Destroy The Godmodder: Renewal (Hole In The Ground)

[3/5] [Healing Loopback]
[1/7] [Apocalypse Tank]
(Big guns, Big armor, self-healing, anti-air missiles. Can crush other vehicles just like it can crush people.)

The trinkets return, and it becomes clear that Haphaestus has failed him.

To Bot-halla, friend.

But now it is time to bring down the hammer.

[I fire on HATRED again, fueled by the anger of loosing a faithful companion.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]
[ScrapTech Steel Plate]
[Darksteel Ingot]
[Portable Void]
 
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General Action: Disarm Them At The Shoulder

To put it quite bluntly, I have no idea what that Artifact JOEbob summoned was, nor do I want to find out by getting blasted with it. Thus, I decide to remove it from the Entity it has been bequeathed to. Violently.

The tool I settle on for this task is a chainsword, charging forwards towards 8 as the engine on my weapon of choice revs. As soon as I come into melee range, I swing my weapon at the piece of them holding the Fluorite Duet, severing it from their grasp. As soon as the Artifact hits the ground, I kick it away out of bounds, hopefully depriving the [PG]s of its use for a little while.
(NOTE: The 'disarm Entity of Artifact' part is more important than the 'deal damage to 8 part')

Charges
Voodoo Slime Monster (2/10)
Battle Airship (2/10)
+1 @EternalStruggle

Entity Orders
Rocket Tag Champion: If possible, pick up the [Fluorite Duet] that I just forcibly removed from 8's possession. Otherwise, just keep shooting Hatred.
 
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4/5 2 l8
3/10 Modurn Educayshun
+1 to mrmirrormna
Conditional action: if removing the artifact from 8 worked, I grab the flourite dutet and give it back to eight, before gathering energy and light into my arms and casting several weak healing spells, including episkey [whichisalmostdefinitelyspelled differentlybutstillworkssomehow...] and several short-term regemeration effects.
If 8 didn't lose its artifact, I spend my action to slightly alter the dutet, intending to make it harder to relieve from 8's possession with the power of number synergy [like colour synergy but for colours] on the 8-side die from the dutet, connecting it to 8 since they have the same number. if necessary, reduce its durability by one for this or something.
I also note that 8 has no shoulder or arm and is a human-sized 8.
like, take a human, and cut out an eight of equal size. thats the shape/size of eight.
I'm not sure how thick or what colour it is tho
[this not counter, just noting that 8 is, well, an 8.]
 
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[PG]

I attack Mercy with needles, making her a porcupine, but if she is dead, I dishonorably discharge Glory, from the world's biggest cannon.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

6/10 4 is a friend. +1 from JOE

1/5 Generacy.
+1 Talist
 
The darkest reaches of the world are obviously known for their sketchy demeanor, simmering deep on the inside despite looking bright and cheery on the outside. But what happens when this darkness finally escapes after building up pressure rapidly over the course of a lifetime, repressed by a whole manner of just methods? What else but insanity? Or having your right arm forcibly replaced with a black and purple claw, right at the elbow? Or both?

The latter was what happened to the unfortunate guy who just burst through the backmost wall of the original room; anyone still there for some reason could briefly see a man with the aforementioned claw, but was otherwise normal-looking, with a tattered grey hoodie and tattered jeans, brown hair, normal stuff like that. What certainly wasn't normal was what he; or it; was about to do to the poor fools on the other side of the long hallway. Though most certainly not with the man's intentions... but rather, through the will of the darkness itself.

As fast as he entered, this hybrid of man and darkness was only a blur of grey, blue, black, and purple as he rushed straight through to the courtyard, some purple arcs of energy crackling off of him as he moves.

-----

Nobody had time to react as the fiery dragon HATRED was slammed in the face by the man's monstrous claw (despite HATRED being made of fire, and thus, energy). The force was impressive enough to uproot the dragon as the attack sent its head back over its body, that's for sure. This is followed shortly by said head being crushed against the very ground it once stood on. After lifting their claw for naught more than half a second, the claw itself became a blade, and the man used said blade to cleave open HATRED and the ground beneath straight down the middle, leaving a black gash through both.

The man jumps out of the way as he snaps his fingers out of no will of his own, his purple eyes unwavering from his prey. The ground below proceeds to explode, in a way not unlike an attack from a Cosmic Monolith. The man walks away from HATRED as it explodes, before stopping near the center of the courtyard, the claw transforming back to its original shape. The man eyes everyone as if they were all enemies. Every single one of them.

But this is clearly the will of this darkness. Clearly it would choose [H] if it could, but instead goes with [N] because game mechanics. It doesn't bother with introductions, only uttering a low, menacing growl.

-----
Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 Monkier
 
I finally manage to turn off the time dilation system. How many hours did I lose from that mishap?

I decide to table the time dilation system and return to the battlefield. However, when I arrive, I find that Imp is now a puddle of goo. Hatred's collateral damage got her, even when she was doing passive healing. I could theoretically build a revival system to revive her, but I'm not the team's designated healer; such an action would take more time than I can spare right now.

Alright Hatred, that means you die.

It seems like my anti-wing attack had minimal effect on his flight, but Hatred decided to land anyways and isn't flying anymore. Shame, I wanted to cause a crash landing to stun him or something.

So instead I just have to load my multicannon with AM Breacher rounds, charge up to 100%, and fire a three-shot burst into Hatred's underbelly, just below the neck.. Given that all dragon breath attacks are supernatural abilities, the lingering antimagic created by the AM Breachers should force Hatred to switch back to melee. And since a dragon on the ground is fairly slow, this will force that dragon back into the air to get in range to attack. If he can even get airborne using non-magical means; that dragon looks to be 50% larger than the maximum size a dragon can be at while still being able to fly.

I picked the particular called shot for two reasons. First off, it gets my AM Breachers to land as close as possible to the dragon's fire breath organ, and secondly, I suspect this dragon is a Smaug ripoff. Smaug's weakness is, IIRC, located in his underbelly, so if the Godmodder just abducted Smaug and repainted him, the shots should score a one-hit kill.

9/10 Auto-Crafter
7/10 Juggernaut Armor
+1 @I just write
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
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[4/5] [Healing Loopback]
[2/7] [Apocalypse Tank]

They must keep fire on it! They cannot rest now!

[I fire on HATRED again.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]

Edit: Apparently the Golem took it's armor with it.
 
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engineering: 5/5 (using)
new charge: 2/5

I quickly summon through a bunch of engineers who, rather than join the fight, quickly get to work getting the machinery to work.

back on the battlefield, I quickly fire a spartan laser (the laser pointer, that points things into OBLIVION!) at HATRED.

also new charge: 1/10
 
1/10
2/10

Ha-HA! My Monikerbots now have the most HP on the field, with the exception of Hatred and the godmodder, of course! And soon, we'll be in six digits! Since it looks like I really CAN set up a bodyguard chain after all, Thornwall! Guard the botguard! ...Of course, that means poor Thornwall is going to take triple Inferno damage... and since Inferno is a field effect, then it probably won't be able to use it's thorns effect on Hatred... looks like Hatred needs to die first!

I hire a team of MASTER CHEFS. They all use all their cooking skills to bake me my greatest, ULTIMATE commission: The Joy cake! Made with loads of sugar! Unicorn fur! Caviar! Love potions! Cake mix! Cherries of Joy, plucked from the Joy Bush in Joy Forest! And LOTS OF MIXING!

The massive, delicious cake, topped with frosting, is served to Hatred! Being made of Hatred, upon eating it, it's the best thing he's ever tasted! Way better than the meat he usually eats, as a carnivore! The cake melts away some of the Hatred in his soul with sheer deliciousness!

(It's just... again... that Hatred is his HP...)
 
I was just about to launch another attack on Hatred, but this time, I don't have to.

Why? Well, as it turns out, 4chan just got destroyed by Photobucket. With all of the image memes 4chan relies on locked behind an impenetrable paywall, 4chan is significantly weaker. What does this mean for Hatred? Well, given that Hatred is currently bolstered by 4chan, the loss of 4chan will negate that healing and cause incredible damage to him.

To further distract Hatred, I create a bucket, fill it with photos, and put it in clear view of Hatred. Hatred will hopefully be so enraged that he ignores other targets to attack the bucket first. And I also put some Explosive Runes in the bucket, set to go off when he smashes it (which he will have to do, given that his breath weapon is currently offline).

While Hatred is suitably annoyed, I finish up one of my unique artifacts. The Auto-Crafter is a weak automated crafting system, designed to increase the rate at which I can construct advanced items. Unfortunately, the limited resources make this a bit unreliable, but it is certainly better than nothing.

The problem is, this equipment is valuable enough that an enemy could steal it, and it makes me a big target.

Stats: 20 durability. Each turn, this either generates a charge point or loses 1 durability, with a 50% chance of either. If used on an entity, this has a 25% chance to boost a random charge ability on that entity by +1, and a 75% chance to lose 1 durability.

10/10 Auto-Crafter
8/10 Juggernaut Armor
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
2/10
4/10

+1 @Crusher48 Thank you!

I need to make the Thornwall immune to all the fire and lava around! I coat the Thornwall in 3,000 SPF sunscreen. SPF stands for "Sun Protection Factor". Now, normally, you wouldn't see one higher than 100. But if you keep going up the SPF scale, at about SPF 1,000, you eventually reach a point where mercenaries come out to destroy your world's sun, permanently protecting you from it! At 3,000, the special Heat Protection Mercenary Force comes out to shoot and kill any and all heat with ice bullets before it can touch you!

And so, the heat resistance mercenaries descend around the Thornwall, shooting and killing any fire from the field effect before it can hurt the Thornwall!

(This acts as a temporary buff protecting the Thornwall from Hatred's field effect)
 
Strange Aeons: 10/10 (+2 from I just write), using.
Stand Tall: 4/10

+1 @I just write.

I stand up.

(General Action + 10 Post Charge In Use)

Casualties are inevitable in warfare. I knew this would happen as soon as I summoned my allies to the field. But, that does not mean that I cannot mourn, and more importantly for what I am about to do, that doesn't mean I can't reap a terrible vengeance upon the enemy for what they have done.

I shall go above and beyond what I have done before. I shall show the Guardian Dragon the wrath of gods.

I expend 20% of my charge in an instant, shrouding the enemy in a purple vortex, a portal to a strange and terrifying realm where it shall suffer a horrible fate. When the vortex dissipates, Hatred and part of the pillar he stood on had disappeared, being transported to the Warp.

I stand before it in the strange, twisting hellscape. 8 beings of indescribable power observe us impassively.

"Four and four. Gods of the material realm, cold and calculating, power based in quantum strings and the substrates of reality. Gods of the empyrean abyss, irrational and chaotic, power based in emotion and souls. Each set will deal upon you deep wounds, Hatred. Pick one."

Although too proud, mighty and angry to cower or react with feat, Hatred certainly seems far more subdued than he did on the field. He knows what is coming. It has happened before, a staggering amount of firepower speeding along his destruction. It is to happen again, here and now. He glares at the eight figures, looming above us.

"Both sets, one after another? Hmm, an interesting choice, but yours to make. Let us begin." I snap my fingers, and my remaining charge shoots off to the eight surrounding me, a point for each. A single point is not enough for them to commit significant forces, of course, but that is not needed. They are willing to commit enough forces due to the fact that they seem to be from a universe where they are aligned with me or my "kind" for whatever reason, and if they aren't just being brought forth by my subconsciousness then an unchecked Godmodder is a threat to them as well.

The rest of my personal actions shall be on my uncharged power, but that is more than enough.

I take off my jacket, and it disappears into a sub-dimension.

Yes, the jacket is coming off.

Our first step is in a realm of twisting crystalline spires, the Labyrinth of Tzeentch. Hatred bellows its wrath and charges at me, into the strange twisting corridors, and I retreat swiftly. For a few turns it follows me successfully, but then loses its prey, and turns around to find a wall were it passed through. It had been trapped in a twisting maze that was impossible to escape from.

