Destroy The Godmodder: Renewal (Hole In The Ground)

Update 9: The Godmodder Arrives Pt: 3
Dangit, didn't get my second post in because I was waiting on @EternalStruggle!
You seem to have missed your post again.
#ADragon

[PG]
"Well, gentlemen, I think now would be a good time to use the box I gave you."
Do you remember this? "Well, some security bots hmm? The best way to solve this is to clearly dress up one of the other security guards as a criminal, making them fight each other, then forcing magnets through their eyes, unloading their own weapons, into their body, and then throwing a Rust Monster onto each of them. Yes, a wonderful plan"? I make due on that idea on all the machines AG summons.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
9/10 Promotion? Nope, something else.
5/5 More help for our guard friends. {IN USE} I summon a phosphor grenade, throwing it into AG territory, near all the low health entities.
1/5 More fun.
+1 Talist
ALL of the mechanical enemies? That's quite a lot, so you instead decide to just take the easy way out and deal 8000 damage to the Putintank, the GM's damage calculations are eternally grateful for you taking the easy way out.

Scrap Collector: 9/10
Soviet Bombardment: 9/10 (+1 from Randomname)
+1 to @Randomname

==Entity Actions==
The Putintank and Primitive Jet Fighter attack the Shield Array.
==Actions==
The boy continues trying to salvage Jeb's Junkyard. Desperate, he holds out his hands towards some junk on the ground. In flies up into the air and assembles itself into another repairbot that uses the junk on the ground to repair Jeb's Junkyard, then expires. (This is an action, not a summon)
The junk swirls and the your repairbot gets in its action quick, restoring 7000 health to the Junkyard.

And I was waiting on you. Still, what's done is done, we have a Godmodder to deal with./null

And suddenly entities? That's... okay yeah that's something. Uh. Well, maybe we can try to resolve this peacefully again?

I got eyes on. The sniper speaks to me through a radio implant, she has some minor cybernetic augmentations it would seem. Want me to take the shot against the leader, or something else?

Er, neither for now. Maybe we can try talking again.
I reply.

Stepping forward towards the man who just called us a bunch of punks, I clasp my hands and begin to respectfully speak to the man who may be the master of the castle. "Sir, please, I would like nothing more, but things are a bit tricky right now. You see, this is all just a very big misunderstanding. I'm not sure if I can speak for the others, but I just showed up, unaware of how I got here, and also I have reality bending powers now. And the castle seemed very abandoned so we busted down the door, and then two work mechs showed up and we fought them off, seeing that they were aggressive, then the security came along and we did get into a bit of a dust up, but we resolved it peacefully after we realized the situation, and then of course necromancers happened, as they are wont to do." I take a deep breath. "So please, understand that I at least are as confused about this situation as you if not more, and would love to 'get off your lawn', but I'm not quite sure how. Can't we try and resolve this peacefully?"

Angel of Mercy: 10/10, not yet in use.
Alternate Charge: 0/10, not charging.

Not helping anyone yet.
The Godmodder stops and blinks.
You... got here on ACCIDENT?
...
I'm not sure I believe that, but if you really want to get off my planet than by no means am I going to hinder your exit.
Just one less moron I have to deal with.

The Godmodder takes his hammer and swings it around, it crashes into the air, and as pieces of the air fall away a portal opens up in their place, beyond it you can see the port of a Void dock. Civilization. And getting home should be easy, given your powers as a Descended.

So, if I recall correctly, there was a sword with Sharpness 1 lying around the battlefield, as well as some mithril pieces. I pick it up, if it hasn't been already, and slash at the foundation with the sword.

I would like to know how do sharpness enchantments work in this universe.

10/10 Preparations
10/10 Vexation

Talist +1.

I won't be taking +s in the near future. I'm waiting for an opportunity. Just remember to pay me back later, a'ight?
You pick up the sharpness 1 sword. It's kind of hard to hold, as it seems to be straight from the Minecraft universe, but you manage, and cut through the Foundation for 6000 damage.

lasword: 8/10 (+1 Gutza1)
mooks: 3/5

looking down, I notice the lasword is about to explode, more than likely due to being rushed out early. in a hurry, I throw the lasword at the godmodder. the lasword then misses, ricochets around the battlefield for around 5 seconds due to the rule of funny, before winding up embedding into the foundation before exploding
I've never seen a laser sword do THAT before. Must be a new feature. 8000 damage!

((Wilhelm? I have that skin!))

At the sound of the reverberating metal, the creature's pointed ears fold back in discomfort. After a while, the creature raises its front paw and turns it over, looking over its own armor.

"Hm~. I'm not sure if my gear counts more as armor or decoration. If it's my decoration, then I still like it."

As this is before the Godmodder showed up, the creature glances down at the ground, sounding distant.

"I... do hope that. But, I must follow my path, and my path has told me to come here."

The creature's voice was quiet, seeming to talk more to itself than to King. After that though, its voice returned to its normal volume, low as that may be.

"Why would you say me specifically? Although, I probably am out of my league here."

Then, at the creature set its paw against the side of its neck and looked away nervously and shifted the feathered wings on its back that I just forgot to mention and totally didn't retroactively add in because it fit some symbolism.

"Ah, hello Wilhelm. King? Either. It's fair I tell you about myself. My name's Thina."

Now that she's finally been promoted to having a name and gender, Thina slowly turns and looks around at all the combatants gathered here.

"You're right. There's not many like me. It's... thrilling. But also terrifying. I haven't been in the minority like this for quite some time. I'm so far from home, I can't even comprehend the distances, so I just hope I'll be okay. ... Hm~."

She looks nostalgic for quite some time, remembering past excursions until, poof. Mr Bad God Man appears. Picking up on the new combatant, Thina swivels her head to look at him, ears and tail suddenly dropping at the realization.

"That's... him, I suppose. Probably, but hopefully not. If it is I'm... going to... need a moment."

Starting to shake, she seemed to be getting dizzy and couldn't hold her held quite still any more.

+1 to CrownlessKing. Got +2 total.

The First Relic: 10/10 - HELD
Forever: 10/10 - HELD
Don't +1 me just yet!

I'm probably going to use these this turn, but I wanted to get this RP post out while I finish some stat stuff. You'll be beholding the good ol' Tal-Co entity soon enough.
#AWorldHalfFull

6/10 hmmmmmmm
4/5 something
+1 to mrmirrormna

all the "new" entitys are just whoever the PS players[ me & mirror] summoned already.
"well, here we are."
"yes, I know other descended are strong."
"oh, and the person who i sensed had joined you on some level is that thing"
points at talists character whos name is Thina and was unknown before
"and lastly, don't blame you for not trusting me yet, since we've never met or interacted before to my knowledge."
now then...
brick walls protect fred.


I use the monocol of searching to search the area for stuff. I wlil become a godmodder! [well, or try to at least]
It's not PS you goof it's PG. The Simumodder doesn't exist in this plane of canonicity.
The Godmodder looks at you sideways.
Are you some kind of psychic or...
No, wait, hold on a second you're a...
Please don't tell me...

The Godmodder glows goldenrod for a few seconds, and then groans.
Oh great. Just what I needed, an update terminal. This thing's gonna be a full blown godmodding war isn't it...

You waste a use of the monocle on scanning another room without much in it. Everything's been blown to pieces by the various entities, there's scrap and shrapnel everywhere, but whatever might have been scavengeable before isn't really anymore.

The man beats the Pawn over a head with a rusty spoon.

He then runs over the Walker Scout with the MULEbot.

Greytide Roomwide: 10/10 ACTIVATING...

Another man, who's also wearing a grey jumpsuit appears. He sets up a mysterious machine, and then flees.

Greyspace Generator:
HP: 30,000/30,000
Passive:
Greyspace Portal: Summons a Greytider every round.

Greytider:
HP: 10,000/10,000
Attacks:
Screwdriver: 2,000 damage, inflicts Bleed for two turns.
Autoscrewdriver: 10,000 damage, inflicts Bleed for one turn. Takes two turns to charge up.
Hyper Advanced Martial Arts: 20,000 damage. Takes three turns to charge up.
Passives:
Insulated Gloves: Immune to electric attacks.
You deal 5000 damage to one of the shields of the shield arrray with a rusty spoon.
You summon the greyspace generator but get some serious nerfs to the Greytiders' attack power.
I also pull some hair out at the arrival of spawned minions that have their own charges.

lasword: 9/10
mooks: 4/5

I very quickly steal one of the shield arrays for personal use. namely throwing at the foundation
You deal 5000 damage to both, exploding the shield.

Suddenly, I appear in the middle of the battlefield, and find myself blinded by the bright sunlight. Once I blink the spots out of my eyes, I witness a massive battle taking place below me. Then, I return to my normal size, and the battle goes from massive to merely large.

What was my objective again? After a few seconds, I remembered. Our objective here was to find an eliminate the entity known as the Godmodder before he could pose a threat. We had tried landing from our ship, but it was met by impenetrable orbital defenses. The solution: shrink a crewmember down and slip them through the tiny wormhole the ship's teleporter could create through the defenses. Out of all of the team aboard the vessel, I was chosen for this mission.

Why was I chosen? Well, the reason for that would be the fact that I happen to be an elite Artificer. Given that the listed weakness of the Godmodder was "estorotic attacks", I was the best candidate to send down due to my ability to create almost anything. That, and I could potentially create a backdoor to get the rest of the team through the barrier and onto the planet to engage.

However, that would be predicated on me surviving long enough to create my equipment. And given that a dark elf in broad daylight on top of a hill is a really obvious target, I would have to move fast.

I ran behind a tree for cover, conjured up some chunks of metal, and quickly began to assemble them into a weapon. This particular weapon looked like a gun, but whereas a regular gun would use blackpowder, this gun uses a magical core to create a burst of electricity to power coils that magnetically accelerate bullets to incredibly high speeds. Even though the weapon was barely the size of a pistol, at full power the slug it projected was about as devastating as a tank shell.

After finishing the weapon, I decided to test-fire it. My target was a random brick wall on the Godmodder's side of the field. I set the gun's charge to 50%, aimed at the brick wall, and fired three shots.

Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon).
You see a brick wall, and decide to knock it out with your new toy. Your new toy performs admirably, the brick wall; suboptimally. Brick wall reduced to red dust.

9/10 Monikerbots
9/10 ???

+1 @redstonetam15 Thank you!

Looking at the entity list. The foundation doesn't have anything protecting it, and with all the AG entities it clearly won't reach its charge goals. Maybe I'll reconsider attacking it if its charge thingies go a few closer. But for right now. FRED. I know I'm unfairly targeting Joebob's entities, but his swordsmaster destroyed the original minibots! I'm out for vengeance! I decide to attack Fred with my BRICK-WALL BREAKING SMASH, which actually read Joe's post, saw that he was making brick walls, and acknowledged that during my attack! HAH! Because of that, I get extra credit and can damage Fred through the walls! ...Right?
You punch a hole right through the middle of the brick wall, somehow not damaging it at all, and through your acknowledgement of the barriers and pure determination to overcome them, deal a direct 6000 damage to Fred. You still take some damage reduction though, it would probably be faster to just kill the last brick wall first.

I point a large pistol at the angry skeletons and shout 'Drop your weapons and surrender! You have 20 seconds to comply!'

I begin counting, but stop halfway through 3 and blast the skeletons with surprise gunfire.

4/10 Giraffa Beetle
4/10 SHORYUKEN (+1 from gutza1)

+1 to @helldivercommand
SURPRISE! The gunfire goes through their ribcages, but the surprise scares one of the skeletons half to death, err... all the way to dea-no wait they're already undead...
Um. One angry skeleton destroyed.

"With all due respect, I simply woke up on your lawn, and then you shot me with lasers while I was trying to find out why."

"But okay. Where is the way off your lawn? Do you have a Gate or something?"

The matter-shaper quickly skims through the woodcarving book, looking for new techniques.

He repairs his companion, preparing for the coming battle.

[I ask the Godmodder which way is out. I speed read a book on woodcarving. I repair the Golem.]

Charges:
[9/10] Darksteel Ingot
[4/5] ScrapTech Steel Plate

Equipment:
[Gun]
[Staves] X2
[Woodcarving Book]

Entities:
[Rubble Golem] REPAIRS INITIATED

Edit: spelling.
You restore 7000 health to the Rubble Golem.

The Godmodder looks at you sideways like he really can't believe what he's hearing.
Well, the portal's open, feel free to head home.

3/10 The Flame (+1 from Monkier)
5/5 Shooting Stars (Using...)

+1 to @helldivercommand (Tag me if you get me +1s.)

The Lumberjack charges into the Pawn and slices it up.

Redstone charges up his Axe again.
You charge up your axe.

"BECAUSE OVER-CONFIDENCE IS QUITE EASILY THE BIGGEST KILLER OF THEM ALL. I'D RATHER YOU NOT DIE, I'VE SEEN THIS TYPE OF THING HAPPEN ALL BEFORE, JUST BE CAREFUL AROUND HERE OR YOU'LL JUST BE ANOTHER MEMORY. I CAN'T FORCE YOU TO CHOOSE THE RIGHT PATH BUT I'VE BEEN AROUND FOR A WHILE SO MY ADVICE SHOULD HAVE AT LEAST A QUARTER OF SOMETHING GOOD IN IT."

King pauses and then tips

"AS FOR WHAT TO CALL EITHER KING OR WILHELM WILL DO JUST NICELY THINA"

King shrugs, at the minority thing,

"HONESTLY, I ALWAYS FEEL LIKE I'M IN A MINORITY BECAUSE EVERYONE FROM WHERE I COME FROM USUALLY LEADS A VERY DULL AND BORING LIFE FOR DULL AND BORING REASONS. PERHAPS THIS WILL BE GOOD FOR YOU TO EXPERIENCE SOMETHING NEW IF YOU DON'T GET YOURSELF KILLED."

The Godmodder reared his ugly head in the battlefield at the moment showing that the Universe/God/Reality has a twisted sense of humor.

"THEN AGAIN MAYBE NOT."

King gentlely pressed two fingers onto Thina forcing her to sit, in attempt to dispel the dizziness she's obviously been afflicted with. King then walks towards the Godmodder straight into the No-Man's Land in the middle of the courtyard.

"HEY, ARE YOU THE GUY WHO THOUGHT IT WAS A GOOD IDEA TO SEND SECURITY OUT ON ME? AT LEAST TRY TO CALM DOWN NEXT TIME YOU WORK WITH PEOPLE. THOSE GUYS WERE COMPLETE NERVOUS WRECKS AND WHERE QUITE USELESS AT THEIR JOBS, I MEAN DO YOU EVEN HAVE AN HR DEPARTMENT, GODMODDER? WHICH PRESUMABLY YOU ARE WITH THE WHOLE GODMODDER ENSEMBLE OF LITTLE TO NO PROTECTIVE CLOTHING, REALITY WARPING POWERS, AND ARROGANT DEMEANOR."

King puts an armored finger the part of his helm that would be his chin. He remains silent for a moment

"LISTEN, I DON'T WANT TO FIGHT YOU OR EVEN BE HERE AND I'M DOUBTING YOU'RE WILLING TO APOLOGIZE OR NOT ATTEMPT TO KILL THE ANTHRO OR THE ONE IN THE CLOAK. I THINK I'VE COME TO AN IMPASSE."

He stands for a moment in the No-Man's Land so far from his home on a strange planet with people he isn't very familiar with.

"TODAY IS GOING TO BE A LONG DAY."

Engineering 10/10

King's comm crackles with a message from Kalim

[Wilhelm, get out of there. This isn't worth it and you're outgunned against an enemy who posses abilities far beyond your tech.]

"AND STAND ASIDE AND LET HIM BUTCHER THESE GUYS, AND THEN WHAT? HE'S GOING TO COME AFTER US BECAUSE HE'S A GODMODDER, THEY'RE ALL PARANOID."

[I know, it just seems like a battle for you to probably lose. I will send in reinforcements to assist you for now.]

An Engineer teleports in, it's a black spherical robot supported by six slender legs. Mutliple smaller limbs hang on its underbelly, they don't appear to be for movement looking more like worksman's tools. It promptly skitters off to the AG side of the field to begin its primary purpose: synthesis. It spawns in a Scav to start its material collecting while the Walker moves in to bodyguard it and damage anything that attacks it.

  • 40,000-55,000/50,000 HP
  • 0 DMG, it's another entity spawner with a twist
  • Material: 4, Now here's the gimmick of the Engineer's abilities it requires material to make entities and it can't gain them by itself so it requires to spawn Scavs which are gathers for it, allowing it to generate more things for every two material in the Engineer's supply it's worth about one point of charge, Scavs can only carry 1 material at a time per Scav


Kalim looks at the two Royal Guards, [Debrief me on everything useful. Now.]

It's soft voice was far more effective than even the loudest shout.

4/10 (+1 from Talist)

+1 to @Crusher48 (then back to regularly scheduled Kura and Talist)
I state to you the same message I gave to the others. If you so desperately want to leave, then do so.
If you want to stay here and get horribly murdered by me, that's fine too I suppose.


I'm going to assume that Scavs take 1 material to spawn. As a note, since this entity has material requirements, it'll need orders in order to actually do anything.

"Well, um ma'am we don't know a whole lot"
"Both of us were stationed at Gateway Castle for pretty much the entire time we were there, and I'm pretty sure you folks have already seen most of it."
"It used to be the site of lots of fighting, so there's all kinds of scattered materials there, we're scavenging to try and find the most valuable ones for materials and perhaps new technology and magic to augment our old boss's army with."
"The biggest real problem you're likely to run into is the giant dragon in the main courtyard."
"It stays wrapped around this giant black pillar most of the time, asleep, but every so often it wakes up, and it woke up right as you guys came."
"I think that's everything useful we can explain."

[PG]
I decide to follow President Theodore Roosevelt's ideas, and carry a big stick. I then use the big stick and hit the weakest AG entity.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x?15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
10/10 Promotion? Nope, something else. {IN USE} Suddenly, several portals open on the PG side of the field, and medical officers, mechanics, and builders, fixing all of them, healing them.
2/5 More fun.
2/5 Even MORE fun.+1 JOE
+1 JOEbob
Putintank unceremoniously cudgeled to death!
I then notice the phosphor grenade from your earlier post, and you deal 5000 damage to Jeb's Junkyard, the primitive fighter jet and atomic factory.
You flood the field with healz! Fred restored to full health, 10000 health to the foundation, and the laser turret is unborked!

[5/5] ScrapTech Steel Plate

The scrap recycler finishes affixing the discarded tech to the armor. With healing abilities, it should serve to keep the wearer going for longer than generation one.

All it needed was a power source to tap into.

[10/10] Darksteel Ingot

Oh wait.

The armorer places his work upon the Golem, then instructs it to begin healing: first itself, then it's maker, then his enemy's enemies.

Always a fan of data security, the programmer moves the Golem's scripting enchantment to the indestructible ingot. It's a lot easier to swap out drives than to reprogram.

[I put the Ingot in the Armor on the Golem. I move the Golem's data to the Ingot.]

[The Golem heals itself, or me, or a random AG. (Pick one, in that order. Make the heal weaker than the Medibot, for balance.)]

[(Piono, does the unknown tech have a game play mechanic Y/N? Same question for the Mana thing.)]

Equipment:
[Gun]
[Staves] - Crossed on back, video game style.
[Woodcarving book]

Entities:
[Golem]
-Doing: Nothing yet.
-Equiped:
[ScrapTech Steel Plate] (Healing, unknown tech, armor.)
- - Powered by:
[Darksteel Ingot] (Indestructible, tap for Mana)

Edit: the programming action.
You afix a suit of armor onto the rubble golem which enables it to heal entities and gives it two points of armor.
You then equip it with the Darksteel Ingot, which is currently useless aside from being an indestructible base artifact.

The unknown tech stuff is just me trying to give you reactions to your searching around that makes sense, it only has a gameplay effect if you give it one.

UNLEASHING 2 10-POST CHARGES

10/10 Monikerbots
10/10 Botguard


+1 @redstonetam15


And now, the new, improved minibots hit the battlefield! None of the problems with the old minibots! And they're also much better! These minibots shall overtake the entire world, and consume all, including the godmodder... but, uh, spare the AG entities I guess... and eventually, we'll have more of them than there are people on Earth!

Monikerbots:
Each minib- MONIKERbot has 1/1 HP.
Start with 40,000 monikerbots.
Each monikerbots deals 1/10 of a damage point.
Each attack the horde does allows it to generate new monikerbots equal to 1/2 of the damage it deals.
For example, on the first turn, their attack would deal 4,000 damage, and generate 2,000 new monikerbots. On the second turn if all were still alive, the new 42,000 swarm would deal 4,200 damage and generate 2,100 new monikerbots. In this way, the army shall grow and become strong!

I can also spend my own actions "healing" the army by growing it larger. Which I probably will do.

And my SECOND 10-post charge! I can deploy 2 in one post, right? I'm not taking any other actions in this post, if that counts for anything.

Botguard:
HP: A large amount(TBD by GM)
Attack: A rather small amount(TBD by GM)
A small amount of HP regen(+2000/3000 per turn?)
Sole purpose and special ability: Guarding the monikerbots! He can and will protect the swarm from any and all attacks aimed at them! The swarm can be damaged ONLY when he is dead!


Now then, Monikerbots! You have protection, to ensure you will not be slain in the first turn of the entity battle! Begin your growth, and start becoming stronger! I am here to protect you!
Hmm... these monikerbots are suspiciously familiar...
I'LL ALLOW IT.
As a note their damage, just like everything else, will be rounded to the nearest 500.
Botguard summoned as well!

After my testing is complete, my next priority is to analyze the battlefield. It seems like there is a large group of forces engaging the Godmodder, and the Godmodder's forces are on the back foot. Unfortunately for them, they won't last against the Godmodder's wrath for long. I meet up with the anti-Godmodder forces, in hopes of striking up an alliance.

I soon encounter a massive figure looming over me. I share my goals, and thankfully instead of attempting to pulverize me, he gives me some rare materials. Those could come in handy.

I decide to work on getting my equipment up to useable levels from behind the battle lines. First, I create some cool goggles. In addition to reducing glare (which is actually a problem for dark elves like me), they also contain some advanced Scanning systems. I decide to use them to analyze the Godmodder and see what I can scan off of him, with a special focus on figuring out how his shielding works.

Then, I construct a useful piece of equipment known as a Sustain Necklace. The Sustain Necklace is designed to immediately revive the wearer in the event of a lethal encounter. If the rest of my team was here, it would be redundant (though still a useful thing to have given that the team's healer is always going down at the worse times), but in a solo mission, I have to make sure that I don't get dropped by a random sniper or Godmodder attack.

Both of those only took about a few minutes to craft, so then I begin some long-duration projects.

2/10 Auto-Crafter (+1 CrownlessKing)
1/10 Juggernaut Armor
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon).
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
#Hashtags.

8/10 hmmmmmmm +1 mrmirrorman
5/5 something Usibng
a small crack appears in the ground, and out oozes some cyan goop. the goop molds itself into a strange being...
5 5/5 hp 1/4 numerical '5' ATK (so low its irrelevant.)
NEW: pedestal 1/10
+1 to mrmirrormna
Five: do nothing.
action conditional on talists- if they don't finish/ i don't notice in time, I attack botguard with cyan manabolts. manabolt technology inc is happy for my advertisment, and gives me a manabolt crystal, which then boosts my next manabolt. I spin the wand around, gathering my mana from manabolt inc into a near-perfect sphere at the end of my manabolt wand ™©®, and swing it, sending a massive orb of cyan-white light flying into the botguard.
You deal 7000 damage to the botguard!

"I... I don't want to die here. Though, if I do, I doubt I'll stay that way. It's a long story, but I've actually died before. It's... not fun. But no matter the risk to me... I need to be here. Still, I'm glad to know somebody cares."

At the sound of her name, Thina smiles slightly and lowers her head.

"I can feel something similar, Kinghelm. Very little happens there, and I'd presume it's similar for you. ... I do love to explore. It's one of the few things that makes coming here less terrifying. Thank you for... talking."

Thina was already sitting, but oh well. She slowly turns her head to watch King go, seeming to hyperventilate.

"Good bye... ... I... I hope one day... you'll for- ... you'll know."

Doused in nausea, fear, and shame, Thina tilted herself forward and dropped to her feet before scampering off back to the initial room.

-------------------

Time to do something with that PG title. That's right. It's time for some parental guidance.

Back in the first room, Thina laid down on the cool stone, looked up, and set a paw to the corner of her visor. She started muttering quietly for a while before stopping and setting her paw back down. She waited in silence, waiting for her solicited equipment, but unwanted help to arrive. Surely enough, it did. It started with thin traces of dust floating from the roof and escalated into a crash as something broke its way into the area.

Now, in front of Thina, an ornate black box stood roughly a meter tall and began to whir. Intricate machinery folded out from the box and assembled itself into what looked like a spider based mech with six legs supporting a large, solid dome structure. The deep black mechanical creature completed, the dome started to reverberate, causing an extremely low pitched noise that was barely audible to Thina's attuned ears.

The spider mech soulessly stared through Thina and advanced forward, seeking battle. Sitting up straight, Thina turned to watch it march towards its impending destruction. At least that gave her some hope.

Entity summoned with a 10 post charge!

[PG] The Resonant Templar
90,000/90,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn))

The Resonant Templar
90,000/90,000 HP
Stage 1 Frequency
4/6 Amp Dishes

The Templar starts off by building two Amp Dishes. Here we go.

+1 to MrMirrorMan
The First Relic: 10/10 SPENT!
Forever: 10/10 (currently held, waiting for approval)
Resonant Templar's health reduced a bit, for balancing reasons.
The Resonant Templar lumbers onto the battlefield!

Standing in the middle of the No-Man's Land about to start one of the greatest battles of his life King mutters to himself, "MAN, KINGHELM IS AN AWESOME NAME, I SHOULD FORCE EVERBODY TO CALL ME THAT."

He amps up the power on his shield knowing that things have a chance of getting ugly.

King then motions to the Walker and has it run over to smooths out the duct tape on its body trying to make the best of an ugly situation, afterwards it runs back to go guard the Engineer.

"HEY CLOAK GUY ( @KuraHyena ), IF I DIE YOU CAN HAVE MY CAPE AND THINA CAN HAVE MY ARMOR, JUST TRY TO KEEP MY BRAIN INTACT FOR SCIENCE."

5/10

1/10


+1 to @KuraHyena
You repair the Walker to full, and then the GM decides he's getting sort of tired of people bodyguarding and declares that entities need a special ability to be able to guard things.

Sword-Chucks: 6/10
Lightbulbs!: 2/3
Guess Emerald should probably do something. So he mows the Godmodders lawn, instead of getting off it. Then he mows the face of the Laser Turret
The Godmodder appreciates you mowing his lawn but he's still going to murder you if you don't get off of it.
The laser turret appreciates the face mowing a bit less though. 7000 damage.

Junkyard Upgrades: 10/10 Complete!
Soviet Bombardment: 10/10 Complete!

==Actions==

Junkyard Upgrades: Expended!

The boy suddenly begins crackling with Descendent energy - looks like he was storing it up for something. An aura surrounds him as the various pieces of junk fly up into the air and towards Jeb's Junkyard. One half of them assemble into a large funnel device hugging the floor, and attaches itself to Jeb's Junkyard.

Scrap Funnel Added! The Scrap Funnel will collect scrap from the floor, replenishing 50 scrap per turn.

The other half splits into four parts, all heading towards the corners of Jeb's Junkyard. There, they assemble themselves into what appear to be four machine guns.

Turrets added! The turrets will fire at a target at the EoTB as a free attack without consuming any scrap, but will do less damage than the Sounding Rocket.

With this excursion complete, the boy retreats behind Jeb's Junkyard. However, at the same time, Vladimir Putin emerges from the shadows, guess he wasn't a one-off joke after all, and stares at the horde of PG entities.

Soviet Bombardment: Expended!

Suddenly, a loud anthem plays throughout the battlefield. The players initially think it is the Russian anthem, but upon closer examination of the lyrics, they realize that it is actually the anthem of the Soviet Union! Suddenly, a squadron of jet-powered bombers flies towards the Battlefield, and keen-eyed players can spot Soviet markings. Once they have reached the Battlefield, the bombers unload their cargo onto the PGs, dropping hundreds of tons of bunker busters and cluster bombs at the hapless entities. Their mission complete, the bombers fly out of sight. The players, confused at this display of blatant anarchonism, chalk it up to some sort of time travel incident, and promptly put it out of their mind.

(This is a charged attack)
Scrap funnel and machine guns added to Jeb's Junkyard! This may not have been the wisest use of such a charge. *plays the impending death sound while zoomed in on Jeb's Junkyard*

You drop a large load of explosions upon the PG side of the field. Many things explode, one of the shield arrays, the last brick wall, another skeleton, and 10000 hit points of the Foundation, and laser turret.


#LookingForSomething​

The Pawn jumps forwards towards Jeb's Junkyard, but as Jeb's Junkyard turns to open fire with its machine gun, the Pawn jumps sideways, performing a semi-illegal en passant and carving its sword (or whatever weapon it has) straight through it. Jeb's Junkyard explodes. The GM then takes pity on gutza for his wasted 10 post charge, and Jeb's Junkyard unexplodes, then explodes even more violently, destroying two of the shield arrays. The Laser Turret, now properly repaired and functional thanks to the wave of healing earlier, charges up its beam and sweeps it across the field, even with the weakened attack, this deals 10000 damage to the mulebot, primitive jet fighter and atomic factory. The Jet Fighter spirals out of the sky and explodes somewhere in the distance.

The skeletons all crowd around the humongous mecha and hack away at it with their weapons. This is incredibly ineffective, but somehow still deals 13000 damage. The Foundation and 5 just sit there. Doing nothing. Absolutely useless. The Resonant Templar builds itself a pair of amp dishes, being only slightly less useless this round than the Foundation and 5 have decided to be.

The Mulebot likewise doesn't do a whole lot, since existencesuccess hasn't been using his secondary action. The balloon dog floats around aimlessly, and bounces off of one of the angry skeletons, which falls apart from the force of the impact.

The AG forces attempt to press forward. They know there's something they need to fight towards, but the remaining skeletons and covering fire from the laser turret slow your forces down, which is turned into a total stop when the Godmodder suddenly appears in the way. You'll have to get the Godmodder out of the way somehow in order to progress!

The Atomic Factory, sensing its impending doom, decides to automatically produce the Atomech while it still has the chance, and does so. The Atomech lobs an explosive at the Foundation, reducing its health by 5000 points. The Humongous Mech attempts to stomp on the Pawn, but instead winds up just cracking one of the shield arrays. The Titan and the Heavy Autoturret continue with their usual antics of shooting things generically (such troublemakers) and obliterate another skeleton. The Mantis turns and heals up the Humongous Mecha, restoring 4000 health to it.

The Magitech knight and walker scout gang up on another skeleton and reduce it to bone dust in short order, The gibbering horror catches the idiot ball and holds on tightly, decreasing the attack of Fred and the Foundation. The Rubble Golem attempts to heal itself, but finds that that kind of thing isn't allowed to normal healer entities, tries to heal rougesteel, only to find that HE'S invincible, and finally gives us and heals the Magitech knight for 5000 health. The Lumberjack and Monikerbots team up to reduce two of the Pawn's shields to shattered glass on the ground.

The Elite sniper and the Engineer both idle, one having been given orders to not attack, the other not having been given orders at all. The Botguard attacks Fred for 3000 damage, and the greyspace generator spawns a greytider, who for sanity reasons won't be attacking the same round they spawn.

This means everyone but the Godmodder has acted, but he's very preoccupied with blocking the door... and suddenly he spins his hammer and slams it into the ground, driving up massive piles of rock, dirt and buried scrap metal. This barrage screams through the air and obliterates the Atomic Factory and Mantis, also dealing 20000 damage to the Humongous Mecha.

Everything ticks up.

Itinerary:
Make your way forwards.
Destroy the Godmodder?


Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 4/5.
Shield Array x3 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 3/4. History: 3/6. Son of a being: 3/15. decreased attack.
Laser Turret [PG]: Hp: 37,000/150,000.
Angry Skeletons x10 [PG]: Hp: 10,000/10,000.
Foundation [PG - JOEbob]: Hp: 9,000/100,000. notdeath: 4/8. Shrine: 4/15. -2000 regen. decreased attack.
5 [PG - JOEbob]: Hp: 5/5. Charge: 1/4
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 1. Amp Dishes: 4/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Mulebot Mk. I [N - existencesuccess]: Hp: 10,000/30,000. Rider: existencesuccess
Balloon Dog [N - heirolight]: Hp: 1/1.
Atomech [AG - Variant]: Hp: 25,000/25,000.
Humongous Mecha [AG - I just write]: Hp: 16,000/55,000.
Titan [AG - helldivercommand]: Hp: 25,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 20,000/30,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 4/5.
Gibbering Horror [AG - Randomname]: Hp: 45,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 40,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 25,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 30,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 4
Botguard [AG - Moniker]: Hp: 68,000/75,000. 3000 regen. Bodyguarding Monikerbots.
Monikerbots x42,000 [AG - Moniker]: Hp: 1/1
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability. Charged.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 10: The Godmodder Arrives Pt: 4
Okay, look guys, 15 post charges ARE NOT ALLOWED.
Crownless got one as a special present from the GM. All those 15s you guys are trying to charge as illegal because the charge cap is still 10.

10/10 hmmmmmmm+1 mrmirrorman USING.
10 10/10 HP 1/7 8oss 8ght 0 ATK
passive: blessing of decagons: ???, its twice its base?
passive: smart boss: ???
pedestal 2/10
new: 1/8 w8!!!!!!!!
+1 to mrmirrormna
[The resonant templar isn't mine. chances are its a copy-paste error.]
orders: foundationcan'tdoanything. same for fred, and five. 10 bodyblocks fred- block only attacks of over 5,999.
I walk over to the laser turret and cast Hudwork:overlay, creating a orange overlay on top of the turret. this overlay makes the turret look like its being protec ted by godmodding-esque magic.
since theres an update .terminal and gamemaster, .and this text is hard to see, .the gamemaster will interpe.rt this as a real barrier for second before .realising its fake. this temporary interpretation will cause it to become real. ...Science?
[this heals it by replacing its damaged plating.]
sorry about the weird formating, I clickedthe down-square-bracket-with-a-plus-button-thing and it glitched up, don't know how to fix.
You summon up another number. Nobody likes math JOE why do you do this to me.
I've already told you, telling an entity to only block attacks above a certain power, ESPECIALLY when it's an entity with the passive you gave this one, is cheap. And will not be tolerated nor allowed.

Ha! You fool, I have power over... TEXT HIGHLIGHTING! Your plan has been foi-
Nevermind. I guess the update terminal is stupid enough to fall for it. A one-attack blocking barrier has been summoned.

You get shot in the butt with a tranquilizer, intercepting the entire action.

[PG]
I attack the Greyspace Generator with a black and white space adder, unbalancing parts of the grey space, making some whiter spaces, and some blacker spaces.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.{USE} The Pawn, with its sword and shield, attacks the Humongous Mech, with 'A Pawn's Power.'
Shield Array x3 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3.{USE} One of the destroyed shield arrays, suddenly starts sparking, before coming back alive. Defending Pawn.
5/5 More fun. +1 from Talist/last turn +1 From JOE/last turn I throw another heal, fixing the PG Turret, allowing it to use its full power again.
4/5 Even MORE fun.+1 JOE
1/10 Just something to delay.
+1 JOEbob
You deal 7000 damage to the Greyspace Generator through the power of colors.

ERROR: The Pawn cannot use a Pawn's Power this round. Charges increment at the END of the EoTB.

You restore 15000 health to the Laser Turret with your charge.

Sword-chucks, yo!: 7/10
Light bulbs!: 3/3 [EXPANDING]
Enerald looks at the Foundation. Seems rather dark. And ominous. There's also some people trying to deconstruct, but that doesn't matter. He should probably help them out with better lighting. So he does so, clapping his hands together. Clap on. Above the Foundation, light bulbs appear floating in midair. This attack is meant to increase the negative regen of the Foundation
Clap... on! Clap! On!
"It IS ALREADY ON"
Negative regen increased (decreased?)

Quick addendum to the update: as I missed Crusher's action.

You scan the Godmodder... which is normally a pretty bad idea given Godmodders normally have powers to prevent these kinds of things, but before your goggles explode, you DO catch a glimpse of something. The shield around him seems to be connected to these weird tendrils. nine of these tendrils reach off in different directions, heading into the sky. You realize as you watch the tendrils that you can feel a pull yourself, as if your power were being drained away, and that pull is coming from the direction of those tendrils. but the shield itself is interesting... it seems to be not a shield on the Godmodder but rather on his health bar, protecting him from taking damage from any hits he may receive.

That's about when your goggles explode.
#HowDoBallsCue

The man does a silly dance. This makes a piano fall on the the Laser Turret.

He then glues C4 to the MULEbot and throws it at Fred.

Compli-o-nator: 1/10
Pianos! This deals 0 damage to the laser turret because there's a fake godmodding barrier in the way.
Pianos! This deals 6000 damage to thte laser turret.
You throw the MULEbot at Fred... but 10 gets in the way! The attack winds up hitting him twice, once from the action and once from the suicide. dealing 1 damage each time.

What the? How? Last I checked, it shouldn't even be POSSIBLE for my goggles to explode, given that magic-powered equipment doesn't have a power source that can be detonated. This Godmodder has some strange abilities.

Luckily, part of the whole "elite team" thing comes with a copious amount of durability. To the point of tanking terminal velocity falls while naked (never mind how that happened).

But the Godmodder has some sort of shielding that makes him immune to damage, powered by strange tendrils of energy or something. Whatever it is, its clearly either magic-based or divine-based.

Which means that I should be able to penetrate it using some AM Breacher Rounds. These rounds, once fired, activate an Antimagic Field around themselves that should hopefully defeat arcane shielding, and when they contact a target, the field collapses and releases a nice burst of Disjunction, essentially the magical version of an EMP.

Of course, if I want to fire AM Breacher rounds at the Godmodder, I have to create them. And since I want to avoid ammunition problems, I implement it in the form of an ammo creation system on the Multicannon, capable of fabricating multiple different types of ammunition in a limitless supply.

Once that modification is complete, I fire six 100% charge AM Breacher shots at the Godmodder. This drains the weapon's energy, meaning that it will take some time to recharge.

3/10 Auto-Crafter
2/10 Juggernaut Armor
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
The Godmodder sees you prepping the breacher rounds and decides to intervene, throwing his hammer as you fire the gun. His hammer smashes into the bullet as it leaves, causing a large explosion in your face that launches you backwards into the wall. You shakily come to your feet... just in time for a rock to fall on your head.
Ouch. That didn't go so well.

I (because I'm tired of referring to my character as a different person) hear the godmodder's words.

"I will consider leaving."

"At the same time, I strongly disapprove of the use of undead."

"I also disapprove of you wanting to kill us."

"I understand that we are intruding in your domain, but I'd rather not have anyone die."

"So, I'm going to stay here, and keep everyone alive for as long as possible, for the time being."

With that said, I forcibly reinterr an Angry Skeleton with my newfound descendancy powers.

"Plus, I have just been made aware of these powers, and it seems that this place holds the answers."

10/10 Preparations
10/10 Vexation

+1 to Talist
The Godmodder rolls his eyes
Not sure why I expected anything different.

One skeleton inhumed.

1/10 Thornwall
1/15 Monikerbot upgrade?

+1 @Randomname

@JOEbob Hey! No need to be attacking the botguard! Uh... if you promise to tell your entities to stay away from the monikerbots, and don't attack them yourself, we won't have any problems. I'll give you three +1s if you sign this contract that says you won't attack the monikerbots or let your entities attack them! And even more if you help protect them, as slightly-traitorous as that would be!

I then hand JOEbob a contract, that says exactly what I said it says... plus a little magic binding to MAKE SURE it works. If he signs it, he CAN'T break it! And my next 3 +1s will be directed to him.
#EnscribedInStone

"I... have no idea what that is, actually. You know what that is?" I call over my sniper, who looks through the portal with both her eyes and spotter drones.

"Nope. I'm as clueless as you." She replies. "I only know things about where I came from and some additional stuff you know."

"Alright then." I walk over to the portal. "Guess this is it. Fairly worthwhile endeavor, wasted a bit of my time but I got reality shattering powers out of the deal. Still, time to go home."

The sniper pauses. "...what about me?" She seems uncertain. I shrug in response.

"Eh, you can come with, sure. Don't plan to leave you in the dust or anything. But first of all, something seems off to me."

Why would the guy be so surprised we arrived on accident? I mean, we all just came here at random, right? Showed up out of nowhere with godly powers? Although apparently some people knew they had godly powers. Maybe the same type of godly powers, I can't actually say. I assume so, however.

Well, maybe I can use a bit of effort to figure out why. I focus, and reach out, an unusual type of divination. Postcognition, seeing into the past. Easy to do because it's already happened. I look through the lens of time, and gaze backwards into the recent past, events unfolding around me. Yes, I see clearly now. A group of individuals using their powers to penetrate a barrier. But for what purpose? I look further.

Fame and power, that is the reason many seemingly fight, while others are as confused as I am. Well that's something. In fact I'm seething with anger right now, far as I can tell these guys just showed up to beat this man and take his stuff. That just isn't nice. Everything now makes way more sense, I'd no doubt react similarly if I was in his position. That's just-

I look further still, delving into the history of the Godmodder, as he is called. Naturally, there is a mysterious shield surrounding him, throwing off my sight, an automatic defense that makes seeing the exact events of his timeline nigh impossible, at least for a simple scrying such as this.

Yet what I see is all the damning evidence I need. Images of worlds burning.

My path becomes clear, and I turn back to the foe.

"Sorry, but no. Almost took up your offer, but turns out that I'm in the right place at the right time. You seem to be something of an evil tyrant, you see, and I have a functional set of morals. So I guess it's time for me to continue owning faces."

