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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Update 10
Everyone retroactively gets 5000 Grist as the turn starts, and Tricky's HV drain and ability tick due to me being bad at remembering this stuff!

Bat && Knife && Essence of Giovanni Potage
With my SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION, i teleport behind Tricky and smash down on his head, smack him across the gut, then bat him into the distance like an errant ball of the bases.

The SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION is alchemized, costing 12000 Grist!
You then combo attack Tricky, dealing 5 damage to him as he's shot into the stratosphere! He ends up warping back, but that's not your issue. You now have 8 hits with the bat stored, so 2 more Actions with it and it's set to land a critical hit!


Firstly, (Mana Crystal || Fire)||Ammo cartridge
Secondly, my name is not JoeBOB. I don't know where you could have possibly gotten that idea. For example, JoeBOB has never been known to perform manual labour for the purposes of obtaining resources from the ground, something I shall demonstrate my non-JoeBOB capacity to do by mining for grist right now. They are also widely known, per the records of the previously-believed-to-be final Godmodding War, to have given up on the use of glyphs after Verraad created a glyph-nullification medalion(see The Vault), and I have Just alchemized glyph items.
Thirdly, I chip the ground and make a series of channels into the ground in the hole resulting from my mining for Grist, and pour some concentrated Glyph Magic into them, creating a runic array designed to mine the surrounding area for Grist. the concentrated glyph magic is consumed in this process.

(Mana Crystal || Fire) || Ammo Cartridge:
[LVL 3 - 5000 Grist] Flame Bullet Cartridge:
A cartridge of ammo stocked with carefully carved fire mana crystals. Deals an extra 3000 fire damage to an entity when this ammunition is used.

You somehow spend an action reprimanding me on calling you a JoeBOB. Sorry, but the terminal can be glitchy at times. It was showing you under the same Player as JoeBOB for a minute. That being said, what is your name?

Consuming the Concentrated Glyph Magic, you manage to make a Glyphic Grist Mine! This will mine Grist at a grand total of 400 per turn.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 11000
Real Estate: Alchemiter Research Facility

Suddenly I realize that making the Alchemiter aggressive while a boss is on the field is not a good idea so I quickly stop Paradoxdragonpaci. After that I decide to make my own Grist Synthesizer too! Then I charge Tricky using the Steel Swiftsword's ability to split my attack into two

1. I attack Tricky with my sword by jumping high into the air and summoning my purple bloodlust aura to amp up my attack as I fall I slam my sword into Tricky and my bloodlust aura explodes shattering the ground beneath our feet and causing the air to whip around the force is so powerful that my blade heats up like a hot knife causing extra damage!

2. I take out my spherical shooter and fire at the cracks on Tricky's health vial causing it to break and shatter more!

Then I remember how the Paradox Wand didn't work due to Tricky's chaotic nature. So I create the Alignment Changer! A item that can change the alignment of any intelligent being!

You create a basic Grist Synthesizer, which will generate 200 Grist a turn. It appears the Curse of Repetitiveness is beginning to take effect... nevertheless, you attach it to the Alchemiter Research Facility.

Tricky's HV Drain is increased to a total of 4 per turn as the cracks increase!

... You realize that... doing that with one action, and having it capable of affecting EVERY entity... is really kinda impossible. Never the less, you try and end up with an incomplete mess of an item.


  • this is where I will have my items listed in my posts.
    Cannon || Pistol:
    [LVL 3 - 5000 Grist] Cannon Pistol:
    A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

    Puzzle && 1000 Years:
    [LVL 0 - 0 Grist] Ornate Puzzle:
    An incredibly ornate puzzle that must have taken eons to craft.

    Bad Wolf && Nice Grandma && Determination && "Don't Panic":
    [LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
    A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

    [LVL 5 - 12000 Grist] Gristaji -
    A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

    Capchlouge Card && Camera:
    [LVL 1 - 1000 Grist] Photaugralouge Camera:
    A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

    Cannon Pistol && Cueball:
    [LVL 3 - 5000 Grist] Cueball Pistol:
    The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

    Puzzle || 1000 Years:
    [LVL 1 - 1000 Grist] Convoluted History Puzzle:
    A puzzle that requires immense knowledge of the past thousand years to solve.

    Jumper block extension
    alchemiter
  • this is where i do things IC

    I preview the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic"

    then I create a faction called The Indigo Conspiracy, represented as [TIC]
    Meenwhile in the alpha timeline:
    I create a faction called The Orange Company represented as [TOC]

    Then I use two actions to summon an inkling girl, she is of course orange as that is my faction colour, and comes equiped with a splatershot and a squid print shirt along with some simpel looking sneakers and a nametag reading "Hello, my name is Meggy"
    Health: around average,
    Attack: Very high
    Special: Can attack the ground, covering it in ink and slowing down enteties that walk on it
    Special: Can walk on ink coverd ground without being slowed down
    Special: Counts as an inkling
    Special: Ignores 10% entity dodge rate at long range, 30% at medium and 90% at close range.
    Special: has a limited ink suply and must manualy recharge upon runing out,
    Special: can wield items
  • this is obvious

    Meggy shal cover the ground around her in ink and go into it in squid form
  • this is where I talk OOC,
    [TOC] is the real faction.

Preview: the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic":
The Alchemiter tires of your shenanigans and spits out the same alchemy as before. Phrasing and such don't have a difference, only the direct items fed into it do. The phrase-like nature of all the items just would change it into a phrase of some sort, but it's all the same as it was already a fairytale, a spoken work of words.


Both the The Indigo Conspiracy and the The Orange Company are created!

Meggy is created, although missing a significant amount of her abilities and not... quite up to your specifications. This is mainly due to a combination of a lack of Grist/Actions and either being a part of the entity's description or just being an ability that all entities already have! Take a look at her stat block in the EoTB if you actually want to see what you managed to create.


[/QUOTE]
I equip the upgraded weapon and roll the dice, proceeding to try and attack tricky with my Ink-Blade Pro


Narrative Whims Roll: 12
... Oh, that's not good. Suddenly, Tricky regenerates it's Improbability Reserve fully!

Tricky finds himself buried in Ink and dealt 4 damage, but utilizes it's Improbability Reserve to become not Inked by having all of the ink dodge AROUND it. I'm just as confused as you are on this one.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)With the All-in-One, I produce a Flamethrower...and proceed to melt the Ice and Snow off the Magictech Library

(x2)(Chromatic Shurikens, Illusory Reality Beam)Woth the Shurikens,i cast a golden/black colour as I further infuse them with the Space Aspect.i then talk to the parents about safer places where they and their kids can have fun, using the Illusory Reality Beam to help support my presentation by showing some DisneyLands or somewhere equally fun. With their approval, some of the parents will thus take their Kids and with the Shurikens, teleport to the Dream Holiday Destination

The Magitech Library is no longer frozen!

The parents, seeing your clearly informational lecture on the locale of a Karen's dream - where they can yell at the staff and nobody will fight back for their responsibilities of not giving the child everything they want! Several of them leave the battlefield placated, bringing their kids/their friends along!


Preview: Turtle && tree && grass energy

I fire a firey blowdart gun, what comes out is a firey, fire wrapping a fired dart that leaves a fiery trail, as fire follows the dart, and it hits tricky, with a fiery explosion. (1 action)

OOC: how does actions affect previewing, and doing alchemy? ( do we use action for either, and if so, how much?)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Preview: Turtle && Tree && Grass Energy:
[LVL 6 - 20000 Grist] Torterra:
A Grass Type starter of the Sinnoh region, brought to reality by combining it's main components in an Alchemiter. It has a relatively high defense, and is built to be more of a tank than anything else.


Utilizing all three of the standard actions instead of just one due to otherwise wasting it, you deal 9 damage to the Health Vial!

Essentially, the way this works is that previews can be done once a turn as a free action, not costing any of the three for your turn. Attempting to create an Alchemy is slightly different, always requiring an action. The output of it will be created and given to the person who alchemized the object, assuming they have enough Grist to create the object - and if they don't then they simply don't get the item or entity and the action is wasted.

Does that make sense?


I preview Pen of Religious Wordplay && Akashic Records.

Action 1: I summon a Grist Reserve to hook my Grist Synthesizer up to.

Action 2: I use the Modern Elemental Wand to force the frozen H2O that surrounds Tricky to rearrange its chemical structure, with two water molecules forming one of hydrogen peroxide and one of hydrogen gas, according to the formula 2 H2O + magic -> H2O2 + H2. The peroxide does what (concentrated) peroxide does and thoroughly bleaches Tricky, while the hydrogen gas is set off by a spark to create another flaming explosion.

Action 3: I take out the Pen of Religious Wordplay and flip the Obscenely Dense Religious Book to the King James Version of the Bible:

- Genesis 19:24-25, probably.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

A lone Grist Reserve is summoned under your name, and given it's own building to work with! Ironically enough, this makes all the AGs have the entity protection rule, making them invulnerable to attack until their entities are defeated!

Tricky takes another 4 damage from the chemical reactions, before utilizing 5 of it's Improbability Reserve to tank through the direct order of God!


I growl, trying to think. As I do so I begin to make a Grist Phone to work of my frustrations, using the Grist Forge to do so. Thoughts of previous years slide in and out through my mind.

One memory comes to mind about how D.I.G.I. and I took on a hostile enemy Snowball. An impossible engine of self improvement. To defeat it required a Critical soul weakness..

When I finish the Grist Phone, I set it aside and begin trying to create a new kind of Grist. First, I grind the grist down into fine, sand-like particles. Then I use the forge to melt and reshape them. My mind immediately comes up with plans for a Grist Glassblowing Station, but that's for later.

Because now I've created grist Glass!

With my final Action I begin to research all manner of magic and runes. Both already existent and conveniently supplied by player powers. And eventually I inscribe a sigil upon a sample of my Grist Glass and turn it into a 'Glass of Truesight!' I don't think it'll see the Critical Soul Weakness, but it should be a good starting point in such efforts. Not to mention it might give us more easily acted upon weaknesses to kill him before we hit the point of needing a CSW.

"Hey! Someone use this to get a read on how we can nail this Jester to the wall!" I shout out to my allies. "Also, more bleed effects might be useful!"

You create the Grist Phone, allowing you to directly read the Updates as I see them - a whole bunch of words I type to help guide the battle into not complete chaos. That being said, hi.

Grist Glass is created! This does nothing much at first, but as you turn it into the Glass of Truesight, you're able to see significantly more on the grand scheme of things. Instananeously, statistics and the like begin appearing around Tricky, including things like it's current Health Vial value and Improbability Reserve... and more hidden information. Although hidden and garbled with a bunch of other statistics, you're able to figure bits of Tricky's weaknesses:

- Fire
- W??e?
- ??????? ??????

Despite this, a good chunk of it seems... garbled or even outright missing. This will require further information or testing to break through...
Also, 20000 Grist is spent to make the Glasses of Truesight, combined with the two actions spent.


I smile as I type in the commands for my L.O.B.A.V to begin production of another Zombie Trooper, having the other one start patrolling along with the Security Drones.

Hmm, I should probably increase defenses of this place....

I create a new recipe, Tower && Sandbags && Security Drones && Floodlights.

Along with creating a Grist Production Unit of some sorts...

Hmm, ah!

I create the Grist Reactor! Which will convert airborne Molecules into useable Grist for my projects!

I place it next to the Dual Grist Foundry.

____________
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry

_________
Actions:

I have the L.O.B.A.V create a new Zombie Trooper.

I create a new recipe!

I create the Grist Reactor!

The LOBAV will start creating another Zombie Trooper!

Tower && Sandbags && Security Drones && Floodlights:
[LVL 6 - 20000 Grist] Security Tower:
A tower designed to make the place even more secure. Revealing many hidden intruders if they should enter into the area, it also adds onto the LOBAV's max HP and gives it an attack stat as well! [In a nutshell, the stats of the place just got upgraded.]

The Grist Reactor, although essentially a renamed Grist Synthesizer, is attached to the reactor and added onto the side of the Dual Grist Foundry at full
efficiency.

Focus: I start recording a video.

First I show a clip of my Thousand Degree Knife heating up via Blowtorch while backed by a obnoxiously cheerful sound track.

Then I test said knife aginst several miscellaneous objects such as an Ice cube, beach ball and clown doll.

Then I move on to the main attraction. First I use the forbidden instamancy technique known as forced perspective to effectively shrink Tricky, Ice Jester.

Then I proceed to cut him.

((OOC - ... Well, that's a trend that didn't need to get brought back from last decade. Geez, I need to update more often. Sorry...))
You deal 9 damage to Tricky through a dead trend and it not being able to counter it, do to not having enough Improbability Reserve!


I stagger out from the portal and gain my bearings. I seem to have lost my dojutsu, but kept my wings. That's fine. Good, even.

I take a deep breath and yell, "ALASTAAAAAIIIRRRRR!!!"

You yell loud enough that Alastair literally couldn't NOT notice. I think.
Welcome to this end of the battle, though. Long story short... things are definitely different here. You get the customary 5000 Grist to start with though, so... uh, use it wisely.


[Science] hungry visitor - 17000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech (frozen)

Way too cold in here... I get out of the frozen library. I need some sort of new place.
Workshop || inner magic circuitry of the Magnetic field Rejector

I work on my Magnetic field rejector using the screwdriver stylus and the artificers guide and take refuge in the building that my alchemy may conjure.

The library is no longer frozen... but, uh okay.

Workshop || Inner Magic Circuitry of the Magnetic Field Rejector -

[LVL 7 - 30000 Grist] Magitech Device Workshop -
A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items like the Magnetic Field Rejector.

Working on the Magnetic Field Rejector, you realize... this isn't exactly that anymore. Let's see what we have here...
[LVL 7 Equivalent] Reality Rejector:
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action, and is also pretty... dang decent as a weapon. Huh. I think this might be one of the more viable things you guys have created so far, along with some of the other higher level weaponry. Not bad!


---
End of Turn Battle:
Festive Fort Grist fires on Tricky againt, dealing 2 damage of HV! The Alchemiter Research Facility builds a charge, and produces a... Revelation Point? I thought those died out in the last Godmodding War... nevertheless, I'm sure it'll come in handy eventually. I'll classify it under the Research Facility's area for now until I can find a use for this...

All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!

Meggy utilizes her turn to damage one of the the Backup Jesters!

The remaining Unaligned forces attack the Backup Jesters as well, further damaging one!

The Godmodder gets an idea, seeing how the primary actions have been setting up Grist generators. Everyone finds their various generators stolen by the Godmodder Mind Control Stealy Thingy (TM)!

Tricky directs it's attention to the AG forces, as they find themselves... hm. Nothing is actually happening. Well, wonder how that-

"NOBODY EXPECTS THE SPANISH INQUISITION!"
The Cannoneer and Grist Repair Bot find themselves caught so off guard by this development as the Spanish Inquisiton stabs both of them directly in the chest! This somehow doesn't kill them, instead making it so that they're stunned for the next turn!

The Backup Jesters boost Tricky's Improbability Reserve! The kids smack the walls of Fort Grist with a variety of iceballs, dealing 8000 damage to the structure! The parents give scoffs of disapproval at anyone who dares mention their kids, which is nobody - so they kinda waste their turn.

Finally, all Unaligned Players are thrown into different alignments (AG or Neutral) depending on their actions so far!


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,000 Grist, Current Grist Generated: -500 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn! Stolen!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 0) Stolen!
Revelation Points - 1

[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 0 Grist

- Grist Synthesizer - +250 Grist a turn! Stolen!

[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 0 Total.
Grist Reactor - +300 Grist per Turn! Stolen!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Not JoeBOB] Glyphic Grist Mine - 7000/7000 HP
- Grist Reserve: 0, +400 Grist a Turn Stolen!

[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 29/30 HP, has all Grist generators!

[PG - Boss] Tricky, Ice Jester: 75/142 Health Vial - -4 HV Drain
Improbability Reserve - 4/10
NEXT ABILITY: I Can Do Anything - Ready in 2!
Weaknesses Discovered -
- Fire
- O??e?
- ??????? ??????

[PG] Backup Jesters x3 - 10000/10000 HP x2, 3500/10000 HP x1, Improbaility Reserve +1 Per Turn x3
[PG] Overenthusiastic Kids x4 - 5000/5000 HP x4, 2000 Attack x4
Though they lack the ability to actually snowball, they throw lots of them.

[AG] Parents x2 - 15000/15000 HP x2, Disapproving Stare Attack x2
Supporting their kids, who are just having fun. Essentially, a bunch of Karens.


[Anti-Godmodder] Plague - 23000 Grist
[Anti-Godmodder] That-Random-Guy - 14000 Grist

[Science] Jaggerain - 10000 Grist
[Anti-Godmodder] Fullyautomagic - 53000 Grist
[Anti-Godmodder] Splashcat - 27000 Grist
[Anti-Godmodder] Alastair - 10000 Grist
[Anti-Godmodder] Nyatsunemiku - 50000 Grist
[Science] Paradoxdragonpaci - 30000 Grist
[Anti-Godmodder]Medieval Paradox - 25000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 43000 Grist
[Neutral] ManiacMastR - 39000 Grist
[Neutral] FlamingFlapjacks - 45000 Grist
[The Orange Company] Algot - 26000 Grist
[Anti-Godmodder] TheGoldenBoy - 21000 Grist
[Science] hungry visitor - 27000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 43000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 35000 Grist
[Neutral] Gnich - 15000 Grist
[Neutral] Not JoeBOB - 11000 Grist
[Anti-Godmodder] BlackJesusTheOne - 10000 Grist

((OOC: Ugh, sorry this took so long. Between the holidays and just keeping busy, I've never really had time to seriously update until now. Happy belated holidays to you all, and the next update shouldn't be so delayed. Again... sorry.))
 
Last edited:
Update 11
TIC was only created in a dióomed timeline as a jióke, only TOC realy exists

Doomed... Timeline? I knew the concept existed in Homestuck, but I'm not entirely sure they're existent here. The closest I could think of is Moniker's last post with the "Fake Golden Ending", but I believe that was just a simulation.

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)i steal back my faction's Grist Synthesizer with the power of Breath, releasing it from the Godmodder's control, as the All in One produces out a minor Breath attuning artifact to aid me.

(x1)(Chromatic Shurikens)I continue sending more Parents and their children to various locations of their dreams

(x1)(Illusory Reality Beam) Was that weakness perhaps, Water, or Wires or maybe even a Wiper...hmmm.Through projecting all 3 as Hardlight Illusion Shells, i can see how Tricky reacts to them being slammed at him while they contain their Cargo of wildfire which burns away at Tricky.

(preview) All In One&& Vials of the 12 Aspects

You regain your faction's Grist Synthesizer by doing something involving wind powerful enough to blow it out of the Godmodder's grasp!

