Update 10: The Godmodder Arrives Pt: 4
pionoplayer
The Destroyer
- Location
- The end and beginning of all things.
Okay, look guys, 15 post charges ARE NOT ALLOWED.
Crownless got one as a special present from the GM. All those 15s you guys are trying to charge as illegal because the charge cap is still 10.
I've already told you, telling an entity to only block attacks above a certain power, ESPECIALLY when it's an entity with the passive you gave this one, is cheap. And will not be tolerated nor allowed.
Ha! You fool, I have power over... TEXT HIGHLIGHTING! Your plan has been foi-
Nevermind. I guess the update terminal is stupid enough to fall for it. A one-attack blocking barrier has been summoned.
You get shot in the butt with a tranquilizer, intercepting the entire action.
ERROR: The Pawn cannot use a Pawn's Power this round. Charges increment at the END of the EoTB.
You restore 15000 health to the Laser Turret with your charge.
"It IS ALREADY ON"
Negative regen increased (decreased?)
Pianos! This deals 0 damage to the laser turret because there's a fake godmodding barrier in the way.
Pianos! This deals 6000 damage to thte laser turret.
You throw the MULEbot at Fred... but 10 gets in the way! The attack winds up hitting him twice, once from the action and once from the suicide. dealing 1 damage each time.
Ouch. That didn't go so well.
Not sure why I expected anything different.
One skeleton inhumed.
You unload a massive stream of rockets into the laser turret. The operator makes a strangeld "aargh" noise, and the turret goes into autopilot mode, but with 10000 less hit points.
Mercy summoned!
"Well the good news is you don't have to worry about trying to stay alive anymore."
5000 damage to the Atomech, greyspace generator, Lumberjack and Botguard.
Whoops. Good thing you haven't signed that contract yet otherwise you'd be in bad shape right now.
I decide to let the Tachyon Generator through, but be warned, it's going to take forever to charge up all the way.
You fail to set the Engineer to bodyguarding the Tachyon Generator. In order for an entity to bodyguard something it needs to be directed to do so by it's owner, and usually have the special ability to be able to bodyguard to boot.
You stand back and admire your handiwork. In addition to carving your initials into the stone of the Foundation, you've thoroughly reduced it to rubble. Nobody's ever going to build anything on it.
You summon the mooks!
9000 damage.
You deal 5000 damage to one of the shield arrays.
As for the commander mook, right now I'm not dealing in cooldowns, just charge ups. I kind of don't want people being able to put in large abilities and say "oh but it's got a big cooldown". He'll attack with the other mooks in the meantime.
The Godmodder laughs at your puny 5 post charge and eats it for breakfast.
You deal 6000 damage to the Laser Turret.
C'mon man you gotta describe your attacks if you want to actually make use of that damage multiplier!
In all honesty I'd rather NOT get into fights with Descended where I don't have to. But if you're so insistent, then fine. I'll kill you.
It's the worst thing the laser turret's seen all week, that's for sure. 7000 damage.
One of the angry skeletons decides that yes, his undeath has been going pretty poorly so far. He decides to just go back to bed and sleep forever.
Aw look, they're bonding.
FINE! I GIVE UP! You try to be nice to people and the universe rubs it in your face.
Well, it depends on what you want the gameplay effects to be. There's not really a limit on roleplay type effects.
This makes the skeletons even angrier, and REALLY funny to watch.
Additionally, your entity can only take one action per round.
Your forces surge forward, and once again the Godmodder beats them back with great swings of his hammer. There's no way you'll be able to move on until you land a hit on the Godmodder!
The Pawn makes a pass at the Humongous Mecha, swinging at it for a hefty 9000 damage, and the angry skeletons, angry and rattled at being imprisoned with immovable rods, throw their weapons at the Humongous Mecha, which experiences critical existence failure and suddenly crashes to the ground, defeated. The shield array clicks and whirs, and one of the shattered shields on the ground glows with internal light, rising back up to join its brethren in the land of protecting the Pawn.
The Laser Turret, on critical health, missing its driver and the target of the ire of about half the very large force of AGs, decides that it's going to go out with a bang, it charges up, a massive red glow, with little glowing particle effects flowing into the barrel of the gun. The laser turret rattles and shakes, rumbling with power as an ominous hum fills the air.
It fires.
The balloon dog looks up at the incoming wave of death and its little balloon ears droop.
balloon dog killed. The laser turret, its massive attack having been wasted, all of its energy spent, just sort of falls apart, pieces of it scattering across the ground, until the main barrel explodes, sending pieces of metal everywhere. Laser turret killed. The Resonant Templar attacks the Guardbot, dealing 3000 damage and applying 15% vulnerability to it.
The Magitech knight and atomech charge together in a joint attack involving radiation and swords, downing one of the skeletons, this is followed by fire from the Titan and autoturret that brings down another. The gibbering horror continues gibbering and reduces the attack of the angry skeletons and Fred. The Walker scout does a drive-by on the shield array, murdercating the damaged shield. The rubble golem walks up and punches one of the skeletons in the face, and with the help of the greytider who comes over and stabs it int he face, kills it. The Lumberjack throws a tomahawk that smashes through one skeleton and then kills another.
The Elite sniper readies up two more shots, and with two sharp cracks in the air, the last two skeletons are down. The greyspace generator spawns another greytider, the Engineer summons a Scav to help it gather material, the Scav gathers up a single piece of material. The Monikerbots go after 5, dealing 1 damage and gaining 2500 new bots. Mercy restores the injured Greytider to full health, and the mooks and guardbot take down another of the Pawn's shields.
