Forge: Vibrasteel (lvl 4) [5/5] Complete: Vibrasteel. Darksteel + Vibranium
(Comics Vibranium absorbs energy when hit. Is that cool, or is that above it's level?)
General Action: Backstab to the Future
With a pirouette, I fling myself backwards through time, arriving in a period when the Godmodder had just gotten their powers. At this stage, they're much less experienced, and therefore much more gullible, which is just what I'm looking for.
I quickly introduce myself to them, saying "Hello, I'm the Just Writer, and I'm here to inform you of a future attack on your power base."
The younger Godmodder sits up straight and asks "What is it?"
With that, I cast two spells simultaneously. The first is a time portal leading back to the present right behind the current Godmodder. The seond is a specialized illlusion spell, garbling the image just enough that the Godmodder of this time fails to recognize himself. I say to the Godmodder of this time "That's the guy. If you don't kill him, he'll bring your entire operation crashing down."
The younger Godmodder looks distinctly shocked, before he asks "Where is he?"
I deflect the question, saying "Right on the other side of this portal." as I hand the past Godmodder a knife.
The younger Godmodder takes me at my word as they grab the knife, reaching through the portal and stabbing his future self in the back. The portal is still set up to prevent the Godmodders from realizing they're trying to attack themselves, so as soon as the Godmod-off is over and the dagger sinks into the present Godmodder's back, I skip back to the present, closing the portal with the past Godmodder still having his hand partway through.
When I get back (or forwards, time travel is confusing), I can see quite clearly that the present Godmodder has a prosthetic hand from where he suffered the portal cut during my return to the present, and he's dripping blood from his backside where his past self stabbed him. Well, I think that was a worthwhile distortion of time.
Having just gotten the lightning lasword, I try stunning Fred via the ever reliable method of sending around 1.21 gigawatts of electricity through it's body
While I'm still here, I peer into Fred's past and future. I see Fred's tragic backstory, how his parents died when he was very young, and how he ran off to the circus. Looking into the future, I see that Fred will contract boneitis in the near future. In the real world, this superimposes an image of what Fred could've looked like, a jolly car salesman, which is easier on the eyes. Exiting the Astral Plane, I hug Fred and tell him that it's okay, and that I'm so sorry. I give him a long, awkward hug. Unfortunately, this hug triggers and aggravates his boneitis. Fred falls to the floor, spasming as his bones twist into a myriad of different shapes. I am forced to cut Fred's Head off, to end his suffering.
12/20 New Charge (+2 from rougesteelproject, +1 from EternalStruggle)
2/20 Livin' La Vida Loca
Right, back to finish off the Colossus. It's time was up. Of course, with the massive power at my fingertips, that of double my previous maximum charge capacity, I didn't have to go as all out with stretching it as I did with Hatred. Still, I wouldn't go easy on the thing even if I wasn't going all out.
A number of humanoid figures flicker into existence behind me, shifting in and out of sight, indeed, of reality. These would be by my side through this assault, granting me my powers, which is why we call them Stands. Anyway, all I had to do was use these phantasms to violently murder the enemy.
I start by STOPPING TIME! And then I realize this was completely unnecessary, as the damn machine was so slow that I could have speedblitzed it even without any time slow, let alone stop. Well, I guess I shouldn't put these 9 seconds to waste...
Wait, is that a road roller?
Not questioning my luck, I have the first specter pick up the machine and smash it on top of the Darksteel Colossus, still missing its head from my last attack. I laugh as it repeatedly punches the construction vehicle down, slamming it into the enemy and warping and denting its armor plating, at least once the timestop ends. I cackle maniacally as this happens.
After that's done, the time comes for the enemy to bite the dust.
It explodes, and time rewinds an hour. I sigh upon realizing this. Man these powers are not actually very useful in a straightforward fashion, are they?
Still, I use my knowledge of the future to accomplish what I need to over the next hour in half the time, leaving me thirty minutes free to beat up the Colossus with an oversized mace. Then it explodes again, but time doesn't rewind this time. Success?
For the final attack, I choose a power that is hopefully more conducive to doing damage. I toss up a rug into the air, and like a magic trick I vanish under it. I've traveled to an alternate timeline.
Here, the Godmodder is winning, or more accurately losing less. The Darksteel Colossus is at almost full vitality thanks to repeated heals, and the Godmodder has beaten numerous AG Entities to death. However, he is weakened by this expenditure of his power, so it's anyone's game. Then I show up.
"Hope you weren't needing this." I say, before summoning and telekinetically dropping a building on myself and the Colossus, bringing us back to the primary timeline. The Godmodder stares, mouth agape, as the vengeful AGs renew their attack, with the main obstacle out of the way.
Returning to the main timeline, the two Colossi are attracted towards each other and mutually annihilate. Like antimatter, but somehow worse because it involves weird timeline stuff. The weaker Colossus, our Colossus, dies then and there, but the alternate Colossus survives, albeit worse for wear than the original was before the attack, so it's on its very last legs if it lives at all.
I stand back and nod, satisfied with my work. One more attack should suffice to finish it off, hopefully an ally can do it before it has the chance to stomp a few more of our Entities.
18/20 Modurn Educayshun +2 talist
#maybeequality 17/20 +1 mirror
+1 to mrmirrorman +1 to talist
I get to work on upgrading fred. the feathers each represent a special, by the way. the history one is 1/2 knife because it deaks damage, the your fortune one is supposed to be exotic.
also, this is definitely worse then my first one, but I can't find it :T
first, i redraw his outline. then i redraw it again. and again. 7 redraws later, I'm somewhat satisfied and move on to his mouth, drawing the shape to be have a more curved shape and start drawing heavily chipped teeth,making sure most of the area doesn't have them. I grab my "gold" pen and draw on 1/2 the teeth and teleport real gold onto it and fuse it with the paper. I then add in a nosebleed and add nose hair.
...lots of nose hair.
I then draw a lot of yellow in his nose to represent gold as a joke, before deciding YAS.
