming far faster than they could be killed. It was problematic, to be sure. This war might even be unwinnable, although he wouldn't count out his allies just yet.
Their... demonic ally likely had a thing or two to say about this, but she was coughing up quite a lot of blood again, being rendered practically combat incapable. He'd like to hear her introspection, but first they had to push out of this mess, which wouldn't be easy by any means.
Still, one target was immediately obvious. The Boombot Core had been a massive thorn in their side, almost invincible to attack lest they face titanic retaliation and a constant source of powerful advantage. Now, however, they had a clear shot! And it was weakened enough that they could finish it off.
Luckily, it looked like their larger demonic ally was on the case. After having slammed into it, the great servant of Khorne slams his axe straight into it, practically cleaving it in two instantaneously, and certainly destroying it. Roaring in the usual rage, although now the roar was also a bit triumphant, the creature extracted its weapon and grabbed the ruined wreck. With a few beats of its wings, it flew up into the sky and hurled the broken Core with all its might at the Ravager Bot, doing some additional minor damage to the implacable machine.
Charges:
Third Of The Triad: 6/20.
Weapons of War: 1/20.
Entity Orders:
Daemonette begins vomiting up blood, again.
Repair Portal heals the Egg Fleet Battleships.
Egg Fleet attacks the Terror Ravager Bot some more after calling in the next wave.
Bloodthirster thirsts for blood, thus hitting the PGs with an axe to extract their blood.
Okay, we keep being driven back by hordes of bunnies and other low-health unhittable targets. We need to do something about them.
You want some hilarious overkill on them? Got it.
While Annabelle takes care of the head bun, I set my sights on some other enemy groups that are doing nothing but blocking our advance with their bodies. But then I notice the Boombot Core on critical health. A demon is currently attacking it right now, but in case he somehow fails, I use a knockback shot to tip it over, which should cause it to explode from the shock of the fall.
After making sure that core goes down, I then decide to throw something down the burrow. Unfortunately for the bunnies hiding inside of the burrow, burrows don't work very well against an indirect-fire attack. They especially don't work well against the Black Widow, a drone schematic I stole off of some particularly evil drow specimens. The Black Widow is a fast, small, spider drone with a grenade on its back that it can activate. It can technically work with any type of grenade, but it is primarily used to carry chemical warfare agents that it is immune to (being a machine and all). In this case, the bunnies in the hole will suffer a horrifying death from a brutal paralytic toxin, causing their muscles to stop functioning near-instantly. Unlike magical paralysis that only stops voluntary muscles, this will also stop the function of the lungs and heart. It's a toss-up as to whether the buns die from suffocation or from heart failure, but they will die very shortly and no one can reach them to save them due to the fact that they're deep inside the burrow.
This should hopefully give the buns enough motivation to get the hell out of this fight and go somewhere safe. The Black Widow returns to me, where I rearm it with another paralysis grenade, and tell the buns via telepathy, This battlefield is the wrong place for you to live. Go somewhere else, or you will meet a quick death. They'll probably stick around for as long as JOE keeps throwing them in harms way to stall out this engagement, but eventually they'll listen.
*****Entity Orders:*****
Supernova: The Supernova delivers a WHEN strike on the Emperor Bun, bypassing all defenses (including the burrow) to deal devastating damage (at least to a target of that size) and remove its dodge chance. Then, it fires the blaster bombs that it was supposed to launch last round into the Terror Ravager Bot.
Arcane Repair Beacon: Target the Street Fighter, because spreading out the healing is better.
6/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(20} 20/20 SUMMON THE SKULTANS ( I pick up some bones and toss them towards EM in an act representative of me giving him this twenty for his skeleton charge)
(5} 5/?? ?!??!?
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
Aw [redacted], those [redacted] [definetly redacted] keep shooting my tank! that's not how this is supposed to work! my tank should be shooting them!
I invert the Chansaw, turning it into a cHANSAW, a healing tool mispiled [sic] to increase it's potency. I then stab the TOG II* with it.
I throw Dragonslicer, or what's left of it at whoever's willing to attack the Dark and Light Dragons. It'll be more useful to them, since I don't want to ride a dragon today.
I read [5.2]: The War Spreads.
Nobody catches it, your sword falls to the ground, unwanted.