The Godmodder, detecting weakness from his own forces, sprints forwards and grabs the Atomech, and smashes it into the titan, causing the two to topple over onto the heavy autoturret. All three of them explode into many pieces, which impale the gibbering horror which runs around shrieking from the 10000 damage, which deals another 10000 sanity damage to the Walker Scout. Yes shut up I know it's mechanical. Sanity damage. A trio of +2s are passed out, one to Mirror, one to talist and one to JOE
Everything ticks up. The Godmodder watches you all warily.
Alright punks, come at me, let's see what you've got.
Itinerary:
Make your way forwards.
Destroy the Godmodder?
Crownless got one as a special present from the GM. All those 15s you guys are trying to charge as illegal because the charge cap is still 10.
You summon up another number. Nobody likes math JOE why do you do this to me.10/10 hmmmmmmm+1 mrmirrorman USING.
10 10/10 HP 1/7 8oss 8ght 0 ATK
passive: blessing of decagons: ???, its twice its base?
passive: smart boss: ???
pedestal 2/10
new: 1/8 w8!!!!!!!!
+1 to mrmirrormna
[The resonant templar isn't mine. chances are its a copy-paste error.]
orders: foundationcan'tdoanything. same for fred, and five. 10 bodyblocks fred- block only attacks of over 5,999.
I walk over to the laser turret and cast Hudwork:overlay, creating a orange overlay on top of the turret. this overlay makes the turret look like its being protec ted by godmodding-esque magic.
since theres an update .terminal and gamemaster, .and this text is hard to see, .the gamemaster will interpe.rt this as a real barrier for second before .realising its fake. this temporary interpretation will cause it to become real. ...Science?
[this heals it by replacing its damaged plating.]
sorry about the weird formating, I clickedthe down-square-bracket-with-a-plus-button-thing and it glitched up, don't know how to fix.
I've already told you, telling an entity to only block attacks above a certain power, ESPECIALLY when it's an entity with the passive you gave this one, is cheap. And will not be tolerated nor allowed.
Nevermind. I guess the update terminal is stupid enough to fall for it. A one-attack blocking barrier has been summoned.
You get shot in the butt with a tranquilizer, intercepting the entire action.
You deal 7000 damage to the Greyspace Generator through the power of colors.[PG]
I attack the Greyspace Generator with a black and white space adder, unbalancing parts of the grey space, making some whiter spaces, and some blacker spaces.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.{USE} The Pawn, with its sword and shield, attacks the Humongous Mech, with 'A Pawn's Power.'
Shield Array x3 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 3/3.{USE} One of the destroyed shield arrays, suddenly starts sparking, before coming back alive. Defending Pawn.
5/5 More fun. +1 from Talist/last turn +1 From JOE/last turn I throw another heal, fixing the PG Turret, allowing it to use its full power again.
4/5 Even MORE fun.+1 JOE
1/10 Just something to delay.
+1 JOEbob
ERROR: The Pawn cannot use a Pawn's Power this round. Charges increment at the END of the EoTB.
You restore 15000 health to the Laser Turret with your charge.
Clap... on! Clap! On!Sword-chucks, yo!: 7/10
Light bulbs!: 3/3 [EXPANDING]
Enerald looks at the Foundation. Seems rather dark. And ominous. There's also some people trying to deconstruct, but that doesn't matter. He should probably help them out with better lighting. So he does so, clapping his hands together. Clap on. Above the Foundation, light bulbs appear floating in midair. This attack is meant to increase the negative regen of the Foundation
"It IS ALREADY ON"
Negative regen increased (decreased?)
#HowDoBallsCueQuick addendum to the update: as I missed Crusher's action.
You scan the Godmodder... which is normally a pretty bad idea given Godmodders normally have powers to prevent these kinds of things, but before your goggles explode, you DO catch a glimpse of something. The shield around him seems to be connected to these weird tendrils. nine of these tendrils reach off in different directions, heading into the sky. You realize as you watch the tendrils that you can feel a pull yourself, as if your power were being drained away, and that pull is coming from the direction of those tendrils. but the shield itself is interesting... it seems to be not a shield on the Godmodder but rather on his health bar, protecting him from taking damage from any hits he may receive.
That's about when your goggles explode.
The man does a silly dance. This makes a piano fall on the the Laser Turret.
He then glues C4 to the MULEbot and throws it at Fred.
Compli-o-nator: 1/10
Pianos! This deals 6000 damage to thte laser turret.
You throw the MULEbot at Fred... but 10 gets in the way! The attack winds up hitting him twice, once from the action and once from the suicide. dealing 1 damage each time.
The Godmodder sees you prepping the breacher rounds and decides to intervene, throwing his hammer as you fire the gun. His hammer smashes into the bullet as it leaves, causing a large explosion in your face that launches you backwards into the wall. You shakily come to your feet... just in time for a rock to fall on your head.What the? How? Last I checked, it shouldn't even be POSSIBLE for my goggles to explode, given that magic-powered equipment doesn't have a power source that can be detonated. This Godmodder has some strange abilities.
Luckily, part of the whole "elite team" thing comes with a copious amount of durability. To the point of tanking terminal velocity falls while naked (never mind how that happened).
But the Godmodder has some sort of shielding that makes him immune to damage, powered by strange tendrils of energy or something. Whatever it is, its clearly either magic-based or divine-based.
Which means that I should be able to penetrate it using some AM Breacher Rounds. These rounds, once fired, activate an Antimagic Field around themselves that should hopefully defeat arcane shielding, and when they contact a target, the field collapses and releases a nice burst of Disjunction, essentially the magical version of an EMP.
