Destroy The Godmodder: Renewal (Hole In The Ground)

As the Guardian dies, I feel a strange... something. I can't actually quite pinpoint it, but I just feel like there's something to be gained from Hatred. I walk towards it, continuing to feel the strange "pull" as I do so. Withdrawing an energy pistol, I blast away put of the molten rock, and step closer. The feeling grows stronger, and I reach inside to grab-

A Dragon Core. The name just sort of comes to me in a flash of inspiration.

"So this is my reward, huh. But it looks kinda fragile." I frown. "Yeah, can't channel too much energy through this thing, it'll shatter. Well, best keep it in the back pocket for now then." The situation hardly warranted me utilizing such a powerful artifact yet.

I turned towards an earlier target, the fearsome Resonant Templar. I bow to it before launching my attack, for it was a finely crafted creation, a worthy opponent, and it seems a shame to have to end it now.

Still, we're on opposite sides of a war here. I'll extend mercy where possible, but at the end of the day we are trying to fight each other. I draw upon the well of reality warping power inside me, and find that it's different to before. "Okay then, wasn't expecting that!" It seemed as if taking down the dragon had some other benefits. "Alright, I'm at full power!"

I summon a monumental bolt of lightning that crashes down on top of the sonic machine, both horrifically overloading its systems as well as melting it to slag with incredible energy. Goodbye, machine of the dog, you shall be missed.
Stand Tall: 9/20.
Strange Aeons, Entity Edition: 3/20.

+1 @I just write
+1 @Enerald_Mann
 
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As I was scanning JOEBob, I spotted what appeared to be an invulnerable LOOOOooooog. Given that invulnerable things are really rare, this is a valuable opportunity.

I quickly land on the LOOOoooog, open a portal to my base underneath it, and let it fall onto my workbench. If I can figure out how this thing's invulnerability works, I can copy it to make my armor impenetrable.

Normally, analyzing artifacts like this would fall on the team at the Foundation. Though honestly, the Foundation would consider this thing "boring" and just shelve it in a supply locker somewhere. They have bigger things than invulnerable logs to deal with. So its up to me to analyze this thing and figure out how it works.

But before I look for resources

Theory 1: the object is temporally stasised (like with Alexandria's defenses), and negates all effects on it. If that was true, the object could eat an infinitely powerful attack and stay stasis'd in time (or something). Since I didn't quite figure out how to make armor out of Alexandria's power, If I could dissect a temporally locked random object, it could be the key to impenetrable armor.

In order to prove that it is based on temporal stasis, I attempt to cut it in half using a carefully placed temporal distortion field. Half of the log is placed inside of a dilation field that causes time to go 10x faster inside of it, while the other half remains outside. If some sort of temporal effect is in place, I should pick up some form of distortion. To increase the chance of detecting the distortion, I slowly pull the log out of the tepmoral distortion field.


Theory 2: the object is just absurdly tough, to the point of being effectively invulnerable. This is quite difficult to test (because I likely don't have a weapon powerful enough), but I aim my multicannon into the corner of the object and fire, hoping that the angle results in a small piece falling off.

Theory 3: the object has insane magical defenses. I test this by putting the log in an unused corner of my base and firing an AM Breacher round into its center. If it had magic-based defenses, they would be taken out by the AM Breacher round and the log would be destroyed.

Theory 4: the object is arranged such that it can only be harmed by fire. I take the log out of my base and throw it into a fire leftover from Hatred's rampage.

After that, I run out of theories, and just leave the LOOOoooog in the fire and go do something else. I decide to feed the Monikerbots some raw materials to help build up their exponential growth capabilities.

4/20 ??? (+1 Enerald_Mann)
2/10 ???
+1 @Moniker
+1 @Enerald_Mann
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
note: the method i had in mind is the log is just... indestructible.
like, it doesn't have a reason- it just doesn't take permanent damage. massive sword? log gets a tiny cut. shuriken? log gets a tiny cut. look for the cut later? its not there.
which is somewhere between magic and physical toughness but its not really magic isofar as its not affected by magic blocking.
/NULL_| _| U |/|
 
[5/7] [Apocalypse Tank]
[1/5] Path to Exile


For the first time, fear drips like mercury into the crafter's heart.

The end has come. In his carelessness he has given his enemy the key to his demise.

Stupid piece of fracking-

A string kick sends [Bind on Account] flying away.

The Colossus can't be destroyed. It cannot be weakened or made a sacrifice- it will only return eventually.

It must be banished, exiled, erased utterly.

There is another hope. A faint hope. The ingot- with the Golem's programming still bound to it.
Maybe...

[I kick the broken [Bind on Account] at the Godmodder and fire the [BLG] at him.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
 
Check
I check the stats for the Darksteel Colossus.

General Action: Accursed Repetition

One of the most annoying abilities of a Godmodder is the Curse of Repetition, which makes it so that any attack used on them, no matter how devastating, can only harm them once. Still, the idea strike me that I might be able to brew up my own Curse of Repetition, of a distinctly different sort.

The magic I'm using in this case doesn't require any sacrifices to Val'Elzathor, just a fair bit of chanting and waving my arms around.

The Godmodder soon finds their personal time stream reversing any time they leave a five meter radius. As they look around for the cause, I can't help but laugh, and this laughter attracts the Godmodder's attention.

The Godmodder rapidly begins charging straight at me, getting rewound every time he reaches the edge of my little curse. Faster and faster he goes, until the point that he's basically just a blur oscillating back and forth inside my particular take on the Curse of Repetition, trapped within its temporal recursion.

Of course, during this I am busily laughing my ass off, finding the Godmodder's predicament utterly hilarious to watch. That said, the Godmodder continues to gain speed, until finally they manage to break out. As they emerge, they're easily doing several times light speed, meaning I only barely have enough time to dodge, and even then that's only because i could feel my curse weakening.

Still, as I dodge, I stick out a leg, sending the Godmodder into an uncontrolled roll as I trip them. They bounce and bang off several objects, buildings, and other assorted scenery before finally coming to a stop, and as I look at what's happened to them I can tell they are most definitely not happy; on top of various bruises and abrasions, they're also limping slightly; looks like they might have overexerted themselves with all that running.

Charges
Voodoo Slime Monster (10/10)(FIRING!)

Battle Airship (8/20)
An Ancient Evil (1/20)
+1 @EternalStruggle
+1 @rougesteelprojec

rouge, I expect reciprocation. Please start +1ing your fellow AGs.

Voodoo Slime Monster: Voodooze
My earlier attempts to make use of voodoo dolls had all had one major flaw: they were linked to a specific person. With a conventional doll, this was pretty much unavoidable, as they couldn't effectively re-shape themselves to resemble a different person. However, if I were to somehow produce an amorphous voodoo doll, it could easily shift to match any given individual it encountered. This would of course require autonomy and a fair degree of intelligence, and the project spiraled out of control from there.

A short while later, I had produced a vat of genetically engineered slime mold imbued with sufficient Dark Magic grant it mobility, mimicry, and the ability to use sympathetic magic to share its injuries with any being it encountered. Even better, its amorphous nature meant that it could easily recover from any injuries it suffered, giving it even more of an edge in a battle of attrition. I quickly decanted the creature, handed it a chainsaw, and sent it into battle.

Voodooze
-Voodooze has high regen
-Voodooze has 100% Attack Reflect, meaning anything attacking Voodooze takes exactly the same amount of damage from the attack as Voodooze.


Entity Orders
Zombie Mecha: GET UP AND READY FOR NEXT TURN'S FIGHT YOU LAZY WRECK!
Voodooze: Go wreck Fred

The Forge

Looking at the vat from which I just decanted Voodooze, it seems there's still some leftover voodoo slime in there. I figure I may as well do something useful with it, and start tinkering with a suit of power armor, figuring I might be able to produce something useful.
(Leftover Voodoo Slime + Power Armor)

Another mad science project is also begun involving my attempts to integrate a robotic brain into a pair of night vision goggles. I'm hoping that coupling the ability to view the entire electromagnetic spectrum with an AI designed to make sense of all that data will be a useful capability.
(Robot 'brain' + Night Vision Goggles)
 
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[6/7] [Apocalypse Tank]
[3/5] Path to Exile (via I just write)


Fear is a weapon. He knows this note than anyone.

