Kingly K Duel
Guy with many thoughts and ideas
Thanks for the heads up. Quite new to this so it'll be a bit before I can grasp the full concept.Don't forget you have a Preview each turn that you can preview an alchemy with.![]()
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Thanks for the heads up. Quite new to this so it'll be a bit before I can grasp the full concept.Don't forget you have a Preview each turn that you can preview an alchemy with.![]()
Firstly, I rush over to the researcher. The drones are busy being repaired, it says, so him first. Also, drones are idiots. But what to do when I reach him?
The problem with magic in general is that people try to use it for everything, but it's not always the best solution. Glyphic Magic compounds this- it takes time, preparation, precision. put a too much magic into one part of the Glyph structure, and it won't work just a little worse like an attack spell. The energy flow goes bonkers, like if you open a direct line from power to Ground. If you're lucky, it'll "just" waste 80% of the energy. if you're unlucky, the whole thing will go unstable and melt down - and you can't even abuse it, because the melt-down is way weaker then a proper glyph attack Would have been. The point is, some people use Magic too much. I am not one of those people.
Reaching the Researcher/guard, I kick at one leg while grabbing his weapon and yanking it aside. The guard, unless he's a particularly skilled fighter, stumbles forwards, which gives me the opportunity to knee him in the face, at which point he is liable to let go of his weapon. Taking a step to the left and forwards, I screen myself from the drones with the researchers body for a few seconds as I club them in the neck with the back of their weapon. And that last blow Hurts- while Glyph Magic is a Terrible idea to cast mid-fight, even more so then normal magic in close combat, Glyphs already charged make for excellent boosts, and I mentioned carving Glyphs into the Gauntlet while I was making the Siphon, one of which is a strength amplifier. The Guard goes down.
Secondly, I immediately drop to the ground in case the drones will target me, and scrawl a few emp-generating glyphs (they don't do it directly, but the feedback process between improperly carved shock glyphs and surrounding micro-structures of metal mana has interesting implications. plus, since it has to be improper it's actually fairly reliable to generate in combat!), weak ones but enough to disrupt the visuals of the drones. While the drones are confused, I steal the Researchers clothes, access pass, etcetra, then put My clothing on them, sneakily carve a mid-duration stun glyph into their hair, and slip the gauntlet on their arm. Then I destroy the Emp glyphs and stop supplying them mana, leaving the drones to see what looks to be a Researcher Guard standing over the defeated intruder after knocking them out. I half-mumble something about 'figuring out how that weird gauntlet works', retrieve my gauntlet again, and leave it to the drones to kill the "intruder" when my glyph wears off and he wakes back up.
Thirdly, leaving the room- on the grounds that I was just attacked and need to tell the Godmodder, if any of the drones are smart enough to ask- I act like I'm supposed to be here all the way to room 3, avoiding any interruption by way of looking mostly like the late Researcher Guard and of walking confidently.
INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3800G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/27->29+?ish Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)
30k->40,000 Grist.
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 193,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan
1. I decide to use my jacket gauntlet on the dead drone, stealing it's data for decrypting, scanning, and reverse engineering for later use and sending it to zea.
2. I contact Vulcan to see if there are any changes in the outside world
3. After finding out about this ulticannon breaker I contact zea to see if the satellite can find it.
I decide the best and most efficient way is to use the famous art of technobabble and reverse the polarity of the breaker! I make sure not to simply reverse the flow of electricity - that might have no effect - but by reversing the polarity in once fell swoop I reverse its ability to charge and sabotage the progress of the Ulticannon! After all, it's designed for the power to flow a specific way - any reversals are liable to cause significant damage!
Shenanigan finished, I use my two remaining Actions to head to Room 3 and- oh dangit.
"Uhh... Hi?"
Smooth, me. Smooth.
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks
I walk up to the breaker, and spend all my 3 actions smashing it with my Solar Bat, which is sure to mess it up greatly!
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.
-- Maindop snip* --
(x1)(Illusory Reality Beam)(Paradox Wand)I use the IRB to make myself invisible, odourless, silent and the Paradox Wand renders me too...chaotic to read with Pre/Peri/Post-Cog. With this much stealth, I move into the Snowspire Fortress to join the Sidequest.