The remainder of the Parents and their kids (now absolutely caked in snow) are succesfully sent elsewhere! You gain 17000 Grist for dealing with all of them singlehandedly!

You discover one of Tricky's weaknesses to quite obviously be water! 2 damage to Tricky from the reality behind the illusions!


Preview: All in One && Vials of the 12 Aspects:
[LVL 8 - 50000 Grist] All Aspect Vials:
A set of twelve vials containing all the Aspects from Homestuck in each one. A vial is capable of embodying any one of the twelve aspects, including ones that have already been used. When used, a vial is capable of adding a total of 10,000 Player Power to an action related to it, and can only be used to boost one action.


Grist && tiberium

I shoot again. This time, the dart comes out of the barrel with a rocket like end, that propels it toward the clown. 2 actions

explanation is understood and appreciated.

The second weakness is order, soooooo yeah.

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Grist && Tiberium:
[LVL 11 - 180,000 Grist, 1000 Precious Grist] Tiberious Grist
An errant type of Grist that will replicate itself, and utilize itself accordingly. There's only a couple problems with this - it's heavily toxic to any living being and thwarts most attempts to actually use it. Although it would be a good Grist replicator otherwise... it's a bit problematic to use in this form. The best use I could see for it is somehow creating a snowballing entity of a sort...

The blowdart deals 5 damage total as it strikes Tricky!

You reveal Order as an easy weakness! The only problem is what the last one is.


[Science] hungry visitor - 22000 Grist
Inventory:
Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Now that is pretty good, but not perfect. Using my Screwdriver Stylus, the Artificer's Guide to Magitech and my Magitech Library, I attempt to refine the Reality Rejector. The feature I am trying to install is supposed to disable any combination of laws of reality (for example gravity and magnetism, but not the rest). Due to the many different combinations it is a pretty hard thing to program.
Good that the Magitech Library has the books mentioned in Artificer's Guide:
Manabases for Datamages

This book lets me create a Database that can interface with magic, a Manabase and the manipulation tool for this Database. This is needed to disable and enable the laws.

Laws of nature and why magic does not care

This book helps me making the Manabase and helps me understand what I need to do to filter the rejection fields.

Practical uses of Antimagic in Magitech

This book helps me actually filtering the rejection fields with different Antimagic glyphs.

I work on the Reality Rejector to make its output more controlled.

preview: Lie Detector||Truth Detector

Utilizing all your actions and 20000 of your Grist, you manage to tweak it just enough to allow the Reality Rejector have a controlled output! The Reality Rejector can now deal a specified attack, allowing it to be used more specifically and hence avoiding the Curse of Repetitiveness! It's lethality also increases, upping itself to an extra 7000 damage a turn. Therefore, it's new stat block looks something like this:

[LVL 8 - Reality Rejector]
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as various laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action, and can be used multiple times in the same turn with novel attacks to avoid the Curse of Repetitiveness.


Preview: Lie Detector || Truth Detector:
[LVL 1 - 1000 Grist] Truth Detector:
A truth detector that detects truths. This alchemy might not be the intended result, primarily due to the truth detector taking a form of a lie detector, which is similar in make and model to the former.


My name is... ...Steffan.
Firstly, I walk over to the Dual grist foundry. It indicates -2000 from all alchemy costs, which should be sufficient for the mass-production of my concentrated Glyph energy; So, I attempt to alchemize several containers of the energy in succession.
Secondly, making use of the Mana Crystal previously alchemised alongside some perusal of the texts in the Magitech library, I fix the minor changes the Godmodder made to the Glyphic Grist Mine while preforming various renovations to allow it to make use of the mana crystal as mixed energy source and storage mechanism, replacing any bits of corrupted Glyph magic and clearing away all the rock dust around to improve the structure. Since the Renovation involves replacing or tweaking so much of the Glyphic structure to allow it to make use of my further resources, The cost to also be fixing whatever the Godmodder did to alter the Grist deployment point should be minor... Once I'm finished, I write up a short explanation On The Uses Of Mana Crystals For Storage And Supplys, explaining that while pumping more mana into a full crystal will often increase its size(up to a point where the crystalization runs into some interference or imperfections in the structure cause it to crack), leaching mana will deplete the crystals capacity without shrinking it, allowing for the use of Depleted Mana-crystals as consistent-size energy batteries provided there is a mechanism in place to expend energy when the crystal nears capacity; otherwise it would be very difficult to store mana safely, as the crystal would swell and break the machinery. They can also serve as mana sinks, taking up mana output to contain it and avoid overcapacity, but there are better methods for that, such as funneling it into high-capacity magic constructs which will accomplish some worthwhile task.

Thirdly, I preview Some Particularly Unharmful Steroids && Concentrated Glyph Energy, and alchemize it if the cost, after the -2000 from the foundry, is lower then 5,000


INVENTORY: 0 Mana crystals, Approximately 4 containers Concentrated Glyphic Magic?, 1 Fire elemental ammunition, possibly 1 glyph steroids.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)

Alright. You will now be referred to as Steffan.

Spending an action, you successfully create one extra container of Concentrated Glyphic Magic without any Grist cost! You now have two total, and you would make more... but it occurs to you that an alchemy actually costs an action to preform.

You reclaim the Glyphic Grist Mine, and establish several key(?) rules on the nature of mana crystals!

Particularly Unharmful Steroids && Concentrated Glyph Energy:
[LVL 4 - 7000 5000 Grist] Strengthening Glyph Powder:
A vial of powder that can be used to draw a glyph on someone or something, giving it a temporary power boost and adding 5000 to it's total action power. This only takes affect for one action in the turn it's activated.

Although 5000 Grist isn't below 5000 Grist, it's about a molecule of Grist off. Close enough. You alchemize it.


A pencil bounces out of the portal and I grab it, as I am bringing it to my pocket I notice that it seems to be pressing against reality itself, and sure enough I can draw n reality with it.
I draw a circle, and a bowling ball manifests from nowhere,
Hmm... thhis could be usefull

I preview copy of super paper mario && copy of fez || reality

I alchmize said pencil && All EIGHT notebooks

Then I begin playing gristaji


You obtain a magical pencil for some reason!

Preview: Super Paper Mario && FEZ || Reality:
[LVL 12 - 250,000 Grist, 2000 Precious Grist] Super Fez World:
A copy of a strange and puzzling game that appears to reflect whatever's going on within the battlefield. Actions the player of the game takes reflect back into the actual battlefield, causing an eventual shift in the battlefield as various puzzles are solved... and also allows access to the fourth dimension.


Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

You begin to play Gristaji, but are suddenly delayed by the fact that this is a sidequest! As such, it will have it's own updates. Despite that, the game casually breaks the order things are supposed to go in and states that any and all Players are allowed to enter as a Free Action!


Seeing those weaknesses, I begin to-



"SWEET FU- WHO DID THAT!?"

I whirl around to see you.

...

"Who are you?"

As I do so I press a button. It's the 'AG Anti-Mind Control' Device I had in case of a Mind Control emergency! It counters mind control by seeking out the source and slamming it with a mallet! Simple, but much to my surprise it's more effective than it is not.

You begin inter-battle conversation with the angel figure who burst in last turn!

You... uh, also bash the Godmodder Brand Mind Control Stealy Thing! Grist Synthesizer reobtained!


Preview: Dinosaur &| rhinoceros

Preview: Dinosaur &| Rhinoceros:
[LVL 5 - 12000 Grist] Dinoceros:
A strange reptilian fusion of a dinosaur and a rhinoceros that looks something like a two-horned triceratops. Maintains the fear / cool factor of the dinosaurs while also being a rather intimidating foe.


Cannon && Captain's Cutlass
I walk up to Tricky, batting him across the face once, before bringing my bat back, and smacking Tricky as hard as i can for a CRITICAL HIT!

Cannon && Captain's Cutlass:
[LVL 5 - 12000 Grist] Captain's Cannonblade:
A... pirate version of a standard anime gunblade, which somehow fires fully sized cannonballs like everything else that does so on this battlefield. Why does the alchemiter have - eh, whatever. This'll boost an attack action with it by an additional 5000.

You thankfully hit the ground three times before this, bringing the total up to eleven before smacking Tricky twice, and dealing a
CRITICAL HIT! Your bat glimmers with a blazing fire and a strange natural energy as it deals 10 damage to Tricky total! Stacking weaknesses seems to boost the attack's effectiveness, so keep it up! Last weakness partially revealed!

Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 21000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

1. I go to my Grist Synthesizer, open a panel and simply hard reboot the machine wiping the Godmodder's control from it.

2.Looking at Alastair's Grist Glass I get an amazing idea first I take some grist to make a panel of Grist Glass.

3. I put the panel on a metal frame making a giant Grist Glass magnifying glass I take it and aim the lazer of light at tricky.

I preview: Zero-one Driver && Shotriser

The Synthesizer is regained!

Tricky takes 3 damage from the laser attack!


Preview: Zero-One Driver && Shotriser:
[LVL 6 - 20000 Grist] A.I.M.S Soldier:
A standard soldier of the A.I.M.S army, equipped with a standard Shotriser. Powerful on it's own, it could stand as a solid entity on the battlefield even without some of the more advanced features of the gun.


cursing my bad luck I would pocket the dice and instead slash again at Tricky not willing to let him get away with being un-Inked for long


You succesfully deal 4 damage to Tricky and Ink them as well! They will take more damage from AG attacks until the status is cleared!
... You also got a bunch of ink on the stat block, making it partially colored red. I don't think that does anything, but... it happened.


oven && fridge

Chain, lock and key && scranton reality anchor

Lugerang && Thousand Degree knife

Preview: balloon && quad copter drone

INV: Thousand Degree Knife , Lugerang, Grist trader finder

Oven && Fridge:
[LVL 0 - 0 Grist] Froven:
A mixture of both a fridge and oven that can preform the standard uses of both. The only problem is that it can't keep things both hot and cold, thefore making it fairly useless as a compact device. It's also useless because WHY WOULD YOU NEED A FRIDGE OR OVEN HERE.
... nevertheless, you have it now. Have fun with it, I guess.

Chain, Lock, and Key && Scranton Reality Anchor:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] Lockable Reality Anchor:
Easily an improvement over the Scranton Reality Anchor, this one is a lockable and unlockable version of it. Portable easily and usable anywhere, this will cement a location in reality from reality warpers to a degree - and actually lessen the blows of battle due to this being the nature of both Players and Godmodders. Reduces the Action count of Players by one and lessens the blows of Godmodders when toggled on.

Lugerang && 1000 Degree Knife:
[LVL 5 - 12000 Grist] 1000 Degree Lugerang:

A throwable boomerang with both a Luger and the Thousand Degree Knife on it, taped on opposite ends of the boomerang. Deals 5000 additional fire damage to the target when thrown.

Preview: Balloon && Quadcopter Drone:
[LVL 1 - 1000 Grist] Quadricopter Balloon Drone:
A mixture of a balloon and drone, this is arguably worse than just having the quadricopter drone. Utilizing the balloon in the recipe, although it makes it more floaty and conserves battery, reduces control and durability.


I blink.

"...I. I feel like there is a misunderstanding. You came from another universe?" Something occurred to me. "...Are you sure I'm the right Alastair? I mean, yes I am Alastair, but could it be possible that I'm not the Alastair you're thinking of? I myself came from...somewhere else, and I recently found out that there was, well, another me here among the Planes. Once upon a time, anyway..."

I turn my head away, a forlorn look upon my face.

/RPnull

... What exactly do you mean by that? From my viewpoint, you look like the Alastair I fought among in the last Godmodding War and presumably the one that sent the call for help at the Final Wall. Why would two different Alastairs be roaming Earth at the same time anyways?

"Hmm, that's possible." I say with a sigh, "I suppose I'll leave if you don't know anything, as I have my own Godmodder to face."

I approach the portal I came from.

"Ciao."

You leave the battlefield, removing Player status and inventory here until your next incursion. Hope to see you later, I guess.

Action 1: I use the pen of Religious Wordplay to write a rousing sermon decrying the Godmodder as blasphemous. The stolen Grist production entities are wololo'd back to the AG side!

Action 2: I suspect that the partially hidden weakness of Tricky is "water", so I decide to test that theory by doing a bit of experimentation with the Modern Elemental Wand. I immerse Tricky in a summoned deluge of ultra-pure water, nothing but pure H2O, plus a few H+ and OH- ions in equilibrium, of course. Well, as it turns out, water doesn't like being ultra-pure. As it pours over Tricky, it gets to work leeching the minerals from his body. This isn't a cartoonishly fast process, of course, Tricky doesn't dissolve. But by the end of the shower, he's starting to itch. And itch. His skin has been thoroughly demineralized, and it complains vigorously, distracting him so much that he completely forgets... he can't breathe underwater!

Action 3: I suck up one of the Backup Jesters into the Infinite Vacuum, then shoot him into the air, then suck him up again as he comes down, then shoot him back up and catch him again, effectively juggling him. It's all in good fun, until I forget a "him", and "shoot him back up" turns into just "shoot back up". One gunshot later, the Backup Jester is dead.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

You wololo your Grist Synthesizer back to your side! [This actually makes a lot of sense - blue to red. Nice reference.]

Tricky is deluged in water as the events described happen! You deal 4 damage to Tricky!

A Backup Jester is killed! You gain an additional 5000 Grist!



---
End of Turn Battle:
Festive Fort Grist would fire on Tricky again again, dealing 2 damage of HV - but they're stunned so they don't! The Alchemiter Research Facility builds it's charge - and speaking of that, I think I've got a use for those Revelation Points. Give me a sec - the other Arbiter and I have been working on something.

All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!

Meggy and FullyAutoMagic's entities finish off the damaged Backup Jester! Both of their creators gain 2000 Grist!

The Godmodder looks at Tricky's rapidly diminishing Health Vial, and teaming up with Tricky, gathers a ball of energy! Tricky glows blue, before their health fully regenerates - at the cost of the entire PG side's turn and Tricky's Improbability Reserve! Tricky also gains I CAN DO ANYTHING, and utilizes it to assist the heal! However... this leaves Tricky massively vulnerable! Finish it off before it can activate Recombobulation - a combination of it's weaknesses should be enough!


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP
- Grist Reserve: 400, +400 Grist a Turn


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 29/30 HP

[PG - Boss] Tricky, Ice Jester: 138/138 Health Vial - -4 HV Drain - Inked!
Improbability Reserve - 0/10
I Can Do Anything: Regens 5 Improbability Reserve a turn!
NEXT ABILITY: Recombobulation - Ready in 2!
Weaknesses Discovered -
- Fire
- Order
- Water
- Na???a? F????s

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 28000 Grist
[Anti-Godmodder] That-Random-Guy - 19000 Grist

[Science] Jaggerain - 15000 Grist
[Anti-Godmodder] Fullyautomagic - 60000 Grist
[Anti-Godmodder] Splashcat - 37000 Grist
[Anti-Godmodder] Alastair - 15000 Grist
[Anti-Godmodder] Nyatsunemiku - 55000 Grist
[Science] Paradoxdragonpaci - 52000 Grist
[Anti-Godmodder]Medieval Paradox - 30000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 48000 Grist
[Neutral] ManiacMastR - 44000 Grist
[Neutral] FlamingFlapjacks - 50000 Grist
[The Orange Company] Algot - 28000 Grist
[Anti-Godmodder] TheGoldenBoy - 26000 Grist
[Science] hungry visitor - 12000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 48000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 28000 Grist
[Neutral] Gnich - 20000 Grist
[Neutral] Steffan (JoeBOB) - 11000 Grist
 
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Update 12
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

Action 1: Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns

Action 2: I realize that Tricky's last weakness is Natural Forces, so I spin around with Bat in hand, sparking the ground with the knife, the sparks lighting the bat on fire, before i leap up, letting gravity carry me down and slam onto Tricky's head.

Action 3: Empowered by the authority of a captain, and the strength of the seas, i slice and dice Tricky with my Captain's Cannonblade, before finishing with a cannonball to the face.

"They'll have to carry you to your funeral with 12 other clowns."

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:
[LVL 8 - 50000 Grist] Doom Bat of the Thousand Suns:
Giovanni's classic bat emblazened and engraved with multiple runic figures and solar glyphs - the knife is still taped to it. Deals an additional 9000 fire damage on an attack utilizes with it, due to the firey nature of the solar power within. (Giovanni would totally think this is the coolest bat ever.)

Double Weakness Strike - Fire & Natural Forces! Dealt 10 damage, due to the
Inked buff!

You strike Tricky with the strength of the seas (and cannonballs), dealing 4 damage! Tricky scowls at the insult. You're pretty sure if the Godmodder had given it the ability to talk, it would come back with a scathing retort of some kind already.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x3)(Paradox Wand)(Chromatic Shurikens)(All in One)

I separate All in One into 4 Pieces and have them float behind me, each a point of a large rectangle, with the Paradox Wand, i inscribe the divisions inside the large rectangle to form 4 smaller rectangles and with the chromatic Shurikens, I outline the rectangle in Black.

I invoke the 4 Fundamental Forces, the greatest of all Natural Forces that exists. Gravity, Electromagnetism, the Strong and Weak Force.

I invoke Gravity first, as the TOP-left rectangle glows black. A black hole forms right before Tricky with its Accretion Disk slamming right into him. The Temperature is around 300,000,000 Kelvin right now, Quite hot. Then Tricky actually falls into the Black Hole and all is quiet...well except for the metric ton of water I tossed into the black hole from above and that is rapidly crushing into him now. After some time, Tricky would start feeling the true force of Gravity as it tears at his body, turning it into spaghetti, before it reaches the Singularity...and well, nobody is quite sure of what happens at that point, but I'm quite sure that the Singularity itself is quite orderly, a perfect point of infinite density. Quite a Paradox isn't it.

When Tricky improbably survives the experience, he now faces my second Attack.The Strong Force, as the TOP-Right rectangle falls into Darkness. The Strong force is what holds matter together, without it...atoms wouldn't be able to hold together. With a snap of my finger,Tricky is subjected to disintegration to subatomic particles. He easily pops back up from that but then I go to the other extreme and increase the Strong force, causing Tricky to compress, heating up greatly in the process, requiring me to pour even more water onto him...which fuse with him due to the increase in Strong Force...either way, Tricky becomes a goop of mysterious matter.

Tricky bounces back from that just in that for my next trick, the Weak Force, Bottom Right Rectangle falls into the Shadow Realm. It's the Force explaining Radiation. With a snap of my fingers, Tricky becomes radioactive and disappears into half the next second, with the area around him being heavily irradiated and hot, even as the atmospheric changes immediately causes rain to fall onto him, resulting in more radiation. Basically Tricky is now the Bomb.