It can be a defensive weapon. Desperation it what turns a victory Phyric.

It is a weapon he can reforge.

[I attack the Godmodder with a blade made of fear, that literally cuts to his soul.]

+1 @I just write
+1 @EternalStruggle

@pionoplayer do Forge charges take up a regular charge slot, or are they separate?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
 
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King's armor glows a dull red from the heat,

"THAT WAS DELIGHTFUL, LET'S DO THAT AGAIN SOME TIME."

King drops the gun portion of his water cannon letting it dangle at his side, he cracks his knuckles staring at the rock that once was HATRED.

"OH RIGHT, YOU'RE DEAD."

King punches the mass of red rock creating a decent sized crater with spidery cracks running from the impact.

"NOW WE'RE EVEN."

He teleports his water cannon out of the battlefield to focus upon the tasks at hand. One vulnerable godmodder and a horde of rather irritable pro-godmodder entities. King decides that the entities take priority. And seeing the horrific mound of HP that is the Darksteel Colossus that seems to be a high priority. King's armor still glows with heat from HATRED's lesson on presumption, from this glow King realizes a way to deal with the Colossus. King gives it a hug. The machine instantly realizes that hugs aren't always good as it armor begins to buckle under the pressure King is exerting with a few of its gears even popping. While this isn't the worst thing to happen to a fine machine like the Darksteel Colossus King's armor is still hot. Where King presses his body into the Colossus the darksteel begins to glow and melt. King holds the awkward hug for a bit longer as nobody is quite sure what to do in these situations. He gives the Colossus a pat on the back causing it to dent the armor even more before releasing it.

"LET US NEVER SPEAK OF THIS AGAIN."

3/20

2/20

+1 to @EternalStruggle
+1 to @Talist
 
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new recruits: 5/5 (using)
new charge: 4/10

I bring in a rookie to the battlefield with the ability to overwatch, allowing a 50% of dealing full damage and interrupting whatever the target was doing.

I also use the forge to combine the lasword and an electrical stun baton

new charge: 1/20
 
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10/20 Modurn Educayshun +1 mirror +1 talist
#Equality 10/20
+2 to mrmirrorman
Now, I've heard people thought I'd steal the autocrafter, and I admit, it is tempting.
But I'm going to do something a bit further out in the left field...
And steal Crusher! he will be forced to join PG
Pft no thats too far out of left field.
No, I'm going to steal the juggernaut armor, his arsenals new addition. I'm pretty sure it doesn't have an anti-theft passive, so it won't be that hard to steal... I hope.
I check my cloaks from my failed attempt to destroy the machinery, and also 1 minute ago. they are still active, and I start feeding them power. I proceed to turn them on again, and fade from view.
Now, portaling and blinking aren't options for transport- portaling creates a visible rift, and blinking leaves a Trail of Sparkling Blue particles! That isn't exactly stealthy.
I can't use a magic-aided dash because it makes loud footsteps.
Glyphs glow automatically...
Wings- are loud.
Teleporting- makes a loud bamf as air changes places.
Now, time travel...

I suppose Time travel I can work with.
I see my future self appear (being keyed into my own concealment wards and magics and as such able to see myself) and close my eyes begin the rest of my plan, reducing the chance of creating a temporal parasox, then wait 5 minutes before walking over to where he showed up and using a time turner.
I woooould use time gate,which is magic native to my home universe, but back in my universe the gods of balancing magic [ that is, me and another guy] decided that going back in time was frging oh pea and should be really hard...
And also decided that slowing and stopping time for everyone else is much more logical.
So here I was, without a single efficient way to time travel, when i realized "oh."
"I can just use other places magic"
"Like time turners"
"Yeah I'll use that."
Anyway, back to "petty" theft

I timeturner back and apply blink-based magic to just my right hand (& arm to a lesser extent), causing it to move forwards with incredible speed, leaving a sadly not all that stealthy bluesparkletrail, and hit a joint in the armor at the neck, bypassing most of the armors protection. The force of the blow dents the armor...
Which blocks several major arteries, knocking crusher unconscious.
Wellthen
Surprised, but happy to take the opportunity, I cast 'fade from notice' on them and open up a console on the armor, quickly using Russian hacking General descended powers and limited coding knowledge [I kno what prt: "Floof"; does ok], I manage to "convince" [by which i mean "find the command to make" since theres no known AI in there to convince] the armor to open up. I then timewarp crusher 92 minutes into the future, (almost) completely unharmed, and put up time-travel wards.
I proceed to fix the minor dent and put on the armor, before realizing, wait!
This can't be enough to steal the armor!
I bet I'm going to get put through a gauntlet of things to extend this action so it will be strong enough!
Sadly, due to having not yet come up with any special powerset to theme myself off here, I still have perception magic active...
And since, you know, I think I'm going to end up being stopped...
Somethings gonna come stop me.
Darned powers backfiring randomly, everything is a self-fulfilling prophecy with them.
...
Welp.
I start to walk towards my team [the PG] only to be stopped by the physical incarnation of "artifact being hard to steal". first, this takes the form of 1412 from the simulation.
Remember that time where they stole nightmarron and i tried to steal it back and piono decided "YUS."
"I wil mak JoE du Playar Damagems!"
"BcuZ taKIGN teh artifcat wid a 45,000 dmafg smahs is unfrai!"
[[yes am stil slaty]]
yeah thats where this comes from.
I grit my teeth and the world shifts to animation land, a land with a checkered background and an intangible mouse as the main enemy. Being a guy who uses synfig, I know what it is, but what can I do to end it?
Oh. I know.
I run towards the left as the mouse zips across the screen, then brace myself as they select the draw tool. the mouse zips back towards me and I move my hands to a general boxing stance, both in front. the suit activates automatically, creating a pink-purple shield on my arms, and the mouse clicks, moving up suddenly and creating a thin line. The mouse starts to move down and I "almost" laugh. This things really using such a weak wall?
Still, I know its gotta plan for this to be hard- this comes from me, in the end. I pull back my right arm and swing, hard, glowing with pink flames, and the explosion slams into the wall, breaking a hole in it and sending several shards flying across the screen.
While I've been doing that, the mouse clicked "outline width" and scrolled it from 0.001 to 0.1.
The wall is now thick enough to cover the hole.
Drat.
Thoroughly stalled, I thrust both of my arms to the sides, creating to orbs of purple light while watching the mouse carefully, and as it returns towards me with the draw tool selected, the orbs zip to my legs, and encompass the armors boots,and I grin, before jumping back, dodging the new-drawn pillar, which rises from the ground right where I was.
The mouse pauses for a moment, the metaphorical/fake "me" controlling it surprised by my movement, but quickly enough zips towards me, this time ready for a dodge. While it was doing this [pausing etc], I poured purple energy into an orb held in my right hand and crouched. The mouse expects me to dodge back, so it doesn't turn on draw, instead passing through me to create a spike behind. Myself, still having more abilities then it knows of, I jump forwards, bracing myself in case it reacts in time, and mold the energy into a gauntlet, skidding to stop and turning as I land.

The draw tool turns on again and flies towards me and I reposition my hands into that shield position, and the drawn bar slams straight into the shield, sending me flying back into the thick wall from before, but leaving me ultimately unharmed. I mutter something about dumb things to fight through and grab the mouse with the gauntlet, cram it into the mounted cannon, and fire, sending the mouse flying. While the mouse returns, I grab the bar that hit me and use it to climb over the wall, jumping and managing to click the open recent button.
I then remember "hey theres those boots i made i can jump real good" and just jump normally, pressing "Theftsuceed" and loading back into the godmodders land, where i take off the armor and hand it to 8, having apparently defeated the incarnation of artifacts being hard to steal.
 
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[PG]

I hose down the Phoenix, as it is a filthy fire bird.

