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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
[Science] hungry visitor - 79000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action. (currently unstable and theoretically able to selectively attract gravity as tests have proven)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I see I see so it works. It really works. It will be the modders magnum of course since my magnum opus will be one (or more) tier higher... eventually. For now I am going to work my ass off in the Nuclear Magitech Workspace. It really helps accelerating several steps, for example I have already drawn out all the basic glyph structures that I will need and it only took seconds thanks to the electrical glyph hammer. Or the automatical attunement microscope... invaluable if you are working with different laws. This is really really good. Of course without my work with the Magitech library all of this would be useless, since you have to know what you are doing before you are doing it. In magitech at least, magic... isn't that structured. But what am I thinking?
Work, work, work, work!

preview:

Modders Magnum && My mind
 
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//Item Wishlist:Wand of Chaos

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Vial of Light && Data Crystal

(FREE) I give Hungry Visitor 30K Grist to alchemise the Magnum Opus or something

(x1)(All In One)(Paradox Wand) I create another Anti-Drone Cyborg Creature the same way I did the last one.

(x1)(Chromatic Shurikens) I set my Shurikens to Green and Yellow, and barrage the Attack Drones with them, as they try to knock the Shurikens with their energy shots, I reveal the nature of their current abilities which is to absorb the energy to become leaner, meaner, mini whirlwinds of death. They thus collide with the Attack Drones, utterly wrecking them in a tangle of hurricane speed metal tipped limbs. Oh yeah they gained limbs as a evolution from the energy, must be the shade of green I used.

(x1)(Aspected Multitool)I improve the Grist Generator with an INVOCATION OF THE 12 ASPECTS.//later finish
 
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Being hit with the grist causes my HISSYFIT METER to be raised by a whole 10%! The meter is now at 13%
I use an action to alchamlize the real yugioh deck and insert it into a duel disk I got from, somewhere.
2 actions+ real yugioh deck.
I chanal the power of my HISSYFIT METER as a draw the top card of my deck. The card I draw is BERZECKER SOUL and when I put it into a slot on the duel disk my eyes glaze over purpule, I start radiating a purpule aura, and a large broadsowrd also radiating a violent purpule aura appears in my hand. I prepare my best Dan Green ipretion (witch sucks ass considering the fact that I'm a female) I then shout "DRAW" and as I look at what I drew I shout "MONSTA CARDO!" Then I Sudenly telaport over to the healing drones and unleash a large sweeping slash with my broadsowrd, which leaves a trail of purpule light as a swing it. I do this seven more times before my rage/berzecker soul's effect runs out. My eyes are no longer glowing and I no longer have a rage aura, but I still have the broadsowrd

Inventory:
Omnitrix
D&D 5E monster manual (or wifu catalog, If your a bard)
Real yugioh deck
Duel disk
Broadsowrd of RAGE

Grist: 6000
HISSYFIT METER: 3%
 
Firstly, I - still sitting in the ulticannons barrel- Make a small modification to the glyphs, using what Mana I regenerated since then to add a few glyphs I apparently forgot so it can absorb the ambient energy of the cannon charging up even before it actually fires, in order to maximise its potential when the cannon Does fire and also to avoid missing out entirely if the Cannon is destroyed before firing.

Secondly, I hop down from the Snowspire Fortress's Ulticannon and return to the small base I've constructed. It's not much, really- a couple stooges alchemising things, a hole in the ground, a grist mine, and the factory- But it is what it is. And I think it's in need of better protection. Now, the problem with most barriers of magic is that they require constant upkeep. this is understandable; even if not under attack, the winds do run into the area you want to protect. But of course I am not the first to think of this, and even when allowing air through- which leaves ways to bypass the barrier which I do not desire- they often require constant upkeep. Why? checking out a book from a magitech library, I learn it is Primarily because the barrier must continually maintain its ability to use the full force of its power to keep away anything from any location- it must always monitor its area, and it must always be in a certain rather lossy pattern of energy-storage, generally type b as documented in Magical Tool Cores: advantages and disadvantages, by Ediya Stoneborn (which also explains that deviations caused by mana elements, concessions, and focuses more on the use of mana-structures for enchanted weapons (which need to be always ready to activate, and controllable by people without a hint of finess) then barriers in particular.) If I had a better inroad into defence- but then, I don't. So, I start carving simple 'Anchorpoint' runes with a unique mana-depth signature into the dirt with a finger, not for an effect themselves but in order to direct an effect from other magical tools, in preparation of a two-layer barrier- The first layer being a sort of rubbery material I'll have to buy from somewhere, Something to slow down the enemy attack and bow inward without taking permanent damage, while the second layer will use that delay to allow it to use the type S energy-storage pattern (known for use in siege weapons, where power is more important then a second or two of response time) for efficiency and raw power to deflect the attack. I haven't Got the rubbery material yet, or a very good barrier core, but I do have the preperations for them.
<TLDR: preparations to create a shield for the glyph complex. CP doesn't exist, so I'm not sure what form this would take- an entity with a bonus to being upgraded, or something? note: I use the gauntlet.>
Assuming Previewing is Free, I preview this:
(((Mana-Iron Crystal|| Metal-Element Mana Core)&&(Metal-Flavoured Glyph Magic))&& <all the previous components, alchemized the same way, but this time they're all spheres>&& <all the previous components, alchemized the same way, but this time they're all cubes>&& <all the previous components, alchemized the same way, but this time they're all pyramids>)||(Perfectly cut icosahedron made of iron &&perfectly cut icosahedron made of dirt &&perfectly cut icosahedron made of wood)
(Intended result: a perfect icsohedron made of a Mana-Iron/Mana-Core hybrid material with affinity for channeling metal-type glyph magic, or similar. For that barrier mentioned earlier, you see.)

