Destroy The Godmodder: Renewal (Hole In The Ground)

[6/?] LOIC

A giant robot and a Fortress. If there isn't an artificial intelligence with nuclear missiles, he might be disappointed.

Low Orbit Ion Cannon
Firing (6-post)
A massive beam of charged particles rains down on the Fortress from the heavens.

The Apocalypse Tank fires on the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Minecraft Slime + Condensed Void Energy
(I want it to be insulating, so probably raise it's level?)

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
 
Somewhat Generic Entity: 12/15
+2 @DCCCV
Unfortunately for the attack against White Mage, White Mage's robes, by default, have a special layer of a mixture of oil, and wax, which, when applied to the cloth, makes it rather slick and smooth, preventing anything like, for instance, paint, from staying on it.
The White Mage heals the Forge, while the Medic attacks Fred
 
Right, Fred is somehow still alive. This needs to stop, now.

At this point, it's safe to say that he needs to be purged with cleansing flame. To facilitate this, I take out a Multi-Melta, a massive fusion cannon well suited for eliminating even the most hardened targets, and at this point Fred quite frankly fits that category. No idea how he's managed to live so long. I pull the trigger on the massive weapon at more or less point blank, and twin beams of scintillating light emerge, shrieking towards the target, enveloping him and destroying his body utterly.

The incandescent glow surrounding him fades after a time, the massive release of energy clearly having turn its work. However, I remain unsatisfied, and swap out the cannon for a Heavy Flamer, dousing him in blessed Promethium. Ideally holy weapons work on him to some degree, and so being set on holy fire hurts him more. After dousing him down with that for a bit, I put that weapon away as well, before stepping back to observe the results.
Void Shielding: 4/10.
A Champion: 6/20.

+1 @I just write
+1 @CrownlessKing

Entity Orders:
The newly summoned Dragon is to attack whatever Entities it sees fit, although if it wants to get at the Entities in the Fort it is to first target the Fort itself. Also, if Fred is still alive, it is to ensure that such a state of affairs does not continue any longer.
 
13/15 Shieldmonster ICE
3/20 Heal

+1 @rougesteelprojec
+1 @EternalStruggle

...

Z: Fred... Fred...

Fred looks around. What was that?

Z: FRED!!

Fred glances around, more firmly this time. He's CERTAIN he heard a voice, but nobody is really paying attention to him right now. He doesn't see anyone nearby... just the regular explosions and death of the battlefield. Perhaps he can use fortune-telling to-

Suddenly, Fred is seized with a heat flash! He stumbles over, dizzy... his vision swimming, he tries to call out for some water, but it comes out as just a bunch of blabbering. He keels over, toppling his little fortune stand with him. And everything goes black.

...

...

Fred awakens. He's in a nice, soft bed. It takes Fred's eyesight a moment to adjust to the light, but then, he sees a kind-looking woman standing over him.

M: Oh good, you're awake. Well, we'd better put you right to work. First thing's first. We'll bring Z in to talk to you and get you right up to speed. And then... the execution.

She leaves for a little while. During that time, Fred manages to sit up and get his bearings. He appears to be in the medical room of some kind...

You ("you" from henceforth refers to Fred) are in the REBEL MEDICAL ROOM. You are currently SITTING ON THE BED. In the room are two TABLES, one HEALTH MONITOR, one BEDSTAND, one EXIT DOOR, and a VIEWING WINDOW.

>Examine BEDSTAND

On the BEDSTAND is one BUTTON, two DRAWERS, and a TURNED OFF LAMP.

>Push BUTTON

Your solid wood bed, with only one small sheet and no mattress, immediately split into halves down the center which then slam together, crushing you in between! Multiple bones are broken! You reach your half-shattered arm back over to the button, and push it again, restoring the bed to normal! You are BLEEDING.

>Examine DRAWERS

Inside are two boxes of BAND-AIDS

>Apply a random box of BAND-AIDS

You stick them to your skin in the spots where you are bleeding! However, upon looking at the boxes, you realize you just stuck on the POISON BAND-AIDS - designed to make all wounds horribly itch! Give to your enemies as a surprise!

Yeah, you REALLY should have read the box first. Fred begins desperately scratching at himself, but the band-aids cling tight as ticks!

>Turn on LAMP to see

Almost immediately upon flipping the switch, you are ELECTROCUTED! Electricity courses through your body, causing you to flip out, and roll onto the INNOCENT-LOOKING CARPET!

The INNOCENT-LOOKING CARPET concealed an OPEN TRAPDOOR! You crash through and fall down to the DARK BASEMENT!

>Look around

First off, you have 2 black eyes since you fell flat on your face. But even if you had normal eyes, touching the lamp caused the power to go out in the room above, leaving you in complete darkness!

>Feel around

That won't work. You see, this dark basement is filled with rats. Rats that nibble, nibble, nibble, and eat every single part of Fred. Fred is completely consumed by rats. The end.

>Lament fate

This was supposed to be a SERIOUS ADVENTURE! But NO, it just went off the rails immediately! Maybe if Fred had made different choices, he'd get to learn about Z. Oh well, perhaps it will be brought back in a future attack.

Fred is teleported back to the normal world, but with much of his body eaten by rats, many bones broken, much bleeding had, and he is of course covered in poisonous itchy band-aids. Also he might be dead.
 
Having fallen behind, the monster looks back at the path behind them. "Keep getting distracted. Never going to find what I'm looking for like this." With a disappointed sigh,
he keeps following the trail of destruction.

"And I wasn't really expecting them to say yes." Nobody would ever have given in, just because they were asked to die. But you can get a lot from asking somebody to sacrifice themselves, can't you? "Just to hear them acknowledge it."

Another wheel of knives flies by, they often do, around such a creature. He tries thinking back to what he'd told king before he got lost, according to the retcon that fell out of his pocket a few turns ago.
"HEY, YOU TEACH ME A BIT OF MAGIC AND I CAN SHOW YOU HOW TO SCIENCE PROPERLY."
"I'm not the best at teaching, but I could try. Supplies such as samples of prana conductive metals may be required, though?" Did other worlds have those? He suspected at times that certain individuals were playing quite lose within natural laws, a suspicion that led to his belief in godmodders to begin with. "And maybe I should say, mechanics and engineering are difficult for species not built on the standard sentient being template."

A More Convenient Avatar: [13/15]
Equip?: [2/10]

+1 @CrownlessKing
 
Edit - Also, no. Obedience and Authority aren't based on Bayonetta. They're my attempt at making Lovecraftian horrors.

I use the Tier 1 Chipset and spend 14 durability and 25 energy to give Authority a mini-crit, and I use Executive Authority to swap The Crown back to Obedience, generically healing it in the process with the power of sass because I don't really actually like writing attacks. They just feel... ugh. Anyway, Authority uses Truthtelling, striking down the Void Rift with a sudden, violent whip like tentacle of darkness. (30k base damage, gives +15% damage for 2 turns). Obedience uses Servitude to heal Fred for 15k. Or if Fred is dead, then Ashes instead.

Got +8 total
Gamma: 12/20
Delta: 11/20

+1 to CrownlessKing, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
54% Durability
75% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 1/15 Domination, Crowned

---------------------

"I'M NOT SURE, I CAN ONLY GUESS OFF WHAT YOU'VE DONE SO FAR. AS FOR MYSELF I FEEL STRONG BECAUSE I NEED TO BE STRONG FOR ROYALTY NOT BECAUSE THIS PLACE MAKES ME STRONG. THAT'S IT.."

