Destroy The Godmodder: Renewal (Hole In The Ground)

Opening Post, Rules

pionoplayer

The Destroyer
Location
The end and beginning of all things.
Destroy the Godmodder: Renewal

Welcome to Destroy the Godmodder: Renewal, what was originally going to be my take on a continuity reboot, and is now just going to be its own game. To the old guard who know of this series from before, I welcome you to my humble attempt at making the greatest DTG game to date. To those who are new, welcome, I hope you enjoy your stay in one of the wackiest forum game/RP series on the internet.
I recommend everyone take a long hard look through How To Play, and at least a quick skim over the Gameplay Rules. Aside from that there's no requirements or recruitment needed to join in. Once you've read the How To Play you can jump on in.

If you need help understanding anything, feel free to jump in on the Discord linked below, or PM me here on SV if you don't use Discord.

What is Destroy the Godmodder? An open-ended RP/forum game series. The goal of the gameplay is to, as stated, Destroy the Godmodder. The RP is fairly open ended and at the moment focused around dealing with people meeting each other and coming to terms with what's going on.
You as a character are one of the Descended, individuals who have, seemingly through the will of the Multiverse itself, gained the power to unleash the greatest workings of your imagination upon reality. Use this for good or evil, that is up to you.

Welcome to Destroy the Godmodder: Renewal. This is a game about, well, destroying the Godmodder. Yes, it's also a Roleplay, but it's a game first and foremost.
If you're new to the franchise, I would recommend playing as an Anti-Godmodder. Your goals as an Anti-Godmodder are to destroy the Godmodder, and keep his cronies down at manageable levels. There's a couple of other things you need to pay attention to in the meantime, but attacking the Godmodder or anything labeled PG is a good start. There's an itinerary to tell AG players what major targets are.

The Rules you need to know are as follows: (any changes to these will be announced in thread.)
1. Listen to the Game Master. This is rule 0 in general, if I say you're doing something wrong, you've done something wrong, so try not to do it again.
2. Be nice and keep things sfw. That includes not swearing.
3. You get 2 posts every round, and you are not allowed to double post (which is making two posts without somebody else posting in between.). You can also make "nullposts", which are made to ask questions or forward RP once you've run out of regular posts. Try to be somewhat sparing with nullposts if possible.
4. You can make charges. You have 2 and they cap out in size at 20 right now. Charges increment once per post naturally, and can also be boosted by receiving +1s (of which you also get 2 to hand out per post. One +1 boosts a single charge by one point). Attempting to increase a charge by more than 1 per post/+1 will result in the charge being nulled. I don't have time to go back and check to see how long you actually charged for, so be honest please. Charges can be used on basically anything, from summons, to attacks, to terrain changes, even on RP-oriented stuff.
5. You can summon entities, either with posts or with charges. They will fight for you in each rounds End of Turn Battle. They can be whatever you want, but stats will be balanced by the GM to make things fair.
6: Advantage. Not your biggest concern as a player who's just playing. Basically, whichever side has more entities on the field gets "battlefield advantage", which makes hitting the Godmodder easier, and increases distance, which is used to get the battle to certain story-related points. If advantage is "Heavy AG", you can order your entities to perform an "Alpha Strike" which, if enough entities are ordered to join, will damage the Godmodder.
7: Bosses and Guardians are super entities. They drop nifty spoils of war to the person who is most responsible for them dying the death.
8: There are several alignments. Anti-Godmodder is you guys, you're trying to destroy the godmodder. The Pro-Godmodders are trying to stop you from killing the Bad God Man. The Neutrals are just sort of doing their own thing, and Hostiles want everyone to die (but players can't be hostile, sorry). ???s are an enigma to everyone. Artifacts are tools. They don't actually have an alignment. There are also Elite, BOSS and Guardian tags, that mean an entity is particularly big and nasty.
9: You are no longer allowed to make placeholders or delete posts. Both of them wound up leading to post jockeying, so both have been banned.
10: Vulnerable players, when they become a thing, are invulnerable the round they respawn. However, a player cannot pick up an artifact on the round they respawn.
And that's it.

What follows is the full rulebook. This exists mainly so I have something to reference and say "Yes, this was written down.". You can look through it if you want, but unless you're in the habit of extreme munchkinry, just going by word of GM on its own will be more than enough to keep you on the straight and narrow.
Rules are fairly standard for a DTG game. That knowledge won't help some of you, so here they are. If they seem complicated, I'm tl;dring all of them at the top.

General: Because I make things too complicated.
1. To win you must destroy the Godmodder.
2. The Godmodder will, as usual, block most attacks, with more creative ones having a better chance of success.
3. Don't expect any attack that hits the Godmodder to work twice. There is a nifty thing called the Curse of Repetition, which prevents repetitive summons and attacks from working well multiple times.
4. Everyone gets 2 posts per round. Updates happen Mondays, Wednesdays and Fridays.
5. Double posts will get the latter post invalidated.
6. Editing your posts is okay, but please don't get into edit wars to try and one-up another person or preemptively smash their legitimate attack into the ground.
7. The rules can change... basically whenever. Keep watch for announcements, it'll always be announced in-thread when rule changes are coming.
8. At the top of the World Update, you will find the Itinerary. It's AG only, it's generally assumed that anyone playing a non-standard faction pays enough attention to the game to know what to do on their own.

Charges: Because charging confuses EVERYONE at some point or another.
1. You can make charges. They'll make attacks, summons, effects, what-have-you more effective.
2. The cap is currently 20, charges can grow no larger than this.
3. You have two charges at once, and neither interferes with your standard action.
4. Charges go up one at a time. violating this rule will get your charge nulled, I don't have time to go back and find the proper values. And no, you can't double up the charges to increase charging speed.
5. Every post you get a two +1s that can be given to OTHER players. Each +1 will up that charge by 1, as the name states. You cannot +1 yourself, stop trying.
6. Charges provide little to no hit bonus against the Godmodder.
7. You are allowed to hold your own charges once they complete, but to do so you have to hold them in the charge slot. That means you will get 1 less point of charge coming naturally for every charge you are holding.
8. Like charges, and like hitting the Godmodder but want to do both? Well good news! Every time you land a hit on the Godmodder you get a free +10 charge token, to be distributed among your charges as you see fit.
9. People CAN combine charges with one another, however, no single player entity can hold more charge than equivalent to 3 players dropping a max-sized charge (this includes dropping upgrades.). Exceptions can be made, but you must discuss it with the GM first.
9a. People cannot combine charges with more of their own. That means that in order to have a multiple-charge drop, multiple players must be involved. If you wish to combine 3 charges, you must have 3 players. etc.

Entities: Because having your own personal army of monsters is, frankly, awesome.
1. You can summon entities. They will appear on the battlefield and attack in the End of Turn Battle every round, as well as influencing entity advantage in your favor.
2. Entities that have already been summoned in this thread aren't allowed. (unless plot somehow happens I guess)
3. You can summon entities instantly using a standard action, but it's generally better to use charges, unless the action you do the summoning with is a cut above the rest.
4. The more Pro-Godmodder entities there are on the field, the harder it will be to hit the Godmodder. Also, having a crippling disadvantage will start to carry... other problems with it. Don't let your entities die off completely.
6. Entity health for charged summons is equivalent to (5000x + 5000) where x is equal to the amount of charge expended.
6a. Entity damage is (1000x) with x being the same as above.
7. Why entities are relevant: Because entity advantage. At the top of the world update, entity advantage will be listed, it can be any of the following:
Heavy PG Advantage: Hopefully rare, only happens if you guys have effectively no entities fielded at all. If you guys let this happen... bad things. AND the Godmodder cannot be attacked.
PG Advantage: While here or in the above "setting" the Godmodder can be attacked, but its much more difficult. Distance to the next Pillar will decrease while advantage is PG. Field entities of your own and destroy enemies to fix this.
AG Advantage: The "default" setting of the game. The Godmodder is properly targetable, and you guys are making progress towards the next pillar you need to destroy..
Heavy AG Advantage: You guys are somehow completely ravaging the Godmodder's forces. While the "setting" is at this, not only is the Godmodder targetable, but you all will have the ability to order your entities to perform an "Alpha Strike" which will deal direct damage to the Godmodder, albeit at the cost of giving the Godmodder greatly increased power for that round.

Super Entities: Wait why isn't this part of the Entities rules
Guardians, Bosses and Elites are particularly powerful entities. Elites can be summoned by players (Although only with great difficulty) bosses will generally only show up via special events, and the Guardian fights are 10 specific pre-planned super bosses. What they are may change under extenuating circumstances, but chances are, you'll fight all 10 of them at some point or another.
All bosses drop spoils upon death, and killing PG ones will damage the Godmodder. Watch out though, if an AG boss dies, it will deal heavy recoil to your side of the battlefield, and if a Neutral or Hostile boss dies it will damage the opposite side from the one that dealt it the most damage.
Elites, Bosses and Guardians all have special formatting in the World Update, and generally get special bonuses, such as small stat boosts, resistance or outright immunity to certain status effects, and special protections against being nuked.

Alignments: This should probably be higher, but for the life of me I can't figure out WHERE.
1. Players and entities can be AG, N, or if they really want to, PG. Once again, it is advised to play as an AG. PGs tend to have a pretty rough time of it.
2. If you want to change your alignment as a player, you must perform a DRAMATIC BETRAYAL™ before you can do so. (the exception is when changing from Neutral. Neutrals are third parties and as such don't really have anyone to betray dramatically)
3. In addition to the regular alignments, entities can also be ??? or H. ??? Can only be summoned with GM permission beforehand, and both get a small bonus because of their downsides. What are their downsides? ??? entities are almost always plot-related and thusly are prone to not working out exactly as planned, H entities will not accept player orders and will attack following their own internal logic of "murder everything".
4. Finally, the ELITE, BOSS and GUARDIAN tags will usually be appended to an entity's faction if it is one, or is part of one.
5. Not actually related to alignments, but any player-controlled entities will have their owner's name listed in their alignment tag, to help make things easier.

[AG]: Anti-Godmodder. The base alignment, wants to destroy the Godmodder and end his tyrannical ways.
[N]: Neutral. Third parties in the conflict, have no real care for whether or not the Godmodder dies.
[PG]: Pro-Godmodder. Those that wish to help the Godmodder in his rise to power.
[H]: Hostile. Very unlikely to follow commands. Will sometimes have semi-ordered ideas, but those will be the ones that came with the stats for it if such is the case.
[???]: Unknown. Extremely rare, and usually undecided. But whatever the case is, they are an unknown force on the battlefield, and usually entail incoming plot-crap or at least events.
[A]: Artifact. These are items, and as such have no loyalties except for being used by whoever wields them.
[ELITE]: Elite. A modifier tag, a large entity, but not big enough to dominate the field.
[BOSS]: Boss. A modifier tag, usually only summoned by the Godmodder or special events. Tend to wreck everything while alive. Drop a Spoil of War to the most instrumental player in killing it upon death.
[GUARDIAN]: A modifier tag, a massive entity, and unless something REALLY screwy happens, will only be encountered at specific points. Will drop a Limited Use Spoil to the player most instrumental in killing it.

Distance, Shielding and the Pillars: Keep on swimming keep on swimming keep on swimming
The Godmodder is having his health shielded by a number of pillars. Each 10 hit points has a different pillar associated with it.
In order to get to the pillars, you need to fill up the distance meter, which is accomplished by keeping the entity advantage at AG, and by hitting the Godmodder while he's shielded.
Once you reach the pillar, the distance meter will close, and a fight with a Guardian will start up, once the Guardian is beaten, the Godmodder will be unshielded if he currently is, and his next 10 hit points will become available, along with a playerbase-wide upgrade being applied to give you more options in combatting him.

There's also a section down here about gameplay gimmicks. You can ask about these in thread if they come up, but once again, you don't need to know most of this stuff. Just hit entities until they die.
Checking: You can check an entity to get their stats, this is a free action, although sometimes certain parts of an entity's statblock will be obscured and either be unscannable without a charge of some kind, or require multiple scannings to get to. As a note, having covert stats on your entity will weaken it somewhat. Hard to scan stat portions are even more expensive.
Countering: actions made specifically to counter other people's actions carry a penalty with them. Not only is your action not guaranteed to block it all the way, but it prevents you from doing ANYTHING else with that post (aside from charge management of course) Only counter people's actions if you REALLY feel you have to.
Status Effects: These exist. They have various effects. I'll probably make a list of them at some point.
Horde entities: Sometimes entities will come in large numbers instead of one very large entity of roughly the same strength. Because they have their attack go down as they lose members, they generally get stat boosts. Additionally, any ability that targets multiple entities can choose to select a horde multiple times (up to the number of individual members in that horde). "Target everything" effects can still only target hordes once.
Artifacts: In addition to entities, you are capable of summoning artifacts, which can be equipped by players OR entities. While equipped by a player, that player becomes vulnerable, and upon being killed the artifact will be dropped. Players can use artifacts more effectively than entities most of the time however.
Player Vulnerability: Players are, in fact, attackable, just only under specific circumstances. You can initiate PvP, the loser of which dies, certain enemy abilities will inflict vulnerability, using an artifact will render you vulnerable, and if your faction is doing badly enough entity-wise you will be directly targetable. Death is simple, you lose your standard action and your natural charge incrementation for one round, during which you have to spend any posts you make "respawning". Default player health is 20, with an "equivalent" value. Damage dealt to players rounds to the nearest equivalent value. For basically everyone the equivalent value is 5000, although there is a certain forbidden technique that has equivalent health value increase as one of its perks.... You can go vulnerable to allow for self-upgrades and leveling systems through the use of a 100 post charge... Although that isn't possible yet.
There are more of these that I already have written up, but aren't relevant quite yet. They'll be added when needed.
Field Effects and Terrain: Special effects can be applied to the battlefield at large. These will last until they wear off, or the entity enforcing them dies. Terrain works similarly to these field effects, except that it is attached to certain distance markers, and changes with the distance, rather than with time or entities. Although terrain CAN be forcefully changed by special effects. There is also a special "flying" tag that can be granted to entities to make them immune to field and terrain effects.
Bodyguarding: It is possible to have entities bodyguard other entities, taking hits for them. Player attacks can bypass or pierce bodyguarding by stating they do such in the attack, and entities can be given the piercing attack or bypass tags as well. Additionally, an entity that is directly targeted while it's bodyguarding (instead of taking damage from blocking an attack aimed at the thing it's guarding) will take double damage from that attack.
SMAAAASHes: Putting enough creativity and quality into an action will cause it to SMAAAASH, dealing greatly increased damage or boosting the power of its effects if its goal was to do something non-damagey. Using a SMAAASH gives you a number of rounds of SMAAAASH cooldown, and while you are still on cooldown, repeated SMAAAASHes will deal less and less damage until you give the cooldown time to wear off.
Callbacks: If something interesting catches your eye or something happens that you want to save for use as a brick joke or chekhovs gun, you can do so. Just save a link to the post wherein you set up the thing, and then when you want to utilize it later down the line, just drop a link to the post in question and I'll take it up. General rule of thumb is that the longer and better the set up for the callback, the better it'll do.
Spoils of War: All Bosses and Guardians drop spoils of war. Regular bosses drop spoils of war that are usable indefinitely, but have a charge time across rounds. They'll generally provide a small but decent boost to your action or have other effects. They usually aren't too flashy, but hey, they're useful. You can also use a max-sized charge to turn one of these spoils of war into an artifact, increasing their power in exchange for having the potential to lose it. Limited Use Spoils are far more powerful, but as stated, have a limited number of uses to them. They can also be used consecutively if the owner is really not feeling particularly conservative. All spoil usage, but limited use especially, gain power from well described actions.
Dodge and armor: Pretty simple. Dodge gives a dodge chance against enemy attacks. Accuracy will negate dodge and also give a chance to naturally minicrit or crit. Armor negates a certain amount of damage from every incoming attack. Armor pierce will negate a certain amount of armor when going in. Negative dodge will grant attacking enemies natural minicrit chances, negative armor will grant increased damage to attackers.
Strife: How it works is that in addition to your regular post content, you can have STRIFE actions going on. STRIFEs are based more on flavor text, although you can bring in entities and alchemies to try and give yourself an edge. Just keep in mind, anything brought into a STRIFE is forfeit to the victor if you lose. Upon starting the STRIFE, the two players (or more) players involved need to decide whether other players can butt in if they want, and what types of things are and aren't off limits. That's all up to you guys. On victory/loss of a strife... well, rewards/penalties are to be arranged between the two strifing parties, although in Terraria when strifing became a thing, it was usually customary for the losing party to give +1s to the winner.
Overheal: Only things with the specified ability to overheal have the capacity to overheal. While overhealed, an entity loses 25K health per 100K over their max they are each upkeep, losing 20K health per round if they're less than 100K over their regular max.

Story: The story is, in my professional opinion, kinda cool, but fortunately knowing it all isn't necessary to play. There is a story summary in the first post of mine following this one. Hopefully I'll be able to keep it properly up-to-date, but if you have a question about details or other things you might have missed, feel free to ask, I'll answer to the best of my ability. That is, of course, assuming someone else doesn't first.
If you want to contribute to the story in a major way, your best bet is PMing me. We can talk over plans and see if iyour idea will fit in somewhere in the future.

Roleplay: The story is a good place to start here, but as for your characters, they can be basically whatever you want so long as they aren't notably overpowered, although "overpowered" is somewhat harder to gauge because just by virtue of being player characters, your char is automatically given access to near godlike invincibility, the power to summon massive creatures and machines using willpower alone, and otherwise just having crazy insane powers driven by creativity and whatever the crap you feel like doing with them. Now, your characters don't have to be aware of these powers, or even actively use them if you prefer using in-universe reasoning for all of your actions, but they do have them if you ever decide that it's handy.
As for the setting, it's set on a world within an "all stories are real" Fictional multiverse setting, with some variations, which will be elaborated on as they come up. For one, universes are in separate bubbles, separated by The Void. The Void itself contains a number of things within it, and there are things that come into being outside of the universes.

I think that about covers it for right now. Let me know if you're still confused about something essential.

Limited Use Spoils:
Dragon Core: Dropped by HATRED. Claimed by EternalStruggle. 2 uses left. Summons forth a shade of an ancient dragon for 5 rounds. It is invincible and can deal out great damage for the duration of its stay.
Nuclear Core: Dropped by the C MECH-Ω. Claimed by I Just Write. 1 use left. Detonates in a massive fiery explosion that'll pretty much wipe any and everything short of a boss off the field in one go.

Cooldown spoils
Stoneskin Hide: Dropped by Terror Troll. Claimed by DCCCV. Coats the target in a layer of thick stone, slowing them down and halving the effectiveness of all their actions, but also halving the amount of damage they take for 3 rounds. has a 6 round cooldown.
Whirling Dervish: Dropped by Terror Ravager Bot. Claimed by Crusher48. Puts down the massive spinning blades of the Ravager Bot, allowing it to run rampant on the battlefield for 3 rounds, dealing heavy damage to whatever its tilted towards. Has a 6 round cooldown.

NOTE FOR VETERANS: This takes place post-Reboot, don't bring in stuff from other games, that will not fly.

NOTE FOR NEW PLAYERS: Upon making your third post in the game, you will receive a free +10 to use on your charges as you please. This is a one-time bonus, to get you started off more smoothly. Once you've reached the threshold state that you're claiming your +10 at the top of your post to claim it.

Additionally, this game has some predecessors. Credit to TT2000's original Destroy the Godmodder for the original inspiration of this game.

There is an OOC thread for all of your OOC needs: here.

There is a DTG Discord for everyone who's interested, players or not: here.
 
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The Story Until Now
The Multiverse is a big place, unfathomably big. Perhaps not infinite, many Voidic scholars argue on whether or not the Multiverse is infinite in size and scope, or just really, really large. Either way, nobody's found the edge of it yet so it doesn't really matter. What does matter is that a place this big is impossible to govern, and in large, impossible to govern places, warlords find their path to power.

Among these warlords, Godmodders, those who have taken the power to reshape reality to their whims and by their rules, are some of the most feared, although few strong ones have been seen for as long as almost anyone can remember.

But that may be about to change. You see, you all, for one reason or another, have come to the domain of a Godmodder, rumored to be possessed of a level of strength not seen in many ages, and on this world, the one you have now come to, he has set up his base and, so the rumors go, begun searching the world for ancient secrets and weaponry.

Although this warlord's power seems insurmountable, you are among the numbers of the Descended, chosen by reality to be able to reshape it at will, have luck, chance and coincidence lean in your favor at all times, matched by near invulnerability, and a choice spot as what amounts to being one of the Protagonists of reality itself. Life is a game for you, and you intend to win it, whether you know of your powers as a Descended or not.

For one reason or another, fame, fortune or just a good fight, you have sought out this warlord, and you have finally tracked him to a distant planet in a distant universe hidden deep within the depths of the Void. Well shielded, it took a while for you to be able to find a way to pierce it and make your way down to the planet, but working together, you were able to amass the power needed. It is time to Destroy the Godmodder.

You found yourselves standing in a cavernous stone room, like the remains of the grand hall of a castle. It wass cool, but not cold. Wires and metal scraps lie about all over the place. Sunlight filtered in through a number of holes in the ceiling, illuminating patches of the dim room. You were not the first ones here in this ancient wreckage, however, signs of scavenging, overturned stones, gutted turrets and emptied canisters littered the room. There was only one door out, and it seemed to be closed quite tight.

What followed was a massive barrage of attacks, followed by one player: Redstone, just opening the door. Soon after, the group made their way through a few more rooms, fighting off various enemies, up to and including a group of security guards that managed to "capture" a player who wished to pledge their services to the Godmodder.

The two security guards who had done the capturing called the Godmodder to let him know about the intruders, and while the fighting still raged in an outer courtyard, the Godmodder showed up, had a brief conversation with the Pro-Godmodder player, the security guards, and another PG player who had joined them, and without much waiting, teleported them all to the battlefield, where the true fight finally began...

The fighting was quick and brutal, but before long the Godmodder and his forces were pushed back to a larger courtyard, where the first of the great pillars that both shielded the Godmodder and limited the powers of the Descended was being guarded by the great dragon of fire: HATRED. The only way to progress was to destroy the Guardian, and thus the spire it was bound to, and so in a great and cataclysmic battle, HATRED was destroyed, and a portion of power was restored unto the Descended, and so they began their trek onwards to the next pillar.

Their fight raged across the plains, fighting against a darksteel colossus, memories of the Guardian they had just defeated, and even a castle on wheels, summoning many forces along the way, including a Hostile demon horde, until finally they reached the halfway point to their next destination, upon which they were assaulted by the first of the Terrors, massive monsters created by the Godmodder to act as the backbone of his army.

The Terror however, proved to be no match for the might of the Descended, who pushed forwards with a vengeance, slaughtering the Godmodder's forces even while backed up by the beefy monstrosity. They pushed forwards, killing the Terror, and then a pack of mercenaries summoned by the Godmodder as they made their way into the depths of an ancient ruined city from some long past age.

Along the way, a power of the Godmodder was revealed, in the OP Scale, which was used when some of crusher48's friends, flying out in orbit, tried to colony drop a planet onto the battlefield. The Godmodder demonstrated his power by destroying the planet completely.

Finally, in the depths of the ancient city, the Descended found themselves at the base of the second of the pillars, guarded by the C MECH Omega, an ancient weapon from a war long since completed. They fought with a variety of weapons and brought it to its metaphorical knees, while discovering that out in orbit, a number of fleets of spaceships had gathered for some purpose.

Finally, through a hardfought battle (on the pro-godmodder's side at least), the C MECH was destroyed, and along with it the great black pillar holding back the Descended's powers. As the Descended began pushing their way forwards, new information came to the Deathseekers, a group associated with the Descended Crusher, as a group calling themselves the Agatian Republic claimed they had a way to damage the orbital defenses... and with the help of the Descended, they did.

Slamming another planet into the orbital defenses, with the added power of a Descended-constructed beacon, a pair of holes were breached in the orbital defenses, allowing for new combatants to flood into the field, the war growing ever larger. This also allowed for the discovery of the DTG GameFAQ, shedding new light on much information about the war, but who wrote the mysterious document?

Soon after that, the Godmodder was taken to court over the war crimes he had commited over the course of the war, much debating was had, but the back and forth was interrupted by the arrival of the Terror Ravager Bot.

And that brings us to where we are now.

Itinerary:
Make your introductory post.
Find a way out.
Introduce yourself to the others, if you so desire

Door [???]: Hp: 100,000/100,000
 
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Update 1: A Door
For newcomers to the series, it is custom procedue to start an update with a skeleton update or "skeledop", wherein all the posts are quoted but not responded to. This is to prevent me from being ninja'd during the rather time consuming update process.

That being explained: SKELEDOP.
There is a small static noise in the air for a second, then a small blue lighting arc strikes the floor as a figure appears, they are garbed with a refined dark blue robe with some runes adorning part of it, their face is hidden by the hood.
Welcome to the game.
#ThroughTheGates

A figure dressed in green clothing, with a scabbard of some kind on their back. Oddly enough, the scabbard does not have anything at the bottom, and is essentially a hollow tube with a strap. He steps onto the ground, and grins. This is going to be fun. But first, preparation is necessary. For that reason, he chooses [N] as his alignment. Nothing fancy for the first post
Generic Entity: 1/10
Just a Lamp: 2/5 (+1 from gutza)
+1 gutza

He takes a skeleton key. But not just any skeleton key. This ones... oddly large. He smashes in the door with it
Welcome, and dangit, I was hoping people wouldn't choose obnoxious alignments just yet, but oh well, nothing to be had for it.

You attempt to unlock the door with an oversized key. You fail, but deal 6000 damage to the door.

Mahogany Doors: 2/5 (+1 from Enerald_Man)
Jeb's Junkyard: 1/10
+1 to Enerald_Mann

A young, blocky teenaged boy teleports in a flash with Minecraft-esque particles. He gets out his laptop, and begins playing Kerbal Space Program. He builds a replica of the door and, after an hour, is able to crash it into Jool. The replica door is torn apart by the power of the Kraken. This somehow is mirrored onto the real Door, dealing damage to it.
Welcome to my humble abode.
That's one aerodynamic door. Or maybe it wasn't and you just put lots and lots of rockets onto it, who knows. Either way, 7000 damage.

#ADragon

[N]

A mysterious blue portal opens, and a man with brown hair runs out and falls flat on his face. He's wearing a grey jumpsuit, some yellow gloves, a black dufflebag, some heavy yellow boots, a golden ID badge, and a grey PDA.

The portal closes behind him as he stands up.

"Did they foll- Oh, thank god they didn't."

He then looks around.

"Well, I've stumbled into something fairly... odd."

He then smashes the door with a toolbox.

Telestrike: 1/5
Greytide Roomwide: 1/10
Nice intro. 9000 damage to the door.

The Ophidian Spymaster, dressed in a fine suit, walks up to the door, torch-in-hand. He proceeds to apply a hammer to it, extracting a small sliver of the stone making up the gate, before examining it's structure, and pocketing it. Oh, and he seems to be carrying an awful lot of overly polished objects and mirrors. Which is strange.

1/10 Fingers and Kings
1/10 Slither River
Welcome to the jungle game.
You take 5000 hit points off of the door, and examine it.
There... doesn't seem to be anything special about its physical makeup to make it so sturdy. Perhaps its nature is magical?

Mahogany Doors: 3/5
Jeb's Junkyard: 2/10
+1 to existance

Suddenly, a group of Eastern Orthodox clergy arrive in the room. One of them holds up a Bible, and explains:

"The doors, the doors!"
"Wisdom!"
"Let us attend."

The Door, of course, fails to open. Disappointed, a priest throws holy water onto the Door, dealing radiant damage to it.
I don't know whether you were trying to exorcise the door or something, but it works, somewhat. 6000 damage dealt to the door.

Definitely not a Weapon: 3/5
Generic Entity: 3/10 (+1 from DCCCV)

+1 chimera

A group of bright red people known as the Spanish Inquisition attempt to dramatically kick open the door
NOBODY EXPECTS THE SPANISH INQUISITION. Except for the door apparently, which holds fast, losing only 5000 hit points.

Er, why am I here?

...

No really.

What's going on? I have no idea how I ended up here. All I know is that this is a dark room with a door and I feel... powerful.

Okay? I can work with this I suppose. For now it looks like people are trying to open the door. Okay I can also work with that.

So er, looks like a lot of just smacking about the door, now let's see what I can do.

I... it's hard to explain. I try to shape my power that I apparently have, that's pretty neat. Make it look pretty? Sure. Okay, so a ring of glowing golden runes appear before me-

What the hell that just happened.

Er, okay.

This is all very confusing. So, lasers?

"Scouring Sunbeam Array," I say, voice accidentally booming out like it was projected by a loudspeaker. At once, the numerous circles of light flared, numerous yellow beam lashing out from their interior, a deadly cavalcade of beams striking forth to cleanse the door, purge it, remove it from existence, and so on. A barrage of annihilating, blinding light, the firepower to level city blocks.

Uh.

"...maybe that was a bit much?" I tentatively say, aware that the door seems to be still standing. Maybe.

I should keep some of this power in reserve, shouldn't I?