Seeing as the laser turret just got healed for lots, I decide that it's time to start cutting it down again. I order the sniper to fire at the turret during the end of turn battle if it's still alive, otherwise just have her shoot any old PG entity. Likely the pawn or its shield array. Then I go in myself, dishing out another of my technological assaults.

I summon forth a missile array behind me, which instantly fires off its deadly payload. It contains all sorts of missiles, your regular explosive kind, although with more oomph than most, your incendiary and cryo missiles, there are a few antimatter missiles for good measure, a couple of nanobot swarm missiles that deploy a cloud of matter eating machines that soon burn themselves out damaging a target, acid-filled AAAARGH missiles, so named for the sound a target tends to make, kinetic impactor missiles fired out at even higher velocities than the others, missiles that launch micro-missiles on the way to the enemy, and vortex missiles that drag a small area around them away to a hellish alternate dimension. And probably more types of missiles. All of these fired from an array that seems to be reloading somehow, likely teleporting in yet more missiles from elsewhere.

Let's see how the thing likes that.

Angel of Mercy: 10/10, using.
Angel of Glory: 1/10.

I deploy a healer to the field of battle, a cybernetic angel descending from the heavens. I nod at her, and she wordlessly gets to work, being a professional. Mercy summoned.

Mercy stats:
40k HP.
8k Healing per turn. Prioritizes my own minions unless otherwise specified with this and her special ability.
Special Ability: Heroes Never Die. During her part of the End of Turn Battle, Mercy can resurrect an ally who died in the fighting at 2000 HP, or some similarly low number for ones with weird HP counts. She can do this once per turn, but only once, and only to an ally who has died on that turn, and not to any Elites/Bosses/Guardians or similar, and not to herself. Even so, it's pretty useful, mainly because it's in addition to, and not instead of her regular healing. Which is why she's missing 15k health and 2k healing to compensate.

I tell Mercy to heal the most injured AG entity, which will be the Humongous Mecha in the unlikely situation that it doesn't die.

+1 @I just write.
The Godmodder just sighs, and readies his hammer.
You unload a massive stream of rockets into the laser turret. The operator makes a strangeld "aargh" noise, and the turret goes into autopilot mode, but with 10000 less hit points.
Mercy summoned!

\ technicallynullsinceiaren'tacting;responce.
I write into the contract the following amendmants:
1)if there are no other entitys on the field, or all other entitys have 0 non-HP abilitys, I can attack the minibots.
2)this contract will last, lets say 5 posts? open for interpretation or debate
2 a) you may renew the contract at will with further +'s
3) if you do not + enough but do post [i won't fault you for not posting, within reason] then i am free of the contract until you continue.
0) this is all interpreted in the obvious way, no legalese. if I return 1.5* the amount of +'s you have payed me for the current no-attack period, rounded up, then I am free of the contract.
I then ask whether these modifications are acceptable. if monicer accepts the modifications, I sign the contract.

[PG]
I attack the weakest AG entity with a cardboard cutout of themself.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x4? [PG - Mirror]: Hp: 10,000/10,000. Reboot: 0/3. Defending Pawn.
5/5 Even MORE fun.+1 JOE [IN USE] Suddenly, pineapples. Unfortunately, some appear inside peoples bodies, and sometimes replacing their head, and by people, I mean AG people.
2/10 Just something to delay.
+1 Talist
You beat the only currently active greytider half to deatth. 60% of the way to death to be exact.

"Well the good news is you don't have to worry about trying to stay alive anymore."
5000 damage to the Atomech, greyspace generator, Lumberjack and Botguard.
Whoops. Good thing you haven't signed that contract yet otherwise you'd be in bad shape right now.

Entity Orders
I order my humongous mecha to fire its plasma cannons at the laser turret.

General Actions
I pop out of the mech's cockpit via a hatch leading out of its back and jump down onto the battlefield, my war machine's AI allowing it to continue fighting without my presence. Looking around, I quickly spot a certain Descended, who has treacherously sided with the Godmodder. Deciding to have none of this treachery, I pull out my current weapon of choice.

The tranquilizer dart hits JOEbob right in the ass, injecting him with a massive dose of fast-acting sedatives. If he doesn't get some sort of antidote really soon, he'll be down for the count, though not strictly speaking dead.

Charges
Revenge Of The Mini-Bots (7/10)
Tachyon Generator (10/10)(+1 from @EternalStruggle)(FIRING!)

My previous attempt at a defense to shield us all failed, primarily because it took way too much everything straight to the everywhere. This time, I'll be producing a device which will hopefully be a bit more lasting, summoning the Tachyon Generator. By using a standing wave of FTL particles, this device will be able to block incoming attacks, and thanks to specially designed safety cutoffs, it can automatically shut down in the face of overwhelming firepower in order to recharge and avoid damaging itself.
Parameters for the Tachyon Generator
Alignment: [AG]
HP: Very Low
Attack: Zero
Special Effects:
-Tachyon Generator has both a Passive Mode, and an Active Mode, starting in passive.
-In Passive mode, Tachyon Generator does nothing but generate [large amount] of Tachyon Charge each turn.
-Whenever a turn finishes and the amount of Tachyon Charge is greater than 250,000, Tachyon Generator starts the next round in Active Mode.
-When in Active Mode, Tachyon Generator only produces half as much Tachyon Charge, but all attacks targeting [AG] alignment first have to damage the current level of Tachyon Charge, not being able to hit anything else until all Tachyon Charge is depleted.
-When the level of Tachyon Charge is reduced to zero, Tachyon Generator immediately returns to Passive Mode, avoiding damage unless it was being directly targeted.

The semi-sapient device is puny, only about the size of a smartphone as I summon it into my hand. I surreptitiously slip it into the pocket of CrownlessKing's engineer, resulting in said engineer unknowingly bodyguarding the device.

EDIT: +1 @EternalStruggle
You intercept JOE's action from the beginning of the round, causing him to fall asleep for a few seconds before he gets the chance to set up the barrier.
I decide to let the Tachyon Generator through, but be warned, it's going to take forever to charge up all the way.

You fail to set the Engineer to bodyguarding the Tachyon Generator. In order for an entity to bodyguard something it needs to be directed to do so by it's owner, and usually have the special ability to be able to bodyguard to boot.

The Clown seems to have forgotten where they were. As a result, they seem to be getting quite distressed. In fact, they're so stressed that they begin to shake - quite violently.
The Clown knows it cannot stay in this state, as it will likely have an adverse reaction to the immense levels of stress if it does.
So, it relieves itself in the only way it knows how...


Ḫ̵̛̥̜̺͎͇̠̭̥̜͒̒̅̌ͪͦ̉́͜ ̴̸̙͇̪͍̞̻͖͚͕̮̪̲̟͍̦͍̩̞ͮ͋ͧ̒͊̉́ͤ̋̈́̽ͩͭOͩ̓ͦ͒̂̓͑ͣͨ͛̔̑ͤ̈̐͏̸̷͎̮̹̠̰̜͕͚̯̱̭̳̪͎̪̲̝͇͢͞ͅ ̷̛̛̘̹̜̿ͧ̐ͤ͒̄ͥͦͪ̃ͣͬ̕Ǹ̷̡̡̧̝͕͕̙̯̖̲̰̥͆ͣ̽ͦͤ̆̀̒ͬ̎͡ ̄́̎̈́́ͤͪ̂̓̊́͆͞͏̨̪͍̦͇̙͚̳̮̖̫̺̕͢K̡̺̺̠̘̦̩̞̱̯͎̮͈̐ͨͧͯ͐ͪ̃ͤ͢͜͢





A massive honk, sounding as if it came from a horn crafted by some kind of Lovecraftian monster, resounds throughout the battlefield, without any specific target.
Well, at least we know why the Clown hasn't spoken.

[CHARGES]
Honk [5/5] (JUST USED)
Jokester [6/10]
+1 to @MrMirrorMan
You earthshattering HONK deals 5000 damage to the Foundations, rattles the bones of one of the skeletons a bit too hard, and 5000 damage to the humongous mecha, heavy autoturret and gibbering horror.

lasword: 10/10
mooks: 5/5

suddenly, a small group of mooks spawn in from god-knows where, composed of a shield-barer, who can body block entities, a commander, who can double damage dealt by the mooks for one turn (one turn cooldown), and three normal mooks. one of them hands me a new lasword, with the same stats as the previous version, except that it is a 10 post charge and it shouldn't explode.

I quickly stab and slice the foundation.

new charge: 1/5
body armor: 2/10 (+1 redstoneman)

+1 redstonebloke
You stab and slice the Foundation into submission.
You stand back and admire your handiwork. In addition to carving your initials into the stone of the Foundation, you've thoroughly reduced it to rubble. Nobody's ever going to build anything on it.
You summon the mooks!

I continue to assault the laser turret. It's continued existence annoys me. If nothing else it killed one of my units and I won't stand for that. I'll never stand for that. And it's definitely still alive considering the major healing it just got, so. To continue my deadly assault on the thing, missiles expended, I review Project Thunderbolt and-

Nope that's a terrible idea. The laser is very resilient, but I just need to blow it specifically up, not try and kill us all! Respawn points on the other side of the planet be damned, they can't be used if there isn't a planet left. No, let's just file that under ideas for when I figure out how to make more powerful charges, if that's even possible with my powers, and go with something a bit more subtle than that for now.

Of course, that's a highly relative term, as I demonstrate by blasting away at the thing with a tri-barelled Zero Point powered tachyon lance, beams of energy slashing into the turret as I move the thing back and forth, ensuring every part of the thing is well and truly blasted by my trusty gun, the powerful beams hitting right after the damage is dealt thanks to the FTL nature of the weapon. Isn't retrocausality fun like that? I throw the gun away after it has overheated, a time warp being necessary to do so within the space of a few hours thanks to some excellent cooling systems, and as such it had fired many thousands of shots, each powerful enough to punch straight through a tank. Let's see how it likes them apples! (Probably it doesn't.)

Angel of Glory: 3/10.
Apocalypse Tank: 1/10.

+1 @I just write.
The Laser Turret doesn't like apples at all, because it's an inanimate object, but it likes these apples even less.
9000 damage.

Entity Orders
The humongous mecha stomps forwards, and fires its weaponry at the laser turret.

General Actions
I fire another tranquilizer dart, this one hitting Fred right in the eye. This one however, was not loaded with sedatives, instead containing a deadly neurotoxin, more specifically TTX.

Charges
Revenge of the Mini-Bots (9/10)(+1 from @EternalStruggle)
Charge Capacitor (1/10)
You apply deadly neurotoxin to 10 when it jumps in the way. 10 is now poisoned for 3 rounds.

new charge: 2/5
body armor: 3/10

after sending a necromancer body back to the lab, so I can steal their undead control thing, I trip up and rapidly punch the pawn in the face

Entities:
Shield-bearer mook: defend the monikerbots.
Commander mook: mark the laser turret for double damage.
Everyone else: shoot the laser turret
It's just a dead body. Really dude you're not gonna get anything special from dissecting a mostly ordinary human being.
You deal 5000 damage to one of the shield arrays.

As for the commander mook, right now I'm not dealing in cooldowns, just charge ups. I kind of don't want people being able to put in large abilities and say "oh but it's got a big cooldown". He'll attack with the other mooks in the meantime.

pedestalthe one foot tall brick wall 4/10 +1 monicer
2/8 w8!!!!!!!!
+1 to mrmirrormna
I look around and decide to split up my action, because i have two things to do.
first, I walk over to 10 and hand him a 1. 10 absorbs the 1 and regains 1 health point.
then I throw a boomerang and it doesn't come back.
this will be important latter.
You restore 1 hit point to 10 and then throw a boomerang, presumably to attempt and reap the rewards of a callback joke later down the line.

I grab a shovel and dig a hole in the middle of the skeletons, and dumb a bunch of lava in the hole.

I then set up a large fan and begin corralling the skeletons towards the hole, watching them fall in and begin to melt.

6/10 Giraffa Beetle (+1 from Moniker)
5/10 SHORYUKEN

+1 to @Moniker
The skeletons all float on the lava because lava has a really high density. This allows them to climb out after only taking 1000 damage each.

5/10 The Flame (+1 from Monkier)
5/5 Shooting Stars (Using...)

+1 to @Moniker (Tag me if you get me +1s.)

Shooting Stars
Heh, I probably had to go to sleep. Either that or I was drunk.

Anyways...

The use of this charge is so random to the Godmodder that his brain explodes.

The Lumberjack throws a tomahawk at the Angry Skeletons.

Redstone releases his charge at the Laser Turret.

The Godmodder laughs at your puny 5 post charge and eats it for breakfast.
You deal 6000 damage to the Laser Turret.
C'mon man you gotta describe your attacks if you want to actually make use of that damage multiplier!

"SO RUN AWAY, LET THEM DIE, AND WAIT TO DIE MYSELF OR FIGHT AND WIN OR AT LEAST GO DOWN SWINGING?"

King chuckles,

"WELL, WHEN YOU PUT IT LIKE THAT I DON'T HAVE A CHOICE."

The Walker attacks the Shield Array, the Engineer spawns a Scav with it's 4 material. It immediately begins harvesting the courtyard for materials


6/10

2/10

+1 to @KuraHyena
You know, that's rather pretentious of you to think that I'd just kill you for no real reason once I start going out and conquering.
In all honesty I'd rather NOT get into fights with Descended where I don't have to. But if you're so insistent, then fine. I'll kill you.




*Biggie cheese walks in*

Biggie Cheese: "Hey guys, It's Biggie Cheese."

The laser turret are flawed by this entrance, taking heavy damage from just being in the presence of this guy. Biggie cheese then spontaneously combusts, and disappears.

"Well .... that was .... underwhelming."

7/10 Giraffa Beetle
6/10 SHORYUKEN

+1 to @CrownlessKing
That's gotta be the second worst thing I've seen all week.
It's the worst thing the laser turret's seen all week, that's for sure. 7000 damage.

After sulking for a turn, the monster gets back to action. "Ahh~ Took a while, but to finally find a godmodder." He considers his reasons for coming here, the theory of what a defeated godmodder, or a part taken from a living one, might be useful for...

"Think I'm going to ask you upfront. How'd you like to be taken apart for the good of a void-spanning civilization?" Rather blunt, but that's often the point of being upfront, isn't it?

Meanwhile, a stray wheel of knives flies by, crashing into some Angry Skeletons, it also writes them a strongly worded letter that says they should go back to their graves and rethink their undeaths.

"And if I die, you can have this cloak. I wouldn't exactly need it anymore." Void resistant materials were expensive where he came from... But mutual grave blessings were good luck, and he was right about the not needing it. "Science isn't my strong suit, though."

A More Convenient Avatar: [12/15]
Equip?: [1/10]

+1 @CrownlessKing
I'd rather not, thanks.
One of the angry skeletons decides that yes, his undeath has been going pretty poorly so far. He decides to just go back to bed and sleep forever.

Aw look, they're bonding.

The Artificer takes the portal, which takes him home. This knocks loose the version of himself that had been wedged into that slot.

"Ah, there we go."

The inhabitants of DTG-RL-3 will remember long the time Rougesteel went a little loopy.

He praises his alternate self for scribbling documentation in the margins of the woodcraft book, and for leaving said book with the Golem.

He supposes there's no harm in continuing his own work.

[1/5] DownSetter (Artifact. Makes macroscopic objects behave as if gravity is a different direction. Maximum size affected would be pining a 5-person dining table w/ plates, food, to the ceiling.)
[Piono, LMK if I have to charge it longer.]

[1/5] Portable Void. (Artifact. Creates and holds a 7 foot tall, 3 foot wide ellipsoidal vacuum. Can change the shape of this vacuum to be smaller, or any shape, limited by the base volume above.)
[Ditto, Piono]

Equipment:
[Staves X2]
[Gun]
[Woodcarving book]

Entities:
[Rubble Golem]
-[ScrapTech Steel Plate] (Healing, 2 AP)
-[Darksteel Ingot] (Indestructible)

[The Golem smashes the Laser Turret.]
The Godmodder watches as an alternate version of the artificier basically falls out of the sky, and throws his hands up in the air.
FINE! I GIVE UP! You try to be nice to people and the universe rubs it in your face.
Well, it depends on what you want the gameplay effects to be. There's not really a limit on roleplay type effects.

I pet the balloon dog

4/10
4/10
The balloon dog appreciates the pets.

2/10 Thornwall
2/15 Monikerbot upgrade

@JOEbob The modifications are acceptable. However, for a non-permanent contract I'll reduce the number of +1s to 2. BUT, I'll also throw in something else: I can't attack your entities and neither can my minibots. Or whatever other entities I have.

Also, +1 JOEbob - he can have it right away if he accepts the contract, if not, give it to KuraHyena.

Right then! I will into being a giant, stone-brick temple, covered in vines, filled with creeper spawners and all sorts of other enemies... traps that dump any enemies into void and lava... and have it surround the minibots! Anyone or anything that wants to attack the minibots(or the minibot guard, in fact, he's the one who REALLY gets the protection...) will have to go through the entire temple in order to get to them! The temple, of course, doesn't hinder the minibots or minibot guard in any way, despite moving to surround them as they move. Assume they can pretty much phase through the temple, while very enemy that comes close has to go through it to get to them. It's a little weird and doesn't make sense, but... the minibots are protected and anyone who tries to attack them gets hurt!
You add a 1 attack shield onto the monikerbots.

I agree to and sign the contract.
/FormalAcceptanceNULL
#ThroughTheGates

After the Templar stomps off, Thina sighed and picked up something the mech had left behind. At her feet, there was a tiny mechanical chip adorned with white and blue patterns. Slotting the chip into her visor, Thina set her head down, staring at the ground.

"Okay... Focus..."

She started mumbling to herself, seemingly trying to psyche herself up.

"I... I am oblivion. I am the trial. It... must be so..."

As she spoke, the dancing lines making up her armor started to shine with sparkling white light, as though liquid lightning pulsed through its veins. Slowly, she stretched out her wings, intricate patterns of light and energy drawing themselves along the feathered surface. The power stretched through Thina's body until it flooded her visor, filling it with an energized icy white glow.

"I... will..."

10/10 POST SPENT! I make an artifact, the Chip Set Tier 1 (because the powers of Thina's armor haven't been formally decided yet, so it's going to do whatever I want it to do basically)

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

Put this down as either Thina or Talist. Either way, I need a T.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 3 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn))

The Resonant Templar
70,000/70,000 HP
Stage 3 Frequency
4/6 Amp Dishes

Chipset Tier 1
100% Durability
12 Energy

The Templar uses Dissonance (3,000 dmg, 15% increased damage debuff) on the Botguard. Robot on robot violence.

+1 to CrownlessKing. Got +2 total.
We All Charge In A Yellow Submarine 3/10
Forever: 10/10 SPENT!
*sigh* so much for simplicity. You summon the chipset.

So with my hand cannon recharging, I need to find another way to contribute.

But first, let's craft some Immovable Rods. These classic items can, at the press of a button, anchor themselves in a fixed position anywhere. They are incredibly useful for anyone with half an ounce of intelligence.

For instance, take those Angry Skeletons. Wait, how can they be angry skeletons if skeletons are by definition mindless? They must be some other form of undead. But whatever they are, they have this interesting weakness. It turns out that if you put an Immovable Rod inside their ribcage, skeletons get stuck and can't seem to figure out how to get out.

In order to get the Immovable Rods inside the skeletal ribcages, I need to use some telekinesis from my gloves (the same ones I use to craft things incredibly quickly). I rush into range, plant the immovable rods, and then run before something else notices me. Even if these "Angry Skeletons" are smart enough to eventually work their way free, this should slow down their attack.

4/10 Auto-Crafter
3/10 Juggernaut Armor
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Attack of the angry skeletons decreased through strategic plantation of immovable rods.
This makes the skeletons even angrier, and REALLY funny to watch.

[2/5] DownSetter
[2/5] Portable Void

In his alternate self's notes, he reads about the Engineer.

A machine like that, part of fixing it must include debugging, step by step.

And if it doesn't, well...

[I attempt to rig up manual controls for the Laser Turret to commandeer it.]
[The Golem heals the AG Entity closest to death.]

[Staff] X2
[Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
The laser turret, upon your attempt to hijack it, begins spinning around really REALLY fast, flinging you off at high speed.
Additionally, your entity can only take one action per round.

Charge post cuz I'm just too cool to take actual actions. That, and I don't really want to.

+1 to MrMirrorMan
4/10
1/10
#ADragon

Mighty Fortress: 1/10
Security Forces: 1/5

==Actions==

The boy holds out his hand, and pieces of scrap on the floor lift up. They swirl around, assembling themselves into a large multi-barreled cannon. It aims itself at the Godmodder, and then fires a continuous stream of bullets at him, the barrel visibly heating up, as the spend casing flies out of the side. After a minute the gun's ammunition is spent, whereupon it breaks apart into scrap and lies on the floor.
The Godmodder sees the incoming barrage of bullets and spins his hammer incredibly fast, creating basically a wall in front of him that sends all the bullets careening off in different directions.

"HEY, YOU TEACH ME A BIT OF MAGIC AND I CAN SHOW YOU HOW TO SCIENCE PROPERLY."

6/10

2/10
#WelcomeToTheShow

Mighty Fortress: 2/10
Security Forces: 2/5

==Actions==
Vladimir Putin suddenly returns to the Battlefield. The combatants are shocked to find him charging in, mounted on a bear of all things. He pulls out his own personal gold-encrusted AK-47 assault rifle, bought with bribe money from natural gas oligarchs, and opens fire on the Laser Turret. As the bullets collide with the Turret, electric sparks fly out from the point of contact - the bullets must be EMP bullets, which interfere with the workings of the turret. Putin then gives his bear mount a jab in the ribs, and rides back into hiding.
The Laser turret sparks and shudders, taking 7000 damage.


#LookingForSomething​

Your forces surge forward, and once again the Godmodder beats them back with great swings of his hammer. There's no way you'll be able to move on until you land a hit on the Godmodder!

The Pawn makes a pass at the Humongous Mecha, swinging at it for a hefty 9000 damage, and the angry skeletons, angry and rattled at being imprisoned with immovable rods, throw their weapons at the Humongous Mecha, which experiences critical existence failure and suddenly crashes to the ground, defeated. The shield array clicks and whirs, and one of the shattered shields on the ground glows with internal light, rising back up to join its brethren in the land of protecting the Pawn.

The Laser Turret, on critical health, missing its driver and the target of the ire of about half the very large force of AGs, decides that it's going to go out with a bang, it charges up, a massive red glow, with little glowing particle effects flowing into the barrel of the gun. The laser turret rattles and shakes, rumbling with power as an ominous hum fills the air.
It fires.
The balloon dog looks up at the incoming wave of death and its little balloon ears droop.
balloon dog killed. The laser turret, its massive attack having been wasted, all of its energy spent, just sort of falls apart, pieces of it scattering across the ground, until the main barrel explodes, sending pieces of metal everywhere. Laser turret killed. The Resonant Templar attacks the Guardbot, dealing 3000 damage and applying 15% vulnerability to it.

The Magitech knight and atomech charge together in a joint attack involving radiation and swords, downing one of the skeletons, this is followed by fire from the Titan and autoturret that brings down another. The gibbering horror continues gibbering and reduces the attack of the angry skeletons and Fred. The Walker scout does a drive-by on the shield array, murdercating the damaged shield. The rubble golem walks up and punches one of the skeletons in the face, and with the help of the greytider who comes over and stabs it int he face, kills it. The Lumberjack throws a tomahawk that smashes through one skeleton and then kills another.

The Elite sniper readies up two more shots, and with two sharp cracks in the air, the last two skeletons are down. The greyspace generator spawns another greytider, the Engineer summons a Scav to help it gather material, the Scav gathers up a single piece of material. The Monikerbots go after 5, dealing 1 damage and gaining 2500 new bots. Mercy restores the injured Greytider to full health, and the mooks and guardbot take down another of the Pawn's shields.

The Godmodder, detecting weakness from his own forces, sprints forwards and grabs the Atomech, and smashes it into the titan, causing the two to topple over onto the heavy autoturret. All three of them explode into many pieces, which impale the gibbering horror which runs around shrieking from the 10000 damage, which deals another 10000 sanity damage to the Walker Scout. Yes shut up I know it's mechanical. Sanity damage. A trio of +2s are passed out, one to Mirror, one to talist and one to JOE

Everything ticks up. The Godmodder watches you all warily.
Alright punks, come at me, let's see what you've got.

Itinerary:
Make your way forwards.
Destroy the Godmodder?


Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x2 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 1/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 4/4. History: 4/6. Son of a being: 4/15. decreased attack
5 [PG - JOEbob]: Hp: 5/5. Charge: 2/3
10 [PG - JOEbob]: Hp: 8/10. 8oss 8ight: 1/7. bodyguarding Fred. poisoned: 2 rounds.
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 3. Amp Dishes: 6/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 20/20. Chipset tier 1 [A]. Durability: 100/100. Energy: 12/100
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 5/5.
Gibbering Horror [AG - Randomname]: Hp: 30,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 30,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 20,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 18,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 2/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 1
Scav [AG - CrownlessKing]: Hp: 30,000/30,000.
Botguard [AG - Moniker]: Hp: 60,000/75,000. 3000 regen. Bodyguarding Monikerbots. 15% vulnerability (2 turns)
Monikerbots x44,500 [AG - Moniker]: Hp: 1/1. 1 attack shield.
Mercy [AG - EternalStruggle]: Hp: 40,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 20,000.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 1/2.
Shieldbearing Mook [AG - helldivercommand]: Hp: 20,000/20,000. Bodyguarding other mooks.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 11: HATRED
Fewer posts than usual. Oh well.

Just so people know, I may be outlawing player entities bodyguarding each other soon, it's starting to become a bit of a problem.
the one foot tall brick wall 9/10 +2 simu +1 mrmirrorman +1 monicer
3/8 w8!!!!!!!!
+1 to mrmirrormna
5: keep doing nothing.
10:don't bodyblock anyone this round unless I manage to heal you to full- if i manage, bodyblock fred Twice only.
Fred: use your fortune... . answer the following yes no question: will there be enough hints on how to become a godmodder to figure it out, assuming i monocolofsearching every room, by the first [PS-godmodder] boss? answer this question privately.
I split my action between healing 10's poison and healing him by 1 point[this 1 point thing uses only a measly fraction of my action, like 5%.]. a bucket of milk shows up and I hand it to 10. while he's drinking it, i wonder where all the milk comes from. you'd think cows, right?
but yesterday i saw a cow and it was just a cardboard cutout! that can't be where!
so I go out looking, leaving the battlefield behind. eventually, I find a small mound which radiates milkyness. I decide to blow it up, clearly.
the bomb i set explodes and milk flys everywhere, along with absurdly enlarged cow parts. so giant cows... suddenly, i sense incoming radiation! Giant Radioactive Mutant Cows!
I decide to go find another mound and dig it up normally. after some time, i succeed and find a goverment agent saying "yo we don't feel like writing up more of this. Shoo!"
i leave, confused, and enhance 10's milk with my new knowledge.
You can't split your action when healing someone whose health is only healable in increments of 1.
That being said, you restore 1 health to 10.

[PG]
I hit the greyspace generator with a monkey wrench.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5?/5.
Shield Array x4? [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3?/3. Defending Pawn.
5/5 Rainbow +1 from Talist/last turn +1from JOE/last turn +1 from JOE/this turn +1 From Godmodder [IN USE] I take a color pallet, containing all of the colors, and paint the Greyspace Generator every single color.
4/10 Just something to delay. +1 from Godmodder
1/10 Time out.
+1 JOE
Under normal circumstances, the monkey wrench would HEAL the greyspace generator. This is not normal circumstances. 5000 damage.
You then proceed to paint the greyspace generator all kinds of different fancy colors.
The generator heaves, and groans and shudders and then violently explodes. Greyspace generator destroyed.

I kick the Commander Mook in the sh- Okay, I'm gonna stop.

I instead throw a pineapple at the Godmodder. It misses, and causes a chain of events that blows up the Monikerbots' shields.

Compli-o-nater: 2/10
Your pineapple explodes violently, like all fruit are wont to do, and deal 7000 damage to the Botguard.

Alright, looks like the battle is swinging in our favor!

First, some of the enemies look mean, despite us having a fair few units on the field I'm a bit worried over them. Specifically, that robot looks nasty. It would be a shame to destroy such a finely crafted bit of engineering, actually. I'll have to complement the maker once this is over, a... small dog-like creature with a weird suit.

You know what, I've seen weirder things in my brief time here, I buy that.

Still, it's powerful. But it seems to have a weakness.

"Two shots, two kills. I gotta say, that's pretty good. Considering how freaking tough those things were, anyway." The sniper says, as I realize she still doesn't have a name. Ah well, I can get around to that later.

"I agree. New target, what do you think of it?" I point towards the Resonant Templar. Even the name is cool. Damn, I might have to step my game up if I want to become something of a true minion master, it looks like.

"It's strong, but I'm not sure about part of it. Maybe those dishes are weaknesses?" She suggests.

I nod. "Yes. According to some analysis, hitting them with anything will cause a resonant feedback loop that will lower the volume the machine can put out, but only temporarily. Also, their looks to be some weird engineering in play that means I can only destroy three at a time, but I can deal with that. Take it down after I hit those dishes."

I draw a pistol out of my suit jacket (I didn't mention that I went for the Agent look when I reconfigured my clothes a while back, because that's a thing I can just do know. It's great!) and fire off three precisely aimed shots, each hitting one of the Amp Dishes and blowing them to bits.

Angel of Glory: 4/10.
Apocalypse Tank: 2/10.

+1 @I just write.

Entity Orders:
Elite Sniper targets the Templar.
Mercy heals the Walker Scout.
Heroes Never Die priority is Elite Sniper, Magitech Knight and then everything else. Preferably most powerful AG Entity, but I can live with it.
You are mistaken no more than 2 can be destroyed at a time.
But either way, you quickly pop off two of the amp dishes, reducing the stage to 1.

Also, Mercy can only heal OR use Heroes Never Die, not both in the same turn.

new charge: 3/5
body armor: 4/10

I quickly take one of the shield arrays and reprogram it so it protects the mooks instead of the pawn. Because keeping your entities alive means you'll have an easier time of the whole game.

I also have the mook commander replace his broken target marker with one that actually works. and then all the mooks shoot the pawn. other than the shield bearer who keeps bodyguarding
You attempt to hack into the shield array and run into considerable frustration, when you feel a tap on the shoulder, and look up. The pawn punches you square in the face, knocking away from your hacking attempt.

Keep in mind, if you want to hijack someone else's entity, you've got to actually have a good enough action to do it, one-liners will not cut it.

General Actions
I grumble, and shoot JOEbob again, this time with a sniper rifle.

Charges
Revenge of The Minibots -> Turbocharge the Generator (10/10)(FIRING!)

Charge Capacitor -> Revenge of the Minibots (3/10)(+1 from @EternalStruggle)
+1 @EternalStruggle

I look at the pitiful device I'd constructed; yes, it technically worked, but its performance was lackluster, and by the time it charged up enough to enter Active Mode it would likely be completely irrelevant. I immediately resolved to do something about this, and began constructing a device I called the Tachyon Booster. Without the Tachyon Generator the Tachyon Booster would achieve little of value, but as long as the Booster existed and the Generator was in Passive Mode, The Tachyon Booster would generate an additional [very large amount] of Tachyon Charge every turn.
Tachyon Booster
-The Tachyon Booster has only 5,000 HP
-The Tachyon Booster has no attack
-As long as the Tachyon Generator is not in Active Mode, the Tachyon Booster will produce an additional [very large amount] of Tachyon Charge every turn, though the Tachyon Booster has no ability to actually do anything with said Tachyon Charge. It will continue generating Tachyon Charge if the Tachyon Generator is destroyed.
You summon up the Tachyon Booster to help with Tachyon Charge accumulation. Perhaps this will be fast enough for your tastes?

new charge: 4/5
body armor: 5/10



I have the guard mentioned above unfrozen so I can "ask" him how to damage the godmodder at least once
The guard looks about frantically, completely bewildered.
"How am I supposed to know!? He's got that weird shield thing hooked up to the spires, I think he's completely invincible!"

That done, how can I deal with the Godmodder? He who has turned worlds to ash and cinder, planning on a universal conquering spree. If nothing else, I'm here to bring him to justice! In fact that's all I'm here for right now. If he just wanted to live in peace I'd have left already.

I withdraw a silver rifle, all smooth curves and even detached parts, scope floating above locked in space and similar objects being at a distance without impeding functionality. This was a Dragon Rifle. A fair old bit of my superscience had been inspired by the Dragon, so I felt it right to also copy his aesthetics with this thing.

I took careful aim, ensuring the spacial relocators were properly aligned. The shot would appear where I wanted it to, and that was right next to the Godmodder. The one who was being an issue, I made sure I had pierced through all veils of deception before making my calculations.

The next step was, then, to fire. I raised it, pointing it vaguely in the Godmodder's direction, and the gun finished the lock-on process and fired itself. Space bent, ensuring that the shot exited the barrel a millimeter or so from the Godmodder's forehead, as the gun and said forehead were practically adjacent even though it didn't look like it, including during the tiniest fraction of a moment when the shot fired, before distances returned to normal. This would also bend space in such a way that the hammer would not be in the way, even if it should be according to conventional drawing a path between weapon and target. The bullet was a special Infinity round, a fragment of extremely dense exotic matter going at a hair's breadth under the speed of light, rated to penetrate all armor as well as able to cause severe damage to anything it hit. But that was not all. If this somehow failed, stopped by some armor, there was a secondary effect. If the bullet was stopped, it would cause a very small amount of matter that is struck to be swallowed by virtual black holes, which would then evaporate via Hawking Radiation and detonate in a huge blast.

And of course, this is made yet more difficult to deal with because multiple copies of myself, spawned through an ingenious quantum splicing system, are firing the same rifle with the same projectile and characteristics from many different angles, every bullet hitting home simultaneously.

Angel of Glory: 6/10.
Apocalypse Tank: 3/10.

+1 @I just write.
You take your gun and fire your special bullet, practically made to defeat the Godmodder...
Only for the Godmodder to step out of the way.
There is a large explosion somewhere in the distance as the bullet plows through the walls of the castle and finally comes to a stop somewhere outside of it.
What, did you really think I was just gonna stand there and take it?

General Action: keeping My promises

Looking at the Resonant Templar, I can't help but thing that those Amp Dishes look remarkably vulnerable. That's a weakness I plan to exploit, as I pull out my M2 Browning Heavy Machine Gun.

Back in the day, people actually used these things for sniping, and that's what I try to do in order to take out the last three Amp Dishes. However, I am soon confronted by the fact that my aim with this thing sucks, and change strategies to filling the space the Amp Dishes are in with bullets. This works much, much better, as within five seconds of opening up on full auto, all three of the Amp Dishes I was targeting have taken multiple hits from my .50 caliber weapon.

Charges
More Voodoo (1/10)
Revenge of The Minibots -> Chinese Knockoff Botguard (5/5)(+1 from @EternalStruggle)(FIRING!)
+1 @EternalStruggle


To put things quite bluntly, my Tachyon Generator and Booster were incredibly vulnerable right now. I wanted something that could fix that, and that Botguard thing currently defending the Monikerbots looked nice. I thus tried to build my own, only to run into the problem of not having enough charge to actually do the job.

Groaning, I tried to think of a suolution, before I eventually just gave up and decided to subcontract the job out to someone else. I quickly pulled out my cell phone, dialed a number, and as soon as the person on the other end picked up I asked "Nǐ hǎo, zhège jīqìrén hěn zàng ma?"(hello, is this dirt cheap robotics?)

"Shì de, wǒmen rúhé bāngzhù nǐ?" (Yes, how can we help you?)

"Wǒ xūyào yīgè jīqìrén jiānhùrén lái bǎohù wǒ de yīxiē dōngxī, nǐ rènwéi nǐ kěyǐ zài hěn duǎn de shíjiān nèi shǐ wǒ chéngwéi qízhōng de yīgè ma?" (I need a robotic guardian to protect some of my stuff, do you think you could make me one of these on extremely short notice?)

With that, I snap a quick picture of the Botguard and send it across the call to the sales rep I'm talking to. They quickly reply "Shì de, wǒmen kěyǐ qīngsōng de zuò dào zhè yīdiǎn. Nǐ jiàng rúhé fùkuǎn?" (Yes, we can do that easily. How will you be paying?)

"Nǐ xiàjiàng fèiyòng ma?" (Do you take Descended Charge?)

"Shì" (Yes)

"Hǎo de, wǒ xiànzài fā gěi nǐ" (Alright, I'm sending it to you now.)

With that, I shove all my charge through the phone to the company on the other side, and a few seconds later a crate covered in Chinese script gets shoved through a portal. The crate opens, and the Chinese Knockoff Botguard activates, immediately getting to Bodyguarding my Tachyon Generator and Tachyon Booster.
You shatter two more of the amp dishes with your 1337 sniping skills, dropping the Resonant Templar's stage down to 0, and its attack power down close to that level.
Yous summon up the chinese Knockoff Botguard, which gets nailed for curse of repetition because I'm getting tired of bodyguard entities.

Mighty Fortress: 3/10
Security Forces: 3/5

==Actions==

Well, looks like I need to put more effort into my attacks.

A figure in a spacesuit emerges from the shadows. Jebediah has returned. He looks at the Godmodder.

"Heh, look at you, little man. You think you've got it set, do you. Just because the Descendants have been too busy playing the entity game?"
"Well, that's about to change, quickly."
"You see, there's a downside to living in a video game world. It's... imperfect. Non-code universes are held up by the laws of physics, but game worlds are at the mercy of the all-too-human developers."
"You know what that means?"
"Things break."
"However, my reality has a sentient force behind this breakage."
"And you're about to meet it."

Jeb snaps his fingers, and the Godmodder is suddenly trapped in an intricate and convoluted cage of struts, beams, and girders:


"This is an FTL Egg. It's powered by pure glitchiness."
"Sayonora."

The FTL Egg, with the Godmodder in tow, suddenly flies up into the air. It rises above the atmosphere, traveling faster and faster as the Godmodder is crushed by the acceleration. The Egg soon breaches the light barrier with the power of glitchiness, and the Godmodder is bathed in toxic radiation. Finally, it bursts out of the universe itself, and the Godmodder is exposed to the taint of the Void. It rushes through the multiverse at speeds completely incomprehensible, the Godmodder's very existence being crushed, until, finally, the Egg arrives at a new universe. It enters orbit around a large green gas giant. It plunges into the cloud layer, the pressure building and building, the Godmodder suffering its brunt, but the Egg somehow holds. Then, everything goes to hell. The limbs of the Egg spazz out, becoming elongated and then quickly contracting before the Godmodder's very eyes. The Godmodder himself is then spaghetti, often glitching out of existence, as Jool's strangeness is made apparent. Then, the Egg suddenly explodes. The Godmodder, scorched by the blast, flies out at incredibly high velocities, temporarily being stretched out to extreme proportions by the surrounding glitchiness, and further burned by the atmosphere pushing by. The Godmodder flies strait into a small, brown, unassuming moonlet. He collides into its surface with a thud. As he groggily picks himself up, he notices that he has landed extremely close to the carcass of a large leviathan. One of its tentacles twitches. The Godmodder is suddenly restrained by a mysterious power, utterly helpless as the Kraken animates. Its mouth opens, hungering for prey. A tentacle grabs the Godmodder, and he is swallowed hole, shoved into a stomach where...

Oh my God. It's full of stars.
The Godmodder doesn't have the opportunity to react before he's sent flying into the stratosphere by the FTL egg.
There's a distant twinkle in the sky as he disappears.
Everyone waits...
And waits...

The AGs suddenly realize something important. The doorway out is open. Before the Pro-Godmodder entities and players can do anything to stop them, the AGs crash through their ranks and charge through the opening.
You make a madcap dash through a great hall. Some of you stop to look around, there's a couple of large machines in the corner that aren't being manned right now, and even though they're made for demolition, you feel like you could've wound up having to fight these had things gone a bit differently. But there's no time for reminiscing on what MIGHT have been, what IS right now is you all charging through the massive grand hall's side door, and straight through to the open Main Courtyard you can see through the open double doors at the end of the hall.

You charge out into the open sunlight...
A massive black pillar rises up into the sky. It is blacker than night, seeming to suck in all the light around it. It rises up into the clouds, a monumental spire that seems to... to pull at you. You realize that this thing is draining your power! You move forward, readying your attacks... when your eyes are dragged down to the massive dragon wrapped around the Spire's base.
A massive figure, the dragon seems to be almost made out of burning red flames, with dark crimson eyes and yellow light escaping from the edges of its mouth. It's single open eye looks at you balefully and slowly, the dragon uncurls from around the pillar, and takes off, flying over the courtyard a few times before settling down on one of the towers. It opens its mouth and roars.

Guardian Fight:
HATRED


The Godmodder finally re-enters from orbit, and slams down in the middle of the group.
Alright punks, it's time I finally start destroying you.
Say hello to Hatred, one of the biggest, meanest dragons you'll ever fight. Enjoy getting slaughtered.


[PG]
I hit Mercy with the definition of mercy, killing an enemy so that they won't suffer more.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5?/5.
Shield Array x4? [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3?/3. Defending Pawn.
5/10 Just something to delay. +1 from Godmodder
2/10 Time out.
+1 JOE
I'm not sure that's how mercy works, but okay. 6000 damage to Mercy.

Yay! People are beating up my entities! ... That's not sarcasm, by the way.

Each side mounted Amp Dish only takes a single bullet before getting shredded. Processing the damage, the Resonant Templar's body pivots towards the source of the fire, making a droning hum that steadily decreased in frequency. After a moment, the Templar violently ejects the damaged Amp Dishes, throwing them a short distance before they shattered on the ground. Then, the Templar scuttles back into the fight.

