Destroy The Godmodder: Renewal (Hole In The Ground)

The Medic: 4/10
The Healer: 1/10

I am now summoning two healers. Assists would be greatly appreciated, and I would pay them back.

Emerald slashes open a small hole in reality, right above HATRED's head, then gets a safe distance away. Outside of the hole comes a black wind of some sort, just a small amount of it, which begins surrounding HATRED's head, and it begins thrashing around as voices in the wind whisper to it
Flesh so fine, so fine to tear, to gnash the skin; skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall; blood so red, so red, so sweet; sweet screams, pretty screams, singing screams, scream your song, sing your screams
The voices whisper to HATRED, as it continues to thrash around. Emerald realizes what could happen here, and the lamp flares briefly, shutting the small hole in reality, and the Black Wind, Machin Shin, disappeares harmlessly
+1 Moniker
 
8/10 exasperated
10/10 w8!!!!!!!! +1 mrmirrorman USIGN!
[A] flourite doutet [rolls 1 d2 1 d8 for activation [takes action.]stronger with better rolls. some are specified]. I give the doutet to the result of 5's charge.
NEW: 1/5 l8
+1 to mrmirrormna
5: use your 5/0 charge... =D
I heal up 5 with the power of a quintilion healunits, with a single HP being equal to 1 quintilion healunits. quintilion because quintuple is 5.
 
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Hatred is teleported into deep space, where sub-zero temperatures try to distribute his heat evenly across the cosmos.

2/5 New Charge
2/10 Other New Charge

+1 to Enerald_Mann
 
[PG]Hope this help, Piono my friend.

I throw Mercy in to the middle of a shipping war. She is mangled and shipped forcefully with hundreds of other people, she sees smut, gore, lemon's and lime's, and all the ocs, the cancer, and the just terrible writing and plot.
Mercy is shown none in any of this

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5.

10/10 Time out. [In Use. . . Again?] So, seeing as how I can't stun all the AG, I decide I should help HATE a bit.
And what better way than to give them as much hate to heal them as possible?
THAT'S RIGHT, I OPEN A PORTAL TO 4Chan, finding all of the threads with shipping wars, video game comparisons, waifu/husbando wars, /b/ in general, I take as much hatred as an inhuman being can handle and use it ALL to heal Hatred, a 4 leafed clover appears over Hatred's head, releasing all of the hate over him, people hear screaming, shouting, horrible sounds and ideas, all of this is converted into energy into magic, healing his wounds, mending his flesh, and when it's all over, a symbol of a 4 leaf clover is painted in green on his forehead. He is now TRULY one with hate. Deal with it.

5/5 Pie. +1 from JOE/this round +1 from JOE/last round [In use] I shove a pie down Mercy's through. It turns out it was that explosive pie from Sponge Bob. Results are as expected.

2/10 4 is a friend.

1/5 Unicycle.
+1 JOE
 
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General Action: Tachyon Discharge
At the destruction of the Tachyon Generator, one would think I would be, to put it quite bluntly, distraught. Instead, I was laughing maniacally at the opportunities the foolish [PG]s had inadvertently opened for me.

Prior to this, the immense amount of Tachyon Charge being generated had been earmarked for defensive applications, but at the end of the day, energy was energy, and the Tachyon Booster was storing quite a lot of it. Thus, I very rapidly began designing and building a weapon that would take all of that accumulated charge, and use it to utterly ruin Hatred's day. My mind whirled with activity as possible blueprints were drawn up and discarded, until finally, one in particular presented itself. The actual construction process took mere seconds courtesy of conjured materials and some carefully applied Minecraft physics, until I had produced a turreted cannon capable of focusing all of the Booster's stored Tachyon Charge into a coherent beam and delivering it directly to Hatred's face in the form of damage.

This cannon was well-made, rugged, and most importantly could empty the entire supply of Tachyon Charge in a single shot; I highly doubted it would survive long enough to take a second. The device complete, I quickly hopped into the command pod, and began traversing the turret towards the giant dragon that was causing problems for everyone. Slowly, painstakingly, I lined up the shot, and the instant Hatred was squarely within my targeting sights, I fired.

The beam of superluminal particles streaked out from the muzzle of my weapon, striking the giant dragon squarely in the chest. The amount of force delivered was immense, because I had ensured that at the bare minimum each point of Tachyon Charge spent on this attack would count for at least one point of damage on whatever I was targeting. At the turret's core, the Tachyon Booster continued to produce charge, meaning that the weapon would continue to fire, though with much less power.
Tachyon Cannon
-This is a BODYGUARD entity protecting the Tachyon Booster
-Tachyon Cannon has no attack of its own, instead delivering all available Tachyon Charge to its target in the form of damage

Of course, I am rapidly snapped out of my reverie when a light on the control panel starts flashing red and an alarm begins to sound. I barely get to look and see the blinking 'COMPENSATOR OVERLOAD' warning on the display, before the ejector seat fires, and i am summarily removed from the turret. I look back, and see that my beautiful creation is now exploding, presumably due to a component failure of some sort.

Well, that didn't last long. Pretty sure the explosion destroyed the Tachyon Booster too.
(Tachyon Booster sacrificed to increase attack power)

Charges
More Voodoo (7/10)
Twin-Stick Shooter (8/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
 
[1/5] [Healing Loopback] (Allows one's "Heal Other" abilities to work on themselves.)

The Golem can help others, but not itself. However, the fix is easy. A little networking goes a long way.

Still, it doesn't look like it will last very long. Especially not against all this fire.