King tilts his head as he observes Thina's ancestral ashes, "USUALLY WHERE I COME FROM WE JUST BURN THE DECEASED OR BURY THEM AND TAKE THEIR POSSESSIONS."

[PG]I walk over to King, and introduce myself. "I am Mr. Mirror, an ally of Thina, I appreciate that you are helping her. While we may be enemies right now, when this fight ends, may there be no hostilities between us, as you seem like an upstanding entity."

As Mirror approaches, Thina quickly shoves her trinket back into its pouch and sits up straight, shaking in stiff, rigid motions. She slowly backs away, tail dragging against the ground. She glances up at Mirror, head bobbing up and down with her rapid breaths.

"... A-ally? I- ... *hah*... ... How do you- you know my name? I... *hah*..."
 
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Another wheel of knives flies by, they often do, around such a creature. He tries thinking back to what he'd told king before he got lost, according to the retcon that fell out of his pocket a few turns ago.

"I'm not the best at teaching, but I could try. Supplies such as samples of prana conductive metals may be required, though?"

Did other worlds have those? He suspected at times that certain individuals were playing quite lose within natural laws, a suspicion that led to his belief in godmodders to begin with.

"And maybe I should say, mechanics and engineering are difficult for species not built on the standard sentient being template."

+1 @CrownlessKing
((Good to have you back my friend.))

"PRANA... IS THAT ITALIAN MAGIC?"

King gives a shrug causing his cape to bounce with his shoulders.

"I CAN TRY TO MODIFY AND DESIGNS YOU GIVE ME AS BEST AS I CAN, I'M WILLING TO TRY ANYTHING AS LONG AS IT DOESN'T REQUIRE ME KILLING MYSELF TO ACHIVE HIGHER ENLIGHTMENT AS A GRASS BLADE OR SOMETHING."

[PG]Seeing King try to lower EMBER's attack, I stroke the ember's with a flammable aerosol, negating the attack drop. I walk over to King, and introduce myself. "I am Mr. Mirror, an ally of Thina, I appreciate that you are helping her. While we may be enemies right now, when this fight ends, may there be no hostilities between us, as you seem like an upstanding entity."

King grabs Mr. Mirror's hand if he extended it and nearly crushes it with his grip and shakes it for a moment before dropping it.

"WILHELM PROVOST OR KING, TAKE YOUR PICK MR. MIRROR. AS FOR THIS FIGHT I'M ONLY CONCERNED WITH MR. HIGH AND MIGHTY, AS LONG AS YOU DON'T MAKE IT YOUR MISSION TO KILL ME AND HELP HER OUT. WE'RE GOLDEN EVEN IF YOU SUMMONED ANOTHER DRAGON, AGAIN."

+1 to CrownlessKing, +1 to Joebob

As Mirror approaches, Thina quickly shoves her trinket back into its pouch and sits up straight, shaking in stiff, rigid motions. She slowly backs away, tail dragging against the ground. She glances up at Mirror, head bobbing up and down with her rapid breaths.

"... A-ally? I- ... *hah*... ... How do you- you know my name? I... *hah*..."
((I feel your pain Talist, attacks are hard to write))

"... HELL. SHE'S RIGHT, ARE YOU A PSYCHIC OR SOMETHING?"

King looks at Mr. Mirror and tilts his head looking at him up and down.



+1 to @KuraHyena
+1 to @Talist

Charges are still forth coming
 
2/5 biggerwalz
2/20 tigns&tuf
+1 to mrmirrorman +1 to talist
continuing the attacktingoun
wait this isn't the Chinese airport!
I appear to have arrived on a giant kitchen counter with eggpeople on it.
salvaging the situation, I say "Hello, people of china!"they predictably reply "what? this isn't china."
"that can't be right. I'm here because I heard china had such fast chefs they literately make cheese out of thin air!"
one of them says "oh, I can do that!"
"look to my left. back at me. now theres cheese."

"really? this is great! I won't have to go to china after all!"
"i wonder what it tastes like."
I start to walk (/roll since I'm apparently an egg now?) towards the giant cheese plate. the guy who said "what? this isn't china." imediatly runs/hops towards me while screaming "Noooooo!" and does a running tacklejump, but misses.
I eat the cheese and say "hm, interesting taste. a bit ch-"
thats as far as i get before passing out and dying.
after respawning, I force both of them to eat the cheese and extract their souls from them while they are weak and dying. I give fred one of the souls and pay the devil off with the other. fred having a soul again (even if it isn't his) rejuvenates him.

if fred would already be dead by now, this action counters whatever would kill him with the fact that he is in chinasome weird Eggland, so how are they going to get to him?
I then see that moniker had decided to attack fred.
this is a clear violation of the contract.
his "monikerbots" won't be living much longer.
 
Update 21: The Trek Begins pt 5
Medic has been added to the lineup because I forgot to add him like a complete doofus.
20/20 you thought it was modurn educasion, but it was him, Dio inscruta! +1 GM Using!
*a metalic box falls from the sky, then disintegrates. for a brief moment, you see an obscura brand hologram projector with a few strange mechanisms. they seem to have tapped on another battery, as well as a small cannon. moments later, it flickers on and you see an obscura hologram, except different. whatever device prevented scanning seems to have been removed, or at least had its power draw and effect reduced.
obscura was a summon in simumodder. it "charged its energy" and "doubled damage" every turn, then eventually "got" splash damage. it had 0 attack to begin with. it had a 10-turn special...
which killed it due to terrible battery life.
it was also unscanable. inscruta isn't unscanable though.
Barrier waller20/20 +2 GM using
Barrier Mage 80,000/80,000 1/3 emancipation circle 1/? glyph field
>active: Majority guard- create a 20,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for your target.
Special: emancipation dome- create a ??,000 HP barrier (which functions as an extra HP bar instead of a bodyguard) for yourself.
Special: glyph field- create 4 25,000/25,000 HP barriers. each has an element. attacks with a focus on the counterelement will be more powerful, but might by blocked by their element (dealing 1/2 damage). each glyph has 2500 attack.
Fire glyph (75% weak to water. 50% chance to block fire attacks)
Air glyph (125% weak to earth. 60% chance to block air attacks)
Earth glyph (50% weak to air. 25% chance to block earth attacks)
Water glyph (10% weak to fire. 30% chance to block water attacks)
hm, how did that work?
weird.
the ?'s are things I am unaware of due to piono balancing and not having actually said their value.

