Update 10
Torix
Player/Arbiter Mix Thing
Everyone retroactively gets 5000 Grist as the turn starts, and Tricky's HV drain and ability tick due to me being bad at remembering this stuff!
The SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION is alchemized, costing 12000 Grist!
You then combo attack Tricky, dealing 5 damage to him as he's shot into the stratosphere! He ends up warping back, but that's not your issue. You now have 8 hits with the bat stored, so 2 more Actions with it and it's set to land a critical hit!
(Mana Crystal || Fire) || Ammo Cartridge:
[LVL 3 - 5000 Grist] Flame Bullet Cartridge:
A cartridge of ammo stocked with carefully carved fire mana crystals. Deals an extra 3000 fire damage to an entity when this ammunition is used.
You somehow spend an action reprimanding me on calling you a JoeBOB. Sorry, but the terminal can be glitchy at times. It was showing you under the same Player as JoeBOB for a minute. That being said, what is your name?
Consuming the Concentrated Glyph Magic, you manage to make a Glyphic Grist Mine! This will mine Grist at a grand total of 400 per turn.
You create a basic Grist Synthesizer, which will generate 200 Grist a turn. It appears the Curse of Repetitiveness is beginning to take effect... nevertheless, you attach it to the Alchemiter Research Facility.
Tricky's HV Drain is increased to a total of 4 per turn as the cracks increase!
... You realize that... doing that with one action, and having it capable of affecting EVERY entity... is really kinda impossible. Never the less, you try and end up with an incomplete mess of an item.
Preview: the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic":
The Alchemiter tires of your shenanigans and spits out the same alchemy as before. Phrasing and such don't have a difference, only the direct items fed into it do. The phrase-like nature of all the items just would change it into a phrase of some sort, but it's all the same as it was already a fairytale, a spoken work of words.
Both the The Indigo Conspiracy and the The Orange Company are created!
Meggy is created, although missing a significant amount of her abilities and not... quite up to your specifications. This is mainly due to a combination of a lack of Grist/Actions and either being a part of the entity's description or just being an ability that all entities already have! Take a look at her stat block in the EoTB if you actually want to see what you managed to create.
[/QUOTE]
Narrative Whims Roll: 12
... Oh, that's not good. Suddenly, Tricky regenerates it's Improbability Reserve fully!
Tricky finds himself buried in Ink and dealt 4 damage, but utilizes it's Improbability Reserve to become not Inked by having all of the ink dodge AROUND it. I'm just as confused as you are on this one.
The Magitech Library is no longer frozen!
The parents, seeing your clearly informational lecture on the locale of a Karen's dream - where they can yell at the staff and nobody will fight back for their responsibilities of not giving the child everything they want! Several of them leave the battlefield placated, bringing their kids/their friends along!
Preview: Turtle && Tree && Grass Energy:
[LVL 6 - 20000 Grist] Torterra:
A Grass Type starter of the Sinnoh region, brought to reality by combining it's main components in an Alchemiter. It has a relatively high defense, and is built to be more of a tank than anything else.
Utilizing all three of the standard actions instead of just one due to otherwise wasting it, you deal 9 damage to the Health Vial!
Essentially, the way this works is that previews can be done once a turn as a free action, not costing any of the three for your turn. Attempting to create an Alchemy is slightly different, always requiring an action. The output of it will be created and given to the person who alchemized the object, assuming they have enough Grist to create the object - and if they don't then they simply don't get the item or entity and the action is wasted.
Does that make sense?
A lone Grist Reserve is summoned under your name, and given it's own building to work with! Ironically enough, this makes all the AGs have the entity protection rule, making them invulnerable to attack until their entities are defeated!
Tricky takes another 4 damage from the chemical reactions, before utilizing 5 of it's Improbability Reserve to tank through the direct order of God!
You create the Grist Phone, allowing you to directly read the Updates as I see them - a whole bunch of words I type to help guide the battle into not complete chaos. That being said, hi.