Fred should hav MANEY Pimpeles! YOS!
so I add those, redrawing some of the outline to accommodate, and change to another part: the nose's shadow. I add a pimple there and shade it towards the left, before adding another pimple, this one on the left side, Then start shading the side of his face in general. first, I shade it with a pencil, increasing the amount over a ~centimeter of distance then shade as much as possible for the rest of the way to the edge. I then grab my pen and start shading right after the 'asmuchaspossible' starts, having vantablack appear at the edge. I then move to the turban and repeat, before moving down to the eyes and whiting it out, staring over. the left eye gets a Big pupil and bloodshot, the lid somewhat closed, and the eye looking down. I pause, and move to the next one, drawing it... well, as shown, with the muscles that spin it and the inside of its socket. I then add his eyebrows and make them really big,before blood-staining the right side and drawing a couple of holes, implicitly ripped, and drawing lots of hair sticking out, before drawing another bloodstain down from one of them. I then shade the turban's folds, and finally add the gem.
which, I OOC note, actually seems more 3D then I expected. huh.
so that
If this is + the previous post is enough to smash with over, say, 45,000 Heals, pretend their combined and have this thing be me stealing back parts of his soul from demons to heal it.
if fred dead have this counter whatever killed him please.
@I Just Write@Crusher48 : Thina is a fox/gerbil like creature with pulsing blue white mesh armor. As for what the artifact does, look in my spoiler labeled "Mechanics", then go to "Tier 1 Chipset". Basically, it gains energy when my entities deal damage, then spends that energy buffing those entities so they can deal more damage. INFINITE POWER!
Got +14 total. Sheesh. I need to summon stuff. So, I'm going to delay an RP response to summon my new guys.
We All Charge In A Yellow Submarine 20/20 SPENT!
I guess another entity: 20/20 SPENT!
Stomping over the newly desolate land, two hulking figures emerge onto the battlefield. Their roughly humanoid shapes seem constantly cloaked in a veil of liquid darkness, constantly shifting and swirling. Though, the shape of the darkness is disconcerting, as it suggests an alien body rests within, one that was never quite fully formed, never quite developed. Limbs and spikes of form seem to grow and shift in constant turmoil below the shadows, making it feel like the darkness was placed for onlookers, not the creatures themselves. If one of these onlookers glanced at any spot for a moment too long, they were rewarded with being able to make out a veiled alien eye shape that stared back, looking entirely mechanical with a cacophony of dull colors swirling around its perfect shape. The two creatures are entirely silent as they advance to join the Godmodder's side. Meet the first non-robotic, non-animal entities I have summoned in a long time: Obedience and Authority.
Obedience: 150,000/150,000 HP
0/15 Domination
Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)
Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.
Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.
Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.
Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.
Authority: 150,000/150,000 HP
0/15 Domination
Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.
Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.
Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.
Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.
If these guys are okay, Obedience uses Servitude on Fred (+15,000 HP, assuming it still has the Crown) and Authority uses Showcase on Rookie (10,000 damage).
Gamma: 7/20
Delta: 6/20
+1 to MrMirrorMan, +1 to Joebob
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
I use a blow torch to weld as of the sentient scrap into a crappy art sculpture, and people hate it so much they destroy it.
20/20 Embers and Ash
vLinked^
20/20 Ash and Embers
I think it was sad that HATRED was killed so soon, but I think that this will do it some respect. People forget that after a fire there are embers and ashes, and those can still be used. I collect the lingering embers of HATE, and the burnt ash of the tower HATRED resided upon, and I give life to both of them, and bring back the memories of the embodiment of wrath and its purpose. . .
EMBERS: 100,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.
Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity.
Memory of Desolation: 1/5 deals 7,500 to all AG entities, or as many as possible.
ASHES: 100,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.
Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.
Memories of The One Who was of Fire: 1/5 The effects of Barren Earth are doubled, and Ash in our eyes is guaranteed to work for all AG entities for this one turn.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
King doesn't have an answer for Kalim, just the silence of a man trying to think. The two make a strange duo, King, massive in in his armor and the tiny anthro fox next to him. Strange people in strange places.
"WHEN ONE WORKS WITH MACHINES, EVEN ONES THAT DON'T THINK, FOR LONG ENOUGH YOU START TO THINK OF THEM LIKE PEOPLE NO MATTER WHAT. IT'S A NATURAL INSTINCT. A VERY COMMON INSTINCT..."
King stares at something which isn't there and hasn't been there for a long time, He turns his gaze back to Thina and shakes his head.
"DON'T BE YOU'RE PERFECTLY OKAY FEEL BAD, I WOULD TOO. IT'S AWFUL. IN A PLACE LIKE THIS WE CAN'T HIDE WHAT WE DO AND ARE, IT JUST DRAWS IT OUT FROM THE PRESSURE. LIKE DIAMONDS, EXCEPT LESS PRETTY MOST OF THE TIME AND CAN'T BE SOLD FOR PETTY CASH."
He stops rambling and turns his head to the sheet when she mentions it.
"YES. I JUST WANTED TO MAKE SURE THAT THERE WOULD BE SOMETHING THAT IT COULD LEAVE BEHIND SO I JUST MAKE THEM..."
King gestures with his hand moving it a circle.
LIVE AGAIN FOR EVERYONE AROUND THEM. IT'S NOT A GOOD ENOUGH SUBISTUTE FOR GIVING THEM ANOTHER LIFE."
Throughout King's speech, Thina keeps her eyes solidly on the ground while occasionally shifting her weight from side to side uncomfortably. Out of the corner of her eye, she catches when King looks back to her and, out of reflex, she meets his gaze. Though a moment later, she quickly turns away. She's silent for a while longer before speaking up.
"... I do wonder if being here will show me what I really am. ... And whether I can delay that, as I don't feel strong or brave enough. ... Do you feel like being here, or rather, fighting here makes you stronger? Does it... does it strengthen your resolve?"
She gazes at the sheet for a while, thinking of its meaning.
"Live again... Where I'm from, we have something similar, actually."
Thina turns and looks down at her front leg and pulls at a small trinket (that I'm totally not making up as I go along), sliding the loop of wire down off her paw. At the end of the loop, there's a padded bag with a tiny, ornate glass container inside, clearly handmade with care. Through the fancy stained designs on the outside, there's a fine layer of ash on the bottom, barely filling any of the container. Thina gently picks up the trinket and turns it around, letting the light shine through it and split into a cacophony of different colors.
"You're supposed to fill it with the ashes of your ancestor's creations, so their invention can be with you. ... It's now a rather outdated tradition, though I still have one."
I look to the fox. "You speak as if feeling sadness and regret is a bad thing, and that making a connection to a bad event in the past is something one shouldn't do. Accept it, desensitise yourself to that memory and continue. Thats all anyone needs to do." I nod at King to, as I find his belief and ideas on this to be . . . fitting, for this.
Thina holds stiff while facing you/MirrorMan, ears starting to fold downward. After a while, she replies, fighting through stammering.
"Ah- ... It's not that. Not so much a past event, but... I sho- ... I don't feel like I want to give my emotional connection to the past. That's... what sends me forwards."