5/20 Embers and Ash

5/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
 
7/10 The Slap
3/10 The Forge

+1 to @Enerald_Mann and @Moniker (Tag me if you get me +1s.)

Redstone takes out a rant about why God sucks, takes all the unholy energy out of it (a lot because it's about why God sucks), and uses that energy to kill the Resonant Templar.

If the Resonant Templar is already ded bro (I'm too lazy to read the other posts :p), Redstone instead gives 5 a calculus lesson, in which 5 goes to sleep. Redstone uses that opportunity to stab 5 over and over again.
 
I turn my attention next to the mighty Darksteel Colossus. A true titan of the field, I shudder at the thought of having to fight another super powerful Elite foe immediately after I finished off the fearsome Hatred. Still, with our newfound power it surely shouldn't be as difficult to take it out, and it was also no doubt weaker than the lord of fire.

I carefully scanned a portion of the primary body, nodding to myself as I did so, before reaching a conclusion. The penetrating sensor work had revealed the exact location of the gears that functioned as the motivators of the machine as well as where the armor plating intersected.

I make no gestures, simply will into being the classic solution to problems of mighty foes, antimatter. Very specifically anti-Darksteel on top of a collection of important-seeming cogs as well as a few of the armor plates.

This mean that those clockwork parts and armor stopped existing very suddenly, and also very explosively. A huge blast engulfed the battlefield, although fortunately didn't actually harm anything bar the Colossus, scorching its internal and external parts very badly as well as outright removing a small handful of bits outright. That would do further damage to the foe, because having bits outright removed was never helpful.

Ah, antimatter. Where would I be without you?
Stand Tall: 13/20.
Strange Aeons, Entity Edition: 4/20.

+1 @I just write
+1 @CrownlessKing
 
10-POST CHARGE UNLEASHING!

6/10 Some bodyguarding thing
10/10 Monikerbot upgrade

+1 @Crusher48 Thank you! and +1 @redstonetam15 Thank you!

Right then! With these 10 posts, I'll use them to give my Monikerbots the power of a 20-post charge! All the Monikerbots shut down for a moment to download a quick OS update... though not long enough to make them vulnerable in any way, of course. The OS update gives them a lot better software, and hardware, somehow! Now they know how to do these things:

1: Create new bots more efficiently! From now on, they restore 100% of their attack damage as health - essentially, double what was before
2: Botgrind status effect - Whenever the minibots attack an entity, they leave it with the Botgrind status effect - 1000 damage to the entity in question per turn, every turn. However, the minibots need to leave 1000 bots behind to continue nibbling on the enemy, meaning every turn, their regen is essentially 1000 below their attack damage. If they don't regen 1000 bots on any given turn, Botgrind is not applied and 1000 bots are not lost. Botgrind stacks every turn the minibots attack, and never wears off if left alone - however, if entities or players take time, they can shake off/destroy many Botgrind stacks with their actions.

If these changes are too overpowered/underpowered/just plain wrong, I am open to negotiation.
 
I pour a bottle of Aqua Regia on the Darksteel Colossus, so that I can find out what Darskteel is made out of.

The Forge

Melted Sharpness 1 sword with mithril pieces, lvl?, 2/?

6/20 New Charge
6/10 Other New Charge (+1 from redstonetam15)

+2 to @redstonetam15 . Duly noted.
 
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I strongly suspect the Templar is dead. If it somehow isn't, then... uh... Dissonance on Phoenix. (4.5k dmg, 30% debuff).

+1 to CrownlessKing, +1 to MrMirrorMan. Got +5 total.
We All Charge In A Yellow Submarine 12/20
I guess another entity: 15/20

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

The Resonant Templar
Hp: 0/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
86% Energy

---------------------

Now, assuming that EternalStruggle kills the Templar...

The electricity surging through it, the Templar staggers backwards, sparks and shreds of metal flying from its joints. With one final spasm, multiple tiny explosions wrack the Templar's legs and it collapses onto the ground, futilely twitching its broken legs. It continues spinning its domed head, trying to focus on distant entities. That is, until Thina slowly walked up to it, and gently sat next to the fallen machine. Though the Templar had no eyes, she looked at it, and it turned to stare through her.

"... Fair soldier... do you dream?"

The Templar whirred and sparked, shifting its focus from Thina to the background and back again.

"Perhaps, though I hope you don't. I may never know."

As the last of its reserve power started to fade, the Templar kept spinning and turning its head erratically.

"... Hm. Rest now. And, if you can hear this at all, I'm sorry. ..."

Finally, the last remnants of light in the Templar's armor faded to nothing, and the machine slowed, until eventually, there was nothing there. Seeing this, Thina sighed and muttered a farewell.

"... How did it go? ... 'And so must Beauty bow her imperfect head, because a dream has joined the wistful dead'. ..."

Thina stood there in silence for a long time.
 
With the log still a mystery (seriously, I could swear the testing worked on it, but then it didn't), I decide to turn my attention to fighting the rest of the battle.

First, I scan the Darksteel Collossus. Its structure could be an interesting advantage.

Secondly, I add a bullet to 5, by shooting it. Because 5 + bullet = syntax error, 5 promptly turns into a syntax error and collapses. Yeah, as it turns out, taking a number out of your calculator and putting it on the field is a bad idea, because as soon as something other than another number is added to your number, it turns into a syntax error.

Also, I craft some Reverse Gravity Sticks, and then quickly realize my mistake when my base gets flipped over. I quickly craft a bag of holding to store them (and everything else in my inventory).

6/20 ??? (+1 Moniker)
3/10 ???
+1 @Moniker
+1 @I just write
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Reverse Gravity Sticks: Sticks that reverse gravity in an area around them. The radius of the effect depends on the size of the stick. Note that this effect cannot be turned off, so make sure to throw the stick away from you as soon as you pull it out.
  • Bag of Holding: Because seriously, how do you think I'm holding all this gear?
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
Last edited:
I might as well take an action, I suppose.

Thina walks up to Redstone in the middle of his calculus lesson and sits down to listen attentively. After a while, she softly spoke up.

"I remember this, though it has been such a very long time."

She drops down and starts drawing integral signs in the dirt.

"I think I was taught different words for these... but it's still the same. It's not that bad."

In her little drawings, she starts showcasing the power and chain rules. Then she makes a 2D graph and draws a curving line on it.

"What do you think X/0 is?"

As her line approaches the (0,0) point on the graph, it slopes upwards towards the top.

"If you take the limit of 5/X as X approaches 0+, it goes up towards infinity."

She then seems to mirror the pattern on the other side, like her graph was rotated 180 degrees.

"But then the limit as X approaches 0- is negative infinity. So... the limit isn't defined. Or is both? Do you think the number can be both positive and negative infinity at the same time?"

This continues for quite some time. It seems she's genuinely interested in this kind of stuff, hopefully saving 5 from sleep and stabbing.

+1 to CrownlessKing, +1 to Joebob. Got +3 total (because I just now remembered about the Godmodder's +3).
We All Charge In A Yellow Submarine 13/20
I guess another entity: 19/20
 
Update 17: The Trek Begins
7/120 Modurn Educayshun +1 mirror
#Equality 9/20 +3 Gm
+2 to mrmirrorman
"yo, godmodder!"
"I tried to keep HATRED alive but I couldn't, sorry"
"I also tried to help you get back but it didn't work so ye..."
8: use the flourite duet- any extra goes to attacking ZM's lives.
5: idle.
fred the elite that is asinmine: Idle
I decide that the monocol isn't that useful since i expected faster reaching of new areas when i made it, so I scan the area once more in case the pillars destruction revealed something (message results to me thank) then hand it to the simumodder.
alsominornote: those words tasted great- after all, I cooked/made them! : P
I proceed to reactivate the cloaking spells from before in preparation of [REDACTED].
The ZM's lives are only targetable by players!

The Godmodder waves you down.
It's fine, you tried kid, you're outnumbered and outgunned right now. They shouldn't have been able to take down the dragon at all.
Now we just have to figure out a way to keep them contained long enough for some of my projects to finish.


