Update 9: The Godmodder Arrives Pt: 3
pionoplayer
The Destroyer
- Location
- The end and beginning of all things.
You seem to have missed your post again.Dangit, didn't get my second post in because I was waiting on @EternalStruggle!
#ADragon
ALL of the mechanical enemies? That's quite a lot, so you instead decide to just take the easy way out and deal 8000 damage to the Putintank, the GM's damage calculations are eternally grateful for you taking the easy way out.[PG]
"Well, gentlemen, I think now would be a good time to use the box I gave you."
Do you remember this? "Well, some security bots hmm? The best way to solve this is to clearly dress up one of the other security guards as a criminal, making them fight each other, then forcing magnets through their eyes, unloading their own weapons, into their body, and then throwing a Rust Monster onto each of them. Yes, a wonderful plan"? I make due on that idea on all the machines AG summons.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
9/10 Promotion? Nope, something else.
5/5 More help for our guard friends. {IN USE} I summon a phosphor grenade, throwing it into AG territory, near all the low health entities.
1/5 More fun.
+1 Talist
The junk swirls and the your repairbot gets in its action quick, restoring 7000 health to the Junkyard.Scrap Collector: 9/10
Soviet Bombardment: 9/10 (+1 from Randomname)
+1 to @Randomname
==Entity Actions==
The Putintank and Primitive Jet Fighter attack the Shield Array.
==Actions==
The boy continues trying to salvage Jeb's Junkyard. Desperate, he holds out his hands towards some junk on the ground. In flies up into the air and assembles itself into another repairbot that uses the junk on the ground to repair Jeb's Junkyard, then expires. (This is an action, not a summon)
The Godmodder stops and blinks.And I was waiting on you. Still, what's done is done, we have a Godmodder to deal with./null
And suddenly entities? That's... okay yeah that's something. Uh. Well, maybe we can try to resolve this peacefully again?
I got eyes on. The sniper speaks to me through a radio implant, she has some minor cybernetic augmentations it would seem. Want me to take the shot against the leader, or something else?
Er, neither for now. Maybe we can try talking again. I reply.
Stepping forward towards the man who just called us a bunch of punks, I clasp my hands and begin to respectfully speak to the man who may be the master of the castle. "Sir, please, I would like nothing more, but things are a bit tricky right now. You see, this is all just a very big misunderstanding. I'm not sure if I can speak for the others, but I just showed up, unaware of how I got here, and also I have reality bending powers now. And the castle seemed very abandoned so we busted down the door, and then two work mechs showed up and we fought them off, seeing that they were aggressive, then the security came along and we did get into a bit of a dust up, but we resolved it peacefully after we realized the situation, and then of course necromancers happened, as they are wont to do." I take a deep breath. "So please, understand that I at least are as confused about this situation as you if not more, and would love to 'get off your lawn', but I'm not quite sure how. Can't we try and resolve this peacefully?"
Angel of Mercy: 10/10, not yet in use.
Alternate Charge: 0/10, not charging.
Not helping anyone yet.
You... got here on ACCIDENT?
...
I'm not sure I believe that, but if you really want to get off my planet than by no means am I going to hinder your exit.
Just one less moron I have to deal with.
The Godmodder takes his hammer and swings it around, it crashes into the air, and as pieces of the air fall away a portal opens up in their place, beyond it you can see the port of a Void dock. Civilization. And getting home should be easy, given your powers as a Descended.
You pick up the sharpness 1 sword. It's kind of hard to hold, as it seems to be straight from the Minecraft universe, but you manage, and cut through the Foundation for 6000 damage.So, if I recall correctly, there was a sword with Sharpness 1 lying around the battlefield, as well as some mithril pieces. I pick it up, if it hasn't been already, and slash at the foundation with the sword.
I would like to know how do sharpness enchantments work in this universe.
10/10 Preparations
10/10 Vexation
Talist +1.
I won't be taking +s in the near future. I'm waiting for an opportunity. Just remember to pay me back later, a'ight?
I've never seen a laser sword do THAT before. Must be a new feature. 8000 damage!lasword: 8/10 (+1 Gutza1)
mooks: 3/5
looking down, I notice the lasword is about to explode, more than likely due to being rushed out early. in a hurry, I throw the lasword at the godmodder. the lasword then misses, ricochets around the battlefield for around 5 seconds due to the rule of funny, before winding up embedding into the foundation before exploding
#AWorldHalfFull((Wilhelm? I have that skin!))