[I work to heal the Golem.]
[I summon a tornado to suck up (damage reduction) HATRED'S next fire attack.]
[The Golem Smashes HATRED.]

(@pionoplayer , was the Fire Breath attack last round reduced by the Golem's Armor?)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
 
new charge: 5/5 ( I'll just hold this)
body armor: 10/10 (Using)

I check to see if I can get the machinery running on the AG side

I also get this,
Predator armor: Artifact
allows the user to send a shield system to block a medium amount of damage for one turn a limited amount of times.
also provides 1 AC to the user ( get rid of this if it would be overpowered with this)

at the lab, I ask the security guard what the purpose of the castle was, as in, was a border fort to kill intruders, a testing lab, something else?
 
[PG]

I remove all the unnecessary organs from Mercy, so in other words, all of them.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5. TARGET:Mercy

3/10 4 is a friend.

2/5 Unicycle.
+1 JOE
 
I remove all the unnecessary organs from Mercy, so in other words, all of them.
I gaze down with annoyance at the now organ-less thing before me. I'd hoped to attack Hatred, but that was clearly not an option. This man just kept attacking my own angelic healer, leaving me with no alternative but to keep stopping him, or at least trying to.

I looked down at the organ-less thing, the Mercy doll. The decoy, the duplicate. Not the actual Mercy. It would seem as if having a mirror for a face means that you're very bad at proper targeting, although in fairness the copy was perfectly lifelike, it just didn't really have a thinking brain, and that was before the strange individual removed the half-functioning silicon replica. It's annoying that I have to take my time creating all these defenses to protect my healer, but oh well. It's overall worth it in the end.

And I still didn't understand his issue. He'd even used a charge, all against one healer. Why, for what purpose? We just had no way of knowing.

Strange Aeons: 4/10 (+1 I just write)
Stand Tall: 2/10

+1 @I just write
 
Mighty Fortress: 10/10 Holding
An Armament(changed from security forces): 5/5

==Actions==
An Armament: Expending...

The boy, frustrated by his cure uselessness, holds out his hand. A large futuristic rifle appears out of thin air.

[A] Fusionray Laser Rifle summoned!

The Fusionray Laser Rifle possesses a miniature fusion reactor. The energy from the reactor is used to produce a powerful vacuum frequency ultraviolet beam that can either drill a hole in the target in only one millisecond, having the same effect as a round from the A-10 Warthog's main cannon, but cannot be deflected by armor, or cause a small explosion Since it operates in vacuum frequencies the beam interacts with the atmosphere to produce a glowing white ray.

(This is an artifact summon)

Security Forces: 1/5
 
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General Action: Stop Picking On Mercy!

I was sick and tired of watching MrMirrorMan picking on Mercy. nobody deserved the utter torments he was putting that angel through. Even when I was performing sacrificial rituals to Val'Elzathor, I at least made the victim's deaths quick and painless.

Thus, I figured it was time to call in a bit more divine favor. Out came the sacrificial animal, this time a large bovine creature, though I wasn't sure of the exact species. I quickly jackhammered a ritual circle into the floor, then plunged the pneumatic chisel into the beast's neck. As the blood flowed and filled out the engraved pattern, I chanted "Val'Elzathor, this man of mirrors has focused his rage upon a defenseless healer! I beseech you to place a curse upon him so that he will change his behavior or suffer vile consequences!"

As the Dark God accepted my offering, I wondered what sort of curse he would use. I was most definitely not expecting the Dark God's power to suddenly drain life force directly from the man of mirrors and use it to heal Mercy. I looked closer at what my Dark God patron had done, and when I saw the curse that had been laid upon the man of mirrors I couldn't help but laugh. Seriously, draining the guy's life force to restore the healer to the state they were in before being attacked was genius.

Sure, that particular curse probably wouldn't last long, but while it lasted it would be utterly hilarious to watch.
(NOTE TO GM: This should be interpreted as a healing action; the whole 'draining life force' thing is just flavor text)

Charges
More Voodoo (9/10)(+1 from @EternalStruggle)
Twin-Stick Shooter (9/10)
+1 @EternalStruggle
 
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[2/5] [Healing Loopback]

He knows this will go very badly if they don't keep up the pressure.

He begs Haphestus to keep his creation together.

[I keep trying to heal the Golem.]
[I use DownSetter to pin HATRED to the pillar, then keep up the pressure with the BLG.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
 
10/10 Thornwall Unleashing!
9/10 Monikerbot upgrade

+1 @EternalStruggle

I deploy the THORNWALL

HP: A lot
Attack: Moderate
Special abilities: Can bodyguard the minibots
Cannot launch any attack during the EOTB
Instead, uses its thorns to hurt any damage-able entity that chooses to attack it for a couple thousand damage.

What with all the new concern about bodyguarding, I tell the Thornwall... Don't start actually doing your job until the Botguard dies! I'm already worried about the minibots having the hard arm of the PG forces come down on them, I don't want a 3-man bodyguarding chain to make that happen faster!

(Pretty sure this means I have to wait until the botguard dies, let the monikerbots be vulnerable for a turn, then order the thornwall to guard them. Not sure how it takes orders, since it's a wall, but whatever.)

...I just hope this Thornwall doesn't become Desolation's victim.
 