Grist Glass is created! This does nothing much at first, but as you turn it into the Glass of Truesight, you're able to see significantly more on the grand scheme of things. Instananeously, statistics and the like begin appearing around Tricky, including things like it's current Health Vial value and Improbability Reserve... and more hidden information. Although hidden and garbled with a bunch of other statistics, you're able to figure bits of Tricky's weaknesses:
- Fire
- W??e?
- ??????? ??????
Despite this, a good chunk of it seems... garbled or even outright missing. This will require further information or testing to break through...
Also, 20000 Grist is spent to make the Glasses of Truesight, combined with the two actions spent.
The LOBAV will start creating another Zombie Trooper!
Tower && Sandbags && Security Drones && Floodlights:
[LVL 6 - 20000 Grist] Security Tower:
A tower designed to make the place even more secure. Revealing many hidden intruders if they should enter into the area, it also adds onto the LOBAV's max HP and gives it an attack stat as well! [In a nutshell, the stats of the place just got upgraded.]
The Grist Reactor, although essentially a renamed Grist Synthesizer, is attached to the reactor and added onto the side of the Dual Grist Foundry at full efficiency.
((OOC - ... Well, that's a trend that didn't need to get brought back from last decade. Geez, I need to update more often. Sorry...))
You deal 9 damage to Tricky through a dead trend and it not being able to counter it, do to not having enough Improbability Reserve!
You yell loud enough that Alastair literally couldn't NOT notice. I think.
Welcome to this end of the battle, though. Long story short... things are definitely different here. You get the customary 5000 Grist to start with though, so... uh, use it wisely.
The library is no longer frozen... but, uh okay.
Workshop || Inner Magic Circuitry of the Magnetic Field Rejector -
[LVL 7 - 30000 Grist] Magitech Device Workshop -
A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items like the Magnetic Field Rejector.
Working on the Magnetic Field Rejector, you realize... this isn't exactly that anymore. Let's see what we have here...
[LVL 7 Equivalent] Reality Rejector:
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action, and is also pretty... dang decent as a weapon. Huh. I think this might be one of the more viable things you guys have created so far, along with some of the other higher level weaponry. Not bad!
Festive Fort Grist fires on Tricky againt, dealing 2 damage of HV! The Alchemiter Research Facility builds a charge, and produces a... Revelation Point? I thought those died out in the last Godmodding War... nevertheless, I'm sure it'll come in handy eventually. I'll classify it under the Research Facility's area for now until I can find a use for this...
All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!
Meggy utilizes her turn to damage one of the the Backup Jesters!
The remaining Unaligned forces attack the Backup Jesters as well, further damaging one!
The Godmodder gets an idea, seeing how the primary actions have been setting up Grist generators. Everyone finds their various generators stolen by the Godmodder Mind Control Stealy Thingy (TM)!
Tricky directs it's attention to the AG forces, as they find themselves... hm. Nothing is actually happening. Well, wonder how that-
"NOBODY EXPECTS THE SPANISH INQUISITION!"
The Cannoneer and Grist Repair Bot find themselves caught so off guard by this development as the Spanish Inquisiton stabs both of them directly in the chest! This somehow doesn't kill them, instead making it so that they're stunned for the next turn!
The Backup Jesters boost Tricky's Improbability Reserve! The kids smack the walls of Fort Grist with a variety of iceballs, dealing 8000 damage to the structure! The parents give scoffs of disapproval at anyone who dares mention their kids, which is nobody - so they kinda waste their turn.
Finally, all Unaligned Players are thrown into different alignments (AG or Neutral) depending on their actions so far!
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,000 Grist, Current Grist Generated: -500 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn! Stolen!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!
[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 0) Stolen!
Revelation Points - 1
[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 0 Grist
- Grist Synthesizer - +250 Grist a turn! Stolen!
[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]
[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 0 Total.
