Destroy The Godmodder: Renewal (Hole In The Ground)

Mighty Fortress: 10/10 Holding
Security Forces: 5/5 (+1 from @I just write), Holding.

==Actions==

Boris returns to the field, executing his next move. Hatred suddenly finds himself in a Middle Eastern town, scaled down to human size, and with a HUD in front of him offering weapons for money. Oh no, he's trapped in a CS:GO match, and he only has enough money for a pistol! Hatred purchases the pistol, and leaves the starting room, scanning for enemies. He reaches checkpoint B, but finds that it was already rushed by the enemy team, which he realizes is Russian because Russians always rush B. The Russian players then fire with their assault rifles, killing him quickly, and t-bag his corpse. Hatred respawns, and purchases another pistol. He heads out more sneakily, trying to get a drop on the team, and perches at the top of a building. However, he is suddenly stabbed in the back by a Russian player and respawns in humiliation as his corpse is again t-bagged. Furious at the predicament, he realizes that he has enough money to purchase a sub-machine gun, and promptly does so. He heads out, hoping to unleash his righteous fury on the enemy team. He sneaks behind checkpoint B, seeing what he assumes to be the entire team there, predictably, having rushed B. He enters a hallway that will lead him straight behind the enemy team, where he will gun them all down. He cackles in anticipation, and turns the corner. There, lying on the ground in front of him, is a sniper.
*BANG*
Hatred unleashes a rant of epic proportions, eventually degenerating into crude sexual remarks and racial slurs, before ragequiting the match. He finds himself back on the battlefield, seemingly have suffered no worse for the wear. Then, Gabe Newell himself appears in the sky above, seemingly a divine figure. He mocks Hatred for not having "gitted good" and not being "MLG" enough, then smites Hatred with his divine power as the punishment for failure.
 
[PG]

This turn, I serve as a distraction for anyone attacking me, making them unable to issue a command to their entities this turn.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

8/10 4 is a friend.

4/5 Generacy. +1 from JOE
+1 JOE
 
[5/5] [Healing Loopback] (Guess I don't need this anymore. RIP Golem.)
[3/7] [Apocalypse Tank]

The Godmodder will be the end of all things. He must be distracted.

[I use DownSetter to throw Hatred at the Godmodder.]

@pionoplayer where and how should I put summon/artifact descriptions so they're easy to keep track of/ put the ban hammer on?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
 
5/10 Modurn Educayshun
#Equality 5/10 +1 MrMirrorMan +1 moniker +1 moniker
+1 to mrmirrormna
I lure the mecha into daylight, since its targeting me. being undead, it proceeds to burn "alive".
I then remember the monikerbotleavealivecontract's duration was 5 posts, and realise that it hasn't been renewed for 6 posts past the 5 post mark, and request the payment for those 6 posts from moniker
 
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10/10 The Flame (Using...)
5/10 The Slap
1/10 The Forge

+1 to @Chimera (Tag me if you get me +1s.)

The Flame
A Pheonix flies in to the field.
40,000/40,000 HP [AS]
The Pheonix flamethrowers at HATRED.

Redstone proves that 10 is the Illuminati.
I is the first letter in the Illuminati.
I = 1.
10-1=9.
9/3=3.
10 is the Illuminati confirmed.


10 is then hung for being part of the Illuminati by witch hunters.
 
[4/7] [Apocalypse Tank]
[1/7] [Kirov Airship] (Big blimp. Slow. More health than a fighter jet. Drops bombs.)

Hatred has overstayed it's welcome.

[I use try to banish HATRED by sending him into the elemental plane of water.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
 
Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 EternalStruggle
-----
The darkness (as it will now be mentioned as) roars rather loudly as it turns to HATRED (Or 10 if the former's dead). It extends the massive claw out... in the opposite direction. Huh.

But it's all clarified soon as numerous copies of the same claw phase into existence through portals, each the same as the original, all behind the entity in question. A combo starts as the claw closest to the ground slams into the ground near said entity, launching the entity skyward (airborne or no), before skewering them at the peak of the launch with a vertical spike. it's soon followed by about 5 separate instances of horizontal skewering, and then crushing them between two fists. It wasn't long before two of the claws grab the ragdolling corpse and proceed to brutally tear the neck off of the entity. And then systematically tear out every vital organ they may have.

What was left was then smashed back down into the ground. Directly where the darkness was standing, ready to finish it.

It proceeds to open up a rather large mouth on the original claw, pointing up to where the entity was falling from. Upon nearing the ground, all that was left was the spray of viscera from where the darkness ate the entity, brutally and painfully. Whether or not they survive all this is irrelevant, as the darkness had taken all it needed, and proceeded to toss the entity away, their cells drained of life and, if they're still alive, are tormented by terrifying hallucinations, harassing the entity mentally until they break down into... something.
 
I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from Hatred. I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. Hatred has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

7/10 Russian Bias: Revisionist History
7/10 Russian Bias: Armored Support

1+ Gutza
 
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new charge: 4/5
new charge: 3/10

I interfere with the resonant templar, causing him to lose his resonance and take damage because I'm out of ideas.
 
3/10 Some bodyguarding thing
5/10 Heal Spell

+1 @JOEbob - for the renewal of the no-minibot-hurt contract

I was wondering if I should help finish Hatred... but it looks like I don't even need to! Good job, team!

I buy an Attack Shield kit from Acme. Soon, it arrives! However, once it's here, I realize... SOME ASSEMBLY REQUIRED!!?

3 hours of tinkering later, I have a hand-made flimsy-looking attack shield around the Thornwall.
 
Okay, the Godmodder is back. The problem is that he has too many allies, and I have no means to attack him without being disrupted. So naturally, that means I should attack the allies.

At this point, Hatred should hopefully be dead. Just to make sure, I imbue a stick with Reverse Gravity and throw it right next to the dragon. The gravity change catches most, but not all, of the dragon's mass, spinning it into the air. I then fire a 100% charge center-of-mass shot. If Hatred is alive, he just ate a bullet in the chest and an uncontrolled fall right onto one of his wings (because he is not going to be able to recover from a spin early enough to get a stable position in the air to avoid the impact). But if he's dead, the trajectory I imparted on it with my gun should cause the Pawn to get crushed by the huge bulk of the body.

10/10 Juggernaut Armor (+1 Moniker)
1/10 ???

After finishing off Hatred, I put the finishing touches on a "light" armor system. The Juggernaut Armor, despite seeming like a superheavy powered armor that weighs several tons, actually barely weighs 50 due to the combination of lightweight supermetals and magical enchantments making up the protection. The armor includes repulsor jets for flight and combat (because its hard to make an armor system that isn't an Iron Man ripoff). Furthermore, it is designed to be modular, capable of mounting extra equipment to fit the situation.

Stats: The Juggernaut Armor is hardened to resist incoming damage and augment the wearer's abilities. When equipped as an Artifact, it has 8 HP and 4 Shields, with the same scaling as player HP. When the user is attacked, the armor acts just like a bodyguarding entity, with its shields taking damage first, then its HP, then the player HP if the attack is strong enough to destroy the armor. The Shields regenerate completely at the end of each turn. In addition, the armor's integrated systems increase the user's attack damage by 25%, but the user cannot make SMASH attacks (because a 25% increase on a 100000 damage attack is just too much).

Unfortunately, the light armor won't last for long, but soon I should be able to begin work on more advanced armor systems.

(OOC: the armor stats are based around Word of Piono that was stated where 1 player HP is equal to 5000 normal HP. The player vulnerability rules on the main page still state that 1 player HP is equal to 3000 normal HP. If the main page is accurate right now, the armor should probably get a health increase.)