After Tricky slowly uses up his Rad Aways. I invoke the last fundamental force, the Electromagnetic Spectrum. Wavelengths of all types blast at Tricky, water on him due to all my efforts explode due to Microwaves while he's bombarded with Gamma Rays, X-Rays and Radio Waves. As I focus, a Newborn Sun is born as all my Alchemies focus onto it, and with a heave, I throw this flaming ball, a Newborn Judgement straight at Tricky.

(Preview)All-In-One|| Vials of the 12 Aspects

You focus on the fundamental forces of nature and imbue them with order, fire, and water! Combining all four weaknesses, you deal a massive 50 damage to Tricky and wipe out about a quarter of his health! Tricky looks in fear of what comes next, but without the Improbability Reserve, there's nothing he can do but shield through these blows...

Preview: All-in-One || Vials of the Twelve Aspects:
[LVL 8 - 50,000 Grist] Aspected Multitool:
A multitool with twelve different tools within it, each relating to one of the Twelve Aspects from Homestuck and allowing for usage of that aspect. Boosts an action by a grand total of 6000 Player Power when being utilized due to the versatility of the item.


Preview: Jet fighter && lounge chair

Javilain || lighting rod

I throw the result of this alchemy at tricky and hope that someone get a lighting bolt to strike him.


Chain, lock and key || scranton reality anchor

Preview: Jet Fighter && Lounge Chair:
[LVL 6 - 20000 Grist] Comfy Jet Fighter:
A fighter plane that just has an incredibly durable and supportive lounge chair in place of the pilot chair in a standard model. Can't do anything without a pilot.


Javelin || Lightning Rod:
[LVL 5 - 12000 Grist] Spear of Lightning:
A spear with a metal handle and several lightning patterns carved into the shaft. When it hits an opponent, lightning will strike them and deal an additional 6000 damage!

You promptly throw the thing into Tricky, dealing 2 damage to it! Tricky looks unimpressed at the sudden drop in numerical value.

Chain, Lock, & Key || Scranton Reality Anchor:

[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Scranton Reality Lock:
A lock and key chaining something or someone to reality, heavily decreasing any affect caused by Players or Godmodders aimed towards it. [Entities are fine though.] Can also be placed on Players or even lower-power Godmodders with enough effort, effectively neutralizing their reality-warping powers until they manage to break the bonds somehow.


[Science] hungry visitor - 12000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech


Hum I think I have to test my new gun now. I train the modified Reality rejector on the Ice Jester and bathe him in a field in which the law that prevents energy from being created is rejected, the law that allows the aggregate state solid to exist is rejected, the law that allows the aggregate state gaseous to exist is rejected. Lets see what happens.

Nuclear generator||modified Reality Rejector (laws of thermodynamics)

preview:
Truth detector||Microscope

You disable the laws allowing the abilities to be solid and gaseous, and also disable the Law of Conservation of Mass & Energy because that's one law! Tricky spontaneously melts and forms a puddle of water, forming one of his own weaknesses as well! 15 damage total!

Nuclear Generator || Modded Reality Rejector (Set to Laws of Thermodynamics):

[LVL 8 - 50000 Grist] Hypereffcient Nuclear Reactor:
A incredibly efficient source of power, although it still ends up taking up a lot of space. Due to no longer needing coolant and such, you could rather easily heat the water to steam and such without needing anything to cool the water back down.

Preview: Truth Detector || Microscope:
[LVL 3 - 5000 Grist] Microscopic Truth Detector:
A truth detector that detects the truth by looking for tiny beads of sweat on the interviewee's palm reminiscent of lying. Though slightly more accurate than a normal truth detector, doesn't entirely serve a standard purpose.


Firstly, I open up one of the containers of Concentrated Glyphic Magic, and use it to expand the glyph array previously used for a mine. Across the border of my prior glyphs, I create a series of three very advanced glyphs. The first one is the duplication, or virus, glyph, which makes more of itself and its attached glyphs when supplied with Glyphic magic. This is the particular three-glyph variant, as ensuring proper mana-flow requires adjusting for glyph-count. The second is a fairly standard, if unusually self-contained (and thus autotileable without troubles) variant of the Grist-mining glyphs used in the centre of the mine, and the third is a linked kinetoglyph to keep outside influences away and shove the appropriate grist back to its source-All Glyphs I had to look up in the magitech library, I've no photographic memory. In short, the Glyphic Grist Mine can now be upgraded by consuming Glyphic magic without my direct intervention.

Secondly, I apply strengthening glyph powder to myself, using it to improve my movement speed, and flee the battlefield. Only temporarily, in order to locate a suitable person. Once I've found someone who I either know well enough to vouch for (though they shouldn't be in the area), or which appears simultanously stupid enough to accept and smart enough to fulfil my task, I drag them back and give them some glyph powder for durability. Their instructions are simple: When there is enough Grist from the Grist Mine and/or once a turn,alchemize a container of Concentrated Glyphic Magic. since, to my knowledge, alchemy only requires a few simple hole-punching activities, they should be able to do this effectively enough.

Thirdly, I check Container of Concentrated Glyphic Magic && a man-sized container filled to the brim.

INVENTORY: 0 Mana crystals, 2->1 containers Concentrated Glyphic Magic, 1 Fire elemental ammunition, 1 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)w/800G, Alchemiting guy, 6,000 Grist

Glyphic Grist Mine is upgraded, allowing it to slowly grow autonomously!

You literally jump off the ledge of the battlefield, returning a few moments later with someone who will create these Concentrated Glyphic Vials whenever possible for 2000 Grist! They... don't have access to a Grist Foundry, due to not being a part of either the AG or Science factions.

Concentrated Glyphic Magic && Filled Large Container:
[LVL 4 - 7000 Grist] Concentrated Glyph Container:
A large container capable of holding large amounts of Glyphic Magic - roughly about 5000 of the small vials you've been carrying. I'm gonna have to start creating units for this if it keeps up.


Purple T-Rex OOO medal || awakening Arsino Key

Zero-one driver || Shotriser || thousand driver

thousand jacker || gauntlet

(OOC: I really don't know this franchise, so... don't expect me to output exactly what these combinations should do. I've been relying on Google so far.)

Purple T-Rex OOO Medal || Awakening Arsino Key:
[LVL 4 - 7000 Grist] T-Rex Progrise Key:
A Progrise Key imbued with the power of a tyrannosaurus. Has limited use due to the Godmodder not really knowing what Kamen Rider is, and being unlikely to summon anything this is usable on. Why you'd want to convert a HumaGear of your own into a Magia, anyways?

Zero-One Driver || Shotriser || Thousand Driver:

[LVL 6 - 20000 Grist] Thousand Driver's Shotriser:
A full-capability Shortriser owned by the Thousand Driver. Deals 4000 damage along with being able to enable the transformations common to the series. (OOC: I don't think this one is right. Google and the wiki gave me nothing.)

Thousand Jacker || Gauntlet:
[LVL 3 - 5000 Grist] Jacker Gauntlet:
A gauntlet capable of hijacking Progrise keys, much like the weapon it's based off of. Stabbing not required.

Also, get your inventory sorted out, please. It makes it especially difficult for me to work through your posts if you don't have one set up here.


Preview: mirror || dwarven stubbornness && elven disdain && human greed

Pressurized piece of air && autotuner && flute

I fire another rocket dart (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Preview: Mirror || Dwarven Stubbornness && Elven Disdain && Human Greed:
[LVL 6 - 20000 Grist] Mirror of Vanity:
Shows the worst defining traits of a person or entity on the field. Could potentially be used to find weaknesses to more complex entities.


Pressurized Air && Autotuner && Flute:
[LVL 3 - 5000 Grist] Synthesized Flute:
A flute capable of being remotely played due to the pressurized air hooked up to it, while also being perfectly in tune.

Tricky takes 4 damage!


If I have acrtions for some reason I use maxwells notebook to create "Orderly Burning Water Narwhal Flock" next to tricky as many times as I can just in case the other where wrong, the narwhals then stab throug him with their horns, causing the order and fire and water to seep into him.

Even if i do not, I preview (as such doing incurs no expense of actions) Both client and server copies of sburb && super mario maker 2

You indeed do, since the sidequest leaves next turn! 23 damage to Tricky as several orderly burning water narwhals appear next to him and immediately impale him, hitting three of his four weaknesses!

Preview: SBurb (Complete Edition) && Super Mario Maker 2:
[LVL 4 - 7000 Grist] SBurb Maker 2:
A game of Super Mario Maker 2 with most of it's things changed to give it a Homestuck general theme, with Play and Edit mode respectively being called Client and Host mode. The four playable characters are the Alpha kids, and several of the themes are based across various locations. IGN rated it 7.8 out of 10 for "too much Homestuck".


I rise up in the air...

Fire

Order

Water

Natural Forces

Simply put, there is one surefire attack to destroy this jester!

A grid of orderly steam vents appear around tricky! Unexpectedly, they spew out gouts of flame, melting the icy Jester, but these flames are replaces by steam as water hits the flames! Simply put, the laws of thermodynamics and evaporation, basic natural forces, combine the power of fire and water together to make them more devastating! And since this is all in an orderly grid....

WEAKNESS HIT X4! COMBOB!

You deal a massive hit on Tricky, dealing 40 damage to him and putting his HP in the negatives! Somehow, he's hanging on through this, even though he's been incredibly steamed and pretty much boiled at this point...

FOCUS: Tricky is surrounded in ice. Ice plus fire equals water. I activate the Modern Elemental Wand, combining a jet of pure oxygen and a gout of liquid cesium. The two spontaneously react and combust, burning Tricky and melting his ice into water. I then take the Pen of Religious Wordplay and use it to summon Jesus, who proceeds to walk on water, trampling Tricky in the process. Jesus, of course, rewrote divine law to replace the old system of worship with a more direct relationship with God. This was in one way a decrease in order, as it reduced the number of laws that the faithful needed to follow, but in another way it was an increase, for it served to better bring the world into harmony with the divine. So Jesus does both at once, increasing the order on one side of Tricky's body and decreasing the order on the other. With the absence of order being chaos and chaos being related to the concept of entropy, this causes one side of Tricky's body to freeze again, while the other vaporizes into steam. Now, Jesus is also known for feeding the masses, multiplying fish and bread. It stands to reason that he would also be able to multiply other types of food, like beef. Beef comes from a cow, and a cow used for labor is known as an ox. Jesus, therefore, can act as an ox generator. I take that ox-y gen and put it on the cold/ordered side, where it rapidly cools into liquid oxygen, or "LOX". The locks lock Tricky in place, allowing me to jab the pen into his frozen frame and drop the Obscenely Dense Religious Book on it, acting like a hammer and chisel. Tricky is left shattered on one side and melted on the other, perfectly balanced, as order must be.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

Order through both fire and water brought the natural forces of science manages to do another 40 damage to Tricky, bringing him down to a total of -50 HP! Tricky, even though improbably surviving Alastair's previous attack, can't take -50 HP and collapses to the floor, defeated!

---
End of Turn Battle:
All Player aligned forces take a break turn to celebrate Tricky's downfall!

The Godmodder looks at Tricky's rapidly evaporating body, powerless to do anything about it for the time being. As everything comes to a halt for the turn, the corpse of Tricky finally finishes evaporating, becoming transparent - and then, exploding into a massive amount of Grist! All Players gain 50000 Grist as the first boss of the game is defeated, and the Godmodder takes 2 Damage from the summon's failure! Player Power increases to 10,000, along with the Grist per turn!

[Everyone gains another 10000 Grist too.]


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP, Growth: [|||]
- Grist Reserve: 400, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 27/30 HP

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 88000 Grist
[Anti-Godmodder] That-Random-Guy - 79000 Grist

[Science] Jaggerain - 75000 Grist
[Anti-Godmodder] Fullyautomagic - 120,000 Grist
[Anti-Godmodder] Splashcat - 97000 Grist
[Anti-Godmodder] Alastair - 75000 Grist
[Anti-Godmodder] Nyatsunemiku - 125,000 Grist
[Science] Paradoxdragonpaci - 112,000 Grist
[Anti-Godmodder]Medieval Paradox - 90000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 108,000 Grist
[Neutral] ManiacMastR - 59000 Grist
[Neutral] FlamingFlapjacks - 120,000 Grist
[The Orange Company] Algot - 88000 Grist
[Anti-Godmodder] TheGoldenBoy - 74000 Grist
[Science] hungry visitor - 72000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 108,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 88000 Grist
[Neutral] Gnich - 80000 Grist
[Neutral] Steffan (JoeBOB) - 71000 Grist
 
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Update 12.5 / Storypost 2 - ???
The Godmodder is brimming with frustration... and actually decides to talk for the first time.
The Godmodder: Alright, you idiots.
The Godmodder: I expected I'd actually come into contact with some competent Players eventually, but honestly?
The Godmodder: I'm suprised it took this long, to be fair.

You knew about the Godmodder for roughly... perhaps a week beforehand, counting for travel time here before you joined the battle. His talking kinda raises the question - just how long has he been a Godmodder, anyways?
The Godmodder: Shut up, Arbiter.
Wha - Hey! Rude!
The Godmodder: Kinda my job.
The Godmodder: Anyways... Players.
The Godmodder: Don't expect these next few waves to be nearly as easy as the last.
The Godmodder: Here - I'll even give you a "break turn" to charge up some Grist and alchemize items. Even attempt to land a hit on me, if you want.
The Godmodder: It doesn't matter. Pretty soon, you'll all be in the Soul Orb anyways!

... Wow, he's cocky... and charging some more Grist again.

Anyways, I guess you guys have a break turn here. Use it wisely! I'm also going to add an Itinerary (or however it's spelt) and put stats here soon. Stay posted.


---​

Itinerary -
- Defeat the Godmodder! Again!
- Utilize the break turn to accomplish things!
- Join Gristaji?

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP, Growth: [|||]
- Grist Reserve: 400, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 27/30 HP - ???,??? Grist

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 88000 Grist
[Anti-Godmodder] That-Random-Guy - 79000 Grist

[Science] Jaggerain - 75000 Grist
[Anti-Godmodder] Fullyautomagic - 120,000 Grist
[Anti-Godmodder] Splashcat - 97000 Grist
[Anti-Godmodder] Alastair - 75000 Grist
[Anti-Godmodder] Nyatsunemiku - 125,000 Grist
[Science] Paradoxdragonpaci - 112,000 Grist
[Anti-Godmodder]Medieval Paradox - 90000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 108,000 Grist
[Neutral] ManiacMastR - 59000 Grist
[Neutral] FlamingFlapjacks - 120,000 Grist
[The Orange Company] Algot - 88000 Grist
[Anti-Godmodder] TheGoldenBoy - 74000 Grist
[Science] hungry visitor - 72000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 108,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 88000 Grist
[Neutral] Gnich - 80000 Grist
[Neutral] Steffan (JoeBOB) - 71000 Grist
 
Last edited:
Update 13
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

I jump in joy at Tricky's defeat, proclaiming a message to the Godmodder

"HEY LOSER! SEE WHAT HAPPENED TO THAT CLOWN? THAT'S ONLY A TASTE OF WHAT HAPPENS WHEN YOU MESS...WITH GIOVANNI POTAGE!"

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:

Captain's Cannonblade && Valkyrie Hal-Blade


Oarred Longship && Epithet: Dumb

The Godmodder: Giovanni Potage, as in from Epithet Erased?
The Godmodder: I suppose it's not unlikely that you've made it to Earth from an interplanar portal network.
The Godmodder: With all of your fans, though - why waste your life fighting me?

(You now register as Giovanni Potage instead of Plague in the player lists.)

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:
[LVL 8 - 50000 Grist] Doom Bat of the Thousand Suns:
Giovanni's classic bat emblazened and engraved with multiple runic figures and solar glyphs - the knife is still taped to it. Deals an additional 9000 fire damage on an attack utilizes with it, due to the firey nature of the solar power within.

Captain's Cannonblade && Valkyrie Hal-Blade:
[LVL 4 - 7000 Grist] Viking's Cannon-Halblade:
The Halblade from earlier, but with a cannonball launcher attached rather roughly to the bottom of the launcher. Can deal roughly 5000 damage extra on an attack.

Oarred Longship and Dumb:
[LVL 0 - 0 Grist] Nothing:
There was a longship here, but the epithet reduced it down to nothing since it was only LVL 1.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 74000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

Hah, the Progrise key isn't for humagears, it's for me but first I need a driver to obviously henshin.

1. I create a fusion. between the Shotriser and Zero-one driver using the basic gun form and the authorize panel.
2. I use my revelation point to figure out how to make precious grist
3. I upgrade my Grist Synthesizer to be 1000% better

Somehow, you do so. I have no clue what the thing you just made actually does though.

You utilize the Revelation Point, and learn that Precious Grist is incredibly rare and difficult to find. Most commonly, the material is dropped from Godmodder bosses and completing sidequests, though even those reserves are limited... perhaps a way to create the material will exist in the future, but as of right now no known techniques exist to create the material other than Godmodding energy.

... No, you don't. That's only 300% better... still better, but not by a factor of ten.


I glance over to the man with the quite powerful bat which Giovanni would think was of high quality. Hm. That bat appears to have Glyphs onto it. Seeing this, I approach the (unusually jubilant) man, and ask a question.

Firstly, I approach the dual grist foundry. Through analysis of it's structure,I gain knowledge- albeit of the basic variety- of its function and method. and through the creation of a replica, I could have my own. But a replica is insufficient for my purpose; I do not want it specifically. Rather, I take the structure and... adapt it. cutting corners, for instance. If I can specify a specific type of alchemy for it to aid, I can cut down on a lot of redundancy, and making assumptions about item-type lets procedures get tightened. Other factors are due to my unique state. A Foundry is a location for the casting of metal, often with high temperatures; a Fire elemental ammunition cartridge can have its materials stripped and ground to provide an exceptional heat source. On the other hand, there are some ordinary corners cut I have to fill out; the assumptions apparently made for player use. Still, specialisation helps cut the cost a fair bit, and by the end of it I've got my own - small - grist foundry, optimised for Level 4 or lower items and only functional for items of the Glyphed variety.

