A Thumper is placed on the ground. It begins to make a rhythmic thumping noise on the ground, which summons a Shai-Hulud, which swallows the Godmodder while he's still surprised at how Sandworms even live on this planet.
I look over at the allied fox, and mourn her loss. I then grab the Phoenix, tie it to multiple fireworks, and use them to celebrate the Templer's like, instead of mourning his death.
9/20 Embers and Ash +1 from Talist/last round +2 from Godmodder/this round-split
9/20 Ash and Embers +2 from JOE/this round +1 from Godmodder/this round-split
So somehow, JOEBob managed to steal my armor. Given the fact that my team's elite rogue couldn't even steal powered armor, I'm somewhat impressed.
Even more impressively, he added armor to a number without creating a syntax error. How a number is even wearing armor is beyond me, but it apparently is.
Unfortunately for that number, powered armor is powered for a reason. Without the power supply, it turns into a brick. And while the same can be said of many other things, when the armor you're wearing suddenly stiffens up and becomes immobile, you aren't going to be doing anything.
The Juggernaut Armor is, for obvious reasons, designed to prevent that. The shield is only able to draw about half of the armor's total power supply, to ensure that if the shield goes down the user is able to continue to hopefully evade attacks.
But I know where the power core is located on the armor, and I have AM Breacher rounds on my Multicannon, which are designed to disable magical equipment. However, the problem is that the power source is located on the rear of the armor, and I need the armor myself to be mobile enough to get around to flank him.
Here, I find a stupid idea. I pull out a Reverse Gravity Stick, and use it to gain height. I then use my Multicannon to provide a recoil boost, spamming it at 1% charge to shoot out a spray of subsonic projectiles with essentially no noise.
In about a minute, I get a few thousand feet of elevation over the field, to the point of being extremely difficult to detect. Its at this point when I put the Reverse Gravity Stick, and reverse the direction of my freefall.
This particular maneuver will require an exceptional degree of precision, and I only have one chance at this. I activate ballistics tracking, and use it to line up the angle of my shot, and the angle of my descent.
The abduction takes approximately one second to complete. A perfectly-placed AM Breacher shot into 8's back punches through the shields and knocks out the power core, immobilizing it. I land behind 8 a split-second later, open a portal to my base underneath 8, then roll into it at the same time as 8 drops it, slipping through the portal and then closing it behind me before anyone can respond.
Note to self: just because you can tank a terminal velocity fall does not make it a good idea. That impact did some serious damage to me. Only the high value of the abduction made it worth it.
With 8 successfully trapped in my base, I next turn to activating one of the base's defense systems. This particular system, the 7 Proxy Defense, causes all incoming travel to go through seven other proxy dimensions before finally ending up in my base. All incoming travel will be stopped at each of those proxy dimensions, and if it is unauthorized (as in, pretty much anyone other than me), it will be stopped in the proxy dimension and not allowed to continue. So if you're trying to counter this, I have to say: good luck, I'm behind 7 proxies.
Furthermore, I also activate my temporal dilation field. In addition to screwing with incoming arrivals (requiring them to synchronize their time frames or get heavily disrupted on entry, if they somehow get through 7 proxies), it gives me about 10 times the time to complete the objective: seizing control of 8.
Now, I'm not the team's mind control specialist. That's the team leader's job, and she isn't here right now. I should be able to create mind control devices, but I haven't yet had the chance to use one in active combat. But on an immobilized prisoner, with a few hours of effective time to work, I stand a good odds of taking control of it somehow.
First attempt: I create a suggestion ray. This ray causes a target that it is fired at to enter a euphoric state where they are unable to think for themselves and become highly suggestible. After building it, I test-fire it at the 8, and then deliver several suggestions aimed at making the 8 my follower.
However, the ray appears to have no effect, given by the angry response the 8 has to my suggestion to work for me. Yeah, it turns out a number in entity form is going to be more difficult to control than I thought. Also, my suggestion ray exploded after I used it, just to add injury to insult.
Second attempt: Threats. Since I get angry at 8, I end up yelling at it, threatening to do horrible things to it if it doesn't change sides. However, it just ignores the threats, and I don't want to damage the entity that I am about to mind-control.
Third attempt: I craft a memetic hazard and expose 8 to it. Now, I'm fairly certain this breaks a war crime rule somewhere (at the very least, the Foundation takes a dim view of creating more things they have to contain), but they are extremely effective at influencing a target's behavior and extremely difficult to defend against.
Unfortunately, there is a problem. Memetic hazards require the target to comprehend them for them to be any good, and however the 8 percieves the world, it is alien enough to avoid being affected by the memetic hazard.
With the memetic hazard ineffective, I quickly eject it from the base and cast it out into one of the proxy dimensions, where it will hopefully never be found. Those things are dangerous.
But then, I realized the simple answer. If I multiplied 8 by -1, I would have -8, which would presumably have the opposite allegiance of 8. But how do I create a -1 to multiply 8 by?
In order to attempt this, I begin a Scan on 8, figuring out exactly how it was created. In order for my -1 to correctly multiply with the 8, I need to figure out how to replicate the creation process. Also, I want to know how to use its abilities if I manage to get it under control.
I end up taking a sample of the number, and find it to be created out of some strange matter. I attempt to use my matter creation ability to replicate it, and end up with several puddles of goop on the floor. How do I shape them into numbers?
It takes another ten minutes to figure that out. Apparently, it turns out to be some sort of pre-programmed orders that have to be issued when the material is produced. An attempt soon after produces a number, a 42. What exactly do I do with a 42? Well, instead of bothering to figure out whether it really is the meaning of everything, I blast it several times and eject it into a pocket dimension.
However, the next attempt is successful, and I am greeted by a friendly -1. I order it to multiply with the 8, and then look away as a bunch of stuff happens. When I look back, the 8 has become a -8.
Now, to test its actual loyalty. I remove the Juggernaut armor from the -8 to re-equip it, and in the process find a pair of magic dice which I proceed to pocket as well. Now that its prison is gone, the -8 is free to move around, and may attempt to attack me. I order it to remain stationary, as I deactivate the time dilation field and open the gateway back to the battlefield. Once the portal is clear, I order the -8 to enter the battlefield and join the wall of bodyguards around the Monikerbots.
But if the -8 is not under my control, it will meet a swift end. I watch it closely, looking for any signs that the takeover attempt failed to work. If the -8 disobeys or steps out of line or attempts to beat me over the head with its new negative sign, I quickdraw and blow it away with a multicannon shot. Sure, I lose the number, but I still managed to recover my armor, and a little bit more to spare.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
He watches as his allies tear the Colossus in two. Perhaps all hope is not lost. He will need a bigger power scale. One that goes up to eleven.
