Destroy The Godmodder: Renewal (Hole In The Ground)

the imp song: 8/10
new charge: 5/20

I quickly knock down the mobile fortresses walls with around 386 kg of the high explosive ANFO.

For context, this is what the same amount of Anfo does to a cement truck.
 
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1/20
9/20 Heal

+1 @Enerald_Mann
+1 @Crusher48

I punch Inscruta. Once. Twice. Thrice. Quice. Quince. Sexce. Septce. Octce. Nonce. Tence. Elevence. Twelvce. Thirteece. Fourtce. Fifce. Sice. Sevtce. Eightcce.

I continue this with increasingly weird - and entirely incorrect - number enunciations until Inscruta's ears begin to bleed, on top of everything else that's bleeding from the punching.
 
[PG]

"Well, I know you're an ally by 3 things, your first entity attacked the AG forces, our other ally, JOE, said that we had another ally here, and the Boss is boosting your charges. As for how I know your name, I simply heard it. And Mr. King, as for attacking your entities, I will not make that my priority, as my true enemy is Eternal Struggle." With a bow, I leave them to do what they need to do. Now, with introductions out of the way, I go heal my entities by burning an entire forest, using the embers and ashes from the burning wood to give EMBERS and ASHES some materials that make them up back. And as for what DCCCV says that memories can't hurt anyone, that embers and ashes shall fade? Well, PTSD for one things, and the landmark Gate to Hell upon Earth, the one made by man, is a testament to the everlasting nature of embers and ashes.

7/20 To accept +2 from Godmodder/this turn-split
6/20 A challenge +1 from JOE/this turn

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Flames of the Predecessor on White Mage.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 3/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
 
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[2/10] Andtress
[1/10] Nortress


I send zombie elephants to attack the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 2/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
4/20 ???
11/20 pebbletopia, the backup.+1 mirror +2 mirror (thanks!) +1 talist
+1 to mrmirrorman +1 to talist
moniker.
bro.
just because it wasn't in your draft, doesn't mean that isn't the contract that was signed.
and you sure aren't winning this. just you wait and lose.
I grab a sword of ice and leap at the shieldmonster of flame, twirling the blade and tossing it into the monsters heart. the blade shatters into a thousand shards, which fly in all directions, leaving holes in the flame. having distracted any mental defences the shieldmonster might have, I channel freds essence from the grave, and create a fredboros knife, entering the shieldmonster's mind before slapping its knowledge of how to breathe and replacing it with "punch self in nose repeatedly". right before the S.monster would die, both from punches and asphyxiation, i put back its knowledge and move on to its knowledge of how not to "i don't want to be a chicken I don't want to be a chicken i don't want to be a chick-chick-chick-chick-chick while hopping on one footand doing that thing with the elbows" whenever someone says "do you wana be a chiiicken?". I then leave its mind and ask it "Do you wana be a chiiicken?"
it proceeds to do the above... right into a pit filled with ice water.
in the ice water are many fish, which MOOooooJanga added to mioniercraft at somepoint. the fish are armed with guns. riding the bullets from the guns is batman. batman throws a capsule of liquid nitrogen. riding on the capsule is superman. superman uses his freeze breath. the freeze breath freezes ambient moisture in the air. it makes an ice cube. on the ice cube is death. death kills the fire shieldmonster and takes him for tea. in the teacup are some ice cubes. sitting on the ice cube is me. I take fire shieldmonster from the place he is sitting and and toss him into the real world. riding on the real world is the dream world. the dream worldfire shield monster returns to the battlefield, falling right into the path of inscruta's attack.
 
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[PG]

To heal EMBERS and ASHES, I read this poem. "Stroke the EMBERs, create the ASHEs, create the warmth for the summer hours. By memories of heat, by memories of fire, may ash and embers be made for this fight."

8/20 To accept
8/20 A challenge +1 from JOE

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Memories of Fire on the weakest AG.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 0/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+2 JOE
 
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[3/10] Andtress
[2/10] Nortress


I jam a butterfly corpse in the door of the Fortress, holding it open.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 3/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
I decide to try and stymie the Godmodder's artifact stealing operations by creating a Schroedinger's Safe. This safe is magically enchanted to detect loose artifacts (i.e. dropped from a dead entity) and teleport around them to put them inside of it. When any individual attempts to access an artifact stored in the safe, they have a 50% chance to be able to access the artifact, but also a 50% chance to instead find a storm of magic missiles when they open the chest, which proceed to blast the opener and deal severe trauma (oh, and they don't recover the artifact either). Due to quantum stuff, that chance cannot be determined until the safe is opened, and cannot be rigged by luck-manipulating magic.0 To make sure it does its goal of making the Godmodder think twice about acquiring artifacts, the safe will not open at all if the opener puts up a Shield spell or some other precaution that renders the magic missiles ineffective. The safe is invulnerable if there are no artifacts inside of it, and if it is destroyed the artifacts inside of it are broken down into their component particles and lost forever (potentially with an explosion if enough artifacts are stored). Do note that this safe doesn't care who owns the artifacts, so it has a non-negligible chance to backfire against the anti-Godmodder coalition, but also can't be subverted because it has no way to detect who used to own a loose artifact.

Schroedinger's safe [N]: 1/1 HP. Invulnerable, no artifacts present.

"So let me get this straight. You want to spatially anchor a temporal dillation field in the path of the planet's orbit, in hopes that the dilation effect disrupts the orbital defenses?"

"Yes."

"You're not Varos, and even he couldn't get a Truly Immovable Rod to work the first few times. What makes you think you can accomplish it?"

"It's not a Truly Immovable Rod used as an inertia-based battering ram, it's utilizing the edge case interactions of a temporal dilation field to disrupt the orbital defenses. I've taken a timelock bomb and modified it to lock the dilation relative to the star in its system instead of the nearest planet."

"It won't work."

"We'll be using your telekinesis to arm the bomb remotely. Worst-case scenario, the field doesn't impact the defenses, but we'll be well out of range."

"You do realize that I have to fly the ship at the same time, right? Everyone here may be qualified to fly the ship, but I'm the only one here with the precognition and talent needed to get us in position without being blown out of the air."

"You can multitask, right?"

"And how is she going to make sure a shot doesn't hit the bomb and make it detonate on us?"

Backup plan. I carry the bomb out, detonate it, and then ignore the timelock effect.

"Oh come on, you just want to be relevant in an orbital engagement. Come on, admit it."