Thirdly, I return towards the general vicinity of the Fortress and start looking for whatever panels or other things the Drones popped out of, which, once I find them, I open by way of some precision kinetic glyphs scrawled onto their edges, in order to analyse the Godmodders particular manner of drone creation. perhaps it will even be worth adapting to my own use?

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, since there is still some available.
Siphon absorbs radiating power from Ulticannon to fuel its growth.

INVENTORY: 0 Mana crystals, 3->2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)
78,000 Grist
 
I make
[LVL 4 - 7000 Grist] Top-Tier Pilot Training, for Dummies:
A book capable of teaching nearly anyone how to fly like the legends... and the protagonist of an Ace Combat game combined.

then I decide to have read of the alcimy results while I order Several Punch Girl to attack the drones.
 
Some minor edits to the main post to include Grist Costs, countering rules, and the Alchemy Preview free action have been implemented.
... Also, Paradoxdragonpaci has their alchemy preview now. Sidequest updates will come a bit later today!
 
Gristaji - Sidequest 1-5
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

I look closely at the creature, specificaly at its head, trying to see what animal it (the head) is from 3 actions, (I have a plan)

Also I preview The godmodders remote && caldescratch

Looking at it's head, it appears to be that of a crocodile head, attached to... so many different body parts it's difficult to tell. You can tell it's a crocodile head, though.

Preview: Caledscratch && Godmodder Brand Remote:

[LVL 12 - 250,000 Build Grist, 2000 Precious Grist] The Universal Remote:
A seemingly standard remote with red outlines and a timetable-styled analog stick in place of the standard D-pad on a remote. Allows for the standard remote functions to be utilized on anything to a degree it can be aimed at - rewinding, fast-forwarding, or even pausing or recording.

---
The Chimera Beast gets incredibly anxious as you attempt to analyze and approach it, and bites you! You take 7000 damage!
... and also gain 10000 Grist.


Current Location: Courtyard
X - - X - - X - - X - - X - - X - - X

[TOC] Algot - 13000/20000 HP, 61000 Grist

[Hostile] Chimera Beast - 40000/40000 HP, 7000 Attack
A cross between several jungle animals, to the point where it's difficult to tell the base components.


[Unaligned] - Limited Alchemiter
Could probably alchemize anything LVL 4 or below rather easily.


[Unaligned] - Door
Leads to the next area. As doors tend to do.
 
Infiltration - Sidequest 2-3
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks


Party Rapier && Epithet: Barrier

I walk up to the stunned guard, hold up a Tranquilizing Flintlock, and fire it in his face, before stabbing him in the chest with my Stabbing Cart

Party Rapier && Epithet: Barrier:
[LVL 7 - 30000 Grist] Barrier Blade:
A sword with strings of confetti around it, glowing orange with the power of Barrier. Can be utilized to summon an Attack Shield along with a standard action, defending you from the next incoming attack! (The problem is these fade after one turn.)

You dispose of the other guard, gaining 9000 Grist in the process!


- snip* -

2. I ask Vulcan to guard my properties while I enter the fortress to catch up with the three other players.

- more snip* -

You enter the fortress in Area 1, the Entry Room! Although moving between various rooms takes an action per room traveled, you're free to move about and fight things if you come across them. Also, loot.

I breath a sigh of relief as I see Giovanni take care of the Guard.

"I'm going to try and go on ahead! Try and meet me in the center room on the far side of this floor - my phone picked up something important over there we need to take care of!"

With the map of the first floor all laid out, I decide to head to room 7, which means passing through room 3 in the process. Assuming this takes 2 Actions, I use my third to try and Shape about 7,000 of my Grist into another Grist Shovel. Duel Wielding these things would be useful considering I split myself off from backup. I find myself thankful that the Rule of Cool seems more a natural law like gravity than a god/God managed thing.

Inventory:
Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words he types to help guide the battle into not complete chaos.

Doing a stealth roll across the Main Hallway, you enter into Area 7 and quickly hide behind some boxes! Area 3's troops, along with Area 7's Defense Drone, are now noticed by you and hence located on the map! Just be glad neither of them noticed you...

You also create another Grist Shovel and dual wield them!
And... for the record, I'm kinda managing the Rule of Cool. Since the Arbiter Power got set back to 10%, I've been trying to implement it.


Meggy should go North

Meggy does so, emerging into a room that appears to be unused! Although it contains some generic crates and allows a viewpoint up onto the second floor, nothing majot really appears to be in here - including enemies. Guess you got lucky! Meggy takes cover behind one of the wall corners to avoid being noticed by those in the main hallway.

---
Map:


This took WAY too long. I'll leave it at that. Positions are updated.

Quick Key for Players -
- Red Token with A - Alastair
- Red Token with G - Giovanni
- Red Token with K - Kamen Rider Kaiser (TheGoldenBoy)
- Orange Token - Meggy

End of Turn Battle:
Meggy shoots up the first Generic Guard, finishing it off! Since her creator is somewhere else, Meggy gains 3000 Grist along with Alastair and Giovanni! Despite this, she can't actually use the Alchemiter...

The other guard that isn't poofed into a pile of Grist recovers and stands at the ready!

Location: [PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 3/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

1 - Entry Room:
[AG] Giovanni Potage (Plague) - 20000/20000 HP, 20000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.


[AG] TheGoldenBoy - 20000/20000 HP, 193,000 Grist + ThatRandomGuy's Inventory
... For the record, I still don't really understand Kamen Rider Zero-One.

2 - Unused Room:

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||] - 3000 Grist obtained!

[Unaligned] Crate of Shiny Stuff:
What's inside?

3 - Main Hallway:

[PG] Guards x2: 30000/30000 HP x2, 8000 Attack x2
See, was calling them just "Guards" really that bad?