Well, if they can chip a Darksteel Colossus, he won't need to retrieve the ingot. Time to focus on bigger matters, like the aforementioned.
One superweapon against another.
The Forge is a tool he appreciates. A focus for his locked potential.
THE APOCALYPSE HAS BEGUN
(Using 7-charge Summon)
[Apocalypse Tank]: Two big guns (120mm), anti-air missiles, can crush enemy tanks, slight auto-repair (only to half health), slow.
@pionoplayer BLG = Big Laser Gun, picked up in the first room and enhanced with the Laser Turret.
Bind on account was the failed attempt to give my artifacts a mjolnir recall ability.
Entity orders: [Apocalypse Tank] fires on the Darksteel Colossus.
General Action: As If By... "Logic"
I'm not done causing the Godmodder pain just yet, though I will of course need to alter my methods to account for the Curse of Repetition. In this case, I find myself wondering if it might be possible for me to tamper with it in order to get the Curse to hurt the Godmodder. Of course, the Curse of Repetition is an incorporeal supernatural effect, meaning that messing with it wiill require a fair bit of creativity.
In this case, that means using a specialized astral projection technique to project my mind into metaphorical space, where I can interact with the personification of the Curse in question.
I quickly come face to face with this metaphorical being, and introduce myself, saying "Hello, I'm here to inform you of an attack on the Godmodder that has been going on for his entire life."
The Curse of Repetition looks at me with a distinct sense of skepticism, before they begrudgingly ask "Alright, what's the attack?"
To this I reply "As you know, every time someone's heart beats they lose a bit of their projected lifespan. Thus, each heartbeat counts as an attack, meaning you haven't been doing your job."
The Curse looks at me, before summarizing their thoughts on the matter with one word "Bullshit."
Completely shameless and willing to try any angle, I ask "Come on, don't you trust me?"
The Curse of Repetition replies, quite bluntly "Not in the slightest. Now sod off."
It's now that I resort to desperate measures, namely by casting a mind-sculpting spell on the Curse (represented in this metaphorical space as a quick whack on the head with a mallet), and trying again as I ask "So, do you think you can actually put a stop to those attacks on the Godmodder caused by his heart beating?"
The Curse simply salutes and says "Yes, sir! I'm on it!" and I leave metaphor space before they have enough metaphorical time to snap out of my mind whammy.
Back on the material plane, I can clearly see the Godmodder doubling over in pain, clutching his chest as he frantically tries to restart his heart. He soon collapses into unconsciousness, but that state of affairs only lasts a few seconds before he springs back to his feet, his facial expression indicating him being fully intent on putting a gruesome end to the perpetrator. Well, I'm glad I at least managed to restrain my laughter this time.
I cease my deadly assault against the mighty Colossus, instead taking time out of my schedule to heal the Botguard a little. I go over to the heavily wounded machine and nod thoughtfully at the damage. Yep, that's a damaged robot alright. Time to see how well I can un-damage it. First off, I assess the damage done, noting the extensive scorching from the issues of heat, as well as where the thing was attacked at other times. I take it all in, and get to work.
It's just a few moments, but when I'm finished the change is remarkable. It's far from fully healed of course, but the Botguard looks significantly less damaged then it did mere seconds before. What I had done was fixed the armor plating and internal systems on the molecular level, as well as outright replacing excessively damaged components. Useless slag was removed from several parts of the guardian (as opposed to Guardian) and replaced with brand new defensive plates, coolant stores for its computer core were refilled, and artificial musculature was reinforced or calibrated again, restoring some of any strength or fluidity of movement that might have been lost.
After doing some final touch-ups, like taking warped or slightly damaged armor and restoring it to full integrity, I step back and admire what I've done here. Of course, the Botguard won't survive that much longer because of this, but it should extend its lifespan by at least a little bit.
It slowly rolls onto the field... my latest and greatest creation... the BODYGUARD BOMB!
Bodyguard bomb:
HP: A lot
Attack: A medium-sized amount
Bodyguards the minibots
Has no regular EOTB attack
Upon destruction, however, the Bodyguard bomb will walk over to the PG side and explode, dealing a lot of damage spread amongst to any player-created entities it can hit. It will always hit player-created PG entities - except for JOEbob's, if he keeps up with his contract - unless the only ones around are the godmodder's ones, in which case it hits those instead.
We shout you out from all our endings unto the last.
(Using 5-charge Attack)
[I try to exile the Colossus, removing it from existence, erasing it from time, and shunting it to a real beyond death. Also, forcing it to be a farmer.]
12/20 Modurn Educayshun
#equalityforreal 7/20 +1 miror
+1 to mrmirrorman +1 to talist
Conditional, though i doubt this'll matter: if crushers mindcontrolattempt is actually possible, I try to counter it. however, if the attempt is possible, i highly doubt this'll work. ya gotta try, yanno?
otherwise, I heal up fred by reminding him to call upon his demonic pacts for health. he didn't need the last 1% of his soul, did he?
Elsewhere, the Divide by zero (5/0) done by the young man has reached the Integer (Z) Police's attention. This causes them to dispatch a Product to bring 8 (eight) back to the Plane of Mathematical Concepts.
Product of 7x9 (seven times nine) [63] traps 8 (eight) in a radical sign.
LaTeX:
\[\sqrt{8}\]
8 is then divided into it's component prime numbers, three (3) 2s (twos).
One (1) of these 2s (twos) has the Fluoride Octet, another one (1) has the Juggernaut Armour, and the last 2 (two) was dragged back to the Plane of Mathematical Concepts by Product of 7x9 (seven times nine) [63]
7/20 New Charge
9/10 Unitalicize (+1 from Redstonetam15)
With the Juggernaut Armor back in my possession, I can execute the attack strategy that I was originally planning. Namely, use a Reverse Gravity Stick to remove the Darksteel Colossus. Yeah, I appear to have a talent for causing massive damage using small objects.
Given by the Darksteel Colossus's shape and bulk, it is unable to reach its back. With my improved mobility, I should be able to get behind it with a well-placed distraction.
I wait until the Colossus is busy engaging an opponent in close combat, then slip around behind it, pull out a Reverse Gravity Stick and some duct tape, and tape the stick to the Colossus's back. As the Colossus begins to be lifted upwards, it desperately attempts to free itself, but finds itself unable to. It rises with its back facing the sky, as the limited radius of the stick causes its limbs to still be under normal gravity and hang down underneath the negative mass of its torso lifting it upwards.