Of course, if I want to fire AM Breacher rounds at the Godmodder, I have to create them. And since I want to avoid ammunition problems, I implement it in the form of an ammo creation system on the Multicannon, capable of fabricating multiple different types of ammunition in a limitless supply.
Once that modification is complete, I fire six 100% charge AM Breacher shots at the Godmodder. This drains the weapon's energy, meaning that it will take some time to recharge.
3/10 Auto-Crafter
2/10 Juggernaut Armor
- Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
- AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).- Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Ouch. That didn't go so well.
The Godmodder rolls his eyesI (because I'm tired of referring to my character as a different person) hear the godmodder's words.
"I will consider leaving."
"At the same time, I strongly disapprove of the use of undead."
"I also disapprove of you wanting to kill us."
"I understand that we are intruding in your domain, but I'd rather not have anyone die."
"So, I'm going to stay here, and keep everyone alive for as long as possible, for the time being."
With that said, I forcibly reinterr an Angry Skeleton with my newfound descendancy powers.
"Plus, I have just been made aware of these powers, and it seems that this place holds the answers."
10/10 Preparations
10/10 Vexation
+1 to Talist
Not sure why I expected anything different.
One skeleton inhumed.
#EnscribedInStone1/10 Thornwall
1/15 Monikerbot upgrade?
+1 @Randomname
@JOEbob Hey! No need to be attacking the botguard! Uh... if you promise to tell your entities to stay away from the monikerbots, and don't attack them yourself, we won't have any problems. I'll give you three +1s if you sign this contract that says you won't attack the monikerbots or let your entities attack them! And even more if you help protect them, as slightly-traitorous as that would be!
I then hand JOEbob a contract, that says exactly what I said it says... plus a little magic binding to MAKE SURE it works. If he signs it, he CAN'T break it! And my next 3 +1s will be directed to him.
The Godmodder just sighs, and readies his hammer."I... have no idea what that is, actually. You know what that is?" I call over my sniper, who looks through the portal with both her eyes and spotter drones.
"Nope. I'm as clueless as you." She replies. "I only know things about where I came from and some additional stuff you know."
"Alright then." I walk over to the portal. "Guess this is it. Fairly worthwhile endeavor, wasted a bit of my time but I got reality shattering powers out of the deal. Still, time to go home."
The sniper pauses. "...what about me?" She seems uncertain. I shrug in response.
"Eh, you can come with, sure. Don't plan to leave you in the dust or anything. But first of all, something seems off to me."
Why would the guy be so surprised we arrived on accident? I mean, we all just came here at random, right? Showed up out of nowhere with godly powers? Although apparently some people knew they had godly powers. Maybe the same type of godly powers, I can't actually say. I assume so, however.
Well, maybe I can use a bit of effort to figure out why. I focus, and reach out, an unusual type of divination. Postcognition, seeing into the past. Easy to do because it's already happened. I look through the lens of time, and gaze backwards into the recent past, events unfolding around me. Yes, I see clearly now. A group of individuals using their powers to penetrate a barrier. But for what purpose? I look further.
Fame and power, that is the reason many seemingly fight, while others are as confused as I am. Well that's something. In fact I'm seething with anger right now, far as I can tell these guys just showed up to beat this man and take his stuff. That just isn't nice. Everything now makes way more sense, I'd no doubt react similarly if I was in his position. That's just-
I look further still, delving into the history of the Godmodder, as he is called. Naturally, there is a mysterious shield surrounding him, throwing off my sight, an automatic defense that makes seeing the exact events of his timeline nigh impossible, at least for a simple scrying such as this.
Yet what I see is all the damning evidence I need. Images of worlds burning.
My path becomes clear, and I turn back to the foe.
"Sorry, but no. Almost took up your offer, but turns out that I'm in the right place at the right time. You seem to be something of an evil tyrant, you see, and I have a functional set of morals. So I guess it's time for me to continue owning faces."
Seeing as the laser turret just got healed for lots, I decide that it's time to start cutting it down again. I order the sniper to fire at the turret during the end of turn battle if it's still alive, otherwise just have her shoot any old PG entity. Likely the pawn or its shield array. Then I go in myself, dishing out another of my technological assaults.
I summon forth a missile array behind me, which instantly fires off its deadly payload. It contains all sorts of missiles, your regular explosive kind, although with more oomph than most, your incendiary and cryo missiles, there are a few antimatter missiles for good measure, a couple of nanobot swarm missiles that deploy a cloud of matter eating machines that soon burn themselves out damaging a target, acid-filled AAAARGH missiles, so named for the sound a target tends to make, kinetic impactor missiles fired out at even higher velocities than the others, missiles that launch micro-missiles on the way to the enemy, and vortex missiles that drag a small area around them away to a hellish alternate dimension. And probably more types of missiles. All of these fired from an array that seems to be reloading somehow, likely teleporting in yet more missiles from elsewhere.
Let's see how the thing likes that.
Angel of Mercy: 10/10, using.
Angel of Glory: 1/10.
I deploy a healer to the field of battle, a cybernetic angel descending from the heavens. I nod at her, and she wordlessly gets to work, being a professional. Mercy summoned.
Mercy stats:
40k HP.
8k Healing per turn. Prioritizes my own minions unless otherwise specified with this and her special ability.