A thousand years followed as the very air seemed to mock the dragon, sapping its strength, while Horrors leapt often from the shadows, hurling bolts of Warpflame that scorched away the soul itself instead of anything physical, cackling before being exterminated. Many times the dragon was crushed as walls came in from both sides, or impaled upon a network of snaking tendrils. For me, one with the current favor of the Master of Fate, it was a much easier time. Mere seconds passed as I simply walked a few hundred meters from one end to the other. I smirked behind my mirror-shades as the dragon emerged, charging at me again, still aware of who put it through its torment even after so many subjective years. Oh, it had no idea of what was to come.

I stepped back once again and disappeared through a portal appearing from nowhere. Shocked, Hatred looked to see a Lord of Change descending from the sky, and conflict began once again.

The battle was short, but swift. Bolts of lightning and waves of force emanated from the Lord's stave, and such firepower, able to down even the mightiest of foes, crashed against the Godmodder's servant like the hammer of a god, which in effect it was. Being flung back by such a mighty attack, the dragon breathed its own flames in response, but the Lord had taken off, beats of its wings putting it out of reach. The dragon took off likewise, but was sent tumbling back down by a wide pillar of inchoate energy, the beginnings of a concentrated energy beam smashing the offending beast down before it could rise up and strike. Hatred noted its chance, and rushed through the still-open portal before the Greater Daemon could attack it again.

A mistake, as it turned out.

The dragon fell into a vast river of blood, although river hardly did it justice. Sea perhaps, but it was certainly flowing to one point. Yet this was no ordinary blood, it burned away at life, for it was the essence of the slain, distilled. An ocean of the last moments of countless souls, and the wounds that had killed them were inflicted back upon Hatred ten fold. The Choppa of the Ork, a simple and brute yet effective piece of metal on a stick, or the arcane Gauss weapons of the Necrons, and weapons of every level of sophistication in between including vehicular and starship-grade firepower. All were forced upon Hatred, smashing into his body and ruining it with the power of war, rendered into one of its components, weaponry.

I stood at the base of an impossibly vast mountain of bones, the Skull Throne, at a small enough forge, sweating heavily. I was fashioning a weapon to strike back at Hatred, who saw me and charged once again. It seemed as if he really could not learn.

Soldiers. Warriors. Those who served the God of Blood stood ready to do battle, as such was in their very nature. Disciplined volleys of fire came from Blood Pact troopers, tanks, and artillery, while countless Bloodcrushers riding upon Juggernaut steeds crashed into the sides, cleaving away with mighty burning swords, hacking and slashing to their heats content. Even as many of them were tossed away or crushed underfoot by the rampage of the dragon in response, more came forward, supported by Khorne Berserkers. Chaos Space Marines one and all, Daemonic Chain Axes cleaved further and deeper than the simple swords of the mounted Daemons, and they were swift enough to dodge the by now somewhat clumsy return strikes of the enemy. They were also tough enough to survive glancing blows, a fact that they took advantage of by getting in even closer to deliberately and repeatedly hack at vulnerable points caused from previous damage, for they were skilled, veteran warriors.

This went on for some time before they withdrew, although this was only because a new foe had shown itself. A trio of Brass Scorpions, each almost as large as the enemy, advanced on their many legs. Practically throwing himself at this latest foe, Hatred was annoyed to find that the group were resistant to his flames, for they were enchanted, and magic was protected against by the runes of Khorne. The fight soon dissolved into an unorganized, brutal melee, whirling buzz-saws and snapping pincers slicing and tearing off parts of Hatred's body, armor denting yet holding against the return strikes. Scorpion and Demolisher Cannons mounted on tails and in mouths fired constantly, shells exploding on the surface of the creature to exacerbate the damage done. But they could not last for long, and were soon reduced to scrap metal, but not before a heavy toll had been taken on the Guardian.

It was time enough for me to finish my work. I had crafted a suit of armor and a weapon from brass, the favored material of Khorne. To be specific, I had crafted the armor and weapon of a Dragonslayer, intending to live up to that legacy. I gazed impassively through my new helmet at the supremely angered dragon that needed slaying, and charged before it could, a single bound taking me through the air in an instant, right up to its surprised face. I drove the spear in, up to the cross, and watch as the dragon roars in pain. Understandable, seeing as I just stabbed its brain. I kick off, ripping the spear out, going up, and then stab it in again at the top of its head, causing more damage. I wave away the equipment, its done the job for now. I then turn tail and run through another portal. The dragon tries to follow, but cannot.

At this point, Hatred is feeling very sick and tired. In fact, it despairs at the fact that it seems doomed to stagnate and inevitably fall to the onslaught of foes. It sighs deeply, and lies down for a moment, before it notices that it's being bothered by flies. It rouses itself to wakefulness, and finds itself transported, to the Garden of Nurgle.

The fetid swamp, no, the concept of the fetid swamp, took its toll. Hatred was forced to march through the decomposing rot in search of some sort of escape, or at least respite. He marched through bogs that sucked down even the mighty dragon, flying maggots constantly attempted to crawl into eyes and ears, and in this realm of decay disease was everywhere, and it was far from natural. Even with an impossibly constitution and a body of roiling flames, the beast grew sickly and weak, diminishing in size a little and turning somewhat green and downcast. It fought hard just to keep moving, for if it let despair overtake it, the dragon knew that relief would come but in the form of Nurgle's "blessings", and it would happily serve a new master, a fate it deeply wished to avoid.

After hours of travel, it arrived at one point of potential aid. A single tree of white, but clearly of health and purity instead of the bleached bone tone of the surrounding trees. Isha, the Eldar Goddess of Life. Hatred did not beg for aid, but did demand it. And Isha refused, unwilling to associate with a creature no better than her captor. She aided the mortals against the diseases of the Plaguefather because there was nobility and goodness in them, but she saw no such qualities within the creature before her.

In response, Hatred angrily tore apart the tree, but in doing so achieved seemingly nothing, as the spire shattered on contact, disappearing into the ground to reform elsewhere. However, in attempting to harm the Goddess, Hatred had angered Nurgle. Another poor decision. Great towering constructs of filth and flesh emerged from the muck, hammering away at the interloper with mighty fists, infecting it further as the sentinels were all burned away. Yet more foes came, in the form of the Zombie Mecha and its allies. It would appear as if the undead machine had gained the approval of the local deity, who had brought it here with his point of charge to study and replicate it. The Entity would return to the battlefield after this, of course, but not before helping the fight against the Guardian even more. It fired with a plasma cannon that should by all rights have overloaded, and the rad-spewing gutted hulks behind it did the same with a variety of weapons of their own, ranging from kinetic guns to Conversion Beamers. This constant barrage was aided by undead mini-dragons. The 'flesh' the Brass Scorpions had torn off had drifted with the dragon to the Garden, where they were reanimated.

This enraged Hatred more than anything else. His own being had been turned against him! This foul violation of all that was holy must be answered! So he fought against miniature versions of himself, fungal growths for eyes and wings, bodies held together by tendrils of Warp energy. He fought and slaughtered them all in a frenzy of violence as he fought as hard as he could, all while the machines showed no mercy, including a few lighter Titans dedicated to the Plague God. This left it drained, and it was dragged down into the ocean of uncleanness below. Down and through, which of course did further damage, but it soon came out on the other side, a very different place.

A landscape of purple and pink, that seemed free of dangers and much more joyful than the previous three locations. Although only for some. The somewhat damaged dragon marches forward through the new world of laughter and lights, soon barging through the front door of a palace, or more accurately a side entrance. Still vast enough to easily fit Hatred, however. Then, he saw me.

Yes, I had no intention of fighting in the Garden. I mean, really, do you have any idea how hard divine mud, the muddiest mud to ever mud, is to get out of clothes? I'll tell you, too hard, even for a man with reality warping powers.

Instead, I'd just been having a lot of fun. What I was comfortable with doing was so below the purview of the Prince of Pleasure that this was thrown in as a bonus reward for the charge point, something on the house because why not? And so it was that I looked down at Hatred from the balcony I was sitting next to, wiping my mouth with a napkin after I'd just finished the finest steak I've ever eaten, and I drop the blackjack cards I'd been holding in my other hand.

Sighing, I stood up. "Well, guess that's over." I mutter as most of the "patrons", Daemonettes present to make the room feel more alive, disappeared before Hatred snacked on them.

I speak to Hatred, louder now. "To be honest, I hadn't planned much for this, so you get off a bit light, Hatred. In really just wanted to unwind, keep myself fresh, you know?" Of course, that didn't mean I had nothing.

"Although before we move on to phase two, I do want to introduce you to my lovely new assistant, and she wants to introduce you to some dust." A Daemonette in a magician's outfit sprung up from a hat on the floor, similar to a classic trick involving a rabbit, before kicking up the hat and having it land perfectly on her head with a showing of amazing acrobatic skill. She grinned too wide with a mouth too full of very pointy teeth, and in a grand gesture swept her claw arm in a wide arc, sparkling dust rapidly moving from it and settling on the beast.

It soon began turning against itself, mind tricked into thinking it was its own enemy. As it ripped itself apart with tooth and claw, I shared a quick laugh with the 'magician' Daemon, and also a fistbump. She turned and strutted out the door after she was done tittering at the foolish Guardian, which was beginning to come back to its senses.

I then just shot at it with a massive energy cannon. Just for a bit of extra damage.

Hatred regained awareness as it was plummeting through the atmosphere of a dead world, and seconds later landed with a resounding detonation, sound visible for miles around as it impacted the earth at terminal velocity.

"Time for phase two. Chin up, we're halfway done and this part should be quicker." I say before disappearing in a flash of light. The dragon clambers to its feet, and is met with the visage of death itself. Cloak, scythe and all. A tiny piece of the Nightbringer. Usually, even ordinary C'tan Shards have their kill-count measured in number of planets, not individuals, ended, but this one was so small that an exception could be made. But small as it was, it remained more than large enough in terms of power to crush the foe into dust.

No words were exchanged, not even roars or yells, for this was not a fight but a reaping. Drinking deep of the Guardian's essence with its gaze, the Nightbringer shard was soon upon it, slashing with a Necrodermis scythe. Repeated strikes cut the foe to pieces, the hyper-advanced technology the metal represented preventing flame breath or physical strikes from breaking or even bending it. Caught off-guard by this high speed furious assault, Hatred was quickly forced on he defensive, but could not seem to block the many strikes of its enemy.

Drawing on what power it did have, the Star God reached out with its off hand, and a transdimensional thunderbolt, a spear of crackling energy, erupted forth to skewer the wounded beast. Reeling from the intense blow, it could not resist as the Nightbringer closed in once again, and like an executioner drove its weapon deep into the neck of the dragon, before withdrawing it in a spray of viscera and slicing through the spine a moment later.

Lifting the dragon up with manipulation of gravity, the shard calmly floated over to a deep crevice in the ground, and thrash and twist as it might the creature could not escape the cold grasp of the C'tan. It was flung into the pit, and as it rose to try and escape, the shard raised a finger once again and shot Time's Arrow at the foe.

In an instant, it was in another year, flensing and withering temporal energies having taken a hefty toll as it was flung back in time. Now it resided in an impossible and broken land of gravitational and spatial anomalies, remnants of the Outsider's wrath. Anomalies that seemed to move, closing in on Hatred, shearing and shredding his physical body to bits, while horrific constructs approached. Fighting past the painful distortions in spacetime, the dragon found himself face to face with legions of Flayed Ones and Charnel Scarabs. With matter-flaying claws and teeth, the flesh-stripping machines launched themselves into combat.

Savage yet undeniably effective, they ripped straight through the mauled creature, ten more appearing for every one that the enemy managed to down, and they had a very annoying habit of self-repairing, getting back up after they should have stopped working and regenerating from wounds before the dragon's eyes. At the sight of this his struggles intensified, his flames often being enough to put down the foe for good, but it was not enough.

Their frenzied attacks were supported by slightly more intact beings. The Necrons of the Maynarkh Dynasty joined the assault, numerous Gauss Rifles and Cannons aiding the brutal assault on the dragon's form, while the formidable weaponry of Annihilation Barges and Doomsday Arks were brought to bear with predictably explosive results, blasts of ancient weapons powerful enough to bring low even heavily fortified bunkers in a single volley covering the foe in massive detonations, sending it staggering from the Necrons' artifice and skill in the ways of bloody conflict against even beings of godlike power.