10/10 exasperated +1 MrMirrorMan
2/5 2 l8
NEW: 1/10 Modurn Educayshun
+1 to mrmirrormna
I look at 8. it seems rather exasperated about its comparatively low likely survival time, compared to its counterpart in the land of language destruction, which lasted many rounds; probably well over 50.
I decided that 8 should get some help, and create [A]Regemeration ... whoever kills 8 its getting so much loot oh god its going to be absurd the round where 8 dies people are going to reload like mad.... or at least i will because getting back so much gear is gud.
anyway, regemeration: passively heal this unit by 1000 HP a round. give this unit 1 MP a round. if HP is full give 2 MP. spells[all are free actions] : haste- -2 MP for an extra action, Elven Luck: 5MP this turn, any time a random effect applys to this unit (dodge chance, crits, etc) roll it 3 times and pick the most favorable of the rolls.
Polymorph: self 10 MP transform this entity and any artifacts it may have into a powerful artifact, which will instantly be given to a being of the owners choice.
for my action I heal 8 if it is injured, else I heal 10.
 
Alright. I need to buy one more turn for the Templar, which means I need to heal it for at least 7,000 HP.

Being at maxed frequency, the Templar spends two stages of frequency to get triple action on its next turn. Then, it finally decides to retaliate against Glory, attacking it with Dissonance to deal 3,500 damage and a 20% vulnerability debuff.

- An Actual Action, I'm on a Roll -

Highly damaged, the Templar staggered backwards, setting off dissonant tones and warning sounds, though they were quickly drowned out in the inferno. Trying to not leave itself too open, the Templar backed away, shedding bolts and scraps of metal.

Over by Thina, she set a paw to her visor, muttering to it fearfully. After a while, a small box dropped through the ceiling and tumbled down before stopping at Thina's feet. Slowly and stiffly, she glanced down at the box, then back behind her at the doorway that led to the inferno.

"Do... Oh... No. No... I need to go back..."

Slowly, she collapsed down to the ground and stared down, averting her eyes from the consuming inferno.

"I- I can't. Please. ... I just..."

She stopped, waiting in silence for a moment while her eyes started to glisten again.

"But... I can't face this... please..."

There was another moment of silence, broken as Thina took a sharp breath.

"... ... Let what will be, be."

Thina sharply turned around and knelt down to pick up the box's handle in her mouth. Several deep breaths later, she screwed her eyes shut and rushed forward, running towards the terror. Darting left and right, she ran forward through the flames, carrying her new charge forward towards the Templar and yelping in fright as each tongue of flame struck her. Mercifully, she reached the Templar mostly unburnt. Flicking her head, she threw the box over onto the Templar, and it suddenly expanded out into a massive tarp like structure.

The tarp covered the entire Templar, softly drifting down to the scorched ground. Seemingly soothed, the Templar paused for a moment, letting the flames climb the tarp. After a moment, the tarp was completed engulfed, and the Templar emerged again like a phoenix. And also like the engulfed bird, it had been repaired during its brief moment under the tarp. Not like Thina was around to see this. As soon as she had thrown the tarp, she had turned and fled back out of the fires to nurse her singed fur.

Teal Deer: Heal the Templar. More. Also use the artifact to boost this by another 5,000 HP. Again. I have this all carefully planned.

+1 to DCCCV. Got +0 total.
We All Charge In A Yellow Submarine 9/10
I guess another entity: 8/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
88% Durability
26 Energy

---------------------
 
10/10 Monikerbot upgrade Unleashing!
1/10

+1 @Talist

It's time to unleash my TEN POST MONIKERBOT UPGRADE!

I head up to a platform atop the battlefield, get out my lute, and then begin singing a song"

"So much pondering and thinking,
Yet I cannot answer the simple question,
How to upgrade the Monikerbots?"

"I could give them more attack, more defense,
Dueling swords with which to fence
HP regen, shields to protect them,
Any sort of buff with which to help them"

"I could grant them boons galore,
Debuffs to make the enemies sore,
But would any of it be any use?,
Or would none of it help them not to lose?"

"Is there anything suitable for them to have,
But like all entities, they would haft
to disappear one day, so what could I do
To make them last a little longer?"

"After much thought, finally, I have reached,
my decision, and now it shall be preached,
My upgrade... my 10 post charge... it is quite simply...

HEALING SPELL! GO, AND GIVE ME NEW MONIKERBOTS! MORE! MORE! MORE!

The power of the song and 10 charges goes out to accomplish this.
 
Mighty Fortress: 10/10 Holding
Security Forces: 2/5

==Actions==

The boy tests out the Fusionray Laser Rifle by setting it to drill mode and firing it at the underbelly of Hatred. While dragons normally have thick scales, the laser burns right through it.
 
Update 14: HATRED pt 4
I nod at the heavy damage Hatred has received, but we're still not even halfway done with it, and it looks like Desolation is ready, whatever that is. I don't really want to find out.

But I'll have to anyway, so I turn to Mercy and heal her up further. The flames remain an issue, and so I soothe that pain by covering her in a frosty mist to cool her down, and inject her with some rapid regeneration gel while the temperature's right, along with a handheld NanoLathe, allowing me to fine-tune and repair her suit while also keeping her body relatively healthy, considering the inferno that is our current battlefield. I also take the time to go a bit further than just triage, and look deep into Mercy's internals to see if any previous attacks left minor but unnoticed wounds, or if any healing efforts left slight scars of one kind or another. I then simply tug a little on reality to right these issues in the here and now. Best to get ahead of those kinds of problems.

Strange Aeons: 2/10
Stand Tall: 1/10

+1 @I just write

Entity Orders:
Glory and the Elite Sniper attacks the Resonant Templar, which barring healing will kill it this turn. If the small dog (@Talist) wants its creation spared, it should recall it away from the battlefield about now.
Mercy heals the Elite Sniper again.
Heroes Never Die if the Sniper dies.
Your NanoLathe helps you restore 8000 health to the injured Mercy.