However, the Godmodder isn't about to let his elite minion get sent into space, and will naturally attempt to interfere. If I were him, I would've shot the Reverse Gravity Stick off its back like popping a balloon. But given that the back of the Darksteel Colossus is not visible from the ground due to the way it is being lifted, it is going to be slightly more difficult for him to do so. His second strategy will most likely to be to jump up to the Darksteel Colossus, climb his way over to the Reverse Gravity Stick, and tear it out manually.
Unfortunately for the Godmodder, this maneuver was aimed at him, not at the Darksteel Colossus. As soon as any living being (not a non-living golem like the Colossus) other than me touches the stick, it detonates, as it is revealed to be a Reverse Gravity Boomstick.
The Colossus can tank the explosion, but the Godmodder really can't. When he touches it, he will be blasted away, in a ballistic trajectory. To add insult to injury, I calculate his trajectory and place a well aimed nutshot into him.
After the Godmodder disables the Reverse Gravity Stick (regardless of how he does it), the Darksteel Colossus will fall back to the planet and faceplant. I doubt it will actually damage it, but it might disrupt its action as it struggles to get back up.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Use the artifact's (Chipset) Frost Mend to heal Fred by 5,000 (-6% durability, -20% energy). Plus, I test to see what the minimum player healing per post is by healing Fred in the most vague and nondescript manner possible.
+1 to CrownlessKing, +1 to MrMirrorMan. Got +4 total.
We All Charge In A Yellow Submarine 18/20
I guess another entity: 20/20
I want to wait a moment so I can use both charges at the same time.
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
King watches Thina mourn the Templar in silence, after a while King walks to the scrap piles lying around in the courtyard eventually producing a flat metal sheet from some wreckage long forgotten. He makes his way over to Thina and plants the sheet approximately where the Templar died. He crouches and removes a small blowtorch from from his cape pocket and ignites it. He starts by carving a semi-circle into the center of the sheet and then drawing a a rectangular base, several long spindly limbs followed to complete the image. King turns the blow torch off and moves back from the crude representation of the deceased robot. He sits next to Thina in silence, he understands the pain as an inventor of such things, he once designed combat AI were sentient to truly emulate soldiers, the results quickly caused him to which back to non-sentient AI.
[Do you think robots have an afterlife?] Kalim spoke into the comm
((I'm not sure if Thina would be able to hear the comm, so I'm going to assume no.))
Thina's head whips around in surprise at the sound of the blowtorch and she recoils back. However, just as quickly she relaxes again after seeing who is holding the torch. The tips of her ears and wings seem to flush with red as she sits in silence next to King for a while, avoiding looking at either him or the Templar. Eventually though, she speaks up, her voice shaking like a feather in the wind.
"I... hah... I didn't create it, and... I don't know if it was 'alive' or not. But... I did... ugh..."
After turning away, she adjusts her visor to make sure it's covering her eyes.
"I'm sorry. I didn't want to make a scene or anything. ... This just reminded me of... ... hah... I know I get too emotional."
She stays completely silent for a long time after that, keeping her eyes fixed on the ground. Eventually though, she notices the sheet metal Templar.
"... Is... is that what you do for the dead? ... It makes sense, I suppose. ..."
Thina watches as MrMirrorMan/you approach(es), and slowly steps back. She looks tense, and very softly whimpers. During this quiet murmur, her head and tail slowly drift down closer to the ground.
((Fun fact: I inadvertently made a mourning scene. Thina wasn't exactly mourning the Templar.))
Healer: 6/10
Somewhat Generic Entity: 1/15
+1 @redstonetam15@Moniker
Enerald slaps JOE in the face, because why not. Through magic psychic links, this also slaps Fred
11/20 Modurn Educayshun
#Equality 11/11 (using now!) hopefully +'s will be enough to balance the 11-charge dif when i need it.
equality if approved, else generic bodyguard. regardless, bodyguards fred.
new: #equalityforreal 5/20 +3 godmodder +1 mirror
+2 to mrmirrorman
the Looooooog sighs, knowing its time is coming... unless people decide the splinter elemental is too much of hassle. who knows.
8 uses the flourite duet. excess healing will damage zombie mech, or if it is dead, a random non-moniker AG.
Attack will be below later maybe
I grab several syringes and inject them into the LOOOoooog, poisoning it... and as such countering 1 heal on it this round... unless equality went through in which case I heal up fred by calling on one of his many pacts with demons.
I look up once again at the Darksteel Colossus. That thing is rapidly getting on my nerves, it lacks the incredible power and grandeur of the Guardian. Technically it also lacks the durability, but it's doing an awfully good job of not dying to our own barrage of attacks. Mainly because it's not that much of a barrage, we have more power but the Godmodder's latest super powerful minion has taken less damage than Hatred did during the first round against that thing.
Well, I did at least have a couple more options for taking it out.
I call upon my powers to expand space in a volume, causing the distance between the machine's constituent atoms to increase, and hence breaking apart some of its armor. Even some super invincible metal won't be immune to just having all its molecules suddenly being really far apart, after all.
Then I go in with a hammer. A big, heavy hammer. With some technological upgrades that should help me bring the pain. Teleporting through the newly made gap in the armor, I find myself in the middle of the very tight clockwork gear system, which will crush me to death in moments.
Or rather it would if I wasn't breaking everything within arm's length. I bring down my weapon several times, heavy blows smashing down onto the cogs and displacing them through brute kinetic force. But that is not all the impacts do, for each time I land a hit a matter-disrupting energy field discharging, increasing the amount of force present while also partially disintegrating the actuators in question.
This actually helps in gumming up the works, as smaller bits can fit into smaller areas, slowing the enemy as other bits get stuck in between the still functional wheels, and seeing as the metal apparently can't be destroyed that easily will probably outright stop several parts of its internals.
I continue my rampage for a short while, but it's a more than long enough time period for me to make some good progress in disrupting the behemoth. When it ends, I jump out of the hole I came in through, and rapidly swung myself around in the air before letting go of the hammer. It punches straight through the foe's head, field discharge dealing additional destruction to it, before the hammer flies off into the distance. And then disintegrates a few miles away, still going fast. All my stuff seems to be temporary. Nature of summoning stuff? I make a mental note to look into it later while I assess the damage I just did.
Stand Tall: 14/20.
Strange Aeons, Entity Edition: 5/20.
8/10 Some bodyguarding thing
1/15 Shieldmonster FIRE
Thornwall down! With it gone, the Botguard doesn't have much HP left... and if the Botguard dies, then the minibots... I doubt I have more than a turn, I need to keep them alive for as long as I can!