Do you have a better idea?

*****

High above the planet, a small craft streaks in. A barrage of weapons fire greets it, in what would normally be an incredible display of overkill. But somehow, the ship flies through the barrage unscathed. Several defense guns have their targeting messed up by a decoy fired out of the ship, creating a hole in the normally impenetrable thicket of firepower that the ship just barely manages to slip through. It then pulls several insane maneuvers to evade the weaker sustained fire of the barrage. Even when the defenses manage to land a hit on it, the ship's shields flare to life and block anti-capital weaponry as if it was nothing.

After about a minute of this, the ship is in position, and a figure exits from the back, cradling a bomb. The ship is forced away by incoming fire, but the man tanks a hit from a devastating beam with zero effect. Then, he detonates the bomb. A massive temporal dilation is created, but it is only recognizable by the distortions in the light pattern of distant stars, and the field of projectiles smashed against the field's boundaries. The man caught dead in the epicenter flat-out ignores the dilation, and waits until the craft has a window to fly back in. In a single motion, he kicks off of thin air, shoots towards the craft at near-supersonic speeds, and flies right into an open hatch on the ship. The ship then turns on its equivalent for afterburners, boosting out of the system through the weakest part of the oncoming barrage. Though this move causes the shields to flicker and almost fail, the ship makes it out of the enemy effective range, and gets enough room to dodge every incoming attack until it gets clear enough to wormhole out.

14/20 Golem Core (+1 moniker) (charge increased to 20 for balance reasons)
1/20 ???
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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I used my artifact to give a minicrit to Authority last round. Though, oh well. This time, I spend 6 durability and 20 energy for 5,000 healing on Authority. I have more energy than I know what to do with. I guess my entities are just too awesome.

Some distance away, Thina's armor seems to glow for a moment, locking onto an entity. Specifically, it finds Authority. The ground below Authority shines with a black power that seemed to detract from the light around it, not add. Authority itself reaches down into the billowing shadows, pulling out what looks like metal made of darkness. Authority adds this to itself, adding mass, but never changing form. It becomes stronger, gaining HP.

Authority uses Showcase and attacks Forge for 10,000 damage. Obedience heals Ashes for 15,000. They can't do much else because they haven't been attacked much this turn.

Got +8 total
Gamma: 17/20
Delta: 16/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
48% Durability
80% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 2/15 Domination, Crowned

---------------------

[PG]

"Well, I know you're an ally by 3 things, your first entity attacked the AG forces, our other ally, JOE, said that we had another ally here, and the Boss is boosting your charges. As for how I know your name, I simply heard it. And Mr. King, as for attacking your entities, I will not make that my priority, as my true enemy is Eternal Struggle." With a bow, I leave them to do what they need to do.

Thina shudders as Mirror leaves, glancing down.

"... Charges? ... "

After a moment of silence, Thina shuffles away from King, keeping her eyes down.

"This... isn't what I hoped for. ... You probably... have questions."
 
"I don't know where the term actually came from..."
"but when people say charges they generally mean any project that takes a while to do"
"or an attempt to do something more powerful then usual."
"for example, when you created obedience and authority"
"the godmodder's magic helps whoever's allied with him do that stuff."
/NULL
ps"I also have no idea what eternal struggle specifically did, probably just being a particularly active player."
 
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/Null
Well, eternal seems to keep challenging me and my entities, and he was the first person to cancel one of my attacks. So I thought I will use that fact to make him my primary enemy, as you, JOE, now have moniker as your true foe.
 
(well, I'll probably stop killing his stuff once i have dropped a nuke or two and killed his 'bots. its more of temporary overreactionary retribution("I kill your stuff now to dissuade people from killing my stuff") then "we enemys now. u die for every. nevar staph"
/null
 
[PG]

"Well, I know you're an ally by 3 things, your first entity attacked the AG forces, our other ally, JOE, said that we had another ally here, and the Boss is boosting your charges. As for how I know your name, I simply heard it. And Mr. King, as for attacking your entities, I will not make that my priority, as my true enemy is Eternal Struggle." With a bow, I leave them to do what they need to do. Now, with introductions out of the way, I go heal my entities by burning an entire forest, using the embers and ashes from the burning wood to give EMBERS and ASHES some materials that make them up back. And as for what DCCCV says that memories can't hurt anyone, that embers and ashes shall fade? Well, PTSD for one things, and the landmark Gate to Hell upon Earth, the one made by man, is a testament to the everlasting nature of embers and ashes.

7/20 To accept +2 from Godmodder/this turn-split
6/20 A challenge +1 from JOE/this turn


+1 JOE +1 Talist

King's head jerked back and suddenly he understood. He faces her, the cold metal helmet staring at her.

I used my artifact to give a minicrit to Authority last round. Though, oh well. This time, I spend 6 durability and 20 energy for 5,000 healing on Authority. I have more energy than I know what to do with. I guess my entities are just too awesome.

Got +8 total
Gamma: 17/20
Delta: 16/20

+1 to MrMirrorMan, +1 to Joebob
---------------------
Thina shudders as Mirror leaves, glancing down.

"... Charges? ... "

After a moment of silence, Thina shuffles away from King, keeping her eyes down.

"This... isn't what I hoped for. ... You probably... have questions."

King pulls his cape around himself and brings himself to her level.

"... An explanation would be nice."

+1 to @Talist
+1 to @KuraHyena

((Still working on charges, I'll try to get them figured out.))
 
(well, I'll probably stop killing his stuff once i have dropped a nuke or two and killed his 'bots. its more of temporary overreactionary retribution("I kill your stuff now to dissuade people from killing my stuff") then "we enemys now. u die for every. nevar staph"
/null
Meanwhile, i go whole-hog on murderizing the lot of you traitorous B*****ds 100% of the time.
/null
 
9/20 AI is a Crapshoot (+1 from Enerald)
9/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone smacks the Barrier Mage with a railgun and then shoots her. The Barrier Mage gets triggered because she is in fact, a he. A bunch of people start an argument on his gender, and the Barrier Mage loses. Redstone smashes her with a hammer.
 