NEW: fredneedprotectin 4/4 +2 mrmirrorman +1 talist using!
a 40,000 HP wall appears around fred. yes i know bodyblock entitys no liked by piono but well fred is about to get 'son of a being' so I'm going to protect him. sorry. the wall is also only able to protect fred, so theres that. like, it can't switch to other things to protect.
if piono still no like make it die at turn end if not killed.
New: 1/5 biggerwalz
New: 1/20 tigns&tuf
+1 to mrmirrorman +1 to talist

"oh, its fine."
"I was going to hand you the duet this turn anyway"
"thanks for healing fred!"
Entity orders: Barrier Mage makes fred a barrier... unless freds dead. then they make themself a barrier... unless thats impossible. then they make inscruta a barrier.
Fred uses your fortune... as a joke again: "have you stopped taking candy from babys and then killing them".
Inscruta uses the second attack type on the sentient scraps... unless its untouched, in which case it uses its first attack type on the forge.
I decide fred needs more healing, so I take him out to dinner. where? china. but how will I get to china?
the same way I got to the godmodders planet of course!
go to the airport.

empty someone's luggage.

hop in.

aaaand wait.
after a long time and a very bumpy ride (fred is unharmed because of the 928 pieces of bubblewrap. I had to deflate them to fit but they probably still work. also, I filled the box with healing potions.) I arrive and exit...
To be continued. so far, the hours of exposure to healing potion heals fred. it may or may not have terrible longterm side effects, like cancer, but fred's only going to exist in a few more minutes anyway (assuming a turn is less then 5 minutes)
You summon Inscruta and the Barrier Mage. And a wall.
Fred is jostled amongst the healing potions, and the broken glass lessens the effect of the healing, but Fred still regains 15000 health.

Anish Kapoor becomes aware that someone, somewhere infringed on the use of Vantablack, his trademark.

He descends onto the planet through a Cloud Gate, and proceeds to sue the pants off of Joe for using the colour Vantablack in an artistic work. Winning this absurd case, he rips out Fred's gold teeth, taking it as payment, and considers it done.

14/20 New Charge (+1 from EternalStruggle)
3/20 Livin' La Vida Loca

+2 to @Crusher48.
Okay, this one was really clever. 20000 damage to the wall that got in the way.

[PG]

I attack the White Mage, by painting them black, so they are no longer a White Mage. The paint is actually highly toxic, and that's what hurts them. EMBERS hits the Warp Rift with Memories of Fire. Also, Mr. Godmodder, what do you think of Embers and Ashes?

3/20 To accept +2 from Godmodder/this turn-split
4/20 A challange+1 from JOE/this turn +1 from Godmodder/this turn-split +1 from Talist/last turn

EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.

Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
Your coat of paint rolls right off thanks to a counter later on.

I approve. HATRED may have been the weakest Guardian by a fair amount, but it was still a perfectly good dragon.

Oh boy, the tide turned quickly! We are now in a seriously bad position, with the Godmodder's forces holding the decisive advantage. I reel back at this, in fear as the mighty array of enemies looms tall over us.

Too many, too strong. That fortress is almost as tough as Hatred was, and it has plenty of supporting soldiers. This might just be the end of us...

My mind is filled with a strange static as a wave of despair washes over me. I grimace as I think back to Hatred, the Guardian Dragon, and the Embers and Ashes. He has returned in the form of these shards of its being!

But do they have to all be against us?

I smirk, realizing I might be able to help turn the tables once more, back to us.

"Clever trick, summoning the remnants of the dragon to fight for you. But I'm sorry, mirror-thing." I hold high a shining orb with a metallic dragon curled around it. "Only I hold the right to summon the true shade of the fearsome beast. Only I can show you the true power of Hatred, and what it was like to fight the damn thing. DRAGON CORE, ACTIVATE!"

A shade of the dragon from which Hatred was once a part comes onto the field, regal and mighty. It roars, and I jab in the direction of the enemy.

"GO, MY DRAGON! GO AND DESTROY THE ENEMY!"

Void Shielding: 3/10.
A Champion: 1/20.

+1 @I just write
+1 @Moniker
Whoa. I didn't expect the Dragon Core to see use so early on, but here we are.
The summoned dragon seems... hollow somehow. You can feel its essence slowly draining away as time goes on. But a few rounds is all you need.
Shade of the Red Dragon summoned.

Entity Orders
Fred. Must. Die.

General Action: I've had quite enough of you.

As Fred returned to life, I couldn't help but twitch violently. I would be rid of them for good, if it was the last thing I did.

I quickly called on Val'Elzathor's power once more, drilling a ritual circle into the floor and chanting as I dragged a large animal into the center of the circle.

The animal was strange, seeming to be a hybrid of bovine and fungus, but I was prepared to strike it down in pursuit of my goals nonetheless. I drew the sacrificial knife.

The blade plunged into the beast's chest effortlessly, and I simultaneously finished my chant, shouting "Val'Elzathor, please deny that horrid Fred all healing!" With that, I settled back to watch the fireworks, as my Dark Patron did his work.








The ritual soon concluded, a curse placed upon Fred that would forever prevent his wounds from healing, even after death.
(No damage, but Fred is no longer able to be healed.)
(Piono, please do not count this as a smash)

Charges
An Ancient Evil (7/20)
Magic Mushroom (6/20)
+1 @Crusher48
+1 @EternalStruggle

Forge
Voodooze Armor (6/6)(COOMPLETE!)
Voodooze armor: A set of power armor, rathter slimy, but it possesses the capabiltiy to form tiny voodoo dolls out of pieces of itself, enabling stronger attacks through use of dark voodoo magics.

You apply 3 rounds of healblock to the long since overdue Fred.

4/20 AI is a Crapshoot
4/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge rumbles a bit before forming a Robot.
The Robot attacs the Artillery team. The Sentient Scraps help by hijacing the artillery equipment.

Redstone turns to the PGs.
Hey, you guys wanna know something cool?

I has army!

And as the commander of this mecha squad, I just wanted to say you guys are all screwed! Yayyy!!!1!1!1!111!!!!1
But seriously, all of your lives are forfeit.


The mecha army stomps on the Mobile Fortress.
You take your mecha army, and instead of using their guns like a normal person would, have them stomp all over things, but as the brilliant general you are, your ploy works, and you deal an auto-critted 40000 damage to the Fortress.

Responses:
Hm, interesting, are Obedience and Authority based off of angels from Bayonetta, by any chance?

Actual actions:

I push the wall over Fred, so that the wall on it's side, and crushing Fred.

15/20 Lerasium
4/20 Livin' La Vida Loca

+2 to @Enerald_Mann.
10000 damage to the wall, 5000 damage to Fred.

11/15 Shieldmonster ICE
2/20 Heal

+1 @Enerald_Mann
+1 @EternalStruggle

Dangit! I should have ordered my Shieldmonster to guard the minibots! Why, oh, WHY? Such a setback... No! I won't give up! I refuse! Shieldmonster FIRE! Guard the monikerbots!

Perhaps the monikerbots ought to... lay low for a little while. My attack shields so far seem to have done more-or-less NOTHING to slow down the brutal assault against my bodyguard army, so I'm going to try something else.

I threaten the godmodder that I'll write the world's worst fanfiction of him, call it "based on a true story" and distribute to all his minions for them to snicker at him with! UNLESS he gives me some more minibots! I'LL REALLY DO IT!
The Godmodder rolls his eyes.
You think that's going to intimidate me? Kid, you'll have to try a little harder than that.

"I'M SORRY, WHO ARE YOU?"



"I'M NOT SURE, I CAN ONLY GUESS OFF WHAT YOU'VE DONE SO FAR. AS FOR MYSELF I FEEL STRONG BECAUSE I NEED TO BE STRONG FOR ROYALTY NOT BECAUSE THIS PLACE MAKES ME STRONG. THAT'S IT.."

King tilts his head as he observes Thina's ancestral ashes, "USUALLY WHERE I COME FROM WE JUST BURN THE DECEASED OR BURY THEM AND TAKE THEIR POSSESSIONS."