Botguard! Take... an attack shield! In the form of me giving him armor made out of solid bricks. It's a little hard for him to move, but he attacks with a gun anyways. He'll probably be fine. Probably...
Medic: 10/10
Healer: 4/10
+1 Crusher and Moniker
The lamp shines a brilliant white as green particles surround the Looog to heal it
THE MEDIC
Emerald slashes yet another hole in reality, and out steps a tall, thin, bald man in a bloody doctors coat
The Medic:
HP: 40K/40K HP
10K attack
10 turn charge: Self-Surgery. This entity will evolve into a better entity
Ability: You might need healing. This entity can heal an ally for health equal to half of this entities attack, but will not do this unless asked do to it by the target entities owner. THIS ENTITY WILL NOT HEAL UNLESS ASKED TO
Passive: Misguided Vengenace. ???
The LOOOooooog glows for a few seconds, and then abruptly explodes violently. Splinters of wood fly off in every direction in a violent overheal death, but they stop after flying out a certain distance, recoalescing into a figure.
Splinter Elemental summoned!
Medic also summoned!
General Action
Apparently, the LOOOooooog will die instantly if healed. I decide to do so, grabbing a medigun and walking over to the thing.
With a deliberately overacted German accent and a nudge to my non-existent glasses, I say "Let's practice medicine." before using the healing device for its intended purpose of repairing wounds.
...Which in this case, would prove fatal for the Entity in question.
Charges
Battle Airship (12/20)
An Ancient Evil (2/20)
+2 @Moniker
Forge
Voodooze Armor (1/6)
Create new item
(Chlorine Trifluoride + Fog Machine)
Entity Orders
Voodooze: Attack the Splinter Elemental that will come out of the LOOOooooog when it dies
Zombie Mecha: Same for you. Attack the soon-to-be Splinter Elemental.
Fred: A very creepy fortune telling machine. And when we say creepy we mean as off putting as thesse things get. Yellowed crooked teeth, pockmarked face, dirty turban... the works.
Active 4 round charge: your fortune...- answers a yes-no question as if the answer was searched for for a significant amount of time.
Active 6 round charge: History- fred has a long and storied past... pull something from that past, or annihilate it.
Active 15 round charge: Son of a being- expletive cut short, but probably won't be when Fred turns into an elite with brand new shiny stats.
King watches Thina mourn the Templar in silence, after a while King walks to the scrap piles lying around in the courtyard eventually producing a flat metal sheet from some wreckage long forgotten. He makes his way over to Thina and plants the sheet approximately where the Templar died. He crouches and removes a small blowtorch from from his cape pocket and ignites it. He starts by carving a semi-circle into the center of the sheet and then drawing a a rectangular base, several long spindly limbs followed to complete the image. King turns the blow torch off and moves back from the crude representation of the deceased robot. He sits next to Thina in silence, he understands the pain as an inventor of such things, he once designed combat AI were sentient to truly emulate soldiers, the results quickly caused him to which back to non-sentient AI.
[Do you think robots have an afterlife?] Kalim spoke into the comm
Quick note: JOEbob's theft of the juggernaut armor was a SMASHpost, and I forgot to make note of that. He's on 5 round cooldown as per what happens with SMASHposts.
A Thumper is placed on the ground. It begins to make a rhythmic thumping noise on the ground, which summons a Shai-Hulud, which swallows the Godmodder while he's still surprised at how Sandworms even live on this planet.
Well, um, I'll just give you your alchemy.
Sharpness 1 Mithril Sword: Mithril is one of the stronger metals known to the Multiverse, and although lightweight, makes for excellent weaponry, with an added sharpness enchantment, you have a very sharp blade that will dull very slowly, if at all.
There is a sudden rupturing in the ground as the sandworm explodes violently.
The Godmodder walks out of the exploded remains of the sandworm nonchalantly, and completely clean of any sandworm guts.
I look over at the allied fox, and mourn her loss. I then grab the Phoenix, tie it to multiple fireworks, and use them to celebrate the Templer's like, instead of mourning his death.
9/20 Embers and Ash +1 from Talist/last round +2 from Godmodder/this round-split
9/20 Ash and Embers +2 from JOE/this round +1 from Godmodder/this round-split
So somehow, JOEBob managed to steal my armor. Given the fact that my team's elite rogue couldn't even steal powered armor, I'm somewhat impressed.
Even more impressively, he added armor to a number without creating a syntax error. How a number is even wearing armor is beyond me, but it apparently is.
Unfortunately for that number, powered armor is powered for a reason. Without the power supply, it turns into a brick. And while the same can be said of many other things, when the armor you're wearing suddenly stiffens up and becomes immobile, you aren't going to be doing anything.
The Juggernaut Armor is, for obvious reasons, designed to prevent that. The shield is only able to draw about half of the armor's total power supply, to ensure that if the shield goes down the user is able to continue to hopefully evade attacks.
But I know where the power core is located on the armor, and I have AM Breacher rounds on my Multicannon, which are designed to disable magical equipment. However, the problem is that the power source is located on the rear of the armor, and I need the armor myself to be mobile enough to get around to flank him.
Here, I find a stupid idea. I pull out a Reverse Gravity Stick, and use it to gain height. I then use my Multicannon to provide a recoil boost, spamming it at 1% charge to shoot out a spray of subsonic projectiles with essentially no noise.
In about a minute, I get a few thousand feet of elevation over the field, to the point of being extremely difficult to detect. Its at this point when I put the Reverse Gravity Stick, and reverse the direction of my freefall.
This particular maneuver will require an exceptional degree of precision, and I only have one chance at this. I activate ballistics tracking, and use it to line up the angle of my shot, and the angle of my descent.
The abduction takes approximately one second to complete. A perfectly-placed AM Breacher shot into 8's back punches through the shields and knocks out the power core, immobilizing it. I land behind 8 a split-second later, open a portal to my base underneath 8, then roll into it at the same time as 8 drops it, slipping through the portal and then closing it behind me before anyone can respond.
Note to self: just because you can tank a terminal velocity fall does not make it a good idea. That impact did some serious damage to me. Only the high value of the abduction made it worth it.
With 8 successfully trapped in my base, I next turn to activating one of the base's defense systems. This particular system, the 7 Proxy Defense, causes all incoming travel to go through seven other proxy dimensions before finally ending up in my base. All incoming travel will be stopped at each of those proxy dimensions, and if it is unauthorized (as in, pretty much anyone other than me), it will be stopped in the proxy dimension and not allowed to continue. So if you're trying to counter this, I have to say: good luck, I'm behind 7 proxies.