Update 22: The Trek Begins pt 6
The first Boss Art Contest is coming up soon, I'll announce it properly next round. Anyone who's got art skills and feels up to entering for a 50 post charge may be interested.
3/20 ???
6* /20 pebbletopia, the backup.+3 godmodder
+1 to mrmirrorman +1 to talist
fred died.
fred.
died.
...
Barrier mage. cast barrier on inscruta.
Inscruta. use your first active in conjunction with your third passive on... Shieldmonster FIRE. act after barrier mage.
............
I'm posting this later. moniker...
though fred would have died anyway, you have made an enemy.
sadly my cooldown for smashes is a bit too high right now, so instead of dropping my nuke, I disperse the shieldmonster into tiny red-and-orange orbs and also a weird red question mark, and myself into blue-and-green ones, most concentrated in a single dragon-being named bob, and this happens:
what follows is a rather curbstomp battle. every turn, the archers add another layer of arrows to the timefield, making approach risky, and the minor god's shield reduces the ubergod fireball's damage. the generic gods provide range improvement to the archers, making the arrowdeathzone extend further, and the specific gods fuse, then hunt cows for souls and power. the ritual circle continues to grow, and the red side flounders. after some time, which would take days to animate, the red side is defeated and I Wni.
the red side, remember, is created from shieldmonster FIRE's essence, so its destruction harms him greatly.
this animation also shows the format I'll be doing my best to follow once Pebbletopia begins, though I probably won't be able to stick to it for every turn- more likely, I'll show the end result of each turn's actions and maybe the most important parts, like spells.
You pebbletopize the shieldmonster FIRE, dealing 40000 auto-critted damage.

I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from [TARGETNAME] I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. [TARGETNAME] has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

8/10 Russian Bias: Revisionist History
8/10 Russian Bias: Armored Support

1+ crownless king
You once again attempt to use this attack, but once again you attack something that doesn't exist.
Such a shame.

Announcement: From now on, all Godmodder hits that are landed will grant the person who landed the hit a +10 charge token, to be used as they see fit.

And so that they don't feel picked on because they scored their hits too early, I Just Write and crusher48 both get +10 charge tokens for their previous hits on the Godmodder.
#GuardsGuards

6/20 AI is a Crapshoot
8/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge spits out a Robot.
The Robot and the Sentient Scraps attack the Barrier Mage.

Redstone dabs while holding fidget spinners in a pile on Gameboy cartridges.
The PGs get triggered over it because everyone hates trends. Amirite?

NEW WEATHER!
Anti Trend War
All PGs can attack AGs. All attacks deal double damage to Redstone.
(Well shit. JOE edited in his placeholder and now I can't do this because the weather will change to soon.)
(Well how bout I do anyway?)
You... make it so that all the PGs can attack the AGs and everything deals double damage to you.
This seems extremely ill advised, and the Godmodder is giving you a look that you definitely don't like.

Somewhat Generic Entity: 14/15
Just a Charge Attack: 1/until I use it, or 20
+1 @Moniker @redstonetam15
Emerald orders the White Mage to heal the Medic, and the Medic to attack the Compli-o-nater.
Emerald himself then takes it upon himself to whack the Compli-o-nater. With a surpremely uncomplicated math problem, also known as "1=1"
Ah... such beautiful simplicity. 10000 damage.

19/20 Lerasium +2 from Emerald, +1 from rougesteelprojec
5/20 Livin' La Vida Loca

A wind picks up, scattering the forms of the Embers and Ashes. That's all they are, after all. Embers fade, and ashes are blown away. They are only memories, memories that cannot hurt anything.

+2 @Chimera
6000 damage to Embers and Ashes.

The man pulls out a recipe book, and begins reading it.

"How To Cook A Godmodder:
Ingredients:
1 Godmodder
1 egg
658/1290ths tsp butter
23493349024 loafs of bread
1 greyspace tomato
5 units sulfuric acid
64/128ths cup carrot juice
2 units covfefe
Instructions:
1. Get a large bowl.
2. Kick it down a flight of stairs.
3. Boil the carrot juice in the bowl.
4. Add the Godmodder.
5. Stir for 3 and a half years.
6. Add the butter.
7. Throw it all out.
8. Drink the sulfuric acid.
9. Cry.
10. Smash an egg on the Godmodder's head.
11. Cry some more.
12. Put the godmodder in the oven at sixty eight billion degrees. Kelvin.
13. Die from drinking sulfuric acid."

The man then does all of that.

cool new charge of mysterys: 1/20
But where do the bread and grayspace tomato factor into it? the Godmodder and GM share such confusion about this that the Godmodder doesn't intercept the egg, and gets yolk in his eyes. The oven doesn't bother him at all, he's got fire resistance on his armor, but the yolk's on him, and that means 1 damage, and 5 distance gained.
Have a +10 charge token.

My work in the lab pays off, in the form of my signature weapon: the electrostaff. Because of this particular device, I was often confused for a wizard, using the staff to launch attacks in various forms. Now, my main iteration of this weapon has a multitude of functions, but I was only able to get a few of them into use on this variant. Still, it should be a major increase to effectiveness.

Stats: The electrostaff provides the following abilities to the user:
*Charge: As an action, the user can charge up the electrostaff. This spends that action, but the next attack the user executes will do double damage. If this is used to double the damage of a smashpost, the cooldown is increased by 2 rounds, however.
*Disruption: The electrostaff can be utilized to stun enemies, weakening their combat abilities. When an attack uses this, it deals half damage, but it applies a disrupted effect, reducing the target's damage by 50%, and preventing them from charging abilities or using charged abilities. Stronger targets may have a chance to resist this.
*Shield: The electrostaff can project an electromagnetic shield that reflects incoming attacks outright. When successfully used to counter an incoming attack, it reflects 25-50% of the damage back into the attacker. Alternatively, it can be used to cause the attacker to be disrupted until the end of their next turn.
*Durability: If possible, the Electrostaff does not have a durability system, owing to advanced power systems and the ability to be recharged on its own.

Then, I decide to sabotage the mobile fortress. I initiate a Scan on the mobile fortress, and in the process I analyze the fortress's drawbridge mechanism. After finding what I need, I boost in using the Juggernaut Armor, and use some carefully applied telekinesis to drop the drawbridge. While the mobile fortress is going at full speed. The drawbridge drops down and catches on a random piece of terrain, and either causes the mobile fortress to do a pole vault and land upside down, or wreck its own drawbridge. In the hilarious event that the mobile fortress managed to flip itself, I then fly up and park immovable rods in its now-exposed movement system to immobilize it and make it a pain in the ass for the Godmodder to flip it back over.