[5.1]: The War Spreads
No war stays confined to its initial boundaries. The first battle is almost never the last. Godmodding wars are no exception. As the battle on the primary front, the fight with the Godmodder themselves, wages on, the effects of the main battlefield's warring will be felt further and further away, as the Descended's powers bring forth the might of great armies and beasts to bear, and the Godmodder's power brings even more forces up against them to stop their arrival on the battlefield.
This quickly spirals out of control as the Descended's power and the Godmodder's powers passively attack each other, each one trying to gain a stronghold over the other, spiralling out into greater and greater conflicts until everything crescendos with the final battle, where either the Descended or the Godmodder falls.
In the meantime, the war will grow and spread, engulfing more and more of the cosmos in strife as more and more factions get dragged in for or against the Godmodder.
Sadly, there's nothing you can really do about it, turmoil is the natural state of things when a Godmodder, or even to a lesser extent Descended, is active in Multiversal affair. All you can do is hope that your efforts will put a stop to it all.
I give the Emperor Bun Rad-Away and a radiation suit to clear up that radiation poisoning.
6?/20 Tools :5 charge amount spent. A powerful sphere containing the power of healing explosives is shoot at the Bomb Core II, healing it with the power that fuels it existence.
6?/20 For JOE +1 from JOE :5 charge amount spent. This charge is used to make sure the healing charge happens first in the round, and for any left over energy from allowing the first healing charge to go first goes into healing.
+1 JOE +1 Talist
A quiet *snop* is heard from the back of the battlefield, accompanied by the arrival of a young man dressed in a strange getup.
"Hey.
How's it going, everyone?
Good?
Good."
I ready my trusty riflescope, and begin firing at various targets. (anyone on the AG side who wishes to can direct where these attacks should land, I'm not picky.)
The Flying Fortress was, naturally, dead. Fully exploded, even, but that didn't mean its Reclamation Drones all spontaneously exploded with it. Indeed, although they would shut down very shortly due to lack of power from the Quantum Economy, they were capable of one final attack. As one, they engaged their final protocols, and simultaneously charged the Terror Ravager, ramming it at high speeds. They weren't exactly designed as missiles, and lacked much of a payload, but the Drones nonetheless did their duty.
Smashing into the foe's hull one after the other, these kinetic projectiles proved their final worth with raw energy. Not pushed back enough to be inconvenienced beyond the basic wounds, the Ravager Bot was nonetheless now damaged further due to the impact of the strikes. An additional tiny bit of damage, that would all add up in the end to ensure the machine's downfall.
Charges:
Third Of The Triad: 6/20.
Weapons of War: 1/20.
Okay, it looks like the emperorbun is going to survive being hit by an anhillation weapon, but it should be missing a few legs and thus be an easy target. For anything that can get through its burrow, at least.
To make absolutely sure the leader goes down and stops drawing bunnies into a war where they're just going to do nothing and die, I re-arm the Black Widow with an anhillation grenade and deploy it as an entity.
Black Widow Drone: 10000/10000 health, 10000-20000 attack
Suicide Bomber: When the Black Widow Drone attacks, it destroys itself. Much higher base attack.
Tiny Crawler: The Black Widow Drone is so tiny that it can slip past bodyguards. The Black Widow's attack cannot be bodyguarded against.
The Black Widow Drone is given orders to go in after the emperorbun after Annabelle delivers a WHEN shot from the Supernova, and make absolutely sure that the emperorbun dies.
7/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
8/? even newer stuff +2 TOG +1 mirror
5/? more stalling
+1 mirror +1 talist
I redirect crushers first attack this round into a pillar, unless it is possible to redirect the HS-SN's weath ray into it which case I do that, because since the rabbit burrow entrance is actually right behind a pillar, did I not mention? thats the obvious thing to do! as well, the burrow somehow blocks scanning so the only way to target the bun effectively would be to fire through the burrow entry, which is there is totally behind a pillar, so the have to get rid of the pillar first.
also, 2 nitpicks:
"*Bomb Factory: ... This bomb factory builds up 15000 capacity per turn, up to a maximum of 90000. As a free action, the Supernova can release these bombs to bombard opposing targets. However, every seperate group of 15000 has to be sent at a different target, because only so many bombs can occupy the same area of space at once."
as such, you can only drop 30k damage of bombs on the ravenger this round, assuming piono lets you drop double because he forgot last round.
as far as they WHEN attack...