-_-_-_-

King just glares at EMBERS, it feels something, something from within the pain of hole in it's chest develop right where King shot HATRED with his water cannon. This hot flash from a life past causes the remnant to moan in pain pawing with its claw at the wound which wasn't there for it was nothing but empty space where it's flesh and heat should have been. Thou art mortal Caesar you have been beaten and you can be beaten again, it's attack drops humbled by the memory of it's predecessor's wound.

+1 to @Talist
+1 to @EternalStruggle

Charges will be figured out. Eventually.
You attempt to reduce EMBERs' attack power for the round, but are interrupted by Mirror.

the imp song: 7/10
new charge: 4/20

I firebomb the mobile fortress with an excessive amount of molotov cocktails and napalm (which smells like victory).
Auto-critted 20K damage.

[PG]

Seeing King try to lower EMBER's attack, I stroke the ember's with a flammable aerosol, negating the attack drop. I walk over to King, and introduce myself. "I am Mr. Mirror, an ally of Thina, I appreciate that you are helping her. While we may be enemies right now, when this fight ends, may there be no hostilities between us, as you seem like an upstanding entity."

4/20 To accept
5/20 A challenge

EMBERS: 80,000/100,100 = A recreation of HATRED's form, made of embers with many gaps in between them, it sounds more mournful than anything.

Memories of Fire: Deals 20,000 damage to one entity. ||| Twin Memoriam: Deals 10,000 damage to two entities. ||| Flames of the Predecessor: 2/3 Deals 25,000 to one entity.

Memory of Desolation: 2/5 deals 7,500 to all AG entities, or as many as possible.

ASHES: 87,000/100,000 = A strange cloud of ash, present over the whole field, it's main body seems to be a crude tower, it seems to be lacking it's original function.

Memories of Barren Earth: Terrain Change-The terrain is changed to ashen wastes. All AG entities take 2,000 damage a turn. ||| Ash in our eyes: All AG entities have a 10% chance to miss an attack.

Memories of The One Who was of Fire: 2/5 The effects of Barren Earth are tripled.

+1 JOE +1 Talist
You undo the attack drop.

General Action: Napalm In The Morning

Of course, chances are that Fred will need a bit more killing. I decide to assist with this endeavor by use of a recoilless rifle, more specifically an AT-4.

The round flies downrange, before impacting his face and exploding, the HEAT charge blasting molten copper straight into the mechanical fortune teller's face.

HEALING REQUEST
Medic, please heal the Zombie Mecha

Charges
An Ancient Evil (8/20)
Magic Mushroom (8/20)
+1 @EternalStruggle
+1 @redstonetam15

Forge
(1-up mushroom) + (Underwear)
The Wall is shattered into a million tiny pieces, Fred takes 5000 damage.

[6/?] LOIC

A giant robot and a Fortress. If there isn't an artificial intelligence with nuclear missiles, he might be disappointed.

Low Orbit Ion Cannon
Firing (6-post)
A massive beam of charged particles rains down on the Fortress from the heavens.

The Apocalypse Tank fires on the Fortress.

+1 @DCCCV
+1 @Moniker

Forge: Minecraft Slime + Condensed Void Energy
(I want it to be insulating, so probably raise it's level?)

[Vibrasteel] (Vibranium and Darksteel)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Healing Loopback]
Minecraft Slime + Condensed Void Energy: Voidic slime Level 4.

You fire your orbital cannon and strike the mobile fortress for an auto-critted 50000 damage.

Somewhat Generic Entity: 12/15
+2 @DCCCV
Unfortunately for the attack against White Mage, White Mage's robes, by default, have a special layer of a mixture of oil, and wax, which, when applied to the cloth, makes it rather slick and smooth, preventing anything like, for instance, paint, from staying on it.
The White Mage heals the Forge, while the Medic attacks Fred
You counter the poisonous paint.

Right, Fred is somehow still alive. This needs to stop, now.

At this point, it's safe to say that he needs to be purged with cleansing flame. To facilitate this, I take out a Multi-Melta, a massive fusion cannon well suited for eliminating even the most hardened targets, and at this point Fred quite frankly fits that category. No idea how he's managed to live so long. I pull the trigger on the massive weapon at more or less point blank, and twin beams of scintillating light emerge, shrieking towards the target, enveloping him and destroying his body utterly.

The incandescent glow surrounding him fades after a time, the massive release of energy clearly having turn its work. However, I remain unsatisfied, and swap out the cannon for a Heavy Flamer, dousing him in blessed Promethium. Ideally holy weapons work on him to some degree, and so being set on holy fire hurts him more. After dousing him down with that for a bit, I put that weapon away as well, before stepping back to observe the results.




Void Shielding: 4/10.
A Champion: 6/20.

+1 @I just write
+1 @CrownlessKing

Entity Orders:
The newly summoned Dragon is to attack whatever Entities it sees fit, although if it wants to get at the Entities in the Fort it is to first target the Fort itself. Also, if Fred is still alive, it is to ensure that such a state of affairs does not continue any longer.
You multi-melta the face of Fred, dealing 15000 damage to him.

13/15 Shieldmonster ICE
3/20 Heal

+1 @rougesteelprojec
+1 @EternalStruggle

...

Z: Fred... Fred...

Fred looks around. What was that?

Z: FRED!!

Fred glances around, more firmly this time. He's CERTAIN he heard a voice, but nobody is really paying attention to him right now. He doesn't see anyone nearby... just the regular explosions and death of the battlefield. Perhaps he can use fortune-telling to-

Suddenly, Fred is seized with a heat flash! He stumbles over, dizzy... his vision swimming, he tries to call out for some water, but it comes out as just a bunch of blabbering. He keels over, toppling his little fortune stand with him. And everything goes black.

...

...

Fred awakens. He's in a nice, soft bed. It takes Fred's eyesight a moment to adjust to the light, but then, he sees a kind-looking woman standing over him.

M: Oh good, you're awake. Well, we'd better put you right to work. First thing's first. We'll bring Z in to talk to you and get you right up to speed. And then... the execution.

She leaves for a little while. During that time, Fred manages to sit up and get his bearings. He appears to be in the medical room of some kind...

You ("you" from henceforth refers to Fred) are in the REBEL MEDICAL ROOM. You are currently SITTING ON THE BED. In the room are two TABLES, one HEALTH MONITOR, one BEDSTAND, one EXIT DOOR, and a VIEWING WINDOW.

>Examine BEDSTAND

On the BEDSTAND is one BUTTON, two DRAWERS, and a TURNED OFF LAMP.

>Push BUTTON

Your solid wood bed, with only one small sheet and no mattress, immediately split into halves down the center which then slam together, crushing you in between! Multiple bones are broken! You reach your half-shattered arm back over to the button, and push it again, restoring the bed to normal! You are BLEEDING.

>Examine DRAWERS

Inside are two boxes of BAND-AIDS

>Apply a random box of BAND-AIDS

You stick them to your skin in the spots where you are bleeding! However, upon looking at the boxes, you realize you just stuck on the POISON BAND-AIDS - designed to make all wounds horribly itch! Give to your enemies as a surprise!

Yeah, you REALLY should have read the box first. Fred begins desperately scratching at himself, but the band-aids cling tight as ticks!