The Medic: 4/10
The Healer: 1/10

I am now summoning two healers. Assists would be greatly appreciated, and I would pay them back.

Emerald slashes open a small hole in reality, right above HATRED's head, then gets a safe distance away. Outside of the hole comes a black wind of some sort, just a small amount of it, which begins surrounding HATRED's head, and it begins thrashing around as voices in the wind whisper to it
Flesh so fine, so fine to tear, to gnash the skin; skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall; blood so red, so red, so sweet; sweet screams, pretty screams, singing screams, scream your song, sing your screams
The voices whisper to HATRED, as it continues to thrash around. Emerald realizes what could happen here, and the lamp flares briefly, shutting the small hole in reality, and the Black Wind, Machin Shin, disappeares harmlessly
+1 Moniker
Machin Shin, the black wind, doesn't return to its home dimension upon the closing of the portal. Instead the massive cloud of black writhing horror screams its freedom, and after slicing off 8000 hit points from HATRED, shrieks about burning flame and flies off into the distance.
That can't be good.

8/10 exasperated
10/10 w8!!!!!!!! +1 mrmirrorman USIGN!
[A] flourite doutet [rolls 1 d2 1 d8 for activation [takes action.]stronger with better rolls. some are specified]. I give the doutet to the result of 5's charge.
NEW: 1/5 l8
+1 to mrmirrormna
5: use your 5/0 charge... =D
I heal up 5 with the power of a quintilion healunits, with a single HP being equal to 1 quintilion healunits. quintilion because quintuple is 5.
Your attempt to heal up 5 with a quintillion healunits and 0 effort fails miserably when you are crushed under the weight of the healunits.
You summon up the Flourite Duet, which will be claimed by the entity at the end of this round provided no one else tries to pick it up before the round ends.

Hatred is teleported into deep space, where sub-zero temperatures try to distribute his heat evenly across the cosmos.

2/5 New Charge
2/10 Other New Charge

+1 to Enerald_Mann
6000 damage to HATRED.

[PG]Hope this help, Piono my friend.

I throw Mercy in to the middle of a shipping war. She is mangled and shipped forcefully with hundreds of other people, she sees smut, gore, lemon's and lime's, and all the ocs, the cancer, and the just terrible writing and plot.
Mercy is shown none in any of this

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5.

10/10 Time out. [In Use. . . Again?] So, seeing as how I can't stun all the AG, I decide I should help HATE a bit.
And what better way than to give them as much hate to heal them as possible?
THAT'S RIGHT, I OPEN A PORTAL TO 4Chan, finding all of the threads with shipping wars, video game comparisons, waifu/husbando wars, /b/ in general, I take as much hatred as an inhuman being can handle and use it ALL to heal Hatred, a 4 leafed clover appears over Hatred's head, releasing all of the hate over him, people hear screaming, shouting, horrible sounds and ideas, all of this is converted into energy into magic, healing his wounds, mending his flesh, and when it's all over, a symbol of a 4 leaf clover is painted in green on his forehead. He is now TRULY one with hate. Deal with it.

5/5 Pie. +1 from JOE/this round +1 from JOE/last round [In use] I shove a pie down Mercy's through. It turns out it was that explosive pie from Sponge Bob. Results are as expected.

2/10 4 is a friend.

1/5 Unicycle.
+1 JOE
You expend a charge and use all the hatred in 4chan to fuel a 30K health restore to HATRED, painting a green 4 leaf clover on its head. HATRED is too angry to notice, but would probably be unhappy if it did.
You also drop-kick Mercy's health down by 20K hit points with an explosive pie.

General Action: Tachyon Discharge
At the destruction of the Tachyon Generator, one would think I would be, to put it quite bluntly, distraught. Instead, I was laughing maniacally at the opportunities the foolish [PG]s had inadvertently opened for me.

Prior to this, the immense amount of Tachyon Charge being generated had been earmarked for defensive applications, but at the end of the day, energy was energy, and the Tachyon Booster was storing quite a lot of it. Thus, I very rapidly began designing and building a weapon that would take all of that accumulated charge, and use it to utterly ruin Hatred's day. My mind whirled with activity as possible blueprints were drawn up and discarded, until finally, one in particular presented itself. The actual construction process took mere seconds courtesy of conjured materials and some carefully applied Minecraft physics, until I had produced a turreted cannon capable of focusing all of the Booster's stored Tachyon Charge into a coherent beam and delivering it directly to Hatred's face in the form of damage.

This cannon was well-made, rugged, and most importantly could empty the entire supply of Tachyon Charge in a single shot; I highly doubted it would survive long enough to take a second. The device complete, I quickly hopped into the command pod, and began traversing the turret towards the giant dragon that was causing problems for everyone. Slowly, painstakingly, I lined up the shot, and the instant Hatred was squarely within my targeting sights, I fired.

The beam of superluminal particles streaked out from the muzzle of my weapon, striking the giant dragon squarely in the chest. The amount of force delivered was immense, because I had ensured that at the bare minimum each point of Tachyon Charge spent on this attack would count for at least one point of damage on whatever I was targeting. At the turret's core, the Tachyon Booster continued to produce charge, meaning that the weapon would continue to fire, though with much less power.
Tachyon Cannon
-This is a BODYGUARD entity protecting the Tachyon Booster
-Tachyon Cannon has no attack of its own, instead delivering all available Tachyon Charge to its target in the form of damage

Of course, I am rapidly snapped out of my reverie when a light on the control panel starts flashing red and an alarm begins to sound. I barely get to look and see the blinking 'COMPENSATOR OVERLOAD' warning on the display, before the ejector seat fires, and i am summarily removed from the turret. I look back, and see that my beautiful creation is now exploding, presumably due to a component failure of some sort.