+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
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I cast a contingency spell in the event that an entity with the word "Praetorian" or "Praetor" in it's name ever appears. In the event this contingency spell ever activates, it will instantly kill the entity, or entities that triggered it. This contingency spell applies to any entity with the word Praetorian and Praetor, along with any misspellings of Praetorian or Praetor.

4/5 New Charge (+1 to Talist)
3/10 Other New Charge

+1 to Enerald_Mann

Will this actually work?
 
With my new armor online, time to test it. Who should I target? Well, out of all the threats on the field, one appears to be the most significant enemy troop leader. No, not the Godmodder, but his everpresent assistant JOEBob. His everpresent army of... numbers? ... is almost all of the Godmodder's army outside of the dead dragon. If I could take him out, I might have a chance here.

Before engaging, I decide to pop a Scan on all of JOEBob's entities to try and get a reading on how to fight them. It seems that they have weird durability metrics and arcane defenses designed to frustrate players into never going after them, and if the weaknesses are revealed, those entities could go down faster. I share this information with all AG allies to help coordinate attacks.

I activate the armor's flight system. Despite using repulsor jets to provide extra thrust, the armor includes a baseline Fly spell to provide intuitive baseline controls and stability, meaning that I need almost no practice to make a strafing run right at him. I bombard him with my multicannon from above, more to get his attention than anything. At the end of my strafing run, I turn around, abruptly stop, and kneecap JOE with a 80% strength multicannon shot to the knee. It isn't quite an arrow to the knee, but it should keep JOEbob from doing any adventuring right now. Or anything involving movement, for that matter.

Then, once he is crippled, I dive in at an angle, dodging any desperate counterattacks before grabbing him. I fly up a few hundred feet before throwing him away, blasting him with a repulsor blast from both hands, and then firing a barrage of full strength Multicannon shots into him. Though the Multicannon used to run out of charge after six full strength shots, the armor includes an energy field that supercharges my equipment, allowing me to land ten shots on him to send him even higher up.

After I finally stop firing, JOEBob is faced with an incredibly long fall. Even though he can probably survive that (because let's face it, I can survive a terminal velocity fall with no gear on 95% of the time), he is going to take even more damage from the blazing inferno leftover from the battle that my shots just "happened" to cause him to land right in the middle of. Yeah, integrated ballistics calculation systems are just that good.

2/10 ???
1/10 ???
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
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4/10 Some bodyguarding thing
6/10 Heal Spell

+1 @JOEbob - Contract renewal complete

If Hatred SOMEHOW isn't finished, I give him one final poke. He's totally dead, but I don't want to risk "I am Fire" going off.

Okay, minibots and botguard! Target the Pawn next! We should do what we can against the PG forces without touching JOEbob's small army!

Assuming I didn't actually need to poke Hatred, I take a look over at the slightly modified Pedal-Powered Minibot production factory from earlier. I've hired world-class cyclists and endurance marathoners to pedal as fast as they can for as long as they can! Now, the fruits of their labor have generated another group of minibots for me! I send them off to join the main Monikerbot army.
 
The Medic: 8/10
The Healer: 3/10
+1 D3CV

In case HATRED still isn't dead, Emerald slaps him in the face. With a lamp. If he is dead, Emerald instead slaps the pawn with the lamp
 
Update 16: HATRED Falls
Announcement, it is no longer required for entity advantage to be AG to hit the Godmodder, you can do it when it's PG, but it'll be harder.
In exchange, there is a new mechanic being introduced that is relevant to the PG/AG entity advantage. Distance. That'll be explained in the How To Play at the end of the update.

Entity Orders
Zombie Mecha: Please go wreck JOEbob's day.

General Action: Tears For A Fallen Champion
As I look upon the blazing corpse of the Rocket Tag Champion, I can feel rage bubbling inside of me. That dragon had cut down my Champion where she stood, without so much as a nod of recognition. This, this would not stand.

I march across the blazing battlefield, shielded by my nature as a Descended from the flames that have claimed so many beings before me. As I approach hatred, I call out "Creature of vilest EVIL! You have been the death of too many beings, and today I will make you pay for what you have done."

Hatred roars at me, as a giant dragon is wont to do, but I pay it no mind. Instead, I utter a brief chant, and plunge my sacrificial knife into the ground itself, the very world seeming to wither slightly as the cursed weapon drains life force from it.

With that, I am sheathed in dark power as I call out "However, I myself will not be attacking you just yet. Instead, all those you have slain will be your judges, and as for mysefl?" I smiled maliciously, saying "I, am your executioner."

With that I call out to all our side's slain warriors, saying "You who have fallen to this dragon, appear before me and assist in destroying your slayer! In return I will ensure you get a spot in one of the good afterlives, and carry one last message to any loved ones you may have had!"

With that, my malevolent aura begins to vibrate, the souls of the fallen that litter this battlefield eager for one last chance at revenge. The first such spirit forms from the malign energy of my aura, revealing itself to be a simple imp, carrying a bag of medical supplies.

I ask the creature "Who are you? I don't remember seeing you before?"

The Imp nods, before saying "I wasn't around long; I got squished pretty much as soon as I arrived. That said, I'll gladly get my licks in." With that, the Imp rushed forwards to attack Hatred; I wasn't quite sure what attack they were performing, as the next deceased soul had already arisen and was demanding my attention.

This Entity was one I recognized, in fact I had ordered their construction myself. The Chinese Knockoff Botguard appeared before me, and with as much of a look of utter bewilderment as it could muster, it asked me "我如何在世界上有一个灵魂?" (How in the world do I have a soul!?)

I responded with a simple "它是您设计规格的一部分,查找。" (It was part of your design specs, look it up.)

"啊,现在我明白了。是的,这是有道理的。"(Ah, now I see. Yes, that makes sense.)

I then asked "你想要最后一击杀死你的龙吗?" (Do you want to get one last hit in on the dragon that killed you?)

The deceased robot shrugged, before it prepared to fire its meager weaponry at Hatred. I decided to take that as a yes.

Next up came a scout walker, the ghostly crew barely nodding at me as they got back into their machine, charging forwards into battle and beginning to fight once more.

The next entity is a bit more… interesting, if you could call being a sanity-rending abomination interesting.

Indeed, the Gibbering Horror seemed just as confused about its short-term resurrection as I was about its existence. Apparently, I'd blanked out my memory of its existence until now.

Cautiously, I asked "So, do you want to get a few hits in on the dragon that killed you?" fully aware that it probably didn't understand a single word I was saying.

I found the Gibbering Horror's reply equally unintelligible, if not more so, as it made a series of incomprehensible gestures and charged straight at me. I tried to sidestep, only for the being to pull me into what I was sure was a hug and charge straight at Hatred after releasing me. I wasn't quite sure what the Horror was doing to that dragon, but I felt it very reasonable to assume it was a LOT more violent than a hug.

After the Gibbering horror came a simple man in plaid, carrying an axe.

I greeted them, saying "Hello there. Nice to have you back, for however long you might be here."

The lumberjack nodded, saying "Yeah, it's good to be back, for a bit."

I sighed, before asking "You know I've only got enough power to keep you in the land of the living for a few minutes, tops, right?"

I didn't make note of the Lumberjack's response, save that they eventually got up to attack Hatred, as the next Entity to appear had me rather confused.

Seriously, the Frost Ward shouldn't have even had a soul; it was a simple supernatural effect with no form of autonomy whatsoever. Yet despite that, here it was in spirit form, confusing me greatly. Cautiously, I asked "Do you or do you not have anything you want to tell me?"

I waited for a few moments, and when I got no reply, I simply grumbled "So be it, I shall apply this power to a more useful end." With a wave of my hand, I rendered the Frost Ward back down into malignant energy, which I fired at Hatred in a blast of energy. The dragon yelped in a combination of pain and surprise, but was a bit too preoccupied with the legion of ghosts currently attacking it to retaliate.