Grist Reactor - +300 Grist per Turn! Stolen!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control
[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [|||]
[Neutral - Not JoeBOB] Glyphic Grist Mine - 7000/7000 HP
- Grist Reserve: 0, +400 Grist a Turn Stolen!
[Unaligned] Alchemiter (Allows Alchemies!)
[PG] Godmodder: 29/30 HP, has all Grist generators!
[PG - Boss] Tricky, Ice Jester: 75/142 Health Vial - -4 HV Drain
Improbability Reserve - 4/10
NEXT ABILITY: I Can Do Anything - Ready in 2!
Weaknesses Discovered -
- Fire
- O??e?
- ??????? ??????
[PG] Backup Jesters x3 - 10000/10000 HP x2, 3500/10000 HP x1, Improbaility Reserve +1 Per Turn x3
[PG] Overenthusiastic Kids x4 - 5000/5000 HP x4, 2000 Attack x4
Though they lack the ability to actually snowball, they throw lots of them.
[AG] Parents x2 - 15000/15000 HP x2, Disapproving Stare Attack x2
Supporting their kids, who are just having fun. Essentially, a bunch of Karens.
((OOC: Ugh, sorry this took so long. Between the holidays and just keeping busy, I've never really had time to seriously update until now. Happy belated holidays to you all, and the next update shouldn't be so delayed. Again... sorry.))
Bat && Knife && Essence of Giovanni Potage
With my SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION, i teleport behind Tricky and smash down on his head, smack him across the gut, then bat him into the distance like an errant ball of the bases.
The SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION is alchemized, costing 12000 Grist!
You then combo attack Tricky, dealing 5 damage to him as he's shot into the stratosphere! He ends up warping back, but that's not your issue. You now have 8 hits with the bat stored, so 2 more Actions with it and it's set to land a critical hit!
Firstly, (Mana Crystal || Fire)||Ammo cartridge
Secondly, my name is not JoeBOB. I don't know where you could have possibly gotten that idea. For example, JoeBOB has never been known to perform manual labour for the purposes of obtaining resources from the ground, something I shall demonstrate my non-JoeBOB capacity to do by mining for grist right now. They are also widely known, per the records of the previously-believed-to-be final Godmodding War, to have given up on the use of glyphs after Verraad created a glyph-nullification medalion(see The Vault), and I have Just alchemized glyph items.
Thirdly, I chip the ground and make a series of channels into the ground in the hole resulting from my mining for Grist, and pour some concentrated Glyph Magic into them, creating a runic array designed to mine the surrounding area for Grist. the concentrated glyph magic is consumed in this process.
(Mana Crystal || Fire) || Ammo Cartridge:
[LVL 3 - 5000 Grist] Flame Bullet Cartridge:
A cartridge of ammo stocked with carefully carved fire mana crystals. Deals an extra 3000 fire damage to an entity when this ammunition is used.
You somehow spend an action reprimanding me on calling you a JoeBOB. Sorry, but the terminal can be glitchy at times. It was showing you under the same Player as JoeBOB for a minute. That being said, what is your name?
Consuming the Concentrated Glyph Magic, you manage to make a Glyphic Grist Mine! This will mine Grist at a grand total of 400 per turn.
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 11000
Real Estate: Alchemiter Research Facility
Suddenly I realize that making the Alchemiter aggressive while a boss is on the field is not a good idea so I quickly stop Paradoxdragonpaci. After that I decide to make my own Grist Synthesizer too! Then I charge Tricky using the Steel Swiftsword's ability to split my attack into two
1. I attack Tricky with my sword by jumping high into the air and summoning my purple bloodlust aura to amp up my attack as I fall I slam my sword into Tricky and my bloodlust aura explodes shattering the ground beneath our feet and causing the air to whip around the force is so powerful that my blade heats up like a hot knife causing extra damage!
2. I take out my spherical shooter and fire at the cracks on Tricky's health vial causing it to break and shatter more!
Then I remember how the Paradox Wand didn't work due to Tricky's chaotic nature. So I create the Alignment Changer! A item that can change the alignment of any intelligent being!