"*WHEN (WormHole Effect Needler): [skipping some parts].... It deals 20000 damage, and in addition it knocks out or weakens a chosen enemy ability (depending on the ability's strength). For instance, the WHEN could be used on an entity with high damage to disrupt and weaken it, or it could be used on an entity about to unleash a charged attack to cause it to lose some of its charge."
I think 100% dodge is enough that it would only get weakened, and I'm pretty sure part of that dodge is a buff being constantly refreshed by the carrot bundle, not dodge the bun normally has. as well, depending on how dodge buffs like the bundle and tanuki from way back when work on already evasive targets, the carrot bundle might be constantly giving a multiplicative 100% decrease to the bun's being hit chance, or it might be constantly setting the buns hit chance to 0, or something.
You attempt to redirect attacks into the pillar but your efforts are so low-effort that they fail completely generically!
Crusher has cleared these things up. The Terror Ravager Botw ill be getting hit with about 4 attacks worth of bombs, because that's how many it would've been hit with had I been paying attention last round and registered the attack.
The Extra Weapons on the Terror Ravager Bot were each individual targets, and it would have been able to hit those targets had piono not completely forgot about them. I do believe that as compensation, they should deal full damage to the Terror Ravager Bot instead. If not, well then I guess the bombs that can't hit the terror ravager bot will go into all of the pillars instead, to make sure they can't block any attacks.
And as for the WHEN, I think its currently balanced to have a higher but temporary effect. Piono's decision, not mine.
/null
The Terror Ravager Bot activates Whirling Death and begins spinning, spinning, spinning, and lifts up into the air, suddenly darting through the AG lines, dealing 25K damage to the egg fleet flagship, repair portal, pixel swarm and Drake. Cuphead (thanks to being in the process of taking double damage for a round) and one of the egg fleet battleships get ripped apart by the whirling blades of death. The Darksteel jeep and golems decide to eliminate some of the neutrals. The golems wail on the TOGII* for 40000 damage. The Jeep careens towards the Disciple, who raises his arms. "Praise be to the memory of Psi." And a great bolt of lightning strikes down from the heavens, flipping the jeep and dealing 30000 damage to it.
The Jury begin filing notices against the AG forces, dealing 2000 damage to every AG entity but the Daemonette and the Hyperstorm, which dodges. The Emperor Bun calls in 4 more engineer buns, and the baron bun attempts to heal himself and the emperor bun, but is unsuccessful because royalty do not have experience in menial labor. The engineer buns begin work on the bun portal.
The TOGII* fires on the terror ravager bot, dealing 21000 damage, and the bad thing inflicts bad jokes on the pyramid and bloodthirster.
The Hyperstorm fires up the WHEN, firing right into the Emperor Bun, dealing 16000 damage and reducing its dodge by 50% for 4 rounds. The black widow immediately proceeds to kamikaze into it and kill it through the dodge chance. The Hyperstorm also dumps 60K damage of bombs on the terror ravager bot, dealing that much damage. The Egg fleet calls in another ship to replace the one lost to the ravager bot this round and then deals 30K damage to the Terror. The repair portal heals the egg fleet battleships to full. The Pixel Swarm swarms the darksteel jeep, destroying it with hard light firepower.
The Drake detects that the Technocracy is pulling back its forces without it, and begins making last ditch efforts to deal as much damage as possible, throwing out 4000 damage to each of the darksteel golems. the technocratic invasion force backs it up with 3000 damage to each. The bloodthirster thirsts for blood, and is extremely disappointed when taking out one of the darksteel golems does not provide it with any. The arcane repair beacon provides a stack of arcane repair to the street fighter. The Skeleton throws the terror ravager a bone, dealing 20000 damage.
The Godmodder decides that his time would be best spent reapplying weapons to the terror ravager bot, and super glues a bunch of the busted weapons back onto the massive beast of a robot. 10 extra weapons readded.
With the clustering of entities in entity advantage, you have the advantage once more, and tear your way back up to the Pyramid.
Everything ticks up and down. The baron bun dies of radiation poisoning.
Itinerary:
Destroy the Godmodder!
Destroy the new Terror!
Keep the Supernova alive!
Kill the assorted PG entities.