The next Entity to appear before me was one of the Mooks, armed with a ghostly assault rifle. They asked "Part of the deal is that you'll deliver a message to someone alive, right?"

I nodded, saying "Yes, that is the case."

The Mook nodded, before asking "How much of my unit is still alive?"

I shook my head, before saying "Sorry, you were all killed in action."

The mook sighed, before saying "Most of them were from that dragon, right?"

I shrugged, saying "Probably. I'll know if they answer my call. Either way I can call in a minor favor with Val'Elzathor to make sure you all end up in the same afterlife."

The mook nodded, before saying "Thank you for that. I guess I'll go get a bit of revenge on Hatred now."

With that, the mook marched calmly into battle, and the next Entity appeared from the cloud of malevolent power I was using to call back the fallen from their graves.

The next Entity to appear is far more memorable, as the angel known as Mercy appears before me.

Cautiously, I ask her "Hey. Do you want to get a bit of revenge on the dragon who blasted you?"

The angel looks deeply conflicted at this request, before she said "I can do that, but I'm not sure I'll be much good at actually attacking Hatred. Do you have anyone else who you think I should boost?"

I nodded, saying "Yeah, in a few minutes there should be someone coming along who I think you'll get along well with."

Mercy nodded, saying "OK, I should be able to hold on long enough to meet them, then."

However, I can no longer spare attention to chatting with Mercy, as one of her partners, the Elite Sniper coalesces from my aura of power. I ask them "Hey, are you feeling alright?"

The Sniper shudders slightly, as she says "Yeah, it's not my first time getting killed, and it probably won't be my last time either."

I nod, asking "Do you want to get a bit of revenge on Hatred, before you go off to whatever afterlife you pick?"

The Sniper nods, saying "Most definitely. I've got a good line of fire from here, so I shouldn't need all that much time to get my rifle set up."

I reply "OK. Anyway, I need to process the next guy now."

In this case, the 'next guy' is the Rubble Golem, the last of the Entities which Hatred annihilated with the attack that claimed Mercy. I ask the stony automaton "Hey, do you want revenge on the giant dragon that killed you?"

The golem tilts its head to the side, before nodding.

I gesture towards the embattled dragon, saying "If you want to get involved, you only need do so."

With that, the Rubble Golem trundles into battle, and I turn to the next Entity I've brought back for one last go at Hatred, in this case the Engineer.

They quickly trundle into battle, and yet another deceased Entity presents itself to me, namely the second Mook to die. I salute as they appear, and the Mook asks "Where's the rest of my unit?"

I immediately respond "KIA, same as you. That said, there's already one of you fighting Hatred, so if you want to get some revenge, they're available."

The mook nods, before saying "Gladly." and marching into battle.

Next comes the Scav, the pitiful machine hurriedly skittering off to gather material for its Engineer.

After that comes the last of the mooks, with me saluting the Commander as he materializes with the remainder of his squad. I greet him with "Welcome back, soldiers. Are you up to finishing what you started with Hatred?"

I receive a group of salutes in sequence as the Mook Commander says "Yes, Sir! Getting even with that dragon would be quite appreciated."

I nod, saying "Then go for it; two of your brothers in arms have already gone on ahead of you, so you should be seeing some familiar faces."

The collected mooks nod, before saying "Thank you." and marching into the fray.

At this point, there's only one last fatality at Hatred's flames to account for, and I feel a slight tapping on my shoulder as they appear. Turning around, I see the last of my Entities to appear, namely the Rocket Tag Champion. As they appear, I feel tears coming to my eyes, and I say "Stephany, I'm so sorry for letting you die so quickly, I thought you'd be safe with the dodging ability I granted you."

The Champion just shook her head , saying "You have nothing to be sorry for; I've been in a dangerous line of work for a very long time, so eventually my card would have to come up."

This is when Mercy interjected, saying "I take it that this is the one you wanted to introduce me to?"

I nod to the angel, saying "Yeah. Stephany, this is Mercy. Mercy, this is Stephany."

Stephany holds out her hand, saying "Nice to meet you, Mercy. I wish it could be under better circumstances."

The angel returns the greeting, replying "Nice to meet you too, Stephany. Anyway, I'll be damage boosting you before you do your thing."

The Rocket Tag Champion smiles as the orange glow of Mercy's little-used damage boosting ability suffuses her, and with that the ghostly woman grabs her plasma cannon and charges into battle, firing wildly.

Now that all of Hatred's victims are getting one last chance for revenge, I step forwards, clad in a full suit of enchanted diamond armor.

I say to the dragon "Not one of your victims has been willing to spare you! As you can clearly see, every last one of them has demanded your death, and I shall see their last wishes through!"

With that, I charged, somersaulting under a claw as the dragon attempts to slash at me. I very quickly get inside the dragon's guard, and with a ferocious battle cry I leap onto Hatred's back, quickly climbing along its neck towards its head.

The dragon tries to throw me off as I ascend, frantically shaking its head around. This slows my ascent, but is far from sufficient to stop me as I continue to climb. I soon reach the top of Hatred, and with a mighty blow I drive my diamond sword into its spine. I try to withdraw my blade to take another shot, only to find that the blade has snapped inside the dragon's neck.

I nod, and quickly jump off, tucking into a combat roll to cushion my landing. As soon as I reach a safe distance, I turn to look at the extremely heavily wounded dragon, hoping to catch one last glimpse of all those I've called back. However, when I turn to look, none of them are there, as if they never existed. The only evidence they were even present is the wounds Hatred has sustained.

I sigh, saying "I hope you all find peace, wherever you've ended up."

Charges
Voodoo Slime Monster (5/10)(+1s from @EternalStruggle and @rougesteelprojec )
Battle Airship (3/10)
You call forth a legion of the fallen, most, if not all, of the various entities that fell to the dragon's onslaught throughout the course of the fight. They combine together and join you in a ghostly assault upon the great dragon, giving you a callback boost on top of your SMAAAASH! 40000 damage!

[PG]

I strip Glory of all of their medals of Honor, Glory, and other synonymes. I also behead them, leaving a small bit of skin so that their head is still attached, so they can keep a tiny bit of honor in death.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

7/10 4 is a friend.

2/5 Generacy.
+1 Talist
You swing at empty air. Glory lost their head a long time ago, so decapitation fails thanks to the use of a counter post.

Additionally, it was brought to my attention that somebody was interested in starting up a faction specific chatroom. Just to pre-empt the question on whether or not it's okay to make planning cliques, it is perfectly fine, however, I would prefer that I be involved in any of these so that I can tell you what ideas will and won't work. It'd sorta suck to have a big team plan get dumped down the drain at the last second because of a lack of communication between the GM and players.

/GMnull
#AWorldHalfFull

Too weak. Too few. Not enough.

I gaze upon the triumphant beast, terrible in its majesty, as I realize we have not killed it. No, it remains strong, it continues to stand tall. It staggers slightly from our combined efforts, but that means little. It is still simply too powerful for us to defeat. Even if we somehow succeeded, then surely its supporting forces, including the returned Godmodder, would make short work of us. I had chosen the wrong side, and despite my best efforts the foe would succeed.

They would walk as gods upon numerous worlds, burning. I cast again my mind into the future, more and more timelines shifting towards a victory for the enemy, and a surviving great dragon, awe-inspiring in its wrath. They were all without hope due to my failures, and I would surely suffer the same fate. Death, as I had chosen to oppose those that could not be stopped.

I had been weak.