20/20 Electrostaff (+2 DCCCV)
12/20 Golem Core (+1 I just write +1 auto-crafter) (charge increased to 20 for balance reasons)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Bluh, I don't want to have to deal with rebalancing the electrostaff myself. You can keep any two of the following mechanics: charge up (whicch is NOT going to work on SMAAAASHes), Disruption, or infinite durability. It'll get added once you decide on which two effects you want and repost them into your next post.

You scan the Mobile Fortress:
A large castle on wheels. It looks ludicrously unwieldy, but it drives around just fine. Has no attack power, but can bodyguard multiple entities.

You then proceed to polevault the castle over its own drawbridge. an autocritted 40K damage right off the bat.

I turn to the Warp Rift, noticeably smaller and pulsing wildly, looking like it might collapse at any moment. It won't, of course, but it has taken significant damage. I move to alleviate the issue immediately.

I take numerous Vortex Grenades, and toss them in an uneven 8-pointed star pattern, holding them in place with a graviton beam on the ground beside me. The center of the star is within the Rift. I prooceed to detonate the Grenades as one, and with a roar of tearing reality, the barriers between realms split, exposing a much larger area to the Warp, a howling area where all within would be torn asunder and destroyed utterly. Fortunately that's just a bunch of air, and more fortunately for me this adds to the size of the Rift.

Specifically, it does so in two ways. Vortex Grenades are relatively rare, and it's not just because they're temperamental. They are highly expensive to produce, meaning they see limited use, and this gives them value. Including narrative value. You know what the Warp loves? Its narrative, of course! There is power in sacrifice, so sacrificing a lot of valuable things in the shape of the symbol of Chaos, the master of such Rifts, heals it, reinforcing its narrative structure and thus physical structure, for with things of the Warp those two are one and the same.

And of course it heals it by actually expanding the Warp Rift, although it does recede in size from its maximum expansion due to the detonations. But it is still larger than it was after the 'wounds' it suffered, as well as more stable.

Neither did I, but then the PGs dropped 6 20 Charge Entities on us over two turns without us having a ready response so I sort of felt a dire need. At least when combined with the death fortress and its attendant troops.

Void Shielding: 6/10.
A Champion: 7/20.

+1 @I just write
+1 @Moniker

Entity Orders:
Shade of the Red Dragon: Target the two reanimated imitations as a priority, assuming they're alive by the end of the turn. Field effects are bad, so let's ensure they stop existing.
You restore 20000 health to the Warp Rift.

15/15 Shieldmonster ICE 15-post charge DEPLOYING!
7/20 Heal

+1 @EternalStruggle Thank you!
+1 @Crusher48 Thank you!

You know, JOEbob. Not attacking your entities wasn't actually part of the original contract. I threw it on as a bonus - a bonus I've now taken away. But if you want to be my enemy, that's your choice. But know I can match you attack for attack.

Monikerbots! And shieldmonsters! Attack Inscruta! Maybe we'll let up if JOEbob stops attacking us... MAYBE!

Deploying my NEXT Shieldmonster:

Shieldmonster ICE:
HP: A lot(same as fire?)
Attack: A modest amount(same as fire?)
Special abilities: Freezing - applies a debuff which significantly weakens the enemy's attack(-50%?) on the turn after it was attacked
Also, if this shieldmonster and another shieldmonster of a different type attack the same enemy, they gain a small boost to damage - so FIRE and ICE attacking together gets a small damage boost.

Shieldmonster FIRE, continue protecting the monikerbots! Shieldmonster ICE... don't bodyguard anyone right now. I'm saving you.
shieldmonster ICE will have only 7K attack, but is summoned nonetheless.

Entity Orders
Rocket Battleship: Attack the Compli-o-nater
Master Duelist: Equip Voodooze Armor

General Action: Noncompliance
With Fred's demise, the next major target on the [PG] side is the Compli-o-nater, which is notably damaging all [AG] Entities every turn. I decide to do something about this, pulling out my RIDICULOUSLY OVERSIZED MALLET. I walk over to the device known as the Compli-o-nater, and with many mighty blows I hammer it into the ground. I then use the mallet like a golf club to launch the device into the distance, shouting "FORE!" as I do so.

Twenty seconds later, the device impacts on a little-used golf course, landing right on top of the final hole.

Charges
An Ancient Evil (16/20)
Magic Mushroom (16/20)
+2 @EternalStruggle
You score a perfect hole in one, as well as 14000 damage.

I turn next towards the Rocket Battleship, which is actually fairly heavily damaged. Hmm. Well, I should see about fixing that. Assuming I can call targets when healing it, and I don't see why I shouldn't be able to, I work to fix the Main Battery.

It's a simple matter to teleport from here up to the Battleship, the crack of air rushing in ringing out down on the surface of the battlefield. Now up on the vessel, I assess the damage with a critical eye, and also maybe possibly definitely a scanner system inside my mirror-shades (I'm still dressed like an Agent). Seeing where things have gone wrong, I get up close and personal with the issue, and work to fix the system, currently operating at half capacity. I have to throw out and replace a few components, and seal up several holes in other ones with a quick-hardening foam, and generally work to restore vitality.

Once my preliminary work is done, I accelerate the reference frame of the airship to perform a test firing without impacting its ability to fire at the end of the round. That done, if there is any flaw in the system, I immediately set to work in order to find and fix the remaining faults present, perhaps even redoing some of my previous repairs if they were too much of a rush-job, and thus finishing the repairs to the weapon systems. That done, I return the temporal flow here to normal and teleport back to the ground.


Void Shielding: 10/10, using.
A Champion: 8/20.

Four shield emitters come into being around the Warp Rift, partially protecting it from harm. Of course, some attacks might still slip through, but that's fine, the Rift should be able to take a few more hits.

Void Shield Array:
Four devices circling the Warp Rift. Each has a paltry 5k HP, no special protections for themselves and no attack, but gives a 20% dodge chance to the Rift. This means that if all the emitters are active, the Rift has an 80% dodge chance, which is really the attack bouncing off the Void Shield but it can be represented as a dodge chance. A different form of bodyguarding.

+1 @I just write
+1 @Moniker
16000 health restored to the Rocket Battleship hull. Looks like healing will randomly target just like attacks do, for balancing reasons.
Void Shield Array summoned!

voodooze armor is an alchemy, right?
alchemys cannot affect gameplay, so the duelist won't really Get anything for putting it on.
/NULL
Correct.