Furthermore, I also activate my temporal dilation field. In addition to screwing with incoming arrivals (requiring them to synchronize their time frames or get heavily disrupted on entry, if they somehow get through 7 proxies), it gives me about 10 times the time to complete the objective: seizing control of 8.
Now, I'm not the team's mind control specialist. That's the team leader's job, and she isn't here right now. I should be able to create mind control devices, but I haven't yet had the chance to use one in active combat. But on an immobilized prisoner, with a few hours of effective time to work, I stand a good odds of taking control of it somehow.
First attempt: I create a suggestion ray. This ray causes a target that it is fired at to enter a euphoric state where they are unable to think for themselves and become highly suggestible. After building it, I test-fire it at the 8, and then deliver several suggestions aimed at making the 8 my follower.
However, the ray appears to have no effect, given by the angry response the 8 has to my suggestion to work for me. Yeah, it turns out a number in entity form is going to be more difficult to control than I thought. Also, my suggestion ray exploded after I used it, just to add injury to insult.
Second attempt: Threats. Since I get angry at 8, I end up yelling at it, threatening to do horrible things to it if it doesn't change sides. However, it just ignores the threats, and I don't want to damage the entity that I am about to mind-control.
Third attempt: I craft a memetic hazard and expose 8 to it. Now, I'm fairly certain this breaks a war crime rule somewhere (at the very least, the Foundation takes a dim view of creating more things they have to contain), but they are extremely effective at influencing a target's behavior and extremely difficult to defend against.
Unfortunately, there is a problem. Memetic hazards require the target to comprehend them for them to be any good, and however the 8 percieves the world, it is alien enough to avoid being affected by the memetic hazard.
With the memetic hazard ineffective, I quickly eject it from the base and cast it out into one of the proxy dimensions, where it will hopefully never be found. Those things are dangerous.
But then, I realized the simple answer. If I multiplied 8 by -1, I would have -8, which would presumably have the opposite allegiance of 8. But how do I create a -1 to multiply 8 by?
In order to attempt this, I begin a Scan on 8, figuring out exactly how it was created. In order for my -1 to correctly multiply with the 8, I need to figure out how to replicate the creation process. Also, I want to know how to use its abilities if I manage to get it under control.
I end up taking a sample of the number, and find it to be created out of some strange matter. I attempt to use my matter creation ability to replicate it, and end up with several puddles of goop on the floor. How do I shape them into numbers?
It takes another ten minutes to figure that out. Apparently, it turns out to be some sort of pre-programmed orders that have to be issued when the material is produced. An attempt soon after produces a number, a 42. What exactly do I do with a 42? Well, instead of bothering to figure out whether it really is the meaning of everything, I blast it several times and eject it into a pocket dimension.
However, the next attempt is successful, and I am greeted by a friendly -1. I order it to multiply with the 8, and then look away as a bunch of stuff happens. When I look back, the 8 has become a -8.
Now, to test its actual loyalty. I remove the Juggernaut armor from the -8 to re-equip it, and in the process find a pair of magic dice which I proceed to pocket as well. Now that its prison is gone, the -8 is free to move around, and may attempt to attack me. I order it to remain stationary, as I deactivate the time dilation field and open the gateway back to the battlefield. Once the portal is clear, I order the -8 to enter the battlefield and join the wall of bodyguards around the Monikerbots.
But if the -8 is not under my control, it will meet a swift end. I watch it closely, looking for any signs that the takeover attempt failed to work. If the -8 disobeys or steps out of line or attempts to beat me over the head with its new negative sign, I quickdraw and blow it away with a multicannon shot. Sure, I lose the number, but I still managed to recover my armor, and a little bit more to spare.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You perform a top-notch armor piercing SMAAAASH attack, even though it was aimed originally at mind control. 8 gets completely obliterated from existence and drops both the fluorite duet and the juggernaut armor, the latter of which you reclaim. The Juggernaut armor winds up taking some damage however. 2 damge to the juggernaut armor, through the shielding.
He watches as his allies tear the Colossus in two. Perhaps all hope is not lost. He will need a bigger power scale. One that goes up to eleven.
Well, if they can chip a Darksteel Colossus, he won't need to retrieve the ingot. Time to focus on bigger matters, like the aforementioned.
One superweapon against another.
The Forge is a tool he appreciates. A focus for his locked potential.
THE APOCALYPSE HAS BEGUN
(Using 7-charge Summon)
[Apocalypse Tank]: Two big guns (120mm), anti-air missiles, can crush enemy tanks, slight auto-repair (only to half health), slow.
@pionoplayer BLG = Big Laser Gun, picked up in the first room and enhanced with the Laser Turret.
Bind on account was the failed attempt to give my artifacts a mjolnir recall ability.
Entity orders: [Apocalypse Tank] fires on the Darksteel Colossus.
General Action: As If By... "Logic"
I'm not done causing the Godmodder pain just yet, though I will of course need to alter my methods to account for the Curse of Repetition. In this case, I find myself wondering if it might be possible for me to tamper with it in order to get the Curse to hurt the Godmodder. Of course, the Curse of Repetition is an incorporeal supernatural effect, meaning that messing with it wiill require a fair bit of creativity.
In this case, that means using a specialized astral projection technique to project my mind into metaphorical space, where I can interact with the personification of the Curse in question.
I quickly come face to face with this metaphorical being, and introduce myself, saying "Hello, I'm here to inform you of an attack on the Godmodder that has been going on for his entire life."
The Curse of Repetition looks at me with a distinct sense of skepticism, before they begrudgingly ask "Alright, what's the attack?"
To this I reply "As you know, every time someone's heart beats they lose a bit of their projected lifespan. Thus, each heartbeat counts as an attack, meaning you haven't been doing your job."
The Curse looks at me, before summarizing their thoughts on the matter with one word "Bullshit."
Completely shameless and willing to try any angle, I ask "Come on, don't you trust me?"
The Curse of Repetition replies, quite bluntly "Not in the slightest. Now sod off."
It's now that I resort to desperate measures, namely by casting a mind-sculpting spell on the Curse (represented in this metaphorical space as a quick whack on the head with a mallet), and trying again as I ask "So, do you think you can actually put a stop to those attacks on the Godmodder caused by his heart beating?"
The Curse simply salutes and says "Yes, sir! I'm on it!" and I leave metaphor space before they have enough metaphorical time to snap out of my mind whammy.