>Turn on LAMP to see

Almost immediately upon flipping the switch, you are ELECTROCUTED! Electricity courses through your body, causing you to flip out, and roll onto the INNOCENT-LOOKING CARPET!

The INNOCENT-LOOKING CARPET concealed an OPEN TRAPDOOR! You crash through and fall down to the DARK BASEMENT!

>Look around

First off, you have 2 black eyes since you fell flat on your face. But even if you had normal eyes, touching the lamp caused the power to go out in the room above, leaving you in complete darkness!

>Feel around

That won't work. You see, this dark basement is filled with rats. Rats that nibble, nibble, nibble, and eat every single part of Fred. Fred is completely consumed by rats. The end.

>Lament fate

This was supposed to be a SERIOUS ADVENTURE! But NO, it just went off the rails immediately! Maybe if Fred had made different choices, he'd get to learn about Z. Oh well, perhaps it will be brought back in a future attack.

Fred is teleported back to the normal world, but with much of his body eaten by rats, many bones broken, much bleeding had, and he is of course covered in poisonous itchy band-aids. Also he might be dead.
20000 damage to Fred! But it seems you've violated your contract... Oh dear...

Having fallen behind, the monster looks back at the path behind them. "Keep getting distracted. Never going to find what I'm looking for like this." With a disappointed sigh,
he keeps following the trail of destruction.

"And I wasn't really expecting them to say yes." Nobody would ever have given in, just because they were asked to die. But you can get a lot from asking somebody to sacrifice themselves, can't you? "Just to hear them acknowledge it."

Another wheel of knives flies by, they often do, around such a creature. He tries thinking back to what he'd told king before he got lost, according to the retcon that fell out of his pocket a few turns ago. "I'm not the best at teaching, but I could try. Supplies such as samples of prana conductive metals may be required, though?" Did other worlds have those? He suspected at times that certain individuals were playing quite lose within natural laws, a suspicion that led to his belief in godmodders to begin with. "And maybe I should say, mechanics and engineering are difficult for species not built on the standard sentient being template."

A More Convenient Avatar: [13/15]
Equip?: [2/10]

+1 @CrownlessKing
#ScavengedWeaponry

Edit - Also, no. Obedience and Authority aren't based on Bayonetta. They're my attempt at making Lovecraftian horrors.

I use the Tier 1 Chipset and spend 14 durability and 25 energy to give Authority a mini-crit, and I use Executive Authority to swap The Crown back to Obedience, generically healing it in the process with the power of sass because I don't really actually like writing attacks. They just feel... ugh. Anyway, Authority uses Truthtelling, striking down the Void Rift with a sudden, violent whip like tentacle of darkness. (30k base damage, gives +15% damage for 2 turns). Obedience uses Servitude to heal Fred for 15k. Or if Fred is dead, then Ashes instead.

Got +8 total
Gamma: 12/20
Delta: 11/20

+1 to CrownlessKing, +1 to Joebob

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

α

Obedience: 150,000/150,000 HP
0/15 Domination


Passive - Rule of Law: Starts with The Crown. The Crown is a passive bonus that goes to either Obedience or Authority. At the end of the turn, The Crown heals whichever entity it is on by 2,000 and then swaps to the other entity. In addition, PG players can spend an action to invoke Executive Privilege. Doing so will swap The Crown to the other entity in the duo, in addition to any other healing or buffs the action gives. AG/N players can also do this, though it is harder for them. (As in, it takes a good post or a small charge dedicated to it)

Passive - Crackdown: Whenever an enemy attacks Authority while it has The Crown, Obedience gains 1 Domination. Damage from passive or indirect effects does not count for this. Obedience can spend Domination to increase Authority's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Authority dies, Obedience permanently gets The Crown and gains 2 Domination per turn.

Attack - Servitude: Heal an entity for 10,000. Heals for an additional 5,000 if Obedience has The Crown.

Attack - Behavioral Correction: Costs 2 Domination. Lashes out at an enemy, dealing 25,000 damage, but also increasing any healing they deal by 30% for 2 turns.

Attack - The Walls Watch: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also attacks the target during the EOTB.

Authority: 150,000/150,000 HP
0/15 Domination


Passive - Crackdown: Whenever an enemy attacks Obedience while it has The Crown, Authority gains 1 Domination. Damage from passive or indirect effects does not count for this. Authority can spend Domination to increase Obedience's damage for one attack by 1,000 per Domination.

Passive - Heritage: If Obedience dies, Authority permanently gets The Crown and gains 2 Domination per turn.

Attack - Showcase: Deal 10,000 damage to an entity. Deals an additional 5,000 damage if Authority has The Crown.

Attack - Truthtelling: Costs 2 Domination. Deals 30,000 damage to a target, but also increase their damage by 15% for 2 turns. If this attack is used on an entity with hidden stats, it also reveals those stats.

Attack - Reeducation: Costs 4 Domination. Pick a non-elite enemy and a target. That enemy also heals the target for as much damage as it deals during the EOTB.

Chipset Tier 1
54% Durability
75% Energy

Obedience: 115,000/150,000 HP, 0/15 Domination
Authority: 115,000/115,000 HP, 1/15 Domination, Crowned

---------------------





As Mirror approaches, Thina quickly shoves her trinket back into its pouch and sits up straight, shaking in stiff, rigid motions. She slowly backs away, tail dragging against the ground. She glances up at Mirror, head bobbing up and down with her rapid breaths.

"... A-ally? I- ... *hah*... ... How do you- you know my name? I... *hah*..."
You minicrit authority and switch the crown back to obedience. Your sass restores 8000 health.

((Good to have you back my friend.))

"PRANA... IS THAT ITALIAN MAGIC?"

King gives a shrug causing his cape to bounce with his shoulders.

"I CAN TRY TO MODIFY AND DESIGNS YOU GIVE ME AS BEST AS I CAN, I'M WILLING TO TRY ANYTHING AS LONG AS IT DOESN'T REQUIRE ME KILLING MYSELF TO ACHIVE HIGHER ENLIGHTMENT AS A GRASS BLADE OR SOMETHING."



King grabs Mr. Mirror's hand if he extended it and nearly crushes it with his grip and shakes it for a moment before dropping it.

"WILHELM PROVOST OR KING, TAKE YOUR PICK MR. MIRROR. AS FOR THIS FIGHT I'M ONLY CONCERNED WITH MR. HIGH AND MIGHTY, AS LONG AS YOU DON'T MAKE IT YOUR MISSION TO KILL ME AND HELP HER OUT. WE'RE GOLDEN EVEN IF YOU SUMMONED ANOTHER DRAGON, AGAIN."


((I feel your pain Talist, attacks are hard to write))

"... HELL. SHE'S RIGHT, ARE YOU A PSYCHIC OR SOMETHING?"

King looks at Mr. Mirror and tilts his head looking at him up and down.



+1 to @KuraHyena
+1 to @Talist

Charges are still forth coming
#SearchTheRuins

2/5 biggerwalz
2/20 tigns&tuf
+1 to mrmirrorman +1 to talist
continuing the attacktingoun
wait this isn't the Chinese airport!
I appear to have arrived on a giant kitchen counter with eggpeople on it.
salvaging the situation, I say "Hello, people of china!"they predictably reply "what? this isn't china."
"that can't be right. I'm here because I heard china had such fast chefs they literately make cheese out of thin air!"
one of them says "oh, I can do that!"
"look to my left. back at me. now theres cheese."