(1/10: Behemoth)
(1/3: More Lasers)

Right, put some of my power in reserve for later use. Maybe I can store more of it up, and then release it as bigger attacks later on? Well, I can hope.
*claps enthusiastically*
10000 damage to the door with your spectacular laser light display.

A young man finds himself in the room, along with several other people.

He does some structural analysis of The Door, and upon finding a weak point, strikes at it with the axe he is carrying.

1/10 Preparations
1/5 Mining Team

+1 to Emerald_Mann
A young man finds himself being said hello to, but remains unaware of it because the greeting is OOC.
Official competent strucutural analysis of the door: It's a door. A door that's been halfway broken down.
6000 damage.

A hologram of a man in some armor appears and is quickly replaced by a kid with some manga and a guitar which is quickly replaced by a lady with a chainsaw which is quickly replaced with a hologram of a dude in some armor.
The man becomes real.
Oh man it is good to be back.
Being killed four times, being the victim of excruciating body horror and having all the liquid in your body be ejected from you is NOT. FUN. AT. ALL.


1/10 What I Need
1/10 What I Want

+1 to DCCCV

Redstone brings out a fire axe and chops up the Door, adding a few "Hiya!"s in the mix.
Welcome to the something or other.
It wasn't a wooden door, but I suppose I didn't specify the material of it, so schrodingers door material I suppose. 8000 damage to the door.

1/10 My second...
1/10 Goal.
I join the [PS] side and great everyone, then immediately start a sidequest to become a godmodder. no time like the present!
step one: look into the future to see what my future self is doing in the effort to become a godmodder.
so i do that.
meanwhile, a misty cyan avatar for me says "hi, I'm on the PS side and most of you probably know me well enough, sort of. or at least, you will probably be able to act in accordance to my actual nature." then vanishes.
[don't know what text colour to use yet]
Considering the fact that you're attempting to be an alignment that doesn't exist, I would say you probably belong on the AG side of the field, as you don't seem to be quite aware of what you are doing.

Becoming a Godmodder, huh? That's a long and dangerous path which you are pursuing, and you may be looking in the wrong place. At the very least, the most your future sight tells you is that your future self leaves the room you are currently in at some point.

But Godmodding... Not a lot is known about Godmodding. The few practitioners of its arts that are within the Multiversal community's spotlight have not deigned to share its secrets with the others, citing forbidden techniques and awful prices to pay. More likely it is simply that they do not wish the power to become available to just anyone, which is understandable, as even less powerful Godmodders tend to be immensely dangerous to everyone they seek to harm.
But if you wish to become a Godmodder, keep your eyes peeled, and look around. Something about this world tells you that you may just find what you're looking for...

A large, unseemly mass flies through one of the walls of the room, without interacting with it. It bounces around for a while, parts of it splitting off and recombining as it goes, as it slowly forms into something more humanoid. Eventually, it comes to a stop, having formed into the shape of a pretty young-looking guy wearing a hoodie that has seen better days and a pair of jeans of which this could also be said. He starts looking around, only to notice that part of his leg is now occupying space that once held part of the door.

I guess I managed to get my foot in the door after all.
Suppose I'll need to add "practice mass tunnelling" to the to-do list, I guess.

After pulling his leg from the door, he takes a more thorough look at his surroundings to try to get his bearings.

A room.
That's helpful.
Guess I ought to start doing something, then.

1/5 Something
1/10 Something else
Welcome to the show.
You get a leg up on 9000 health worth of damage to the door.

The room is mostly empty, there is a pedestal, which is actually where most of the people entered/arrived. One second nothing, and the next second a small crowd of disgruntled reality warpers.. The room itself seems to be part of a castle, although the floorboards have long since decayed away into the dirt that now lies beneath your feet, the stone remains standing strong, held up by something... you don't know what. Magic? Miraculous architecture? The GM not having an adequate understanding of how buildings stay erect? Who knows!
There are mechanical parts and wires strewn about, and, now that you notice it, some of the parts aren't mechanical, but just plain old metal. There are suits of armor with bones still in them lying about, shields, swords, axes. Most of it pockmarked and rusted, although some of it is simply tarnished, you even see a few of what look like gold or other metals that remain relatively clean to this day.
The only other really notable thing is the door. Made of strong steel. Aside from the amazing beating its (mostly) survived just recently, there doesn't really seem to be anything special about it aside from just how much it doesn't fit the rest of the castle at all.

2/10 What I Need
2/10 What I Want

+1 to Variant

Redstone decides to come up with a practical solution and just opens the door. Because that's normal.
With a small click, and a long squeak because the door is slightly bent out of shape now from the beating it's received from everyone, you open the door. The door then falls off its hinges and clatters to the ground next to you.

Door opened.

Things.
Alignment, [N].

Charges.
It's all just a prank bro, 1/10.
This is cancer, 1/7.

Action.
A random anime girl drops down from a randomly appearing teleportation pad on the ceiling, which promptly ceases to exist as quickly as it became existent. Contrary to what some of you may expect, the anime girl is not insane, nor does she have a contagious disease. She is, for all intents and purposes, a regular girl who happens to be drawn in anime style.

She adjusts her bright pink hood slightly before bringing up a... textbox?

Mirei
What a weird place... Where am I exactly?
▶​
She doesn't seem to be able to speak normally, which is weird because the wiki says her character is actually voiced. You quickly glean from the textbox that her name is Mirei.

Mirei
I suppose I'll introduce myself. I'm Mirei Hayasaka. Apparently I was "transferred" from the production company and left to travel the multiverse on my own.
▶​

Mirei
So I ended up here... somehow.
▶​
Those of you familiar with a certain idol game recognize her story. But what is she doing here?

Nonetheless, she uses her diamond-tipped claws, which appear to be mounted on knuckledusters which she wears on her right hand, and attempts to scratch off a layer or two of the door (if it's still closed.)

Mirei
If there are any internal mechanisms, these should reveal it!
▶​
Welcome, you and your anime girl.
#WelcomeToTheShow

2/10 My second...
2/10 Goal.
I do whatever i saw my future self doing to continue SIDEQUEST, probably look for a village or something.
#EnscribedInStone


#LookingForSomething​
You all walk forward through the door, at first getting stuck when you all try to go through at the same time, then deciding to go single-file because that's a lot more efficient and doesn't make you all look like idiots. You come out in a long hallway, which looks a lot like the room you were previously in. The hallway is lined with doors, most of which are rotted away or knocked out, revealing small rooms without anything of interest. You continue looking around, wandering down the stone hallway for a while, until there is a crash, and two heavy duty work mechs crash through one of the walls. One helps the other to its feet, and the pilots of both suddenly stop, then turn in their cockpits to look at you.
They're small, goblinoid creatures, and they seem extremely unhappy about intruders. The two mechs charge you immediately.​

Itinerary:
Make your introductory post.
Smash the Heavy Duty Work Mechs
Introduce yourself to the others, if you so desire

Heavy Duty Work Mechs x2 [???]: Hp: 75,000/75,000

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV

[N]
Enerald_Mann
existence success
JOEbob
W32Coravint
 
Last edited:
Update 2: Mechs and a Curbstomp
Announcement: I recommend that some of you Neutrals change alignments to AG. I'm going to have to hard-cap the number of PG players it looks like, and there's way too many Neutrals.

Secondary announcement: rules for Horde entities have been added into the OP.

3/10 My second...
3/10 Goal.
+1 existancesuccess
I explain to the universe that the [PS] statement was a typo and I intended to say [PG], and apologize for the inconvenience while muttering under my breath that youknowwhatimeant!
for my action, I gather ambient light from the shrodingers torches on the wall (torches that may or may not exist since you haven't specified their existence), using this endless energy source to create a tear, a crack, in reality. the crack is tiny, minuscule even, but due to a random microscope-like monocle i happen to be wearing, i am able to see into it, and repeat the crack-making process until i find the "thread" of reality that represents me. I create a small autonomous robot made of magic and send it into there to search the thread for when the "power" filament splits; what ways I can gain power, how i can get stronger. it searches for permanent changes, like becoming a godmodder or unlocking elemental abilitys, systems for increasing strength, attack buffs, passives, etcetra. if it finds any, it uses some ethereal microscope-like atachment to find out how this change came about/will come about/is coming about/timewimybs/canhappen. once it discovers this, it will return and inform me. they say knowledge is power, but i think it is often more useful as a key to obtaining power.
meanwhile, I offer a deal to any person who wishes to take it: provide me with +'s and I will return them in kind, as many as i can.
You are a Descended, your thread is constantly under flux, as your path forward is determined only by what you yourself are able to accomplish.
To put it simply. Stop trying to cheat the system.

First time playing one of these (though not the first I've heard of them), and I can already say that I'm going to enjoy it.
Current Alignment: [AG]

General Actions
Build ONE THOUSAND Replicator Mini-Bots.
Replicator Mini-Bot special rules
All Replicator Mini-Bots on the field are counted as a single Entity. Each Mini-Bot has a single hit point and a quarter-point of attack power, meaning that the total number of Mini-Bots on the field determines both the swarm's effective hit points and its collective attack power, which can be divided between all available targets as necessary. In addition, Replicator Mini-Bots build more Replicator Mini-Bots, meaning that after all damage is resolved each turn, the number of extant Mini-Bots doubles. In addition, any attempts to mind-control or hack Mini-Bots will only affect a single Mini-Bot.

Current Entities
Replicator Mini-Bots: 1,000

Orders
Replicator Mini-Bots: Disassemble that door and use it for raw materials!

Charges
Building a Humongous Mecha (1/10)
Performing a Dark RitualTM (1/10)
+1 @EternalStruggle (Behemoth)
Welcome to the game! Hope you enjoy your time here.
You summon the Replicator Mini-bots, which instead of doubling their numbers every round, start with 4000, and simply build 4000 more every round they are alive.
You then order them to... attack the door? Well alright then if you insist.

This is just a Lamp: 4/5
Generic Entity: 4/10
+1 Piono Variant

Heh. Emerald'll switch to either AG or PG eventually, but for now, N. He shrugs and sits off to the side, letting the others handle the Mechs. But before that, he unscrews a single screw from one of them, and screws it in a random place on the other one
I don't think Piono's playing this game, enerald...
*whispers* switch to AG... switch to AG...

Oh no! Now the mechs a screwed for sure! 3000 damage to both.

I somehow get the feeling that your not going to be able to instant-summon an entity that is so blatantly overpowered:
to have an entity that duplicates itself, the HP, in my experience, should be 1/2 the normal HP for the charge amount, and that is if it duplicates every 3 rounds and the duplicates are 1/2 strength.
Preventing more then 95% of the minibots from being killed with one attack garuntees they will take 3 attacks to kill at least.
the minibots would also, by your stats, have 10 times the base attack for an instant summon.
in summery that entitys prooooobably too strong.
(directed at i just write)
/NULl
#AWorldHalfFull

Eh, I'll edit the starting number down.

EDIT: @JOEbob I tweaked it; do you like it better now?
#Hashtags

well, it seems less powerful at least. it would probably still be overpowered if they managed to survive a few rounds, but thats unlikely to occur. in the end its Piono's decision though.
/NULL
#BeepBoop

JOE, don't be a jerk to the newbie. I can handle auto-balancing as is needed.

That being said, I have to admit, I can't really let an entity whose health values double each round go through. Either it dies instantly or it just doesn't die at all.
/GMnull.
#HowDoBallsCue

Mahogany Doors: 4/5
Jeb's Junkyard: 3/10
+1 to JOE

The boy gathers some raw materials from the previous room, then rejoins. Suddenly, with a flick of his wrists, he assembles them into a large rocket booster. The booster ignites, accelerating to a sufficiently high velocity before crashing into one of the work mechs, exploding on impact.
It's not exactly rocket science, now is it? Oh wait...
7000 damage to one of the work mechs.

Well I'm still confused but apparently the door has been dealt with.

So we're walking through the ruined castle and two... mechs come up?

Hmm. Something is telling me that maybe we could explain the situation...

Nah, my apparent allies, or at least current compatriots, don't seem like the diplomatic type. I guess it's time to disable the machines with my newfound awe-inspiring powers. Maybe I don't be so aggressive this time.

That said, underkill never got me anywhere, not even here, as I still don't know where 'here' is or why I am 'here'.

Hrm, mechs mechs mechs, don't want to reuse powers, okay then. Killing the exposed pilots is most efficient, surely? Wait, no, that's... no. Don't resort to those methods quite yet.

I materialize several high-power detonation charges on the joints of one of the machines, withdrawing a small silver cylinder from a pocket. I press the red button on the end, and they satisfyingly explode, focused blasts of white hot fury attempting to tear through the workings of the machine. Joints are always vulnerable on mechs, that's basic engineering, and I doubt work, thus non-military machines would give joints the proper armoring.

Also, go team tech! Wait, I didn't use a tech move last time. Er, thanks for the assistance anyway.

3/10: Behemoth
2/3: More Lasers

So I'm feeling two separate things I should do in the future, that's neat.

Also assistance back at you:

+1 Charge Humongous Mecha (@I just write)
The work mech crumples, sparking, it seems like its incapacitated for the round on top of taking 10000 damage.

@pionoplayer Understood, redoing General Actions

General Action: Scale one of the mechs, Shadow of The Colossus style, punch out the pilot, and hijack the mech.

Charges
Humongous Mecha (3/10)
Dark RitualTM (2/10)
+1 charge @EternalStruggle (More Lasers)
You run up one of the mechs and the pilot squeals as you smash your hand into the cockpit and... crack the glass. You might be able to hijack the mech, but you'll need to finish getting into it first, fortunately it seems the cockpit is made more for protecting against falling rocks than it is for protecting against a reality warping lynch mob.

More tag-teaming, hmm? Well, now I can use lasers. How so?

(General Action + More Lasers 4/4)

Well first of all, there is the ordinary laser. I withdraw a fine example from nothingness as the battle rages around me. It is difficult to hear my voice over the sounds of conflict.

"This is the humble Imperial Lasgun. Powerful, compact, a logistical marvel and easy to produce. It is, however, sorely lacking in anti-vehicular firepower." The weapon disperses into blue flames, that soon in turn disappear into the nothing from which the weapon came.

A tripod and mounted cannon materializes before me with a wave of my hand. "This is the less humble Imperial Lascannon. Boasting impressive firepower, still efficient and cheap considering its capabilities, it would be able to destroy these hostiles with enough repeated bouts of concentrated fire. But we can do better."

I throw a small disc onto the floor, a hologram projector. "This is the mighty Turbo-Laser Destructor, ruination of the enemies of man, usually mounted on small Titans, such as the Warhound-class walker. One of these would leave a mark to be sure, and they can be mounted in stationary turrets, as seen." Indeed, the projector showed an image of a turret mounting a twin-barrelled energy cannon.

"Let's see what several hundred can do to this unfortunate foe."

As I speak that last sentence, space twists and expands to my whim, additional angles adding themselves to reality as it distorts to add additional space around one of the machines, the same one I hit earlier. When it wouldn't interrupt another attack, of course. From this newly added space, the observer of this esoteric addition to reality as we know it would indeed see hundreds of turret mounted Turbo-Laser Destructors, which all fired at once, powerful beams of coherent light coming in at literally more than all angles, creating an impossibly bright and energy-dense sphere of photons centered around the hostile machine.

"Ouch. Well folks, I believe we can say that this was quite the attack. Bad luck for the worker machines."

Hey, I seemed to be getting the hang of this reality bending stuff quickly. That was good. I hope that the machine had shields or something.

Oh yeah and charging.

Behemoth: 4/10

Feel like putting the name first and number second now.

Oh, and boosting friend in return. Still need to do that.

+1 Boost Dark Ritual (@I just write)
That is, simply put, a lot of lasers. Too many lasers one might say. But then again lasers could be considered a form of dakka, and you can never have enough dakka, and simultaneously having too much of something and not enough evens out to just the right amount, right?
Anyways, 25K damage to the poor son of a gun in the crippled work mech.

You forgot the TM!
#EnscribedInStone

6/10 My second... +1 gutza +1 a mirrored clock
6/10 Goal. +1 existancesuccess +1 tricklejest
wow, I'm getting a lot of +'s
+1 to gutza
sorry, didn't intend to be a jerk.
I generically gather my energy in preparation of whatever action i decide on reading the answer to my last post.
(existancesuccess, I have edited my first post this round to + you)
You should be gathering energy for finding a way out of this castle, or perhaps for looking around if you're really interested in what happened here or something.

The mysterious man hacks a Heavy Duty Work Mech to make it launch raisins at people.

Telestrike: 2/5
Greytide Roomwide: 2/10

+1 to JOE
The crippled work mech is rendered even more useless than before! Or maybe less useless. I don't think it'll be doing much work in its current state, and now it acts as a nice novelty item.

Mahogany Doors: 5/5 Complete!
Jeb's Junkyard: 5/10 (+1 from JOE)
+1 to Eternal Struggle

Mahogany Doors: Expended!

The boy stares at the Door behind him. Suddenly, a copy of it appears in the air. The boy's laptop opens Google Chrome by itself and loads Sip's Youtube channel. Out of nowhere, a voice says:

"Mahogany Doors."

The copy of the Door is now made of mahogany.

"Mahogany Doors."

The copy of the Door explodes into thousands of splinters, many of them hitting the mechs. The rest land on the ground, and from each splinter grows a large mahogany tree. As you all observe the newly formed forest, the tree limbs suddenly begin moving.

"Mahogany Doors."

You realize that the entire forest consists of mahogany Ents. A horde of the creatures approaches the mechs. The Ents begin forming parts of themselves into (mahogany) doors and throw them at the mechs.

"Mahogany Doors."

A hail of mahogany doors is assailing the mechs, and many of the Ents have perished consuming themselves to fuel the attack. Finally, the remaining Ents turn into doors and ram the mechs at high velocity, exploding into sharp splinters.

"Mahogany Doors."

The splinters suddenly catch on fire, badly burning the mechs. After a while, the remnants of the original copy of the Door is no more.

Your prose is slightly wooden buMAHOGANY DOORS
15,000 damage to both of the work mechs.

The young man pulls out a crescent hammer, and proceeds to whack the work mech with it, disassembling a leg.

"I'll fix you up, I promise!"

3/10 Preparations (+1 from Redstonetam15)
2/5 Mining Team

+1 to gutza1
This doesn't look like fixing up. The crippled workmech is now even more crippled, with 6000 less health.

I (since I've decided to start writing in first person) decide that I ought to try to figure out what sort of mech tech we're dealing with, so I place a hand on the leg of one of the mechs and start reaching out to its atoms through the power of pseudo-scientific nonsense Atomancy to determine what element they are.

This does not go according to plan.

Rather than determining what element the mech is made of, I manage to destabilize the bonds between some of the atoms in the mech, causing part of its mass to start flaking off from the atomic level.

Guess that's another thing to practice.


+1 Emerald

4/5 Something (+2 Redstone/Emerald)
2/10 Something else
If you had been successful you wouldn't have been successful because the mechs are made of a steel alloy you wouldn't be familiar with. But OH WELL.
You finish disassembling the crippled work mech, which, in proper DTG-form, explodes violently, propelling its pilot out of the hallway at high speed. You hear muffled cursing of some kind coming from outside of the hallway so you guess the little bugger is still alive.

The young man switches to the mech's other leg, dissassembling it too with the crescent hammer.

4/10 Preparations
3/5 Divinations

+1 to EternalStruggle
You disassemble the miraculously unexploded leg of the exploded work mech. Needless to say this deals no damage to any living enemies whatsoever.

3/10 What I Need
3/10 What I Want

+1 to Variant

Redstone becomes AG, as that is currently not specified.

Redstone throws a few throwing axes at a Heavy Duty Work Mech.
You become AG, because I made an oversight and was supposed to add you to that faction last round.
You throw a throwing axe through the... dang I've gone through all of my throws and throughs. I was gonna string together a sentence.
Bah, whatever, 5000 damage.

Just a Lamp. Totally not a Weapon. It's just a Lamp, People. Not suspicious whatsoever. Stop looking at me funny. I said stop! ...seriously it's Just a Lamp. Or is it?: 5/5
Generic Entity: 7/10 (+1 from existence)
+1 Hezetor

CHARGE EXPENDED!
Emerald grins, and holds out his left hand, extending his ring finger, and slowly tracing a line, leaving behind a slightly green glowing line in the air.

Once it reaches a certain length, he stops, and retracts the finger. The crack widens itself, and inside is what appears to be an infinite amount of computers. But that's not relevant.

What is relevant, is that a somewhat tall object is floating near the tear in the air, glowing brightly, which he reaches and and grabs, pulling it out.
.
.
.
It's a lamp. A lamp just barely shorter then Emerald himself. The portal closes itself, and the green line fades. The lamp looks like a fairly normal lamp, but with two main distinctions.

One, it has no cord, just a perfectly circular base. Two, it's on, despite not having a cord. And then it turns off, and Emerald reeaches around and puts it on the scabbard on his back. So THAT'S what that was for.
Emeralds Lamp: Its a lamp that can turn on and off. Can act as a conduit for Emeralds powers

Emerald clicks it back on, still in the scabbard and and fires a generic laser beam from his left hand at one of the Mechs, using 5 charges to do so, and then turning it back off. Strangely, it turns on and off without Emerald touching anything. It just spontaneously lights up and turns off
You fire a laser using the charge that also helped to summon your (useless, stats-wise) lamp. 25000 damage is inflicted on the unfortunate heavy work mech.

[NEUTRAL]

Suddenly, some guy from another universe plops down into-

>ERROR: BUG FOUND
>FIXING ERROR...

Suddenly, three guys from another universe plop down into the arena.
That is to say, one guy, one girl and one... creature?
Time to introduce our "characters", which are totally not rip-offs of my previous ones!

The first guy to plop down is named Daniel. Anything and everything about him is directly similar to the "Game Master and Establishment Grand Council Member" extraordinare TrickleJest. Same messy black hair poking out on every side, same eyes lacking pupils, same grouchy expression, same black/white shorts and of course his iconic gray crew-neck short-sleeved shirt with a half-green and half-orange shield emblem in the middle. Oh, and he comes with TrickleJest's iconic amnesia, because characteras without amnesia are bo-ring.

The second guy- Er, gal to plop down is named Trickster. An odd name, yes, but this is definitely not her given one. Sporting a nigh perpetual smile on her face, Trickster swiftly gets up as opposed to laying on the floor for a prolonged amount of time, which just so happens to be the action that Daniel chose to do. Her just-below-shoulder-length hazel-colored hair is tied up into a high ponytail equally messy as the hair of her friend. She wears a long and transparent-ish thin gray jacket with a v-neck bright orange shirt underneath, and odd skirt-jeans underneath. No, not a denim skirt and no, not jeans made out of skirt material. Instead, it is a thin lime skirt worn over thicker jeans. She did not know how she got this look, since she also has amnesia. Because, as mentioned prior, characters without amnesia are not as fun to role-play with.

The third and final thing is a short and bright orange-skinned plump creature with a spaghetti strainer covering its eyes, only leaving a thin and wide mouth, neither smiling nor frowning. The creature wears a very long coat that conceals its whol body sans its face, sleeves drooping over its arms. In order for it to actually use its arms properly, it clenches a long fork and a spoon to replace its short limbs. The creature is nameless and only produces odd sounds and its two companions, who can actually reason properly, cannot decide what it truly is. Daniel believes the creature is female and calls it 'Dimpette', while Trickster thoroughly thinks it is male and calls it 'Dimpet'. Obviously, as you can tell, the names are homophonous, which is frankly better as it causes less confusion as both parties virtually say the exact same name, even if it is written differently.

TRICKSTER: Oh! Would you look at this! It's a... Uh...
DANIEL: It's a hallway full of goblins. Joy.
TRICKSTER: Oh b****cks, we are not doing the Negative Nancy thing again! I thought we talked about this!
DANIEL: Did we really, Tricks? Did we really?
TRICKSTER: Don't give me that look.
DANIEL: I will stop giving you that look only when we will stop arguing like a couple of thirty years.
TRICKSTER: So that means never?
DANIEL: Pretty much, yeah.


The group stops to introduce themselves, with the usual boring twist nobody really asked for (the twist being that Daniel was his usual crabby self and Trickster was too enthusiastic to actually have anyone not be creeped out), before turning to Dimpet. Or Dimpette. One or the other. Obviously, the little creature did not introduce itself, as it can barely speak, but the duo decide to reenact one of their favorite scenes from pretty much the only show that has not been swept away by their amnesia.

TRICKSTER: This is Dimpet, he's the Pope of Pastafarianism, we found him in one of the Pastafarian Churches littered around the multiverse.
DANIEL: It's not fair, she has no rights and she's not the Pope.
TRICKSTER: We just
keep him around because he's fun.
DANIEL: Look at her go!
DIMPET(TE): *does a silly dance*


Now that that is taken care of, they can finally go and whack things.
And they plan on whacking things hard.
Really hard.

...Unfortunately, the goblins are most likely already dead, but the trio should at least have a turn to showcase their weapons. Trickster pulls out a heavy chainsaw and slices the goblins over with a wide grin, running and chopping them up into little pieces. Daniel takes out two double ended daggers and spins them around, impaling on of the goblins and tossing the knife straight into the skull of the other. The two then perform a "mega move", which is just both of them cooperating, this time Trickster tossing her chainsaw into the air as Daniel kicks it at full-power, which causes it to spin at insane speeds and ram into one of the gaurds, slicing the latter in half.

Dimpet just keeps being Dimpette. Or Dimpet. One or the other.

+-----------------------------+​

GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.

+-----------------------------+​

Welcome to the Space Jam: 1/5
Way-Wee: 1/10

+1 to Hezetor
Welp, another Neutral. Why am I not surprised. Maybe because I read this post last night and there's already too many neutrals.
Anyways, through the power of proper character introductions you launch a chainsaw at full force, dealing 10000 damage.

I show up. I attack a Heavy Duty Work Mech by telling its pilot that life has no purpose. I hear it ask how I can be so sure that life has no purpose. I tell it to sit down so that we can talk. I ask the goblinoid what he thinks the purpose of life is. I can see that the goblinoid is lost in thought, perhaps having never considered this. I notice him quiver excitedly, saying that the purpose of life is to succeed. I tell him that in fact the universe doesn't care who succeeds and who fails, and that the universe only cares that things happen at all. I hear the goblinoid ask what would happen if things stop happening. I laugh at this, and tell him that things will never stop from happening. I leave him stupefied by this as his Heavy Duty Work Mech falls over from the hole I gouged through its body.

I suppose I have to pick a side, so I pick Anti-Godmodder.
Well hello there stranger, I've never seen you before, nope nuh uh not at all.
The Heavy Duty Work Mech finds itself 8000 hit points closer to not doing things anymore.

[A strange mirror appears in the battle field. It has a wooden frame, with a large clock, the size of someone's face. The wood, identified as MAHOGANY, begins shifting forming arms and legs, with the mirror itself forming the body, and the clock as it's head. It puts on a butler suit.] "Greetings, fellow Descendants, quite a strange door here, and now mechs? Let us get to work!" [N?]
I take out a power drill, a screw driver, a metal file, a wire cutter, a welder, and a metal scrapper. I begin trying to take apart the the limbs of the machines and throw them into the scrapper, aiming for the arms, then their legs, then their torso.
1/10 A little welcome gift for someone.
1/10 A small little pawn.
+1 JOE
Welcome to the show my good man.
Descendants, do you mean Descended?
Ouch. If it weren't for the fact that the work mechs are just tin cans and don't have feelings I'd be forced to call animal cruelty on you. 7000 damage to the work mech.

the doors dead, now theres heavy duty worker mech's
also, thanks for the + and welcome.
/NULL
#LookingForSomething

The mysterious man throws a cake filled with several hundred different poisons at a Heavy Duty Work Mech.

Telestrike: 4/5 (+1 from JOE that I forgot to count)
Greytide Roomwide: 3/10

+1 to enerald
4000 damage, as some of the poisons were acidic. Why are you trying to poison a machine?

ATLAS Titan: 1/10
heavy autocannon: 1/10

I punch one of the mechs directly in the cockpit, before tearing out the pilot, crushing him, and then kicking the mech over.
25% more damage to the cockpit!

Charges.
It's all just a prank bro, 2/10.
This is cancer, 2/7.
+1 TwinBuilder

Action.
Mirei
This is getting really weird.
▶​
Mirei slices straight into the Work Mechs with her claws, before jumping back.
"Getting?" Oh you have no idea sister.
6000 damage to the work mech.

Dimpet raises its fork-hand-thing into the air and begins chanting. What does Dimpette chant? Something about pasta, probably. Spaghetti. Spaghetti and meatballs. Something like that.

Suddenly, using the essence of "one-post-summons", a creature is born out of an orange flame! Now, as I am quite far from being a DTG noob, I know one-post-summons seldom ever work, and when they do - you are left with a heaping pile of s**t that can barely even get a scratch on enemies. But Dimpet decides to try anyway, for Dimpette has the power invested in it by pastafarianism!

[SUMMON] Mrs. Borovic, the Crazy Cat Lady Next-Door
"You expected Mrs. Borovic to be your run-of-the-mill stereotypical crazy old lady who keeps a billion cats in her house. But boy where you shocked when you found out that she was a literal 'Crazy Cat Lady' from one of those animes (or DTG games, if you know where to look). Point is, she scratches like no other. Because she is literally one of a kind, at least in this hallway."
HP: 5 Cats (Trickling; takes one damage from every attack) (Growing; gets a new cat for every 1,000 damage dealt)
DMG: ??? (Shifting; damage is equal to (Cats x 500)) (Scratching; triple action)
SPECIAL: (Cat-astrophe; gains decuple action at 50 Cats)

+-----------------------------+​

GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.

