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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Update 19
I direct my mirror at the shadow beasts (1)

sash && tenacity && endurance

antennae && hopper && grist ( sends a signal to nearby leftover heists from alchemy, and attracts them to the hopper)


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

You direct the mirror at the Shadow Beasts, revealing a weakness of theirs... pets?
... I mean, I would imagine petting something from the void would hurt the pet giver more than the recipient, but... okay.

Sash && Tenacity && Endurance:
[LVL 7 - 30000 Grist] Focus Sash:

A wearable item that protects it's user from 1-hit kills. Although more useful on an entity than a Player, it could be used on both.
(This causes your Grist Production Core to level up, by the way!)

Antenna && Hopper && Grist:

[LVL 6 - 20000 Grist] Grist Scavenger:
A mechanical system that collects leftover Grist from previous alchemies through a mobile hopper, giving about 5% of the Grist used back to you. [This alchemy is not included.]


Ok then...here goes.

5000 grit

With this in mind...I'll start things off by placing three Lvl 1 Loyal Dire Wolves. Then I'll finish things off by creating a small lvl 2 Grit Production facility.

Alright... so, to start here, you have 10000 Grist to start off with, not 5000 as mentioned in the post. Additionally, preforming an alchemy requires an action as well as the required amount of Grist, so... um, yea.

Despite this, you manage to create 2 LVL 2 Loyal Dire Wolves on your side, along with a LVL 3 Grist Production facility! [I upped your leveling because there isn't really a point to LVL 1 items at this point in the game, and additionally, you had the Grist for it.]


Void are friends, not grist! Don't worry about them, I Void-B-Gone'd you guys, and I'll keep the spray going! although saying that, it just makes it less likely... it can attack the fortress, I assume?


Don't forget you have a Preview each turn that you can preview an alchemy with. :)


This is where I keep all the recipes I know!
Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vacuum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Hey Torix, I assume alchemizing consumes the ingredients used, but once we create an object through alchemizing, do we have to alchemize identical ingredients to get a second one for fusing, or can we pull another out of our pocket/various backpacks/collective posteriors like we can other items? Say I wanted to use the Voidic Candle to alchemize a totally awesome lighthouse, but had already used it alchemizing the Void Acclimation Facility, could I pull one out solely for that purpose or would alchemizing another Candle give a better result?

First I'll preview Graveyard Recycking Facility && Crematorium. I need some way to get my Grist production up and running, and this looks like it. I was going to get cultists working here at the Graveyard collecting corpses and digging graves, but instead once they arrive I'll probably have them on research duty!

Next up is spending my actions. This... this is difficult. See, I don't quite have enough Grist to build the V.A.F, there's no mooks of the Godmodders to attack, and if I enter the Fortress I won't be able to keep my spray going on everyone, so I'll have to spend two of my actions mining for Grist. But plain old mining is boring, so I'll spice it up a little by adding a description: Since I'm Void-B-Gone'd, it should be safe to be around the Void Miner without getting grabbed or worse - I'll spend an action tinkering with my Suck-&-Slice to amplify the 'Suck' at expense of the 'Slice' so that it won't ruin anything it pulls in, then I'll aim it directly at the Void Miner! There's no brakes on this Grist Train! I'll spend another action activating the Suck-&-Slice to draw in all the exotic particles/Grist being released by the Void Miner as it carves through the fabric of reality and collect them in the weird tank thing vacuums have on the back, then detach it and shake out all the Grist before putting the tank back. I'll then put the tank back to how it was - a LETHAL. KILLING. MACHINE.

I was going to spend all my actions mining, instead of two, but I have a better idea for my third action! I'll spend my final action researching in the Void Research Lab what 'Warp Attack' does, because I'm not seeing an attack stat for my friend here, only this cool modifier...

Also because I assume it won't use an action (if it does, ignore this!) I'll collect all the Grist in the Void Miner's storage. With all this I should have enough Grist for constructing the V.A.F. next turn!

Alchemies don't necessarily consume the item, actually! You're more than free to only use the item as a component and not infuse it into the end result of the alchemy, although this is normally what happens with direct upgrades of an item. So... to answer your question, no, you don't have to pull out a replica for alchemy, because you (assuming you want to) still have the original.

Preview: Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler:
A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)


You assist the Void Miner and end up pulling in 10,000 Grist! (Additionally, you reset the Suck-&-Slice to it's original state - all the better to kill things with!)