At the sound of the reverberating metal, the creature's pointed ears fold back in discomfort. After a while, the creature raises its front paw and turns it over, looking over its own armor.
"Hm~. I'm not sure if my gear counts more as armor or decoration. If it's my decoration, then I still like it."
As this is before the Godmodder showed up, the creature glances down at the ground, sounding distant.
"I... do hope that. But, I must follow my path, and my path has told me to come here."
The creature's voice was quiet, seeming to talk more to itself than to King. After that though, its voice returned to its normal volume, low as that may be.
"Why would you say me specifically? Although, I probably am out of my league here."
Then, at the creature set its paw against the side of its neck and looked away nervously and shifted the feathered wings on its backthat I just forgot to mention and totally didn't retroactively add in because it fit some symbolism.
"Ah, hello Wilhelm. King? Either. It's fair I tell you about myself. My name's Thina."
Now that she's finally been promoted to having a name and gender, Thina slowly turns and looks around at all the combatants gathered here.
"You're right. There's not many like me. It's... thrilling. But also terrifying. I haven't been in the minority like this for quite some time. I'm so far from home, I can't even comprehend the distances, so I just hope I'll be okay. ... Hm~."
She looks nostalgic for quite some time, remembering past excursions until, poof. Mr Bad God Man appears. Picking up on the new combatant, Thina swivels her head to look at him, ears and tail suddenly dropping at the realization.
"That's... him, I suppose. Probably, but hopefully not. If it is I'm... going to... need a moment."
Starting to shake, she seemed to be getting dizzy and couldn't hold her held quite still any more.
+1 to CrownlessKing. Got +2 total.
The First Relic: 10/10 - HELD
Forever: 10/10 - HELD
Don't +1 me just yet!
I'm probably going to use these this turn, but I wanted to get this RP post out while I finish some stat stuff. You'll be beholding the good ol' Tal-Co entity soon enough.
It's not PS you goof it's PG. The Simumodder doesn't exist in this plane of canonicity.6/10 hmmmmmmm
4/5 something
+1 to mrmirrormna
all the "new" entitys are just whoever the PS players[ me & mirror] summoned already.
"well, here we are."
"yes, I know other descended are strong."
"oh, and the person who i sensed had joined you on some level is that thing"
points at talists character whos name is Thina and was unknown before
"and lastly, don't blame you for not trusting me yet, since we've never met or interacted before to my knowledge."
now then...
brick walls protect fred.
I use the monocol of searching to search the area for stuff. I wlil become a godmodder! [well, or try to at least]
The Godmodder looks at you sideways.
Are you some kind of psychic or...
No, wait, hold on a second you're a...
Please don't tell me...
The Godmodder glows goldenrod for a few seconds, and then groans.
Oh great. Just what I needed, an update terminal. This thing's gonna be a full blown godmodding war isn't it...
You waste a use of the monocle on scanning another room without much in it. Everything's been blown to pieces by the various entities, there's scrap and shrapnel everywhere, but whatever might have been scavengeable before isn't really anymore.
You deal 5000 damage to one of the shields of the shield arrray with a rusty spoon.The man beats the Pawn over a head with a rusty spoon.
He then runs over the Walker Scout with the MULEbot.
Greytide Roomwide: 10/10 ACTIVATING...
Another man, who's also wearing a grey jumpsuit appears. He sets up a mysterious machine, and then flees.
Greyspace Generator:
HP: 30,000/30,000
Passive:
Greyspace Portal: Summons a Greytider every round.
Greytider:
HP: 10,000/10,000
Attacks:
Screwdriver: 2,000 damage, inflicts Bleed for two turns.
Autoscrewdriver: 10,000 damage, inflicts Bleed for one turn. Takes two turns to charge up.
Hyper Advanced Martial Arts: 20,000 damage. Takes three turns to charge up.
Passives:
Insulated Gloves: Immune to electric attacks.
You summon the greyspace generator but get some serious nerfs to the Greytiders' attack power.
I also pull some hair out at the arrival of spawned minions that have their own charges.
You deal 5000 damage to both, exploding the shield.lasword: 9/10
mooks: 4/5
I very quickly steal one of the shield arrays for personal use. namely throwing at the foundation
You see a brick wall, and decide to knock it out with your new toy. Your new toy performs admirably, the brick wall; suboptimally. Brick wall reduced to red dust.Suddenly, I appear in the middle of the battlefield, and find myself blinded by the bright sunlight. Once I blink the spots out of my eyes, I witness a massive battle taking place below me. Then, I return to my normal size, and the battle goes from massive to merely large.