Ẉ̛̮̜͇͚͈̮̽ͮe͓̤͎̰̹͍̜͊ͬ̅̓͘a̵k͈̳

W̴͚͎͓̺̩͇͇̳̒̾̄̇͠e̴͒ͯ̿̄̍͢҉̤͙ä̯̺̮̱̫̜̣̗̿ͥ̌͛̆ͅk̯̣̝̲̗̎ͭͮ͑̋ͤͣ́́̚ͅ

W̴̞̹̥͓̪̦̬͈̪̳̤̯̪̘̮̯̞̭͊ͨͮ̾̾͛ͦ̓̅̔̏ͅĚ̍̆̽̈̆҉̙͍̼̺̭̬̗̟͙͚̗̳͎͙̥̳̟̼͠ͅA̵͖̝͉̥̼͓͕̫ͮ̎ͮͭ͐̈̀̏̂̌͘Ḳ͙͔̘͕̥̳̪̫̜̓ͬ̈̂͊̓ͯ̍ͪͪͥ̑̀͘͡ͅ


...

Okay.

Looking at the situation objectively, I found...

Just as bad. There was nothing left! I'd thrown everything I had at that thing, that great Guardian of this castle, and nothing had stuck! It was wounded to be sure, but it continued to proudly strut before us at full strength, and its entourage was now most certainly better than our small unit. I couldn't do anything else.

Well, there was two things I had left.

But Project Thunderbolt was too much for a simple attack, and they were not the sort of thing I was going to bring out that easily. A watered down form perhaps, but it was clear that such a simplified form would be insufficient.

So in practice I was out of ideas.

And with all my Entities dead-

Wait Glory was still alive? What? HOW?

Er. Well, I do note the mirror tries to kill Glory, but just... kinda slices thin air.

I point out that Glory has neither medals or a head. I explicitly described it without a head in my summoning post, and so therefore I counter this action.

Stand Tall: 5/10.
Strange Aeons, Entity Edition: 1/10.

+1 @I just write

Well, there was a gap round, I will note./null
You counter the attack on Glory.

5/5 2 l8
this charge is very aptly named! it is too late to save HATRED. oh well...
CZZZT
The boy said "m y n a m e s J o n n y..."
"and it may be a sin..."
"But i'll take your bet I'm gonna regret cuz' yo
ur prolly' best thats ever been!"
the flourite duet proceeds to gain "difficulty to steal VI" along with a tag for 'made of old'.
4/10 Modurn Educayshun
NEW: #Equality 1/10
Entity orders: 10 bodyblocks 2 attacks on hatred. if this is not possible, idle.
8 uses duet; any attack effect they may roll goes hits the zombie mecha.
5 also trys to bodyblock an attack on hatred, though i'm not sure if it has that capability.
+1 to mrmirrormna
the zombie mech spots a villager and chases after it.
after a short time, the villager reaches a village.
and out comes Testificate man!
the zombie mech eats testificate man.
...out comes...
...out comes...
out is pushed a villager, pleading with several others. lets listen in
"No, Please! I have a wife and familly"
"No you don't."
"... I might have some day..."
the zombie mech then eats all 5 of the approaching villagers.
but wait! inconsiderate man shows up.
inconsiderate man runs away, denying the zombie mech its meal!
How Inconsidddeerrraaaaaatteeeeeeee!
the mech falls to the ground screaming the above...
right onto a villager landmine
"Beep. Beep. Beep. BOOOoooommm."
[the boom is followed by the villager nudging the zombie mech a bit.]
[this proceeds to send it flying.]
[towards a villager helicopter]
"Missile inbound!"
"What?"
"Deploying flairs!"
"deploying flairs..."
the flairs hurt the mech.
You grant the fluorite Duet the "hard to steal" passive. Now it would take a veritable SMAAAASHpost to steal them.
Your random assortment of jumbled references somehow manages to deal damage anyways. 8000 damage to the Zombie Mecha.
You deal 1000 damage due to the Zombie Mecha suddenly realizing it doesn't have a mouth and lamenting the fact that it cannot sate its hunger for flesh, but the rest of your attack is countered by you being bashed over the head with a quote box.

Well in any case, it's time for Glory to go out in a bang. Hmm, and it said something about smiting? I play back the tape and find...

"Kneel."

Yeah that's about right for a Lagunae. That or 'Obey'. They're a little one note.

Anyway, I sacrifice Glory in one final attack! Utilizing the powers of Empyreal Essence Overwhelming, I declare four facts about Glory and the Tyrant's minions in general, that reality itself is compelled to accept as undeniable truth!

Cosmic Tyrant Exultant! Glory flies forward on one last charge, blade and shield imbued with the power of Him in the Warp, the 5th Chaos God! It brings its sword downward in a great cleaving strike, cutting deeply into the flesh of the creature before us, the still enormously powerful Hatred.

It tried to fight off the attacking minion, but found itself confounded in its efforts by the Empyreal Invincibility Declaration. Glory had regenerated, and its armor was more than capable of shrugging off the few blows the wounded beast was able to land on the agile fighter. So, it continued to land sword strike after sword strike as it took up the Ascendant Martyr's Mantle.

It was a long and bloody fight, but in the end, despite taking heavy wounds, the dragon somewhat surprisingly overcame the being of the Immaterium and bit it in half with a single chomp, before incinerating the remains. Glory was gone, but far from forgotten. It had done its duty well, and in death would deal a tiny bit more damage against the enemy.

The Mantle allowed for one last Essence, the Ultimate Sovereign Fundament. The unyielding faith of Glory and the much more yielding faith of myself meant that the essence of the creature was contested and then swiftly sapped away, the very soul of the dragon thus turned to glass by the burning order that the Tyrant brought, its most internal of processes weakened and drained.

With my last Entity gone, and no aid coming from any Gods, it looked like my next attack would have to be all by myself again. But it also looked like either me or the Guardian Dragon would be defeated before I could strike once more.

Stand Tall: 6/10.
Strange Aeons, Entity Edition: 2/10.

+1 @I just write
Glory sacrifices itself in a blaze of glory, may your soul rest easy in the pathways of eternity.
15000 damage to HATRED.

(Hopefully) King explains how fire works to Hatred and why water is death.

King finishes his previous action of building a water cannon, mounting the hose into the barrel of the gun and jamming the other end of the hose into the tank. King then pokes several holes in a line down the soon to be water tank. King then takes off his cape and his breastplate revealing underneath a black compression body suit covering King's brutish frame. King without the coolants in his armor realizes something.

"IT'S REALLY HOT OUT TODAY."

King looks up to find that everything in the once lush courtyard is on fire

"OH, THIS IS UNFORTUNATE."

King looks around to see if Thina or Cloak Guy are impacted by the fire at all, instead noticing the melted remains of his robotic minions. King turns his head and continues looking around as they weren't sentient unlike them. Seeing as the rest of the Descended are fine, King mentally shrugs as they are probably fine. and continues his endeavors to build a water cannon as its now more important than it was before seeing as everything is on fire. King goes back to assembling the water cannon, he runs a finger down the back of his cuirass causing holes to pop out. This was more meant to load in other liquids than pump out water but what are you going to do when you have limited materials. King attached hydraulic pump the base of the tank in between it and the hose. He then adds a motor so the gun potion could activate the pump and motor via the trigger and and water would then be flung out at a sufficient velocity. It operates on the same principles as a pressure washer but on a grander scale. He finishes the water cannon and wipes the sweat which has formed on his brow from the heat causing King to realize something feeling the salt left on his skin from the heat evaporating his sweat. How can his suit draw water when the area around him is so dry? King looks up.

"THAT WILL DO."