Using the Void Research Lab, you're able to figure out that the Warp Attack can't deal damage in exact numbers, but the attack ends up revealing or drastically changing a factor of an entity. That factor could be practically anything - HP, Attack, special factors, or even alignment under rare circumstances. It's... a chaotic attack, to say the least.


[Science] hungry visitor - 74,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Also as for the name of the dark greenish curse of repetiveness rejection: since I found it out, I get to name it. It is now officially the hunger for repetitiveness.

Madly cackling I shoot a charged beam of godmodding rejection and alchemy rejection at the Snowspire Fortress .
I get my alternate mindvessel to collect the precious grist, alternatively if the grist are not gained, I start studying the alternate mindvessel since it is a curious piece of magitech.
I start constructing a second modders magnum - this one should be different tho. I want to make it as small as possible. Good that I have the right tools here.

I preview:

Precious grist= x && y

Even the rejection of repetitiveness gets repetitive after a while. I wouldn't expect this to work forever.

Anyways... You do so, before the entire fortress... dodges? It literally... just moved to your left about a hundred feet or so out of the way of the beam. Surely this has something to do with the Godmodder.

Studying the machine instead of using it to collect Grist, you learn that there is... well, a shape to a soul, at least metaphysically. The main reason the Alternate Mind Vessel even works is because that shape to the soul is embedded within it, allowing it to fit. The only problem... well, you only have one soul. And with one soul comes one set of Player Actions...

You begin construction of a second, smaller Modder's Magnum! At this rate, you'd guess it'd take maybe five more actions to do.


Preview: Precious Grist x1000:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Preciousness && Grist
This is not cost efficient. At all.


Ok time to improve my base area. I use one action and 1000 grist to expand my pocket dimention to the 2 universe size I was originally going for. For my second and third actions I then use my broadsword to carve a pentagram into the back of Exod and sacrifice 4000 grist and a drop of my blood to preform a magic ritual to empower exod

You successfully expand your pocket dimension to contain as much space as you could possibly ever need! -1000 Grist!

Exod is empowered, gaining a considerable stat increase! -4000 Grist!


" I wasn't exactly looking at them as a grist source, but it'd ease my heart to know some of their secrets.

Honestly, I don't care if these things live or die. They creep me out. Power to you guys, but... yea.

Spacebattles.com's admin powers && a hammer

The godmodder's anime waifu || not being trash

A furbie && the concept of length

------------

Also, I don't quite understand grist? Is it just a vague measure of how powerful the things we make turn out to be, or is it like a resource we have to save up and expend to create cooler stuff?

Admin Powers && Hammer:
[LVL 7 - 30000 Grist] Banhammer:
A forum admin's weapon of choice in dealing with internet trolls, it takes the form of a rather large hammer here. More than capable of being used as a weapon, and deals an additional 8000 damage on an attack when utilized. Additionally, it has a small chance of banning entities outright that aren't from the planes as we know them - like the Shadow Beasts, for example!

The Godmodder's Anime Waifu || Not Being Trash:

[LVL 20 - 5,000,000 Grist, 120,000 Precious Grist] The "Ultimate" Waifu:
A female character from an anime that even the Godmodder would kill for... then again, that isn't saying much. Immensely powerful for the current standards of the Battlefield, this girl would definitely be something or someone capable of doing incredible feats.

Furby && Concept of Length:
[LVL 4 - 7000 Grist] Really Long Furby:
A Furby that appears to extend into the stratosphere. Thank god this thing is compressable... Anyways, it can be used in a variety of ways that involve the extension of something really, REALLY long.

For the record, you're correct in that Grist is a resource of the game that you save up! Along with gaining 10 thousand Grist at the end of every turn, you can also obtain Grist from defeating enemies and accomplishing major feats on the Battlefield. Additionally, a secondary type of Grist, Precious Grist, is obtainable, but difficult to get and impossible to make cost effectively with the current technology.
Additionally, welcome to the fight! You're at 3000 Grist (listed below in the Player List) and have the Really Long Furby, as that's the only thing you had the Grist to alchemize. Let me know if you have any questions!


I smile at my work, before I go to do more work! I do a fist pump and run off to the top of the LOEBAV, but not before I grab the War Engineer and drag him with me to the roof.

There I bribe him with some cheap whiskey to help me build a Grist Collection Tower.