There's a moment of silence broken by a quiet, high pitched trilling noise. Behind you, the small dog-like creature with a weird suit sits just long enough for you to notice her before she turns and sprints away, leaving tiny snowflake like particles behind. Over where Thina was sitting, there's a tiny scrap of paper with some kind of drawing burnt into it.



((Yes, I drew that all by myself. And yes, those watermarks are on it in game because I didn't notice them when I downloaded the picture.))



Taking multiple hits, the Templar again staggers and ejects the damaged Amp Dishes before retreating away. Sadly, Thina only has one masterpiece of artwork to give away.

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 3 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn))

The Resonant Templar
70,000/70,000 HP
Stage 1 Frequency
4/6 Amp Dishes

Chipset Tier 1
100% Durability
12 Energy

Having been set back considerably, the Templar builds two Amp Dishes. It's now down to Stage 1 Frequency.

+1 to MrMirrorMan. Got +2 total.
We All Charge In A Yellow Submarine 4/10
I guess another entity: 3/10
#AWorldHalfFull

4/10 Thornwall
3/10 Monikerbot upgrade(??????)

+1 @JOEbob Now you have all 2, if you sign the contract... Have you? If you don't, +1 randomname (Thank you!)

I'm sorry! I didn't know the charge cap was 10! ...Does that mean my Monikerbot upgrade is also illegal? If yes... I guess I'll just make something else.

Botguard... uh... stop guarding for a turn! I'll use my attack shields to protect the minibots! Then, once the turn is over, immediately start bodyguarding them again! Will it reset the counter? ...Or just make it down by a turn? Whatever, this had better be a good idea.

I add shields upon the trap-filled temple surrounding the minibots! Shields! But not, like, glowing energy shields. Those were cool-looking the first time, but then they got boring. NO. This a literal moving wall entirely made of your standard medieval shields. Thousands of them. All surrounding the minibots. The shields pulse in and out around the minibots, as though they were breathing. In addition to your standard protection factor, the shields also come off to the enemies as "kind of gross"! Again, none of this hinders the minibots in any way. Since the botguard is no longer protecting the minibots, that means neither attack shield will protect him. Both protect only the minibots.
The monikerbot upgrade isn't illegal, it just can't be a 15 charge.

You add another attack shield, the stack will cap at 3. You move the botguard off of trying to protect the Monikerbots, but you'll need to tell him to start bodyguarding again next round.

So as it turns out, the Godmodder has insane reaction time. If I had working goggles, I would be able to play back the footage and figure out whether it could be a negative reaction time, but even if it isn't he can still react insanely fast.

The good news is that I managed to locate a convenient cave system to set my base up in, in the area uncovered by that small collapse of rocks onto my head. After repairing (and upgrading) my broken equipment, I assemble some basic defenses, with the hopes that if the Godmodder raided my base, he would get hit by a devastating surprise attack.

Then, I walked out of the base, and walked towards the Godmodder.

"Okay, Godmodder. Given that you actually tried to counter my bullets instead of just ignoring them due to your ultimate shields, I believe I found your weakness."

I almost raise my gun and attempt to fire again, before I am suddenly confused by how his hammer even countered my attack last time. My weapon was nothing more than a kinetic slug, and it should have either punched through the hammer's head (if the hammer was made out of normal materials) or knocked the hammer away (if it was made out of something like adamantium that could block a kinetic penetration round). Yes, an explosion could occur if the kinetic penetrator hit an object that was immovable and indestructible, but a hammer in flight should not be immovable. The only possible explanation could be if it was something like Mjolnir that had magically-enhanced mass to the point where my shot was impacting a 10 ton chunk of metal, but if that was the case the AM Breacher's antimagic field should have negated that mass and allowed the impact force to be transferred to the hammer and not into an explosion.

And the Godmodder somehow had his hammer back on his belt. Given that he was still sitting there and stalling out the fight by being indestructible, he shouldn't have had time to collect it. It couldn't be a magical Returning effect either, given that the AM Breacher would have hit it with a Disjunction effect. Even if it was literally Mjolnir, the Disjunction should have been strong enough to break it, given that my AM Breachers were able to cripple several gods by knocking their artifacts offline.

Either the Godmodder had an excessive amount of pure hax, or I was missing the simple solutions (such as the hammer just being made out of a mundane supermetal and being thrown using superstrength, or the Godmodder having powerful telekinesis to just pull the hammer back to him after he threw it). But the consideration I had of what exactly his arsenal was made out of pointed out an incredibly powerful asset I had in my arsenal.

Right now, allies were attempting to attack the Godmodder. Most of their strategies involved attempting to inflict damage on the Godmodder, but raw damage wouldn't beat a shield that prevented raw damage outright. But this did thankfully mean that I didn't get anhilated during the second it took for me to completely analyze the whole hammer debacle. Sure, one of the abilities that my entire team shared was the ability to strategize absurdly quickly, but the Godmodder's insane abilities could have easily wiped me out during that time.

Instead, I get the chance to switch tactics. I put away my multicannon, take out an Immovable Rod, and throw it at the godmodder like a knife. My goggles analyze the trajectory of the projectile and find that is it off target at first, but I use some quick telekinesis to adjust the course just enough to allow the shot to land. The Rod hits the Godmodder square in the nose, button-first.

The Godmodder is surprised by a sudden immovable object in his face, but it shouldn't do too much damage to him (unless he was doing some sort of high-speed dodging maneuver and happened to be going forwards when the projectile hit, in which case his face most likely has a hole in it now). The Godmodder is quick to laugh it off, but then, about a second later, a massive explosion occurs at his location. The Godmodder vanishes from sight, the only sign of what happened being a smoke trail going all the way up into space.

As it turns out, an Immovable Rod is not quite Immovable. For one thing, a Truly Immovable Rod would probably either shoot off into space if we were lucky, or blow up the planet if not, due to the fact that everything is moving (the universe is expanding, the star is rotating around the galaxy core, the planet is rotating around the star, and the planet itself is rotating as part of the day/night cycle). Instead, an Immovable Rod works by generating an insane amount of inertia relative to the nearest celestial body. This means that a force applied to it is opposed by an incredible effective mass, but gravity still only has a tiny effect on it.

A detailed measurement by the guys over at the Foundation (yes, the same one that has to deal with that stupid unkillable lizard) found that under Earth gravity, the "Immovable" Rod moved down an entire 1 centimeter over the course of a year. This means that the Rod was under an acceleration of 2 centimers per year, or about 6.3419584*10-10​ meters per second. Under the law of Force equals Mass times Acceleration and cancelling for the rod's non-modified mass, we get

9.8 = (multiplier to inertial mass from rod) * 6.3419584*10-10​

Which resolves to show that the rod's magic multiplies its inertial mass by 15452640000, or 1.545264*1010​.

Normally this doesn't lead to catalysmic explosions, because the rod is by definition immobile. But with some more help from the Foundation, I managed to figure out how to mess with the whole physics behind an Immovable Rod. In this particular case, I modified this particular rod in my workshop, so that the inertial increase takes effect when the button is partially pressed (like when it makes first contact with a surface), but then when it is fully depressed it becomes immobile by transferring all of its energy to the object that depressed the button (in this case, the Godmodder's nose).

To throw the Godmodder off, I also managed to add a one second delay to this transfer by having the energy transfer through a distant plane and back again before it takes effect and hits the Godmodder in full. This works both by exploiting Rule of Funny (because a delayed application of physics is apparently funny, and funny attacks are rumored to be a Godmodder weakness), and also by countering the Godmodder's negative reaction time, as the Godmodder won't react to being bonked in the face by a rod that does nothing, and if the Godmodder realizes a tenth of a second early that he's about to get hit with a massive amount of energy, he can't really do anything to stop the energy from launching him into orbit.

The impacting rod weighs about half a kilogram, and is hitting him at a velocity of about 25 meters per second (along with superhuman durability comes a super-strong throwing arm, apparently). During the contact, the rod's inertial mass multiplier activates without changing the rod's velocity, and the Godmodder eats 4.82895*1012​ Joules of energy. Assuming that the Godmodder weighs 100 kilograms (the humanoid average is 80, but he looks muscular and is carrying some decent gear), the insane transfer of energy launches him at a velocity of 219748 meters per second, straight backwards. As the planet curves out from under him, he is sent into space, and is in fact launched so quickly.

This won't just knock him out of the way so the team can attack his first Guardian. This will likely cause him to plow into his own orbital defenses about about two seconds. I'm not quite sure on how exactly they functioned (other than by keeping our ship out), but there are two ways that could go down. Either they work both ways and blast him when he slams into them at high speed, or they let him leave but then don't allow him to return. Now, the Godmodder is currently protected by a shield that nullifies all damage, but if I were an overpowered entity, I would have geared my planet's defenses to fight off other entities of similar strength, including having a means to counter this style of shielding should an enemy employ it. Even if he does manage to avoid damage from his own orbital defenses, he might punch a hole through them which I could use to open a communications channel or teleportation window with my team.


5/10 Auto-Crafter
4/10 Juggernaut Armor
+1 @CrownlessKing
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Base Defenses: Several advanced traps protecting my base.
Luckily, advantage hasn't been shifted yet to reflect the current Guardian fight, and you land a shot on the Godmodder who doesn't even have time to curse before he's launched into orbit. It will take 5 rounds for him to return, or until the Guardian has been defeated.

Meanwhile: out in space.
YOU SON OF A... wait nobody can hear me up here. GO-

Meanwhile back on the ground:

Finally having time to do so, I decide I ought to address the Godmodder.

So, uh…
I guess I should be going, then?
If you want us all gone?


Before I go, I decide I ought to delay actually going through so I don't waste a post leave an apology for being so utterly ineffectual as a vaguely-aligned co-belligerent, and use another of my powers (specifically power over color, which is somehow both related to Atomancy and not in ways I've long since given up trying to understand and which have made it no less useless than it sounds up until this point) to make the Greyspace Generator generate space that is somehow even more grey. I don't even know what that means, but it does. This somehow buffs it.

3/10 (Don't) Crash and Burn
6/10 Something else
The greyspace generator is unfortunately now just a few patches of colorful smears back in the side courtyard, you instead buff the greytiders' attack this round.

[3/5] DownSetter (It can change the direction things fall in, or allow people/objects to stick to weird angles without passing out and stuff.)
[3/5] Portable Void
(It's a man-sized glob of literal nothing. I mean, you could choke someone with it. Plus I have a plan for it which is super Mundane Utility.)

With the ominous count-down threats destroyed, it was time to focus on the Laser jerk.

[I pop a burst off at the Godmodder using [Gun].]
[The Golem heals the AG Entity closest to death.]

[Staff] X2
[Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
The Godmodder is unfortunately out of range of your puny laser gun. Perhaps I could interest you in some upgrades? [ad for Lenny's Laser Emporium]
...what? I gotta pay the bills somehow.

Honk Honk, Motherfuckers.

The Clown looks even more depressed somehow, due to the death of his beloved friend the Balloon Dog.
So, The Clown tries to give the Godmodder a balloon.
That's... not really an attack, is it?
Damn it!

[CHARGES]
Jokester [7/10]
Monochromatic [0/5]
+1 to @Crusher48
You fail to give the Godmodder a balloon, as he's in orbit. Although I'm sure that he appreciates the sentiment.

5/10 Thornwall
4/10 Monikerbot upgrade(??????)

I order a small minibot production factory from HelpFightGodmodders inc.! It arrives via airdrop, and I see that it's... PEDAL POWERED!? That wasn't in the item description!

I hop on the little exercise-style bike it comes with, and peddle with ALL MY MIGHT to make the factory generate a handful of new minibots! They go and join the army, as I slump down... exhausted...

Always read the reviews, kids.
You produce 5000 more minibots using the POWER OF LEGS.
This is why you don't skip leg day kids.

Alright.
Now that that's done with...
Bye.


Now, I make my exit, entering the Godmodder's portal (which is presumably still there).

There's just one small problem.
I don't have a home to go back to. I technically have a home, it's just not one to go back to.

So, I just go… somewhere else.
Somewhere that's maybe a bit sidequest-y, maybe even relevant to the actual thing we're trying to do. What I would find there is beyond me (read: I have no idea what, if anything, I'm doing, with this or in general), but the journey would probably be worth it in its own right.
Perhaps even somewhere that might be through some form of gates (I guess a portal counts as one gate, maybe two if you count the exit, so I guess anywhere through it would be by default), maybe even the kind that includes an article and a pound sign. I don't know why this strikes me as significant (I'm starting to regret writing this in the first person), though.

Or, if there's nowhere like that available, I warp straight up a ways before slamming face-first into the (remnants of the) shield surrounding the planet (because reasons) and coming all the way back down, only surviving the landing because of Descendancy (if that word would even be an appropriate one to use).

4/10 (Don't) Crash and Burn
7/10 Something else
There might be some place like that available, but I'm not in charge of player-specific sidequests, so you're on your own buddy. I'll chime in if you do anything reprehensible from a canon standpoint, but other than that, feel free to run wild.

the one foot tall brick wall 10/10
One Foot Tall Brick Wall shows up...
only to be kicked out of the studio because the Loooog! is more popular.
instead, someone [JOE] hires a ninja to come, surprise attacks them with shurikens, and waits for them to LOooog! the attack.
[PG-JOE] 1/1 HP LOooog! 1/10 bahumet [???????... =)]
LOoooog! HP is weird. the log just... doesn't take damage? from anything?
/shrug
its just a delayed 'whatever bahumet does' effect really.
NEW: 2/10 exasperated +1 mrmirrorman
4/8 w8!!!!!!!!
+1 to mrmirrormna
I heal up 10 and fred generically, then heal myself with the light of "good" things. like baby slaughter. what do you mean, thats not good. it is totally "good"!
stop saying it isn't. can't you see the quotes?
ok "good".
: P
Something about that Log is extremely suspicious.
You heal Fred up to full. You don't heal 10 at all despite him being the better choice because I'm feeling spiteful. :V

With the Godmodder hopefully disposed of, I change back to upgrading my base.

I briefly remember that the whole immovable rod test was done using some pocket dimension with enhanced time flow. If I could build one of those, I would be able to have what I need almost as soon as I needed it.

After about half an hour of work, I come up against a dead end. Though I was able to create a pocket dimension, the time dilation could not be achieved. Still, it was a pocket dimension base, so I decided to move all my stuff into the pocket dimension to make it harder for the Godmodder to get at it.

But why lug around huge items yourself when you can summon a cheap minion to do it? In my laziness, I attempt to summon an Imp to help me haul the loot. However, instead of getting a devil of some sort that I could trick into a contract to haul my stuff, I get a teenage - wait no, my summon just outright failed. Well, I guess the Godmodder blocks summoning, so I waste this action hauling all of my supplies into my pocket dimension base.
The next time JOEbob attempts to use his Monocle of Searching, he finds that he somehow misplaced it. By the time he finds it, the opportunity is lost.
7/10 Auto-Crafter (+1 heirolight)
5/10 Juggernaut Armor
+1 @heirolight
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
#BeepBoop

Suddenly, another anime girl drops onto the field. The previous one seems to no longer be on the field.

Hi! I'm Kanon Asami. Um... I'm from the Anime Anomaly Club. I'm just a reality warper with an interest in breaking science. So, what's up?

Oh, right, the narrator died thanks to my entrance.

Um...

000: 1/10.
001: 1/10.

How's those for charges?

Anyway, I open a portal to Minecraft, specifically an RFTools dimension consisting entirely of neutronium blocks stacking up to world height.

According to Wikipedia, neutron-degenerate matter can have a density of up to 4×1017 ​kg/m3​. Thus, if I have a whole dimension, measuring 59999968 by 59999968 by 255, of the stuff, it would weigh:

Thus, it would have a Schwarzschild radius of

Its Schwarzschild radius is less than the distance to the corner of the world border, so the entire dimension will become a black hole. I proceed to toss the botguard into the dimension and turn on the realistic physics option, causing the entire dimension to proceed to become a black hole. The botguard is never seen again.

Except it is, because this attack didn't have enough calculations to kill it, so it's back on the battlefield. I then decide to take it one step further.
I open a portal to another dimension, this one filled to world height with molten tungsten at 3900 K. Tungsten melts at 3695 K, with a latent heat of fusion of 1.96×105 ​J/kg and a specific heat capacity of 134 J/kg K when solid, 170 J/kg K when liquid, and a density of 1670 kg/m3​ around this temperature. I proceed to extract literally all the heat energy out of the tungsten, leaving it at absolute zero. Yes, I can do that, because I can break reality.



I then proceed to crush the botguard into a solid cube, weighing 1 kg. This cube happens to now be made of chromium, because why not. I toss it into a pocket dimension, seal it, and then give all the heat energy to the botguard-cube.

The chromium botguard-cube proceeds to ascend to a higher state of matter. Also it's so hot it's breaking physics. It's also very, very dead.
The Botguard takes 11500 damage from your onslaught! Never mess with science people, it'll kick your butt. And then turn you into plasma.


#WelcomeToTheshow​

The first thing HATRED does is burn everything to a crisp. With a single massive bellow of fire, the entire field is consumed in flame. Field effect added: Inferno. Every round, every entity on the battlefield takes 5000 damage. Stacks are only affected once. The Pawn wasn't ordered, and so targets the Magitech Knight Kura, dealing 9000 damage. Fred responds to JOE's question. Everything but the Resonant Templar idles, and the templar itself builds a pair of amp dishes.

The Greytiders both attack the walker scout, but one of them misses, resulting in a total damage of 2000.

The Magitech Knight Kura charges at Hatred and swings their sword. They are somehow not immolated immediately and deal 4000 damage. The gibbering horror attempts to inflict damage down on HATRED, but finds that the boss is immune. The Pawn however recieves the proper treatment. The Walker Scout sits back and opens fire on HATRED, dealing 5000 damage to it. The Rubble Golem heals up the Magitech knight for 5000 health. The Lumberjack throws another tomahawk, which hits HATRED in the eye, dealing 16000 damage.

The elite sniper takes a steady aim, and fires on the resonant templar, dealing 18000 damage to it and bumping it up one frequency stage. The engineer does nothing, but the scav retrieves another piece of material. The Botguard deals 3000 damage to HATRED, and the Moniker bots deal another 5000 damage to HATRED as well. Mercy does her thing and has mercy on the walker scout, healing it for 8000 health. More Tachyon charge is generated. The mooks attack the pawn, dealing 2000 damage to both of the shield arrays remaining.

Everything ticks up.

How To Play
This is a pretty straightforward bossfight, aside from the field effect that HATRED's laid down, there's nothing really special about it. Kill things until they die, as per the usual. Watch out for that field effect though, anything bodyguarding enties can and will get hit twice thanks to their bodyguarding.

Itinerary:
Destroy HATRED



Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every entity but HATRED takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 4 rounds to return.
HATRED [PG]: Hp: 767,000/800,000. Desolation: 1/3. I Am Fire: 1/5.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5. decreased attack.
Shield Array [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 35,000/40,000. Your fortune...: 1/4. History: 5/6. Son of a being: 5/15.
5 [PG - JOEbob]: Hp: 4/5. Charge: 3/2
10 [PG - JOEbob]: Hp: 7/10. 8oss 8ight: 2/6. poisoned: 1 round.
The Resonant Templar [PG - Talist]: Hp: 47,000/70,000. Stage: 4. Damage: 3,000/10,000. Amp Dishes: 6/6
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 1/10
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 20/20. Chipset tier 1 [A]. Durability: 100/100. Energy: 12/100
Greytider [N - existencesuccess]: Hp: 5,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 2/3.
Greytider [N - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 3/3.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 11,000/25,000. Prana Barrier: 5/5.
Gibbering Horror [AG - Randomname]: Hp: 25,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 31,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 24,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 15,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 20,000/25,000.
Engineer [AG - CrownlessKing]: Hp: 50,000/55,000. Material: 2
Scav [AG - CrownlessKing]: Hp: 25,000/30,000.
Botguard [AG - Moniker]: Hp: 39,000/75,000. 3000 regen. 15% vulnerability (2 turns)
Monikerbots x51,000 [AG - Moniker]: Hp: 1/1. 1 attack shield.
Mercy [AG - EternalStruggle]: Hp: 29,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 60,000.
Tachyon Booster [AG - I Just Write]: Hp: 5,000/5,000. boosting Tachyon Generator.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 1/2.
Shieldbearing Mook [AG - helldivercommand]: Hp: 5,000/20,000. Bodyguarding other mooks.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Chinese Knockoff Botguard [AG - I Just Write]: Hp: 10,000/25,000. Bodyguarding Tachyon Generator and booster.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
[PG]
JOEbob
MrMirrorMan
Talist
 
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Update 12: HATRED pt 2
Alright, so, here's a public announcement. I'm going to start coming down on empty placeholders.
Whenever you make a placeholder post, HANDLE YOUR CHARGES IN IT, that way people don't miss your +1s and you don't miss other people's +1s.

I'm figuring out charge incrementation, both of the "natural" ways of handling it seem to have weird outcomes. If charge counts are a little whacked out this round, I apologize.
3/10 exasperated
5/8 w8!!!!!!!!
+1 to mrmirrormna
all my entitys idle.
I wonder what to do and can't decide who to attack, so I start building a rocket ship. after adding MORE STRUTS, and a couple extra rocket engines, I attach a small blue gem to it and a tiny robot. I then launch the rocket and it goes flying, spinning slightly due to being off-balance, before flying out from the planet, bypassing the shield due to a specially engineered subspace [as inSSBB subspace, the place tabuu rules] gate, and drifts to a stop near the godmodder, somehow. the robot pushes off from the ship and floats to the godmodder, before handing it the gem and the psychic impression "this should help you get home faster, i hope".
if he takes the gem, it teleports him to be closer to returning to the field.
You cannot, unfortunately, return the Godmodder to the field faster. He must face the gazebo make the journey alone.

Entity Orders
Chinese Knockoff Botguard, attack JOEbob

General Action: Deranged Mathematics
As I stare at the dragon named Hatred, there is one thing that immediately stands out to me. I shout out loud, my voice booming over the battlefield as I declare "HOLD IT! Hatred, all your health is imaginary, and I can prove it!"

A denial echoes across the battlefield from the dragon, but I'm having none of it, continuing by saying "As anyone with even the slightest bit of mathematical knowledge knows, one is its own square root, however, negative one is also the square root of one, thus proving that the square root of one is equal to the square root of negative one, and the square root of negative one is i, the imaginary unit! And as we all know, one is its own square root! Thus, one equals i!"

I catch my breath, before continuing "You have a maximum health of eight hundred thousand points! That's one times eight hundred thousand! Each of those ones is equal to i, meaning that your entire health bar is IMAGINARY! YOU! AREN'T! REAL!"

With that, existence itself quakes as it attempts to rectify Hatred's unjustified reality.

Charges
More Voodoo (2/10)
Twin-Stick Shooter (1/10)
+1 @EternalStruggle
HATRED stares at you in confusion, and then roars in pain as 10000 of its hitpoints suddenly cease to exist.

Sword-chucks, yo!: 8/10
The Medic: 1/10
+1 Gutza

Enerald doesn't hate Hatred. That's it. Due to the Paradox of not hating hate, Hatred takes damage. Somehow. Don't question it.
You don't hate hatred hating hateful... okay I already hate where this sentence is going.
6000 damage.

I throw a ridiculously cold chunk of ice at Hatred.

Compli-o-nater: 3/10
5000 thousand ridiculously cold damage to HATRED.

Hmm, interesting. This seems to be a six out of six, leading to some kind of explosion. Likely of us. I think the dog is telling us to continue beating up its creation. Uh, okay then?

Well, it's scarpered, leaving some tiny snowflake like particles behind, which I gotta admit is kinda cute, but I have other things to do, and I stuff the note into a pocket dimension.

"Well no, but I thought the fact that it was firing a millimeter from your head at near to c meant you wouldn't get the chance to dodge. Clearly I was mistaken."

Then the Godmodder gets hit by a slowly thrown projectile.

Hmm. Clearly he works on weird unconventional rules. I note that down for later while in my mad dash to get past the now unguarded door and into a Courtyard, where I find... trouble.

That is not so./null

Okay so everything is on fire and I'll get to that later, but first of all Mercy is kind of badly wounded. I need to deal with that.

I dash over to her side and get to work patching her up, withdrawing a device of my own. Ordinary medical nanomachines won't do the trick here, they'd burn up in the heat, so I resort to simpler, although still effective measures. A combination of anti-burn medical gel, to deal with the existing burns even though the stuff will get removed bu the ambient heat shortly enough, and internal injection of medical nanomachines. Even with the protection provided by the Valkyrie's flesh they too will deactivate from excess heat shortly, but it'll be enough time for them to do their work repairing her from... whatever it was the Mirror hit her with. I'm not happy with him, that's for sure.


With these, I get...

Angel of Glory: 9/10.
Apocalypse Tank: 4/10.

Reinforcements shall be deployed shortly.

+1 @I just write

Entity Orders:
Elite Sniper shoots the Templar again.

I'm fine with this but also specified otherwise in my summoning post, so it's important to be actually told this so I know. Also tell me now if I can't make it conditional, because if I can't say "use instead if x entity dies" it's basically worthless.

Mercy heals the Sniper.
Heroes Never Die is to be used on the Sniper if she dies.
The Godmodder is in space right now. a slow moving rock sort of bounces off of his armor. This does nothing aside from making the rock spiral away in the other direction.
Talist explained the source of the miscommunication in a later post.
8000 health is restored to Mercy with your top medical knowledge.

Apologies, I didn't realized you had specified both. And yes, you can make simple conditionals like basing things on whether an entity died or not, so long as it's something I can quickly check for without needing to rearrange attacks in the dop to correct. (like targeting the most powerful attacks in the round with bodyguarding.)

Quick note... I've made a mistake. I thought the Templar would be too hard to beat, and changed it from 2 amp dishes per attack to 3. But what I didn't realize what that apparently Piono has a listing of all the entity stats. So... my bad.

Because I don't ever take my action, I technically spend my action destroying two Amp Dishes. There we go. So now it should be at 4 dishes.

+1 to EternalStruggle for the mistake.
Dishes destroyed, stage reduced to 2.

So while the Godmodder is busy trying to fight his own planetary defenses (hopefully), I have to fight this giant dragon. Already, he's set the battlefield on fire. Fortunately, it doesn't appear to be having any effect on me while I'm back at my base, but the rest of my team is already feeling the effects of the heat.

I quickly create a fire resistance potion and drink it before heading back out into the fray. The objective here would be to shred the dragon's wings to prevent it from doing the tactic of flying around and staying out of range of the slower or melee-restricted entities on my team. I set my multicannon to 5% charge and fire full-auto into the left wing, putting enough holes in it to hopefully stop the dragon from flying around and raining fire from above.

Then, I hear screaming from the middle of one of the fires. Heedless of the flames, I rush into them, and find a teenager in some sort of costume being burnt alive by the flames. I grab her, open an entrance to my pocket dimension base, and set her down on one of the tables.

I'm not much of a doctor, but the condition here looks to be terminal. Whereas I barely got burnt by the fire, she currently has second and third-degree burns covering most of her body. Without immediate healing, she would perish quickly.

I thought of giving her my Sustain Necklace to stabilize her, but the problem is that particular item needed time to attune before its effects would work. So instead, I began crafting a healing system, and cursed myself for not doing it earlier.

As soon as I completed the Wand of Lesser Vigor, I activated it. For a few terrible seconds, it looked like I was too late. But thankfully, the wand activated, and the teen's burns began to slowly fade away.

As soon as she was conscious, she vanished from my perception. I was about to return to the battlefield to try and provide healing to anyone else caught in the inferno, when on a hunch I activated the anti-invisibility feature on my goggles. I saw a transparent indicator pointing to someone on one of my work tables, even though my brain was still saying that absolutely nothing was there, and was actively denying the evidence as meaningless.

So this was one of those "invisibility" effects that worked by making everyone's brain actively ignore the person. I've seen it done once, and it is an incredible headache to deal with.

"Okay, whoever you are, I see you. Stop trying to hide."

There. She reappeared, and I escaped that situation with only a minor headache.

"Great, "she said. "First Lung gets me with indiscriminate incineration, and now I've just been arrested after being rescued by Armsmaster."

"What."

7/10 Auto-Crafter
5/10 Juggernaut Armor
+1 @heirolight
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You punch a tiny hole in HATRED's wing. Well, that's not going to do a lot. 9000 damage.

Mighty Fortress: 4/10
Security Forces: 5/5, Holding (+1 from Emerald_Mann)

==Actions==

Vladimir Putin scans the flaming Battlefield. Pulling out a radio, he hurriedly requests pick up as the inferno spreads closer towards him. Out of the blue, an assault helicopter arrives, with one of its occupants holding a rope ladder. Putin climbs the rope ladder to safety, and the helicopter quickly ascends to escape the blaze. He then plans his next move. Clearly the new base and reinforcements will have to be delayed, but what could be done to combat this beast in the meanwhile? He currently only has a small group of soldiers nearby, with the rest waiting to arrive. They are under-equipped and unprepared for this situation. Heck, they probably are lounging around right now, getting drunk on vodka while the battlefield burns... wait. He has a flash of inspiration. Ordering the pilot to return to the staging point, he thinks out the details of his plan. Vodka is highly flammable, if only he could find a way to transport it... The helicopter flees the Battlefield, arriving at a flat field within a couple of minutes. Touching down, Putin surveys the area. A band of soldiers are hobbling around, clearly drunk, with a large container of vodka nearby. Just as he expected. Then, he notices two other spare pieces of equipment: a cargo harness, and a pump and hose. Excellent. Putin orders the men on the helicopter to rig the vodka container to it using the harness, as well as the pump and hose, then to hook the pump and hose to the container. The task is completed after half an hour, and Putin orders the helicopter to return to the Battlefield. It arrives in a couple of minutes, the container still full of vodka. Now, the hard part. The helicopter circles the dragon, seeking an opportunity to strike, as a person on the helicopter is lowered onto the harness and holds the hose forward, his hand on the controls for the pump. The helicopter is able to maneuver straight in front of Hatred's gaping mouth, and the pump operator unleashes a stream of flammable vodka straight into it.
HATRED roars and is about to spout fire at the helicopter and reduce it to molten slag right about the time its mouth explodes.
9000 damage.

[PG]
I have the Pawn use 'A Pawn's' Power', and I attack Mercy with extreme cruelty.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
10/10 Just something to delay. Using the power of this 10 charge, I create a floating platform to try and negate, or at least reduce the amount of damage PG entities take from the burning terrain. +1 from JOE/this round +2 from JOE/last round +1 from Talist/last round
4/10 Time out. +1 from Talist/last round
+1 Talist
Well, so much for having mercy on your opponents. 5000 damage.
Oops, you get timestabbed by Eternalstruggle before you can do anything.

i expose hatred to shipping

5/10
5/10
+1 gutza
HATRED now has cancer. You're welcome.
5000 damage.

I regroup with my summons, and we talk on the matter of the giant hell-beast before us. The Godmodder certainly wasn't kidding when he said that this dragon would slaughter us, calling it deadly would be an understatement. We should figure out a way to deal with that monstrosity, and our regular fare might not cut it.

"Well, I'm open to suggestions." I really am, this thing seems way out of my league. Again, I was recently normal human man, I am not prepared to fight this cataclysm of nature.

"Perhaps we could-" Mercy is about to say something when a certain mirror comes in and attacks her with what could only be described as extreme cruelty. I...

Do not take it well.

"EXCUSE ME." I shout, massive sword of gold with intricate spiraling patterns on the blade springing into existence in my hand.

"I WAS HAVING A POLITE DISCUSSION WITH MY HEALER." I swing the blade, although after the attack has landed.

"I WOULD GREATLY APPRECIATE IT IF YOU DID NOT INTERRUPT HER WHEN SHE WAS SPEAKING." Time shifts, and my technique is revealed. The Sword of Retrograde, disrupting an attack by hitting the foe as they commence their strike with temporal manipulation.

"YOUR COOPERATION IN THIS MATTER WILL BE APPRECIATED." Is the last thing I yell as the strange mirror goes flying to the other end of the courtyard from my mighty strike, although unharmed because of the nature of our powers. Or more accurately I yell that at the thing already at the other end of the courtyard and maybe already recovered, because my attack hit him before he could hit Mercy, because of how my defense worked. Although only my sword traveled back in time, so I'm just yelling this swiping my sword at nothing at a thing after it got sent flying by nothing, because of something he used to have done.

Yeah I'll remember to not use too many time shenanigans, they make things really hard to follow.

Angel of Glory: 10/10, using.
Apocalypse Tank: 6/10 (+1 from Talist).

From the sky, an angel appears. Another one, this very different to Mercy. The Glory of a Tyrant, a mighty warrior to aid me in battle. It takes the shape of a very tall armored humanoid with no head and a cape on its back. It wields a huge extendable sword in one hand with a marble face on its hilt, and a large round shield on the other with another marble face on its front. It raises its sword, pointing towards Hatred, the Godmodder and the Templar in turn.

"Well, there's some backup at least."

Glory: Normal stats. (55k health, 10k damage.)

New Entity Orders:
Glory attacks the Resonant Templar.
You timestab Mirrorman before he can do anything to Mercy.
And then you summon yourself up an angel. For fun or for glory? who knows which?

6/10 Thornwall
5/10 Monikerbot upgrade

+1 @EternalStruggle

Coravint...

I give W32 Coravint the most harsh death glare I'm capable of. If he does not cease attacking my minibots and anything related to them, there will be CONSEQUENCES. For him and his entities.

...But for now, Hatred clearly is the greater threat. Botguard, get ready to give your life taking these inferno blasts twice over for the minibots! By which I mean, GUARD! And both of you target Hatred!

Well, Hatred clearly is some sort of dragon. So I pick up my ultimate ultimate ultimate weapon: The DRAGONSBANE. Wielded by the legendary hero, dragonslayer man! A storied blade, with no less than THREE prophecies surrounding it, and the three legendary heroes who will wield it! Dragonslayer man! Me! Some other guy! The blade gleams, with the absorbed moonlight from its narrative powerup, and the blood of all the dragons it has slain! AND! NOW! IT! SETS! ITS! SIGHTS! ON! ITS! NEXT! TARGET! I use it to cut up the ingredients to make a poisonous cookie, which I then feed to Hatred.
HATRED eats the cookie, completely oblivious to the poison, because dragons are immune to poison.
Usually.
7000 damage.

Alright, so: bodyguarding. This has become a notable thing, I didn't think I was going to have to codify rules for it, but it looks like I do:

First off: Players cannot bodyguard. Only regular entities can, and then only if they're given the trait to allow them to bodyguard other entities upon summoning (or with an upgrade). (ignore that part.)
Second off, player attacks can bypass bodyguarding, or do a piercing attack to hit both the bodyguard and its bodyguarded partner. All you have to do is acknowledge both the bodyguard and the guarded in your attack, and state which you're doing (piercing or bypass). Entity attacks cannot do this without a different "piercing attack" or "bypass" trait of their own.
Finally: Since an entity that's bodyguarding someone else is too busy bodyguarding that someone else to protect themselves, any attack aimed directly at a bodyguarding entity (this excludes blind AoE attacks that hit the whole field) deals double damage to it. Damage aimed at the thing that it's guarding will hit for normal amounts still.

/GMnull
#Hashtags

Fireproofing: 5/5
Body armor: 6/10

All of a sudden, a grey mist (which is actually a load of nanomachines) envelops the Mook squad, adding hazard suiting and flame proofing to their armor. In addition, the nanobots slightly heal the shieldbearer, along with putting him out.

At the lab, the questioning changes to finding any weak points on the dragon called "HATRED"

new charge: 1/5
You heal up the mook shieldbearer by 6000 health.
"Wh-what the giant dragon the sleeps in the courtyard? How am I supposed to know that I'm just a security guard!"

Sword-chucks, yo!: 9/10
The Medic: 2/10
+1 Gutza

Enerald tells his allies that he's summoning a healer, and assists would be appreciated
#BeepBoop

6/10 The Flame
1/10 Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack attacks HATRED.

Redstone becomes a burly Rook, walks over to the Pawn, and knocks over the Pawn easily. Chess is kewl kids.
You charge forward in a striaght line... crashing face-first into the last of the shield arrays. This breaks your face but also the shield array.

As someone who has nowhere to go, I end up going nowhere.
I don't mean I'm still standing around in the courtyard (or whatever chamber everyone else is in), I mean I've managed to wind up somewhere that has nothing in it.

Where am I…?

I look around at the void which surrounds me, seemingly extending on forever in all directions.

What do I do now?
What… can I do?


A loud, booming voice, seemingly coming from everywhere at once, answers this question.

YOU CAN DO A GREAT DEAL!
What was that?!
NO NEED TO BE AFRAID.
THOUGH YOU DO NOT KNOW WHO I AM, KNOW THAT I AM A FRIEND TO YOU.

O--okay…
But, I don't think you understand.
All my powers…
They're either gimmicky, so situational that they might as well not even be there, or outright useless.

NONSENSE!
YOU HAVE POWERS OVER REALITY THAT CAN RIVAL EVEN GODMODDING!

Okay then, voice!
If I have these powers, what do I do to learn how to use them?

THAT IS FOR YOU TO FIND OUT!
BUT, I SUPPOSE I COULD HELP YOU A BIT!
THAT IS WHAT I'M HERE FOR, AFTER ALL!


Before I can question the voice on this, an atom with a nucleus bigger than me, with protons and neutrons in bright colors and electrons orbiting slowly with big tails behind them like those in illustrations of atoms, appears before me, before violently exploding in a blinding flash.

When I can see again, I look around, only to find myself in a burning hellscape faced with a massive guardian dragon named Hatred.

Am I in hell?

I think about blaming the mysterious voice for my damnation, before looking around, noticing everyone and everything else, and realizing that this is actually somewhere in the Godmodder's castle.

Well, some help that voice was...

COMPLETELY POINTLESS (probably) VIGNETTE PREVIOUSLY BILLED AS SIDEQUEST 1 (I might actually do a proper sidequest if I decide to pull another stunt like this, I just didn't have any ideas) OVER

If this whole vignette didn't drain my entire action, I decide to pick it up and start pelting Hatred with each individual letter through a drinking straw, launching as many as I can one by one before eventually passing out from lack of breath.

5/10 (Don't) Crash and Burn
8/10 Something else
Spitballs are rude man, so rude in fact that HATRED takes 8000 damage.

[4/5] DownSetter
[4/5] Portable Void


A larger laser weapon?

If they insist.

[I try to build a bigger laser gun from what's left of the Laser Turret, and fire it at HATRED.]
[The Golem smashes HATRED.] (Is that supposed to be an acronym?)

[Staff] X2
[Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
You build a bigger mousetrap I mean laser cannon. This deals 5000 damage to HATRED.

Hatred, huh? Looks like someone needs some scented candles and a warm bath

I pull out a 2-way radio and begin talking into it. Suddenly, a group of jets fly over the battlefield and a bunch of packages fall out of them.

Out of the packages rain hundreds of stuffed toys that begin striking Hatred all over. Both the sickeningly cute toys and the force of them hitting the dragon cause it intense pain

8/10 Giraffa Beetle
7/10 SHORYUKEN

+1 to @I just write
HATRED roars. it is not used to this kind of love and affection and it frightens it. 7000 damage.

Entity Orders
Chinese Knockoff Botguard: Do whatever

General Action
I dump liquid nitrogen on the Chinese Knockoff Botguard, thus sparing it from Hatred's Inferno effect this turn.

Charges
More Voodoo (2/10)
Twin-Stick Shooter (3/10)(+1s from @EternalStruggle and @Randomname)
+1 @EternalStruggle
You do that, which I choose to interpret as being 5000 healing because it makes my life easier and is more accurate to how much effort you put into the action.

[PG]
I force Mercy into an Overwatch custom game, called "Angel Hunting", things go as expected.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
5/10 Time out. +1 from Talist/last round
1/5 Pie.
+1 Talist
Mercy lasts about as long as a goomba in 1-1 of Mario world. Which is to say, not very. 6000 damage.

4/10 exasperated
6/8 w8!!!!!!!!
+1 to mrmirrormna
I go looking for a science fair and find someone making a baking soda super-volcano. after stopping them from turning it on, I ask them to make me a baking soda rocket. they help me, saying "science!" a lot. I then load a teleport glyph into the rocket, and turn it on. as the rocket starts to bubble, I realise i forgot to put the robot. after running around a lot and falling flat on my face twice, I manage to get the delivery bot, and lob it with enough force to just barely get the rocket.
the robot as before pushes off when it reaches the godmodder and teleports them to be closer to the field with the glyph
#ThroughTheGates

[5/5] DownSetter
[5/5] Portable Void


Something about the dragon HATRED reminds the Builder of an old fantasy novel. Perhaps this one isn't as heat resistant as Smaug.

Speaking of heat resistance, what better insulation than a vacuum. He improves his creation once again.

[I cover HATRED in molten gold.]
[I attach the [Portable Void] to the Golem.]
(I want it to resist temperature-based attacks as if they were non-temperature. Fire breath -> Wind Gust, Lava Axe -> regular Axe chop, etc. Does it need more charging?)

[Staff] X2
[Laser Gun]
[Woodcarving book]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
You attach the portable void onto the rubbel golem, making it immune to the current field effect.
You pour molten gold on HATRED. It stays molten, the dragon is on fire.
The weight however deals 6000 damage.

7/10 Thornwall
6/10 Monikerbot upgrade

I put up an Attack Shield around the minibots. It's like an Attack Dog, but a Shield instead! Every time an enemy comes near, it chases them down and bites their leg off, canceling out their attack! The only problem is, it tends to go after things that aren't hostile... like the poor mailmen... But! It should keep out the enemies!
You throw up another shield around the monikerbots.

After explaining the situation, I find out that I somehow summoned the wrong Imp. Instead of summoning a random minor demon, I summoned a very specific individual with the ability to vanish from perception.