-------------------------------
Now, I really need to sleep. So... I test something and damage the Rocket Battleship's Main Engine.
Emerald slashes a hole into reality and out of what appears to be a pixelated universe steps a figure in a white hood
The White Mage
HP: 60K
ATK: 7K
Passive: Magic Surgery. When this entity attacks anything, instead of dealing damage, heal damage equal to this entities attack
Charge: Cure. 3 charge. Heal an entity for 13K health
Charge: Cura. 7 charge. Heal an entity fully, or an elite/boss for 20K
Charge: Curaga. 13 charge. Heal all AG's for 15K health
And just so everyone knows, my goal is to not have you guys reach the next Guardian fight until the Godmodder is shielded again. Expect heavy resistance while the Godmodder still has high health.
15/20 Modurn Educayshun
#maybeequality 15/20 +6 GM aparently +1mmm
+1 to mrmirrorman +1 to talist "I'm working on it ok?" "i think the other two are about to drop 2 20-charges each."
fred- Use the duet! heal yourself hopefully. i doubt there'll be excess.
I grab freds paper face off again so I can finish, and return to the house. I don't feel like typing it up, so i'll take a photo of fred once I make him and paste it here.
admittedly it won't be as creepy as the ingame fred but hey, i'm only a real human.
"Before" upgrade picture finished- this is what freds face lookes like before i alter it.
I then get to work, first trying to think of what I should change and what I should remove outright. the feathers need to change somehow and his teeth aren't gold enough, and the bloodstains need a clearer pattern.
with that in mind I get to work. concluding next post.
. . .
ooctalking:
so. last night, i mostly finished the 'after' image and went to bed.
my sibling apparently thought it would be reallllllly funny to hide it.
they have done so and will not tell me where. . . . :(
Edit: I made another after image, so now I can do this
You nearly topple the colossus, and when it attempts to catch itself, internal damage inflicted by others snaps some of the inner workings. 8000 damage to the Darksteel Colossus.
I briefly transport myself to the astral plane, where I poke Fred in his third eye, temporarily blinding him to the future. I also poke Fred in his fifth and sixth eyes, if has has any.
8/20 New Charge
1/20 Livin' La Vida Loca
+2 to @rougesteelprojec , for whatever rouge steel projects they have.
Fred's lack of future sight causes him to crash into a rock, as since he can't predict the future anymore, he is unable to predict that running face first into the rock would be bad for his health. 11000 damage.
I pet the kitten more as I smirk at the now headless machine. That's certainly something. Looks like I can just reality warp anything into damage if I have to. I teleport the robo-feline away to a safe place, and look at the battlefield.
Wow, we're winning hard. I take this as a sign that I need to take my attention momentarily away from the Colossus and towards the Godmodder.
I carefully analyze the material composition of the Godmodder, ignoring attempts to analyze his power and abilities (which are simply off the charts, I assume.) After confirming that he's made of carbon like everyone else, or whatever he's made up of if he isn't, I have an antimatter copy of the Godmodder come into existence as a direct overlay of the normal Godmodder, causing his physical form to annihilate and also explode massively.
Will he survive thanks to Godmodding powers? Yes, of course, but it should still hurt.
Whoa, that's a lot of pluses!
Stand Tall: 18/20.
Strange Aeons, Entity Edition: 20/20, using.
Oh, I can do a thing. Interesting.
I summon into existence a small, about torso sized shifting rift of strange colors and lights in a rough sphere, indecipherable in meaning. If left around long enough, something very interesting will come out.
Warp Rift summoned!
80k health, no attack.
10 charge ability: That Which Can Never Die.
Anything can be solved through application of copious amounts of explosives. Except Godmodders. The Godmodder survives with his blast-resistance M armor. Like it? Pulled the enchantment straight out of a certain voxel based mining game.
Just remember that if your Warp Rift lives long enough you'll need to give me stats for the thing that comes out.
15/15 Shieldmonster FIRE 15-POST CHARGE DEPLOYING
5/15 Shieldmonster ICE
NO! THE MONIKERBOTS! How COULD you, Godmodder!? HOW COULD YOU DAMAGE THEM THROUGH THEIR MAXED OUT ATTACK SHIELDS, WHICH I THOUGHT WOULD PROTECT THEM!??
I thank my allies for the numerous +1s and split them up between my charges. I no longer have the luxury of a double chain of bodyguards to hide behind, and I'm not sure when I will again. I must be vigilant!
Out comes SHIELDMONSTER FIRE!
Shieldmonster FIRE:
HP: A lot
Attack: A modest amount
Special: Every attack burns the enemy for an extra 3000 damage, that takes effect one time the turn after the shieldmomster attacks. Alternatively, just give it a higher basic attack if that's too much...
If multiple shieldmonsters of different types - not that I plan to make duplicates attack the same enemy, their elements will combine for a small amount of extra damage. The effect stacks the more I have, so I want to have lots of different types of shieldmonsters!
Shieldmonster and minibots, focus on the Darksteel Collossus! Alternatively, if it dies, and there's nothing else to attack that isn't either a player or one of JOEbob's entities, uh... well, fire in the godmodder's general direction or something. We're about to have no PG entities to fight at all.
I WOULD vote for an Alpha strike... that's what we do to active Alpha strikes, right? We vote? Not totally clear on that... well, I WOULD, but that would just result in the godmodder killing tons of our stuff, right? I can't put the minibots at risk like that. It would really be better for us, tactically, to try to hang onto our advantage for a few turns, to push forward and damage the godmodder through non-alpha-strike means.
The Forge spits out more Sentient Scraps.
The Sentient Scraps swarm Fred, stinging him like bees.
Redstone takes out a remote and presses a button. Out from the sky comes a thing.
(Yes, I used that game.)
The mecha promptly deadifies Fred before running into him and blowing up.
The man sabotages the Apocalypse Tank, making it unable to attack for a turn.
Compli-o-nater: 10/10
A strange machine appears on the PG side. Wonder what it does?
Compli-o-nater [PG]: HP: ~30,000-40,000? Aggressiveness: 2/3
Attacks:
FREEZE, SCUMBAG: Deals 500-1,500 damage to every AG, depending on the aggressiveness setting.
Passives:
Aggressiveness: Decides how much damage the Compli-o-nater does. Can be lowered or increased. A 10 post charge can be used to permanently increase the Aggressiveness setting to 4.
Scan Target: Thina (why does she have only 10 HP, and what does the artifact do).