Brought low by mad servants of the Outsider, Hatred was almost relieved when they seemed to leave along with the anomalies for no discernible reason. He was rather less relieved when he realized why.

Up in the void, the servants of the Deceiver rained down destruction. Ever practical, he had decided to fulfill his part of the bargain via orbital bombardment after removing the impediments with a minor exertion of power, and torpedoes and shells impacted upon the planet to truly devastating effect.

And these were not minor munitions either, far from it. Thanks to technology such as Q-Mirrors, every weapon was converted into antimatter before landing, and each was very big. This resulted in a lot of truly titanic explosions occurring, leaving the planet a blasted ruin for hundreds of years, before it cooled into the barren place that the Guardian Dragon saw when it first arrived.

The apocalypse, the inferno that Hatred had constructed back on the battlefield was as a candle before a volcano, as it would have seen if it was not blinded by the constant and complete desolation surrounding it. Armageddon was here, and it was centered upon this foe. Capable of nothing, it could only accept this fate somewhat meekly, as even its hardy body was not immune to firepower of this magnitude.

As the flames faded, a few hits by railgun artillery from distant armor for good measure wounding the beast further, the final foe made itself apparent. But the best had been saved for last.

A legion of the Void Dragon's personal forces marched, bright silver automatons walking to wage war and wreak destruction. And the artifice of the true Dragon was vast indeed, his soldiers equipped with weapons of unimaginable potency thanks to arcane technologies beyond the understanding of mortal scientists.

Plasma appeared inside of Hatred in vast quantities, lightning slashed across the field in great bolts to wound the beast, countless energy blasts of stupendous power slamming home with bone-crunching force and heat sufficient to vaporize even the fire of the beast's body, air flashed to plasma in several areas to create sonic attacks that liquefied organs, while alternating blasts of heat and cold shattered several parts of the creature's much diminished body.

Yet deadlier and more deviously crafted weapons fired, energy blasts resembling arcing beams of fire crashing down from above, intense laser beams that bend via gravitational lensing, special orbs of energy that are linked by quantum-entanglement to some vehicles, allowing them to change their properties in mid flight, large barrages of hard-light projectiles, and certain vehicles triggered quantum tunneling, causing the matter that comprised Hatred to run like a liquid. Attacks that interfered with the Higgs Field happen, the same kind of attack that I used what seems like much earlier.

The sky was not safe, of course. Strike craft deployed destruction of their own, strafing runs launching blueish-white energy while heavy bombers drop energy balls that expanded into black star-shaped rifts on impact, ripping the foe yet further apart before exploding.

Perhaps the worst thing of all was the fact that these units seemed invincible. Try as he might, the Guardian Dragon could not kill them. It soon realized the issue, for the units were all quantum-linked themselves. Damage taken was spread evenly among all of them, allowing them to effectively combine their shields and regenerative properties that they all had, meaning that despite the spindly and delicate looks of the units, they were almost impossible to deal with, allowing them to fire more and more, weaponry continuing to take its toll on the beast.

And then, I decided that enough was enough.

Thoroughly beaten and battered, Hatred was before me once again, in the black void. Although after I had it float through the vacuum of space for a thousand years to drain its strength even further.

"So we now return to the field. But not before I finish my vengeance."

I raise both my hands before me. "For Glory, for Mercy, for a sniper. This may be war, but you and your master would seek to subjugate and slaughter many worlds, and so you must be laid low. Take this!"

A trio of spinning balls of light appear above my head as I say my opening sentence. When I finish my miniature speech, they shoot off and disappear in the darkness above, and from where they go a barrage of arrows descend. Arrows of light, piercing the cursed beast before me with their holy radiance, stabbing straight through soul and body both, purging by light as a finishing touch on top of the absolute annihilation I had the eight gods lay down upon my enemy before. The storm of cleansing brilliance subsided after only a minute or so, but that was enough for millions of pinpricks, of justice and hope, to penetrate clean through the dragon, fighting against its very essence, its very narrative. And with that, we returned.

It had been moments for the people on the battlefield, hours for me, and eternities for Hatred.

It looked suitably wounded.

I put my jacket back on. "And that's what you get for messing with me!"
 
Last edited:
NOW FOR THE TEMPLAR'S ULTIMATE ATTACK! I'm going to try something. And that something is attacking players. Also, to make this even better, I use the artifact's ability to give the Templar an extra action.

The tones resonating through the battlefield grow increasingly powerful, starting to reverberate and echo through every corner of the area. In particular, three Descended clutch at their heads as the tone resonates through them and inside their bodies, breaking them apart. In other words, the Resonant Templar uses Dissonance on all three of the current AG Players on the field, which probably will deal 1 damage to them all (4,500 damage normally).

Then, the intricate designs on the Templar's metal outside suddenly surge with brilliant white light and it kneels down low. The Templar's main background tone had long since become inaudible by most, and now it reached a crescendo of explosive volume. The three Descended now stagger as an invisible force, yet deadly force tears them apart. Oh, and Glory too. The Templar uses BOOMBURST, dealing 5,000 damage to the three players and Glory because it still has the Dissonance debuff. Again, I'm spending artifact energy to get an extra action. So glad I could deal like... 3 damage to all players.

+1 to Moniker. Got +2 total.
We All Charge In A Yellow Submarine 10/10
I guess another entity: 10/10
Considering that both it's quite late here and I feel kinda bad for the AGs, I'm going to hold onto these...

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 24,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
26 Energy

---------------------
 
Mighty Fortress: 10/10 Holding
Security Forces: 3/5

==Action==

Life of Boris comes out and sets up a giant speaker system that blares horrendous Russian pop music at Hatred, damaging him.
 
Update 15: HATRED pt 5
Okay, so SMAAAASHes are getting reworked slightly, in that there's going to be a definitive system for how much damage reduction you get on SMAAAASHes. You get 5 rounds of cooldown every time you successfully perform a SMAAAASH, and you have 10% damage reduction for every round of cooldown you have remaining. SMAAAASHing again while you have cooldown will add 5 rounds of SMAAAASH cooldown. Any SMAAAASH that falls below minimum SMAAAASH damage due to damage reduction will not be counted as a SMAAAASH and instead just deal the standard cap damage.

That won't be crippling eternalstruggle's SMAAAASH this round, as his was made before the rule, but it will still be taking some damage decrease due to the damage decrease rule already being in place.

Also, apologies for the small incongruities in the world update at the end relating to charges and status effects, I'll put in extra effort to not do that this round.

8/10 The Flame
3/10 The Slap

+1 to @gutza1 (Tag me if you get me +1s.)

Redstone attacks HATRED, I guess.
3000 damage to HATRED.

3/5 2 l8
2/10 Modurn Educayshun
+1 to mrmirrormna
Exasperated is once again used, this time giving 8 1 regen per round.
I realise I should have given bahumet a shorter charge time, an extra 10-charge would be really useful right now...
oh well.
Fred uses your fortune!
"does the GM currently think he's going to have to bail out the AG's?"
: P
8 uses the flourite dutet on glory, else thornwall.
I look around until I find out where this heavy machinery is, before using an invisibility injector from gunball. now cloaked from sight, I cast teleport repeatedly, giving sightless 7 for 300 seconds to everyone i teleport through (preventing them from seeing me [but it only affects sight of living entitys] with another layer of effects), Then gather an orb of perception energy and warp in a small celestial container. I break the celestial energy cell thing and shape the energy into a wand. after a complex incantation and several stiff, unpractised wand motions, there is a notice-not effect where everyone mistakes me for some unimportant smoke from hatreds flames (assuming thats like everywhere, otherwise some other unimportant thing)... which obviously applys only to those who overcome the invisibility injector and sightless
Then, I put on some lotus eater robes from an alternate harry potter world, which make anyone who Somehow sees through the above think I'm whatever seems logical to see there, without it being "A PG saboteur".
Having thoroughly cloaked myself from view, I walk over to the machinery and take out a steel vial-like thing filled with black goop, and turn the vial upsidedown.
a few droplets fall out, onto a joint, and I quickly proceed to cast a concealment glyph, then move on to the next joint, one after another.
the goop can't absorb metal, but it Will mess up the paint job and make the whole thing inconvenient to use, as well as slowing down any attempts for the vehicle/machine to turn that limb.
having done sabotage part one, I reinforce the concealment, then give the goop some more matter to absorb, in the form of dirt, as there isn't enough paint to make much.
Exasperated used, regen granted.
Fred uses Your Fortune, which for ease's sake takes effect now. "No."

You get struck by GM lightning for interfering with something you were told OOC you aren't allowed to screw with. 3 damage to you.

[PG]

I attack either Mercy or Glory, who ever is closer to dying.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

4/10 4 is a friend.

5/5 Unicycle. +1 from JOE/this round +1 from JOE/last round [IN USE] Dat boy attacks Glory. That is all.
+1 Talist
You attack Mercy, as being dead, they are closest to the process of dying.
Dat Boy deals 10000 damage to Glory by running them over repeatedly with his unicycle. This is increased to 12000 by vulnerability.

I watch as the universe itself seems to develop a hate-on for the healer, who looks almost fearfully before she is vaporized by the Guardian Dragon.

What the hell was- The sniper begins to speak before she is cut down by a barrage of molten rock, barely enough time to let off the beginnings of a screech before she is burnt alive.

I fall to one knee.

I look as Glory is assaulted by the cursed mirror. He takes it faithfully and without flinching, such is his nature. He will likely die now to the mirror.

"Well, are you happy?

I hope you are.

Savor your victory."

I look up at the dragon.

"You too. For if you thought what I did before was bad for you..."


Strange Aeons: 7/10
Stand Tall: 3/10

+1 @Enerald_Mann
HATRED glowers down at you. A challenge then.
So it shall be.

The man makes a terrible flash animation. This somehow makes Hatred implode.

Compli-o-nater: 5/10
5000 cringe damage to HATRED.

General Action: Spite

At the death of Mercy, I can't help but seethe with rage. A defenseless healer, reduced to ash for the simple crime of existing! I had had quite enough of that, so I prepared my ritual circle once again.

Another sacrificial beast was dragged to the center of the ritual, this time a mule.

I had decided that this time, I wouldn't be half-assing the sacrifice with a jackhammer or anything like that, this time I was equipped with a proper sacrificial knife, with a blade of shimmering diamond. As I gently petted the mule in its last moments, I called out to Val'Elzathor "Oh Val'Elzathor, Dark God of destruction, I beseech you to burn Hatred in the midst of their own flames; allow them to feel every bit of the pain they dealt to that angel of healing."

With that, I plunged the sacrificial knife into the mule, the beast erupting into flames as I did so. Val'Elzathor's deep-throated laughter could be heard rippling through the fabric of reality as the glyph I'd drawn began to melt into molten lava.

As this process completed, Val'Elzathor spoke to me for the first time since I'd gotten here, saying "Gladly, mortal. I will devote an infinitesimal amount of my power to this task."

Charges
More Voodoo (10/10)(FIRING!)
Twin-Stick Shooter (10/10)(FIRING!)

Voodoo Slime Monster (1/10)(New Charge!)
Battle Airship (1/10)(New Charge!)
+1 @EternalStruggle

Of course, that's not the only thing I'll be doing at this point in time, as I finally have enough charge to summon two extremely powerful Entities simultaneously.

More Voodoo: Zombie Mecha
The first is a combination of my two general methods of doing stuff; fusing both Engineering and Dark Magic. To be more specific I return to the wreckage of my Humongous Mecha, and begin a combination of a salvage operation and necromantic ritual. I won't be needing Val'Elzathor's help for this one; I'm performing this action under my own power, and necromancy was never really my patron's thing anyway.

Soon, I am complete, the gigantic machine staggering back to its feet as it lumbers into battle. By all rights it should not be functional; several critical systems are completely gutted, and the servos should be ripping themselves apart without proper calibration. However, thanks to the Dark Magic suffusing the machine's frame it not only can fight at nearly its full capacity, but should it fall again it will be able to restore itself under its own power. No longer is the term 'Humongous Mecha' sufficient to describe this construct. Now, it is the Zombie Mecha.