Secondly, I take a break to clock into the Magitech library. at its simplest level, Magitech refers to a combination of Magic and Technology, and the primary hurdle to something of that sort is incompatible energy sources. Magic can turn into electricity with lightning spells easily enough, but converting the mechanistic movement of electricity into Mana requires a more... fundamental change. Luckily, though, some clever people have been thinking about this sort of thing from quite a long time. I can't begin to describe the formal hypothesis and reasoning in the bounds of anything less then a masters thesis, but I can regurgitate a slightly altered pop-science story. Which will have to do. Mana, it is said, comes from life. Humans, for instance, often have their own internal mana pools, and ambient mana is a common occurrence on many planes and systems. The Origin of Mana is unclear- depending on the history you read, mana might be unrelated to, or equivalent to, the belief and embodiment that is theorised to power some types of deities, and of course nobody knows how the architects worked, never mind the theory that Anything confusing originates from a bored player no matter the relevant chronology because they can cause things retroactively- But most areas with mana have it originate from life. Since Mana also originates from and affects many varieties of plants (often in a non-reductionist manner which confounds study, but not always), it was reasoned it cannot fundamentally depend on cognition, which eases the load considerably- and besides most cyborgs have greater limitations to their magical capabilities then their biological counterparts. So, through investigation and- though few will admit it- trial and error, the particular portions of life which produce mana were discovered. As it turned out, there were many of them, not the one a reductionist would expect, but at this point all of those were quietly screaming in the corner, so things moved on. After more trial and error, a comparatively simple chemical reaction was isolated which, with a few clever changes to its environment, be caused and reversed by electricity. this was only a medium/low-level reaction, failing entirely in high-to-mid-mana areas, but moving things is no problem for either Magic or technology, so a system was soon devised to cycle the mana-creator chambers through wheels with a block of factory-carved depleted Mana Crystal whirling a short distance behind it, hoovering up the produced magic in time for the reaction chamber to return to its earlier location, and with the crystals being slotted in and out at regular intervals. And so true magitech blossoWait that part doesn't matter. ahem.
Following these principals (and six pages of differential equations to show the required tolerances, which have to be obeyed with precision as any mistake will compound itself like on a hard disk, and using lead (well known as the poor man's mana cloak or, in this case, the person-who-can't-use-magic-because-they-need-a-low-mana-area's mana deflector) at the boundaries and for most of the chamber to keep out outside mana and its influences), I clock out of the Magitech library with a (rather standard) design for a Mana Generator, which I immediately socket into a Glyphic Aspect Crystal (more on aspect crystals next round!) so it'll start producing Glyphic Magic... Once I can get myself a power supply up and running. Ugh.

Thirdly will occur seperately.

INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 1->0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1200G, Alchemiting guy, 66->71,000 Grist

You begin to have a conversation with Giovanni, but for these actions that's not entirely important.

Beginning an analysis on the Dual Grist Foundry, you manage to replicate and adapt it to your purposes. Eventually, a Glyphic Foundry stands within your small complex next to the mine, and fits your specifications - subtracting 7000 Grist from the cost of any glyph based alchemy, it should work nicely for what you have planned. I hope.

You also begin to create a Glyphic Magic Factory... but have nothing to actually power it sufficiently yet. The Glyphic Foundry and Glyphic Grist Mine are subsumed into the more massive structure, allowing for a super-base like the LOBAV and Fort Grist.


[Science] hungry visitor - 72000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Shoot the backup Jester with disabling biochemistry and disabling soul physics.
Shoot the backup Jester with disabling solid state and disabling liquid state and disabling gaseous state. Haha only plasma left.

Magitech Device Workshop ( A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items )|| Hypereffcient Nuclear Reactor (An incredibly efficient source of power, although it still ends up taking up a lot of space. Due to no longer needing coolant and such, you could rather easily heat the water to steam and such without needing anything to cool the water back down. )

preview:
My mind && Computer

You shoot the backup Jester twice, dealing over ten thousand Player Power's worth of overkill as he turns into plasma and finds himself unable to fight. Keep in mind the Player Power is doubled now. Gained 7000 Grist!

Magitech Device Workshop || Hypereffecient Nuclear Reactor:
[LVL 7 - 30,000 Grist] Nuclear Magitech Workspace:

A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions and replaces the Magitech Devices Workshop.

Preview: Your Mind && Computer:

[LVL 9 - 75000 Grist] Alternate Mind Vessel:
A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on color

(x1)(chromatic Shurikens)With the aid of some green Shurikens, i pin the the last Backup Jester's Body to the ground, the Shurikens create some vines that surround the Backup Jester and cocoon him, after glowing, they wither away to show that the Backup Jester has been replaced with a Multi-coloured lotus flower. I then place this Multi-colored lotus flower into the LOBAV and the Magitech Library, calling on the Eldritch Knowledge contained within both to Magi-Mechanise the Flower, preserving it's Magical Abilities while also making it more efficient...in the process, it's encased within a translucent black shell...turning it, at some angles of Light, into a Black Lotus. I then place this Black Lotus onto our Grist Reactor, tapping into it's Efficient Chaotic Magical energies to gain even more Grist a turn.

(x1)I alchemise the Aspected Multitool

(x1)(Aspected Multitool)With the Aspected Multitool I call upon Life and Space, to create a place of Healing for our troops, a Hospital of sorts, through Nightmarish Science fusing Biological and Mechanical, aided with the help of Magitech from the Library and the Knowledge from LOBAV, although this Hospital looks small now...it shall become something much more...soon.

(Preview)Regeneration Auto-Sprayer||Vial of the Life Aspect&& Hardlight Generator

You manage to entangle plasma, somehow! This adds onto the Grist Reactor's total, bringing it to 800 Grist a turn!

You also alchemise the Aspected Multitool, costing 50 thousand Grist! Building the Hospital with help from various different structures, it becomes apparent that this will soon become a more valuable entity.


Preview: Regeneration Auto-Sprayer || Vial of the Life Aspect && Hardlight Generator:
[LVL 7 - 30000 Grist] Regeneration Beam:
A beam of regeneration-based hardlight, made real through the Vial of the Life Aspect and the auto-sprayer. Heals anything hit by the beam for a total of 7000 additional HP.


Thirdly...

So saying, I accept the offer of the Bat. walking over to the Magitech library, where I pull out three books for reference. The comparatively ordinary "Beginners Encyclopedia of Elemental Glyphs", the somewhat less-used "Glyphic Magic : advantages and disadvantages", and the esoteric handbook "magical influences of various technologies and how to avoid them". Sitting down at one of the worktables I assume is there- or making one if not- for experimentation (and hence either a warded table, or one made of lead), I start out by flipping through the Beginners Encyclopedia, marking down each Solar glyph I identify on a paper I pulled out for notes and the page number in the book. That's all prepatory work, though. the important parts are the other two. Reading through Glyphic Magic(...), I see the summary (which turns out to be unusually encompassing of the subject manner), reads thus:
Glyphic Magic is an unusual pursuit. Only present in a few pure-magic societies-where it is viewed as an experts pursuit of great difficulty-, it is much more common in magitech groups, and more likely to be used en mas in such instances. Seemingly a God-send for Magitech,it has distinct disadvantages due to its unavoidable effects on the surrounding mana-field. Additionally, Glyphic magic of most varieties has more direct applications to defence then offence, though the reason for this is as yet unknown. However,Glyphic magic has its own advantages to counterbalance this. the precision it holds is much more advanced then of ordinary, for example, fire magic, but more importantly, Glyphic magic is one of few types which can be modified. Glyphs are not limited to kinetic or pure-mana projections, as one can create Earthen Glyphs, Solar Glyphs, Glacial glyphs, and so on, granting the magic an entirely new set of applications; Glyphic magic can also be combined-in expert cases-with Runic magic. Runic magic tends to focus on only the symbols, while glyphic magic requires they be embeded into their material with varying depths and mana-densities; One can construct a Runic structure, then give it an entirely different sublevel of Glyphic effects by varying symbol depths and elements. However, this all comes at the cost of precision being necessary, increasingly so; and since most mechanical structures don't have their own mana paths, automated glyphs are often simply a dream.
After reading through most of the book- enough to recognise that I'm not experienced enough to improve the Runic sections of the bat- I move on to the last book. It doesn't have a summary, but it does have a glossary and index and whatnot, so since I know what I'm looking for-the effects of Solar Panels- it doesn't take long to find its answer. Some types of Solar Panels are able to bend unbound magic of any type into Solar magic(glyphic magic maintains the adjective except in extreme circumstances), provided sufficient proximity and time. It notes, however, that it is much more efficient to hold up the magic to the sun with a magnifying glass. In general, the book explains how elemental mana tends to form either from specialized chemical reactions, or via mana converting towards the environment's nature, and that technology seems disproportionately disruptive to this type of mana conversion, as well as listing less-disruptive designs, materials, and how to organise things to remove the issue. At any rate, I've found my answer- I need sunlight for this. Holding up my last container of concentrated Glyphic Magic to an adjustable-focus skylight's focus, I wait a short while for it to convert to Solar-Attuned Glyphic Magic, then carefully use a nearby chisel to add some of the types of solar glyphs it was previously lacking, along with durability and heat-resistance glyphs, to each bit of remaining free space, then infuse little bits of Solar Glyphic Magic into the existing glyphs to alter their mana-depth, and add new Mana-Channels, until the bat reenters equilibrium with the new mana requirements, making sure to add redundant Mana-sinks in case some glyphs or runes get damaged while the bat is being swung around.
By the End of it, I've hopefully gained a significant amount of knowledge regarding Solar glyphs and their practical applications, while... Giovanni potage?... will hopefully have received a better Bat.

Obtained the Doom Bat of the Thousand Suns! ... Man, really wish this thing had a bit of a shorter name.
Anyways! You manage to upgrade the bat of extraordinarily long names to the Solar Bat! Outfitted with even more glyphs than before along with redundant mana-sinks, the bat's been upgraded to reach a grand total of 9000 extra fire damage on a normal attack - not to mention, with all the runes you installed, it has a significantly wider range-of-purpose! With enough creativity, the user is able to do a large variety of solar-based attacks as well. Use it wisely!

I'm new to this kind of thing, so hopefully I'm doing this right...

Empty, for now!

Obviously I am Anti-Godmodder, their existence cannot be allowed to continue! I'll hop into the Festive Fort Grist and use this turn to build up my stuff.

First, I'll see what happens if I alchemize by previewing Bug Repellant && Reality. Hopefully it will create an object that will discourage Void creatures from attacking, I would have some use for that...

I'll use my first two actions Grist mining, as I'm a newcomer and don't have much Grist.

Then I'll use my final action to alchemize Vacuum && Blender. My goal with alchemizing these two objects is to create a basic weapon capable of dealing damage to enemies.

Hey, welcome to the battle! Glad you could join us in taking down this guy!
The Godmodder: Aren't Arbiters supposed to be Neutral?
... The Players. In taking down this guy. Despite that, you gain 10,000 Grist to start with.

Preview: Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.


Plunging into the earth, you gain 8000 Grist for your efforts!

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice:
A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.


First action: I combine stuff to make torterra
2nd action: I draw a circle on the ground I stand on to prepare for alchemy.
3rd actions: fertilizer && growth enhance &&water

preview: vacuum cleaner && Grist && monster core


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

You... combine stuff to make Torterra, including whatever it's alchemy ingredients were and 20,000 Grist! Torterra is summoned to the field!

Circle is drawn, for something in the future!

Fertilizer && Growth Enhancer && Water:
[LVL 3 - 5000 Grist] Packaged Plant Growth:
A superb fertilizer for anything plant based, this provides a massive jump in the growth of a plant - maybe roughly a year in the span of five minutes. Whatever the rate is, it's absurdly good.


Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter


Can I still command meggy?

Scince only creation and not previewing is limited I prewiev left Needlewand && right Needlewand

then I use my three actions to look for another lbel, enhancing my eyesight to be able to see realy small things.

Yes, you can. Meggy looks quizzically at a walkie-talkie, wondering what the heck you actually want her to do.

Preview: Left Needlewand && Right Needlewand:

[LVL 4 - 7000 Grist] Rose's Needlewands:
A pair of needlewands that originally were alchemized by Rose Lalonde, although not in this fashion. Deals 4000 extra damage with an attack when utilized.

You... can see everything really, really clearly now? I'm unsure what the point of this was.

I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the (see last two entries below)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.

You hand everything off to Gutza!... oh. You hand everything off to Gutza.
Well, wherever your journey takes you, thanks for fighting with us this far.
Where even is he, anyways? I haven't seen him for a while now...
(Please don't Mortal Action on us I swear on Gomak and Morpheus since there's no other gods left to swear on)


Preview : X for dummies book || The piloting experience of Trigger && Mobius && Blaze (ace combat )

I summon Several Punch Girl
( Cursed Saber Figurine || 10% of Saitama's Full Physical Power: [LVL 9 -75,000 Grist] Several Punch Girl:
A deformed figurine brought to life. Although it has relatively high stats, it's nowhere near the maximum possible physical power of Saitama and will only be capable of the fabled "one-punch" on relatively minor individuals.)

I make a Grist Synthesizer because every body else seems to have one.

I gather some grist.

Preview: X for Dummies || Piloting Experience of Trigger && Blaze && Mobius:
[LVL 4 - 7000 Grist] Top-Tier Pilot Training, for Dummies:

A book capable of teaching nearly anyone how to fly like the legends... and the protagonist of an Ace Combat game combined.

You cut out some of my work for me by copy-pasting the alchemy in your post, and summon Several Punch Girl! Added under your stuff!


You... make another Grist Synthesizer. At this rate everyone has one. While we're on the topic, +4000 Grist as you fall down NothingButPain's hole and find another Grist deposit.

I retrieve the Grist from my Reserve. No point leaving it lying around.

I preview Francium Astatide && Oganesson. (You might know it as Ununoctium.)

Action 1: I alchemize the Recycle Bag from Bag of Holding && GristWidget, as I previously previewed.

[LVL 6 - 20000 Grist] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Action 2: I shove the Godmodder in the Recycle Bag and start converting him into grist.

Action 3: I duct tape the Modern Elemental Wand to a fence post, then hit the Godmodder with the resulting Postmodern Elemental Wand, deconstructing him. How's that for a creative use of an alchemy?

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

[LVL 6] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Francium && Astatine:
[LVL 4 - 7000 Grist] Francium Astatide: A highly unstable crystal that exploded in the span of a round due to the high radioactivity and reactivity it contains. When it does explode, it deals 5000 additional damage to it's target as they're exposed to shockwaves of radiation.

SCP-871 && Time Acceleration Field:
[LVL 5 - 12000 Build Grist] Absurd Amount of Cupcakes:
An absurd amount of multiplying cupcakes created by the acceleration and lack of control over the time-based multiplication. At this rate, you'd be pretty sure it couldn't be stopped easily, if it were to actually exist.

You obtain the Grist from the reserve!

Preview: Francium Astatide && Ununoctium:
[LVL 8 - 50,000 Grist] Fr1At1Uuo1 (FrAtUuo):
A massively unstable chemical that will explode almost immediately at the End of Turn Battle, therefore dealing severe damage to the entity or Player in possession of it. Dangerous to hold, this could essentially start the quickest and most reactive game of Hot Potato in the multiverse.


The Recycle Bag is alchemized, costing 20000 Grist!

You shove the Godmodder into the recycle bag, chopping off his hand and dealing 1 damage as it's converted into pure Grist! The Godmodder promptly regenerates his hand, but leaves behind a wounded pride and a whopping 80000 Grist - and 1000 Precious Grist too - from the reaction!

The Godmodder - ...
The Godmodder - Well played, Splashcat.
The Godmodder - Don't expect that to work again.


I frown, then walk up to the Godmodder.

"So. You're really that confident you'll win?" I take a good look around. "You have 1/10th the HP of John, nowhere near the infamy and resources as him, and there are several veterans from the fight with the greatest Godmodding threat of all time. I'm going to be honest - you really should surrender here and now. Relinquish your powers like Alice did. Whatever fate that awaits you afterwards would be far kinder than what we'd put you through."

To prove my point, I create a Forwarddown Lawyer with Probability powers. He walks into the Backup Jester and their powers and thematic counters cause them both to explode like matter and anti-matter. The only thing that remains of them isn't even a crater from the explosion. It's just a few, improbable notes that make the sad trombone noise. And then its gone.

Their presence is utterly ephemeral by participating in this fight.

I roll my shoulders, never breaking eye contact with the Godmodder. "Even if your plans succeed... you're not destined to enjoy that success. Stand down. Or else we'll have no intention of letting you leave here alive."

You would make a point with the Fowarddown Lawyer, but there is no Backup Jester for him to collide with! In a fuss that he's been interrupted, he warps back to the Plane of Lawyers to continue his work.

The Godmodder - Correct on the HP and infamy fronts.
The Godmodder - As for the resources front... kid, you haven't even seen the tip of the iceberg.
The Godmodder - Frankly, this situation should be the other way around.
The Godmodder - So... to quote you:
The Godmodder - Stand down. Or else we'll have no intention of letting you leave here alive.


I burn all my 3 Actions for Grist.

+12000 Grist! Man, the hole that NothingButPain dug is really popular this turn.

---
End of Turn Battle -
All Player Factions, along with the Neutrals, have nothing left to fight on the field and bide their time, and instead combine their collective forces to increase any and all charges by two this turn instead of the typical one!

The Godmodder, however, sees several of the "home base" entities that each faction has set up.

The Godmodder - Heh. What a weak effort. I could build better than that in a single turn.
The Godmodder - Actually, why don't I?

Immediately, the ground shakes beneath you. Rising out of solid stone, a massive fortress stands imposingly across the battlefield, threatening certain death if left alone. Several cannons appear from above titanic metal walls, topped with castle-like structures composed of some sort of super-metal. The Godmodder's fortress stands across from you.... and it's cannons are far greater than any you've seen on this battlefield so far. A whitish-blue glow appears in the barrel of the cannon... aimed directly at the forces you command. This could be a problem.
The Godmodder - While I could destroy any of your fortresses in a single hit, this is far more fun.

The Godmodder - Enjoy the dungeon crawl. See you at the end... of either this fortress, or your lives.
The Godmodder - Former would be preferred.

---​

Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
-
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 17,200 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 3/5
Grist Synthesizer - +600 Grist a Turn! (Grist Reserve: 800)
Revelation Points - 0


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack
... Wow, talk about a glass cannon. Remember, entities can be improved upon post-summoning.

[AG - Ghost Armor 1337] Grist Synthesizer - 2000/2000 HP
- Grist Reserve - 300 Grist
- +300 Grist a turn.



[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 1100 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 10000/10000 HP, 3000 Healing

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Missing Power Supply.
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 800, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 20000/20000 HP, 2000 Attack, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 3,000,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 1/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.