"Look. Not only am I not 'Armsmaster', but even if I was, we have a bigger problem to worry about. How about you help fight this giant dragon?"

"Nope. That bastard is highly likely to take me out with incidental fire. He looks to be more indiscriminate than usual, even."

"Okay then." I handed her the Wand of Lesser Vigor. "If you aren't willing to engage him, take this and start using it on the team engaging him."

Imp decides to accept that mission, and heads off to provide sneaky healing to every AG entity.

Meanwhile, I work on my time dilation equipment. After I think it's about done, I activate it, realizing just a little too late that I made a terrible mistake...

(OOC: I'm on vacation the next week).

8/10 Auto-Crafter
6/10 Juggernaut Armor
+1 @Moniker
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You attempt to summon a healing imp, but they are landed on by HATRED when it comes down to the courtyard to attempt to eat and burninate things.
Whoops, looks like low-quality free summons aren't going to g through right now.

I'm going to start putting mechanic based stuff on top rather than on bottom. Oh, and Piono? You can cut my player's HP in half to be 10/10.

So... now the Templar should go down to stage 2, then go up to stage 3 after getting hit by the Angel of Glory.

If the Chinese Knockoff Botguards are still bodyguarding stuff, the Templar attacks them with Dissonance for 2,500 * 2 = 5,000 damage and 10% vulnerability. If not, the Templar attacks the normal Botguards to exploit the vulnerability. (2,500 * 1.15 = 2875 = 3000, after rounding)

And it has 4 amp dishes, so it heals for 2,000 at the EOT and goes up to stage 5.

+1 to MrMirrorMan. Got +2 total.
We All Charge In A Yellow Submarine 7/10
I guess another entity: 6/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 38,000/70,000. Stage: 4. Damage: 4,000/10,000. Amp Dishes: 4/6

Chipset Tier 1
100% Durability
34 or 22 Energy

---------------------

Now, because I always have way too many ideas to fit into one personality, time to start working on another RP character...
#AWorldHalfFull

new charge: 2/5
body armor: 7/10

I throw a frost bomb down HATRED'S throat.

entities:
commander: mark Hatred for double damage
Shieldbearer: bodyblock the mooks
mooks: shoot HATRED
5000 damage to HATRED.

Mighty Fortress: 7/10 (+1 from @Chimera and @redstonetam15 )
Security Forces: 5/5, Holding
#ADragon


#EnscribedInStone
The Godmodder is still floating out in space, he passes an alien spaceship, which he kills with his laser eyes because he's having a bad day and feeling spiteful. HATRED roars, having already landed in a previous post, and stomps all over the AG forces, dealing 15000 damage to the Gibbering Horror, walker scout, rubble golem (-2000 damage from AC) and elite sniper engineer (whoops, immunity to random target attacks). The Magitech knight has run out of time to use it's Prana shield and gets impaled by a giant talon, dying. The Pawn unleashes A Pawn's Power, and undirected, hits upon the Engineer with its power, dealing a hefty 25000 damage to it. The Resonant Templar uses Dissonance on the Chinese Knockoff Botguard, dealing 5000 damage and applying 10% vulnerability to them.

The Greytiders, lacking orders, continue to fail to use their special abilities, and attack the gibbering horror for 4000 damage instead.

The Gibbering horror, for its part, reduces the attack power of the resonant templar and 10. The walker Scout does some nifty moves and spins around while spraying bullets into HATRED's wings, dealing 5000 damage. The Rubble golem punches away at HATRED's toenails for another 5000 damage. The Lumberjack goes into a berserk rage and chops off 16000 health from HATRED, and another 18000 damage comes from the elite sniper's barrage of bullets. The Engineer continues to do nothing as the Scav brings in another single piece of material. The Botguard and Monikerbots team up on HATRED for another 8000 damage.

The Tachyon Generator and Booster continue generating tachyon charge. The leader mook uses leadership and the mooks all deal 8000 damage to HATRED. The Chinese Knockoff Botguard attacks JOE with knockoff Chinese plastic toys for 1 damage, and Glory smashes its holy blade into the Resonant Templar for 10000 damage, bumping the Templar up a stage.

Everything ticks up. The Chinese Knockoff Botguard burns to death, as does the shieldbearing mook.

Protip: Entities won't use their charged abilities without being ordered to, you should probably do that so that HATRED goes down faster.


Itinerary:
Destroy HATRED



Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every entity but HATRED takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 3 rounds to return.
HATRED [PG][GUARDIAN]: Hp: 625,000/800,000. Desolation: 2/3. I Am Fire: 2/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 1/5.
Fred [PG - JOEbob]: Hp: 30,000/40,000. Your fortune...: 2/4. History: 6/6. Son of a being: 6/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 4/1
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 3/5. decreased attack.
The Resonant Templar [PG - Talist]: Hp: 34,000/70,000. Stage: 5. Damage: 8,000/10,000. Amp Dishes: 6/6. decreased attack
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 2/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 100/100. Energy: 32/100
Greytider [N - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 3/3.
Gibbering Horror [AG - Randomname]: Hp: 1,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 11,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 11,000/30,000. 2 AC. Darksteel Ingot [A]. Immune to Inferno effect.
Lumberjack [AG - Redstonetam]: Hp: 10,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 15,000/25,000.
Engineer [AG - CrownlessKing]: Hp: 5,000/55,000. Material: 3
Scav [AG - CrownlessKing]: Hp: 20,000/30,000.
Botguard [AG - Moniker]: Hp: 31,000/75,000. 3000 regen. 15% vulnerability (1 turn)
Monikerbots x53,500 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Mercy [AG - EternalStruggle]: Hp: 26,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 100,000.
Tachyon Booster [AG - I Just Write]: Hp: 5,000/5,000. boosting Tachyon Generator.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 0/2.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 50,000/55,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 13: HATRED pt 3
6/10 exasperated+1 mrmirrorman
7/8 w8!!!!!!!!

+1 to mrmirrormna
I heal 10 with magicy magic of magicness and the power of the 2 actions that where wasted on something i didn't know was impossible, hopefully i can salvage that power and apply 3 separate heals.
5 and 10 bodyblock fred IF/After Fred hits 10,000 or less HP. they do this as much as possible obvs. they will not protect him from inferno because by then, fred will be done using...
Fred: Use History...
a bloodred demon rises from the ground, then grabs the tacyon generator, tears it in half.
if possible, it then tears at the rubble golem.

Log idles.
#EnscribedInStone

new charge: 3/5
body armor: 8/10

In the lab I ask the security guard why they were at the castle in the first place.

On the battlefield I teleport onto the back of HATRED before jamming a live grenade into the back of HATRED'S head
"To be a security guard! I was guarding the castle! That's my job!"
You jam the grenade (as opposed to peanut buttering it) into the back of HATRED's head and deal 6000 damage.

[PG]
I read a poem to Mercy, even if she doesn't hear it. "To rip and tear, to slaughter and shatter, to break and smash, to cut and to slash. May these various acts of torture be done upon your mortal flesh, and may they forever scar the mind, because only fools forget this." I then enact all of this upon her, to prove my point.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 1/5.
10/10 Time out. +1 from Talist/last round +2 from JOE/Last round +1 from JOE/this round [IN USE] I walk around the PG battle field, giving each entity a number, from 1 to 12, giving a number to the two other PG players. I then turn around, walking in front of the AG side with the clock that is my face void of numbers, and I stand there, I then look directly at EternalStruggle, take out a hammer and then . . . shatter my own face? The clock hands on my face go berzerk, spinning as fast as they can, and when they stop? . . . Everything but the PG entities and players stop. Although the AG players break free quickly, their entities can't do anything this turn. I smile with my broken face, and walk back to the PG side of the field. The godmodder is too far away to be affected by this.
2/5 Pie.
1/10 4 is a friend.
+1 JOE
Also, did EternalStruggles attack disrupt my 10 post charge to negate/reduce damage from terrain for PG's only?
You are a cruel, cruel person mirror. 8000 damage to Mercy.
Ah, I'm sorry, your posts are super compact so I missed you adding the field effect. Inferno modified so that PG entities don't take damage from it.

You attempt to stunlock the entire AG side for 1 turn but find yourself unable to do so. It seems 15 entities is a few too many to stun all at once with a 10 post charge.
You get your charge refunded.

i diagnose hatre with lung

compli-o-nater: 4/10
Oh no not lung.
HATRED takes 5000 damage before calling the lung prevention hotline have his lung undiagnosed.

7/10 The Flame
2/10 The Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack chops up Fred like he would a tree.

Redstone joins in on the death of Fred with a .gif.
Ahhh the wonderful power of gifs.
If only yours had more than 3 frames.
8000 damage regardless.

King stops idling and rejoins the fray.

"DRAGON. THAT'S A DRAGON. WHY DOES HE GET A DRAGON? I WANT A DRAGON, KALIM MAKE A NOTE FOR ME TO MAKE A ROBOTIC DRAGON."

[Already done sir.]

"NOW, I AM GOING TO REMOVE THIS DRAGON FROM EXISTENCE SO I CAN ENJOY MY DAY PROPERLY."

King's armor has a feature which allows him to draw water from the atmosphere for hydration, King takes a few chunks of his armor off covering himself with his cape, the only bit visible are his bald head which a bit of the skin was transparent around his jaw and his cheek showing the raw muscle and bone underneath. He begins tinkering with his armor rerouting the flow of the hydration for an alternate route then scavenging parts from the nearby deceased robots and armors and weapons he finds a canon as well as a rather cumbersome tank with a fuel tube. He removes a mini-welder from one of his endless cape pockets and cuts a hole in the canon's back end
I'm going to assume this was meant to be an attack aimed at HATRED and give you 7000 damage for it.

Okay, so things could be... going better. Still, I feel that they could also be going worse. At least Mercy is still alive and a quick check of damage and vitality shows that she shouldn't die immediately even with that annoying mirror person trying to kill her for no explained reason, but it might be coming soon. I prepare something to deal with that, and then charge up. Something big is about to come out from me against that bloody dragon, and also that heal.

I then target the second strongest PG Entity on the field once again, taking out a lock-on rocket launcher and firing a trio of missiles, each homing in on an Amp Dish through a method that very much isn't heat-seeking. That wouldn't work in this environment.


Apocalypse Tank: 9/10.
MegaHeal: 1/3

+1 @I just write

Entity Orders (If somehow relevant despite Mirror's time stop):
Elite Sniper and Glory targets the Templar.
Mercy really seriously heals the Elite Sniper this time.
Heroes Never Die if the Sniper dies. Or Glory, but the Sniper takes priority and Glory has 35k more health.
You fire your rockets and get a couple of musical explosions when the amps get shredded.

Sword-chucks, yo!: 10/10
The Medic: 3/10

Sword-Chucks (EXPANDING)
Emerald looks at the Botguard, who looks humanoid, he thinks, and as such, would be able to use the weapon which Emerald is planning to summon. So he will summon it. He slashes a hole in reality into the same dimension from which he pulled his Lamp, and reaches in, pulling out a yellow double edged blade, and a green katana, as well as a length of chain. He sits down for a second, and takes the chain and katana, as well as his lamp, which he takes the shade off, and the lamp collapses into a smaller sized lamp, approximately the length of a normal hammer. The lightbulb begins glowing, and he touches the lightbulb to the chain, at which point the chain begins glowing a red hot color, and he presses the chain up against the katana, while the red hit chain begins to split apart around the bottom of the katana, and the lightbulb changes color, becoming a light blue. He touches the lightbulb to the molten chain attached to the katana's bottom, at which point it begins quickly cooling down, leaving a katana attached to a chain. About half way done.
He takes the yellowish sword, and the other end of the chain, at which point the lamp begins glowing a normal color again. He touches it to the end of the chain, and the end begins glowing much as the other end did, at which point he presses the sword up against it. The chain bends under the pressure and forms around the bottom of the sword, the pommel, I believe it is called, and then the lamp switches back to the same light blue. He presses it up against the red hot chain, and it cools down. Now he has two swords attached with a length of chain. Yay. He does some basic swinging around, narrowly avoids cutting off his own arm, and hands it to the Botguard.
Sword-Chucks:
1 use
Blocks an attack of 15K or less damage, and deals 35K in return
You summon the Sword-Chucks and grant them to the botguard.
Sword-chucks: the weapon of the future.

General Action
Estimated Time To Tachyon Field Activation If Booster Survives: 4 turns
Estimated Time To Tachyon Field Activation If Booster Destroyed: 8 turns, likely never

That's the math that went through my head as I saw the Chinese Knockoff Botguard destroyed, thus exposing the Tachyon Generator to whatever may try to attack it. If I wanted making it to have been worth the effort, I could not allow it to be destroyed. Still, I didn't have the time to make a new robot, and the Curse Of Repetition had the potential to cause me issues even if I tried that method.

Still, I probably had time for a bit of Dark Magic. Thus, I quickly withdrew my cage of pigeons and my jackhammer, using the latter to carve a crude ritual circle into the ground around the generator and booster. That done, I quickly duct taped the pigeons to various points on the ritual circle, and as I went around the circle splattering each pigeon with my jackhammer, I chanted "Oh Dark God Val'Elzathor! I beseech you to bestow your protection upon these devices and shield them from the dragon's fire, so that I may better destroy my enemies in the future!"

Val'Elzathor's malignant laughter can once more be heard rippling throughout the fabric of reality, as a dome of malignant energy springs up around my devices, hopefully protecting them from harm for at least a few rounds.
frost ward
-This is a BODYGUARD entity protecting the Tachyon Generator and Tachyon Booster
-Frost Ward cannot attack, in exchange for more HP
-Frost Ward is immune to FIRE type attacks


Charges
4/10 More Voodoo (+1 from @EternalStruggle)
4/10 Twin-Stick Shooter
+1 @EternalStruggle
You cannot grant total immunity to a field effect AND half of a Guardian's attacks on a summon that cheap.
You summon the 15K hit point frost ward.

I feel like a mass stun on every enemy entity is both too powerful and annoying for a 10 post charge...

Two things. First, it's only two Dishes at a time. Second, it doesn't gain Amp Dishes at the end of a turn unless it's at stage 2 or below.

After getting attacked by Eternal, the Templar should be at Stage 3 with 2 Amp Dishes. So... if the Frost Ward exists and is bodyguarding the Generator, the Templar shoots it with Dissonance for 6,000 damage and 15% vulnerability. Thanks for the bonus energy, suckers!

If the Frost Ward doesn't exist, then... uh... shoot the Botguard for 3,500 damage and renew the debuff.

- An Actual Action, What a Surprise -

The fires coating the battlefield pushed inward, licking at the outskirts of the bubble of frost surrounding Thina. As the flames clawed at her protection, they all blurred together in Thina's view, waves of dizziness surging through her head. Panicked, she drops to the ground and sprints wildly out back into the original room. Finally safe, she pressed herself hard against the stone wall and screws her eyes tightly shut. Then, slowly, she slided down the wall to lie on the ground, taking heavy, ragged breaths.

After a while, the Templar noticed Thina's flight and stomped away from the battle, rushing through the flames with no care for itself. Eventually, it stopped in front of Thina, trailing cinders that gently floated to the ground, ignorant of the inferno they came from. Thina looked up through tearful eyes at the tireless robot, scorched and cracked.

"... Keeping an... sensor on me. ... I wonder how much say you had in coming here. Do you even have a say? ... Spark in a cage..."

Thina was pensive for a moment before wincing and returning her gaze to the automaton.

"R- right. ..."

After climbing back to her feet, Thina gingerly set a paw against the Templar's shell and instantly yelped at the structure's heat. So, to cool it off, she held her paw above the metal, letting frost surge and pump through her leg and slowly drift onto the Templar, quickly vanishing into steam. Eventually, it cooled enough for Thina to lay her paw on the cracked metal and stretch her digits out, letting them lie on either side of the damaged surface. After taking a deep breath, sparks of cold white lightning started to arc between her fingers and across the metal, welding the cracks shut. Thina repeated this several more times in various places, fixing the Templar's battered shell. With Thina's role complete, the Templar immediately turned and scuttled away back towards the fight, only pausing once to stare back.

Teal Deer: Thina runs away (but keep her in the battlefield) and fixes the Templar. Also uses her artifact to boost this by another 5,000 HP.

+1 to CrownlessKing. Got +0 total.
We All Charge In A Yellow Submarine 8/10
I guess another entity: 7/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
94% Durability
36 or 26 Energy

---------------------

With the Templar now gone, it left Thina in a moment of calm. Or, at least as calm as it gets when a universal scale battle is raging just a few hundred meters away. She could still hear the violence, the warring, and the destruction. One sound in particular danced through her mind with sinister persistence. She could still hear it now: a scream.

It came from that angel looking figure, the enemy healer. And it was when that... that clock like figure attacked it. The clock seemed to be on the Godmodder's side, on Thina's side, but it still set off doubts in her mind. She knew that this mission would be brutal, it would be hard, yet still... To attack a medic, to torture a medic with dogged persistence, even if it's on the other side...

She saw the scene happen again and again in her mind, the scream radiating through her consciousness. Apart from these visions, a thought also drifted through her mind, that she should have done something. Would anything have helped? Could she have helped? Would she want to? But... there was so much fire, and that wracked her courage. She had her chance to try and intervene... to try and do something, but couldn't, not like some of the real fighters out there.

With the few scenes she saw of the incident racing through her mind, Thina drew a short claw up and down her other paw, trying to focus on the pinpoint of pain to bring her mind back to reality. She failed.
Alright, amp dish number corrected.
You expend 6 durability and 20 energy to restore 15000 hit points to the Resonant Templar. Kindness on the battlefield does have a place it seems.

CHARGE EXPENDED: Vexation, 10/10

Holding the Sharpness 1 Sword, I use my rudimentary knowledge of descendancy to make it.... a bit more substantial against something like a dragon.
.
.
.
.
.
I end up turning the sword into a replica of Dragonslicer.

"Dragonslicer, Dragonslicer, how d'you slay?
Reaching for the heart in behind the scales.
Dragonslicer, Dragonslicer, where d'you stay?
In the belly of the giant that my blade impales,"


The original was forged by a Vulcan from a meteor, and was one of the Twelve Swords of Power.
One meter long.
Double-edged.
Has a picture of a white dragon on a black hilt.
This thing was responsible for causing the near-extinction of Dragons in it's universe.
It's made to slice dragons good.
Really good.
Good, as in going through scales effortlessly.
It also tends to make a beeline for the heart.
Unfortunately, making such an object has weakened me considerably.
I have no protection to keep the dragon from killing me first.
It probably won't last very long.
And it's also probably not as effective as the real deal.
BUT NO MATTER.
I am a descendant.
I'll think of something.
.
.
.
Oh!
I thought of something!
Charge Expended! 10/10 Preparations
I charge at Hatred whil pouring even more descendant powers into my shadow of Dragonslicer.

When I finally reach Hatred, what do you think I do?

I plunge Dragonslicer right into that wyrm's heart, that's what I do!

I also unleash my charge.

Pulling out Dragonslicer from Hatred, the blade reverts back to the Sharpness I Sword, and I have to drop it, since it's being eaten away by the acidic nature of Hatred's blood.

1/5 New Charge
1/1 Other New Charge

+1 to I Just Write

I'm pretty sure there's going to be no more gaps where I just drop out for a bit from now on.
You drop a 10 post charge and transform your scavenged Sharpness I sword into a blade of true might and majesty, and with a great cleaving blow pierce to the heart of HATRED for 580000 damage.

new charge: 4/5
body armor: 9/10

I quickly move back to where the large amounts of machinery was when we were running out the courtyard and into the HATRED fight

all entities: attack HATRED
You head back into the previous room. There's a couple of heavy machinery, a mobile crane, a massive armored bulldozer and what seems to be a not-quite dump truck.

With the +1, I have...

Apocalypse Tank: 10/10, using.
MegaHeal: 3/3, using.

Before acting, I reaffirm my commitment to the cause. I fear we are not enough. Too few. The Godmodder is indeed mighty, and the Great Dragon is as a god, towering above us, setting us ablaze, preparing an attack that shall surely finish us off. Although if it is only eight times as tough as a door, that's more than enough to shrug off everything we've thrown at it so far, laugh it off even. I doubt that a dragon called HATRED in what I can feel is all capitals would laugh of course, just set more people on fire.

I reach out beyond my senses once again, gazing into past and future, seeing worlds burnt to cinder after assault from the Godmodder, and the future conquests that would arise from leaving with the job unfinished. That has not changed. I may not be harmed, but there is more to this than my own safety. There are perhaps millions of people at stake, their freedom from oppression and conquest if not necessarily their actual lives.

I sigh deeply. Guess there isn't any turning back now.

So here we go.

I snap my fingers, and time resumes for my three summons, who come to my side.

"No time to explain." I yell before any of them can ask a question. "Time will stop again for you soon, but for now you're free and have even more abilities available to you thanks to my help. Now we're going to take the fight to Hatred and show it what for. On this thing."

I gesture to a suddenly appearing hundred meter long titan of a machine.

Apocalypse Tank: A colossal tank fitted with a pair of powerful cannons capable of eliminating whole companies of lesser vehicles in a single volley, with enough space left on its chassis for shield generators and a dizzying array of secondary weapons.

(General Action + 10 Post Charge In Use)

I leap on top of it, and my summons follow.

"Here we go." I say, now calmly speaking to my allies in close formation.

"Attack!"

The gigantic contraption roared, engine coming to life, protective shield springing up reinforced by my own energies to ensure that the inferno wouldn't harm my summons. The tank would be fine, of course. It was insanely tough, and wasn't sticking around after this furious assault.

The Guardian gave its own roar in defiance as the Apocalypse rushed forth to meet it, front plating shifting as a massive drill appeared, rated to allow it to charge straight through buildings, assisted by the rocket engines attached to its side on full burn even now, allowing it to take off in defiance of all logic and charge through the air towards the dragon on its high perch. Mercy stepped forward, the first of us four to act. Hovering above the primary turret, she jabbed her staff down, and a strange orange glow appeared between it and the vehicle as she damage-boosted the entire thing. "Schaden verstärkt."

This was the sign for the secondary weapons to begin firing, just as the frontal drill began spinning and tearing through scales and flesh, the seemingly flame-like nature of the Dragon seemingly no impediment to the weapon of the War. The ram alone does damage to Hatred while the tank was fine due to reinforced plating. Countless grav guns, vacuum mirco-missiles and plasma cannons opened up, pouring round after technologically advanced round from Krork weaponry into the creature before it. I chuckled, and stepped forth.

I disappeared in a blur of movement, stepping across space in an instant to be atop the dragon, not even feeling particularly warm at the heart of the blaze. "Come on, that the best you got? You have to do better than that, 'Hatred'. Much better if you want to have a chance of beating me!" I laugh in his face, and then withdraw a pistol from my jacket. This one, however, is mightier than the others I've used in the past. It's a GBE, or Gravitational Beam Emitter. Usually that's the kind of gun you put on the spinal mount of a capital ship, but more advanced civilizations can miniaturize them to these. I hold it steady in both hands and fire, and the massive beam shoots off, through Hatred, and impacts the wall behind him. And if not stopped by magic it'll go on for tens of kilometers and maybe into space before it dissipates. The beam was a gravitational flux, ripping apart individual atoms and shooting them off, leaving literally nothing left of the target, as the atoms were often themselves separated into states as low as individual quarks.

I laugh as the further wounded beast raises its mouth at me. It can't breathe fire at me now-

Oh shit it breathed fire at me.

I raise a shield array to block it, but then get slammed into the ground by a swing from one of the dragon's limbs. Ow ow ow, at least I survived intact thanks to the shields. I barely dodge a follow up strike and get singed by a firebreath.

"You know I'm not standing for this. I'm-" I dodge another flame breath, as the tank continues to fire weapons into the beast's side and drill into it. "I'm raw-tagging and you're not going to be able to block it."

The dragon simply smashed me into the ground of his tower again, and charged up a more powerful attack of some kind. I wasn't sticking around for it.

"AHA!" I yell as the Elite Sniper takes the stage, leaping over Hatred and firing five bullets into its open eye, making it cry out in pain. I jump over back to my other two allies, who look on in shock.

"...why did that work?" Mercy asks.

"Don't know." I replied. "All he had to do was just block, but he didn't, so here we are."

The sniper runs down the dragon's back, able to do so and also not be burnt, another application of firepower. She keeps firing bullets down into the great beast all the way, and as Hatred tries to shake her off, she draws a side-arm of her own. A mere railpistol, a lot less impressive pure firepower wise compared to my own weapon, but she had the power of being, really, really accurate. Eventually craning its neck around enough to see her, Hatred opened its mouth to fire more flame breath at her. Big mistake. She raised her pistol and quickly fired off a few high power shots, but not too high power, at minutely different angles with data supplied by her two targeting drones. The shots ricocheted off the inside of Hatred's throat, and one hit each of his internal organs, including his brain and heart. Even if those didn't actually exist they were hit anyway, as the little sniper that could I'm not little okay the sniper with a radio-telepathy link with me that could is capable of Conquering the Indomitable, meaning that these things have to obey such biological laws. A neat little trick. She then switched back to her main rifle, and leaped off, firing repeatedly. The recoil propelled her back to her original spot, and of course the bullets did more damage.

I turned and nodded to Glory. Wordlessly, the Empyreal Tyrant's elite warrior, now fighting on the more metaphorical side of the angels, flew through the air, the massive figure dashing under Hatred and stabbing its other, closed eye, before slashing twice across its face. Avoiding a swift rampaging strike, and then blocking the followup with its shield, it floated over to the side of Hatred and stabbed its sword in deep on the opposite side of the drill. Golden light flowed from it, damaging Hatred slightly more, but the more important thing Glory was doing was summoning Powers.

Powers:
- Adulation: Looks like an armored gryphon, and panels on its limbs and shoulders open up to fire missiles. Has a face on its chest.
- Devotion: Looks like a giant Space Marine with wings on its back and faces facing outward on its pauldrons. Wields large cannon-like weapons.
- Worship: Looks like a trireme ship that rows through the air or space, with no clear front or back. There's a face beneath each prow, and panels on its back open up to fire missiles.

These were slightly weaker units in the Tyrant's Lagunae legions, but they were mighty in their own right all the same. They stood at a distance, and opened fire. Blessed cannon shells and numerous missiles struck Hatred, which snarled as it was struck by the technically holy weapons. It moved to strike them out, but as it did a voice came out of nowhere.

"Hold, for Transgression Invites Wrath!"

From the perspective of the four minions of the God of Subjugation, time seemed to crystallize, the flames of Hatred becoming still. Capitalizing on the opportunity, the Powers fired more and more while Glory launched a series of strafing slashes against the enemy. Time resumed moments later, but when it had the summons were gone, Glory had returned to the tank, and further wounds had been inflicted.

"That was us, now it's time to return to the main event!" I say, smirk exceedingly wide. Mercy fired a few pistol shots, because why not, while she continued to damage boost the Apocalypse Tank, which had stopped firing its secondary weapons at this point, and its drill and jet engines were slowing. The dragon once again moved to strike this annoyance down, and then it happened.

Boosted by Mercy, the main cannons fired.

Twin weapons of incredible destruction, each capable of wiping out entire armored columns and posing a threat to Titans, fired. The twin shells hit the area damaged by the drill and exploded, tearing chunks of unreal flickering flesh off hatred and the detonation was visible across the entire battlefield, actually damaging the tank.

But we weren't done yet.

A huge being in aggressive yet advanced power armor teleported onto the field, standing atop the tank it had commanded from a distance. Larger than the Behemoth, but clearly the same species and faction given the design of the armor. Wielding a truly huge Force Maul designed to enhance his psychic abilities, it was none other than the Grand Warlock of the Krork.

"So, you're the dragon that's so tough, eh?" He chuckled. "Well, let's see how you like what I have. STOP THIS IF YOU CAN!" He laughed, and tapped the tank below. Glory flew off, Mercy floating just behind him while me and the sniper stood atop its shoulders. The Grand Warlock jumped onto the tower Hated was standing on, and the tank flew further into the sky even though its booster rockets were no longer running, surrounded by a powerful green glow. Slamming the ground twice with his weapon, the Krork summoned a forest of spikes below Hatred, skewering it with a thousand blades, and the Apocalypse Tank rushed downwards at high speeds, falling at beyond terminal velocity for just an instant. It crashed into hatred, think armor plating and tough systems crumpling as the kinetic force of the gigantic vehicle did heavy damage to itself, but it did worse to the foe, especially since it pressed him further downwards onto the field of knives below, although with the size of everything in question it was less knives and more giant greatswords.

The tank disappeared as I summoned a temporary pillar and looked at Hatred. It roared again, much weaker than the first time it did so against me, and we finished our attack off.

Mercy, Glory, the Elite Sniper, the Grand Warlock and I formed an indescribably awesome team pose with perfect coordination and timing, right in front of Hatred.

This did emotional damage to Hatred on top of the physical onslaught as it knew in its heart of hearts that it would never do anything anywhere near as awesome as that team pose, let alone all the other stuff we just did to it, and all precognition and oracles would confirm that it would never do anything even half as awesome.

That was my attack.

The Grand Warlock nodded at us and then teleported away.

Glory and the Elite Sniper returned to their posts, freezing as my power wore off and the time freeze resumed its grip.

Mercy gave me a confused look. "Why have I not been frozen again?"

(3 Post Charge In Use)

"Because it needs to be shown you're not that wounded, now hold still." I walk over to her and poke her forehead with a finger, and the wounded parts of her armor and body fall away to reveal perfectly healthy flesh or suit underneath, the wounded bits just being plates of steel as it turns out. "Ablation of Steel and Flame. You're actually fine, and put on quite the show. Now hopefully people will stop trying to hit you."

She nods at all of this, as if this had been the case all along, returns to her position, and she gets time frozen in place once again.

Now to see how well all that worked.

+1 @I just write
Whoooa...
First time I've had to use this since I stopped running SImumodder but...
SMAAAASH!

SMAAAASH basics: If you put enough effort into an attack, it is possible to break the standard damage cap. Repeated SMAAAASHes will get less powerful the more you spam them, to keep people from repeatedly spending 2 hours writing up 5000 word attacks, but every once in a while a SMAAAASH in the right spot can be devastatingly powerful.
Like this one for instance!
100K damage to HATRED. (50K from the SMASH, 50K from a properly described charge attack)
HATRED staggers under the weight of the massive firepower you've just laid down. Even a dragon of this size can only take so much.

12K health restored to Mercy through the power of retroactive armoring.

General Action: Nova Projector

Aloud, I muse "You know what else tends to do a number on dragons? Huge explosions."

Thus, I quickly grab a couple of command blocks from subspace, and set to work.

I make a quick estimate of Hatred's location, and I set the first command block to fill the chunk of space he occupies with TNT. The other summons a primed TNT entity right in the middle of the mass of explosives, setting them off.

And then I do the incredibly destructive next step of setting the command blocks into repeat mode, repeating this immensely destructive event several times per second.


The continuous explosions of course do a tremendous amount of collateral damage, including the device itself as some stray TNT is flung straight at the command blocks maintaining this effect. The explosions stop almost immediately as the device blows up, and I look on to see what has become of Hatred, now that my view of them is no longer obstructed by a constant cloud of 'boom'.

Charges
More Voodoo (6/10)(+1 from @DCCCV)
Twin-Stick Shooter (6/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
HATRED staggers even more. That was a big explosion, even if it only dealt 8000 damage.

8/10 Thornwall
7/10 Monikerbot upgrade

That "desolation" thing isn't looking good... here's to getting rid of Hatred before he can unleash "I am Fire"!

Botguard! Keep protecting the minibots! We'll pull through this! ...Well, me and the minibots will!

I'm down to 2 attack shields! Gotta get that up to protect them against Desolation! I surround the minibots with a DLC barrier. In order to get past it and unlock the ability to fight the minibots, the PG entities have to pay $50.00 for the "Barrier Removal" DLC pack. Sadly, most of them don't have much USD to spend, and worse yet, the interface for the shop is so confusing, all of them that DO have money accidentally buy every other DLC pack. On the PG side, many entities end up with totally useless new cosmetic pink colorings, or cool but useless-in-gameplay blue armor, and an empty bank account.
You add a third and final attack shield to the monikerbots. You can add no more. Keep in mind though, that these attack shields will only protect against 5000 damage apiece.

[1/3] Bind on Account
(Artifact. If I have this on me, artifacts I've created come back to me instead of dropping on the floor.)

The tinkerer realizes upon closer inspection that the dragon is made of fire. It was time to snuff it out.


Taking inspiration from the most advanced shower curtain-related technology, he opens a gateway into space, centered around the dragon. Deprive it of oxygen, and the oxidation reaction stops.

He keeps the pressure on the creature's solid portion with the new weapon. It's an odd design, a beam weapon in the body of and old mounted machine gun.

The Golem is pretty banged up. That needed correcting ASAP. He needed it to last a while.

And he should be prepared in case the repairs fail...

[I open a portal to the vacuum of space, trying to put out the flames of HATRED.]
[I shoot HATRED with my [Big Laser Gun.]
(Can entities self-heal?)
[The Golem heals itself if it can, or the AG Entity closest to death.]

I have pictures!
Golem.
BLG

[Staff] X2
[Big Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
Entities cannot self heal unless they are given the special ability to do so.
You deal 7000 more damage to HATRED with the combined power of lasers and SPAAAAAAAAAAAAAAAAACE.

((I hadn't posted yet because i thought yesterday was Saturday not Sunday for some reason.))
7/10 exasperated
8/9 w9!!!!!!!!!
+1 to mrmirrormna
I throw a regemeration portion at 10 & 5, hopefully it'll apply regen as a status effect.
ERROR: you need more than one sentence of effort to apply positive buffs.

9/10 Thornwall
8/10 Monikerbot upgrade

+1 @rougesteelprojec

Hatred... well, he's made of Hatred, right? Literally, right? Then all we have to do is do NICE things to Hatred!

I hire a masseuse for Hatred. Well, I'll need more than one, so I hire a whole bunch of them! They all hop on Hatred's back, and start giving him the nicest massage of his life. Finally, Hatred can relax... he's finally able to release all that tension, all that hatred!

(It just turns out that all that hatred and tension is his HP)
HATRED roars in disbelief as his HP is nicely massaged away with all its tension. 7000 damage.

[3/3] Bind on Account
(Via Moniker's +. Thank you @Moniker.)

The Name had reciprocated in the way of all inventors: Knowledge for Knowledge.

The device makes the Golem's repair less critical, but it's damage output is far too useful.

[I work to heal the Golem.]
[I shoot HATRED with my [Big Laser Gun.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
You restore 3000 health to the Rubble Golem, and deal 3000 damage to HATRED.

Mighty Fortress: 9/10 (+1 from @redstonetam15 )
Security Forces: 5/5, Holding

==Actions==

Vladimir Putin orders the crew of the helicopter to bail out with parachutes. He then sets the helicopter on a collision course with Hatred's hurting mouth, but bails out right before it hits. He lands amidst the flames, and retreats along with his crew to a corner.
GET OFF THE CHOPPAH 6000 damage.


#ADragon​

HATRED staggers drunkenly to the side, crashing into a wall and knocking it out. Few of the walls remain standing, the courtyard is a mess, but nothing seems to have touched the massive black spire in the middle. HATRED finally regains its composure and spews fire all over the walker scout, rubble golem, gibbering horror and lumberjack. This incinerates the lot of them, except the rubble golem which holds on just barely with 1000 hit points thanks to its armor and earlier healing.

The Pawn takes a swing at the last Greytider, who finds himself surfing the grey tide of Limbo. Fred activates History and suddenly a reaper appears. His name is Time, and he is here to collect some dues. It rushes forward, bypassing the frost ward entirely and one-shotting the tachyon generator. All of the tachyon charge is transferred to the booster. Hopefully somethingg else that uses tachyon charge can be summoned before the booster gets murdered too. The Resonant Templar attacks the frost ward, dealing 5000 damage and inflicting 15% vulnerability

The Rubble Golem looks around for a target to usefully heal. And it walks over to the Engineer, restoring 5000 of its hit points. The elite sniper opens fire once more on the Resonant Templar, dealing 18000 damage to it. The Engineer continues to idle, but the Scav brings in another material. The Monikerbots and Guardbot combine power once again to deal 8500 damage to HATRED. Mercy does more of the healer-y type stuff and restores 8000 health to the Elite sniper. The Mooks all gang up on HATRED, dealing 4000 damage. Glory attacks the Resonant Templar again for 10000 damage, bringing it all the way up to stage 6.

The Godmodder is still floating in space. He stops to get a space burger.

Everything ticks up. The Frost Ward melts under the intense heat of the inferno, and one of the mooks burns to death.

Itinerary:
Destroy HATRED


Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 2 rounds to return.
HATRED [PG][GUARDIAN]: Hp: 383,500/800,000. Desolation: 3/3. I Am Fire: 3/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 3/4. History: 1/6. Son of a being: 7/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 5/0
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 4/4.
The Resonant Templar [PG - Talist]: Hp: 22,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 3/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 94/100. Energy: 32/100
Rubble Golem [AG - rougesteel]: Hp: 1,000/30,000. 2 AC. Darksteel Ingot [A]. Immune to Inferno effect.
Elite Sniper [AG - EternalStruggle]: Hp: 18,000/25,000.
Engineer [AG - CrownlessKing]: Hp: 5,000/55,000. Material: 4
Scav [AG - CrownlessKing]: Hp: 15,000/30,000.
Botguard [AG - Moniker]: Hp: 22,500/75,000. 3000 regen. Sword-chucks [A]
Monikerbots x56,250 [AG - Moniker]: Hp: 1/1. 3 attack shield.
Mercy [AG - EternalStruggle]: Hp: 25,000/40,000.
Tachyon Booster [AG - I Just Write]: Hp: 5,000/5,000. Tachyon Charge: 120,000.
Commander Mook [AG - helldivercommand]: Hp: 7,000/12,000. Leadership: 2/2.
Mooks x2 [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 50,000/55,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 14: HATRED pt 4
I nod at the heavy damage Hatred has received, but we're still not even halfway done with it, and it looks like Desolation is ready, whatever that is. I don't really want to find out.

But I'll have to anyway, so I turn to Mercy and heal her up further. The flames remain an issue, and so I soothe that pain by covering her in a frosty mist to cool her down, and inject her with some rapid regeneration gel while the temperature's right, along with a handheld NanoLathe, allowing me to fine-tune and repair her suit while also keeping her body relatively healthy, considering the inferno that is our current battlefield. I also take the time to go a bit further than just triage, and look deep into Mercy's internals to see if any previous attacks left minor but unnoticed wounds, or if any healing efforts left slight scars of one kind or another. I then simply tug a little on reality to right these issues in the here and now. Best to get ahead of those kinds of problems.

Strange Aeons: 2/10
Stand Tall: 1/10

+1 @I just write

Entity Orders:
Glory and the Elite Sniper attacks the Resonant Templar, which barring healing will kill it this turn. If the small dog (@Talist) wants its creation spared, it should recall it away from the battlefield about now.
Mercy heals the Elite Sniper again.
Heroes Never Die if the Sniper dies.
Your NanoLathe helps you restore 8000 health to the injured Mercy.

The Medic: 4/10
The Healer: 1/10

I am now summoning two healers. Assists would be greatly appreciated, and I would pay them back.

Emerald slashes open a small hole in reality, right above HATRED's head, then gets a safe distance away. Outside of the hole comes a black wind of some sort, just a small amount of it, which begins surrounding HATRED's head, and it begins thrashing around as voices in the wind whisper to it
Flesh so fine, so fine to tear, to gnash the skin; skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall; blood so red, so red, so sweet; sweet screams, pretty screams, singing screams, scream your song, sing your screams
The voices whisper to HATRED, as it continues to thrash around. Emerald realizes what could happen here, and the lamp flares briefly, shutting the small hole in reality, and the Black Wind, Machin Shin, disappeares harmlessly
+1 Moniker
Machin Shin, the black wind, doesn't return to its home dimension upon the closing of the portal. Instead the massive cloud of black writhing horror screams its freedom, and after slicing off 8000 hit points from HATRED, shrieks about burning flame and flies off into the distance.
That can't be good.

8/10 exasperated
10/10 w8!!!!!!!! +1 mrmirrorman USIGN!
[A] flourite doutet [rolls 1 d2 1 d8 for activation [takes action.]stronger with better rolls. some are specified]. I give the doutet to the result of 5's charge.
NEW: 1/5 l8
+1 to mrmirrormna
5: use your 5/0 charge... =D
I heal up 5 with the power of a quintilion healunits, with a single HP being equal to 1 quintilion healunits. quintilion because quintuple is 5.
Your attempt to heal up 5 with a quintillion healunits and 0 effort fails miserably when you are crushed under the weight of the healunits.
You summon up the Flourite Duet, which will be claimed by the entity at the end of this round provided no one else tries to pick it up before the round ends.

Hatred is teleported into deep space, where sub-zero temperatures try to distribute his heat evenly across the cosmos.

2/5 New Charge
2/10 Other New Charge

+1 to Enerald_Mann
6000 damage to HATRED.

[PG]Hope this help, Piono my friend.

I throw Mercy in to the middle of a shipping war. She is mangled and shipped forcefully with hundreds of other people, she sees smut, gore, lemon's and lime's, and all the ocs, the cancer, and the just terrible writing and plot.
Mercy is shown none in any of this

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5.

10/10 Time out. [In Use. . . Again?] So, seeing as how I can't stun all the AG, I decide I should help HATE a bit.
And what better way than to give them as much hate to heal them as possible?
THAT'S RIGHT, I OPEN A PORTAL TO 4Chan, finding all of the threads with shipping wars, video game comparisons, waifu/husbando wars, /b/ in general, I take as much hatred as an inhuman being can handle and use it ALL to heal Hatred, a 4 leafed clover appears over Hatred's head, releasing all of the hate over him, people hear screaming, shouting, horrible sounds and ideas, all of this is converted into energy into magic, healing his wounds, mending his flesh, and when it's all over, a symbol of a 4 leaf clover is painted in green on his forehead. He is now TRULY one with hate. Deal with it.