King puts his breastplate followed by his helmet before taking off into the sky with some unseen method of flight. He swirls around the smoke as the battlefield and its combatants turn to specks. He flies straight into a cloud and stops, then the cloud is turned into nothing but water filling up the tank thanks to the armor's systems. King teleports down onto the battlefield to face HATRED, he aims his water cannon and shoots it directly into HATRED. The water moves, flying directly into HATRED at such at fast velocity it comes like a sword piercing them. King drags the stream of endless water from across HATRED's underbelly to its throat, the water slicing HATRED asunder with sheer force. King applies his logical faculties for the particular placement of such a cut HATRED must bring its flames from its gut like a typical fire breathing dragon and ignite its flame from within its throat or more likely its mouth not dissimilar to a flamethrower. King has ruptured its method of delivery mechanism with water to add insult to injury. The dragons m crashes into the ground wounded and writhing, for fire needs three things to live. Heat, fuel, and oxygen which are all vital for a fire to remain aflame. Water is death for flame, with unique ability to take heat and steal it as steam it robs it of its flame. With water on flame the fire has a harder time consuming oxygen in the atmosphere as it needs to burn off the water first weakening it even more and even ruining its fuel source as it can't light things saturated in water without evaporating the water. Steam rises out of HATRED's wounds like a sauna in its slit gullet and underbelly. King walks over to HATRED's head, he intends to make sure HATRED is dead. King sticks his foot into the dragon's toothy maw prying open a bit of space for himself. He takes one hand with the bit of space he's bought himself and pulls up lifting HATRED's jaw. The dragon's soft inner flesh makes a far easier thing to cut through as King angles his gun inside his mouth and fires up sending the water slicing into HATRED.

If HATRED is dead King puts out the inferno from the water leaking from the former dragon's corpse.


2/10 (+ @Talist )

1/10

+1 to @Talist
You blast a massive blast of water straight down into HATRED, managing to, through the dragon's greatly weakened hide, punch a hole straight through it. You almost get eaten when you try to stick your foot in its mouth, it's not dead yet, and the final breath of fire it lets out gives you singed eyebrows to remind you of the dangers of presumption.
10000 damage.

ISSUE SPOTTED: The Zombie Mecha lacks anything resembling either a mouth or a digestive system. In addition, you do not have my permission to write behaviors for my Entities. I gave that permission to @EternalStruggle ONLY.

General Action: I'll make you eat those words!
I sneak up behind JOEbob, and l attack him to prevent his planned attack on the Zombie Mecha. To be more specific, I grab my first quote box from the last update, and bash him over the head with it, dealing significant FOURTH WALL damage.

I then proceed to continue bashing his head in with the quote box, only stopping once said quote box is reduced to tatters. Even then, I'm not done with him, grabbing the words JOEbob posted in that last action and violently forcing them down his throat, making him literally eat his words.

A few more whacks on the head with the quote box I just emptied of words, and I leave JOEbob dazed and the fourth wall in tatters as I tell my Zombie Mecha to leave the villagers alone and go back to whaling on JOEbob, thus countering his action.

Charges
Voodoo Slime Monster (8/10)(two +1s from @EternalStruggle)
Battle Airship (4/10)
You counter most of JOEbob's action.
How do those words taste JOE?

Mighty Fortress: 10/10 Holding
Security Forces: 5/5 (+1 from @I just write), Holding.

==Actions==

Boris returns to the field, executing his next move. Hatred suddenly finds himself in a Middle Eastern town, scaled down to human size, and with a HUD in front of him offering weapons for money. Oh no, he's trapped in a CS:GO match, and he only has enough money for a pistol! Hatred purchases the pistol, and leaves the starting room, scanning for enemies. He reaches checkpoint B, but finds that it was already rushed by the enemy team, which he realizes is Russian because Russians always rush B. The Russian players then fire with their assault rifles, killing him quickly, and t-bag his corpse. Hatred respawns, and purchases another pistol. He heads out more sneakily, trying to get a drop on the team, and perches at the top of a building. However, he is suddenly stabbed in the back by a Russian player and respawns in humiliation as his corpse is again t-bagged. Furious at the predicament, he realizes that he has enough money to purchase a sub-machine gun, and promptly does so. He heads out, hoping to unleash his righteous fury on the enemy team. He sneaks behind checkpoint B, seeing what he assumes to be the entire team there, predictably, having rushed B. He enters a hallway that will lead him straight behind the enemy team, where he will gun them all down. He cackles in anticipation, and turns the corner. There, lying on the ground in front of him, is a sniper.
*BANG*
Hatred unleashes a rant of epic proportions, eventually degenerating into crude sexual remarks and racial slurs, before ragequiting the match. He finds himself back on the battlefield, seemingly have suffered no worse for the wear. Then, Gabe Newell himself appears in the sky above, seemingly a divine figure. He mocks Hatred for not having "gitted good" and not being "MLG" enough, then smites Hatred with his divine power as the punishment for failure.
Gabe Newell appears in the sky and with his seemingly divine powers, smites HATRED.
HATRED, for its part, is defiant to the end, raising up its head and letting loose a weakening blast of fire that doesn't even reach Gabe.

With an earth shaking crack, holy lightning strikes down from the sky and smashes into HATRED.
HATRED staggers from one side to the other, then collapses, energy, life points and fire all spent. HATRED's body coolsquickly, and without the burning body and breath of HATRED to keep it going, the inferno dies down somewhat. Not entirely, but to levels which are surviveable if you aren't standing directly in the flames.
And thne HATRED's body melts. Red, molten liquid pouring out across the corner of the courtyard, setting fresh blazes and burning into the ground. Everyone backs away and moves to higher ground as the magma spreads out and cools. Everyone except for eternalstruggle. Struggle moves forwards with purpose, and too late to do any intercepting, the rest of the cast sees what he is moving towards.
As the magma cools to a dark red stone, Eternal pulls out a large weapon, an energy blaster of some kind, and opens fire, restoring a patch of the rock to its molten state, and before it can cool again, he quickly plunges his hand into the depths of the magma, relying on his Descendancy to keep him safe. It does, and he procures from the molten rock a shining orb with metallic dragon wrapped around it.

DRAGON CORE Claimed!
The Dragon Core is the first limited use spoil of war. It can only be used a certain number of times throughout the entire game, but is much more powerful than regular spoils, which normally only slightly augment your attack power.
The Dragon Core will summon forth a shade of the ancient dragon that HATRED was once a part of, which will remain on the battlefield for 5 rounds, and be both invincible and highly useful in terms of damage for that duration. It has but 3 uses.

The Godmodder meanwhile seems to be having an aneurysm.
NONONONONONONONONONO YOU WEREN'T SUPPOSED TO KILL THAT THING DO YOU HAVE ANY IDEA HOW HARD IT WAS TO GET IT TO GUARD THE PILLAR AND NOW YOU'VE GONE AND...
"Ahem".
gutza (as the finisher of the Guardian and thus the person being awarded the honor of doing this thing right here) waves to the Godmodder. They're standing right next to the massive black tower. The light and power sucking spire that drains at all of you. It also currently looks a lot more fragile than it did before. As if the slightest push could topple it.
So Gutza pushes on it. It snaps off at the bottom and begins crumbling downwards as it topples over sideways, but before any of it can land, it begins to implode in on itself. The many jagged pieces falling from the sky winking out of existence as the very power that it used to drain your energy winks the tower's pieces out of existence.
Soon nothing is left but a fine black mist that drifts along. It makes your noses itch but other than that it seems completely harmless.

The Godmodder looks at you all with hatred (not capital letter hatred, just the emotion that people are prone to feeling when you break their stuff.) in his eyes, but you all notice something very peculiar... he's not shielded anymore!
He seems perfectly aware of this and takes up a defensive stance, becoming more careful to avoid taking damage.