Charge Used: Lerasium, 20/20

I feel my potential soar to new heights, until I encounter a cap. I'm being held back, and I'm pretty sure the Godmodder is the one to blame, with his black tower draining this power. In fact, I'm pretty sure that he's the reason that I have been unaware of my descendant powers. Somehow, he's managed to suppress my powers. Well, now I have a reason to actually fight him.

((NOTE: THIS IS ONLY ROLEPLAYING, AND HAS ABSOLUTELY NO BEARING TO MY ACTUAL ACTION.))

I consider my plan of attack: I could either use this new, stronger but stifled power than I had little experience with, or use my Allomancy. Even though I had more experience with it, and metal was plentiful on the battlefield, I would need to regularly ingest metals, which I find unpleasant to do, to keep my reserves topped up, and I would eventually run out of metals. Plus, I couldn't be certain of the quality of the metals found here. This would cause my impact on the battlefield to steadily drop as time went on.

However, I realized that I could take a third option. Was it possible to use some of the energy that I am accumulating to substitute for the metals I would regularly need to ingest to fuel my Allomancy? It couldn't hurt to try.

As I make the mental adjustments to do so, my mind wanders back to the day I wished to become a Mistborn. Normally, you had to be born with the potential to do Allomancy, but I received my gift via other means. It was stronger, undiluted, unlike the Mistings of today, who can only burn one specific metal, instead of the many possibilities available. I had power that could match The Last Emperor himself!

When I finish the changes, I could feel my reserves start to slowly fill up. Blue lines appear, highlighting everything made of metal around me, with a few exceptions. At the same time, as if on cue,

Mist begins to stream onto the battlefield. I dive into it, but not before I scan/check the Godmodder's Hammer with a 20-post charge. Hopefully, this will yield some insight to how he operates.

6/20 Livin' La Vida Loca

+2 to @I just write
Your 20 post charge manages to pierce the veil around the Godmodder's gear and allows you to scan the Banhammer.

Banhammer: A powerful code-based hammer that's interior is capable of rearranging and upgrading to allow for more force in attacks or to enable other weapon types to be utilized. It posseses powerful reality warping powers, similar to that of an administrative console, which can be accessed through [NICE TRY PUNKS]

Check
I check the Mobile Fortress's stats.

General Action: En Garde!

Looking at the Godmodder, I can't help but get a horrible, no good, very bad idea. Namely, that I should challenge them to a duel. I quickly pull out a pair of perfectly ordinary rapiers, and as I charge at the Godmodder, I toss him the one in my right hand, shouting "En Garde!" as I approach.

Unsurprisingly, the Godmodder catches the handle of the weapon with ease, and parries my initial strikes. For every lunge I make, he easily deflects the blow. Every swing of the sword is blocked quite handily, and as the Godmodder fully acclimatizes to the situation he's in, he goes on the offensive. Just As Planned.

I quickly find myself losing ground, barely managing to keep my opponent at bay as he first makes probing attacks, then launches into a full-fledged whirlwind of bladework. I only manage to keep myself from getting outright skewered by rapidly retreating, quickly noting that the Godmodder is driving me towards a cliff. Soon enough, I find myself with my back to a thousand foot drop, not having any further room to backpedal.

As the Godmodder makes his next lunge, I fail my parry, the point of the rapier plunging straight towards my heart. I felt a slight twinge of pain as the blade sank in, before it entered the portal I had formed just below my skin and hit the Godmodder right in the back. I quickly close the portal, leaving the Godmodder with a useless hilt in his hand and the business end of a rapier sticking out of his back as I teleport away to the relative safety of the Rocket Battleship's bridge.

Charges
An Ancient Evil (19/20)
Magic Mushroom (18/20)
+2 @EternalStruggle
Mobile Fortress:
A large castle on wheels. It looks ludicrously unwieldy, but it drives around just fine. Has no attack power, but can bodyguard multiple entities.

Your plan goes quite well until you come to the edge of the cliff. The problem arises when instead of stabbing you through the heart the Godmodder opts to just sparta-kick you off the cliff instead.

the imp song: 8/10
new charge: 5/20

I quickly knock down the mobile fortresses walls with around 386 kg of the high explosive ANFO.

For context, this is what the same amount of Anfo does to a cement truck.

Hoo. Big explosions for everyone.
26000 damage. autocritted.

1/20
9/20 Heal

+1 @Enerald_Mann
+1 @Crusher48

I punch Inscruta. Once. Twice. Thrice. Quice. Quince. Sexce. Septce. Octce. Nonce. Tence. Elevence. Twelvce. Thirteece. Fourtce. Fifce. Sice. Sevtce. Eightcce.

I continue this with increasingly weird - and entirely incorrect - number enunciations until Inscruta's ears begin to bleed, on top of everything else that's bleeding from the punching.
I was half expecting you to use covfefe somewhere in that numberline.
20000 damage to inscruta.

[PG]

"Well, I know you're an ally by 3 things, your first entity attacked the AG forces, our other ally, JOE, said that we had another ally here, and the Boss is boosting your charges. As for how I know your name, I simply heard it. And Mr. King, as for attacking your entities, I will not make that my priority, as my true enemy is Eternal Struggle." With a bow, I leave them to do what they need to do. Now, with introductions out of the way, I go heal my entities by burning an entire forest, using the embers and ashes from the burning wood to give EMBERS and ASHES some materials that make them up back. And as for what DCCCV says that memories can't hurt anyone, that embers and ashes shall fade? Well, PTSD for one things, and the landmark Gate to Hell upon Earth, the one made by man, is a testament to the everlasting nature of embers and ashes.

7/20 To accept +2 from Godmodder/this turn-split
6/20 A challenge +1 from JOE/this turn

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Flames of the Predecessor on White Mage.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 3/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
Yuo restore 8000 health each to Embers and Ashes.

[2/10] Andtress
[1/10] Nortress


I send zombie elephants to attack the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 2/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Oh no! Not Zombie Elephants! auto critted 28000 damage to the Mobile Fortress.

