Destroy The Godmodder: Renewal (Hole In The Ground)

new charge: 2/5
body armor: 7/10

I throw a frost bomb down HATRED'S throat.

entities:
commander: mark Hatred for double damage
Shieldbearer: bodyblock the mooks
mooks: shoot HATRED
 
Update 12: HATRED pt 2
Alright, so, here's a public announcement. I'm going to start coming down on empty placeholders.
Whenever you make a placeholder post, HANDLE YOUR CHARGES IN IT, that way people don't miss your +1s and you don't miss other people's +1s.

I'm figuring out charge incrementation, both of the "natural" ways of handling it seem to have weird outcomes. If charge counts are a little whacked out this round, I apologize.
3/10 exasperated
5/8 w8!!!!!!!!
+1 to mrmirrormna
all my entitys idle.
I wonder what to do and can't decide who to attack, so I start building a rocket ship. after adding MORE STRUTS, and a couple extra rocket engines, I attach a small blue gem to it and a tiny robot. I then launch the rocket and it goes flying, spinning slightly due to being off-balance, before flying out from the planet, bypassing the shield due to a specially engineered subspace [as inSSBB subspace, the place tabuu rules] gate, and drifts to a stop near the godmodder, somehow. the robot pushes off from the ship and floats to the godmodder, before handing it the gem and the psychic impression "this should help you get home faster, i hope".
if he takes the gem, it teleports him to be closer to returning to the field.
You cannot, unfortunately, return the Godmodder to the field faster. He must face the gazebo make the journey alone.

Entity Orders
Chinese Knockoff Botguard, attack JOEbob

General Action: Deranged Mathematics
As I stare at the dragon named Hatred, there is one thing that immediately stands out to me. I shout out loud, my voice booming over the battlefield as I declare "HOLD IT! Hatred, all your health is imaginary, and I can prove it!"

A denial echoes across the battlefield from the dragon, but I'm having none of it, continuing by saying "As anyone with even the slightest bit of mathematical knowledge knows, one is its own square root, however, negative one is also the square root of one, thus proving that the square root of one is equal to the square root of negative one, and the square root of negative one is i, the imaginary unit! And as we all know, one is its own square root! Thus, one equals i!"

I catch my breath, before continuing "You have a maximum health of eight hundred thousand points! That's one times eight hundred thousand! Each of those ones is equal to i, meaning that your entire health bar is IMAGINARY! YOU! AREN'T! REAL!"

With that, existence itself quakes as it attempts to rectify Hatred's unjustified reality.

Charges
More Voodoo (2/10)
Twin-Stick Shooter (1/10)
+1 @EternalStruggle
HATRED stares at you in confusion, and then roars in pain as 10000 of its hitpoints suddenly cease to exist.

Sword-chucks, yo!: 8/10
The Medic: 1/10
+1 Gutza

Enerald doesn't hate Hatred. That's it. Due to the Paradox of not hating hate, Hatred takes damage. Somehow. Don't question it.
You don't hate hatred hating hateful... okay I already hate where this sentence is going.
6000 damage.

I throw a ridiculously cold chunk of ice at Hatred.

Compli-o-nater: 3/10
5000 thousand ridiculously cold damage to HATRED.

Hmm, interesting. This seems to be a six out of six, leading to some kind of explosion. Likely of us. I think the dog is telling us to continue beating up its creation. Uh, okay then?

Well, it's scarpered, leaving some tiny snowflake like particles behind, which I gotta admit is kinda cute, but I have other things to do, and I stuff the note into a pocket dimension.

"Well no, but I thought the fact that it was firing a millimeter from your head at near to c meant you wouldn't get the chance to dodge. Clearly I was mistaken."

Then the Godmodder gets hit by a slowly thrown projectile.

Hmm. Clearly he works on weird unconventional rules. I note that down for later while in my mad dash to get past the now unguarded door and into a Courtyard, where I find... trouble.

That is not so./null

Okay so everything is on fire and I'll get to that later, but first of all Mercy is kind of badly wounded. I need to deal with that.

I dash over to her side and get to work patching her up, withdrawing a device of my own. Ordinary medical nanomachines won't do the trick here, they'd burn up in the heat, so I resort to simpler, although still effective measures. A combination of anti-burn medical gel, to deal with the existing burns even though the stuff will get removed bu the ambient heat shortly enough, and internal injection of medical nanomachines. Even with the protection provided by the Valkyrie's flesh they too will deactivate from excess heat shortly, but it'll be enough time for them to do their work repairing her from... whatever it was the Mirror hit her with. I'm not happy with him, that's for sure.


With these, I get...

Angel of Glory: 9/10.
Apocalypse Tank: 4/10.

Reinforcements shall be deployed shortly.

+1 @I just write

Entity Orders:
Elite Sniper shoots the Templar again.

I'm fine with this but also specified otherwise in my summoning post, so it's important to be actually told this so I know. Also tell me now if I can't make it conditional, because if I can't say "use instead if x entity dies" it's basically worthless.

Mercy heals the Sniper.
Heroes Never Die is to be used on the Sniper if she dies.
The Godmodder is in space right now. a slow moving rock sort of bounces off of his armor. This does nothing aside from making the rock spiral away in the other direction.
Talist explained the source of the miscommunication in a later post.
8000 health is restored to Mercy with your top medical knowledge.

Apologies, I didn't realized you had specified both. And yes, you can make simple conditionals like basing things on whether an entity died or not, so long as it's something I can quickly check for without needing to rearrange attacks in the dop to correct. (like targeting the most powerful attacks in the round with bodyguarding.)

Quick note... I've made a mistake. I thought the Templar would be too hard to beat, and changed it from 2 amp dishes per attack to 3. But what I didn't realize what that apparently Piono has a listing of all the entity stats. So... my bad.

Because I don't ever take my action, I technically spend my action destroying two Amp Dishes. There we go. So now it should be at 4 dishes.

+1 to EternalStruggle for the mistake.
Dishes destroyed, stage reduced to 2.

So while the Godmodder is busy trying to fight his own planetary defenses (hopefully), I have to fight this giant dragon. Already, he's set the battlefield on fire. Fortunately, it doesn't appear to be having any effect on me while I'm back at my base, but the rest of my team is already feeling the effects of the heat.

I quickly create a fire resistance potion and drink it before heading back out into the fray. The objective here would be to shred the dragon's wings to prevent it from doing the tactic of flying around and staying out of range of the slower or melee-restricted entities on my team. I set my multicannon to 5% charge and fire full-auto into the left wing, putting enough holes in it to hopefully stop the dragon from flying around and raining fire from above.

Then, I hear screaming from the middle of one of the fires. Heedless of the flames, I rush into them, and find a teenager in some sort of costume being burnt alive by the flames. I grab her, open an entrance to my pocket dimension base, and set her down on one of the tables.

I'm not much of a doctor, but the condition here looks to be terminal. Whereas I barely got burnt by the fire, she currently has second and third-degree burns covering most of her body. Without immediate healing, she would perish quickly.

I thought of giving her my Sustain Necklace to stabilize her, but the problem is that particular item needed time to attune before its effects would work. So instead, I began crafting a healing system, and cursed myself for not doing it earlier.

As soon as I completed the Wand of Lesser Vigor, I activated it. For a few terrible seconds, it looked like I was too late. But thankfully, the wand activated, and the teen's burns began to slowly fade away.

As soon as she was conscious, she vanished from my perception. I was about to return to the battlefield to try and provide healing to anyone else caught in the inferno, when on a hunch I activated the anti-invisibility feature on my goggles. I saw a transparent indicator pointing to someone on one of my work tables, even though my brain was still saying that absolutely nothing was there, and was actively denying the evidence as meaningless.

So this was one of those "invisibility" effects that worked by making everyone's brain actively ignore the person. I've seen it done once, and it is an incredible headache to deal with.

"Okay, whoever you are, I see you. Stop trying to hide."

There. She reappeared, and I escaped that situation with only a minor headache.

"Great, "she said. "First Lung gets me with indiscriminate incineration, and now I've just been arrested after being rescued by Armsmaster."

"What."

7/10 Auto-Crafter
5/10 Juggernaut Armor
+1 @heirolight
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You punch a tiny hole in HATRED's wing. Well, that's not going to do a lot. 9000 damage.

Mighty Fortress: 4/10
Security Forces: 5/5, Holding (+1 from Emerald_Mann)

==Actions==

Vladimir Putin scans the flaming Battlefield. Pulling out a radio, he hurriedly requests pick up as the inferno spreads closer towards him. Out of the blue, an assault helicopter arrives, with one of its occupants holding a rope ladder. Putin climbs the rope ladder to safety, and the helicopter quickly ascends to escape the blaze. He then plans his next move. Clearly the new base and reinforcements will have to be delayed, but what could be done to combat this beast in the meanwhile? He currently only has a small group of soldiers nearby, with the rest waiting to arrive. They are under-equipped and unprepared for this situation. Heck, they probably are lounging around right now, getting drunk on vodka while the battlefield burns... wait. He has a flash of inspiration. Ordering the pilot to return to the staging point, he thinks out the details of his plan. Vodka is highly flammable, if only he could find a way to transport it... The helicopter flees the Battlefield, arriving at a flat field within a couple of minutes. Touching down, Putin surveys the area. A band of soldiers are hobbling around, clearly drunk, with a large container of vodka nearby. Just as he expected. Then, he notices two other spare pieces of equipment: a cargo harness, and a pump and hose. Excellent. Putin orders the men on the helicopter to rig the vodka container to it using the harness, as well as the pump and hose, then to hook the pump and hose to the container. The task is completed after half an hour, and Putin orders the helicopter to return to the Battlefield. It arrives in a couple of minutes, the container still full of vodka. Now, the hard part. The helicopter circles the dragon, seeking an opportunity to strike, as a person on the helicopter is lowered onto the harness and holds the hose forward, his hand on the controls for the pump. The helicopter is able to maneuver straight in front of Hatred's gaping mouth, and the pump operator unleashes a stream of flammable vodka straight into it.
HATRED roars and is about to spout fire at the helicopter and reduce it to molten slag right about the time its mouth explodes.
9000 damage.

[PG]
I have the Pawn use 'A Pawn's' Power', and I attack Mercy with extreme cruelty.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
10/10 Just something to delay. Using the power of this 10 charge, I create a floating platform to try and negate, or at least reduce the amount of damage PG entities take from the burning terrain. +1 from JOE/this round +2 from JOE/last round +1 from Talist/last round
4/10 Time out. +1 from Talist/last round
+1 Talist
Well, so much for having mercy on your opponents. 5000 damage.
Oops, you get timestabbed by Eternalstruggle before you can do anything.

i expose hatred to shipping

5/10
5/10
+1 gutza
HATRED now has cancer. You're welcome.
5000 damage.

I regroup with my summons, and we talk on the matter of the giant hell-beast before us. The Godmodder certainly wasn't kidding when he said that this dragon would slaughter us, calling it deadly would be an understatement. We should figure out a way to deal with that monstrosity, and our regular fare might not cut it.

"Well, I'm open to suggestions." I really am, this thing seems way out of my league. Again, I was recently normal human man, I am not prepared to fight this cataclysm of nature.

"Perhaps we could-" Mercy is about to say something when a certain mirror comes in and attacks her with what could only be described as extreme cruelty. I...