And then the power wave hits you. You revel in your self-exultant glows for a few seconds but what feels like an eternity, before finally getting used to having your powers... not all the way back. There are still more pillars that need demolishing.

ANNOUNCEMENT:
Charge cap has been raised to 20.
Everyone now has two +1s that they can hand out each post, instead of just one.
Player damage values have been doubled.
A new set of 9 Hashtags has been unlocked and added to the pool.

Another wall collapses, and I Just Write notices something very interesting within. Something that looks like a large white pad of some kind with a pedestal and mechanical arm reaching out of it. It appears to be in the process of fabricating weapons. Further into the room, Just can see even more of the machines creating even more weaponry. Just decides to co-opt the room for invasion purposes.

FORGE UNLOCKED:
The Forge is a 100% optional piece of the game. It was added in at the request of a number of players, but has no actual bearing on the actual gameplay, if you want to make yourself new weapons for flavor text purposes, feel free to use the Forge, if not, you can ignore it without repercussion.
How it works is you take two or more items (usually weapons) and combine them together. I give you a level for the item based on the flavor text power of the resulting item, and if it's below the level cap (which is currently 5) you put it into one of the two dedicated slots used for Forge items. (They are separate from your normal charge slots.) The amount of posts needed to make the item is equivalent to the level + 1, so a level 1 takes 2 posts, a level 5 takes 6 posts, and the like.
Upon finishing an item, you'll get a description of the item, telling you what powers and strengths (or weaknesses!) it has.
Forge items do not accept +1s. They have to be charged up post by post.

[PG]

This turn, I serve as a distraction for anyone attacking me, making them unable to issue a command to their entities this turn.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 4/5. TARGET:Zombie Mech

8/10 4 is a friend.

4/5 Generacy. +1 from JOE
+1 JOE
Nobody attacked you so...
#TheFallenCity

[5/5] [Healing Loopback] (Guess I don't need this anymore. RIP Golem.)
[3/7] [Apocalypse Tank]

The Godmodder will be the end of all things. He must be distracted.

[I use DownSetter to throw Hatred at the Godmodder.]

@pionoplayer where and how should I put summon/artifact descriptions so they're easy to keep track of/ put the ban hammer on?

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
Hm... haven't really got a dedicated place I look at more than others I'm afraid.
#ScavengedWeaponry

I should probably post
The Medic: 6/10
The Healer: 2/10
+1 @I just write

Emerald captures the Pawn using the Knight. L patterns are weird
12000 damage to the Pawn!

5/10 Modurn Educayshun
#Equality 5/10 +1 MrMirrorMan +1 moniker +1 moniker
+1 to mrmirrormna
I lure the mecha into daylight, since its targeting me. being undead, it proceeds to burn "alive".
I then remember the monikerbotleavealivecontract's duration was 5 posts, and realise that it hasn't been renewed for 6 posts past the 5 post mark, and request the payment for those 6 posts from moniker
12000 damage to the Zombie Mecha!

10/10 The Flame (Using...)
5/10 The Slap
1/10 The Forge

+1 to @Chimera (Tag me if you get me +1s.)

The Flame
A Pheonix flies in to the field.
40,000/40,000 HP [AS]
The Pheonix flamethrowers at HATRED.

Redstone proves that 10 is the Illuminati.
I is the first letter in the Illuminati.
I = 1.
10-1=9.
9/3=3.
10 is the Illuminati confirmed.


10 is then hung for being part of the Illuminati by witch hunters.
You summon a Phoenix, and deal 2 damage to 10 through LOOMINARTY CONFIRM.

[4/7] [Apocalypse Tank]
[1/7] [Kirov Airship] (Big blimp. Slow. More health than a fighter jet. Drops bombs.)

Hatred has overstayed it's welcome.

[I use try to banish HATRED by sending him into the elemental plane of water.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[DownSetter]
[Darksteel Ingot]
[Healing Loopback]
#SearchTheRuins

Darkness Rises (1/5)
Liberal application of death (1/7)

*A tiny spark of light emerges from the overwhelming darkness...
+1 EternalStruggle
-----
The darkness (as it will now be mentioned as) roars rather loudly as it turns to HATRED (Or 10 if the former's dead). It extends the massive claw out... in the opposite direction. Huh.

But it's all clarified soon as numerous copies of the same claw phase into existence through portals, each the same as the original, all behind the entity in question. A combo starts as the claw closest to the ground slams into the ground near said entity, launching the entity skyward (airborne or no), before skewering them at the peak of the launch with a vertical spike. it's soon followed by about 5 separate instances of horizontal skewering, and then crushing them between two fists. It wasn't long before two of the claws grab the ragdolling corpse and proceed to brutally tear the neck off of the entity. And then systematically tear out every vital organ they may have.

What was left was then smashed back down into the ground. Directly where the darkness was standing, ready to finish it.

It proceeds to open up a rather large mouth on the original claw, pointing up to where the entity was falling from. Upon nearing the ground, all that was left was the spray of viscera from where the darkness ate the entity, brutally and painfully. Whether or not they survive all this is irrelevant, as the darkness had taken all it needed, and proceeded to toss the entity away, their cells drained of life and, if they're still alive, are tormented by terrifying hallucinations, harassing the entity mentally until they break down into... something.
Your massive onslaught tears into 10, utterly obliterating it from reality.

I load a matchlock-yes, a matchlock pistol- with a singular, round, bullet. It's made of rust. I make sure to be at least 99828428428 AU (Astronomical Units) away from Hatred. I then fire. But, you see, the pistol is made in russia...

Suddenly, the Soviet Anthem begins to blare as everyone's ears within a distance of 28428 AU is utterly shattered. The bullet is suddenly both massive, explosive, and armor-piercing, as an alloy of Stalinium and Biasium coat the now-massive bullet. Hatred has mere moments to dodge before a bullet, backed by the full power of Russian Bias, hits him. The next few moments of his life is pain as Stalin, using the power of RUSSIAN BIAS, proceeds to edit him out of history and revoke his Communist Party Membership, which, as we know, is tantamount to ceasing to exist in this multiverse due to the immense power RUSSIAN BIAS holds. The ophidian gentleman transforms into a minor clone of Stalin due to being exposed to immense RUSSIAN BIAS.

7/10 Russian Bias: Revisionist History
7/10 Russian Bias: Armored Support

1+ Gutza
Dang. I'm sorta sad to see this attack go to waste.
#GammaPlus

new charge: 4/5
new charge: 3/10

I interfere with the resonant templar, causing him to lose his resonance and take damage because I'm out of ideas.
The Resonant templar shakes to pieces, several pieces falling off in amusing fashions and making the entire thing look very sparky and dangerous. 15000 damage to the resonant templar.

3/10 Some bodyguarding thing
5/10 Heal Spell

+1 @JOEbob - for the renewal of the no-minibot-hurt contract

I was wondering if I should help finish Hatred... but it looks like I don't even need to! Good job, team!

I buy an Attack Shield kit from Acme. Soon, it arrives! However, once it's here, I realize... SOME ASSEMBLY REQUIRED!!?

3 hours of tinkering later, I have a hand-made flimsy-looking attack shield around the Thornwall.
You throw up an ACME-brand attack shield.
Somewhere in the distance a coyote explodes again.

Okay, the Godmodder is back. The problem is that he has too many allies, and I have no means to attack him without being disrupted. So naturally, that means I should attack the allies.

At this point, Hatred should hopefully be dead. Just to make sure, I imbue a stick with Reverse Gravity and throw it right next to the dragon. The gravity change catches most, but not all, of the dragon's mass, spinning it into the air. I then fire a 100% charge center-of-mass shot. If Hatred is alive, he just ate a bullet in the chest and an uncontrolled fall right onto one of his wings (because he is not going to be able to recover from a spin early enough to get a stable position in the air to avoid the impact). But if he's dead, the trajectory I imparted on it with my gun should cause the Pawn to get crushed by the huge bulk of the body.

