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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Cannon || Pistol:


[LVL 3 - 5000 Grist] Cannon Pistol:


A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.



Puzzle && 1000 Years:


[LVL 0 - 0 Grist] Ornate Puzzle:


An incredibly ornate puzzle that must have taken eons to craft.



Bad Wolf && Nice Grandma && Determination && "Don't Panic":


[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:


A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.



[LVL 5 - 12000 Grist] Gristaji -


A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!



Capchlouge Card && Camera:


[LVL 1 - 1000 Grist] Photaugralouge Camera:


A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...



Cannon Pistol && Cueball:


[LVL 3 - 5000 Grist] Cueball Pistol:


The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt.
Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)



Puzzle || 1000 Years:


[LVL 1 - 1000 Grist] Convoluted History Puzzle:


A puzzle that requires immense knowledge of the past thousand years to solve.



Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.





Jumper block extension


alchemiter


Can I still command meggy?

Scince only creation and not previewing is limited I prewiev left Needlewand && right Needlewand

then I use my three actions to look for another lbel, enhancing my eyesight to be able to see realy small things.
 
I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the (see last two entries below)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.
 
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Preview : X for dummies book || The piloting experience of Trigger && Mobius && Blaze (ace combat )

I summon Several Punch Girl
( Cursed Saber Figurine || 10% of Saitama's Full Physical Power: [LVL 9 -75,000 Grist] Several Punch Girl:
A deformed figurine brought to life. Although it has relatively high stats, it's nowhere near the maximum possible physical power of Saitama and will only be capable of the fabled "one-punch" on relatively minor individuals.)

I make a Grist Synthesizer because every body else seems to have one.

I gather some grist.
 
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I retrieve the Grist from my Reserve. No point leaving it lying around.

I preview Francium Astatide && Oganesson. (You might know it as Ununoctium.)

Action 1: I alchemize the Recycle Bag from Bag of Holding && GristWidget, as I previously previewed.

[LVL 6 - 20000 Grist] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Action 2: I shove the Godmodder in the Recycle Bag and start converting him into grist.

Action 3: I duct tape the Modern Elemental Wand to a fence post, then hit the Godmodder with the resulting Postmodern Elemental Wand, deconstructing him. How's that for a creative use of an alchemy?

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

[LVL 6] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Francium && Astatine:
[LVL 4 - 7000 Grist] Francium Astatide: A highly unstable crystal that exploded in the span of a round due to the high radioactivity and reactivity it contains. When it does explode, it deals 5000 additional damage to it's target as they're exposed to shockwaves of radiation.

SCP-871 && Time Acceleration Field:
[LVL 5 - 12000 Build Grist] Absurd Amount of Cupcakes:
An absurd amount of multiplying cupcakes created by the acceleration and lack of control over the time-based multiplication. At this rate, you'd be pretty sure it couldn't be stopped easily, if it were to actually exist.
 
The Godmodder is brimming with frustration... and actually decides to talk for the first time.
The Godmodder: Alright, you idiots.
The Godmodder: I expected I'd actually come into contact with some competent Players eventually, but honestly?
The Godmodder: I'm suprised it took this long, to be fair.

You knew about the Godmodder for roughly... perhaps a week beforehand, counting for travel time here before you joined the battle. His talking kinda raises the question - just how long has he been a Godmodder, anyways?
The Godmodder: Shut up, Arbiter.
Wha - Hey! Rude!
The Godmodder: Kinda my job.
The Godmodder: Anyways... Players.
The Godmodder: Don't expect these next few waves to be nearly as easy as the last.
The Godmodder: Here - I'll even give you a "break turn" to charge up some Grist and alchemize items. Even attempt to land a hit on me, if you want.
The Godmodder: It doesn't matter. Pretty soon, you'll all be in the Soul Orb anyways!

... Wow, he's cocky... and charging some more Grist again.
*Snip*
I frown, then walk up to the Godmodder.

"So. You're really that confident you'll win?" I take a good look around. "You have 1/10th the HP of John, nowhere near the infamy and resources as him, and there are several veterans from the fight with the greatest Godmodding threat of all time. I'm going to be honest - you really should surrender here and now. Relinquish your powers like Alice did. Whatever fate that awaits you afterwards would be far kinder than what we'd put you through."

To prove my point, I create a Forwarddown Lawyer with Probability powers. He walks into the Backup Jester and their powers and thematic counters cause them both to explode like matter and anti-matter. The only thing that remains of them isn't even a crater from the explosion. It's just a few, improbable notes that make the sad trombone noise. And then its gone.

Their presence is utterly ephemeral by participating in this fight.

I roll my shoulders, never breaking eye contact with the Godmodder. "Even if your plans succeed... you're not destined to enjoy that success. Stand down. Or else we'll have no intention of letting you leave here alive."
 
Update 13
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

I jump in joy at Tricky's defeat, proclaiming a message to the Godmodder

"HEY LOSER! SEE WHAT HAPPENED TO THAT CLOWN? THAT'S ONLY A TASTE OF WHAT HAPPENS WHEN YOU MESS...WITH GIOVANNI POTAGE!"

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:

Captain's Cannonblade && Valkyrie Hal-Blade


Oarred Longship && Epithet: Dumb

The Godmodder: Giovanni Potage, as in from Epithet Erased?
The Godmodder: I suppose it's not unlikely that you've made it to Earth from an interplanar portal network.
The Godmodder: With all of your fans, though - why waste your life fighting me?

(You now register as Giovanni Potage instead of Plague in the player lists.)

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:
[LVL 8 - 50000 Grist] Doom Bat of the Thousand Suns:
Giovanni's classic bat emblazened and engraved with multiple runic figures and solar glyphs - the knife is still taped to it. Deals an additional 9000 fire damage on an attack utilizes with it, due to the firey nature of the solar power within.

Captain's Cannonblade && Valkyrie Hal-Blade:
[LVL 4 - 7000 Grist] Viking's Cannon-Halblade:
The Halblade from earlier, but with a cannonball launcher attached rather roughly to the bottom of the launcher. Can deal roughly 5000 damage extra on an attack.

Oarred Longship and Dumb:
[LVL 0 - 0 Grist] Nothing:
There was a longship here, but the epithet reduced it down to nothing since it was only LVL 1.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 74000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

Hah, the Progrise key isn't for humagears, it's for me but first I need a driver to obviously henshin.

1. I create a fusion. between the Shotriser and Zero-one driver using the basic gun form and the authorize panel.
2. I use my revelation point to figure out how to make precious grist
3. I upgrade my Grist Synthesizer to be 1000% better

Somehow, you do so. I have no clue what the thing you just made actually does though.

You utilize the Revelation Point, and learn that Precious Grist is incredibly rare and difficult to find. Most commonly, the material is dropped from Godmodder bosses and completing sidequests, though even those reserves are limited... perhaps a way to create the material will exist in the future, but as of right now no known techniques exist to create the material other than Godmodding energy.