+-----------------------------+​

Welcome to the Space Jam: 2/5
Way-Wee: 2/10

+1 to JOEBob
You attempt to summon Mrs. Borovic but the GM decides he really doesn't want to bother trying to handle making her stats balanced at the given moment and instead Mrs. Borovic gets distracted chasing the pilot of the mech that's already been kaput. I GUESS they look kinda rodent like if you close your eyes.

ATLAS Titan: 2/10

heavy autoturret: 2/10

I quickly summon in a group of grunts to assist in fighting entities
You summon a group of grunts!

I open the Heavy Duty Mecha, as that clearly worked well the last time.

And by open I mean DROP KICK FROM NOWHERE.

1/10 Gibbering Horror
1/10 Kite
You drop kick the barely standing workmech. You drop to the ground and look up at it. It doesn't SEEM to have been affected at all...
And then it slowly teeters... rocking back and forth until it topples over and falls to pieces, leaving the pilot holding the steering wheel in utter terror and confusion. It is then chased off by Mrs. Borovic.

4/10 What I Need
4/10 What I Want

+1 to random

Redstone snipes a HDWM. He then realizes that he should have just noscoped because it's a TF2 sniper rifle, and thus does so multiple times.
#ThroughTheGates


#HowDoBallsCue​

The group of grunts have nothing to do, and the replicator minibots cannibalize the door to make more of themselves, bringing their numbers up to 10000.

You all chuckle to yourselves, if this is how things are going to go from here on out, you'll be out of the castle in no time. You look through the door and finally all come to the conclusion that the best way forward is through the hole in the wall that the mechs made, and you step out into a side area of a courtyard... To find yourselves surrounded by angry security guards.
"GET DOWN ON THE GROUND" "HANDS ON YOUR HEADS" "STATE YOUR BUSINESS."
Well THIS is a pleasant surprise. -_-

Round 3: FIGHT!


Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



Security Guards x20 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG]: Hp: 1
Group of Grunts [AG]: Hp: 10,000/10,000

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder

[N]
Enerald_Mann
existence success
W32Coravint
tricklejest
MrMirrorMan

[PG]
JOEbob
 
Last edited:
Update 3: SECURITY
Announcement: After this I'm going to switch to updating 3 times a week: Mondays, Wednesdays and Fridays. Sorry if this inconveniences anyone, but the current daily update schedule seems to be leaving some people in the dust.

Rules on artifacts and player vulnerability have been added to the OP.
7/10 My first...Beginning of it.
7/10 Goal.Battle
+1 to amirroredclock [next: tricklejest]
the 'My second...' and 'Goal.' charges reform as the difficulty of leveling systems is revealed.
þΙαςε.
I get on the ground, put my hands to my head, and state that my business is exploring since i got teleported here against my will.
slightly before we enter the courtyard, i had began to emit cyan mist. this doesn't seem particularly strange to the guards since i did this before they could see me. the mist begins to coalesce in the air while I continue to be on the ground with my hands on my head, and the orb of mist [out of the sightline of any non-distracted guards] floats away, then begins to compress further until it is almost completely opaque, becoming a (relatively) small orb with about four times the volume of a balloon. the orb splits into four, each the volume of a balloon obviously, and they float in different directions. two spread themselves thin to become transparent and sneak back into the corridor. the others float over the guards and drop down, skittering around and looking for information. the ones in the corridor check all the 'unimportant' rooms, scanning for books, markings, differences, anything that seems useless, high energy concentrations, moving objects, anything, splitting the work between themselves for speed but still moving extraordinarily fast, all things considered. this is due to the gathered energy from last post, which i use to timewarp their contained mindfragments, to allow them to think faster, allowing them to just glance from our perspective and spend 7 minutes checking it from theirs. the two that floated past the guards are searching for similar things, but more slowly; its easier to hide things in grass and overgrowth then it is in smooth stone.
once those in the castle indoors are done their unguided search, they return to the start room, and scale the walls, upwards, tapping randomly and looking for dents or protruding bricks. they examine each piece of macinery, then drop back down and search the broken turrets for signs of... anything really. life, residual energy, traps, etcetra.
they then ascend, climbing the walls again but this time to the top, melting and floating through the holes in the ceiling of the room through which sunlight filtered. they split up, one searching the roof, or if blocked from going that high, searches for a source of the barrier, and the other notices the canisters and searches for labels or remnants of whatever they contained. they search for holes in the walls, for any corpses there may be.

my reference for this:
You find yourselves standing in a cavernous stone room, like the remains of the grand hall of a castle. It's cool, but not cold. Wires and metal scraps lie about all over the place. Sunlight filters in through a number of holes in the ceiling, illuminating patches of the dim room. You are not the first ones here in this ancient wreckage, however, signs of scavenging, overturned stones, gutted turrets and emptied canisters litter the room.
The ones that remain out in the courtyard get blasted by the security guards immediately, and I'm gonna make your orbs spend multiple actions doing their scouting thing though.
You summon two scouters to the hallway.

2/10 +1 from Trickle
1/10
+1 Trickle
((I missed the dop!))
Yes. Yes you did.
#LookingForSomething

Mini-bots, attack the guards' weapons, use their equipment for raw materials!
Current mini-bot count: 10,000
Anyway, I'm going to wrench open the cockpit of this work mech with my crowbar, beat the pilot to death with said crowbar, and then use the mech for materials to build even more mini-bots.
Current Charges
Humongous Mecha 4/10
Dark RitualTM 4/10 (accounting for +1)
+1 Behemoth (@EternalStruggle )
(NOTE: I would prefer for all furter +1s directed towards me to be used for Dark RitualTM)
You brutally murder the pilot of the mech, earning you a dirty look from Mrs. Borovic, but you do use the mech parts to assemble another 2000 minibots.

These random security guards are a lot more threatening than the two heavy duty mechs. And I feel like everyone else is going to attack first, and I don't have a reason for being here so I can't actually state my business, unless being lost has become a business while I wasn't looking.
So, best to knock them out. How to do that? Well, considering the toughness of everything I guess blunt force is the answer. They should survive that. Hopefully. Now then, to the business of fisticuffs! I rocket forth at an incredible speed, echoing boom of a broken sound barrier behind me as I simply slam straight into one of the security guards, before tossing him into the sky, where I proceed to summon an apocalypse of mechanical fists, artificial musculature flexing and twitching to smash into the unfortunate guard countless times, before he falls back down, and his falling chest meets my rising knee. I then step back and dust off my hands.
...
Maybe that was a bit much?
Also, charging. Some of that to do.

With these, my existing 4 charges, and my own charge, my Behemoth gets up to 8/10. Progress!
Behemoth: 8/10
I also start a new Charge, for a weaker unit. If I get one more help for the Behemoth, I can deploy two units this turn and even the playing field.
Assault Trooper: 1/2
+1 @I just write
You rocket into the guy, attempting to render him unconscious, but even the barrage of metal fists don't stop him.
Remember kids, always wear your helmet when riding bikes. Otherwise guys like this will pummel you into submission.
9000 damage to a guard.

The man pulls out a megaphone and yells "REEEEEEEEEEEEEEEEEEEEE [EXPLETIVE DELETED]CURITY"
This damages the security guards' ears.
Telestrike: 5/5
Greytide Roomwide: 4/10
The man pulls a strange looking device, and fiddles with it. Suddenly, a blue portal not unlike the one he came from appears. A second, orange portal, appears next to the group of grunts. He then runs through the portal and smashes a grunt's face in.
+1 to Trickle
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5000 damage to the REEEEcurity guard.

You uh... surprise teleport murder the group of grunts' leader, causing the rest of them to scatter in fear and get gunned down by the security guards.
...
Not cool bruh.

Generically Generic Entity: 8/10
Lamps!: 1/7

Emerald switches to AG in order to sate Piono, and walks over to one of the security guards "Hey can I borrow that?" The guard is confused and asks what he wants to borrow. Emerald grins creepily "Y̟̫̫͗̀̀̈́ǒ͕̪͍̃ͧͅu̻͖̘̦̍r̉̒ ͦͧs͖͟o̳̍̃͢u̶̫͖̖̲̭ͪ̐l̶͔̪̱͇ͪ̎̀́". Needless to say, the guard is creeped out. "Nah I'm kidding, I just want to borrow your gun" The guard frowns and shakes his head. "Sorry dude, can't let you do that. Besides, aren't you supposed to be surrendering?" Emerald shrugs, and elbows the guard in the gut, then kneeing him in the groin, taking his gun, removing the clip, and throwing the clip at him. And then Emerald throws the gun at the guard for good measure. "Wait sorry I didn't mean to throw that at you!" Emerald grabs the gun and clip again, puts the clip in the gun, and shoots the guard, before re-removing the clip and throwing it at JOEbob, handing the gun back to the Security Guard. "Thanks man" The guard groans, on the ground, in pain.

+1 gutza
Many thanks to you.
You shouldn't throw things indoors, which is exactly why this confrontation takes place outside. 8000 damage to the security guard.

Jeb's Junkyard: 7/10 (+1 DCCCV)
Vehicle of the Motherland: 2/5 (+1 from Enerald_Mann)
+1 to TwinBuilder

(This is a summon. It's a horde with 20 members, each with approximately 500 HP, for a total HP of 10,000)
Suddenly, the Eastern Orthodox Priests appear again. They begin to utter a prayer in Old Slavonic. Once the chanting is complete, the ground begins to rumble. Suddenly, a hole in the wall is blown open by an explosion. A group of young Gopniks in Addidas tracksuits swarm out of the wall. All are armed with A.K.-47's, and their facial expressions are those of a mob looking for a fight. One of them points to the guards, and shouts:

"Cheeki Breeki!"

The mob throws Molotov cocktails at the Guards and then open fire in the EoTB (The cocktails are my attack).
Buddy, you can't instant summon and attack with the same action. It does not work that way.
Anyways, you summon the angry mob of Gopniks.

Orders to Entities
Mini-Bots, if the guards are still armed, keep disarming them. Otherwise, ATTACK!
General Action
I take out my Strohl Munitions BH-209i plasma cannon and activate it.
The weapon emits an ommminous hummm as it warms up, and as soon as it finishes, I pull the trigger, sending a blast of relativistic plasma straight through one guard's head, with the resulting explosion causing significant harm to the rest of the guards.
Charges
Humongous Mecha 5/10
Dark RitualTM 6/10
+1 to @EternalStruggle
As Howard Taylor used to say...
OMINOUS HUUMMMMMMMMMM
Weakest security guard killed, 4000 damage to the next.

I grab a handful of dirt, a bunch of rocks, some sand, a small pail of water, some half melted blocks of ice, a small nondescript piece of metal and various spiny plants and begin throwing them at the guards.

3/10 Gibbering Horror (+1 from redstonetam)
2/10 Kite

+1 to redstonetam15
People keep throwing things. Why can't we have a nice, civilized brutal mass murder, instead of this barbaric one?
Anyways 6000 damage to the security guard.

Alright then, if these guards really are that tough then it's time to lose a bit of the restraint. I withdraw a hefty rocket launcher from nowhere, and fire off a Vacuum Missile. This beauty is going to generate a short-lived singularity, drawing in all matter in a relatively short radius around it into a white-hot hyper-dense sphere, before the effect of the core wears off and the material explosively sublimates with the cessation of force, doing further damage. A mighty weapon, but there are other things to do. I have minions to summon.
Assault Trooper: 2/2
An 'ordinary' future soldier comes through. Equipped with a bulky set of Storm armor, jump-jets included, and an orange-sphere firing Blaster rifle. He salutes, and then gets to work engaging the enemy guards. He has ordinary stats, which according to the rules is 11k health and 1k damage per turn.
Krork Behemoth: 10/10
Now, for my more monstrous summon, I CALL FORTH-
Another... person in power armor? The image in my minds eye confuses me for a moment, before I make the connection with what Behemoth actually means. It would be impossible to confuse this with the first.
Standing at seven and a half meters tall, this titan of the battlefield stands far above our heads. Good thing I summoned him in a courtyard, I guess. So that's... big.
"The Warmaster allows me to aid you. How may I be of assistance?"
"Well..." Oh dear this was not quite expected. "Beat up those security guards?"
"It shall be done." He seemed to understand that the guards were not to be trifled with. Armed with a Power Claw and custom energy cannon, he would be a significant threat. Once again standard stats, which according to the rules is 35k health and 5k damage. Not that I'd mind him doing more damage, as it stands it'll take forever to kill even a single enemy.
But there's another issue, now I have access to him and by extension the rest of the War. More fun ideas to draw on for future Entities. Although I will try and keep things interesting.
+1 @I just write
That's a pretty impressive weapon, but the security guards have pretty impressive armor, and the unfortunate soul who gets hit with your vacuum missile only takes 7000 damage.
Assault trooper summoned, and followed through by the power armor.

(+1 accepted, bumping Dark RitualTM to 7/10)
#BeepBoop

/placeheld
+1 to Heze
Queue: Jon, JOE
#ThroughTheGates

A hulking figure clad in a red cape pops into existence thanks to the power of bad teleportation. His armored head jerks around clearly surprised by the fact he's here, he quickly groans and clutches his head.
"THIS IS WHAT HAPPENS WHEN I DON'T USE QUAILTY EQUIPMENT VIC!" He declares to nobody in particular here, raising his golden armored fists to the skies. He then produces a small device and taps it a few times before it sparks and smoke comes out. He drops the device back into a pouch on the inside of his cape.
"USELESS. NOW I'M GOING TO HAVE TO BUILD ANOTHER OUT OF... WAIT WHERE AM I?"
His head looks around to find himself in a castle accosted by irate security guards.
"OH NO, THIS IS ENGLAND ALL OVER AGAIN EXCEPT THIS TIME I'M NOT HALF NAKED."
He raises his fists out of the massive cape and points them in the direction of the security guards. They begin to glow with a crackle of redish energy
"BACK YOU SAVAGES, BACK!"
He fires bolt of red energy near a security guard, it causes the stone to promptly explode into a mess of flame and debris.
"YOU HAVE BEEN WARNED, LEAVE ME ALONE WHITE COLLAR FIENDS."

??? 1/10
??? 1/10
+1 to Hezetor
The security guards seem rather offended at being called savages. Or it might be the warning shot. More calls of "PUT DOWN THE WEAPON" ring out, but much less enthusiastically given one of their number has already been completely wiped out.

10/10 Beginning of it. +1 heirolight +1 amirroredclock
USING!
the gathered charge swirls, the condenses into a crystal hidden beneath my body [since I'm on the ground]. the crystal then reshapes into a monocol!
[A] monocol of searching gained!
Monocol of searching increases the strength of any search for information or opportunity... like I've done every post so far. 10 durability.
8/10 Battle +1 a mirrored clock [proccing next round!]
New: 1/10 preservent
+1 to tricklejest
i continue to be lieing on the floor, hands to my head, while the orbs investigate more deeply. i just looked on #DTG and piono said investigation will mostly be useful, so might as well.
You summon the Monocle of Searching... rendering yourself vulnerable. Dangit I was hoping player vulnerability wouldn't happen so soon. Oh well.
You lie on the ground and put your hands on your head. And are quickly and roughly grabbed by two of the security guards who walk off with you, one on either arm. You find yourself somewhat pinned, with your powers negated as they quickly pull you along out of the way of the fighting going on behind you.

Jeb's Junkyard: 8/10
Vehicle of the Motherland: 3/5
+1 to I just write

Suddenly, a man wearing a soldier's helmet and a Kevlar vest emerges from the hole. He sets down a boombox, and it begins playing a song:



The man shouts to the Gropnik group:

"Rush Guards, CYKA BLYAT!"

The soldier then takes out a vodka bottle and begins dancing a silly dance to the song playing on the boombox in the midst of the guards, all while holding a half-empty bottle of vodka. Due to his proximity to the Guards, the vodka bottle and the soldier's feet end up forcefully colliding with the Guards numerous times, resulting in nasty injuries.

Weakened security guard killed with vodka. Strong drink.

5/10 What I Need
5/10 What I Want
+1 to random
Nein!
Redstone throws an Anti Personnel Grenade at the feet of a Security Guard.
Oh no! The Security Guards are Personnel! 6000 damage.

[N?]
"Well, some security bots hmm? The best way to solve this is to clearly dress up one of the other security guards as a criminal, making them fight each other, then forcing magnets through their eyes, unloading their own weapons, into their body, and then throwing a Rust Monster onto each of them. Yes, a wounderful plan"
3/10 A little welcome gift for someone. +1 from JOE
2/10 A small little pawn.
+1 JOE
Just talking about it is enough to make the wounded security guard rethink his career choice. He is so busy rethinking his career choice that he trips on a rock and takes 7000 damage.

[N]
A short figure walks up to the group, wearing clown-like clothes - except the colors are all muted, and the "clown" wears a very solemn look on its face.
So, your new ally... is a depressed clown.
This can only end hilariously.
ACTION:
The clown tries to blow up a balloon for one of the security guards, but accidentally pops it in their face.
That's... an interesting attack?
Anyway, the clown, despite being a generic clown, seems to have some charges.
Honk [0/5]
Jokester [0/10]
The clown sends its +1 to JOE.
Oh no, clowns! The scariest thing in all existence. The balloon pops so loudly that it deals 7000 spook damage to the security guard.

It seems I need to up the Ante.
With a commanding voice, I force the guards to lie down.
"No, you drop your weapons and put your hands on your heads. Seriously, just look at us."
5/10 Preparations
4/5 Divinations
+1 to Redstonetam1
The Guards all look at each other. Your group IS pretty intimidating... But they stand their ground. They're starting to look rather intimidated though. Perhaps you could scare them off and resolve this without killing more of them?

The armored figure pulls some scrap metal out of his interior cape pockets and begins to reinforce the Replicator Mini-Bots, the metal giving them a makeshift armor which while not effective is better than nothing. He then softly pats one affectionately.

"GREETINGS PAGLIACCI, WOULD YOU ENJOY A +1 TO BRING YOU OUT OF YOUR LACRIMOSE LONGING FOR LEVITY?" The armored figure speaks in a jovial tone.
??? 2/10
??? 2/10
+1 to heirolight
The mini-bots unfortunately mistake the intentions of this and consume the metal plating to make 2000 more mini-bots.

(OOC: I hope to eventually have more mini-bots on the field than there are people on Earth. Not likely, but would be hilarious.)
*thinks. 7 billion hit points. 2 billion attack. MADNESS*
#AWorldHalfFull

Everybody else has made an entrance, I might as well too.
First off, to spare you from the wave of neutrality, I'm AG.
Hmm, we opened the door, these guys want us to get on the floor. I'll oblige them.
"State your business"?
I'm walking my dinosaur!
Specifically, an Ankylosaurus.
It's not carnivorous, and not so big there's no room for us, but it's well armored and if the guards can't dodge its tail as well as we can, we're all set!
Oh hey! I was hoping you'd join!
Ankylosaurus summoned! Wow. You have a dinosaur. I wish I had a dinosaur.

Titanfall: 3/10

Heavy autoturret: 3/10

I lay down supressive fire, with a great big minigun, on the hostile security guards.

orders: Grunts open fire
The grunt have, unfortunately, already met their untimely demise. And your suppressive fire may not help avenge them, but you do feel a little better for having shot down another of the Security Guards.

Titanfall: 4/10

Heavy autoturret: 4/10


I also analyse the remains of the heavy duty work mechs for a way to have them fighting for me
ERROR: NO DOUBLE POSTING ALLOWED.

(+1 from @gutza1 accepted, bumping Dark RitualTM to 8/10)
#EnscribedInStone

[PG]
"Ah, well, since I will like to make somethings fare for some people, I join PG. I greet my allie, and take care of the security bot. Via MAGNETS! Because how do they work? The minds of the machines are destroyed.
4/10 A little welcome gift for someone.
3/10 A small little pawn.
+1 JOE
You... join PG. Much to the chagrin of the game master. You fail to mess with the security guards because they're not robots! But you do deal 5000 damage when you get angry and whack him over the head with it.

I grab a big bundle of dynamite and lengthen the fuse so that the dynamite will explode at the very end of the round.

Then light the dynamite and gather up some fireworks, firecrackers and some TNT to set around the dynamite.

4/10 Gibbering Horror
4/10 Kite (+1 from redstonetam15)

+1 to redstonetam15
Due to a miscalculation the dynamite goes off now, exploding and dealing 6000 damage to a security guard.

6/10 Preparations
5/5 Divinations, Using.
I walk up to the guards, and activate Divination. Immediately, time slows down for me, and I can see shadows of the path objects will take. I then dodge all their shots fired at me in a way that will make them miss and shoot each other instead. A god's power is based in his ability to see the future, in my opinion.
+1 to Redstonetam1
You immediately pull some of the coolest matrix moves this side of cinema. Most of the security guards have good enough armor that their own shots don't hurt, but the one unfortunate man who already has holes punched in his suit takes another 7000 damage.


#LookingForSomething
Replicator minibots disassemble some weapons and increase their size by 6000. The Angry Gopniks begin opening fire on the security guards, and work together with the assault trooper and power armor to wipe the floor with the injured security guard. The Ankylosaurus hasn't been directed or enraged yet, so it just sits there, idly swinging its tail back and forth... back and forth... Someone's gonna get hit by that thing at a bad time I just know it. The Security guards are stunned, their weapons are being eaten, they're faced with a pair of prepared soldiers they weren't facing down a moment before, and there's a dinosaur. So they do the only obvious thing. They open fire. Half of the Angry Gopniks and replicator mini-bots find themselves falling to machinegun and flamethrower fire.

Meanwhile... JOEbob continues being dragged along the ground towards... somewhere. No real telling where. His scouters find something interesting however, amidst all the crap, junk, decayed furniture and fallen stones, there appears to be a few pages of an old journal still intact.
Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



The Side Courtyard
Security Guards x14 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG - I just write]: Hp: 1
Angry Gopniks x10 [AG - Gutza1]: Hp: 500/500
Assault Trooper [AG - Eternal Struggle]: Hp: 11000/11000
Power Armor [AG - Eternal Struggle]: Hp: 35000/35000
Ankylosaurus [AG - Arctic Archiver]: Hp: 15000/15000


The Hallway

JOEbob's scouters [PG - JOEbob]: Hp: 2/2


Taken Captive:

JOEbob [PG - Player]: Hp: 20/20. Monocle of Searching [A] 10/10 uses.
Security Guards x2 [???]: Hp: 25,000/25,000.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
 
Last edited:
Update 4: SECURITY part 2
Announcments: Power armor was renamed to Krork Behemoth at the request of Eternal Strggle.
Charged entities have been buffed, health now increments by 5000 with each charge point, and attack by 1000.

I ask the guards if they are on the godmodders side. if they say no or ignore me, then
10/10 Battle [ there seems to have been a mistake last round- i forgot to increase battle by one.]
USING!
[N-PS] swordsmαn 10,000/10,000 HP 6,000 atk 1/6 a man can hope
passive: his own instincts. more likely to follow my orders, but will randomly act as if he's an uncontrolled neutral instead.
Passive: parry. has a 45% chance to parry attacks sent at him if they are equal to his attack, +5% parry for each 500 atk they are bellow him. entitys with more atk will have 45% parry chance, but parrying will only block 1/2 the atk over 6,000. can parry player attacks as well.
Passive: attention. has +25% parry with regards to whoever he is attacking this round.
special: a man can hope. evolves into a more powerful entity, which will have a heightened chance of ignoring my orders. this entity will have another 6-turn charge which evolves it again, into a full neutral.
he will be summoned in the place where i'm being dragged IF the guards aren't on the godmodders side or stay silent, and is ordered to attack the guards.
however, if the guards are on the godmodders side, he summons to the normal battlefield and attacks the replicator minibots.
2/10 preservent
New: 2/5 rawenergy +1 mrmirrorman
+1 to amirroredclock
place/holder
the one of the scouters reads the book and uses psycic powers to tell me its contents, while the other continues to search, unless both reading the same book will help, in which case they do that.
am I still capable of acting? i assume so, so if they are on the godmodders side, I ask them politely to let go of me and explain my allegiance. if they are not, I gather some energy, then release it in an unordered burst. my arms, by which i presume I was being dragged, burn for a moment, and the guards let go in pain, before I blink to an standing position and thrust my hand forwards, summoning the swordsmαn in front of me. the swordsmαn's presense distracts the guards as I transfer the effect of my desendedness to the swordsmαn, meaning i act through him. he slashes at one guard, then deflects several bullets with the next motion, before stabbing past the nightstick to cut into their flesh. he dances back, past a few more swings by the enemy, and jumps forwards-right, slashing the tip off the guns the guards had just pulled out. their sticks clash against his blade and my energy channels into his blade, repelling the sticks away, and out of the guards hands, and the swordsmαn dashes forwards, a flurry of strikes tearing his targets uniform to shreds and creating several shallow wounds. the swordsman then does his normal action [that is, my action then ends]
The Security guards grunt and one of them rolls her eyes. "Of course we work for the Godmodder here, who else would we work for?"
In accordance with the entity buffing, the Swordsman has had his health and attack buffed. Parrying has been reduced from full blocking to halving of incoming damage.

Journallog #1 (in order to read the whole book you'll have to spend multiple rounds reading through it, to give me time to do other stuff during updates)
Entry 27:
I've given up on trying to keep track of how many days its been since I've left home. The Void is very... weird time wise, and although I've finally landed down on a planet, I don't think I'll be able to tell any better here. We're up at almost all hours in the fortress we captured upon our arrival, stroke of luck that, they looked like they'd been fighting off attacks for weeks, despite being out in the middle of nowhere. Captain says they must have either made someone really angry or we've captured a more valuable point than we thought. It makes me nervous though, this is supposed to be the biggest war of all time, and it's winding to a close. If people are still fighting here when the main battles are up at the central stronghold, what's to say they won't keep attacking us now that WE own the place?

Your other scout finds some cool bugs and a snake that seems to have been traumatized by the fight with the mechs earlier. Head trauma that is. Poor snek. Bonked on the head with a giant work mech.
The security guards stop when you try to explain your alleigance.
"Wee-elll given we're in the middle of being attacked by whatever those freaks are, your help could be useful."
"Todd, the man was trespassing, you'd think he'd at least have sent a message through first."
"The boss keeps the comms channels closed out of universe Cherri, he probably didn't know he could."
"Fine, we'll call up the boss, he needs to know about the intruders anyways."
The guards then continue along, but they aren't as rough with you as they were before.

#WelcomeToTheShow

Generically Generic Entity: 10/10
Lamps!: 2/7

Emerald summons a lamp. The lamp will occasionally shoot laser beams at things, once every other turn

Enerald traces a red line, and opens it, out which steps out a perfectly generic entity.
Generically Generic Entity:
Generic/Normal HP
Average ATK
Passive: Passive. Passively Passives.
Charge: a normal charge amount (5). Fires a generically more powerful attack the turn it is activated

+1 Bfury
You summon a laser lamp. Like a lava lamp, but lighter. Oh yeah and it fires lasers.
You also summon the Perfectly Generic Entity. Man the field is really starting to fill up!

/authornull:

So, I'm starting to wonder if I should make an OOC thread for this so everyone has a place to discuss what's going on and people who might want to join will have a place to ask questions.
What do you guys think?
#HowDoBallsCue

First of all, I ride my companion Macedonia so she doesn't knock me down, and to get a good vantage point.
I find a spot in range where there's not as many allies that could be caught in the mess, get the timing just right...
and summon a human-sized hamster ball with the hatch open, as she's in mid-swing.
One guard could wind up in there and suffer severe motion sickness, all while running into everyone else.
One of the guards winds up in a human sized hamsterball, and rolls all the way into the wall where the hamster ball shatters, dropping hamster ball pieces on his head. 8000 damage.

Hmm. I think it's time to try and resolve this peacefully.

I prepare my case, and begin charging up. Part of the case preparation is making an opening statement to the guards about how we do value their lives, and our actions are basically in self defense. I implore them to rethink this battle, and prepare to follow up with more stuff shortly.

Convincing Argument: 1/4
Mantis Assault Bot: 1/5

+1 @I just write

Might not be a bad idea. I say better to have and not need than need and not have, at least in this case when setting up an OOC is basically free./null
The security guards seem a little perturbed. Your group seemed a little too willing to just charge in and start opening fire...
But they seem a little less sure of themselves.

@pionoplayer, you seem to have miscalculated the number of mini-bots still on the field.
Start: 10,000 Mini-bots
+4,000 for basic replication rate gets 14,000
+2,000 from disassembling the mech gets 16,000
+2,000 from the armor-mishap gets 18,000
+6,000 from eating the guard's weapons gets 24,000
Divide by two for half of them getting wrecked results in a final mini-bot population of 12,000.

Anyway...

Entity Orders:
Mini bots: Continue disarming the guards, but this time start with the weapons' triggers, and only eat the rest after all those weapons have been disabled.

General Action: Continue disassembling the mech-wreckage to make more mini-bots. I should hopefully be able to get more built now that I don't have to worry about the pilot taking time to brutally murder.