Well, that didn't last long. Pretty sure the explosion destroyed the Tachyon Booster too.
(Tachyon Booster sacrificed to increase attack power)

Charges
More Voodoo (7/10)
Twin-Stick Shooter (8/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
Huh. I'm guessing you built those up yourself.
Anyways, the massive tachyon cannon takes up the power accumulated by the tachyon booster and generator and fires an enormous laser beam that rips through the air, and HATRED.
70000 damage to HATRED. Tachyon Booster destroyed.

[1/5] [Healing Loopback] (Allows one's "Heal Other" abilities to work on themselves.)

The Golem can help others, but not itself. However, the fix is easy. A little networking goes a long way.

Still, it doesn't look like it will last very long. Especially not against all this fire.

[I work to heal the Golem.]
[I summon a tornado to suck up (damage reduction) HATRED'S next fire attack.]
[The Golem Smashes HATRED.]

(@pionoplayer , was the Fire Breath attack last round reduced by the Golem's Armor?)

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
Yes, the fire breath attack would've killed the rubble golem without the armor.

You attempt to intercept HATRED's incoming attack, only for the rising heat from all the fire to disrupt the airflow of your whirlwind, causing the entire thing to poof away.
You do, however, heal the golem for 4000 hit points.

new charge: 5/5 ( I'll just hold this)
body armor: 10/10 (Using)

I check to see if I can get the machinery running on the AG side

I also get this,
Predator armor: Artifact
allows the user to send a shield system to block a medium amount of damage for one turn a limited amount of times.
also provides 1 AC to the user ( get rid of this if it would be overpowered with this)

at the lab, I ask the security guard what the purpose of the castle was, as in, was a border fort to kill intruders, a testing lab, something else?
You COULD get the machinery running, but it would take a fair bit of effort to do so.

You summon yourself an artifact. *cries at the sudden wave of artifacts going on*

[PG]

I remove all the unnecessary organs from Mercy, so in other words, all of them.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5. TARGET:Mercy

3/10 4 is a friend.

2/5 Unicycle.
+1 JOE
You remove all of the organs from Mercy. There are no musical instruments of any kind in the Mercy doll you get bait-and-switched with so I guess this was useless.

I gaze down with annoyance at the now organ-less thing before me. I'd hoped to attack Hatred, but that was clearly not an option. This man just kept attacking my own angelic healer, leaving me with no alternative but to keep stopping him, or at least trying to.

I looked down at the organ-less thing, the Mercy doll. The decoy, the duplicate. Not the actual Mercy. It would seem as if having a mirror for a face means that you're very bad at proper targeting, although in fairness the copy was perfectly lifelike, it just didn't really have a thinking brain, and that was before the strange individual removed the half-functioning silicon replica. It's annoying that I have to take my time creating all these defenses to protect my healer, but oh well. It's overall worth it in the end.

And I still didn't understand his issue. He'd even used a charge, all against one healer. Why, for what purpose? We just had no way of knowing.

Strange Aeons: 4/10 (+1 I just write)
Stand Tall: 2/10

+1 @I just write
You bait-and-switch Mirror's attack on Mercy, preventing it from dealing any damage.

Mighty Fortress: 10/10 Holding
An Armament(changed from security forces): 5/5

==Actions==
An Armament: Expending...

The boy, frustrated by his cure uselessness, holds out his hand. A large futuristic rifle appears out of thin air.

[A] Fusionray Laser Rifle summoned!

The Fusionray Laser Rifle possesses a miniature fusion reactor. The energy from the reactor is used to produce a powerful vacuum frequency ultraviolet beam that can either drill a hole in the target in only one millisecond, having the same effect as a round from the A-10 Warthog's main cannon, but cannot be deflected by armor, or cause a small explosion Since it operates in vacuum frequencies the beam interacts with the atmosphere to produce a glowing white ray.

(This is an artifact summon)

Security Forces: 1/5
You summon the fusionray Laser rifle. Which I assume is going to work like a basic damage artifact.

General Action: Stop Picking On Mercy!

I was sick and tired of watching MrMirrorMan picking on Mercy. nobody deserved the utter torments he was putting that angel through. Even when I was performing sacrificial rituals to Val'Elzathor, I at least made the victim's deaths quick and painless.

Thus, I figured it was time to call in a bit more divine favor. Out came the sacrificial animal, this time a large bovine creature, though I wasn't sure of the exact species. I quickly jackhammered a ritual circle into the floor, then plunged the pneumatic chisel into the beast's neck. As the blood flowed and filled out the engraved pattern, I chanted "Val'Elzathor, this man of mirrors has focused his rage upon a defenseless healer! I beseech you to place a curse upon him so that he will change his behavior or suffer vile consequences!"

As the Dark God accepted my offering, I wondered what sort of curse he would use. I was most definitely not expecting the Dark God's power to suddenly drain life force directly from the man of mirrors and use it to heal Mercy. I looked closer at what my Dark God patron had done, and when I saw the curse that had been laid upon the man of mirrors I couldn't help but laugh. Seriously, draining the guy's life force to restore the healer to the state they were in before being attacked was genius.