Note: the Godmodder triggered the special attack on my drones without knowing what the special attack was. Sure, he took zero damage, but as we've seen before, that doesn't mean it had no effect. On the contrary, it means that the bullets my drone shot into him are delivering their poison now. He should fall into a coma any second now, and when he does, the Monikerbots will devour him before he can wake up.
Before the Godmodder is knocked out, I decide to mess with him. Noting how I accidently summoned a random person, I manage to duplicate the method to summon Stormtroopers and add them as entities on our side of the field. Now, if my intel is correct, the Godmodder has an incredibly high chance to mind-control weak entities to his side when the battle is against him. Unfortunately for him, these aren't your run of the mill mooks with horrible aim. This is MTF-123 "Stormtroopers", a specialized MTF squad focused on fighting reality warpers. Sure, they still suck at their job given that reality warpers are far more powerful than humans, but they come as prepared as they can. One of the systems they come with is a feedback system that reflects and amplifies incoming mental disruptions back on the original source (a fact that our team leader discovered at just the wrong time once). So when the Godmodder attempts to take control of them, the backlash will damage him.
Stormtroopers: 1/1 HP x8. Survival Tactics (the squad splits up in action, making it extremely difficult for a single attack to kill more than one of them), 100 damage per squad member.
Orders: If the Stormtroopers are not mind-controlled, they will attempt to open fire on the Godmodder, joining in any alpha strike that is executed.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You summon the stormtroopers as the Godmodder blinks and realizes he has, against all odds, been poisoned. So then when he's distracted and sends out a half-hearted mind control at the storm troopers, the backlash smashes into him for 1 damage! It also kills the stormtroopers unfortunately.
Using the weakness provided by the Godmodder being knocked down, your forces surge forward, making their way along a riverbank for 5% distance gained. You can see some sort of fort in the distance.
Forge: Vibrasteel (lvl 4) [5/5] Complete: Vibrasteel. Darksteel + Vibranium
(Comics Vibranium absorbs energy when hit. Is that cool, or is that above it's level?)
You attempt to nuke the Godmodder's project charge but once again, I'm sorry dave I can't let you do that. You are refunded the 4 post charge.
The rocket powered turbo slug is more successful, slamming into the Darksteel Colossus for 15000 damage.
Vibrasteel: This powerful, but heavy metal is not only effectively unbreakable but also absorbs some of the energy of any blow leveled at it.
General Action: Backstab to the Future
With a pirouette, I fling myself backwards through time, arriving in a period when the Godmodder had just gotten their powers. At this stage, they're much less experienced, and therefore much more gullible, which is just what I'm looking for.
I quickly introduce myself to them, saying "Hello, I'm the Just Writer, and I'm here to inform you of a future attack on your power base."
The younger Godmodder sits up straight and asks "What is it?"
With that, I cast two spells simultaneously. The first is a time portal leading back to the present right behind the current Godmodder. The seond is a specialized illlusion spell, garbling the image just enough that the Godmodder of this time fails to recognize himself. I say to the Godmodder of this time "That's the guy. If you don't kill him, he'll bring your entire operation crashing down."
The younger Godmodder looks distinctly shocked, before he asks "Where is he?"
I deflect the question, saying "Right on the other side of this portal." as I hand the past Godmodder a knife.
The younger Godmodder takes me at my word as they grab the knife, reaching through the portal and stabbing his future self in the back. The portal is still set up to prevent the Godmodders from realizing they're trying to attack themselves, so as soon as the Godmod-off is over and the dagger sinks into the present Godmodder's back, I skip back to the present, closing the portal with the past Godmodder still having his hand partway through.
When I get back (or forwards, time travel is confusing), I can see quite clearly that the present Godmodder has a prosthetic hand from where he suffered the portal cut during my return to the present, and he's dripping blood from his backside where his past self stabbed him. Well, I think that was a worthwhile distortion of time.
You attempt to throw yourself back in time to the Godmodder's past... but something stops you. It's as if a veil is drawn across the Godmodder's past, making the entire thing inaccessible to you.
Having just gotten the lightning lasword, I try stunning Fred via the ever reliable method of sending around 1.21 gigawatts of electricity through it's body
While I'm still here, I peer into Fred's past and future. I see Fred's tragic backstory, how his parents died when he was very young, and how he ran off to the circus. Looking into the future, I see that Fred will contract boneitis in the near future. In the real world, this superimposes an image of what Fred could've looked like, a jolly car salesman, which is easier on the eyes. Exiting the Astral Plane, I hug Fred and tell him that it's okay, and that I'm so sorry. I give him a long, awkward hug. Unfortunately, this hug triggers and aggravates his boneitis. Fred falls to the floor, spasming as his bones twist into a myriad of different shapes. I am forced to cut Fred's Head off, to end his suffering.
12/20 New Charge (+2 from rougesteelproject, +1 from EternalStruggle)
2/20 Livin' La Vida Loca
Right, back to finish off the Colossus. It's time was up. Of course, with the massive power at my fingertips, that of double my previous maximum charge capacity, I didn't have to go as all out with stretching it as I did with Hatred. Still, I wouldn't go easy on the thing even if I wasn't going all out.
A number of humanoid figures flicker into existence behind me, shifting in and out of sight, indeed, of reality. These would be by my side through this assault, granting me my powers, which is why we call them Stands. Anyway, all I had to do was use these phantasms to violently murder the enemy.
I start by STOPPING TIME! And then I realize this was completely unnecessary, as the damn machine was so slow that I could have speedblitzed it even without any time slow, let alone stop. Well, I guess I shouldn't put these 9 seconds to waste...
Wait, is that a road roller?
Not questioning my luck, I have the first specter pick up the machine and smash it on top of the Darksteel Colossus, still missing its head from my last attack. I laugh as it repeatedly punches the construction vehicle down, slamming it into the enemy and warping and denting its armor plating, at least once the timestop ends. I cackle maniacally as this happens.
After that's done, the time comes for the enemy to bite the dust.
It explodes, and time rewinds an hour. I sigh upon realizing this. Man these powers are not actually very useful in a straightforward fashion, are they?
Still, I use my knowledge of the future to accomplish what I need to over the next hour in half the time, leaving me thirty minutes free to beat up the Colossus with an oversized mace. Then it explodes again, but time doesn't rewind this time. Success?
For the final attack, I choose a power that is hopefully more conducive to doing damage. I toss up a rug into the air, and like a magic trick I vanish under it. I've traveled to an alternate timeline.