Charges
Humongous Mecha (6/10)
Dark RitualTM (9/10)
+1 @EternalStruggle
You scavenge for parts and rebuild another 2000 replicator mini-bots. Nope, it seems that the number you're rebuilding is entirely static, unless you pull off a particularly creative action. Oh well, them's the breaks.

Jeb's Junkyard: 9/10
Vehicle of the Motherland: 4/5
+1 to helldivercommand

The boy takes out a laser minigun and fires it at the Guards at full auto. I dunno, all the cool stuff's happening in my next post.
You put on a laser light show and deal 6000 damage to the security guard.

[PG]
I speak to the GM "Is it really that much of a problem for someone to join PG?. I will switch if it would cause to many complications in the long run."
5/10 A little welcome gift for someone.
5/10 A small little pawn. +1 from JOE
+1 JOE
I thought it was going to be, but with enerald joining the AG team and the others, I think I could handle a standard accompaniament of PGs (Read: 2 or 3) without much trouble.

[AG]
Entity Orders:
Mini-bots, eat the guard's armor!

General Action: Build a device to automatically make more Mini-bots every turn, preferably around 3,000.

Charges
Humongous Mecha (7/10)
Dark RitualTM (10/10)(FIRING!)
+1 to @EternalStruggle

Dark RitualTM: Voodoocordion

From nowhere, I pull a large piano-keyed accordion with a blood-red pentagram painted on the front. Everyone looks confused until I open up a small hatch on the instrument, and begin dumping in razor blades, pins, short lengths of barbed wire, and several other painful-looking objects. After that, they simply look even more confused.

I then quickly pull out several small ragdolls and a cage over-stuffed with pigeons; each doll is doused in the lifeblood of one of the birds, and I put them all in a quick circle as I chant "Val'Elzathor, God of all that destroys! I beseech you to accept this offering of blood and turn these dolls into my implements of DARKNESS!" With that, a deep-throated cackling can be heard emanating from the fabric of reality itself as the blood disappears and the dolls acquire a malignant aura.

The confusion from all present quickly turns into worry as I stuff the darkness-imbued dolls into the accordion, which they had just seen me fill with various implements of torture. With that, I heft the accordion, make sure the pentagram is pointed at the security guards, and begin to play. The results sound more like a cat being tortured to death than anything that could be called music, but the sound wasn't the point of playing this instrument. No, the point was the agonizing torment the guards were now enduring, as the tortures being inflicted on the dolls transferred themselves to my hapless victims.

The hapless men felt their bodies alternatively stretch like they were on a rack, and be crushed like they were in a hydraulic press, and the gouges rent into the dolls' forms by the various sharp objects inside the accordion manifested themselves on the guards as deep lacerations. Val'Elzathor's blessing ensured the dolls would repair themselves from whatever tortures were inflicted on them, but the same could not be said for the victims of my new [Artifact], which I decided to call the Voodoocordion.
You build a device that will construct more minibots every round, and then arctic archiver's ankylosaurus accidentally smashes it. I KNEW something bad was going to happen.

You also summon the voodoocordion! This will greatly boost your attack power against the security guards, but it has no durability as it will be discarded automatically at the end of this fight due to being useless...
The making of this artifact also undoes a fair amount of the built up goodwill towards the security guards. They REALLY don't like having voodoo dolls of themselves being stuffed in an accordion.

"PERHAPS WE HAVE GOTTEN OFF ON THE WRONG FOOT. MY SAVAGES COMMENT WAS A BIT RUDE BUT I GET A BIT GRUMPY WHEN PEOPLE THREATEN ME. YOU ALL SEEM VAGUELY RATIONAL PEOPLE I MEAN YOU LOT ARE ABLE TO COMMUNICATE IN STEROTYPICAL SECURITY GUARD FASHION. NOW ALLOW ME TO INTRODUCE MYSELF. I'M KING, I OWN ROYALTY ROBOTICS AND TECHNOLOGY, LEADING PRODUCER OF GENERIC ROBOTIC MINIONS. WE JUST BEAT OUT EGGMAN INDUSTRIES AND ROBOTNIK WAS SUPER PISSED. IT WAS TOTALLY GREAT. BUT WHY DOES THIS MATER TO YOU? WHAT I'M SAYING IS THAT I AM A HIGHLY SUCCESSFUL AND MIGHT I ADD DEVILOUSLY HANDSOME INDVIDUAL."

King emphasizes this by pushing aside his cape around to flaunt his golden power armor.

"HERE IS MY OFFER, INSTEAD OF YOU GUYS DYING A PAINFUL AND UNNEEDED DEATH YOU DO SOMETHING ELSE, YOU GUYS WORK FOR INSTEAD ME. I KEEP SECURITY GUARDS INTERCHANGIBLE WITH MY GUARDIAN AUTOMATONS TO KEEP THINGS FRESH AND YOU ALL SEEM LIKE PEOPLE WHO THEY UNDERSTAND A GOOD IDEA WHEN THEY HEAR ONE. I'M GIVING YOU A JOB AND YOU ALL DON'T HAVE TO DIE. HERE JUST TO SHOW NO HARD FEELINGS BETWEEN US."

King reaches into a larger pocket into his cape and produces a stocking that's filled to the brim with coal. A little note is on top reading

"To Wilhelm
from Krampus
"

King brushes the note aside to grab a piece of coal from the top of the stocking, he then puts his hands together and presses the lump. King holds it for a moment or two then uncups his palms to look at his handywork, an uncut diamond lies within King's palm. He nods and goes back to work on the diamond. He produces a tool, no doubt from one of his pockets, it is similar to a miniature hacksaw with one key difference, the blade portion is a laser beam. King holds the diamond up right and begins cutting at it. He shaves away the outer layer, peeling the unclear exterior away leaving a slightly rough but recognizable diamond in its wake. King fiddles with the tool and begins to polish it into a smooth diamond easily ready for sale to fetch a substantial sum. King repeats this process for each guard and not seeming to make a dent in his stocking full of coal.

King nods his head happy with his work,

"I CAN ALSO PAY YOU LOT IN NORMAL CASH IF THAT MAKES YOU FEEL ANY BETTER AS DIAMONDS ARE USUALLY HARD TO BE ACCEPTED AS COMMON CURRENCY. FEEL FREE TO TAKE YOUR TIME FELLAS, I WON'T ATTACK YOU LOT, HOWEVER I SUGGEST YOU MAKE UP YOUR MIND SOON BECAUSE THE GUYS AROUND HERE SEEM A LITTLE BIT AGGRESIVE TO YOU LOT."

Teleporter 3/10

Royalty 3/10


+1 to Hezetor
And all the goodwill is quickly restored. The security guards already get pretty darn good paychecks, plus benefits (Can't forget the dental), but at the same time... maybe it's better to switch employers than get brutally murdered. Rule number 1 is surviving to collect the paycheck after all...

Alright then.

(General Action + 4/4 Convincing Argument)

It is time. Time to make my argument. It is simple enough, and bolstered by my power I make a speech that rings loud and clear to each and every remaining guard, apart from the ones carrying off JOEbob, about the worth of their life, the sadness of conflict, and how it may be resolved, building upon my previous words. I give a reassuring speech about how their lives will be spared if they flee, as we will not pursue retreating guards, I bolster my argument with statistics about how the fight is clearly hopeless, since they've taken 20% casualties already, I point out how really this was all just a misunderstanding and they should really get out because they're in deep enough shit anyway.

I argue about the sanctity of life and how they should preserve their own. They can barely slow us, what good do they do by facing off against us here in a random courtyard? None, I say! They should leave, live their lives in more peace than this. Things do not have to end here in this way for them. They could do more, get away, not suffer in a pointless struggle.

All they have to do is leave us be. They can even report us to whatever reigning authority is here if they have to, there isn't even any shame in making a tactical withdrawal when one is outclassed and I'm certain if there is a leader they understand that fully. But there is no reason to keep fighting here and now.

So once again I ask, I plead of the guards, lay down their arms and walk away. Surely this peace is best for all of us?

This is all phrased in the most convincing way possible and in the most convincing tone possible by a hypertech speech analysis and refinement program I ran on a computer in a pocket dimension with my Charge just now.

That should do the trick.

Mantis Assault Bot: 2/5.

+1 @I just write

Also I humbly request Power Armor be renamed to Krork Behemoth. Because both my summons are wearing power armor was my point, and just calling it power armor is... understating it a little. No big deal though.
Krork Behemoth now properly named.
You make a very convincing argument. Two of the security guards nod and decide that they'll head off to go try and get reinforcements instead of getting slaughtered. The rest of the security guards are also looking like they're seriously reconsidering their present position.

@I just write:
You're a little confused. You started at 4000, then got 6000 the first round from the combined effort of eating the door and regular duplication. There were 20000 when the attack hit.

Also, the OOC thread is up!
#Hashtags

The man throws a grenade the Security Guards. However, instead of exploding like a regular grenade, it encases the Security Guards in a huge wall of a metal-like foam, redirecting all of their attacks to the foam wall.

Foam Wall [N] HP: 10,000/10,000
Attacks:
None
Passives:
Walled Off: Takes all damage directed towards the security guards, but redirects all of the Security Guards' attacks to it.

Greytide Roomwide: 5/10

MULEbot Mk. I: 1/5

+1 to I just write.
You throw up the foam wall, making a temporary barrier in between the two parties. This will probably have almost no effect given the current onslaught against the security guards.

The clown, which seems to have taken a short break after popping the first and only balloon it tried to blow up, returns to the fight!

[ACTION]
They make a balloon dog.
Not that sturdy, is it?
Actually, how useful even is it?
Who knows. The clown just stares at its lack of eyes sadly.

Ṯ̛̻̺̗̿h̷̉̂ȩ̤̲͓͎̺ͥ́̈́ͯ̚ ̅̒̒͏̘̪̰̱̰b͉͛ͥ̽̿̆̄ͥ͜ǎ̱̩͈ͭ͆̔ͤͅl͂ͥͣͩͬͤ̕l̹̰͚̺̼͊͑̒ǒ̮̪̿̚͡o̱̹͉͜n̮̆̓͜ ̟̻̃̅̋̀v̬̺̱̠̦̠ͨ̏͌̐̋͐o̶̹ͩ͗̽̚i̵d̯̣ͥ̾͂͑ ̡̝̪̟̰̲̼̘̄͊̄̋̏s̳̗̺̣̣̦̹͠t̪͉͈̪̮̘̋̌ͦ͡a͓̠ͦ̎r̫̟̦̳̗̭͐́͐ë̴̟̖̰͚̠̹̹́͒s̶̯͔̼͔͚̠̬͌̈́̐̚ ̢̗͈̙͎̆͐̃̂͐̽b̦̠͙̘͌̈͢ͅa̵̗̞͎̝̝̭͕ͣ̒ͣ̅̏ͨ̚ç͕̻̪͕̳̜̮͂ͣk̝̯̗̹͌ͮ̉͑͠.̻̱͇̤͇̎͐ͦͧ̽

[CHARGES]
Honk [1/5]
Jokester [0/10]

+1 to EneraldMann.
The balloon dog floats over to the foam wall and explodes violently, almost knocking it down instantly. 8000 damage.
Well, it was ALMOST useful, that's gotta count for something.

(+1 accepted, bumping Humongous Mecha to 8/10)
(+1 accepted, bumping Humongous Mecha to 9/10)
#EnscribedInStone

Titanfall: 4/10
heavy autoturret: 4/10

I quickly send the wrecks of the heavy duty work mechs back to a lab, that I totally had the entire time, for analysis and possibly getting them on our side
You send the work mechs back to your lab. You can now use this post later on to try and call for backup, a deus ex machina, or a similar call for help. All you need to do is link to this post (yours) when you try and call it up again.
Remember, the longer you wait the more likely to have a serious effect it is. Callbacks are powerful.

8/10 What I Need (+2 from mah doods)
6/10 What I Want

+1 to hell (Tag me if you +1 me.)

Redstone becomes a Scout and runs around a Security Guard.
I'm runnin' circles around ya!
I'm runnin' circles around ya!
I'm runnin' circles around ya!

The Security Guard becomes pissed and attempts to shoot Redstone in the face, but Redstone takes advantage of the Scout's speed to turn the gun around. This obviously results in the Security Guard shooting himself.
SHOT IN THE FACE. 9000 damage.

[PG?]
I decide to follow JOE, as he is being taken captive, using the fact I am just a completely normal mirror to sneak past them. Nope, nothing strange about me here, just a normal mirror, with a clock on it. No living creatures here, just an inanimate mirror.
6/10 A little welcome gift for someone.
6/10 A small little pawn.
+1 JOE
You follow along behind JOE, the security guards don't notice you. You're as inconspicuous as a cardboard box. NOBODY WILL SUSPECT A THING.

Well, apparently, my Divination charge was amazingly underwhelming. *disappointment*

As the security guards start to reload their weapons, the young man's temporary clairvoyance starts to fade. At the last moment, he has a flash of insight. He is now aware of his status as a descended, his powers, and what he can do flood into his mind.

7/10 Preparations
1/10 Vexation

+1 to gutza1
Ah, apologies, I missed your expenditure of the charge somehow. You get a free takedown on one of the security guards as compensation.
You do that, you are now aware of your true nature.
Welcome to being one of the protagonists.

Could have sworm there were supposed to be 24,000 when the attack hit.
EDIT: Accepted another +1 from @EternalStruggle bumping Humongous Mecha to 10/10. Will fire next turn.
#ADragon
I'd appreciate if you made fewer of these +1 claim posts. They kind of clutter things up a bit.

Titanfall: 7/10 (+1 gutza1 and redstonelad)
Heavy autoturret: 5/10

I quickly pull out an arc thrower, that I totally had the whole time, before stunning a security guard and sending them to the lab, for interrogation and finding out what the armour is made out of
Security guard captured.

King remembers about the Replicators eating his makeshift armor.

"IF THIS TURNS INTO A GREY GOO SCENARIO I'M GOING TO DOPESLAP THE GUY IN CHARGE OF THESE THINGS. WHATEVER YOUR NAME IS (@I just write), DID YOU INSTALL A FAILSAFE ONTO THESE GUYS?"

King decides to then look around at the area for more detail about the environment and where they are.

Teleporter 4/10

Royalty 4/10


+1 to @ArcticArchiver
You are in a side courtyard of what seems to be a very large castle. Remnants of ancient battles lay scattered about, mechanical parts, armor, weapons. The grass has grown up around all of it, and there are even a few trees, although some of them have been felled recently. The whole thing would be very peaceful if it weren't for the fact that you can hear the sounds of stones crashing to the ground and heavy machinery coming from somewhere else in the castle.

3/10 preservent
4/5 rawenergy +1 mrmirrorman
+1 to amirroredclock
I hang back from the probable clash between the swordsmαn and guards, and gather the energy that scattered from my body as i was being dragged. I proceed to focus it through the monocle, carving several glyphs into the surrounding cave, and activate them, speeding time up for me [that is, i have more time per everyone elses second]. I proceed to investigate everything nearby. i don't have any details so i can't specify, but i continue to look in every crack, under every stone, check for energy signatures, look for holes, inspect the machines. as my time warp winds down, I finish the boosted search.
You expend a use of the monocle, and speed around the clearing. There are a lot of cracks, and a lot of stones, most of which hold nothing in them but bugs. There are a handful of energy signatures coming from the security guards, and a few faint ones from some of the mechanical pieces lying on the ground, but nothing notable, they turn out to be basic power cores that have long since expended too much of their power to be useful. There is a small hole in the ground that turns out to be an old rabbit burrow. You inspect the machines, and find... not a lot. There's various things, including pieecs of battle droids from the Star Wars universe, you even find a couple of half-shattered Terminator skulls, but nothing turns up anything useful.
All in all you find nothing usable, but you have discovered that whatever this place was, it attracted a large number of different factions, all of whom seemed to be here for different reasons, but something had to have drawn them here...

Jeb's Junkyard: 10/10 Complete!
Vehicle of the Motherland: 5/5 Complete!
+1 to @helldivercommand

Jeb's Junkyard: Expending...

The boy pulls out his laptop again, and presses a button on the screen. Suddenly, a portal appears on the ground, and a kerbal steps out. He begins building up a giant tracked land vehicle that appears to be a mobile junkyard and factory. The kerbal adds finishing touches, and puts up a large ramshackle sign made from corrugated metal, reading "Jeb's Junkyard."

Mechanics:
Jeb's Junkyard has a pool of scrap that is used to construct vehicles used for attacks. Some vehicles are one-shot missiles that serve as attacks, while other vehicles are spawned as entities in their own right. A vehicle that requires more scrap also takes more turns to construct. A vehicle can finish construction and be used in the same turn, or can be placed in storage. Scrap can be refilled manually by players or automatically by future upgrades to Jeb's Junkyard. Finally, Jeb's Junkyard has a "Research Bar" that fills up with the amount of damage inflicted on enemies, unmodified by bonuses. Once the research bar is filled, Jeb's Junkyard will undergo a technological upgrade, allowing access to more powerful vehicles, increasing the amount of vehicles that can be produced at once, and expanding the scrap pool.

Jeb's Junkyard:
HP: ???
Scrap: 500/500
Research: 0/100,000
Only one vehicle can be produced at a time.
Sounding Rocket:
Construction Time: 1 turn (can be constructed and fired during the same turn as an attack)
One-use
Deals a low amount of damage.

Primitive Jet Fighter:
Construction Time: 2 turns
Spawns an entity
Has a low-damage attack.

Bluestone Missile:
Construction Time: 5 turns
One-use
Inflicts a medium amount of splash damage on multiple enemy entities
Empty

Vehicle of the Motherland: Expending...

Suddenly, from the hole in the wall a large tank emblazoned with Russian symbols bursts out, playing the Russian national anthem. The hatch opens, and Vladimir Putin himself exits, walking to a safe part of the battlefield (he is not part of the entity). He presses a button, and the tank activates its autonomous combat AI.

Putintank summoned!

New charge:
Glorious Fortress: 2/10 (+1 from DCCV)
I would appreciate it if you'd keep the vehicle descriptions on hand (outside of your posts) and drop the description of a vehicle whenever you built it. Also tell me how much scrap is used in the construction of vehicles when they're being constructed.
Putintank also summoned!

The young man decides to revive the fallen guards, in order to sweeten the deal of a ceasefire. That way, the guards, who were only doing their jobs, get to leave this conflict with their lives intact. This is also immensely preferable to being either bombed by the young man's ship from above, or a psychic assault.

8/10 Preparations
2/10 Vexation

+1 to CrownlessKing.
You revive one of the guards, who immediately takes off at a sprint. This DOES sweeten the pot. Perhaps the security guards can be spared if they take little enough damage next round?

i tax a security guard into space
3/10
3/10

+1 emerald
You completely nuke the foam wall, which disintegrates on re-entry.

5/5 Something--Ready for deployment

Well, something's ready for deployment. Namely, a weapon production facility.

HP: 20,000/20,000

Abilities:
Summon Micromech: An attack, dealing 1k damage to 1 target with a mini-nuclear (see also: Fallout) suicide mech.
Summon Actual Combat Mech: Summons an Atomech, with 10k HP and 500 ATK. Takes 5 turns.
(Eventual) Self-Replication: Summons one-fifth of another Atomic Factory, or adds on to an existing partial Atomic Factory. Takes 10 turns.
All or Nothing (Passive): Only functions when completed.

As for an attack, I guess I could pick up a rock and throw it at one of the guards. Might as well save some of my other powers for when they actually become relevant.

+1 Redstone

1/10 (Don't) Crash and Burn
4/10 Something else (+1 Redstone, if I have that right)
Atomic Factory summoned. I'm probably going to have to do something to clear out some of these entities.
6000 damage to the guard with your rock.

A set of four parallel lines tear through space, followed by a fifth,out of alignment tear shortly after. A large, quadrupedal hooded figure forces itself out of the strange, hovering gaps, and growls softly... One may wonder why a being around nine feet tall at the shoulder and walking on four legs would bother wearing a body-obscuring cloak, but it remains the situation regardless. "So this is where the wanna-be god is, right?" The creature sounds much less intimidating when it's using mundane words to communicate. "I've been looking for a while now, and this place was pretty inconvenient to get to, so they better be within walking distance." The creature then finishes stepping out of its portal, and dusts off the mostly-white cloak that continues to hide the details of whatever it is. "There's something I need to ask them."

A Servant: [1/5]
More Convenient Avatar: [1/10]
Welcome to the game hyena.
#AWorldHalfFull

I spread gasoline all around the guards, and use a match to light it, surrounding them in a ring of fire.

Then, with some magic, I fill the space around the guard with new air, causing the flames to explode and consume the guards.

5/10 Gibbering Horror
5/10 Kite

+1 to variant
The wounded security guard falls into the middle of your fire when they trip on a rock, causing them to take all of the damage. 6000 damage.


#EnscribedInStone​

EoTB:
The microbots consume the weapons of the security guards, dampening their attack power and creating 4000 more of themselves. All of the other entities haven't been given orders, and seeing that apparently we might be sparing the security guards, don't open fire.

The Security guards look very vulnerable against your instant army (Just add charges!) and halfheartedly open fire on the minibot swarm. The Swordsman jumps forward with a bounding leap and carves through the minibots. He flails about for a few minutes, but at the end of it he's somehow cut all of the remaining minibots out of the air. Oh well, so much for those taking over the world.

Meanwhile, the security guards that have captured JOEbob pull him into a side corridor, past a group of robots that seem to be doing a bit of scavenging, picking up parts of the machines on the ground and hovering away to go deposit them somewhere else. "Don't worry, we'l be there soon, then we can properly interrogate you."
"Cherri I think that mirror is following us."
"Oh be quiet."

Everything ticks up.
Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



The Side Courtyard
Security Guards x9 [PG]: Hp: 25,000/25,000.
Security Guards [PG]: Hp: 13,000/25,000.
Swordsman [PG - JOEbob]: Hp: 15,000/15,000. A Man Can Hope: 1/6
Angry Gopniks x10 [AG - Gutza1]: Hp: 500/500
Assault Trooper [AG - Eternal Struggle]: Hp: 15000/15000
Krork Behemoth [AG - Eternal Struggle]: Hp: 55000/55000
Ankylosaurus [AG - Arctic Archiver]: Hp: 15000/15000
Laser Lamp [AG - Enerald_Mann]: Hp: 5000/5000. Laser: 1/2
Perfectly Generic Entity [AG - Enerald_Mann]: Hp: 50000/50000. Charge: 1/5
Jeb's Junkyard [AG - Gutza1]: Hp: 40000/40000. Scrap: 500/500. Research: 0/100,000.
Putintank [AG - Gutza1]: Hp: 30000/30000
Atomic Factory [AG - Variant]: Hp: 20000/20000. Combat Mech: 1/5. Self-replication: 1/10.
I Just Write [AG - Player]: Hp: 20/20. Voodoocordion [A]


The Hallway

JOEbob's scouters [PG - JOEbob]: Hp: 2/2


Taken Captive:

JOEbob [PG - Player]: Hp: 20/20. Monocle of Searching [A] 9/10 uses.
Security Guards x2 [???]: Hp: 25,000/25,000.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
 
Last edited:
Update 5: SECURITY part 3
To keep the swordsman from being murdered instantly, I had to rearrange his stats a bit again, includnig making parrying completely block again.
Lamps!: 4/7
Sword-Chucks: 1/10

Enerald tells both of his entities to attack JOE's swordsman, before doing the same.

He takes the lamp off the scabbard on his back and holds it in his left hand for a second, testing it's weight. First time he's actually using it in this universe. Seems normal enough. He runs over to the swordsman and whacks him with the lamp. But wait! The swordsman was ready for him, and parries the lamp perfectly. Emerald jumps back, and the lamp clicks on. He holds the lamp above his head and begins spinning it horizontally, which lifts him off the ground No it doesn't, that would be stupid. Instead, it just seems to get brighter, until eventually he transfers the horizontal spin to a vertical spin at his side, which sends a bright line of energy heading towards the swordsman, presumably hitting him. Try blocking lasers with swords. Go ahead, I dare you.
You roll a 5 and the swordsman does indeed block your lasers. He blocks them all like a total pro.

The man quickly assembles a medical robot.

Medibot [???]: HP: 5000/5000
Heals the most damaged entity on the field for 5000 health every turn. Can't do anything else.

Greytide Roomwide: 6/10

MULEbot Mk. I: 2/5

+1 to JOEbob
Players cannot summon ??? entities without previously arranging with the GM for story shenanigans.
On the other hand, Neutral entities are fair game, which this seems to be anyways.

Now we're getting somewhere! I thank the guards for their cooperation in this matter, and reassure them that they've made the right call by hearing us out, and that this turn will prove that we can coexist.

As another good faith gesture, I put a collective energy barrier around them that will last this round and protect them from one hit, as long as it doesn't have a charge backing it.

I appreciate my newly renamed and more powerful units, and also their willingness to not smack about the Guards. They probably wouldn't appreciate taking 12k damage. They are told to keep not hitting the guards.

Mantis Assault Bot: 3/5.
Death From Afar: 1/10.

+1 @I just write. Please take this offering and don't antagonize the guards further, okay, tech friend? Well, you just used a bit of voodoo magic, but still.
The security guards are indeed very thankful to not have that 12k attack power pointed at their faces, and decide to hold their fire.
You throw up an energy barrier, blocking the next attack aimed at the security guards.

4/10 preservent
6/6 rawenergy +1 existancesuccess USING!
a crackling orb of energy appears above the swordsmαn (its with the α, not with an a) and explodes. when the spots in everyones vision are gone, the sworδsman stands before them [upgraded swordsmαn], with +16,000 HP [which would normally cost 3.1 charges] and a new special: 1/2 swΩrδstΩΓm (swordstorm), which does his basic attack twice with -25% attack.
NEW: 1/10 Fred!
+1 to amirroredclock
I say to the guards "oh, your taking me for interrogation?"
"no need, I'll tell you anything you want regardless. lets see..."
"so, the last thing i recall before coming here is some simulation where i was about to summon a tree."
"then all of a sudden i was in the entrance room. "
"in the simulation, I was on the side of the godmodder."

"when i figured out this was the godmodders place, I decided to join him."
"like before, but for real, you know?"
"i didn't plan anything, so i couldn't message ahead."
"so far, I've sent one reinforcement to your friends back in the courtyard."
"I've done a lot of other stuff before, but none of its relevant."

[if they restrict descendant powers [doubt]: "mind letting me go for a second? thanks."]
"also, that mirror does seem to be following us yes, but its been feeding power into me and announced its allegiance to the godmodder a while ago so its probably fine."

"it gives off the same aura as an ally in that simulation, though thats hardly evidence."
"/shrug."
"say... can you check the entity list, or is that something you are unable to do?"
"if you can, you'll be able to see the PS tag next to my name."

I proceed to cast an EXP leach spell on myself, leaching all the roleplaying EXP i just got [ i think thats a thing in DND] to power it, sending a massive blast of cyan fire down the corridor. the sworδsmαn, ready, leaps into the blasts path and reflects it into the target of his normal action, the perfectly generic entity.
entity order(s): scouter 1 read book more. scouter 2 keeps looking around. sworδsmαn attacks PGE unless his instincts say no.
Your swordsman (whom I will refer to without funky symbols outside of the world update because my keyboard doesn't have greek letters.) gets somewhat of an upgrade, although not as much as you added because not all entites are made equal, and yours has about double the longevity per hit point he would normally have.
You stop and think about whether they're limiting your Descended powers, and then realize that even though the security guards aren't limiting your powers as a Descended, something else is, and has been ever since you arrived. You can feel the power sap, and now that you've located it, you feel like given a moment you could point to... several different points in the distance, and without much effort, a single point nearby. Probably even within the same castle.
But regardless, they don't let you go, and freak out when you start casting EXP leech on yourself.
"Whoa what are you doing!"
One of the guards, Cherri from previous conversation, smacks you upside the head, disrupting your action (which would've failed anyways because you're in the wrong zone)
Todd would've responded to your talk before but is a bit freaked out by your sudden spellcasting.
"Just... don't do that until we can know for certain that you're on our side. You and your friends, or, well, not friends if you're telling the truth, are dangerous. They fried Teddy in like, half an instant."
Todd shudders a bit. "Even with respawns being active that wasn't very ncie to watch."

The one scouter finds a beetle that looks like it has a gold carapace and gets distracted chasing it.
Entry 31:
Another attack. Ever since we've taken this bloody castle we've been under constant attack by one enemy after another. And what's worse is we have little to no warning most of the time. They just show up on top of the castle, and soon enough there's a fully fledged firefight going on. Nobody knows what's going on and the captain is at wits end. It looks like we're going to pack up and leave if we ever get a chance. That's starting to look like a very big if. The courtyard is littered with corpses and machine parts now. No clue how the walls of this castle are still standing. They must be supported by some kind of magic.