7 - Southern Break Room:

[AG] Alastair - 20000/20000 HP, 98000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.

[PG] Defense Drone: 20000/20000 HP, 5000 Defense
They're inside too? Geez...
 
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I run into the room Alastair is in and smack the drone with my Shuriken Staff, striking w cool pose, before firing my blossom bow at it multiple times, and finally stabbing it with my Party Rapier with a flourish.
 
While Giovanni is doing their assault, I use both of my shovels to do what they were made for- Dig. Specifically, I dig into the Drone's back - while it's turned to face Giovanni's onslaught - with my shovels, tearing out huge chunks of its armor plating and body in a single minded effort to either destroy this or strip it of its Defense score trying!

Inventory:
Grist Shovel X 2: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words he types to help guide the battle into not complete chaos.
 
I decide to help Giovanni by charging the other guard and punching it with the force of a crashing truck.
then I take my new adamantium sword and upgrade it into the Attaché Calibur. Which has two forms
Closed Form

Open form

OOC: if you are confused just use these stats Gai Amatsu
 
Update 16
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

First off, I will preview Stargate && Piece of the Void. By (eventually) building a void portal and attaching it to the Void Miner/Void Research Lab, I should be able to give the Miner a more efficient way to obtain Grist by sending it's drill far deeper into the void, conveniently opening a passageway for some smaller friends to come out and play! Let nobody proclaim that I have "dug too deep."

My first spent action will be to attack the defense drone with my Suck-&-Slice, that drone is hogging all the Grist I need for my friendmaking efforts, and the anti-drone creature can't deal enough damage to finish it off next turn without my assistance!

My second spent action is to obtain Grist - but not from mining like I did before, no. The Grist density in this battlefield is too low for the levels of Grist I will need. Instead, I will use Paradoxdragonpaci's convenient analysis of the Healing Drones' weaponry - or rather the repair tools on them. Aiming my Suck-&-Slice at the streams of material the Healing Drones' expel, I suck it up before depositing it in a nearby Grist Synthesizer to turn it into that sweet, sweet Grist.

The final action I will not spend on sucking - I've done enough of that this round, and I'm not a sucker. Instead, I shall spend my recently obtained grist alchemizing Voidic Candle && Rehabilitation Chamber && School. With my power combined the result, I shall establish a building to attract Void Creatures and teach them the importance of only attacking the Godmodder's forces - everyone else is a friend that they just don't know about yet! The reason they keep getting attacked and banished back to the cold, dark, nasty Void is because they attack nice people. I'm sure that if they set their sights on the Godmodder's forces and became friends with me, they could stay in Reality as long as they want! No tentacle monster, you are the schoolgirl! Of course, it shall be connected to my Research Lab, so that we can learn from each other!

Preview: Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate:
A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.


You attack the defense drone with the Suck & Slice, piercing it's defense and dealing 11000 damage to it before you fire it outwards! Effectively disabled and damaged, the anti-drone creature will finish it off at the end of the turn.

You obtain Grist in a more fashionable manner of dismantling and scrapping a healing drone, gaining 7000 Grist!


Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility:
A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.


I decide to create a recipe preview, drawing up the blueprints on a computer.

Drop Pods && Massive Cannon && Shoggoth Cloning Bay && Cybernetics.

With that being analyzed, I set to work creating another Grist Reactor, and placing it next to the other one which was parked next to my Dual Grist Foundry.

Finally I try to upgrade the L.O.E.B.A.V's unit creation time.

With some elbow grease, programming, sweat, duct tape, medical gauze, bite marks and chemical burns, I try to upgrade it's production time.

_________

Action1: Alchemy Preview

Action2: Grist Reactor Creation

Action3: L.O.E.B.A.V. Production Time upgrade.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower

Preview: Drop Pods && Massive Cannon && Shoggoth Cloning Bay && Cybernetics:
[LVL 10 - 120,000 Grist] Shoggoth Cannon Clone Bay:
A cloning bay for Shoggoth Cannon units. Producing these units at a rate of one every couple of turns, these units boast powerful cannons that pack quite a bit of firepower.


You create a second Grist Reactor, gaining an additional 400 Grist per turn as the two combine to make the Dual Grist Reactor!
You also upgrade the LOEBAV's production rate, reducing it's production time required by a turn!


First things first, preview. Salamander && wings && FIRE ENERGY

Seed && TNT

shovel && knight

bat && poison && flight energy

microphone &&

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

Preview: Salamander && Wings && Fire Energy:
[LVL 7 - 30000 Grist] Charizard:
The famous fire-breathing lizard of Generation 1 fame. It is believed you may attempt to become a Pokemon Trainer if this continues. Keep in mind the six Pokemon to a team rule still applies here.


Seed && TNT:
[LVL 5 - 12000 Grist] Blast Seed:
A seed containing the explosive energies of TNT. Can be thrown at a group of enemies to deal an additional 2000 damage to every enemy within an area of effect attack.

Shovel && Knight:

[LVL 8 - 50000 Grist] Shovel Knight:
Oh come on, this one was obvious. A fairly powerful entity none-the-less.

Bat && Poison && Flight Energy:

[LVL 6 - 20000 Grist] Golbat:
... The Alchemiter was right, you're definitely becoming a Pokemon Trainer. You could do a lot worse than Crobat or Golbat though, so kudos on that.

You don't have a fourth action to attempt to alchemise something with!