Back on the material plane, I can clearly see the Godmodder doubling over in pain, clutching his chest as he frantically tries to restart his heart. He soon collapses into unconsciousness, but that state of affairs only lasts a few seconds before he springs back to his feet, his facial expression indicating him being fully intent on putting a gruesome end to the perpetrator. Well, I'm glad I at least managed to restrain my laughter this time.
The Curse of Repetition is too powerful to fall for your puny mindsculpt attacks! Plus, Godmodding confers immortality of a sort, so he doesn't have an expected lifespan since he doesn't age!
I cease my deadly assault against the mighty Colossus, instead taking time out of my schedule to heal the Botguard a little. I go over to the heavily wounded machine and nod thoughtfully at the damage. Yep, that's a damaged robot alright. Time to see how well I can un-damage it. First off, I assess the damage done, noting the extensive scorching from the issues of heat, as well as where the thing was attacked at other times. I take it all in, and get to work.
It's just a few moments, but when I'm finished the change is remarkable. It's far from fully healed of course, but the Botguard looks significantly less damaged then it did mere seconds before. What I had done was fixed the armor plating and internal systems on the molecular level, as well as outright replacing excessively damaged components. Useless slag was removed from several parts of the guardian (as opposed to Guardian) and replaced with brand new defensive plates, coolant stores for its computer core were refilled, and artificial musculature was reinforced or calibrated again, restoring some of any strength or fluidity of movement that might have been lost.
After doing some final touch-ups, like taking warped or slightly damaged armor and restoring it to full integrity, I step back and admire what I've done here. Of course, the Botguard won't survive that much longer because of this, but it should extend its lifespan by at least a little bit.
Stand Tall: 15/20.
Strange Aeons, Entity Edition: 9/20.
It slowly rolls onto the field... my latest and greatest creation... the BODYGUARD BOMB!
Bodyguard bomb:
HP: A lot
Attack: A medium-sized amount
Bodyguards the minibots
Has no regular EOTB attack
Upon destruction, however, the Bodyguard bomb will walk over to the PG side and explode, dealing a lot of damage spread amongst to any player-created entities it can hit. It will always hit player-created PG entities - except for JOEbob's, if he keeps up with his contract - unless the only ones around are the godmodder's ones, in which case it hits those instead.
We shout you out from all our endings unto the last.
(Using 5-charge Attack)
[I try to exile the Colossus, removing it from existence, erasing it from time, and shunting it to a real beyond death. Also, forcing it to be a farmer.]
You exile a piece of Colossus, causing one of its fingers to drop off and go become a farmer. The Godmodder just sort of stares at you, then gets an idea...
25000 damage to the Darksteel Colossus.
12/20 Modurn Educayshun
#equalityforreal 7/20 +1 miror
+1 to mrmirrorman +1 to talist
Conditional, though i doubt this'll matter: if crushers mindcontrolattempt is actually possible, I try to counter it. however, if the attempt is possible, i highly doubt this'll work. ya gotta try, yanno?
otherwise, I heal up fred by reminding him to call upon his demonic pacts for health. he didn't need the last 1% of his soul, did he?
Elsewhere, the Divide by zero (5/0) done by the young man has reached the Integer (Z) Police's attention. This causes them to dispatch a Product to bring 8 (eight) back to the Plane of Mathematical Concepts.
Product of 7x9 (seven times nine) [63] traps 8 (eight) in a radical sign.
LaTeX:
\[\sqrt{8}\]
8 is then divided into it's component prime numbers, three (3) 2s (twos).
One (1) of these 2s (twos) has the Fluoride Octet, another one (1) has the Juggernaut Armour, and the last 2 (two) was dragged back to the Plane of Mathematical Concepts by Product of 7x9 (seven times nine) [63]
7/20 New Charge
9/10 Unitalicize (+1 from Redstonetam15)
With the Juggernaut Armor back in my possession, I can execute the attack strategy that I was originally planning. Namely, use a Reverse Gravity Stick to remove the Darksteel Colossus. Yeah, I appear to have a talent for causing massive damage using small objects.
Given by the Darksteel Colossus's shape and bulk, it is unable to reach its back. With my improved mobility, I should be able to get behind it with a well-placed distraction.
I wait until the Colossus is busy engaging an opponent in close combat, then slip around behind it, pull out a Reverse Gravity Stick and some duct tape, and tape the stick to the Colossus's back. As the Colossus begins to be lifted upwards, it desperately attempts to free itself, but finds itself unable to. It rises with its back facing the sky, as the limited radius of the stick causes its limbs to still be under normal gravity and hang down underneath the negative mass of its torso lifting it upwards.
However, the Godmodder isn't about to let his elite minion get sent into space, and will naturally attempt to interfere. If I were him, I would've shot the Reverse Gravity Stick off its back like popping a balloon. But given that the back of the Darksteel Colossus is not visible from the ground due to the way it is being lifted, it is going to be slightly more difficult for him to do so. His second strategy will most likely to be to jump up to the Darksteel Colossus, climb his way over to the Reverse Gravity Stick, and tear it out manually.
Unfortunately for the Godmodder, this maneuver was aimed at him, not at the Darksteel Colossus. As soon as any living being (not a non-living golem like the Colossus) other than me touches the stick, it detonates, as it is revealed to be a Reverse Gravity Boomstick.
The Colossus can tank the explosion, but the Godmodder really can't. When he touches it, he will be blasted away, in a ballistic trajectory. To add insult to injury, I calculate his trajectory and place a well aimed nutshot into him.
After the Godmodder disables the Reverse Gravity Stick (regardless of how he does it), the Darksteel Colossus will fall back to the planet and faceplant. I doubt it will actually damage it, but it might disrupt its action as it struggles to get back up.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Under control of 8.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You underestimate the power of the Godmodder's 1337 h4x0r skillz. He just raises up his hammer, flips it around so that the handle is facing towards the slowly rising darksteel colossus, and snipes the rod right off of its back. The bullet, of course, is not you, so the rod explodes dealing 15000 damage to the Darksteel Colossus, which drops ot the ground, creating a mighty earthquake that has no field effect because I'm lazy.
Use the artifact's (Chipset) Frost Mend to heal Fred by 5,000 (-6% durability, -20% energy). Plus, I test to see what the minimum player healing per post is by healing Fred in the most vague and nondescript manner possible.
+1 to CrownlessKing, +1 to MrMirrorMan. Got +4 total.
We All Charge In A Yellow Submarine 18/20
I guess another entity: 20/20
I want to wait a moment so I can use both charges at the same time.
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
α
Chipset Tier 1
68% Durability
66% Energy
---------------------
((I'm not sure if Thina would be able to hear the comm, so I'm going to assume no.))