King chuckles at the idea of him having inferior benefits,

"I'LL EQUAL YOUR PAY OR IF MY PAY IS MORE, I'LL PAY YOU THAT. WHY QUIBBLE ABOUT BENEFITS WHEN I CAN REPLICATE THEM AT THE LEAST OR PROVIDE EVEN MORE AT BEST. I CAN OFFER YOU GUYS EVEN MORE. I CAN GIVE YOU ALL THE ADDITIONAL OPTION OF ENHANCING YOURSELF WITH CYBERNETICS. WHILE THAT THIS IS OPTIONAL, IT WILL GIVE YOU THE NEEDED ADVANTAGE OF BEING ABLE TO SURVIVE GUYS LIKE THESE INSTEAD OF EXPLODING INTO BLOODY GIBLETS IF THEY SO MUCH AS BREATH IN THE NEAR VICINITY AS YOU WHICH SEEMS DISTURBINGLY COMMON FOR YOU LOT. AS FOR MY HEALTH BENEFITS..."

King pulls out a tube of something which looks like a tube of lotion. King squirts a little of the tubes contents into the most damaged security guard's wounds. The bluish cream begins to slowly mend the damaged tissues, resetting the bones and sealing them, braiding the muscles back together with the skill of an expert weaver, and finally covering it in skin once again. It looks like the wound never even happened.

"DID I MENTION QUITE A FEW OF OUR PRODUCTS COME FREE WITH THE POSITION INCLUDING FREE MEDI-SEAL©?

King poses with the Medi-Seal© for a quick product placement, as a BUY NOW hologram pops into existence to enhance your desire to purchase Royal branded products.

"SORRY, I, LEGALLY, AM OBLIGATED TO ADVERTISE ROYAL BRAND PRODUCTS AS THEIR CEO AND SPOKESMAN. BUT YEAH, WHY EVEN BOTHER WITH HAVING NORMAL DOCTORS WHEN YOU CAN USE NANOBOTS? SO YEAH, I SINGLE HANDEDLY TURNED THE MEDICAL FIELD INTO A JOKE, WHICH HAS CAUSED QUITE A FEW DOCTORS TO HATE ME. THAT'S WHY I HAVE YOU GUYS TO PROTECT MY INTERESTS AND ASSETS FROM THE RAMBLEROUSING MOBS, VARIOUS SUPERHEROS, AND TRAINED PHYSICAINS DESIRING VENGENCE UPON ME FOR PUTTING THEM OUT OF BUSINESS. WITH ALL THE PREVIOUS STUFF IN MIND IT'S DECENT WORK AND THE TURNOVER RATE IS QUITE LOW AS LONG AS YOU USE THE GEAR I PROVIDE PROPERLY, ALLOW THE AUTOMATON TO DO THEIR JOBS PROPERLY, AND NOT ACCEPT CANDY FROM STRANGERS."

King says that last one with a understanding mockery of himself.

"I UNDERSTAND I SOUND LIKE YOUR MOTHER BUT THIS IS PART OF THE JOB OFFER, YOU SHOULD UNDERSTAND THE BASIC STUFF OF THE JOB. I MEAN YOU GUYS ARE FACING FAR WORSE THAN I DO RIGHT NOW SO IT PROBABLY DOESN'T MATTER IN THE SLIGHTEST TO YOU."

King extends his hand offering to shake each and every last security guard's hand that joins him.

Teleporter 6/10 (+1 from @DCCCV )

Royal 5/10


+1 to @ArcticArchiver
8000 health restored to the injured security guard, who just sort of stares at his arm.
One of the other guards steps forwards. "Alright, if you really think you can top the Boss's perks, how about unlimited respawns? Pretty certain that respawns for non-code based organisms is pretty hard to grant.

Anyway

General Action
Now that the Voodoocordion has been successfully test-fired, I remover the current batch of dolls representing the guards, and replace them with a single doll representing a very specific individual; namely, the Godmodder. With the target of my dark magic altered, I began to play the instrument of pain, the injuries appearing on the doll manifesting themselves on the Godmodder's body. (NOTE: Despite how this post is organized, this action takes place after I fire my Humongous Mecha charge.)

Charges
Humongous Mecha (10/10)(FIRING!)

Pain Magnet (2/10)(+1 from @EternalStruggle )
+1 to @EternalStruggle

Humongous Mecha: Online

As long as I had this accordion, I was vulnerable. However, I would be significantly less so if I were fighting from the inside of a giant war machine. In this case, a giant robot around 50 meters tall wove itself into existence around me, bearing machine gun sponsons to deal with infantry, a massive plasma cannon in each arm for long-range combat, and a set of grappling chainclaws in each hand for melee combat. The mech's systems enabled it to fight autonomously while I continued to play the Voodoocordion from the armored command pod buried deep inside the mech, though the manual controls would allow me to override the mech's AI if needed.

Personally though, I viewed the mech's decision to fire a full-power plasma shot at the swordsman who had just destroyed my entire swarm of mini-bots eminently reasonable.
You attempt to remake the voodoocordion, putting a voodoo doll of the Godmodder in it... but you've never even seen the Godmodder! how would you make a voodoo doll of him?
You summon the Humongous Mecha, which will bodyguard you as long as you're vulnerable. This also goes a long way towards terrorizing the security guards further into submission.

1/5 Minibots V2.0
1/10 ???

Hello there! I'm moniker! I'm sure you all know me! I'm Moniker!

I'm sure all the security guards are shocked to see ANOTHER person enter the fray. But the truth is, I don't want to fight them. I'll let the others continue their efforts to spare them. Because I have another goal. The idea of having more minibots than there are people on Earth greatly appeals to me. And everyone needs a dream to shoot for, particularly in a world as crazy as DTG. So, I will become the minibot's patron, helping minibots minibot! Now, how many do we have... *checks entity list*...

THEY'RE ALL DEAD ALREADY? Well, forget it! I'll make new minibots! BETTER! FASTER! STRONGER! Hungrier.

For now, I bide my time, and take my brutal revenge by eating the swordsman's sword. And his arm with it.
Welcome moniker. And there is no way your plan will end badly. Nope, nuh-uh not at all.
You eat the swordsman's swordarm, but he somehow grows it back. He looks very peeved with you, and with having lost 7000 health.

Titanfall: 8/10
Heavy autoturret: 7/10 (+1 gutza1)

I have the armour the security guard was wearing sent in for analysis in the tech labs, so we can find out why it was so tough.

I also have the guard put into cryo sleep until I can think of some relevant questions to ask him
The armor seems to be made of meshes and advanced materials from a number of different universes, using the fictional rules of a number of different palces in tandem to strengthen it. Quite the marvel of science, but nothing too fancy. It doesn't utilize any magic of any kind though, which is kind of weird. But there's no sign as to what makes them so hard to fight.

Guard put into cryo sleep. Remember to link back to your post whenever you decide to bring this back up.

I reassure the guards that the current fight between us and the Swordsman is an entirely internal dispute, and nothing to be concerned about. After all, we've kept our word and left them unharmed. At least as of this point in time.

Mantis Assault Bot: 5/5.
Death From Afar: 2/10.

Ah, with my previous 3 charges, Just's charge and my new charge, that's the Mantis out of the oven. Or NanoForge as the case may be.

A tank sized four legged machine with dual Pulse Lasers, it is a force to be reckoned with. Doing 5000 damage with its twin weapons, it can choose to heal itself or an ally for 4000 health instead should the need arise with a stripped down NanoLathe suite, and is set to do so this turn should an AG entity become damaged instead of shooting at anything. However, the cost for this ability is 10% less maximum health, so the Mantis only has 27000 HP total.

+1 @I just write
The guards seem reassured about the fight with the swordsman and back off, leaving him to his death. And then you summon the Mantis. The AG army is getting quite sizeable.

[PG]
As I follow behind JOE and the guards, I begin to examine the guards, looking for weak points, seeing what they have, and exactly what this place is.
8/10 A little welcome gift for someone. +1 from Joe
7/10 A small little pawn.
+1 JOE
"Cherri I don't like the way that mirror is looking at me."
"Oh hush."
The guards are dressed up in the basic armor, and being people, don't seem to have any noticeable "weak points". That said they're lightly armored and probably wouldn't be too hard to take down. They also have strange sleek black guns that appear to have knobs for variable firing settings.
As for the place, you're walking along down another, much longer hallway than before. There's still strewn about pieces of armor and machines, but the pieces that you can see are all very beat up, down to unusability. It seems this area has already been picked through. There's a set of stone stairs upwards that the guards seem to be heading towards with JOE.

8/10 preservent +1 mrmirrorman +1 mrmirrorman +1 randomusername
2/10 Fred!
+1 to amirroredclock
I say to the mirror with psychic mind powers "the guards are PS, piono just didn't update their tag", then say "hey, could you help sworδsmαn not die, if your free? thanks."
a blue vapor copy of me appears on the main field and starts healing sworδsmαn with magic blue light until the sworδsmαn is ok as he can manage.
You cannot heal your swordsman while stuck in another zone! You'd need to move back first.

King looks at the weapons and armor lying about, he always could expand his of bits and baubles collection. Just recently he acquired a hollow Dalek shell and a sword owned by a black pharaoh. He also gazes upon the mechanical parts seeking to find inspiration for future ideas for robots amongst the wreckage.

Teleporter 7/10

Royal 6/10


+1 to @DCCCV
There's quite a lot. You even recognize some mithril pieces and what looks like a sword enchanted with Sharpness I. There doesn't seem to be anything super remarkable though. The machine parts are very disparate in origin, there's plenty to draw inspiration from.

I offer to raise the other guards if they leave us be.

((Apparently, this character is the same one from Destroy the Simumodder. I wonder when I will perform a call-back of that?))

9/10 Preparations
4/10 Vexation (+1 from CrownlessKing)

+1 to @Moniker. Welcome!
The security guards look at each other. And murmur. But it seems like they think they're okay on that front.

Glorious Fortress: 3/10
Soviet Bombardment: 1/10
+1 to @I just write
Jeb's Junkyard will construct a Sounding Rocket (expending 100 scrap) and store it for later use. Putin offers a bribe of 100 million rubles to the Guards for the purposes of negotiations. The Gopniks, seeing his example, reluctantly stop attacking the Guards and will instead attack the Swordsman.

Sounding Rocket:
Construction Time: 1 turn (can be constructed and fired during the same turn as an attack)
One-use
Deals a low amount of damage.

#EnscribedInStone

(+1 from @gutza1, bumping Pain Magnet to 3/10)
#AWorldHalfFull

The hooded figure grabs at the Swordsman with a forelimb, before flinging twelve knives out from under their coat, doing their best to innocently vivisect the entity. "Return to the void, please." The creature gestures dismissively with its other forelimb at whatever is left of the Swordsman. "Or should I just break you?" It closes the statement with a growl.

A Servant: [2/5]
A More Convenient Avatar: [2/10]


+1 @I just write
You break the swordsman. 5000 damage.

In the room that was once a grand hall stands a man built like a birch tree. He stands on tiptoe and raises two thin branches, creaking with the effort.

There is no light, no sound heralding his arrival. One would be forgiven for believing he had already been there, a shattered brick in the rubble.

But the smallest ripple of the smallest pebble is a ripple nonetheless, and with the right stones in the right places, one can build anything.

The right stones...
[1/10] [Darksteel Ingot] [Artifact] (3 Mana, Indestructible, Tap to add one Mana of any color to your mana pool.)
[1/5] Rubble Golem

[AG]

<ooc> Piono, I will let you decide what to do with the mana thing. I was thinking maybe a charge boost, but rare, but it'd also be cool to have it be a separate thing that does... something... </ooc>
<oocPS> Also, Hi guys. Been a long while, not that'd you'd remember me. </oocPS>
Welcome rouge. Just so you know I might actually be implementing the alchemiter, so your super material might well be recognized in original form.
Either way, you arrive.
I don't think I want a 10 charge artifact providing extra charge bonus, especially an indestructible one. I'll try and think of something, although you might well just end up with a base artifact that has no effect until added onto.

Titanfall: 9/10
heavy autoturret: 8/10

I quickly shoot the swordsman in the face reapeatedly before firing the arc thrower and sending his stunned body back to the lab
The Swordsman brings his sword up, throwing your gun's aim off, and then punches you in the face before you can do anything more.

[PG]
As JOE asked me to do, I help JOE's summon, by sending a copy to body block attacks for him. I ask with psychic powers if JOE would like to be freed right now, or see where they are taking him.
9/10 A little welcome gift for someone. +1 from Joe
8/10 A small little pawn.
+1 JOE
You are in the wrong zone to provide assistance with your basic action.

The clown, feeling neglected at not recieving any charges, begins performing for the guards.

It'd be a pretty terrible performance if he were trying to make them laugh...

[CHARGES]
Honk [3/5]
Jokester [3/10] (+1 From DCCCV)
+ 1 to DCCCV
The guards are feeling slightly depressed now.

[psycic responced to mirrorman:]
"nah, it doesn't stop me from acting or anything."

"so I'm fine as is. could probably escape if i wanted to."
/NULL
#LookingForSomething

Pushing his glasses up the bridge of his nose, the fabricator takes a better look at his surroundings. The damage to the sole door quickly answers the question: "Where did everyone go?"

He begins to catalogue the scraps and wires, looking for anything that looks like it could still work. He makes a separate pile of plates and sharp bits, then begins crafting armor and weapons. Not his finest work, but his more fantastical ability is preoccupied at the moment.

[I search the scraps for anything that still works, and craft armor and a weapon from scrap metal.]

[2/10] Darksteel Ingot
[2/5] Rubble Golem

(Edits made for spelling/ grammar)
You search the scraps. There's bits and pieces that COULD still work, but they'd need a bit of repairing. Good thing you're good at that kind of thing.
There are weapons and armor already available, so you scavenge a functional-looking BANG oops make that functional-actually gun. The only metal you can find enough of the same amount to make a full suit of armor from is steel. So you settle for that.

Lamps!: 5/7
Sword-Chucks: 2/10

+1 Gutza

Enerald stabs the Swordsman with a knife he got from someone
You try and stab the swordsman but he twists you around over his sword and slams you into the ground. Your knife nicks him however, and you deal 2000 damage.

2/5 Minibots V2.0
3/10 ???

I must begin proper preparations for the Minibot takeover! To start with. That swordsman. He has to go.

I spit out the sword I swallowed earlier, except at high velocity. It pierces the swordsman at an incredibly fast speed, leaving a gaping hole in his body. It then continues to fly so fast it breaks through the fortress wall and goes across the surface of the entire earth (hitting everything in its way) and eventually comes right back into the fortress and hits the swordsmaster again.

Don't mess with the minibots again, buddy.

+1 DCCCV
The swordsman is unable to block the sword and it punches through him... and then punches through him again. Your sword appears to have collected a few souveniers on its journey, and the cameras, trinkets and bumper stickers pierce through him too. 7000 damage.

I speak to the guards, asking for what they want from us.


10/10 Preparations
7/10 Vexation (+1 from heirolight, +1 from Moniker)

+1 to heirolight. The world needs more funny people.

I have no idea what that charge was supposed to do. I can't just summon an entity, considering everyone and their dog have already done so. So I hold my charge.
The leader of the guards is about to speak, then stops.
"I... uh... well, we WANTED you to surrender so we could take you in for questioning but now we just kind of don't want to get brutally murdered."

10/10 What I Need (+1 from mah dood) Using...
7/10 What I Want
1/5 Shooting Stars

+1 to hell (Tag me if you +1 me.)

Charge Action
A blast occurs on the battlefield, and out of the explosion appears a battleaxe. Multiple of you scramble for the weapon but are beat by Redstone.
Hmm...
Yep, this is what I definitely need.
*laugh track*
But seriously, I can wreck with this.


[A] Runic Battleaxe. Durability: 100% (Uses 10% if you attack when charged)
Ability: Charge this up for an action. Next turn, if you attack, your damage will be doubled, or tripled if it reaches SMASH! status.

Redstone charges up the Runic Battleaxe.
ERROR: SMASHes cannot be auto-critted. Sorry, it's for balance reasons, I don't want people isntantly dealing something-hundred thousand damage in one shot.
Aside from that, it's cool. AAAAH SO MANY THINGS ON THE BATTLEFIELD WHY DIDN'T I JUST START MURDERING THINGS

I poke the swordsman really hard in the back of his leg, causing it to twitch.

I then kick both of his legs out from under him, and kick him in the head.

6/10 Gibbering Horror
6/10 Kite

+1 to JOEbob
The Swordsman drops to the ground, and then gets kicked in the head. He dies. Swordsman killed.

"You, over there!" The creature points a claw at one of the Security Guards, then motions for them to approach. "You work for me now." The strange, hooded being slides over a folder containing what appears to be all the appropriate paperwork to hire such a Security Guard, and has already been filled out in yellow ink... "Sorry for springing this on you so suddenly, but we're going to need you to start immediately." The Guard's uniform suddenly changes to an all white version of itself, and replaces all relevant logos or insignias with stylized crown markings. "Can't forget the dresscode."

A Servant: [3/5]
A More Convenient Avatar: [3/10]


+1 @I just write
The injured security guard whimpers, and looks at his friends for help. They just step backwards. One of them mouths "You're on your own buddy."

King looks at the Creature with a mild irritation.

"IF YOU START SPEAKING IN ALL CAPS I WILL SEND A CEASE AND DESIST. I'M QUITE SURE THIS IS UNRELATED TO ME AT ALL AND I HOPE YOU UNDERSTAND BUT I DO HAVE A BRAND TO PRESERVE AND A COPYRIGHT TO KEEP INTACT. THOUGH TO BE MORE FRANK I DON'T LIKE PEOPLE POACHING MY PEOPLE. IT'S IRRITATING FOR EVERYONE INVOLVED, LIKE A CASE OF FLEAS AMIDST A FAMILY OF UNWASHED COUNTRY BUMPKINS ."

/RP
Yaaaay RP!

Glorious Fortress: 4/10
Soviet Bombardment: 3/10 (+1 from somebody)
+1 to @I just write

The boy gathers scrap from the surroundings and feeds it to Jeb's Junkyard. IDK.
The scrap is unfortunately already maxed out so all that happens is you relocate some scrap to just off the side of Jeb's Junkyard.

General Actions
Use the mech I'm driving to squish a certain swordsman, after shooting them again with the plasma cannon.

Charges
Pain Magnet (6/10)(+1s from @KuraHyena and @gutza1 )
Dungeon Bypass (1/10)
+1 @Moniker (please use this for Mini-Bots 2.0)
You step on the swordsman's corpse. How rude.


#ThroughTheGates
Your entities, lacking a swordsman to brutally murder, all loom very ominously. The leader of the security guards finally snaps under the pressure and yells out with an amusing voice crack: "RETREAT!!!"
Three security guards stay behind. The one that's been hijacked by Kura, and two others who are thinking of joining the Crownless king. Meanwhile, the medibot walks up to Kura's security guard and patches it up to full health.

And then suddenly a blast of stone explodes outwards from one of the walls sending rocks flying outwards dealing 5000 damage to the angry gopniks, ankylosaurus, assault trooper and the perfectly generic entity. This kills literally all of the gopniks when they get squished under the largest piece of rubble. Through the hole in the wall you can see a massive turret with a glowing barrel. And then a massive spike of bone erupts from the ground, reaching up and impaling the Krork Behemoth, dealing a whopping 30000 damage to it.
You hear rattling, and suddenly the bones on the ground begin picking themselves up, and you find in and amongst your group a large group of angry skeletons, as two necromances step out from around the wall on either side of the side courtyard.

Elsewhere, the security guards bring JOE up the stairs and around another bend until they come to what looks like... a break room. A very nice break room. There's cool chairs and a desk, a coffee machine, and even a minifridge. Todd motions to a chair. "Here, stay put, we've got a call to make." Cherri walks over to what looks like an old fashioned rotary phone and picks it up, spinning the dial a couple of times and then setting the talking piece on the ground. An image appears in the air of a figure, somewhat windswept, and a scar across one eye, but aside from that rather nondescript.
"What is it... Cherri right? This had better be important." The sounds of explosions and echoing gunfire are heard over the call.
"Very. We actually have intruders."
"...GORILLA. I'll be right over."

Everything ticks up.

Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire


The Side Courtyard

Laser Turret [PG]: Hp: 150,000/150,000
Necromancers x2 [PG]: Hp: 100,000/100,000
Angry Skeletons x15 [PG]: Hp: 10,000/10,000
Security Guards x3 [???]: Hp: 25,000/25,000.
Medibot [N - existencesuccess]: Hp: 5,000/5,000
Assault Trooper [AG - Eternal Struggle]: Hp: 10,000/15,000
Krork Behemoth [AG - Eternal Struggle]: Hp: 25,000/55,000
Ankylosaurus [AG - Arctic Archiver]: Hp: 10,000/15,000
Laser Lamp [AG - Enerald_Mann]: Hp: 5,000/5,000. Laser: 2/2
Perfectly Generic Entity [AG - Enerald_Mann]: Hp: 45,000/50,000. Charge: 2/5
Jeb's Junkyard [AG - Gutza1]: Hp: 40,000/40,000. Scrap: 400/500. Research: 0/100,000. Stored:
Putintank [AG - Gutza1]: Hp: 30,000/30,000
Atomic Factory [AG - Variant]: Hp: 20,000/20,000. Combat Mech: 2/5. Self-replication: 2/10.
Humongous Mecha [AG - I just write]: Hp: 55,000/55,000. Bodyguarding I Just Write.
Mantis [AG - EternalStruggle]: Hp: 27,000/27,000
I Just Write [AG - Player]: Hp: 20/20. Voodoocordion [A]
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 100% durability. Charged.

The Hallway

JOEbob's scouters [PG - JOEbob]: Hp: 2/2

Taken Captive:

JOEbob [PG - Player]: Hp: 20/20. Monocle of Searching [A] 9/10 uses.
Security Guards x2 [PG]: Hp: 25,000/25,000.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
 
Last edited:
Update 6: Laser Trouble
Rebalancing notice: I'm reversing the order of actions, PGs will act first from now on, followed by hostiles, then ???, then N, then finally AGs.

10/10 preservent +1 amirroredclock
3/10 Fred!
+1 to amirroredclock
place
a purple orb of light begins to gather on the battlefield and solidifies into a stone platform
[N-JOE] Perseverance: Foundation brand. 100,000/100,000 HP, 0 ATK. does not obey JOE's orders since its an [N]. 1/8 notdeath: heals this thing and increases max health if health reaches full. 1/15 Shrine: Transforms this entity into Vengeful God, though probably modified.
I ask the security guards if i should just stay here, or can I help them fend off all the AG descendants/entitys?
if they say to stay here, I focus on locating the nearby power drain sources and send fragments of consciousness out to near the closest one of them. the fragments levitate nearby stones into a usable form and attempt to figure out what it is.
However!
they also make sure this information is only transmitted to me, and remains elusive to the AGs.
scouter 1 reads book more. scouter 2 sneaks to the side courtyard and looks around, staying on the edges of the field.
Foundation summoned. It is PG because really, this thing is built to summon you an elite, I know how this goes down.

Cherri looks over at you. "Stay here, if you wouldn't mind. When the boss gets here he'll deal with you."

Entry 38:
Something happened. There was a light on the horizon, in the direction of ███'s Fortress, and not long after the fighting dried up. We're trying to figure out what happened, but given the low survival rate of outbound scouts, we haven't really been able to go out to figure out. From friends some of us have made over the local Voidnet servers, the last of the leaders of the main faction has gone missing, and so has ███. We've been doing all this fighting and it looks like the whole thing has been settled without us.
I'm just ready to go home… I don't even care whether…
Hold up there's something going on outside. If we're being attacked again I'm going to come back and pretend nothing's happening.

That's the last accessible entry. You have no idea whether whoever wrote it actually got off planet but the state of the journal says they most likely didn't.

Your other scout goes back into the side courtyard to begin examining things and gets hit by one of the stray projectiles that's flying about and dies instantly.

You send out your piece of consciousness, and get the info... then your consciousness piece is destroyed, dealing 3 damage to you and leaving you with a splitting headache.

The man disables the laser turret by pulling the laser turret's off switch.

Greytide Roomwide: 7/10

MULEbot Mk. I: 3/5

+1 to heirolight.
The laser turret doesn't have an off switch! These are military grade weapons, not pissy little civillian side-arms. They're meant to go... and I can't remember the rest of the quote, but you get my meaning.

Titanfall: 10/10.

Heavy autoturret: 10/10 (+1 Redstone laddy)

Suddenly, a huge bang sounds over the entire battlefield, as a large fully automatic turret and a huge, albeit fairly basic, Titan (fresh off the production line from Hammond robotics) crash onto the battlefield from high orbit. An astute observer could note signs of the recently examined security guard armor being implemented into both of the new arrivals armor. Another thing only really attentive watchers would notice is the fact both things just happened to land on both of the necromancers, at the same time, before beginning to shoot up the necromancers some more, or the skeletons if the necromancers are already dead.

Meanwhile, after fultoning the swordsmans body back to the lab, I activate an invisibility sequence that I totally had the entire time, before going to where JOEbob was taken and having the captured guards communications examined for spying purposes back at the lab.

new charge: 1/5
new charge: 1/10
You know, the more things you pack into the lab, the less powerful your callbacks are going to be, especially if you try to spam them at a later point in time.

You drop your two massive entities on the necromancers, hemming them in and dealing 20000 damage to both, although they deal some retaliatory damage to the titan and turret, causing them to be weaker.

You can't follow after JOEbob! You have no idea where they went and the battle has easily covered up any tracks you might have been able to follow. The guard's comms have already self-destructed unfortunately.

Lamps!: 6/7
Sword-Chucks: 3/10
Enerald tells his entities to murder some skeletons.

Then he grabs his lamp and smashes it into the head of one of said skeletons

+1 heirolight
You smash your lamp into the face of the skeleton, dealing 5000 damage to it. It's helmet now has a lamp-shaped imprint in it.

new charge: 2/5
new charge: 2/10

I very quickly attach a wiretapping device to the phone to look for the location, name and proper identity of all parties involved in the call, while keeping invisible.

+1 assist to thatredstonem80
#AWorldHalfFull

i'm pretty sure your in the wrong zone
/NULL
#WelcomeToTheShow

Instinctively, I slow down my perception time and begin a mental conversation with my summons, because things really haven't gone according to plan.

"Thing's really haven't gone according to plan."

"Indeed. But this changes little. I've survived worse, at least. I may be ravaged, but this fight is far from over."

"Yeah, but another attack like that and you are dead. Seeing as we're the intruders here, want to switch sides?"

"Don't think so, sir. If you're concerned about safety, we still seem to have more power, and we did try to resolve this peacefully. Even did with the guards. If people still aren't willing to cooperate, we have to take action."

"And they have deployed powerful units with the intent to eliminate. It is most certainly time to fight, whichever side you pick."

"...okay. Okay. First of all, let's ensure that you all survive. Including you, Mantis, even though you're not sapient."

I focus my power, and let it flow out in the form of magic, resorting to more drastic forms of healing. It flows through the Assault Trooper and Behemoth, a combination of biological manipulation and matter warping healing wounds and restoring armor plating to its former glory. In moments, both the wounded combatants are looking a lot healthier and more ready to fight. Well, the Behemoth is. The Trooper gets 1k healing before I shift my methods to undoing some of the hefty damage done to my largest combatant. This is due to the Mantis.

Hmm. I need a dedicated medic.

Death From Afar: 3/10.
Angel of Mercy: 1/10

Maybe a medic of that scale is overdoing it? Who am I kidding, this is definitely overdoing it. Still, better than nothing.

Seeing as we might be able to get the Pain Magnet online this turn, I +1 @I just write.

Entity Orders:
Mantis heals Assault Trooper. Combined with my 1k healing, this should restore him to full, ignoring further damage.
Assault Trooper attacks whatever. He can only do 2k damage, nothing really notable.
Krork Behemoth attacks a Necromancer or the Turret if it might kill, otherwise vaporizes a skeleton with his giant energy cannon.
You heal the assault trooper for 1000, and the krork behemoth for 9000. You have your soldier's loyalty, that's good. Don't want people randomly betraying you.
Entities ordered.

Entity Orders
-Mecha, fire all weapons on the laser turret!

General Action
-Load Necromancer dolls into the Voodoocordion, and play. Since I can see the necromancers, I should be able to make a decent fascimile.

Charges
Pain Magnet (8/10)(+1 from @EternalStruggle )
Dungeon Bypass (2/10)
+1 @Moniker (Mini-Bots)
You load the necromancer dolls into the voodoocordion (I'm only letting you do this because you never got to properly use it against the security guards. Once the necromancers are dead, your voodoocordion will break.) and play. The necromancers shriek and begin contorting in weird ways at the pain. You deal a whopping 10000 damage to both.

[PG]
Ah, with my charges, I summon my first minion, Pawn. Pawn looks exactly like he is named. The has a round helmet, with simple armor, wielding a small shield and simple sword. His armor is grey, with purple eyes. The second charge creates a 10 shield defense array for Pawn, defending him from damage, it has no attack, and each shield has 10,000 Hp, I think it would have, due to it having no attack, or would it be 11,000. . .
[PG-Pawn-Mirror] HP=55,000/55,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 1/5-Heavy attack on one entity.
[
PG-10 Shield defense Array] HP=10,000/10,000 x10:Reboot 1/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
I put both entities into the frame of the mirror, adding 10 cat eye gems and an ornate carving of a pawn piece on the top of the frame, right under the clock. No one notices the change. no one. only the GM.
10/10 A little welcome gift for someone. Used
10/10 A small little pawn. +1 from Joe Used
2/10 Promotion?
Nope, something else. +1 from JOE
1/5 Something quick and simple
+1 JOE
You're gonna have to tell me how Promotion is gonna work if it's going to work at all. Health nerfed a little bit.
Anyways, entities summoned! Keep in mind when doing stuff like this that bodyguarding is not perfect, as bodyguarding CAN be pierced. By players even, if they're willing to sacrifice some damage/do an exceptional attack.
Hmm... interesting.