[Science] hungry visitor - 79000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action. (currently unstable and theoretically able to selectively attract gravity as tests have proven)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I see I see so it works. It really works. It will be the modders magnum of course since my magnum opus will be one (or more) tier higher... eventually. For now I am going to work my ass off in the Nuclear Magitech Workspace. It really helps accelerating several steps, for example I have already drawn out all the basic glyph structures that I will need and it only took seconds thanks to the electrical glyph hammer. Or the automatical attunement microscope... invaluable if you are working with different laws. This is really really good. Of course without my work with the Magitech library all of this would be useless, since you have to know what you are doing before you are doing it. In magitech at least, magic... isn't that structured. But what am I thinking?
Work, work, work, work!

preview:

Modders Magnum && My mind

The Modder's Magnum is settled as the name then - the Magnum Opus is saved for a more fitting occasion. As of right now, though... you're kinda hitting the power barrier for not having Precious Grist. There might be a way to expand the level range, let me check some settings real quick...
- - -
Okay, I'm back. Turns out there is, but it's kinda barred off to me right now since the Godmodder's essentially locked the Alchemiter's settings and additions. If you guys could figure out some way to open it up again, then there might be a chance I could expand the level range to allow for more powerful items to be created without Precious Grist. This would cause some level rebalances for high-tier items, but... it'd probably be worth it. I've added this to the Itinerary!

Anyways - you continue further work on the Modder's Magnum - almost there! You should be able to reasonably use it next turn if one more action is used to work out those last kinks...


Preview: Modder's Magnum && Your Mind:
[Level 11 - 180,000 Grist, 1000 Precious Grist] The Mindmod's Magnum:
Oh look, a "The" was added. It allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals an additional 15,000 damage when used as a part of an attack action, making it one of the more managable and useful Precious Grist-requiring items. You're approaching epic-level items here.

//Item Wishlist:Wand of Chaos

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Vial of Light && Data Crystal

(FREE) I give Hungry Visitor 30K Grist to alchemise the Magnum Opus or something

(x1)(All In One)(Paradox Wand) I create another Anti-Drone Cyborg Creature the same way I did the last one.

(x1)(Chromatic Shurikens) I set my Shurikens to Green and Yellow, and barrage the Attack Drones with them, as they try to knock the Shurikens with their energy shots, I reveal the nature of their current abilities which is to absorb the energy to become leaner, meaner, mini whirlwinds of death. They thus collide with the Attack Drones, utterly wrecking them in a tangle of hurricane speed metal tipped limbs. Oh yeah they gained limbs as a evolution from the energy, must be the shade of green I used.

(x1)(Aspected Multitool)I improve the Grist Generator with an INVOCATION OF THE 12 ASPECTS.//later finish

Preview: Vial of Light && Data Crystal:
[LVL 2 - 2000 Grist] Fiber Optic Crystal:
A crystal that is capable of transmitting data through pure light from source to another. It is currently unknown how this functions, but it is believed by top scientists to have to do something with the structure of the crystal, which is rather similar to that of cut fiber-optic cords.


-30 thousand Grist, which is given to Hungry Visitor! For... something!

You create a second Anti-Drone Cyborg Creature thing! It looks pretty damaged due to the Curse of Repetitiveness, but otherwise similar enough....

Firing upon the Attack Drones, you manage to knock out one and damage another! Gained 8000 Grist as they become flying humanoid attack robots, but are still referred to as drones!

Uh... what Grist Generator? There's a Grist Synthesizer, Drill, Production Core, Mine.... no generator though.


Being hit with the grist causes my HISSYFIT METER to be raised by a whole 10%! The meter is now at 13%
I use an action to alchamlize the real yugioh deck and insert it into a duel disk I got from, somewhere.
2 actions+ real yugioh deck.
I chanal the power of my HISSYFIT METER as a draw the top card of my deck. The card I draw is BERZECKER SOUL and when I put it into a slot on the duel disk my eyes glaze over purpule, I start radiating a purpule aura, and a large broadsowrd also radiating a violent purpule aura appears in my hand. I prepare my best Dan Green ipretion (witch sucks ass considering the fact that I'm a female) I then shout "DRAW" and as I look at what I drew I shout "MONSTA CARDO!" Then I Sudenly telaport over to the healing drones and unleash a large sweeping slash with my broadsowrd, which leaves a trail of purpule light as a swing it. I do this seven more times before my rage/berzecker soul's effect runs out. My eyes are no longer glowing and I no longer have a rage aura, but I still have the broadsowrd

Inventory:
Omnitrix
D&D 5E monster manual (or wifu catalog, If your a bard) ... I swear to Bahamu-
Real yugioh deck
Duel disk
Broadsowrd of RAGE

Grist: 6000
HISSYFIT METER: 3%

You alchemise the Real Yugioh Deck!

You raise and promptly lower your Hissyfit Meter in combination with the Yugioh Deck to create the Broadsword of Rage as a flavor item for right now! Slashing at the Healing Drones with the item, you deal enough damage to kill off both of them and gain 16000 Grist!


Firstly, I - still sitting in the ulticannons barrel- Make a small modification to the glyphs, using what Mana I regenerated since then to add a few glyphs I apparently forgot so it can absorb the ambient energy of the cannon charging up even before it actually fires, in order to maximise its potential when the cannon Does fire and also to avoid missing out entirely if the Cannon is destroyed before firing.