What was my objective again? After a few seconds, I remembered. Our objective here was to find an eliminate the entity known as the Godmodder before he could pose a threat. We had tried landing from our ship, but it was met by impenetrable orbital defenses. The solution: shrink a crewmember down and slip them through the tiny wormhole the ship's teleporter could create through the defenses. Out of all of the team aboard the vessel, I was chosen for this mission.
Why was I chosen? Well, the reason for that would be the fact that I happen to be an elite Artificer. Given that the listed weakness of the Godmodder was "estorotic attacks", I was the best candidate to send down due to my ability to create almost anything. That, and I could potentially create a backdoor to get the rest of the team through the barrier and onto the planet to engage.
However, that would be predicated on me surviving long enough to create my equipment. And given that a dark elf in broad daylight on top of a hill is a really obvious target, I would have to move fast.
I ran behind a tree for cover, conjured up some chunks of metal, and quickly began to assemble them into a weapon. This particular weapon looked like a gun, but whereas a regular gun would use blackpowder, this gun uses a magical core to create a burst of electricity to power coils that magnetically accelerate bullets to incredibly high speeds. Even though the weapon was barely the size of a pistol, at full power the slug it projected was about as devastating as a tank shell.
After finishing the weapon, I decided to test-fire it. My target was a random brick wall on the Godmodder's side of the field. I set the gun's charge to 50%, aimed at the brick wall, and fired three shots.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon).
You punch a hole right through the middle of the brick wall, somehow not damaging it at all, and through your acknowledgement of the barriers and pure determination to overcome them, deal a direct 6000 damage to Fred. You still take some damage reduction though, it would probably be faster to just kill the last brick wall first.9/10 Monikerbots
9/10 ???
+1 @redstonetam15 Thank you!
Looking at the entity list. The foundation doesn't have anything protecting it, and with all the AG entities it clearly won't reach its charge goals. Maybe I'll reconsider attacking it if its charge thingies go a few closer. But for right now. FRED. I know I'm unfairly targeting Joebob's entities, but his swordsmaster destroyed the original minibots! I'm out for vengeance! I decide to attack Fred with my BRICK-WALL BREAKING SMASH, which actually read Joe's post, saw that he was making brick walls, and acknowledged that during my attack! HAH! Because of that, I get extra credit and can damage Fred through the walls! ...Right?
SURPRISE! The gunfire goes through their ribcages, but the surprise scares one of the skeletons half to death, err... all the way to dea-no wait they're already undead...I point a large pistol at the angry skeletons and shout 'Drop your weapons and surrender! You have 20 seconds to comply!'
I begin counting, but stop halfway through 3 and blast the skeletons with surprise gunfire.
4/10 Giraffa Beetle
4/10 SHORYUKEN (+1 from gutza1)
+1 to @helldivercommand
Um. One angry skeleton destroyed.
You restore 7000 health to the Rubble Golem."With all due respect, I simply woke up on your lawn, and then you shot me with lasers while I was trying to find out why."
"But okay. Where is the way off your lawn? Do you have a Gate or something?"
The matter-shaper quickly skims through the woodcarving book, looking for new techniques.
He repairs his companion, preparing for the coming battle.
[I ask the Godmodder which way is out. I speed read a book on woodcarving. I repair the Golem.]
Charges:
[9/10] Darksteel Ingot
[4/5] ScrapTech Steel Plate
Equipment:
[Gun]
[Staves] X2
[Woodcarving Book]
Entities:
[Rubble Golem] REPAIRS INITIATED
Edit: spelling.
The Godmodder looks at you sideways like he really can't believe what he's hearing.
Well, the portal's open, feel free to head home.
You charge up your axe.3/10 The Flame (+1 from Monkier)
5/5 Shooting Stars (Using...)
+1 to @helldivercommand (Tag me if you get me +1s.)
The Lumberjack charges into the Pawn and slices it up.
Redstone charges up his Axe again.
I state to you the same message I gave to the others. If you so desperately want to leave, then do so."BECAUSE OVER-CONFIDENCE IS QUITE EASILY THE BIGGEST KILLER OF THEM ALL. I'D RATHER YOU NOT DIE, I'VE SEEN THIS TYPE OF THING HAPPEN ALL BEFORE, JUST BE CAREFUL AROUND HERE OR YOU'LL JUST BE ANOTHER MEMORY. I CAN'T FORCE YOU TO CHOOSE THE RIGHT PATH BUT I'VE BEEN AROUND FOR A WHILE SO MY ADVICE SHOULD HAVE AT LEAST A QUARTER OF SOMETHING GOOD IN IT."