King seems excited at the Guard's question.

"THIS IS GOING TO BLOW YOUR MIND MY FRIEND, IT'S ACTUALLY ONE OF MY PROUDEST INVENTIONS. I CALL IT 'QUIK REVIVE©'. YOU KNOW THAT IDEA OF CREATING A NEW BODY WHEN THE OLD ONE DIES SO PEOPLE CAN LIVE FOREVER? DID IT, MARKTED IT, MADE A KILLING OFF OF IT. QUIK REVIVE© WORKS LIKE THIS, YOU GET INTO THE QUIK REVIVE© AND IT SCANS YOUR BODY AND MENTAL STATE TO MAKE SURE THEY DON'T CREATE A HORMONE INBALANCE WHEN YOU ARE RECONSTRUCTED. YOU WILL THEN BE IMPLANTED WITH A SMALL CHIP THAT COULD FIT INTO A NEEDLE'S EYE WITH ROOM TO SPARE FOR ALL NIGHT PARTY, IT TRANSMITS WETHER YOU ARE ALIVE OR DEAD SO THE QUIK REVIVE© WILL KNOW TO CREATE YOUR NEW BODY OR NOT. ONCE YOU DIE THE NEAREST QUIK REVIVE© ACTS LIKE A BEACON OR A VACUUM FOR YOUR SOUL... THINK GHOST BUSTERS EXCEPT WITHOUT CONTAINMENT, MORE RESTORATION. IT DOES THIS BY MIMICKING THE WAVELENGTH OF THE AFTERLIFE, TRUST ME, IT WAS QUITE A DOOZY TO PULL THAT ONE OFF. THE SOUL IS DRAWN INTO THE QUIK REVIVE© AND FROM THERE YOUR SOUL IS MERGED INTO YOUR NEWLY MADE BODY AND YOU'LL AWAKEN AS IF YOU HAD FALLEN ASLEEP AND DYING WAS A BAD DREAM. EXCEPT IT WASN'T BECAUSE YOU DIED. PROBABLY VIOLENTLY."

Teleporter 8/10

Royal 7/10

+1 to @EternalStruggle
The two guards look at each other. They're convinced. Congrats, you have two new employees!

I look at the Necromancers. I tell one of them to kill me, since when I die they can revive me and control me as a skeleton. I watch as one of the Necromancers shrugs, deciding that killing me would be a perfectly normal thing to do. I experience absolute crushing pain as I the skin and muscle is stripped from my bones, and I become a skeleton. I concentrate with all of my might, the power of I overwhelming the Necromancer's attempts to control my mind. I witness the Necromancer's mind erode itself as a singular bolt of color pierces their skull. I take out my trumpet as the Necromancer's skin and muscles fall off, and they become a skeleton. I put my trumpet to what used to be my mouth and doot into oblivion.

I rattle my bones as the resulting skeleton army crushes the Necromancer into dust.
DOOT DOOT MOTHERGORILLAS. 8000 damage.

"On the offensive." It is a grim statement from the Behemoth, and I understand what he's trying to say. Healing is all well and good, but I should probably help but down the foes before us. First, those Necromancers. I choose one of them as my target, and unleash hell.

Globules of plasma and hypervelocity kinetic rounds spew forth from an arsenal that appears with a snap of the fingers. Well, an attempted one. Even with mysterious reality breaking powers I can't actually snap my fingers, at all. Still, that doesn't reduce the amount of death heading towards the unfortunate magic user, explosions flaring as floating automated guns fire again and again. Blue spheres detonating into short-lived miniature stars while tungsten shells hit home with the kinds of forces usually reserved for much larger meteors.

It doesn't stop there, of course. I summon an axe larger than me, sheathed in matter-flensing energies, and dash forward, practically teleporting across the intervening space. I strike once, twice, a thousand times, murder coming in from every direction, the giant Power Axe coming in from all sides with the force to behead mountains through impact alone, disregarding its advance properties. I dismiss the weapon with a flick of the wrist, but I'm not done yet.

With a single yell, my body becomes wreathed in flames as the arsenal disassembles and goes high up, components interacting in new ways. Out of sight, out of mind, but not for long. Back with the Necromancer, I once again unleash a storm of deadly blows, this time simply using flame covered fists, smashing into the foe with something of a fury. I combo him across the entire room, each smashing hit sending the enemy flying several meters, but I'm at the other end each and every time, going at an insanely fast velocity, beyond mach speed. Knee rams into gut as fist connects with face, elbow crashes into back as hand collides with the top of the head, the only thing that can be heard is the thud and crack of impact after impact as I hit the target many times, burning him as I do all the while.

After five seconds of constant assault, what must seem like an eternity for the battered foe, I send them rocketing upwards with a well placed antimatter grenade, and dash back while they are airborne. Up above, the arsenal is finished, reconfigured into a massive particle beam cannon. A beam of light screams through the air, striking downwards and surrounding the foe in a high energy light, vast quantities of power flowing through the weapon as it aims to make the Necromancer cease being biology and start being physics. After another several seconds of being in the middle of a giant energy beam, it disperses, the cannon in the sky dispersing into blue motes of light as it falls to the earth, unpowered, finishing disappearing just as it lands.

After this is done, I drop to my knees and start panting. "Maybe... maybe that was a bit much... for an uncharged attack... but it was worth it."

Death From Afar: 4/10.
Angel of Mercy: 2/10.

+1 @I just write
You unleash an absolute slaughter on the necromancer, and deal 10000 damage to him.

[AG]

Entity Orders

-Humongous Mecha: Continue firing on the laser turret!

General Action
-Keep playing the Voodoocordion

Charges
Pain Magnet (10/10)(+1 from @EternalStruggle)(FIRING!)
Dungeon Bypass (3/10)
Revenge Of The Mini-Bots (1/10)

With all the firepower coming at us, we're almot certain to take heavy casualties. I would rather we not, so as to be able to build up a much more sizeable army, better able to keep members alive. Thus, I get to work fashioning yet another voodoo doll, but this one is special.

First, this particular Doll is linked to every single [AG] players and entities alike, and will link itself to any new [AG]s that appear. Second, instead of harm to the doll inflicting itself on the [AG]s, harm to the [AG]s inflicts itself on the doll, leaving the [AG]s unharmed. Thus, while the doll itself cannot attack, it will be taking the brunt of every attack to come our way as long as it exists. To help ensure that the Doll can continue to do its job for extended periods, it has utterly stupid amounts of HP, and has extremely fast regeneration, such that it can heal back to full health in a mere two turns.

[AG] summoned: Protective Effigy (0 Attack, 200,000 hp, 100,000 regen, while this Entity exists all attacks directed at an [AG] Entity or Player will hit Protective Effigy, regardless of what the attack was actually aimed at.)

EDIT: +1 @EternalStruggle
You continue to play the Voodoocordion, dealing another 9000 damage to both necromancers.
You summon the protective effigy, albeit with a lot less health. I can tell you right now that this sucker's not going to last the round.

[for future entity designing, my experience with piono is health-only entitys have 3* the base HP; as such, if pain magnet didn't take attacks, it could have 150,000 HP. since it does, itd probably be closer to 100,000?
then you take into account the regen [which won't help since it dies so fast] and it probably drops down to around 50,000.]
/pastexperiencesuggeststhatNULL
#ThroughTheGates

By precedent, in all likelihood the thing will just get nerfed, rather than not allowed at all. Like what happened to the mini-bots.
#BeepBoop

I grab the swordsman's sword, and shout "Looks like this problem is ... sworded!"

When the necromancer looks confused, I sigh, then hammer toss the sword at him.

7/10 Gibbering Horror
7/10 Kite

+1 to DCCCV
Ouch. That's a terrible pun. So terrible that the necromancer takes 6000 damage even after dodging the sword.

[ well ye, it'll get nerfed.
I'm just suggesting to remove the regen since it probably won't live past this round, and possibly also reduce it to only protecting one or 2 AG's.]
/NULL
#Hashtags

The creature seems slightly bemused, idly ruffling their cloak. "I don't care for shouting, poaching, or fleas." They tilt their head slightly. "This has no relation to you, or whatever copyrights you're holding. I just need one of these people. Local guides and all."

The creature turns to their new hire, attempting to seem calming, but that's not exactly a quality that huge, vaguely defined carnivores looking at you is good at evoking. "Calm down, please... Could you tell us more about this place?"

After waiting for an answer, they pay the stolen guard on the head, then wander over to the battle and stomp on a skeleton.

A Servant: [4/5]
A More Convenient Avatar: [4/10]


+1 @I just write
"Uh...uh...um... Well it's a big fortress. We're digging out this site to recover materials and such from the war. The whole place is set up to hold off intruders, but I don't know why, nobody's ever come to this planet... except... except I guess you guys did so maybe he was waiting for you?"
You demolish a skeleton with your feet.

(+1 accepted, bumping Revenge Of The Mini-Bots to 2/10)
#ADragon

Back in the original room, brief specks of shadow danced across the floor as something ran above, blocking the light for tiny moments. The shadows darted forward until they stopped in front of patch of light, letting the deep silence sink in, until, thump. Surrounded by a thin cloud of ancient dust from the fall, a small quadruped figure (because of course) stood up straight, with most of its weight on its back legs. Glancing to the edge of its vision, the fox gopher like creature stared seemingly off into nothing for a few seconds before dropping to all fours and walking towards the open door.

"Ah, finally. Back to where the clocks run on time. It has been a while. ... I think."



I mostly wanted to make this post to get established and have charges start. I don't really care too much about taking actions right now because I have no real investment in the current field either way. I want to be [PG] because I've never really been anything other than [AG]. But... If you don't want any more PG's Piono, I'll also go [N].

+1 to DCCCV

The First Relic 1/10
Forever 1/10

Also, this forum is an awful lot like the Terraria forums. Probably from the same provider. But that's a good thing when the alternative is... *shudder*... MCF...
Welcome to the show talist! Glad to see you here.
#HowDoBallsCue

I teleport behind the necromancer and say 'Heh, nothing personal kid.' The necromancer explains that they're not a kid and says that stale memes aren't cool.

I apologise, and me and the necromancer bond over laughing at my dumb jokes. The necromancer then realises that he is fated to kill me and feels so guilty he takes emotional damage.

8/10 Gibbering Horror
8/10 Kite

+1 to Talist.
Emotional damage is the worst kind of damage. 7000 health lost to the tearful realization. And then he kills you. But that's okay, you get better.

8/10 What I Want
2/5 Shooting Stars

+1 to @EternalStruggle

Redstone brandishes his battleaxe before rushing at a Security Guard, smashing downwards.
Kura's security guard squeals and takes a whopping 18000 damage from your attack (reduced by crownlessking), when you auto-crit due to him BEING ON YOUR TEAM.
YOU DOOFUS.

The artificer dons the steel armor in a decorative capacity. He knows it's almost useless in a real fight.

"Armor found on a corpse won't protect you from what made it a corpse." - Smelborp Shieldscale: The Survivor's Guide to Survival

However, the armor -along with the gun strapped to it- serve to make him feel safe- a delusion which crumbles as he rounds the corner through what was once the door.

The sight is overwhelming. An energy turret of some kind, A necromance... Two necromance-es (necromancii?) A smattering of tanks, Mecha, giant lizards. Someone had even managed to fit not one but two factories in here, like an RTS map with no sense of scale.

The only indication of sides are the pawn and crown insignia, a chess trend the smith staunchly refuses to become swept up in.

Musing on crumbled security, he takes the large boulder (no doubt created in the same moment as the large hole behind the turret) and places it as the main body of the rubble golem. The blood stains do not bother him. They always wash off as part of the final binding.

With that taken care of, and with no context to determine friend or foe, the craftsman attempts to unlock the secrets of the sack of things that might work.

[I try to stay in cover and figure out what the broken equipment might do and what I'd need to fix it.]

[3/10] Darksteel Ingot
[3/5] Rubble Golem

Equipment:
[Steel Armor] -style only mode
[Gun] -Holstered/Slung
I love your description of the battlefield, and I think it fits perfectly.
You look through the things. there's a large assortment of different parts. The most common problem with the ones you've picked up is simply that they're not attached to anything that would make them useful. You could probably build a decent robot just out of the things you've collected, assuming you had some plating to put on the outside.

King grabs Redstone's battleaxe with one hand causing Redstone to fall over from the momentum of his dash. King drops the axe to his side and with his other he lifts Redstone himself to eye level.

"PLEASE STOP. THESE PEOPLE DON'T WANT TO FIGHT ANYMORE, DO YOU HAVE ANY DECENCY? YOU'RE PRETTY MUCH COMMITTING A WAR CRIME AS THEY ARE UNINVOLVED CURRENTLY WITH THIS CONFLICT."

King then shakes Redstone off the battleaxe and slides it off to the side for retrieval by Redstone before setting the fellow and politely dusts him off.

"RUN ALONG, I DON'T WISH TO FIGHT YOU."



"DELIGHTFUL. MY APOLOGIES FOR BEING SO HASTY THEN MY FRIEND."

King offers a gracious bow.

"IN ALL HONESTY YOU DON'T SEEM THE TYPE FOR THAT SORT OF STUFF ANYWAY. BUT THE BRAND HAS TO BE KEPT SACRED."

((Hello @Talist, @TwinBuilder, and @Moniker good to see you lot))

Teleporter 9/10

Royal 8/10


+1 to @KuraHyena
You attempt to counter redstone's attack, but thanks to game mechanics he's got smash-level damage going on. You only manage to reduce the damage dealt. The security guard is on the ground, staring up in the air, probably only really held together by his suit and wondering where his life went wrong.

[PG]
If the two security guards have left, I become a person again, putting Pawn and SDA on the ground.
[PG-Pawn-Mirror] HP=55,000/55,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 1/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x10:Reboot 1/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
3/10 Promotion? Nope, something else.
2/5 Something quick and simple
+1 JOE
The security guards have not left. They're still keeping an eye on JOEbob.
"Alright Mister Mirror guy, you can come out, we know you're here. Since this other guy's already answered any questions we can think to ask why don't you come out and answer a few?"

5/10 Fred! +1amirroredclock
New: 1/10 hmmmmmmm
+1 to amirroredclock
[btw, the specials proooooooobably charge on EOTB's, which means it'd still be at 1/whatever rn]
since i don't know what i can/can't do, I just look around the room i'm in, unless i can keep up my search for info on desendancydrain in which case i do that. [remember, info goes to only me]
#LookingForSomething

(Hey, I thought that Jeb's Junkyard would manufacture the Sounding Rocket last turn, expending 100 scrap?)

Glorious Fortress: 5/10
Soviet Bombardment: 4/10

==Entities==
Jeb's Junkyard will begin construction on a Primitive Jet Fighter. It should by finished by the EoTB of the turn after this one. It will also launch its Sounding Rocket at the laser turret in this EoTB. The Putintank will attack the Necromancers.
==Actions==
Meanwhile, the boy pulls out a shovel and begins shoveling scrap from the surroundings into Jeb's Junkyard.

==Jeb's Junkyard==
Scrap: 200/500 (expended 100 on the Sounding Rocket and 200 on the Jet Fighter)
Research: 0/100,000
Sounding Rocket:
Construction Time: 1 turn (can be constructed and fired during the same turn as an attack)
One-use
Deals a low amount of damage.

Primitive Jet Fighter:
Construction Time: 2 turns
Spawns an entity
Has a low-damage attack.

Bluestone Missile:
Construction Time: 5 turns
One-use
Inflicts a medium amount of splash damage on multiple enemy entities
1 x Sounding Rocket (launching this turn)
1 x Primitive Jet Fighter (under construction)
Ah, right. I've added the Sounding Rocket in for this world update.
You shovel 50 scrap into Jeb's junkyard container. I'm going to assume that the primitive fighter jet costs 200 scrap.

3/10 Minibots V2.0 They're a 10-post charge now.
4/10 ???

+1 @I_just_write Let's coordinate our minibot takeover!

The skeletons are coming from the Necromancers, right? I need these guys out of the way for a minibot takeover! I walk up right up to a necromancer, and then revive their dead mother from the dead, who gives them a lecture about how "he never seances her anymore"!

Also, please ping me if you +1 me, I generally just skim over non-GM posts.
The necromancer tries to protest and he and his mother get into an argument, that ends with her slapping him and going back into the ground to rest eternally once more. 6000 damage.

The man generically slaps a Necromancer.

Greytide Roomwide: 8/10

MULEbot Mk. I: 4/5

+1 to @Moniker
3000 damage.

Lamps!: 7/7
Sword-Chucks: 4/10
+1 Mirror

Lamps! [EXPANDING DONG] Bad meme!

Enerald looks at the Laser Turret and grins. Lasers are fun. Especially when you use lasers against things that use lasers. Which he does. Enerald pulls his lamp out of the scabbard, and stands it up in front of him, like one would a staff. The lamp clicks on, but instead of a normal color, this time the color of the lamp is red. Does that change anything? Probably.

In fact, the lamp being red rather obviously changes something, considering the fact that the lamp then fires off a rather large laser beam, heading straight for the Laser Turret
PEW PEW LASER NOISES PEW PEW PEW PCHOW. Oh wait what? Sorry I got distracted. 30000 damage to the Laser Turret.

Constantly on the lookout for technological breakthroughs, the mechanist carefully moves to inspect the Medibot, Junkyard, and Atomic Factory. He avoids the Laser Turret, not out of fear, but because of the dangerous ionic field produced by its weapon.

He steps out of cover briefly to offer improvement suggestions to the living name.

[I try to learn tech secrets from the Medibot, Junkyard, and Atomic Factory]
[+1 @Moniker for the Minibots 2]

[4/10] Darksteel Ingot
[4/5] Rubble Golem

Equipment:
[Steel Armor] (style mode)
[Gun] (put away)
You learn of the technological marvels of the three machines, which are so marvelous I can't describe them here. That's definately the reason. No ulterior motives whatsoever.

10/10 Vexation (+1 from Talist, +1 from Randomname), using!

"ARGH, WILL THESE BATTLES EVER END?"

He's annoyed. So annoyed that he sends a blast of heat towards the laser turret, melting it. The heat distortions diffuse any lasers that the turret fires, making them useless.

10/10 Preparations. I'm still holding this.
+1 to Talist
You deal 6000 damage to the laser turret, but don't disable it. It's lasers are just too strong.

"Can understand that. Sorry for the misunderstandings." They nod politely. Not quite the right shape to bow. (Though deer can do it, so it's not a complete impossibility for those with less humanoid builds?) "Everyone should have something to keep sacred."

The mystery beast notices a skeleton trying to harm them, and reacts by biting the skull off of it, spitting it back at the rest of the bones a half-moment later. "Not even quality undead? And here I thought that this place's master was a bit more... something."

A Servant: [5/5]
The creature draws a small (For their size, at least) circle on the ground, which begins to glow faintly, a dull golden light that . "Space tuning... Complete. Cross void travel pattern... Viable. Beginning transfer..." With a flash, an armored figure appears. dressed in the same mostly white garb as the creature, and the unfortunate Security Guard, though they add red accents to the pattern, and have what seems to be a multicolored feather for an emblem. "Are you ready for this?"

"You still have to ask?"

[AG-Magitech Knight-Kura] Ability: Prana Barrier 1/5 - Healing and defensive buff for one entity.

A More Convenient Avatar: [6/10] (+1 CrownlessKing)

+1 @CrownlessKing


((Nice seeing more of the big names joining in, just wouldn't be DTG without you))
You deal 6000 damage to one of the skeletons, which flails about at you like a chicken with its head cut off and summon yourself a magitech knight.

There's lots of hamster ball pieces lying around, might as well put them to some extra use. I take the largest pieces and carefuly strap them onto what's no doubt a very big target, even if the laser turret isn't heat-seeking, to try to reflect the beams back at it. I also coated the sides of the pieces that face her skin to prevent it from acting as a magnifying glass instead.
I also point out that I have a long extinct animal for a pet who still has her skin intact, while just about anybody can find and reanimate random skeletons you happen to find lying around. That bit of oneupsmanship ought to distract the necromancers enough to make them easier targets for everyone else.
+1 @CrownlessKing Thought I ought to return the favor.
This does in fact slightly distract the necromancers. Not enough to disrupt their attack, but it does lower their self esteem a bit.

Glorious Fortress: 6/10
Soviet Bombardment: 5/10

==Actions==
Vladimir Putin, annoyed at the slow arrival of the rest of his forces, summons a bear, pulls out an A.K. 47, and begins riding the bear, shooting the laser turret with his assault rifle.

==Jeb's Junkyard==
Scrap: 200/500 (expended 100 on the Sounding Rocket and 200 on the Jet Fighter)
Research: 0/100,000
Putin them in their place. 5000 damage to the laser turret.


#AWorldHalfFull​

The necromancers send their skeletons fowards in a massive wave, only to discover that the AGs aren't taking any damage. They puzzle over this, until they notice the protective effigy taking the wounds of everyone that gets attacked. Their skeletons' attack power having been utterly wasted, they signal for the laser turret to take it down while they summon up some fresh skeletons. The laser turret's driver nods, and puts the laser into overdrive, firing it down on the protective effigy... only for Arctic to jump out in the way of the laser with their reflective target. The laser bounces back imperfectly, but it catches part of the swivel of the turret, dealing no damage to the turret itself, but causing it to swerve. The laser cuts across, only managing to hit the krork behemoth. The laser stays stuck on the krork behemoth, and suddenly the effigy bursts, sending shards of fluff everywhere. The krork behemoth burns away under the stream of burning laser.
And then the necromancers call up a massive wave of bones, dealing 10000 damage to the assault trooper, perfectly generic entity and Jeb's Junkyard. The laser turret is, however, out of commission now.

The Medibot looks around for someone to heal, and finds the Assault trooper in critical condition, then walks over to him and patches him up for 5000 hit points, bringing him back to his feet.

The assault trooper makes up for almost lost time by launching a barrage of firepower upon the damage skeleton, blasting it to pieces with ease. Macedonia the Ankylosaurus roars in anger and swings its tail around, getting an attack bonus from blunt damage weakness and when combined with the attack power of the laser lamp, destroys another skeleton. The Perfectly Generic Entity charges forwards into the horde of skeletons and generically murders another.

Jeb's Junkyard fires off its sounding rocket, while starting production on a fight jet. The sounding rocket spirals through the air and and smashes into the laser turret, dealing 12000 damage. The putintank charges forwards for the glory of the motherland and deals 5000 damage to one of the necromancers, the atomic factory follows this with a mini atomic mech that explodes and deals 5000 damage to the other necromancer. The humongous mecha opens fire on the laser turret, dealing 10000 damage to it.

The Mantis turns on its healing capacity and heals up the assault troops for 4000 health. The Titan and heavy autoturret both open fire on the necromancers, dealing 6000 damage to each of them, having penned them in to flank. CrownlessKing's security guards look at each other, nod, and bring up their weapons, opening fire on one of the skeletons, reducing it to a pile of bone dust in no timewith the help of the magitech knight Kura.

The AGs are exultant, even against such an ambush they're able to not only hold their own, but kick butt and take names. Nobody notices the engineer until it's too late. He gets up to the Laser turret and throws up an energy shield, and begins setting to work fixing the laser turret. This is followed by a mortar shell landing right in the middle of the AG entities, killing the medibot, assault trooper, laser lamp and ankylosaurus. One of the necromancers is standing too clsoe and also gets a face full of explosion, dying.

Everything ticks up.

Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



The Side Courtyard

Laser Turret [PG]: Hp: 87,000/150,000. Busted.
Engineer [PG]: Hp: 5,000/5,000. Repairs: 1/3.
Energy Shield [PG]: Hp: 150,000/150,000. Bodyguarding Engineer and Laser Turret.
Necromancers [PG]: Hp: 50,000/100,000
Angry Skeletons x20 [PG]: Hp: 10,000/10,000
Foundation [PG - JOEbob]: Hp: 100,000/100,000. notdeath: 1/8. Shrine: 1/15
Perfectly Generic Entity [AG - Enerald_Mann]: Hp: 35,000/50,000. Charge: 3/5
Jeb's Junkyard [AG - Gutza1]: Hp: 30,000/40,000. Scrap: 250/500. Research: 12,000/100,000. Producing: Primitive Fight Jet 1/2
Putintank [AG - Gutza1]: Hp: 30,000/30,000
Atomic Factory [AG - Variant]: Hp: 20,000/20,000. Combat Mech: 3/5. Self-replication: 3/10.
Humongous Mecha [AG - I just write]: Hp: 55,000/55,000. Bodyguarding I Just Write.
Mantis [AG - EternalStruggle]: Hp: 27,000/27,000
Titan [AG - helldivercommand]: Hp: 30,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 30,000/30,000.
Security Guards x2 [AG - CrownlessKing]: Hp: 25,000/25,000.
Security Guard [AG - KuraHyena]: Hp: 7,000/25,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 25,000/25,000. Prana Barrier: 1/5.
I Just Write [AG - Player]: Hp: 20/20. Voodoocordion [A]
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability.


The Hallway

JOEbob's scouter [PG - JOEbob]: Hp: 1


Taken Captive:

JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 9/10 uses.
Security Guards x2 [PG]: Hp: 25,000/25,000.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 1/5. hidden
Shield Array x15 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 1/3. Defending Pawn. hidden

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 7: The Godmodder Arrives
Notes: Shield array having 15 units was a typo, it was supposed to be 10.

lasword: 3/5
new charge: 3/10

"well that was completely worthless"
looking around the battlefield, just after ordering a new sword and gun, I notice the recently friendly-fired security guard, and being in a charitable mood, I drag him over to some cover and quickly patch him up with some medi-gel. not related to the crownless king's stuff, but good enough to get him fighting again regardless of the previous injuries.
5000 health restored to the security guard. He mutters some thanks.

9/10 Fred! +2 mrmirrorman +1 existancesuccess
2/10 hmmmmmmm
+1 to amirroredclock
scouter: look around morecrawl your way through the tiniest holes you fit through, looking for the nearest power drainer. make sure not to go too close, just find where it is.
Foundation: go to The Hallway, its not as accessible to people! ordering since apparently its not [N]
I ask the guards if I can spend my time summoning minionlings for them while we wait. if they remain silent or say yes, I start building a selfreplicating robot type which makes 25% more bots, rounded up, per round, and has a 4 round special that turns the bot into a minion based on number of bots. the bot has 0 attack normally.
if they say no, I start gathering energy in an invisible manner to prepare for whenever i next act.
"Mirrorman, probably just cooperate with them."
"their on our side far as i can tell."
"since your here, you won't be able to affect the battlefield, so i would suggest spending your actions upgrading your pawn/shieldforpawnarraything, assuming they let you."
"hopefully this won't take too long."
"thanks for all the +'s by the way."
EDIT: 'i suppose we are companions in the sense that we are allied and came here from the same place, probably by the same way.'
"but it looks like while you share many quality's with the guy i remember, you have different memory's?'

'oh well.'
I'm not going to allow people to shuffle entities out into new zones entirely for the purpose of hiding from the fighting, that's cheap.
Your scouter moves up through a hole in the ceiling and sees not too far away from where it is a massive black towering spire. In fact, it's probably only an area or two away from where the rest of you are... And then your scouter is blasted out of the air by an AA gun.

The guards look at each other. Cherri shrugs.
"Sure, I guess. If you can summon summonlings I guess you really are on our side..."

you attempt to build the self-replicating robot only for it to attempt to self replicate and do so wrong, causing the replica to explode and destroy the first one.
Whoops.

[PG]
"Well, gentlemen, I am here seeing what the commotion about this area is, heard about an exceptionally powerful godmodder being here, and my companion JOE and I here were interested if those rumors were true. Seems like you need help though, and we are willing to assist."
For GM: Promotion, it's going to do what is says. Promote the pawn, but I am going to make them with charges, so if its killed in a promoted form, the promotion item breaks, the pawn survives, and I can try to make another one. Will have to make states for the other forms when I make them.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 2/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 2/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
4/10 Promotion? Nope, something else.
4/5 Something quick and simple +1 from JOE
+1 JOE
Ah, okay. Promotion is fine then.
Todd jumps a little when you creep out of the shadows with your pawn, but Cherri just nods.
"Alright, thanks for your help then. We'll just wait until the boss gets here and he can brief you on what you need to know.

Lasword: 4/5
new charge: 4/10

I force the foundation into a Dance off. A very long, and exerting dance off (for the foundation anyway, I'm fine). the dance off is so long in fact, the foundation begins to take damage from the exertion alone. and this was all before the foundation realises it's become the subject of the first test of the lasword, via the ever reliable medium of sword to the spine.

All units: attack the foundation
You get into the greatest dance off of all time. The Foundation, being just a stone building foundation, loses the dance off, and 7000 health.

Added to charge.

This was a 10 post charge being used. I assume you didn't notice, it being one small word. Doesn't this change the outcome of the round any? I want to know before I make my post./null

I sadly walk over to the Assault Trooper. "Had any family?"

He coughs weakly. "...not really, sir."