Do not take it well.

"EXCUSE ME." I shout, massive sword of gold with intricate spiraling patterns on the blade springing into existence in my hand.

"I WAS HAVING A POLITE DISCUSSION WITH MY HEALER." I swing the blade, although after the attack has landed.

"I WOULD GREATLY APPRECIATE IT IF YOU DID NOT INTERRUPT HER WHEN SHE WAS SPEAKING." Time shifts, and my technique is revealed. The Sword of Retrograde, disrupting an attack by hitting the foe as they commence their strike with temporal manipulation.

"YOUR COOPERATION IN THIS MATTER WILL BE APPRECIATED." Is the last thing I yell as the strange mirror goes flying to the other end of the courtyard from my mighty strike, although unharmed because of the nature of our powers. Or more accurately I yell that at the thing already at the other end of the courtyard and maybe already recovered, because my attack hit him before he could hit Mercy, because of how my defense worked. Although only my sword traveled back in time, so I'm just yelling this swiping my sword at nothing at a thing after it got sent flying by nothing, because of something he used to have done.

Yeah I'll remember to not use too many time shenanigans, they make things really hard to follow.

Angel of Glory: 10/10, using.
Apocalypse Tank: 6/10 (+1 from Talist).

From the sky, an angel appears. Another one, this very different to Mercy. The Glory of a Tyrant, a mighty warrior to aid me in battle. It takes the shape of a very tall armored humanoid with no head and a cape on its back. It wields a huge extendable sword in one hand with a marble face on its hilt, and a large round shield on the other with another marble face on its front. It raises its sword, pointing towards Hatred, the Godmodder and the Templar in turn.

"Well, there's some backup at least."

Glory: Normal stats. (55k health, 10k damage.)

New Entity Orders:
Glory attacks the Resonant Templar.
You timestab Mirrorman before he can do anything to Mercy.
And then you summon yourself up an angel. For fun or for glory? who knows which?

6/10 Thornwall
5/10 Monikerbot upgrade

+1 @EternalStruggle

Coravint...

I give W32 Coravint the most harsh death glare I'm capable of. If he does not cease attacking my minibots and anything related to them, there will be CONSEQUENCES. For him and his entities.

...But for now, Hatred clearly is the greater threat. Botguard, get ready to give your life taking these inferno blasts twice over for the minibots! By which I mean, GUARD! And both of you target Hatred!

Well, Hatred clearly is some sort of dragon. So I pick up my ultimate ultimate ultimate weapon: The DRAGONSBANE. Wielded by the legendary hero, dragonslayer man! A storied blade, with no less than THREE prophecies surrounding it, and the three legendary heroes who will wield it! Dragonslayer man! Me! Some other guy! The blade gleams, with the absorbed moonlight from its narrative powerup, and the blood of all the dragons it has slain! AND! NOW! IT! SETS! ITS! SIGHTS! ON! ITS! NEXT! TARGET! I use it to cut up the ingredients to make a poisonous cookie, which I then feed to Hatred.
HATRED eats the cookie, completely oblivious to the poison, because dragons are immune to poison.
Usually.
7000 damage.

Alright, so: bodyguarding. This has become a notable thing, I didn't think I was going to have to codify rules for it, but it looks like I do:

First off: Players cannot bodyguard. Only regular entities can, and then only if they're given the trait to allow them to bodyguard other entities upon summoning (or with an upgrade). (ignore that part.)
Second off, player attacks can bypass bodyguarding, or do a piercing attack to hit both the bodyguard and its bodyguarded partner. All you have to do is acknowledge both the bodyguard and the guarded in your attack, and state which you're doing (piercing or bypass). Entity attacks cannot do this without a different "piercing attack" or "bypass" trait of their own.
Finally: Since an entity that's bodyguarding someone else is too busy bodyguarding that someone else to protect themselves, any attack aimed directly at a bodyguarding entity (this excludes blind AoE attacks that hit the whole field) deals double damage to it. Damage aimed at the thing that it's guarding will hit for normal amounts still.

/GMnull
#Hashtags

Fireproofing: 5/5
Body armor: 6/10

All of a sudden, a grey mist (which is actually a load of nanomachines) envelops the Mook squad, adding hazard suiting and flame proofing to their armor. In addition, the nanobots slightly heal the shieldbearer, along with putting him out.

At the lab, the questioning changes to finding any weak points on the dragon called "HATRED"

new charge: 1/5
You heal up the mook shieldbearer by 6000 health.
"Wh-what the giant dragon the sleeps in the courtyard? How am I supposed to know that I'm just a security guard!"

Sword-chucks, yo!: 9/10
The Medic: 2/10
+1 Gutza

Enerald tells his allies that he's summoning a healer, and assists would be appreciated
#BeepBoop

6/10 The Flame
1/10 Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack attacks HATRED.

Redstone becomes a burly Rook, walks over to the Pawn, and knocks over the Pawn easily. Chess is kewl kids.
You charge forward in a striaght line... crashing face-first into the last of the shield arrays. This breaks your face but also the shield array.

As someone who has nowhere to go, I end up going nowhere.
I don't mean I'm still standing around in the courtyard (or whatever chamber everyone else is in), I mean I've managed to wind up somewhere that has nothing in it.

Where am I…?

I look around at the void which surrounds me, seemingly extending on forever in all directions.

What do I do now?
What… can I do?


A loud, booming voice, seemingly coming from everywhere at once, answers this question.

YOU CAN DO A GREAT DEAL!
What was that?!
NO NEED TO BE AFRAID.
THOUGH YOU DO NOT KNOW WHO I AM, KNOW THAT I AM A FRIEND TO YOU.

O--okay…
But, I don't think you understand.
All my powers…
They're either gimmicky, so situational that they might as well not even be there, or outright useless.

NONSENSE!
YOU HAVE POWERS OVER REALITY THAT CAN RIVAL EVEN GODMODDING!

Okay then, voice!
If I have these powers, what do I do to learn how to use them?

THAT IS FOR YOU TO FIND OUT!
BUT, I SUPPOSE I COULD HELP YOU A BIT!
THAT IS WHAT I'M HERE FOR, AFTER ALL!


Before I can question the voice on this, an atom with a nucleus bigger than me, with protons and neutrons in bright colors and electrons orbiting slowly with big tails behind them like those in illustrations of atoms, appears before me, before violently exploding in a blinding flash.

When I can see again, I look around, only to find myself in a burning hellscape faced with a massive guardian dragon named Hatred.

Am I in hell?

I think about blaming the mysterious voice for my damnation, before looking around, noticing everyone and everything else, and realizing that this is actually somewhere in the Godmodder's castle.

Well, some help that voice was...

COMPLETELY POINTLESS (probably) VIGNETTE PREVIOUSLY BILLED AS SIDEQUEST 1 (I might actually do a proper sidequest if I decide to pull another stunt like this, I just didn't have any ideas) OVER

If this whole vignette didn't drain my entire action, I decide to pick it up and start pelting Hatred with each individual letter through a drinking straw, launching as many as I can one by one before eventually passing out from lack of breath.

5/10 (Don't) Crash and Burn
8/10 Something else
Spitballs are rude man, so rude in fact that HATRED takes 8000 damage.

[4/5] DownSetter
[4/5] Portable Void


A larger laser weapon?

If they insist.

[I try to build a bigger laser gun from what's left of the Laser Turret, and fire it at HATRED.]
[The Golem smashes HATRED.] (Is that supposed to be an acronym?)

[Staff] X2
[Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
You build a bigger mousetrap I mean laser cannon. This deals 5000 damage to HATRED.

Hatred, huh? Looks like someone needs some scented candles and a warm bath

I pull out a 2-way radio and begin talking into it. Suddenly, a group of jets fly over the battlefield and a bunch of packages fall out of them.

Out of the packages rain hundreds of stuffed toys that begin striking Hatred all over. Both the sickeningly cute toys and the force of them hitting the dragon cause it intense pain

8/10 Giraffa Beetle
7/10 SHORYUKEN

+1 to @I just write
HATRED roars. it is not used to this kind of love and affection and it frightens it. 7000 damage.

Entity Orders
Chinese Knockoff Botguard: Do whatever

General Action
I dump liquid nitrogen on the Chinese Knockoff Botguard, thus sparing it from Hatred's Inferno effect this turn.

Charges
More Voodoo (2/10)
Twin-Stick Shooter (3/10)(+1s from @EternalStruggle and @Randomname)
+1 @EternalStruggle
You do that, which I choose to interpret as being 5000 healing because it makes my life easier and is more accurate to how much effort you put into the action.

[PG]
I force Mercy into an Overwatch custom game, called "Angel Hunting", things go as expected.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
5/10 Time out. +1 from Talist/last round
1/5 Pie.
+1 Talist
Mercy lasts about as long as a goomba in 1-1 of Mario world. Which is to say, not very. 6000 damage.

4/10 exasperated
6/8 w8!!!!!!!!
+1 to mrmirrormna
I go looking for a science fair and find someone making a baking soda super-volcano. after stopping them from turning it on, I ask them to make me a baking soda rocket. they help me, saying "science!" a lot. I then load a teleport glyph into the rocket, and turn it on. as the rocket starts to bubble, I realise i forgot to put the robot. after running around a lot and falling flat on my face twice, I manage to get the delivery bot, and lob it with enough force to just barely get the rocket.
the robot as before pushes off when it reaches the godmodder and teleports them to be closer to the field with the glyph
#ThroughTheGates

[5/5] DownSetter
[5/5] Portable Void


Something about the dragon HATRED reminds the Builder of an old fantasy novel. Perhaps this one isn't as heat resistant as Smaug.

Speaking of heat resistance, what better insulation than a vacuum. He improves his creation once again.

[I cover HATRED in molten gold.]
[I attach the [Portable Void] to the Golem.]
(I want it to resist temperature-based attacks as if they were non-temperature. Fire breath -> Wind Gust, Lava Axe -> regular Axe chop, etc. Does it need more charging?)

[Staff] X2
[Laser Gun]
[Woodcarving book]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
You attach the portable void onto the rubbel golem, making it immune to the current field effect.
You pour molten gold on HATRED. It stays molten, the dragon is on fire.
The weight however deals 6000 damage.

7/10 Thornwall
6/10 Monikerbot upgrade

I put up an Attack Shield around the minibots. It's like an Attack Dog, but a Shield instead! Every time an enemy comes near, it chases them down and bites their leg off, canceling out their attack! The only problem is, it tends to go after things that aren't hostile... like the poor mailmen... But! It should keep out the enemies!
You throw up another shield around the monikerbots.

After explaining the situation, I find out that I somehow summoned the wrong Imp. Instead of summoning a random minor demon, I summoned a very specific individual with the ability to vanish from perception.

"Look. Not only am I not 'Armsmaster', but even if I was, we have a bigger problem to worry about. How about you help fight this giant dragon?"

"Nope. That bastard is highly likely to take me out with incidental fire. He looks to be more indiscriminate than usual, even."

"Okay then." I handed her the Wand of Lesser Vigor. "If you aren't willing to engage him, take this and start using it on the team engaging him."

Imp decides to accept that mission, and heads off to provide sneaky healing to every AG entity.