Zombie Mecha
-Zombie Mecha has identical attack power to the Humongous Mecha.
-Max. HP is reduced by however much the GM deems appropriate.
-Zombie Mecha has a supply of Extra Lives, starting and capped at three. Every four rounds it goes un-killed with less than three Extra Lives it regains one Extra Life.
-If the Zombie Mecha is killed while it possesses a number of Extra Lives greater than zero, it will reanimate with full HP in two turns (example: if killed on turn 3, it gets back into the fight on turn 5)
-While Zombie Mecha is temporarily 'dead', its supply of Extra Lives can be directly attacked by players, with each such attack removing a maximum of one Extra Life.
-Success chance of an attempt to attack an Extra Life depends on writing quality and length; a barely described thing like 'I exorcise the Zombie Mecha" would have a very low chance of succeeding, while anything over a kiloword is almost guaranteed to work.
-If Zombie Mecha is 'dead' while its supply of Extra Lives is reduced to negative one or lower, it doesn't reanimate. Reducing Extra Lives to zero while Zombie Mecha is dead achieves nothing.


Twin-Stick Shooter: Rocket Tag Champion
Of course, the Zombie Mecha isn't the only Entity I'll be calling up this round. In this case, the calling is literal, as I pull out my cellphone and hire a mercenary with a reputation for taking Pro Bono work against Godmodders.

The power-armored woman arrives promptly, nodding at me as she prepares to head into battle. Immediately before she does so, I pump her full of charge, drastically increasing her abilities to the point where her life expectancy might be measured in minutes, rather than seconds.
Rocket Tag Champion
-Rocket Tag Champion has stupidly high attack power.
-Rocket Tag Champion has a flat 75% chance to dodge any damaging effect. It doesn't matter what the effect is; if it would damage them, they have a 75% chance to dodge.
-Max HP is low.


Entity Orders
-Both Zombie Mecha and Rocket Tag Champion will target Hatred.
WHOOOOAAAA LARGE IMAGES.
You unfortunately fail to undo mirror's platform, as a full 10 charge was spent on that.

Zombie Mecha summoned with some serious nerfs to its max health.

i smash hatred's face in with his face
6/10
6/10
Smashing. Not SMAAAASHing, just regular smash
5000 damage.

[3/5] [Healing Loopback]
[1/7] [Apocalypse Tank]
(Big guns, Big armor, self-healing, anti-air missiles. Can crush other vehicles just like it can crush people.)

The trinkets return, and it becomes clear that Haphaestus has failed him.

To Bot-halla, friend.

But now it is time to bring down the hammer.

[I fire on HATRED again, fueled by the anger of loosing a faithful companion.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]
[ScrapTech Steel Plate]
[Darksteel Ingot]
[Portable Void]
HHHHHHATE. 7000 damage to HATRED.

General Action: Disarm Them At The Shoulder

To put it quite bluntly, I have no idea what that Artifact JOEbob summoned was, nor do I want to find out by getting blasted with it. Thus, I decide to remove it from the Entity it has been bequeathed to. Violently.

The tool I settle on for this task is a chainsword, charging forwards towards 8 as the engine on my weapon of choice revs. As soon as I come into melee range, I swing my weapon at the piece of them holding the Fluorite Duet, severing it from their grasp. As soon as the Artifact hits the ground, I kick it away out of bounds, hopefully depriving the [PG]s of its use for a little while.
(NOTE: The 'disarm Entity of Artifact' part is more important than the 'deal damage to 8 part')

Charges
Voodoo Slime Monster (2/10)
Battle Airship (2/10)
+1 @EternalStruggle

Entity Orders
Rocket Tag Champion: If possible, pick up the [Fluorite Duet] that I just forcibly removed from 8's possession. Otherwise, just keep shooting Hatred.
You fail to disarm 8 as 8 has no arms. But you DO deal 2 damage to it.

4/5 2 l8
3/10 Modurn Educayshun
+1 to mrmirrormna
Conditional action: if removing the artifact from 8 worked, I grab the flourite dutet and give it back to eight, before gathering energy and light into my arms and casting several weak healing spells, including episkey [whichisalmostdefinitelyspelled differentlybutstillworkssomehow...] and several short-term regemeration effects.
If 8 didn't lose its artifact, I spend my action to slightly alter the dutet, intending to make it harder to relieve from 8's possession with the power of number synergy [like colour synergy but for colours] on the 8-side die from the dutet, connecting it to 8 since they have the same number. if necessary, reduce its durability by one for this or something.
I also note that 8 has no shoulder or arm and is a human-sized 8.
like, take a human, and cut out an eight of equal size. thats the shape/size of eight.
I'm not sure how thick or what colour it is tho
[this not counter, just noting that 8 is, well, an 8.]
It'll take more than two sentences to make the Duet unstealable my friend, and this is a status I don't want done in halves.

Sorry I've been blocking all your actions, but you keep trying to do things that really require more effort than you've been putting into them.

[PG]

I attack Mercy with needles, making her a porcupine, but if she is dead, I dishonorably discharge Glory, from the world's biggest cannon.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

6/10 4 is a friend. +1 from JOE

1/5 Generacy.
+1 Talist
A dishonorable discharge. One of the worst things ever. 7000 damage to Glory.

The darkest reaches of the world are obviously known for their sketchy demeanor, simmering deep on the inside despite looking bright and cheery on the outside. But what happens when this darkness finally escapes after building up pressure rapidly over the course of a lifetime, repressed by a whole manner of just methods? What else but insanity? Or having your right arm forcibly replaced with a black and purple claw, right at the elbow? Or both?

The latter was what happened to the unfortunate guy who just burst through the backmost wall of the original room; anyone still there for some reason could briefly see a man with the aforementioned claw, but was otherwise normal-looking, with a tattered grey hoodie and tattered jeans, brown hair, normal stuff like that. What certainly wasn't normal was what he; or it; was about to do to the poor fools on the other side of the long hallway. Though most certainly not with the man's intentions... but rather, through the will of the darkness itself.

As fast as he entered, this hybrid of man and darkness was only a blur of grey, blue, black, and purple as he rushed straight through to the courtyard, some purple arcs of energy crackling off of him as he moves.

-----

Nobody had time to react as the fiery dragon HATRED was slammed in the face by the man's monstrous claw (despite HATRED being made of fire, and thus, energy). The force was impressive enough to uproot the dragon as the attack sent its head back over its body, that's for sure. This is followed shortly by said head being crushed against the very ground it once stood on. After lifting their claw for naught more than half a second, the claw itself became a blade, and the man used said blade to cleave open HATRED and the ground beneath straight down the middle, leaving a black gash through both.

The man jumps out of the way as he snaps his fingers out of no will of his own, his purple eyes unwavering from his prey. The ground below proceeds to explode, in a way not unlike an attack from a Cosmic Monolith. The man walks away from HATRED as it explodes, before stopping near the center of the courtyard, the claw transforming back to its original shape. The man eyes everyone as if they were all enemies. Every single one of them.

But this is clearly the will of this darkness. Clearly it would choose [H] if it could, but instead goes with [N] because game mechanics. It doesn't bother with introductions, only uttering a low, menacing growl.

-----
Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 Monkier
HATRED does not appreciate being comboed, but who cares what the giant angry dragon thinks. It's just cannon fodder, but bigger. 10000 damage.
Welcome to the game Darkside, and welcome to the Neutral faction.

I finally manage to turn off the time dilation system. How many hours did I lose from that mishap?

I decide to table the time dilation system and return to the battlefield. However, when I arrive, I find that Imp is now a puddle of goo. Hatred's collateral damage got her, even when she was doing passive healing. I could theoretically build a revival system to revive her, but I'm not the team's designated healer; such an action would take more time than I can spare right now.

Alright Hatred, that means you die.

It seems like my anti-wing attack had minimal effect on his flight, but Hatred decided to land anyways and isn't flying anymore. Shame, I wanted to cause a crash landing to stun him or something.

So instead I just have to load my multicannon with AM Breacher rounds, charge up to 100%, and fire a three-shot burst into Hatred's underbelly, just below the neck.. Given that all dragon breath attacks are supernatural abilities, the lingering antimagic created by the AM Breachers should force Hatred to switch back to melee. And since a dragon on the ground is fairly slow, this will force that dragon back into the air to get in range to attack. If he can even get airborne using non-magical means; that dragon looks to be 50% larger than the maximum size a dragon can be at while still being able to fly.

I picked the particular called shot for two reasons. First off, it gets my AM Breachers to land as close as possible to the dragon's fire breath organ, and secondly, I suspect this dragon is a Smaug ripoff. Smaug's weakness is, IIRC, located in his underbelly, so if the Godmodder just abducted Smaug and repainted him, the shots should score a one-hit kill.

9/10 Auto-Crafter
7/10 Juggernaut Armor
+1 @I just write
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
HATRED is not a Smaug rip-off, but a lot of dragons are similar in build to Smaug. It's a pretty common dragon shape.
Fast fact: Dragons in general are the wrong size and shape to fly! You see a dragon, and it's pretty much guarenteed that it's flying with the help of magic.

Oh well, 10000 damage to HATRED either way.

[4/5] [Healing Loopback]
[2/7] [Apocalypse Tank]

They must keep fire on it! They cannot rest now!

[I fire on HATRED again.]
+1 @I-just-write

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]

Edit: Apparently the Golem took it's armor with it.
4000 damage to HATRED.

engineering: 5/5 (using)
new charge: 2/5

I quickly summon through a bunch of engineers who, rather than join the fight, quickly get to work getting the machinery to work.

back on the battlefield, I quickly fire a spartan laser (the laser pointer, that points things into OBLIVION!) at HATRED.

also new charge: 1/10
Work begins. Although you'll need to do an actual impressive action (you or someone else) if you want to get these machines up and running as something other than a callback at some point in the future.

You shine a laser pointer in HATRED's eyes, dealing 7000 damage to it.

1/10
2/10

Ha-HA! My Monikerbots now have the most HP on the field, with the exception of Hatred and the godmodder, of course! And soon, we'll be in six digits! Since it looks like I really CAN set up a bodyguard chain after all, Thornwall! Guard the botguard! ...Of course, that means poor Thornwall is going to take triple Inferno damage... and since Inferno is a field effect, then it probably won't be able to use it's thorns effect on Hatred... looks like Hatred needs to die first!

I hire a team of MASTER CHEFS. They all use all their cooking skills to bake me my greatest, ULTIMATE commission: The Joy cake! Made with loads of sugar! Unicorn fur! Caviar! Love potions! Cake mix! Cherries of Joy, plucked from the Joy Bush in Joy Forest! And LOTS OF MIXING!

The massive, delicious cake, topped with frosting, is served to Hatred! Being made of Hatred, upon eating it, it's the best thing he's ever tasted! Way better than the meat he usually eats, as a carnivore! The cake melts away some of the Hatred in his soul with sheer deliciousness!

(It's just... again... that Hatred is his HP...)
Is that Master Chef or Master chief chef.
10000 damage to HATRED.

I was just about to launch another attack on Hatred, but this time, I don't have to.

Why? Well, as it turns out, 4chan just got destroyed by Photobucket. With all of the image memes 4chan relies on locked behind an impenetrable paywall, 4chan is significantly weaker. What does this mean for Hatred? Well, given that Hatred is currently bolstered by 4chan, the loss of 4chan will negate that healing and cause incredible damage to him.

To further distract Hatred, I create a bucket, fill it with photos, and put it in clear view of Hatred. Hatred will hopefully be so enraged that he ignores other targets to attack the bucket first. And I also put some Explosive Runes in the bucket, set to go off when he smashes it (which he will have to do, given that his breath weapon is currently offline).

While Hatred is suitably annoyed, I finish up one of my unique artifacts. The Auto-Crafter is a weak automated crafting system, designed to increase the rate at which I can construct advanced items. Unfortunately, the limited resources make this a bit unreliable, but it is certainly better than nothing.