Similar to a Solar Collector, this captures Grist Atoms in the light, and then channels it to the Grist Machinery to be refined or collected

It kinda looks like a radio tower if the radio was replaced by reflective glass.

I give it a kick and watch it turn on, seeing it unfold it's Grist Panels with a hum, before it swivels it's "head" to begin seeking Grist Particles.

Because those exist.

__________

I build a Grist Collection Tower with all 3 Actiond.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant

With help from the War Engineer, you build the Grist Collection Tower and add it to your ever increasing Grist accumulation resources! This boosts the L.O.E.B.A.V.'s HP and the Grist per turn you get from the various features of your base.

absolutely nothing. isn't that a surprise?

A regular Canadian Axe && a lightsaber

a pseudo-dragon || my pet cat, Jager

a void beast && a generic sword

preview:
Minecraft monster spawner && the, uh, word(?) "owo" && a griffon
---------
ay! first post on spacebattles! please don't murder me on the spot

((OOC: Upon entry, you are immediately killed. That doesn't happen. Welcome to Spacebattles and the game, though! Let me know if you have any questions!))

Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.

Pseudodragon || Jager:

[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.

Void Beast && Generic Sword:

[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Preview: Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.



.
(1x)I order Several Punch Girl to ignore the shadow beasts for now

(2x) while I board F-64 Arwing do a preflight check of its system and weaponry.
(3x) then I take off and began the aireral assault.

Several Punch Girl will focus on the fortress instead!

Boarding the F-64 Arwing and doing a preliminary check of it's controls, you're able to see that this thing is pretty usable while you're within it! Doing a "test flight" and checking out it's systems, you deal 28000 damage to the Snowspire Fortress!


---
End of Turn Battle -
All attacking entities on the field attack the Snowspire Fortress, out of there being nothing else to really attack! In total, this amounts up to 73,000 damage on the wall when every attack is combined! The Players inside feel the fortress begin to shake a bit from the impacts slamming into this thing every turn...

Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 5 mana to put towards it's defense shield!
All of the charge-building entities on the field build their charges!

The Snowspire Fortress continues charging yet more! It appears like it's ready to send out a more massive wave of entities... be prepared!

Everybody gains 10000 Grist! I'm gonna try and do something here real quick, give me a second...


[Error - Arbiter Terminal is not responding]
attempting reboot...
failure - error report:
"Crud, hold on"


RevelationPoints -= 1;

Arbiter Command enabled for 60.00 seconds

AlchemiterFunctionality == True;
operation success

import(SCP-914)
import(Enlarger)
import(Loom)
import(Potion Mixer)
import(Garage)
import(Player_Addon_Capability)


operation success
Arbiter Command disabled


system.reboot

[Arbiter Terminal is back online]


Okay... did that work? The Alchemiter should have a bunch of new addons attached onto it, allowing for much more versatility and different options than before! I've added the options I've installed into a note beneath it's stat block, but I've also made it so that you all can add more options to the thing as well! So... with that, alchemize away! I'm gonna add these options into the main rules post as well, so if you're confused, just look there.

---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 23,800 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 4/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 9700)
Revelation Points - 0

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3000 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 60000/50000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 2/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 6400 Total. (+1700 a turn total)
Grist Machinery - +1200 Grist per Turn!
Grist Collection Beacon - +500 Grist per Turn!

[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 0/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon - 12000/12000 HP, 5000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 3800, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 38 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 2700, +700 Grist a Turn [10 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense

[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned - Kingly K. Duel] Grist Production Facility - 7000/7000 HP
Grist Reserve: 300, +300 Grist a turn


[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage

Everything above here is sprayed with Void-B-Gone! [1 Turn]

[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...


[PG] Godmodder: 26/30 HP - ??,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 1,820,000/2,500,000 HP, Ulticannon: [||||| |||||] 6/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 29,000 Grist
[Anti-Godmodder] Fullyautomagic - 194,000 Grist
[Anti-Godmodder] Splashcat - 247,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 205,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 160,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 178,000 Grist
[Neutral] ManiacMastR - 129,000 Grist
[Neutral] FlamingFlapjacks - 190,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 84,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 178,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 65,000 Grist
[Neutral] Gnich - 30,600 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 72,600 Grist
[Neutral] Lord English Muffin - 65,000 Grist
[Unaligned] Kingly K. Duel - 11000 Grist
[Unaligned] Pixie1001 - 13000 Grist
[Unaligned] Storm (Stromulites) - 13000 Grist

It's occured to me that the new guys might wanna join the Discord for Destroy the Godmodder as a whole, for update pings and a place to discuss! You can join it here:
discord.gg

Join the #DTG Discord Server!