... No, you don't. That's only 300% better... still better, but not by a factor of ten.


I glance over to the man with the quite powerful bat which Giovanni would think was of high quality. Hm. That bat appears to have Glyphs onto it. Seeing this, I approach the (unusually jubilant) man, and ask a question.

Firstly, I approach the dual grist foundry. Through analysis of it's structure,I gain knowledge- albeit of the basic variety- of its function and method. and through the creation of a replica, I could have my own. But a replica is insufficient for my purpose; I do not want it specifically. Rather, I take the structure and... adapt it. cutting corners, for instance. If I can specify a specific type of alchemy for it to aid, I can cut down on a lot of redundancy, and making assumptions about item-type lets procedures get tightened. Other factors are due to my unique state. A Foundry is a location for the casting of metal, often with high temperatures; a Fire elemental ammunition cartridge can have its materials stripped and ground to provide an exceptional heat source. On the other hand, there are some ordinary corners cut I have to fill out; the assumptions apparently made for player use. Still, specialisation helps cut the cost a fair bit, and by the end of it I've got my own - small - grist foundry, optimised for Level 4 or lower items and only functional for items of the Glyphed variety.

Secondly, I take a break to clock into the Magitech library. at its simplest level, Magitech refers to a combination of Magic and Technology, and the primary hurdle to something of that sort is incompatible energy sources. Magic can turn into electricity with lightning spells easily enough, but converting the mechanistic movement of electricity into Mana requires a more... fundamental change. Luckily, though, some clever people have been thinking about this sort of thing from quite a long time. I can't begin to describe the formal hypothesis and reasoning in the bounds of anything less then a masters thesis, but I can regurgitate a slightly altered pop-science story. Which will have to do. Mana, it is said, comes from life. Humans, for instance, often have their own internal mana pools, and ambient mana is a common occurrence on many planes and systems. The Origin of Mana is unclear- depending on the history you read, mana might be unrelated to, or equivalent to, the belief and embodiment that is theorised to power some types of deities, and of course nobody knows how the architects worked, never mind the theory that Anything confusing originates from a bored player no matter the relevant chronology because they can cause things retroactively- But most areas with mana have it originate from life. Since Mana also originates from and affects many varieties of plants (often in a non-reductionist manner which confounds study, but not always), it was reasoned it cannot fundamentally depend on cognition, which eases the load considerably- and besides most cyborgs have greater limitations to their magical capabilities then their biological counterparts. So, through investigation and- though few will admit it- trial and error, the particular portions of life which produce mana were discovered. As it turned out, there were many of them, not the one a reductionist would expect, but at this point all of those were quietly screaming in the corner, so things moved on. After more trial and error, a comparatively simple chemical reaction was isolated which, with a few clever changes to its environment, be caused and reversed by electricity. this was only a medium/low-level reaction, failing entirely in high-to-mid-mana areas, but moving things is no problem for either Magic or technology, so a system was soon devised to cycle the mana-creator chambers through wheels with a block of factory-carved depleted Mana Crystal whirling a short distance behind it, hoovering up the produced magic in time for the reaction chamber to return to its earlier location, and with the crystals being slotted in and out at regular intervals. And so true magitech blossoWait that part doesn't matter. ahem.
Following these principals (and six pages of differential equations to show the required tolerances, which have to be obeyed with precision as any mistake will compound itself like on a hard disk, and using lead (well known as the poor man's mana cloak or, in this case, the person-who-can't-use-magic-because-they-need-a-low-mana-area's mana deflector) at the boundaries and for most of the chamber to keep out outside mana and its influences), I clock out of the Magitech library with a (rather standard) design for a Mana Generator, which I immediately socket into a Glyphic Aspect Crystal (more on aspect crystals next round!) so it'll start producing Glyphic Magic... Once I can get myself a power supply up and running. Ugh.

Thirdly will occur seperately.

INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 1->0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1200G, Alchemiting guy, 66->71,000 Grist

You begin to have a conversation with Giovanni, but for these actions that's not entirely important.

Beginning an analysis on the Dual Grist Foundry, you manage to replicate and adapt it to your purposes. Eventually, a Glyphic Foundry stands within your small complex next to the mine, and fits your specifications - subtracting 7000 Grist from the cost of any glyph based alchemy, it should work nicely for what you have planned. I hope.

You also begin to create a Glyphic Magic Factory... but have nothing to actually power it sufficiently yet. The Glyphic Foundry and Glyphic Grist Mine are subsumed into the more massive structure, allowing for a super-base like the LOBAV and Fort Grist.


[Science] hungry visitor - 72000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Shoot the backup Jester with disabling biochemistry and disabling soul physics.
Shoot the backup Jester with disabling solid state and disabling liquid state and disabling gaseous state. Haha only plasma left.

Magitech Device Workshop ( A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items )|| Hypereffcient Nuclear Reactor (An incredibly efficient source of power, although it still ends up taking up a lot of space. Due to no longer needing coolant and such, you could rather easily heat the water to steam and such without needing anything to cool the water back down. )

preview:
My mind && Computer

You shoot the backup Jester twice, dealing over ten thousand Player Power's worth of overkill as he turns into plasma and finds himself unable to fight. Keep in mind the Player Power is doubled now. Gained 7000 Grist!

Magitech Device Workshop || Hypereffecient Nuclear Reactor:
[LVL 7 - 30,000 Grist] Nuclear Magitech Workspace:

A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions and replaces the Magitech Devices Workshop.

Preview: Your Mind && Computer:

[LVL 9 - 75000 Grist] Alternate Mind Vessel:
A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on color

(x1)(chromatic Shurikens)With the aid of some green Shurikens, i pin the the last Backup Jester's Body to the ground, the Shurikens create some vines that surround the Backup Jester and cocoon him, after glowing, they wither away to show that the Backup Jester has been replaced with a Multi-coloured lotus flower. I then place this Multi-colored lotus flower into the LOBAV and the Magitech Library, calling on the Eldritch Knowledge contained within both to Magi-Mechanise the Flower, preserving it's Magical Abilities while also making it more efficient...in the process, it's encased within a translucent black shell...turning it, at some angles of Light, into a Black Lotus. I then place this Black Lotus onto our Grist Reactor, tapping into it's Efficient Chaotic Magical energies to gain even more Grist a turn.

(x1)I alchemise the Aspected Multitool

(x1)(Aspected Multitool)With the Aspected Multitool I call upon Life and Space, to create a place of Healing for our troops, a Hospital of sorts, through Nightmarish Science fusing Biological and Mechanical, aided with the help of Magitech from the Library and the Knowledge from LOBAV, although this Hospital looks small now...it shall become something much more...soon.