King pauses and then tips
"AS FOR WHAT TO CALL EITHER KING OR WILHELM WILL DO JUST NICELY THINA"
King shrugs, at the minority thing,
"HONESTLY, I ALWAYS FEEL LIKE I'M IN A MINORITY BECAUSE EVERYONE FROM WHERE I COME FROM USUALLY LEADS A VERY DULL AND BORING LIFE FOR DULL AND BORING REASONS. PERHAPS THIS WILL BE GOOD FOR YOU TO EXPERIENCE SOMETHING NEW IF YOU DON'T GET YOURSELF KILLED."
The Godmodder reared his ugly head in the battlefield at the moment showing that the Universe/God/Reality has a twisted sense of humor.
"THEN AGAIN MAYBE NOT."
King gentlely pressed two fingers onto Thina forcing her to sit, in attempt to dispel the dizziness she's obviously been afflicted with. King then walks towards the Godmodder straight into the No-Man's Land in the middle of the courtyard.
"HEY, ARE YOU THE GUY WHO THOUGHT IT WAS A GOOD IDEA TO SEND SECURITY OUT ON ME? AT LEAST TRY TO CALM DOWN NEXT TIME YOU WORK WITH PEOPLE. THOSE GUYS WERE COMPLETE NERVOUS WRECKS AND WHERE QUITE USELESS AT THEIR JOBS, I MEAN DO YOU EVEN HAVE AN HR DEPARTMENT, GODMODDER? WHICH PRESUMABLY YOU ARE WITH THE WHOLE GODMODDER ENSEMBLE OF LITTLE TO NO PROTECTIVE CLOTHING, REALITY WARPING POWERS, AND ARROGANT DEMEANOR."
King puts an armored finger the part of his helm that would be his chin. He remains silent for a moment
"LISTEN, I DON'T WANT TO FIGHT YOU OR EVEN BE HERE AND I'M DOUBTING YOU'RE WILLING TO APOLOGIZE OR NOT ATTEMPT TO KILL THE ANTHRO OR THE ONE IN THE CLOAK. I THINK I'VE COME TO AN IMPASSE."
He stands for a moment in the No-Man's Land so far from his home on a strange planet with people he isn't very familiar with.
"TODAY IS GOING TO BE A LONG DAY."
Engineering 10/10
King's comm crackles with a message from Kalim
[Wilhelm, get out of there. This isn't worth it and you're outgunned against an enemy who posses abilities far beyond your tech.]
"AND STAND ASIDE AND LET HIM BUTCHER THESE GUYS, AND THEN WHAT? HE'S GOING TO COME AFTER US BECAUSE HE'S A GODMODDER, THEY'RE ALL PARANOID."
[I know, it just seems like a battle for you to probably lose. I will send in reinforcements to assist you for now.]
An Engineer teleports in, it's a black spherical robot supported by six slender legs. Mutliple smaller limbs hang on its underbelly, they don't appear to be for movement looking more like worksman's tools. It promptly skitters off to the AG side of the field to begin its primary purpose: synthesis. It spawns in a Scav to start its material collecting while the Walker moves in to bodyguard it and damage anything that attacks it.
- 40,000-55,000/50,000 HP
- 0 DMG, it's another entity spawner with a twist
- Material: 4, Now here's the gimmick of the Engineer's abilities it requires material to make entities and it can't gain them by itself so it requires to spawn Scavs which are gathers for it, allowing it to generate more things for every two material in the Engineer's supply it's worth about one point of charge, Scavs can only carry 1 material at a time per Scav
Kalim looks at the two Royal Guards, [Debrief me on everything useful. Now.]
It's soft voice was far more effective than even the loudest shout.
4/10 (+1 from Talist)
+1 to @Crusher48 (then back to regularly scheduled Kura and Talist)
If you want to stay here and get horribly murdered by me, that's fine too I suppose.
I'm going to assume that Scavs take 1 material to spawn. As a note, since this entity has material requirements, it'll need orders in order to actually do anything.
"Well, um ma'am we don't know a whole lot"
"Both of us were stationed at Gateway Castle for pretty much the entire time we were there, and I'm pretty sure you folks have already seen most of it."
"It used to be the site of lots of fighting, so there's all kinds of scattered materials there, we're scavenging to try and find the most valuable ones for materials and perhaps new technology and magic to augment our old boss's army with."