Here, the Godmodder is winning, or more accurately losing less. The Darksteel Colossus is at almost full vitality thanks to repeated heals, and the Godmodder has beaten numerous AG Entities to death. However, he is weakened by this expenditure of his power, so it's anyone's game. Then I show up.
"Hope you weren't needing this." I say, before summoning and telekinetically dropping a building on myself and the Colossus, bringing us back to the primary timeline. The Godmodder stares, mouth agape, as the vengeful AGs renew their attack, with the main obstacle out of the way.
Returning to the main timeline, the two Colossi are attracted towards each other and mutually annihilate. Like antimatter, but somehow worse because it involves weird timeline stuff. The weaker Colossus, our Colossus, dies then and there, but the alternate Colossus survives, albeit worse for wear than the original was before the attack, so it's on its very last legs if it lives at all.
I stand back and nod, satisfied with my work. One more attack should suffice to finish it off, hopefully an ally can do it before it has the chance to stomp a few more of our Entities.
18/20 Modurn Educayshun +2 talist
#maybeequality 17/20 +1 mirror
+1 to mrmirrorman +1 to talist
I get to work on upgrading fred. the feathers each represent a special, by the way. the history one is 1/2 knife because it deaks damage, the your fortune one is supposed to be exotic.
also, this is definitely worse then my first one, but I can't find it :T
first, i redraw his outline. then i redraw it again. and again. 7 redraws later, I'm somewhat satisfied and move on to his mouth, drawing the shape to be have a more curved shape and start drawing heavily chipped teeth,making sure most of the area doesn't have them. I grab my "gold" pen and draw on 1/2 the teeth and teleport real gold onto it and fuse it with the paper. I then add in a nosebleed and add nose hair.
...lots of nose hair.
I then draw a lot of yellow in his nose to represent gold as a joke, before deciding YAS.
Fred should hav MANEY Pimpeles! YOS!
so I add those, redrawing some of the outline to accommodate, and change to another part: the nose's shadow. I add a pimple there and shade it towards the left, before adding another pimple, this one on the left side, Then start shading the side of his face in general. first, I shade it with a pencil, increasing the amount over a ~centimeter of distance then shade as much as possible for the rest of the way to the edge. I then grab my pen and start shading right after the 'asmuchaspossible' starts, having vantablack appear at the edge. I then move to the turban and repeat, before moving down to the eyes and whiting it out, staring over. the left eye gets a Big pupil and bloodshot, the lid somewhat closed, and the eye looking down. I pause, and move to the next one, drawing it... well, as shown, with the muscles that spin it and the inside of its socket. I then add his eyebrows and make them really big,before blood-staining the right side and drawing a couple of holes, implicitly ripped, and drawing lots of hair sticking out, before drawing another bloodstain down from one of them. I then shade the turban's folds, and finally add the gem.
which, I OOC note, actually seems more 3D then I expected. huh.
so that
If this is + the previous post is enough to smash with over, say, 45,000 Heals, pretend their combined and have this thing be me stealing back parts of his soul from demons to heal it.
if fred dead have this counter whatever killed him please.
Fred is dead, but in a desperate last-ditch effort you apply face-surgery to him, reattaching his removed face. And his new face is better than ever before!
SMAAAASSH!
Fred revived with 20K health.
@I Just Write@Crusher48 : Thina is a fox/gerbil like creature with pulsing blue white mesh armor. As for what the artifact does, look in my spoiler labeled "Mechanics", then go to "Tier 1 Chipset". Basically, it gains energy when my entities deal damage, then spends that energy buffing those entities so they can deal more damage. INFINITE POWER!
Got +14 total. Sheesh. I need to summon stuff. So, I'm going to delay an RP response to summon my new guys.
We All Charge In A Yellow Submarine 20/20 SPENT!
I guess another entity: 20/20 SPENT!
Stomping over the newly desolate land, two hulking figures emerge onto the battlefield. Their roughly humanoid shapes seem constantly cloaked in a veil of liquid darkness, constantly shifting and swirling. Though, the shape of the darkness is disconcerting, as it suggests an alien body rests within, one that was never quite fully formed, never quite developed. Limbs and spikes of form seem to grow and shift in constant turmoil below the shadows, making it feel like the darkness was placed for onlookers, not the creatures themselves. If one of these onlookers glanced at any spot for a moment too long, they were rewarded with being able to make out a veiled alien eye shape that stared back, looking entirely mechanical with a cacophony of dull colors swirling around its perfect shape. The two creatures are entirely silent as they advance to join the Godmodder's side. Meet the first non-robotic, non-animal entities I have summoned in a long time: Obedience and Authority.
Obedience: 150,000/150,000 HP
0/15 Domination
Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)
Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.
Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.
Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.
Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.
Authority: 150,000/150,000 HP
0/15 Domination
Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.
Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.
Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.
Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.
Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.
If these guys are okay, Obedience uses Servitude on Fred (+15,000 HP, assuming it still has the Crown) and Authority uses Showcase on Rookie (10,000 damage).
Gamma: 7/20
Delta: 6/20
+1 to MrMirrorMan, +1 to Joebob
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
I use a blow torch to weld as of the sentient scrap into a crappy art sculpture, and people hate it so much they destroy it.
20/20 Embers and Ash
vLinked^
20/20 Ash and Embers
I think it was sad that HATRED was killed so soon, but I think that this will do it some respect. People forget that after a fire there are embers and ashes, and those can still be used. I collect the lingering embers of HATE, and the burnt ash of the tower HATRED resided upon, and I give life to both of them, and bring back the memories of the embodiment of wrath and its purpose. . .
EMBERS: 100,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.
Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity.
Memory of Desolation: 1/5 deals 7,500 to all AG entities, or as many as possible.
ASHES: 100,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.
Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.
Memories of The One Who was of Fire: 1/5 The effects of Barren Earth are doubled, and Ash in our eyes is guaranteed to work for all AG entities for this one turn.
You summon EMBERS and ASHES.
Field effect changed to Ashen Wastes.
Effects of Memories of the One Who was of Fire nerfed to tripling damage and nothing else.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Throughout King's speech, Thina keeps her eyes solidly on the ground while occasionally shifting her weight from side to side uncomfortably. Out of the corner of her eye, she catches when King looks back to her and, out of reflex, she meets his gaze. Though a moment later, she quickly turns away. She's silent for a while longer before speaking up.
"... I do wonder if being here will show me what I really am. ... And whether I can delay that, as I don't feel strong or brave enough. ... Do you feel like being here, or rather, fighting here makes you stronger? Does it... does it strengthen your resolve?"