Distance: 50%
Main Battlefield:
Terrain: Ancient Pyramid (attacks can be redirected by player actions into the Pyramid)
Entity Advantage: [AG]
The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A]. Terror Ravager Bot [PG][BOSS]: Hp: 346,500/900,000. Extra Weapons x10: 10,000/10,000. Whirling Death: 1/3. Rain of Death:5/6.
Pyramid [PG - JOEbob]: Hp: 290,000/500,000. Only around from 40-60% distance. Fireball: 2/2. bad jokes 4 rounds.
Darksteel Golems x4 [PG]: Hp: 20,500/40,000. 5 AC.
Boombot drones [PG - JOEbob]: x81,000 Hp: 1/1. 3/8 Critical Existence Failure.
Boombotbox Hp: 32,000/50,000.
Bomb bot Hp: 30,000/30,000. Explosion: 2/3.
The Jury x6 [PG]: Hp: 16,500/20,000. radiation poisoning
Dark Dragon [PG - JOEbob]: Hp: 78,000/130,000. Dominance: 4/5. Corruption Spreads: 4/6.
Light Dragon [PG - JOEbob]: Hp: 82,000/130,000. Heal Aura: 3/3. Dominance: 4/5.
Bunny Burrow [PG - JOEbob]: Hp: 150,000/150,000. guarding buns (disabled 1 round).
Engineer Buns x5 Hp: 5,000/5,000 25% dodge chance. radiation poisoning. 49% Bun Portal construction.
Bundle of Carrots Hp: 75,000/100,000. radiation poisoning.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple of Psi [???]: Hp: ??? radiation poisoning.
TOG II* [N - TOG]: Hp: 24,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 22,000/30,000. The Joke: 1/1. Is Dead: 2/3. Butterfly Effect: 5/5. radiation poisoning. Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 40,000/40,000. Encryption: 2/2. Weath Overload: 3/3. Bombs built: 45K/90K. 3 arcane repair stack. Busted engines: 1 round left.
Daemonette [AG - eternalstruggle]: Hp: 48,000/66,000. 25% dodge. Plot Armor. radiation poisoning.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 148,000/175,000. Send In The Next Wave 1/3. Comes Crashing Down: 4/5.
Egg Fleet Battleship x4 Hp: 30,000/30,000
Repair Portal [AG - eternalstruggle]: Hp: 3,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 20,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 53,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Bloodthirster [AG - eternalstruggle]: Hp: 58,000/80,000. radiation poisoning. Bad Jokes 4 rounds
Arcane Repair Beacon [AG - crusher]: Hp: 58,000/80,000
Street Fighter [AG - DCCCV]: Hp: 273,000/300,000. 0/80000 to speed limit. Curb Stomp: 3/3. (Literally) Hitting the Road: 4/4. Corruption 2 stacks. radiation poisoning. arcane repair 1 stack.
Earworm [AG - DCCCV]: Hp: 73,000/75,000.GET IT OUT GET IT OUT: 2/6.
Skeleton [AG - enerald][Elite]: Hp: 78,000/80,000. Calcium: 1/3. Got A Bone To Pick: 1/5.
Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.
[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:
benevolentEngma: 1 post
[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21
10/? even newer stuff
9/? more stalling +2 TOG +1 mirror
+1 mirror +1 TOG
[entity orders]
boombots swirl. I guess they had their time... and it would have been longer if the boombot box Worked Properly.
...or shorter, if anyone had bothered to read the stats and realize you could bypass boombot cocoon by checking the position of the drones as a free action.
yes, that was a thing. yes, you could have killed the core easier. no, I didn't expect everyone to ignore that.
bomb bot idles, box makes more drones mindlessly.
pyramid, use fireball... on the hyperstorm supernova. it should hit, since ravager bot.
dark dragon, use the tendrils on the street fighter again. light dragon, heal the engineer's radiation poison or, if you cannot do that, use the healing move on either the disciple of psi (if his response to my offer is either positive or 'I'll consider it') or the boombotbox otherwise.
the engineer buns finish the portal and spend any leftover action power to start working on a energy field generator to function as an extra health bar before they take damage.