Special Ability: Heroes Never Die. During her part of the End of Turn Battle, Mercy can resurrect an ally who died in the fighting at 2000 HP, or some similarly low number for ones with weird HP counts. She can do this once per turn, but only once, and only to an ally who has died on that turn, and not to any Elites/Bosses/Guardians or similar, and not to herself. Even so, it's pretty useful, mainly because it's in addition to, and not instead of her regular healing. Which is why she's missing 15k health and 2k healing to compensate.
I tell Mercy to heal the most injured AG entity, which will be the Humongous Mecha in the unlikely situation that it doesn't die.
+1 @I just write.
You unload a massive stream of rockets into the laser turret. The operator makes a strangeld "aargh" noise, and the turret goes into autopilot mode, but with 10000 less hit points.
Mercy summoned!
\ technicallynullsinceiaren'tacting;responce.
I write into the contract the following amendmants:
1)if there are no other entitys on the field, or all other entitys have 0 non-HP abilitys, I can attack the minibots.
2)this contract will last, lets say 5 posts? open for interpretation or debate
2 a) you may renew the contract at will with further +'s
3) if you do not + enough but do post [i won't fault you for not posting, within reason] then i am free of the contract until you continue.
0) this is all interpreted in the obvious way, no legalese. if I return 1.5* the amount of +'s you have payed me for the current no-attack period, rounded up, then I am free of the contract.
I then ask whether these modifications are acceptable. if monicer accepts the modifications, I sign the contract.
You beat the only currently active greytider half to deatth. 60% of the way to death to be exact.[PG]
I attack the weakest AG entity with a cardboard cutout of themself.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x4? [PG - Mirror]: Hp: 10,000/10,000. Reboot: 0/3. Defending Pawn.
5/5 Even MORE fun.+1 JOE [IN USE] Suddenly, pineapples. Unfortunately, some appear inside peoples bodies, and sometimes replacing their head, and by people, I mean AG people.
2/10 Just something to delay.
+1 Talist
"Well the good news is you don't have to worry about trying to stay alive anymore."
5000 damage to the Atomech, greyspace generator, Lumberjack and Botguard.
Whoops. Good thing you haven't signed that contract yet otherwise you'd be in bad shape right now.
You intercept JOE's action from the beginning of the round, causing him to fall asleep for a few seconds before he gets the chance to set up the barrier.Entity Orders
I order my humongous mecha to fire its plasma cannons at the laser turret.
General Actions
I pop out of the mech's cockpit via a hatch leading out of its back and jump down onto the battlefield, my war machine's AI allowing it to continue fighting without my presence. Looking around, I quickly spot a certain Descended, who has treacherously sided with the Godmodder. Deciding to have none of this treachery, I pull out my current weapon of choice.
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The tranquilizer dart hits JOEbob right in the ass, injecting him with a massive dose of fast-acting sedatives. If he doesn't get some sort of antidote really soon, he'll be down for the count, though not strictly speaking dead.
Charges
Revenge Of The Mini-Bots (7/10)
Tachyon Generator (10/10)(+1 from @EternalStruggle)(FIRING!)
My previous attempt at a defense to shield us all failed, primarily because it took way too much everything straight to the everywhere. This time, I'll be producing a device which will hopefully be a bit more lasting, summoning the Tachyon Generator. By using a standing wave of FTL particles, this device will be able to block incoming attacks, and thanks to specially designed safety cutoffs, it can automatically shut down in the face of overwhelming firepower in order to recharge and avoid damaging itself.
Parameters for the Tachyon Generator Alignment: [AG]
HP: Very Low
Attack: Zero
Special Effects:
-Tachyon Generator has both a Passive Mode, and an Active Mode, starting in passive.
-In Passive mode, Tachyon Generator does nothing but generate [large amount] of Tachyon Charge each turn.
-Whenever a turn finishes and the amount of Tachyon Charge is greater than 250,000, Tachyon Generator starts the next round in Active Mode.
-When in Active Mode, Tachyon Generator only produces half as much Tachyon Charge, but all attacks targeting [AG] alignment first have to damage the current level of Tachyon Charge, not being able to hit anything else until all Tachyon Charge is depleted.
-When the level of Tachyon Charge is reduced to zero, Tachyon Generator immediately returns to Passive Mode, avoiding damage unless it was being directly targeted.
The semi-sapient device is puny, only about the size of a smartphone as I summon it into my hand. I surreptitiously slip it into the pocket of CrownlessKing's engineer, resulting in said engineer unknowingly bodyguarding the device.
EDIT: +1 @EternalStruggle
I decide to let the Tachyon Generator through, but be warned, it's going to take forever to charge up all the way.
You fail to set the Engineer to bodyguarding the Tachyon Generator. In order for an entity to bodyguard something it needs to be directed to do so by it's owner, and usually have the special ability to be able to bodyguard to boot.
You earthshattering HONK deals 5000 damage to the Foundations, rattles the bones of one of the skeletons a bit too hard, and 5000 damage to the humongous mecha, heavy autoturret and gibbering horror.The Clown seems to have forgotten where they were. As a result, they seem to be getting quite distressed. In fact, they're so stressed that they begin to shake - quite violently.
The Clown knows it cannot stay in this state, as it will likely have an adverse reaction to the immense levels of stress if it does.
So, it relieves itself in the only way it knows how...