Check out the #DTG community on Discord - hang out with 160 other members and enjoy free voice and text chat.
 
Last edited:
Update 20
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.
[Unaligned - Kingly K. Duel] Grist Production Facility - 7000/7000 HP
Grist Reserve: 300, +300 Grist a turn

Okay...so then. Runs hands together. first things first.

I'll start things off by previewing (free action) an alchemised Grit Refiner, to start churning some Grist into Precious Grist, at lvl 2.

Next I'll attempt to alchemise a lvl 3 military Headquarters as my starting base of operations (action 1).

Next I'll try to alchemise a small minor barrier around it at lvl 2. (Action 2)

Afterwards, I'll send my loyal Dire wolves to go out and scout out my current surroundings. (Action 3)

Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

Alchemization... isn't really done that way... it's done through combining two items or ideas through the Alchemiter. Currently, you'd simply be building using Grist, which is what you do! You build up a a Military Headquarters and a small barrier around it, using your first two actions and 7000 Grist! This upgrades the Grist Production Facility, giving it 15000 extra current and max HP and a small amount of Defense!

You send out the Dire Wolves to survey the Battlefield, allowing you to gain a general summary of the Battlefield and what's going on! Essentially, most of the Players, those marked AG, are against the Godmodder and are currently infiltrating the massive fortress or are generally assisting, although some are building up charges. Neutrals, along with the Science faction, are primarily here to utilize the Alchemiter and make cool stuff, benefiting off the Player Power that just sorta comes to be in this kind of area.

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!(edited)

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.


...My first reaction to the Shadow Beasts was to pat them and the only reason I didn't was to save up for the V.A.F., glad I went with my VOID INSTINCTS on this one! Truly, my voidic friends are watching over me from afar! ...Unless by weakness it means they will experience love and affection and no longer want to fight. Just like the new upgrades for the Alchimeter, they won't really matter for me this exact turn, because...


Ohohohohoho! It. Is. Time! I will spend an action mining grist via meditating next to the exotic particles released from the Void Drill!

With that, I should have enough to alchemize Voidic Candle && Rehabilitation Center && School: [LVL 9 - 75000 Grist] Void Acclimation Facility and connect it directly to my Laboratory and Miner, so that incoming creatures will be end up directly inside the Facility! Finally, culture shock shall no longer plague the poor Void races travelling to this world, and they will no longer writhe about, attacking allies and foes alike! No, now they shall focus on their enemies! The fools that dare attack them! The 'God'modder!

My final action shall be spent reversing the direction of the AA batteries inside my Suck-&-Slice, turning it from a sucker to a blower! Wait, that came out wrong. I'll then use my Suck-&-Slice on the Shadow Beasts to blow them directly into the Facility, right in time for the first class to start when the Cultists -Teachers show up! Oh, I'll also put my trusty Suck-&-Slice back to it's normal configuration after, my handy tool is still a weapon after all. Now that I think about it, the utility aspect probably comes from the fact that I alchemized two household appliances together...

...I should probably get back on track and preview something. Uh. One second, I'm thinking of something... I'm the Cultist Friendly Neighbor of the Void, that's my thing that makes me different compared to others fighting against the Godmodder and staves off the Curse, so it should probably be something related, but I can't think of anything that wouldn't be a strain on my borderline empty Grist Wallet... Oh well, I'll go with something I was thinking of earlier. Now that The Loom is online, it should make this easier. Hopefully. I would like to preview Comfy Cultist Robes && Spacesuit && Reality. Reality's insulating effect in regard to the Void should protect me from it if I ever need to enter the Void to make bigger friends or just study it closely instead. The Comfy Cultist Robes are just there for style. And comfort. Gotta look good while starting the apocalypse making friends! While I'm thinking about it, I should probably decide on a colour scheme for myself so I stay colour coordinated. The void is a sort of darkness right? Black goes with everything, truly the ultimate power, I can pick any colour to go with my void creatures and it'll work. I'll go with a rich purple, because it's my favourite colour and fits the aesthetic I'm going for more than, say... bright yellow would!