"I see." He expires before me. I sigh, withdraw his soul, and send it home for uploading, as his home universe has that technology. Where is home? A true alternate universe, or the confines of my own mind? I still cannot say. Either way, he has earned whatever new life he'll get as an AI.

I look, somewhat less morosely, towards the place where the Krork Behemoth had once stood, recalling his final roar of defiance. He probably didn't want to go out like that, almost accidentally killed by a laser turret, but such is war. And he did go out in battle. That's the risk the Krork have always run, and they are content with it. Alien mindset and all that. I salute him too, although I have let his soul evaporate. He did his part, and went out like any of his kind would wish to.

The Mantis comes alongside me, looking towards me. I could liken it to a dog, actually. Even though it's an unthinking robot the size of a tank. I pat it on the leg anyway, sighing. A tough blow to take, losing two of my own. I send it on its way, and it returns to the battle, twin lasers flaring.

I turn back towards the engineer, face grim. A mortar shell, is it? Well, two can play at that game.

A shell drops on top of the engineer.

"Wait a minute." I say, making an exaggerated frown.

"Just a mortar shell? Seems a bit low key."

I proceed to smirk a little as the sky suddenly grows dark.

"Oh that's right, there are a few more zeros to my order. Have fun with a couple million shells, my boy."

There was a lot of noise and a lot of light and shrapnel a few seconds after that. Miraculously, none of it hit anything but the energy shield protecting the foul engineer and laser turret.

Death From Afar: 7/10.
Angel of Mercy: 3/10.

+1 @I just write
;-;7 to your soldiers.
You acquire a proper RP bonus and blast in for 10000 damage to the energy shield.

The man uses HYPER ADVANCED MARTIAL ARTS to kill the Engineer.

Greytide Roomwide: 9/10

MULEbot Mk. I: 5/5 activating...

A medium-sized robot shaped like a platform appears, carrying a crate. It throws the crate at the Laser Turret, and beeps "DELIVERY OF PIZZA CRA--- BZRRRT"

The "BZRRRT" was caused by the man hacking the robot. He then climbs on it.

The robot beeps "ALERT: SAFETIES DISABLED. USE OF THIS MACHINE MAY RESULT IN DAMAG-"

"Oh shut up."

MULEbot Mk. I [N]: HP: 25,000/25,000
Gives whoever's riding it an additional action. Nothing else.

+1 to @JOEbob
You use hyper complex super advanced martial arts, dealing 6000 damage to the energy shield.

[PG]
"Ah, before we go, here's this." I use my charge to create a box, giving it to the guard that addressed me first. "It's a portable shield, might help you survive a bit longer. Unless you don't want it?"
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 2/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 2/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
5/10 Promotion? Nope, something else.
5/5 Something quick and simple. {IN USE}
1/5 More help for our guard friends.
+1 JOE
Cherri takes the box, and looks at it, slightly puzzled.
"Umm... thank you, I think."

"And can you tell us more about these materials? Or the war?" They seemed pleased with the guard...

Until redstone starts smashing them with an ax. Why are they doing that?

The creature interposes itself between Redstone and the 'borrowed' Security Guard, growling. "Put! the ax! down!" Judging by all the teeth, that's probably not a mild suggestion.

The Magitech Knight gets right to hitting the Energy Shield with an energy sword, it's multicolored and not the most stable looking.

The Security Guard keeps away from Redstone.

A More Convenient Avatar: [7/10]
Some Other Thing: [1/5]

+1 @CrownlessKing
"Umm... I'm sorry but not really. I'm just a security guard I wasn't really told a whole lot."
The security guard takes his order quite gladly and hides behind you.

Entity Orders
Humongous Mecha, fire on the energy shield!

General Actions
Continue playing the voodoocordion

Charges
Revenge of the Mini-Bots (4/10)(+1 from @EternalStruggle)
Dungeon Bypass -> Tachyon Generator (4/10)
+1 @EternalStruggle
You continue playing the voodoocordion, and the necromancer continues to make interesting shapes with his body. 15000 damage.

I probably would've just done extra damage, maybe a one round stun, but I'd rather not go back and do that massive change. You get a refund on the 10 charge and can use it this round.
#LookingForSomething

Well, I'm not the one who used it, but alright then. Previous post edited, vengeance incoming./null

I crack my knuckles and get back to work on that blasted energy shield. I make my displeasure known towards it with an advanced energy drain device, rapidly sucking out the power in the barrier like a particularly greedy leech. Soon, it is overflowing with juice, and can't take i any more from the shield. Holding it in my hands, I feel it burning as it begins to leak some of the power into the environment as heat. I flick a switch and press a button on the side before throwing it at the shield, where it violently detonates, a titanic explosion springing forth from it. Getting my money's worth with that thing.

Death From Afar: 8/10.
Angel of Mercy: 5/10.

+1 @I just write. Also +1'd you in my previous, now edited post.
EARTHSHATTERING KABOOM 8000 damage.

Entity Orders
Humogous Mecha, fire all weapons on the energy shield!

General Orders
Extrapolating current attack patterns, the last Necromancer is still alive. I have a voodoo-powered weapon that only works on them. Therefore, I play the Voodoocordion, and more than that, I even have a specific song in mind that I'm going to try and play.

That said, my accordion skills are pretty lacking, and my particular instrument sounds like a cat being tortured to death, but I'll certainly give playing that cheerful tune my best shot.

Charges
Revenge Of The Mini-Bots (5/10)
Tachyon Generator (6/10)(+1 from @EternalStruggle)
+1 @EternalStruggle

The necromancer even dances along! No, wait, that's not the Worm that's just writhing in pain. Whoops, my bad. 20000 damage.

King heads to Kura's security guard noticing the injuries sustained,

"OH DEAR, MY SQUISHY FRIEND YOU APPEAR TO BE QUITE GRAVELY INJURED."

King kneels before the prone figure to assess how accurate the assessment that is. Quickly gauging the depth of the wound which while not his specialty he's picked it up from his forays into the medical field so he can attempt to treat the wound. King removes a syringe from one of his cape pockets.

"SYNTHETIC BLOOD. USEFUL FOR A GUY LIKE YOU WHO'S BLEEDING OUT."

King wiggles it while he talks before setting the syringe aside, he pulls out another tube of Medi-Seal© and putting that on the wound as well allowing the blue gel to seep into the entirety of the wound to begin the healing process. King understands that first he has to stop the blood loss before he has to make sure that the guy doesn't bleed out first.

"HEY BUDDY, STAY WITH ME PAL. WHAT'S YOUR NAME, YOU GOT ANY FAMILY? YOU GOT ANY PLANS?"

King does his best to keep the Guard from going into shock by trying to keep them from going into shock from the blood loss by trying to get them to focus on something other than the horrendous pain as the Medi-Seal© does its worlcausing flesh to be restored to it's rightful place restoring the ragged slash into a piece of smooth skin. It's like a maniac never ran up to the poor guy and cut him up in the first place. King then takes the needle and finds a blood vessel preferably near the veins. He pierces the skin at lets the blood slowly drain into the Guard's body to normalize the blood levels revitalizing the poor guy. King offers Kura's Guard his hand to pull them up off the ground and back on their feet.


@KuraHyena

"YOU PROBABLY SHOULD TAKE YOUR GUARD SOMEWHERE SAFER IF YOU WANT THE GUY TO STAY INTACT OR ELSE I'M THINKING THAT THIS POOR FELLOW-"

King punctuates this with a hearty slap on the Security Guard's shoulder before steadying them forgetting both his own strength and the fact he's wearing power armor. No damage was done except for King startling the Guard who was slumped against King's frame.

"-IS GOING TO END UP LIKE EVERYTHING ELSE HERE WITH THE USUAL CASE OF DYING HORRIBLY VIA ... ANYTHING I'M GUESSING. SO DON'T LET THIS ONE DIE FOR THE SAKE OF DYING BECAUSE THAT IS A TERRIBLE BUSINESS MODEL. IT'S BETAMAX WHEN EVERYONE ELSE HAS HOLOGRAMS."

King tries to slowly bring the Guard over to Kura before deciding that the poor thing was too recently injured to force them to walk over there. King picks them up and bridal carries them not seeming to be even mildly affected by the weight of a person and their gear. His golden sabatons click on the the cracked and weather worn cobblestone path in the midist of the ancient courtyard. King moves aside some rubble and detritus, which is made of the various combatants and their assortment of things to kill or avoid being killed, to set the Guard down in a sitting position.

Teleporter 10/10
((tldr: King teleports his Security Guards, now renamed Royal Guards, off the battlefield and into his office building to give them a choice either return to the battlefield but trained and better equipped in 8 turns or stay to guard the office))

King glances at both of his Security Guards and walks back over to them.

"I'M THINKING IT'S ABOUT TIME I SHOWED YOU LOT MY OFFICE AS WELL AS THE QUIK REVIVE©."

King pulls out the broken teleporter and sets down a few tools and materials to fix the problem. He pops open the casing of the teleporter, the main thing seems to be a busted microchip which apparently overheated. King quickly solders in a new microchip with a built in coolant fan to prevent the same problems from happening again. King reseals the teleporter and tests it by teleporting a few feet away to tests of it even works. King then flickers around the area testing his teleporting a few feet before going a few yards and eventually beyond that teleporting around quite a bit observing everything with the teleporter. King grabs hold of both of the both the Security Guards.

"HANG ON TO ME."

King teleports off the battlefield and into a foyer with a single occupant besides them, a tall, white, and very sleek android. It wasn't totally white merely the plating which was broken up by its black interior joints and two black lenses for eyes. It stood alone in the center of the massive vestibule with a bit of sunlight from the skylight above them encircling it. Benches sat off to the sides and an empty receptionist's desk stood a few meters behind it. Two hallways on its left and right as well as an elevator behind the receptionist's desk.

[And you return with strays. How thoughtful.]

It spoke with a soft yet masculine voice which one might have thought it to be shy if one didn't listen to a word it ever said. It gestured to the "stray" guards and stared at King seeking an explanation for them.

"KALIM, THESE ARE OUR NEWEST MEMBERS OF THE ROYAL GUARD. DON'T SCARE THEM OFF JUST YET."

Kalim's teardrop shaped head shifted to stare at the guards, its gaze focused on them completely.

[They'll do.]

The verdict was passed, they were in.

"LET'S GET YOU GUYS HOOKED UP TO A QUIK REVIVE©. BEFORE WE TALK BUSINESS."

King walks into the elevator presumably to the Quik Revive©, with Kalim following behind along with the new Royal Guards. King tapped the holographic interface and away the elevator went to its destination. Faint lo-fi hip hop played through the elevator's speakers, King's hand tapped on his thigh to the beat of the music, and an uncomfortable silence held within the elevator. Nobody was really going to say anything in that particular moment because of the silence and the proximity so it remained silent except for the tapping and the music. At last the elevator pulled up into its stop and let out its rather relieved passengers. And there stood several Quik Revive© machines ready to be used.

They were cylinders with half of one side clear and the other half a base to support the machine.

"FIRST, I NEED TO REGISTER YOU GUYS INTO THE SYSTEM. NAMES?"

King quickly filled out the rest of the needed materials to register and had the two hop in to a Quik Revive© of their choice. The process itself barely took any time. Stand still and calm for a moment a slight prick in the back of the neck and done.

"NOW, I HAVE A QUESTION FOR YOU GUYS, WOULD YOU BE WILLING TO ASSIST ME ON THE BATTLEFIELD LATER IF I HAD KALIM EQUIP YOU GUYS WITH SOME BETTER GEAR AND PREP YOU FOR THE FIGHT BACK THERE WOULD YOU BE WILLING TO COME? TAKE YOUR TIME IN ANSWERING THERE IS NO RIGHT OR WRONG WAY TO GO IN THIS PARTICULAR CASE."

King hands them each a comms device before shaking their hands, "JUST TELL ME WHEN YOU'RE READY AND I'LL GET KALIM ON IT."

King teleports out back to the battlefield to see what's changed so far.

[In any case welcome, I'm the head of military and security matters.]

It looks at them awaiting their answer.

+1 to @KuraHyena

Royal 9/10

Charge Bank +2 from Kura and +1 from ArcticArchiver
Hoo boy... let's start it off here. 10000 health restored.
"M..mmy name is Thomas, sir. No family, my da died in a trucking accident in the Pantheon sector and I've been on my own since then. Just trying to make a living and this place seemed like it was decent enough pay."

The soldiers walk through the thing. They don't gawk too much, seems like they're used to this kind of thing.
The two express that they would, in all honesty, rather not go back to the battlefield, where their boss would probably just kill them instantly for treachery.

As compensation for losing two guards and a 10 post charge and some exceptional roleplay, you may drop the equivalent of a 15 post charge onto the battlefield.

9/10 What I Want
3/5 Shooting Stars

+1 to @CrownlessKing

Whoops.
I mean come on man it's alignment was ???.
Anyways, Anony #1, take this +1. You'll need it.


Redstone takes a molotov cocktail and throws them at the Foundation.
But it's x10 mode...
This results in Redstone's hand having a seizure and rapidly tossing 9 more molotov cocktails.
A seizure fire party. Sounds like a party. Wait I already said party. Ack I said party again!
7000 damage to the Foundation.

[Put me on Neutral for role-play purposes, for right now.]

The swirling ideas give way Ray of sunlight. A familiar face! After all is IT not the same side, beneath the button-up shirt?

But it is difficult to shoot the breeze and chat about the weather when a rain of mortars is being shot at you.

Alone in a crowd, the Akward Artificer seeks out the familiar, despite the increase in danger that results.

[I attempts to "talk shop" with the Engineer, and ask him if he knows what's going on.]

[5/5] Rubble Golem

With a sound like a gravel road, the elemental finishes the construction process and begins motion calibration.
Without upgrades or a specialty, the golem is limited to attack/defend protocols.

[5/10] Darksteel Ingot

Equipment:
[Steel Armor] (Style)
[Gun] (Holster)

Entities:
[Rubble Golem] (Doing: Following Me)
Oh, alright then.
A rain of mortars is still rain isn't it?
The engineer looks at you sideways, then goes back to work. "Friend, you're in the middle of a warzone, we're under attack from these reality warping freaks over there, and I suspect you're one of them, so bugger off if you don't mind."

Rubble Golem summoned!

I spread a long trail of oil along the ground leading up to the necromancer, and use it to slide along the ground and slide kick the necromancers legs.

As he lays on the ground, I light a stick of dynamite, drop it on top of him and slide away.

9/10 Gibbering Horror
9/10 Kite

+1 DCCCV
Well that wasn't very nice.
BOOM
Nor was that.
8000 damage.

The Clown, having taken a nap the turn before, wakes up and begins to create ANOTHER BALLOON DOG.

This time, they try to give it life, so that it can float around and distract people.
Being a balloon, it... probably won't last very long.

CHARGES
Honk [5/5]
Jokester [4/10]
+1 to @Talist
You summon the balloon dog.

I fire a 15-inch cannon at a necromancer, who suddenly has an area of exactly 15 inches. An inchworm then comes in and consumes all but one of his inches, moments before the entirety of the PG forces stomp on him. Whoops.

4/10
4/10
The necromancer now has an area of exactly 0 inches because he's gone.

10/10 Gibbering Horror used

I crack my knuckles and begin sketching out a diagram on a very large piece of paper. Slowly, the drawing takes the shape of a writhing mass of disjointed limbs and far too many eyes. When it's done, I pick it up and begin carefully painting it, using many dark colors to emphasize the terror and insanity in this beast. When it's done, I grab my lighter and set fire to the edges of the painting. As it burns, I hold it up to the sky and shout "Look upon this ghastly being and despair, despair for it shall bring forth the waves of madness unto thee!". The painting jitters for a moment, twitches, stops, and then a mass of horrific proportions appears from the painting.

Gibbering Horror: Every turn, instead of attacking, the gibbering horror will screech loudly, dramatically reducing the attack of two non-AG entities. If there is only one non-AG entity on the field, the horror will attack it as normal.

10/10 Kite used.

From out of nowhere a kite flutters through the battlefield, with a package attached to the bottom of it. I grab it and tear it open, to reveal a huge array of baked goods. Muffins, cakes, cookies, pies, biscuits, brownies, custard, tarts and even some pudding. I almost begin stuffing my face when I realize that we have a whole army fighting, and I sigh.

I quickly wander through the army handing out the food to all the AG entities, buffing their attack for the next turn.

Then, for my regular attack, I plant a small sapling next to the base of the energy shield, and spray with EZ-GRO fertiliser. It works far too well, and sapling explodes into a tree with such force that it shakes and damages the shield.

+1 to redstonetam
Gibbering horror summoned, and... you also buff the attack of all of the AGs. thanks.
Your sapling explodes upwards, dealing 8000 damage to the shield.

Seeing a gap in the explosive hail large enough to run through, the golem generator rushes to the remains of the fallen medibot.

He begins to affix the core healing components, and the sack of broken gadgets to the armor he pretends to wear. The golem proves a loyal assistant, always holding the right tool at the right moment.

Even with help, the assembly is a long, laborious task, what with having to find the deadly end of various unknowns and managing to point them away from yourself or others.

[I attempt to use bits of the medibot in a new thing. (See below)]

[6/10] Darksteel Ingot
[1/5] ScrapTech Steel Plate (Whatever the sack of scraps had in it, Healing Aura/Healing Ray (plz?), artifact)

Equipped:
[Gun] -holstered

Entities:
[Rubble Golem] "Wrench." WRENCH
"Screwdriver" SCREWDRIVER, PHILLIPS, MICRO
"Tape." TAPE, DUCT
You begin assembling a healing ray.

1/10 Venom
1/10 Anti-Venom

"I've recieved reports of a powerful, destructive entity here. The name's VenomBuster. What can I do to help?"
Everyone seems a little preoccupied by the heated battle going on against a number of undead. You can see through a hole in the wall a damaged laser turret that is in the process of being repaired, and all around you a large number of other assorted things, robots, mechs, a clown, two factories (somehow) and even an eldritch abomination.
In short, the courtyard is a mess.

10/10 Fred! USING!
Fred the fortune teller slowly appears with me in the 'taken captive' area.
description:
mounted on a cardboard box, the front says 'fred the fortune teller' in cheerful letters... made of blood. on the box is a wooden frame with two syringes. one turns the head, and the other moves it up and down. these syringes are attached by a tube full of liquid to another 2 at the back of the box... but nobodys there to push them, and they move anyway...
finally, fred. his face is a masterpiece, if I do say so myself. the excessive shading on one side really brings him into the uncanny valley, the bloodstains on the turban give it a nice homemade look, and theres a pentagram in the gem hidden in his turban, and the bloodred eyes.... the real version has one really big eye staring off into space, slight down, and the other looks at you. gold teeth make him look sleazy, and his massive eyebrows are just...
wow.
just wow...
Fred: 40,000/40,000 HP 1/4 your fortune... 1/6 History 1/15 son of a being
Passive: What The **** is this????- weak-willed beings can't won't attack fred, which essentially means he's protected against entitys without a specific passive
your fortune...- answers a yes-no question as if the answer was searched for for a significant amount of time. if too weak, add one autododge i guess.
History- fred has a long and storied past... pull something from that past, or annihilate it.
Son of a being- ? ? ?
3/10 hmmmmmmm
NEW: 1/5 something
+1 to amirroredclock
I spend my action summoning more of the entity i summoned last round if that happened, else I summon armor for fred.
You summon Fred.
The passive is completely negated. That's just sort of brokenly OP.
And your armor breaks. Cherri raises an eyebrow at your sudden spate of failed actions. Todd just sort of snickers at you.

5/10 Minibots V2.0 They're a 10-post charge now.
6/10 ???

Thank you all for your +1s.

+1 @I_just_write

Hmm... well, reasonably, if we kill the enemies we're fighting as part of the story - the necromancers and all that - we'll just get more to fight! However, the player-controlled PG entities will NOT be replaced (well, they will, but at a player's expense). So, obviously, it would be better to destroy those as they are a threat to the minibots!

I take a look at the foundation. I didn't read up on what the foundation actually does, but it succesfully making a shrine will be good for nobody! I'll start on its destruction while my stuff charges! I pull out my phone, and call up ConstructionDestruction Corp. They agree to send out a whole squad of their best people to deconstruct this foundation! I give them a brief warning that things "could get a little deadly" and hang up.

(This is an insta-summon)

Deconstruction squad:
HP: Not a lot
Attack: Not a lot
Sole purpose: Saps away the foundation's HP every turn, leaves if it gets destroyed before they die
The deconstruction squad shows up and arrives in the form of a debuff. The Foundation now has -2000 regen!

"Thank you, King." The creature briefly considers safer places to send the guard, then shifts one of his charges over to getting them out of there. "I'll get right to work on a way to get him out of here. Shouldn't take to long."

"And..."
The cloaked monster tilts it's head. "...What's a Betamax?" He understands the implied quality of being outdated, but the actual item is beyond his knowledge.

Regardless, he pulls the injured Guard under his cloak, hoping inventory space is a safe enough place for them until he can send them somewhere other than this planet. The growling intensifies. "And that makes it any better?" The creature sits back on its haunches and considers crushing Redstone...

They don't, of course. It wasn't a crushworthy offense. They're still wary of them, though.

They bite into the Energy Shield, though, even trying to tear off and eat a chunk. What on earth are those teeth even made of?

The Magitech Knight is still busy hitting the Energy Shield.

A More Convenient Avatar: [8/10]
SAVE The Guard: [3/5] (+1 from CrownlessKing)

+1 @CrownlessKing
You eat a piece of energy. We all marvel at your failure to acknowledge physics. 8000 damage.

((@CrownlessKing: I figured I should get into another DTG game, what with 0's fate.))

The brown coated creature walked forward with an excited bounce in its step, various techno-magical bits of armor and equipment clinking together on its body. Eventually, it got under the door frame and sat up straight, setting a paw against the ancient stone. Seeming to take a great and deep joy, the creature spread its toes out against the wall, feeling each scratch and contour with delight.

"What amazing stonework! I've never seen architecture like this. Hm..."

Suddenly stopping, the creature set its paw against the corner of a dark red visor covering its eyes.

"Ah, right. Enough with rocks!"

((I'm just going to try to be brave here... Everyone says I should be braver.))

Leaving the wonderful stonework, the creature (because I haven't named my character yet) dropped down to its feet and started to run forward, deeper into the fortress. Eventually, it came to the main area, instinctively pressing itself against the wall as spells and bullets sung through the air. The creature glanced around at all the assembled fighters, amazed at what it saw, yet slightly disappointing by what it didn't see. Picking someone, the creature waited until King happened to be nearby and then darted forward until it was directly behind the hulking figure. The creature then tapped against King's armor, its claws making a metallic clinking sound, and then craned its head backwards to look up.

"I like your armor! 'ever seen anything like it. And... are you fighting this... this 'godmodder'? I don't think he's around, right?"

Well, time for some more in depth character description. The creature was tiny compared to King, only about two and a half feet tall when sitting down. Its fur was mostly light brown, with a tuft of darker brown fur running down the back of its fox like head. Wrapped around its body and legs were small bits of padded chain mesh armor, seemingly covered in tiny circuitry and dancing bits of magic. Some of this armor ran up the creature's neck, forming a thin mesh like helmet that held in place an opaque red visor covering the creature's eyes.

----------------

Edit- for some reason, it keeps deleting everything under an HR line. So I'll make my own line.

I still take no action because I'm a PG with an agenda. ... Plus, there's not much point in trying to help the godmodder if there is no godmodder.

+1 to Randomname

The First Relic: 5/10 (+1 from Randomname, +1 from DCCCV, +1 from Heirolight)
Forever: 2/10
The stonework is indeed ancient, and impressive in the places where its not worn away. Somebody carved lots of images of dwarves beating up various different kinds of nasty monsters and invaders into the sections of the wall.
You approach king and do your thing.

"LONG BEFORE EVERYTHING WENT DIGITAL, MEN USED TO WATCH MOVIES (VISUAL STORIES FOR VIEWING PLEASURE) ON THESE THINGS CALLED TAPES WHICH WERE BOXES FILLED WITH FILM, IMAGES WHICH WERE CHAINED TOGETHER TO CREATE THE ILLUSION OF MOVEMENT USUALLY SYNCHRONIZED TO SOUND. BETAMAX WAS A VARIANT OF THESE TAPES. THEY'D PLAY THESE THINGS ON SCREENS CALLED TVS. THEY EVENTUALLY REPLACED THEM WITH FLAT DISCS CALLED DVDS BEFORE GOING DIGITAL ENTIRELY. WHAT A STRANGE TIME TO BE ALIVE."



"MY ARMOR IS ONE OF A KIND CRAFTED BY MYSELF, I'VE SPENT A WHILE MAKING SURE IT WAS TOP OF THE LINE, MY FRIEND. YOUR MESH IS PRETTY GOOD TOO AS LONG AS YOU AREN'T PLANNING TO TAKE TOO MANY HITS. AS FOR EVEN A GODMODDER BEING HERE IT COULD BE A POSSIBLITY IF NOT LIKELY. MOST PEOPLE WILL NEVER EVEN CROSS PATHS WITH A GODMODDER IN THEIR LIFETIME OR THEIR CHILDREN'S. IT BE A PLAIN LUCK LIKE WINNING THE LOTTERY A BILLON TIMES WHILE BEING STRUCK BY LIGHTING IN A FIELD OF FOUR LEAD CLOVERS TYPE OF LUCKY. BUT I'M ONLY HERE TO COMPLAIN TO THE OWNER THAT THEY ATTEMPTED TO MURDER ME AND I WON'T STAND FOR IT. THE GUY COULD HAVE AT LEAST PUT UP A NO TRESPASSING SIGN."

King shrugs.

"WHY ARE YOU INTERESTED?"

+1 to @Talist

Royal 10/10

[I am sending in some light assistance to gauge the situation.]

A gun on legs pops into existence to assist King with firepower and agility. Due to its evasive nature this is probably going to be fun for King. It begins by patrolling the area in search of enemies which are hostile to it.

Walker Scout: 50,000/50,000 HP
  • 50,000 DMG
  • 30% Evasion
  • Run and Gun: A three turn charge ability which gives the Walker a 30% increase in dodge for two-three turns, while Run and Gun is active this ability can't charge

??? 7/10 +3 from Kura, +1 from Redstone, +1 from Talist and +1 from ArcticArchiver
Walker scout has it's health reduced to 40000, damage untypoed to 5000.

didn't you break their door to pieces first?
i'm pretty sure there were no attacks until after everyone started destroying the castle.
/NuLl
#Hashtags

6/10 Monikerbots - can't have 2 of the same entity
7/10 ???

+1 @I_just_write

My deconstruction workers may or may not still exist, but I'd better help them out! I bake a cake, and then bake a bomb inside it! Then, I make the foundation eat it, and remotely detonate the bomb! HAH!
Oh no! The cake WAS a lie! 7000 damage.

I attack the Foundation through the power of words, showing that its value in the system of English Gematria is equal to 500, a value shared by the phrase 'The Sons of God.' I declare that this means the Foundation is equivalent to the Sons of God, although I know that there is only one son of God, Jesus. I wonder who the second son of God could be right as the clouds peel back and sunbeams rain down from the heavens, a chariot being pulled by crazed horses crashing into the earth. I watch as a man stumbles haphazardly from the chariot, dressed in dirtied robes and with a wild look in his eyes. I realize that this must be Jesus's brother, Jesus (the Spanish pronunciation). I witness the word of the Bible flash in "Jesus's" eyes as he remembers 1 Corinthians 3:11 - For no man can lay a foundation other than the one which is laid, which is Jesus Christ. I understand this to mean that the Foundation is equivalent to Jesus as well, and I realize that "Jesus" despises his brother right as his eyes turn into balls of lightning, the wings of seven hundred and seventy seven angels sprout forth from his back, and a column of fire materializes in his hands, which he uses to burn the Foundation to its... foundations.
I'm pretty certain this is sacrilege of some kind but it's too funny for me to care. 9000 damage.

Twin fought skeletons with skeletons his way, I'll do it mine. A rib bone from a dearly departed dinosaur makes a pretty good giant scythe-type thing. But first I have to get to that part of it. I take a bit of armor plating and fling it it in the laser turret's general direction.
6000 damage to the energy shield!

Because Piobobob is about to update, I'm just going to make a charge post.

+1 to CrownlessKing

The First Relic: 7/10 (+1 from CrownlessKing)
Forever: 3/10
#HowDoBallsCue


#BeepBoop
The Laser Turret is still busted, but the engineer is working on fixing it up, restoring 10000 health to it. The Angry skeletons have no leader to lead them anymore, and this makes them even angrier. They charge forward and the putintank, Jeb's Junkyard and Perfectly Generic Entity all take 10000 damage from a bony beatdown.

The mulebot does nothing but give existence success an extra action in his first post. The Rubble golem hasn't been ordered to attack anyone and is too busy helping provide tools to its master anyways, but the balloon dog delivers a nasty static shock to the perfectly generic entity, dealing 5000 damage to it.

The Perfectly Generic Entity generically smashes one of the skeletons. Jeb's Junkyard finishes producing a primitive fighter jet, which takes to the sky and opens fire on the Foundation, dealing 4000 damage to it. The putintank charges forwards, slamming the MIGHT OF THE MOTHERLAND into the energy shield for 7000 damage. Another 7000 damage comes from the Atomic Factory, and then another 12000 from the massive barrage of bullets and rockets that comes from the humongous mecha's corner.