Ḫ̵̛̥̜̺͎͇̠̭̥̜͒̒̅̌ͪͦ̉́͜ ̴̸̙͇̪͍̞̻͖͚͕̮̪̲̟͍̦͍̩̞ͮ͋ͧ̒͊̉́ͤ̋̈́̽ͩͭOͩ̓ͦ͒̂̓͑ͣͨ͛̔̑ͤ̈̐͏̸̷͎̮̹̠̰̜͕͚̯̱̭̳̪͎̪̲̝͇͢͞ͅ ̷̛̛̘̹̜̿ͧ̐ͤ͒̄ͥͦͪ̃ͣͬ̕Ǹ̷̡̡̧̝͕͕̙̯̖̲̰̥͆ͣ̽ͦͤ̆̀̒ͬ̎͡ ̄́̎̈́́ͤͪ̂̓̊́͆͞͏̨̪͍̦͇̙͚̳̮̖̫̺̕͢K̡̺̺̠̘̦̩̞̱̯͎̮͈̐ͨͧͯ͐ͪ̃ͤ͢͜͢
A massive honk, sounding as if it came from a horn crafted by some kind of Lovecraftian monster, resounds throughout the battlefield, without any specific target.
Well, at least we know why the Clown hasn't spoken.
[CHARGES]
Honk [5/5] (JUST USED)
Jokester [6/10]
+1 to @MrMirrorMan
You stab and slice the Foundation into submission.lasword: 10/10
mooks: 5/5
suddenly, a small group of mooks spawn in from god-knows where, composed of a shield-barer, who can body block entities, a commander, who can double damage dealt by the mooks for one turn (one turn cooldown), and three normal mooks. one of them hands me a new lasword, with the same stats as the previous version, except that it is a 10 post charge and it shouldn't explode.
I quickly stab and slice the foundation.
new charge: 1/5
body armor: 2/10 (+1 redstoneman)
+1 redstonebloke
You stand back and admire your handiwork. In addition to carving your initials into the stone of the Foundation, you've thoroughly reduced it to rubble. Nobody's ever going to build anything on it.
You summon the mooks!
The Laser Turret doesn't like apples at all, because it's an inanimate object, but it likes these apples even less.I continue to assault the laser turret. It's continued existence annoys me. If nothing else it killed one of my units and I won't stand for that. I'll never stand for that. And it's definitely still alive considering the major healing it just got, so. To continue my deadly assault on the thing, missiles expended, I review Project Thunderbolt and-
Nope that's a terrible idea. The laser is very resilient, but I just need to blow it specifically up, not try and kill us all! Respawn points on the other side of the planet be damned, they can't be used if there isn't a planet left. No, let's just file that under ideas for when I figure out how to make more powerful charges, if that's even possible with my powers, and go with something a bit more subtle than that for now.
Of course, that's a highly relative term, as I demonstrate by blasting away at the thing with a tri-barelled Zero Point powered tachyon lance, beams of energy slashing into the turret as I move the thing back and forth, ensuring every part of the thing is well and truly blasted by my trusty gun, the powerful beams hitting right after the damage is dealt thanks to the FTL nature of the weapon. Isn't retrocausality fun like that? I throw the gun away after it has overheated, a time warp being necessary to do so within the space of a few hours thanks to some excellent cooling systems, and as such it had fired many thousands of shots, each powerful enough to punch straight through a tank. Let's see how it likes them apples! (Probably it doesn't.)
Angel of Glory: 3/10.
Apocalypse Tank: 1/10.
+1 @I just write.
9000 damage.
You apply deadly neurotoxin to 10 when it jumps in the way. 10 is now poisoned for 3 rounds.Entity Orders
The humongous mecha stomps forwards, and fires its weaponry at the laser turret.
General Actions
I fire another tranquilizer dart, this one hitting Fred right in the eye. This one however, was not loaded with sedatives, instead containing a deadly neurotoxin, more specifically TTX.
Charges
Revenge of the Mini-Bots (9/10)(+1 from @EternalStruggle)
Charge Capacitor (1/10)
It's just a dead body. Really dude you're not gonna get anything special from dissecting a mostly ordinary human being.new charge: 2/5
body armor: 3/10
after sending a necromancer body back to the lab, so I can steal their undead control thing, I trip up and rapidly punch the pawn in the face
Entities:
Shield-bearer mook: defend the monikerbots.
Commander mook: mark the laser turret for double damage.
Everyone else: shoot the laser turret
You deal 5000 damage to one of the shield arrays.
As for the commander mook, right now I'm not dealing in cooldowns, just charge ups. I kind of don't want people being able to put in large abilities and say "oh but it's got a big cooldown". He'll attack with the other mooks in the meantime.
You restore 1 hit point to 10 and then throw a boomerang, presumably to attempt and reap the rewards of a callback joke later down the line.pedestalthe one foot tall brick wall 4/10 +1 monicer
2/8 w8!!!!!!!!
+1 to mrmirrormna
I look around and decide to split up my action, because i have two things to do.
first, I walk over to 10 and hand him a 1. 10 absorbs the 1 and regains 1 health point.
then I throw a boomerang and it doesn't come back.
this will be important latter.
The skeletons all float on the lava because lava has a really high density. This allows them to climb out after only taking 1000 damage each.I grab a shovel and dig a hole in the middle of the skeletons, and dumb a bunch of lava in the hole.
I then set up a large fan and begin corralling the skeletons towards the hole, watching them fall in and begin to melt.
6/10 Giraffa Beetle (+1 from Moniker)
5/10 SHORYUKEN
+1 to @Moniker
5/10 The Flame (+1 from Monkier)
5/5 Shooting Stars (Using...)
+1 to @Moniker (Tag me if you get me +1s.)
Shooting Stars
Heh, I probably had to go to sleep. Either that or I was drunk.
Anyways...
The use of this charge is so random to the Godmodder that his brain explodes.
The Lumberjack throws a tomahawk at the Angry Skeletons.
Redstone releases his charge at the Laser Turret.