She gazes at the sheet for a while, thinking of its meaning.
"Live again... Where I'm from, we have something similar, actually."
Thina turns and looks down at her front leg and pulls at a small trinket (that I'm totally not making up as I go along), sliding the loop of wire down off her paw. At the end of the loop, there's a padded bag with a tiny, ornate glass container inside, clearly handmade with care. Through the fancy stained designs on the outside, there's a fine layer of ash on the bottom, barely filling any of the container. Thina gently picks up the trinket and turns it around, letting the light shine through it and split into a cacophony of different colors.
"You're supposed to fill it with the ashes of your ancestor's creations, so their invention can be with you. ... It's now a rather outdated tradition, though I still have one."
Thina holds stiff while facing you/MirrorMan, ears starting to fold downward. After a while, she replies, fighting through stammering.
"Ah- ... It's not that. Not so much a past event, but... I sho- ... I don't feel like I want to give my emotional connection to the past. That's... what sends me forwards."
-------------------------------
Now, I really need to sleep. So... I test something and damage the Rocket Battleship's Main Engine.
You deal 8000 damage to the Main Battery.
Sorry, the main engines are too much of a weak point for individual pieces of the ship to be targetable without SMAAAASH, or at least damage capping.
Emerald slashes a hole into reality and out of what appears to be a pixelated universe steps a figure in a white hood
The White Mage
HP: 60K
ATK: 7K
Passive: Magic Surgery. When this entity attacks anything, instead of dealing damage, heal damage equal to this entities attack
Charge: Cure. 3 charge. Heal an entity for 13K health
Charge: Cura. 7 charge. Heal an entity fully, or an elite/boss for 20K
Charge: Curaga. 13 charge. Heal all AG's for 15K health
The Godmodder throws out a +3 to all of the PG players.
The Darksteel Colossus, knowing that its time has come, is ordered by the Godmodder to make one final assault. It heaves itself up off of the ground and then collapses on top of the monikerbots, smashing through the bodyguard bomb and into the Monikerbots themselves, dealing a whopping 50000 damage. The darksteel Colossus then collapses, its energy spent. But then the Godmodder raises his hand. The Darksteel Colossus suddenly glows and shrinks, turning into a small playing card, which zips through the air right into the Godmodder's hand.
The Godmodder smirks. Fun fact about the Darksteel Colossus card, upon being sent to the graveyard, instead of being destroyed, it is instead shuffled back into its owner's deck. Which is what I'm about to do right now. The Godmodder turns and flicks the card into the deck, which has finished shuffling and begun playing land cards all by itself at this point. The card zooms in, the deck shuffles a few times, and then goes quiet. Those of you who were watching closely notice that the card is towards the bottom, so whenever he pulls out the Darksteel Colossus again, it won't be likely to be soon.
And then the bodyguard bomb goes off, exploding right into Obedience and authority, dealing 25000 damage to each of them.
Fred attempts to use the Fluorite Duet but fails, as he dropped it before when he died and i think picking that up again so quickly might be a little unfair. The Compli-o-nater Complis everything, dealing 2000 damage to every AG entity on the field. Obedience uses Servitude, kindly serving Fred. 15000 health restored. Authority walks over and punches the rookie in the snout to establish dominance, dealing 10000 damage. Embers lets loose a soundless roar and fire flares up around the Monikerbots, dealing 20000 damage to them. Ashes maintains the current field effect.
The monikerbots, although greatly reduced in number, still have a lot of fight in them, swarming up at Obedience and dealing 7000 damage to it. The Zombie Mecha respawns. The apocalypse tank has been sabotaged and is busy repairing itself. The Rookie attacks Obedience for 5000 damage. The Forge summons up 500 sentient scraps which attack Ashes and deal out 500 damage to Fred. The Rocket Battleship opens fire with rockets onto Embers, dealing 20000 damage. The Fire shield monster surges forward and unleashes a wave of fire that deals out 10000 damage to Ashes.
The Godmodder flips his hammer a few times, it's looking like him and his forces are going to be pushed back even more, but he knows something that the AGs don't. So he smirks and gets ready to unleash another storm of attacks. He smashes his hammer into the ground, and a row of spikes shoot up out of the ground straight towards the AG forces. 10000 monikerbots are destroyed, the Zombie mecha takes 9000 damage, and the apocalypse tank and rookie both take 10000 apiece. The Godmodder then breaks off a piece of one of the rock spikes, and throws it straight through the forge, dealing 20000 damage to it. Then he scoops up the fluorite duet for later usage, apologizing to JOE by popping a 20K health heal potion over Fred's head.
You all continue pressing forward, even with the new arrivals on the PG team they still don't hold the advantage. You fight along the riverbanks until you come to a massive fort... which begins firing on you. 5% distance gained, Mobile Fortress and Garrison troops spawned on the Pro-Godmodder side of the battlefield.
Everything ticks up and down. The autocrafter craps itself again.
Itinerary:
Destroy the Godmodder!
Distance: 25%
Main Battlefield:
Entity Advantage: [PG]
Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss.
The Godmodder [PG]: Hp: 98/100. The Gathering: 3/5. Monocle of Searching [A]. Fluorite Duet [A] Mobile Fortress [PG][Elite]: Hp: 750,000/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Fred [PG - JOEbob]: Hp: 54,500/80,000. Your fortune...: 4/4. History: 2/6. Son of a being: 14/15.
Compli-o-nater [PG]: Hp: 40,000/40,000. Aggressiveness: 2/3
Obedience [PG - Talist]: Hp: 115,000/150,000. 0/15 Domination.
Authority [PG - Talist]: Hp: 115,000/150,000. 3/15 Domination. Crowned
Embers [PG - Mr. Mirror Man]: Hp: 80,000/100,000. Flames of the Predecessor: 1/3. Memory of Desolation: 1/5.
Ashes [PG - Mr. Mirror Man]: Hp: 87,000/100,000. Memories of The One Who was of Fire: 1/5. Burning 1 round.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 68/100. Energy: 100/100
Monikerbots x66,500 [AG - Moniker]: Hp: 1/1.
Zombie Mecha [AG - I Just Write]: Hp: 14,000/25,000. 0/3 extra lives. 1-up: 1/4. 1 AC
Apocalypse Tank [AG - rougesteel]: Hp: 7,000/35,000.
Rookie [AG - helldivercommand]: Hp: 6,000/30,000.
The Forge [AG - redstonetam]: Hp: 26,000/50,000. Robot: 2/3.