[normal action]
I heal the emperor bun, first pulling a carrot out of the carrot bundle and dragging it over to the bun. it quickly nibbles on them, and, as its legs begin to heal and it becomes more lively, starts to eat more, accelerating its pace with time until all thats left is that green sprout thing at the top of the carrot. then it eats that too.
as the emperor bun starts eating, I'm busy waging psychic war with the carrot to keep it incapacitated. I don't know why it has psychic powers, but I heard cuphead had a carrot with them, so maybe they're relatives. regardless, the battle is hard fought, but I beat hollowed temple hard mode once, so its well bellow my maximum know abilitys, and I do indeed succeed, eventually.
on completing that, I pet the emperor bun, talking about how it'll be ok and such, saying things like "don't worry little guy..."
then the emperor bun dissipates and I realize he's dead. No! no, nononononononononononononono...
wait! there's still one chance.
the bun portal! its not done yet, but it has two functions, saving the buns and summoning new ones. maybe they finished the save buns function first. if thats right, then when the portals done, I can reunite with the emperor bun!
in preparation for the emperor bun's hopeful return, I send my main actions power to my kingbun self. using it, he sends out a message to all nearby buns. your emperor is in need of help. he will be near the ancient pyramid burrow of the blaz'thundr clan, worshippers of the gilded pyramidion, fabled offspring of bill cipher and minion of the [redacted].
[sidequest!]
then, bun me starts to read the thing you asked if I would like to read. "Dear disciple of Psi." "I would like to propose a... deal."
"Being the disciple of Psi, you probably know much about godmodding."
"I will do what I can to aid you in whatever you ask, if you aid me in my goal: become a Godmodder."
"I would be content withαrank, if that is something you can provide, but will obviously be far more grateful for anything higher."
"you are, of course, fully free to say no, I will not spite you for it,and don't actually know if you can help- I have merely a suspicion."
First thing was first, taking care of the radiation poisoning that some of their number suffered. Specifically, the two Daemons. Now out of the field of radiation, they rebuff the infection via their unreal nature. Outside of the primary fallout zone, simple physical particles cannot affect them like a human would be affected, and hence with some effort and energy they can be freed of the weakening chains.
The Daemonette naturally used her minor control over reality warping powers to dissipate the harmful effects on her body, not undoing the damage but preventing any more from being done.
The Bloodthirster, by contrast, took flight, charging upwards hundreds of meters, radioactive dust being pushed off by the wind around it as its rage allowed it to ascend, freeing it too of the plague, pain dimini8shing but not decreasing its boiling rage. Indeed, now that source of annoyance was dealt with, the Greater Daemon could afford to get even more angry at its foes, which it did while choosing its next target from above.
Charges:
Third Of The Triad: 7/20.
Weapons of War: 2/20.
Entity Orders:
Daemonette cleans up the blood she spewed forth.
Repair Portal heals the Egg Fleet Flagship.
Egg Fleet attacks the Terror Ravager Bot yet more. Keep shooting at it and the thing is sure to fall eventually.
Bloodthirster rampages.
Media proves that the Hyperstorm is nonexistent, without knowing anything about it, bar its name.
First of all, let's find the function of Nonexistent.
Let's split the word into a few parts: "None" "x" "is" "tent"
None is the same as 0.
x is a variable.
The word "is", is approximately the same as the phrase "equal to".
And that leaves:
0*x=tent
0=tent.
Therefore, 0 = tent.
The Hyperstorm is more tricky, but it can be split as so: "H" "y" "per" "storm"
H represents the atomic number of Hydrogen, which is rounded to 1 for simplicity.
y is a variable.
"per" generally means "divided by"
And that leaves:
1*y/storm.
=y/storm.
During a storm, one takes down tents. Therefore, we can call storm (tent-1). As tent = 0, the equation is now as follows:
y/(0-1)
y/-1
Therefore, -y.
What does this prove?
Well, nothing really. But Media has used her apparently existent powers expectation to channel what you expected from this attack into changing the values of the Hyperstorm, multiplied by the number of people who expected anything from this attack.
2/20 A Thing
1/20 Personal Space Invaders
+2 @DCCCV
Emerald gets annoyed at the Godmodder gluing on weapons right after he broke a bunch off, and pours acid on the Godmodders glue. "So I guess you're #MemoryofPsi then, good to know. Anyways, take care of yourself, you seem to have gotten some radiation poisoning"
The Skeleton collapses onto the ground in a pile of bones, and then, when the Terror Ravager Bot draws near, reassembles itself and thwacks it.