Meanwhile, I work on my time dilation equipment. After I think it's about done, I activate it, realizing just a little too late that I made a terrible mistake...

(OOC: I'm on vacation the next week).

8/10 Auto-Crafter
6/10 Juggernaut Armor
+1 @Moniker
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
You attempt to summon a healing imp, but they are landed on by HATRED when it comes down to the courtyard to attempt to eat and burninate things.
Whoops, looks like low-quality free summons aren't going to g through right now.

I'm going to start putting mechanic based stuff on top rather than on bottom. Oh, and Piono? You can cut my player's HP in half to be 10/10.

So... now the Templar should go down to stage 2, then go up to stage 3 after getting hit by the Angel of Glory.

If the Chinese Knockoff Botguards are still bodyguarding stuff, the Templar attacks them with Dissonance for 2,500 * 2 = 5,000 damage and 10% vulnerability. If not, the Templar attacks the normal Botguards to exploit the vulnerability. (2,500 * 1.15 = 2875 = 3000, after rounding)

And it has 4 amp dishes, so it heals for 2,000 at the EOT and goes up to stage 5.

+1 to MrMirrorMan. Got +2 total.
We All Charge In A Yellow Submarine 7/10
I guess another entity: 6/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 38,000/70,000. Stage: 4. Damage: 4,000/10,000. Amp Dishes: 4/6

Chipset Tier 1
100% Durability
34 or 22 Energy

---------------------

Now, because I always have way too many ideas to fit into one personality, time to start working on another RP character...
#AWorldHalfFull

new charge: 2/5
body armor: 7/10

I throw a frost bomb down HATRED'S throat.

entities:
commander: mark Hatred for double damage
Shieldbearer: bodyblock the mooks
mooks: shoot HATRED
5000 damage to HATRED.

Mighty Fortress: 7/10 (+1 from @Chimera and @redstonetam15 )
Security Forces: 5/5, Holding
#ADragon


#EnscribedInStone
The Godmodder is still floating out in space, he passes an alien spaceship, which he kills with his laser eyes because he's having a bad day and feeling spiteful. HATRED roars, having already landed in a previous post, and stomps all over the AG forces, dealing 15000 damage to the Gibbering Horror, walker scout, rubble golem (-2000 damage from AC) and elite sniper engineer (whoops, immunity to random target attacks). The Magitech knight has run out of time to use it's Prana shield and gets impaled by a giant talon, dying. The Pawn unleashes A Pawn's Power, and undirected, hits upon the Engineer with its power, dealing a hefty 25000 damage to it. The Resonant Templar uses Dissonance on the Chinese Knockoff Botguard, dealing 5000 damage and applying 10% vulnerability to them.

The Greytiders, lacking orders, continue to fail to use their special abilities, and attack the gibbering horror for 4000 damage instead.

The Gibbering horror, for its part, reduces the attack power of the resonant templar and 10. The walker Scout does some nifty moves and spins around while spraying bullets into HATRED's wings, dealing 5000 damage. The Rubble golem punches away at HATRED's toenails for another 5000 damage. The Lumberjack goes into a berserk rage and chops off 16000 health from HATRED, and another 18000 damage comes from the elite sniper's barrage of bullets. The Engineer continues to do nothing as the Scav brings in another single piece of material. The Botguard and Monikerbots team up on HATRED for another 8000 damage.

The Tachyon Generator and Booster continue generating tachyon charge. The leader mook uses leadership and the mooks all deal 8000 damage to HATRED. The Chinese Knockoff Botguard attacks JOE with knockoff Chinese plastic toys for 1 damage, and Glory smashes its holy blade into the Resonant Templar for 10000 damage, bumping the Templar up a stage.

Everything ticks up. The Chinese Knockoff Botguard burns to death, as does the shieldbearing mook.

Protip: Entities won't use their charged abilities without being ordered to, you should probably do that so that HATRED goes down faster.


Itinerary:
Destroy HATRED



Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every entity but HATRED takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 3 rounds to return.
HATRED [PG][GUARDIAN]: Hp: 625,000/800,000. Desolation: 2/3. I Am Fire: 2/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 1/5.
Fred [PG - JOEbob]: Hp: 30,000/40,000. Your fortune...: 2/4. History: 6/6. Son of a being: 6/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 4/1
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 3/5. decreased attack.
The Resonant Templar [PG - Talist]: Hp: 34,000/70,000. Stage: 5. Damage: 8,000/10,000. Amp Dishes: 6/6. decreased attack
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 2/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 100/100. Energy: 32/100
Greytider [N - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 3/3.
Gibbering Horror [AG - Randomname]: Hp: 1,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 11,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 11,000/30,000. 2 AC. Darksteel Ingot [A]. Immune to Inferno effect.
Lumberjack [AG - Redstonetam]: Hp: 10,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 15,000/25,000.
Engineer [AG - CrownlessKing]: Hp: 5,000/55,000. Material: 3
Scav [AG - CrownlessKing]: Hp: 20,000/30,000.
Botguard [AG - Moniker]: Hp: 31,000/75,000. 3000 regen. 15% vulnerability (1 turn)
Monikerbots x53,500 [AG - Moniker]: Hp: 1/1. 2 attack shield.
Mercy [AG - EternalStruggle]: Hp: 26,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 100,000.
Tachyon Booster [AG - I Just Write]: Hp: 5,000/5,000. boosting Tachyon Generator.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 0/2.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 50,000/55,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
6/10 exasperated+1 mrmirrorman
7/8 w8!!!!!!!!

+1 to mrmirrormna
I heal 10 with magicy magic of magicness and the power of the 2 actions that where wasted on something i didn't know was impossible, hopefully i can salvage that power and apply 3 separate heals.
5 and 10 bodyblock fred IF/After Fred hits 10,000 or less HP. they do this as much as possible obvs. they will not protect him from inferno because by then, fred will be done using...
Fred: Use History...
a bloodred demon rises from the ground, then grabs the tacyon generator, tears it in half.
if possible, it then tears at the rubble golem.

Log idles.
 
Last edited:
new charge: 3/5
body armor: 8/10

In the lab I ask the security guard why they were at the castle in the first place.

On the battlefield I teleport onto the back of HATRED before jamming a live grenade into the back of HATRED'S head
 
Last edited:
[PG]
I read a poem to Mercy, even if she doesn't hear it. "To rip and tear, to slaughter and shatter, to break and smash, to cut and to slash. May these various acts of torture be done upon your mortal flesh, and may they forever scar the mind, because only fools forget this." I then enact all of this upon her, to prove my point.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 1/5.
10/10 Time out. +1 from Talist/last round +2 from JOE/Last round +1 from JOE/this round [IN USE] I walk around the PG battle field, giving each entity a number, from 1 to 12, giving a number to the two other PG players. I then turn around, walking in front of the AG side with the clock that is my face void of numbers, and I stand there, I then look directly at EternalStruggle, take out a hammer and then . . . shatter my own face? The clock hands on my face go berzerk, spinning as fast as they can, and when they stop? . . . Everything but the PG entities and players stop. Although the AG players break free quickly, their entities can't do anything this turn. I smile with my broken face, and walk back to the PG side of the field. The godmodder is too far away to be affected by this.
2/5 Pie.
1/10 4 is a friend.
+1 JOE
Also, did EternalStruggles attack disrupt my 10 post charge to negate/reduce damage from terrain for PG's only?
 
Last edited:
7/10 The Flame
2/10 The Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack chops up Fred like he would a tree.

Redstone joins in on the death of Fred with a .gif.
 
Last edited:
King stops idling and rejoins the fray.

"DRAGON. THAT'S A DRAGON. WHY DOES HE GET A DRAGON? I WANT A DRAGON, KALIM MAKE A NOTE FOR ME TO MAKE A ROBOTIC DRAGON."

[Already done sir.]

"NOW, I AM GOING TO REMOVE THIS DRAGON FROM EXISTENCE SO I CAN ENJOY MY DAY PROPERLY."

King's armor has a feature which allows him to draw water from the atmosphere for hydration, King takes a few chunks of his armor off covering himself with his cape, the only bit visible are his bald head which a bit of the skin was transparent around his jaw and his cheek showing the raw muscle and bone underneath. He begins tinkering with his armor rerouting the flow of the hydration for an alternate route then scavenging parts from the nearby deceased robots and armors and weapons he finds a canon as well as a rather cumbersome tank with a fuel tube. He removes a mini-welder from one of his endless cape pockets and cuts a hole in the canon's back end
 
Last edited:
Okay, so things could be... going better. Still, I feel that they could also be going worse. At least Mercy is still alive and a quick check of damage and vitality shows that she shouldn't die immediately even with that annoying mirror person trying to kill her for no explained reason, but it might be coming soon. I prepare something to deal with that, and then charge up. Something big is about to come out from me against that bloody dragon, and also that heal.

I then target the second strongest PG Entity on the field once again, taking out a lock-on rocket launcher and firing a trio of missiles, each homing in on an Amp Dish through a method that very much isn't heat-seeking. That wouldn't work in this environment.
Apocalypse Tank: 9/10.
MegaHeal: 1/3

+1 @I just write

Entity Orders (If somehow relevant despite Mirror's time stop):
Elite Sniper and Glory targets the Templar.
Mercy really seriously heals the Elite Sniper this time.
Heroes Never Die if the Sniper dies. Or Glory, but the Sniper takes priority and Glory has 35k more health.
 
Last edited:
Sword-chucks, yo!: 10/10
The Medic: 3/10

Sword-Chucks (EXPANDING)
Emerald looks at the Botguard, who looks humanoid, he thinks, and as such, would be able to use the weapon which Emerald is planning to summon. So he will summon it. He slashes a hole in reality into the same dimension from which he pulled his Lamp, and reaches in, pulling out a yellow double edged blade, and a green katana, as well as a length of chain. He sits down for a second, and takes the chain and katana, as well as his lamp, which he takes the shade off, and the lamp collapses into a smaller sized lamp, approximately the length of a normal hammer. The lightbulb begins glowing, and he touches the lightbulb to the chain, at which point the chain begins glowing a red hot color, and he presses the chain up against the katana, while the red hit chain begins to split apart around the bottom of the katana, and the lightbulb changes color, becoming a light blue. He touches the lightbulb to the molten chain attached to the katana's bottom, at which point it begins quickly cooling down, leaving a katana attached to a chain. About half way done.
He takes the yellowish sword, and the other end of the chain, at which point the lamp begins glowing a normal color again. He touches it to the end of the chain, and the end begins glowing much as the other end did, at which point he presses the sword up against it. The chain bends under the pressure and forms around the bottom of the sword, the pommel, I believe it is called, and then the lamp switches back to the same light blue. He presses it up against the red hot chain, and it cools down. Now he has two swords attached with a length of chain. Yay. He does some basic swinging around, narrowly avoids cutting off his own arm, and hands it to the Botguard.
Sword-Chucks:
1 use
Blocks an attack of 15K or less damage, and deals 35K in return
 
General Action
Estimated Time To Tachyon Field Activation If Booster Survives: 4 turns
Estimated Time To Tachyon Field Activation If Booster Destroyed: 8 turns, likely never

That's the math that went through my head as I saw the Chinese Knockoff Botguard destroyed, thus exposing the Tachyon Generator to whatever may try to attack it. If I wanted making it to have been worth the effort, I could not allow it to be destroyed. Still, I didn't have the time to make a new robot, and the Curse Of Repetition had the potential to cause me issues even if I tried that method.