4/20 ???
11/20 pebbletopia, the backup.+1 mirror +2 mirror (thanks!) +1 talist
+1 to mrmirrorman +1 to talist
moniker.
bro.
just because it wasn't in your draft, doesn't mean that isn't the contract that was signed.
and you sure aren't winning this. just you wait and lose.
I grab a sword of ice and leap at the shieldmonster of flame, twirling the blade and tossing it into the monsters heart. the blade shatters into a thousand shards, which fly in all directions, leaving holes in the flame. having distracted any mental defences the shieldmonster might have, I channel freds essence from the grave, and create a fredboros knife, entering the shieldmonster's mind before slapping its knowledge of how to breathe and replacing it with "punch self in nose repeatedly". right before the S.monster would die, both from punches and asphyxiation, i put back its knowledge and move on to its knowledge of how not to "i don't want to be a chicken I don't want to be a chicken i don't want to be a chick-chick-chick-chick-chick while hopping on one footand doing that thing with the elbows" whenever someone says "do you wana be a chiiicken?". I then leave its mind and ask it "Do you wana be a chiiicken?"
it proceeds to do the above... right into a pit filled with ice water.
in the ice water are many fish, which MOOooooJanga added to mioniercraft at somepoint. the fish are armed with guns. riding the bullets from the guns is batman. batman throws a capsule of liquid nitrogen. riding on the capsule is superman. superman uses his freeze breath. the freeze breath freezes ambient moisture in the air. it makes an ice cube. on the ice cube is death. death kills the fire shieldmonster and takes him for tea. in the teacup are some ice cubes. sitting on the ice cube is me. I take fire shieldmonster from the place he is sitting and and toss him into the real world. riding on the real world is the dream world. the dream worldfire shield monster returns to the battlefield, falling right into the path of inscruta's attack.
auto-critted 40000 damage to shieldmonster FIRE.

[PG]

To heal EMBERS and ASHES, I read this poem. "Stroke the EMBERs, create the ASHEs, create the warmth for the summer hours. By memories of heat, by memories of fire, may ash and embers be made for this fight."

8/20 To accept
8/20 A challenge +1 from JOE

EMBERS: 73,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Memories of Fire on the weakest AG.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 0/3 Deals 25,000 to one entity.

Memory of Desolation: 3/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 74,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 3/5 The effects of Barren Earth are tripled.

+2 JOE
*claps enthusiastically*
8000 health restored to Ashes and Embers.

[3/10] Andtress
[2/10] Nortress


I jam a butterfly corpse in the door of the Fortress, holding it open.

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 3/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
You jam a butterfly in the opening of the drawbridge, causing the fortress to polevault over it again, taking another autocritted 22000 damage.

I decide to try and stymie the Godmodder's artifact stealing operations by creating a Schroedinger's Safe. This safe is magically enchanted to detect loose artifacts (i.e. dropped from a dead entity) and teleport around them to put them inside of it. When any individual attempts to access an artifact stored in the safe, they have a 50% chance to be able to access the artifact, but also a 50% chance to instead find a storm of magic missiles when they open the chest, which proceed to blast the opener and deal severe trauma (oh, and they don't recover the artifact either). Due to quantum stuff, that chance cannot be determined until the safe is opened, and cannot be rigged by luck-manipulating magic.0 To make sure it does its goal of making the Godmodder think twice about acquiring artifacts, the safe will not open at all if the opener puts up a Shield spell or some other precaution that renders the magic missiles ineffective. The safe is invulnerable if there are no artifacts inside of it, and if it is destroyed the artifacts inside of it are broken down into their component particles and lost forever (potentially with an explosion if enough artifacts are stored). Do note that this safe doesn't care who owns the artifacts, so it has a non-negligible chance to backfire against the anti-Godmodder coalition, but also can't be subverted because it has no way to detect who used to own a loose artifact.

Schroedinger's safe [N]: 1/1 HP. Invulnerable, no artifacts present.

"So let me get this straight. You want to spatially anchor a temporal dillation field in the path of the planet's orbit, in hopes that the dilation effect disrupts the orbital defenses?"

"Yes."

"You're not Varos, and even he couldn't get a Truly Immovable Rod to work the first few times. What makes you think you can accomplish it?"

"It's not a Truly Immovable Rod used as an inertia-based battering ram, it's utilizing the edge case interactions of a temporal dilation field to disrupt the orbital defenses. I've taken a timelock bomb and modified it to lock the dilation relative to the star in its system instead of the nearest planet."

"It won't work."

"We'll be using your telekinesis to arm the bomb remotely. Worst-case scenario, the field doesn't impact the defenses, but we'll be well out of range."

"You do realize that I have to fly the ship at the same time, right? Everyone here may be qualified to fly the ship, but I'm the only one here with the precognition and talent needed to get us in position without being blown out of the air."

"You can multitask, right?"

"And how is she going to make sure a shot doesn't hit the bomb and make it detonate on us?"

Backup plan. I carry the bomb out, detonate it, and then ignore the timelock effect.

"Oh come on, you just want to be relevant in an orbital engagement. Come on, admit it."

Do you have a better idea?

*****

High above the planet, a small craft streaks in. A barrage of weapons fire greets it, in what would normally be an incredible display of overkill. But somehow, the ship flies through the barrage unscathed. Several defense guns have their targeting messed up by a decoy fired out of the ship, creating a hole in the normally impenetrable thicket of firepower that the ship just barely manages to slip through. It then pulls several insane maneuvers to evade the weaker sustained fire of the barrage. Even when the defenses manage to land a hit on it, the ship's shields flare to life and block anti-capital weaponry as if it was nothing.

After about a minute of this, the ship is in position, and a figure exits from the back, cradling a bomb. The ship is forced away by incoming fire, but the man tanks a hit from a devastating beam with zero effect. Then, he detonates the bomb. A massive temporal dilation is created, but it is only recognizable by the distortions in the light pattern of distant stars, and the field of projectiles smashed against the field's boundaries. The man caught dead in the epicenter flat-out ignores the dilation, and waits until the craft has a window to fly back in. In a single motion, he kicks off of thin air, shoots towards the craft at near-supersonic speeds, and flies right into an open hatch on the ship. The ship then turns on its equivalent for afterburners, boosting out of the system through the weakest part of the oncoming barrage. Though this move causes the shields to flicker and almost fail, the ship makes it out of the enemy effective range, and gets enough room to dodge every incoming attack until it gets clear enough to wormhole out.

14/20 Golem Core (+1 moniker) (charge increased to 20 for balance reasons)
1/20 ???
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Schrodingers Safe gets auto-smashed by the OP Scale, on account of an attempt to do the same thing, with a singular artifact, using charge, having failed already.

The temporal bomb similarly fails, only not because of the OP Scale as this particular conflict is taking place outside of its range, instead, the temporal defenses kick in and disrupt the bomb's payload before it can go off.

I used my artifact to give a minicrit to Authority last round. Though, oh well. This time, I spend 6 durability and 20 energy for 5,000 healing on Authority. I have more energy than I know what to do with. I guess my entities are just too awesome.

