Update 19
Torix
Player/Arbiter Mix Thing
I direct my mirror at the shadow beasts (1)
sash && tenacity && endurance
antennae && hopper && grist ( sends a signal to nearby leftover heists from alchemy, and attracts them to the hopper)
inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
You direct the mirror at the Shadow Beasts, revealing a weakness of theirs... pets?
... I mean, I would imagine petting something from the void would hurt the pet giver more than the recipient, but... okay.
Sash && Tenacity && Endurance:
[LVL 7 - 30000 Grist] Focus Sash:
A wearable item that protects it's user from 1-hit kills. Although more useful on an entity than a Player, it could be used on both.
(This causes your Grist Production Core to level up, by the way!)
Antenna && Hopper && Grist:
[LVL 6 - 20000 Grist] Grist Scavenger:
A mechanical system that collects leftover Grist from previous alchemies through a mobile hopper, giving about 5% of the Grist used back to you. [This alchemy is not included.]
Ok then...here goes.
5000 grit
With this in mind...I'll start things off by placing three Lvl 1 Loyal Dire Wolves. Then I'll finish things off by creating a small lvl 2 Grit Production facility.
Alright... so, to start here, you have 10000 Grist to start off with, not 5000 as mentioned in the post. Additionally, preforming an alchemy requires an action as well as the required amount of Grist, so... um, yea.
Despite this, you manage to create 2 LVL 2 Loyal Dire Wolves on your side, along with a LVL 3 Grist Production facility! [I upped your leveling because there isn't really a point to LVL 1 items at this point in the game, and additionally, you had the Grist for it.]
Void are friends, not grist! Don't worry about them, I Void-B-Gone'd you guys, and I'll keep the spray going! although saying that, it just makes it less likely... it can attack the fortress, I assume?
Don't forget you have a Preview each turn that you can preview an alchemy with.
This is where I keep all the recipes I know!
Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.
Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.
Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...
Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!
Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far
Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void
Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.
Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vacuum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.
Hey Torix, I assume alchemizing consumes the ingredients used, but once we create an object through alchemizing, do we have to alchemize identical ingredients to get a second one for fusing, or can we pull another out of our pocket/various backpacks/collective posteriors like we can other items? Say I wanted to use the Voidic Candle to alchemize a totally awesome lighthouse, but had already used it alchemizing the Void Acclimation Facility, could I pull one out solely for that purpose or would alchemizing another Candle give a better result?
First I'll preview Graveyard Recycking Facility && Crematorium. I need some way to get my Grist production up and running, and this looks like it. I was going to get cultists working here at the Graveyard collecting corpses and digging graves, but instead once they arrive I'll probably have them on research duty!
Next up is spending my actions. This... this is difficult. See, I don't quite have enough Grist to build the V.A.F, there's no mooks of the Godmodders to attack, and if I enter the Fortress I won't be able to keep my spray going on everyone, so I'll have to spend two of my actions mining for Grist. But plain old mining is boring, so I'll spice it up a little by adding a description: Since I'm Void-B-Gone'd, it should be safe to be around the Void Miner without getting grabbed or worse - I'll spend an action tinkering with my Suck-&-Slice to amplify the 'Suck' at expense of the 'Slice' so that it won't ruin anything it pulls in, then I'll aim it directly at the Void Miner! There's no brakes on this Grist Train! I'll spend another action activating the Suck-&-Slice to draw in all the exotic particles/Grist being released by the Void Miner as it carves through the fabric of reality and collect them in the weird tank thing vacuums have on the back, then detach it and shake out all the Grist before putting the tank back. I'll then put the tank back to how it was - a LETHAL. KILLING. MACHINE.
I was going to spend all my actions mining, instead of two, but I have a better idea for my third action! I'll spend my final action researching in the Void Research Lab what 'Warp Attack' does, because I'm not seeing an attack stat for my friend here, only this cool modifier...
Also because I assume it won't use an action (if it does, ignore this!) I'll collect all the Grist in the Void Miner's storage. With all this I should have enough Grist for constructing the V.A.F. next turn!
Alchemies don't necessarily consume the item, actually! You're more than free to only use the item as a component and not infuse it into the end result of the alchemy, although this is normally what happens with direct upgrades of an item. So... to answer your question, no, you don't have to pull out a replica for alchemy, because you (assuming you want to) still have the original.
Preview: Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler:
A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)
You assist the Void Miner and end up pulling in 10,000 Grist! (Additionally, you reset the Suck-&-Slice to it's original state - all the better to kill things with!)
Using the Void Research Lab, you're able to figure out that the Warp Attack can't deal damage in exact numbers, but the attack ends up revealing or drastically changing a factor of an entity. That factor could be practically anything - HP, Attack, special factors, or even alignment under rare circumstances. It's... a chaotic attack, to say the least.