Still, I probably had time for a bit of Dark Magic. Thus, I quickly withdrew my cage of pigeons and my jackhammer, using the latter to carve a crude ritual circle into the ground around the generator and booster. That done, I quickly duct taped the pigeons to various points on the ritual circle, and as I went around the circle splattering each pigeon with my jackhammer, I chanted "Oh Dark God Val'Elzathor! I beseech you to bestow your protection upon these devices and shield them from the dragon's fire, so that I may better destroy my enemies in the future!"

Val'Elzathor's malignant laughter can once more be heard rippling throughout the fabric of reality, as a dome of malignant energy springs up around my devices, hopefully protecting them from harm for at least a few rounds.
frost ward
-This is a BODYGUARD entity protecting the Tachyon Generator and Tachyon Booster
-Frost Ward cannot attack, in exchange for more HP
-Frost Ward is immune to FIRE type attacks


Charges
4/10 More Voodoo (+1 from @EternalStruggle)
4/10 Twin-Stick Shooter
+1 @EternalStruggle
 
I feel like a mass stun on every enemy entity is both too powerful and annoying for a 10 post charge...

Two things. First, it's only two Dishes at a time. Second, it doesn't gain Amp Dishes at the end of a turn unless it's at stage 2 or below.

After getting attacked by Eternal, the Templar should be at Stage 3 with 2 Amp Dishes. So... if the Frost Ward exists and is bodyguarding the Generator, the Templar shoots it with Dissonance for 6,000 damage and 15% vulnerability. Thanks for the bonus energy, suckers!

If the Frost Ward doesn't exist, then... uh... shoot the Botguard for 3,500 damage and renew the debuff.

- An Actual Action, What a Surprise -

The fires coating the battlefield pushed inward, licking at the outskirts of the bubble of frost surrounding Thina. As the flames clawed at her protection, they all blurred together in Thina's view, waves of dizziness surging through her head. Panicked, she drops to the ground and sprints wildly out back into the original room. Finally safe, she pressed herself hard against the stone wall and screws her eyes tightly shut. Then, slowly, she slided down the wall to lie on the ground, taking heavy, ragged breaths.

After a while, the Templar noticed Thina's flight and stomped away from the battle, rushing through the flames with no care for itself. Eventually, it stopped in front of Thina, trailing cinders that gently floated to the ground, ignorant of the inferno they came from. Thina looked up through tearful eyes at the tireless robot, scorched and cracked.

"... Keeping an... sensor on me. ... I wonder how much say you had in coming here. Do you even have a say? ... Spark in a cage..."

Thina was pensive for a moment before wincing and returning her gaze to the automaton.

"R- right. ..."

After climbing back to her feet, Thina gingerly set a paw against the Templar's shell and instantly yelped at the structure's heat. So, to cool it off, she held her paw above the metal, letting frost surge and pump through her leg and slowly drift onto the Templar, quickly vanishing into steam. Eventually, it cooled enough for Thina to lay her paw on the cracked metal and stretch her digits out, letting them lie on either side of the damaged surface. After taking a deep breath, sparks of cold white lightning started to arc between her fingers and across the metal, welding the cracks shut. Thina repeated this several more times in various places, fixing the Templar's battered shell. With Thina's role complete, the Templar immediately turned and scuttled away back towards the fight, only pausing once to stare back.

Teal Deer: Thina runs away (but keep her in the battlefield) and fixes the Templar. Also uses her artifact to boost this by another 5,000 HP.

+1 to CrownlessKing. Got +0 total.
We All Charge In A Yellow Submarine 8/10
I guess another entity: 7/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
94% Durability
36 or 26 Energy

---------------------

With the Templar now gone, it left Thina in a moment of calm. Or, at least as calm as it gets when a universal scale battle is raging just a few hundred meters away. She could still hear the violence, the warring, and the destruction. One sound in particular danced through her mind with sinister persistence. She could still hear it now: a scream.

It came from that angel looking figure, the enemy healer. And it was when that... that clock like figure attacked it. The clock seemed to be on the Godmodder's side, on Thina's side, but it still set off doubts in her mind. She knew that this mission would be brutal, it would be hard, yet still... To attack a medic, to torture a medic with dogged persistence, even if it's on the other side...

She saw the scene happen again and again in her mind, the scream radiating through her consciousness. Apart from these visions, a thought also drifted through her mind, that she should have done something. Would anything have helped? Could she have helped? Would she want to? But... there was so much fire, and that wracked her courage. She had her chance to try and intervene... to try and do something, but couldn't, not like some of the real fighters out there.

With the few scenes she saw of the incident racing through her mind, Thina drew a short claw up and down her other paw, trying to focus on the pinpoint of pain to bring her mind back to reality. She failed.
 
Last edited:
CHARGE EXPENDED: Vexation, 10/10

Holding the Sharpness 1 Sword, I use my rudimentary knowledge of descendancy to make it.... a bit more substantial against something like a dragon.
.
.
.
.
.
I end up turning the sword into a replica of Dragonslicer.

"Dragonslicer, Dragonslicer, how d'you slay?
Reaching for the heart in behind the scales.
Dragonslicer, Dragonslicer, where d'you stay?
In the belly of the giant that my blade impales,"


The original was forged by a Vulcan from a meteor, and was one of the Twelve Swords of Power.
One meter long.
Double-edged.
Has a picture of a white dragon on a black hilt.
This thing was responsible for causing the near-extinction of Dragons in it's universe.
It's made to slice dragons good.
Really good.
Good, as in going through scales effortlessly.
It also tends to make a beeline for the heart.
Unfortunately, making such an object has weakened me considerably.
I have no protection to keep the dragon from killing me first.
It probably won't last very long.
And it's also probably not as effective as the real deal.
BUT NO MATTER.
I am a descendant.
I'll think of something.
.
.
.
Oh!
I thought of something!
Charge Expended! 10/10 Preparations
I charge at Hatred whil pouring even more descendant powers into my shadow of Dragonslicer.

When I finally reach Hatred, what do you think I do?

I plunge Dragonslicer right into that wyrm's heart, that's what I do!

I also unleash my charge.

Pulling out Dragonslicer from Hatred, the blade reverts back to the Sharpness I Sword, and I have to drop it, since it's being eaten away by the acidic nature of Hatred's blood.

1/5 New Charge
1/1 Other New Charge

+1 to I Just Write

I'm pretty sure there's going to be no more gaps where I just drop out for a bit from now on.
 
Last edited:
new charge: 4/5
body armor: 9/10

I quickly move back to where the large amounts of machinery was when we were running out the courtyard and into the HATRED fight

all entities: attack HATRED
 
With the +1, I have...

Apocalypse Tank: 10/10, using.
MegaHeal: 3/3, using.

Before acting, I reaffirm my commitment to the cause. I fear we are not enough. Too few. The Godmodder is indeed mighty, and the Great Dragon is as a god, towering above us, setting us ablaze, preparing an attack that shall surely finish us off. Although if it is only eight times as tough as a door, that's more than enough to shrug off everything we've thrown at it so far, laugh it off even. I doubt that a dragon called HATRED in what I can feel is all capitals would laugh of course, just set more people on fire.

I reach out beyond my senses once again, gazing into past and future, seeing worlds burnt to cinder after assault from the Godmodder, and the future conquests that would arise from leaving with the job unfinished. That has not changed. I may not be harmed, but there is more to this than my own safety. There are perhaps millions of people at stake, their freedom from oppression and conquest if not necessarily their actual lives.

I sigh deeply. Guess there isn't any turning back now.

So here we go.

I snap my fingers, and time resumes for my three summons, who come to my side.

"No time to explain." I yell before any of them can ask a question. "Time will stop again for you soon, but for now you're free and have even more abilities available to you thanks to my help. Now we're going to take the fight to Hatred and show it what for. On this thing."

I gesture to a suddenly appearing hundred meter long titan of a machine.

Apocalypse Tank: A colossal tank fitted with a pair of powerful cannons capable of eliminating whole companies of lesser vehicles in a single volley, with enough space left on its chassis for shield generators and a dizzying array of secondary weapons.

(General Action + 10 Post Charge In Use)

I leap on top of it, and my summons follow.

"Here we go." I say, now calmly speaking to my allies in close formation.

"Attack!"

The gigantic contraption roared, engine coming to life, protective shield springing up reinforced by my own energies to ensure that the inferno wouldn't harm my summons. The tank would be fine, of course. It was insanely tough, and wasn't sticking around after this furious assault.

The Guardian gave its own roar in defiance as the Apocalypse rushed forth to meet it, front plating shifting as a massive drill appeared, rated to allow it to charge straight through buildings, assisted by the rocket engines attached to its side on full burn even now, allowing it to take off in defiance of all logic and charge through the air towards the dragon on its high perch. Mercy stepped forward, the first of us four to act. Hovering above the primary turret, she jabbed her staff down, and a strange orange glow appeared between it and the vehicle as she damage-boosted the entire thing. "Schaden verstärkt."

This was the sign for the secondary weapons to begin firing, just as the frontal drill began spinning and tearing through scales and flesh, the seemingly flame-like nature of the Dragon seemingly no impediment to the weapon of the War. The ram alone does damage to Hatred while the tank was fine due to reinforced plating. Countless grav guns, vacuum mirco-missiles and plasma cannons opened up, pouring round after technologically advanced round from Krork weaponry into the creature before it. I chuckled, and stepped forth.

I disappeared in a blur of movement, stepping across space in an instant to be atop the dragon, not even feeling particularly warm at the heart of the blaze. "Come on, that the best you got? You have to do better than that, 'Hatred'. Much better if you want to have a chance of beating me!" I laugh in his face, and then withdraw a pistol from my jacket. This one, however, is mightier than the others I've used in the past. It's a GBE, or Gravitational Beam Emitter. Usually that's the kind of gun you put on the spinal mount of a capital ship, but more advanced civilizations can miniaturize them to these. I hold it steady in both hands and fire, and the massive beam shoots off, through Hatred, and impacts the wall behind him. And if not stopped by magic it'll go on for tens of kilometers and maybe into space before it dissipates. The beam was a gravitational flux, ripping apart individual atoms and shooting them off, leaving literally nothing left of the target, as the atoms were often themselves separated into states as low as individual quarks.

I laugh as the further wounded beast raises its mouth at me. It can't breathe fire at me now-

Oh shit it breathed fire at me.

I raise a shield array to block it, but then get slammed into the ground by a swing from one of the dragon's limbs. Ow ow ow, at least I survived intact thanks to the shields. I barely dodge a follow up strike and get singed by a firebreath.

"You know I'm not standing for this. I'm-" I dodge another flame breath, as the tank continues to fire weapons into the beast's side and drill into it. "I'm raw-tagging and you're not going to be able to block it."

The dragon simply smashed me into the ground of his tower again, and charged up a more powerful attack of some kind. I wasn't sticking around for it.

"AHA!" I yell as the Elite Sniper takes the stage, leaping over Hatred and firing five bullets into its open eye, making it cry out in pain. I jump over back to my other two allies, who look on in shock.

"...why did that work?" Mercy asks.