You mine Grist, bringing your total amount to 76,600 and creating the Void Acclimation Facility for 75 thousand of it! Looking like a strange mix of a science labratory and a classical, brick-construction school, the building will allow you to gradually rehabilitate the (weaker) voidic creatures that emerge and change them to be [AG] creatures! Just keep in mind that there are always those bad apples, and again - the void is unpredictable and corrosive: not something to be trifled with.

That doesn't matter right now, though, as the Shadow Beasts are suctioned into the school building mildly against their will! Classes should be starting soon enough, so... don't worry about them being untutored or anything. It'll be fine!


Preview: Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.


[Science] hungry visitor - 84,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Huh, the beam seems to be not fast enough. The Godmodding seems to be able to bend natural laws too, and that on structures that are this big. Lets try it out. I aim at my alternate Mindvessel and attract godmodding. Man... human experiments have become so much easier, safer and potential payoff has been increased. Mindvessel was definitely a good investment.
I remember that one experiment that was supposed to give super powers and it actually gave them and the experiment ripping the lab into pieces and going on a powertrip. Man if I were in possession of the Mindvessel back then...

New functions of the Alchemy table? It conveniently lets me have a smaller modders magnum right away... now what do I do with this started project... ah heck I will try building a very small [Level 11 - 180,000 Grist, 1000 Precious Grist] The Mindmod's Magnum:
Oh look, a "The" was added. It allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals an additional 15,000 damage when used as a part of an attack action, making it one of the more managable and useful Precious Grist-requiring items. You're approaching epic-level items here.

I am not sure it can even be built with the resources I have so far, but I guess if it is a smaller one it needs less resources. I need to embed my soul shape too... hmm... so if I connect... lets read what the Artificer's Guide to Magitech is saying about this. I read whatever the Artificer's Guide says to mindcontrolling magitech devices by using soul shapes.

Preview:
I alchemize [Nuclear Magitech Workspace&&Magitech Library] ~~~ Non-Decorative.

The Alternate Mind Vessel seems to stay the relative same as the law is attracted, but as the entirety of the beam fizzles out, a small chunk of the Snowspire Fortress breaks off of the roof and smashes directly into the Alternate Mind Vessel's side, knocking it directly into you and reducing you to Slightly Injured! It appears "attracting" Godmodding Energy works, but... probably not in the way you were hoping.

Mindmod's Magnum -O Shrink:
[LVL 9 - 70000 Grist] Mini Mindmod's Magnum:
A smaller version of the Mindmod's Magnum, this is essentially capable of the same things but much smaller, and additionally, less powerful. Deals up to only 11,000 additional damage when used as an attack, and additionally, allows for a variety of creative attacks and the such.

The ideals of Soul Shape are difficult to master and require entire troves of Grist to manage effectively, making them out of league for most tinkerers and artificers. However, when used effectively, it allows it's users to manage powerful golems and other creations effectively, controlling them directly across entire continents and theoretically further distances than even that. However, due to the lack of the entire treasuries of Grist to commonly create these structures, the information in this book can only be generalized to Soul Shapes being capably used in golems and other constructs, as well as effectively allowing a user to exist in more than one place at once.


Preview: Nuclear Magitech Workspace && Magitech Library] ~~~ Non-Decorative:
[LVL 8 - 50,000 Grist] Powered Book Backpack:
Allows for portable usage of both power and the library's book collection, letting you access both anywhere as long as you're wearing it.


Again, I try the same alchemy


Sash && Tenacity && Endurance:
[LVL 7 - 30000 Grist] Focus Sash:
A wearable item that protects it's user from 1-hit kills. Although more useful on an entity than a Player, it could be used on both.

I send 2 actions to the core.

I set my sash on the core

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)

You alchemize a second Focus Sash, setting it on the core as a free Action and preventing it from a 1 hit KO! 1,500 Grist is refunded!

Additionally, you create 8000 Grist through charging it up!


2 action+5000 grist.
I realize If I want a steady flow of grist without giveing up all my actions I'm going to have to make a significant investment, so I sacrifice 5000 grist to open a portal to a specific place in the nightmare realm, this place contains the nightmares of traumatized SBURB players, who's dreams are haunted by things from the game, including grist!
Final action
I figure that if my broadsword of rage was created through RAGE energy, that if I put it through 914 on the very rough seting I will get some pure RAGE energy, so I do that.