The problem is, this equipment is valuable enough that an enemy could steal it, and it makes me a big target.

Stats: 20 durability. Each turn, this either generates a charge point or loses 1 durability, with a 50% chance of either. If used on an entity, this has a 25% chance to boost a random charge ability on that entity by +1, and a 75% chance to lose 1 durability.

10/10 Auto-Crafter
8/10 Juggernaut Armor
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You join the ranks of the many many players who are making artifacts. If this continues for much longer, expect an artifact purge.

2/10
4/10

+1 @Crusher48 Thank you!

I need to make the Thornwall immune to all the fire and lava around! I coat the Thornwall in 3,000 SPF sunscreen. SPF stands for "Sun Protection Factor". Now, normally, you wouldn't see one higher than 100. But if you keep going up the SPF scale, at about SPF 1,000, you eventually reach a point where mercenaries come out to destroy your world's sun, permanently protecting you from it! At 3,000, the special Heat Protection Mercenary Force comes out to shoot and kill any and all heat with ice bullets before it can touch you!

And so, the heat resistance mercenaries descend around the Thornwall, shooting and killing any fire from the field effect before it can hurt the Thornwall!

(This acts as a temporary buff protecting the Thornwall from Hatred's field effect)
Once again, afraid that non-standard actions generally require a bit more effort/creativity, proportional to how much effect it is. You get 5000 healing out of this action though.

Strange Aeons: 10/10 (+2 from I just write), using.
Stand Tall: 4/10

+1 @I just write.

I stand up.

(General Action + 10 Post Charge In Use)

Casualties are inevitable in warfare. I knew this would happen as soon as I summoned my allies to the field. But, that does not mean that I cannot mourn, and more importantly for what I am about to do, that doesn't mean I can't reap a terrible vengeance upon the enemy for what they have done.

I shall go above and beyond what I have done before. I shall show the Guardian Dragon the wrath of gods.

I expend 20% of my charge in an instant, shrouding the enemy in a purple vortex, a portal to a strange and terrifying realm where it shall suffer a horrible fate. When the vortex dissipates, Hatred and part of the pillar he stood on had disappeared, being transported to the Warp.

I stand before it in the strange, twisting hellscape. 8 beings of indescribable power observe us impassively.

"Four and four. Gods of the material realm, cold and calculating, power based in quantum strings and the substrates of reality. Gods of the empyrean abyss, irrational and chaotic, power based in emotion and souls. Each set will deal upon you deep wounds, Hatred. Pick one."

Although too proud, mighty and angry to cower or react with feat, Hatred certainly seems far more subdued than he did on the field. He knows what is coming. It has happened before, a staggering amount of firepower speeding along his destruction. It is to happen again, here and now. He glares at the eight figures, looming above us.

"Both sets, one after another? Hmm, an interesting choice, but yours to make. Let us begin." I snap my fingers, and my remaining charge shoots off to the eight surrounding me, a point for each. A single point is not enough for them to commit significant forces, of course, but that is not needed. They are willing to commit enough forces due to the fact that they seem to be from a universe where they are aligned with me or my "kind" for whatever reason, and if they aren't just being brought forth by my subconsciousness then an unchecked Godmodder is a threat to them as well.

The rest of my personal actions shall be on my uncharged power, but that is more than enough.

I take off my jacket, and it disappears into a sub-dimension.

Yes, the jacket is coming off.

Our first step is in a realm of twisting crystalline spires, the Labyrinth of Tzeentch. Hatred bellows its wrath and charges at me, into the strange twisting corridors, and I retreat swiftly. For a few turns it follows me successfully, but then loses its prey, and turns around to find a wall were it passed through. It had been trapped in a twisting maze that was impossible to escape from.

A thousand years followed as the very air seemed to mock the dragon, sapping its strength, while Horrors leapt often from the shadows, hurling bolts of Warpflame that scorched away the soul itself instead of anything physical, cackling before being exterminated. Many times the dragon was crushed as walls came in from both sides, or impaled upon a network of snaking tendrils. For me, one with the current favor of the Master of Fate, it was a much easier time. Mere seconds passed as I simply walked a few hundred meters from one end to the other. I smirked behind my mirror-shades as the dragon emerged, charging at me again, still aware of who put it through its torment even after so many subjective years. Oh, it had no idea of what was to come.

I stepped back once again and disappeared through a portal appearing from nowhere. Shocked, Hatred looked to see a Lord of Change descending from the sky, and conflict began once again.

The battle was short, but swift. Bolts of lightning and waves of force emanated from the Lord's stave, and such firepower, able to down even the mightiest of foes, crashed against the Godmodder's servant like the hammer of a god, which in effect it was. Being flung back by such a mighty attack, the dragon breathed its own flames in response, but the Lord had taken off, beats of its wings putting it out of reach. The dragon took off likewise, but was sent tumbling back down by a wide pillar of inchoate energy, the beginnings of a concentrated energy beam smashing the offending beast down before it could rise up and strike. Hatred noted its chance, and rushed through the still-open portal before the Greater Daemon could attack it again.

A mistake, as it turned out.

The dragon fell into a vast river of blood, although river hardly did it justice. Sea perhaps, but it was certainly flowing to one point. Yet this was no ordinary blood, it burned away at life, for it was the essence of the slain, distilled. An ocean of the last moments of countless souls, and the wounds that had killed them were inflicted back upon Hatred ten fold. The Choppa of the Ork, a simple and brute yet effective piece of metal on a stick, or the arcane Gauss weapons of the Necrons, and weapons of every level of sophistication in between including vehicular and starship-grade firepower. All were forced upon Hatred, smashing into his body and ruining it with the power of war, rendered into one of its components, weaponry.

I stood at the base of an impossibly vast mountain of bones, the Skull Throne, at a small enough forge, sweating heavily. I was fashioning a weapon to strike back at Hatred, who saw me and charged once again. It seemed as if he really could not learn.

Soldiers. Warriors. Those who served the God of Blood stood ready to do battle, as such was in their very nature. Disciplined volleys of fire came from Blood Pact troopers, tanks, and artillery, while countless Bloodcrushers riding upon Juggernaut steeds crashed into the sides, cleaving away with mighty burning swords, hacking and slashing to their heats content. Even as many of them were tossed away or crushed underfoot by the rampage of the dragon in response, more came forward, supported by Khorne Berserkers. Chaos Space Marines one and all, Daemonic Chain Axes cleaved further and deeper than the simple swords of the mounted Daemons, and they were swift enough to dodge the by now somewhat clumsy return strikes of the enemy. They were also tough enough to survive glancing blows, a fact that they took advantage of by getting in even closer to deliberately and repeatedly hack at vulnerable points caused from previous damage, for they were skilled, veteran warriors.

This went on for some time before they withdrew, although this was only because a new foe had shown itself. A trio of Brass Scorpions, each almost as large as the enemy, advanced on their many legs. Practically throwing himself at this latest foe, Hatred was annoyed to find that the group were resistant to his flames, for they were enchanted, and magic was protected against by the runes of Khorne. The fight soon dissolved into an unorganized, brutal melee, whirling buzz-saws and snapping pincers slicing and tearing off parts of Hatred's body, armor denting yet holding against the return strikes. Scorpion and Demolisher Cannons mounted on tails and in mouths fired constantly, shells exploding on the surface of the creature to exacerbate the damage done. But they could not last for long, and were soon reduced to scrap metal, but not before a heavy toll had been taken on the Guardian.

It was time enough for me to finish my work. I had crafted a suit of armor and a weapon from brass, the favored material of Khorne. To be specific, I had crafted the armor and weapon of a Dragonslayer, intending to live up to that legacy. I gazed impassively through my new helmet at the supremely angered dragon that needed slaying, and charged before it could, a single bound taking me through the air in an instant, right up to its surprised face. I drove the spear in, up to the cross, and watch as the dragon roars in pain. Understandable, seeing as I just stabbed its brain. I kick off, ripping the spear out, going up, and then stab it in again at the top of its head, causing more damage. I wave away the equipment, its done the job for now. I then turn tail and run through another portal. The dragon tries to follow, but cannot.

At this point, Hatred is feeling very sick and tired. In fact, it despairs at the fact that it seems doomed to stagnate and inevitably fall to the onslaught of foes. It sighs deeply, and lies down for a moment, before it notices that it's being bothered by flies. It rouses itself to wakefulness, and finds itself transported, to the Garden of Nurgle.

The fetid swamp, no, the concept of the fetid swamp, took its toll. Hatred was forced to march through the decomposing rot in search of some sort of escape, or at least respite. He marched through bogs that sucked down even the mighty dragon, flying maggots constantly attempted to crawl into eyes and ears, and in this realm of decay disease was everywhere, and it was far from natural. Even with an impossibly constitution and a body of roiling flames, the beast grew sickly and weak, diminishing in size a little and turning somewhat green and downcast. It fought hard just to keep moving, for if it let despair overtake it, the dragon knew that relief would come but in the form of Nurgle's "blessings", and it would happily serve a new master, a fate it deeply wished to avoid.

After hours of travel, it arrived at one point of potential aid. A single tree of white, but clearly of health and purity instead of the bleached bone tone of the surrounding trees. Isha, the Eldar Goddess of Life. Hatred did not beg for aid, but did demand it. And Isha refused, unwilling to associate with a creature no better than her captor. She aided the mortals against the diseases of the Plaguefather because there was nobility and goodness in them, but she saw no such qualities within the creature before her.

In response, Hatred angrily tore apart the tree, but in doing so achieved seemingly nothing, as the spire shattered on contact, disappearing into the ground to reform elsewhere. However, in attempting to harm the Goddess, Hatred had angered Nurgle. Another poor decision. Great towering constructs of filth and flesh emerged from the muck, hammering away at the interloper with mighty fists, infecting it further as the sentinels were all burned away. Yet more foes came, in the form of the Zombie Mecha and its allies. It would appear as if the undead machine had gained the approval of the local deity, who had brought it here with his point of charge to study and replicate it. The Entity would return to the battlefield after this, of course, but not before helping the fight against the Guardian even more. It fired with a plasma cannon that should by all rights have overloaded, and the rad-spewing gutted hulks behind it did the same with a variety of weapons of their own, ranging from kinetic guns to Conversion Beamers. This constant barrage was aided by undead mini-dragons. The 'flesh' the Brass Scorpions had torn off had drifted with the dragon to the Garden, where they were reanimated.

This enraged Hatred more than anything else. His own being had been turned against him! This foul violation of all that was holy must be answered! So he fought against miniature versions of himself, fungal growths for eyes and wings, bodies held together by tendrils of Warp energy. He fought and slaughtered them all in a frenzy of violence as he fought as hard as he could, all while the machines showed no mercy, including a few lighter Titans dedicated to the Plague God. This left it drained, and it was dragged down into the ocean of uncleanness below. Down and through, which of course did further damage, but it soon came out on the other side, a very different place.

A landscape of purple and pink, that seemed free of dangers and much more joyful than the previous three locations. Although only for some. The somewhat damaged dragon marches forward through the new world of laughter and lights, soon barging through the front door of a palace, or more accurately a side entrance. Still vast enough to easily fit Hatred, however. Then, he saw me.

Yes, I had no intention of fighting in the Garden. I mean, really, do you have any idea how hard divine mud, the muddiest mud to ever mud, is to get out of clothes? I'll tell you, too hard, even for a man with reality warping powers.

Instead, I'd just been having a lot of fun. What I was comfortable with doing was so below the purview of the Prince of Pleasure that this was thrown in as a bonus reward for the charge point, something on the house because why not? And so it was that I looked down at Hatred from the balcony I was sitting next to, wiping my mouth with a napkin after I'd just finished the finest steak I've ever eaten, and I drop the blackjack cards I'd been holding in my other hand.

Sighing, I stood up. "Well, guess that's over." I mutter as most of the "patrons", Daemonettes present to make the room feel more alive, disappeared before Hatred snacked on them.

I speak to Hatred, louder now. "To be honest, I hadn't planned much for this, so you get off a bit light, Hatred. In really just wanted to unwind, keep myself fresh, you know?" Of course, that didn't mean I had nothing.