5/5 Pie. +1 from JOE/this round +1 from JOE/last round [In use] I shove a pie down Mercy's through. It turns out it was that explosive pie from Sponge Bob. Results are as expected.

2/10 4 is a friend.

1/5 Unicycle.
+1 JOE
You expend a charge and use all the hatred in 4chan to fuel a 30K health restore to HATRED, painting a green 4 leaf clover on its head. HATRED is too angry to notice, but would probably be unhappy if it did.
You also drop-kick Mercy's health down by 20K hit points with an explosive pie.

General Action: Tachyon Discharge
At the destruction of the Tachyon Generator, one would think I would be, to put it quite bluntly, distraught. Instead, I was laughing maniacally at the opportunities the foolish [PG]s had inadvertently opened for me.

Prior to this, the immense amount of Tachyon Charge being generated had been earmarked for defensive applications, but at the end of the day, energy was energy, and the Tachyon Booster was storing quite a lot of it. Thus, I very rapidly began designing and building a weapon that would take all of that accumulated charge, and use it to utterly ruin Hatred's day. My mind whirled with activity as possible blueprints were drawn up and discarded, until finally, one in particular presented itself. The actual construction process took mere seconds courtesy of conjured materials and some carefully applied Minecraft physics, until I had produced a turreted cannon capable of focusing all of the Booster's stored Tachyon Charge into a coherent beam and delivering it directly to Hatred's face in the form of damage.

This cannon was well-made, rugged, and most importantly could empty the entire supply of Tachyon Charge in a single shot; I highly doubted it would survive long enough to take a second. The device complete, I quickly hopped into the command pod, and began traversing the turret towards the giant dragon that was causing problems for everyone. Slowly, painstakingly, I lined up the shot, and the instant Hatred was squarely within my targeting sights, I fired.

The beam of superluminal particles streaked out from the muzzle of my weapon, striking the giant dragon squarely in the chest. The amount of force delivered was immense, because I had ensured that at the bare minimum each point of Tachyon Charge spent on this attack would count for at least one point of damage on whatever I was targeting. At the turret's core, the Tachyon Booster continued to produce charge, meaning that the weapon would continue to fire, though with much less power.
Tachyon Cannon
-This is a BODYGUARD entity protecting the Tachyon Booster
-Tachyon Cannon has no attack of its own, instead delivering all available Tachyon Charge to its target in the form of damage

Of course, I am rapidly snapped out of my reverie when a light on the control panel starts flashing red and an alarm begins to sound. I barely get to look and see the blinking 'COMPENSATOR OVERLOAD' warning on the display, before the ejector seat fires, and i am summarily removed from the turret. I look back, and see that my beautiful creation is now exploding, presumably due to a component failure of some sort.

Well, that didn't last long. Pretty sure the explosion destroyed the Tachyon Booster too.
(Tachyon Booster sacrificed to increase attack power)

Charges
More Voodoo (7/10)
Twin-Stick Shooter (8/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
Huh. I'm guessing you built those up yourself.
Anyways, the massive tachyon cannon takes up the power accumulated by the tachyon booster and generator and fires an enormous laser beam that rips through the air, and HATRED.
70000 damage to HATRED. Tachyon Booster destroyed.

[1/5] [Healing Loopback] (Allows one's "Heal Other" abilities to work on themselves.)

The Golem can help others, but not itself. However, the fix is easy. A little networking goes a long way.

Still, it doesn't look like it will last very long. Especially not against all this fire.

[I work to heal the Golem.]
[I summon a tornado to suck up (damage reduction) HATRED'S next fire attack.]
[The Golem Smashes HATRED.]

(@pionoplayer , was the Fire Breath attack last round reduced by the Golem's Armor?)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
Yes, the fire breath attack would've killed the rubble golem without the armor.

You attempt to intercept HATRED's incoming attack, only for the rising heat from all the fire to disrupt the airflow of your whirlwind, causing the entire thing to poof away.
You do, however, heal the golem for 4000 hit points.

new charge: 5/5 ( I'll just hold this)
body armor: 10/10 (Using)

I check to see if I can get the machinery running on the AG side

I also get this,
Predator armor: Artifact
allows the user to send a shield system to block a medium amount of damage for one turn a limited amount of times.
also provides 1 AC to the user ( get rid of this if it would be overpowered with this)

at the lab, I ask the security guard what the purpose of the castle was, as in, was a border fort to kill intruders, a testing lab, something else?
You COULD get the machinery running, but it would take a fair bit of effort to do so.

You summon yourself an artifact. *cries at the sudden wave of artifacts going on*

[PG]

I remove all the unnecessary organs from Mercy, so in other words, all of them.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5. TARGET:Mercy

3/10 4 is a friend.

2/5 Unicycle.
+1 JOE
You remove all of the organs from Mercy. There are no musical instruments of any kind in the Mercy doll you get bait-and-switched with so I guess this was useless.

I gaze down with annoyance at the now organ-less thing before me. I'd hoped to attack Hatred, but that was clearly not an option. This man just kept attacking my own angelic healer, leaving me with no alternative but to keep stopping him, or at least trying to.

I looked down at the organ-less thing, the Mercy doll. The decoy, the duplicate. Not the actual Mercy. It would seem as if having a mirror for a face means that you're very bad at proper targeting, although in fairness the copy was perfectly lifelike, it just didn't really have a thinking brain, and that was before the strange individual removed the half-functioning silicon replica. It's annoying that I have to take my time creating all these defenses to protect my healer, but oh well. It's overall worth it in the end.

And I still didn't understand his issue. He'd even used a charge, all against one healer. Why, for what purpose? We just had no way of knowing.

Strange Aeons: 4/10 (+1 I just write)
Stand Tall: 2/10

+1 @I just write
You bait-and-switch Mirror's attack on Mercy, preventing it from dealing any damage.

Mighty Fortress: 10/10 Holding
An Armament(changed from security forces): 5/5

==Actions==
An Armament: Expending...

The boy, frustrated by his cure uselessness, holds out his hand. A large futuristic rifle appears out of thin air.

[A] Fusionray Laser Rifle summoned!

The Fusionray Laser Rifle possesses a miniature fusion reactor. The energy from the reactor is used to produce a powerful vacuum frequency ultraviolet beam that can either drill a hole in the target in only one millisecond, having the same effect as a round from the A-10 Warthog's main cannon, but cannot be deflected by armor, or cause a small explosion Since it operates in vacuum frequencies the beam interacts with the atmosphere to produce a glowing white ray.

(This is an artifact summon)

Security Forces: 1/5
You summon the fusionray Laser rifle. Which I assume is going to work like a basic damage artifact.

General Action: Stop Picking On Mercy!

I was sick and tired of watching MrMirrorMan picking on Mercy. nobody deserved the utter torments he was putting that angel through. Even when I was performing sacrificial rituals to Val'Elzathor, I at least made the victim's deaths quick and painless.

Thus, I figured it was time to call in a bit more divine favor. Out came the sacrificial animal, this time a large bovine creature, though I wasn't sure of the exact species. I quickly jackhammered a ritual circle into the floor, then plunged the pneumatic chisel into the beast's neck. As the blood flowed and filled out the engraved pattern, I chanted "Val'Elzathor, this man of mirrors has focused his rage upon a defenseless healer! I beseech you to place a curse upon him so that he will change his behavior or suffer vile consequences!"

As the Dark God accepted my offering, I wondered what sort of curse he would use. I was most definitely not expecting the Dark God's power to suddenly drain life force directly from the man of mirrors and use it to heal Mercy. I looked closer at what my Dark God patron had done, and when I saw the curse that had been laid upon the man of mirrors I couldn't help but laugh. Seriously, draining the guy's life force to restore the healer to the state they were in before being attacked was genius.

Sure, that particular curse probably wouldn't last long, but while it lasted it would be utterly hilarious to watch.
(NOTE TO GM: This should be interpreted as a healing action; the whole 'draining life force' thing is just flavor text)

Charges
More Voodoo (9/10)(+1 from @EternalStruggle)
Twin-Stick Shooter (9/10)
+1 @EternalStruggle
You place a curse of life leech upon Mirror, who doesn't even flinch as copious amounts of life energy flow out of him. The life energy is so much that it bursts the bonds and gets life energy everywhere, causing a bunch of trees and grass to grow up... and immediately be torched by the ongoing inferno. Oh well.
9000 health restored to Mercy.

[2/5] [Healing Loopback]

He knows this will go very badly if they don't keep up the pressure.

He begs Haphestus to keep his creation together.

[I keep trying to heal the Golem.]
[I use DownSetter to pin HATRED to the pillar, then keep up the pressure with the BLG.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
2000 health restored to the rubble golem, 3000 damage to HATRED.

10/10 Thornwall Unleashing!
9/10 Monikerbot upgrade

+1 @EternalStruggle

I deploy the THORNWALL

HP: A lot
Attack: Moderate
Special abilities: Can bodyguard the minibots
Cannot launch any attack during the EOTB
Instead, uses its thorns to hurt any damage-able entity that chooses to attack it for a couple thousand damage.

What with all the new concern about bodyguarding, I tell the Thornwall... Don't start actually doing your job until the Botguard dies! I'm already worried about the minibots having the hard arm of the PG forces come down on them, I don't want a 3-man bodyguarding chain to make that happen faster!

(Pretty sure this means I have to wait until the botguard dies, let the monikerbots be vulnerable for a turn, then order the thornwall to guard them. Not sure how it takes orders, since it's a wall, but whatever.)

...I just hope this Thornwall doesn't become Desolation's victim.
Actually, you can have both of your bodyguards focused on bodyguarding the botguards if you so desire, or have the thornwall bodyguard the botguard.
Anyways, you deploy the thornwall.

10/10 exasperated +1 MrMirrorMan
2/5 2 l8
NEW: 1/10 Modurn Educayshun
+1 to mrmirrormna
I look at 8. it seems rather exasperated about its comparatively low likely survival time, compared to its counterpart in the land of language destruction, which lasted many rounds; probably well over 50.
I decided that 8 should get some help, and create [A]Regemeration ... whoever kills 8 its getting so much loot oh god its going to be absurd the round where 8 dies people are going to reload like mad.... or at least i will because getting back so much gear is gud.
anyway, regemeration: passively heal this unit by 1000 HP a round. give this unit 1 MP a round. if HP is full give 2 MP. spells[all are free actions] : haste- -2 MP for an extra action, Elven Luck: 5MP this turn, any time a random effect applys to this unit (dodge chance, crits, etc) roll it 3 times and pick the most favorable of the rolls.
Polymorph: self 10 MP transform this entity and any artifacts it may have into a powerful artifact, which will instantly be given to a being of the owners choice.
for my action I heal 8 if it is injured, else I heal 10.
aaahh haha. no. I'm not letting "insane loots" go through as an excuse to jack up an otherwise relatively balanced entity's strength.
You attempt to heal 10, but due to having an effort coefficient of -5, you miss the bar for healing 1s HP and don't do anything.

Alright. I need to buy one more turn for the Templar, which means I need to heal it for at least 7,000 HP.

Being at maxed frequency, the Templar spends two stages of frequency to get triple action on its next turn. Then, it finally decides to retaliate against Glory, attacking it with Dissonance to deal 3,500 damage and a 20% vulnerability debuff.

- An Actual Action, I'm on a Roll -

Highly damaged, the Templar staggered backwards, setting off dissonant tones and warning sounds, though they were quickly drowned out in the inferno. Trying to not leave itself too open, the Templar backed away, shedding bolts and scraps of metal.

Over by Thina, she set a paw to her visor, muttering to it fearfully. After a while, a small box dropped through the ceiling and tumbled down before stopping at Thina's feet. Slowly and stiffly, she glanced down at the box, then back behind her at the doorway that led to the inferno.

"Do... Oh... No. No... I need to go back..."

Slowly, she collapsed down to the ground and stared down, averting her eyes from the consuming inferno.

"I- I can't. Please. ... I just..."

She stopped, waiting in silence for a moment while her eyes started to glisten again.

"But... I can't face this... please..."

There was another moment of silence, broken as Thina took a sharp breath.

"... ... Let what will be, be."

Thina sharply turned around and knelt down to pick up the box's handle in her mouth. Several deep breaths later, she screwed her eyes shut and rushed forward, running towards the terror. Darting left and right, she ran forward through the flames, carrying her new charge forward towards the Templar and yelping in fright as each tongue of flame struck her. Mercifully, she reached the Templar mostly unburnt. Flicking her head, she threw the box over onto the Templar, and it suddenly expanded out into a massive tarp like structure.

The tarp covered the entire Templar, softly drifting down to the scorched ground. Seemingly soothed, the Templar paused for a moment, letting the flames climb the tarp. After a moment, the tarp was completed engulfed, and the Templar emerged again like a phoenix. And also like the engulfed bird, it had been repaired during its brief moment under the tarp. Not like Thina was around to see this. As soon as she had thrown the tarp, she had turned and fled back out of the fires to nurse her singed fur.

Teal Deer: Heal the Templar. More. Also use the artifact to boost this by another 5,000 HP. Again. I have this all carefully planned.

+1 to DCCCV. Got +0 total.
We All Charge In A Yellow Submarine 9/10
I guess another entity: 8/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
88% Durability
26 Energy

---------------------
gotta love living on a battlefield. PTSD for everyone!
10000 health restored to the resonant Templar.

10/10 Monikerbot upgrade Unleashing!
1/10

+1 @Talist

It's time to unleash my TEN POST MONIKERBOT UPGRADE!

I head up to a platform atop the battlefield, get out my lute, and then begin singing a song"

"So much pondering and thinking,
Yet I cannot answer the simple question,
How to upgrade the Monikerbots?"

"I could give them more attack, more defense,
Dueling swords with which to fence
HP regen, shields to protect them,
Any sort of buff with which to help them"

"I could grant them boons galore,
Debuffs to make the enemies sore,
But would any of it be any use?,
Or would none of it help them not to lose?"

"Is there anything suitable for them to have,
But like all entities, they would haft
to disappear one day, so what could I do
To make them last a little longer?"

"After much thought, finally, I have reached,
my decision, and now it shall be preached,
My upgrade... my 10 post charge... it is quite simply...

HEALING SPELL! GO, AND GIVE ME NEW MONIKERBOTS! MORE! MORE! MORE!

The power of the song and 10 charges goes out to accomplish this.
You summon up 30000 more Monikerbots with your sweet original song.
The hit single will be released on CD in a few months.

Mighty Fortress: 10/10 Holding
Security Forces: 2/5

==Actions==

The boy tests out the Fusionray Laser Rifle by setting it to drill mode and firing it at the underbelly of Hatred. While dragons normally have thick scales, the laser burns right through it.
12000 damage to HATRED, even though its made out of the fire and doesn't have very many scales.


#EnscribedInStone​

HATRED roars and rears its head. A powerful blue glow begins to bubble up inside of its mouth, you can see the light from within growing brighter and brighter, and when HATRED lowers its head again, its collasal maw is filled with a brilliant light of white-hot flames. It turns to look at Mercy and with a single massive blast, Mercy is completely obliterated. Chunks of molten rock fly off in different directions, smashing into the rubble golem and elite sniper, killing them both, leaving black scorch marks on the ground where the three unfortunate entities stood only moments before.

The Pawn's primary target has been obliterated by a giant angry dragon, so it goes after Glory instead, cutting deeply for 9000 damage. 5 uses its charge, summoning up... 8! 8 grabs the fluorite duet before anyone else can snatch it up. The Resonant Templar activates triple action for itself next round, and uses dissonance on Glory, dealing 3500 damage and inflicting 20% vulnerability.

The engineer, now not but a burnt-out husk of metal melting into a puddle, receives another 1 material from its scav. The Botguard and moniker bots once again band together for a forward attack that deals 11500 damage to HATRED. The Commander mook knows that things look grim, but leads forwards his mooks to honor and glory, auto-using Leadership because the GM is feeling generous, the whole lot dealing 6000 damage to HATRED. Glory attacks the resonant templar with its holy blade, dealing 10000 damage and upping the Templar by 1 stage again.

The Godmodder is still in SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE

Everything ticks up. The Engineer burns to death, another mook burns to death

Itinerary:
Destroy HATRED


Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 1 round to return.
HATRED [PG][GUARDIAN]: Hp: 297,000/800,000. Desolation: 1/3. I Am Fire: 4/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 4/4. History: 2/6. Son of a being: 8/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 1/4
8 [PG - JOEbob]: Hp: 8/8. Charge: 1/7. Fluorite Duet [A] 10/10 uses.
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 5/3.
The Resonant Templar [PG - Talist]: Hp: 23,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6. Triple Action!
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 4/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 94/100. Energy: 46/100
Darksteel Ingot [A].
Scav [AG - CrownlessKing]: Hp: 10,000/30,000.
Botguard [AG - Moniker]: Hp: 20,500/75,000. 3000 regen. Sword-chucks [A]
Monikerbots x90,500 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Commander Mook [AG - helldivercommand]: Hp: 2,000/12,000. Leadership: 0/2.
Mook [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 31,500/55,000. 20% vuln. (3 rounds)
Thornwall [AG - Moniker]: Hp: 65,000/70,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.
Helldivercommand [AG - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 5/5 uses
Gutza1 [AG - Player]: Hp: 20/20. Fusionray Laser Rifle [A] 4/5 uses

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 15: HATRED pt 5
Okay, so SMAAAASHes are getting reworked slightly, in that there's going to be a definitive system for how much damage reduction you get on SMAAAASHes. You get 5 rounds of cooldown every time you successfully perform a SMAAAASH, and you have 10% damage reduction for every round of cooldown you have remaining. SMAAAASHing again while you have cooldown will add 5 rounds of SMAAAASH cooldown. Any SMAAAASH that falls below minimum SMAAAASH damage due to damage reduction will not be counted as a SMAAAASH and instead just deal the standard cap damage.

That won't be crippling eternalstruggle's SMAAAASH this round, as his was made before the rule, but it will still be taking some damage decrease due to the damage decrease rule already being in place.

Also, apologies for the small incongruities in the world update at the end relating to charges and status effects, I'll put in extra effort to not do that this round.

8/10 The Flame
3/10 The Slap

+1 to @gutza1 (Tag me if you get me +1s.)

Redstone attacks HATRED, I guess.
3000 damage to HATRED.

3/5 2 l8
2/10 Modurn Educayshun
+1 to mrmirrormna
Exasperated is once again used, this time giving 8 1 regen per round.
I realise I should have given bahumet a shorter charge time, an extra 10-charge would be really useful right now...
oh well.
Fred uses your fortune!
"does the GM currently think he's going to have to bail out the AG's?"
: P
8 uses the flourite dutet on glory, else thornwall.
I look around until I find out where this heavy machinery is, before using an invisibility injector from gunball. now cloaked from sight, I cast teleport repeatedly, giving sightless 7 for 300 seconds to everyone i teleport through (preventing them from seeing me [but it only affects sight of living entitys] with another layer of effects), Then gather an orb of perception energy and warp in a small celestial container. I break the celestial energy cell thing and shape the energy into a wand. after a complex incantation and several stiff, unpractised wand motions, there is a notice-not effect where everyone mistakes me for some unimportant smoke from hatreds flames (assuming thats like everywhere, otherwise some other unimportant thing)... which obviously applys only to those who overcome the invisibility injector and sightless
Then, I put on some lotus eater robes from an alternate harry potter world, which make anyone who Somehow sees through the above think I'm whatever seems logical to see there, without it being "A PG saboteur".
Having thoroughly cloaked myself from view, I walk over to the machinery and take out a steel vial-like thing filled with black goop, and turn the vial upsidedown.
a few droplets fall out, onto a joint, and I quickly proceed to cast a concealment glyph, then move on to the next joint, one after another.
the goop can't absorb metal, but it Will mess up the paint job and make the whole thing inconvenient to use, as well as slowing down any attempts for the vehicle/machine to turn that limb.
having done sabotage part one, I reinforce the concealment, then give the goop some more matter to absorb, in the form of dirt, as there isn't enough paint to make much.
Exasperated used, regen granted.
Fred uses Your Fortune, which for ease's sake takes effect now. "No."

You get struck by GM lightning for interfering with something you were told OOC you aren't allowed to screw with. 3 damage to you.

[PG]

I attack either Mercy or Glory, who ever is closer to dying.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

4/10 4 is a friend.

5/5 Unicycle. +1 from JOE/this round +1 from JOE/last round [IN USE] Dat boy attacks Glory. That is all.
+1 Talist
You attack Mercy, as being dead, they are closest to the process of dying.
Dat Boy deals 10000 damage to Glory by running them over repeatedly with his unicycle. This is increased to 12000 by vulnerability.

I watch as the universe itself seems to develop a hate-on for the healer, who looks almost fearfully before she is vaporized by the Guardian Dragon.

What the hell was- The sniper begins to speak before she is cut down by a barrage of molten rock, barely enough time to let off the beginnings of a screech before she is burnt alive.

I fall to one knee.

I look as Glory is assaulted by the cursed mirror. He takes it faithfully and without flinching, such is his nature. He will likely die now to the mirror.

"Well, are you happy?

I hope you are.

Savor your victory."

I look up at the dragon.

"You too. For if you thought what I did before was bad for you..."


Strange Aeons: 7/10
Stand Tall: 3/10

+1 @Enerald_Mann
HATRED glowers down at you. A challenge then.
So it shall be.

The man makes a terrible flash animation. This somehow makes Hatred implode.

Compli-o-nater: 5/10
5000 cringe damage to HATRED.

General Action: Spite

At the death of Mercy, I can't help but seethe with rage. A defenseless healer, reduced to ash for the simple crime of existing! I had had quite enough of that, so I prepared my ritual circle once again.

Another sacrificial beast was dragged to the center of the ritual, this time a mule.

I had decided that this time, I wouldn't be half-assing the sacrifice with a jackhammer or anything like that, this time I was equipped with a proper sacrificial knife, with a blade of shimmering diamond. As I gently petted the mule in its last moments, I called out to Val'Elzathor "Oh Val'Elzathor, Dark God of destruction, I beseech you to burn Hatred in the midst of their own flames; allow them to feel every bit of the pain they dealt to that angel of healing."

With that, I plunged the sacrificial knife into the mule, the beast erupting into flames as I did so. Val'Elzathor's deep-throated laughter could be heard rippling through the fabric of reality as the glyph I'd drawn began to melt into molten lava.

As this process completed, Val'Elzathor spoke to me for the first time since I'd gotten here, saying "Gladly, mortal. I will devote an infinitesimal amount of my power to this task."

Charges
More Voodoo (10/10)(FIRING!)
Twin-Stick Shooter (10/10)(FIRING!)

Voodoo Slime Monster (1/10)(New Charge!)
Battle Airship (1/10)(New Charge!)
+1 @EternalStruggle

Of course, that's not the only thing I'll be doing at this point in time, as I finally have enough charge to summon two extremely powerful Entities simultaneously.

More Voodoo: Zombie Mecha
The first is a combination of my two general methods of doing stuff; fusing both Engineering and Dark Magic. To be more specific I return to the wreckage of my Humongous Mecha, and begin a combination of a salvage operation and necromantic ritual. I won't be needing Val'Elzathor's help for this one; I'm performing this action under my own power, and necromancy was never really my patron's thing anyway.

Soon, I am complete, the gigantic machine staggering back to its feet as it lumbers into battle. By all rights it should not be functional; several critical systems are completely gutted, and the servos should be ripping themselves apart without proper calibration. However, thanks to the Dark Magic suffusing the machine's frame it not only can fight at nearly its full capacity, but should it fall again it will be able to restore itself under its own power. No longer is the term 'Humongous Mecha' sufficient to describe this construct. Now, it is the Zombie Mecha.

Zombie Mecha
-Zombie Mecha has identical attack power to the Humongous Mecha.
-Max. HP is reduced by however much the GM deems appropriate.
-Zombie Mecha has a supply of Extra Lives, starting and capped at three. Every four rounds it goes un-killed with less than three Extra Lives it regains one Extra Life.
-If the Zombie Mecha is killed while it possesses a number of Extra Lives greater than zero, it will reanimate with full HP in two turns (example: if killed on turn 3, it gets back into the fight on turn 5)
-While Zombie Mecha is temporarily 'dead', its supply of Extra Lives can be directly attacked by players, with each such attack removing a maximum of one Extra Life.
-Success chance of an attempt to attack an Extra Life depends on writing quality and length; a barely described thing like 'I exorcise the Zombie Mecha" would have a very low chance of succeeding, while anything over a kiloword is almost guaranteed to work.
-If Zombie Mecha is 'dead' while its supply of Extra Lives is reduced to negative one or lower, it doesn't reanimate. Reducing Extra Lives to zero while Zombie Mecha is dead achieves nothing.


Twin-Stick Shooter: Rocket Tag Champion
Of course, the Zombie Mecha isn't the only Entity I'll be calling up this round. In this case, the calling is literal, as I pull out my cellphone and hire a mercenary with a reputation for taking Pro Bono work against Godmodders.

The power-armored woman arrives promptly, nodding at me as she prepares to head into battle. Immediately before she does so, I pump her full of charge, drastically increasing her abilities to the point where her life expectancy might be measured in minutes, rather than seconds.
Rocket Tag Champion
-Rocket Tag Champion has stupidly high attack power.
-Rocket Tag Champion has a flat 75% chance to dodge any damaging effect. It doesn't matter what the effect is; if it would damage them, they have a 75% chance to dodge.
-Max HP is low.


Entity Orders
-Both Zombie Mecha and Rocket Tag Champion will target Hatred.
WHOOOOAAAA LARGE IMAGES.
You unfortunately fail to undo mirror's platform, as a full 10 charge was spent on that.

Zombie Mecha summoned with some serious nerfs to its max health.

i smash hatred's face in with his face
6/10
6/10
Smashing. Not SMAAAASHing, just regular smash
5000 damage.

[3/5] [Healing Loopback]
[1/7] [Apocalypse Tank]
(Big guns, Big armor, self-healing, anti-air missiles. Can crush other vehicles just like it can crush people.)

The trinkets return, and it becomes clear that Haphaestus has failed him.

To Bot-halla, friend.

But now it is time to bring down the hammer.

[I fire on HATRED again, fueled by the anger of loosing a faithful companion.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]
[ScrapTech Steel Plate]
[Darksteel Ingot]
[Portable Void]
HHHHHHATE. 7000 damage to HATRED.

General Action: Disarm Them At The Shoulder

To put it quite bluntly, I have no idea what that Artifact JOEbob summoned was, nor do I want to find out by getting blasted with it. Thus, I decide to remove it from the Entity it has been bequeathed to. Violently.

The tool I settle on for this task is a chainsword, charging forwards towards 8 as the engine on my weapon of choice revs. As soon as I come into melee range, I swing my weapon at the piece of them holding the Fluorite Duet, severing it from their grasp. As soon as the Artifact hits the ground, I kick it away out of bounds, hopefully depriving the [PG]s of its use for a little while.
(NOTE: The 'disarm Entity of Artifact' part is more important than the 'deal damage to 8 part')

Charges
Voodoo Slime Monster (2/10)
Battle Airship (2/10)
+1 @EternalStruggle

Entity Orders
Rocket Tag Champion: If possible, pick up the [Fluorite Duet] that I just forcibly removed from 8's possession. Otherwise, just keep shooting Hatred.
You fail to disarm 8 as 8 has no arms. But you DO deal 2 damage to it.

4/5 2 l8
3/10 Modurn Educayshun
+1 to mrmirrormna
Conditional action: if removing the artifact from 8 worked, I grab the flourite dutet and give it back to eight, before gathering energy and light into my arms and casting several weak healing spells, including episkey [whichisalmostdefinitelyspelled differentlybutstillworkssomehow...] and several short-term regemeration effects.
If 8 didn't lose its artifact, I spend my action to slightly alter the dutet, intending to make it harder to relieve from 8's possession with the power of number synergy [like colour synergy but for colours] on the 8-side die from the dutet, connecting it to 8 since they have the same number. if necessary, reduce its durability by one for this or something.
I also note that 8 has no shoulder or arm and is a human-sized 8.
like, take a human, and cut out an eight of equal size. thats the shape/size of eight.
I'm not sure how thick or what colour it is tho
[this not counter, just noting that 8 is, well, an 8.]
It'll take more than two sentences to make the Duet unstealable my friend, and this is a status I don't want done in halves.

Sorry I've been blocking all your actions, but you keep trying to do things that really require more effort than you've been putting into them.

[PG]

I attack Mercy with needles, making her a porcupine, but if she is dead, I dishonorably discharge Glory, from the world's biggest cannon.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

6/10 4 is a friend. +1 from JOE

1/5 Generacy.
+1 Talist
A dishonorable discharge. One of the worst things ever. 7000 damage to Glory.

The darkest reaches of the world are obviously known for their sketchy demeanor, simmering deep on the inside despite looking bright and cheery on the outside. But what happens when this darkness finally escapes after building up pressure rapidly over the course of a lifetime, repressed by a whole manner of just methods? What else but insanity? Or having your right arm forcibly replaced with a black and purple claw, right at the elbow? Or both?

The latter was what happened to the unfortunate guy who just burst through the backmost wall of the original room; anyone still there for some reason could briefly see a man with the aforementioned claw, but was otherwise normal-looking, with a tattered grey hoodie and tattered jeans, brown hair, normal stuff like that. What certainly wasn't normal was what he; or it; was about to do to the poor fools on the other side of the long hallway. Though most certainly not with the man's intentions... but rather, through the will of the darkness itself.

As fast as he entered, this hybrid of man and darkness was only a blur of grey, blue, black, and purple as he rushed straight through to the courtyard, some purple arcs of energy crackling off of him as he moves.

-----

Nobody had time to react as the fiery dragon HATRED was slammed in the face by the man's monstrous claw (despite HATRED being made of fire, and thus, energy). The force was impressive enough to uproot the dragon as the attack sent its head back over its body, that's for sure. This is followed shortly by said head being crushed against the very ground it once stood on. After lifting their claw for naught more than half a second, the claw itself became a blade, and the man used said blade to cleave open HATRED and the ground beneath straight down the middle, leaving a black gash through both.

The man jumps out of the way as he snaps his fingers out of no will of his own, his purple eyes unwavering from his prey. The ground below proceeds to explode, in a way not unlike an attack from a Cosmic Monolith. The man walks away from HATRED as it explodes, before stopping near the center of the courtyard, the claw transforming back to its original shape. The man eyes everyone as if they were all enemies. Every single one of them.

But this is clearly the will of this darkness. Clearly it would choose [H] if it could, but instead goes with [N] because game mechanics. It doesn't bother with introductions, only uttering a low, menacing growl.

-----
Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 Monkier
HATRED does not appreciate being comboed, but who cares what the giant angry dragon thinks. It's just cannon fodder, but bigger. 10000 damage.
Welcome to the game Darkside, and welcome to the Neutral faction.

I finally manage to turn off the time dilation system. How many hours did I lose from that mishap?

I decide to table the time dilation system and return to the battlefield. However, when I arrive, I find that Imp is now a puddle of goo. Hatred's collateral damage got her, even when she was doing passive healing. I could theoretically build a revival system to revive her, but I'm not the team's designated healer; such an action would take more time than I can spare right now.

Alright Hatred, that means you die.

It seems like my anti-wing attack had minimal effect on his flight, but Hatred decided to land anyways and isn't flying anymore. Shame, I wanted to cause a crash landing to stun him or something.

So instead I just have to load my multicannon with AM Breacher rounds, charge up to 100%, and fire a three-shot burst into Hatred's underbelly, just below the neck.. Given that all dragon breath attacks are supernatural abilities, the lingering antimagic created by the AM Breachers should force Hatred to switch back to melee. And since a dragon on the ground is fairly slow, this will force that dragon back into the air to get in range to attack. If he can even get airborne using non-magical means; that dragon looks to be 50% larger than the maximum size a dragon can be at while still being able to fly.

I picked the particular called shot for two reasons. First off, it gets my AM Breachers to land as close as possible to the dragon's fire breath organ, and secondly, I suspect this dragon is a Smaug ripoff. Smaug's weakness is, IIRC, located in his underbelly, so if the Godmodder just abducted Smaug and repainted him, the shots should score a one-hit kill.

9/10 Auto-Crafter
7/10 Juggernaut Armor
+1 @I just write
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
HATRED is not a Smaug rip-off, but a lot of dragons are similar in build to Smaug. It's a pretty common dragon shape.
Fast fact: Dragons in general are the wrong size and shape to fly! You see a dragon, and it's pretty much guarenteed that it's flying with the help of magic.

Oh well, 10000 damage to HATRED either way.

[4/5] [Healing Loopback]
[2/7] [Apocalypse Tank]

They must keep fire on it! They cannot rest now!

[I fire on HATRED again.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]

Edit: Apparently the Golem took it's armor with it.
4000 damage to HATRED.

engineering: 5/5 (using)
new charge: 2/5

I quickly summon through a bunch of engineers who, rather than join the fight, quickly get to work getting the machinery to work.

back on the battlefield, I quickly fire a spartan laser (the laser pointer, that points things into OBLIVION!) at HATRED.

also new charge: 1/10
Work begins. Although you'll need to do an actual impressive action (you or someone else) if you want to get these machines up and running as something other than a callback at some point in the future.

You shine a laser pointer in HATRED's eyes, dealing 7000 damage to it.

1/10
2/10

Ha-HA! My Monikerbots now have the most HP on the field, with the exception of Hatred and the godmodder, of course! And soon, we'll be in six digits! Since it looks like I really CAN set up a bodyguard chain after all, Thornwall! Guard the botguard! ...Of course, that means poor Thornwall is going to take triple Inferno damage... and since Inferno is a field effect, then it probably won't be able to use it's thorns effect on Hatred... looks like Hatred needs to die first!

I hire a team of MASTER CHEFS. They all use all their cooking skills to bake me my greatest, ULTIMATE commission: The Joy cake! Made with loads of sugar! Unicorn fur! Caviar! Love potions! Cake mix! Cherries of Joy, plucked from the Joy Bush in Joy Forest! And LOTS OF MIXING!

The massive, delicious cake, topped with frosting, is served to Hatred! Being made of Hatred, upon eating it, it's the best thing he's ever tasted! Way better than the meat he usually eats, as a carnivore! The cake melts away some of the Hatred in his soul with sheer deliciousness!

(It's just... again... that Hatred is his HP...)
Is that Master Chef or Master chief chef.
10000 damage to HATRED.

I was just about to launch another attack on Hatred, but this time, I don't have to.

Why? Well, as it turns out, 4chan just got destroyed by Photobucket. With all of the image memes 4chan relies on locked behind an impenetrable paywall, 4chan is significantly weaker. What does this mean for Hatred? Well, given that Hatred is currently bolstered by 4chan, the loss of 4chan will negate that healing and cause incredible damage to him.

To further distract Hatred, I create a bucket, fill it with photos, and put it in clear view of Hatred. Hatred will hopefully be so enraged that he ignores other targets to attack the bucket first. And I also put some Explosive Runes in the bucket, set to go off when he smashes it (which he will have to do, given that his breath weapon is currently offline).

While Hatred is suitably annoyed, I finish up one of my unique artifacts. The Auto-Crafter is a weak automated crafting system, designed to increase the rate at which I can construct advanced items. Unfortunately, the limited resources make this a bit unreliable, but it is certainly better than nothing.

The problem is, this equipment is valuable enough that an enemy could steal it, and it makes me a big target.

Stats: 20 durability. Each turn, this either generates a charge point or loses 1 durability, with a 50% chance of either. If used on an entity, this has a 25% chance to boost a random charge ability on that entity by +1, and a 75% chance to lose 1 durability.

10/10 Auto-Crafter
8/10 Juggernaut Armor
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You join the ranks of the many many players who are making artifacts. If this continues for much longer, expect an artifact purge.

2/10
4/10

+1 @Crusher48 Thank you!

I need to make the Thornwall immune to all the fire and lava around! I coat the Thornwall in 3,000 SPF sunscreen. SPF stands for "Sun Protection Factor". Now, normally, you wouldn't see one higher than 100. But if you keep going up the SPF scale, at about SPF 1,000, you eventually reach a point where mercenaries come out to destroy your world's sun, permanently protecting you from it! At 3,000, the special Heat Protection Mercenary Force comes out to shoot and kill any and all heat with ice bullets before it can touch you!

And so, the heat resistance mercenaries descend around the Thornwall, shooting and killing any fire from the field effect before it can hurt the Thornwall!

(This acts as a temporary buff protecting the Thornwall from Hatred's field effect)
Once again, afraid that non-standard actions generally require a bit more effort/creativity, proportional to how much effect it is. You get 5000 healing out of this action though.

Strange Aeons: 10/10 (+2 from I just write), using.
Stand Tall: 4/10

+1 @I just write.

I stand up.

(General Action + 10 Post Charge In Use)

Casualties are inevitable in warfare. I knew this would happen as soon as I summoned my allies to the field. But, that does not mean that I cannot mourn, and more importantly for what I am about to do, that doesn't mean I can't reap a terrible vengeance upon the enemy for what they have done.

I shall go above and beyond what I have done before. I shall show the Guardian Dragon the wrath of gods.

I expend 20% of my charge in an instant, shrouding the enemy in a purple vortex, a portal to a strange and terrifying realm where it shall suffer a horrible fate. When the vortex dissipates, Hatred and part of the pillar he stood on had disappeared, being transported to the Warp.

I stand before it in the strange, twisting hellscape. 8 beings of indescribable power observe us impassively.

"Four and four. Gods of the material realm, cold and calculating, power based in quantum strings and the substrates of reality. Gods of the empyrean abyss, irrational and chaotic, power based in emotion and souls. Each set will deal upon you deep wounds, Hatred. Pick one."

Although too proud, mighty and angry to cower or react with feat, Hatred certainly seems far more subdued than he did on the field. He knows what is coming. It has happened before, a staggering amount of firepower speeding along his destruction. It is to happen again, here and now. He glares at the eight figures, looming above us.

"Both sets, one after another? Hmm, an interesting choice, but yours to make. Let us begin." I snap my fingers, and my remaining charge shoots off to the eight surrounding me, a point for each. A single point is not enough for them to commit significant forces, of course, but that is not needed. They are willing to commit enough forces due to the fact that they seem to be from a universe where they are aligned with me or my "kind" for whatever reason, and if they aren't just being brought forth by my subconsciousness then an unchecked Godmodder is a threat to them as well.

The rest of my personal actions shall be on my uncharged power, but that is more than enough.

I take off my jacket, and it disappears into a sub-dimension.

Yes, the jacket is coming off.

Our first step is in a realm of twisting crystalline spires, the Labyrinth of Tzeentch. Hatred bellows its wrath and charges at me, into the strange twisting corridors, and I retreat swiftly. For a few turns it follows me successfully, but then loses its prey, and turns around to find a wall were it passed through. It had been trapped in a twisting maze that was impossible to escape from.

A thousand years followed as the very air seemed to mock the dragon, sapping its strength, while Horrors leapt often from the shadows, hurling bolts of Warpflame that scorched away the soul itself instead of anything physical, cackling before being exterminated. Many times the dragon was crushed as walls came in from both sides, or impaled upon a network of snaking tendrils. For me, one with the current favor of the Master of Fate, it was a much easier time. Mere seconds passed as I simply walked a few hundred meters from one end to the other. I smirked behind my mirror-shades as the dragon emerged, charging at me again, still aware of who put it through its torment even after so many subjective years. Oh, it had no idea of what was to come.

I stepped back once again and disappeared through a portal appearing from nowhere. Shocked, Hatred looked to see a Lord of Change descending from the sky, and conflict began once again.

The battle was short, but swift. Bolts of lightning and waves of force emanated from the Lord's stave, and such firepower, able to down even the mightiest of foes, crashed against the Godmodder's servant like the hammer of a god, which in effect it was. Being flung back by such a mighty attack, the dragon breathed its own flames in response, but the Lord had taken off, beats of its wings putting it out of reach. The dragon took off likewise, but was sent tumbling back down by a wide pillar of inchoate energy, the beginnings of a concentrated energy beam smashing the offending beast down before it could rise up and strike. Hatred noted its chance, and rushed through the still-open portal before the Greater Daemon could attack it again.

A mistake, as it turned out.

The dragon fell into a vast river of blood, although river hardly did it justice. Sea perhaps, but it was certainly flowing to one point. Yet this was no ordinary blood, it burned away at life, for it was the essence of the slain, distilled. An ocean of the last moments of countless souls, and the wounds that had killed them were inflicted back upon Hatred ten fold. The Choppa of the Ork, a simple and brute yet effective piece of metal on a stick, or the arcane Gauss weapons of the Necrons, and weapons of every level of sophistication in between including vehicular and starship-grade firepower. All were forced upon Hatred, smashing into his body and ruining it with the power of war, rendered into one of its components, weaponry.

I stood at the base of an impossibly vast mountain of bones, the Skull Throne, at a small enough forge, sweating heavily. I was fashioning a weapon to strike back at Hatred, who saw me and charged once again. It seemed as if he really could not learn.

Soldiers. Warriors. Those who served the God of Blood stood ready to do battle, as such was in their very nature. Disciplined volleys of fire came from Blood Pact troopers, tanks, and artillery, while countless Bloodcrushers riding upon Juggernaut steeds crashed into the sides, cleaving away with mighty burning swords, hacking and slashing to their heats content. Even as many of them were tossed away or crushed underfoot by the rampage of the dragon in response, more came forward, supported by Khorne Berserkers. Chaos Space Marines one and all, Daemonic Chain Axes cleaved further and deeper than the simple swords of the mounted Daemons, and they were swift enough to dodge the by now somewhat clumsy return strikes of the enemy. They were also tough enough to survive glancing blows, a fact that they took advantage of by getting in even closer to deliberately and repeatedly hack at vulnerable points caused from previous damage, for they were skilled, veteran warriors.