You create a basic Grist Synthesizer, which will generate 200 Grist a turn. It appears the Curse of Repetitiveness is beginning to take effect... nevertheless, you attach it to the Alchemiter Research Facility.
Tricky's HV Drain is increased to a total of 4 per turn as the cracks increase!
... You realize that... doing that with one action, and having it capable of affecting EVERY entity... is really kinda impossible. Never the less, you try and end up with an incomplete mess of an item.
- this is where I will have my items listed in my posts.
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.
Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.
Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.
[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!
Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...
Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)
Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.
Jumper block extension
alchemiter- this is where i do things IC
I preview the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic"
then I create a faction called The Indigo Conspiracy, represented as [TIC]
Meenwhile in the alpha timeline:
I create a faction called The Orange Company represented as [TOC]
Then I use two actions to summon an inkling girl, she is of course orange as that is my faction colour, and comes equiped with a splatershot and a squid print shirt along with some simpel looking sneakers and a nametag reading "Hello, my name is Meggy"
Health: around average,
Attack: Very high
Special: Can attack the ground, covering it in ink and slowing down enteties that walk on it
Special: Can walk on ink coverd ground without being slowed down
Special: Counts as an inkling
Special: Ignores 10% entity dodge rate at long range, 30% at medium and 90% at close range.
Special: has a limited ink suply and must manualy recharge upon runing out,
Special: can wield items- this is obvious
Meggy shal cover the ground around her in ink and go into it in squid form- this is where I talk OOC,
[TOC] is the real faction.
Preview: the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic":
The Alchemiter tires of your shenanigans and spits out the same alchemy as before. Phrasing and such don't have a difference, only the direct items fed into it do. The phrase-like nature of all the items just would change it into a phrase of some sort, but it's all the same as it was already a fairytale, a spoken work of words.
Both the The Indigo Conspiracy and the The Orange Company are created!
Meggy is created, although missing a significant amount of her abilities and not... quite up to your specifications. This is mainly due to a combination of a lack of Grist/Actions and either being a part of the entity's description or just being an ability that all entities already have! Take a look at her stat block in the EoTB if you actually want to see what you managed to create.
[/QUOTE]
I equip the upgraded weapon and roll the dice, proceeding to try and attack tricky with my Ink-Blade Pro
Narrative Whims Roll: 12
... Oh, that's not good. Suddenly, Tricky regenerates it's Improbability Reserve fully!
Tricky finds himself buried in Ink and dealt 4 damage, but utilizes it's Improbability Reserve to become not Inked by having all of the ink dodge AROUND it. I'm just as confused as you are on this one.
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour
(x1)(All in One)With the All-in-One, I produce a Flamethrower...and proceed to melt the Ice and Snow off the Magictech Library
(x2)(Chromatic Shurikens, Illusory Reality Beam)Woth the Shurikens,i cast a golden/black colour as I further infuse them with the Space Aspect.i then talk to the parents about safer places where they and their kids can have fun, using the Illusory Reality Beam to help support my presentation by showing some DisneyLands or somewhere equally fun. With their approval, some of the parents will thus take their Kids and with the Shurikens, teleport to the Dream Holiday Destination
The Magitech Library is no longer frozen!
The parents, seeing your clearly informational lecture on the locale of a Karen's dream - where they can yell at the staff and nobody will fight back for their responsibilities of not giving the child everything they want! Several of them leave the battlefield placated, bringing their kids/their friends along!
Preview: Turtle && tree && grass energy
I fire a firey blowdart gun, what comes out is a firey, fire wrapping a fired dart that leaves a fiery trail, as fire follows the dart, and it hits tricky, with a fiery explosion. (1 action)
OOC: how does actions affect previewing, and doing alchemy? ( do we use action for either, and if so, how much?)
inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Preview: Turtle && Tree && Grass Energy:
[LVL 6 - 20000 Grist] Torterra:
A Grass Type starter of the Sinnoh region, brought to reality by combining it's main components in an Alchemiter. It has a relatively high defense, and is built to be more of a tank than anything else.