"Although before we move on to phase two, I do want to introduce you to my lovely new assistant, and she wants to introduce you to some dust." A Daemonette in a magician's outfit sprung up from a hat on the floor, similar to a classic trick involving a rabbit, before kicking up the hat and having it land perfectly on her head with a showing of amazing acrobatic skill. She grinned too wide with a mouth too full of very pointy teeth, and in a grand gesture swept her claw arm in a wide arc, sparkling dust rapidly moving from it and settling on the beast.

It soon began turning against itself, mind tricked into thinking it was its own enemy. As it ripped itself apart with tooth and claw, I shared a quick laugh with the 'magician' Daemon, and also a fistbump. She turned and strutted out the door after she was done tittering at the foolish Guardian, which was beginning to come back to its senses.

I then just shot at it with a massive energy cannon. Just for a bit of extra damage.

Hatred regained awareness as it was plummeting through the atmosphere of a dead world, and seconds later landed with a resounding detonation, sound visible for miles around as it impacted the earth at terminal velocity.

"Time for phase two. Chin up, we're halfway done and this part should be quicker." I say before disappearing in a flash of light. The dragon clambers to its feet, and is met with the visage of death itself. Cloak, scythe and all. A tiny piece of the Nightbringer. Usually, even ordinary C'tan Shards have their kill-count measured in number of planets, not individuals, ended, but this one was so small that an exception could be made. But small as it was, it remained more than large enough in terms of power to crush the foe into dust.

No words were exchanged, not even roars or yells, for this was not a fight but a reaping. Drinking deep of the Guardian's essence with its gaze, the Nightbringer shard was soon upon it, slashing with a Necrodermis scythe. Repeated strikes cut the foe to pieces, the hyper-advanced technology the metal represented preventing flame breath or physical strikes from breaking or even bending it. Caught off-guard by this high speed furious assault, Hatred was quickly forced on he defensive, but could not seem to block the many strikes of its enemy.

Drawing on what power it did have, the Star God reached out with its off hand, and a transdimensional thunderbolt, a spear of crackling energy, erupted forth to skewer the wounded beast. Reeling from the intense blow, it could not resist as the Nightbringer closed in once again, and like an executioner drove its weapon deep into the neck of the dragon, before withdrawing it in a spray of viscera and slicing through the spine a moment later.

Lifting the dragon up with manipulation of gravity, the shard calmly floated over to a deep crevice in the ground, and thrash and twist as it might the creature could not escape the cold grasp of the C'tan. It was flung into the pit, and as it rose to try and escape, the shard raised a finger once again and shot Time's Arrow at the foe.

In an instant, it was in another year, flensing and withering temporal energies having taken a hefty toll as it was flung back in time. Now it resided in an impossible and broken land of gravitational and spatial anomalies, remnants of the Outsider's wrath. Anomalies that seemed to move, closing in on Hatred, shearing and shredding his physical body to bits, while horrific constructs approached. Fighting past the painful distortions in spacetime, the dragon found himself face to face with legions of Flayed Ones and Charnel Scarabs. With matter-flaying claws and teeth, the flesh-stripping machines launched themselves into combat.

Savage yet undeniably effective, they ripped straight through the mauled creature, ten more appearing for every one that the enemy managed to down, and they had a very annoying habit of self-repairing, getting back up after they should have stopped working and regenerating from wounds before the dragon's eyes. At the sight of this his struggles intensified, his flames often being enough to put down the foe for good, but it was not enough.

Their frenzied attacks were supported by slightly more intact beings. The Necrons of the Maynarkh Dynasty joined the assault, numerous Gauss Rifles and Cannons aiding the brutal assault on the dragon's form, while the formidable weaponry of Annihilation Barges and Doomsday Arks were brought to bear with predictably explosive results, blasts of ancient weapons powerful enough to bring low even heavily fortified bunkers in a single volley covering the foe in massive detonations, sending it staggering from the Necrons' artifice and skill in the ways of bloody conflict against even beings of godlike power.

Brought low by mad servants of the Outsider, Hatred was almost relieved when they seemed to leave along with the anomalies for no discernible reason. He was rather less relieved when he realized why.

Up in the void, the servants of the Deceiver rained down destruction. Ever practical, he had decided to fulfill his part of the bargain via orbital bombardment after removing the impediments with a minor exertion of power, and torpedoes and shells impacted upon the planet to truly devastating effect.

And these were not minor munitions either, far from it. Thanks to technology such as Q-Mirrors, every weapon was converted into antimatter before landing, and each was very big. This resulted in a lot of truly titanic explosions occurring, leaving the planet a blasted ruin for hundreds of years, before it cooled into the barren place that the Guardian Dragon saw when it first arrived.

The apocalypse, the inferno that Hatred had constructed back on the battlefield was as a candle before a volcano, as it would have seen if it was not blinded by the constant and complete desolation surrounding it. Armageddon was here, and it was centered upon this foe. Capable of nothing, it could only accept this fate somewhat meekly, as even its hardy body was not immune to firepower of this magnitude.

As the flames faded, a few hits by railgun artillery from distant armor for good measure wounding the beast further, the final foe made itself apparent. But the best had been saved for last.

A legion of the Void Dragon's personal forces marched, bright silver automatons walking to wage war and wreak destruction. And the artifice of the true Dragon was vast indeed, his soldiers equipped with weapons of unimaginable potency thanks to arcane technologies beyond the understanding of mortal scientists.

Plasma appeared inside of Hatred in vast quantities, lightning slashed across the field in great bolts to wound the beast, countless energy blasts of stupendous power slamming home with bone-crunching force and heat sufficient to vaporize even the fire of the beast's body, air flashed to plasma in several areas to create sonic attacks that liquefied organs, while alternating blasts of heat and cold shattered several parts of the creature's much diminished body.

Yet deadlier and more deviously crafted weapons fired, energy blasts resembling arcing beams of fire crashing down from above, intense laser beams that bend via gravitational lensing, special orbs of energy that are linked by quantum-entanglement to some vehicles, allowing them to change their properties in mid flight, large barrages of hard-light projectiles, and certain vehicles triggered quantum tunneling, causing the matter that comprised Hatred to run like a liquid. Attacks that interfered with the Higgs Field happen, the same kind of attack that I used what seems like much earlier.

The sky was not safe, of course. Strike craft deployed destruction of their own, strafing runs launching blueish-white energy while heavy bombers drop energy balls that expanded into black star-shaped rifts on impact, ripping the foe yet further apart before exploding.

Perhaps the worst thing of all was the fact that these units seemed invincible. Try as he might, the Guardian Dragon could not kill them. It soon realized the issue, for the units were all quantum-linked themselves. Damage taken was spread evenly among all of them, allowing them to effectively combine their shields and regenerative properties that they all had, meaning that despite the spindly and delicate looks of the units, they were almost impossible to deal with, allowing them to fire more and more, weaponry continuing to take its toll on the beast.

And then, I decided that enough was enough.

Thoroughly beaten and battered, Hatred was before me once again, in the black void. Although after I had it float through the vacuum of space for a thousand years to drain its strength even further.

"So we now return to the field. But not before I finish my vengeance."

I raise both my hands before me. "For Glory, for Mercy, for a sniper. This may be war, but you and your master would seek to subjugate and slaughter many worlds, and so you must be laid low. Take this!"

A trio of spinning balls of light appear above my head as I say my opening sentence. When I finish my miniature speech, they shoot off and disappear in the darkness above, and from where they go a barrage of arrows descend. Arrows of light, piercing the cursed beast before me with their holy radiance, stabbing straight through soul and body both, purging by light as a finishing touch on top of the absolute annihilation I had the eight gods lay down upon my enemy before. The storm of cleansing brilliance subsided after only a minute or so, but that was enough for millions of pinpricks, of justice and hope, to penetrate clean through the dragon, fighting against its very essence, its very narrative. And with that, we returned.

It had been moments for the people on the battlefield, hours for me, and eternities for Hatred.

It looked suitably wounded.

I put my jacket back on. "And that's what you get for messing with me!"
SMAAAASH!!!!!!!! Your second one in as many rounds.
HATRED turns out to not be as easy a mark as you had anticipated however. Although it does take significant damage from a large number of things, something about it flares up once it exits the realm of the battlefield. It wreaks havoc in a number of the demonic realms before it is finally expelled.
You still deal a respectable 90000 damage.

9/10 The Flame
4/10 The Slap

+1 to @Chimera (Tag me if you get me +1s.)


Redstone spins his fidget spinner gun and unloads on the Pawn.
Fidget spinner gun. Something this world did not need. But it has it anyways. 10000 damage.

NOW FOR THE TEMPLAR'S ULTIMATE ATTACK! I'm going to try something. And that something is attacking players. Also, to make this even better, I use the artifact's ability to give the Templar an extra action.

The tones resonating through the battlefield grow increasingly powerful, starting to reverberate and echo through every corner of the area. In particular, three Descended clutch at their heads as the tone resonates through them and inside their bodies, breaking them apart. In other words, the Resonant Templar uses Dissonance on all three of the current AG Players on the field, which probably will deal 1 damage to them all (4,500 damage normally).

Then, the intricate designs on the Templar's metal outside suddenly surge with brilliant white light and it kneels down low. The Templar's main background tone had long since become inaudible by most, and now it reached a crescendo of explosive volume. The three Descended now stagger as an invisible force, yet deadly force tears them apart. Oh, and Glory too. The Templar uses BOOMBURST, dealing 5,000 damage to the three players and Glory because it still has the Dissonance debuff. Again, I'm spending artifact energy to get an extra action. So glad I could deal like... 3 damage to all players.

+1 to Moniker. Got +2 total.
We All Charge In A Yellow Submarine 10/10
I guess another entity: 10/10
Considering that both it's quite late here and I feel kinda bad for the AGs, I'm going to hold onto these...

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 24,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6

Chipset Tier 1
74% Durability
26 Energy

---------------------
You expend Cold Snap to give the Resonant Templar an extra action, which you use to set up a wickedsick combo for the end of the round.

new charge: 3/5
new charge: 2/10

I heal up the walker scout
The walker scout's been dead for a while now buddy.

Mighty Fortress: 10/10 Holding
Security Forces: 3/5

==Action==

Life of Boris comes out and sets up a giant speaker system that blares horrendous Russian pop music at Hatred, damaging him.
OH NO. NOT POP MUSIC! 7000 damage.


#HowDoBallsCue​

HATRED staggers. All over its body are cuts, gashes and blackened scorch marks. From various points it bleeds what looks like liquid fire or plasma of some kind. But it keeps going, it staggers and breathes a billowing cloud of fire across the courtyard, attempting to incinerate the moniker bots, but winds up hitting the thornwall and Scav instead, destroying the scav and dealing 15000 damage to the thornwall.

8 rolls the fluorite duet and rolls two 2s, this causes a jack-in-the-box to crop up and spring a boxing glove at 8, dealing 1 damage. The Pawns stabs Mercy's corpse multiple times. And the Resonant Templar uses its quadruple action to great effect, blasting redstone, diver and gutza for 3 damage total, and Glory for 5000.

There's a flash of light in the sky, and the Godmodder screams down from the atmosphere, landing square in the middle of combat... on one leg, he crashes to the ground and misses this last turn. Well screw you too mister GM.

The botguard and monikerbots gang up on HATRED with their robotic fury, disassembling more pieces of it, dealing 12000 damage total and creating 4500 more Monikerbots. The two remaining mooks combine their power and mount an assault of 2000 hit points worth of damage on HATRED. Glory raises their holy sword, and with a few words about smiting the unrighteous, lays down a series of strikes that removes 10000 hit points from HATRED's health bar. The Zombie Mecha and Rocket Tag Champion surge forward, doing a tag team move that I'm feeling too sick to properly describe. The important thing is that it deals 35000 damage to HATRED.