Secondly, I hop down from the Snowspire Fortress's Ulticannon and return to the small base I've constructed. It's not much, really- a couple stooges alchemising things, a hole in the ground, a grist mine, and the factory- But it is what it is. And I think it's in need of better protection. Now, the problem with most barriers of magic is that they require constant upkeep. this is understandable; even if not under attack, the winds do run into the area you want to protect. But of course I am not the first to think of this, and even when allowing air through- which leaves ways to bypass the barrier which I do not desire- they often require constant upkeep. Why? checking out a book from a magitech library, I learn it is Primarily because the barrier must continually maintain its ability to use the full force of its power to keep away anything from any location- it must always monitor its area, and it must always be in a certain rather lossy pattern of energy-storage, generally type b as documented in Magical Tool Cores: advantages and disadvantages, by Ediya Stoneborn (which also explains that deviations caused by mana elements, concessions, and focuses more on the use of mana-structures for enchanted weapons (which need to be always ready to activate, and controllable by people without a hint of finess) then barriers in particular.) If I had a better inroad into defence- but then, I don't. So, I start carving simple 'Anchorpoint' runes with a unique mana-depth signature into the dirt with a finger, not for an effect themselves but in order to direct an effect from other magical tools, in preparation of a two-layer barrier- The first layer being a sort of rubbery material I'll have to buy from somewhere, Something to slow down the enemy attack and bow inward without taking permanent damage, while the second layer will use that delay to allow it to use the type S energy-storage pattern (known for use in siege weapons, where power is more important then a second or two of response time) for efficiency and raw power to deflect the attack. I haven't Got the rubbery material yet, or a very good barrier core, but I do have the preperations for them.
<TLDR: preparations to create a shield for the glyph complex. CP doesn't exist, so I'm not sure what form this would take- an entity with a bonus to being upgraded, or something? note: I use the gauntlet.>
Assuming Previewing is Free, I preview this:
(((Mana-Iron Crystal|| Metal-Element Mana Core)&&(Metal-Flavoured Glyph Magic))&& <all the previous components, alchemized the same way, but this time they're all spheres>&& <all the previous components, alchemized the same way, but this time they're all cubes>&& <all the previous components, alchemized the same way, but this time they're all pyramids>)||(Perfectly cut icosahedron made of iron &&perfectly cut icosahedron made of dirt &&perfectly cut icosahedron made of wood)
(Intended result: a perfect icsohedron made of a Mana-Iron/Mana-Core hybrid material with affinity for channeling metal-type glyph magic, or similar. For that barrier mentioned earlier, you see.)

Thirdly, I return towards the general vicinity of the Fortress and start looking for whatever panels or other things the Drones popped out of, which, once I find them, I open by way of some precision kinetic glyphs scrawled onto their edges, in order to analyse the Godmodders particular manner of drone creation. perhaps it will even be worth adapting to my own use?

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, since there is still some available.
Siphon absorbs radiating power from Ulticannon to fuel its growth.

INVENTORY: 0 Mana crystals, 3->2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)
78,000 Grist

You begin syphoning power by the turn! Though the glow of the Ulticannon is still increasing, you can feel its power channel through your mana already. Even if the cannon doesn't go off before the fortress is destroyed, you'll still gain a good chunk of it's power at the end of it's life!

You begin preparations for a magic barrier, creating entities out of the runes! Although they don't have any attack at all, they still have HP and a strong advantage for their further upgrades in the future!


Preview: (((Mana-Iron Crystal || Metal-Element Mana Core)&& Metallic Glyph Magic )&& <All Previous Components but spherical> && <all previous components but cubic> && <all previous components but pyramids>) || (Perfectly cut icosahedron made of iron &&perfectly cut icosahedron made of dirt &&perfectly cut icosahedron made of wood):
[LVL 9 - 75,000 Grist] Metallic Glyph D20:
A perfect isocahedron made for channeling metal-based glyph magic, with each of the numbers normally found on it's 20 sides replaced with glyphs of the metallic variety. You may want to ease it up before the entity limit is surpassed on your Alchemiter's warranty.
(Why is it whirring? It doesn't *whirr* that much.)

You return to the Fortress and find a release point for the Drones! It appears to be large enough to crawl through, if you were to try... where does it lead, though?

I make
[LVL 4 - 7000 Grist] Top-Tier Pilot Training, for Dummies:
A book capable of teaching nearly anyone how to fly like the legends... and the protagonist of an Ace Combat game combined.

then I decide to have read of the alcimy results while I order Several Punch Girl to attack the drones.

You alchemize and read Top-Tier Pilot Training, for Dummies! A quick excerpt of it:
It is commonly believed that although many video games aren't the best at flying tips, they do have some practical advice on what matters if you dig far enough into it. As such, the Ace Combat games have excellent training tips and the like on flying a plane. This book is a compilation of these tips along with some actually decent flying advice... so read ahead if you aren't afraid of the flight into the unknown. Remember: everyone has to start somewhere!


---
End of Turn Battle -
Festive Fort Grist, Vulcan, The Girl with the Green Hair, and Several Punch Girl collectively wipe out the Healing Drones, granting each of their creators 4000 Grist!
The Two Cyborg Creatures wipe out the Defense Drone and an Attack Drone, granting Paradox 14000 Grist!
Jaggerain's troops collectively wipe out an Attack Drone, granting him 8000 Grist!
The Hospital heals the Cyborg Creature that was summoned in damaged!
Steffan's Glyph Factory produces a C.G.M!
Torterra stays at the ready due to not being able to kill anything, and proceeds to protect the Grist Production Core!

The Snowspire Fortress's Ulticannon seems to charge up further... it's probably a good idea that Steffan got out of that now. It's beginning to cast the entire area in a bluish light, removing shades of red from Fort Grist's outlines and the sunset.
The remaining Attack Drones defeat The Girl with the Green Hair!

All of the charge-building entities on the field build a charge! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 19,000 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 4200)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 1800 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [|||] 2/3
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 3500 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 2600, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.

[Neutral - Steffan] Anchor Glyph Array - 15000/15000 HP
Definitely unfinished and meant to be upgraded. Shows the beginnings of a forcefield.

[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1000, +500 Grist a Turn [6 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 4/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Attack Drones - 10000/10000 HP x2, 7000 Attack x2
Because I'm coming up with witty banter for all of these, why not this one too?