Sure, that particular curse probably wouldn't last long, but while it lasted it would be utterly hilarious to watch.
(NOTE TO GM: This should be interpreted as a healing action; the whole 'draining life force' thing is just flavor text)

Charges
More Voodoo (9/10)(+1 from @EternalStruggle)
Twin-Stick Shooter (9/10)
+1 @EternalStruggle
You place a curse of life leech upon Mirror, who doesn't even flinch as copious amounts of life energy flow out of him. The life energy is so much that it bursts the bonds and gets life energy everywhere, causing a bunch of trees and grass to grow up... and immediately be torched by the ongoing inferno. Oh well.
9000 health restored to Mercy.

[2/5] [Healing Loopback]

He knows this will go very badly if they don't keep up the pressure.

He begs Haphestus to keep his creation together.

[I keep trying to heal the Golem.]
[I use DownSetter to pin HATRED to the pillar, then keep up the pressure with the BLG.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
2000 health restored to the rubble golem, 3000 damage to HATRED.

10/10 Thornwall Unleashing!
9/10 Monikerbot upgrade

+1 @EternalStruggle

I deploy the THORNWALL

HP: A lot
Attack: Moderate
Special abilities: Can bodyguard the minibots
Cannot launch any attack during the EOTB
Instead, uses its thorns to hurt any damage-able entity that chooses to attack it for a couple thousand damage.

What with all the new concern about bodyguarding, I tell the Thornwall... Don't start actually doing your job until the Botguard dies! I'm already worried about the minibots having the hard arm of the PG forces come down on them, I don't want a 3-man bodyguarding chain to make that happen faster!

(Pretty sure this means I have to wait until the botguard dies, let the monikerbots be vulnerable for a turn, then order the thornwall to guard them. Not sure how it takes orders, since it's a wall, but whatever.)

...I just hope this Thornwall doesn't become Desolation's victim.
Actually, you can have both of your bodyguards focused on bodyguarding the botguards if you so desire, or have the thornwall bodyguard the botguard.
Anyways, you deploy the thornwall.

10/10 exasperated +1 MrMirrorMan
2/5 2 l8
NEW: 1/10 Modurn Educayshun
+1 to mrmirrormna
I look at 8. it seems rather exasperated about its comparatively low likely survival time, compared to its counterpart in the land of language destruction, which lasted many rounds; probably well over 50.
I decided that 8 should get some help, and create [A]Regemeration ... whoever kills 8 its getting so much loot oh god its going to be absurd the round where 8 dies people are going to reload like mad.... or at least i will because getting back so much gear is gud.
anyway, regemeration: passively heal this unit by 1000 HP a round. give this unit 1 MP a round. if HP is full give 2 MP. spells[all are free actions] : haste- -2 MP for an extra action, Elven Luck: 5MP this turn, any time a random effect applys to this unit (dodge chance, crits, etc) roll it 3 times and pick the most favorable of the rolls.
Polymorph: self 10 MP transform this entity and any artifacts it may have into a powerful artifact, which will instantly be given to a being of the owners choice.
for my action I heal 8 if it is injured, else I heal 10.
aaahh haha. no. I'm not letting "insane loots" go through as an excuse to jack up an otherwise relatively balanced entity's strength.
You attempt to heal 10, but due to having an effort coefficient of -5, you miss the bar for healing 1s HP and don't do anything.

Alright. I need to buy one more turn for the Templar, which means I need to heal it for at least 7,000 HP.

Being at maxed frequency, the Templar spends two stages of frequency to get triple action on its next turn. Then, it finally decides to retaliate against Glory, attacking it with Dissonance to deal 3,500 damage and a 20% vulnerability debuff.

- An Actual Action, I'm on a Roll -

Highly damaged, the Templar staggered backwards, setting off dissonant tones and warning sounds, though they were quickly drowned out in the inferno. Trying to not leave itself too open, the Templar backed away, shedding bolts and scraps of metal.

Over by Thina, she set a paw to her visor, muttering to it fearfully. After a while, a small box dropped through the ceiling and tumbled down before stopping at Thina's feet. Slowly and stiffly, she glanced down at the box, then back behind her at the doorway that led to the inferno.

"Do... Oh... No. No... I need to go back..."

Slowly, she collapsed down to the ground and stared down, averting her eyes from the consuming inferno.

"I- I can't. Please. ... I just..."

She stopped, waiting in silence for a moment while her eyes started to glisten again.

"But... I can't face this... please..."

There was another moment of silence, broken as Thina took a sharp breath.

"... ... Let what will be, be."

Thina sharply turned around and knelt down to pick up the box's handle in her mouth. Several deep breaths later, she screwed her eyes shut and rushed forward, running towards the terror. Darting left and right, she ran forward through the flames, carrying her new charge forward towards the Templar and yelping in fright as each tongue of flame struck her. Mercifully, she reached the Templar mostly unburnt. Flicking her head, she threw the box over onto the Templar, and it suddenly expanded out into a massive tarp like structure.

The tarp covered the entire Templar, softly drifting down to the scorched ground. Seemingly soothed, the Templar paused for a moment, letting the flames climb the tarp. After a moment, the tarp was completed engulfed, and the Templar emerged again like a phoenix. And also like the engulfed bird, it had been repaired during its brief moment under the tarp. Not like Thina was around to see this. As soon as she had thrown the tarp, she had turned and fled back out of the fires to nurse her singed fur.

Teal Deer: Heal the Templar. More. Also use the artifact to boost this by another 5,000 HP. Again. I have this all carefully planned.

+1 to DCCCV. Got +0 total.
We All Charge In A Yellow Submarine 9/10
I guess another entity: 8/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
88% Durability
26 Energy

---------------------
gotta love living on a battlefield. PTSD for everyone!
10000 health restored to the resonant Templar.