"The biggest real problem you're likely to run into is the giant dragon in the main courtyard."
"It stays wrapped around this giant black pillar most of the time, asleep, but every so often it wakes up, and it woke up right as you guys came."
"I think that's everything useful we can explain."
Putintank unceremoniously cudgeled to death![PG]
I decide to follow President Theodore Roosevelt's ideas, and carry a big stick. I then use the big stick and hit the weakest AG entity.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x?15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
10/10 Promotion? Nope, something else. {IN USE} Suddenly, several portals open on the PG side of the field, and medical officers, mechanics, and builders, fixing all of them, healing them.
2/5 More fun.
2/5 Even MORE fun.+1 JOE
+1 JOEbob
I then notice the phosphor grenade from your earlier post, and you deal 5000 damage to Jeb's Junkyard, the primitive fighter jet and atomic factory.
You flood the field with healz! Fred restored to full health, 10000 health to the foundation, and the laser turret is unborked!
You afix a suit of armor onto the rubble golem which enables it to heal entities and gives it two points of armor.[5/5] ScrapTech Steel Plate
The scrap recycler finishes affixing the discarded tech to the armor. With healing abilities, it should serve to keep the wearer going for longer than generation one.
All it needed was a power source to tap into.
[10/10] Darksteel Ingot
Oh wait.
The armorer places his work upon the Golem, then instructs it to begin healing: first itself, then it's maker, then his enemy's enemies.
Always a fan of data security, the programmer moves the Golem's scripting enchantment to the indestructible ingot. It's a lot easier to swap out drives than to reprogram.
[I put the Ingot in the Armor on the Golem. I move the Golem's data to the Ingot.]
[The Golem heals itself, or me, or a random AG. (Pick one, in that order. Make the heal weaker than the Medibot, for balance.)]
[(Piono, does the unknown tech have a game play mechanic Y/N? Same question for the Mana thing.)]
Equipment:
[Gun]
[Staves] - Crossed on back, video game style.
[Woodcarving book]
Entities:
[Golem]
-Doing: Nothing yet.
-Equiped:
[ScrapTech Steel Plate] (Healing, unknown tech, armor.)
- - Powered by:
[Darksteel Ingot] (Indestructible, tap for Mana)
Edit: the programming action.
You then equip it with the Darksteel Ingot, which is currently useless aside from being an indestructible base artifact.
The unknown tech stuff is just me trying to give you reactions to your searching around that makes sense, it only has a gameplay effect if you give it one.
Hmm... these monikerbots are suspiciously familiar...UNLEASHING 2 10-POST CHARGES
10/10 Monikerbots
10/10 Botguard
+1 @redstonetam15
And now, the new, improved minibots hit the battlefield! None of the problems with the old minibots! And they're also much better! These minibots shall overtake the entire world, and consume all, including the godmodder... but, uh, spare the AG entities I guess... and eventually, we'll have more of them than there are people on Earth!
Monikerbots:
Each minib- MONIKERbot has 1/1 HP.
Start with 40,000 monikerbots.
Each monikerbots deals 1/10 of a damage point.
Each attack the horde does allows it to generate new monikerbots equal to 1/2 of the damage it deals.
For example, on the first turn, their attack would deal 4,000 damage, and generate 2,000 new monikerbots. On the second turn if all were still alive, the new 42,000 swarm would deal 4,200 damage and generate 2,100 new monikerbots. In this way, the army shall grow and become strong!
I can also spend my own actions "healing" the army by growing it larger. Which I probably will do.
And my SECOND 10-post charge! I can deploy 2 in one post, right? I'm not taking any other actions in this post, if that counts for anything.
Botguard:
HP: A large amount(TBD by GM)
Attack: A rather small amount(TBD by GM)
A small amount of HP regen(+2000/3000 per turn?)
Sole purpose and special ability: Guarding the monikerbots! He can and will protect the swarm from any and all attacks aimed at them! The swarm can be damaged ONLY when he is dead!
Now then, Monikerbots! You have protection, to ensure you will not be slain in the first turn of the entity battle! Begin your growth, and start becoming stronger! I am here to protect you!
I'LL ALLOW IT.
As a note their damage, just like everything else, will be rounded to the nearest 500.
Botguard summoned as well!
#Hashtags.After my testing is complete, my next priority is to analyze the battlefield. It seems like there is a large group of forces engaging the Godmodder, and the Godmodder's forces are on the back foot. Unfortunately for them, they won't last against the Godmodder's wrath for long. I meet up with the anti-Godmodder forces, in hopes of striking up an alliance.