[Anti-Godmodder] Giovanni Potage (Plague) - 68000 Grist - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 109000 Grist
[Anti-Godmodder] Fullyautomagic - 164,000 Grist
[Anti-Godmodder] Splashcat - 217,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 109,000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 165,000 Grist
[Science] Paradoxdragonpaci - 64000 Grist
[Anti-Godmodder]Medieval Paradox - 130,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 148,000 Grist
[Neutral] ManiacMastR - 99000 Grist
[Neutral] FlamingFlapjacks - 160,000 Grist
[The Orange Company] Algot - 108,000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 207,000 Grist, That-Random-Guy's Inventory - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 129,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 148,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 62000 Grist
[Neutral] Gnich - 18000 Grist
[Neutral] Steffan (JoeBOB) - 88000 Grist
[Anti-Godmodder] NothingButPain - 45000 Grist
[Unaligned] Lord English Muffin - 32000 Grist
 
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I think you need to threadmark your post :)

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Yikes, I am going to need a lot of Grist for my plans. Better get on that, then! Friendship waits for nobody!

First off, I alchemize Recycling Plant && Graveyard and place the resulting creation inside my small compound. Using this, I aim to be able to gain additional Grist whenever an enemy dies by recycling their frail, squishy, euclidean bodies into that tasty Grist. Which should be useful, because once I get my Void Friend Program(TM) up and running, I'm unsure as to whether or not my Friends will be willing to share the Grist they obtain from their butchery. I only hope to vaguely aim their slaughter in the general direction of the Godmodder, not turn my Friends into slaves.

My second action will be to spend some Grist putting advertisements in the newspaper in an aim to attract a group of cultists that want to join my cause! I'm not going to alchemize up some troops forced to serve me like some sort of... slavemaster! No! I shall spread the word far and wide using my grist that I am looking for friendly cultists that want to join me in my quest to unleash bring friends into the world!

I shall then spend my final action sucking on an Attack Drone! ...With my Suck-&-Slice! I will see the horrid creation fall before me, undeserving of the chance to witness the Great Old Ones Great Friends I guide into this ripe, bountiful, naive world! May it find penance in providing Grist for the creation of the Way In, and may my (soon to be!) Friends forgive the drone for attacking my allies and slowing my plans.

In my mad rage against the drone I almost forgot to preview! No matter, I shall do it now, previewing Pit Trap && Piece of the Void. I know my Friends wouldn't be able to fit their entire bodies through the Pits, but that isn't my goal! All I wish is for them to extend a tentacle or two to help defend my base when someone attacks it! Well, I assume in their eternal writhing in the Great Void that they'll hit any enemies that get close, which is good enough for me.
 
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"Torterra, attack the drones"

I set one action into the production core to see what happens.

I set up a small account on an innocuos website and post a small advertisement that infects all of the computer on the server, which inevitably reaches the drones, somehow. The ad begins playing...... the drones begin to hiss out steam..... the ad is still going on ....... the drone's armory begins to turn red hot...... the ad continues and the drones short circuit themselves. Definitely not because of the still burning dart embedded on their surface. (2 actions)


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
 
First I take out my phone and open TROLLIAN and began pestering JOEbobobob. If he doesn't have TROLLIAN or its human equivalent PESTECHUM it will automatically instal one of the two for him
OS: Hayyyy <3
OS: Soooo that glyph factory is yours rightttt
OS: sooo I would like some glyphs from it
OS: I'll do anyyyything you want
OS: Within reason of course ;)

now I have a plan, and even though I can't execute it right this second I can still make preparations for it.
One action: creating a gateway
I use an action to open a gateway to a large pocket dimention, the pocket dimention is about the size of two regular dimensions.
Action two: creating a SOUL eextractor:
then I create a SOUL extractor, this devise will absorb the SOUL of any entity that falls on the battlefield.
final action + real yugioh deck
I summon EXOD MASTER OF THE GAURD to defend my stuff, even though he can't attack his amazing defence should give me enough time to slap whatever fool is trying to destroy my stuff!
HISSYFIT METER 3%
Grist level 22000
Inventory
Real yugioh deck
Duel disk
Broadsowrd of RAGE
Omnitrix
D&D 5E monster manual
 
[Science] hungry visitor - 129,000 Grist
modders magnum (unfinished)
???(unfinished tho)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Uh yeah. I guess this is as far as people may think it will go. BUT. What if you can just... ignore that. Grist are very useful, but it seems they have a certain limitation, which I just explored. They are basically free science, so I guess they are the limit that magitech can go since I don't really know magic, I just read what I have to do in the books for the magic parts.

I work out the kinks of the gun.

Then I send 10k grist back to my fellow scientist Paradoxdragonpaci. I am not sure I need that much Grist.

I connect the finished modders magnum to the energy of the incredibly efficient nuclear reactor.

I set it to attract the law of repetiveness and fire at the Snowspire Fortress, which is just an imitation of the actions of the anti-godmodder faction... lets see how long the nuclear reactor can sustain the beam.

Preview:
Screwdriver Stylus && The Artificer's Guide to Magitech
 
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Firstly, I alchemize the Metallic Glyph D20 with 68,000(Glyphic Foundry remember) Grist, Noting as I do that the D20/Icsohedron is not an entity itself, but rather an extremely precisely-constructed component vital for a certain planned entity. It's the difference between alchemising an animated sword to fight for you, and alchemising an ordinary blade to stab enemys with, and I'm on that right side of that divide.