Everything ticks up. The last of the mooks and their commander burn to death. The Rocket Tag Champion, in what is entirely unfair, but also the risk you run by having a high-dodge chance low-health entity, burns to death on its first round. (I'm not kidding, I rerolled the dodge chance thing twice because it just didn't seem fair to me, and it was a failure all three times)
Itinerary:
Destroy HATRED


Main Battlefield:
Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round
The Godmodder [PG]: Hp: 100/100. Shielded.
HATRED [PG][GUARDIAN]: Hp: 70,000/800,000. Desolation: 2/3. I Am Fire: 5/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 1/4. History: 3/6. Son of a being: 9/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 2/3
8 [PG - JOEbob]: Hp: 6/8. Charge: 2/6. 1 regen. Fluorite Duet [A] 9/10 uses.
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 6/2.
The Resonant Templar [PG - Talist]: Hp: 24,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 5/10
JOEbob [PG - Player]: Hp: 13/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Darksteel Ingot [A].
Botguard [AG - Moniker]: Hp: 23,500/75,000. 3000 regen. bodyguarding monikerbots Sword-chucks [A]
Monikerbots x95,000 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Glory [AG - EternalStruggle]: Hp: 1,500/55,000. 20% vuln. (2 rounds)
Thornwall [AG - Moniker]: Hp: 40,000/70,000. bodyguarding botguard.
Zombie Mecha [AG - I Just Write]: Hp: 20,000/25,000. 3/3 extra lives. 1-up: 0/4.
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 80% durability. 30% vulnerability (2 rounds)
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 5/5 uses. 30% vulnerability (2 rounds)
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 4/5 uses. 30% vulnerability (2 rounds)
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 20/20

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 9 round cooldown.
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside

[PG]
JOEbob
MrMirrorMan
Talist
 
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Entity Orders
Zombie Mecha: Please go wreck JOEbob's day.

General Action: Tears For A Fallen Champion
As I look upon the blazing corpse of the Rocket Tag Champion, I can feel rage bubbling inside of me. That dragon had cut down my Champion where she stood, without so much as a nod of recognition. This, this would not stand.

I march across the blazing battlefield, shielded by my nature as a Descended from the flames that have claimed so many beings before me. As I approach hatred, I call out "Creature of vilest EVIL! You have been the death of too many beings, and today I will make you pay for what you have done."

Hatred roars at me, as a giant dragon is wont to do, but I pay it no mind. Instead, I utter a brief chant, and plunge my sacrificial knife into the ground itself, the very world seeming to wither slightly as the cursed weapon drains life force from it.

With that, I am sheathed in dark power as I call out "However, I myself will not be attacking you just yet. Instead, all those you have slain will be your judges, and as for mysefl?" I smiled maliciously, saying "I, am your executioner."

With that I call out to all our side's slain warriors, saying "You who have fallen to this dragon, appear before me and assist in destroying your slayer! In return I will ensure you get a spot in one of the good afterlives, and carry one last message to any loved ones you may have had!"

With that, my malevolent aura begins to vibrate, the souls of the fallen that litter this battlefield eager for one last chance at revenge. The first such spirit forms from the malign energy of my aura, revealing itself to be a simple imp, carrying a bag of medical supplies.

I ask the creature "Who are you? I don't remember seeing you before?"

The Imp nods, before saying "I wasn't around long; I got squished pretty much as soon as I arrived. That said, I'll gladly get my licks in." With that, the Imp rushed forwards to attack Hatred; I wasn't quite sure what attack they were performing, as the next deceased soul had already arisen and was demanding my attention.

This Entity was one I recognized, in fact I had ordered their construction myself. The Chinese Knockoff Botguard appeared before me, and with as much of a look of utter bewilderment as it could muster, it asked me "我如何在世界上有一个灵魂?" (How in the world do I have a soul!?)

I responded with a simple "它是您设计规格的一部分,查找。" (It was part of your design specs, look it up.)

"啊,现在我明白了。是的,这是有道理的。"(Ah, now I see. Yes, that makes sense.)

I then asked "你想要最后一击杀死你的龙吗?" (Do you want to get one last hit in on the dragon that killed you?)

The deceased robot shrugged, before it prepared to fire its meager weaponry at Hatred. I decided to take that as a yes.

Next up came a scout walker, the ghostly crew barely nodding at me as they got back into their machine, charging forwards into battle and beginning to fight once more.

The next entity is a bit more… interesting, if you could call being a sanity-rending abomination interesting.

Indeed, the Gibbering Horror seemed just as confused about its short-term resurrection as I was about its existence. Apparently, I'd blanked out my memory of its existence until now.

Cautiously, I asked "So, do you want to get a few hits in on the dragon that killed you?" fully aware that it probably didn't understand a single word I was saying.

I found the Gibbering Horror's reply equally unintelligible, if not more so, as it made a series of incomprehensible gestures and charged straight at me. I tried to sidestep, only for the being to pull me into what I was sure was a hug and charge straight at Hatred after releasing me. I wasn't quite sure what the Horror was doing to that dragon, but I felt it very reasonable to assume it was a LOT more violent than a hug.

After the Gibbering horror came a simple man in plaid, carrying an axe.

I greeted them, saying "Hello there. Nice to have you back, for however long you might be here."

The lumberjack nodded, saying "Yeah, it's good to be back, for a bit."

I sighed, before asking "You know I've only got enough power to keep you in the land of the living for a few minutes, tops, right?"

I didn't make note of the Lumberjack's response, save that they eventually got up to attack Hatred, as the next Entity to appear had me rather confused.

Seriously, the Frost Ward shouldn't have even had a soul; it was a simple supernatural effect with no form of autonomy whatsoever. Yet despite that, here it was in spirit form, confusing me greatly. Cautiously, I asked "Do you or do you not have anything you want to tell me?"

I waited for a few moments, and when I got no reply, I simply grumbled "So be it, I shall apply this power to a more useful end." With a wave of my hand, I rendered the Frost Ward back down into malignant energy, which I fired at Hatred in a blast of energy. The dragon yelped in a combination of pain and surprise, but was a bit too preoccupied with the legion of ghosts currently attacking it to retaliate.

The next Entity to appear before me was one of the Mooks, armed with a ghostly assault rifle. They asked "Part of the deal is that you'll deliver a message to someone alive, right?"

I nodded, saying "Yes, that is the case."

The Mook nodded, before asking "How much of my unit is still alive?"

I shook my head, before saying "Sorry, you were all killed in action."

The mook sighed, before saying "Most of them were from that dragon, right?"

I shrugged, saying "Probably. I'll know if they answer my call. Either way I can call in a minor favor with Val'Elzathor to make sure you all end up in the same afterlife."

The mook nodded, before saying "Thank you for that. I guess I'll go get a bit of revenge on Hatred now."

With that, the mook marched calmly into battle, and the next Entity appeared from the cloud of malevolent power I was using to call back the fallen from their graves.

The next Entity to appear is far more memorable, as the angel known as Mercy appears before me.

Cautiously, I ask her "Hey. Do you want to get a bit of revenge on the dragon who blasted you?"

The angel looks deeply conflicted at this request, before she said "I can do that, but I'm not sure I'll be much good at actually attacking Hatred. Do you have anyone else who you think I should boost?"

I nodded, saying "Yeah, in a few minutes there should be someone coming along who I think you'll get along well with."

Mercy nodded, saying "OK, I should be able to hold on long enough to meet them, then."

However, I can no longer spare attention to chatting with Mercy, as one of her partners, the Elite Sniper coalesces from my aura of power. I ask them "Hey, are you feeling alright?"

The Sniper shudders slightly, as she says "Yeah, it's not my first time getting killed, and it probably won't be my last time either."

I nod, asking "Do you want to get a bit of revenge on Hatred, before you go off to whatever afterlife you pick?"

The Sniper nods, saying "Most definitely. I've got a good line of fire from here, so I shouldn't need all that much time to get my rifle set up."

I reply "OK. Anyway, I need to process the next guy now."

In this case, the 'next guy' is the Rubble Golem, the last of the Entities which Hatred annihilated with the attack that claimed Mercy. I ask the stony automaton "Hey, do you want revenge on the giant dragon that killed you?"

The golem tilts its head to the side, before nodding.

I gesture towards the embattled dragon, saying "If you want to get involved, you only need do so."

With that, the Rubble Golem trundles into battle, and I turn to the next Entity I've brought back for one last go at Hatred, in this case the Engineer.

They quickly trundle into battle, and yet another deceased Entity presents itself to me, namely the second Mook to die. I salute as they appear, and the Mook asks "Where's the rest of my unit?"

I immediately respond "KIA, same as you. That said, there's already one of you fighting Hatred, so if you want to get some revenge, they're available."

The mook nods, before saying "Gladly." and marching into battle.

Next comes the Scav, the pitiful machine hurriedly skittering off to gather material for its Engineer.

After that comes the last of the mooks, with me saluting the Commander as he materializes with the remainder of his squad. I greet him with "Welcome back, soldiers. Are you up to finishing what you started with Hatred?"

I receive a group of salutes in sequence as the Mook Commander says "Yes, Sir! Getting even with that dragon would be quite appreciated."

I nod, saying "Then go for it; two of your brothers in arms have already gone on ahead of you, so you should be seeing some familiar faces."

The collected mooks nod, before saying "Thank you." and marching into the fray.

At this point, there's only one last fatality at Hatred's flames to account for, and I feel a slight tapping on my shoulder as they appear. Turning around, I see the last of my Entities to appear, namely the Rocket Tag Champion. As they appear, I feel tears coming to my eyes, and I say "Stephany, I'm so sorry for letting you die so quickly, I thought you'd be safe with the dodging ability I granted you."

The Champion just shook her head , saying "You have nothing to be sorry for; I've been in a dangerous line of work for a very long time, so eventually my card would have to come up."

This is when Mercy interjected, saying "I take it that this is the one you wanted to introduce me to?"

I nod to the angel, saying "Yeah. Stephany, this is Mercy. Mercy, this is Stephany."

Stephany holds out her hand, saying "Nice to meet you, Mercy. I wish it could be under better circumstances."

The angel returns the greeting, replying "Nice to meet you too, Stephany. Anyway, I'll be damage boosting you before you do your thing."

The Rocket Tag Champion smiles as the orange glow of Mercy's little-used damage boosting ability suffuses her, and with that the ghostly woman grabs her plasma cannon and charges into battle, firing wildly.

Now that all of Hatred's victims are getting one last chance for revenge, I step forwards, clad in a full suit of enchanted diamond armor.

I say to the dragon "Not one of your victims has been willing to spare you! As you can clearly see, every last one of them has demanded your death, and I shall see their last wishes through!"

With that, I charged, somersaulting under a claw as the dragon attempts to slash at me. I very quickly get inside the dragon's guard, and with a ferocious battle cry I leap onto Hatred's back, quickly climbing along its neck towards its head.

The dragon tries to throw me off as I ascend, frantically shaking its head around. This slows my ascent, but is far from sufficient to stop me as I continue to climb. I soon reach the top of Hatred, and with a mighty blow I drive my diamond sword into its spine. I try to withdraw my blade to take another shot, only to find that the blade has snapped inside the dragon's neck.

I nod, and quickly jump off, tucking into a combat roll to cushion my landing. As soon as I reach a safe distance, I turn to look at the extremely heavily wounded dragon, hoping to catch one last glimpse of all those I've called back. However, when I turn to look, none of them are there, as if they never existed. The only evidence they were even present is the wounds Hatred has sustained.

I sigh, saying "I hope you all find peace, wherever you've ended up."

Charges
Voodoo Slime Monster (5/10)(+1s from @EternalStruggle and @rougesteelprojec )
Battle Airship (3/10)
 
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[PG]

I strip Glory of all of their medals of Honor, Glory, and other synonymes. I also behead them, leaving a small bit of skin so that their head is still attached, so they can keep a tiny bit of honor in death.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

7/10 4 is a friend.

2/5 Generacy.
+1 Talist
 
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Additionally, it was brought to my attention that somebody was interested in starting up a faction specific chatroom. Just to pre-empt the question on whether or not it's okay to make planning cliques, it is perfectly fine, however, I would prefer that I be involved in any of these so that I can tell you what ideas will and won't work. It'd sorta suck to have a big team plan get dumped down the drain at the last second because of a lack of communication between the GM and players.

/GMnull
 
Too weak. Too few. Not enough.