The Godmodder laughs at your puny 5 post charge and eats it for breakfast.
You deal 6000 damage to the Laser Turret.
C'mon man you gotta describe your attacks if you want to actually make use of that damage multiplier!
You know, that's rather pretentious of you to think that I'd just kill you for no real reason once I start going out and conquering."SO RUN AWAY, LET THEM DIE, AND WAIT TO DIE MYSELF OR FIGHT AND WIN OR AT LEAST GO DOWN SWINGING?"
King chuckles,
"WELL, WHEN YOU PUT IT LIKE THAT I DON'T HAVE A CHOICE."
The Walker attacks the Shield Array, the Engineer spawns a Scav with it's 4 material. It immediately begins harvesting the courtyard for materials
6/10
2/10
+1 to @KuraHyena
In all honesty I'd rather NOT get into fights with Descended where I don't have to. But if you're so insistent, then fine. I'll kill you.
That's gotta be the second worst thing I've seen all week.![]()
*Biggie cheese walks in*
Biggie Cheese: "Hey guys, It's Biggie Cheese."
The laser turret are flawed by this entrance, taking heavy damage from just being in the presence of this guy. Biggie cheese then spontaneously combusts, and disappears.
"Well .... that was .... underwhelming."
7/10 Giraffa Beetle
6/10 SHORYUKEN
+1 to @CrownlessKing
It's the worst thing the laser turret's seen all week, that's for sure. 7000 damage.
I'd rather not, thanks.After sulking for a turn, the monster gets back to action. "Ahh~ Took a while, but to finally find a godmodder." He considers his reasons for coming here, the theory of what a defeated godmodder, or a part taken from a living one, might be useful for...
"Think I'm going to ask you upfront. How'd you like to be taken apart for the good of a void-spanning civilization?" Rather blunt, but that's often the point of being upfront, isn't it?
Meanwhile, a stray wheel of knives flies by, crashing into some Angry Skeletons, it also writes them a strongly worded letter that says they should go back to their graves and rethink their undeaths.
"And if I die, you can have this cloak. I wouldn't exactly need it anymore." Void resistant materials were expensive where he came from... But mutual grave blessings were good luck, and he was right about the not needing it. "Science isn't my strong suit, though."
A More Convenient Avatar: [12/15]
Equip?: [1/10]
+1 @CrownlessKing
One of the angry skeletons decides that yes, his undeath has been going pretty poorly so far. He decides to just go back to bed and sleep forever.
Aw look, they're bonding.
The Godmodder watches as an alternate version of the artificier basically falls out of the sky, and throws his hands up in the air.The Artificer takes the portal, which takes him home. This knocks loose the version of himself that had been wedged into that slot.
"Ah, there we go."
The inhabitants of DTG-RL-3 will remember long the time Rougesteel went a little loopy.
He praises his alternate self for scribbling documentation in the margins of the woodcraft book, and for leaving said book with the Golem.
He supposes there's no harm in continuing his own work.
[1/5] DownSetter (Artifact. Makes macroscopic objects behave as if gravity is a different direction. Maximum size affected would be pining a 5-person dining table w/ plates, food, to the ceiling.)
[Piono, LMK if I have to charge it longer.]
[1/5] Portable Void. (Artifact. Creates and holds a 7 foot tall, 3 foot wide ellipsoidal vacuum. Can change the shape of this vacuum to be smaller, or any shape, limited by the base volume above.)
[Ditto, Piono]
Equipment:
[Staves X2]
[Gun]
[Woodcarving book]
Entities:
[Rubble Golem]
-[ScrapTech Steel Plate] (Healing, 2 AP)
-[Darksteel Ingot] (Indestructible)
[The Golem smashes the Laser Turret.]
FINE! I GIVE UP! You try to be nice to people and the universe rubs it in your face.
Well, it depends on what you want the gameplay effects to be. There's not really a limit on roleplay type effects.
The balloon dog appreciates the pets.
You add a 1 attack shield onto the monikerbots.2/10 Thornwall
2/15 Monikerbot upgrade
@JOEbob The modifications are acceptable. However, for a non-permanent contract I'll reduce the number of +1s to 2. BUT, I'll also throw in something else: I can't attack your entities and neither can my minibots. Or whatever other entities I have.
Also, +1 JOEbob - he can have it right away if he accepts the contract, if not, give it to KuraHyena.
Right then! I will into being a giant, stone-brick temple, covered in vines, filled with creeper spawners and all sorts of other enemies... traps that dump any enemies into void and lava... and have it surround the minibots! Anyone or anything that wants to attack the minibots(or the minibot guard, in fact, he's the one who REALLY gets the protection...) will have to go through the entire temple in order to get to them! The temple, of course, doesn't hinder the minibots or minibot guard in any way, despite moving to surround them as they move. Assume they can pretty much phase through the temple, while very enemy that comes close has to go through it to get to them. It's a little weird and doesn't make sense, but... the minibots are protected and anyone who tries to attack them gets hurt!
#ThroughTheGates
*sigh* so much for simplicity. You summon the chipset.After the Templar stomps off, Thina sighed and picked up something the mech had left behind. At her feet, there was a tiny mechanical chip adorned with white and blue patterns. Slotting the chip into her visor, Thina set her head down, staring at the ground.
"Okay... Focus..."
She started mumbling to herself, seemingly trying to psyche herself up.
"I... I am oblivion. I am the trial. It... must be so..."
As she spoke, the dancing lines making up her armor started to shine with sparkling white light, as though liquid lightning pulsed through its veins. Slowly, she stretched out her wings, intricate patterns of light and energy drawing themselves along the feathered surface. The power stretched through Thina's body until it flooded her visor, filling it with an energized icy white glow.