[Anti-Godmodder] Giovanni Potage (Plague) - 48000 Grist
[Anti-Godmodder] That-Random-Guy - 10000 Grist

[Science] Jaggerain - 97000 Grist
[Anti-Godmodder] Fullyautomagic - 130,000 Grist
[Anti-Godmodder] Splashcat - 187,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 85000 Grist
[Anti-Godmodder] Nyatsunemiku - 135,000 Grist
[Science] Paradoxdragonpaci - 72000 Grist
[Anti-Godmodder]Medieval Paradox - 100,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 197,000 Grist, That-Random-Guy's Inventory
[Neutral] ManiacMastR - 69000 Grist
[Neutral] FlamingFlapjacks - 130,000 Grist
[The Orange Company] Algot - 98000 Grist
[Anti-Godmodder] TheGoldenBoy - 84000 Grist
[Science] hungry visitor - 59000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 118,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 27000 Grist
[Neutral] Gnich - 70000 Grist
[Neutral] Steffan (JoeBOB) - 81000 Grist
[Anti-Godmodder] NothingButPain - 28000 Grist

((OOC: Geez, these updates only get bigger, don't they? Sorry for the continued delays with these... hopefully I'll be able to assume a more normal schedule soon. Let me know if I missed anything. ))
 
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Update 14
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1)I alchemise the Regeneration Beam and equip the Hospital with it

(x1)(Aspected Multitool)(Paradox Wand)(spending 500 Grist from the Grist cache) With the Multitool, I call upon the powers of the Space Aspect, with the Paradox Wand,I invoke the Paradox of Non-existence. Together, I create a whole Bunch of material for the Hospital to take in, allowing it's HP to increase, additionally, with some Light Aspect manipulation, some Contradictory Enigmas, sold to the highest bidder in the Echo Bazaar and used to purchase some Dubious Medical Books and finally, a smattering of Grist and the combined knowledge of the Magitech Library and LOBAV, it fills up that space with a library of its own, concerning that of Biology.

(x1)(Chromatic Shurikens)(All in One)Turning them to the white colour of the heart of the purest flame, I toss the Shurikens into the Snowspire Fortress Doorand as they try their best to melt through the metal, I use the All In One's Ritual Conductor Device to assemble the pattern I made with the Shurikens and cause them to heat up even more...as well as the metal between them, causing a hole to melt through the Door allowing people to get inside.

Preview:Grist Reactor&&Dual Grist Foundry

You do so, boosting the hospital's healing capability by an additional 4000!

Utilizing the Multitool and Paradox Wand, you massively boost the Hospital's max health and giving it a detailed compendium on biology!

The door is already blasted in, but an additional 18000 damage is dealt to the fortress as a hole is partially melted into the wall!


[Science] hungry visitor - 59000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

It is time to do some science once again. The modified Reality Rejector surely is a nice thing, but it can become something even better. The applications are endless.

I begin modifying the Reality Rejector using the Artificers Guide to Magitech and my Magitech Workspace (that sadly makes my Screwdriver Stylus redundant). It in theory could also attract laws instead of just rejecting them. I wonder how this will work out. (spending all actions)

preview:
modified Reality Rejector || Alternate Mind Vessel (A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.)

You further modify the Reality Rejector. After doing extensive research into the subject, you manage to come up with one last, ultimate version of the formatting, one that will allow for both the attraction and repulsion of laws - The Modder's Magnum. The only problem with this is that it's Grist cost is fairly absurd, even with the work you've been putting in towards it's discovery and creation... you'd need roughly 70,000 more Grist... or a few more actions, really - to make it become this version.

Preview: Modified Reality Rejector || Alternate Mind Vessel:

[LVL 10 - 120,000 Grist] Alternate Rejector Vessel:
The Alternate Mind Vessel but equipped with an equivalent to the Reality Rejector, allowing for it to complete actions related to the object even though it doesn't have the actual gun.

preview: tiny needle || giant mountain

Gembark && magic absorbing beast core && grist ( beast core encased in gembark that absorbs more grist the more Alchemies that are done)


Mirror || Dwarven Stubbornness && Elven Disdain && Human Greed:
[LVL 6 - 20000 Grist] Mirror of Vanity:
Shows the worst defining traits of a person or entity on the field. Could potentially be used to find weaknesses to more complex entities.

Packaged Plant Growth && size enhancer && poke treat

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute

Preview: Tiny Needle && Giant Mountain:
[LVL 7 - 30000 Grist] Stone Needle:
A slightly large needle created out of mountain strata shrunk down. It's still perfectly capable of knitting a large variety of items and can stab Entities or Players on the field rather effectively, adding 5000 damage to an attack action using it.


Gembark && Magic Absorption Beast Core && Grist:
[LVL 7 - 30000 Grist] Grist Production Core:
A floating core of a Grist Synthesizer, wrapped in Gembark. Although it does still have an HP bar, it will produce more Grist depending on the number of alchemies done total. With the current alchemies created, it outputs roughly 500 Grist a turn.

The Neutral Faction is now safe from Godmodder attacks, by the way. It's surpassed the three entity limit.

You alchemize the Mirror of Vanity!

Packaged Plant Growth && Size Enhancer && Poke Treat:
[LVL 6 - 20000 Grist] Rare Candy [Grass Type]:
Something that simply appears to be a Rare Candy to feed to Torterra. It'll heavily increase their stats across the board when it's fed to them, so it's probably a good thing to do so.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 84000
Real Estate: Alchemiter Research Facility, Grist Synthesizer
1. I create another Grist Synthesizer
2. I summon the A.I.M's Soldier and give him the Shooting Wolf key so he can transform into Kamen Rider Vulcan
3. I create Satellite Zea

You make another, less effective, Grist Syntheziser! They're combined into a singlular Grist output.

You summon the A.I.M.S Soldier and transform him into Kamen Rider Vulcan. -20000 Grist.

You attempt to create a version of Satellite Zea, but are heavily disappointed by the fact it's vastly underpowered compared to the anime's version of it. Nevertheless, it's there, up in space somewhere.


A new player appears
Alchemy. Ok I can work with that.
Action one: I open two small tears in reality and pull out an omnitrix and a D&D monster manual. Then I preview what the alchemy of thoes two things would make.
The rest of my actions are converted into grist

Hello there! You gain 10000 Grist to start with as you promptly begin alchemizing!

Omnitrix && 5E Monster Manual:

[LVL 8 - 50000 Grist] Wristband of Shapechange:
A high-tech wristband of alien tech, but at the same time, from a D&D world. Allows it's user to cast Shapechange on themselves at near will to transform into any D&D monster within the Monster Manual.

You also gain 8000 Grist from nowhere in particular!

By the way, you're currently Unaligned. This will change in three turns time at the latest, happening earlier if you declare your faction. Otherwise, I'll pick based off your actions so far.


Firstly, Preview (and if 20,000 or less grist, alchemize) Alternate Mind Vessel && Phylactery.
Secondly, power. Power, power, power. I can't use Mana to generate this power, because that is entirely not the point. So I'll be in need of some mundane method, something which is rather outside my area of expertise. Hm... perpetual motion machines look promising...
several failed attempts later...
...It seems rumors of their viability have been greatly exaggerated. what about windmills?... no, the power output is too low. Oh, but there's an idea! The Alchemiter requires zero grist to produce some items, such as the Froven, a level zero combination between fridges and ovens. By hiring another stooge to alchemize Frovens(only rarely, when the first one runs out), and then dropping them into either an Deconstructive Essentia Matrix- for generating aqua, ignis, metalus, and a few other, Essentias (a sort of elemental mana)- or, in this case, an... man, what are those called? matter-energy reactors, I think? They use the energy implicit on the presence of Mass, destroying the mass for it. This is several times more efficient then nuclear power. In this way, I can turn an amount of energy about equivalent to a fraction of the human-processed portions of a sandwich into an amount of energy about equivalent to a fridge-sized mass's entire energetic value. This provides me with a reliable energetic resource by which I can (through conversion) produce all the Mana I need. I obtain the matter-energy reactor by selling lots of Frovens on the open market until I have enough money and buying one, since I don't know how they work.

Thirdly, I need... not a Weapon, but a Tool. Yes, there is much that can be done with the human body and magic, and true masters could work great spells unaided. But I am no true master, and still I learn. And so as I build each construct, I trend towards my limit with mere flesh. but... I only have so many actions. For now, as a baseline, I alchemize
[(Glyphic Wand from earlier preview)&& Wand Carved out of Silverwood(a type of magical wood with associations with the idea of 'order')]|| A Glove with swissarmyknife-like fingers,
hopefully producing a Glove which serves the purpose of a glyphic wand and is made of magical wood.


Entity Orders: Alchemiting Guy One is to start alchemising Concentrated Glyphic Magic by making use of the Glyphic Foundry to lower grist cost to 0, and dump it all onto the mine.
Alchemiting Guy Two can mostly just sit and slack off while he waits for an indication that the M/E reactor is running low on fuel.
G.Grist Mine is an object, but it's been not updating for some reason? it should be at 1200 grist by my count, not 800, and rise to 1600 this round.
INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
71->76,000->??,??? Grist

Alternate Mind Vessel && Phylactery:
[LVL 7 - 30000 Grist] Backup Soul Container:
A small container capable of holding a soul for a brief amount of time. It allows the soul contained within it to form a valid soul projection (see the First Godmodding War, specifically the epilogue of it for more on soul projections) and reform on the Battlefield instead of within the Soul Orb. This would've been produced but you Preview'd it instead because it cost 30000 Grist.

You manage to create far too many Frovens, then sell them for a Matter-Energy Reactor! Your Glyph Factory is now powered fully, but because of flavor text and implications, has a Fuel Meter now. This will be kept track of down in it's stat block.

Glyphic Wand && Silverwood Wand && All-Purpose Glove:
[LVL 7 - 30000 23000 Grist] Caster's Gauntlet:
A glove made of perfectly cut and jointed silverwood, allowing for the user to wear it. Serves the purpose of a heavily powered up Glyphic Wand.

Your entities will follow your orders! The Glyphic Grist Mine is my bad. Updated to date, and it's grown as well! While we're at it with errata, all Players gain 10000 Grist a turn now due to the Player Power increasing. At the end of this post, you are at 51000 Grist. (71 --> 81 due to EoTB, --> 58 due to Caster's Gauntlet)


This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.


Oh shoot... Hopefully this doesn't let any nasties in, but better safe then sorry! It's go time on Void-time!

I spend one action alchemizing Void-B-Gone:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I then spend a second action liberally spraying all but the Anti-Godmodder's forces with it, as we're all in this together!

...I then spend my final action alchemizing Grist Drill && Reality, allowing for a horrifying creation that drills into the Void for Grist! Maybe not the safest idea, but that's not what people really think of when they tamper with the Void, do they? I at least do not build it in the Fort, and have one safety. Doing otherwise would be dumb even by Void-touching standards.

I then preview Scented Candle || Piece of the Void. Hopefully a more permenant solution than spraying everyone with repellant every few turns, it should make creatures of the Void see whoever has one as friends! Or, well, not immediately enemies...


I laugh maniacally, my plan is going ahead! Soon the Void and I will be frieeends!

... The tears in Reality closed up directly after they were opened.
Never the less - you Alchemize the Void-B-Gone and liberally spray all the Anti Godmodders with it! Everyone on the team now is resistant to Void for the next couple turns!

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!


Preview: Scented Candle || Piece of The Void:
[LVL 6 - 20000 Grist] Voidic Candle:

A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.


Chainmail shirt || a nugget of Vibranium

I give the result of the alcamy to Several Punch Girl and insturct her to equip it.

I preview mercy's staff && bottled fairy

I make a grist converter, a divice that can convert 500 grist into 5 precious grist. I make this device available to all AG players.

Chainmail Shirt || Vibranium Nugget:
[LVL 4 - 7000 Grist] Vibranium Chestplate:
A chestplate made of pure vibranium. Adds 2000 Defense when equipped.

Several Punch Girl equips the Vibranium Chestplate and gains defense!


Preview: Mercy's Staff && Bottled Fairy:
[LVL 8 - 50000 Grist] Automatic Healing Bottle:
A bottle filled with the healing energies of a fairy and a good Mercy player's staff - healing you at the last possible moment. Heals a Player up to Moderately Wounded when they die without using a Mortal Action, but cannot be used otherwise.


No, you don't. Precious Grist is not able to be created by Players.

---
End of Turn Battle:
All AG and Science forces capable of attacking attack the Snowspire Fortress and deal 48000 damage!
Meggy enters the Snowspire Fortress on orders of Algot!

The Glyphic Factory outputs 1 C. Glyphic Magic, losing 20% of it's fuel!
Torterra and the Grist Production Core attack and gain Grist respectively!

The Snowspire Fortress outputs various types of Drones for it's turn! You can hear the Godmodder enjoying his glorified snow fort from here...

All charges build! Everyone but Algot, Alastair, and Giovanni gains 10000 Grist!


Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 17,800 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 4/5
Grist Synthesizer - +600 Grist a Turn! (Grist Reserve: 1400)
Revelation Points - 0

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 500 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense
[AG - Ghost Armor 1337] Grist Synthesizer x2 - 2000/2000 HP x2
- Grist Reserve - 800 Grist
- +500 Grist a turn.


[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 600 Grist
- Drills 600 Grist a turn!


Everything above here is Voidproofed! [1 Turn left]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 1900 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 1200, +500 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 20000/20000 HP, 2000 Attack, 2000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 500, +500 Grist a Turn [10 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 2/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Healing Drones - 15000/15000 HP x3, 10000 Healing x3
Probably should be second priority.

[PG] Attack Drones - 10000/10000 HP x4, 7000 Attack x4
Because I'm coming up with witty banter for all of these, why not this one too?

[PG] Defense Drones - 20000/20000 HP x4, 5000 Defense, Bodyguard
Bodyguarding the fortress and the other drones. Must be taken out first.


[Anti-Godmodder] Giovanni Potage (Plague) - 48000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] That-Random-Guy - 20000 Grist
[Science] Jaggerain - 107,000 Grist
[Anti-Godmodder] Fullyautomagic - 140,000 Grist
[Anti-Godmodder] Splashcat - 197,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 85000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 145,000 Grist
[Science] Paradoxdragonpaci - 52000 Grist
[Anti-Godmodder]Medieval Paradox - 110,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 207,000 Grist, That-Random-Guy's Inventory
[Neutral] ManiacMastR - 79000 Grist
[Neutral] FlamingFlapjacks - 140,000 Grist
[The Orange Company] Algot - 98000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 94000 Grist
[Science] hungry visitor - 69000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 128,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 30000 Grist
[Neutral] Gnich - 10000 Grist
[Neutral] Steffan (JoeBOB) - 68000 Grist
[Anti-Godmodder] NothingButPain - 38000 Grist
[Unaligned] Lord English Muffin - 28000 Grist
 
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Update 15
I see that I don't have enough grist witch causes my HISSYFIT MEETER to build up from 0% to 3% I deside to then take another shot at alchemy. I take out a magical node and a deck or yu-gi-oh cards and I preview the alchemy between them
I also turn my remaing two actions into grist again.

Um... you establish a HISSYFIT METER. This is on you to keep track of, but... okay. Raised to 3%!

Preview: Magic Node && Yu-Gi-Oh Deck:
[LVL 6 - 20000 Grist] Real Yu-Gi-Oh Deck:
A deck functioning similar to the ones in the anime. Can summon monsters temporarily to fight for you, but they are also capable of getting defeated. There is... potential for a large amount of chaos and broken game mechanics in this.


8000 Grist is again obtained, this time by falling on your head and causing mild headache. At least you have 8000 more Grist now.

Firstly- well, after putting on the Caster's Gauntlet on my right hand- I approach the fortress, looking quizzically up at its grand height. Naturally, the defence drones make an attempt to stop me; however, they quickly realise that I'm heading directly towards the opening and aren't attacking the fortress. In fact, the 'feel' of my Mana seems almost beneficial, like the sort one would use for healing, or perhaps conjuration- albeit as an undercurrent beneath the flexible rigidity of Glyphic magic, my primary vocation. The two details are somewhat incongruous, but both argue it is not the defence drones place to do so. And after a short time, I reach the opening, and then turn almost ninety degrees right to start walking along the edge of the fortress, my right hand stretched out to press against the wall in case the Godmodder decided to turn his fortress into some kind of maze, tapping my fingers idly as I walk by. I'm no fighter, after all, so there isn't a need to worry when that might make me mess up. Whenever I think I see one of the Godmodders traps and on whichever whim strikes me, instead of letting my hand leave the wall, I cast a fairly simple spell to adhere my feet to it and climb along its side for a while.
...Eventually, I finish circling the Snowspire Fortress, and return to the entrance. Tracing shapes of blue-grey light in the air with my right hand, something subtly shifts about the fortress. These preperations will be satisfactory, I think...
Secondly, or perhaps simply a continuation of the first, I point down with the gauntlet, and a simple, highly temporary, glyph presses itself into the ground beneath me, and flares. I leap into the air with its aid, and manage to land high up on the snowspire with only minor difficulty. Approaching the central cannon, I walk straight down the barrel. Being only 20% charged, I doubt I'm in danger doing so. Bending over in the smooth tube I've walked into, I deftly remove a container of Concentrated Glyphic Magic from my pocket, carefully uncorking it and pouring it onto the gauntlet, the grey of the liquid magic blending in to the silver of the gauntlet as the magic Deepens the energy held within those carvings in some ineffable way. As the energy settles in, the carvings start to glow- but I'm not particularly happy about that. Glowing is a waste of energy. Still, it's a fairly minor one... Regardless, I reach along the bottom of the cannons barrel,and a small spike extends from the Gauntlet, Mystically endowed strength scratching softly against the surface. I carve shapes gradually, ever-careful and methodical. In the blueish-white glow emenating from further down the barrel, they seem oddly shadowed, almost unnaturally dark. Eventually, I begin carving directly on top of myself, and the tiny metal shavings dropping down remind me of something I forgot to address as I idly note the darkening of the glyphs on my gauntlet. carving a small 'wind' glyph into one of the fingernails on my left hand, I blow away all the dust lying around here, keeping it from interfering with my work. And it continues, never becoming more or less intricate, but always, inexorably, more Complete.
After quite some time, the Magic I poured over the glove is exhausted, all expended into that quiet scratching groves into stone/metal/super-metal/something. Then the gauntlet begins to tug on my own mana, meagre though it is, and I let it. I do have Some to give- but it is not much longer before I tire as well. The Glyphwork is not complete yet, but it will have to suffice. taking out a notebook, I mark down in the Assets column ">Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn, stacking, auto)". Hopefully, this will pay off,Taking that energy radiating from the cannon as fuel to grow stronger, to take more, and further.
To clarify a few things. when I was walking around the fortress, dragging one hand across the side, it wasn't to avoid getting lost. I was carving glyphs. like, secretly. simple ones, without too much power individually, so I wouldn't run out of mana on the walk, but around the entire thing. This 'grounds' the second set of glyphs, giving it stability, and letting it 'remember' its position through depth-encodement so that the glyphs don't get seared away when the Cannon actually fires. There are also miscellaneous glyphs intended to make it Look like I tried to make the fortress self-healing and failed, albeit the glyphs have the mana-depths so messed up they'd explode if completed and are being used for the encodement.