You scan the room. Results have already been PMd to you. You then hand off the monocle of searching and the GM heaves a sigh of relief as he realizes he doesn't need to go as in-depth for area scannings anymore. You are summarily removed from the list of vulnerable players.

General Action: Aftermarket Parts
With the Zombie Mecha down, it becomes clear to me that it requires some major upgrades. I quickly begin digging around in the rapidly self-repairing wreckage, shoring up structural members, welding on additional armor plating, and generally making the whole thing more resistant to attack.

This is followed by a hastily constructed ritual circle, the sacrifice of several goats, and a bunch of other stuff I really don't feel comfortable talking about.

The end result, hopefully, was that when the Zombie Mecha reanimated, it would be a fair bit more durable than it was previously.
NOTE: This is an attempt to add Armor Class, not HP

Charges
Voodoo Slime Monster (9/10)
Battle Airship (6/20)(+1 from @Enerald_Mann)
+1 @EternalStruggle
+1 @Enerald_Mann
You manage to add a single point of AC onto the Zombie Mecha. It will now take marginally less damage from everything.

5/10 Some bodyguarding thing
7/10 Monikerbot upgrade

Hey! Neutral players!
@existencesuccess
@W32Coravint
@TrickleJest
@heirolight
@DarkSide

I will pay you a +1 for every action you spend helping the monikerbots or my people guarding them in some way! Attack shields and healing welcome! In fact, if you do it this turn, I'll even edit this post retroactively with some +1s! Just make sure to ping me, so I know you did it.

EDIT: +1 @existencesuccess Thank you! I'll continue paying +1s, so feel free to spend more actions helping them!

I decide to make a healing potion for the Thornwall. I'll make it with Descendant blood! But where to find a willing Descendant... oh, of course, I'll just use myself! I pull out a knife and try to cut myself, but NO, my skin is completely inpenetrable. Then I realize that I'm trying to use a health potion to heal a wall, and just hire some stonemasons to work on it and patch it up instead.

(One-time heal for Thornwall)
You restore 10000 health to the Thornwall.

[PG]

I grab the Phoenix and and carve the Anti-Life equation into it's flesh, as in, the literal equation.

10/10 4 is a friend. +1 from JOE/last turn [In use] I summon /b/. He unleashes a literal wave of cancer upon the AG forces, dealing damage to all of them.

5/5 Generacy. [In use] I throw a generic cube at the AG's with artifacts, the generacy of the cube eats away at them, dealing damage to the artifacts durability.

4/20 Embers and Ash +3 from Godmodder

3/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
Want a piece of cancer? Well, you're getting some. Your wave of cancer rolls across the AGs. You deal 20000 damage to the Thornwall and 5000 damage to the Phoenix.
You remove 10% durability from all of the AG artifacts, and 1 use from the predator armor and fusionray. The juggernaut armor goes unaffected.

The man tosses another grenade, similar to the metal foam grenade. It explodes, and sends out a cloud of red smoke, obscuring the moniker bots. Through the magic of whatever, the smoke appears invisible to AG entities and players, but can't be seen through by PG entities and players.

@Moniker done my dude

Compli-o-nater: 6/10
You add another attack shield onto the Monikerbots.

Feeling the boost to his descendant powers, the young man decides to up the ante of his attacks, to better compete with the other people on the battlefield.

He divides 5 by 0.

The young man then goes to the forge, where he merges the hilt of the melted sharpness 1 sword with the mithril pieces mentioned earlier in the thread.

lvl ?, 1/?

Is this how the forge works?

5/20 New Charge
4/10 Other New Charge

+2 to existencesuccess
You divide 5 by 0. 5 disassembles. (well I had to make that reference at SOME point)

Melted Shaprness 1 Sword AND mithril pieces = Sharpness 1 Mithril Sword LvlL 3.

6/10 The Slap
2/10 The Forge

+1 to @Chimera and @DCCCV (Tag me if you get me +1s.)

The Pheonix sets the LO(x3)o(x5)g alight. Like, makes it on fire, not kill it with fire.

Redstone super jumps to meet the Darksteel Colossus's head. He shoves knives in to the Darksteel Colossus's eyes.
The Darksteel Colossus's eyes are gigantic, and also made of darksteel, which is nigh indestructible and oh look it worked anyways. 10000 damage.

Emerald examines the Loooog or whatever. JOE wasn't exactly forthcoming on what it looked like, and that seems necessary towards its destruction.
Medic: 9/10
Healer: 3/10
+1 Crusher
Since scanning is a free action, he also slaps the Pawn. With a Queen
LOOOooooog: It's just an ordinary log. Aside from, you know, being indestructible.
Passive: LOOO: completely immune to damage of any kind.
Passive: ooooog: Dies instantly upon receiving healing of any kind.
Passive: Wooden: Spawns a 20K hit point splinter elemental upon death.
Active: Bahumet: 10 round charge: Summons a powerful elite upon detonation.

The Pawn is already dead!

As the Guardian dies, I feel a strange... something. I can't actually quite pinpoint it, but I just feel like there's something to be gained from Hatred. I walk towards it, continuing to feel the strange "pull" as I do so. Withdrawing an energy pistol, I blast away put of the molten rock, and step closer. The feeling grows stronger, and I reach inside to grab-

A Dragon Core. The name just sort of comes to me in a flash of inspiration.

"So this is my reward, huh. But it looks kinda fragile." I frown. "Yeah, can't channel too much energy through this thing, it'll shatter. Well, best keep it in the back pocket for now then." The situation hardly warranted me utilizing such a powerful artifact yet.

I turned towards an earlier target, the fearsome Resonant Templar. I bow to it before launching my attack, for it was a finely crafted creation, a worthy opponent, and it seems a shame to have to end it now.

Still, we're on opposite sides of a war here. I'll extend mercy where possible, but at the end of the day we are trying to fight each other. I draw upon the well of reality warping power inside me, and find that it's different to before. "Okay then, wasn't expecting that!" It seemed as if taking down the dragon had some other benefits. "Alright, I'm at full power!"

I summon a monumental bolt of lightning that crashes down on top of the sonic machine, both horrifically overloading its systems as well as melting it to slag with incredible energy. Goodbye, machine of the dog, you shall be missed.


Stand Tall: 9/20.
Strange Aeons, Entity Edition: 3/20.

+1 @I just write
+1 @Enerald_Mann
You call down mighty lightning from the heavens, completely shattering the Resonant Templar.

As I was scanning JOEBob, I spotted what appeared to be an invulnerable LOOOOooooog. Given that invulnerable things are really rare, this is a valuable opportunity.

I quickly land on the LOOOoooog, open a portal to my base underneath it, and let it fall onto my workbench. If I can figure out how this thing's invulnerability works, I can copy it to make my armor impenetrable.

Normally, analyzing artifacts like this would fall on the team at the Foundation. Though honestly, the Foundation would consider this thing "boring" and just shelve it in a supply locker somewhere. They have bigger things than invulnerable logs to deal with. So its up to me to analyze this thing and figure out how it works.

But before I look for resources

Theory 1: the object is temporally stasised (like with Alexandria's defenses), and negates all effects on it. If that was true, the object could eat an infinitely powerful attack and stay stasis'd in time (or something). Since I didn't quite figure out how to make armor out of Alexandria's power, If I could dissect a temporally locked random object, it could be the key to impenetrable armor.

In order to prove that it is based on temporal stasis, I attempt to cut it in half using a carefully placed temporal distortion field. Half of the log is placed inside of a dilation field that causes time to go 10x faster inside of it, while the other half remains outside. If some sort of temporal effect is in place, I should pick up some form of distortion. To increase the chance of detecting the distortion, I slowly pull the log out of the tepmoral distortion field.


Theory 2: the object is just absurdly tough, to the point of being effectively invulnerable. This is quite difficult to test (because I likely don't have a weapon powerful enough), but I aim my multicannon into the corner of the object and fire, hoping that the angle results in a small piece falling off.