"Don't know." I replied. "All he had to do was just block, but he didn't, so here we are."

The sniper runs down the dragon's back, able to do so and also not be burnt, another application of firepower. She keeps firing bullets down into the great beast all the way, and as Hatred tries to shake her off, she draws a side-arm of her own. A mere railpistol, a lot less impressive pure firepower wise compared to my own weapon, but she had the power of being, really, really accurate. Eventually craning its neck around enough to see her, Hatred opened its mouth to fire more flame breath at her. Big mistake. She raised her pistol and quickly fired off a few high power shots, but not too high power, at minutely different angles with data supplied by her two targeting drones. The shots ricocheted off the inside of Hatred's throat, and one hit each of his internal organs, including his brain and heart. Even if those didn't actually exist they were hit anyway, as the little sniper that could I'm not little okay the sniper with a radio-telepathy link with me that could is capable of Conquering the Indomitable, meaning that these things have to obey such biological laws. A neat little trick. She then switched back to her main rifle, and leaped off, firing repeatedly. The recoil propelled her back to her original spot, and of course the bullets did more damage.

I turned and nodded to Glory. Wordlessly, the Empyreal Tyrant's elite warrior, now fighting on the more metaphorical side of the angels, flew through the air, the massive figure dashing under Hatred and stabbing its other, closed eye, before slashing twice across its face. Avoiding a swift rampaging strike, and then blocking the followup with its shield, it floated over to the side of Hatred and stabbed its sword in deep on the opposite side of the drill. Golden light flowed from it, damaging Hatred slightly more, but the more important thing Glory was doing was summoning Powers.

Powers:
- Adulation: Looks like an armored gryphon, and panels on its limbs and shoulders open up to fire missiles. Has a face on its chest.
- Devotion: Looks like a giant Space Marine with wings on its back and faces facing outward on its pauldrons. Wields large cannon-like weapons.
- Worship: Looks like a trireme ship that rows through the air or space, with no clear front or back. There's a face beneath each prow, and panels on its back open up to fire missiles.

These were slightly weaker units in the Tyrant's Lagunae legions, but they were mighty in their own right all the same. They stood at a distance, and opened fire. Blessed cannon shells and numerous missiles struck Hatred, which snarled as it was struck by the technically holy weapons. It moved to strike them out, but as it did a voice came out of nowhere.

"Hold, for Transgression Invites Wrath!"

From the perspective of the four minions of the God of Subjugation, time seemed to crystallize, the flames of Hatred becoming still. Capitalizing on the opportunity, the Powers fired more and more while Glory launched a series of strafing slashes against the enemy. Time resumed moments later, but when it had the summons were gone, Glory had returned to the tank, and further wounds had been inflicted.

"That was us, now it's time to return to the main event!" I say, smirk exceedingly wide. Mercy fired a few pistol shots, because why not, while she continued to damage boost the Apocalypse Tank, which had stopped firing its secondary weapons at this point, and its drill and jet engines were slowing. The dragon once again moved to strike this annoyance down, and then it happened.

Boosted by Mercy, the main cannons fired.

Twin weapons of incredible destruction, each capable of wiping out entire armored columns and posing a threat to Titans, fired. The twin shells hit the area damaged by the drill and exploded, tearing chunks of unreal flickering flesh off hatred and the detonation was visible across the entire battlefield, actually damaging the tank.

But we weren't done yet.

A huge being in aggressive yet advanced power armor teleported onto the field, standing atop the tank it had commanded from a distance. Larger than the Behemoth, but clearly the same species and faction given the design of the armor. Wielding a truly huge Force Maul designed to enhance his psychic abilities, it was none other than the Grand Warlock of the Krork.

"So, you're the dragon that's so tough, eh?" He chuckled. "Well, let's see how you like what I have. STOP THIS IF YOU CAN!" He laughed, and tapped the tank below. Glory flew off, Mercy floating just behind him while me and the sniper stood atop its shoulders. The Grand Warlock jumped onto the tower Hated was standing on, and the tank flew further into the sky even though its booster rockets were no longer running, surrounded by a powerful green glow. Slamming the ground twice with his weapon, the Krork summoned a forest of spikes below Hatred, skewering it with a thousand blades, and the Apocalypse Tank rushed downwards at high speeds, falling at beyond terminal velocity for just an instant. It crashed into hatred, think armor plating and tough systems crumpling as the kinetic force of the gigantic vehicle did heavy damage to itself, but it did worse to the foe, especially since it pressed him further downwards onto the field of knives below, although with the size of everything in question it was less knives and more giant greatswords.

The tank disappeared as I summoned a temporary pillar and looked at Hatred. It roared again, much weaker than the first time it did so against me, and we finished our attack off.

Mercy, Glory, the Elite Sniper, the Grand Warlock and I formed an indescribably awesome team pose with perfect coordination and timing, right in front of Hatred.

This did emotional damage to Hatred on top of the physical onslaught as it knew in its heart of hearts that it would never do anything anywhere near as awesome as that team pose, let alone all the other stuff we just did to it, and all precognition and oracles would confirm that it would never do anything even half as awesome.

That was my attack.

The Grand Warlock nodded at us and then teleported away.

Glory and the Elite Sniper returned to their posts, freezing as my power wore off and the time freeze resumed its grip.

Mercy gave me a confused look. "Why have I not been frozen again?"

(3 Post Charge In Use)

"Because it needs to be shown you're not that wounded, now hold still." I walk over to her and poke her forehead with a finger, and the wounded parts of her armor and body fall away to reveal perfectly healthy flesh or suit underneath, the wounded bits just being plates of steel as it turns out. "Ablation of Steel and Flame. You're actually fine, and put on quite the show. Now hopefully people will stop trying to hit you."

She nods at all of this, as if this had been the case all along, returns to her position, and she gets time frozen in place once again.

Now to see how well all that worked.

+1 @I just write
 
Last edited:
General Action: Nova Projector

Aloud, I muse "You know what else tends to do a number on dragons? Huge explosions."

Thus, I quickly grab a couple of command blocks from subspace, and set to work.

I make a quick estimate of Hatred's location, and I set the first command block to fill the chunk of space he occupies with TNT. The other summons a primed TNT entity right in the middle of the mass of explosives, setting them off.

And then I do the incredibly destructive next step of setting the command blocks into repeat mode, repeating this immensely destructive event several times per second.


The continuous explosions of course do a tremendous amount of collateral damage, including the device itself as some stray TNT is flung straight at the command blocks maintaining this effect. The explosions stop almost immediately as the device blows up, and I look on to see what has become of Hatred, now that my view of them is no longer obstructed by a constant cloud of 'boom'.

Charges
More Voodoo (6/10)(+1 from @DCCCV)
Twin-Stick Shooter (6/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
 
8/10 Thornwall
7/10 Monikerbot upgrade

That "desolation" thing isn't looking good... here's to getting rid of Hatred before he can unleash "I am Fire"!

Botguard! Keep protecting the minibots! We'll pull through this! ...Well, me and the minibots will!

I'm down to 2 attack shields! Gotta get that up to protect them against Desolation! I surround the minibots with a DLC barrier. In order to get past it and unlock the ability to fight the minibots, the PG entities have to pay $50.00 for the "Barrier Removal" DLC pack. Sadly, most of them don't have much USD to spend, and worse yet, the interface for the shop is so confusing, all of them that DO have money accidentally buy every other DLC pack. On the PG side, many entities end up with totally useless new cosmetic pink colorings, or cool but useless-in-gameplay blue armor, and an empty bank account.
 
[1/3] Bind on Account
(Artifact. If I have this on me, artifacts I've created come back to me instead of dropping on the floor.)

The tinkerer realizes upon closer inspection that the dragon is made of fire. It was time to snuff it out.


Taking inspiration from the most advanced shower curtain-related technology, he opens a gateway into space, centered around the dragon. Deprive it of oxygen, and the oxidation reaction stops.

He keeps the pressure on the creature's solid portion with the new weapon. It's an odd design, a beam weapon in the body of and old mounted machine gun.

The Golem is pretty banged up. That needed correcting ASAP. He needed it to last a while.

And he should be prepared in case the repairs fail...

[I open a portal to the vacuum of space, trying to put out the flames of HATRED.]
[I shoot HATRED with my [Big Laser Gun.]
(Can entities self-heal?)
[The Golem heals itself if it can, or the AG Entity closest to death.]

I have pictures!
Golem.
BLG

[Staff] X2
[Big Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
 
((I hadn't posted yet because i thought yesterday was Saturday not Sunday for some reason.))
7/10 exasperated
8/9 w9!!!!!!!!!
+1 to mrmirrormna
I throw a regemeration portion at 10 & 5, hopefully it'll apply regen as a status effect.
 
9/10 Thornwall
8/10 Monikerbot upgrade

+1 @rougesteelprojec

Hatred... well, he's made of Hatred, right? Literally, right? Then all we have to do is do NICE things to Hatred!

I hire a masseuse for Hatred. Well, I'll need more than one, so I hire a whole bunch of them! They all hop on Hatred's back, and start giving him the nicest massage of his life. Finally, Hatred can relax... he's finally able to release all that tension, all that hatred!

(It just turns out that all that hatred and tension is his HP)
 
[3/3] Bind on Account
(Via Moniker's +. Thank you @Moniker.)

The Name had reciprocated in the way of all inventors: Knowledge for Knowledge.

The device makes the Golem's repair less critical, but it's damage output is far too useful.

[I work to heal the Golem.]
[I shoot HATRED with my [Big Laser Gun.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
 
Mighty Fortress: 9/10 (+1 from @redstonetam15 )
Security Forces: 5/5, Holding

==Actions==

Vladimir Putin orders the crew of the helicopter to bail out with parachutes. He then sets the helicopter on a collision course with Hatred's hurting mouth, but bails out right before it hits. He lands amidst the flames, and retreats along with his crew to a corner.
 
Update 13: HATRED pt 3
6/10 exasperated+1 mrmirrorman
7/8 w8!!!!!!!!

+1 to mrmirrormna
I heal 10 with magicy magic of magicness and the power of the 2 actions that where wasted on something i didn't know was impossible, hopefully i can salvage that power and apply 3 separate heals.
5 and 10 bodyblock fred IF/After Fred hits 10,000 or less HP. they do this as much as possible obvs. they will not protect him from inferno because by then, fred will be done using...
Fred: Use History...
a bloodred demon rises from the ground, then grabs the tacyon generator, tears it in half.
if possible, it then tears at the rubble golem.

Log idles.
#EnscribedInStone

new charge: 3/5
body armor: 8/10

In the lab I ask the security guard why they were at the castle in the first place.

On the battlefield I teleport onto the back of HATRED before jamming a live grenade into the back of HATRED'S head
"To be a security guard! I was guarding the castle! That's my job!"
You jam the grenade (as opposed to peanut buttering it) into the back of HATRED's head and deal 6000 damage.