10/10 Juggernaut Armor (+1 Moniker)
1/10 ???

After finishing off Hatred, I put the finishing touches on a "light" armor system. The Juggernaut Armor, despite seeming like a superheavy powered armor that weighs several tons, actually barely weighs 50 due to the combination of lightweight supermetals and magical enchantments making up the protection. The armor includes repulsor jets for flight and combat (because its hard to make an armor system that isn't an Iron Man ripoff). Furthermore, it is designed to be modular, capable of mounting extra equipment to fit the situation.

Stats: The Juggernaut Armor is hardened to resist incoming damage and augment the wearer's abilities. When equipped as an Artifact, it has 8 HP and 4 Shields, with the same scaling as player HP. When the user is attacked, the armor acts just like a bodyguarding entity, with its shields taking damage first, then its HP, then the player HP if the attack is strong enough to destroy the armor. The Shields regenerate completely at the end of each turn. In addition, the armor's integrated systems increase the user's attack damage by 25%, but the user cannot make SMASH attacks (because a 25% increase on a 100000 damage attack is just too much).

Unfortunately, the light armor won't last for long, but soon I should be able to begin work on more advanced armor systems.

(OOC: the armor stats are based around Word of Piono that was stated where 1 player HP is equal to 5000 normal HP. The player vulnerability rules on the main page still state that 1 player HP is equal to 3000 normal HP. If the main page is accurate right now, the armor should probably get a health increase.)

+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
HATRED left no body, just a cooling mass of dark red igneous rock, but the bullet did a hefty 17000 damage.

You summon the juggernaut armor. It loses the attack boost passive however, as player damage has been doubled, and 20K of roundly regenerating health is kinda powerful.

I cast a contingency spell in the event that an entity with the word "Praetorian" or "Praetor" in it's name ever appears. In the event this contingency spell ever activates, it will instantly kill the entity, or entities that triggered it. This contingency spell applies to any entity with the word Praetorian and Praetor, along with any misspellings of Praetorian or Praetor.

4/5 New Charge (+1 to Talist)
3/10 Other New Charge

+1 to Enerald_Mann

Will this actually work?
Uh.... okay, you do that.
If the Praetorian ever gets summoned you can blast it to pieces.

With my new armor online, time to test it. Who should I target? Well, out of all the threats on the field, one appears to be the most significant enemy troop leader. No, not the Godmodder, but his everpresent assistant JOEBob. His everpresent army of... numbers? ... is almost all of the Godmodder's army outside of the dead dragon. If I could take him out, I might have a chance here.

Before engaging, I decide to pop a Scan on all of JOEBob's entities to try and get a reading on how to fight them. It seems that they have weird durability metrics and arcane defenses designed to frustrate players into never going after them, and if the weaknesses are revealed, those entities could go down faster. I share this information with all AG allies to help coordinate attacks.

I activate the armor's flight system. Despite using repulsor jets to provide extra thrust, the armor includes a baseline Fly spell to provide intuitive baseline controls and stability, meaning that I need almost no practice to make a strafing run right at him. I bombard him with my multicannon from above, more to get his attention than anything. At the end of my strafing run, I turn around, abruptly stop, and kneecap JOE with a 80% strength multicannon shot to the knee. It isn't quite an arrow to the knee, but it should keep JOEbob from doing any adventuring right now. Or anything involving movement, for that matter.

Then, once he is crippled, I dive in at an angle, dodging any desperate counterattacks before grabbing him. I fly up a few hundred feet before throwing him away, blasting him with a repulsor blast from both hands, and then firing a barrage of full strength Multicannon shots into him. Though the Multicannon used to run out of charge after six full strength shots, the armor includes an energy field that supercharges my equipment, allowing me to land ten shots on him to send him even higher up.

After I finally stop firing, JOEBob is faced with an incredibly long fall. Even though he can probably survive that (because let's face it, I can survive a terminal velocity fall with no gear on 95% of the time), he is going to take even more damage from the blazing inferno leftover from the battle that my shots just "happened" to cause him to land right in the middle of. Yeah, integrated ballistics calculation systems are just that good.

2/10 ???
1/10 ???
+1 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP, +25% damage increase).
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Scanning may be a free actionb but you can only scan one thing at a time, that's okay though, 10 is dead, and 5 and 8 have really similar stats.

5: a giant human-sized number 5. It doesn't do much, it just sort of sits around. It might be able to bodyguard things though, and it somehow counts for entity advantage.
Charge: instead of charging like a regular charge, changes fractions, moving 1 value from the denominator to the numerator each round. The Charge can be expended at any time to summon a number of health equivalent to the current fraction, with the exception of 5/0, which summons an 8.

You pound JOE into the dirt and deal 3 damage to him.

4/10 Some bodyguarding thing
6/10 Heal Spell

+1 @JOEbob - Contract renewal complete

If Hatred SOMEHOW isn't finished, I give him one final poke. He's totally dead, but I don't want to risk "I am Fire" going off.

Okay, minibots and botguard! Target the Pawn next! We should do what we can against the PG forces without touching JOEbob's small army!

Assuming I didn't actually need to poke Hatred, I take a look over at the slightly modified Pedal-Powered Minibot production factory from earlier. I've hired world-class cyclists and endurance marathoners to pedal as fast as they can for as long as they can! Now, the fruits of their labor have generated another group of minibots for me! I send them off to join the main Monikerbot army.
You have your hires pedal as fast as they can, unfortunately their endurance is only as good as yours because you can cheat, and they still only make 5000 new monikerbots.

The Medic: 8/10
The Healer: 3/10
+1 D3CV

In case HATRED still isn't dead, Emerald slaps him in the face. With a lamp. If he is dead, Emerald instead slaps the pawn with the lamp
You slamp the pawn across the lamp with a... wait hold on that's not right.
10000 damage to the Pawn.


How To Play​

The first of the pillars sapping your strength has been felled, only 8 of them remain, but you have to get there first, and the Godmodder is going to make you pay for every inch of ground taken if he can. Entity advantage is no longer the determining factor on whether you can hit the Godmodder or not, it still has some effect, but PG advantage no longer completely excludes you from landing blows. Instead, it's how you push on to the next pillar. Why is this important to killing the Godmodder? shielding. 10 of the Godmodder's hit points are defended by each one of the pillars, in order to get him below 90 hit points you'll have to destroy the second pillar, in order to get him below 80 hit points you'll have to get through the third pillar. Something else is shielding his final 10 hitpoints, but you'll burn that bridge when you get to it.
Destroying the pillars does no good if the Godmodder doesn't take damage! Be sure to attack him. While shielded landing hits on him will both deal damage to the PG forces AND grant you distance, it'll also slow down his aggressive onslaught of summons and whatnot, so getting him down to shielded health as quickly as possible is in your best interests. Be certain to kill his monsters though, you may be able to hit him while the advantage is PG, but it's still much more difficult!
Also one two final things: First, once you finish up the distance meter, you will be met with your next Guardian fight. Beating the Guardian is how you break the pillars, so be ready for big, impressive fights every time you fill up the distance meter. Second of all: every time a pillar is destroyed, there is a playerbase-wide upgrade, such as the ones handed out upon the defeat of HATRED. They won't all be so dramatic, but they'll all increase your option availability in some fashion.​


#GuardsGuards
The Godmodder tosses a +3 out to all 3 of the PGs. And the GM tosses JOE a 5 post charge as an apology for dun goofing 10s health, as 10 was only supposed ot take 1 damage per hit.