Theory 3: the object has insane magical defenses. I test this by putting the log in an unused corner of my base and firing an AM Breacher round into its center. If it had magic-based defenses, they would be taken out by the AM Breacher round and the log would be destroyed.

Theory 4: the object is arranged such that it can only be harmed by fire. I take the log out of my base and throw it into a fire leftover from Hatred's rampage.

After that, I run out of theories, and just leave the LOOOoooog in the fire and go do something else. I decide to feed the Monikerbots some raw materials to help build up their exponential growth capabilities.

4/20 ??? (+1 Enerald_Mann)
2/10 ???
+1 @Moniker
+1 @Enerald_Mann
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
The Log does not cause any distortions. It's just a log.
You fire your multicannon at the log. The shot ricochets in an extremely amusing manner and bounces all over the place before blowing out the light.
You fire your AM breacher and the same thing happens. This time with the other light.
The LOOOooooog sits in the fire. Nope. No dice.

You build up another 7000 monikerbots.

note: the method i had in mind is the log is just... indestructible.
like, it doesn't have a reason- it just doesn't take permanent damage. massive sword? log gets a tiny cut. shuriken? log gets a tiny cut. look for the cut later? its not there.
which is somewhere between magic and physical toughness but its not really magic isofar as its not affected by magic blocking.
/NULL_| _| U |/|
#Reiteration

[5/7] [Apocalypse Tank]
[1/5] Path to Exile


For the first time, fear drips like mercury into the crafter's heart.

The end has come. In his carelessness he has given his enemy the key to his demise.

Stupid piece of fracking-

A string kick sends [Bind on Account] flying away.

The Colossus can't be destroyed. It cannot be weakened or made a sacrifice- it will only return eventually.

It must be banished, exiled, erased utterly.

There is another hope. A faint hope. The ingot- with the Golem's programming still bound to it.
Maybe...

[I kick the broken [Bind on Account] at the Godmodder and fire the [BLG] at him.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
The GM stops in confusion at what the Bind on Account and BLG are, trying desperately to think of what they are.
While the GM is distracted I edit your items out of existence and
Get out of the update terminal. NOW.

Check
I check the stats for the Darksteel Colossus.

General Action: Accursed Repetition
One of the most annoying abilities of a Godmodder is the Curse of Repetition, which makes it so that any attack used on them, no matter how devastating, can only harm them once. Still, the idea strike me that I might be able to brew up my own Curse of Repetition, of a distinctly different sort.

The magic I'm using in this case doesn't require any sacrifices to Val'Elzathor, just a fair bit of chanting and waving my arms around.

The Godmodder soon finds their personal time stream reversing any time they leave a five meter radius. As they look around for the cause, I can't help but laugh, and this laughter attracts the Godmodder's attention.

The Godmodder rapidly begins charging straight at me, getting rewound every time he reaches the edge of my little curse. Faster and faster he goes, until the point that he's basically just a blur oscillating back and forth inside my particular take on the Curse of Repetition, trapped within its temporal recursion.

Of course, during this I am busily laughing my ass off, finding the Godmodder's predicament utterly hilarious to watch. That said, the Godmodder continues to gain speed, until finally they manage to break out. As they emerge, they're easily doing several times light speed, meaning I only barely have enough time to dodge, and even then that's only because i could feel my curse weakening.

Still, as I dodge, I stick out a leg, sending the Godmodder into an uncontrolled roll as I trip them. They bounce and bang off several objects, buildings, and other assorted scenery before finally coming to a stop, and as I look at what's happened to them I can tell they are most definitely not happy; on top of various bruises and abrasions, they're also limping slightly; looks like they might have overexerted themselves with all that running.

Charges
Voodoo Slime Monster (10/10)(FIRING!)

Battle Airship (8/20)
An Ancient Evil (1/20)
+1 @EternalStruggle
+1 @rougesteelprojec

rouge, I expect reciprocation. Please start +1ing your fellow AGs.

Voodoo Slime Monster: Voodooze
My earlier attempts to make use of voodoo dolls had all had one major flaw: they were linked to a specific person. With a conventional doll, this was pretty much unavoidable, as they couldn't effectively re-shape themselves to resemble a different person. However, if I were to somehow produce an amorphous voodoo doll, it could easily shift to match any given individual it encountered. This would of course require autonomy and a fair degree of intelligence, and the project spiraled out of control from there.

A short while later, I had produced a vat of genetically engineered slime mold imbued with sufficient Dark Magic grant it mobility, mimicry, and the ability to use sympathetic magic to share its injuries with any being it encountered. Even better, its amorphous nature meant that it could easily recover from any injuries it suffered, giving it even more of an edge in a battle of attrition. I quickly decanted the creature, handed it a chainsaw, and sent it into battle.

Voodooze
-Voodooze has high regen
-Voodooze has 100% Attack Reflect, meaning anything attacking Voodooze takes exactly the same amount of damage from the attack as Voodooze.


Entity Orders
Zombie Mecha: GET UP AND READY FOR NEXT TURN'S FIGHT YOU LAZY WRECK!
Voodooze: Go wreck Fred

The Forge
Looking at the vat from which I just decanted Voodooze, it seems there's still some leftover voodoo slime in there. I figure I may as well do something useful with it, and start tinkering with a suit of power armor, figuring I might be able to produce something useful.
(Leftover Voodoo Slime + Power Armor)

Another mad science project is also begun involving my attempts to integrate a robotic brain into a pair of night vision goggles. I'm hoping that coupling the ability to view the entire electromagnetic spectrum with an AI designed to make sense of all that data will be a useful capability.
(Robot 'brain' + Night Vision Goggles)
Darksteel Colossus: A massive entity made of darksteel, a supposedly invincible material hailing from the 'verse of Magic: The Gathering. Note the supposedly. Descendancy powers have a nasty habit of cutting through invincibility like a hot chainsaw through butter.
Underfoot: Darksteel Colossus tramples on several entities flattening them, dealing damage and reducing their attack power for two rounds.

1 damage to the Godmodder.
I can't believe I fell for that. I feel like a moron now.

You summon the Voodooze!

Leftover Voodoo Slime AND Power Armor = Voodooze Armor Lvl 5

[6/7] [Apocalypse Tank]
[3/5] Path to Exile (via I just write)


Fear is a weapon. He knows this note than anyone.

It can be a defensive weapon. Desperation it what turns a victory Phyric.

It is a weapon he can reforge.

[I attack the Godmodder with a blade made of fear, that literally cuts to his soul.]

+1 @I just write
+1 @EternalStruggle

@pionoplayer do Forge charges take up a regular charge slot, or are they separate?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot] -Stolen by GodMod
[Healing Loopback]
As stated in the OOC thread, Forge charges are separate.
The Godmodder laughs. He fears nothing. Well, almost nothing. There is that one thing but he's not telling.

King's armor glows a dull red from the heat,

"THAT WAS DELIGHTFUL, LET'S DO THAT AGAIN SOME TIME."

King drops the gun portion of his water cannon letting it dangle at his side, he cracks his knuckles staring at the rock that once was HATRED.

"OH RIGHT, YOU'RE DEAD."

King punches the mass of red rock creating a decent sized crater with spidery cracks running from the impact.

"NOW WE'RE EVEN."

He teleports his water cannon out of the battlefield to focus upon the tasks at hand. One vulnerable godmodder and a horde of rather irritable pro-godmodder entities. King decides that the entities take priority. And seeing the horrific mound of HP that is the Darksteel Colossus that seems to be a high priority. King's armor still glows with heat from HATRED's lesson on presumption, from this glow King realizes a way to deal with the Colossus. King gives it a hug. The machine instantly realizes that hugs aren't always good as it armor begins to buckle under the pressure King is exerting with a few of its gears even popping. While this isn't the worst thing to happen to a fine machine like the Darksteel Colossus King's armor is still hot. Where King presses his body into the Colossus the darksteel begins to glow and melt. King holds the awkward hug for a bit longer as nobody is quite sure what to do in these situations. He gives the Colossus a pat on the back causing it to dent the armor even more before releasing it.