This went on for some time before they withdrew, although this was only because a new foe had shown itself. A trio of Brass Scorpions, each almost as large as the enemy, advanced on their many legs. Practically throwing himself at this latest foe, Hatred was annoyed to find that the group were resistant to his flames, for they were enchanted, and magic was protected against by the runes of Khorne. The fight soon dissolved into an unorganized, brutal melee, whirling buzz-saws and snapping pincers slicing and tearing off parts of Hatred's body, armor denting yet holding against the return strikes. Scorpion and Demolisher Cannons mounted on tails and in mouths fired constantly, shells exploding on the surface of the creature to exacerbate the damage done. But they could not last for long, and were soon reduced to scrap metal, but not before a heavy toll had been taken on the Guardian.

It was time enough for me to finish my work. I had crafted a suit of armor and a weapon from brass, the favored material of Khorne. To be specific, I had crafted the armor and weapon of a Dragonslayer, intending to live up to that legacy. I gazed impassively through my new helmet at the supremely angered dragon that needed slaying, and charged before it could, a single bound taking me through the air in an instant, right up to its surprised face. I drove the spear in, up to the cross, and watch as the dragon roars in pain. Understandable, seeing as I just stabbed its brain. I kick off, ripping the spear out, going up, and then stab it in again at the top of its head, causing more damage. I wave away the equipment, its done the job for now. I then turn tail and run through another portal. The dragon tries to follow, but cannot.

At this point, Hatred is feeling very sick and tired. In fact, it despairs at the fact that it seems doomed to stagnate and inevitably fall to the onslaught of foes. It sighs deeply, and lies down for a moment, before it notices that it's being bothered by flies. It rouses itself to wakefulness, and finds itself transported, to the Garden of Nurgle.

The fetid swamp, no, the concept of the fetid swamp, took its toll. Hatred was forced to march through the decomposing rot in search of some sort of escape, or at least respite. He marched through bogs that sucked down even the mighty dragon, flying maggots constantly attempted to crawl into eyes and ears, and in this realm of decay disease was everywhere, and it was far from natural. Even with an impossibly constitution and a body of roiling flames, the beast grew sickly and weak, diminishing in size a little and turning somewhat green and downcast. It fought hard just to keep moving, for if it let despair overtake it, the dragon knew that relief would come but in the form of Nurgle's "blessings", and it would happily serve a new master, a fate it deeply wished to avoid.

After hours of travel, it arrived at one point of potential aid. A single tree of white, but clearly of health and purity instead of the bleached bone tone of the surrounding trees. Isha, the Eldar Goddess of Life. Hatred did not beg for aid, but did demand it. And Isha refused, unwilling to associate with a creature no better than her captor. She aided the mortals against the diseases of the Plaguefather because there was nobility and goodness in them, but she saw no such qualities within the creature before her.

In response, Hatred angrily tore apart the tree, but in doing so achieved seemingly nothing, as the spire shattered on contact, disappearing into the ground to reform elsewhere. However, in attempting to harm the Goddess, Hatred had angered Nurgle. Another poor decision. Great towering constructs of filth and flesh emerged from the muck, hammering away at the interloper with mighty fists, infecting it further as the sentinels were all burned away. Yet more foes came, in the form of the Zombie Mecha and its allies. It would appear as if the undead machine had gained the approval of the local deity, who had brought it here with his point of charge to study and replicate it. The Entity would return to the battlefield after this, of course, but not before helping the fight against the Guardian even more. It fired with a plasma cannon that should by all rights have overloaded, and the rad-spewing gutted hulks behind it did the same with a variety of weapons of their own, ranging from kinetic guns to Conversion Beamers. This constant barrage was aided by undead mini-dragons. The 'flesh' the Brass Scorpions had torn off had drifted with the dragon to the Garden, where they were reanimated.

This enraged Hatred more than anything else. His own being had been turned against him! This foul violation of all that was holy must be answered! So he fought against miniature versions of himself, fungal growths for eyes and wings, bodies held together by tendrils of Warp energy. He fought and slaughtered them all in a frenzy of violence as he fought as hard as he could, all while the machines showed no mercy, including a few lighter Titans dedicated to the Plague God. This left it drained, and it was dragged down into the ocean of uncleanness below. Down and through, which of course did further damage, but it soon came out on the other side, a very different place.

A landscape of purple and pink, that seemed free of dangers and much more joyful than the previous three locations. Although only for some. The somewhat damaged dragon marches forward through the new world of laughter and lights, soon barging through the front door of a palace, or more accurately a side entrance. Still vast enough to easily fit Hatred, however. Then, he saw me.

Yes, I had no intention of fighting in the Garden. I mean, really, do you have any idea how hard divine mud, the muddiest mud to ever mud, is to get out of clothes? I'll tell you, too hard, even for a man with reality warping powers.

Instead, I'd just been having a lot of fun. What I was comfortable with doing was so below the purview of the Prince of Pleasure that this was thrown in as a bonus reward for the charge point, something on the house because why not? And so it was that I looked down at Hatred from the balcony I was sitting next to, wiping my mouth with a napkin after I'd just finished the finest steak I've ever eaten, and I drop the blackjack cards I'd been holding in my other hand.

Sighing, I stood up. "Well, guess that's over." I mutter as most of the "patrons", Daemonettes present to make the room feel more alive, disappeared before Hatred snacked on them.

I speak to Hatred, louder now. "To be honest, I hadn't planned much for this, so you get off a bit light, Hatred. In really just wanted to unwind, keep myself fresh, you know?" Of course, that didn't mean I had nothing.

"Although before we move on to phase two, I do want to introduce you to my lovely new assistant, and she wants to introduce you to some dust." A Daemonette in a magician's outfit sprung up from a hat on the floor, similar to a classic trick involving a rabbit, before kicking up the hat and having it land perfectly on her head with a showing of amazing acrobatic skill. She grinned too wide with a mouth too full of very pointy teeth, and in a grand gesture swept her claw arm in a wide arc, sparkling dust rapidly moving from it and settling on the beast.

It soon began turning against itself, mind tricked into thinking it was its own enemy. As it ripped itself apart with tooth and claw, I shared a quick laugh with the 'magician' Daemon, and also a fistbump. She turned and strutted out the door after she was done tittering at the foolish Guardian, which was beginning to come back to its senses.

I then just shot at it with a massive energy cannon. Just for a bit of extra damage.

Hatred regained awareness as it was plummeting through the atmosphere of a dead world, and seconds later landed with a resounding detonation, sound visible for miles around as it impacted the earth at terminal velocity.

"Time for phase two. Chin up, we're halfway done and this part should be quicker." I say before disappearing in a flash of light. The dragon clambers to its feet, and is met with the visage of death itself. Cloak, scythe and all. A tiny piece of the Nightbringer. Usually, even ordinary C'tan Shards have their kill-count measured in number of planets, not individuals, ended, but this one was so small that an exception could be made. But small as it was, it remained more than large enough in terms of power to crush the foe into dust.

No words were exchanged, not even roars or yells, for this was not a fight but a reaping. Drinking deep of the Guardian's essence with its gaze, the Nightbringer shard was soon upon it, slashing with a Necrodermis scythe. Repeated strikes cut the foe to pieces, the hyper-advanced technology the metal represented preventing flame breath or physical strikes from breaking or even bending it. Caught off-guard by this high speed furious assault, Hatred was quickly forced on he defensive, but could not seem to block the many strikes of its enemy.

Drawing on what power it did have, the Star God reached out with its off hand, and a transdimensional thunderbolt, a spear of crackling energy, erupted forth to skewer the wounded beast. Reeling from the intense blow, it could not resist as the Nightbringer closed in once again, and like an executioner drove its weapon deep into the neck of the dragon, before withdrawing it in a spray of viscera and slicing through the spine a moment later.

Lifting the dragon up with manipulation of gravity, the shard calmly floated over to a deep crevice in the ground, and thrash and twist as it might the creature could not escape the cold grasp of the C'tan. It was flung into the pit, and as it rose to try and escape, the shard raised a finger once again and shot Time's Arrow at the foe.

In an instant, it was in another year, flensing and withering temporal energies having taken a hefty toll as it was flung back in time. Now it resided in an impossible and broken land of gravitational and spatial anomalies, remnants of the Outsider's wrath. Anomalies that seemed to move, closing in on Hatred, shearing and shredding his physical body to bits, while horrific constructs approached. Fighting past the painful distortions in spacetime, the dragon found himself face to face with legions of Flayed Ones and Charnel Scarabs. With matter-flaying claws and teeth, the flesh-stripping machines launched themselves into combat.

Savage yet undeniably effective, they ripped straight through the mauled creature, ten more appearing for every one that the enemy managed to down, and they had a very annoying habit of self-repairing, getting back up after they should have stopped working and regenerating from wounds before the dragon's eyes. At the sight of this his struggles intensified, his flames often being enough to put down the foe for good, but it was not enough.

Their frenzied attacks were supported by slightly more intact beings. The Necrons of the Maynarkh Dynasty joined the assault, numerous Gauss Rifles and Cannons aiding the brutal assault on the dragon's form, while the formidable weaponry of Annihilation Barges and Doomsday Arks were brought to bear with predictably explosive results, blasts of ancient weapons powerful enough to bring low even heavily fortified bunkers in a single volley covering the foe in massive detonations, sending it staggering from the Necrons' artifice and skill in the ways of bloody conflict against even beings of godlike power.

Brought low by mad servants of the Outsider, Hatred was almost relieved when they seemed to leave along with the anomalies for no discernible reason. He was rather less relieved when he realized why.

Up in the void, the servants of the Deceiver rained down destruction. Ever practical, he had decided to fulfill his part of the bargain via orbital bombardment after removing the impediments with a minor exertion of power, and torpedoes and shells impacted upon the planet to truly devastating effect.

And these were not minor munitions either, far from it. Thanks to technology such as Q-Mirrors, every weapon was converted into antimatter before landing, and each was very big. This resulted in a lot of truly titanic explosions occurring, leaving the planet a blasted ruin for hundreds of years, before it cooled into the barren place that the Guardian Dragon saw when it first arrived.

The apocalypse, the inferno that Hatred had constructed back on the battlefield was as a candle before a volcano, as it would have seen if it was not blinded by the constant and complete desolation surrounding it. Armageddon was here, and it was centered upon this foe. Capable of nothing, it could only accept this fate somewhat meekly, as even its hardy body was not immune to firepower of this magnitude.

As the flames faded, a few hits by railgun artillery from distant armor for good measure wounding the beast further, the final foe made itself apparent. But the best had been saved for last.

A legion of the Void Dragon's personal forces marched, bright silver automatons walking to wage war and wreak destruction. And the artifice of the true Dragon was vast indeed, his soldiers equipped with weapons of unimaginable potency thanks to arcane technologies beyond the understanding of mortal scientists.

Plasma appeared inside of Hatred in vast quantities, lightning slashed across the field in great bolts to wound the beast, countless energy blasts of stupendous power slamming home with bone-crunching force and heat sufficient to vaporize even the fire of the beast's body, air flashed to plasma in several areas to create sonic attacks that liquefied organs, while alternating blasts of heat and cold shattered several parts of the creature's much diminished body.

Yet deadlier and more deviously crafted weapons fired, energy blasts resembling arcing beams of fire crashing down from above, intense laser beams that bend via gravitational lensing, special orbs of energy that are linked by quantum-entanglement to some vehicles, allowing them to change their properties in mid flight, large barrages of hard-light projectiles, and certain vehicles triggered quantum tunneling, causing the matter that comprised Hatred to run like a liquid. Attacks that interfered with the Higgs Field happen, the same kind of attack that I used what seems like much earlier.

The sky was not safe, of course. Strike craft deployed destruction of their own, strafing runs launching blueish-white energy while heavy bombers drop energy balls that expanded into black star-shaped rifts on impact, ripping the foe yet further apart before exploding.

Perhaps the worst thing of all was the fact that these units seemed invincible. Try as he might, the Guardian Dragon could not kill them. It soon realized the issue, for the units were all quantum-linked themselves. Damage taken was spread evenly among all of them, allowing them to effectively combine their shields and regenerative properties that they all had, meaning that despite the spindly and delicate looks of the units, they were almost impossible to deal with, allowing them to fire more and more, weaponry continuing to take its toll on the beast.

And then, I decided that enough was enough.

Thoroughly beaten and battered, Hatred was before me once again, in the black void. Although after I had it float through the vacuum of space for a thousand years to drain its strength even further.

"So we now return to the field. But not before I finish my vengeance."

I raise both my hands before me. "For Glory, for Mercy, for a sniper. This may be war, but you and your master would seek to subjugate and slaughter many worlds, and so you must be laid low. Take this!"

A trio of spinning balls of light appear above my head as I say my opening sentence. When I finish my miniature speech, they shoot off and disappear in the darkness above, and from where they go a barrage of arrows descend. Arrows of light, piercing the cursed beast before me with their holy radiance, stabbing straight through soul and body both, purging by light as a finishing touch on top of the absolute annihilation I had the eight gods lay down upon my enemy before. The storm of cleansing brilliance subsided after only a minute or so, but that was enough for millions of pinpricks, of justice and hope, to penetrate clean through the dragon, fighting against its very essence, its very narrative. And with that, we returned.

It had been moments for the people on the battlefield, hours for me, and eternities for Hatred.

It looked suitably wounded.

I put my jacket back on. "And that's what you get for messing with me!"
SMAAAASH!!!!!!!! Your second one in as many rounds.
HATRED turns out to not be as easy a mark as you had anticipated however. Although it does take significant damage from a large number of things, something about it flares up once it exits the realm of the battlefield. It wreaks havoc in a number of the demonic realms before it is finally expelled.
You still deal a respectable 90000 damage.

9/10 The Flame
4/10 The Slap

+1 to @Chimera (Tag me if you get me +1s.)


Redstone spins his fidget spinner gun and unloads on the Pawn.
Fidget spinner gun. Something this world did not need. But it has it anyways. 10000 damage.

NOW FOR THE TEMPLAR'S ULTIMATE ATTACK! I'm going to try something. And that something is attacking players. Also, to make this even better, I use the artifact's ability to give the Templar an extra action.

The tones resonating through the battlefield grow increasingly powerful, starting to reverberate and echo through every corner of the area. In particular, three Descended clutch at their heads as the tone resonates through them and inside their bodies, breaking them apart. In other words, the Resonant Templar uses Dissonance on all three of the current AG Players on the field, which probably will deal 1 damage to them all (4,500 damage normally).

Then, the intricate designs on the Templar's metal outside suddenly surge with brilliant white light and it kneels down low. The Templar's main background tone had long since become inaudible by most, and now it reached a crescendo of explosive volume. The three Descended now stagger as an invisible force, yet deadly force tears them apart. Oh, and Glory too. The Templar uses BOOMBURST, dealing 5,000 damage to the three players and Glory because it still has the Dissonance debuff. Again, I'm spending artifact energy to get an extra action. So glad I could deal like... 3 damage to all players.

+1 to Moniker. Got +2 total.
We All Charge In A Yellow Submarine 10/10
I guess another entity: 10/10
Considering that both it's quite late here and I feel kinda bad for the AGs, I'm going to hold onto these...

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 24,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
26 Energy

---------------------
You expend Cold Snap to give the Resonant Templar an extra action, which you use to set up a wickedsick combo for the end of the round.

new charge: 3/5
new charge: 2/10

I heal up the walker scout
The walker scout's been dead for a while now buddy.

Mighty Fortress: 10/10 Holding
Security Forces: 3/5

==Action==

Life of Boris comes out and sets up a giant speaker system that blares horrendous Russian pop music at Hatred, damaging him.
OH NO. NOT POP MUSIC! 7000 damage.


#HowDoBallsCue​

HATRED staggers. All over its body are cuts, gashes and blackened scorch marks. From various points it bleeds what looks like liquid fire or plasma of some kind. But it keeps going, it staggers and breathes a billowing cloud of fire across the courtyard, attempting to incinerate the moniker bots, but winds up hitting the thornwall and Scav instead, destroying the scav and dealing 15000 damage to the thornwall.

8 rolls the fluorite duet and rolls two 2s, this causes a jack-in-the-box to crop up and spring a boxing glove at 8, dealing 1 damage. The Pawns stabs Mercy's corpse multiple times. And the Resonant Templar uses its quadruple action to great effect, blasting redstone, diver and gutza for 3 damage total, and Glory for 5000.

There's a flash of light in the sky, and the Godmodder screams down from the atmosphere, landing square in the middle of combat... on one leg, he crashes to the ground and misses this last turn. Well screw you too mister GM.

The botguard and monikerbots gang up on HATRED with their robotic fury, disassembling more pieces of it, dealing 12000 damage total and creating 4500 more Monikerbots. The two remaining mooks combine their power and mount an assault of 2000 hit points worth of damage on HATRED. Glory raises their holy sword, and with a few words about smiting the unrighteous, lays down a series of strikes that removes 10000 hit points from HATRED's health bar. The Zombie Mecha and Rocket Tag Champion surge forward, doing a tag team move that I'm feeling too sick to properly describe. The important thing is that it deals 35000 damage to HATRED.

Everything ticks up. The last of the mooks and their commander burn to death. The Rocket Tag Champion, in what is entirely unfair, but also the risk you run by having a high-dodge chance low-health entity, burns to death on its first round. (I'm not kidding, I rerolled the dodge chance thing twice because it just didn't seem fair to me, and it was a failure all three times)
Itinerary:
Destroy HATRED


Main Battlefield:
Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round
The Godmodder [PG]: Hp: 100/100. Shielded.
HATRED [PG][GUARDIAN]: Hp: 70,000/800,000. Desolation: 2/3. I Am Fire: 5/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 1/4. History: 3/6. Son of a being: 9/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 2/3
8 [PG - JOEbob]: Hp: 6/8. Charge: 2/6. 1 regen. Fluorite Duet [A] 9/10 uses.
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 6/2.
The Resonant Templar [PG - Talist]: Hp: 24,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 5/10
JOEbob [PG - Player]: Hp: 13/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Darksteel Ingot [A].
Botguard [AG - Moniker]: Hp: 23,500/75,000. 3000 regen. bodyguarding monikerbots Sword-chucks [A]
Monikerbots x95,000 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Glory [AG - EternalStruggle]: Hp: 1,500/55,000. 20% vuln. (2 rounds)
Thornwall [AG - Moniker]: Hp: 40,000/70,000. bodyguarding botguard.
Zombie Mecha [AG - I Just Write]: Hp: 20,000/25,000. 3/3 extra lives. 1-up: 0/4.
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 80% durability. 30% vulnerability (2 rounds)
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 5/5 uses. 30% vulnerability (2 rounds)
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 4/5 uses. 30% vulnerability (2 rounds)
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 20/20

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 9 round cooldown.
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob
MrMirrorMan
Talist
 
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Update 16: HATRED Falls
Announcement, it is no longer required for entity advantage to be AG to hit the Godmodder, you can do it when it's PG, but it'll be harder.
In exchange, there is a new mechanic being introduced that is relevant to the PG/AG entity advantage. Distance. That'll be explained in the How To Play at the end of the update.

Entity Orders
Zombie Mecha: Please go wreck JOEbob's day.

General Action: Tears For A Fallen Champion
As I look upon the blazing corpse of the Rocket Tag Champion, I can feel rage bubbling inside of me. That dragon had cut down my Champion where she stood, without so much as a nod of recognition. This, this would not stand.

I march across the blazing battlefield, shielded by my nature as a Descended from the flames that have claimed so many beings before me. As I approach hatred, I call out "Creature of vilest EVIL! You have been the death of too many beings, and today I will make you pay for what you have done."

Hatred roars at me, as a giant dragon is wont to do, but I pay it no mind. Instead, I utter a brief chant, and plunge my sacrificial knife into the ground itself, the very world seeming to wither slightly as the cursed weapon drains life force from it.

With that, I am sheathed in dark power as I call out "However, I myself will not be attacking you just yet. Instead, all those you have slain will be your judges, and as for mysefl?" I smiled maliciously, saying "I, am your executioner."

With that I call out to all our side's slain warriors, saying "You who have fallen to this dragon, appear before me and assist in destroying your slayer! In return I will ensure you get a spot in one of the good afterlives, and carry one last message to any loved ones you may have had!"

With that, my malevolent aura begins to vibrate, the souls of the fallen that litter this battlefield eager for one last chance at revenge. The first such spirit forms from the malign energy of my aura, revealing itself to be a simple imp, carrying a bag of medical supplies.

I ask the creature "Who are you? I don't remember seeing you before?"

The Imp nods, before saying "I wasn't around long; I got squished pretty much as soon as I arrived. That said, I'll gladly get my licks in." With that, the Imp rushed forwards to attack Hatred; I wasn't quite sure what attack they were performing, as the next deceased soul had already arisen and was demanding my attention.

This Entity was one I recognized, in fact I had ordered their construction myself. The Chinese Knockoff Botguard appeared before me, and with as much of a look of utter bewilderment as it could muster, it asked me "我如何在世界上有一个灵魂?" (How in the world do I have a soul!?)

I responded with a simple "它是您设计规格的一部分,查找。" (It was part of your design specs, look it up.)

"啊,现在我明白了。是的,这是有道理的。"(Ah, now I see. Yes, that makes sense.)

I then asked "你想要最后一击杀死你的龙吗?" (Do you want to get one last hit in on the dragon that killed you?)

The deceased robot shrugged, before it prepared to fire its meager weaponry at Hatred. I decided to take that as a yes.

Next up came a scout walker, the ghostly crew barely nodding at me as they got back into their machine, charging forwards into battle and beginning to fight once more.

The next entity is a bit more… interesting, if you could call being a sanity-rending abomination interesting.

Indeed, the Gibbering Horror seemed just as confused about its short-term resurrection as I was about its existence. Apparently, I'd blanked out my memory of its existence until now.

Cautiously, I asked "So, do you want to get a few hits in on the dragon that killed you?" fully aware that it probably didn't understand a single word I was saying.

I found the Gibbering Horror's reply equally unintelligible, if not more so, as it made a series of incomprehensible gestures and charged straight at me. I tried to sidestep, only for the being to pull me into what I was sure was a hug and charge straight at Hatred after releasing me. I wasn't quite sure what the Horror was doing to that dragon, but I felt it very reasonable to assume it was a LOT more violent than a hug.

After the Gibbering horror came a simple man in plaid, carrying an axe.

I greeted them, saying "Hello there. Nice to have you back, for however long you might be here."

The lumberjack nodded, saying "Yeah, it's good to be back, for a bit."

I sighed, before asking "You know I've only got enough power to keep you in the land of the living for a few minutes, tops, right?"

I didn't make note of the Lumberjack's response, save that they eventually got up to attack Hatred, as the next Entity to appear had me rather confused.

Seriously, the Frost Ward shouldn't have even had a soul; it was a simple supernatural effect with no form of autonomy whatsoever. Yet despite that, here it was in spirit form, confusing me greatly. Cautiously, I asked "Do you or do you not have anything you want to tell me?"

I waited for a few moments, and when I got no reply, I simply grumbled "So be it, I shall apply this power to a more useful end." With a wave of my hand, I rendered the Frost Ward back down into malignant energy, which I fired at Hatred in a blast of energy. The dragon yelped in a combination of pain and surprise, but was a bit too preoccupied with the legion of ghosts currently attacking it to retaliate.

The next Entity to appear before me was one of the Mooks, armed with a ghostly assault rifle. They asked "Part of the deal is that you'll deliver a message to someone alive, right?"

I nodded, saying "Yes, that is the case."

The Mook nodded, before asking "How much of my unit is still alive?"

I shook my head, before saying "Sorry, you were all killed in action."

The mook sighed, before saying "Most of them were from that dragon, right?"

I shrugged, saying "Probably. I'll know if they answer my call. Either way I can call in a minor favor with Val'Elzathor to make sure you all end up in the same afterlife."

The mook nodded, before saying "Thank you for that. I guess I'll go get a bit of revenge on Hatred now."

With that, the mook marched calmly into battle, and the next Entity appeared from the cloud of malevolent power I was using to call back the fallen from their graves.

The next Entity to appear is far more memorable, as the angel known as Mercy appears before me.

Cautiously, I ask her "Hey. Do you want to get a bit of revenge on the dragon who blasted you?"

The angel looks deeply conflicted at this request, before she said "I can do that, but I'm not sure I'll be much good at actually attacking Hatred. Do you have anyone else who you think I should boost?"

I nodded, saying "Yeah, in a few minutes there should be someone coming along who I think you'll get along well with."

Mercy nodded, saying "OK, I should be able to hold on long enough to meet them, then."

However, I can no longer spare attention to chatting with Mercy, as one of her partners, the Elite Sniper coalesces from my aura of power. I ask them "Hey, are you feeling alright?"

The Sniper shudders slightly, as she says "Yeah, it's not my first time getting killed, and it probably won't be my last time either."

I nod, asking "Do you want to get a bit of revenge on Hatred, before you go off to whatever afterlife you pick?"

The Sniper nods, saying "Most definitely. I've got a good line of fire from here, so I shouldn't need all that much time to get my rifle set up."

I reply "OK. Anyway, I need to process the next guy now."

In this case, the 'next guy' is the Rubble Golem, the last of the Entities which Hatred annihilated with the attack that claimed Mercy. I ask the stony automaton "Hey, do you want revenge on the giant dragon that killed you?"

The golem tilts its head to the side, before nodding.

I gesture towards the embattled dragon, saying "If you want to get involved, you only need do so."

With that, the Rubble Golem trundles into battle, and I turn to the next Entity I've brought back for one last go at Hatred, in this case the Engineer.

They quickly trundle into battle, and yet another deceased Entity presents itself to me, namely the second Mook to die. I salute as they appear, and the Mook asks "Where's the rest of my unit?"

I immediately respond "KIA, same as you. That said, there's already one of you fighting Hatred, so if you want to get some revenge, they're available."

The mook nods, before saying "Gladly." and marching into battle.

Next comes the Scav, the pitiful machine hurriedly skittering off to gather material for its Engineer.

After that comes the last of the mooks, with me saluting the Commander as he materializes with the remainder of his squad. I greet him with "Welcome back, soldiers. Are you up to finishing what you started with Hatred?"

I receive a group of salutes in sequence as the Mook Commander says "Yes, Sir! Getting even with that dragon would be quite appreciated."

I nod, saying "Then go for it; two of your brothers in arms have already gone on ahead of you, so you should be seeing some familiar faces."

The collected mooks nod, before saying "Thank you." and marching into the fray.

At this point, there's only one last fatality at Hatred's flames to account for, and I feel a slight tapping on my shoulder as they appear. Turning around, I see the last of my Entities to appear, namely the Rocket Tag Champion. As they appear, I feel tears coming to my eyes, and I say "Stephany, I'm so sorry for letting you die so quickly, I thought you'd be safe with the dodging ability I granted you."

The Champion just shook her head , saying "You have nothing to be sorry for; I've been in a dangerous line of work for a very long time, so eventually my card would have to come up."

This is when Mercy interjected, saying "I take it that this is the one you wanted to introduce me to?"

I nod to the angel, saying "Yeah. Stephany, this is Mercy. Mercy, this is Stephany."

Stephany holds out her hand, saying "Nice to meet you, Mercy. I wish it could be under better circumstances."

The angel returns the greeting, replying "Nice to meet you too, Stephany. Anyway, I'll be damage boosting you before you do your thing."

The Rocket Tag Champion smiles as the orange glow of Mercy's little-used damage boosting ability suffuses her, and with that the ghostly woman grabs her plasma cannon and charges into battle, firing wildly.

Now that all of Hatred's victims are getting one last chance for revenge, I step forwards, clad in a full suit of enchanted diamond armor.

I say to the dragon "Not one of your victims has been willing to spare you! As you can clearly see, every last one of them has demanded your death, and I shall see their last wishes through!"

With that, I charged, somersaulting under a claw as the dragon attempts to slash at me. I very quickly get inside the dragon's guard, and with a ferocious battle cry I leap onto Hatred's back, quickly climbing along its neck towards its head.

The dragon tries to throw me off as I ascend, frantically shaking its head around. This slows my ascent, but is far from sufficient to stop me as I continue to climb. I soon reach the top of Hatred, and with a mighty blow I drive my diamond sword into its spine. I try to withdraw my blade to take another shot, only to find that the blade has snapped inside the dragon's neck.

I nod, and quickly jump off, tucking into a combat roll to cushion my landing. As soon as I reach a safe distance, I turn to look at the extremely heavily wounded dragon, hoping to catch one last glimpse of all those I've called back. However, when I turn to look, none of them are there, as if they never existed. The only evidence they were even present is the wounds Hatred has sustained.

I sigh, saying "I hope you all find peace, wherever you've ended up."

Charges
Voodoo Slime Monster (5/10)(+1s from @EternalStruggle and @rougesteelprojec )
Battle Airship (3/10)
You call forth a legion of the fallen, most, if not all, of the various entities that fell to the dragon's onslaught throughout the course of the fight. They combine together and join you in a ghostly assault upon the great dragon, giving you a callback boost on top of your SMAAAASH! 40000 damage!

[PG]

I strip Glory of all of their medals of Honor, Glory, and other synonymes. I also behead them, leaving a small bit of skin so that their head is still attached, so they can keep a tiny bit of honor in death.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

7/10 4 is a friend.

2/5 Generacy.
+1 Talist
You swing at empty air. Glory lost their head a long time ago, so decapitation fails thanks to the use of a counter post.

Additionally, it was brought to my attention that somebody was interested in starting up a faction specific chatroom. Just to pre-empt the question on whether or not it's okay to make planning cliques, it is perfectly fine, however, I would prefer that I be involved in any of these so that I can tell you what ideas will and won't work. It'd sorta suck to have a big team plan get dumped down the drain at the last second because of a lack of communication between the GM and players.

/GMnull
#AWorldHalfFull

Too weak. Too few. Not enough.

I gaze upon the triumphant beast, terrible in its majesty, as I realize we have not killed it. No, it remains strong, it continues to stand tall. It staggers slightly from our combined efforts, but that means little. It is still simply too powerful for us to defeat. Even if we somehow succeeded, then surely its supporting forces, including the returned Godmodder, would make short work of us. I had chosen the wrong side, and despite my best efforts the foe would succeed.

They would walk as gods upon numerous worlds, burning. I cast again my mind into the future, more and more timelines shifting towards a victory for the enemy, and a surviving great dragon, awe-inspiring in its wrath. They were all without hope due to my failures, and I would surely suffer the same fate. Death, as I had chosen to oppose those that could not be stopped.

I had been weak.

Ẉ̛̮̜͇͚͈̮̽ͮe͓̤͎̰̹͍̜͊ͬ̅̓͘a̵k͈̳

W̴͚͎͓̺̩͇͇̳̒̾̄̇͠e̴͒ͯ̿̄̍͢҉̤͙ä̯̺̮̱̫̜̣̗̿ͥ̌͛̆ͅk̯̣̝̲̗̎ͭͮ͑̋ͤͣ́́̚ͅ

W̴̞̹̥͓̪̦̬͈̪̳̤̯̪̘̮̯̞̭͊ͨͮ̾̾͛ͦ̓̅̔̏ͅĚ̍̆̽̈̆҉̙͍̼̺̭̬̗̟͙͚̗̳͎͙̥̳̟̼͠ͅA̵͖̝͉̥̼͓͕̫ͮ̎ͮͭ͐̈̀̏̂̌͘Ḳ͙͔̘͕̥̳̪̫̜̓ͬ̈̂͊̓ͯ̍ͪͪͥ̑̀͘͡ͅ


...

Okay.

Looking at the situation objectively, I found...

Just as bad. There was nothing left! I'd thrown everything I had at that thing, that great Guardian of this castle, and nothing had stuck! It was wounded to be sure, but it continued to proudly strut before us at full strength, and its entourage was now most certainly better than our small unit. I couldn't do anything else.

Well, there was two things I had left.

But Project Thunderbolt was too much for a simple attack, and they were not the sort of thing I was going to bring out that easily. A watered down form perhaps, but it was clear that such a simplified form would be insufficient.

So in practice I was out of ideas.

And with all my Entities dead-

Wait Glory was still alive? What? HOW?

Er. Well, I do note the mirror tries to kill Glory, but just... kinda slices thin air.

I point out that Glory has neither medals or a head. I explicitly described it without a head in my summoning post, and so therefore I counter this action.

Stand Tall: 5/10.
Strange Aeons, Entity Edition: 1/10.

+1 @I just write

Well, there was a gap round, I will note./null
You counter the attack on Glory.

5/5 2 l8
this charge is very aptly named! it is too late to save HATRED. oh well...
CZZZT
The boy said "m y n a m e s J o n n y..."
"and it may be a sin..."
"But i'll take your bet I'm gonna regret cuz' yo
ur prolly' best thats ever been!"
the flourite duet proceeds to gain "difficulty to steal VI" along with a tag for 'made of old'.
4/10 Modurn Educayshun
NEW: #Equality 1/10
Entity orders: 10 bodyblocks 2 attacks on hatred. if this is not possible, idle.
8 uses duet; any attack effect they may roll goes hits the zombie mecha.
5 also trys to bodyblock an attack on hatred, though i'm not sure if it has that capability.
+1 to mrmirrormna
the zombie mech spots a villager and chases after it.
after a short time, the villager reaches a village.
and out comes Testificate man!
the zombie mech eats testificate man.
...out comes...
...out comes...
out is pushed a villager, pleading with several others. lets listen in
"No, Please! I have a wife and familly"
"No you don't."
"... I might have some day..."
the zombie mech then eats all 5 of the approaching villagers.
but wait! inconsiderate man shows up.
inconsiderate man runs away, denying the zombie mech its meal!
How Inconsidddeerrraaaaaatteeeeeeee!
the mech falls to the ground screaming the above...
right onto a villager landmine
"Beep. Beep. Beep. BOOOoooommm."
[the boom is followed by the villager nudging the zombie mech a bit.]
[this proceeds to send it flying.]
[towards a villager helicopter]
"Missile inbound!"
"What?"
"Deploying flairs!"
"deploying flairs..."
the flairs hurt the mech.
You grant the fluorite Duet the "hard to steal" passive. Now it would take a veritable SMAAAASHpost to steal them.
Your random assortment of jumbled references somehow manages to deal damage anyways. 8000 damage to the Zombie Mecha.
You deal 1000 damage due to the Zombie Mecha suddenly realizing it doesn't have a mouth and lamenting the fact that it cannot sate its hunger for flesh, but the rest of your attack is countered by you being bashed over the head with a quote box.

Well in any case, it's time for Glory to go out in a bang. Hmm, and it said something about smiting? I play back the tape and find...

"Kneel."

Yeah that's about right for a Lagunae. That or 'Obey'. They're a little one note.

Anyway, I sacrifice Glory in one final attack! Utilizing the powers of Empyreal Essence Overwhelming, I declare four facts about Glory and the Tyrant's minions in general, that reality itself is compelled to accept as undeniable truth!

Cosmic Tyrant Exultant! Glory flies forward on one last charge, blade and shield imbued with the power of Him in the Warp, the 5th Chaos God! It brings its sword downward in a great cleaving strike, cutting deeply into the flesh of the creature before us, the still enormously powerful Hatred.

It tried to fight off the attacking minion, but found itself confounded in its efforts by the Empyreal Invincibility Declaration. Glory had regenerated, and its armor was more than capable of shrugging off the few blows the wounded beast was able to land on the agile fighter. So, it continued to land sword strike after sword strike as it took up the Ascendant Martyr's Mantle.

It was a long and bloody fight, but in the end, despite taking heavy wounds, the dragon somewhat surprisingly overcame the being of the Immaterium and bit it in half with a single chomp, before incinerating the remains. Glory was gone, but far from forgotten. It had done its duty well, and in death would deal a tiny bit more damage against the enemy.

The Mantle allowed for one last Essence, the Ultimate Sovereign Fundament. The unyielding faith of Glory and the much more yielding faith of myself meant that the essence of the creature was contested and then swiftly sapped away, the very soul of the dragon thus turned to glass by the burning order that the Tyrant brought, its most internal of processes weakened and drained.

With my last Entity gone, and no aid coming from any Gods, it looked like my next attack would have to be all by myself again. But it also looked like either me or the Guardian Dragon would be defeated before I could strike once more.

Stand Tall: 6/10.
Strange Aeons, Entity Edition: 2/10.

+1 @I just write
Glory sacrifices itself in a blaze of glory, may your soul rest easy in the pathways of eternity.
15000 damage to HATRED.

(Hopefully) King explains how fire works to Hatred and why water is death.

King finishes his previous action of building a water cannon, mounting the hose into the barrel of the gun and jamming the other end of the hose into the tank. King then pokes several holes in a line down the soon to be water tank. King then takes off his cape and his breastplate revealing underneath a black compression body suit covering King's brutish frame. King without the coolants in his armor realizes something.

"IT'S REALLY HOT OUT TODAY."

King looks up to find that everything in the once lush courtyard is on fire

"OH, THIS IS UNFORTUNATE."

King looks around to see if Thina or Cloak Guy are impacted by the fire at all, instead noticing the melted remains of his robotic minions. King turns his head and continues looking around as they weren't sentient unlike them. Seeing as the rest of the Descended are fine, King mentally shrugs as they are probably fine. and continues his endeavors to build a water cannon as its now more important than it was before seeing as everything is on fire. King goes back to assembling the water cannon, he runs a finger down the back of his cuirass causing holes to pop out. This was more meant to load in other liquids than pump out water but what are you going to do when you have limited materials. King attached hydraulic pump the base of the tank in between it and the hose. He then adds a motor so the gun potion could activate the pump and motor via the trigger and and water would then be flung out at a sufficient velocity. It operates on the same principles as a pressure washer but on a grander scale. He finishes the water cannon and wipes the sweat which has formed on his brow from the heat causing King to realize something feeling the salt left on his skin from the heat evaporating his sweat. How can his suit draw water when the area around him is so dry? King looks up.

"THAT WILL DO."

King puts his breastplate followed by his helmet before taking off into the sky with some unseen method of flight. He swirls around the smoke as the battlefield and its combatants turn to specks. He flies straight into a cloud and stops, then the cloud is turned into nothing but water filling up the tank thanks to the armor's systems. King teleports down onto the battlefield to face HATRED, he aims his water cannon and shoots it directly into HATRED. The water moves, flying directly into HATRED at such at fast velocity it comes like a sword piercing them. King drags the stream of endless water from across HATRED's underbelly to its throat, the water slicing HATRED asunder with sheer force. King applies his logical faculties for the particular placement of such a cut HATRED must bring its flames from its gut like a typical fire breathing dragon and ignite its flame from within its throat or more likely its mouth not dissimilar to a flamethrower. King has ruptured its method of delivery mechanism with water to add insult to injury. The dragons m crashes into the ground wounded and writhing, for fire needs three things to live. Heat, fuel, and oxygen which are all vital for a fire to remain aflame. Water is death for flame, with unique ability to take heat and steal it as steam it robs it of its flame. With water on flame the fire has a harder time consuming oxygen in the atmosphere as it needs to burn off the water first weakening it even more and even ruining its fuel source as it can't light things saturated in water without evaporating the water. Steam rises out of HATRED's wounds like a sauna in its slit gullet and underbelly. King walks over to HATRED's head, he intends to make sure HATRED is dead. King sticks his foot into the dragon's toothy maw prying open a bit of space for himself. He takes one hand with the bit of space he's bought himself and pulls up lifting HATRED's jaw. The dragon's soft inner flesh makes a far easier thing to cut through as King angles his gun inside his mouth and fires up sending the water slicing into HATRED.

If HATRED is dead King puts out the inferno from the water leaking from the former dragon's corpse.


2/10 (+ @Talist )

1/10

+1 to @Talist
You blast a massive blast of water straight down into HATRED, managing to, through the dragon's greatly weakened hide, punch a hole straight through it. You almost get eaten when you try to stick your foot in its mouth, it's not dead yet, and the final breath of fire it lets out gives you singed eyebrows to remind you of the dangers of presumption.
10000 damage.

ISSUE SPOTTED: The Zombie Mecha lacks anything resembling either a mouth or a digestive system. In addition, you do not have my permission to write behaviors for my Entities. I gave that permission to @EternalStruggle ONLY.

General Action: I'll make you eat those words!
I sneak up behind JOEbob, and l attack him to prevent his planned attack on the Zombie Mecha. To be more specific, I grab my first quote box from the last update, and bash him over the head with it, dealing significant FOURTH WALL damage.

I then proceed to continue bashing his head in with the quote box, only stopping once said quote box is reduced to tatters. Even then, I'm not done with him, grabbing the words JOEbob posted in that last action and violently forcing them down his throat, making him literally eat his words.

A few more whacks on the head with the quote box I just emptied of words, and I leave JOEbob dazed and the fourth wall in tatters as I tell my Zombie Mecha to leave the villagers alone and go back to whaling on JOEbob, thus countering his action.

Charges
Voodoo Slime Monster (8/10)(two +1s from @EternalStruggle)
Battle Airship (4/10)
You counter most of JOEbob's action.
How do those words taste JOE?

Mighty Fortress: 10/10 Holding
Security Forces: 5/5 (+1 from @I just write), Holding.