I gaze upon the triumphant beast, terrible in its majesty, as I realize we have not killed it. No, it remains strong, it continues to stand tall. It staggers slightly from our combined efforts, but that means little. It is still simply too powerful for us to defeat. Even if we somehow succeeded, then surely its supporting forces, including the returned Godmodder, would make short work of us. I had chosen the wrong side, and despite my best efforts the foe would succeed.

They would walk as gods upon numerous worlds, burning. I cast again my mind into the future, more and more timelines shifting towards a victory for the enemy, and a surviving great dragon, awe-inspiring in its wrath. They were all without hope due to my failures, and I would surely suffer the same fate. Death, as I had chosen to oppose those that could not be stopped.

I had been weak.

Ẉ̛̮̜͇͚͈̮̽ͮe͓̤͎̰̹͍̜͊ͬ̅̓͘a̵k͈̳

W̴͚͎͓̺̩͇͇̳̒̾̄̇͠e̴͒ͯ̿̄̍͢҉̤͙ä̯̺̮̱̫̜̣̗̿ͥ̌͛̆ͅk̯̣̝̲̗̎ͭͮ͑̋ͤͣ́́̚ͅ

W̴̞̹̥͓̪̦̬͈̪̳̤̯̪̘̮̯̞̭͊ͨͮ̾̾͛ͦ̓̅̔̏ͅĚ̍̆̽̈̆҉̙͍̼̺̭̬̗̟͙͚̗̳͎͙̥̳̟̼͠ͅA̵͖̝͉̥̼͓͕̫ͮ̎ͮͭ͐̈̀̏̂̌͘Ḳ͙͔̘͕̥̳̪̫̜̓ͬ̈̂͊̓ͯ̍ͪͪͥ̑̀͘͡ͅ


...

Okay.

Looking at the situation objectively, I found...

Just as bad. There was nothing left! I'd thrown everything I had at that thing, that great Guardian of this castle, and nothing had stuck! It was wounded to be sure, but it continued to proudly strut before us at full strength, and its entourage was now most certainly better than our small unit. I couldn't do anything else.

Well, there was two things I had left.

But Project Thunderbolt was too much for a simple attack, and they were not the sort of thing I was going to bring out that easily. A watered down form perhaps, but it was clear that such a simplified form would be insufficient.

So in practice I was out of ideas.

And with all my Entities dead-

Wait Glory was still alive? What? HOW?

Er. Well, I do note the mirror tries to kill Glory, but just... kinda slices thin air.
I strip Glory of all of their medals of Honor, Glory, and other synonymes. I also behead them, leaving a small bit of skin so that their head is still attached, so they can keep a tiny bit of honor in death.
I point out that Glory has neither medals or a head. I explicitly described it without a head in my summoning post, and so therefore I counter this action.

Stand Tall: 5/10.
Strange Aeons, Entity Edition: 1/10.

+1 @I just write
SMAAAASH!!!!!!!! Your second one in as many rounds.
Well, there was a gap round, I will note./null
 
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5/5 2 l8
this charge is very aptly named! it is too late to save HATRED. oh well...
CZZZT
The boy said "m y n a m e s J o n n y..."
"and it may be a sin..."
"But i'll take your bet I'm gonna regret cuz' yo
ur prolly' best thats ever been!"
the flourite duet proceeds to gain "difficulty to steal VI" along with a tag for 'made of old'.
4/10 Modurn Educayshun
NEW: #Equality 1/10
Entity orders: 10 bodyblocks 2 attacks on hatred. if this is not possible, idle.
8 uses duet; any attack effect they may roll goes hits the zombie mecha.
5 also trys to bodyblock an attack on hatred, though i'm not sure if it has that capability.
+1 to mrmirrormna
the zombie mech spots a villager and chases after it.
after a short time, the villager reaches a village.
and out comes Testificate man!
the zombie mech eats testificate man.
...out comes...
...out comes...
out is pushed a villager, pleading with several others. lets listen in
"No, Please! I have a wife and familly"
"No you don't."
"... I might have some day..."
the zombie mech then eats all 5 of the approaching villagers.
but wait! inconsiderate man shows up.
inconsiderate man runs away, denying the zombie mech its meal!
How Inconsidddeerrraaaaaatteeeeeeee!
the mech falls to the ground screaming the above...
right onto a villager landmine
"Beep. Beep. Beep. BOOOoooommm."
[the boom is followed by the villager nudging the zombie mech a bit.]
[this proceeds to send it flying.]
[towards a villager helicopter]
"Missile inbound!"
"What?"
"Deploying flairs!"
"deploying flairs..."
the flairs hurt the mech.
 
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Well in any case, it's time for Glory to go out in a bang. Hmm, and it said something about smiting? I play back the tape and find...

"Kneel."

Yeah that's about right for a Lagunae. That or 'Obey'. They're a little one note.

Anyway, I sacrifice Glory in one final attack! Utilizing the powers of Empyreal Essence Overwhelming, I declare four facts about Glory and the Tyrant's minions in general, that reality itself is compelled to accept as undeniable truth!

Cosmic Tyrant Exultant! Glory flies forward on one last charge, blade and shield imbued with the power of Him in the Warp, the 5th Chaos God! It brings its sword downward in a great cleaving strike, cutting deeply into the flesh of the creature before us, the still enormously powerful Hatred.

It tried to fight off the attacking minion, but found itself confounded in its efforts by the Empyreal Invincibility Declaration. Glory had regenerated, and its armor was more than capable of shrugging off the few blows the wounded beast was able to land on the agile fighter. So, it continued to land sword strike after sword strike as it took up the Ascendant Martyr's Mantle.

It was a long and bloody fight, but in the end, despite taking heavy wounds, the dragon somewhat surprisingly overcame the being of the Immaterium and bit it in half with a single chomp, before incinerating the remains. Glory was gone, but far from forgotten. It had done its duty well, and in death would deal a tiny bit more damage against the enemy.

The Mantle allowed for one last Essence, the Ultimate Sovereign Fundament. The unyielding faith of Glory and the much more yielding faith of myself meant that the essence of the creature was contested and then swiftly sapped away, the very soul of the dragon thus turned to glass by the burning order that the Tyrant brought, its most internal of processes weakened and drained.

With my last Entity gone, and no aid coming from any Gods, it looked like my next attack would have to be all by myself again. But it also looked like either me or the Guardian Dragon would be defeated before I could strike once more.

Stand Tall: 6/10.
Strange Aeons, Entity Edition: 2/10.

+1 @I just write
 
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(Hopefully) King explains how fire works to Hatred and why water is death.

King finishes his previous action of building a water cannon, mounting the hose into the barrel of the gun and jamming the other end of the hose into the tank. King then pokes several holes in a line down the soon to be water tank. King then takes off his cape and his breastplate revealing underneath a black compression body suit covering King's brutish frame. King without the coolants in his armor realizes something.

"IT'S REALLY HOT OUT TODAY."

King looks up to find that everything in the once lush courtyard is on fire

"OH, THIS IS UNFORTUNATE."

King looks around to see if Thina or Cloak Guy are impacted by the fire at all, instead noticing the melted remains of his robotic minions. King turns his head and continues looking around as they weren't sentient unlike them. Seeing as the rest of the Descended are fine, King mentally shrugs as they are probably fine. and continues his endeavors to build a water cannon as its now more important than it was before seeing as everything is on fire. King goes back to assembling the water cannon, he runs a finger down the back of his cuirass causing holes to pop out. This was more meant to load in other liquids than pump out water but what are you going to do when you have limited materials. King attached hydraulic pump the base of the tank in between it and the hose. He then adds a motor so the gun potion could activate the pump and motor via the trigger and and water would then be flung out at a sufficient velocity. It operates on the same principles as a pressure washer but on a grander scale. He finishes the water cannon and wipes the sweat which has formed on his brow from the heat causing King to realize something feeling the salt left on his skin from the heat evaporating his sweat. How can his suit draw water when the area around him is so dry? King looks up.

"THAT WILL DO."

King puts his breastplate followed by his helmet before taking off into the sky with some unseen method of flight. He swirls around the smoke as the battlefield and its combatants turn to specks. He flies straight into a cloud and stops, then the cloud is turned into nothing but water filling up the tank thanks to the armor's systems. King teleports down onto the battlefield to face HATRED, he aims his water cannon and shoots it directly into HATRED. The water moves, flying directly into HATRED at such at fast velocity it comes like a sword piercing them. King drags the stream of endless water from across HATRED's underbelly to its throat, the water slicing HATRED asunder with sheer force. King applies his logical faculties for the particular placement of such a cut HATRED must bring its flames from its gut like a typical fire breathing dragon and ignite its flame from within its throat or more likely its mouth not dissimilar to a flamethrower. King has ruptured its method of delivery mechanism with water to add insult to injury. The dragons m crashes into the ground wounded and writhing, for fire needs three things to live. Heat, fuel, and oxygen which are all vital for a fire to remain aflame. Water is death for flame, with unique ability to take heat and steal it as steam it robs it of its flame. With water on flame the fire has a harder time consuming oxygen in the atmosphere as it needs to burn off the water first weakening it even more and even ruining its fuel source as it can't light things saturated in water without evaporating the water. Steam rises out of HATRED's wounds like a sauna in its slit gullet and underbelly. King walks over to HATRED's head, he intends to make sure HATRED is dead. King sticks his foot into the dragon's toothy maw prying open a bit of space for himself. He takes one hand with the bit of space he's bought himself and pulls up lifting HATRED's jaw. The dragon's soft inner flesh makes a far easier thing to cut through as King angles his gun inside his mouth and fires up sending the water slicing into HATRED.

If HATRED is dead King puts out the inferno from the water leaking from the former dragon's corpse.


2/10 (+ @Talist )

1/10

+1 to @Talist
 
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5/5 2 l8
this charge is very aptly named! it is too late to save HATRED. oh well...
CZZZT
The boy said "m y n a m e s J o n n y..."
"and it may be a sin..."
"But i'll take your bet I'm gonna regret cuz' yo
ur prolly' best thats ever been!"
the flourite duet proceeds to gain "difficulty to steal VI" along with a tag for 'made of old'.
4/10 Modurn Educayshun
NEW: #Equality 1/10
+1 to mrmirrormna
the zombie mech spots a villager and chases after it.
after a short time, the villager reaches a village.
and out comes Testificate man!
the zombie mech eats testificate man.
...out comes...
...out comes...
out is pushed a villager, pleading with several others. lets listen in
"No, Please! I have a wife and familly"
"No you don't."
"... I might have some day..."
the zombie mech then eats all 5 of the approaching villagers.
but wait! inconsiderate man shows up.
inconsiderate man runs away, denying the zombie mech its meal!
How Inconsidddeerrraaaaaatteeeeeeee!
the mech falls to the ground screaming the above...
right onto a villager landmine
"Beep. Beep. Beep. BOOOoooommm."
[the boom is followed by the villager nudging the zombie mech a bit.]
[this proceeds to send it flying.]
[towards a villager helicopter]
"Missile inbound!"
"What?"
"Deploying flairs!"
"deploying flairs..."
the flairs hurt the mech.
ISSUE SPOTTED: The Zombie Mecha lacks anything resembling either a mouth or a digestive system. In addition, you do not have my permission to write behaviors for my Entities. I gave that permission to @EternalStruggle ONLY.

General Action: I'll make you eat those words!
I sneak up behind JOEbob, and l attack him to prevent his planned attack on the Zombie Mecha. To be more specific, I grab my first quote box from the last update, and bash him over the head with it, dealing significant FOURTH WALL damage.

I then proceed to continue bashing his head in with the quote box, only stopping once said quote box is reduced to tatters. Even then, I'm not done with him, grabbing the words JOEbob posted in that last action and violently forcing them down his throat, making him literally eat his words.

A few more whacks on the head with the quote box I just emptied of words, and I leave JOEbob dazed and the fourth wall in tatters as I tell my Zombie Mecha to leave the villagers alone and go back to whaling on JOEbob, thus countering his action.

Charges
Voodoo Slime Monster (8/10)(two +1s from @EternalStruggle)
Battle Airship (4/10)
 
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