(Preview)Regeneration Auto-Sprayer||Vial of the Life Aspect&& Hardlight Generator

You manage to entangle plasma, somehow! This adds onto the Grist Reactor's total, bringing it to 800 Grist a turn!

You also alchemise the Aspected Multitool, costing 50 thousand Grist! Building the Hospital with help from various different structures, it becomes apparent that this will soon become a more valuable entity.


Preview: Regeneration Auto-Sprayer || Vial of the Life Aspect && Hardlight Generator:
[LVL 7 - 30000 Grist] Regeneration Beam:
A beam of regeneration-based hardlight, made real through the Vial of the Life Aspect and the auto-sprayer. Heals anything hit by the beam for a total of 7000 additional HP.


Thirdly...

So saying, I accept the offer of the Bat. walking over to the Magitech library, where I pull out three books for reference. The comparatively ordinary "Beginners Encyclopedia of Elemental Glyphs", the somewhat less-used "Glyphic Magic : advantages and disadvantages", and the esoteric handbook "magical influences of various technologies and how to avoid them". Sitting down at one of the worktables I assume is there- or making one if not- for experimentation (and hence either a warded table, or one made of lead), I start out by flipping through the Beginners Encyclopedia, marking down each Solar glyph I identify on a paper I pulled out for notes and the page number in the book. That's all prepatory work, though. the important parts are the other two. Reading through Glyphic Magic(...), I see the summary (which turns out to be unusually encompassing of the subject manner), reads thus:
Glyphic Magic is an unusual pursuit. Only present in a few pure-magic societies-where it is viewed as an experts pursuit of great difficulty-, it is much more common in magitech groups, and more likely to be used en mas in such instances. Seemingly a God-send for Magitech,it has distinct disadvantages due to its unavoidable effects on the surrounding mana-field. Additionally, Glyphic magic of most varieties has more direct applications to defence then offence, though the reason for this is as yet unknown. However,Glyphic magic has its own advantages to counterbalance this. the precision it holds is much more advanced then of ordinary, for example, fire magic, but more importantly, Glyphic magic is one of few types which can be modified. Glyphs are not limited to kinetic or pure-mana projections, as one can create Earthen Glyphs, Solar Glyphs, Glacial glyphs, and so on, granting the magic an entirely new set of applications; Glyphic magic can also be combined-in expert cases-with Runic magic. Runic magic tends to focus on only the symbols, while glyphic magic requires they be embeded into their material with varying depths and mana-densities; One can construct a Runic structure, then give it an entirely different sublevel of Glyphic effects by varying symbol depths and elements. However, this all comes at the cost of precision being necessary, increasingly so; and since most mechanical structures don't have their own mana paths, automated glyphs are often simply a dream.
After reading through most of the book- enough to recognise that I'm not experienced enough to improve the Runic sections of the bat- I move on to the last book. It doesn't have a summary, but it does have a glossary and index and whatnot, so since I know what I'm looking for-the effects of Solar Panels- it doesn't take long to find its answer. Some types of Solar Panels are able to bend unbound magic of any type into Solar magic(glyphic magic maintains the adjective except in extreme circumstances), provided sufficient proximity and time. It notes, however, that it is much more efficient to hold up the magic to the sun with a magnifying glass. In general, the book explains how elemental mana tends to form either from specialized chemical reactions, or via mana converting towards the environment's nature, and that technology seems disproportionately disruptive to this type of mana conversion, as well as listing less-disruptive designs, materials, and how to organise things to remove the issue. At any rate, I've found my answer- I need sunlight for this. Holding up my last container of concentrated Glyphic Magic to an adjustable-focus skylight's focus, I wait a short while for it to convert to Solar-Attuned Glyphic Magic, then carefully use a nearby chisel to add some of the types of solar glyphs it was previously lacking, along with durability and heat-resistance glyphs, to each bit of remaining free space, then infuse little bits of Solar Glyphic Magic into the existing glyphs to alter their mana-depth, and add new Mana-Channels, until the bat reenters equilibrium with the new mana requirements, making sure to add redundant Mana-sinks in case some glyphs or runes get damaged while the bat is being swung around.
By the End of it, I've hopefully gained a significant amount of knowledge regarding Solar glyphs and their practical applications, while... Giovanni potage?... will hopefully have received a better Bat.

Obtained the Doom Bat of the Thousand Suns! ... Man, really wish this thing had a bit of a shorter name.
Anyways! You manage to upgrade the bat of extraordinarily long names to the Solar Bat! Outfitted with even more glyphs than before along with redundant mana-sinks, the bat's been upgraded to reach a grand total of 9000 extra fire damage on a normal attack - not to mention, with all the runes you installed, it has a significantly wider range-of-purpose! With enough creativity, the user is able to do a large variety of solar-based attacks as well. Use it wisely!

I'm new to this kind of thing, so hopefully I'm doing this right...

Empty, for now!

Obviously I am Anti-Godmodder, their existence cannot be allowed to continue! I'll hop into the Festive Fort Grist and use this turn to build up my stuff.

First, I'll see what happens if I alchemize by previewing Bug Repellant && Reality. Hopefully it will create an object that will discourage Void creatures from attacking, I would have some use for that...

I'll use my first two actions Grist mining, as I'm a newcomer and don't have much Grist.

Then I'll use my final action to alchemize Vacuum && Blender. My goal with alchemizing these two objects is to create a basic weapon capable of dealing damage to enemies.

Hey, welcome to the battle! Glad you could join us in taking down this guy!
The Godmodder: Aren't Arbiters supposed to be Neutral?
... The Players. In taking down this guy. Despite that, you gain 10,000 Grist to start with.

Preview: Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.


Plunging into the earth, you gain 8000 Grist for your efforts!

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice:
A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.


First action: I combine stuff to make torterra
2nd action: I draw a circle on the ground I stand on to prepare for alchemy.
3rd actions: fertilizer && growth enhance &&water

preview: vacuum cleaner && Grist && monster core


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

You... combine stuff to make Torterra, including whatever it's alchemy ingredients were and 20,000 Grist! Torterra is summoned to the field!

Circle is drawn, for something in the future!

Fertilizer && Growth Enhancer && Water:
[LVL 3 - 5000 Grist] Packaged Plant Growth:
A superb fertilizer for anything plant based, this provides a massive jump in the growth of a plant - maybe roughly a year in the span of five minutes. Whatever the rate is, it's absurdly good.


Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter


Can I still command meggy?

Scince only creation and not previewing is limited I prewiev left Needlewand && right Needlewand

then I use my three actions to look for another lbel, enhancing my eyesight to be able to see realy small things.

Yes, you can. Meggy looks quizzically at a walkie-talkie, wondering what the heck you actually want her to do.

Preview: Left Needlewand && Right Needlewand:

[LVL 4 - 7000 Grist] Rose's Needlewands:
A pair of needlewands that originally were alchemized by Rose Lalonde, although not in this fashion. Deals 4000 extra damage with an attack when utilized.