The Mantis flares its twin lasers and shoots out at the Foundation, dealing 5000 damage to it. The Titan jumps atop the heavy autoturret and the two undergo a super anime transformation combine sequence and unleash a massive storm of bullets on the energy shield that deals 14000 damage Magiknight Kura attacks the barrier for 6000 damage. The gibbering horror reduces the attack power of the skeletons and the laser turret. Thomas just keeps hiding in Kura's cloak. The Walker Scout breezes past the Foundation, delivering 7000 damage worth of pain to it.

The voodoocordion snaps in half when the necromancer's voodoo doll explodes violently, having been killed violently. And then suddenly a figure flies overhead, you don't see who it is, or at least, not very well, mainly because you're too busy dodging the massive storm of lasers he unleashes on the AGs and Neutrals. Everything that's not PG takes 10000 damage, except for the balloon dog, which miraculously dodges all of the lasers.

Meanwhile in the breakroom... Someone crashes through the wall where the coffee machine is, spilling coffee all over Todd who yelps and jumps back, before remembering that it's not going to get through his armor. The figure is wearing what looks like plainclothes, a blue polo and jeans, with a massive scar across his right eye, and he seems to be glowing with power, although that glow fades as he cools off from his crash through the wall.
The Godmodder points at Todd and Cherri.
You two.
"uh yes sir?" "Yes sir?"
You brought them in? The Godmodder gestures to JOE and mirror.
"Uh... sorta..." "Only the one in the chair, sir."
Cherri looks at Todd, then clears her throat. "Sir, these two claim that they want to work for you."
The Godmodder looks over at JOE and Mirror.
Descended who want to work for me huh? Well, can't say I expected that but fine, you're hired.
First job is helping me take down the punks who are invading the castle. Get your entities ready, we're heading back there in two minutes.

He motions to Cherri and Todd.
You two, I've got a couple of vacancies in the officer ranks, how would you feel about promotions?

Everything ticks up.


Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire


The Side Courtyard

Laser Turret [PG]: Hp: 97,000/150,000. Busted. decreased attack.
Engineer [PG]: Hp: 5,000/5,000. Repairs: 2/3.
Energy Shield [PG]: Hp: 58,000/150,000. Bodyguarding Engineer and Laser Turret.
Angry Skeletons x19 [PG]: Hp: 10,000/10,000. decreased attack
Foundation [PG - JOEbob]: Hp: 52,000/100,000. notdeath: 2/8. Shrine: 2/15. -2000 regen.
Mulebot Mk. I [N - existencesuccess]: Hp: 20,000/30,000. Rider: existencesuccess
Rubble Golem [N - rougesteel]: Hp: 20,000/30,000.
Balloon Dog [N - heirolight]: Hp: 1/1.
Perfectly Generic Entity [AG - Enerald_Mann]: Hp: 10,000/50,000. Charge: 4/5
Jeb's Junkyard [AG - Gutza1]: Hp: 10,000/40,000. Scrap: 250/500. Research: 12,000/100,000.
Primitive Fighter Jet [AG - Gutza1]: Hp: 15,000/25,000.
Putintank [AG - Gutza1]: Hp: 10,000/30,000
Atomic Factory [AG - Variant]: Hp: 10,000/20,000. Combat Mech: 4/5. Self-replication: 4/10.
Humongous Mecha [AG - I just write]: Hp: 45,000/55,000.
Mantis [AG - EternalStruggle]: Hp: 17,000/27,000
Titan [AG - helldivercommand]: Hp: 20,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 20,000/30,000.
Thomas [AG - KuraHyena]: Hp: 12,000/25,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 15,000/25,000. Prana Barrier: 2/5.
Gibbering Horror [AG - Randomname]: Hp: 45,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 30,000/40,000. Run and Gun: 1/3. 30% dodge.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability.

Taken Captive:

The Godmodder [PG]: Hp: 100/100. Shielded
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 9/10 uses.
Todd [PG]: Hp: 25,000/25,000.
Cherri [PG]: Hp: 25,000/25,000.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 2/5.
Shield Array x10 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 2/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 40,000/40,000. Your fortune...: 1/4. History: 1/6. Son of a being: 1/15.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin

[N]
existence success
W32Coravint
tricklejest
heirolight
rougesteelprojec

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 8: The Godmodder Arrives Pt: 2
Just to clarify something I realized wasn't made clear during my announcement, player damage is not being doubled JUST YET. It's going to come when the first boss bites the dust.

4/10 hmmmmmmm
2/5 something
+1 to talist [join the dark grey side! we have cookies!]oh, i must have missed it
"alright, happy to join you. I'm in this for entertainment honestly, but I'll do my best to win"
"also, I noticed theres something leaching my power (and probably the mirrors as well"
"not going to question why or anything, theres a lot of things you could be doing, but"
"is it indiscriminate, or can you turn it off for some people? if you can do that, I request it turned off for me & the mirror, though I won't object if you don't. PG is still the funner side."
"waitasecond..."
"someone new just pledged allegiance to you. I think I'll be able to sense who it was if i see them."
"sooooo, ye"
"I'mnotgoodatendingstringsofinfosorry"
since I'm not on the main field, I grab some nearby bricks and build a tiny wall, then attach conveyor belts to the side. I don't care how ridiculous it looks, what matters is whether or not it works!
10,000/10,000 HP brick wall
No, I can't turn it off for certain people, it's a field effect coating the entire planet.
And even if I could, I don't trust you enough yet to let you have full strength Descendancy anyways.


You build a brick wall. This earns you some odd looks from the others in the room.

Announcement: Player damage is being doubled. The entity health increase was a mistake. This is going to become more clear when 20 post charges start being a regular thing.
#LookingForSomething

Sword-Chucks: 5/10
Lightbulbs!: 1/3

Enerald generically heals the Perfectly Generic Entity.

He tells the Perfectly Generic Entity to whack the Laser Turret, and use Charge ASAP

+1 @Moniker
5000 health restored to the Perfectly Generic Entity.
Unfortunately the PGE cannot use its charge this round, as charges increment at the end of the round.

sword: 5/5
body armor: 5/10

after realising far too late that I had challenged a stone foundation to a dance off, and taking some pride in the fact that I had won, even if everyone back at base would currently be laughing at me, I pick up the new weapon fresh from the lab.

Lasword: a permanent artefact that on its own provides no power boost at all. however, with some modifications looted off the bodies of the dead it can gain attack buffs and powerful abilities, for a time anyway.

I quickly test the new lasword out by stabbing the foundation into rubble, before blowing the remains to hell with an excessive amount of C4

new charge: 1/5
You're not getting a permanent artifact with a 5 charge. Come back to me when you have a full 10 post charge and then we'll talk about indestructible artifacts.
You stab and splode the Foundation to pieces, dealing 7000 damage.

Glorious Fortress: 7/10
Soviet Bombardment: 6/10
+1 to @I just write
==Entity Actions==
Jeb's Junkyard begins to retreat and does not engage anyone due to its poor condition. The fighter jet and Putintank will attack the Energy Shield.
==Player Actions==
The boy, seeing the state of Jeb's Junkyard, panics for a bit but then stretches out his hand. Some scraps from courtyard fly up into the air and begin to self-assemble. In 10 seconds, the result of this usage of Descendancy is made clear - a repairbot equipped with a welding torch, screwdriver, and wrench, held aloft by two small jet engines. The repairbot flies to Jeb's Junkyard and begins repairing it.

(This is a summon)

==RP==
A diminutive figure in a spacesuit climbs out of Jeb's Junkyard and walks towards the Engineer. Players of Kerbal Space Program recognize him as the Junkyard's namesake - Jebediah Kerman himself. The kerbal begins speaking to the Engineer:

Jeb: Hey, you look pretty talented, but are you sure you want to keep working for your current boss. From what I've heard he seems pretty... dangerous.
Jeb: The Kerbal Space Program could pay you handsomely if you defect to us, and considering how many angry Anti-Godmodders there are now who are desiring to kick your a** the moment the shield comes down, joining us may be your best bet for self-preservation.
Jeb: Just think about it. We'll be waiting for you. If not...
Jeb: My Junkyard does need some target practice. Just saying.
Jeb's Junkyard has nowhere to retreat to, there are no open combat zones to which it could move. (I'm not letting people just hide entities, especially when it's an entity capable of building stuff while in hiding.)
You attempt to summon up a repairbot, only for a stray laser that was ricocheting between two pieces of metal on the ground to ricochet back up and explodes the repairbot.

The Engineer gives Jeb a sideways look. "I ain't afraid of you lot. I've got a spawn point halfway across the planet, and you lot can't permakill." and then he goes back to working on the turret.

[PG]
"So Sir. Godmodder, or what ever you prefer bringing referred to, what shall you have us do first?"
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
6/10 Promotion? Nope, something else.
2/5 More help for our guard friends.
+1 Talist, welcome to a Morally grey faction.
Be ready, I'm moving us all to the courtyard where the fighting is going on in just a few minutes.

"What the-" I look up to see a darkened figure swooping overhead, and am about to get a better look when it unleashes a storm of lasers that even I'm impressed by. In response, I activate a quantum delocalizer, flickering around the room in order to avoid the attack, always being where the beams of light aren't. After it's done, the figure is gone. None of our summons appear terribly damaged by the attack, but with how many were just hit, and the fact they were definitely hit pretty hard...

That's worrying. That's very worrying.

I sigh internally. Guess we're not going to be able to leave after this. Stupid bloody castle, suddenly I'm here for no reason with reality warping powers and I'm just bombarded with nonsense from all angles, and even resolving this peacefully doesn't do anything but get us a laser turret.

Speaking of, that energy shield is still there. Let's fix that, shall we?

Now, the rabbit I just pulled out of my hat was randomized quantum delocalization. Question, can I weaponize that?

Dumb question, you can weaponize everything.

I take the device and tinker with it a bit, fiddling with the internal wiring and components, before I snap the back plate of the small device closed once again. Satisfied with my work, I toss it towards the energy shield. Upon contact, it detonates, fraying the fabric of reality into torn pieces, a secondary effect of the detonation further expanding the field, until it covered practically the entire energy barrier, warping into a sort of invisible shroud as it became impossible to pierce the twisted area of what was one normal space. Then, it snapped back in an instant, but it was damaged. A lot of the energy remaining in the barrier had disappeared somehow, lost to a strange place, perhaps, making the barrier that much weaker via the process of weird quantum shenanigans.

Death From Afar: 9/10.
Angel of Mercy: 7/10.

Hrm, maybe both of these will be deploying this turn.

Mantis attacks the energy barrier, or the engineer if it's blown up, or the laser turret if the engineer is dead.

+1 @I just write, if you one up my twice before my second post I can deploy both my summons, so consider doing that.
You use quantum-based shenanigans to deal 10000 damage to the energy shield.

7/10 Monikerbots - can't have 2 of the same entity
8/10 ???

+1 @I_just_write

Okay, foundation! You won't last another second! The cake and deconstructors worked really well, so this time, I summon a group of cake-wielding miners! Their pickaxes are made out of bomb-filled cake! Every time they swing it, the pickaxe explodes deliciously but remains intact! They go attack, happily exploding until the miners can't explode any more!

(This is a damaging attack)
Cakebombs. They're just exploding with flavor. And explosives. That too.
8000 damage to the Foundation.

((@JOEbob: Uh... I'm already PG. Though, I hope to be a righteous one. At least, more than normal.))

((Rafaam voice: I like your format... I think I will TAKE IT!))



((Changed character's color to something more fitting.))

Successfully getting King's attention, the creature jumps backwards and then sits down again, seeming to be restraining itself from touching the armor.

"Made it yourself? That must have taken such a long time. Or, maybe not. But I admire your dedication to it! I always love seeing what fascinating things others have made. Where I'm from is pretty... closed off--don't get to see much new."

At the mention of its mesh, the creature held one of its front legs up in front of it, showing the thin strings of bright metal running down towards each individual claw, like Sombra's glove. ((from Overwatch))

"Oh, thank you! I don't plan on dying, though maybe it will happen. Plans have gone wrong before."

It sets its paw down and looks up at King.

"You just want an apology? Well, if I see this 'godmodder', I'll tell you. Though, why were you here in the first place? For me, being here isn't lucky at all. I'd rather not be here, but..."

The creature's voice suddenly grows much less cheerful and more somber as it glances down.

"How should I phrase this... I've been sent here to find this 'godmodder', confirm that they exist. It seems like people are fighting here, so maybe they're here?"

It then returns its visored gaze to King.

"Do you have a name?"

----------------

... My liege demands I stay my hand.

+1 to Heirolight because I need to pay that back.

The First Relic: 8/10 (+1 from Joebob, +1 from Mirror)
Forever: 3/10
#HowDoBallsCue

The rays of light serve to make shadowy allegiances stand clear.

Someone has summoned him and these other beings, knowing that most would blindly fight. Another half-thought comic book supervilliany plot centered around misunderstanding.

But his efforts at obvious neutrality, even cautious friendliness, have been met with open hostility. Acceptable behavior in an automated system, perhaps, but not in a sentient that can clearly see that you aren't buying into the setup.

And the lightshow is not being controlled, either. Otherwise he would have destroyed the other "players" as a liability.

No. This guy's just a jerk.

Which means the gloves are coming off. Figuratively. The scavenger still has unknown and ungrounded technology to work on.

He searches the necromancii for anything that still has magic in it, a project for later.

He takes careful shots at the barrier that protects the technician. His allegiances were chosen poorly.

"Sorry. It's not you. It's your management."

He adjusts the Golem to ignore commands that would be suicidal, then sets the Shield and Foundation as priorities one and two, respectively.

[AG again, plz. Thx]

[I try to collect a necromantic artifact from the necromancii. I shoot the Shield around the Engineer with the [Gun].]

[The Golem tries to smash the Shield, unless that'll get it killed, in which case it smashes the Foundation.]

[7/10] Darksteel Ingot
[2/5] ScrapTech Steel Plate [Artifact -armor: Steel Armor, Unknown Technology, Healing Ray]

Equipped:
[Gun] -firing on Shield.

Entities:
[Rubble Golem] - SMASH

(Edit for spelling)
The engineer ignores the quip, but the energy shield still takes a solid 8000 damage from your gunshot.
All you are able to retrieve from the Necromancers is a couple of gnarled staves and a book about woodcarving.

2/10 Venom
2/10 Anti-Venom

Can I use my Anti-Venom charge to help repair the turrets?

Might have some superficial effects, like the turret gaining white and mint green plating, as well as burning through its power source faster
You can use your charges for just about anything you can think of.

Additionally, you do realize that you have regular actions available to you, in addition to your charges?
You'll probably be far more effective if you do so, just saying.

So, I'm back.

I run straight at the energy shield. It's just an energy shield, I can probably walk through it like in Star Wars.

10/10 Preparations
10/10 Vexation

Oh, Talist is PG. No matter. Here's your +1.

I won't be taking +s in the near future. I'm waiting for an opportunity.
You bounce right off of it. It's one of those obnoxious unrealistic solid energy shields.

10/10 What I Want Using...
4/5 Shooting Stars
1/10 The Flame

+1 to @Moniker (Tag me if you get me +1s.)

Charge Action
A lumberjack appears. Wait why does he have a purple drink?
Lumberjack 25,000/25,000 [AG]
Passive: Rage. If a kill is scored, the Lumberjack will gain Rage for two turns. All attacks will be counted as "two attacks", meaning that damage is doubled but damage reduction is applied doubly so.

The Lumberjack chops up the Energy Shield. Don't ask me on how that one works.

Redstone declares that there needs to be a dank meme and 360 noscopes some Ang(e)ry Skeletons.
You noscope a skeleton into oblivion, and then summon an angry lumberjack. That's an interesting drink he's carrying.

Entity Orders
Humongous Mecha: FIRE ON THE ENERGY SHIELD!

General Actions
I upgrade the mech to have a self-repair system.

Charges
Revenge Of The Mini-Bots (6/10)
Tachyon Generator (8/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
I'm sorry Dave I Just Write, I can't let you do that. At least, not with such a generic action.

"WELL , IT WAS A HOBBY OF MINE TO WORK ON MY ARMORS LIKE HOW SOME PEOPLE MAKE MODELS, BUILD CARS, OR PLAY GOLF BUT MORE CONSTRUCTIVE AS WELL AS MORE PRACTICAL. IT ALSO WAS SIGNIFICANTLY LESS STUPID."

King brushes aside his cape and bangs his breastplate.

"IT'S AN ALLOY TOOK WEEKS TO FIND THE RIGHT COMBINATION FOR IT BUT IT SEEMS TO HAVE PAID OFF TO HAVE THE RIGHT COMBINATION OF BOTH LOOKS AND BEING ACTUAL ARMOR INSTEAD OF THOSE DECORATIONS PEOPLE LOVE TO WEAR."

King drops his arms allowing his cape to settle again, "AS FOR YOUR GODMODDER TROUBLES I SUGGEST YOU HOPE THAT ONE ISN'T HERE, THOSE GUYS ARE BAD FOR GENERAL EXISTENCE OF MOST PEOPLE. INCLUDING YOU. ESPECIALLY YOU."

At the mention of his name King's posture slightly sags before straightening,

"I AM WILHELM PROVOST BUT AFTER I BECAME THE CEO OF ROYALTY EVERYONE JUST CALLS ME KING. I'D LIST MY TITLES BUT I REALLY DON'T WANT TO STAND HERE ALL DAY. NOW WHO ARE YOU FOR I CAN'T RECALL SEEING MANY ANTROS UP AND ABOUT. ESPECIALLY AN ARMORED ONE LIKE YOURSELF"

King teleports over to the Walker Scout, noticing the small gashes he pulls out a bit of duct tape and electrical and for the frayed/cut wires he solders them back together and then wraps them in electrical tape. For the rest King starts to cover the holes keeping it together with the duct tape.

"THAT SHOULD DO IT."

The poor robot looks like it was made by rednecks, thank god it lacks vanity or it would probably die from embarrassment. Even though it lacks any elegance it still is functional even if it is incredibly ugly.

8/10

1/10


+1 to @KuraHyena (next post is for Talist)
Duct tape fixes everything, there's no shame in that.
9000 health restored to the Walker Scout.

I toss a few lit matches at leave of the tree, causing a huge fire to start and begin melting away the energy shield.

I then grab an axe and hack down the burning tree, causing it to crash down on top of the energy shield.

2/10 Giraffa Beetle (+1 from Talist)
1/10 SHORYUKEN

+1 to Tam Lin.
That's bad for the environment I'm pretty sure. Oh well, it's not like any of you guys really care that much.
7000 damage to the Energy Shield.

body armor: 6/10
new charge: 2/5

I very quickly replace the battery on the Titan, giving it some shielding and repairing the armor slightly. because Titanfall healing
5000 health restored to the titan.

Glorious Fortress: 8/10
Soviet Bombardment: 7/10
+1 to @helldivercommand

==Player Actions==
The boy takes a vacuum and vacuums up scrap from the surrounding courtyard, then gives it to Jeb's Junkyard.

==Entity Actions==
Now that Jeb's Junkyard has enough scrap, it begins constructing a Bluestone Missile.

Bluestone Missile:
Construction Time: 3 turns
One-use
Inflicts a medium amount of splash damage on multiple enemy entities
You fill the scrap up to the 300 mark. You can hear it all rattling around in the junkyard's scrap collection bin.

5/10 hmmmmmmm
3/5 something
+1 to mrmirrormna
I build another brick wall. after all, what else am I supposed to do; the return to the main field is next turn, not now.
You build another brick wall. Now there are two brick walls.
I doubt this has any real significance to anything.

The Laser is so dangerously near completion. He continues his attempt to destroy the shield, bemoaning the incompetence of his enemy's enemies.

[I shoot the Shield around the Engineer with the [Gun]. (Yes, again. Isn't copy-paste fun?)]

[The Golem tries to smash the Shield, unless that'll get it killed, in which case it smashes the Foundation.]

[8/10] Darksteel Ingot
[3/5] ScrapTech Steel Plate [Artifact -armor: Steel Armor, Unknown Technology, Healing Ray]

Equipped:
[Gun] -firing on Shield.

Entities:
[Rubble Golem] - SMASH
You deal 5000 damage to the Energy Shield.
Copy paste is PLAGIARISM. You should feel bad about yourself.

The cloaked monster tilts its head one way, then the other. "An odd bit of history."

SAVE Thomas : [5/5] (+1 from CrownlessKing)

"Sorry about messing up your life like this." With a sigh, the cloaked figure draws another circle on the ground, and motions for Thomas to stand in it. "The best thing I can do now is apologize and send you somewhere safe." Bowing their head, the creature waits for any replies before continuing. They do not allow for an conversation after that, however. "Transfer... Sending." And a moment later, Thomas is gone from the planet... "Misjudged things again."

An apology to King as well, on this narrator's part, for the smaller scale mimicry.

Having mostly settled the drama they helped cause, the monster gets back to the Energy shield, ramming into it repeatedly.

The Magitech Knight jumps in the air and brings down their beam-sword on the Energy Shield.

A More Convenient Avatar: [9/10]

+1 @CrownlessKing
You teleport Thomas to safety before the GM can brutally murder him for quick and easy feels. (He was totally going to get butchered this round by the way, you made the right choice.)
You ram into the energy shield several times, receiving a boost in power from the karma received from your 5 post charge, knocking it down by 20000 hit points. The energy shield is starting to flicker and waver.

Alright, now to actually get back to this.

I enter the Atomic Factory and begin replacing some of its damaged components, effectively repairing it to an extent.

The Atomic Factory spews a suicide drone at the Angry Skeletons, followed (if possible) by an attack from the Atomech that would be produced this turn.

2/10 (Don't) Crash and Burn
5/10 Something else (+1 Redstone, if I have that right)
You restore 6000 health worth of damaged parts.
You also seem to be a bit confused as to the nature of charged abilities. First: They tick up at the end of the round. Second of all: Unless otherwise stated in the charged ability's description, it takes up the entity's action to use the ability.

By this point, I hope the energy shield is down, but I know that the turret probably won't be. As such, I continue my all out assault on that general area, delivering my wrath by way of high energy weaponry. Yes, more of the stuff, I have a never ending supply of firepower. So many sources to draw on. This time is a more abstract sciency effect. I fire off a few bolts of arcing energy, looking a little like small solar flares. These bolts interfere with the Higgs Field, reducing the mass of the W and Z Bosons and increasing the range of the weak force. This causes some of the heavy elements in the enemy's armor material to undergo rapid radioactive decay and nuclear fission. And yes, this also applies to the energy shield, because it just does.

Death From Afar: 10/10, using.
Angel of Mercy: 9/10.

One out of two isn't bad, I think as I summon forth a sniper to assist me in the battle with a 10 post charge.

The camo-cloaked killer nods at me, two hovering drones detaching from her back, feeding data to her scope, allowing for some really neat shots. And her rifle is quite a beauty as well, being a powerful railgun of sorts, capable of propelling tungsten spikes to stupendous velocities.

"Where's the target?" In response, I gesture in the direction of the laser turret.

Elite Sniper:
Stats:
25,000 HP.
15,000 Damage.
Special: Cloaking Cloak: The Elite Sniper is less likely to be attacked by enemy entities during the End of Turn Battle. This only applies to random attacks, and not wide spread area of effect or specifically targeted attacks.
You send out a massive wave of energy attacks and the energy shield flickers, it almost seems like it will hold up under the barrage, but right as you stop firing the energy shield collapses inwards.
The engineer looks out at the crowd of gathered entites and Descended.
"Welp."
You then summon a sniper, who takes up his position behind some rubble cover and prepares to start firing.

[PG]
I decide to talk to Todd and Cherri, asking them how they met the godmodder. I also ask the godmodder if there is anything we should know before we start fighting the attackers.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 3/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 3/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
7/10 Promotion? Nope, something else.
4/5 More help for our guard friends. +1 from JOE
+1 Talist
Todd: "Well, er... there was this recruitment drive. I was looking for a job and the world was out-of-the-way and the perks looked good so..."
Cherri: "I got picked up from a training facility by one of his recruitment drivers. It's been a nice change of pace until... well, the fighting started."
Cherri: "I assume that now's probably the easy time anyways, before we find all the stuff and start conquering worlds and whatnot, but hey, the breakrooms are good, and so's the coffee."

There's not really anything you need to know that you don't already. Just be careful, you're fighting other Descended, they're very capable of taking you down when needed.

"LISTEN THE ONLY WAY I'M SENDING THAT CEASE AND DESIST IS IF YOU USE ALL CAPS."

King then analyzes the shield preferring to wait before causing violence.

The Walker Scout attacks the Shield

9/10

2/10


+1 to @Talist
The shield, is, unfortunately, experiencing technical difficulties. Because technically speaking it's dead, Jim, dead.

In an attempt to calm them down, I bring out a table of tea, coffee and biscuits for the skeletons. Then I realise that skeletons don't have stomachs, or taste buds, or any organs at all.

Upset, I filp the table and spraying hot tea and coffee onto the skeletons, and covering them in a hail of biscuits.

3/10 Giraffa Beetle
2/10 SHORYUKEN

+1 to gutza1
TABLEFILP
Skeleton borked.

Scrap Collector: 9/10
Soviet Bombardment: 9/10 (+1 from Randomname)
+1 to @Randomname

==Actions==
The boy continues trying to salvage Jeb's Junkyard. Desperate, he holds out his hands towards some junk on the ground. In flies up into the air and is compacted into a Junk Wall that protects Jeb's Junkyard. (This is a summon)
ERROR THIS IS YOUR THIRD POST.
ONLY TWO POSTS ALLOWED.

Charge post. I'll type some RP stuff during the updoot.

+1 to MirrorMan. Got +3 total.

The First Relic: 9/10
Forever: 7/10
#Hashtags


#EnscribedInStone​

The Engineer goes into overdrive, repairing as much stuff as he can before his inevitable and quickly-oncoming demise. 20000 health restored to the laser turret. The Angry Skeletons stumble forward, inhibited by the gibbering terror, but they still manage to take down the Perfectly Generic Entity, and deal 3000 damage to Jeb's Junkyard besides .

The Mulebot just gives existencesuccess another boost. The Rubble golem, lacking a shield to punch, goes after the laser turret, and delivers a smackdown to it for 5000 damage. The Balloon Dog pops violently in front of one of the skeletons, destroying it... wait, no, I swear I saw it pop, but there it is, just floating around like nothing happened... The primitive jet fighter makes a pass at the skeletons, dealing 5000 damage to one, which is finished off by the Atomic Factory's suicide mech.

The Putintank unleashes its fury upon the laser turret, backed up by the lumberjack, humongous mecha, walker scout and elite sniper. The massive barrage of projectiles that screams forward slams into the laser turret for a whopping 54000 damage. The Magitech knight dodges its way through the bullet storm and comes in with another slice, adding 4000 damage to the cumulative power of teamwork.

The Titan and heavy autoturret work their violent magic on the skeletons, blasting another one into pieces. The Mantis looks around, and catches the engineer trying to hide behind the laser turret, and opens fire with its dual guns. Engineer killed! The Gibbering horror continues to be ever-so-helpful by reducing the attack power of the laser turret and skeletons again.

The Godmodder walks over to JOE and Mirror. Alright, ready or not, we're leaving. And with that, the world spins. The world spins and spins and spins until it starts slowing down, revealing that they and their entities are now in the courtyard with everyone else. The Godmodder takes out his warhammer and twirls it. Get off my lawn, punks.

Everything ticks up.

Itinerary:
Make your way forwards.
Destroy the Godmodder?


Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 3/5.
Shield Array x10 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 40,000/40,000. Your fortune...: 2/4. History: 2/6. Son of a being: 2/15.
Brick Wall x2 [PG - JOEbob]: Hp: 10,000/10,000.
Laser Turret [PG]: Hp: 54,000/150,000. Busted. decreased attack.
Angry Skeletons x15 [PG]: Hp: 10,000/10,000. decreased attack
Foundation [PG - JOEbob]: Hp: 35,000/100,000. notdeath: 3/8. Shrine: 3/15. -2000 regen.
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 9/10 uses.
Mulebot Mk. I [N - existencesuccess]: Hp: 20,000/30,000. Rider: existencesuccess
Balloon Dog [N - heirolight]: Hp: 1/1.
Jeb's Junkyard [AG - Gutza1]: Hp: 7,000/40,000. Scrap: 0/500. Research: 22,000/100,000. Producing: Bluestone Missile: 1/3.
Primitive Fighter Jet [AG - Gutza1]: Hp: 15,000/25,000.
Putintank [AG - Gutza1]: Hp: 10,000/30,000
Atomic Factory [AG - Variant]: Hp: 16,000/20,000. Combat Mech: 5/5. Self-replication: 5/10.
Humongous Mecha [AG - I just write]: Hp: 45,000/55,000.
Mantis [AG - EternalStruggle]: Hp: 17,000/27,000
Titan [AG - helldivercommand]: Hp: 25,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 20,000/30,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 15,000/25,000. Prana Barrier: 3/5.
Gibbering Horror [AG - Randomname]: Hp: 45,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 39,000/40,000. Run and Gun: 2/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 20,000/30,000.
Lumberjack [AG - Redstonetam]: Hp: 25,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
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