20/20.Colorado.COMPLETE
SUMMONING: THE NEW KID
HP:?
Attack:?
Abilities: Quick Cut: hits two enemies next to each other in the EOT stats
Cerebral Blast: hits two enemies one space apart from each other in the EOT stats
Double Turn: doubles attack damage for one turn, but causes New Kid to miss their next turn.
10/20. Sitcom
1/20. Choices.
I prove that the Ravager Bot is the Illuminati
1. Ravager
2. Ravage
3. Savage.
4.Savage Land is a pizza place.
5. Pizza
6. Pizza comes from Italy
6. So did Galileo.
7. Galileo is dead
8. Dead people are corpses
9. Corpses rot.
10. Rot has three letters
11. Three
12. The illuminati has three sides.
ILLUMINATI CONFIRMED
New Kid uses Double Turn and then uses quick cut on the ravager and pyramid, then Cerebral Blast on the ravager and dark steel golems
I force gallons upon gallons of bone hurting juice into the Skeleton, causing it pain beyond any form of comprehension, as it is only bones, so everything hurts.
12/20 Tools
13/20 For JOE +1 from
+1 JOE +1 Talist
"Just so you know, I have acquired new information relating to Godmodderhood." Robotnik's communications drone hovered before the recovered Daemonette. "It looks like you either have to kill a Godmodder of the lowest rank, or find some kind of special Chamber that lets you power up, to become a Godmodder in the first place."
The Daemonette considered this for a moment, thinking deeply on what it meant. She was oh so constrained by the shackles of her very existence. In a way, she, like all other Daemons, craved power. But now of course, she had seen that what they knew was but a fragment of true power. It was power to ascend beyond the Gods themselves.
Stuck halfway between monster and man, she was an enigma to reality. Her creator had carefully considered her current position, leaving her here, but had originally created her with his mere presence. Such might, it could perhaps be used to break her chains. After searching the depths of her half-heart, she knew what she needed. And know, hearing this, considering the possibilities before her?
The conclusion was immediate and obvious.
She needed it. She needed the power on offer here. It was the direct way to true freedom, an opportunity that had not come before and would not come since. Perhaps there was another solution to her conundrum. Perhaps. But she lacked the eyes to see it, and in the end a Daemon would always seek power in order to promote the concepts of their masters, and in turn their own essence. She noted this fact idly, self-aware in this, but ignored it. A choice had been made, and there would be an attempt to see it through.
She called out to the Godmodder. "Hey! I have to ask, if you can make lesser Godmodders, why don't you? Considering how deadly you are, they seem like they would be a major boon to your side. Maybe enough to push us back, which you do need because let's face it. This second Terror won't be enough to stop us here, and I doubt the third Guardian will be able to fight us off either. They're just big beat sticks, even any weirder Guardians you might command. Without additional combat capability beyond the norm, your defeat is inevitable. They don't have to be that strong either to stop us in our tracks. You could use some of your other minions, like those Todd and Cheri people. Really, I have no clue why you haven't already done it." His answer would dictate her immediate course of action.
I slide on over to IJW's forces and grab the 20 I gave to him, since he left. (That... did happen, right? Right. Mmk.) I address the crowd of Technocratic forces, now in disarray.
"Listen up boys and girls:
I ain't much for inspirational speeches, but here goes one anyway so whatever and listen the [redacted] up. I know you're all scared, you've completely devolved into chaos. I know why, and how to fix it. See, your friendly Neighborhood Descendant just flipped the keys to this [redacted] over to me, so as all y'all's former ally and current emperor(???) I hereby officially decree: `I'm the boss now.` You gotta do what I say.
Follow my orders to the letter, not just cause all our lives are at stake and existence itself depends on it, but because I'm the bomb and all the [redacted] I say is cool and right.
Now, most've you got some good fighting skill or some tech or some [redacted].
Drake, I'm looking at you. I dunno what you can do with those batteries, but whatever it is you better [redacted]ing bring it. The rest of you without any of that jazz, or even like... modest combat ability? Just, I dunno, throw your torso at the guys. Really, every individual flailing and screaming body is gonna count for something in this [redacted as all [redacted]] mess.
See, we've got ourselves weapons. Some nasty ones, according to legends. Don't ask me to quote the legend cause I 'read up on no [redacted] legends, drones just whisper things into my mind from across the galaxy when I need to know something, alright? But the idea is that you all set 'em up and then we knock 'em down.