==Actions==

Boris returns to the field, executing his next move. Hatred suddenly finds himself in a Middle Eastern town, scaled down to human size, and with a HUD in front of him offering weapons for money. Oh no, he's trapped in a CS:GO match, and he only has enough money for a pistol! Hatred purchases the pistol, and leaves the starting room, scanning for enemies. He reaches checkpoint B, but finds that it was already rushed by the enemy team, which he realizes is Russian because Russians always rush B. The Russian players then fire with their assault rifles, killing him quickly, and t-bag his corpse. Hatred respawns, and purchases another pistol. He heads out more sneakily, trying to get a drop on the team, and perches at the top of a building. However, he is suddenly stabbed in the back by a Russian player and respawns in humiliation as his corpse is again t-bagged. Furious at the predicament, he realizes that he has enough money to purchase a sub-machine gun, and promptly does so. He heads out, hoping to unleash his righteous fury on the enemy team. He sneaks behind checkpoint B, seeing what he assumes to be the entire team there, predictably, having rushed B. He enters a hallway that will lead him straight behind the enemy team, where he will gun them all down. He cackles in anticipation, and turns the corner. There, lying on the ground in front of him, is a sniper.
*BANG*
Hatred unleashes a rant of epic proportions, eventually degenerating into crude sexual remarks and racial slurs, before ragequiting the match. He finds himself back on the battlefield, seemingly have suffered no worse for the wear. Then, Gabe Newell himself appears in the sky above, seemingly a divine figure. He mocks Hatred for not having "gitted good" and not being "MLG" enough, then smites Hatred with his divine power as the punishment for failure.
Gabe Newell appears in the sky and with his seemingly divine powers, smites HATRED.
HATRED, for its part, is defiant to the end, raising up its head and letting loose a weakening blast of fire that doesn't even reach Gabe.

With an earth shaking crack, holy lightning strikes down from the sky and smashes into HATRED.
HATRED staggers from one side to the other, then collapses, energy, life points and fire all spent. HATRED's body coolsquickly, and without the burning body and breath of HATRED to keep it going, the inferno dies down somewhat. Not entirely, but to levels which are surviveable if you aren't standing directly in the flames.
And thne HATRED's body melts. Red, molten liquid pouring out across the corner of the courtyard, setting fresh blazes and burning into the ground. Everyone backs away and moves to higher ground as the magma spreads out and cools. Everyone except for eternalstruggle. Struggle moves forwards with purpose, and too late to do any intercepting, the rest of the cast sees what he is moving towards.
As the magma cools to a dark red stone, Eternal pulls out a large weapon, an energy blaster of some kind, and opens fire, restoring a patch of the rock to its molten state, and before it can cool again, he quickly plunges his hand into the depths of the magma, relying on his Descendancy to keep him safe. It does, and he procures from the molten rock a shining orb with metallic dragon wrapped around it.

DRAGON CORE Claimed!
The Dragon Core is the first limited use spoil of war. It can only be used a certain number of times throughout the entire game, but is much more powerful than regular spoils, which normally only slightly augment your attack power.
The Dragon Core will summon forth a shade of the ancient dragon that HATRED was once a part of, which will remain on the battlefield for 5 rounds, and be both invincible and highly useful in terms of damage for that duration. It has but 3 uses.

The Godmodder meanwhile seems to be having an aneurysm.
NONONONONONONONONONO YOU WEREN'T SUPPOSED TO KILL THAT THING DO YOU HAVE ANY IDEA HOW HARD IT WAS TO GET IT TO GUARD THE PILLAR AND NOW YOU'VE GONE AND...
"Ahem".
gutza (as the finisher of the Guardian and thus the person being awarded the honor of doing this thing right here) waves to the Godmodder. They're standing right next to the massive black tower. The light and power sucking spire that drains at all of you. It also currently looks a lot more fragile than it did before. As if the slightest push could topple it.
So Gutza pushes on it. It snaps off at the bottom and begins crumbling downwards as it topples over sideways, but before any of it can land, it begins to implode in on itself. The many jagged pieces falling from the sky winking out of existence as the very power that it used to drain your energy winks the tower's pieces out of existence.
Soon nothing is left but a fine black mist that drifts along. It makes your noses itch but other than that it seems completely harmless.

The Godmodder looks at you all with hatred (not capital letter hatred, just the emotion that people are prone to feeling when you break their stuff.) in his eyes, but you all notice something very peculiar... he's not shielded anymore!
He seems perfectly aware of this and takes up a defensive stance, becoming more careful to avoid taking damage.

And then the power wave hits you. You revel in your self-exultant glows for a few seconds but what feels like an eternity, before finally getting used to having your powers... not all the way back. There are still more pillars that need demolishing.

ANNOUNCEMENT:
Charge cap has been raised to 20.
Everyone now has two +1s that they can hand out each post, instead of just one.
Player damage values have been doubled.
A new set of 9 Hashtags has been unlocked and added to the pool.

Another wall collapses, and I Just Write notices something very interesting within. Something that looks like a large white pad of some kind with a pedestal and mechanical arm reaching out of it. It appears to be in the process of fabricating weapons. Further into the room, Just can see even more of the machines creating even more weaponry. Just decides to co-opt the room for invasion purposes.

FORGE UNLOCKED:
The Forge is a 100% optional piece of the game. It was added in at the request of a number of players, but has no actual bearing on the actual gameplay, if you want to make yourself new weapons for flavor text purposes, feel free to use the Forge, if not, you can ignore it without repercussion.
How it works is you take two or more items (usually weapons) and combine them together. I give you a level for the item based on the flavor text power of the resulting item, and if it's below the level cap (which is currently 5) you put it into one of the two dedicated slots used for Forge items. (They are separate from your normal charge slots.) The amount of posts needed to make the item is equivalent to the level + 1, so a level 1 takes 2 posts, a level 5 takes 6 posts, and the like.
Upon finishing an item, you'll get a description of the item, telling you what powers and strengths (or weaknesses!) it has.
Forge items do not accept +1s. They have to be charged up post by post.

[PG]

This turn, I serve as a distraction for anyone attacking me, making them unable to issue a command to their entities this turn.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

8/10 4 is a friend.

4/5 Generacy. +1 from JOE
+1 JOE
Nobody attacked you so...
#TheFallenCity

[5/5] [Healing Loopback] (Guess I don't need this anymore. RIP Golem.)
[3/7] [Apocalypse Tank]

The Godmodder will be the end of all things. He must be distracted.

[I use DownSetter to throw Hatred at the Godmodder.]

@pionoplayer where and how should I put summon/artifact descriptions so they're easy to keep track of/ put the ban hammer on?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
Hm... haven't really got a dedicated place I look at more than others I'm afraid.
#ScavengedWeaponry

I should probably post
The Medic: 6/10
The Healer: 2/10
+1 @I just write

Emerald captures the Pawn using the Knight. L patterns are weird
12000 damage to the Pawn!

5/10 Modurn Educayshun
#Equality 5/10 +1 MrMirrorMan +1 moniker +1 moniker
+1 to mrmirrormna
I lure the mecha into daylight, since its targeting me. being undead, it proceeds to burn "alive".
I then remember the monikerbotleavealivecontract's duration was 5 posts, and realise that it hasn't been renewed for 6 posts past the 5 post mark, and request the payment for those 6 posts from moniker
12000 damage to the Zombie Mecha!

10/10 The Flame (Using...)
5/10 The Slap
1/10 The Forge

+1 to @Chimera (Tag me if you get me +1s.)

The Flame
A Pheonix flies in to the field.
40,000/40,000 HP [AS]
The Pheonix flamethrowers at HATRED.

Redstone proves that 10 is the Illuminati.
I is the first letter in the Illuminati.
I = 1.
10-1=9.
9/3=3.
10 is the Illuminati confirmed.


10 is then hung for being part of the Illuminati by witch hunters.
You summon a Phoenix, and deal 2 damage to 10 through LOOMINARTY CONFIRM.

[4/7] [Apocalypse Tank]
[1/7] [Kirov Airship] (Big blimp. Slow. More health than a fighter jet. Drops bombs.)

Hatred has overstayed it's welcome.

[I use try to banish HATRED by sending him into the elemental plane of water.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
#SearchTheRuins

Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 EternalStruggle
-----
The darkness (as it will now be mentioned as) roars rather loudly as it turns to HATRED (Or 10 if the former's dead). It extends the massive claw out... in the opposite direction. Huh.

But it's all clarified soon as numerous copies of the same claw phase into existence through portals, each the same as the original, all behind the entity in question. A combo starts as the claw closest to the ground slams into the ground near said entity, launching the entity skyward (airborne or no), before skewering them at the peak of the launch with a vertical spike. it's soon followed by about 5 separate instances of horizontal skewering, and then crushing them between two fists. It wasn't long before two of the claws grab the ragdolling corpse and proceed to brutally tear the neck off of the entity. And then systematically tear out every vital organ they may have.

What was left was then smashed back down into the ground. Directly where the darkness was standing, ready to finish it.

It proceeds to open up a rather large mouth on the original claw, pointing up to where the entity was falling from. Upon nearing the ground, all that was left was the spray of viscera from where the darkness ate the entity, brutally and painfully. Whether or not they survive all this is irrelevant, as the darkness had taken all it needed, and proceeded to toss the entity away, their cells drained of life and, if they're still alive, are tormented by terrifying hallucinations, harassing the entity mentally until they break down into... something.
Your massive onslaught tears into 10, utterly obliterating it from reality.

I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from Hatred. I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. Hatred has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

7/10 Russian Bias: Revisionist History
7/10 Russian Bias: Armored Support

1+ Gutza
Dang. I'm sorta sad to see this attack go to waste.
#GammaPlus

new charge: 4/5
new charge: 3/10

I interfere with the resonant templar, causing him to lose his resonance and take damage because I'm out of ideas.
The Resonant templar shakes to pieces, several pieces falling off in amusing fashions and making the entire thing look very sparky and dangerous. 15000 damage to the resonant templar.

3/10 Some bodyguarding thing
5/10 Heal Spell

+1 @JOEbob - for the renewal of the no-minibot-hurt contract

I was wondering if I should help finish Hatred... but it looks like I don't even need to! Good job, team!

I buy an Attack Shield kit from Acme. Soon, it arrives! However, once it's here, I realize... SOME ASSEMBLY REQUIRED!!?

3 hours of tinkering later, I have a hand-made flimsy-looking attack shield around the Thornwall.
You throw up an ACME-brand attack shield.
Somewhere in the distance a coyote explodes again.

Okay, the Godmodder is back. The problem is that he has too many allies, and I have no means to attack him without being disrupted. So naturally, that means I should attack the allies.

At this point, Hatred should hopefully be dead. Just to make sure, I imbue a stick with Reverse Gravity and throw it right next to the dragon. The gravity change catches most, but not all, of the dragon's mass, spinning it into the air. I then fire a 100% charge center-of-mass shot. If Hatred is alive, he just ate a bullet in the chest and an uncontrolled fall right onto one of his wings (because he is not going to be able to recover from a spin early enough to get a stable position in the air to avoid the impact). But if he's dead, the trajectory I imparted on it with my gun should cause the Pawn to get crushed by the huge bulk of the body.

10/10 Juggernaut Armor (+1 Moniker)
1/10 ???

After finishing off Hatred, I put the finishing touches on a "light" armor system. The Juggernaut Armor, despite seeming like a superheavy powered armor that weighs several tons, actually barely weighs 50 due to the combination of lightweight supermetals and magical enchantments making up the protection. The armor includes repulsor jets for flight and combat (because its hard to make an armor system that isn't an Iron Man ripoff). Furthermore, it is designed to be modular, capable of mounting extra equipment to fit the situation.

Stats: The Juggernaut Armor is hardened to resist incoming damage and augment the wearer's abilities. When equipped as an Artifact, it has 8 HP and 4 Shields, with the same scaling as player HP. When the user is attacked, the armor acts just like a bodyguarding entity, with its shields taking damage first, then its HP, then the player HP if the attack is strong enough to destroy the armor. The Shields regenerate completely at the end of each turn. In addition, the armor's integrated systems increase the user's attack damage by 25%, but the user cannot make SMASH attacks (because a 25% increase on a 100000 damage attack is just too much).

Unfortunately, the light armor won't last for long, but soon I should be able to begin work on more advanced armor systems.

(OOC: the armor stats are based around Word of Piono that was stated where 1 player HP is equal to 5000 normal HP. The player vulnerability rules on the main page still state that 1 player HP is equal to 3000 normal HP. If the main page is accurate right now, the armor should probably get a health increase.)

+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
HATRED left no body, just a cooling mass of dark red igneous rock, but the bullet did a hefty 17000 damage.

You summon the juggernaut armor. It loses the attack boost passive however, as player damage has been doubled, and 20K of roundly regenerating health is kinda powerful.

I cast a contingency spell in the event that an entity with the word "Praetorian" or "Praetor" in it's name ever appears. In the event this contingency spell ever activates, it will instantly kill the entity, or entities that triggered it. This contingency spell applies to any entity with the word Praetorian and Praetor, along with any misspellings of Praetorian or Praetor.

4/5 New Charge (+1 to Talist)
3/10 Other New Charge

+1 to Enerald_Mann

Will this actually work?
Uh.... okay, you do that.
If the Praetorian ever gets summoned you can blast it to pieces.

With my new armor online, time to test it. Who should I target? Well, out of all the threats on the field, one appears to be the most significant enemy troop leader. No, not the Godmodder, but his everpresent assistant JOEBob. His everpresent army of... numbers? ... is almost all of the Godmodder's army outside of the dead dragon. If I could take him out, I might have a chance here.

Before engaging, I decide to pop a Scan on all of JOEBob's entities to try and get a reading on how to fight them. It seems that they have weird durability metrics and arcane defenses designed to frustrate players into never going after them, and if the weaknesses are revealed, those entities could go down faster. I share this information with all AG allies to help coordinate attacks.

I activate the armor's flight system. Despite using repulsor jets to provide extra thrust, the armor includes a baseline Fly spell to provide intuitive baseline controls and stability, meaning that I need almost no practice to make a strafing run right at him. I bombard him with my multicannon from above, more to get his attention than anything. At the end of my strafing run, I turn around, abruptly stop, and kneecap JOE with a 80% strength multicannon shot to the knee. It isn't quite an arrow to the knee, but it should keep JOEbob from doing any adventuring right now. Or anything involving movement, for that matter.

Then, once he is crippled, I dive in at an angle, dodging any desperate counterattacks before grabbing him. I fly up a few hundred feet before throwing him away, blasting him with a repulsor blast from both hands, and then firing a barrage of full strength Multicannon shots into him. Though the Multicannon used to run out of charge after six full strength shots, the armor includes an energy field that supercharges my equipment, allowing me to land ten shots on him to send him even higher up.

After I finally stop firing, JOEBob is faced with an incredibly long fall. Even though he can probably survive that (because let's face it, I can survive a terminal velocity fall with no gear on 95% of the time), he is going to take even more damage from the blazing inferno leftover from the battle that my shots just "happened" to cause him to land right in the middle of. Yeah, integrated ballistics calculation systems are just that good.

2/10 ???
1/10 ???
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Scanning may be a free actionb but you can only scan one thing at a time, that's okay though, 10 is dead, and 5 and 8 have really similar stats.

5: a giant human-sized number 5. It doesn't do much, it just sort of sits around. It might be able to bodyguard things though, and it somehow counts for entity advantage.
Charge: instead of charging like a regular charge, changes fractions, moving 1 value from the denominator to the numerator each round. The Charge can be expended at any time to summon a number of health equivalent to the current fraction, with the exception of 5/0, which summons an 8.

You pound JOE into the dirt and deal 3 damage to him.

4/10 Some bodyguarding thing
6/10 Heal Spell

+1 @JOEbob - Contract renewal complete

If Hatred SOMEHOW isn't finished, I give him one final poke. He's totally dead, but I don't want to risk "I am Fire" going off.

Okay, minibots and botguard! Target the Pawn next! We should do what we can against the PG forces without touching JOEbob's small army!

Assuming I didn't actually need to poke Hatred, I take a look over at the slightly modified Pedal-Powered Minibot production factory from earlier. I've hired world-class cyclists and endurance marathoners to pedal as fast as they can for as long as they can! Now, the fruits of their labor have generated another group of minibots for me! I send them off to join the main Monikerbot army.
You have your hires pedal as fast as they can, unfortunately their endurance is only as good as yours because you can cheat, and they still only make 5000 new monikerbots.

The Medic: 8/10
The Healer: 3/10
+1 D3CV

In case HATRED still isn't dead, Emerald slaps him in the face. With a lamp. If he is dead, Emerald instead slaps the pawn with the lamp
You slamp the pawn across the lamp with a... wait hold on that's not right.
10000 damage to the Pawn.


How To Play​

The first of the pillars sapping your strength has been felled, only 8 of them remain, but you have to get there first, and the Godmodder is going to make you pay for every inch of ground taken if he can. Entity advantage is no longer the determining factor on whether you can hit the Godmodder or not, it still has some effect, but PG advantage no longer completely excludes you from landing blows. Instead, it's how you push on to the next pillar. Why is this important to killing the Godmodder? shielding. 10 of the Godmodder's hit points are defended by each one of the pillars, in order to get him below 90 hit points you'll have to destroy the second pillar, in order to get him below 80 hit points you'll have to get through the third pillar. Something else is shielding his final 10 hitpoints, but you'll burn that bridge when you get to it.
Destroying the pillars does no good if the Godmodder doesn't take damage! Be sure to attack him. While shielded landing hits on him will both deal damage to the PG forces AND grant you distance, it'll also slow down his aggressive onslaught of summons and whatnot, so getting him down to shielded health as quickly as possible is in your best interests. Be certain to kill his monsters though, you may be able to hit him while the advantage is PG, but it's still much more difficult!
Also one two final things: First, once you finish up the distance meter, you will be met with your next Guardian fight. Beating the Guardian is how you break the pillars, so be ready for big, impressive fights every time you fill up the distance meter. Second of all: every time a pillar is destroyed, there is a playerbase-wide upgrade, such as the ones handed out upon the defeat of HATRED. They won't all be so dramatic, but they'll all increase your option availability in some fashion.​


#GuardsGuards
The Godmodder tosses a +3 out to all 3 of the PGs. And the GM tosses JOE a 5 post charge as an apology for dun goofing 10s health, as 10 was only supposed ot take 1 damage per hit.

The Pawn is on its last legs, but is able to lunge forward and cut out the Zombie Mecha's legs out from under it, killing it and forcing it into respawn mode. The Resonant Templar, confused and heavily damaged, fires at the most obvious target, the thornwall, but is unfortunately thwarted by the ACME brand attack shield that is in the way, preventing anything from sticking. 8 rolls the fluorite duet and rolls a 2 and a 5. The numbers add together in the air Dr Kawashima style and float over to the AG side of the field, where they explode on the thornwall for 10000 damage.

The monikerbots swarm their prey, and with ferocious ferocity and redundant redundancy rip apart the Pawn and use it for scrap for 3000 new monikerbots. The Phoenix, lacking a HATRED to burninate, focuses on 5 instead, burninating 5 into ash without so much as a second thought. 2 damage.

The Godmodder walks forward, and picks up the Darksteel ingot. Abandoned by its creator and left lying on the ground unclaimed after its previous holder the rubble golem perished to his great dragon. Well, time to do some smelting. The Godmodder sets up a field forge and soon enough is smelting away at the darksteel. Large pieces come out of the furnace, pieces of armor, and of clockwork. And finally, the whole thing is finished. The Godmodder stands back, wipes some sweat from his brow, then stomps on the ground. All of the pieces fly up into the air and assemble themselves. Darksteel Collosus summoned!

Everything ticks up: The auto-crafter dun goofeds itself. The AG forces attempt to make a push out of the castle but the PG forces hem them in, keeping them put.


Itinerary:
Regain the Entity Advantage!
Destroy the Godmodder!

Distance: 0%

Main Battlefield:
Entity Advantage: [PG]
The Godmodder [PG]: Hp: 100/100.
Darksteel Colossus [PG][Elite]: Hp: 500,000/500,000. Underfoot: 1/3.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 2/4. History: 4/6. Son of a being: 10/15.
5 [PG - JOEbob]: Hp: 1/5. Charge: 3/2
8 [PG - JOEbob]: Hp: 7/8. Charge: 3/5. 1 regen. Fluorite Duet [A] 8/10 uses.
The Resonant Templar [PG - Talist]: Hp: 10,000/70,000. Stage: 6. Damage: 4,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 6/10
JOEbob [PG - Player]: Hp: 10/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Botguard [AG - Moniker]: Hp: 26,500/75,000. 3000 regen. bodyguarding monikerbots Sword-chucks [A]
Monikerbots x103,000 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Thornwall [AG - Moniker]: Hp: 30,000/70,000. bodyguarding botguard.
Zombie Mecha [AG - I Just Write]: Hp: ded/25,000. 3/3 extra lives. 1-up: 0/4.
Phoenix [AG - redstonetam]: Hp: 40,000/40,000
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 80% durability. 30% vulnerability (1 round)
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 5/5 uses. 30% vulnerability (1 round)
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 4/5 uses. 30% vulnerability (1 round)
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 19/20. Juggernaut armor [A] 8/8 HP. 4/4 Shields
Dragon Core: owner: eternalstruggle. 3 uses left.
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 8 round cooldown.
DCCCV
I just write: 5 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside
[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 17: The Trek Begins
7/120 Modurn Educayshun +1 mirror
#Equality 9/20 +3 Gm
+2 to mrmirrorman
"yo, godmodder!"
"I tried to keep HATRED alive but I couldn't, sorry"
"I also tried to help you get back but it didn't work so ye..."
8: use the flourite duet- any extra goes to attacking ZM's lives.
5: idle.
fred the elite that is asinmine: Idle
I decide that the monocol isn't that useful since i expected faster reaching of new areas when i made it, so I scan the area once more in case the pillars destruction revealed something (message results to me thank) then hand it to the simumodder.
alsominornote: those words tasted great- after all, I cooked/made them! : P
I proceed to reactivate the cloaking spells from before in preparation of [REDACTED].
The ZM's lives are only targetable by players!

The Godmodder waves you down.
It's fine, you tried kid, you're outnumbered and outgunned right now. They shouldn't have been able to take down the dragon at all.
Now we just have to figure out a way to keep them contained long enough for some of my projects to finish.


You scan the room. Results have already been PMd to you. You then hand off the monocle of searching and the GM heaves a sigh of relief as he realizes he doesn't need to go as in-depth for area scannings anymore. You are summarily removed from the list of vulnerable players.

General Action: Aftermarket Parts
With the Zombie Mecha down, it becomes clear to me that it requires some major upgrades. I quickly begin digging around in the rapidly self-repairing wreckage, shoring up structural members, welding on additional armor plating, and generally making the whole thing more resistant to attack.

This is followed by a hastily constructed ritual circle, the sacrifice of several goats, and a bunch of other stuff I really don't feel comfortable talking about.

The end result, hopefully, was that when the Zombie Mecha reanimated, it would be a fair bit more durable than it was previously.
NOTE: This is an attempt to add Armor Class, not HP

Charges
Voodoo Slime Monster (9/10)
Battle Airship (6/20)(+1 from @Enerald_Mann)
+1 @EternalStruggle
+1 @Enerald_Mann
You manage to add a single point of AC onto the Zombie Mecha. It will now take marginally less damage from everything.

5/10 Some bodyguarding thing
7/10 Monikerbot upgrade

Hey! Neutral players!
@existencesuccess
@W32Coravint
@TrickleJest
@heirolight
@DarkSide

I will pay you a +1 for every action you spend helping the monikerbots or my people guarding them in some way! Attack shields and healing welcome! In fact, if you do it this turn, I'll even edit this post retroactively with some +1s! Just make sure to ping me, so I know you did it.

EDIT: +1 @existencesuccess Thank you! I'll continue paying +1s, so feel free to spend more actions helping them!

I decide to make a healing potion for the Thornwall. I'll make it with Descendant blood! But where to find a willing Descendant... oh, of course, I'll just use myself! I pull out a knife and try to cut myself, but NO, my skin is completely inpenetrable. Then I realize that I'm trying to use a health potion to heal a wall, and just hire some stonemasons to work on it and patch it up instead.

(One-time heal for Thornwall)
You restore 10000 health to the Thornwall.

[PG]

I grab the Phoenix and and carve the Anti-Life equation into it's flesh, as in, the literal equation.

10/10 4 is a friend. +1 from JOE/last turn [In use] I summon /b/. He unleashes a literal wave of cancer upon the AG forces, dealing damage to all of them.

5/5 Generacy. [In use] I throw a generic cube at the AG's with artifacts, the generacy of the cube eats away at them, dealing damage to the artifacts durability.

4/20 Embers and Ash +3 from Godmodder

3/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
Want a piece of cancer? Well, you're getting some. Your wave of cancer rolls across the AGs. You deal 20000 damage to the Thornwall and 5000 damage to the Phoenix.
You remove 10% durability from all of the AG artifacts, and 1 use from the predator armor and fusionray. The juggernaut armor goes unaffected.

The man tosses another grenade, similar to the metal foam grenade. It explodes, and sends out a cloud of red smoke, obscuring the moniker bots. Through the magic of whatever, the smoke appears invisible to AG entities and players, but can't be seen through by PG entities and players.

@Moniker done my dude

Compli-o-nater: 6/10
You add another attack shield onto the Monikerbots.

Feeling the boost to his descendant powers, the young man decides to up the ante of his attacks, to better compete with the other people on the battlefield.

He divides 5 by 0.

The young man then goes to the forge, where he merges the hilt of the melted sharpness 1 sword with the mithril pieces mentioned earlier in the thread.

lvl ?, 1/?

Is this how the forge works?

5/20 New Charge
4/10 Other New Charge

+2 to existencesuccess
You divide 5 by 0. 5 disassembles. (well I had to make that reference at SOME point)

Melted Shaprness 1 Sword AND mithril pieces = Sharpness 1 Mithril Sword LvlL 3.

6/10 The Slap
2/10 The Forge

+1 to @Chimera and @DCCCV (Tag me if you get me +1s.)

The Pheonix sets the LO(x3)o(x5)g alight. Like, makes it on fire, not kill it with fire.

Redstone super jumps to meet the Darksteel Colossus's head. He shoves knives in to the Darksteel Colossus's eyes.
The Darksteel Colossus's eyes are gigantic, and also made of darksteel, which is nigh indestructible and oh look it worked anyways. 10000 damage.

Emerald examines the Loooog or whatever. JOE wasn't exactly forthcoming on what it looked like, and that seems necessary towards its destruction.
Medic: 9/10
Healer: 3/10
+1 Crusher
Since scanning is a free action, he also slaps the Pawn. With a Queen
LOOOooooog: It's just an ordinary log. Aside from, you know, being indestructible.
Passive: LOOO: completely immune to damage of any kind.
Passive: ooooog: Dies instantly upon receiving healing of any kind.
Passive: Wooden: Spawns a 20K hit point splinter elemental upon death.
Active: Bahumet: 10 round charge: Summons a powerful elite upon detonation.

The Pawn is already dead!

As the Guardian dies, I feel a strange... something. I can't actually quite pinpoint it, but I just feel like there's something to be gained from Hatred. I walk towards it, continuing to feel the strange "pull" as I do so. Withdrawing an energy pistol, I blast away put of the molten rock, and step closer. The feeling grows stronger, and I reach inside to grab-

A Dragon Core. The name just sort of comes to me in a flash of inspiration.

"So this is my reward, huh. But it looks kinda fragile." I frown. "Yeah, can't channel too much energy through this thing, it'll shatter. Well, best keep it in the back pocket for now then." The situation hardly warranted me utilizing such a powerful artifact yet.

I turned towards an earlier target, the fearsome Resonant Templar. I bow to it before launching my attack, for it was a finely crafted creation, a worthy opponent, and it seems a shame to have to end it now.

Still, we're on opposite sides of a war here. I'll extend mercy where possible, but at the end of the day we are trying to fight each other. I draw upon the well of reality warping power inside me, and find that it's different to before. "Okay then, wasn't expecting that!" It seemed as if taking down the dragon had some other benefits. "Alright, I'm at full power!"

I summon a monumental bolt of lightning that crashes down on top of the sonic machine, both horrifically overloading its systems as well as melting it to slag with incredible energy. Goodbye, machine of the dog, you shall be missed.


Stand Tall: 9/20.
Strange Aeons, Entity Edition: 3/20.

+1 @I just write
+1 @Enerald_Mann
You call down mighty lightning from the heavens, completely shattering the Resonant Templar.

As I was scanning JOEBob, I spotted what appeared to be an invulnerable LOOOOooooog. Given that invulnerable things are really rare, this is a valuable opportunity.

I quickly land on the LOOOoooog, open a portal to my base underneath it, and let it fall onto my workbench. If I can figure out how this thing's invulnerability works, I can copy it to make my armor impenetrable.

Normally, analyzing artifacts like this would fall on the team at the Foundation. Though honestly, the Foundation would consider this thing "boring" and just shelve it in a supply locker somewhere. They have bigger things than invulnerable logs to deal with. So its up to me to analyze this thing and figure out how it works.

But before I look for resources

Theory 1: the object is temporally stasised (like with Alexandria's defenses), and negates all effects on it. If that was true, the object could eat an infinitely powerful attack and stay stasis'd in time (or something). Since I didn't quite figure out how to make armor out of Alexandria's power, If I could dissect a temporally locked random object, it could be the key to impenetrable armor.

In order to prove that it is based on temporal stasis, I attempt to cut it in half using a carefully placed temporal distortion field. Half of the log is placed inside of a dilation field that causes time to go 10x faster inside of it, while the other half remains outside. If some sort of temporal effect is in place, I should pick up some form of distortion. To increase the chance of detecting the distortion, I slowly pull the log out of the tepmoral distortion field.


Theory 2: the object is just absurdly tough, to the point of being effectively invulnerable. This is quite difficult to test (because I likely don't have a weapon powerful enough), but I aim my multicannon into the corner of the object and fire, hoping that the angle results in a small piece falling off.

Theory 3: the object has insane magical defenses. I test this by putting the log in an unused corner of my base and firing an AM Breacher round into its center. If it had magic-based defenses, they would be taken out by the AM Breacher round and the log would be destroyed.

Theory 4: the object is arranged such that it can only be harmed by fire. I take the log out of my base and throw it into a fire leftover from Hatred's rampage.

After that, I run out of theories, and just leave the LOOOoooog in the fire and go do something else. I decide to feed the Monikerbots some raw materials to help build up their exponential growth capabilities.

4/20 ??? (+1 Enerald_Mann)
2/10 ???
+1 @Moniker
+1 @Enerald_Mann
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
The Log does not cause any distortions. It's just a log.
You fire your multicannon at the log. The shot ricochets in an extremely amusing manner and bounces all over the place before blowing out the light.
You fire your AM breacher and the same thing happens. This time with the other light.
The LOOOooooog sits in the fire. Nope. No dice.

You build up another 7000 monikerbots.

note: the method i had in mind is the log is just... indestructible.
like, it doesn't have a reason- it just doesn't take permanent damage. massive sword? log gets a tiny cut. shuriken? log gets a tiny cut. look for the cut later? its not there.
which is somewhere between magic and physical toughness but its not really magic isofar as its not affected by magic blocking.
/NULL_| _| U |/|
#Reiteration

[5/7] [Apocalypse Tank]
[1/5] Path to Exile


For the first time, fear drips like mercury into the crafter's heart.

The end has come. In his carelessness he has given his enemy the key to his demise.

Stupid piece of fracking-

A string kick sends [Bind on Account] flying away.

The Colossus can't be destroyed. It cannot be weakened or made a sacrifice- it will only return eventually.

It must be banished, exiled, erased utterly.

There is another hope. A faint hope. The ingot- with the Golem's programming still bound to it.
Maybe...

[I kick the broken [Bind on Account] at the Godmodder and fire the [BLG] at him.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
The GM stops in confusion at what the Bind on Account and BLG are, trying desperately to think of what they are.
While the GM is distracted I edit your items out of existence and
Get out of the update terminal. NOW.

Check
I check the stats for the Darksteel Colossus.

General Action: Accursed Repetition
One of the most annoying abilities of a Godmodder is the Curse of Repetition, which makes it so that any attack used on them, no matter how devastating, can only harm them once. Still, the idea strike me that I might be able to brew up my own Curse of Repetition, of a distinctly different sort.

The magic I'm using in this case doesn't require any sacrifices to Val'Elzathor, just a fair bit of chanting and waving my arms around.

The Godmodder soon finds their personal time stream reversing any time they leave a five meter radius. As they look around for the cause, I can't help but laugh, and this laughter attracts the Godmodder's attention.

The Godmodder rapidly begins charging straight at me, getting rewound every time he reaches the edge of my little curse. Faster and faster he goes, until the point that he's basically just a blur oscillating back and forth inside my particular take on the Curse of Repetition, trapped within its temporal recursion.

Of course, during this I am busily laughing my ass off, finding the Godmodder's predicament utterly hilarious to watch. That said, the Godmodder continues to gain speed, until finally they manage to break out. As they emerge, they're easily doing several times light speed, meaning I only barely have enough time to dodge, and even then that's only because i could feel my curse weakening.

Still, as I dodge, I stick out a leg, sending the Godmodder into an uncontrolled roll as I trip them. They bounce and bang off several objects, buildings, and other assorted scenery before finally coming to a stop, and as I look at what's happened to them I can tell they are most definitely not happy; on top of various bruises and abrasions, they're also limping slightly; looks like they might have overexerted themselves with all that running.

Charges
Voodoo Slime Monster (10/10)(FIRING!)

Battle Airship (8/20)
An Ancient Evil (1/20)
+1 @EternalStruggle
+1 @rougesteelprojec

rouge, I expect reciprocation. Please start +1ing your fellow AGs.

Voodoo Slime Monster: Voodooze
My earlier attempts to make use of voodoo dolls had all had one major flaw: they were linked to a specific person. With a conventional doll, this was pretty much unavoidable, as they couldn't effectively re-shape themselves to resemble a different person. However, if I were to somehow produce an amorphous voodoo doll, it could easily shift to match any given individual it encountered. This would of course require autonomy and a fair degree of intelligence, and the project spiraled out of control from there.

A short while later, I had produced a vat of genetically engineered slime mold imbued with sufficient Dark Magic grant it mobility, mimicry, and the ability to use sympathetic magic to share its injuries with any being it encountered. Even better, its amorphous nature meant that it could easily recover from any injuries it suffered, giving it even more of an edge in a battle of attrition. I quickly decanted the creature, handed it a chainsaw, and sent it into battle.

Voodooze
-Voodooze has high regen
-Voodooze has 100% Attack Reflect, meaning anything attacking Voodooze takes exactly the same amount of damage from the attack as Voodooze.


Entity Orders
Zombie Mecha: GET UP AND READY FOR NEXT TURN'S FIGHT YOU LAZY WRECK!
Voodooze: Go wreck Fred

The Forge
Looking at the vat from which I just decanted Voodooze, it seems there's still some leftover voodoo slime in there. I figure I may as well do something useful with it, and start tinkering with a suit of power armor, figuring I might be able to produce something useful.
(Leftover Voodoo Slime + Power Armor)

Another mad science project is also begun involving my attempts to integrate a robotic brain into a pair of night vision goggles. I'm hoping that coupling the ability to view the entire electromagnetic spectrum with an AI designed to make sense of all that data will be a useful capability.
(Robot 'brain' + Night Vision Goggles)
Darksteel Colossus: A massive entity made of darksteel, a supposedly invincible material hailing from the 'verse of Magic: The Gathering. Note the supposedly. Descendancy powers have a nasty habit of cutting through invincibility like a hot chainsaw through butter.
Underfoot: Darksteel Colossus tramples on several entities flattening them, dealing damage and reducing their attack power for two rounds.

1 damage to the Godmodder.
I can't believe I fell for that. I feel like a moron now.

You summon the Voodooze!

Leftover Voodoo Slime AND Power Armor = Voodooze Armor Lvl 5

[6/7] [Apocalypse Tank]
[3/5] Path to Exile (via I just write)


Fear is a weapon. He knows this note than anyone.

It can be a defensive weapon. Desperation it what turns a victory Phyric.

It is a weapon he can reforge.

[I attack the Godmodder with a blade made of fear, that literally cuts to his soul.]

+1 @I just write
+1 @EternalStruggle

@pionoplayer do Forge charges take up a regular charge slot, or are they separate?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
As stated in the OOC thread, Forge charges are separate.
The Godmodder laughs. He fears nothing. Well, almost nothing. There is that one thing but he's not telling.

King's armor glows a dull red from the heat,

"THAT WAS DELIGHTFUL, LET'S DO THAT AGAIN SOME TIME."

King drops the gun portion of his water cannon letting it dangle at his side, he cracks his knuckles staring at the rock that once was HATRED.

"OH RIGHT, YOU'RE DEAD."

King punches the mass of red rock creating a decent sized crater with spidery cracks running from the impact.

"NOW WE'RE EVEN."

He teleports his water cannon out of the battlefield to focus upon the tasks at hand. One vulnerable godmodder and a horde of rather irritable pro-godmodder entities. King decides that the entities take priority. And seeing the horrific mound of HP that is the Darksteel Colossus that seems to be a high priority. King's armor still glows with heat from HATRED's lesson on presumption, from this glow King realizes a way to deal with the Colossus. King gives it a hug. The machine instantly realizes that hugs aren't always good as it armor begins to buckle under the pressure King is exerting with a few of its gears even popping. While this isn't the worst thing to happen to a fine machine like the Darksteel Colossus King's armor is still hot. Where King presses his body into the Colossus the darksteel begins to glow and melt. King holds the awkward hug for a bit longer as nobody is quite sure what to do in these situations. He gives the Colossus a pat on the back causing it to dent the armor even more before releasing it.

"LET US NEVER SPEAK OF THIS AGAIN."

3/20

2/20

+1 to @EternalStruggle
+1 to @Talist
You melt out a large chunk of the Darksteel Colossus's leg by hugging it.
18000 damage.

new recruits: 5/5 (using)
new charge: 4/10

I bring in a rookie to the battlefield with the ability to overwatch, allowing a 50% of dealing full damage and interrupting whatever the target was doing.

I also use the forge to combine the lasword and an electrical stun baton

new charge: 1/20
The new recruits charge is not sufficient to create an entity with attack interruption as a power.

lasword + electrical stun baton = lightning lasword lvl 2.

10/20 Modurn Educayshun +1 mirror +1 talist
#Equality 10/20
+2 to mrmirrorman
Now, I've heard people thought I'd steal the autocrafter, and I admit, it is tempting.
But I'm going to do something a bit further out in the left field...
And steal Crusher! he will be forced to join PG
Pft no thats too far out of left field.
No, I'm going to steal the juggernaut armor, his arsenals new addition. I'm pretty sure it doesn't have an anti-theft passive, so it won't be that hard to steal... I hope.
I check my cloaks from my failed attempt to destroy the machinery, and also 1 minute ago. they are still active, and I start feeding them power. I proceed to turn them on again, and fade from view.
Now, portaling and blinking aren't options for transport- portaling creates a visible rift, and blinking leaves a Trail of Sparkling Blue particles! That isn't exactly stealthy.
I can't use a magic-aided dash because it makes loud footsteps.
Glyphs glow automatically...
Wings- are loud.
Teleporting- makes a loud bamf as air changes places.
Now, time travel...

I suppose Time travel I can work with.
I see my future self appear (being keyed into my own concealment wards and magics and as such able to see myself) and close my eyes begin the rest of my plan, reducing the chance of creating a temporal parasox, then wait 5 minutes before walking over to where he showed up and using a time turner.
I woooould use time gate,which is magic native to my home universe, but back in my universe the gods of balancing magic [ that is, me and another guy] decided that going back in time was frging oh pea and should be really hard...
And also decided that slowing and stopping time for everyone else is much more logical.
So here I was, without a single efficient way to time travel, when i realized "oh."
"I can just use other places magic"
"Like time turners"
"Yeah I'll use that."
Anyway, back to "petty" theft

I timeturner back and apply blink-based magic to just my right hand (& arm to a lesser extent), causing it to move forwards with incredible speed, leaving a sadly not all that stealthy bluesparkletrail, and hit a joint in the armor at the neck, bypassing most of the armors protection. The force of the blow dents the armor...
Which blocks several major arteries, knocking crusher unconscious.
Wellthen
Surprised, but happy to take the opportunity, I cast 'fade from notice' on them and open up a console on the armor, quickly using Russian hacking General descended powers and limited coding knowledge [I kno what prt: "Floof"; does ok], I manage to "convince" [by which i mean "find the command to make" since theres no known AI in there to convince] the armor to open up. I then timewarp crusher 92 minutes into the future, (almost) completely unharmed, and put up time-travel wards.
I proceed to fix the minor dent and put on the armor, before realizing, wait!
This can't be enough to steal the armor!
I bet I'm going to get put through a gauntlet of things to extend this action so it will be strong enough!
Sadly, due to having not yet come up with any special powerset to theme myself off here, I still have perception magic active...
And since, you know, I think I'm going to end up being stopped...
Somethings gonna come stop me.
Darned powers backfiring randomly, everything is a self-fulfilling prophecy with them.
...
Welp.
I start to walk towards my team [the PG] only to be stopped by the physical incarnation of "artifact being hard to steal". first, this takes the form of 1412 from the simulation.
Remember that time where they stole nightmarron and i tried to steal it back and piono decided "YUS."
"I wil mak JoE du Playar Damagems!"
"BcuZ taKIGN teh artifcat wid a 45,000 dmafg smahs is unfrai!"
[[yes am stil slaty]]
yeah thats where this comes from.
I grit my teeth and the world shifts to animation land, a land with a checkered background and an intangible mouse as the main enemy. Being a guy who uses synfig, I know what it is, but what can I do to end it?
Oh. I know.
I run towards the left as the mouse zips across the screen, then brace myself as they select the draw tool. the mouse zips back towards me and I move my hands to a general boxing stance, both in front. the suit activates automatically, creating a pink-purple shield on my arms, and the mouse clicks, moving up suddenly and creating a thin line. The mouse starts to move down and I "almost" laugh. This things really using such a weak wall?
Still, I know its gotta plan for this to be hard- this comes from me, in the end. I pull back my right arm and swing, hard, glowing with pink flames, and the explosion slams into the wall, breaking a hole in it and sending several shards flying across the screen.
While I've been doing that, the mouse clicked "outline width" and scrolled it from 0.001 to 0.1.
The wall is now thick enough to cover the hole.
Drat.
Thoroughly stalled, I thrust both of my arms to the sides, creating to orbs of purple light while watching the mouse carefully, and as it returns towards me with the draw tool selected, the orbs zip to my legs, and encompass the armors boots,and I grin, before jumping back, dodging the new-drawn pillar, which rises from the ground right where I was.
The mouse pauses for a moment, the metaphorical/fake "me" controlling it surprised by my movement, but quickly enough zips towards me, this time ready for a dodge. While it was doing this [pausing etc], I poured purple energy into an orb held in my right hand and crouched. The mouse expects me to dodge back, so it doesn't turn on draw, instead passing through me to create a spike behind. Myself, still having more abilities then it knows of, I jump forwards, bracing myself in case it reacts in time, and mold the energy into a gauntlet, skidding to stop and turning as I land.