Sentient Scraps x300 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 54,000/60,000. Main Battery: 10,000/20,000. Main Engines x2: 10,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
Warp Rift [AG - eternalstruggle]: Hp: 76,000/80,000. That Which Can Never Die: 1/10.
ShieldMonster FIRE [AG - Moniker]: Hp: 121,000/125,000.
White Mage [AG - enerald]: Hp: 56,000/60,000. Cure: 1/3. Cura: 1/7. Curage: 1/13.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 13/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 13/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 15/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragon Core: owner: eternalstruggle. 3 uses left.
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 4 round cooldown.
DCCCV
I just write: 1 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 3 round cooldown
[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside
[PG]
JOEbob: 10 hit points. 7 round cooldown
MrMirrorMan
Talist
20/20 you thought it was modurn educasion, but it was him, Dio inscruta! +1 GM Using! *a metalic box falls from the sky, then disintegrates. for a brief moment, you see an obscura brand hologram projector with a few strange mechanisms. they seem to have tapped on another battery, as well as a small cannon. moments later, it flickers on and you see an obscura hologram, except different. whatever device prevented scanning seems to have been removed, or at least had its power draw and effect reduced.
obscura was a summon in simumodder. it "charged its energy" and "doubled damage" every turn, then eventually "got" splash damage. it had 0 attack to begin with. it had a 10-turn special...
which killed it due to terrible battery life.
it was also unscanable. inscruta isn't unscanable though.
Barrier waller20/20 +2 GM using Barrier Mage 80,000/80,000 1/3 emancipation circle 1/? glyph field
>active: Majority guard- create a 20,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for your target.
Special: emancipation dome- create a ??,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for yourself.
Special: glyph field- create 4 25,000/25,000 HP barriers. each has an element. attacks with a focus on the counterelement will be more powerful, but might by blocked by their element (dealing 1/2 damage). each glyph has 2500 attack.
Fire glyph (75% weak to water. 50% chance to block fire attacks)
Air glyph (125% weak to earth. 60% chance to block air attacks)
Earth glyph (50% weak to air. 25% chance to block earth attacks)
Water glyph (10% weak to fire. 30% chance to block water attacks)
hm, how did that work?
weird.
the ?'s are things I am unaware of due to piono balancing and not having actually said their value.
NEW: fredneedprotectin 4/4 +2 mrmirrorman +1 talist using!
a 40,000 HP wall appears around fred. yes i know bodyblock entitys no liked by piono but well fred is about to get 'son of a being' so I'm going to protect him. sorry. the wall is also only able to protect fred, so theres that. like, it can't switch to other things to protect.
if piono still no like make it die at turn end if not killed.
New: 1/5 biggerwalz
New: 1/20 tigns&tuf
+1 to mrmirrorman +1 to talist
"oh, its fine." "I was going to hand you the duet this turn anyway" "thanks for healing fred!"
Entity orders: Barrier Mage makes fred a barrier... unless freds dead. then they make themself a barrier... unless thats impossible. then they make inscruta a barrier.
Fred uses your fortune... as a joke again: "have you stopped taking candy from babys and then killing them".
Inscruta uses the second attack type on the sentient scraps... unless its untouched, in which case it uses its first attack type on the forge.
I decide fred needs more healing, so I take him out to dinner. where? china. but how will I get to china?
the same way I got to the godmodders planet of course!
go to the airport.
empty someone's luggage.
hop in.
aaaand wait.
after a long time and a very bumpy ride (fred is unharmed because of the 928 pieces of bubblewrap. I had to deflate them to fit but they probably still work. also, I filled the box with healing potions.) I arrive and exit...
To be continued. so far, the hours of exposure to healing potion heals fred. it may or may not have terrible longterm side effects, like cancer, but fred's only going to exist in a few more minutes anyway (assuming a turn is less then 5 minutes)
16/20 Modurn Educayshun
#maybeequality 16/20
+1 to mrmirrorman +1 to talist
I get to work on upgrading fred. the feathers each represent a special, by the way. the history one is 1/2 knife because it deaks damage, the your fortune one is supposed to be exotic.
also, this is definitely worse then my first one, but I can't find it :T
first, i redraw his outline. then i redraw it again. and again. 7 redraws later, I'm somewhat satisfied and move on to his mouth, drawing the shape to be have a more curved shape and start drawing heavily chipped teeth,making sure most of the area doesn't have them. I grab my "gold" pen and draw on 1/2 the teeth and teleport real gold onto it and fuse it with the paper. I then add in a nosebleed and add nose hair.
...lots of nose hair.
I then draw a lot of yellow in his nose to represent gold as a joke, before deciding YAS.
Fred should hav MANEY Pimpeles! YOS!
so I add those, redrawing some of the outline to accommodate, and change to another part: the nose's shadow. I add a pimple there and shade it towards the left, before adding another pimple, this one on the left side, Then start shading the side of his face in general. first, I shade it with a pencil, increasing the amount over a ~centimeter of distance then shade as much as possible for the rest of the way to the edge. I then grab my pen and start shading right after the 'asmuchaspossible' starts, having vantablack appear at the edge. I then move to the turban and repeat, before moving down to the eyes and whiting it out, staring over. the left eye gets a Big pupil and bloodshot, the lid somewhat closed, and the eye looking down. I pause, and move to the next one, drawing it... well, as shown, with the muscles that spin it and the inside of its socket. I then add his eyebrows and make them really big,before blood-staining the right side and drawing a couple of holes, implicitly ripped, and drawing lots of hair sticking out, before drawing another bloodstain down from one of them. I then shade the turban's folds, and finally add the gem.
which, I OOC note, actually seems more 3D then I expected. huh.
so that
If this is + the previous post is enough to smash with over, say, 45,000 Heals, pretend their combined and have this thing be me stealing back parts of his soul from demons to heal it.
Anish Kapoor becomes aware that someone, somewhere infringed on the use of Vantablack, his trademark.
He descends onto the planet through a Cloud Gate, and proceeds to sue the pants off of Joe for using the colour Vantablack in an artistic work. Winning this absurd case, he rips out Fred's gold teeth, taking it as payment, and considers it done.
14/20 New Charge (+1 from EternalStruggle)
3/20 Livin' La Vida Loca
I attack the White Mage, by painting them black, so they are no longer a White Mage. The paint is actually highly toxic, and that's what hurts them. EMBERS hits the Warp Rift with Memories of Fire. Also, Mr. Godmodder, what do you think of Embers and Ashes?