"I... will..."
10/10 POST SPENT! I make an artifact, the Chip Set Tier 1 (because the powers of Thina's armor haven't been formally decided yet, so it's going to do whatever I want it to do basically)
Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:
Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.
Put this down as either Thina or Talist. Either way, I need a T.
[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6
Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.
The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.
Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.
Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.
Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.
Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.
Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.
Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 3 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.
((These listings are for after the end of the turn))
The Resonant Templar
70,000/70,000 HP
Stage 3 Frequency
4/6 Amp Dishes
Chipset Tier 1
100% Durability
12 Energy
The Templar uses Dissonance (3,000 dmg, 15% increased damage debuff) on the Botguard. Robot on robot violence.
+1 to CrownlessKing. Got +2 total.
We All Charge In A Yellow Submarine 3/10
Forever: 10/10 SPENT!
Attack of the angry skeletons decreased through strategic plantation of immovable rods.So with my hand cannon recharging, I need to find another way to contribute.
But first, let's craft some Immovable Rods. These classic items can, at the press of a button, anchor themselves in a fixed position anywhere. They are incredibly useful for anyone with half an ounce of intelligence.
For instance, take those Angry Skeletons. Wait, how can they be angry skeletons if skeletons are by definition mindless? They must be some other form of undead. But whatever they are, they have this interesting weakness. It turns out that if you put an Immovable Rod inside their ribcage, skeletons get stuck and can't seem to figure out how to get out.
In order to get the Immovable Rods inside the skeletal ribcages, I need to use some telekinesis from my gloves (the same ones I use to craft things incredibly quickly). I rush into range, plant the immovable rods, and then run before something else notices me. Even if these "Angry Skeletons" are smart enough to eventually work their way free, this should slow down their attack.
4/10 Auto-Crafter
3/10 Juggernaut Armor
- Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
- AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).- Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
- Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
- Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
This makes the skeletons even angrier, and REALLY funny to watch.
The laser turret, upon your attempt to hijack it, begins spinning around really REALLY fast, flinging you off at high speed.[2/5] DownSetter
[2/5] Portable Void
In his alternate self's notes, he reads about the Engineer.
A machine like that, part of fixing it must include debugging, step by step.
And if it doesn't, well...
[I attempt to rig up manual controls for the Laser Turret to commandeer it.]
[The Golem heals the AG Entity closest to death.]
[Staff] X2
[Gun]
[Woodcarving book]
[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
Additionally, your entity can only take one action per round.
#ADragonCharge post cuz I'm just too cool to take actual actions. That, and I don't really want to.
+1 to MrMirrorMan
4/10
1/10
The Godmodder sees the incoming barrage of bullets and spins his hammer incredibly fast, creating basically a wall in front of him that sends all the bullets careening off in different directions.Mighty Fortress: 1/10
Security Forces: 1/5
==Actions==
The boy holds out his hand, and pieces of scrap on the floor lift up. They swirl around, assembling themselves into a large multi-barreled cannon. It aims itself at the Godmodder, and then fires a continuous stream of bullets at him, the barrel visibly heating up, as the spend casing flies out of the side. After a minute the gun's ammunition is spent, whereupon it breaks apart into scrap and lies on the floor.
#WelcomeToTheShow"HEY, YOU TEACH ME A BIT OF MAGIC AND I CAN SHOW YOU HOW TO SCIENCE PROPERLY."
6/10
2/10
The Laser turret sparks and shudders, taking 7000 damage.Mighty Fortress: 2/10
Security Forces: 2/5
==Actions==
Vladimir Putin suddenly returns to the Battlefield. The combatants are shocked to find him charging in, mounted on a bear of all things. He pulls out his own personal gold-encrusted AK-47 assault rifle, bought with bribe money from natural gas oligarchs, and opens fire on the Laser Turret. As the bullets collide with the Turret, electric sparks fly out from the point of contact - the bullets must be EMP bullets, which interfere with the workings of the turret. Putin then gives his bear mount a jab in the ribs, and rides back into hiding.
#LookingForSomething
Your forces surge forward, and once again the Godmodder beats them back with great swings of his hammer. There's no way you'll be able to move on until you land a hit on the Godmodder!
The Pawn makes a pass at the Humongous Mecha, swinging at it for a hefty 9000 damage, and the angry skeletons, angry and rattled at being imprisoned with immovable rods, throw their weapons at the Humongous Mecha, which experiences critical existence failure and suddenly crashes to the ground, defeated. The shield array clicks and whirs, and one of the shattered shields on the ground glows with internal light, rising back up to join its brethren in the land of protecting the Pawn.
The Laser Turret, on critical health, missing its driver and the target of the ire of about half the very large force of AGs, decides that it's going to go out with a bang, it charges up, a massive red glow, with little glowing particle effects flowing into the barrel of the gun. The laser turret rattles and shakes, rumbling with power as an ominous hum fills the air.
It fires.
The balloon dog looks up at the incoming wave of death and its little balloon ears droop.
balloon dog killed. The laser turret, its massive attack having been wasted, all of its energy spent, just sort of falls apart, pieces of it scattering across the ground, until the main barrel explodes, sending pieces of metal everywhere. Laser turret killed. The Resonant Templar attacks the Guardbot, dealing 3000 damage and applying 15% vulnerability to it.