[Science] hungry visitor - 74,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).
The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.
Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.
Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.
Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech
Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.
Also as for the name of the dark greenish curse of repetiveness rejection: since I found it out, I get to name it. It is now officially the hunger for repetitiveness.
Madly cackling I shoot a charged beam of godmodding rejection and alchemy rejection at the Snowspire Fortress .
I get my alternate mindvessel to collect the precious grist, alternatively if the grist are not gained, I start studying the alternate mindvessel since it is a curious piece of magitech.
I start constructing a second modders magnum - this one should be different tho. I want to make it as small as possible. Good that I have the right tools here.
I preview:
Precious grist= x && y
Even the rejection of repetitiveness gets repetitive after a while. I wouldn't expect this to work forever.
Anyways... You do so, before the entire fortress... dodges? It literally... just moved to your left about a hundred feet or so out of the way of the beam. Surely this has something to do with the Godmodder.
Studying the machine instead of using it to collect Grist, you learn that there is... well, a shape to a soul, at least metaphysically. The main reason the Alternate Mind Vessel even works is because that shape to the soul is embedded within it, allowing it to fit. The only problem... well, you only have one soul. And with one soul comes one set of Player Actions...
You begin construction of a second, smaller Modder's Magnum! At this rate, you'd guess it'd take maybe five more actions to do.
Preview: Precious Grist x1000:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Preciousness && Grist
This is not cost efficient. At all.
Ok time to improve my base area. I use one action and 1000 grist to expand my pocket dimention to the 2 universe size I was originally going for. For my second and third actions I then use my broadsword to carve a pentagram into the back of Exod and sacrifice 4000 grist and a drop of my blood to preform a magic ritual to empower exod
You successfully expand your pocket dimension to contain as much space as you could possibly ever need! -1000 Grist!
Exod is empowered, gaining a considerable stat increase! -4000 Grist!
" I wasn't exactly looking at them as a grist source, but it'd ease my heart to know some of their secrets.
Honestly, I don't care if these things live or die. They creep me out. Power to you guys, but... yea.
Spacebattles.com's admin powers && a hammer
The godmodder's anime waifu || not being trash
A furbie && the concept of length
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Also, I don't quite understand grist? Is it just a vague measure of how powerful the things we make turn out to be, or is it like a resource we have to save up and expend to create cooler stuff?
Admin Powers && Hammer:
[LVL 7 - 30000 Grist] Banhammer:
A forum admin's weapon of choice in dealing with internet trolls, it takes the form of a rather large hammer here. More than capable of being used as a weapon, and deals an additional 8000 damage on an attack when utilized. Additionally, it has a small chance of banning entities outright that aren't from the planes as we know them - like the Shadow Beasts, for example!
The Godmodder's Anime Waifu || Not Being Trash:
[LVL 20 - 5,000,000 Grist, 120,000 Precious Grist] The "Ultimate" Waifu:
A female character from an anime that even the Godmodder would kill for... then again, that isn't saying much. Immensely powerful for the current standards of the Battlefield, this girl would definitely be something or someone capable of doing incredible feats.
Furby && Concept of Length:
[LVL 4 - 7000 Grist] Really Long Furby:
A Furby that appears to extend into the stratosphere. Thank god this thing is compressable... Anyways, it can be used in a variety of ways that involve the extension of something really, REALLY long.
For the record, you're correct in that Grist is a resource of the game that you save up! Along with gaining 10 thousand Grist at the end of every turn, you can also obtain Grist from defeating enemies and accomplishing major feats on the Battlefield. Additionally, a secondary type of Grist, Precious Grist, is obtainable, but difficult to get and impossible to make cost effectively with the current technology.
Additionally, welcome to the fight! You're at 3000 Grist (listed below in the Player List) and have the Really Long Furby, as that's the only thing you had the Grist to alchemize. Let me know if you have any questions!
I smile at my work, before I go to do more work! I do a fist pump and run off to the top of the LOEBAV, but not before I grab the War Engineer and drag him with me to the roof.
There I bribe him with some cheap whiskey to help me build a Grist Collection Tower.
Similar to a Solar Collector, this captures Grist Atoms in the light, and then channels it to the Grist Machinery to be refined or collected
It kinda looks like a radio tower if the radio was replaced by reflective glass.
I give it a kick and watch it turn on, seeing it unfold it's Grist Panels with a hum, before it swivels it's "head" to begin seeking Grist Particles.
Because those exist.
__________
I build a Grist Collection Tower with all 3 Actiond.
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant
With help from the War Engineer, you build the Grist Collection Tower and add it to your ever increasing Grist accumulation resources! This boosts the L.O.E.B.A.V.'s HP and the Grist per turn you get from the various features of your base.
absolutely nothing. isn't that a surprise?