Thina's head whips around in surprise at the sound of the blowtorch and she recoils back. However, just as quickly she relaxes again after seeing who is holding the torch. The tips of her ears and wings seem to flush with red as she sits in silence next to King for a while, avoiding looking at either him or the Templar. Eventually though, she speaks up, her voice shaking like a feather in the wind.
"I... hah... I didn't create it, and... I don't know if it was 'alive' or not. But... I did... ugh..."
After turning away, she adjusts her visor to make sure it's covering her eyes.
"I'm sorry. I didn't want to make a scene or anything. ... This just reminded me of... ... hah... I know I get too emotional."
She stays completely silent for a long time after that, keeping her eyes fixed on the ground. Eventually though, she notices the sheet metal Templar.
"... Is... is that what you do for the dead? ... It makes sense, I suppose. ..."
Thina watches as MrMirrorMan/you approach(es), and slowly steps back. She looks tense, and very softly whimpers. During this quiet murmur, her head and tail slowly drift down closer to the ground.
((Fun fact: I inadvertently made a mourning scene. Thina wasn't exactly mourning the Templar.))
You fail to hit the minimum for healing a player can achieve (it's 3000 by the way,, with attack's minimum being 5000) because of the snarky added commentary you wind up healing Fred to full. That wasn't much of a stretch, as Fred was almost back to full already, but you did anyways.
Healer: 6/10
Somewhat Generic Entity: 1/15
+1 @redstonetam15@Moniker
Enerald slaps JOE in the face, because why not. Through magic psychic links, this also slaps Fred
The Darksteel Colossus raises its fist once more and brings it down on top of the botguard. The botguard's brick wall holds for a few seconds, and then gives way under the might of the implacable behemoth looming overhead. The botguard is summarily squished, taking critical damage due ot the damage doubler for bodyguarding entities and dying instantly. The Generic Bodyguard opens fire on the bodyguard bomb, dealing 20000 damage to it, and the splinter elemental sprays out a blast of wooden splinters, dealing 4000 damage to the apocalypse tank.
The Moniker bots swarm once more, disassembling and absorbing 12000 hit points of the Darksteel Colossus's powerful metal structure, making that many more of themselves. The Zombie Mecha and Voodooze use their dakr and mysterious spooky voodoo powers to assemble a voodoo doll of the splinter elemental and rip it apart for 17000 damage. The phoenix swoops down to use Fred as fodder for its nestlings, only for the generic bodyguard to dive in the way and get carried off and be pecked by birds. 14000 damage.
The Apocalypse tank detects weakness in the generic bodyguard entity, and with its massive cannons... runs him over instead. 14000 more damage. The rookie, also not given instructions, decides to open fire on the easiest target, and downs the splinter elemental.
The Godmodder has had a brilliant idea, he pulls out a deck of cards and begins shuffling them, starting a project charge, The Gathering. Then he lets go of the cards, letting them shuffle themselves in mid-air and rushes the vulnerable players. With a couple of quick strokes of his hammer, 4 damage has been doled out to gutza diver and redstone. Shame AC is only 1000 damage reduction apiece instead of 5000 Not really that useful against Godmodder attacks.
The AG forces continue to push forward, leaving the castle behind as you push out into the plains surrounding it. 5% distance gained.
Everything ticks up. The auto-crafter produces another point of charge.
Check
I check the Godmodder's stats. (probably not going to work, but I've got a free action slot for checking stats and there's nothing else worth using it on)
General Action: Temporal Stutterbeam
Another turn, another attempt to attack the Godmodder. This time I pull out a strange, tripod mounted weapon that seems to somewhat resemble a camera. While it resembled a camera, its actual function was very different.
Namely, when fired this device would unleash a coherent beam of atemporal quantum waveforms, which would collapse their probability gradient around the Godmodder. To translate, it was guaranteed to hit because any shot that missed would just rewind and try again until it landed on a timeline where it successfully impacted the Godmodder.
With that, I lined up my shot on the Godmodder, and fired. Unsurprisingly, the Godmodder dodged, but time skipped back, the timeline where the shot was evaded rendered invalid by the time-screwing properties of my weapon. This time, the Godmodder parried, but again, the timeline was rendered invalid.
Again and again this cycle repeated, timeline after timeline of methods the Godmodder could use to weasel out of damage whirling by, each rendered invalid as my weapon rewound time. An infinite number of these timelines passed by, before eventually, the myriad possible timelines that could have branched out from this point were whittled down to only a single path down which causality could progress.
The beam hit the Godmodder right in the balls, and then something weird happened. In all those invalidated timelines all the stray quantum weirdness that the Godmodder had somehow managed to avoid suddenly grounded itself in the one and only valid timeline, coursing through the Godmodder's body like a lightning strike and dumping the destructive potential of infinite shots straight into his groin.
Slowly, clutching his charred genetalia, the Godmodder turned to look at me.
Charges
Battle Airship (20/20)(+1 from @EternalStruggle )(FIRING!)
An Ancient Evil (4/20)
Captain (4/10)(+2 from @DCCCV, +1 from @rougesteelprojec )
+1 @EternalStruggle
+1 @Moniker
Rocket Battleship has a few important locations it can be hit in, with damage to them causing more severe issues than simply a reduced level of HP. Which part gets hit is random, with each component having a different chance to get affected.
-Hull (60% chance to be hit)(No additional effect)
-Main Battery (20% chance to be hit)(Attack Power reduced by half of damage taken)
-Main Engine 01 & Main Engine 02(5% chance to be hit each)(Each Main Engine has a separately tracked 10,000 point health bar. If both main engines are destroyed, Rocket Battleship dies at the end of the turn, regardless of other factors.)
-Bridge (10% chance to be hit)(Damage to the Bridge also is applied to the Captain, if any)
If Rocket Battleship's main HP drops below 40%, half its Attack Power is shot off, or any damage whatsoever is taken by either Main Engine, it will retreat from battle at the end of the turn, after all other actions have resolved. While retreated
-Rocket Battleship cannot attack
-Rocket Battleship gains Dodge (85%)
-Rocket Battleship gains 10,000 regen, prioritizing the Main Engines, then the Main Battery, then the Hull for repairs. (this regen is lost once Rocket Battleship rejoins battle)
Once Rocket Battleship is fully repaired, it will rejoin combat.
Additionally, Rocket Battleship has the ability to carry a single other [AG] Entity to act as Captain. For most intents and purposes this counts as the two Entities being fused, with Attack Power and traits being shared, save that the Captain's HP is tracked separately from Rocket Battleship. Most attacks aimed at the Captain will instead impact Rocket Battleship, with the Captain only taking damage if the Bridge is hit. Strictly speaking this does not count as Bodyguarding.