10/10 Monikerbot upgrade Unleashing!
1/10

+1 @Talist

It's time to unleash my TEN POST MONIKERBOT UPGRADE!

I head up to a platform atop the battlefield, get out my lute, and then begin singing a song"

"So much pondering and thinking,
Yet I cannot answer the simple question,
How to upgrade the Monikerbots?"

"I could give them more attack, more defense,
Dueling swords with which to fence
HP regen, shields to protect them,
Any sort of buff with which to help them"

"I could grant them boons galore,
Debuffs to make the enemies sore,
But would any of it be any use?,
Or would none of it help them not to lose?"

"Is there anything suitable for them to have,
But like all entities, they would haft
to disappear one day, so what could I do
To make them last a little longer?"

"After much thought, finally, I have reached,
my decision, and now it shall be preached,
My upgrade... my 10 post charge... it is quite simply...

HEALING SPELL! GO, AND GIVE ME NEW MONIKERBOTS! MORE! MORE! MORE!

The power of the song and 10 charges goes out to accomplish this.
You summon up 30000 more Monikerbots with your sweet original song.
The hit single will be released on CD in a few months.

Mighty Fortress: 10/10 Holding
Security Forces: 2/5

==Actions==

The boy tests out the Fusionray Laser Rifle by setting it to drill mode and firing it at the underbelly of Hatred. While dragons normally have thick scales, the laser burns right through it.
12000 damage to HATRED, even though its made out of the fire and doesn't have very many scales.


#EnscribedInStone​

HATRED roars and rears its head. A powerful blue glow begins to bubble up inside of its mouth, you can see the light from within growing brighter and brighter, and when HATRED lowers its head again, its collasal maw is filled with a brilliant light of white-hot flames. It turns to look at Mercy and with a single massive blast, Mercy is completely obliterated. Chunks of molten rock fly off in different directions, smashing into the rubble golem and elite sniper, killing them both, leaving black scorch marks on the ground where the three unfortunate entities stood only moments before.

The Pawn's primary target has been obliterated by a giant angry dragon, so it goes after Glory instead, cutting deeply for 9000 damage. 5 uses its charge, summoning up... 8! 8 grabs the fluorite duet before anyone else can snatch it up. The Resonant Templar activates triple action for itself next round, and uses dissonance on Glory, dealing 3500 damage and inflicting 20% vulnerability.

The engineer, now not but a burnt-out husk of metal melting into a puddle, receives another 1 material from its scav. The Botguard and moniker bots once again band together for a forward attack that deals 11500 damage to HATRED. The Commander mook knows that things look grim, but leads forwards his mooks to honor and glory, auto-using Leadership because the GM is feeling generous, the whole lot dealing 6000 damage to HATRED. Glory attacks the resonant templar with its holy blade, dealing 10000 damage and upping the Templar by 1 stage again.

The Godmodder is still in SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE

Everything ticks up. The Engineer burns to death, another mook burns to death

Itinerary:
Destroy HATRED


Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 1 round to return.
HATRED [PG][GUARDIAN]: Hp: 297,000/800,000. Desolation: 1/3. I Am Fire: 4/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 4/4. History: 2/6. Son of a being: 8/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 1/4
8 [PG - JOEbob]: Hp: 8/8. Charge: 1/7. Fluorite Duet [A] 10/10 uses.
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 5/3.
The Resonant Templar [PG - Talist]: Hp: 23,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6. Triple Action!
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 4/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 94/100. Energy: 46/100
Darksteel Ingot [A].
Scav [AG - CrownlessKing]: Hp: 10,000/30,000.
Botguard [AG - Moniker]: Hp: 20,500/75,000. 3000 regen. Sword-chucks [A]
Monikerbots x90,500 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Commander Mook [AG - helldivercommand]: Hp: 2,000/12,000. Leadership: 0/2.
Mook [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 31,500/55,000. 20% vuln. (3 rounds)
Thornwall [AG - Moniker]: Hp: 65,000/70,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.
Helldivercommand [AG - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 5/5 uses
Gutza1 [AG - Player]: Hp: 20/20. Fusionray Laser Rifle [A] 4/5 uses

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
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3/5 2 l8
2/10 Modurn Educayshun
+1 to mrmirrormna
Exasperated is once again used, this time giving 8 1 regen per round.
I realise I should have given bahumet a shorter charge time, an extra 10-charge would be really useful right now...
oh well.
Fred uses your fortune!
"does the GM currently think he's going to have to bail out the AG's?"
: P
8 uses the flourite dutet on glory, else thornwall.
I look around until I find out where this heavy machinery is, before using an invisibility injector from gunball. now cloaked from sight, I cast teleport repeatedly, giving sightless 7 for 300 seconds to everyone i teleport through (preventing them from seeing me [but it only affects sight of living entitys] with another layer of effects), Then gather an orb of perception energy and warp in a small celestial container. I break the celestial energy cell thing and shape the energy into a wand. after a complex incantation and several stiff, unpractised wand motions, there is a notice-not effect where everyone mistakes me for some unimportant smoke from hatreds flames (assuming thats like everywhere, otherwise some other unimportant thing)... which obviously applys only to those who overcome the invisibility injector and sightless
Then, I put on some lotus eater robes from an alternate harry potter world, which make anyone who Somehow sees through the above think I'm whatever seems logical to see there, without it being "A PG saboteur".
Having thoroughly cloaked myself from view, I walk over to the machinery and take out a steel vial-like thing filled with black goop, and turn the vial upsidedown.
a few droplets fall out, onto a joint, and I quickly proceed to cast a concealment glyph, then move on to the next joint, one after another.
the goop can't absorb metal, but it Will mess up the paint job and make the whole thing inconvenient to use, as well as slowing down any attempts for the vehicle/machine to turn that limb.
having done sabotage part one, I reinforce the concealment, then give the goop some more matter to absorb, in the form of dirt, as there isn't enough paint to make much.
 