"really? this is great! I won't have to go to china after all!"
"i wonder what it tastes like."
I start to walk (/roll since I'm apparently an egg now?) towards the giant cheese plate. the guy who said "what? this isn't china." imediatly runs/hops towards me while screaming "Noooooo!" and does a running tacklejump, but misses.
I eat the cheese and say "hm, interesting taste. a bit ch-"
thats as far as i get before passing out and dying.
after respawning, I force both of them to eat the cheese and extract their souls from them while they are weak and dying. I give fred one of the souls and pay the devil off with the other. fred having a soul again (even if it isn't his) rejuvenates him.

if fred would already be dead by now, this action counters whatever would kill him with the fact that he is in chinasome weird Eggland, so how are they going to get to him?
I then see that moniker had decided to attack fred.
this is a clear violation of the contract.
his "monikerbots" won't be living much longer.
You attempt to heal Fred, but fail due to the unfortunate application of healblock earlier this round.

5/20 AI is a Crapshoot
7/20 The Duelist (+2 from I just write)

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

Redstone throws a bucket of water at Embers.
7000 damage to EMBERS.


#ADragon​
The Godmodder +3s all of the PG players.

The mobile fortress may be mobile, but it's too slow to successfully run over, so it just winds up spinning in circles trying to get its targeting down. The compli-o-nater deals another 2000 damage to everything on the AG side of the field. Obedience uses Servitude once more, restoring 15000 health to Fred. Authority lashes out a tentacle, using truthtelling on the Void Rift, which turns out to have no secret hidden qualities. 30K damage is dealt. EMBERS lets loose a massive fireball, recalling the memory of HATRED's great breath attacks, dealing 20000 damage to the Warp Rift. Fred decides not to answer JOE's question, as being aimed at him, it would be very incriminating no matter which way he answered.

The archer contingent sends out a hailstorm of arrows, which rains down on the monikerbots (intercepted by the fire shieldmonster), zombie mecha, apocalypse tank and rookie, for 5000 damage to each. Apocalypse tank and rookie destroyed. The Artillery team sends out a barrage of fire against the rocket battleship and Forge, dealing 15000 damage to each. Inscruta fires up a cannon, and blasts the sentient scraps into oblivion. The garrisoned soldiers are garrsioned in the fortress, which is still moving around, and thus can't deploy yet. The barrier mage sets up a barrier around Fred to protect his health.

The Shade of the Red Dragon rears up, its mouth glowing with inner fire, and lets out a powerful blast of flame that blasts straight through the barrier put up to protect Fred, and then obliterating Fred himself, in his entirety. It then turns its attention to the Mobile Fortress, blasting another shot of fire at it that deals a critted 80000 damage. The Monikerbots, damaged but not destroyed, do a clever and target the mobile fortress, dealing out a critted 13000 damage and creating that many more monikerbots.

The Zombie Mecha lacks a Fred to target, and so opens fire on Obedience, dealing 10000 damage. The Forge attempts to make a robot, but its special isn't ready yet. so it just makes scraps instead, which attempt to get at the artillery team but run into the fortress walls in the way and only deal 500 damage to it. The Rocket Battleship opens fire on the Mobile Fortress for a hefty 40000 damage. The Medic was also going to target fred, but he no longer exists, so the Medic instead attacks Authority for 10000 damage. The Fire Shieldmonster attacks Ashes again, dealing 10000 damage and inflicting burning again. THe White Mage successfully heals up the Forge for 7000 health.

The Godmodder decides that now is a good time for some artifact stealing and barrels into the zombie mecha, setting it on fire, and sending it running around like a chicken with its head cut off. In the process of dying a horrible flamey death it stomps all over gutza and helldiver, dealing 6 damage gutza and 5 to diver.

With the help of the new mobile fortress, the PGs push your forces back to the riverbanks you were fighting on before.

Everything ticks up and down. The Auto-crafter churns out another charge point for crusher.

Itinerary:
Destroy the Godmodder!


Distance: 20%

Main Battlefield:

Entity Advantage: [PG]

Field effect: Ashen Waste: 2K damage to every AG entity. AG entities have a 10% chance to miss.

The Godmodder [PG]: Hp: 98/100. The Gathering: 4/5. Monocle of Searching [A]. Fluorite Duet [A]
Mobile Fortress [PG][Elite]: Hp: 506,500/750,000. bodyguarding Archer Contingent, Artillery Team and Garrisoned Soldiers
Compli-o-nater [PG]: Hp: 40,000/40,000. Aggressiveness: 2/3
Obedience [PG - Talist]: Hp: 113,000/150,000. 0/15 Domination. Crowned
Authority [PG - Talist]: Hp: 105,000/150,000. 2/15 Domination.
Embers [PG - Mr. Mirror Man]: Hp: 73,000/100,000. Flames of the Predecessor: 2/3. Memory of Desolation: 2/5.
Ashes [PG - Mr. Mirror Man]: Hp: 74,000/100,000. Memories of The One Who was of Fire: 2/5. Burning 1 round.
Archer Contingent [PG]: Hp: 100,000/100,000.
Artillery Team [PG]: Hp: 60,000/60,000.
Garrisoned Soldiers [PG]: Hp: 175,000/175,000.
Inscruta [PG - JOEbob]: Hp: 90,000/90,000. The End Gazes Back: 1/8.
Barrier Mage [PG - JOEbob]: Hp: 80,000/80,000. Emancipation Dome: 1/3. Glyph Field: 1/8
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 54/100. Energy: 100/100
Shade of the Red Dragon [AG - eternalstruggle][Temp Elite] 4 rounds left.
Monikerbots x79,500 [AG - Moniker]: Hp: 1/1.
The Forge [AG - redstonetam]: Hp: 16,000/50,000. Robot: 3/3.
Sentient Scraps x300 [AG - redstonetam]: Hp: 10/10.
Rocket Battleship [AG - I Just Write]: Hull: 33,000/60,000. Main Battery: 10,000/20,000. Main Engine: 10,000/10,000. Main Engine: 8,000/10,000. Bridge: 20,000/20,000.
Master Duelist [AG - I Just Write]: Hp: 20,000/20,000. captaining Rocket Battleship.
The Medic [AG - enerald]: Hp: 44,000/50,000. Self Surgery: 3/10.
Warp Rift [AG - eternalstruggle]: Hp: 42,000/80,000. That Which Can Never Die: 2/10. +15% damage (1 round)
ShieldMonster FIRE [AG - Moniker]: Hp: 108,000/125,000. bodyguarding monikerbots.
White Mage [AG - enerald]: Hp: 52,000/60,000. Cure: 2/3. Cura: 2/7. Curage: 1/13.
Redstonetam [AG - Player]: Hp: 13/20. Runic Battleaxe [A] 70% durability. Charged.
Helldivercommand [AG - Player]: Hp: 8/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 7/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 15/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 3 round cooldown.
DCCCV
I just write:
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
crusher48: 2 round cooldown

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points. 6 round cooldown
MrMirrorMan
Talist
 