You... can see everything really, really clearly now? I'm unsure what the point of this was.

I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the (see last two entries below)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.

You hand everything off to Gutza!... oh. You hand everything off to Gutza.
Well, wherever your journey takes you, thanks for fighting with us this far.
Where even is he, anyways? I haven't seen him for a while now...
(Please don't Mortal Action on us I swear on Gomak and Morpheus since there's no other gods left to swear on)


Preview : X for dummies book || The piloting experience of Trigger && Mobius && Blaze (ace combat )

I summon Several Punch Girl
( Cursed Saber Figurine || 10% of Saitama's Full Physical Power: [LVL 9 -75,000 Grist] Several Punch Girl:
A deformed figurine brought to life. Although it has relatively high stats, it's nowhere near the maximum possible physical power of Saitama and will only be capable of the fabled "one-punch" on relatively minor individuals.)

I make a Grist Synthesizer because every body else seems to have one.

I gather some grist.

Preview: X for Dummies || Piloting Experience of Trigger && Blaze && Mobius:
[LVL 4 - 7000 Grist] Top-Tier Pilot Training, for Dummies:

A book capable of teaching nearly anyone how to fly like the legends... and the protagonist of an Ace Combat game combined.

You cut out some of my work for me by copy-pasting the alchemy in your post, and summon Several Punch Girl! Added under your stuff!


You... make another Grist Synthesizer. At this rate everyone has one. While we're on the topic, +4000 Grist as you fall down NothingButPain's hole and find another Grist deposit.

I retrieve the Grist from my Reserve. No point leaving it lying around.

I preview Francium Astatide && Oganesson. (You might know it as Ununoctium.)

Action 1: I alchemize the Recycle Bag from Bag of Holding && GristWidget, as I previously previewed.

[LVL 6 - 20000 Grist] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Action 2: I shove the Godmodder in the Recycle Bag and start converting him into grist.

Action 3: I duct tape the Modern Elemental Wand to a fence post, then hit the Godmodder with the resulting Postmodern Elemental Wand, deconstructing him. How's that for a creative use of an alchemy?

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

[LVL 6] Recycle Bag -
A bag capable of being used to recycle anything within it to pure Grist. Capable of reverting an alchemy backwards into it's base Grist, and also converting other, more normal objects as well.

Francium && Astatine:
[LVL 4 - 7000 Grist] Francium Astatide: A highly unstable crystal that exploded in the span of a round due to the high radioactivity and reactivity it contains. When it does explode, it deals 5000 additional damage to it's target as they're exposed to shockwaves of radiation.

SCP-871 && Time Acceleration Field:
[LVL 5 - 12000 Build Grist] Absurd Amount of Cupcakes:
An absurd amount of multiplying cupcakes created by the acceleration and lack of control over the time-based multiplication. At this rate, you'd be pretty sure it couldn't be stopped easily, if it were to actually exist.

You obtain the Grist from the reserve!

Preview: Francium Astatide && Ununoctium:
[LVL 8 - 50,000 Grist] Fr1At1Uuo1 (FrAtUuo):
A massively unstable chemical that will explode almost immediately at the End of Turn Battle, therefore dealing severe damage to the entity or Player in possession of it. Dangerous to hold, this could essentially start the quickest and most reactive game of Hot Potato in the multiverse.


The Recycle Bag is alchemized, costing 20000 Grist!

You shove the Godmodder into the recycle bag, chopping off his hand and dealing 1 damage as it's converted into pure Grist! The Godmodder promptly regenerates his hand, but leaves behind a wounded pride and a whopping 80000 Grist - and 1000 Precious Grist too - from the reaction!

The Godmodder - ...
The Godmodder - Well played, Splashcat.
The Godmodder - Don't expect that to work again.


I frown, then walk up to the Godmodder.

"So. You're really that confident you'll win?" I take a good look around. "You have 1/10th the HP of John, nowhere near the infamy and resources as him, and there are several veterans from the fight with the greatest Godmodding threat of all time. I'm going to be honest - you really should surrender here and now. Relinquish your powers like Alice did. Whatever fate that awaits you afterwards would be far kinder than what we'd put you through."

To prove my point, I create a Forwarddown Lawyer with Probability powers. He walks into the Backup Jester and their powers and thematic counters cause them both to explode like matter and anti-matter. The only thing that remains of them isn't even a crater from the explosion. It's just a few, improbable notes that make the sad trombone noise. And then its gone.

Their presence is utterly ephemeral by participating in this fight.

I roll my shoulders, never breaking eye contact with the Godmodder. "Even if your plans succeed... you're not destined to enjoy that success. Stand down. Or else we'll have no intention of letting you leave here alive."

You would make a point with the Fowarddown Lawyer, but there is no Backup Jester for him to collide with! In a fuss that he's been interrupted, he warps back to the Plane of Lawyers to continue his work.

The Godmodder - Correct on the HP and infamy fronts.
The Godmodder - As for the resources front... kid, you haven't even seen the tip of the iceberg.
The Godmodder - Frankly, this situation should be the other way around.
The Godmodder - So... to quote you:
The Godmodder - Stand down. Or else we'll have no intention of letting you leave here alive.


I burn all my 3 Actions for Grist.

+12000 Grist! Man, the hole that NothingButPain dug is really popular this turn.

---
End of Turn Battle -
All Player Factions, along with the Neutrals, have nothing left to fight on the field and bide their time, and instead combine their collective forces to increase any and all charges by two this turn instead of the typical one!

The Godmodder, however, sees several of the "home base" entities that each faction has set up.

The Godmodder - Heh. What a weak effort. I could build better than that in a single turn.
The Godmodder - Actually, why don't I?

Immediately, the ground shakes beneath you. Rising out of solid stone, a massive fortress stands imposingly across the battlefield, threatening certain death if left alone. Several cannons appear from above titanic metal walls, topped with castle-like structures composed of some sort of super-metal. The Godmodder's fortress stands across from you.... and it's cannons are far greater than any you've seen on this battlefield so far. A whitish-blue glow appears in the barrel of the cannon... aimed directly at the forces you command. This could be a problem.
The Godmodder - While I could destroy any of your fortresses in a single hit, this is far more fun.

The Godmodder - Enjoy the dungeon crawl. See you at the end... of either this fortress, or your lives.
The Godmodder - Former would be preferred.

---​

Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
-
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 17,200 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 3/5
Grist Synthesizer - +600 Grist a Turn! (Grist Reserve: 800)
Revelation Points - 0


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack
... Wow, talk about a glass cannon. Remember, entities can be improved upon post-summoning.

[AG - Ghost Armor 1337] Grist Synthesizer - 2000/2000 HP
- Grist Reserve - 300 Grist
- +300 Grist a turn.



[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 1100 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 10000/10000 HP, 3000 Healing

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Missing Power Supply.
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 800, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 20000/20000 HP, 2000 Attack, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 3,000,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 1/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.