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[PG]

I attack either Mercy or Glory, who ever is closer to dying.

Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 3/5. TARGET:Mercy

4/10 4 is a friend.

5/5 Unicycle. +1 from JOE/this round +1 from JOE/last round [IN USE] Dat boy attacks Glory. That is all.
+1 Talist
 
I watch as the universe itself seems to develop a hate-on for the healer, who looks almost fearfully before she is vaporized by the Guardian Dragon.

What the hell was- The sniper begins to speak before she is cut down by a barrage of molten rock, barely enough time to let off the beginnings of a screech before she is burnt alive.

I fall to one knee.

I look as Glory is assaulted by the cursed mirror. He takes it faithfully and without flinching, such is his nature. He will likely die now to the mirror.

"Well, are you happy?

I hope you are.

Savor your victory."

I look up at the dragon.

"You too. For if you thought what I did before was bad for you..."
Strange Aeons: 7/10
Stand Tall: 3/10

+1 @Enerald_Mann
 
General Action: Spite

At the death of Mercy, I can't help but seethe with rage. A defenseless healer, reduced to ash for the simple crime of existing! I had had quite enough of that, so I prepared my ritual circle once again.

Another sacrificial beast was dragged to the center of the ritual, this time a mule.

I had decided that this time, I wouldn't be half-assing the sacrifice with a jackhammer or anything like that, this time I was equipped with a proper sacrificial knife, with a blade of shimmering diamond. As I gently petted the mule in its last moments, I called out to Val'Elzathor "Oh Val'Elzathor, Dark God of destruction, I beseech you to burn Hatred in the midst of their own flames; allow them to feel every bit of the pain they dealt to that angel of healing."

With that, I plunged the sacrificial knife into the mule, the beast erupting into flames as I did so. Val'Elzathor's deep-throated laughter could be heard rippling through the fabric of reality as the glyph I'd drawn began to melt into molten lava.

As this process completed, Val'Elzathor spoke to me for the first time since I'd gotten here, saying "Gladly, mortal. I will devote an infinitesimal amount of my power to this task."

Charges
More Voodoo (10/10)(FIRING!)
Twin-Stick Shooter (10/10)(FIRING!)

Voodoo Slime Monster (1/10)(New Charge!)
Battle Airship (1/10)(New Charge!)
+1 @EternalStruggle

Of course, that's not the only thing I'll be doing at this point in time, as I finally have enough charge to summon two extremely powerful Entities simultaneously.

More Voodoo: Zombie Mecha
The first is a combination of my two general methods of doing stuff; fusing both Engineering and Dark Magic. To be more specific I return to the wreckage of my Humongous Mecha, and begin a combination of a salvage operation and necromantic ritual. I won't be needing Val'Elzathor's help for this one; I'm performing this action under my own power, and necromancy was never really my patron's thing anyway.

Soon, I am complete, the gigantic machine staggering back to its feet as it lumbers into battle. By all rights it should not be functional; several critical systems are completely gutted, and the servos should be ripping themselves apart without proper calibration. However, thanks to the Dark Magic suffusing the machine's frame it not only can fight at nearly its full capacity, but should it fall again it will be able to restore itself under its own power. No longer is the term 'Humongous Mecha' sufficient to describe this construct. Now, it is the Zombie Mecha.

Zombie Mecha
-Zombie Mecha has identical attack power to the Humongous Mecha.
-Max. HP is reduced by however much the GM deems appropriate.
-Zombie Mecha has a supply of Extra Lives, starting and capped at three. Every four rounds it goes un-killed with less than three Extra Lives it regains one Extra Life.
-If the Zombie Mecha is killed while it possesses a number of Extra Lives greater than zero, it will reanimate with full HP in two turns (example: if killed on turn 3, it gets back into the fight on turn 5)
-While Zombie Mecha is temporarily 'dead', its supply of Extra Lives can be directly attacked by players, with each such attack removing a maximum of one Extra Life.
-Success chance of an attempt to attack an Extra Life depends on writing quality and length; a barely described thing like 'I exorcise the Zombie Mecha" would have a very low chance of succeeding, while anything over a kiloword is almost guaranteed to work.
-If Zombie Mecha is 'dead' while its supply of Extra Lives is reduced to negative one or lower, it doesn't reanimate. Reducing Extra Lives to zero while Zombie Mecha is dead achieves nothing.


Twin-Stick Shooter: Rocket Tag Champion
Of course, the Zombie Mecha isn't the only Entity I'll be calling up this round. In this case, the calling is literal, as I pull out my cellphone and hire a mercenary with a reputation for taking Pro Bono work against Godmodders.

The power-armored woman arrives promptly, nodding at me as she prepares to head into battle. Immediately before she does so, I pump her full of charge, drastically increasing her abilities to the point where her life expectancy might be measured in minutes, rather than seconds.
Rocket Tag Champion
-Rocket Tag Champion has stupidly high attack power.
-Rocket Tag Champion has a flat 75% chance to dodge any damaging effect. It doesn't matter what the effect is; if it would damage them, they have a 75% chance to dodge.
-Max HP is low.


Entity Orders
-Both Zombie Mecha and Rocket Tag Champion will target Hatred.
 
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