I soon encounter a massive figure looming over me. I share my goals, and thankfully instead of attempting to pulverize me, he gives me some rare materials. Those could come in handy.
I decide to work on getting my equipment up to useable levels from behind the battle lines. First, I create some cool goggles. In addition to reducing glare (which is actually a problem for dark elves like me), they also contain some advanced Scanning systems. I decide to use them to analyze the Godmodder and see what I can scan off of him, with a special focus on figuring out how his shielding works.
Then, I construct a useful piece of equipment known as a Sustain Necklace. The Sustain Necklace is designed to immediately revive the wearer in the event of a lethal encounter. If the rest of my team was here, it would be redundant (though still a useful thing to have given that the team's healer is always going down at the worse times), but in a solo mission, I have to make sure that I don't get dropped by a random sniper or Godmodder attack.
Both of those only took about a few minutes to craft, so then I begin some long-duration projects.
2/10 Auto-Crafter (+1 CrownlessKing)
1/10 Juggernaut Armor
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon).
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
You deal 7000 damage to the botguard!8/10 hmmmmmmm +1 mrmirrorman
5/5 something Usibng
a small crack appears in the ground, and out oozes some cyan goop. the goop molds itself into a strange being...
5 5/5 hp 1/4 numerical '5' ATK (so low its irrelevant.)
NEW: pedestal 1/10
+1 to mrmirrormna
Five: do nothing.
action conditional on talists- if they don't finish/ i don't notice in time, I attack botguard with cyan manabolts. manabolt technology inc is happy for my advertisment, and gives me a manabolt crystal, which then boosts my next manabolt. I spin the wand around, gathering my mana from manabolt inc into a near-perfect sphere at the end of my manabolt wand ™©®, and swing it, sending a massive orb of cyan-white light flying into the botguard.
Resonant Templar's health reduced a bit, for balancing reasons."I... I don't want to die here. Though, if I do, I doubt I'll stay that way. It's a long story, but I've actually died before. It's... not fun. But no matter the risk to me... I need to be here. Still, I'm glad to know somebody cares."
At the sound of her name, Thina smiles slightly and lowers her head.
"I can feel something similar, Kinghelm. Very little happens there, and I'd presume it's similar for you. ... I do love to explore. It's one of the few things that makes coming here less terrifying. Thank you for... talking."
Thina was already sitting, but oh well. She slowly turns her head to watch King go, seeming to hyperventilate.
"Good bye... ... I... I hope one day... you'll for- ... you'll know."
Doused in nausea, fear, and shame, Thina tilted herself forward and dropped to her feet before scampering off back to the initial room.
-------------------
Time to do something with that PG title. That's right. It's time for some parental guidance.
Back in the first room, Thina laid down on the cool stone, looked up, and set a paw to the corner of her visor. She started muttering quietly for a while before stopping and setting her paw back down. She waited in silence, waiting for her solicited equipment, but unwanted help to arrive. Surely enough, it did. It started with thin traces of dust floating from the roof and escalated into a crash as something broke its way into the area.
Now, in front of Thina, an ornate black box stood roughly a meter tall and began to whir. Intricate machinery folded out from the box and assembled itself into what looked like a spider based mech with six legs supporting a large, solid dome structure. The deep black mechanical creature completed, the dome started to reverberate, causing an extremely low pitched noise that was barely audible to Thina's attuned ears.
The spider mech soulessly stared through Thina and advanced forward, seeking battle. Sitting up straight, Thina turned to watch it march towards its impending destruction. At least that gave her some hope.
Entity summoned with a 10 post charge!
[PG] The Resonant Templar
90,000/90,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6
Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.
The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.
Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.
Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.
Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.
Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.
Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.
Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.
((These listings are for after the end of the turn))
The Resonant Templar
90,000/90,000 HP
Stage 1 Frequency
4/6 Amp Dishes
The Templar starts off by building two Amp Dishes. Here we go.
+1 to MrMirrorMan
The First Relic: 10/10 SPENT!
Forever: 10/10 (currently held, waiting for approval)
The Resonant Templar lumbers onto the battlefield!
You repair the Walker to full, and then the GM decides he's getting sort of tired of people bodyguarding and declares that entities need a special ability to be able to guard things.Standing in the middle of the No-Man's Land about to start one of the greatest battles of his life King mutters to himself, "MAN, KINGHELM IS AN AWESOME NAME, I SHOULD FORCE EVERBODY TO CALL ME THAT."
He amps up the power on his shield knowing that things have a chance of getting ugly.