"LET US NEVER SPEAK OF THIS AGAIN."

3/20

2/20

+1 to @EternalStruggle
+1 to @Talist
You melt out a large chunk of the Darksteel Colossus's leg by hugging it.
18000 damage.

new recruits: 5/5 (using)
new charge: 4/10

I bring in a rookie to the battlefield with the ability to overwatch, allowing a 50% of dealing full damage and interrupting whatever the target was doing.

I also use the forge to combine the lasword and an electrical stun baton

new charge: 1/20
The new recruits charge is not sufficient to create an entity with attack interruption as a power.

lasword + electrical stun baton = lightning lasword lvl 2.

10/20 Modurn Educayshun +1 mirror +1 talist
#Equality 10/20
+2 to mrmirrorman
Now, I've heard people thought I'd steal the autocrafter, and I admit, it is tempting.
But I'm going to do something a bit further out in the left field...
And steal Crusher! he will be forced to join PG
Pft no thats too far out of left field.
No, I'm going to steal the juggernaut armor, his arsenals new addition. I'm pretty sure it doesn't have an anti-theft passive, so it won't be that hard to steal... I hope.
I check my cloaks from my failed attempt to destroy the machinery, and also 1 minute ago. they are still active, and I start feeding them power. I proceed to turn them on again, and fade from view.
Now, portaling and blinking aren't options for transport- portaling creates a visible rift, and blinking leaves a Trail of Sparkling Blue particles! That isn't exactly stealthy.
I can't use a magic-aided dash because it makes loud footsteps.
Glyphs glow automatically...
Wings- are loud.
Teleporting- makes a loud bamf as air changes places.
Now, time travel...

I suppose Time travel I can work with.
I see my future self appear (being keyed into my own concealment wards and magics and as such able to see myself) and close my eyes begin the rest of my plan, reducing the chance of creating a temporal parasox, then wait 5 minutes before walking over to where he showed up and using a time turner.
I woooould use time gate,which is magic native to my home universe, but back in my universe the gods of balancing magic [ that is, me and another guy] decided that going back in time was frging oh pea and should be really hard...
And also decided that slowing and stopping time for everyone else is much more logical.
So here I was, without a single efficient way to time travel, when i realized "oh."
"I can just use other places magic"
"Like time turners"
"Yeah I'll use that."
Anyway, back to "petty" theft

I timeturner back and apply blink-based magic to just my right hand (& arm to a lesser extent), causing it to move forwards with incredible speed, leaving a sadly not all that stealthy bluesparkletrail, and hit a joint in the armor at the neck, bypassing most of the armors protection. The force of the blow dents the armor...
Which blocks several major arteries, knocking crusher unconscious.
Wellthen
Surprised, but happy to take the opportunity, I cast 'fade from notice' on them and open up a console on the armor, quickly using Russian hacking General descended powers and limited coding knowledge [I kno what prt: "Floof"; does ok], I manage to "convince" [by which i mean "find the command to make" since theres no known AI in there to convince] the armor to open up. I then timewarp crusher 92 minutes into the future, (almost) completely unharmed, and put up time-travel wards.
I proceed to fix the minor dent and put on the armor, before realizing, wait!
This can't be enough to steal the armor!
I bet I'm going to get put through a gauntlet of things to extend this action so it will be strong enough!
Sadly, due to having not yet come up with any special powerset to theme myself off here, I still have perception magic active...
And since, you know, I think I'm going to end up being stopped...
Somethings gonna come stop me.
Darned powers backfiring randomly, everything is a self-fulfilling prophecy with them.
...
Welp.
I start to walk towards my team [the PG] only to be stopped by the physical incarnation of "artifact being hard to steal". first, this takes the form of 1412 from the simulation.
Remember that time where they stole nightmarron and i tried to steal it back and piono decided "YUS."
"I wil mak JoE du Playar Damagems!"
"BcuZ taKIGN teh artifcat wid a 45,000 dmafg smahs is unfrai!"
[[yes am stil slaty]]
yeah thats where this comes from.
I grit my teeth and the world shifts to animation land, a land with a checkered background and an intangible mouse as the main enemy. Being a guy who uses synfig, I know what it is, but what can I do to end it?
Oh. I know.
I run towards the left as the mouse zips across the screen, then brace myself as they select the draw tool. the mouse zips back towards me and I move my hands to a general boxing stance, both in front. the suit activates automatically, creating a pink-purple shield on my arms, and the mouse clicks, moving up suddenly and creating a thin line. The mouse starts to move down and I "almost" laugh. This things really using such a weak wall?
Still, I know its gotta plan for this to be hard- this comes from me, in the end. I pull back my right arm and swing, hard, glowing with pink flames, and the explosion slams into the wall, breaking a hole in it and sending several shards flying across the screen.
While I've been doing that, the mouse clicked "outline width" and scrolled it from 0.001 to 0.1.
The wall is now thick enough to cover the hole.
Drat.
Thoroughly stalled, I thrust both of my arms to the sides, creating to orbs of purple light while watching the mouse carefully, and as it returns towards me with the draw tool selected, the orbs zip to my legs, and encompass the armors boots,and I grin, before jumping back, dodging the new-drawn pillar, which rises from the ground right where I was.
The mouse pauses for a moment, the metaphorical/fake "me" controlling it surprised by my movement, but quickly enough zips towards me, this time ready for a dodge. While it was doing this [pausing etc], I poured purple energy into an orb held in my right hand and crouched. The mouse expects me to dodge back, so it doesn't turn on draw, instead passing through me to create a spike behind. Myself, still having more abilities then it knows of, I jump forwards, bracing myself in case it reacts in time, and mold the energy into a gauntlet, skidding to stop and turning as I land.

The draw tool turns on again and flies towards me and I reposition my hands into that shield position, and the drawn bar slams straight into the shield, sending me flying back into the thick wall from before, but leaving me ultimately unharmed. I mutter something about dumb things to fight through and grab the mouse with the gauntlet, cram it into the mounted cannon, and fire, sending the mouse flying. While the mouse returns, I grab the bar that hit me and use it to climb over the wall, jumping and managing to click the open recent button.
I then remember "hey theres those boots i made i can jump real good" and just jump normally, pressing "Theftsuceed" and loading back into the godmodders land, where i take off the armor and hand it to 8, having apparently defeated the incarnation of artifacts being hard to steal.
You successfully steal the juggernaut armor, and then hand it off to 8, who will probably make much better use of it than crusher would've.

[PG]

I hose down the Phoenix, as it is a filthy fire bird.

5/20 Embers and Ash

5/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
9000 damage to the Phoenix.

7/10 The Slap
3/10 The Forge

+1 to @Enerald_Mann and @Moniker (Tag me if you get me +1s.)

Redstone takes out a rant about why God sucks, takes all the unholy energy out of it (a lot because it's about why God sucks), and uses that energy to kill the Resonant Templar.

If the Resonant Templar is already ded bro (I'm too lazy to read the other posts :p), Redstone instead gives 5 a calculus lesson, in which 5 goes to sleep. Redstone uses that opportunity to stab 5 over and over again.
Both of those entities are dead.
#GERONIMOOOOOoooooooo

I turn my attention next to the mighty Darksteel Colossus. A true titan of the field, I shudder at the thought of having to fight another super powerful Elite foe immediately after I finished off the fearsome Hatred. Still, with our newfound power it surely shouldn't be as difficult to take it out, and it was also no doubt weaker than the lord of fire.

I carefully scanned a portion of the primary body, nodding to myself as I did so, before reaching a conclusion. The penetrating sensor work had revealed the exact location of the gears that functioned as the motivators of the machine as well as where the armor plating intersected.

I make no gestures, simply will into being the classic solution to problems of mighty foes, antimatter. Very specifically anti-Darksteel on top of a collection of important-seeming cogs as well as a few of the armor plates.