A regular Canadian Axe && a lightsaber
a pseudo-dragon || my pet cat, Jager
a void beast && a generic sword
preview:
Minecraft monster spawner && the, uh, word(?) "owo" && a griffon
---------
ay! first post on spacebattles! please don't murder me on the spot
((OOC:
Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.
Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.
Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.
Preview: Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.
.
(1x)I order Several Punch Girl to ignore the shadow beasts for now
(2x) while I board F-64 Arwing do a preflight check of its system and weaponry.
(3x) then I take off and began the aireral assault.
Several Punch Girl will focus on the fortress instead!
Boarding the F-64 Arwing and doing a preliminary check of it's controls, you're able to see that this thing is pretty usable while you're within it! Doing a "test flight" and checking out it's systems, you deal 28000 damage to the Snowspire Fortress!
---
All attacking entities on the field attack the Snowspire Fortress, out of there being nothing else to really attack! In total, this amounts up to 73,000 damage on the wall when every attack is combined! The Players inside feel the fortress begin to shake a bit from the impacts slamming into this thing every turn...
Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 5 mana to put towards it's defense shield!
All of the charge-building entities on the field build their charges!
The Snowspire Fortress continues charging yet more! It appears like it's ready to send out a more massive wave of entities... be prepared!
Everybody gains 10000 Grist! I'm gonna try and do something here real quick, give me a second...
[Error - Arbiter Terminal is not responding]
attempting reboot...
failure - error report: "Crud, hold on"
RevelationPoints -= 1;
Arbiter Command enabled for 60.00 seconds
AlchemiterFunctionality == True;
operation success
import(SCP-914)
import(Enlarger)
import(Loom)
import(Potion Mixer)
import(Garage)
import(Player_Addon_Capability)
operation success
Arbiter Command disabled
system.reboot
[Arbiter Terminal is back online]
Okay... did that work? The Alchemiter should have a bunch of new addons attached onto it, allowing for much more versatility and different options than before! I've added the options I've installed into a note beneath it's stat block, but I've also made it so that you all can add more options to the thing as well! So... with that, alchemize away! I'm gonna add these options into the main rules post as well, so if you're confused, just look there.
---
Itinerary - - Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000
Main Battlefield - The Mountaintop - [AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 23,800 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!
[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 4/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 9700)
Revelation Points - 0
[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?
[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense
[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!
[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3000 Grist
- Drills 600 Grist a turn!
[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!
[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard
[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2
[SC - Jaggerain] L.O.E.B.A.V - 60000/50000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 2/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 6400 Total. (+1700 a turn total)
Grist Machinery - +1200 Grist per Turn!
Grist Collection Beacon - +500 Grist per Turn!
[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [||] 0/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon - 12000/12000 HP, 5000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control
[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.
[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!
[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [|||]
- Grist Reserve: 3800, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!
[Neutral - Steffan] Iron Guardian Array - 38 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.
[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 2700, +700 Grist a Turn [10 Alchemies to next tier!]
[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.
[Unaligned - Kingly K. Duel] Grist Production Facility - 7000/7000 HP
Grist Reserve: 300, +300 Grist a turn
[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage
Everything above here is sprayed with Void-B-Gone! [1 Turn]
[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...
[PG] Godmodder: 26/30 HP - ??,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!
[PG] Snowspire Fortress - 1,820,000/2,500,000 HP, Ulticannon: [||||| |||||] 6/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...
[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 29,000 Grist
[Anti-Godmodder] Fullyautomagic - 194,000 Grist
[Anti-Godmodder] Splashcat - 247,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 205,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 160,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 178,000 Grist
[Neutral] ManiacMastR - 129,000 Grist
[Neutral] FlamingFlapjacks - 190,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 84,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 178,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 65,000 Grist
[Neutral] Gnich - 30,600 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 72,600 Grist
[Neutral] Lord English Muffin - 65,000 Grist
[Unaligned] Kingly K. Duel - 11000 Grist
[Unaligned] Pixie1001 - 13000 Grist
[Unaligned] Storm (Stromulites) - 13000 Grist
[Science] Jaggerain - 29,000 Grist
[Anti-Godmodder] Fullyautomagic - 194,000 Grist
[Anti-Godmodder] Splashcat - 247,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 205,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 160,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 178,000 Grist
[Neutral] ManiacMastR - 129,000 Grist
[Neutral] FlamingFlapjacks - 190,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 84,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 178,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 65,000 Grist
[Neutral] Gnich - 30,600 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 72,600 Grist
[Neutral] Lord English Muffin - 65,000 Grist
[Unaligned] Kingly K. Duel - 11000 Grist
[Unaligned] Pixie1001 - 13000 Grist
[Unaligned] Storm (Stromulites) - 13000 Grist
It's occured to me that the new guys might wanna join the Discord for Destroy the Godmodder as a whole, for update pings and a place to discuss! You can join it here:

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