Secondly, having alchemized the Metallic Glyph Icsohedron/D20, I go to the centre of the area I've marked out with glyphs earlier and hold up the Icsohedron with one hand. Straining slightly to keep it afloat, I cast a minor telekinetic spell to retrieve one of the Frovens before it gets dumped into the Matter/Energy reactor. As it stops besides me, I give up and store the D20 in my inventory, since I need to prepare a place to attach it. Carving a few glyphs onto it with my Gauntlet,it sparks a teal-grey, and the light ripples across it, destroying material and leaving Essentia in its wake. Grabbing a fistful (read: All) of the Metallum, Ordo, and Instramentatem essentia that comes out of it, and a bit of Vinculum from the door of it falling apart. Weaving this magic together with the aid of my Gauntlet, The Essentia starts to take shape again, Glyph magic now dispersed throughout its very structure, in the form of a layered podium of Metal with a slot to attach the Icsohedron into. Retrieving it again from my inventory, I carefully ensure that the appropriate sides are facing out and the necessary others Down, before a slight reforging of the magical structure locks it all in. Satisfied with my central podium, I decide to splurge a bit on Glyphic Magic, pouring a container onto my gauntlet and leaving two others to pour on when it runs out.
Naturally, the podium itself is soon covered in Glyphs, the top layer designed to collate and amplify ambient Mana to keep the structure charged, but with tiny tubes filled with (telekinetically-drawn) glyphs to make the transfer of Mana back out as smooth and efficient as possible as necessary. Other glyphs link the mana structure to the bits I produced last round, telling the construct where the border is and when to protect it, how to hold things back and when to let them through. And when the Podium runs out of room,bits of manasteel form strips from the ambient machinus I let disperse from that Froven, letting me carve long lines of glyphs straight to the border to improve efficiency and precision. Eventually, though, the Concentrated Glyphic Magic runs out, all three containers, leaving me with a half-finished product; the Glyphs don't need any more revising (though there are paths to improve it), but I Do need a non-magical dome to shrug off bits of damage the barrier lets through as it turns on. I suppose that can be a seperate thing, though... Oh, and the Metal affinity is to improve defences- Metallic Mana is particularly defensive in nature- and have it synergize with the metallic base (Which is used because I have easy access to Frovens for metal and I needed a fairly hard and durable material for the glyphs.).

Entity Constructed: Iron Guardian Array (Glyphic). Its healthbar should be behind the Glyph Factory conglomeration, and it gathers Mana over time. When an attack is made on the Factory in the future, the first two to three thousand damage gets through, and then Mana is expended to prevent all further damage until Mana runs out(groups and multihits count as one attack). There is no Mana Cap, but there is a Soft-cap, where Mana gathering past (roundly mana generation times five) is reduced by 5 percent of the excess Mana gathered. I'd write a stat-line for it, but I'm not sure how much Mana it'll generate per round or how much the 'letting 3k damage through before blocking' handycap will be worth. (Oh, it should probably also be chargeable from that Mana-Generation system I've got set up.)
Next I Preview: (Metallic Glyph D20)||(small rock && small bush && small plate && small book), to get a much smaller version of the Metallic Glyph D20 for various uses like tossing them out to block individual attacks or... other things.

Thirdly, I head back to the opening I found and crawl right in! When I reach the end of the tunnel, I carve as many barrier glyphs on the ground in front of me as I can on such short notice, protecting me from possible attack and traps which the Godmodder probably included.

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity, and then make another froven once after that because I need a froven for something earlier.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, specifically the glyph magic its Alchemiting Guy will alchemise.
Siphon absorbs radiating power from Ulticannon to fuel its growth.
Array exists and gathers mana.

INVENTORY: 0 Mana crystals, 3->0 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3200G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/??? Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)

20,000 Grist.
 
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

Preview: Caledscratch && Godmodder Brand Remote:
[LVL 12 - 250,000 Build Grist, 2000 Precious Grist] The Universal Remote:
A seemingly standard remote with red outlines and a timetable-styled analog stick in place of the standard D-pad on a remote. Allows for the standard remote functions to be utilized on anything to a degree it can be aimed at - rewinding, fast-forwarding, or even pausing or recording.


Crocodile, I can work with this.

befor I do anything I preview meggys Ink tank && Bag of holding && SCP-963

then I take a pice of paper and a pencil and create a coordinate system. on it, I draw a pink vector. then I run up to the beast while still holding the paper and parry its attack. scince the vector is pink it imediately ceases to exist upon me parrying while close to it (cuphead logic) and, scince vector is a crocodile and the beast has the head of a crocodile its head also ceases to exist (obviously). so it gets decapitated and dies.


Meggy should shoot the floor open the crate and quickly go into squid form and hide in the ink, thus spending ink to open the crate carefuly.
 
I save the Shoggoth Cannon Clone Bay to the computer, watching as the files speedily download into the storage with a little animated skeleton carrying mail across the progress bar.

I gather some equipment and start constructing a Grist Pump!

The Grist Pump works by drilling underground and extracing Liquid Grist from the earth!

I slap my hands together and start building it with the aid of my War Engineer, and by that I mean he complains about what I'm doing wrong and how he could do better until I remind him that I'm his boss.

Pretty soon, the Grist Pump, though covered in acid marks, blood stains and some tape.

It doesn't turn on immediately though, until I slap it and it stutters to life with a whir!

After that, I build amother Grist Reactor, and place it next to the others.

I decide to upgrade my Grist Reactor Production, and use a Hydrogen Fuel Power Core to increase their life.

_________
Actions-

Action1: I build a Grist Pump.

Action2: I Create a Third Grist Reactor

Action3: I Upgrade the Grist Reactor's Grist Production.


Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
 
I dedicate 2 of my actions to reading Top-Tier Pilot Training, for Dummies.
while I make the
[LVL 6 - 20000 Grist] Comfy Jet Fighter:
A fighter plane that just has an incredibly durable and supportive lounge chair in place of the pilot chair in a standard model. Can't do anything without a pilot.