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3/20 ???
6* /20 pebbletopia, the backup.+3 godmodder
+1 to mrmirrorman +1 to talist
fred died.
fred.
died.
...
Barrier mage. cast barrier on inscruta.
Inscruta. use your first active in conjunction with your third passive on... Shieldmonster FIRE. act after barrier mage.
............
I'm posting this later. moniker...
though fred would have died anyway, you have made an enemy.
sadly my cooldown for smashes is a bit too high right now, so instead of dropping my nuke, I disperse the shieldmonster into tiny red-and-orange orbs and also a weird red question mark, and myself into blue-and-green ones, most concentrated in a single dragon-being named bob, and this happens:
what follows is a rather curbstomp battle. every turn, the archers add another layer of arrows to the timefield, making approach risky, and the minor god's shield reduces the ubergod fireball's damage. the generic gods provide range improvement to the archers, making the arrowdeathzone extend further, and the specific gods fuse, then hunt cows for souls and power. the ritual circle continues to grow, and the red side flounders. after some time, which would take days to animate, the red side is defeated and I Wni.
the red side, remember, is created from shieldmonster FIRE's essence, so its destruction harms him greatly.
this animation also shows the format I'll be doing my best to follow once Pebbletopia begins, though I probably won't be able to stick to it for every turn- more likely, I'll show the end result of each turn's actions and maybe the most important parts, like spells.
 
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I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from [TARGETNAME] I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. [TARGETNAME] has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

8/10 Russian Bias: Revisionist History
8/10 Russian Bias: Armored Support

1+ crownless king
 
Announcement: From now on, all Godmodder hits that are landed will grant the person who landed the hit a +10 charge token, to be used as they see fit.

And so that they don't feel picked on because they scored their hits too early, I Just Write and crusher48 both get +10 charge tokens for their previous hits on the Godmodder.
 
6/20 AI is a Crapshoot
8/20 The Duelist

+1 to @Enerald_Mann and @I just write (Tag me if you get me +1s.)

The Forge spits out a Robot.
The Robot and the Sentient Scraps attack the Barrier Mage.

Redstone dabs while holding fidget spinners in a pile on Gameboy cartridges.
The PGs get triggered over it because everyone hates trends. Amirite?

NEW WEATHER!
Anti Trend War
All PGs can attack AGs. All attacks deal double damage to Redstone.
(Well shit. JOE edited in his placeholder and now I can't do this because the weather will change to soon.)
(Well how bout I do anyway?)
 
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Somewhat Generic Entity: 14/15
Just a Charge Attack: 1/until I use it, or 20
+1 @Moniker @redstonetam15
Emerald orders the White Mage to heal the Medic, and the Medic to attack the Compli-o-nater.
Emerald himself then takes it upon himself to whack the Compli-o-nater. With a surpremely uncomplicated math problem, also known as "1=1"
 
19/20 Lerasium +2 from Emerald, +1 from rougesteelprojec
5/20 Livin' La Vida Loca

A wind picks up, scattering the forms of the Embers and Ashes. That's all they are, after all. Embers fade, and ashes are blown away. They are only memories, memories that cannot hurt anything.

+2 @Chimera
 
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The man pulls out a recipe book, and begins reading it.

"How To Cook A Godmodder:
Ingredients:
1 Godmodder
1 egg
658/1290ths tsp butter
23493349024 loafs of bread
1 greyspace tomato
5 units sulfuric acid
64/128ths cup carrot juice
2 units covfefe
Instructions:
1. Get a large bowl.
2. Kick it down a flight of stairs.
3. Boil the carrot juice in the bowl.
4. Add the Godmodder.
5. Stir for 3 and a half years.
6. Add the butter.
7. Throw it all out.
8. Drink the sulfuric acid.
9. Cry.
10. Smash an egg on the Godmodder's head.
11. Cry some more.
12. Put the godmodder in the oven at sixty eight billion degrees. Kelvin.
13. Die from drinking sulfuric acid."

The man then does all of that.

cool new charge of mysterys: 1/20
 
My work in the lab pays off, in the form of my signature weapon: the electrostaff. Because of this particular device, I was often confused for a wizard, using the staff to launch attacks in various forms. Now, my main iteration of this weapon has a multitude of functions, but I was only able to get a few of them into use on this variant. Still, it should be a major increase to effectiveness.

Stats: The electrostaff provides the following abilities to the user:
*Charge: As an action, the user can charge up the electrostaff. This spends that action, but the next attack the user executes will do double damage. If this is used to double the damage of a smashpost, the cooldown is increased by 2 rounds, however.
*Disruption: The electrostaff can be utilized to stun enemies, weakening their combat abilities. When an attack uses this, it deals half damage, but it applies a disrupted effect, reducing the target's damage by 50%, and preventing them from charging abilities or using charged abilities. Stronger targets may have a chance to resist this.
*Shield: The electrostaff can project an electromagnetic shield that reflects incoming attacks outright. When successfully used to counter an incoming attack, it reflects 25-50% of the damage back into the attacker. Alternatively, it can be used to cause the attacker to be disrupted until the end of their next turn.
*Durability: If possible, the Electrostaff does not have a durability system, owing to advanced power systems and the ability to be recharged on its own.

Then, I decide to sabotage the mobile fortress. I initiate a Scan on the mobile fortress, and in the process I analyze the fortress's drawbridge mechanism. After finding what I need, I boost in using the Juggernaut Armor, and use some carefully applied telekinesis to drop the drawbridge. While the mobile fortress is going at full speed. The drawbridge drops down and catches on a random piece of terrain, and either causes the mobile fortress to do a pole vault and land upside down, or wreck its own drawbridge. In the hilarious event that the mobile fortress managed to flip itself, I then fly up and park immovable rods in its now-exposed movement system to immobilize it and make it a pain in the ass for the Godmodder to flip it back over.

20/20 Electrostaff (+2 DCCCV)
12/20 Golem Core (+1 I just write +1 auto-crafter) (charge increased to 20 for balance reasons)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to launch charge attacks, stun enemies, or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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I turn to the Warp Rift, noticeably smaller and pulsing wildly, looking like it might collapse at any moment. It won't, of course, but it has taken significant damage. I move to alleviate the issue immediately.

I take numerous Vortex Grenades, and toss them in an uneven 8-pointed star pattern, holding them in place with a graviton beam on the ground beside me. The center of the star is within the Rift. I prooceed to detonate the Grenades as one, and with a roar of tearing reality, the barriers between realms split, exposing a much larger area to the Warp, a howling area where all within would be torn asunder and destroyed utterly. Fortunately that's just a bunch of air, and more fortunately for me this adds to the size of the Rift.

Specifically, it does so in two ways. Vortex Grenades are relatively rare, and it's not just because they're temperamental. They are highly expensive to produce, meaning they see limited use, and this gives them value. Including narrative value. You know what the Warp loves? Its narrative, of course! There is power in sacrifice, so sacrificing a lot of valuable things in the shape of the symbol of Chaos, the master of such Rifts, heals it, reinforcing its narrative structure and thus physical structure, for with things of the Warp those two are one and the same.

And of course it heals it by actually expanding the Warp Rift, although it does recede in size from its maximum expansion due to the detonations. But it is still larger than it was after the 'wounds' it suffered, as well as more stable.
Whoa. I didn't expect the Dragon Core to see use so early on, but here we are.
Neither did I, but then the PGs dropped 6 20 Charge Entities on us over two turns without us having a ready response so I sort of felt a dire need. At least when combined with the death fortress and its attendant troops.
Void Shielding: 6/10.
A Champion: 7/20.