Utilizing all three of the standard actions instead of just one due to otherwise wasting it, you deal 9 damage to the Health Vial!
Essentially, the way this works is that previews can be done once a turn as a free action, not costing any of the three for your turn. Attempting to create an Alchemy is slightly different, always requiring an action. The output of it will be created and given to the person who alchemized the object, assuming they have enough Grist to create the object - and if they don't then they simply don't get the item or entity and the action is wasted.
Does that make sense?
I preview Pen of Religious Wordplay && Akashic Records.
Action 1: I summon a Grist Reserve to hook my Grist Synthesizer up to.
Action 2: I use the Modern Elemental Wand to force the frozen H2O that surrounds Tricky to rearrange its chemical structure, with two water molecules forming one of hydrogen peroxide and one of hydrogen gas, according to the formula 2 H2O + magic -> H2O2 + H2. The peroxide does what (concentrated) peroxide does and thoroughly bleaches Tricky, while the hydrogen gas is set off by a spark to create another flaming explosion.
Action 3: I take out the Pen of Religious Wordplay and flip the Obscenely Dense Religious Book to the King James Version of the Bible:
- Genesis 19:24-25, probably.
[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.
[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?
[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!
[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.
[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.
A lone Grist Reserve is summoned under your name, and given it's own building to work with! Ironically enough, this makes all the AGs have the entity protection rule, making them invulnerable to attack until their entities are defeated!
Tricky takes another 4 damage from the chemical reactions, before utilizing 5 of it's Improbability Reserve to tank through the direct order of God!
I growl, trying to think. As I do so I begin to make a Grist Phone to work of my frustrations, using the Grist Forge to do so. Thoughts of previous years slide in and out through my mind.
One memory comes to mind about how D.I.G.I. and I took on a hostile enemy Snowball. An impossible engine of self improvement. To defeat it required a Critical soul weakness..
When I finish the Grist Phone, I set it aside and begin trying to create a new kind of Grist. First, I grind the grist down into fine, sand-like particles. Then I use the forge to melt and reshape them. My mind immediately comes up with plans for a Grist Glassblowing Station, but that's for later.
Because now I've created grist Glass!
With my final Action I begin to research all manner of magic and runes. Both already existent and conveniently supplied by player powers. And eventually I inscribe a sigil upon a sample of my Grist Glass and turn it into a 'Glass of Truesight!' I don't think it'll see the Critical Soul Weakness, but it should be a good starting point in such efforts. Not to mention it might give us more easily acted upon weaknesses to kill him before we hit the point of needing a CSW.
"Hey! Someone use this to get a read on how we can nail this Jester to the wall!" I shout out to my allies. "Also, more bleed effects might be useful!"
You create the Grist Phone, allowing you to directly read the Updates as I see them - a whole bunch of words I type to help guide the battle into not complete chaos. That being said, hi.
Grist Glass is created! This does nothing much at first, but as you turn it into the Glass of Truesight, you're able to see significantly more on the grand scheme of things. Instananeously, statistics and the like begin appearing around Tricky, including things like it's current Health Vial value and Improbability Reserve... and more hidden information. Although hidden and garbled with a bunch of other statistics, you're able to figure bits of Tricky's weaknesses:
- Fire
- W??e?
- ??????? ??????
Despite this, a good chunk of it seems... garbled or even outright missing. This will require further information or testing to break through...
Also, 20000 Grist is spent to make the Glasses of Truesight, combined with the two actions spent.
I smile as I type in the commands for my L.O.B.A.V to begin production of another Zombie Trooper, having the other one start patrolling along with the Security Drones.
Hmm, I should probably increase defenses of this place....
I create a new recipe, Tower && Sandbags && Security Drones && Floodlights.