[PG]
I read a poem to Mercy, even if she doesn't hear it. "To rip and tear, to slaughter and shatter, to break and smash, to cut and to slash. May these various acts of torture be done upon your mortal flesh, and may they forever scar the mind, because only fools forget this." I then enact all of this upon her, to prove my point.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 1/5.
10/10 Time out. +1 from Talist/last round +2 from JOE/Last round +1 from JOE/this round [IN USE] I walk around the PG battle field, giving each entity a number, from 1 to 12, giving a number to the two other PG players. I then turn around, walking in front of the AG side with the clock that is my face void of numbers, and I stand there, I then look directly at EternalStruggle, take out a hammer and then . . . shatter my own face? The clock hands on my face go berzerk, spinning as fast as they can, and when they stop? . . . Everything but the PG entities and players stop. Although the AG players break free quickly, their entities can't do anything this turn. I smile with my broken face, and walk back to the PG side of the field. The godmodder is too far away to be affected by this.
2/5 Pie.
1/10 4 is a friend.
+1 JOE
Also, did EternalStruggles attack disrupt my 10 post charge to negate/reduce damage from terrain for PG's only?
You are a cruel, cruel person mirror. 8000 damage to Mercy.
Ah, I'm sorry, your posts are super compact so I missed you adding the field effect. Inferno modified so that PG entities don't take damage from it.

You attempt to stunlock the entire AG side for 1 turn but find yourself unable to do so. It seems 15 entities is a few too many to stun all at once with a 10 post charge.
You get your charge refunded.

i diagnose hatre with lung

compli-o-nater: 4/10
Oh no not lung.
HATRED takes 5000 damage before calling the lung prevention hotline have his lung undiagnosed.

7/10 The Flame
2/10 The Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack chops up Fred like he would a tree.

Redstone joins in on the death of Fred with a .gif.
Ahhh the wonderful power of gifs.
If only yours had more than 3 frames.
8000 damage regardless.

King stops idling and rejoins the fray.

"DRAGON. THAT'S A DRAGON. WHY DOES HE GET A DRAGON? I WANT A DRAGON, KALIM MAKE A NOTE FOR ME TO MAKE A ROBOTIC DRAGON."

[Already done sir.]

"NOW, I AM GOING TO REMOVE THIS DRAGON FROM EXISTENCE SO I CAN ENJOY MY DAY PROPERLY."

King's armor has a feature which allows him to draw water from the atmosphere for hydration, King takes a few chunks of his armor off covering himself with his cape, the only bit visible are his bald head which a bit of the skin was transparent around his jaw and his cheek showing the raw muscle and bone underneath. He begins tinkering with his armor rerouting the flow of the hydration for an alternate route then scavenging parts from the nearby deceased robots and armors and weapons he finds a canon as well as a rather cumbersome tank with a fuel tube. He removes a mini-welder from one of his endless cape pockets and cuts a hole in the canon's back end
I'm going to assume this was meant to be an attack aimed at HATRED and give you 7000 damage for it.

Okay, so things could be... going better. Still, I feel that they could also be going worse. At least Mercy is still alive and a quick check of damage and vitality shows that she shouldn't die immediately even with that annoying mirror person trying to kill her for no explained reason, but it might be coming soon. I prepare something to deal with that, and then charge up. Something big is about to come out from me against that bloody dragon, and also that heal.

I then target the second strongest PG Entity on the field once again, taking out a lock-on rocket launcher and firing a trio of missiles, each homing in on an Amp Dish through a method that very much isn't heat-seeking. That wouldn't work in this environment.


Apocalypse Tank: 9/10.
MegaHeal: 1/3

+1 @I just write

Entity Orders (If somehow relevant despite Mirror's time stop):
Elite Sniper and Glory targets the Templar.
Mercy really seriously heals the Elite Sniper this time.
Heroes Never Die if the Sniper dies. Or Glory, but the Sniper takes priority and Glory has 35k more health.
You fire your rockets and get a couple of musical explosions when the amps get shredded.

Sword-chucks, yo!: 10/10
The Medic: 3/10

Sword-Chucks (EXPANDING)
Emerald looks at the Botguard, who looks humanoid, he thinks, and as such, would be able to use the weapon which Emerald is planning to summon. So he will summon it. He slashes a hole in reality into the same dimension from which he pulled his Lamp, and reaches in, pulling out a yellow double edged blade, and a green katana, as well as a length of chain. He sits down for a second, and takes the chain and katana, as well as his lamp, which he takes the shade off, and the lamp collapses into a smaller sized lamp, approximately the length of a normal hammer. The lightbulb begins glowing, and he touches the lightbulb to the chain, at which point the chain begins glowing a red hot color, and he presses the chain up against the katana, while the red hit chain begins to split apart around the bottom of the katana, and the lightbulb changes color, becoming a light blue. He touches the lightbulb to the molten chain attached to the katana's bottom, at which point it begins quickly cooling down, leaving a katana attached to a chain. About half way done.
He takes the yellowish sword, and the other end of the chain, at which point the lamp begins glowing a normal color again. He touches it to the end of the chain, and the end begins glowing much as the other end did, at which point he presses the sword up against it. The chain bends under the pressure and forms around the bottom of the sword, the pommel, I believe it is called, and then the lamp switches back to the same light blue. He presses it up against the red hot chain, and it cools down. Now he has two swords attached with a length of chain. Yay. He does some basic swinging around, narrowly avoids cutting off his own arm, and hands it to the Botguard.
Sword-Chucks:
1 use
Blocks an attack of 15K or less damage, and deals 35K in return
You summon the Sword-Chucks and grant them to the botguard.
Sword-chucks: the weapon of the future.

General Action
Estimated Time To Tachyon Field Activation If Booster Survives: 4 turns
Estimated Time To Tachyon Field Activation If Booster Destroyed: 8 turns, likely never

That's the math that went through my head as I saw the Chinese Knockoff Botguard destroyed, thus exposing the Tachyon Generator to whatever may try to attack it. If I wanted making it to have been worth the effort, I could not allow it to be destroyed. Still, I didn't have the time to make a new robot, and the Curse Of Repetition had the potential to cause me issues even if I tried that method.

Still, I probably had time for a bit of Dark Magic. Thus, I quickly withdrew my cage of pigeons and my jackhammer, using the latter to carve a crude ritual circle into the ground around the generator and booster. That done, I quickly duct taped the pigeons to various points on the ritual circle, and as I went around the circle splattering each pigeon with my jackhammer, I chanted "Oh Dark God Val'Elzathor! I beseech you to bestow your protection upon these devices and shield them from the dragon's fire, so that I may better destroy my enemies in the future!"

Val'Elzathor's malignant laughter can once more be heard rippling throughout the fabric of reality, as a dome of malignant energy springs up around my devices, hopefully protecting them from harm for at least a few rounds.
frost ward
-This is a BODYGUARD entity protecting the Tachyon Generator and Tachyon Booster
-Frost Ward cannot attack, in exchange for more HP
-Frost Ward is immune to FIRE type attacks


Charges
4/10 More Voodoo (+1 from @EternalStruggle)
4/10 Twin-Stick Shooter
+1 @EternalStruggle
You cannot grant total immunity to a field effect AND half of a Guardian's attacks on a summon that cheap.
You summon the 15K hit point frost ward.

I feel like a mass stun on every enemy entity is both too powerful and annoying for a 10 post charge...

Two things. First, it's only two Dishes at a time. Second, it doesn't gain Amp Dishes at the end of a turn unless it's at stage 2 or below.

After getting attacked by Eternal, the Templar should be at Stage 3 with 2 Amp Dishes. So... if the Frost Ward exists and is bodyguarding the Generator, the Templar shoots it with Dissonance for 6,000 damage and 15% vulnerability. Thanks for the bonus energy, suckers!

If the Frost Ward doesn't exist, then... uh... shoot the Botguard for 3,500 damage and renew the debuff.

- An Actual Action, What a Surprise -

The fires coating the battlefield pushed inward, licking at the outskirts of the bubble of frost surrounding Thina. As the flames clawed at her protection, they all blurred together in Thina's view, waves of dizziness surging through her head. Panicked, she drops to the ground and sprints wildly out back into the original room. Finally safe, she pressed herself hard against the stone wall and screws her eyes tightly shut. Then, slowly, she slided down the wall to lie on the ground, taking heavy, ragged breaths.

After a while, the Templar noticed Thina's flight and stomped away from the battle, rushing through the flames with no care for itself. Eventually, it stopped in front of Thina, trailing cinders that gently floated to the ground, ignorant of the inferno they came from. Thina looked up through tearful eyes at the tireless robot, scorched and cracked.

"... Keeping an... sensor on me. ... I wonder how much say you had in coming here. Do you even have a say? ... Spark in a cage..."

Thina was pensive for a moment before wincing and returning her gaze to the automaton.

"R- right. ..."

After climbing back to her feet, Thina gingerly set a paw against the Templar's shell and instantly yelped at the structure's heat. So, to cool it off, she held her paw above the metal, letting frost surge and pump through her leg and slowly drift onto the Templar, quickly vanishing into steam. Eventually, it cooled enough for Thina to lay her paw on the cracked metal and stretch her digits out, letting them lie on either side of the damaged surface. After taking a deep breath, sparks of cold white lightning started to arc between her fingers and across the metal, welding the cracks shut. Thina repeated this several more times in various places, fixing the Templar's battered shell. With Thina's role complete, the Templar immediately turned and scuttled away back towards the fight, only pausing once to stare back.

Teal Deer: Thina runs away (but keep her in the battlefield) and fixes the Templar. Also uses her artifact to boost this by another 5,000 HP.

+1 to CrownlessKing. Got +0 total.
We All Charge In A Yellow Submarine 8/10
I guess another entity: 7/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 30,500/70,000. Stage: 4. Damage: 1,500/10,000. Amp Dishes: 2/6

Chipset Tier 1
94% Durability
36 or 26 Energy

---------------------

With the Templar now gone, it left Thina in a moment of calm. Or, at least as calm as it gets when a universal scale battle is raging just a few hundred meters away. She could still hear the violence, the warring, and the destruction. One sound in particular danced through her mind with sinister persistence. She could still hear it now: a scream.

It came from that angel looking figure, the enemy healer. And it was when that... that clock like figure attacked it. The clock seemed to be on the Godmodder's side, on Thina's side, but it still set off doubts in her mind. She knew that this mission would be brutal, it would be hard, yet still... To attack a medic, to torture a medic with dogged persistence, even if it's on the other side...

She saw the scene happen again and again in her mind, the scream radiating through her consciousness. Apart from these visions, a thought also drifted through her mind, that she should have done something. Would anything have helped? Could she have helped? Would she want to? But... there was so much fire, and that wracked her courage. She had her chance to try and intervene... to try and do something, but couldn't, not like some of the real fighters out there.

With the few scenes she saw of the incident racing through her mind, Thina drew a short claw up and down her other paw, trying to focus on the pinpoint of pain to bring her mind back to reality. She failed.
Alright, amp dish number corrected.
You expend 6 durability and 20 energy to restore 15000 hit points to the Resonant Templar. Kindness on the battlefield does have a place it seems.

CHARGE EXPENDED: Vexation, 10/10

Holding the Sharpness 1 Sword, I use my rudimentary knowledge of descendancy to make it.... a bit more substantial against something like a dragon.
.
.
.
.
.
I end up turning the sword into a replica of Dragonslicer.