I preview: Tonberry knife || 1000 Degree Lugerang
 
Gristaji - Sidequest 1-6
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

Preview: Caledscratch && Godmodder Brand Remote:
[LVL 12 - 250,000 Build Grist, 2000 Precious Grist] The Universal Remote:
A seemingly standard remote with red outlines and a timetable-styled analog stick in place of the standard D-pad on a remote. Allows for the standard remote functions to be utilized on anything to a degree it can be aimed at - rewinding, fast-forwarding, or even pausing or recording.


Crocodile, I can work with this.

befor I do anything I preview meggys Ink tank && Bag of holding && SCP-963

then I take a pice of paper and a pencil and create a coordinate system. on it, I draw a pink vector. then I run up to the beast while still holding the paper and parry its attack. scince the vector is pink it imediately ceases to exist upon me parrying while close to it (cuphead logic) and, scince vector is a crocodile and the beast has the head of a crocodile its head also ceases to exist (obviously). so it gets decapitated and dies.


Meggy should shoot the floor open the crate and quickly go into squid form and hide in the ink, thus spending ink to open the crate carefuly.

Preview: Meggy's Ink Tank && Bag of Holding && SCP-963:
[LVL 9 - 75,000 Grist] Inkfinity Tank:
A tank fitted with a modernized Bag of Holding, allowing for a heavily extended Ink Tank and the user to go much longer without running out of ink. Additionally, allows the original wielder of the tank to utilize the tank as a container for their soul, transferring their soul to the next user of the tank when it's put on them.


Through slightly obscure logic, you manage to parry the Chimera out of existence! Obtained an additional 10000 Grist!

---
You continue through the door that the creature was guarding, finding yourself in a shaded location of the jungle you summoned. Though shadowy, you realize that the game has returned to the strange alchemy puzzles. Another door guards the way forward, and those strange faded letters are in the same location above the door. A similar item crevice opens up as the faded letters now glow, revealing their object to create in perfect lettering...
... and also gain 10000 Grist.


Current Location: Shaded Corridor
X - - X - - X - - X - - X - - X - - X

[TOC] Algot - 13000/20000 HP, 81000 Grist

[Unaligned] - Limited Alchemiter
Could probably alchemize anything LVL 4 or below rather easily.


[Unaligned] - Item Crevice
Required Items are placed here.


[Unaligned] - Glowing Text
It... uh, it says Gorilla Launcher. Why does it say Gorilla Launcher?


[Unaligned] - Door
Leads to the next area. As doors tend to do.
 
Infiltration - Sidequest 2-4
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I run into the room Alastair is in and smack the drone with my Shuriken Staff, striking w cool pose, before firing my blossom bow at it multiple times, and finally stabbing it with my Party Rapier with a flourish.

You enter the other room and whacking the drone with a variety of attacks, dealing a total of 8000 damage!
[There's a kinda dumb movement rule in this place where moving between rooms requires an action. You spent 2 Actions moving from Room 1 to 3 to 7.]


While Giovanni is doing their assault, I use both of my shovels to do what they were made for- Dig. Specifically, I dig into the Drone's back - while it's turned to face Giovanni's onslaught - with my shovels, tearing out huge chunks of its armor plating and body in a single minded effort to either destroy this or strip it of its Defense score trying!

Inventory:
Grist Shovel X 2: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words he types to help guide the battle into not complete chaos.

You utilize a FOCUS action to dig into the Drone's back and strip it of it's defenses, dealing enough damage to just outright tear the thing in two! Picking up the Grist from the scraps, both you and Giovanni obtain 4000 Grist from the bot!

I decide to help Giovanni by charging the other guard and punching it with the force of a crashing truck.
then I take my new adamantium sword and upgrade it into the Attaché Calibur. Which has two forms
Closed Form

Open form

OOC: if you are confused just use these stats Gai Amatsu

You spend two actions charging through the Main Hallway and into the Southern Break Room (into nothing, the drone is scrapped), then your third upgrading your Adamantium Sword into the Attache Calibur! It now deals 5000 extra damage on an attack instead of just 2000, like before!

I take my attaché calibur and slash at the drone hopefully slashing it in half.

The drone is dead and you're out of actions!
[Also, keep track of your inventory. This is mandatory.]


-- other sidequest and inventory snip* --

Meggy should shoot the floor open the crate and quickly go into squid form and hide in the ink, thus spending ink to open the crate carefuly.

Meggy shoots the floor, covering it in ink and hiding in it! Opening the crate, a cache of 1000 Precious Grist is found as the crate is emptied! [It appears that Green represents normal Grist while gold represents the Precious variety. Probably worth going after the golden crates.]

---
Map:


I've updated the map and such to reflect positioning this turn, along with making the AG tokens easier to read! Sorry for any inconsistencies with item placements on the map. I kinda realized I can't just edit the old one easily and have to recreate the map every time with current software, so... uh, yea. Also, ignore the phantom guard surrounded by the black square. That's me forgetting to move the cursor.

End of Turn Battle:
Meggy uses her turn to open the crate of Precious Grist, shoot the ground, and recover her ink tank due to being in Ink! The guards in Area 3 notice the Kamen Raider and Giovanni Potage dashing through the hallway, and begin to go towards room 7 to investigate...

Location: [PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 4/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

1 - Entry Room:
Empty!

2 - Unused Room:

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy - Hidden in Ink!
Ink Tank: [
|||] - 3000 Grist, 1000 Precious Grist obtained!

[Unaligned] Looted Crate

3 - Main Hallway:

[PG] Guards x2: 30000/30000 HP x2, 8000 Attack x2
See, was calling them just "Guards" really that bad?

7 - Southern Break Room:

[AG] Alastair - 20000/20000 HP, 102,000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.

[AG] Giovanni Potage (Plague) - 20000/20000 HP, 20000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.

[AG] TheGoldenBoy - 20000/20000 HP, 193,000 Grist
You know what, just roll with it. I have Google.
 
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