+1 @I just write
+1 @Moniker

Entity Orders:
Shade of the Red Dragon: Target the two reanimated imitations as a priority, assuming they're alive by the end of the turn. Field effects are bad, so let's ensure they stop existing.
 
15/15 Shieldmonster ICE 15-post charge DEPLOYING!
7/20 Heal

+1 @EternalStruggle Thank you!
+1 @Crusher48 Thank you!

You know, JOEbob. Not attacking your entities wasn't actually part of the original contract. I threw it on as a bonus - a bonus I've now taken away. But if you want to be my enemy, that's your choice. But know I can match you attack for attack.

Monikerbots! And shieldmonsters! Attack Inscruta! Maybe we'll let up if JOEbob stops attacking us... MAYBE!

Deploying my NEXT Shieldmonster:

Shieldmonster ICE:
HP: A lot(same as fire?)
Attack: A modest amount(same as fire?)
Special abilities: Freezing - applies a debuff which significantly weakens the enemy's attack(-50%?) on the turn after it was attacked
Also, if this shieldmonster and another shieldmonster of a different type attack the same enemy, they gain a small boost to damage - so FIRE and ICE attacking together gets a small damage boost.

Shieldmonster FIRE, continue protecting the monikerbots! Shieldmonster ICE... don't bodyguard anyone right now. I'm saving you.
 
Entity Orders
Rocket Battleship: Attack the Compli-o-nater
Master Duelist: Equip Voodooze Armor

General Action: Noncompliance
With Fred's demise, the next major target on the [PG] side is the Compli-o-nater, which is notably damaging all [AG] Entities every turn. I decide to do something about this, pulling out my RIDICULOUSLY OVERSIZED MALLET. I walk over to the device known as the Compli-o-nater, and with many mighty blows I hammer it into the ground. I then use the mallet like a golf club to launch the device into the distance, shouting "FORE!" as I do so.

Twenty seconds later, the device impacts on a little-used golf course, landing right on top of the final hole.

Charges
An Ancient Evil (16/20)
Magic Mushroom (16/20)
+2 @EternalStruggle
 
I turn next towards the Rocket Battleship, which is actually fairly heavily damaged. Hmm. Well, I should see about fixing that. Assuming I can call targets when healing it, and I don't see why I shouldn't be able to, I work to fix the Main Battery.

It's a simple matter to teleport from here up to the Battleship, the crack of air rushing in ringing out down on the surface of the battlefield. Now up on the vessel, I assess the damage with a critical eye, and also maybe possibly definitely a scanner system inside my mirror-shades (I'm still dressed like an Agent). Seeing where things have gone wrong, I get up close and personal with the issue, and work to fix the system, currently operating at half capacity. I have to throw out and replace a few components, and seal up several holes in other ones with a quick-hardening foam, and generally work to restore vitality.

Once my preliminary work is done, I accelerate the reference frame of the airship to perform a test firing without impacting its ability to fire at the end of the round. That done, if there is any flaw in the system, I immediately set to work in order to find and fix the remaining faults present, perhaps even redoing some of my previous repairs if they were too much of a rush-job, and thus finishing the repairs to the weapon systems. That done, I return the temporal flow here to normal and teleport back to the ground.
Void Shielding: 10/10, using.
A Champion: 8/20.

Four shield emitters come into being around the Warp Rift, partially protecting it from harm. Of course, some attacks might still slip through, but that's fine, the Rift should be able to take a few more hits.

Void Shield Array:
Four devices circling the Warp Rift. Each has a paltry 5k HP, no special protections for themselves and no attack, but gives a 20% dodge chance to the Rift. This means that if all the emitters are active, the Rift has an 80% dodge chance, which is really the attack bouncing off the Void Shield but it can be represented as a dodge chance. A different form of bodyguarding.

+1 @I just write
+1 @Moniker
 
Charge Used: Lerasium, 20/20

I feel my potential soar to new heights, until I encounter a cap. I'm being held back, and I'm pretty sure the Godmodder is the one to blame, with his black tower draining this power. In fact, I'm pretty sure that he's the reason that I have been unaware of my descendant powers. Somehow, he's managed to suppress my powers. Well, now I have a reason to actually fight him.

((NOTE: THIS IS ONLY ROLEPLAYING, AND HAS ABSOLUTELY NO BEARING TO MY ACTUAL ACTION.))

I consider my plan of attack: I could either use this new, stronger but stifled power than I had little experience with, or use my Allomancy. Even though I had more experience with it, and metal was plentiful on the battlefield, I would need to regularly ingest metals, which I find unpleasant to do, to keep my reserves topped up, and I would eventually run out of metals. Plus, I couldn't be certain of the quality of the metals found here. This would cause my impact on the battlefield to steadily drop as time went on.

However, I realized that I could take a third option. Was it possible to use some of the energy that I am accumulating to substitute for the metals I would regularly need to ingest to fuel my Allomancy? It couldn't hurt to try.

As I make the mental adjustments to do so, my mind wanders back to the day I wished to become a Mistborn. Normally, you had to be born with the potential to do Allomancy, but I received my gift via other means. It was stronger, undiluted, unlike the Mistings of today, who can only burn one specific metal, instead of the many possibilities available. I had power that could match The Last Emperor himself!

When I finish the changes, I could feel my reserves start to slowly fill up. Blue lines appear, highlighting everything made of metal around me, with a few exceptions. At the same time, as if on cue,

Mist begins to stream onto the battlefield. I dive into it, but not before I scan/check the Godmodder's Hammer with a 20-post charge. Hopefully, this will yield some insight to how he operates.

6/20 Livin' La Vida Loca

+2 to @I just write
 
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Check
I check the Mobile Fortress's stats.

General Action: En Garde!


Looking at the Godmodder, I can't help but get a horrible, no good, very bad idea. Namely, that I should challenge them to a duel. I quickly pull out a pair of perfectly ordinary rapiers, and as I charge at the Godmodder, I toss him the one in my right hand, shouting "En Garde!" as I approach.

Unsurprisingly, the Godmodder catches the handle of the weapon with ease, and parries my initial strikes. For every lunge I make, he easily deflects the blow. Every swing of the sword is blocked quite handily, and as the Godmodder fully acclimatizes to the situation he's in, he goes on the offensive. Just As Planned.

I quickly find myself losing ground, barely managing to keep my opponent at bay as he first makes probing attacks, then launches into a full-fledged whirlwind of bladework. I only manage to keep myself from getting outright skewered by rapidly retreating, quickly noting that the Godmodder is driving me towards a cliff. Soon enough, I find myself with my back to a thousand foot drop, not having any further room to backpedal.

As the Godmodder makes his next lunge, I fail my parry, the point of the rapier plunging straight towards my heart. I felt a slight twinge of pain as the blade sank in, before it entered the portal I had formed just below my skin and hit the Godmodder right in the back. I quickly close the portal, leaving the Godmodder with a useless hilt in his hand and the business end of a rapier sticking out of his back as I teleport away to the relative safety of the Rocket Battleship's bridge.

Charges
An Ancient Evil (19/20)
Magic Mushroom (18/20)
+2 @EternalStruggle
 
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