[Anti-Godmodder] Giovanni Potage (Plague) - 48000 Grist
[Anti-Godmodder] That-Random-Guy - 10000 Grist

[Science] Jaggerain - 97000 Grist
[Anti-Godmodder] Fullyautomagic - 130,000 Grist
[Anti-Godmodder] Splashcat - 187,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 85000 Grist
[Anti-Godmodder] Nyatsunemiku - 135,000 Grist
[Science] Paradoxdragonpaci - 72000 Grist
[Anti-Godmodder]Medieval Paradox - 100,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 197,000 Grist, That-Random-Guy's Inventory
[Neutral] ManiacMastR - 69000 Grist
[Neutral] FlamingFlapjacks - 130,000 Grist
[The Orange Company] Algot - 98000 Grist
[Anti-Godmodder] TheGoldenBoy - 84000 Grist
[Science] hungry visitor - 59000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 118,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 27000 Grist
[Neutral] Gnich - 70000 Grist
[Neutral] Steffan (JoeBOB) - 81000 Grist
[Anti-Godmodder] NothingButPain - 28000 Grist

((OOC: Geez, these updates only get bigger, don't they? Sorry for the continued delays with these... hopefully I'll be able to assume a more normal schedule soon. Let me know if I missed anything. ))
 
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"I'm doing this cuz it's fun, loser."
I walk up the door of the fortress, pull back with my new fancy SOLAR BAT and charge up with solar energy, before smashing the door.

Harpoon Bomb && Epithet: Soup

Flintlock Blunderbusses && Epithet: Drowsy

Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Solar Bat, Viking's Cannon Halblade
 
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Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1)I alchemise the Regeneration Beam and equip the Hospital with it

(x1)(Aspected Multitool)(Paradox Wand)(spending 500 Grist from the Grist cache) With the Multitool, I call upon the powers of the Space Aspect, with the Paradox Wand,I invoke the Paradox of Non-existence. Together, I create a whole Bunch of material for the Hospital to take in, allowing it's HP to increase, additionally, with some Light Aspect manipulation, some Contradictory Enigmas, sold to the highest bidder in the Echo Bazaar and used to purchase some Dubious Medical Books and finally, a smattering of Grist and the combined knowledge of the Magitech Library and LOBAV, it fills up that space with a library of its own, concerning that of Biology.

(x1)(Chromatic Shurikens)(All in One)Turning them to the white colour of the heart of the purest flame, I toss the Shurikens into the Snowspire Fortress Doorand as they try their best to melt through the metal, I use the All In One's Ritual Conductor Device to assemble the pattern I made with the Shurikens and cause them to heat up even more...as well as the metal between them, causing a hole to melt through the Door allowing people to get inside.

Preview:Grist Reactor&&Dual Grist Foundry
 
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[Science] hungry visitor - 59000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

It is time to do some science once again. The modified Reality Rejector surely is a nice thing, but it can become something even better. The applications are endless.

I begin modifying the Reality Rejector using the Artificers Guide to Magitech and my Magitech Workspace (that sadly makes my Screwdriver Stylus redundant). It in theory could also attract laws instead of just rejecting them. I wonder how this will work out. (spending all actions)

preview:
modified Reality Rejector || Alternate Mind Vessel (A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.)
 
preview: tiny needle || giant mountain

Gembark && magic absorbing beast core && grist ( beast core encased in gembark that absorbs more grist the more Alchemies that are done)


Mirror || Dwarven Stubbornness && Elven Disdain && Human Greed:
[LVL 6 - 20000 Grist] Mirror of Vanity:
Shows the worst defining traits of a person or entity on the field. Could potentially be used to find weaknesses to more complex entities.

Packaged Plant Growth && size enhancer && poke treat

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
 
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Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 84000
Real Estate: Alchemiter Research Facility, Grist Synthesizer
1. I create another Grist Synthesizer
2. I summon the A.I.M's Soldier and give him the Shooting Wolf key so he can transform into Kamen Rider Vulcan
3. I create Satellite Zea
 
A new player appears
Alchemy. Ok I can work with that.
Action one: I open two small tears in reality and pull out an omnitrix and a D&D monster manual. Then I preview what the alchemy of thoes two things would make.
The rest of my actions are converted into grist
 
Firstly, Preview (and if 20,000 or less grist, alchemize) Alternate Mind Vessel && Phylactery.
Secondly, power. Power, power, power. I can't use Mana to generate this power, because that is entirely not the point. So I'll be in need of some mundane method, something which is rather outside my area of expertise. Hm... perpetual motion machines look promising...
several failed attempts later...
...It seems rumors of their viability have been greatly exaggerated. what about windmills?... no, the power output is too low. Oh, but there's an idea! The Alchemiter requires zero grist to produce some items, such as the Froven, a level zero combination between fridges and ovens. By hiring another stooge to alchemize Frovens(only rarely, when the first one runs out), and then dropping them into either an Deconstructive Essentia Matrix- for generating aqua, ignis, metalus, and a few other, Essentias (a sort of elemental mana)- or, in this case, an... man, what are those called? matter-energy reactors, I think? They use the energy implicit on the presence of Mass, destroying the mass for it. This is several times more efficient then nuclear power. In this way, I can turn an amount of energy about equivalent to a fraction of the human-processed portions of a sandwich into an amount of energy about equivalent to a fridge-sized mass's entire energetic value. This provides me with a reliable energetic resource by which I can (through conversion) produce all the Mana I need. I obtain the matter-energy reactor by selling lots of Frovens on the open market until I have enough money and buying one, since I don't know how they work.

Thirdly, I need... not a Weapon, but a Tool. Yes, there is much that can be done with the human body and magic, and true masters could work great spells unaided. But I am no true master, and still I learn. And so as I build each construct, I trend towards my limit with mere flesh. but... I only have so many actions. For now, as a baseline, I alchemize
[(Glyphic Wand from earlier preview)&& Wand Carved out of Silverwood(a type of magical wood with associations with the idea of 'order')]|| A Glove with swissarmyknife-like fingers,
hopefully producing a Glove which serves the purpose of a glyphic wand and is made of magical wood.


Entity Orders: Alchemiting Guy One is to start alchemising Concentrated Glyphic Magic by making use of the Glyphic Foundry to lower grist cost to 0, and dump it all onto the mine.
Alchemiting Guy Two can mostly just sit and slack off while he waits for an indication that the M/E reactor is running low on fuel.
G.Grist Mine is an object, but it's been not updating for some reason? it should be at 1200 grist by my count, not 800, and rise to 1600 this round.
INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
71->76,000->??,??? Grist
 
I click my tongue and see Giovanni break in. I run up to him.

"Hang on a second, I'm coming with you. First..."