The Magitech knight and atomech charge together in a joint attack involving radiation and swords, downing one of the skeletons, this is followed by fire from the Titan and autoturret that brings down another. The gibbering horror continues gibbering and reduces the attack of the angry skeletons and Fred. The Walker scout does a drive-by on the shield array, murdercating the damaged shield. The rubble golem walks up and punches one of the skeletons in the face, and with the help of the greytider who comes over and stabs it int he face, kills it. The Lumberjack throws a tomahawk that smashes through one skeleton and then kills another.
The Elite sniper readies up two more shots, and with two sharp cracks in the air, the last two skeletons are down. The greyspace generator spawns another greytider, the Engineer summons a Scav to help it gather material, the Scav gathers up a single piece of material. The Monikerbots go after 5, dealing 1 damage and gaining 2500 new bots. Mercy restores the injured Greytider to full health, and the mooks and guardbot take down another of the Pawn's shields.
The Godmodder, detecting weakness from his own forces, sprints forwards and grabs the Atomech, and smashes it into the titan, causing the two to topple over onto the heavy autoturret. All three of them explode into many pieces, which impale the gibbering horror which runs around shrieking from the 10000 damage, which deals another 10000 sanity damage to the Walker Scout. Yes shut up I know it's mechanical. Sanity damage. A trio of +2s are passed out, one to Mirror, one to talist and one to JOE
Everything ticks up. The Godmodder watches you all warily.
Alright punks, come at me, let's see what you've got.
Itinerary:
Make your way forwards.
Destroy the Godmodder?
Main Battlefield:
Entity Advantage: [AG]
The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x2 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 1/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 4/4. History: 4/6. Son of a being: 4/15. decreased attack
5 [PG - JOEbob]: Hp: 5/5. Charge: 2/3
10 [PG - JOEbob]: Hp: 8/10. 8oss 8ight: 1/7. bodyguarding Fred. poisoned: 2 rounds.
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 3. Amp Dishes: 6/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 20/20. Chipset tier 1 [A]. Durability: 100/100. Energy: 12/100
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 5/5.
Gibbering Horror [AG - Randomname]: Hp: 30,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 30,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 20,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 18,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 2/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 1
Scav [AG - CrownlessKing]: Hp: 30,000/30,000.
Botguard [AG - Moniker]: Hp: 60,000/75,000. 3000 regen. Bodyguarding Monikerbots. 15% vulnerability (2 turns)
Monikerbots x44,500 [AG - Moniker]: Hp: 1/1. 1 attack shield.
Mercy [AG - EternalStruggle]: Hp: 40,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 20,000.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 1/2.
Shieldbearing Mook [AG - helldivercommand]: Hp: 20,000/20,000. Bodyguarding other mooks.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.
Entity Advantage: [AG]
The Godmodder [PG]: Hp: 100/100. Shielded
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x2 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 1/3. Defending Pawn.
Fred [PG - JOEbob]: Hp: 37,000/40,000. Your fortune...: 4/4. History: 4/6. Son of a being: 4/15. decreased attack
5 [PG - JOEbob]: Hp: 5/5. Charge: 2/3
10 [PG - JOEbob]: Hp: 8/10. 8oss 8ight: 1/7. bodyguarding Fred. poisoned: 2 rounds.
The Resonant Templar [PG - Talist]: Hp: 70,000/70,000. Stage: 3. Amp Dishes: 6/6
JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 8/10 uses.
Thina [PG - Player]: Hp: 20/20. Chipset tier 1 [A]. Durability: 100/100. Energy: 12/100
Magitech Knight-Kura [AG - KuraHyena]: Hp: 20,000/25,000. Prana Barrier: 5/5.
Gibbering Horror [AG - Randomname]: Hp: 30,000/55,000.
Walker Scout [AG - CrownlessKing]: Hp: 30,000/40,000. Run and Gun: 3/3. 30% dodge.
Rubble Golem [AG - rougesteel]: Hp: 27,000/30,000. 2 AC. Darksteel Ingot [A].
Lumberjack [AG - Redstonetam]: Hp: 20,000/25,000.
Elite Sniper [AG - EternalStruggle]: Hp: 25,000/25,000.
Greyspace Generator [AG - existencesuccess]: Hp: 18,000/30,000.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 1/2. Hyper Advanced Martial Arts: 1/3.
Greytider [AG - existencesuccess]: Hp: 10,000/10,000. Autoscrewdriver: 2/2. Hyper Advanced Martial Arts: 2/3.
Engineer [AG - CrownlessKing]: Hp: 55,000/55,000. Material: 1
Scav [AG - CrownlessKing]: Hp: 30,000/30,000.
Botguard [AG - Moniker]: Hp: 60,000/75,000. 3000 regen. Bodyguarding Monikerbots. 15% vulnerability (2 turns)
Monikerbots x44,500 [AG - Moniker]: Hp: 1/1. 1 attack shield.
Mercy [AG - EternalStruggle]: Hp: 40,000/40,000.
Tachyon Generator [AG - I Just Write]: Hp: 20,000/20,000. Tachyon Charge: 20,000.
Commander Mook [AG - helldivercommand]: Hp: 12,000/12,000. Leadership: 1/2.
Shieldbearing Mook [AG - helldivercommand]: Hp: 20,000/20,000. Bodyguarding other mooks.
Mooks x3 [AG - helldivercommand]: Hp: 5,000/5,000
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 80% durability.
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
[N]
existence success
W32Coravint
tricklejest
heirolight
[PG]
JOEbob
MrMirrorMan
Talist
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
Tam Lin
rougesteelprojec
[N]
existence success
W32Coravint
tricklejest
heirolight
[PG]
JOEbob
MrMirrorMan
Talist
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