Some distance away, Thina's armor seems to glow for a moment, locking onto an entity. Specifically, it finds Authority. The ground below Authority shines with a black power that seemed to detract from the light around it, not add. Authority itself reaches down into the billowing shadows, pulling out what looks like metal made of darkness. Authority adds this to itself, adding mass, but never changing form. It becomes stronger, gaining HP.

Authority uses Showcase and attacks Forge for 10,000 damage. Obedience heals Ashes for 15,000. They can't do much else because they haven't been attacked much this turn.

Got +8 total
Gamma: 17/20
Delta: 16/20

+1 to MrMirrorMan, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
48% Durability
80% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 2/15 Domination, Crowned

---------------------



Thina shudders as Mirror leaves, glancing down.

"... Charges? ... "

After a moment of silence, Thina shuffles away from King, keeping her eyes down.

"This... isn't what I hoped for. ... You probably... have questions."
You heal up Authority by 20000 hit points using your artifact's power.

Wait, what did I do that I an now apparently your mortal nemesis?/null
#RestInPepperonis

"I don't know where the term actually came from..."
"but when people say charges they generally mean any project that takes a while to do"
"or an attempt to do something more powerful then usual."
"for example, when you created obedience and authority"
"the godmodder's magic helps whoever's allied with him do that stuff."
/NULL
ps"I also have no idea what eternal struggle specifically did, probably just being a particularly active player."
#WelcomeToTheShow

/Null
Well, eternal seems to keep challenging me and my entities, and he was the first person to cancel one of my attacks. So I thought I will use that fact to make him my primary enemy, as you, JOE, now have moniker as your true foe.
#BeepBoop

(well, I'll probably stop killing his stuff once i have dropped a nuke or two and killed his 'bots. its more of temporary overreactionary retribution("I kill your stuff now to dissuade people from killing my stuff") then "we enemys now. u die for every. nevar staph"
/null
#SearchTheRuins

King's head jerked back and suddenly he understood. He faces her, the cold metal helmet staring at her.



King pulls his cape around himself and brings himself to her level.

"... An explanation would be nice."

+1 to @Talist
+1 to @KuraHyena

((Still working on charges, I'll try to get them figured out.))
#LookingForSomething

Meanwhile, i go whole-hog on murderizing the lot of you traitorous B*****ds 100% of the time.
/null
#EnscribedInStone

9/20 AI is a Crapshoot (+1 from Enerald)
9/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone smacks the Barrier Mage with a railgun and then shoots her. The Barrier Mage gets triggered because she is in fact, a he. A bunch of people start an argument on his gender, and the Barrier Mage loses. Redstone smashes her with a hammer.
"Forced gneder bending is bad guis"
12000 damage to the Barrier Mage.


#AWorldHalfFull
The Godmodder +3s the various PG players.

The Compli-o-nater does its compli-o-nating and deals 2000 damage to all of the AG forces on the field. Obedience heals up Ashes to full, and Authority attacks the Forge for 10000 damage. Embers attacks the Rocket battleship and Medic, dealing 10000 damage to each. The archer contingent fires on the Forge, but in a moment of split-second programming the sentient scraps rush to its defense and intercept the attack. The artillery team attempts to fire on the void rift but the void rift's shielding reflects the mortar shells, causing them to land about in a pattern around it instead. Inscruta fires a cannon shot, drawing on its internal power, taking 5000 damage but dealing an auto-critted KO to the shieldmonster FIRE. The Barrier mage throws up a barrier to protect inscruta.

The Shade of the Red Dragon glowers down at the shape of Embers, a crude mockery of its own form. With a precursory swipe the Shade of the Red Dragon disrupts both the form of Embers and of Ashes, dealing 50000 damage to both of them. The Moniker bots swarm into Inscruta and deal out 8000 damage to its barrier, constructing that many new Monikerbots. The Forge produces a robot, which charges up its plasma saw and buzzes the barrier mage for 5000 damage. The Rocket Battleship opens fire on the Compli-o-nater, dealing a massive burst of damage to it and wiping it off the face of the battlefield.

The Medic, who was running up to whack it with his first aid kit stops just short of getting exploded and shakes his fist angrily at the Rocket Battleship, before moving on to smacking Embers about the head for 10000 damage. The White Mage rushes over to the Medic, giving them a quick checkup that grants him 7000 health. The Shieldmonster ICE rushes up to inscruta and bashes it on the head-analogue it doesn't have for 7000 damage to its barrier and halving its attack power next round.

The Godmodder looks up at the current weather. Not the ashes thing, the anti trend war. He chuckles and walks over to Redstone. FAAAAAALCOOOON PAAAWWWNCH and Redstone goes flying off into the distance, dropping his axe as he dies. The Godmodder catches the spinning axe and sticks it into his inventory as the artifact purge claims another victim.

The advantage is still in the favor of the PGs, who push your forces back to the riverbanks (again)

Everything ticks up and down. The auto-crafter breaks a little bit more on the inside.

Itinerary:
Destroy the Godmodder!


Distance: 20%

Main Battlefield:

Entity Advantage: [PG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss. lasts until Ashes dies.

The Godmodder [PG]: Hp: 97/100. The Gathering: 5/5. Monocle of Searching [A]. Fluorite Duet [A] Runic Battleaxe [A]
Mobile Fortress [PG][Elite]: Hp: 390,500/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Obedience [PG - Talist]: Hp: 115,000/150,000. 0/15 Domination.
Authority [PG - Talist]: Hp: 125,000/150,000. 2/15 Domination. Crowned
Embers [PG - Mr. Mirror Man]: Hp: 23,000/100,000. Flames of the Predecessor: 3/3. Memory of Desolation: 3/5.
Ashes [PG - Mr. Mirror Man]: Hp: 47,000/100,000. Memories of The One Who was of Fire: 3/5.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Inscruta [PG - JOEbob]: Hp: 65,000/90,000. The End Gazes Back: 2/8. Barrier: 5,000/20,000 HP. Halved attack power (1 round)
Barrier Mage [PG - JOEbob]: Hp: 59,000/80,000. Emancipation Dome: 2/3. Glyph Field: 2/8
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 48/100. Energy: 100/100
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 3 rounds left.
Monikerbots x77,500 [AG - Moniker]: Hp: 1/1.
The Forge [AG - redstonetam]: Hp: 2,000/50,000. Robot: 1/3.
Robot [AG - redstonetam]: Hp: 13,000/15,000.
Rocket Battleship [AG - I Just Write]: Hull: 31,000/60,000. Main Battery: 10,000/20,000. Main Engine: 10,000/10,000. Main Engine: 8,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 37,000/50,000. Self Surgery: 4/10.
Warp Rift [AG - eternalstruggle]: Hp: 60,000/80,000. That Which Can Never Die: 3/10. 80% dodge.
Void Shield Array x4 [AG - eternalstruggle]: Hp: 4,000/5,000.
White Mage [AG - enerald]: Hp: 48,000/60,000. Cure: 3/3. Cura: 3/7. Curaga: 3/13.
ShieldMonster ICE [AG - Moniker]: Hp: 121,000/125,000.
Redstonetam [AG - Player]: Hp: DED/20.
Helldivercommand [AG - Player]: Hp: 8/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 14/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 2 round cooldown.
DCCCV
I just write:
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 1 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 5 round cooldown
MrMirrorMan
Talist
 