I proceed to give standing orders to the Festive Fort Grist - Focus all fire on the Ulticannon and Godmodder's Base. I turn back to Giovanni and pull out my Grist Shovel- which has never stopped being a thing but I shouldn't forget to keep it and its stats in mind... I shake the thoughts and take up a ready stance.

"Ready to show this Godmodder what we're made of?"

----------------

Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
 
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Action one: I open two small tears in reality and pull out an omnitrix and a D&D monster manual. Then I preview what the alchemy of thoes two things would make.
Oh shoot... Hopefully this doesn't let any nasties in, but better safe then sorry! It's go time on Void-time!

I spend one action alchemizing Void-B-Gone:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I then spend a second action liberally spraying all but the Anti-Godmodder's forces with it, as we're all in this together!

...I then spend my final action alchemizing Grist Drill && Reality, allowing for a horrifying creation that drills into the Void for Grist! Maybe not the safest idea, but that's not what people really think of when they tamper with the Void, do they? I at least do not build it in the Fort, and have one safety. Doing otherwise would be dumb even by Void-touching standards.

I then preview Scented Candle || Piece of the Void. Hopefully a more permenant solution than spraying everyone with repellant every few turns, it should make creatures of the Void see whoever has one as friends! Or, well, not immediately enemies...


I laugh maniacally, my plan is going ahead! Soon the Void and I will be frieeends!
 
Chainmail shirt || a nugget of Vibranium

I give the result of the alcamy to Several Punch Girl and insturct her to equip it.

I preview mercy's staff && bottled fairy

I make a grist converter, a divice that can convert 500 grist into 5 precious grist. I make this device available to all AG players.
 
Gristaji - Sidequest 1-3
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

Can I still command meggy?

Scince only creation and not previewing is limited I prewiev left Needlewand && right Needlewand

then I use my three actions to look for another lbel, enhancing my eyesight to be able to see realy small things.


Obligatory update on how things are currently going: absolutely nothing has changed, except now that Algot can see really well. The preview did give you a viable solution to the Needlewands, though.

Current Location: River Valley Puzzle

X - - X - - X - - X - - X - - X - - X

[TOC] Algot - 20000/20000 HP, 48000 Grist

[Unaligned] - Limited Alchemiter
Could probably alchemize anything LVL 4 or below rather easily.


[Unaligned] - Puzzle Gate:
- Item Crevice
- Wall Carvings: Rose's Needlewands
 
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Infiltration - Sidequest 2-1
"I'm doing this cuz it's fun, loser."
I walk up the door of the fortress, pull back with my new fancy SOLAR BAT and charge up with solar energy, before smashing the door.

Harpoon Bomb && Epithet: Soup

Flintlock Blunderbusses && Epithet: Drowsy

Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Solar Bat, Viking's Cannon Halblade

-20,000 HP to the fort as it's charged up and the door swung in!

Harpoon Bomb && Epithet: Soup:
[LVL 6 - 20000 Grist] Lavacid Bomb:

A GRENADE filled with lavacid - totally not just really, really hot soup - attached to the end of the harpoon! When the harpoon hits something, it explodes and hits the opponents within the region for a totaled 10000 extra damage split among enemies it hits, on top of the base Player Power. One use only, sadly.

Flintlock Blunderbusses && Epithet: Drowsy:
[LVL 7 - 30000 Grist] Tranquilizing Flintlocks:

The flintlock blunderbusses from before, but imbued with the sleep powers of Drowsy. Has roughly a 25% chance to inflict the [Sleep] status on the foe, effectively neutralizing it for a couple turns.... looks like you'll have to wait a little bit to alchemize it though. Couple thousand Grist short.

You would find yourself within the walls, but before you can reach them....

I click my tongue and see Giovanni break in. I run up to him.

"Hang on a second, I'm coming with you. First..."

I proceed to give standing orders to the Festive Fort Grist - Focus all fire on the Ulticannon and Godmodder's Base. I turn back to Giovanni and pull out my Grist Shovel- which has never stopped being a thing but I shouldn't forget to keep it and its stats in mind... I shake the thoughts and take up a ready stance.

"Ready to show this Godmodder what we're made of?"

----------------

Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal

Giving orders to Fort Grist to focus it's fire on the cannon, you enter the fortress with Giovanni!

/Nonactionpost

I nod at Alastair, ready to whoop some Godmodder butt

SIDEQUEST START!
As you both enter the fortress, you realize that you're directly vulnerable to attack here! If your HP bar hits zero, then you'll be kicked out of the fortress and prevented from re-entering due to being "dead" within there. You'd still be able to take actions from the primary update... and apparently, can still obtain Grist from it. You both just got 10000.

You two find yourself in the entry room of the fortress. Decorated in various ice-like and crystalline structures and chandeliers, you have a feeling the Godmodder is just messing with you... especially because there's several guards in the area. They aim their guns at you, ready to fight!




Location: [PG] Snowspire Fortress - 2,980,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 1/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

Entry Room:

[AG] Giovanni Potage (Plague) - 20000/20000 HP, 38000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.

[AG] Alastair - 20000/20000 HP, 95000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.


[PG] Generic Guards: 30000/30000 HP x2, 8000 Attack x2
You know, I probably could've just called these guys Guards and nobody would know the difference.
 
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Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Solar Bat, Viking's Cannon Halblade

Flintlock Blunderbusses && Epithet: Drowsy

I first take out my LAVACID BOMB, and toss it at the guards, covering them in lava, acid, and pain!

I then take out the Oarred Longship, and struggle to lift it over my head, but after some time, I succesfully heft it above my head, and slam it on a guard's dumb, stupid, uncool FACE!
 
"Keep it up. I'm going to try something!"

Thinking fast, I take 1,000 Grist and begin throwing them at the Generic Guards' feet, acting as excellent impromptu marbles. While they're distracted I proceed to take my Gristphone and programming an App into it to help us map out or somehow get a direction on critical locations in the Fortress, due to the time crunch. I spend two Actions on this to make sure it works as intended.

As I program, I wince. It looks like the Arbiter had been trying to contact me.

I then blink. The Arbiter?

I shake my head. Take out the fortress first, catch up on the backlog later.

-------------------------------------------------------------------------------------------------------

Inventory:
Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words I type to help guide the battle into not complete chaos.
 
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

I tell meggy to go into the snowspire fortress and attack the generic guards.

Then I use the achemiter to create the needlewands using the cannon recepie: Wizard statue || knitting needles

after that I place the needlewands in the Item Crevice
 
Update 14
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1)I alchemise the Regeneration Beam and equip the Hospital with it

(x1)(Aspected Multitool)(Paradox Wand)(spending 500 Grist from the Grist cache) With the Multitool, I call upon the powers of the Space Aspect, with the Paradox Wand,I invoke the Paradox of Non-existence. Together, I create a whole Bunch of material for the Hospital to take in, allowing it's HP to increase, additionally, with some Light Aspect manipulation, some Contradictory Enigmas, sold to the highest bidder in the Echo Bazaar and used to purchase some Dubious Medical Books and finally, a smattering of Grist and the combined knowledge of the Magitech Library and LOBAV, it fills up that space with a library of its own, concerning that of Biology.