Theres these sub-adventure things - Gristaji and The Fortress currently, and their turns take place in a seperate post, so don't worry!
Void are friends, not grist! Don't worry about them, I Void-B-Gone'd you guys, and I'll keep the spray going! although saying that, it just makes it less likely... it can attack the fortress, I assume?
Oh, okay!Theres these sub-adventure things - Gristaji and The Fortress currently, and their turns take place in a seperate post, so don't worry!
I direct my mirror at the shadow beasts (1)
sash && tenacity && endurance
antennae && hopper && grist ( sends a signal to nearby leftover heists from alchemy, and attracts them to the hopper)
inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Ok then...here goes.
5000 grit
With this in mind...I'll start things off by placing three Lvl 1 Loyal Dire Wolves. Then I'll finish things off by creating a small lvl 2 Grit Production facility.
Void are friends, not grist! Don't worry about them, I Void-B-Gone'd you guys, and I'll keep the spray going! although saying that, it just makes it less likely... it can attack the fortress, I assume?
Don't forget you have a Preview each turn that you can preview an alchemy with.
This is where I keep all the recipes I know!
Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.
Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.
Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...
Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!
Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far
Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void
Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.
Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vacuum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.
Hey Torix, I assume alchemizing consumes the ingredients used, but once we create an object through alchemizing, do we have to alchemize identical ingredients to get a second one for fusing, or can we pull another out of our pocket/various backpacks/collective posteriors like we can other items? Say I wanted to use the Voidic Candle to alchemize a totally awesome lighthouse, but had already used it alchemizing the Void Acclimation Facility, could I pull one out solely for that purpose or would alchemizing another Candle give a better result?
First I'll preview Graveyard Recycking Facility && Crematorium. I need some way to get my Grist production up and running, and this looks like it. I was going to get cultists working here at the Graveyard collecting corpses and digging graves, but instead once they arrive I'll probably have them on research duty!
Next up is spending my actions. This... this is difficult. See, I don't quite have enough Grist to build the V.A.F, there's no mooks of the Godmodders to attack, and if I enter the Fortress I won't be able to keep my spray going on everyone, so I'll have to spend two of my actions mining for Grist. But plain old mining is boring, so I'll spice it up a little by adding a description: Since I'm Void-B-Gone'd, it should be safe to be around the Void Miner without getting grabbed or worse - I'll spend an action tinkering with my Suck-&-Slice to amplify the 'Suck' at expense of the 'Slice' so that it won't ruin anything it pulls in, then I'll aim it directly at the Void Miner! There's no brakes on this Grist Train! I'll spend another action activating the Suck-&-Slice to draw in all the exotic particles/Grist being released by the Void Miner as it carves through the fabric of reality and collect them in the weird tank thing vacuums have on the back, then detach it and shake out all the Grist before putting the tank back. I'll then put the tank back to how it was - a LETHAL. KILLING. MACHINE.
I was going to spend all my actions mining, instead of two, but I have a better idea for my third action! I'll spend my final action researching in the Void Research Lab what 'Warp Attack' does, because I'm not seeing an attack stat for my friend here, only this cool modifier...
Also because I assume it won't use an action (if it does, ignore this!) I'll collect all the Grist in the Void Miner's storage. With all this I should have enough Grist for constructing the V.A.F. next turn!
[Science] hungry visitor - 74,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).
The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.
Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.
Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.
Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech
Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.
Also as for the name of the dark greenish curse of repetiveness rejection: since I found it out, I get to name it. It is now officially the hunger for repetitiveness.
Madly cackling I shoot a charged beam of godmodding rejection and alchemy rejection at the Snowspire Fortress .
I get my alternate mindvessel to collect the precious grist, alternatively if the grist are not gained, I start studying the alternate mindvessel since it is a curious piece of magitech.
I start constructing a second modders magnum - this one should be different tho. I want to make it as small as possible. Good that I have the right tools here.