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5/20 ???
20/20 pebbletopia, the backup. +3 godmodder +2 mirror. +2 mirror. +1 Talist
new: 1/10 suft
DONE!!
This round, pebbletopia begins.
pebbletopia ruleset is Here:
the PG player is @MrMirrorMan .
the AG Player is @DCCCV .

you may organize your troop's starting positions however you like. if you change it from my default assumption, send me an image of the positions. they can only be within a certain distance of your sides spawn however.
Dops will hopefully be daily while piono is dopping regularly and will have longer gaps the first two-four actions since piono'll be gone and I want to evenly-ish space them.
why join: The Winner gets a spoil. this was decided by piono, as i had no idea what to make the reward.
A random number generator has been rolled, PG will go first. However, I still need the AG player and their god types before beginning as it may affect the PG action's effectiveness.
pebbletopia-start.
pebbletopia starting battlefield:
awaiting player mirrorman's actions.

+2* mirrorman. it won't change anything about talists charges so ye.

the shieldmonster ICE, due to its similarity to shieldmonster FIRE, recieves FIRE's memorys of fred. I then toss a pancake at it.

this pancake, though it looks terrible, is a fredcake. I learned how to make pancakes just so I could make this pancake. as you can see, it was not made very well. the raspberry mostly fell off or weren't in the right place and the nose was the only part to work ok.
this fredcake traumatizes the shieldmonster ICE.
but there more.
a complicated scene begins, below are images of it.
first, a giant fred is summoned by armor stands.

I proceed to turn shieldmonster ICE into magma via a bolt of perditio (reversing) energy.
fred proceeds to unleash a horrifying onslaught on shieldmonster ICE's magma body. i made this onslaught too complicated, sorry.

the shieldmonster is struck by each of these attacks in turn, and possibly falls and crumbles. possibly not. if the shieldmonster's vitality is insufficient to repel this barrage, then it falls and the blows fall upon the monikerbots. if so, the message these blows carve in their destruction of bots' is written quite clearly:
don't cheat.

...
ENTITY ORDERS: barrier mage grants inscruta a shield. Inscruta uses the same active as last round without its passive, targeting SM. ICE if it is alive, else the monikerbots. if both are dead, it targets the forge with its ldC.
I also scan inscruta.
PEBBLETOPIA UPDOP 1!
[EDIT: gif size too big (10 MB) for discord and photobucket sucks. go here to view.
Explanation:

mirror's infantry and archers move forwards. rapport (spec. god with buffing powers) improves infantry move speed, letting them get all the way there. infantry and ritual (spec.god which gets stronger w/ kills) make a wall. minor gods, gods, mages, and shattered pebble hide under the cliff overhang and begin a ritual. finally, the abomination creates a moat in front of the camp, which becomes full of acid/poison/whatever. the poison isn't that strong yet, so you could probably make a bridge pretty easy.
I made this entire thing in one day. be impressed and stuff.
 
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In the mists, I set my eyes on a target: the Barrier Mage.

I throw my sword point first towards them, catching them in the shoulder. I then pull my sword back towards me, with the Barrier Mage still on it.

6/20 Livin' La Vida Loca
1/15 Things?

An advance notice to @CrownlessKing, I will be sending charges to you soon. I recommend that you take advantage of this.

+1 to @I just write and @Moniker .
 
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[4/10] Andtress
[3/10] Nortress


I pull the cotton candy plug, at the bottom of the Fortress, flooding it with demons. (This is an attack, not an actual entity.)

+1 @DCCCV
+1 @Moniker

Forge: Voidic Slime 4/5

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
[PG]

I use the fact that the Shade of the Red Dragon is a part of EMBERS and ASHES that when he hit them, some more power/memories of HATRED give them more form and power, and they are healed a bit. I also scan Inscruta.

11/20 To accept +1 from Talist/last turn +1 from JOE/this turn
12/20 A challenge +3 from Godmodder/ this turn

EMBERS: 23,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything. EMBER's uses Memories of Fire on the White Mage.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 1/3 Deals 25,000 to one entity.

Memory of Desolation: 4/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 47,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 4/5 The effects of Barren Earth are tripled.

+2 JOE
 
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Update complete!

The drawing contest will be properly announced tomorrow.
/GMnull.
 
I look at the compiled Void Shield Array and Warp Rift, and swiftly move to un-compile them. How? Er, I don't actually know, so I just reverse the flow of time for them, changing their states to pre-compiling, hence fixing the damage.

I then further heal the Rift by performing additional reality shifts, twisting the boundaries between dimensions to ensure the Rift is stable and 'healthy' as can be, as much as such a thing could be described as healthy.

As long as that thing stayed active and guarded, it was a concern for the servants of the enemy. If they ignored it until it was too late, then what emerged might prove disastrous. But of course, there was another such concern, one of building power, that I knew was coming. If they could not eliminate both the future threats in time...
A Champion: 11/20.
Healing the Healer: 1/3

+1 @Moniker
+1 @I just write

Entity Orders:
The Shade attacks Ashes and Embers if they still live, otherwise/with overflowing attack power strikes the Mobile Fortress.
 
2/20
15/20 Heal

+1 @DCCCV Thank you!
+1 @rougesteelprojec Thank you!

Shieldmonster ICE! Protect the monikerbots!

I heal the monikerbots. By which I mean make more. These things collapse if you poke them, it's better to make more than to patch up the ones we have.
 
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