The Pawn is on its last legs, but is able to lunge forward and cut out the Zombie Mecha's legs out from under it, killing it and forcing it into respawn mode. The Resonant Templar, confused and heavily damaged, fires at the most obvious target, the thornwall, but is unfortunately thwarted by the ACME brand attack shield that is in the way, preventing anything from sticking. 8 rolls the fluorite duet and rolls a 2 and a 5. The numbers add together in the air Dr Kawashima style and float over to the AG side of the field, where they explode on the thornwall for 10000 damage.

The monikerbots swarm their prey, and with ferocious ferocity and redundant redundancy rip apart the Pawn and use it for scrap for 3000 new monikerbots. The Phoenix, lacking a HATRED to burninate, focuses on 5 instead, burninating 5 into ash without so much as a second thought. 2 damage.

The Godmodder walks forward, and picks up the Darksteel ingot. Abandoned by its creator and left lying on the ground unclaimed after its previous holder the rubble golem perished to his great dragon. Well, time to do some smelting. The Godmodder sets up a field forge and soon enough is smelting away at the darksteel. Large pieces come out of the furnace, pieces of armor, and of clockwork. And finally, the whole thing is finished. The Godmodder stands back, wipes some sweat from his brow, then stomps on the ground. All of the pieces fly up into the air and assemble themselves. Darksteel Collosus summoned!

Everything ticks up: The auto-crafter dun goofeds itself. The AG forces attempt to make a push out of the castle but the PG forces hem them in, keeping them put.


Itinerary:
Regain the Entity Advantage!
Destroy the Godmodder!

Distance: 0%

Main Battlefield:
Entity Advantage: [PG]
The Godmodder [PG]: Hp: 100/100.
Darksteel Colossus [PG][Elite]: Hp: 500,000/500,000. Underfoot: 1/3.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 2/4. History: 4/6. Son of a being: 10/15.
5 [PG - JOEbob]: Hp: 1/5. Charge: 3/2
8 [PG - JOEbob]: Hp: 7/8. Charge: 3/5. 1 regen. Fluorite Duet [A] 8/10 uses.
The Resonant Templar [PG - Talist]: Hp: 10,000/70,000. Stage: 6. Damage: 4,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 6/10
JOEbob [PG - Player]: Hp: 10/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 74/100. Energy: 86/100
Botguard [AG - Moniker]: Hp: 26,500/75,000. 3000 regen. bodyguarding monikerbots Sword-chucks [A]
Monikerbots x103,000 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Thornwall [AG - Moniker]: Hp: 30,000/70,000. bodyguarding botguard.
Zombie Mecha [AG - I Just Write]: Hp: ded/25,000. 3/3 extra lives. 1-up: 0/4.
Phoenix [AG - redstonetam]: Hp: 40,000/40,000
Redstonetam [AG - Player]: Hp: 17/20. Runic Battleaxe [A] 80% durability. 30% vulnerability (1 round)
Helldivercommand [AG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 5/5 uses. 30% vulnerability (1 round)
Gutza1 [AG - Player]: Hp: 17/20. Fusionray Laser Rifle [A] 4/5 uses. 30% vulnerability (1 round)
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 19/20. Juggernaut armor [A] 8/8 HP. 4/4 Shields
Dragon Core: owner: eternalstruggle. 3 uses left.
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle: 8 round cooldown.
DCCCV
I just write: 5 round cooldown.
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight
Darkside
[PG]
JOEbob
MrMirrorMan
Talist
 
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7/120 Modurn Educayshun +1 mirror
#Equality 9/20 +3 Gm
+2 to mrmirrorman
"yo, godmodder!"
"I tried to keep HATRED alive but I couldn't, sorry"
"I also tried to help you get back but it didn't work so ye..."
8: use the flourite duet- any extra goes to attacking ZM's lives.
5: idle.
fred the elite that is asinmine: Idle
I decide that the monocol isn't that useful since i expected faster reaching of new areas when i made it, so I scan the area once more in case the pillars destruction revealed something (message results to me thank) then hand it to the simumodder.
alsominornote: those words tasted great- after all, I cooked/made them! : P
I proceed to reactivate the cloaking spells from before in preparation of [REDACTED].
 
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General Action: Aftermarket Parts
With the Zombie Mecha down, it becomes clear to me that it requires some major upgrades. I quickly begin digging around in the rapidly self-repairing wreckage, shoring up structural members, welding on additional armor plating, and generally making the whole thing more resistant to attack.

This is followed by a hastily constructed ritual circle, the sacrifice of several goats, and a bunch of other stuff I really don't feel comfortable talking about.

The end result, hopefully, was that when the Zombie Mecha reanimated, it would be a fair bit more durable than it was previously.
NOTE: This is an attempt to add Armor Class, not HP

Charges
Voodoo Slime Monster (9/10)
Battle Airship (6/20)(+1 from @Enerald_Mann)
+1 @EternalStruggle
+1 @Enerald_Mann
 
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5/10 Some bodyguarding thing
7/10 Monikerbot upgrade

Hey! Neutral players!
@existencesuccess
@W32Coravint
@TrickleJest
@heirolight
@DarkSide

I will pay you a +1 for every action you spend helping the monikerbots or my people guarding them in some way! Attack shields and healing welcome! In fact, if you do it this turn, I'll even edit this post retroactively with some +1s! Just make sure to ping me, so I know you did it.

EDIT: +1 @existencesuccess Thank you! I'll continue paying +1s, so feel free to spend more actions helping them!

I decide to make a healing potion for the Thornwall. I'll make it with Descendant blood! But where to find a willing Descendant... oh, of course, I'll just use myself! I pull out a knife and try to cut myself, but NO, my skin is completely inpenetrable. Then I realize that I'm trying to use a health potion to heal a wall, and just hire some stonemasons to work on it and patch it up instead.

(One-time heal for Thornwall)
 
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[PG]

I grab the Phoenix and and carve the Anti-Life equation into it's flesh, as in, the literal equation.

10/10 4 is a friend. +1 from JOE/last turn [In use] I summon /b/. He unleashes a literal wave of cancer upon the AG forces, dealing damage to all of them.

5/5 Generacy. [In use] I throw a generic cube at the AG's with artifacts, the generacy of the cube eats away at them, dealing damage to the artifacts durability.

4/20 Embers and Ash +3 from Godmodder

3/20 Ash and Embers +2 from JOE/this round

+1 JOE +1 Talist
 
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The man tosses another grenade, similar to the metal foam grenade. It explodes, and sends out a cloud of red smoke, obscuring the moniker bots. Through the magic of whatever, the smoke appears invisible to AG entities and players, but can't be seen through by PG entities and players.

@Moniker done my dude

Compli-o-nater: 6/10
 
Feeling the boost to his descendant powers, the young man decides to up the ante of his attacks, to better compete with the other people on the battlefield.

He divides 5 by 0.

The young man then goes to the forge, where he merges the hilt of the melted sharpness 1 sword with the mithril pieces mentioned earlier in the thread.

lvl ?, 1/?

Is this how the forge works?

5/20 New Charge
4/10 Other New Charge

+2 to existencesuccess
 
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6/10 The Slap
2/10 The Forge

+1 to @Chimera and @DCCCV (Tag me if you get me +1s.)

The Pheonix sets the LO(x3)o(x5)g alight. Like, makes it on fire, not kill it with fire.

Redstone super jumps to meet the Darksteel Colossus's head. He shoves knives in to the Darksteel Colossus's eyes.
 
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Emerald examines the Loooog or whatever. JOE wasn't exactly forthcoming on what it looked like, and that seems necessary towards its destruction.
Medic: 9/10
Healer: 3/10
+1 Crusher
Since scanning is a free action, he also slaps the Pawn. With a Queen
 
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