Along with creating a Grist Production Unit of some sorts...
Hmm, ah!
I create the Grist Reactor! Which will convert airborne Molecules into useable Grist for my projects!
I place it next to the Dual Grist Foundry.
____________
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
_________
Actions:
I have the L.O.B.A.V create a new Zombie Trooper.
I create a new recipe!
I create the Grist Reactor!
The LOBAV will start creating another Zombie Trooper!
Tower && Sandbags && Security Drones && Floodlights:
[LVL 6 - 20000 Grist] Security Tower:
A tower designed to make the place even more secure. Revealing many hidden intruders if they should enter into the area, it also adds onto the LOBAV's max HP and gives it an attack stat as well! [In a nutshell, the stats of the place just got upgraded.]
The Grist Reactor, although essentially a renamed Grist Synthesizer, is attached to the reactor and added onto the side of the Dual Grist Foundry at full efficiency.
Focus: I start recording a video.
First I show a clip of my Thousand Degree Knife heating up via Blowtorch while backed by aobnoxiouslycheerful sound track.
Then I test said knife aginst several miscellaneous objects such as an Ice cube, beach ball and clown doll.
Then I move on to the main attraction. First I use the forbidden instamancy technique known as forced perspective to effectively shrink Tricky, Ice Jester.
Then I proceed to cut him.
((OOC - ... Well, that's a trend that didn't need to get brought back from last decade. Geez, I need to update more often. Sorry...))
You deal 9 damage to Tricky through a dead trend and it not being able to counter it, do to not having enough Improbability Reserve!
I stagger out from the portal and gain my bearings. I seem to have lost my dojutsu, but kept my wings. That's fine. Good, even.
I take a deep breath and yell, "ALASTAAAAAIIIRRRRR!!!"
You yell loud enough that Alastair literally couldn't NOT notice. I think.
Welcome to this end of the battle, though. Long story short... things are definitely different here. You get the customary 5000 Grist to start with though, so... uh, use it wisely.
[Science] hungry visitor - 17000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)
The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.
Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.
Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech (frozen)
Way too cold in here... I get out of the frozen library. I need some sort of new place.
Workshop || inner magic circuitry of the Magnetic field Rejector
I work on my Magnetic field rejector using the screwdriver stylus and the artificers guide and take refuge in the building that my alchemy may conjure.
The library is no longer frozen... but, uh okay.
Workshop || Inner Magic Circuitry of the Magnetic Field Rejector -
[LVL 7 - 30000 Grist] Magitech Device Workshop -
A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items like the Magnetic Field Rejector.
Working on the Magnetic Field Rejector, you realize... this isn't exactly that anymore. Let's see what we have here...
[LVL 7 Equivalent] Reality Rejector:
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action, and is also pretty... dang decent as a weapon. Huh. I think this might be one of the more viable things you guys have created so far, along with some of the other higher level weaponry. Not bad!
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End of Turn Battle:
Festive Fort Grist fires on Tricky againt, dealing 2 damage of HV! The Alchemiter Research Facility builds a charge, and produces a... Revelation Point? I thought those died out in the last Godmodding War... nevertheless, I'm sure it'll come in handy eventually. I'll classify it under the Research Facility's area for now until I can find a use for this...
All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!
Meggy utilizes her turn to damage one of the the Backup Jesters!
The remaining Unaligned forces attack the Backup Jesters as well, further damaging one!
The Godmodder gets an idea, seeing how the primary actions have been setting up Grist generators. Everyone finds their various generators stolen by the Godmodder Mind Control Stealy Thingy (TM)!
Tricky directs it's attention to the AG forces, as they find themselves... hm. Nothing is actually happening. Well, wonder how that-
"NOBODY EXPECTS THE SPANISH INQUISITION!"
The Cannoneer and Grist Repair Bot find themselves caught so off guard by this development as the Spanish Inquisiton stabs both of them directly in the chest! This somehow doesn't kill them, instead making it so that they're stunned for the next turn!