(x1)(Chromatic Shurikens)(All in One)Turning them to the white colour of the heart of the purest flame, I toss the Shurikens into the Snowspire Fortress Doorand as they try their best to melt through the metal, I use the All In One's Ritual Conductor Device to assemble the pattern I made with the Shurikens and cause them to heat up even more...as well as the metal between them, causing a hole to melt through the Door allowing people to get inside.

Preview:Grist Reactor&&Dual Grist Foundry

You do so, boosting the hospital's healing capability by an additional 4000!

Utilizing the Multitool and Paradox Wand, you massively boost the Hospital's max health and giving it a detailed compendium on biology!

The door is already blasted in, but an additional 18000 damage is dealt to the fortress as a hole is partially melted into the wall!


[Science] hungry visitor - 59000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

It is time to do some science once again. The modified Reality Rejector surely is a nice thing, but it can become something even better. The applications are endless.

I begin modifying the Reality Rejector using the Artificers Guide to Magitech and my Magitech Workspace (that sadly makes my Screwdriver Stylus redundant). It in theory could also attract laws instead of just rejecting them. I wonder how this will work out. (spending all actions)

preview:
modified Reality Rejector || Alternate Mind Vessel (A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.)

You further modify the Reality Rejector. After doing extensive research into the subject, you manage to come up with one last, ultimate version of the formatting, one that will allow for both the attraction and repulsion of laws - The Modder's Magnum. The only problem with this is that it's Grist cost is fairly absurd, even with the work you've been putting in towards it's discovery and creation... you'd need roughly 70,000 more Grist... or a few more actions, really - to make it become this version.

Preview: Modified Reality Rejector || Alternate Mind Vessel:

[LVL 10 - 120,000 Grist] Alternate Rejector Vessel:
The Alternate Mind Vessel but equipped with an equivalent to the Reality Rejector, allowing for it to complete actions related to the object even though it doesn't have the actual gun.

preview: tiny needle || giant mountain

Gembark && magic absorbing beast core && grist ( beast core encased in gembark that absorbs more grist the more Alchemies that are done)


Mirror || Dwarven Stubbornness && Elven Disdain && Human Greed:
[LVL 6 - 20000 Grist] Mirror of Vanity:
Shows the worst defining traits of a person or entity on the field. Could potentially be used to find weaknesses to more complex entities.

Packaged Plant Growth && size enhancer && poke treat

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute

Preview: Tiny Needle && Giant Mountain:
[LVL 7 - 30000 Grist] Stone Needle:
A slightly large needle created out of mountain strata shrunk down. It's still perfectly capable of knitting a large variety of items and can stab Entities or Players on the field rather effectively, adding 5000 damage to an attack action using it.


Gembark && Magic Absorption Beast Core && Grist:
[LVL 7 - 30000 Grist] Grist Production Core:
A floating core of a Grist Synthesizer, wrapped in Gembark. Although it does still have an HP bar, it will produce more Grist depending on the number of alchemies done total. With the current alchemies created, it outputs roughly 500 Grist a turn.

The Neutral Faction is now safe from Godmodder attacks, by the way. It's surpassed the three entity limit.

You alchemize the Mirror of Vanity!

Packaged Plant Growth && Size Enhancer && Poke Treat:
[LVL 6 - 20000 Grist] Rare Candy [Grass Type]:
Something that simply appears to be a Rare Candy to feed to Torterra. It'll heavily increase their stats across the board when it's fed to them, so it's probably a good thing to do so.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 84000
Real Estate: Alchemiter Research Facility, Grist Synthesizer
1. I create another Grist Synthesizer
2. I summon the A.I.M's Soldier and give him the Shooting Wolf key so he can transform into Kamen Rider Vulcan
3. I create Satellite Zea

You make another, less effective, Grist Syntheziser! They're combined into a singlular Grist output.

You summon the A.I.M.S Soldier and transform him into Kamen Rider Vulcan. -20000 Grist.

You attempt to create a version of Satellite Zea, but are heavily disappointed by the fact it's vastly underpowered compared to the anime's version of it. Nevertheless, it's there, up in space somewhere.


A new player appears
Alchemy. Ok I can work with that.
Action one: I open two small tears in reality and pull out an omnitrix and a D&D monster manual. Then I preview what the alchemy of thoes two things would make.
The rest of my actions are converted into grist

Hello there! You gain 10000 Grist to start with as you promptly begin alchemizing!

Omnitrix && 5E Monster Manual:

[LVL 8 - 50000 Grist] Wristband of Shapechange:
A high-tech wristband of alien tech, but at the same time, from a D&D world. Allows it's user to cast Shapechange on themselves at near will to transform into any D&D monster within the Monster Manual.

You also gain 8000 Grist from nowhere in particular!

By the way, you're currently Unaligned. This will change in three turns time at the latest, happening earlier if you declare your faction. Otherwise, I'll pick based off your actions so far.


Firstly, Preview (and if 20,000 or less grist, alchemize) Alternate Mind Vessel && Phylactery.
Secondly, power. Power, power, power. I can't use Mana to generate this power, because that is entirely not the point. So I'll be in need of some mundane method, something which is rather outside my area of expertise. Hm... perpetual motion machines look promising...
several failed attempts later...
...It seems rumors of their viability have been greatly exaggerated. what about windmills?... no, the power output is too low. Oh, but there's an idea! The Alchemiter requires zero grist to produce some items, such as the Froven, a level zero combination between fridges and ovens. By hiring another stooge to alchemize Frovens(only rarely, when the first one runs out), and then dropping them into either an Deconstructive Essentia Matrix- for generating aqua, ignis, metalus, and a few other, Essentias (a sort of elemental mana)- or, in this case, an... man, what are those called? matter-energy reactors, I think? They use the energy implicit on the presence of Mass, destroying the mass for it. This is several times more efficient then nuclear power. In this way, I can turn an amount of energy about equivalent to a fraction of the human-processed portions of a sandwich into an amount of energy about equivalent to a fridge-sized mass's entire energetic value. This provides me with a reliable energetic resource by which I can (through conversion) produce all the Mana I need. I obtain the matter-energy reactor by selling lots of Frovens on the open market until I have enough money and buying one, since I don't know how they work.

Thirdly, I need... not a Weapon, but a Tool. Yes, there is much that can be done with the human body and magic, and true masters could work great spells unaided. But I am no true master, and still I learn. And so as I build each construct, I trend towards my limit with mere flesh. but... I only have so many actions. For now, as a baseline, I alchemize
[(Glyphic Wand from earlier preview)&& Wand Carved out of Silverwood(a type of magical wood with associations with the idea of 'order')]|| A Glove with swissarmyknife-like fingers,
hopefully producing a Glove which serves the purpose of a glyphic wand and is made of magical wood.