I preview:
Precious grist= x && y
Ok time to improve my base area. I use one action and 1000 grist to expand my pocket dimention to the 2 universe size I was originally going for. For my second and third actions I then use my broadsword to carve a pentagram into the back of Exod and sacrifice 4000 grist and a drop of my blood to preform a magic ritual to empower exod
" I wasn't exactly looking at them as a grist source, but it'd ease my heart to know some of their secrets.
Spacebattles.com's admin powers && a hammer
The godmodder's anime waifu || not being trash
A furbie && the concept of length
------------
Also, I don't quite understand grist? Is it just a vague measure of how powerful the things we make turn out to be, or is it like a resource we have to save up and expend to create cooler stuff?
I smile at my work, before I go to do more work! I do a fist pump and run off to the top of the LOEBAV, but not before I grab the War Engineer and drag him with me to the roof.
There I bribe him with some cheap whiskey to help me build a Grist Collection Tower.
Similar to a Solar Collector, this captures Grist Atoms in the light, and then channels it to the Grist Machinery to be refined or collected
It kinda looks like a radio tower if the radio was replaced by reflective glass.
I give it a kick and watch it turn on, seeing it unfold it's Grist Panels with a hum, before it swivels it's "head" to begin seeking Grist Particles.
Because those exist.
__________
I build a Grist Collection Tower with all 3 Actiond.
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant
absolutely nothing. isn't that a surprise?
A regular Canadian Axe && a lightsaber
a pseudo-dragon || my pet cat, Jager
a void beast && a generic sword
preview:
Minecraft monster spawner && the, uh, word(?) "owo" && a griffon
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ay! first post on spacebattles! please don't murder me on the spot
.
(1x)I order Several Punch Girl to ignore the shadow beasts for now
(2x) while I board F-64 Arwing do a preflight check of its system and weaponry.
(3x) then I take off and began the aireral assault.
You direct the mirror at the Shadow Beasts, revealing a weakness of theirs... pets?
... I mean, I would imagine petting something from the void would hurt the pet giver more than the recipient, but... okay.
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.
(x1)Moving to the Main Hallway, I pull out my Chromatic Shurikens and the Aspected Multitool as I sneak up to the Guards, avoiding any Ink or other debris and moving without a sound.
(x1)(Aspected Multitool)(Chromatic Shurikens) I then, infusing the Shurikens with Aspects of Void and Breath, tuning them to Stun the Guards, I toss them at the 2 Guards. With my stealth, the nature of Void and the Speed of Breath, they will have no time to react before the Shurikens hit them, causing them to fly backwards into Room 7 even as the Shurikens release their stunning payload. The Guards should be down for a while.
(x1)Nodding at Alastair...before realising he probably can't see me, I ascend the stairs, being careful to remain stealthy, and not trip.
Firstly, I go to room 4.
Secondly, I move to room 3.
And Thirdly, I carve a simplified version of the Glyphic Grist Mine into the top of one of the crates in this room, causing it to mine the rich grist and expand to the other crates as I continue feeding it mana.
I Preview (My Soul || (small rock && small tree && small shield && small bowl && small hand && small computer && small book)) or, simplified, (My Soul combined with 'smallness'.). Since souls have a 'shape' and stuff, they sound fairly alchemisable.
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist:
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan
1. I look at the broken breaker with a sigh and brush off some of the broken parts away, I find a small patch of expose wires and grab them with my Jacker Gauntlet sending a Trojan malware into the fortress's System, the Trojan disguised as a legitimate command causes the fortress to uplink with my server Metsuboujinrai.Net which is part of Zea. Sending data packets from Zea to Snowspire's system I take control of the fortress.
2. Contacting Vulcan I ask him if he upgrade Zea's signal and hard drives.
3. I give Torix permission to use my revelation points.
I first make Party Rapier && Epithet: Barrier
Then I use my remaining 2 actions to move to the room Alastair is in
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks
While I speak, I use my three Actions to give myself a single Boot. This is completely important.
"By this, do you mean that if I don't surrender you'll take me to the Godmodder?" I ask amicably. "Because there is something I do wish to discuss with him! And I really would appreciate the help."