King then motions to the Walker and has it run over to smooths out the duct tape on its body trying to make the best of an ugly situation, afterwards it runs back to go guard the Engineer.
"HEY CLOAK GUY ( @KuraHyena ), IF I DIE YOU CAN HAVE MY CAPE AND THINA CAN HAVE MY ARMOR, JUST TRY TO KEEP MY BRAIN INTACT FOR SCIENCE."
5/10
1/10
+1 to @KuraHyena
The Godmodder appreciates you mowing his lawn but he's still going to murder you if you don't get off of it.Sword-Chucks: 6/10
Lightbulbs!: 2/3
Guess Emerald should probably do something. So he mows the Godmodders lawn, instead of getting off it. Then he mows the face of the Laser Turret
The laser turret appreciates the face mowing a bit less though. 7000 damage.
Scrap funnel and machine guns added to Jeb's Junkyard! This may not have been the wisest use of such a charge. *plays the impending death sound while zoomed in on Jeb's Junkyard*Junkyard Upgrades: 10/10 Complete!
Soviet Bombardment: 10/10 Complete!
==Actions==
Junkyard Upgrades: Expended!
The boy suddenly begins crackling with Descendent energy - looks like he was storing it up for something. An aura surrounds him as the various pieces of junk fly up into the air and towards Jeb's Junkyard. One half of them assemble into a large funnel device hugging the floor, and attaches itself to Jeb's Junkyard.
Scrap Funnel Added! The Scrap Funnel will collect scrap from the floor, replenishing 50 scrap per turn.
The other half splits into four parts, all heading towards the corners of Jeb's Junkyard. There, they assemble themselves into what appear to be four machine guns.
Turrets added! The turrets will fire at a target at the EoTB as a free attack without consuming any scrap, but will do less damage than the Sounding Rocket.
With this excursion complete, the boy retreats behind Jeb's Junkyard. However, at the same time, Vladimir Putin emerges from the shadows, guess he wasn't a one-off joke after all, and stares at the horde of PG entities.
Soviet Bombardment: Expended!
Suddenly, a loud anthem plays throughout the battlefield. The players initially think it is the Russian anthem, but upon closer examination of the lyrics, they realize that it is actually the anthem of the Soviet Union! Suddenly, a squadron of jet-powered bombers flies towards the Battlefield, and keen-eyed players can spot Soviet markings. Once they have reached the Battlefield, the bombers unload their cargo onto the PGs, dropping hundreds of tons of bunker busters and cluster bombs at the hapless entities. Their mission complete, the bombers fly out of sight. The players, confused at this display of blatant anarchonism, chalk it up to some sort of time travel incident, and promptly put it out of their mind.
(This is a charged attack)
You drop a large load of explosions upon the PG side of the field. Many things explode, one of the shield arrays, the last brick wall, another skeleton, and 10000 hit points of the Foundation, and laser turret.
#LookingForSomething
The Pawn jumps forwards towards Jeb's Junkyard, but as Jeb's Junkyard turns to open fire with its machine gun, the Pawn jumps sideways, performing a semi-illegal en passant and carving its sword (or whatever weapon it has) straight through it. Jeb's Junkyard explodes. The GM then takes pity on gutza for his wasted 10 post charge, and Jeb's Junkyard unexplodes, then explodes even more violently, destroying two of the shield arrays. The Laser Turret, now properly repaired and functional thanks to the wave of healing earlier, charges up its beam and sweeps it across the field, even with the weakened attack, this deals 10000 damage to the mulebot, primitive jet fighter and atomic factory. The Jet Fighter spirals out of the sky and explodes somewhere in the distance.
The skeletons all crowd around the humongous mecha and hack away at it with their weapons. This is incredibly ineffective, but somehow still deals 13000 damage. The Foundation and 5 just sit there. Doing nothing. Absolutely useless. The Resonant Templar builds itself a pair of amp dishes, being only slightly less useless this round than the Foundation and 5 have decided to be.
The Mulebot likewise doesn't do a whole lot, since existencesuccess hasn't been using his secondary action. The balloon dog floats around aimlessly, and bounces off of one of the angry skeletons, which falls apart from the force of the impact.
The AG forces attempt to press forward. They know there's something they need to fight towards, but the remaining skeletons and covering fire from the laser turret slow your forces down, which is turned into a total stop when the Godmodder suddenly appears in the way. You'll have to get the Godmodder out of the way somehow in order to progress!