This mean that those clockwork parts and armor stopped existing very suddenly, and also very explosively. A huge blast engulfed the battlefield, although fortunately didn't actually harm anything bar the Colossus, scorching its internal and external parts very badly as well as outright removing a small handful of bits outright. That would do further damage to the foe, because having bits outright removed was never helpful.

Ah, antimatter. Where would I be without you?



Stand Tall: 13/20.
Strange Aeons, Entity Edition: 4/20.

+1 @I just write
+1 @CrownlessKing
You blow out a massive chunk of the darksteel colossus. The explosion is visible from all over the battlefield and the colossus visibly staggers under the pressure from it. 15000 damage.

10-POST CHARGE UNLEASHING!

6/10 Some bodyguarding thing
10/10 Monikerbot upgrade

+1 @Crusher48 Thank you! and +1 @redstonetam15 Thank you!

Right then! With these 10 posts, I'll use them to give my Monikerbots the power of a 20-post charge! All the Monikerbots shut down for a moment to download a quick OS update... though not long enough to make them vulnerable in any way, of course. The OS update gives them a lot better software, and hardware, somehow! Now they know how to do these things:

1: Create new bots more efficiently! From now on, they restore 100% of their attack damage as health - essentially, double what was before
2: Botgrind status effect - Whenever the minibots attack an entity, they leave it with the Botgrind status effect - 1000 damage to the entity in question per turn, every turn. However, the minibots need to leave 1000 bots behind to continue nibbling on the enemy, meaning every turn, their regen is essentially 1000 below their attack damage. If they don't regen 1000 bots on any given turn, Botgrind is not applied and 1000 bots are not lost. Botgrind stacks every turn the minibots attack, and never wears off if left alone - however, if entities or players take time, they can shake off/destroy many Botgrind stacks with their actions.

If these changes are too overpowered/underpowered/just plain wrong, I am open to negotiation.
The second chunk I'm going to take out due to it being a bit much on top of what the first section is going to do for them, and is also really complicated, so I'm not going to include it.
Duplication abilities increased however!

I pour a bottle of Aqua Regia on the Darksteel Colossus, so that I can find out what Darskteel is made out of.

The Forge

Melted Sharpness 1 sword with mithril pieces, lvl?, 2/?

6/20 New Charge
6/10 Other New Charge (+1 from redstonetam15)

+2 to @redstonetam15 . Duly noted.
Darksteel is made from... actually, you know what, I'm not going to waste my time doing hours of research just for the purpose of sating your curiosity. It's a metal, and its fantasy indestructible metal of the heavier variety. It comes directly from the ground as far as I'm aware.

I strongly suspect the Templar is dead. If it somehow isn't, then... uh... Dissonance on Phoenix. (4.5k dmg, 30% debuff).

+1 to CrownlessKing, +1 to MrMirrorMan. Got +5 total.
We All Charge In A Yellow Submarine 12/20
I guess another entity: 15/20

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

The Resonant Templar
Hp: 0/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
86% Energy

---------------------

Now, assuming that EternalStruggle kills the Templar...

The electricity surging through it, the Templar staggers backwards, sparks and shreds of metal flying from its joints. With one final spasm, multiple tiny explosions wrack the Templar's legs and it collapses onto the ground, futilely twitching its broken legs. It continues spinning its domed head, trying to focus on distant entities. That is, until Thina slowly walked up to it, and gently sat next to the fallen machine. Though the Templar had no eyes, she looked at it, and it turned to stare through her.

"... Fair soldier... do you dream?"

The Templar whirred and sparked, shifting its focus from Thina to the background and back again.

"Perhaps, though I hope you don't. I may never know."

As the last of its reserve power started to fade, the Templar kept spinning and turning its head erratically.

"... Hm. Rest now. And, if you can hear this at all, I'm sorry. ..."

Finally, the last remnants of light in the Templar's armor faded to nothing, and the machine slowed, until eventually, there was nothing there. Seeing this, Thina sighed and muttered a farewell.

"... How did it go? ... 'And so must Beauty bow her imperfect head, because a dream has joined the wistful dead'. ..."

Thina stood there in silence for a long time.
#Oops

With the log still a mystery (seriously, I could swear the testing worked on it, but then it didn't), I decide to turn my attention to fighting the rest of the battle.

First, I scan the Darksteel Collossus. Its structure could be an interesting advantage.

Secondly, I add a bullet to 5, by shooting it. Because 5 + bullet = syntax error, 5 promptly turns into a syntax error and collapses. Yeah, as it turns out, taking a number out of your calculator and putting it on the field is a bad idea, because as soon as something other than another number is added to your number, it turns into a syntax error.

Also, I craft some Reverse Gravity Sticks, and then quickly realize my mistake when my base gets flipped over. I quickly craft a bag of holding to store them (and everything else in my inventory).

6/20 ??? (+1 Moniker)
3/10 ???
+1 @Moniker
+1 @I just write
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Reverse Gravity Sticks: Sticks that reverse gravity in an area around them. The radius of the effect depends on the size of the stick. Note that this effect cannot be turned off, so make sure to throw the stick away from you as soon as you pull it out.
  • Bag of Holding: Because seriously, how do you think I'm holding all this gear?
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Colossus: A massive entity made of darksteel, a supposedly invincible material hailing from the 'verse of Magic: The Gathering. Note the supposedly. Descendancy powers have a nasty habit of cutting through invincibility like a hot chainsaw through butter.
Underfoot: Darksteel Colossus tramples on several entities flattening them, dealing damage and reducing their attack power for two rounds.

#RestInPepperonis

I might as well take an action, I suppose.

Thina walks up to Redstone in the middle of his calculus lesson and sits down to listen attentively. After a while, she softly spoke up.

"I remember this, though it has been such a very long time."

She drops down and starts drawing integral signs in the dirt.

"I think I was taught different words for these... but it's still the same. It's not that bad."

In her little drawings, she starts showcasing the power and chain rules. Then she makes a 2D graph and draws a curving line on it.

"What do you think X/0 is?"

As her line approaches the (0,0) point on the graph, it slopes upwards towards the top.

"If you take the limit of 5/X as X approaches 0+, it goes up towards infinity."

She then seems to mirror the pattern on the other side, like her graph was rotated 180 degrees.

"But then the limit as X approaches 0- is negative infinity. So... the limit isn't defined. Or is both? Do you think the number can be both positive and negative infinity at the same time?"

This continues for quite some time. It seems she's genuinely interested in this kind of stuff, hopefully saving 5 from sleep and stabbing.

+1 to CrownlessKing, +1 to Joebob. Got +3 total (because I just now remembered about the Godmodder's +3).
We All Charge In A Yellow Submarine 13/20
I guess another entity: 19/20
5 was dead long before then.
#Oops


#GERONIMOOOOOoooooooo
The Godmodder hands out +3s to all three of the PG players.

The Darksteel Colossus raises one of its massive arms, and brings it down with a thundering crash (5000 damage to the colossus), smashing straight through the thornwall and into the bot guard... who blocks with the swordchucks and retaliates for 35000 damage. 8 rolls the fluorite Duet, and rolls a 1 and a 2, immediately being wracked with purple lightning that causes 8 to double over and spasm on the ground, taking 2 damage. The LOOOooooog just sits there. Doing nothing. Because its a log.

The Monikerbots and Bot guard combine their forces once more into a whirlwind of robotic destruction that tears away 14000 health from the darksteel colossus. The Zombie Mecha pulls itself up off the ground, having finished its repairs and properly respawned. The Phoenix attempts to torch the LOOOooooog. It is now on fire from two different sources. The Voodooze melts away pieces of the darksteel colossus, dealing 8000 damage to it.

The Godmodder raises up his palm and calls down a bolt of lightning that strikes the zombie mecha directly in the extra lives, subtracting one immediately without respawn or anything, which is totally unfair in every way but there's not much you can do about it right now.

With a single giant push, the AG forces force their way out of the castle. 5% distance gained.

Everything ticks up. The Autocrafter successfully generates a token of charge.
Itinerary:
Destroy the Godmodder!