Entity Orders: Alchemiting Guy One is to start alchemising Concentrated Glyphic Magic by making use of the Glyphic Foundry to lower grist cost to 0, and dump it all onto the mine.
Alchemiting Guy Two can mostly just sit and slack off while he waits for an indication that the M/E reactor is running low on fuel.
G.Grist Mine is an object, but it's been not updating for some reason? it should be at 1200 grist by my count, not 800, and rise to 1600 this round.
INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1600G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
71->76,000->??,??? Grist

Alternate Mind Vessel && Phylactery:
[LVL 7 - 30000 Grist] Backup Soul Container:
A small container capable of holding a soul for a brief amount of time. It allows the soul contained within it to form a valid soul projection (see the First Godmodding War, specifically the epilogue of it for more on soul projections) and reform on the Battlefield instead of within the Soul Orb. This would've been produced but you Preview'd it instead because it cost 30000 Grist.

You manage to create far too many Frovens, then sell them for a Matter-Energy Reactor! Your Glyph Factory is now powered fully, but because of flavor text and implications, has a Fuel Meter now. This will be kept track of down in it's stat block.

Glyphic Wand && Silverwood Wand && All-Purpose Glove:
[LVL 7 - 30000 23000 Grist] Caster's Gauntlet:
A glove made of perfectly cut and jointed silverwood, allowing for the user to wear it. Serves the purpose of a heavily powered up Glyphic Wand.

Your entities will follow your orders! The Glyphic Grist Mine is my bad. Updated to date, and it's grown as well! While we're at it with errata, all Players gain 10000 Grist a turn now due to the Player Power increasing. At the end of this post, you are at 51000 Grist. (71 --> 81 due to EoTB, --> 58 due to Caster's Gauntlet)


This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.


Oh shoot... Hopefully this doesn't let any nasties in, but better safe then sorry! It's go time on Void-time!

I spend one action alchemizing Void-B-Gone:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I then spend a second action liberally spraying all but the Anti-Godmodder's forces with it, as we're all in this together!

...I then spend my final action alchemizing Grist Drill && Reality, allowing for a horrifying creation that drills into the Void for Grist! Maybe not the safest idea, but that's not what people really think of when they tamper with the Void, do they? I at least do not build it in the Fort, and have one safety. Doing otherwise would be dumb even by Void-touching standards.

I then preview Scented Candle || Piece of the Void. Hopefully a more permenant solution than spraying everyone with repellant every few turns, it should make creatures of the Void see whoever has one as friends! Or, well, not immediately enemies...


I laugh maniacally, my plan is going ahead! Soon the Void and I will be frieeends!

... The tears in Reality closed up directly after they were opened.
Never the less - you Alchemize the Void-B-Gone and liberally spray all the Anti Godmodders with it! Everyone on the team now is resistant to Void for the next couple turns!

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!


Preview: Scented Candle || Piece of The Void:
[LVL 6 - 20000 Grist] Voidic Candle:

A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.


Chainmail shirt || a nugget of Vibranium

I give the result of the alcamy to Several Punch Girl and insturct her to equip it.

I preview mercy's staff && bottled fairy

I make a grist converter, a divice that can convert 500 grist into 5 precious grist. I make this device available to all AG players.

Chainmail Shirt || Vibranium Nugget:
[LVL 4 - 7000 Grist] Vibranium Chestplate:
A chestplate made of pure vibranium. Adds 2000 Defense when equipped.

Several Punch Girl equips the Vibranium Chestplate and gains defense!


Preview: Mercy's Staff && Bottled Fairy:
[LVL 8 - 50000 Grist] Automatic Healing Bottle:
A bottle filled with the healing energies of a fairy and a good Mercy player's staff - healing you at the last possible moment. Heals a Player up to Moderately Wounded when they die without using a Mortal Action, but cannot be used otherwise.


No, you don't. Precious Grist is not able to be created by Players.

---
End of Turn Battle:
All AG and Science forces capable of attacking attack the Snowspire Fortress and deal 48000 damage!
Meggy enters the Snowspire Fortress on orders of Algot!

The Glyphic Factory outputs 1 C. Glyphic Magic, losing 20% of it's fuel!
Torterra and the Grist Production Core attack and gain Grist respectively!

The Snowspire Fortress outputs various types of Drones for it's turn! You can hear the Godmodder enjoying his glorified snow fort from here...

All charges build! Everyone but Algot, Alastair, and Giovanni gains 10000 Grist!


Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 17,800 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 4/5
Grist Synthesizer - +600 Grist a Turn! (Grist Reserve: 1400)
Revelation Points - 0

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 500 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense
[AG - Ghost Armor 1337] Grist Synthesizer x2 - 2000/2000 HP x2
- Grist Reserve - 800 Grist
- +500 Grist a turn.


[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 600 Grist
- Drills 600 Grist a turn!


Everything above here is Voidproofed! [1 Turn left]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 1900 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 1200, +500 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 20000/20000 HP, 2000 Attack, 2000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 500, +500 Grist a Turn [10 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 2/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Healing Drones - 15000/15000 HP x3, 10000 Healing x3
Probably should be second priority.

[PG] Attack Drones - 10000/10000 HP x4, 7000 Attack x4
Because I'm coming up with witty banter for all of these, why not this one too?

[PG] Defense Drones - 20000/20000 HP x4, 5000 Defense, Bodyguard
Bodyguarding the fortress and the other drones. Must be taken out first.


[Anti-Godmodder] Giovanni Potage (Plague) - 48000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] That-Random-Guy - 20000 Grist
[Science] Jaggerain - 107,000 Grist
[Anti-Godmodder] Fullyautomagic - 140,000 Grist
[Anti-Godmodder] Splashcat - 197,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 85000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 145,000 Grist
[Science] Paradoxdragonpaci - 52000 Grist
[Anti-Godmodder]Medieval Paradox - 110,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 207,000 Grist, That-Random-Guy's Inventory
[Neutral] ManiacMastR - 79000 Grist
[Neutral] FlamingFlapjacks - 140,000 Grist
[The Orange Company] Algot - 98000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 94000 Grist
[Science] hungry visitor - 69000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 128,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 30000 Grist
[Neutral] Gnich - 10000 Grist
[Neutral] Steffan (JoeBOB) - 68000 Grist
[Anti-Godmodder] NothingButPain - 38000 Grist
[Unaligned] Lord English Muffin - 28000 Grist
 
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I see that I don't have enough grist witch causes my HISSYFIT MEETER to build up from 0% to 3% I deside to then take another shot at alchemy. I take out a magical node and a deck or yu-gi-oh cards and I preview the alchemy between them
I also turn my remaing two actions into grist again.
 
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