I trust that I don't gotta say who we're up against. You know the guy. Big Bad Reality-Warping God Man-Child who's been shredding up this sector of existence. Slaughtering thousands of quasi-innocent armies we dragged into this fight kicking and screaming, although to be fair we probably had way too many of them but that dumb fact is so far besides the point that it's not so let's just ignore it before I forget who I'm quoting. But yeah, the bad guy? It's Mr. God 'Titus' Modder over there. A huge, like, dictator with giant robots and stuff. Descendant of the Psi-Guy who killed pretty much everyone ever or something? I think now he wants to be the next Psi-Guy, and rising through the Godmodder ranks to reach that point. Even though Psi comes before Omega in the alphabet? That's probably not important, so who cares. He'll never stop 'til he reaches that level of omnipotence, or we kill him, which is what we're going to do.
We gotta stop him to save space and reality and a million trillion cosmic cats or something along those absurd lines. Cats are cute, right? You dont want them to die, right? So that's why you're stopping him. And I'm doing it for money. But most importantly, we all need to do it because... it's just a really generaly awsome thing to do. Completely bad[redatced]! And as your current emporer I PROMISE you that this will be an absolutely baller use of our time, and it beats the [redacted] out of sitting around being bored terrorizing slug-people, amirite? I am.
And so I ask you as humbly as I can while taking into consideration that I'm the best one here by proximately 20K leagues or so: Who's with me?
The answer is all of you. You all are. Because I command it. But it's cool, I know you can do it because I believe in every last one of you. And also, you have to because if you don't, the day I have The Bad God Man's corpse at my feet, I'll force-feed you to him myself.''
Using the power of the 20 I took back from an AWOL IJW, and put it towards something more useful then his silly Kill-Sat...
Hah, I'm just kidding. I use it to make the Chansaw/cHANSAW an artifact.
'Forged from the wreckage of multiple Godmodder-born Mechs within a forge fueled by the fire of an explosion from DTG:R's endgame, cooled in the blood sweat and tears we shall retroactively reap with this very blade. The Chansaw, a masterpiece of weaponry forged by master smiths (and johnsons), enchanted with the power to invert itself into a tool of great healing (from another timeline, who's forging story is a whole other thing onto itself) and completely awesome... and yeah, that's really all there is to say on the matter. Despite the name being similar to Chainsaw, it is in fact barely similar to one at all. For one thing, it's much lighter, mostly from the lack of the whole chain-based cutting mechanism. Removing the mechanization and thinning the blade out leaves it looking much more like a sword... that you can hold like a chainsaw for bonus cool points! But how then, you may ask, does it manage to cut? why, I'm glad you asked! I needed more words in this post. Ok, I didnt really but w/e. Anyways, yeah. Cutting power. The Chansaw's cutting power comes from the edge. No duh, you say? Then clearly you misunderstood what I meant. No see, the arcane prowess of the blade channels the pure, unadulterated edge of all the weebs across space, time, and infinite timelines. All their chans and their... other weeb talk? Whatever they say, I know for a fact it's all super edgy! And the Chansaw channels it all into a razor-sharp arcane or, acting as the true blade for the weapon.
And yeah, it's a chainsword, and it's misspelled, and it's magical, and it can heal too, and its powerful as all [redacted], and it's awesome and...
yeah, that's really all there is to say on the matter.
Chansaw: does kill people good. can become cHANSAW.
cHANSAW: does heal people good. can become Chansaw.
I raise my newly-oldly-soon-to-be forged blade and raise it into the air. I cry out to my semi-new allies in one final statement to rally them all before we charge.
"THIS BLADE IS A METAPHOR FOR OUR VICTORY. IT IS OUR BLADE, AND THE BLADE IS US. AND OURS IS THE ONE THAT SHALL PIERCE THE HEAVENS! RIDE FORTH INTO BATTLE, AND FEAR NOT THE DANGERS THAT LIE AHEAD! BELIEVE IN ME, WHO BELIEVES IN YOU. EACH AND EVERY ONE OF YOU! CHARGE!"
And then, while the newly inspired hopefully-now-allies charge forwards to kill Bad God Man's Terror, I quickly change the Chansaw to the cHANSAW and heal up the TOG II* some more.