The draw tool turns on again and flies towards me and I reposition my hands into that shield position, and the drawn bar slams straight into the shield, sending me flying back into the thick wall from before, but leaving me ultimately unharmed. I mutter something about dumb things to fight through and grab the mouse with the gauntlet, cram it into the mounted cannon, and fire, sending the mouse flying. While the mouse returns, I grab the bar that hit me and use it to climb over the wall, jumping and managing to click the open recent button.
I then remember "hey theres those boots i made i can jump real good" and just jump normally, pressing "Theftsuceed" and loading back into the godmodders land, where i take off the armor and hand it to 8, having apparently defeated the incarnation of artifacts being hard to steal.
You successfully steal the juggernaut armor, and then hand it off to 8, who will probably make much better use of it than crusher would've.

[PG]

I hose down the Phoenix, as it is a filthy fire bird.

5/20 Embers and Ash

5/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
9000 damage to the Phoenix.

7/10 The Slap
3/10 The Forge

+1 to @Enerald_Mann and @Moniker (Tag me if you get me +1s.)

Redstone takes out a rant about why God sucks, takes all the unholy energy out of it (a lot because it's about why God sucks), and uses that energy to kill the Resonant Templar.

If the Resonant Templar is already ded bro (I'm too lazy to read the other posts :p), Redstone instead gives 5 a calculus lesson, in which 5 goes to sleep. Redstone uses that opportunity to stab 5 over and over again.
Both of those entities are dead.
#GERONIMOOOOOoooooooo

I turn my attention next to the mighty Darksteel Colossus. A true titan of the field, I shudder at the thought of having to fight another super powerful Elite foe immediately after I finished off the fearsome Hatred. Still, with our newfound power it surely shouldn't be as difficult to take it out, and it was also no doubt weaker than the lord of fire.

I carefully scanned a portion of the primary body, nodding to myself as I did so, before reaching a conclusion. The penetrating sensor work had revealed the exact location of the gears that functioned as the motivators of the machine as well as where the armor plating intersected.

I make no gestures, simply will into being the classic solution to problems of mighty foes, antimatter. Very specifically anti-Darksteel on top of a collection of important-seeming cogs as well as a few of the armor plates.

This mean that those clockwork parts and armor stopped existing very suddenly, and also very explosively. A huge blast engulfed the battlefield, although fortunately didn't actually harm anything bar the Colossus, scorching its internal and external parts very badly as well as outright removing a small handful of bits outright. That would do further damage to the foe, because having bits outright removed was never helpful.

Ah, antimatter. Where would I be without you?



Stand Tall: 13/20.
Strange Aeons, Entity Edition: 4/20.

+1 @I just write
+1 @CrownlessKing
You blow out a massive chunk of the darksteel colossus. The explosion is visible from all over the battlefield and the colossus visibly staggers under the pressure from it. 15000 damage.

10-POST CHARGE UNLEASHING!

6/10 Some bodyguarding thing
10/10 Monikerbot upgrade

+1 @Crusher48 Thank you! and +1 @redstonetam15 Thank you!

Right then! With these 10 posts, I'll use them to give my Monikerbots the power of a 20-post charge! All the Monikerbots shut down for a moment to download a quick OS update... though not long enough to make them vulnerable in any way, of course. The OS update gives them a lot better software, and hardware, somehow! Now they know how to do these things:

1: Create new bots more efficiently! From now on, they restore 100% of their attack damage as health - essentially, double what was before
2: Botgrind status effect - Whenever the minibots attack an entity, they leave it with the Botgrind status effect - 1000 damage to the entity in question per turn, every turn. However, the minibots need to leave 1000 bots behind to continue nibbling on the enemy, meaning every turn, their regen is essentially 1000 below their attack damage. If they don't regen 1000 bots on any given turn, Botgrind is not applied and 1000 bots are not lost. Botgrind stacks every turn the minibots attack, and never wears off if left alone - however, if entities or players take time, they can shake off/destroy many Botgrind stacks with their actions.

If these changes are too overpowered/underpowered/just plain wrong, I am open to negotiation.
The second chunk I'm going to take out due to it being a bit much on top of what the first section is going to do for them, and is also really complicated, so I'm not going to include it.
Duplication abilities increased however!

I pour a bottle of Aqua Regia on the Darksteel Colossus, so that I can find out what Darskteel is made out of.

The Forge

Melted Sharpness 1 sword with mithril pieces, lvl?, 2/?

6/20 New Charge
6/10 Other New Charge (+1 from redstonetam15)

+2 to @redstonetam15 . Duly noted.
Darksteel is made from... actually, you know what, I'm not going to waste my time doing hours of research just for the purpose of sating your curiosity. It's a metal, and its fantasy indestructible metal of the heavier variety. It comes directly from the ground as far as I'm aware.

I strongly suspect the Templar is dead. If it somehow isn't, then... uh... Dissonance on Phoenix. (4.5k dmg, 30% debuff).

+1 to CrownlessKing, +1 to MrMirrorMan. Got +5 total.
We All Charge In A Yellow Submarine 12/20
I guess another entity: 15/20

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

The Resonant Templar
Hp: 0/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
86% Energy

---------------------

Now, assuming that EternalStruggle kills the Templar...

The electricity surging through it, the Templar staggers backwards, sparks and shreds of metal flying from its joints. With one final spasm, multiple tiny explosions wrack the Templar's legs and it collapses onto the ground, futilely twitching its broken legs. It continues spinning its domed head, trying to focus on distant entities. That is, until Thina slowly walked up to it, and gently sat next to the fallen machine. Though the Templar had no eyes, she looked at it, and it turned to stare through her.

"... Fair soldier... do you dream?"

The Templar whirred and sparked, shifting its focus from Thina to the background and back again.

"Perhaps, though I hope you don't. I may never know."

As the last of its reserve power started to fade, the Templar kept spinning and turning its head erratically.

"... Hm. Rest now. And, if you can hear this at all, I'm sorry. ..."

Finally, the last remnants of light in the Templar's armor faded to nothing, and the machine slowed, until eventually, there was nothing there. Seeing this, Thina sighed and muttered a farewell.

"... How did it go? ... 'And so must Beauty bow her imperfect head, because a dream has joined the wistful dead'. ..."

Thina stood there in silence for a long time.
#Oops

With the log still a mystery (seriously, I could swear the testing worked on it, but then it didn't), I decide to turn my attention to fighting the rest of the battle.

First, I scan the Darksteel Collossus. Its structure could be an interesting advantage.

Secondly, I add a bullet to 5, by shooting it. Because 5 + bullet = syntax error, 5 promptly turns into a syntax error and collapses. Yeah, as it turns out, taking a number out of your calculator and putting it on the field is a bad idea, because as soon as something other than another number is added to your number, it turns into a syntax error.

Also, I craft some Reverse Gravity Sticks, and then quickly realize my mistake when my base gets flipped over. I quickly craft a bag of holding to store them (and everything else in my inventory).

6/20 ??? (+1 Moniker)
3/10 ???
+1 @Moniker
+1 @I just write
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Reverse Gravity Sticks: Sticks that reverse gravity in an area around them. The radius of the effect depends on the size of the stick. Note that this effect cannot be turned off, so make sure to throw the stick away from you as soon as you pull it out.
  • Bag of Holding: Because seriously, how do you think I'm holding all this gear?
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Colossus: A massive entity made of darksteel, a supposedly invincible material hailing from the 'verse of Magic: The Gathering. Note the supposedly. Descendancy powers have a nasty habit of cutting through invincibility like a hot chainsaw through butter.
Underfoot: Darksteel Colossus tramples on several entities flattening them, dealing damage and reducing their attack power for two rounds.

#RestInPepperonis

I might as well take an action, I suppose.

Thina walks up to Redstone in the middle of his calculus lesson and sits down to listen attentively. After a while, she softly spoke up.

"I remember this, though it has been such a very long time."

She drops down and starts drawing integral signs in the dirt.

"I think I was taught different words for these... but it's still the same. It's not that bad."

In her little drawings, she starts showcasing the power and chain rules. Then she makes a 2D graph and draws a curving line on it.

"What do you think X/0 is?"

As her line approaches the (0,0) point on the graph, it slopes upwards towards the top.

"If you take the limit of 5/X as X approaches 0+, it goes up towards infinity."

She then seems to mirror the pattern on the other side, like her graph was rotated 180 degrees.

"But then the limit as X approaches 0- is negative infinity. So... the limit isn't defined. Or is both? Do you think the number can be both positive and negative infinity at the same time?"

This continues for quite some time. It seems she's genuinely interested in this kind of stuff, hopefully saving 5 from sleep and stabbing.

+1 to CrownlessKing, +1 to Joebob. Got +3 total (because I just now remembered about the Godmodder's +3).
We All Charge In A Yellow Submarine 13/20
I guess another entity: 19/20
5 was dead long before then.
#Oops


#GERONIMOOOOOoooooooo
The Godmodder hands out +3s to all three of the PG players.

The Darksteel Colossus raises one of its massive arms, and brings it down with a thundering crash (5000 damage to the colossus), smashing straight through the thornwall and into the bot guard... who blocks with the swordchucks and retaliates for 35000 damage. 8 rolls the fluorite Duet, and rolls a 1 and a 2, immediately being wracked with purple lightning that causes 8 to double over and spasm on the ground, taking 2 damage. The LOOOooooog just sits there. Doing nothing. Because its a log.

The Monikerbots and Bot guard combine their forces once more into a whirlwind of robotic destruction that tears away 14000 health from the darksteel colossus. The Zombie Mecha pulls itself up off the ground, having finished its repairs and properly respawned. The Phoenix attempts to torch the LOOOooooog. It is now on fire from two different sources. The Voodooze melts away pieces of the darksteel colossus, dealing 8000 damage to it.

The Godmodder raises up his palm and calls down a bolt of lightning that strikes the zombie mecha directly in the extra lives, subtracting one immediately without respawn or anything, which is totally unfair in every way but there's not much you can do about it right now.

With a single giant push, the AG forces force their way out of the castle. 5% distance gained.

Everything ticks up. The Autocrafter successfully generates a token of charge.
Itinerary:
Destroy the Godmodder!


Distance: 5%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 99/100. Monocle of Searching [A]
Darksteel Colossus [PG][Elite]: Hp: 395,000/500,000. Underfoot: 2/3.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 3/4. History: 5/6. Son of a being: 11/15.
8 [PG - JOEbob]: Hp: 6/8. Charge: 4/4. 1 regen. Fluorite Duet [A] 7/10 uses. Juggernaut armor [A] 8/8 HP. 4/4 Shields
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 7/10
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Botguard [AG - Moniker]: Hp: 29,500/75,000. 3000 regen. bodyguarding monikerbots
Monikerbots x121,000 [AG - Moniker]: Hp: 1/1. 3 attack shield..
Zombie Mecha [AG - I Just Write]: Hp: 25,000/25,000. 1/3 extra lives. 1-up: 1/4. 1 AC
Phoenix [AG - redstonetam]: Hp: 26,000/40,000
Voodooze [AG - I Just Write]: Hp: 25,000/25,000. 10000 regen.
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 70% durability.
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 17/20.

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 8 round cooldown.
DCCCV
I just write: 5 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points
MrMirrorMan
Talist
 
Last edited:
Update 18: The Trek Begins pt 2
11/20 Modurn Educayshun
#Equality 11/11 (using now!) hopefully +'s will be enough to balance the 11-charge dif when i need it.
equality if approved, else generic bodyguard. regardless, bodyguards fred.
new: #equalityforreal 5/20 +3 godmodder +1 mirror

+2 to mrmirrorman
the Looooooog sighs, knowing its time is coming... unless people decide the splinter elemental is too much of hassle. who knows.
8 uses the flourite duet. excess healing will damage zombie mech, or if it is dead, a random non-moniker AG.
Attack will be below later maybe
I grab several syringes and inject them into the LOOOoooog, poisoning it... and as such countering 1 heal on it this round... unless equality went through in which case I heal up fred by calling on one of his many pacts with demons.
You summon a generic bodyguard. It has generic stats. I'm starting to get fed up with bodyguarding entities though.

You attempt to poison the LOOOooooog, but it has absolutely no effect because the LOOOooooog is completely immune to damage!

I look up once again at the Darksteel Colossus. That thing is rapidly getting on my nerves, it lacks the incredible power and grandeur of the Guardian. Technically it also lacks the durability, but it's doing an awfully good job of not dying to our own barrage of attacks. Mainly because it's not that much of a barrage, we have more power but the Godmodder's latest super powerful minion has taken less damage than Hatred did during the first round against that thing.

Well, I did at least have a couple more options for taking it out.

I call upon my powers to expand space in a volume, causing the distance between the machine's constituent atoms to increase, and hence breaking apart some of its armor. Even some super invincible metal won't be immune to just having all its molecules suddenly being really far apart, after all.

Then I go in with a hammer. A big, heavy hammer. With some technological upgrades that should help me bring the pain. Teleporting through the newly made gap in the armor, I find myself in the middle of the very tight clockwork gear system, which will crush me to death in moments.

Or rather it would if I wasn't breaking everything within arm's length. I bring down my weapon several times, heavy blows smashing down onto the cogs and displacing them through brute kinetic force. But that is not all the impacts do, for each time I land a hit a matter-disrupting energy field discharging, increasing the amount of force present while also partially disintegrating the actuators in question.

This actually helps in gumming up the works, as smaller bits can fit into smaller areas, slowing the enemy as other bits get stuck in between the still functional wheels, and seeing as the metal apparently can't be destroyed that easily will probably outright stop several parts of its internals.

I continue my rampage for a short while, but it's a more than long enough time period for me to make some good progress in disrupting the behemoth. When it ends, I jump out of the hole I came in through, and rapidly swung myself around in the air before letting go of the hammer. It punches straight through the foe's head, field discharge dealing additional destruction to it, before the hammer flies off into the distance. And then disintegrates a few miles away, still going fast. All my stuff seems to be temporary. Nature of summoning stuff? I make a mental note to look into it later while I assess the damage I just did.

Stand Tall: 14/20.
Strange Aeons, Entity Edition: 5/20.

+1 @Moniker
+1 @I just write
You note an interesting property of most of your summons after gumming up 20K health worth of gears within the Darksteel Colossus.

8/10 Some bodyguarding thing
1/15 Shieldmonster FIRE

Thornwall down! With it gone, the Botguard doesn't have much HP left... and if the Botguard dies, then the minibots... I doubt I have more than a turn, I need to keep them alive for as long as I can!

Botguard! Take... an attack shield! In the form of me giving him armor made out of solid bricks. It's a little hard for him to move, but he attacks with a gun anyways. He'll probably be fine. Probably...

+1 @Crusher48 Thank you!
+1 @EternalStruggle Thank you!
You grant a single attack shield to the botguard. BRICKS!

Medic: 10/10
Healer: 4/10
+1 Crusher and Moniker
The lamp shines a brilliant white as green particles surround the Looog to heal it

THE MEDIC
Emerald slashes yet another hole in reality, and out steps a tall, thin, bald man in a bloody doctors coat

The Medic:
HP: 40K/40K HP
10K attack
10 turn charge: Self-Surgery. This entity will evolve into a better entity
Ability: You might need healing. This entity can heal an ally for health equal to half of this entities attack, but will not do this unless asked do to it by the target entities owner. THIS ENTITY WILL NOT HEAL UNLESS ASKED TO
Passive: Misguided Vengenace. ???
The LOOOooooog glows for a few seconds, and then abruptly explodes violently. Splinters of wood fly off in every direction in a violent overheal death, but they stop after flying out a certain distance, recoalescing into a figure.
Splinter Elemental summoned!
Medic also summoned!

Check
I Check Fred's stats.

General Action
Apparently, the LOOOooooog will die instantly if healed. I decide to do so, grabbing a medigun and walking over to the thing.

With a deliberately overacted German accent and a nudge to my non-existent glasses, I say "Let's practice medicine." before using the healing device for its intended purpose of repairing wounds.

...Which in this case, would prove fatal for the Entity in question.

Charges
Battle Airship (12/20)
An Ancient Evil (2/20)
+2 @Moniker

Forge
Voodooze Armor (1/6)

Create new item
(Chlorine Trifluoride + Fog Machine)

Entity Orders
Voodooze: Attack the Splinter Elemental that will come out of the LOOOooooog when it dies
Zombie Mecha: Same for you. Attack the soon-to-be Splinter Elemental.
Fred: A very creepy fortune telling machine. And when we say creepy we mean as off putting as thesse things get. Yellowed crooked teeth, pockmarked face, dirty turban... the works.
Active 4 round charge: your fortune...- answers a yes-no question as if the answer was searched for for a significant amount of time.
Active 6 round charge: History- fred has a long and storied past... pull something from that past, or annihilate it.
Active 15 round charge: Son of a being- expletive cut short, but probably won't be when Fred turns into an elite with brand new shiny stats.

King watches Thina mourn the Templar in silence, after a while King walks to the scrap piles lying around in the courtyard eventually producing a flat metal sheet from some wreckage long forgotten. He makes his way over to Thina and plants the sheet approximately where the Templar died. He crouches and removes a small blowtorch from from his cape pocket and ignites it. He starts by carving a semi-circle into the center of the sheet and then drawing a a rectangular base, several long spindly limbs followed to complete the image. King turns the blow torch off and moves back from the crude representation of the deceased robot. He sits next to Thina in silence, he understands the pain as an inventor of such things, he once designed combat AI were sentient to truly emulate soldiers, the results quickly caused him to which back to non-sentient AI.

[Do you think robots have an afterlife?] Kalim spoke into the comm



+1 to @I just write
+1 to @Talist
#GERONIMOOOOOoooooooo

Quick note: JOEbob's theft of the juggernaut armor was a SMASHpost, and I forgot to make note of that. He's on 5 round cooldown as per what happens with SMASHposts.

/gmnull
#EnscribedInStone

A Thumper is placed on the ground. It begins to make a rhythmic thumping noise on the ground, which summons a Shai-Hulud, which swallows the Godmodder while he's still surprised at how Sandworms even live on this planet.


Melted Shaprness 1 Sword AND mithril pieces = Sharpness 1 Mithril Sword LvlL 3., 3/3, complete?

7/20 New Charge
7/10 Unitalicize

+2 to I just Write
The sandworm swallows the Godmodder whole.

Uh...
Shouldn't he have come back out by now?

Well, um, I'll just give you your alchemy.
Sharpness 1 Mithril Sword: Mithril is one of the stronger metals known to the Multiverse, and although lightweight, makes for excellent weaponry, with an added sharpness enchantment, you have a very sharp blade that will dull very slowly, if at all.

There is a sudden rupturing in the ground as the sandworm explodes violently.
The Godmodder walks out of the exploded remains of the sandworm nonchalantly, and completely clean of any sandworm guts.

[PG]

I look over at the allied fox, and mourn her loss. I then grab the Phoenix, tie it to multiple fireworks, and use them to celebrate the Templer's like, instead of mourning his death.

9/20 Embers and Ash +1 from Talist/last round +2 from Godmodder/this round-split

9/20 Ash and Embers +2 from JOE/this round +1 from Godmodder/this round-split

+1 JOE +1 Talist
12000 damage to the Phoenix.

8/10 The Slap
7/10 The Forge (+2 from DC^3V and +1 from TT2K)

+1 to @DCCCV and @I just write (Tag me if you get me +1s.)

The Pheonix swoops on Fred, flies him to her nest and feeds him to her children. Brutal, huh?

Redstone charges up.
You are now charged.

So somehow, JOEBob managed to steal my armor. Given the fact that my team's elite rogue couldn't even steal powered armor, I'm somewhat impressed.

Even more impressively, he added armor to a number without creating a syntax error. How a number is even wearing armor is beyond me, but it apparently is.

Unfortunately for that number, powered armor is powered for a reason. Without the power supply, it turns into a brick. And while the same can be said of many other things, when the armor you're wearing suddenly stiffens up and becomes immobile, you aren't going to be doing anything.

The Juggernaut Armor is, for obvious reasons, designed to prevent that. The shield is only able to draw about half of the armor's total power supply, to ensure that if the shield goes down the user is able to continue to hopefully evade attacks.

But I know where the power core is located on the armor, and I have AM Breacher rounds on my Multicannon, which are designed to disable magical equipment. However, the problem is that the power source is located on the rear of the armor, and I need the armor myself to be mobile enough to get around to flank him.

Here, I find a stupid idea. I pull out a Reverse Gravity Stick, and use it to gain height. I then use my Multicannon to provide a recoil boost, spamming it at 1% charge to shoot out a spray of subsonic projectiles with essentially no noise.

In about a minute, I get a few thousand feet of elevation over the field, to the point of being extremely difficult to detect. Its at this point when I put the Reverse Gravity Stick, and reverse the direction of my freefall.

This particular maneuver will require an exceptional degree of precision, and I only have one chance at this. I activate ballistics tracking, and use it to line up the angle of my shot, and the angle of my descent.

The abduction takes approximately one second to complete. A perfectly-placed AM Breacher shot into 8's back punches through the shields and knocks out the power core, immobilizing it. I land behind 8 a split-second later, open a portal to my base underneath 8, then roll into it at the same time as 8 drops it, slipping through the portal and then closing it behind me before anyone can respond.

Note to self: just because you can tank a terminal velocity fall does not make it a good idea. That impact did some serious damage to me. Only the high value of the abduction made it worth it.

With 8 successfully trapped in my base, I next turn to activating one of the base's defense systems. This particular system, the 7 Proxy Defense, causes all incoming travel to go through seven other proxy dimensions before finally ending up in my base. All incoming travel will be stopped at each of those proxy dimensions, and if it is unauthorized (as in, pretty much anyone other than me), it will be stopped in the proxy dimension and not allowed to continue. So if you're trying to counter this, I have to say: good luck, I'm behind 7 proxies.

Furthermore, I also activate my temporal dilation field. In addition to screwing with incoming arrivals (requiring them to synchronize their time frames or get heavily disrupted on entry, if they somehow get through 7 proxies), it gives me about 10 times the time to complete the objective: seizing control of 8.

Now, I'm not the team's mind control specialist. That's the team leader's job, and she isn't here right now. I should be able to create mind control devices, but I haven't yet had the chance to use one in active combat. But on an immobilized prisoner, with a few hours of effective time to work, I stand a good odds of taking control of it somehow.

First attempt: I create a suggestion ray. This ray causes a target that it is fired at to enter a euphoric state where they are unable to think for themselves and become highly suggestible. After building it, I test-fire it at the 8, and then deliver several suggestions aimed at making the 8 my follower.

However, the ray appears to have no effect, given by the angry response the 8 has to my suggestion to work for me. Yeah, it turns out a number in entity form is going to be more difficult to control than I thought. Also, my suggestion ray exploded after I used it, just to add injury to insult.

Second attempt: Threats. Since I get angry at 8, I end up yelling at it, threatening to do horrible things to it if it doesn't change sides. However, it just ignores the threats, and I don't want to damage the entity that I am about to mind-control.

Third attempt: I craft a memetic hazard and expose 8 to it. Now, I'm fairly certain this breaks a war crime rule somewhere (at the very least, the Foundation takes a dim view of creating more things they have to contain), but they are extremely effective at influencing a target's behavior and extremely difficult to defend against.

Unfortunately, there is a problem. Memetic hazards require the target to comprehend them for them to be any good, and however the 8 percieves the world, it is alien enough to avoid being affected by the memetic hazard.

With the memetic hazard ineffective, I quickly eject it from the base and cast it out into one of the proxy dimensions, where it will hopefully never be found. Those things are dangerous.

But then, I realized the simple answer. If I multiplied 8 by -1, I would have -8, which would presumably have the opposite allegiance of 8. But how do I create a -1 to multiply 8 by?

In order to attempt this, I begin a Scan on 8, figuring out exactly how it was created. In order for my -1 to correctly multiply with the 8, I need to figure out how to replicate the creation process. Also, I want to know how to use its abilities if I manage to get it under control.

I end up taking a sample of the number, and find it to be created out of some strange matter. I attempt to use my matter creation ability to replicate it, and end up with several puddles of goop on the floor. How do I shape them into numbers?

It takes another ten minutes to figure that out. Apparently, it turns out to be some sort of pre-programmed orders that have to be issued when the material is produced. An attempt soon after produces a number, a 42. What exactly do I do with a 42? Well, instead of bothering to figure out whether it really is the meaning of everything, I blast it several times and eject it into a pocket dimension.

However, the next attempt is successful, and I am greeted by a friendly -1. I order it to multiply with the 8, and then look away as a bunch of stuff happens. When I look back, the 8 has become a -8.

Now, to test its actual loyalty. I remove the Juggernaut armor from the -8 to re-equip it, and in the process find a pair of magic dice which I proceed to pocket as well. Now that its prison is gone, the -8 is free to move around, and may attempt to attack me. I order it to remain stationary, as I deactivate the time dilation field and open the gateway back to the battlefield. Once the portal is clear, I order the -8 to enter the battlefield and join the wall of bodyguards around the Monikerbots.

But if the -8 is not under my control, it will meet a swift end. I watch it closely, looking for any signs that the takeover attempt failed to work. If the -8 disobeys or steps out of line or attempts to beat me over the head with its new negative sign, I quickdraw and blow it away with a multicannon shot. Sure, I lose the number, but I still managed to recover my armor, and a little bit more to spare.

9/20 ??? (+1 moniker, +1 enerald, +1 auto-crafter)
4/10 ???
+1 @Moniker
+1 @Enerald_Mann
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You perform a top-notch armor piercing SMAAAASH attack, even though it was aimed originally at mind control. 8 gets completely obliterated from existence and drops both the fluorite duet and the juggernaut armor, the latter of which you reclaim. The Juggernaut armor winds up taking some damage however. 2 damge to the juggernaut armor, through the shielding.

[7/7] [Apocalypse Tank]
[4/5] Path to Exile

He watches as his allies tear the Colossus in two. Perhaps all hope is not lost. He will need a bigger power scale. One that goes up to eleven.

Well, if they can chip a Darksteel Colossus, he won't need to retrieve the ingot. Time to focus on bigger matters, like the aforementioned.

One superweapon against another.

The Forge is a tool he appreciates. A focus for his locked potential.

THE APOCALYPSE HAS BEGUN
(Using 7-charge Summon)
[Apocalypse Tank]: Two big guns (120mm), anti-air missiles, can crush enemy tanks, slight auto-repair (only to half health), slow.

+1 @I just write
+1 @EternalStruggle

@pionoplayer BLG = Big Laser Gun, picked up in the first room and enhanced with the Laser Turret.
Bind on account was the failed attempt to give my artifacts a mjolnir recall ability.

Entity orders: [Apocalypse Tank] fires on the Darksteel Colossus.

Forge: Darksteel + Vibranium

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Ah, right, I apologize for the short term memory failure.

You summon the apocalypse tank, which with a lack of stats I'm forced to assume is a standard entity with slight regen while below half health

Darksteel + Vibranium: Vibrasteel: level 4.

Check
I check the stats on 8.

General Action: As If By... "Logic"
I'm not done causing the Godmodder pain just yet, though I will of course need to alter my methods to account for the Curse of Repetition. In this case, I find myself wondering if it might be possible for me to tamper with it in order to get the Curse to hurt the Godmodder. Of course, the Curse of Repetition is an incorporeal supernatural effect, meaning that messing with it wiill require a fair bit of creativity.

In this case, that means using a specialized astral projection technique to project my mind into metaphorical space, where I can interact with the personification of the Curse in question.

I quickly come face to face with this metaphorical being, and introduce myself, saying "Hello, I'm here to inform you of an attack on the Godmodder that has been going on for his entire life."

The Curse of Repetition looks at me with a distinct sense of skepticism, before they begrudgingly ask "Alright, what's the attack?"

To this I reply "As you know, every time someone's heart beats they lose a bit of their projected lifespan. Thus, each heartbeat counts as an attack, meaning you haven't been doing your job."

The Curse looks at me, before summarizing their thoughts on the matter with one word "Bullshit."

Completely shameless and willing to try any angle, I ask "Come on, don't you trust me?"

The Curse of Repetition replies, quite bluntly "Not in the slightest. Now sod off."

It's now that I resort to desperate measures, namely by casting a mind-sculpting spell on the Curse (represented in this metaphorical space as a quick whack on the head with a mallet), and trying again as I ask "So, do you think you can actually put a stop to those attacks on the Godmodder caused by his heart beating?"

The Curse simply salutes and says "Yes, sir! I'm on it!" and I leave metaphor space before they have enough metaphorical time to snap out of my mind whammy.

Back on the material plane, I can clearly see the Godmodder doubling over in pain, clutching his chest as he frantically tries to restart his heart. He soon collapses into unconsciousness, but that state of affairs only lasts a few seconds before he springs back to his feet, his facial expression indicating him being fully intent on putting a gruesome end to the perpetrator. Well, I'm glad I at least managed to restrain my laughter this time.

Charges
Battle Airship (18/20)
An Ancient Evil (3/20)
+1 @EternalStruggle
+1 @redstonetam15

Forge
Voodooze Armor (2/6)
(Chlorine Trifluoride + Fog Machine) (1/???)
8: a corpse that is was a giant living number.

The Curse of Repetition is too powerful to fall for your puny mindsculpt attacks! Plus, Godmodding confers immortality of a sort, so he doesn't have an expected lifespan since he doesn't age!

I cease my deadly assault against the mighty Colossus, instead taking time out of my schedule to heal the Botguard a little. I go over to the heavily wounded machine and nod thoughtfully at the damage. Yep, that's a damaged robot alright. Time to see how well I can un-damage it. First off, I assess the damage done, noting the extensive scorching from the issues of heat, as well as where the thing was attacked at other times. I take it all in, and get to work.

It's just a few moments, but when I'm finished the change is remarkable. It's far from fully healed of course, but the Botguard looks significantly less damaged then it did mere seconds before. What I had done was fixed the armor plating and internal systems on the molecular level, as well as outright replacing excessively damaged components. Useless slag was removed from several parts of the guardian (as opposed to Guardian) and replaced with brand new defensive plates, coolant stores for its computer core were refilled, and artificial musculature was reinforced or calibrated again, restoring some of any strength or fluidity of movement that might have been lost.

After doing some final touch-ups, like taking warped or slightly damaged armor and restoring it to full integrity, I step back and admire what I've done here. Of course, the Botguard won't survive that much longer because of this, but it should extend its lifespan by at least a little bit.



Stand Tall: 15/20.
Strange Aeons, Entity Edition: 9/20.

+1 @Moniker
+1 @I just write
15000 health restored to the botguard!

10/10 Some bodyguarding thing 10-POST CHARGE UNLEASHED!
2/15 Shieldmonster FIRE

+2 @EternalStruggle Thank you!

It slowly rolls onto the field... my latest and greatest creation... the BODYGUARD BOMB!

Bodyguard bomb:
HP: A lot
Attack: A medium-sized amount
Bodyguards the minibots
Has no regular EOTB attack
Upon destruction, however, the Bodyguard bomb will walk over to the PG side and explode, dealing a lot of damage spread amongst to any player-created entities it can hit. It will always hit player-created PG entities - except for JOEbob's, if he keeps up with his contract - unless the only ones around are the godmodder's ones, in which case it hits those instead.
You summon the bodyguard bomb!

[5/5] Path to Exile


We shout you out from all our endings unto the last.
(Using 5-charge Attack)
[I try to exile the Colossus, removing it from existence, erasing it from time, and shunting it to a real beyond death. Also, forcing it to be a farmer.]

+1 @I just write
+1 @Moniker

Forge: Darksteel + Vibranium [2/???]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
You exile a piece of Colossus, causing one of its fingers to drop off and go become a farmer. The Godmodder just sort of stares at you, then gets an idea...
25000 damage to the Darksteel Colossus.

12/20 Modurn Educayshun
#equalityforreal 7/20 +1 miror
+1 to mrmirrorman +1 to talist
Conditional, though i doubt this'll matter: if crushers mindcontrolattempt is actually possible, I try to counter it. however, if the attempt is possible, i highly doubt this'll work. ya gotta try, yanno?
otherwise, I heal up fred by reminding him to call upon his demonic pacts for health. he didn't need the last 1% of his soul, did he?
Fred calls upon his demonic pacts and restores 12000 hit points of health.

Elsewhere, the Divide by zero (5/0) done by the young man has reached the Integer (Z) Police's attention. This causes them to dispatch a Product to bring 8 (eight) back to the Plane of Mathematical Concepts.

Product of 7x9 (seven times nine) [63] traps 8 (eight) in a radical sign.
LaTeX:
\[\sqrt{8}\]
8 is then divided into it's component prime numbers, three (3) 2s (twos).

One (1) of these 2s (twos) has the Fluoride Octet, another one (1) has the Juggernaut Armour, and the last 2 (two) was dragged back to the Plane of Mathematical Concepts by Product of 7x9 (seven times nine) [63]

7/20 New Charge
9/10 Unitalicize (+1 from Redstonetam15)

+2 to @I just write
#GammaPlus

I do a thing. This makes another thing happen, which somehow damages a random AG.

Compli-o-nater: 8/10 (+1 from @Moniker)

+1 to @Moniker
You randomly deal an auto-critted 16000 damage to the botguard.

[PG]

I stand with the crownless king and the fox, I stand there quiet, as no words are needed for this. I don't do anything to ruin this.

11/20 Embers and Ash +1 from JOE/this round-split

11/20 Ash and Embers +1 from JOE/this round-split

+1 JOE +1 Talist
#ADragon

With the Juggernaut Armor back in my possession, I can execute the attack strategy that I was originally planning. Namely, use a Reverse Gravity Stick to remove the Darksteel Colossus. Yeah, I appear to have a talent for causing massive damage using small objects.

Given by the Darksteel Colossus's shape and bulk, it is unable to reach its back. With my improved mobility, I should be able to get behind it with a well-placed distraction.

I wait until the Colossus is busy engaging an opponent in close combat, then slip around behind it, pull out a Reverse Gravity Stick and some duct tape, and tape the stick to the Colossus's back. As the Colossus begins to be lifted upwards, it desperately attempts to free itself, but finds itself unable to. It rises with its back facing the sky, as the limited radius of the stick causes its limbs to still be under normal gravity and hang down underneath the negative mass of its torso lifting it upwards.

However, the Godmodder isn't about to let his elite minion get sent into space, and will naturally attempt to interfere. If I were him, I would've shot the Reverse Gravity Stick off its back like popping a balloon. But given that the back of the Darksteel Colossus is not visible from the ground due to the way it is being lifted, it is going to be slightly more difficult for him to do so. His second strategy will most likely to be to jump up to the Darksteel Colossus, climb his way over to the Reverse Gravity Stick, and tear it out manually.

Unfortunately for the Godmodder, this maneuver was aimed at him, not at the Darksteel Colossus. As soon as any living being (not a non-living golem like the Colossus) other than me touches the stick, it detonates, as it is revealed to be a Reverse Gravity Boomstick.

The Colossus can tank the explosion, but the Godmodder really can't. When he touches it, he will be blasted away, in a ballistic trajectory. To add insult to injury, I calculate his trajectory and place a well aimed nutshot into him.

After the Godmodder disables the Reverse Gravity Stick (regardless of how he does it), the Darksteel Colossus will fall back to the planet and faceplant. I doubt it will actually damage it, but it might disrupt its action as it struggles to get back up.

10/20 Electroblades
5/10 Golem Core
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You underestimate the power of the Godmodder's 1337 h4x0r skillz. He just raises up his hammer, flips it around so that the handle is facing towards the slowly rising darksteel colossus, and snipes the rod right off of its back. The bullet, of course, is not you, so the rod explodes dealing 15000 damage to the Darksteel Colossus, which drops ot the ground, creating a mighty earthquake that has no field effect because I'm lazy.

Use the artifact's (Chipset) Frost Mend to heal Fred by 5,000 (-6% durability, -20% energy). Plus, I test to see what the minimum player healing per post is by healing Fred in the most vague and nondescript manner possible.

+1 to CrownlessKing, +1 to MrMirrorMan. Got +4 total.
We All Charge In A Yellow Submarine 18/20
I guess another entity: 20/20

I want to wait a moment so I can use both charges at the same time.

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Chipset Tier 1
68% Durability
66% Energy

---------------------



((I'm not sure if Thina would be able to hear the comm, so I'm going to assume no.))

Thina's head whips around in surprise at the sound of the blowtorch and she recoils back. However, just as quickly she relaxes again after seeing who is holding the torch. The tips of her ears and wings seem to flush with red as she sits in silence next to King for a while, avoiding looking at either him or the Templar. Eventually though, she speaks up, her voice shaking like a feather in the wind.

"I... hah... I didn't create it, and... I don't know if it was 'alive' or not. But... I did... ugh..."

After turning away, she adjusts her visor to make sure it's covering her eyes.

"I'm sorry. I didn't want to make a scene or anything. ... This just reminded me of... ... hah... I know I get too emotional."

She stays completely silent for a long time after that, keeping her eyes fixed on the ground. Eventually though, she notices the sheet metal Templar.

"... Is... is that what you do for the dead? ... It makes sense, I suppose. ..."



Thina watches as MrMirrorMan/you approach(es), and slowly steps back. She looks tense, and very softly whimpers. During this quiet murmur, her head and tail slowly drift down closer to the ground.

((Fun fact: I inadvertently made a mourning scene. Thina wasn't exactly mourning the Templar.))
You fail to hit the minimum for healing a player can achieve (it's 3000 by the way,, with attack's minimum being 5000) because of the snarky added commentary you wind up healing Fred to full. That wasn't much of a stretch, as Fred was almost back to full already, but you did anyways.

new recruits: 5/5 (using)
new charge: 5/10
new charge: 2/20

Forge: lightning lasword: 1/3

Having absolutely failed to summon in the rookie last time, I try again, only this time he does not have the overwatch ability.
You summon the rookie, a perfectly ordinary generic 5 poster.

Healer: 6/10
Somewhat Generic Entity: 1/15
+1 @redstonetam15 @Moniker
Enerald slaps JOE in the face, because why not. Through magic psychic links, this also slaps Fred
10000 damage to the generic bodyguard entity!


#WelcomeToTheShow​

The Darksteel Colossus raises its fist once more and brings it down on top of the botguard. The botguard's brick wall holds for a few seconds, and then gives way under the might of the implacable behemoth looming overhead. The botguard is summarily squished, taking critical damage due ot the damage doubler for bodyguarding entities and dying instantly. The Generic Bodyguard opens fire on the bodyguard bomb, dealing 20000 damage to it, and the splinter elemental sprays out a blast of wooden splinters, dealing 4000 damage to the apocalypse tank.

The Moniker bots swarm once more, disassembling and absorbing 12000 hit points of the Darksteel Colossus's powerful metal structure, making that many more of themselves. The Zombie Mecha and Voodooze use their dakr and mysterious spooky voodoo powers to assemble a voodoo doll of the splinter elemental and rip it apart for 17000 damage. The phoenix swoops down to use Fred as fodder for its nestlings, only for the generic bodyguard to dive in the way and get carried off and be pecked by birds. 14000 damage.

The Apocalypse tank detects weakness in the generic bodyguard entity, and with its massive cannons... runs him over instead. 14000 more damage. The rookie, also not given instructions, decides to open fire on the easiest target, and downs the splinter elemental.

The Godmodder has had a brilliant idea, he pulls out a deck of cards and begins shuffling them, starting a project charge, The Gathering. Then he lets go of the cards, letting them shuffle themselves in mid-air and rushes the vulnerable players. With a couple of quick strokes of his hammer, 4 damage has been doled out to gutza diver and redstone. Shame AC is only 1000 damage reduction apiece instead of 5000 Not really that useful against Godmodder attacks.

The AG forces continue to push forward, leaving the castle behind as you push out into the plains surrounding it. 5% distance gained.

Everything ticks up. The auto-crafter produces another point of charge.

Itinerary:
Destroy the Godmodder!


Distance: 10%​

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 99/100. The Gathering: 1/5. Monocle of Searching [A]
Darksteel Colossus [PG][Elite]: Hp: 323,000/500,000. Underfoot: 3/3.
Fred [PG - JOEbob]: Hp: 40,000/40,000. Your fortune...: 4/4. History: 6/6. Son of a being: 12/15.
Generic Bodyguard [PG - JOEbob]: Hp: 17,000/55,000. bodyguarding Fred
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 68/100. Energy: 66/100
Fluorite Duet [A] 7/10 uses.
Monikerbots x133,000 [AG - Moniker]: Hp: 1/1. 3 attack shield..
Zombie Mecha [AG - I Just Write]: Hp: 25,000/25,000. 1/3 extra lives. 1-up: 2/4. 1 AC
Phoenix [AG - redstonetam]: Hp: 14,000/40,000
Voodooze [AG - I Just Write]: Hp: 25,000/25,000. 10000 regen.
Apocalypse Tank [AG - rougesteel]: Hp: 31,000/35,000
Bodyguard Bomb [AG - Moniker]: Hp: 80,000/100,000. bodyguarding monikerbots
Rookie [AG - helldivercommand]: Hp: 30,000/30,000.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 13/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 13/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 17/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 6 round cooldown.
DCCCV
I just write: 3 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 5 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 4 round cooldown
MrMirrorMan
Talist
 
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