"Dragonslicer, Dragonslicer, how d'you slay?
Reaching for the heart in behind the scales.
Dragonslicer, Dragonslicer, where d'you stay?
In the belly of the giant that my blade impales,"


The original was forged by a Vulcan from a meteor, and was one of the Twelve Swords of Power.
One meter long.
Double-edged.
Has a picture of a white dragon on a black hilt.
This thing was responsible for causing the near-extinction of Dragons in it's universe.
It's made to slice dragons good.
Really good.
Good, as in going through scales effortlessly.
It also tends to make a beeline for the heart.
Unfortunately, making such an object has weakened me considerably.
I have no protection to keep the dragon from killing me first.
It probably won't last very long.
And it's also probably not as effective as the real deal.
BUT NO MATTER.
I am a descendant.
I'll think of something.
.
.
.
Oh!
I thought of something!
Charge Expended! 10/10 Preparations
I charge at Hatred whil pouring even more descendant powers into my shadow of Dragonslicer.

When I finally reach Hatred, what do you think I do?

I plunge Dragonslicer right into that wyrm's heart, that's what I do!

I also unleash my charge.

Pulling out Dragonslicer from Hatred, the blade reverts back to the Sharpness I Sword, and I have to drop it, since it's being eaten away by the acidic nature of Hatred's blood.

1/5 New Charge
1/1 Other New Charge

+1 to I Just Write

I'm pretty sure there's going to be no more gaps where I just drop out for a bit from now on.
You drop a 10 post charge and transform your scavenged Sharpness I sword into a blade of true might and majesty, and with a great cleaving blow pierce to the heart of HATRED for 580000 damage.

new charge: 4/5
body armor: 9/10

I quickly move back to where the large amounts of machinery was when we were running out the courtyard and into the HATRED fight

all entities: attack HATRED
You head back into the previous room. There's a couple of heavy machinery, a mobile crane, a massive armored bulldozer and what seems to be a not-quite dump truck.

With the +1, I have...

Apocalypse Tank: 10/10, using.
MegaHeal: 3/3, using.

Before acting, I reaffirm my commitment to the cause. I fear we are not enough. Too few. The Godmodder is indeed mighty, and the Great Dragon is as a god, towering above us, setting us ablaze, preparing an attack that shall surely finish us off. Although if it is only eight times as tough as a door, that's more than enough to shrug off everything we've thrown at it so far, laugh it off even. I doubt that a dragon called HATRED in what I can feel is all capitals would laugh of course, just set more people on fire.

I reach out beyond my senses once again, gazing into past and future, seeing worlds burnt to cinder after assault from the Godmodder, and the future conquests that would arise from leaving with the job unfinished. That has not changed. I may not be harmed, but there is more to this than my own safety. There are perhaps millions of people at stake, their freedom from oppression and conquest if not necessarily their actual lives.

I sigh deeply. Guess there isn't any turning back now.

So here we go.

I snap my fingers, and time resumes for my three summons, who come to my side.

"No time to explain." I yell before any of them can ask a question. "Time will stop again for you soon, but for now you're free and have even more abilities available to you thanks to my help. Now we're going to take the fight to Hatred and show it what for. On this thing."

I gesture to a suddenly appearing hundred meter long titan of a machine.

Apocalypse Tank: A colossal tank fitted with a pair of powerful cannons capable of eliminating whole companies of lesser vehicles in a single volley, with enough space left on its chassis for shield generators and a dizzying array of secondary weapons.

(General Action + 10 Post Charge In Use)

I leap on top of it, and my summons follow.

"Here we go." I say, now calmly speaking to my allies in close formation.

"Attack!"

The gigantic contraption roared, engine coming to life, protective shield springing up reinforced by my own energies to ensure that the inferno wouldn't harm my summons. The tank would be fine, of course. It was insanely tough, and wasn't sticking around after this furious assault.

The Guardian gave its own roar in defiance as the Apocalypse rushed forth to meet it, front plating shifting as a massive drill appeared, rated to allow it to charge straight through buildings, assisted by the rocket engines attached to its side on full burn even now, allowing it to take off in defiance of all logic and charge through the air towards the dragon on its high perch. Mercy stepped forward, the first of us four to act. Hovering above the primary turret, she jabbed her staff down, and a strange orange glow appeared between it and the vehicle as she damage-boosted the entire thing. "Schaden verstärkt."

This was the sign for the secondary weapons to begin firing, just as the frontal drill began spinning and tearing through scales and flesh, the seemingly flame-like nature of the Dragon seemingly no impediment to the weapon of the War. The ram alone does damage to Hatred while the tank was fine due to reinforced plating. Countless grav guns, vacuum mirco-missiles and plasma cannons opened up, pouring round after technologically advanced round from Krork weaponry into the creature before it. I chuckled, and stepped forth.

I disappeared in a blur of movement, stepping across space in an instant to be atop the dragon, not even feeling particularly warm at the heart of the blaze. "Come on, that the best you got? You have to do better than that, 'Hatred'. Much better if you want to have a chance of beating me!" I laugh in his face, and then withdraw a pistol from my jacket. This one, however, is mightier than the others I've used in the past. It's a GBE, or Gravitational Beam Emitter. Usually that's the kind of gun you put on the spinal mount of a capital ship, but more advanced civilizations can miniaturize them to these. I hold it steady in both hands and fire, and the massive beam shoots off, through Hatred, and impacts the wall behind him. And if not stopped by magic it'll go on for tens of kilometers and maybe into space before it dissipates. The beam was a gravitational flux, ripping apart individual atoms and shooting them off, leaving literally nothing left of the target, as the atoms were often themselves separated into states as low as individual quarks.

I laugh as the further wounded beast raises its mouth at me. It can't breathe fire at me now-

Oh shit it breathed fire at me.

I raise a shield array to block it, but then get slammed into the ground by a swing from one of the dragon's limbs. Ow ow ow, at least I survived intact thanks to the shields. I barely dodge a follow up strike and get singed by a firebreath.

"You know I'm not standing for this. I'm-" I dodge another flame breath, as the tank continues to fire weapons into the beast's side and drill into it. "I'm raw-tagging and you're not going to be able to block it."

The dragon simply smashed me into the ground of his tower again, and charged up a more powerful attack of some kind. I wasn't sticking around for it.

"AHA!" I yell as the Elite Sniper takes the stage, leaping over Hatred and firing five bullets into its open eye, making it cry out in pain. I jump over back to my other two allies, who look on in shock.

"...why did that work?" Mercy asks.

"Don't know." I replied. "All he had to do was just block, but he didn't, so here we are."

The sniper runs down the dragon's back, able to do so and also not be burnt, another application of firepower. She keeps firing bullets down into the great beast all the way, and as Hatred tries to shake her off, she draws a side-arm of her own. A mere railpistol, a lot less impressive pure firepower wise compared to my own weapon, but she had the power of being, really, really accurate. Eventually craning its neck around enough to see her, Hatred opened its mouth to fire more flame breath at her. Big mistake. She raised her pistol and quickly fired off a few high power shots, but not too high power, at minutely different angles with data supplied by her two targeting drones. The shots ricocheted off the inside of Hatred's throat, and one hit each of his internal organs, including his brain and heart. Even if those didn't actually exist they were hit anyway, as the little sniper that could I'm not little okay the sniper with a radio-telepathy link with me that could is capable of Conquering the Indomitable, meaning that these things have to obey such biological laws. A neat little trick. She then switched back to her main rifle, and leaped off, firing repeatedly. The recoil propelled her back to her original spot, and of course the bullets did more damage.

I turned and nodded to Glory. Wordlessly, the Empyreal Tyrant's elite warrior, now fighting on the more metaphorical side of the angels, flew through the air, the massive figure dashing under Hatred and stabbing its other, closed eye, before slashing twice across its face. Avoiding a swift rampaging strike, and then blocking the followup with its shield, it floated over to the side of Hatred and stabbed its sword in deep on the opposite side of the drill. Golden light flowed from it, damaging Hatred slightly more, but the more important thing Glory was doing was summoning Powers.

Powers:
- Adulation: Looks like an armored gryphon, and panels on its limbs and shoulders open up to fire missiles. Has a face on its chest.
- Devotion: Looks like a giant Space Marine with wings on its back and faces facing outward on its pauldrons. Wields large cannon-like weapons.
- Worship: Looks like a trireme ship that rows through the air or space, with no clear front or back. There's a face beneath each prow, and panels on its back open up to fire missiles.

These were slightly weaker units in the Tyrant's Lagunae legions, but they were mighty in their own right all the same. They stood at a distance, and opened fire. Blessed cannon shells and numerous missiles struck Hatred, which snarled as it was struck by the technically holy weapons. It moved to strike them out, but as it did a voice came out of nowhere.

"Hold, for Transgression Invites Wrath!"

From the perspective of the four minions of the God of Subjugation, time seemed to crystallize, the flames of Hatred becoming still. Capitalizing on the opportunity, the Powers fired more and more while Glory launched a series of strafing slashes against the enemy. Time resumed moments later, but when it had the summons were gone, Glory had returned to the tank, and further wounds had been inflicted.

"That was us, now it's time to return to the main event!" I say, smirk exceedingly wide. Mercy fired a few pistol shots, because why not, while she continued to damage boost the Apocalypse Tank, which had stopped firing its secondary weapons at this point, and its drill and jet engines were slowing. The dragon once again moved to strike this annoyance down, and then it happened.

Boosted by Mercy, the main cannons fired.

Twin weapons of incredible destruction, each capable of wiping out entire armored columns and posing a threat to Titans, fired. The twin shells hit the area damaged by the drill and exploded, tearing chunks of unreal flickering flesh off hatred and the detonation was visible across the entire battlefield, actually damaging the tank.

But we weren't done yet.

A huge being in aggressive yet advanced power armor teleported onto the field, standing atop the tank it had commanded from a distance. Larger than the Behemoth, but clearly the same species and faction given the design of the armor. Wielding a truly huge Force Maul designed to enhance his psychic abilities, it was none other than the Grand Warlock of the Krork.

"So, you're the dragon that's so tough, eh?" He chuckled. "Well, let's see how you like what I have. STOP THIS IF YOU CAN!" He laughed, and tapped the tank below. Glory flew off, Mercy floating just behind him while me and the sniper stood atop its shoulders. The Grand Warlock jumped onto the tower Hated was standing on, and the tank flew further into the sky even though its booster rockets were no longer running, surrounded by a powerful green glow. Slamming the ground twice with his weapon, the Krork summoned a forest of spikes below Hatred, skewering it with a thousand blades, and the Apocalypse Tank rushed downwards at high speeds, falling at beyond terminal velocity for just an instant. It crashed into hatred, think armor plating and tough systems crumpling as the kinetic force of the gigantic vehicle did heavy damage to itself, but it did worse to the foe, especially since it pressed him further downwards onto the field of knives below, although with the size of everything in question it was less knives and more giant greatswords.

The tank disappeared as I summoned a temporary pillar and looked at Hatred. It roared again, much weaker than the first time it did so against me, and we finished our attack off.

Mercy, Glory, the Elite Sniper, the Grand Warlock and I formed an indescribably awesome team pose with perfect coordination and timing, right in front of Hatred.

This did emotional damage to Hatred on top of the physical onslaught as it knew in its heart of hearts that it would never do anything anywhere near as awesome as that team pose, let alone all the other stuff we just did to it, and all precognition and oracles would confirm that it would never do anything even half as awesome.

That was my attack.