Thirdly, or perhaps just Finally, As I sit there in the cannon, I use a simple telekinetic spell to reach over to the Alchemiter and preview (and if it seems cost-effective-less then 20,000 grist with glyph foundry- alchemize) something:
(Pokemon Trading Card- Weavile&&pokemon figurine made of plastic- Weavile&&USB with all pokemon game data pertaining to Weaviles made of neon&&scrap of flesh transmuted from pokemon 'handbook' describing Weavile)||(Glyph-carving Pen&&Glyphic spell focus&& Rune Tortoise Familiar*&&Glyphcarver's Mana-former)
(Intention: To get the alchemy-code for 'Weavile' without any other details like 'paper', and then add onto it the idea of 'thing which is good at glyph-making', to make a 'Weavile which is good at glyph-making'.)
(Fun fact: while Weavile is known as the 'sharp claw' pokemon, 9 of its 16 pokedex entries note that it is known for carving symbols into boulders or trees, some odd language involving 500 different symbols at least. This makes it a good fit, I think.)

*the Rune Tortoise, a species of monster from 'He who fights with monsters'. It's covered in runes, which it can discharge for magical effects whenever attacked as its only reasonable form of response. they come back slowly, and can be nearly anything. as a Familiar, it can be used to create the runes effects directly from a shield, and its runes may grow or change with time.


Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity

INVENTORY: 0 Mana crystals, 2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2100G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)"
68,000 Grist

You circle the Snowspire Fortress through disobeying the laws of gravity and acting very calm about it! The Defense Drones don't even have an attack anyways and couldnt harm a fly. It's the Attack ones you need to worry about. Never the less, as you moon-jump up onto the roof of the fortress, you create a Glyph network to siphon the Ulticannon! If it fires, your glyphs will transfer power to you! The question is if it will fire... and how much of it your glyphs will absorb.

(Essentially a Weavile, I get it) || (Glyph-Carving Pen && Glyphic Spell Focus && Rune Tortoise Familiar && Glyphcarver's Mana-Former):
[LVL 11 - 250,000 Grist, 1000 Precious Grist] Weavile Familiar:
... I doubt you were intending to create something this powerful, but this familiar is... pretty powerful. Essentially, it's a Weavile familiar that's more than capable of cutting and utilizing runes and glyphs, along with having the energy of various runes directly engraved into it. Once you get your hands on enough Grist, this will be a valuable companion.


[Science] hungry visitor - 69000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Hmm using Grist as building blocks is pretty neat. I already see the Magnum Opus... I mean modders magnum (of course) in front of me. I get to work to make it reality. All those tests that I could do!

Preview:

Nuclear Reactor || Modders Magnum (Attract nuclear chain reaction and reject laws of thermodynamics)

... The Magnum Opus is a far better pun. That's it's name from now on, if you want it to be.
Anyways, you begin getting to work on it! As components fall into place, you begin tests on the parts that are finished - namely, Gravity. You concentrate the law on a test dummy prepared earlier, and it already looks promising... but it can be better. Right now, there are chances it would break - or even worse, completely malfunction or backfire - and even this test was fairly risky.

It needs more work... but you're getting closer. 40000 more Grist to go, or a few more actions.


Nuclear Reactor || Modder's Magnum/Magnum Opus:
[LVL 8 - 50000 Grist] Radiation Ray:
A modified version of the Magnum Opus specialized in radiation. In exchange for losing all of it's other more rounded capabilities, it gains a large amount of domain over radiation and can release or contain the force at will. This can be both used offensively to fire beams of the stuff or defensively from other sources of radiation, adding roughly 8000 Player Power to the usage of the item for either purpose.


I feed my torterra the rare candy and order it to bodyguard my grist production core.

I take deep breathe, pop out my trombone from its case, and proceed to play an absolutely horrendous note. The volume goes as high as ultrasound, and low as infrasound, all while playing without a real stable volume. The pitch morphs and changes as I fire a blast through the trombone and on top of the defense drones, mauling them in the whirlwind of sound. (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Rare candy (grass type)

Your Torterra is now Level 100, expending the Rare Candy! Somehow, this boosts it's stats way more than it would in game!

Oh god mute the speakers MUTE THE SPEAKERS
MUTE -
...
Congratulations. You have successfully made the other Arbiter enter the room to check if everything's alright.
And also dealt 5000 damage to two of the security drones.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Paradox Wand&&Infinite Improbability Drive&&A pile of Magical Reagents.

(x1)(Aspected Multitool) With the Power of the Aspected Multitool, I call upon the Aspect of Knowledge and Fortune, the Aspect ofLight and Evan the Godmodder's various Drones, cross referencing with our collective knowledge bases as necessary. This is to gain an Understanding of Them.

(x1)(All-in-one)(Paradox Wand)With the aid of LOBAV, for bionics, the Magitech library for the appropriate Magitech and the Hospital for the Biology, and the Understanding of the Godmodder's Drones, I create a Living Organism, augmented with Magitech Bionics that specifically targets the Godmodder's Drones. The Multitool helps with the messy work of surgery and modification, while the Paradox Wand helps with the creation of the original...organism and the production and enchantment of way too many organelles, arguments, pumps...

(x1)(Chromatic Shurikens)(Illusory Reality beam) Woth the Understanding of the Drones, I create a Hardlight Image with the Illusory Reality Beam that the Drones perceive as "real" with their beliefs, it becomes actually real and begins smacking them around. Meanwhile I toss Chromatic Shurikens of Striped Orange and Blue for Armor Piercing and EMP blasts.

Preview: Paradox Wand && Infinite Improbability Drive && Pile of Magical Reagents:
[LVL 8 - 50000 Grist] Wand of Chaos:
A wand that channels chaotic energy into it's every attack, paradoxically creating objects. Although a rather major lack of control is a problem with the wand due to the user only being to specify a theme and intended target, the wand is also far more powerful in exchange - dealing 12000 additional damage to whatever it hits.


You gain a detailed analysis of the various Drones by shining the light on them! Essentially, they primarily run off Godmodding Energy, with the defense drones being covered in bluish-grey armor and moving to protect the fortress from various attacks. The attack drones just have little energy cannons attached to them while the healing drones spray material on the other drones or the Fortress to keep it protected. All three drones have a similar body type and have the same base model.

You create an
[Anti-Drone] cyborg creature to fight the Drones! Though it will fade once it's purpose is finished, it will serve you well until then!

You deal 7000 damage to the same two drones that were hit earlier by the absolutely terrible sound! Seriously, how did nothing else but those drones take damage from that?


Thank you. :)
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I preview Suck-&-Slice && Piece of the Void. Ideally this would allow for the inhospitable energies of the void to be released directly upon anything that gets sucked up.

I then alchemize Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

And for my second action I alchemize Laboratory && Piece of the Void to research the void marginally more safely, and connect the result up to the Void Miner - it drills directly into the void, so it should have some juicy insights, right?

Finally, I use the leftover grist to build a wall around my budding compound - it's looking a little bare at the moment.

Good luck brave adventurers delving into the depths of the castle!

Preview: Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum:
A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!


You alchemize the Voidic Candle!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory:

A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

You utilize 6000 Grist to build a 6000 HP wall surrounding your lab!


I use my Grist to create an Eldritch Laboratory.

I also have the L.O.B.A.V begin creating another Zombie Trooper.

I burn my last Action into Grist.

____
Action: Create the Eldritch Lab.
Action: L.O.B.A.V. begins production of a Zombie Trooper.
Action: Burned to fuel more Grist

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower

You upgrade your lab to the L.O.E.B.A.V - Though it doesn't sound as good when said out loud, the eldritch aspect is added into the equation and therefore the acronym! Your lab now has the ability to do various Eldritch related things!

Production started! You gain 4000 Grist through temporarily refining the process and being able to salvage Grist out of it!


I preview: a giant cork stopper that can fit extreamily snugly into the Ulticannon barrel || adamantium

I use the Alchemiter to create a flask of oil then I throw it at Defense Drones to douse them in oil finailly I throw the 1000 Degree Lugerang at them.

Preview: Perfectly Fit Cork || Adamantium:
[LVL 8 - 50000 Grist] Adamantine Cork:
A massive cork structure built and reinforced with Adamantium. Will tank a good amount of the damage the Ulticannon deals, but some will still invariably get through.


You combo attack the Defense Drones with fire based attacks and a toss of amalgamated weaponry, dealing 8000 damage to all four of them! This is enough to kill off two, and you gain 8000 Grist for being the one to do so!

I smile finally completing one of my first objectives

1. I lift my ShotDriver (that's the fusion of the Shotriser and zero one driver) and holding up my progrise key i press the button on the top.

Jaw!

I put the progrise key on top of the authorize panel

Authorise!

A purple beam of energy came down from my satellite and impacted right behind me building into a giant purple robotic trex. I threw the progrise key into the air and caught it suavely flipping the key open and inserting it into my driver.

Smashing Tyrannosaurus Progrise Key Confirmed, Ready to Henshin.

the front panel on the gun moved forward lighting up to show the tyranny head. I took the gun and shot the robotic dinosaur once the purple dart of energy hit the trex disassembled itself and strapped themselves to me becoming armor I had officially become Kamen rider Kaiser.

2. I ask Vulcan to guard my properties while I enter the fortress to catch up with the three other players.

3. I boost the grist synthesizer by another 1000%

OOC: I'm creating fan art of my OOC rider so if you want to know how I look like you'll have to wait.

You go through the sequence to become Kamen Rider Kaiser, gaining a general power boost to everything related to the subject! (OOC: I am just opening myself up to more confusion here, aren't I? I'm going to regret this.)

You enter the fortress and give entity orders, arriving at roughly the time of the next Sidequest Updates!

... Again, that's not a thousand percent. That's a hundred and fifty.


Okay. Take two. Remember when I did this?

[
I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the Godmodder Brand Headahce Inducer. (See below for descriptions.)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.
]

I gently pick that stuff (as well as the 20000 Grist I've accumulated) back off the ground, seeing as Gutza1 wasn't around to pick it up, and hand it to TheGoldenBoy2188.

Then, TRG gently disappears.

OOC: Sitting around for the entire game accumulating loot seemed vaguely cheesy, so I thought I'd re-send my stuff to someone who'll use it. I wonder what's the deal with the Alchemiter . . .

You grant everything to TheGoldenBoy before you fade out of the battlefield!

OOC: The world will know someday. I'll make sure of that. See you around.


hungry visitor

"oh sure!!"
"How much do you need??"


//does transferring Grist require an action ??

It does not.

[SIZE=3]Paradoxdragonpaci[/SIZE]
I scratch my head. "Ah er... just give me lots and I will give you back what is left. Also I might pay you some later if the cost is over 20000 alright?"
// I think it doesn't

You are correct in that it doesn't.

---

End of Turn Battle:
All of the Player-Aligned forces that can fire on the Defense Drones, killing one of them at least!

The Glyphic Factory's entities Alchemiter guys alchemize another vial of Concentrated Glyphic Magic and a Froven, keeping the fuel consistent!

The Healing Drones heal up the fortress by 30,000 HP! The Attack Drones center fire on the Timeless Infantry, killing it, along with destroying the Grist Reserve Building and Ghost Armor's Grist Synthesizers!

All charges build, earning the Alchemiter Research Facility a Revelation Point! Everyone, including Alastair and Giovanni, and only excluding Algot and TheGoldenBoy (because I'm forgetful), gains 10000 Grist!


Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 18,400 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 2300)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 1200 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature - 12000/12000 HP, 10000 Attack

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 2700 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 2100, +500 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1000, +500 Grist a Turn [6 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 3/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Healing Drones - 15000/15000 HP x3, 10000 Healing x3
Probably should be second priority.

[PG] Attack Drones - 10000/10000 HP x4, 7000 Attack x4
Because I'm coming up with witty banter for all of these, why not this one too?

[PG] Defense Drone - 14000/20000 HP, 5000 Defense, Bodyguard
Bodyguarding the fortress and the other drones. Annoyingly persistent.


[Anti-Godmodder] Giovanni Potage (Plague) - 58000 Grist - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 99000 Grist
[Anti-Godmodder] Fullyautomagic - 150,000 Grist
[Anti-Godmodder] Splashcat - 207,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 95000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 155,000 Grist
[Science] Paradoxdragonpaci - 62000 Grist
[Anti-Godmodder]Medieval Paradox - 120,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 138,000 Grist
[Neutral] ManiacMastR - 89000 Grist
[Neutral] FlamingFlapjacks - 150,000 Grist
[The Orange Company] Algot - 98000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 193,000 Grist, That-Random-Guy's Inventory - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 79000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 138,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 48000 Grist
[Neutral] Gnich - 20000 Grist
[Neutral] Steffan (JoeBOB) - 78000 Grist
[Anti-Godmodder] NothingButPain - 28000 Grist
[Unaligned] Lord English Muffin - 46000 Grist
 
Last edited:
Update 16
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

First off, I will preview Stargate && Piece of the Void. By (eventually) building a void portal and attaching it to the Void Miner/Void Research Lab, I should be able to give the Miner a more efficient way to obtain Grist by sending it's drill far deeper into the void, conveniently opening a passageway for some smaller friends to come out and play! Let nobody proclaim that I have "dug too deep."

My first spent action will be to attack the defense drone with my Suck-&-Slice, that drone is hogging all the Grist I need for my friendmaking efforts, and the anti-drone creature can't deal enough damage to finish it off next turn without my assistance!

My second spent action is to obtain Grist - but not from mining like I did before, no. The Grist density in this battlefield is too low for the levels of Grist I will need. Instead, I will use Paradoxdragonpaci's convenient analysis of the Healing Drones' weaponry - or rather the repair tools on them. Aiming my Suck-&-Slice at the streams of material the Healing Drones' expel, I suck it up before depositing it in a nearby Grist Synthesizer to turn it into that sweet, sweet Grist.

The final action I will not spend on sucking - I've done enough of that this round, and I'm not a sucker. Instead, I shall spend my recently obtained grist alchemizing Voidic Candle && Rehabilitation Chamber && School. With my power combined the result, I shall establish a building to attract Void Creatures and teach them the importance of only attacking the Godmodder's forces - everyone else is a friend that they just don't know about yet! The reason they keep getting attacked and banished back to the cold, dark, nasty Void is because they attack nice people. I'm sure that if they set their sights on the Godmodder's forces and became friends with me, they could stay in Reality as long as they want! No tentacle monster, you are the schoolgirl! Of course, it shall be connected to my Research Lab, so that we can learn from each other!

Preview: Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate:
A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.


You attack the defense drone with the Suck & Slice, piercing it's defense and dealing 11000 damage to it before you fire it outwards! Effectively disabled and damaged, the anti-drone creature will finish it off at the end of the turn.

You obtain Grist in a more fashionable manner of dismantling and scrapping a healing drone, gaining 7000 Grist!


Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility:
A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.


I decide to create a recipe preview, drawing up the blueprints on a computer.

Drop Pods && Massive Cannon && Shoggoth Cloning Bay && Cybernetics.

With that being analyzed, I set to work creating another Grist Reactor, and placing it next to the other one which was parked next to my Dual Grist Foundry.

Finally I try to upgrade the L.O.E.B.A.V's unit creation time.

With some elbow grease, programming, sweat, duct tape, medical gauze, bite marks and chemical burns, I try to upgrade it's production time.

_________

Action1: Alchemy Preview

Action2: Grist Reactor Creation

Action3: L.O.E.B.A.V. Production Time upgrade.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower

Preview: Drop Pods && Massive Cannon && Shoggoth Cloning Bay && Cybernetics:
[LVL 10 - 120,000 Grist] Shoggoth Cannon Clone Bay:
A cloning bay for Shoggoth Cannon units. Producing these units at a rate of one every couple of turns, these units boast powerful cannons that pack quite a bit of firepower.


You create a second Grist Reactor, gaining an additional 400 Grist per turn as the two combine to make the Dual Grist Reactor!
You also upgrade the LOEBAV's production rate, reducing it's production time required by a turn!


First things first, preview. Salamander && wings && FIRE ENERGY

Seed && TNT

shovel && knight

bat && poison && flight energy

microphone &&

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

Preview: Salamander && Wings && Fire Energy:
[LVL 7 - 30000 Grist] Charizard:
The famous fire-breathing lizard of Generation 1 fame. It is believed you may attempt to become a Pokemon Trainer if this continues. Keep in mind the six Pokemon to a team rule still applies here.


Seed && TNT:
[LVL 5 - 12000 Grist] Blast Seed:
A seed containing the explosive energies of TNT. Can be thrown at a group of enemies to deal an additional 2000 damage to every enemy within an area of effect attack.

Shovel && Knight:

[LVL 8 - 50000 Grist] Shovel Knight:
Oh come on, this one was obvious. A fairly powerful entity none-the-less.

Bat && Poison && Flight Energy:

[LVL 6 - 20000 Grist] Golbat:
... The Alchemiter was right, you're definitely becoming a Pokemon Trainer. You could do a lot worse than Crobat or Golbat though, so kudos on that.

You don't have a fourth action to attempt to alchemise something with!


[Science] hungry visitor - 79000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action. (currently unstable and theoretically able to selectively attract gravity as tests have proven)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I see I see so it works. It really works. It will be the modders magnum of course since my magnum opus will be one (or more) tier higher... eventually. For now I am going to work my ass off in the Nuclear Magitech Workspace. It really helps accelerating several steps, for example I have already drawn out all the basic glyph structures that I will need and it only took seconds thanks to the electrical glyph hammer. Or the automatical attunement microscope... invaluable if you are working with different laws. This is really really good. Of course without my work with the Magitech library all of this would be useless, since you have to know what you are doing before you are doing it. In magitech at least, magic... isn't that structured. But what am I thinking?
Work, work, work, work!

preview:

Modders Magnum && My mind

The Modder's Magnum is settled as the name then - the Magnum Opus is saved for a more fitting occasion. As of right now, though... you're kinda hitting the power barrier for not having Precious Grist. There might be a way to expand the level range, let me check some settings real quick...
- - -
Okay, I'm back. Turns out there is, but it's kinda barred off to me right now since the Godmodder's essentially locked the Alchemiter's settings and additions. If you guys could figure out some way to open it up again, then there might be a chance I could expand the level range to allow for more powerful items to be created without Precious Grist. This would cause some level rebalances for high-tier items, but... it'd probably be worth it. I've added this to the Itinerary!

Anyways - you continue further work on the Modder's Magnum - almost there! You should be able to reasonably use it next turn if one more action is used to work out those last kinks...


Preview: Modder's Magnum && Your Mind:
[Level 11 - 180,000 Grist, 1000 Precious Grist] The Mindmod's Magnum:
Oh look, a "The" was added. It allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals an additional 15,000 damage when used as a part of an attack action, making it one of the more managable and useful Precious Grist-requiring items. You're approaching epic-level items here.

//Item Wishlist:Wand of Chaos

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Vial of Light && Data Crystal

(FREE) I give Hungry Visitor 30K Grist to alchemise the Magnum Opus or something

(x1)(All In One)(Paradox Wand) I create another Anti-Drone Cyborg Creature the same way I did the last one.