3/20 To accept +2 from Godmodder/this turn-split
4/20 A challange+1 from JOE/this turn +1 from Godmodder/this turn-split +1 from Talist/last turn
EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.
Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.
Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.
ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.
Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.
Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.
Oh boy, the tide turned quickly! We are now in a seriously bad position, with the Godmodder's forces holding the decisive advantage. I reel back at this, in fear as the mighty array of enemies looms tall over us.
Too many, too strong. That fortress is almost as tough as Hatred was, and it has plenty of supporting soldiers. This might just be the end of us...
My mind is filled with a strange static as a wave of despair washes over me. I grimace as I think back to Hatred, the Guardian Dragon, and the Embers and Ashes. He has returned in the form of these shards of its being!
But do they have to all be against us?
I smirk, realizing I might be able to help turn the tables once more, back to us.
"Clever trick, summoning the remnants of the dragon to fight for you. But I'm sorry, mirror-thing." I hold high a shining orb with a metallic dragon curled around it. "Only I hold the right to summon the true shade of the fearsome beast. Only I can show you the true power of Hatred, and what it was like to fight the damn thing. DRAGON CORE, ACTIVATE!"
A shade of the dragon from which Hatred was once a part comes onto the field, regal and mighty. It roars, and I jab in the direction of the enemy.
General Action: I've had quite enough of you.
As Fred returned to life, I couldn't help but twitch violently. I would be rid of them for good, if it was the last thing I did.
I quickly called on Val'Elzathor's power once more, drilling a ritual circle into the floor and chanting as I dragged a large animal into the center of the circle.
The animal was strange, seeming to be a hybrid of bovine and fungus, but I was prepared to strike it down in pursuit of my goals nonetheless. I drew the sacrificial knife.
The blade plunged into the beast's chest effortlessly, and I simultaneously finished my chant, shouting "Val'Elzathor, please deny that horrid Fred all healing!" With that, I settled back to watch the fireworks, as my Dark Patron did his work.
The ritual soon concluded, a curse placed upon Fred that would forever prevent his wounds from healing, even after death.
(No damage, but Fred is no longer able to be healed.)
(Piono, please do not count this as a smash)
The Forge rumbles a bit before forming a Robot.
The Robot attacs the Artillery team. The Sentient Scraps help by hijacing the artillery equipment.
Redstone turns to the PGs. Hey, you guys wanna know something cool?
I has army!
And as the commander of this mecha squad, I just wanted to say you guys are all screwed! Yayyy!!!1!1!1!111!!!!1
But seriously, all of your lives are forfeit.
Dangit! I should have ordered my Shieldmonster to guard the minibots! Why, oh, WHY? Such a setback... No! I won't give up! I refuse! Shieldmonster FIRE! Guard the monikerbots!
Perhaps the monikerbots ought to... lay low for a little while. My attack shields so far seem to have done more-or-less NOTHING to slow down the brutal assault against my bodyguard army, so I'm going to try something else.
I threaten the godmodder that I'll write the world's worst fanfiction of him, call it "based on a true story" and distribute to all his minions for them to snicker at him with! UNLESS he gives me some more minibots! I'LL REALLY DO IT!
I look to the fox. "You speak as if feeling sadness and regret is a bad thing, and that making a connection to a bad event in the past is something one shouldn't do. Accept it, desensitise yourself to that memory and continue. Thats all anyone needs to do." I nod at King to, as I find his belief and ideas on this to be . . . fitting, for this.
Throughout King's speech, Thina keeps her eyes solidly on the ground while occasionally shifting her weight from side to side uncomfortably. Out of the corner of her eye, she catches when King looks back to her and, out of reflex, she meets his gaze. Though a moment later, she quickly turns away. She's silent for a while longer before speaking up.
"... I do wonder if being here will show me what I really am. ... And whether I can delay that, as I don't feel strong or brave enough. ... Do you feel like being here, or rather, fighting here makes you stronger? Does it... does it strengthen your resolve?"
She gazes at the sheet for a while, thinking of its meaning.
"Live again... Where I'm from, we have something similar, actually."
Thina turns and looks down at her front leg and pulls at a small trinket (that I'm totally not making up as I go along), sliding the loop of wire down off her paw. At the end of the loop, there's a padded bag with a tiny, ornate glass container inside, clearly handmade with care. Through the fancy stained designs on the outside, there's a fine layer of ash on the bottom, barely filling any of the container. Thina gently picks up the trinket and turns it around, letting the light shine through it and split into a cacophony of different colors.
"You're supposed to fill it with the ashes of your ancestor's creations, so their invention can be with you. ... It's now a rather outdated tradition, though I still have one."
Thina holds stiff while facing you/MirrorMan, ears starting to fold downward. After a while, she replies, fighting through stammering.
"Ah- ... It's not that. Not so much a past event, but... I sho- ... I don't feel like I want to give my emotional connection to the past. That's... what sends me forwards."
+1 to Joebob & CrownlessKing
"I'M NOT SURE, I CAN ONLY GUESS OFF WHAT YOU'VE DONE SO FAR. AS FOR MYSELF I FEEL STRONG BECAUSE I NEED TO BE STRONG FOR ROYALTY NOT BECAUSE THIS PLACE MAKES ME STRONG. THAT'S IT.."
King tilts his head as he observes Thina's ancestral ashes, "USUALLY WHERE I COME FROM WE JUST BURN THE DECEASED OR BURY THEM AND TAKE THEIR POSSESSIONS."
-_-_-_-
King just glares at EMBERS, it feels something, something from within the pain of hole in it's chest develop right where King shot HATRED with his water cannon. This hot flash from a life past causes the remnant to moan in pain pawing with its claw at the wound which wasn't there for it was nothing but empty space where it's flesh and heat should have been. Thou art mortal Caesar you have been beaten and you can be beaten again, it's attack drops humbled by the memory of it's predecessor's wound.
Seeing King try to lower EMBER's attack, I stroke the ember's with a flammable aerosol, negating the attack drop. I walk over to King, and introduce myself. "I am Mr. Mirror, an ally of Thina, I appreciate that you are helping her. While we may be enemies right now, when this fight ends, may there be no hostilities between us, as you seem like an upstanding entity."
4/20 To accept
5/20 A challenge
EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.
Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.
Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.
ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.
Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.
Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.
Of course, chances are that Fred will need a bit more killing. I decide to assist with this endeavor by use of a recoilless rifle, more specifically an AT-4.
The round flies downrange, before impacting his face and exploding, the HEAT charge blasting molten copper straight into the mechanical fortune teller's face.
HEALING REQUEST
Medic, please heal the Zombie Mecha