The Atomic Factory, sensing its impending doom, decides to automatically produce the Atomech while it still has the chance, and does so. The Atomech lobs an explosive at the Foundation, reducing its health by 5000 points. The Humongous Mech attempts to stomp on the Pawn, but instead winds up just cracking one of the shield arrays. The Titan and the Heavy Autoturret continue with their usual antics of shooting things generically (such troublemakers) and obliterate another skeleton. The Mantis turns and heals up the Humongous Mecha, restoring 4000 health to it.
The Magitech knight and walker scout gang up on another skeleton and reduce it to bone dust in short order, The gibbering horror catches the idiot ball and holds on tightly, decreasing the attack of Fred and the Foundation. The Rubble Golem attempts to heal itself, but finds that that kind of thing isn't allowed to normal healer entities, tries to heal rougesteel, only to find that HE'S invincible, and finally gives us and heals the Magitech knight for 5000 health. The Lumberjack and Monikerbots team up to reduce two of the Pawn's shields to shattered glass on the ground.
The Elite sniper and the Engineer both idle, one having been given orders to not attack, the other not having been given orders at all. The Botguard attacks Fred for 3000 damage, and the greyspace generator spawns a greytider, who for sanity reasons won't be attacking the same round they spawn.
This means everyone but the Godmodder has acted, but he's very preoccupied with blocking the door... and suddenly he spins his hammer and slams it into the ground, driving up massive piles of rock, dirt and buried scrap metal. This barrage screams through the air and obliterates the Atomic Factory and Mantis, also dealing 20000 damage to the Humongous Mecha.
Everything ticks up.
Itinerary:
Make your way forwards.
Destroy the Godmodder?
Main Battlefield:
Entity Advantage: [AG]
The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 4/5.
Shield Array x3 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 3/4. History: 3/6. Son of a being: 3/15. decreased attack.
Laser Turret [PG]: Hp: 37,000/150,000.
Angry Skeletons x10 [PG]: Hp: 10,000/10,000.
Foundation [PG - JOEbob]: Hp: 9,000/100,000. notdeath: 4/8. Shrine: 4/15. -2000 regen. decreased attack.
5 [PG - JOEbob]: Hp: 5/5. Charge: 1/4
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 1. Amp Dishes: 4/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Mulebot Mk. I [N - existencesuccess]: Hp: 10,000/30,000. Rider: existencesuccess
Balloon Dog [N - heirolight]: Hp: 1/1.
Atomech [AG - Variant]: Hp: 25,000/25,000.
Humongous Mecha [AG - I just write]: Hp: 16,000/55,000.
Titan [AG - helldivercommand]: Hp: 25,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 20,000/30,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 4/5.
Gibbering Horror [AG - Randomname]: Hp: 45,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 40,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 25,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 30,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 4
Botguard [AG - Moniker]: Hp: 68,000/75,000. 3000 regen. Bodyguarding Monikerbots.
Monikerbots x42,000 [AG - Moniker]: Hp: 1/1
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability. Charged.
Entity Advantage: [AG]
The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 4/5.
Shield Array x3 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 3/4. History: 3/6. Son of a being: 3/15. decreased attack.
Laser Turret [PG]: Hp: 37,000/150,000.
Angry Skeletons x10 [PG]: Hp: 10,000/10,000.
Foundation [PG - JOEbob]: Hp: 9,000/100,000. notdeath: 4/8. Shrine: 4/15. -2000 regen. decreased attack.
5 [PG - JOEbob]: Hp: 5/5. Charge: 1/4
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 1. Amp Dishes: 4/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Mulebot Mk. I [N - existencesuccess]: Hp: 10,000/30,000. Rider: existencesuccess
Balloon Dog [N - heirolight]: Hp: 1/1.
Atomech [AG - Variant]: Hp: 25,000/25,000.
Humongous Mecha [AG - I just write]: Hp: 16,000/55,000.
Titan [AG - helldivercommand]: Hp: 25,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 20,000/30,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 4/5.
Gibbering Horror [AG - Randomname]: Hp: 45,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 40,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 25,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 30,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 4
Botguard [AG - Moniker]: Hp: 68,000/75,000. 3000 regen. Bodyguarding Monikerbots.
Monikerbots x42,000 [AG - Moniker]: Hp: 1/1
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability. Charged.
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
[N]
existence success
W32Coravint
tricklejest
heirolight
[PG]
JOEbob
MrMirrorMan
Talist
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
[N]
existence success
W32Coravint
tricklejest
heirolight
[PG]
JOEbob
MrMirrorMan
Talist
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