(x1)(Chromatic Shurikens) I set my Shurikens to Green and Yellow, and barrage the Attack Drones with them, as they try to knock the Shurikens with their energy shots, I reveal the nature of their current abilities which is to absorb the energy to become leaner, meaner, mini whirlwinds of death. They thus collide with the Attack Drones, utterly wrecking them in a tangle of hurricane speed metal tipped limbs. Oh yeah they gained limbs as a evolution from the energy, must be the shade of green I used.

(x1)(Aspected Multitool)I improve the Grist Generator with an INVOCATION OF THE 12 ASPECTS.//later finish

Preview: Vial of Light && Data Crystal:
[LVL 2 - 2000 Grist] Fiber Optic Crystal:
A crystal that is capable of transmitting data through pure light from source to another. It is currently unknown how this functions, but it is believed by top scientists to have to do something with the structure of the crystal, which is rather similar to that of cut fiber-optic cords.


-30 thousand Grist, which is given to Hungry Visitor! For... something!

You create a second Anti-Drone Cyborg Creature thing! It looks pretty damaged due to the Curse of Repetitiveness, but otherwise similar enough....

Firing upon the Attack Drones, you manage to knock out one and damage another! Gained 8000 Grist as they become flying humanoid attack robots, but are still referred to as drones!

Uh... what Grist Generator? There's a Grist Synthesizer, Drill, Production Core, Mine.... no generator though.


Being hit with the grist causes my HISSYFIT METER to be raised by a whole 10%! The meter is now at 13%
I use an action to alchamlize the real yugioh deck and insert it into a duel disk I got from, somewhere.
2 actions+ real yugioh deck.
I chanal the power of my HISSYFIT METER as a draw the top card of my deck. The card I draw is BERZECKER SOUL and when I put it into a slot on the duel disk my eyes glaze over purpule, I start radiating a purpule aura, and a large broadsowrd also radiating a violent purpule aura appears in my hand. I prepare my best Dan Green ipretion (witch sucks ass considering the fact that I'm a female) I then shout "DRAW" and as I look at what I drew I shout "MONSTA CARDO!" Then I Sudenly telaport over to the healing drones and unleash a large sweeping slash with my broadsowrd, which leaves a trail of purpule light as a swing it. I do this seven more times before my rage/berzecker soul's effect runs out. My eyes are no longer glowing and I no longer have a rage aura, but I still have the broadsowrd

Inventory:
Omnitrix
D&D 5E monster manual (or wifu catalog, If your a bard) ... I swear to Bahamu-
Real yugioh deck
Duel disk
Broadsowrd of RAGE

Grist: 6000
HISSYFIT METER: 3%

You alchemise the Real Yugioh Deck!

You raise and promptly lower your Hissyfit Meter in combination with the Yugioh Deck to create the Broadsword of Rage as a flavor item for right now! Slashing at the Healing Drones with the item, you deal enough damage to kill off both of them and gain 16000 Grist!


Firstly, I - still sitting in the ulticannons barrel- Make a small modification to the glyphs, using what Mana I regenerated since then to add a few glyphs I apparently forgot so it can absorb the ambient energy of the cannon charging up even before it actually fires, in order to maximise its potential when the cannon Does fire and also to avoid missing out entirely if the Cannon is destroyed before firing.

Secondly, I hop down from the Snowspire Fortress's Ulticannon and return to the small base I've constructed. It's not much, really- a couple stooges alchemising things, a hole in the ground, a grist mine, and the factory- But it is what it is. And I think it's in need of better protection. Now, the problem with most barriers of magic is that they require constant upkeep. this is understandable; even if not under attack, the winds do run into the area you want to protect. But of course I am not the first to think of this, and even when allowing air through- which leaves ways to bypass the barrier which I do not desire- they often require constant upkeep. Why? checking out a book from a magitech library, I learn it is Primarily because the barrier must continually maintain its ability to use the full force of its power to keep away anything from any location- it must always monitor its area, and it must always be in a certain rather lossy pattern of energy-storage, generally type b as documented in Magical Tool Cores: advantages and disadvantages, by Ediya Stoneborn (which also explains that deviations caused by mana elements, concessions, and focuses more on the use of mana-structures for enchanted weapons (which need to be always ready to activate, and controllable by people without a hint of finess) then barriers in particular.) If I had a better inroad into defence- but then, I don't. So, I start carving simple 'Anchorpoint' runes with a unique mana-depth signature into the dirt with a finger, not for an effect themselves but in order to direct an effect from other magical tools, in preparation of a two-layer barrier- The first layer being a sort of rubbery material I'll have to buy from somewhere, Something to slow down the enemy attack and bow inward without taking permanent damage, while the second layer will use that delay to allow it to use the type S energy-storage pattern (known for use in siege weapons, where power is more important then a second or two of response time) for efficiency and raw power to deflect the attack. I haven't Got the rubbery material yet, or a very good barrier core, but I do have the preperations for them.
<TLDR: preparations to create a shield for the glyph complex. CP doesn't exist, so I'm not sure what form this would take- an entity with a bonus to being upgraded, or something? note: I use the gauntlet.>
Assuming Previewing is Free, I preview this:
(((Mana-Iron Crystal|| Metal-Element Mana Core)&&(Metal-Flavoured Glyph Magic))&& <all the previous components, alchemized the same way, but this time they're all spheres>&& <all the previous components, alchemized the same way, but this time they're all cubes>&& <all the previous components, alchemized the same way, but this time they're all pyramids>)||(Perfectly cut icosahedron made of iron &&perfectly cut icosahedron made of dirt &&perfectly cut icosahedron made of wood)
(Intended result: a perfect icsohedron made of a Mana-Iron/Mana-Core hybrid material with affinity for channeling metal-type glyph magic, or similar. For that barrier mentioned earlier, you see.)

Thirdly, I return towards the general vicinity of the Fortress and start looking for whatever panels or other things the Drones popped out of, which, once I find them, I open by way of some precision kinetic glyphs scrawled onto their edges, in order to analyse the Godmodders particular manner of drone creation. perhaps it will even be worth adapting to my own use?

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, since there is still some available.
Siphon absorbs radiating power from Ulticannon to fuel its growth.

INVENTORY: 0 Mana crystals, 3->2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)
78,000 Grist

You begin syphoning power by the turn! Though the glow of the Ulticannon is still increasing, you can feel its power channel through your mana already. Even if the cannon doesn't go off before the fortress is destroyed, you'll still gain a good chunk of it's power at the end of it's life!

You begin preparations for a magic barrier, creating entities out of the runes! Although they don't have any attack at all, they still have HP and a strong advantage for their further upgrades in the future!


Preview: (((Mana-Iron Crystal || Metal-Element Mana Core)&& Metallic Glyph Magic )&& <All Previous Components but spherical> && <all previous components but cubic> && <all previous components but pyramids>) || (Perfectly cut icosahedron made of iron &&perfectly cut icosahedron made of dirt &&perfectly cut icosahedron made of wood):
[LVL 9 - 75,000 Grist] Metallic Glyph D20:
A perfect isocahedron made for channeling metal-based glyph magic, with each of the numbers normally found on it's 20 sides replaced with glyphs of the metallic variety. You may want to ease it up before the entity limit is surpassed on your Alchemiter's warranty.
(Why is it whirring? It doesn't *whirr* that much.)

You return to the Fortress and find a release point for the Drones! It appears to be large enough to crawl through, if you were to try... where does it lead, though?

I make
[LVL 4 - 7000 Grist] Top-Tier Pilot Training, for Dummies:
A book capable of teaching nearly anyone how to fly like the legends... and the protagonist of an Ace Combat game combined.

then I decide to have read of the alcimy results while I order Several Punch Girl to attack the drones.

You alchemize and read Top-Tier Pilot Training, for Dummies! A quick excerpt of it:
It is commonly believed that although many video games aren't the best at flying tips, they do have some practical advice on what matters if you dig far enough into it. As such, the Ace Combat games have excellent training tips and the like on flying a plane. This book is a compilation of these tips along with some actually decent flying advice... so read ahead if you aren't afraid of the flight into the unknown. Remember: everyone has to start somewhere!


---
End of Turn Battle -
Festive Fort Grist, Vulcan, The Girl with the Green Hair, and Several Punch Girl collectively wipe out the Healing Drones, granting each of their creators 4000 Grist!
The Two Cyborg Creatures wipe out the Defense Drone and an Attack Drone, granting Paradox 14000 Grist!
Jaggerain's troops collectively wipe out an Attack Drone, granting him 8000 Grist!
The Hospital heals the Cyborg Creature that was summoned in damaged!
Steffan's Glyph Factory produces a C.G.M!
Torterra stays at the ready due to not being able to kill anything, and proceeds to protect the Grist Production Core!

The Snowspire Fortress's Ulticannon seems to charge up further... it's probably a good idea that Steffan got out of that now. It's beginning to cast the entire area in a bluish light, removing shades of red from Fort Grist's outlines and the sunset.
The remaining Attack Drones defeat The Girl with the Green Hair!

All of the charge-building entities on the field build a charge! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 19,000 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 4200)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 1800 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [|||] 2/3
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 3500 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 2600, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.

[Neutral - Steffan] Anchor Glyph Array - 15000/15000 HP
Definitely unfinished and meant to be upgraded. Shows the beginnings of a forcefield.

[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1000, +500 Grist a Turn [6 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 4/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Attack Drones - 10000/10000 HP x2, 7000 Attack x2
Because I'm coming up with witty banter for all of these, why not this one too?


[Anti-Godmodder] Giovanni Potage (Plague) - 68000 Grist - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 109000 Grist
[Anti-Godmodder] Fullyautomagic - 164,000 Grist
[Anti-Godmodder] Splashcat - 217,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 109,000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 165,000 Grist
[Science] Paradoxdragonpaci - 64000 Grist
[Anti-Godmodder]Medieval Paradox - 130,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 148,000 Grist
[Neutral] ManiacMastR - 99000 Grist
[Neutral] FlamingFlapjacks - 160,000 Grist
[The Orange Company] Algot - 108,000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 207,000 Grist, That-Random-Guy's Inventory - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 129,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 148,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 62000 Grist
[Neutral] Gnich - 18000 Grist
[Neutral] Steffan (JoeBOB) - 88000 Grist
[Anti-Godmodder] NothingButPain - 45000 Grist
[Unaligned] Lord English Muffin - 32000 Grist
 
Last edited:
Update 17
I think you need to threadmark your post :)

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Yikes, I am going to need a lot of Grist for my plans. Better get on that, then! Friendship waits for nobody!

First off, I alchemize Recycling Plant && Graveyard and place the resulting creation inside my small compound. Using this, I aim to be able to gain additional Grist whenever an enemy dies by recycling their frail, squishy, euclidean bodies into that tasty Grist. Which should be useful, because once I get my Void Friend Program(TM) up and running, I'm unsure as to whether or not my Friends will be willing to share the Grist they obtain from their butchery. I only hope to vaguely aim their slaughter in the general direction of the Godmodder, not turn my Friends into slaves.

My second action will be to spend some Grist putting advertisements in the newspaper in an aim to attract a group of cultists that want to join my cause! I'm not going to alchemize up some troops forced to serve me like some sort of... slavemaster! No! I shall spread the word far and wide using my grist that I am looking for friendly cultists that want to join me in my quest to unleash bring friends into the world!

I shall then spend my final action sucking on an Attack Drone! ...With my Suck-&-Slice! I will see the horrid creation fall before me, undeserving of the chance to witness the Great Old Ones Great Friends I guide into this ripe, bountiful, naive world! May it find penance in providing Grist for the creation of the Way In, and may my (soon to be!) Friends forgive the drone for attacking my allies and slowing my plans.

In my mad rage against the drone I almost forgot to preview! No matter, I shall do it now, previewing Pit Trap && Piece of the Void. I know my Friends wouldn't be able to fit their entire bodies through the Pits, but that isn't my goal! All I wish is for them to extend a tentacle or two to help defend my base when someone attacks it! Well, I assume in their eternal writhing in the Great Void that they'll hit any enemies that get close, which is good enough for me.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility:
A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.

You spend 10000 Grist putting some advertisements on a newspaper online!... there aren't any actual newspapers in the Himalayas that have a long range. Judging by the comment section on your phone, you've drummed up a good amount of interest too. It should take roughly two to three turns to get in there, though...

An attack drone is killed, with you gaining 8,800 Grist from the bonus given by the newly risen graveyard!


Preview: Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap:
A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.


"Torterra, attack the drones"

I set one action into the production core to see what happens.

I set up a small account on an innocuos website and post a small advertisement that infects all of the computer on the server, which inevitably reaches the drones, somehow. The ad begins playing...... the drones begin to hiss out steam..... the ad is still going on ....... the drone's armory begins to turn red hot...... the ad continues and the drones short circuit themselves. Definitely not because of the still burning dart embedded on their surface. (2 actions)


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

Torterra will attempt to attack the drones if they somehow aren't dead, and will otherwise attack the fortress!

You send an action into the Production Core... and gain 4600 Grist in return!

An account is set up on a small server attached to the Godmodder's network. Inevitably, some virus detection bot finds it, only to fall prey to the superior software and spread it to the drones. A few minutes later, the drone's cameras are blocked by a rather annoying ad... while trying to X out through it, the system shorts out as the drone is incapacitiated! Gained 8000 Grist!


First I take out my phone and open TROLLIAN and began pestering JOEbobobob Steffan. If he doesn't have TROLLIAN or its human equivalent PESTECHUM it will automatically instal one of the two for him
OS: Hayyyy <3
OS: Soooo that glyph factory is yours rightttt
OS: sooo I would like some glyphs from it
OS: I'll do anyyyything you want
OS: Within reason of course ;)

now I have a plan, and even though I can't execute it right this second I can still make preparations for it.
One action: creating a gateway
I use an action to open a gateway to a large pocket dimention, the pocket dimention is about the size of two regular dimensions.
Action two: creating a SOUL eextractor:
then I create a SOUL extractor, this devise will absorb the SOUL of any entity that falls on the battlefield.
final action + real yugioh deck
I summon EXOD MASTER OF THE GAURD to defend my stuff, even though he can't attack his amazing defence should give me enough time to slap whatever fool is trying to destroy my stuff!

HISSYFIT METER 3%
Grist level 22000
Inventory
Real yugioh deck
Duel disk
Broadsowrd of RAGE
Omnitrix
D&D 5E monster manual

You attempt to contact Steffan... but it appears he didn't notice you.
(OOC: It's generally a good idea to ping someone if you want their attention. Utilize Insert_Name_Here to do so, replacing the name with the username of the person you want to ping.)

A warp point to a small pocket dimension is opened to store your stuff in! It's... not as big as you hoped.

You create a SOUL Extractor, but... wouldn't it be kinda rude to just steal the souls of AG entities, especially when they don't belong to you? You all are kinda fighting on the same side here...

Exod, Master of the Guard, is summoned! Although he doesn't have an Attack Stat, he has a decent defense in return and can defend your stuff. The problem with this is that since it was only summoned utilizing an action, an item, and zero Grist, it appears fairly weak in comparison to several of the other entities...


[Science] hungry visitor - 129,000 Grist
modders magnum (unfinished)
???(unfinished tho)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Uh yeah. I guess this is as far as people may think it will go. BUT. What if you can just... ignore that. Grist are very useful, but it seems they have a certain limitation, which I just explored. They are basically free science, so I guess they are the limit that magitech can go since I don't really know magic, I just read what I have to do in the books for the magic parts.

I work out the kinks of the gun.

Then I send 10k grist back to my fellow scientist Paradoxdragonpaci. I am not sure I need that much Grist.

I connect the finished modders magnum to the energy of the incredibly efficient nuclear reactor.

I set it to attract the law of repetiveness and fire at the Snowspire Fortress, which is just an imitation of the actions of the anti-godmodder faction... lets see how long the nuclear reactor can sustain the beam.

Preview:
Screwdriver Stylus && The Artificer's Guide to Magitech

You work out the kinks in the gun, finishing the Modder's Magnum! Shining brightly with a glint like a valuable treasure in a video game, it will prove you well... especially as it's connected to the nuclear reactor to unleash... The Curse of Repetitiveness?

A shining white-magenta beam fires at the Snowspire Fortress, dealing 30,000 damage to it and leaving a severe blow in one of it's walls! Though the fortress still stands strong, it's clear it weakened the fort much more than on the visual level of "oh hey, the wall is scarred" ...
The Godmodder looks outwards at the Fortress, noticing everything looking a bit less... grand than it did before. Did that beam... just target it - and succeed - with the Curse of Repetitiveness? He thought his stuff was immune to that! Gripping his chair tightly, he glares in anger as the fortress loses a good chunk of it's integrity and vows to make whoever did this to his fortress pay...
-500,000 Max and Current Health to the Snowspire Fortress because of the Curse of Repetitiveness Applying!

Preview: Screwdriver Stlyus && The Artificer's Guide to Magitech -
[LVL 4 - 7000 Grist] Smart Screwdriver -

A screwdriver with the entire contents of the Artificer's guide to Magitech embedded within a chip on it's surface. Can be used to read the book on the go or simply look things up as you're traveling without carrying the hefty book around, further boosting magitech and artifice based actions.

Firstly, I alchemize the Metallic Glyph D20 with 68,000(Glyphic Foundry remember) Grist, Noting as I do that the D20/Icsohedron is not an entity itself, but rather an extremely precisely-constructed component vital for a certain planned entity. It's the difference between alchemising an animated sword to fight for you, and alchemising an ordinary blade to stab enemys with, and I'm on that right side of that divide.

Secondly, having alchemized the Metallic Glyph Icsohedron/D20, I go to the centre of the area I've marked out with glyphs earlier and hold up the Icsohedron with one hand. Straining slightly to keep it afloat, I cast a minor telekinetic spell to retrieve one of the Frovens before it gets dumped into the Matter/Energy reactor. As it stops besides me, I give up and store the D20 in my inventory, since I need to prepare a place to attach it. Carving a few glyphs onto it with my Gauntlet,it sparks a teal-grey, and the light ripples across it, destroying material and leaving Essentia in its wake. Grabbing a fistful (read: All) of the Metallum, Ordo, and Instramentatem essentia that comes out of it, and a bit of Vinculum from the door of it falling apart. Weaving this magic together with the aid of my Gauntlet, The Essentia starts to take shape again, Glyph magic now dispersed throughout its very structure, in the form of a layered podium of Metal with a slot to attach the Icsohedron into. Retrieving it again from my inventory, I carefully ensure that the appropriate sides are facing out and the necessary others Down, before a slight reforging of the magical structure locks it all in. Satisfied with my central podium, I decide to splurge a bit on Glyphic Magic, pouring a container onto my gauntlet and leaving two others to pour on when it runs out.
Naturally, the podium itself is soon covered in Glyphs, the top layer designed to collate and amplify ambient Mana to keep the structure charged, but with tiny tubes filled with (telekinetically-drawn) glyphs to make the transfer of Mana back out as smooth and efficient as possible as necessary. Other glyphs link the mana structure to the bits I produced last round, telling the construct where the border is and when to protect it, how to hold things back and when to let them through. And when the Podium runs out of room,bits of manasteel form strips from the ambient machinus I let disperse from that Froven, letting me carve long lines of glyphs straight to the border to improve efficiency and precision. Eventually, though, the Concentrated Glyphic Magic runs out, all three containers, leaving me with a half-finished product; the Glyphs don't need any more revising (though there are paths to improve it), but I Do need a non-magical dome to shrug off bits of damage the barrier lets through as it turns on. I suppose that can be a seperate thing, though... Oh, and the Metal affinity is to improve defences- Metallic Mana is particularly defensive in nature- and have it synergize with the metallic base (Which is used because I have easy access to Frovens for metal and I needed a fairly hard and durable material for the glyphs.).