Distance: 5%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 99/100. Monocle of Searching [A]
Darksteel Colossus [PG][Elite]: Hp: 395,000/500,000. Underfoot: 2/3.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 3/4. History: 5/6. Son of a being: 11/15.
8 [PG - JOEbob]: Hp: 6/8. Charge: 4/4. 1 regen. Fluorite Duet [A] 7/10 uses. Juggernaut armor [A] 8/8 HP. 4/4 Shields
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 7/10
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Botguard [AG - Moniker]: Hp: 29,500/75,000. 3000 regen. bodyguarding monikerbots
Monikerbots x121,000 [AG - Moniker]: Hp: 1/1. 3 attack shield..
Zombie Mecha [AG - I Just Write]: Hp: 25,000/25,000. 1/3 extra lives. 1-up: 1/4. 1 AC
Phoenix [AG - redstonetam]: Hp: 26,000/40,000
Voodooze [AG - I Just Write]: Hp: 25,000/25,000. 10000 regen.
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 70% durability.
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 4/5 uses.
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 3/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 17/20.

Dragon Core: owner: eternalstruggle. 3 uses left.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 8 round cooldown.
DCCCV
I just write: 5 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob: 10 hit points
MrMirrorMan
Talist
 
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11/20 Modurn Educayshun
#Equality 11/11 (using now!) hopefully +'s will be enough to balance the 11-charge dif when i need it.
equality if approved, else generic bodyguard. regardless, bodyguards fred.
new: #equalityforreal 5/20 +3 godmodder +1 mirror

+2 to mrmirrorman
the Looooooog sighs, knowing its time is coming... unless people decide the splinter elemental is too much of hassle. who knows.
8 uses the flourite duet. excess healing will damage zombie mech, or if it is dead, a random non-moniker AG.
Attack will be below later maybe
I grab several syringes and inject them into the LOOOoooog, poisoning it... and as such countering 1 heal on it this round... unless equality went through in which case I heal up fred by calling on one of his many pacts with demons.
 
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I look up once again at the Darksteel Colossus. That thing is rapidly getting on my nerves, it lacks the incredible power and grandeur of the Guardian. Technically it also lacks the durability, but it's doing an awfully good job of not dying to our own barrage of attacks. Mainly because it's not that much of a barrage, we have more power but the Godmodder's latest super powerful minion has taken less damage than Hatred did during the first round against that thing.

Well, I did at least have a couple more options for taking it out.

I call upon my powers to expand space in a volume, causing the distance between the machine's constituent atoms to increase, and hence breaking apart some of its armor. Even some super invincible metal won't be immune to just having all its molecules suddenly being really far apart, after all.

Then I go in with a hammer. A big, heavy hammer. With some technological upgrades that should help me bring the pain. Teleporting through the newly made gap in the armor, I find myself in the middle of the very tight clockwork gear system, which will crush me to death in moments.

Or rather it would if I wasn't breaking everything within arm's length. I bring down my weapon several times, heavy blows smashing down onto the cogs and displacing them through brute kinetic force. But that is not all the impacts do, for each time I land a hit a matter-disrupting energy field discharging, increasing the amount of force present while also partially disintegrating the actuators in question.

This actually helps in gumming up the works, as smaller bits can fit into smaller areas, slowing the enemy as other bits get stuck in between the still functional wheels, and seeing as the metal apparently can't be destroyed that easily will probably outright stop several parts of its internals.

I continue my rampage for a short while, but it's a more than long enough time period for me to make some good progress in disrupting the behemoth. When it ends, I jump out of the hole I came in through, and rapidly swung myself around in the air before letting go of the hammer. It punches straight through the foe's head, field discharge dealing additional destruction to it, before the hammer flies off into the distance. And then disintegrates a few miles away, still going fast. All my stuff seems to be temporary. Nature of summoning stuff? I make a mental note to look into it later while I assess the damage I just did.

Stand Tall: 14/20.
Strange Aeons, Entity Edition: 5/20.

+1 @Moniker
+1 @I just write
 
8/10 Some bodyguarding thing
1/15 Shieldmonster FIRE

Thornwall down! With it gone, the Botguard doesn't have much HP left... and if the Botguard dies, then the minibots... I doubt I have more than a turn, I need to keep them alive for as long as I can!

Botguard! Take... an attack shield! In the form of me giving him armor made out of solid bricks. It's a little hard for him to move, but he attacks with a gun anyways. He'll probably be fine. Probably...

+1 @Crusher48 Thank you!
+1 @EternalStruggle Thank you!
 
Medic: 10/10
Healer: 4/10
+1 Crusher and Moniker
The lamp shines a brilliant white as green particles surround the Looog to heal it

THE MEDIC
Emerald slashes yet another hole in reality, and out steps a tall, thin, bald man in a bloody doctors coat

The Medic:
HP: 40K/40K HP
10K attack
10 turn charge: Self-Surgery. This entity will evolve into a better entity
Ability: You might need healing. This entity can heal an ally for health equal to half of this entities attack, but will not do this unless asked do to it by the target entities owner. THIS ENTITY WILL NOT HEAL UNLESS ASKED TO
Passive: Misguided Vengenace. ???
 
Check
I Check Fred's stats.

General Action
Apparently, the LOOOooooog will die instantly if healed. I decide to do so, grabbing a medigun and walking over to the thing.

With a deliberately overacted German accent and a nudge to my non-existent glasses, I say "Let's practice medicine." before using the healing device for its intended purpose of repairing wounds.

...Which in this case, would prove fatal for the Entity in question.

Charges
Battle Airship (12/20)
An Ancient Evil (2/20)
+2 @Moniker

Forge
Voodooze Armor (1/6)

Create new item
(Chlorine Trifluoride + Fog Machine)

Entity Orders
Voodooze: Attack the Splinter Elemental that will come out of the LOOOooooog when it dies
Zombie Mecha: Same for you. Attack the soon-to-be Splinter Elemental.
 
+1 to CrownlessKing, +1 to MrMirrorMan
---------------------

Now, assuming that EternalStruggle kills the Templar...

The electricity surging through it, the Templar staggers backwards, sparks and shreds of metal flying from its joints. With one final spasm, multiple tiny explosions wrack the Templar's legs and it collapses onto the ground, futilely twitching its broken legs. It continues spinning its domed head, trying to focus on distant entities. That is, until Thina slowly walked up to it, and gently sat next to the fallen machine. Though the Templar had no eyes, she looked at it, and it turned to stare through her.

"... Fair soldier... do you dream?"

The Templar whirred and sparked, shifting its focus from Thina to the background and back again.

"Perhaps, though I hope you don't. I may never know."

As the last of its reserve power started to fade, the Templar kept spinning and turning its head erratically.

"... Hm. Rest now. And, if you can hear this at all, I'm sorry. ..."

Finally, the last remnants of light in the Templar's armor faded to nothing, and the machine slowed, until eventually, there was nothing there. Seeing this, Thina sighed and muttered a farewell.

"... How did it go? ... 'And so must Beauty bow her imperfect head, because a dream has joined the wistful dead'. ..."

Thina stood there in silence for a long time.

King watches Thina mourn the Templar in silence, after a while King walks to the scrap piles lying around in the courtyard eventually producing a flat metal sheet from some wreckage long forgotten. He makes his way over to Thina and plants the sheet approximately where the Templar died. He crouches and removes a small blowtorch from from his cape pocket and ignites it. He starts by carving a semi-circle into the center of the sheet and then drawing a a rectangular base, several long spindly limbs followed to complete the image. King turns the blow torch off and moves back from the crude representation of the deceased robot. He sits next to Thina in silence, he understands the pain as an inventor of such things, he once designed combat AI were sentient to truly emulate soldiers, the results quickly caused him to which back to non-sentient AI.

[Do you think robots have an afterlife?] Kalim spoke into the comm



+1 to @I just write
+1 to @Talist
 
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Quick note: JOEbob's theft of the juggernaut armor was a SMASHpost, and I forgot to make note of that. He's on 5 round cooldown as per what happens with SMASHposts.

/gmnull
 
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