The Backup Jesters boost Tricky's Improbability Reserve! The kids smack the walls of Fort Grist with a variety of iceballs, dealing 8000 damage to the structure! The parents give scoffs of disapproval at anyone who dares mention their kids, which is nobody - so they kinda waste their turn.
Finally, all Unaligned Players are thrown into different alignments (AG or Neutral) depending on their actions so far!
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Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,000 Grist, Current Grist Generated: -500 per turn
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!
[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Revelation Points - 1
[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 0 Grist
[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]
[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 0 Total.
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control
[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [|||]
[Neutral - Not JoeBOB] Glyphic Grist Mine - 7000/7000 HP
[Unaligned] Alchemiter (Allows Alchemies!)
[PG] Godmodder: 29/30 HP, has all Grist generators!
[PG - Boss] Tricky, Ice Jester: 75/142 Health Vial - -4 HV Drain
Improbability Reserve - 4/10
NEXT ABILITY: I Can Do Anything - Ready in 2!
Weaknesses Discovered -
- Fire
- O??e?
- ??????? ??????
[PG] Backup Jesters x3 - 10000/10000 HP x2, 3500/10000 HP x1, Improbaility Reserve +1 Per Turn x3
[PG] Overenthusiastic Kids x4 - 5000/5000 HP x4, 2000 Attack x4
Though they lack the ability to actually snowball, they throw lots of them.
[AG] Parents x2 - 15000/15000 HP x2, Disapproving Stare Attack x2
Supporting their kids, who are just having fun. Essentially, a bunch of Karens.
[Anti-Godmodder] Plague - 23000 Grist
[Anti-Godmodder] That-Random-Guy - 14000 Grist
[Science] Jaggerain - 10000 Grist
[Anti-Godmodder] Fullyautomagic - 53000 Grist
[Anti-Godmodder] Splashcat - 27000 Grist
[Anti-Godmodder] Alastair - 10000 Grist
[Anti-Godmodder] Nyatsunemiku - 50000 Grist
[Science] Paradoxdragonpaci - 30000 Grist
[Anti-Godmodder]Medieval Paradox - 25000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 43000 Grist
[Neutral] ManiacMastR - 39000 Grist
[Neutral] FlamingFlapjacks - 45000 Grist
[The Orange Company] Algot - 26000 Grist
[Anti-Godmodder] TheGoldenBoy - 21000 Grist
[Science] hungry visitor - 27000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 43000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 35000 Grist
[Neutral] Gnich - 15000 Grist
[Neutral] Not JoeBOB - 11000 Grist
[Anti-Godmodder] BlackJesusTheOne - 10000 Grist
[Anti-Godmodder] That-Random-Guy - 14000 Grist
[Science] Jaggerain - 10000 Grist
[Anti-Godmodder] Fullyautomagic - 53000 Grist
[Anti-Godmodder] Splashcat - 27000 Grist
[Anti-Godmodder] Alastair - 10000 Grist
[Anti-Godmodder] Nyatsunemiku - 50000 Grist
[Science] Paradoxdragonpaci - 30000 Grist
[Anti-Godmodder]Medieval Paradox - 25000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 43000 Grist
[Neutral] ManiacMastR - 39000 Grist
[Neutral] FlamingFlapjacks - 45000 Grist
[The Orange Company] Algot - 26000 Grist
[Anti-Godmodder] TheGoldenBoy - 21000 Grist
[Science] hungry visitor - 27000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 43000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 35000 Grist
[Neutral] Gnich - 15000 Grist
[Neutral] Not JoeBOB - 11000 Grist
[Anti-Godmodder] BlackJesusTheOne - 10000 Grist
((OOC: Ugh, sorry this took so long. Between the holidays and just keeping busy, I've never really had time to seriously update until now. Happy belated holidays to you all, and the next update shouldn't be so delayed. Again... sorry.))
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