Entity Constructed: Iron Guardian Array (Glyphic). Its healthbar should be behind the Glyph Factory conglomeration, and it gathers Mana over time. When an attack is made on the Factory in the future, the first two to three thousand damage gets through, and then Mana is expended to prevent all further damage until Mana runs out(groups and multihits count as one attack). There is no Mana Cap, but there is a Soft-cap, where Mana gathering past (roundly mana generation times five) is reduced by 5 percent of the excess Mana gathered. I'd write a stat-line for it, but I'm not sure how much Mana it'll generate per round or how much the 'letting 3k damage through before blocking' handycap will be worth. (Oh, it should probably also be chargeable from that Mana-Generation system I've got set up.)
Next I Preview: (Metallic Glyph D20)||(small rock && small bush && small plate && small book), to get a much smaller version of the Metallic Glyph D20 for various uses like tossing them out to block individual attacks or... other things.

Thirdly, I head back to the opening I found and crawl right in! When I reach the end of the tunnel, I carve as many barrier glyphs on the ground in front of me as I can on such short notice, protecting me from possible attack and traps which the Godmodder probably included.

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity, and then make another froven once after that because I need a froven for something earlier.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, specifically the glyph magic its Alchemiting Guy will alchemise.
Siphon absorbs radiating power from Ulticannon to fuel its growth.
Array exists and gathers mana.

INVENTORY: 0 Mana crystals, 3->0 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3200G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/??? Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)

20,000 Grist.

You alchemize the Metallic Glyph D20 for 68,000 Grist, making sure that the Glyphic Foundry is used and has an effect!

Using the majority of your materials and the Metallic Glyph D20, you create the Iron Guardian Array and set it up properly! It has a fairly detailed stat block under the factory, so... uh, let me know if it works or if you want to make any tweaks and I'll change that for you.


Preview: Metallic Glyph D20 && Small Stuff:
[Level 6 - 20000 Grist] - Metallic Glyph Deflector:
A much smaller, portable version of the Metallic Glyph D20. Can momentarily be used to create a small, semi-spherical plane of force to block attacks or even just have a small, portable, force plane.


Setting up a small set of glyphs to protect yourself from followers, you enter into the Snowspire Fortress! Your location will be revealed next sidequest update.

I save the Shoggoth Cannon Clone Bay to the computer, watching as the files speedily download into the storage with a little animated skeleton carrying mail across the progress bar.

I gather some equipment and start constructing a Grist Pump!

The Grist Pump works by drilling underground and extracing Liquid Grist from the earth!

I slap my hands together and start building it with the aid of my War Engineer, and by that I mean he complains about what I'm doing wrong and how he could do better until I remind him that I'm his boss.

Pretty soon, the Grist Pump, though covered in acid marks, blood stains and some tape.

It doesn't turn on immediately though, until I slap it and it stutters to life with a whir!

After that, I build amother Grist Reactor, and place it next to the others.

I decide to upgrade my Grist Reactor Production, and use a Hydrogen Fuel Power Core to increase their life.

_________
Actions-

Action1: I build a Grist Pump.

Action2: I Create a Third Grist Reactor

Action3: I Upgrade the Grist Reactor's Grist Production.


Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay

Files saved to the computer! (The skeleton tripped once on the way, but it sent the mail flying directly to the end destination so it overall worked positively.)

A Grist Pump, a third Grist Reactor, and an overall upgrade to Grist production are created and preformed! The former Reactor has been upgraded to the Grist Machinery and has gained enough Grist to bump it's total up to 1200 a turn.


I dedicate 2 of my actions to reading Top-Tier Pilot Training, for Dummies.
while I make the
[LVL 6 - 20000 Grist] Comfy Jet Fighter:
A fighter plane that just has an incredibly durable and supportive lounge chair in place of the pilot chair in a standard model. Can't do anything without a pilot.

I preview: Tonberry knife || 1000 Degree Lugerang

Although humans were never quite meant to fly, airplanes and other such aerial inventions have made massive advances within the century. Additionally, although nothing would never quite remain the same afterwards, various video games were eventually implemented to allow everyone to fly as they chose, leading to a variety of famous quotes that have lasted throughout history. A small excerpt can be found below:
- Do a Barrel Roll!
- <Radio Failure>
- All your base are belong to us


You're pretty sure that the Alchemiter was ever expecting someone to actually read this. The information quality is getting worse by the second...


Preview: Tonberry Knife || 1000 Degree Lugerang:
[LVL 5 - 12000 Grist] Superheated Pistol-Blade:
A knife that's still heated to a thousand degrees, but also has a small pistol built into it. Deals 6000 additional damage on an attack utilizing it.



Gristification nets you 12000 Grist!

---
End of Turn Battle -
The Anti-Godmodder troops attack the fortress for 24,000 total damage, while the Science Faction assists for an additional 15,000! Torterra attacks as well, dealing another 3000 damage to the fortress!
Paradox's Cyborg Creatures stand at the ready due to not having drones to attack! It appears they'll stick around for a couple more turns before they fade out...
Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 7 mana to put towards it's defense shield!

The Snowspire Fortress seems more concentrated on it's interior, but still sends out a small entourage of guards to at least attempt to pose a threat to those outside! Something else came out as well... but... what is it? It's not showing up on my screens, or the End of Turn Battle statistics....

Suddenly, NothingButPain's statistics begin spiking on the Void Drill as the entities seem... disturbed. Small tears in reality warp in and out of being before two small, shadowy figures that look something like twisted dogs emerge... they're hard to focus on. Seems like the void entities that they wanted are starting to show up though...

All of the charge-building entities on the field build their charges! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 19,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 2/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 4900)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming in 2-3 turns!

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 2400 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing! Zombie Trooper completed!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 4700 Total.
Grist Machinery - +1200 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x3 - 10000/1000 HP x3, 3000 Attack x3
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 3200, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 27 Mana
- Bodyguarding the rest of the facility!
- - Set to allow 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.

One of the most formidable items on the field other than the Reality Rejector, as of right now.

[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1500, +500 Grist a Turn [4 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 6000/6000 HP, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...


[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,342,000/2,500,000 HP, Ulticannon: [|||||-|||||] 5/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...

[PG] Guards - 30000/30000 HP x3, 8000 Attack
[PG] ??? - ?????/????? HP x?, ???? Attack x?

[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 119,000 Grist
[Anti-Godmodder] Fullyautomagic - 174,000 Grist
[Anti-Godmodder] Splashcat - 227,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 185,000 Grist
[Science] Paradoxdragonpaci - 96,000 Grist
[Anti-Godmodder]Medieval Paradox - 140,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 158,000 Grist
[Neutral] ManiacMastR - 109,000 Grist
[Neutral] FlamingFlapjacks - 170,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 139,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 158,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 72,000 Grist
[Neutral] Gnich - 40,600 Grist
[Neutral] Steffan (JoeBOB) - 30,000 Grist
[Anti-Godmodder] NothingButPain - 43,800 Grist
[Neutral] Lord English Muffin - 42,000 Grist
 
Last edited:
Update 18
I am currently very pissed because I wasn't noticed and because my player is so incompetent that he doesn't know how to ping. In fact it causes my HISSYFIT METER to build up to 20% but I realize that I need more gist so I convert all of my actions to grist

You gain 8000 Grist and bump up your Hissyfit Meter to 20%, somehow!

Preview: small human cells (biological) && sapience

Salamander && Wings && Fire Energy:
[LVL 7 - 30000 Grist] Charizard:
The famous fire-breathing lizard of Generation 1 fame. It is believed you may attempt to become a Pokemon Trainer if this continues. Keep in mind the six Pokemon to a team rule still applies here.

I hold the trombone as I would the trumpet and DOOT with all that I have left. (1)

I notice that I seem to still have the gembark with me, after I most definitely used it to make the grist core. I throw it at a guard, careful of any GM trickery. (1, if non applicable, throw the action towards the trombone)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

You alchemize a Charizard to stand alongside Torterra!

AGGGHH MY EARS
5000 Damage to all three Guards!

The Gembark is tossed at a guard and disappears in a retcon implosion on contact! This deals 12000 damage to a guard!


[Science] hungry visitor - 129,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Magenta white light represents the curse of repetitiveness... magenta is R:255 B:255 G:0. Maybe the green (R:0 B:0 G:255) of Science means that we aren't repetitive then.

There are no maybes here. I target my Nuclear Magitech Workspace with Curse of Repetitiveness rejection while connecting it to the efficient nuclear reactors energy. Maybe the beam will be green?

Next idea: I want to make some precious grist but I think the godmodders fort has some in them. So I target his fort with yet another beam. This one rejects the law of alchemy. If this turns some of his fort back into grist I want to attract gravity nearby to snatch the grist away.

If this doesn't work out as I picture it I just create a
[LVL 9 - 75000 Grist] Alternate Mind Vessel:
A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.

Preview:
Magitech Library || Alternate Mind Vessel

... That never got registered as an Entity, did it? That should totally be an entity. Fixed.
Anyways... you reject the Curse of Repetitiveness away from the workspace, causing the workspace to be... something? The Curse of Repetitiveness seems weaker there, but still present. You could probably get away with more similar alchemizations and working actions there now without them losing power, I guess.
(The beam is in fact a dark green.)

Thinking about it, you realize it wouldn't hurt to try... and therefore, you fire! However, before the Anti-Alchemy beam hits, it's deflected by a strong force of Godmodding Energy! Those are his Precious Grist hordes and he's going to use them to distract the people roaming around in the fortress! No! (He loses his turn from ranting and sheer rage at you, as well as the barrier. Sucker.)

You realize you have a leftover action, and therefore, you alchemize the Alternate Mind Vessel!


Preview: Magitech Library || Alternate Mind Vessel:
[LVL 10 - 120,000 Grist] Librarian Vessel:
A version of the Alternate Mind Vessel with a knowledgeable AI built into it. Along with being able to contain your soul and provide actions elsewhere, it would also be able to sustain conversations on magitech and inform you of things relating to the subject when asked.

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory:
A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum:
A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility:
A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate:
A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap:
A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility:
A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.
Hahaha yes! It's happening! First, I'll immediately spend one action spraying everyone with my Void-B-Gone (except the Godmodders faction and the Void faction, for obvious reasons.) It also seems that somehow my Void-B-Gone wasn't in my inventory last turn, but it was the turn before. Whoops.

I'll then spend two actions sucki- ...I've already made this joke. I'll spend a second and third action using my Suck-&-Slice on a guard, as I don't have much to do but hoard Grist.

I'll end this round by previewing Universal Translator && Piece of the Void, this pattern should give me a way to actually communicate to the Void Friends I bring into this plane of existence!

Everyone but the Void and Godmodder factions are sprayed again, making them unlikely to be targeted for the next turn or two!

You defeat one of the two less injured guards, gaining 8800 Grist in the process!


Preview: Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss:
A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.


I think I have enough for the Shoggoth Cannon Clone(ing) Bay, and so I use my Grist to construct it as an extension to the L.O.E.B.A.V, using my Grist Foundry to slightly lessen it's great cost.

While that's ongoing, I head towards the Eldritch part of the L.O.E.B.A.V., where mad science blended with mad magic.

I inspected Eldritch Lab, observing surgical waldos with occult tools instead of medical ones, sacrificial daggers instead of scalpels. Computers that ran nothing but dark rituals instead of programs. Altars attached to fabricators, books hooked up to liquid filled tubes with dark shapes that swam within.

It was....

perfect.

I happily activated everything, inputting commands, programs, arcane rituals and scientifically prayers as I created a new blueprint for the L.O.E.B
A.V to produce.

In three words, I'd explain my new project.

Cyborg. Demon. Summoners.

With that, I pressed ">Enter" and watched as the L.O.E.B.A.V heeded to my commands eagerly.

Well not actually, it wasn't alive...

Not yet.

Additional Project!

I draft up a new Recipe to preview.

L.O.E.B.A.V && Artificial Intelligence && Loyalty && Occult Ritual

With that I work on the Dual Grist Foundry, refining it's ability to lessen the cost of my projects. I added new tools, re-written old programs, and used some good old fashioned percussive maintenance.

______
Action1: I create the Shoggoth Cannon Clone Bay with the Dual Grist Foundry.

Action2: I assign the L.O.E.B.A.V a new project, that being Cyborg Demon Summoners, which will probably take longer than Basic Zombie Troopers.

Free Action: I preview an Alchemy Recipe.

Action3: I upgrade the Dual Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery

You, having saved up, alchemize an entire building to slam down! Creating a massive crash on the Battlefield as it's installed, the building is rather formidable and stands to be one of the larger structures so far in the area. HP of the L.O.E.B.A.V. drastically increased (over doubled, actually), and a new consistent charge is started for these new troops! Additionally, a door opens up in a new hallway off to the side of the main room of the L.O.E.B.A.V, allowing people to explore the area as well as notifying you f it's status as a sub-area of the L.O.E.B.A.V.

Charge started! The blueprints look solid, but they're rather complex. It'll take a while to complete this kind of troop...

Preview: LOEBAV && Artificial Intelligence && Loyalty && Occult Ritual:
[LVL 7 - 30000 Grist] Eldritch Assistant:
An AI that controls most of the functions that the L.O.E.B.A.V. can do. At the very least, it could allow for some nice conversation and additional things to be done within the labratories.


The Dual Grist Foundry is upgraded to the Super Grist Foundry, allowing for stuff to be alchemized for even less!

Alternate Mind Vessel action(s?): build second modders magnum from scratch

This is on me, but you still only have three Actions per turn, and the Alternate Mind Vessel doesn't provide additional actions for itself. You and the vessel share an action pool to draw from. As such, the Alternate Mind Vessel does nothing, because all of your Actions for the turn have already been used.

Arwing && F 22 raptor

I order Several Punch Girl to attack the Shadow Beasts

I then finsh the Top-Tier Pilot Training, for Dummies.

Arwing && F-22 Raptor:
[LVL 7 - 30000 Grist] F-64 Arwing:
A combination of the F-22 Raptor with the starship-like capabilities of the Arwing, as well as several of the more advanced systems being taken from it. Utilizable as both a Player vehicle or an entity's vehicle of sorts to attack, it can do nearly anything.

Several Punch Girl will do so!

Summary of the Tips in this Book:

- Vehicles can be used to boost attack power of both Players and Entities, whoever is piloting it.
- Never actually use a warp drive unless you intend to. Warp drives as attacks are especially bad, crashing the ship.

- More subtle movements of the controls are less drastic and considerably more refined, providing more control.
- Dying is bad for your health. Don't die.
- To accelerate, speed up!

- Crashes = bad
- Hi yah


... Huh. The summary deteriorates too, but... some of these tips are actually good to keep in mind, especially the first two. Seems like you did get something out of this book!

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1) I alchemise the Fiber Optic Crystal.

(x1)(Aspected Multitool) With 15K Grist and the Aspected Multitool I build abother Building, transforming the Fiber Optic Crystal into the Building as computers pop out and connect to it with Green Sparks of Mind. I then shift the Multitool into the Yellow Aspect of Light and fill the Crystal with Knowledge of Physics and Chemistry. This Building is to store and easily access knowledge on these 2 subjects. With it and the library in the Hospital, the3 Basic Sciences have been assembled, forming a solid foundation.

(x1)(Illusory Reality Beam)(Paradox Wand)I use the IRB to make myself invisible, odourless, silent and the Paradox Wand renders me too...chaotic to read with Pre/Peri/Post-Cog. With this much stealth, I move into the Snowspire Fortress to join the Sidequest.

The Fiber Optic Crystal is alchemized and then promptly utilized as the Hospital gains a couple more databases to add to their knowledge! This boosts their healing capabilities and max HP!

You enter the sidequest through the front door, although REALLY stealthily! You'll be there next update!


---
End of Turn Battle -
The Anti-Godmodder troops finish off the less damaged Guard, giving Alastair, TheGoldenBoy, and Ghost Armor 3000 Grist each!... in the cases of the former two, it goes into their Grist caches due to them not being there. Additionally, I have an idea on what to spend the Revelation Point we have, as well as the one coming up on...


Additionally, Jaggerain's troops finish off the more damaged Guard, eliminating the force entirely! +8000 Grist to Jaggerain!

Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 6 mana to put towards it's defense shield! Gnich's Pokemon deal 9000 Damage to the Snowspire Fortress!

The Snowspire Fortress continues charging, but it appears hindered by something and only gains a half point! The Godmodder must be charging this thing too...

The Shadow Beasts attack the unknown entities on the field, revealing their identities as Stealth Drones! Paradox's Cyborg Creatures finish them off, allowing Paradox to gain 10000 total Grist! [For statistics, they were low HP entities with a massive attack.]

All of the charge-building entities on the field build their charges! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 23,200 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 3/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 8800)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming in 2-3 turns!

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3000 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 50000/50000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 1/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 4700 Total.
Grist Machinery - +1200 Grist per Turn!
[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 1/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/1000 HP x3, 3000 Attack x3
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 3200, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 33 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 2000, +500 Grist a Turn [1 Alchemy to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 6000/6000 HP, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

Everything above here is sprayed with Void-B-Gone! [2 Turns]

[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...


[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,319,000/2,500,000 HP, Ulticannon: [||||| |||||] 5.5/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 19,000 Grist
[Anti-Godmodder] Fullyautomagic - 184,000 Grist
[Anti-Godmodder] Splashcat - 237,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 195,000 Grist
[Science] Paradoxdragonpaci - 114,000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 150,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 168,000 Grist
[Neutral] ManiacMastR - 119,000 Grist
[Neutral] FlamingFlapjacks - 180,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 74,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 168,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 55,000 Grist
[Neutral] Gnich - 50,600 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 62,600 Grist
[Neutral] Lord English Muffin - 60,000 Grist
 
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