13/20 Modurn Educayshun
#equalityforreal 10/10 +2 monicer using. again. Fred is important ok.
I upgrade fred with +50,000 HP and +0 atk (a 50,000 HP 0 atk entity would take like 3-4 charges i think? so this is half the effect of having it added initially.
#maybeequalitywillactuallyhappennow 4/20 +3 godmodder (assumed)
+1 to mrmirrorman +1 to talist
I grab the flourite duet and give it to fred.
Fred uses history on.... voodooze. it should just about 1shotem
the generic bodguard who was supposed to have 0 ATK but since he exists, he attacks zombiemech
I decide to give fred a shield, but just one shield would surely fail, so I go to a castle and grab a tower shield. then i try to pick up another, but my inventory is too full, so I sigh and return to fred. I then move him to the edge of the battle area and put the shield in front of him, connecting them with a cord.
in DnD (i think 3.5? ) tower shields give cover.
when you are in cover, all your equipment is hidden.
the tower shield is equipment.
therefore, fred becomes invisible.
this ought to protect him hopefully.
The Perfectly Generic Entity returns from the dead generically, before punching the inferior Generic Bodyguard, before Generically dying from a heart attack. You see, the reason this attack works, and has enough power to return the Perfectly Generic Entity from the grave isn't because of the callback boost, but rather because of the nature of the Perfectly Generic Entity. As it is Perfectly Generic, it exemplifies being Generic in every way shape and form. As long as it Perfectly exemplifies Genericness, it represents the concept of Genericness as a physical entity. As such, when a Generic Entity is used, such as the Generic Bodyguard JOE just summoned, the Perfectly Generic Entity grows in power. Even when it died from the heart attack, it isn't dead, it merely used up the energy generated from the Generic Bodyguard JOE summoned
[The Slap]
A giant hand falls from the sky. It lunges at the Darksteel Colussus and it
s it.
It flies away after.
[The Forge]
A large brick oven appears out of nowhere.
The Forge [AG] 50,000/50,000 HP.
Every turn, summon 500 Sentient Scrap [AG]. Each Sentient Scrap has 10 HP and deals 1 damage.
Every 3 turns, summon a Robot [AG] instead of Sentient Scraps. Each Robot has 15,000 HP and deals 3,000 damage.
The Pheonix pecks at Fred.
The Forge spits out it's first batch of Sentient Scraps, which attack the Darksteel Colussus.
Redstone looks up at the Darksteel Colussus and begins to climb up to its arm. He jumps up high and uses to force to slam down with his axe.
I breathe a sigh of relief... the botguard may have fallen, but I have a new shield in its place. Even with my ally's pluses though, it's going to be hard to keep this up forever. But hey, at the rate we're going, the Monikerbots are dealing 1000 more damage for every turn they live. Just have to keep it going!
Can't attack Fred, don't want to make JOE mad at me... but the Darksteel Collossus has GOT to go!
I send some salesmen up to whatever hatch leads to the Darksteel Collossus's interior. Hour after hour, minute after minute, second after second, the salesmen knock on the door, trying to convince the Darksteel Collossus to replace vital shields and armor with a new heating system. Even though the world we're in is stuck in eternal summer. They're all summarily blown off, but I *may* have let on that the Darksteel Collossus has a LOT of money to spend and only needs time to convince. Because of this, each salesman that comes is more prepared than the last. Laser armor, nailing their shoes down, hiring descendants to protect them, using blowtorches to break into the collossus and make their pitch properly... They try to enter from many different sides, with increasingly powerful weapons, until finally, the Collossus, having taken lots of annoyance damage, decides to just LET THEM IN ALREADY! Within minutes, the salesman bring out their contractors, who spend most of their time sitting around drinking coffee, then accidentally spilling their coffee on the Collossus' valuable and vital circuitry. That's all AFTER they tear out the armor and defense guns, of course. After several weeks of Very Compressed Time, they FINALLY have the new heating system finished. They hand the Collossus the bill, for $154,210.56. It just so happens to be the exact amount of all the Collossus's assets, including house, retirement accounts, investments, emergency fund, clothes, and his entire video game collection. Even all that isn't quite enough, so they take some more of the Collossus's armor with them just to pay it all down. After it's sold, the Collossus will have $0.01 of debt left, which will grow at 1% interest per day compounded second-ly. The debt will be back where it was and more soon.
With the Collossus now destitue, the machine's wife leaves him, and wins the custody battle and takes the kids. The Collossus needs to pay $1000 in child support per month, landing it in further debt. The lawyer also charges him $15,000, just for good measure. All of that, just so that the Collossus can have a weak spot that, when shot, will surely cause electrical failures throughout the entire machine.
Then I pull out Forge's Light and shoot the weak spot.
I know turn my attentions momentarily away from the Colossus, which I note with annoyance is still not even half dead, and turn towards Fred, who I can sense is almost ready to evolve into his final form or whatever if we leave him alive much longer. Seeing as I really want to avoid that, I move to kill him dead. Deader than dead ideally.
But, how to kill an evil, creepy fortune teller? Well, with guns I suppose. Guns should work.
I start off my firearms assault with a humble pair of infinite ammo energy bolt pistols. I hold down the triggers, and a constant stream of projectiles emerges, hitting Fred repeatedly as I shift around my position, jumping from place to place and often switching stances, but always keeping up the assault. Finally, I stop shooting, and the combined kinetic energy somehow makes the foe go flying up for some reason. I've shifted the pistols to charge shot, and when he falls back down he gets hit with dual massive energy blasts, sending him flying again, horizontally this time.
If only that were the end of it, but I have a second type of weapon ready to go. Next, I withdraw a heavy machine gun, almost as large as I am. With my freakish reality warper granted strength, I am easily able to lift it. I press down the trigger, and am extremely satisfied as a barrage of high velocity tungsten penetrator rounds exit the barrel at a rate of tens per second. Normally this would lead to ammunition and heat issues, but I have portals to the vacuum of space and a large ammo storage area on the relevant parts to keep the weapon cool and filled with bullets.
This rips through my unfortunate enemy, who now founds himself bleeding from a lot of holes. Despite the fact that he's incredibly evil, I take pity on his suffering, and end it with a blast from a lightning cannon that fries all his pain receptors, along with significant parts of his central nervous system, thus doubling up as an act of mercy and an attack.
If the bodyguard is somehow still alive, it took the pistol part of that attack, and then I re-targeted so as not to waste it. Unless it could survive that part of the attack, in which case I have no idea what to do.