The Grand Warlock nodded at us and then teleported away.

Glory and the Elite Sniper returned to their posts, freezing as my power wore off and the time freeze resumed its grip.

Mercy gave me a confused look. "Why have I not been frozen again?"

(3 Post Charge In Use)

"Because it needs to be shown you're not that wounded, now hold still." I walk over to her and poke her forehead with a finger, and the wounded parts of her armor and body fall away to reveal perfectly healthy flesh or suit underneath, the wounded bits just being plates of steel as it turns out. "Ablation of Steel and Flame. You're actually fine, and put on quite the show. Now hopefully people will stop trying to hit you."

She nods at all of this, as if this had been the case all along, returns to her position, and she gets time frozen in place once again.

Now to see how well all that worked.

+1 @I just write
Whoooa...
First time I've had to use this since I stopped running SImumodder but...
SMAAAASH!

SMAAAASH basics: If you put enough effort into an attack, it is possible to break the standard damage cap. Repeated SMAAAASHes will get less powerful the more you spam them, to keep people from repeatedly spending 2 hours writing up 5000 word attacks, but every once in a while a SMAAAASH in the right spot can be devastatingly powerful.
Like this one for instance!
100K damage to HATRED. (50K from the SMASH, 50K from a properly described charge attack)
HATRED staggers under the weight of the massive firepower you've just laid down. Even a dragon of this size can only take so much.

12K health restored to Mercy through the power of retroactive armoring.

General Action: Nova Projector

Aloud, I muse "You know what else tends to do a number on dragons? Huge explosions."

Thus, I quickly grab a couple of command blocks from subspace, and set to work.

I make a quick estimate of Hatred's location, and I set the first command block to fill the chunk of space he occupies with TNT. The other summons a primed TNT entity right in the middle of the mass of explosives, setting them off.

And then I do the incredibly destructive next step of setting the command blocks into repeat mode, repeating this immensely destructive event several times per second.


The continuous explosions of course do a tremendous amount of collateral damage, including the device itself as some stray TNT is flung straight at the command blocks maintaining this effect. The explosions stop almost immediately as the device blows up, and I look on to see what has become of Hatred, now that my view of them is no longer obstructed by a constant cloud of 'boom'.

Charges
More Voodoo (6/10)(+1 from @DCCCV)
Twin-Stick Shooter (6/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
HATRED staggers even more. That was a big explosion, even if it only dealt 8000 damage.

8/10 Thornwall
7/10 Monikerbot upgrade

That "desolation" thing isn't looking good... here's to getting rid of Hatred before he can unleash "I am Fire"!

Botguard! Keep protecting the minibots! We'll pull through this! ...Well, me and the minibots will!

I'm down to 2 attack shields! Gotta get that up to protect them against Desolation! I surround the minibots with a DLC barrier. In order to get past it and unlock the ability to fight the minibots, the PG entities have to pay $50.00 for the "Barrier Removal" DLC pack. Sadly, most of them don't have much USD to spend, and worse yet, the interface for the shop is so confusing, all of them that DO have money accidentally buy every other DLC pack. On the PG side, many entities end up with totally useless new cosmetic pink colorings, or cool but useless-in-gameplay blue armor, and an empty bank account.
You add a third and final attack shield to the monikerbots. You can add no more. Keep in mind though, that these attack shields will only protect against 5000 damage apiece.

[1/3] Bind on Account
(Artifact. If I have this on me, artifacts I've created come back to me instead of dropping on the floor.)

The tinkerer realizes upon closer inspection that the dragon is made of fire. It was time to snuff it out.


Taking inspiration from the most advanced shower curtain-related technology, he opens a gateway into space, centered around the dragon. Deprive it of oxygen, and the oxidation reaction stops.

He keeps the pressure on the creature's solid portion with the new weapon. It's an odd design, a beam weapon in the body of and old mounted machine gun.

The Golem is pretty banged up. That needed correcting ASAP. He needed it to last a while.

And he should be prepared in case the repairs fail...

[I open a portal to the vacuum of space, trying to put out the flames of HATRED.]
[I shoot HATRED with my [Big Laser Gun.]
(Can entities self-heal?)
[The Golem heals itself if it can, or the AG Entity closest to death.]

I have pictures!
Golem.
BLG

[Staff] X2
[Big Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
Entities cannot self heal unless they are given the special ability to do so.
You deal 7000 more damage to HATRED with the combined power of lasers and SPAAAAAAAAAAAAAAAAACE.

((I hadn't posted yet because i thought yesterday was Saturday not Sunday for some reason.))
7/10 exasperated
8/9 w9!!!!!!!!!
+1 to mrmirrormna
I throw a regemeration portion at 10 & 5, hopefully it'll apply regen as a status effect.
ERROR: you need more than one sentence of effort to apply positive buffs.

9/10 Thornwall
8/10 Monikerbot upgrade

+1 @rougesteelprojec

Hatred... well, he's made of Hatred, right? Literally, right? Then all we have to do is do NICE things to Hatred!

I hire a masseuse for Hatred. Well, I'll need more than one, so I hire a whole bunch of them! They all hop on Hatred's back, and start giving him the nicest massage of his life. Finally, Hatred can relax... he's finally able to release all that tension, all that hatred!

(It just turns out that all that hatred and tension is his HP)
HATRED roars in disbelief as his HP is nicely massaged away with all its tension. 7000 damage.

[3/3] Bind on Account
(Via Moniker's +. Thank you @Moniker.)

The Name had reciprocated in the way of all inventors: Knowledge for Knowledge.

The device makes the Golem's repair less critical, but it's damage output is far too useful.

[I work to heal the Golem.]
[I shoot HATRED with my [Big Laser Gun.]

[Staff] X2
[Big Laser Gun]
[Woodcarving book]
[Bind on Account]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
You restore 3000 health to the Rubble Golem, and deal 3000 damage to HATRED.

Mighty Fortress: 9/10 (+1 from @redstonetam15 )
Security Forces: 5/5, Holding

==Actions==

Vladimir Putin orders the crew of the helicopter to bail out with parachutes. He then sets the helicopter on a collision course with Hatred's hurting mouth, but bails out right before it hits. He lands amidst the flames, and retreats along with his crew to a corner.
GET OFF THE CHOPPAH 6000 damage.


#ADragon​

HATRED staggers drunkenly to the side, crashing into a wall and knocking it out. Few of the walls remain standing, the courtyard is a mess, but nothing seems to have touched the massive black spire in the middle. HATRED finally regains its composure and spews fire all over the walker scout, rubble golem, gibbering horror and lumberjack. This incinerates the lot of them, except the rubble golem which holds on just barely with 1000 hit points thanks to its armor and earlier healing.

The Pawn takes a swing at the last Greytider, who finds himself surfing the grey tide of Limbo. Fred activates History and suddenly a reaper appears. His name is Time, and he is here to collect some dues. It rushes forward, bypassing the frost ward entirely and one-shotting the tachyon generator. All of the tachyon charge is transferred to the booster. Hopefully somethingg else that uses tachyon charge can be summoned before the booster gets murdered too. The Resonant Templar attacks the frost ward, dealing 5000 damage and inflicting 15% vulnerability

The Rubble Golem looks around for a target to usefully heal. And it walks over to the Engineer, restoring 5000 of its hit points. The elite sniper opens fire once more on the Resonant Templar, dealing 18000 damage to it. The Engineer continues to idle, but the Scav brings in another material. The Monikerbots and Guardbot combine power once again to deal 8500 damage to HATRED. Mercy does more of the healer-y type stuff and restores 8000 health to the Elite sniper. The Mooks all gang up on HATRED, dealing 4000 damage. Glory attacks the Resonant Templar again for 10000 damage, bringing it all the way up to stage 6.

The Godmodder is still floating in space. He stops to get a space burger.

Everything ticks up. The Frost Ward melts under the intense heat of the inferno, and one of the mooks burns to death.

Itinerary:
Destroy HATRED


Main Battlefield:

Entity Advantage: [PG]
Field Effect: Inferno: Every non-PG takes 5000 damage every round

The Godmodder [PG]: Hp: 100/100. Shielded. 2 rounds to return.
HATRED [PG][GUARDIAN]: Hp: 383,500/800,000. Desolation: 3/3. I Am Fire: 3/5.
Pawn [PG - Mirror]: Hp: 45,000/50,000. A pawn's power: 2/5.
Fred [PG - JOEbob]: Hp: 22,000/40,000. Your fortune...: 3/4. History: 1/6. Son of a being: 7/15.
5 [PG - JOEbob]: Hp: 3/5. Charge: 5/0
10 [PG - JOEbob]: Hp: 5/10. 8oss 8ight: 4/4.
The Resonant Templar [PG - Talist]: Hp: 22,000/70,000. Stage: 6. Damage: 6,000/10,000. Amp Dishes: 2/6.
LOOOooooog [PG - JOEbob]: Hp: 1/1. Bahumet: 3/10
JOEbob [PG - Player]: Hp: 16/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 10/10. Chipset tier 1 [A]. Durability: 94/100. Energy: 32/100
Rubble Golem [AG - rougesteel]: Hp: 1,000/30,000. 2 AC. Darksteel Ingot [A]. Immune to Inferno effect.
Elite Sniper [AG - EternalStruggle]: Hp: 18,000/25,000.
Engineer [AG - CrownlessKing]: Hp: 5,000/55,000. Material: 4
Scav [AG - CrownlessKing]: Hp: 15,000/30,000.
Botguard [AG - Moniker]: Hp: 22,500/75,000. 3000 regen. Sword-chucks [A]
Monikerbots x56,250 [AG - Moniker]: Hp: 1/1. 3 attack shield.
Mercy [AG - EternalStruggle]: Hp: 25,000/40,000.
Tachyon Booster [AG - I Just Write]: Hp: 5,000/5,000. Tachyon Charge: 120,000.
Commander Mook [AG - helldivercommand]: Hp: 7,000/12,000. Leadership: 2/2.
Mooks x2 [AG - helldivercommand]: Hp: 5,000/5,000
Glory [AG - EternalStruggle]: Hp: 50,000/55,000.
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
I nod at the heavy damage Hatred has received, but we're still not even halfway done with it, and it looks like Desolation is ready, whatever that is. I don't really want to find out.

But I'll have to anyway, so I turn to Mercy and heal her up further. The flames remain an issue, and so I soothe that pain by covering her in a frosty mist to cool her down, and inject her with some rapid regeneration gel while the temperature's right, along with a handheld NanoLathe, allowing me to fine-tune and repair her suit while also keeping her body relatively healthy, considering the inferno that is our current battlefield. I also take the time to go a bit further than just triage, and look deep into Mercy's internals to see if any previous attacks left minor but unnoticed wounds, or if any healing efforts left slight scars of one kind or another. I then simply tug a little on reality to right these issues in the here and now. Best to get ahead of those kinds of problems.
Strange Aeons: 2/10
Stand Tall: 1/10

+1 @I just write

Entity Orders:
Glory and the Elite Sniper attacks the Resonant Templar, which barring healing will kill it this turn. If the small dog (@Talist) wants its creation spared, it should recall it away from the battlefield about now.
Mercy heals the Elite Sniper again.
Heroes Never Die if the Sniper dies.
 
Last edited:
Back
Top