You create a portal to a realm containing the ideals of never having quite enough Grist, making a rather decent place to gather it! Though it might reflect the some of the ideals of the Players here a little bit too closely, it's still a good place to gather Grist, giving you 700 Grist per turn for it!

Broadsword of Rage > Very Rough:
Steel Broadsword + Rage Energy

Steel Broadsword [LVL 1] - A simple broadsword that gives 1000 extra attack damage to an attack using it.
Rage Energy [LVL 2] - Concentrated rage energy, glowing purple. Can be used as a component or as a consumable attack booster.


Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.
Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.

Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.

I declare myself Neutral. For now, at least. I can change alliances later, right?

A Velociraptor && HZD Scrapper && Grist
(something like a mobile grist collector, I dunno)

I then bring the Familiar Cat-Dragon into existence, unless if I don't have enough Grist. Then I'll just collect some more.

Then I'll finish up with making a shoddy Grist Collection Facility. It's probably going to turn out hideous and produce little to no Grist, but I'll leave room for upgrades. Because I'll need them.

Preview:
HZD Machine Cauldron && Planetary Annihilation Bot Factory
------
All the sci-fi games!

You declare yourself as a [Neutral]! You can change alliances later, too... heck, you could even become a [Pro-Godmodder] if you felt like it, but... um, maybe that's not the best choice here.

Velociraptor && HZD Scrapper && Grist:

[LVL 6 - 20000 Grist] Bipedal Scrapper Mech:
A version of a Scrapper modeled off of a velociraptor, allowing for efficient collection of Grist from various caches located across the Battlefield. Although it won't come back every turn, it'll collect roughly 600 Grist a turn. When it does come back, you'll be able to pick it up without any real issues as well.

You bring the Familiar Cat-Dragon into existance, giving yourself a companion and friend! It flies onto your shoulder, curing up around your neck and purring loudly at it's spot of perching.


Not even using Grist, you make an amazingly bad Grist Collection Facility, which produces only 200 Grist a turn. Better than nothing, I suppose, but as you said, this thing's gonna need some upgrades if it wants to match up to any of the others on the field...

Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 193,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I decide to upgrade Zea myself strengthening the signal and hard drive space and speed.
2. I Satellite Zea || Starstorm
3. I see if I can upgrade my Trojan.

Exiting the Fortress (because the majority of your actions affect stuff outside of it), you upgrade Satellite Zea and strengthen it's data transmission, giving you further capability with it! Additionally, this upgrade upgrades it's HP, although most entities can't hit it due to it being miles above Earth...

Satellite Zea || Starstorm:
[LVL 10 - 120,000 Grist] Starfall Satellite:
A version of Satellite Zea capable of unleashing a massive assault on anywhere nearby the Battlefield. Though it takes a little while to charge up, the satellite is probably one of the most powerful attacks on the field. Unfortunately, this satellite can't do the same thing as Satellite Zea with it's data transmission, and is purely a weapon in the arsenal.


You upgrade the Trojan to make a decently formidable virus! However, you're going to have to re-implement the virus into the system to try it again...

(Focus): I Fly around the Fortress and begain to look for any glowing weak spot and/or lock on indacators. I then spotted some important glowing vents along the so I decide to go in a strafing run while barrel rolling to avoid incomig fire.

Preview:
"I alchemize [ cornholio shirt ] >[Very fine]"

You end up firing straight into the Ulticannon's barrel, which is probably the biggest glowing thing you've ever seen in the Godmodding Wars for a while now! Seemingly, the plasma bolts aren't incinerated, and end up dealing 34,000 damage to the Snowspire Fortress in total! Proceeding to spiral into the glowing vents, you emerge in Area 2 of Floor 2 in Snowspire Fortress, and will be counted there next sidequest update!

Preview: Cornholio Shirt > Very Fine:
[LVL 3 - 5000 Grist] Cornholio Armor:
A version of the pulled up shirt that can increase an entity's defense by 4000, at the cost of loss of control of the entity that has the shirt equipped until they eventually snap out of it. Can also be used on Players, but they lose control of their third Action in exchange for the increased defense.


---
End of Turn Battle -
The AG and Science forces attack the Snowspire Fortress for a total of 49,000 Damage to it! It's beginning to look a little bit worn down as systems inside are being shut off and other things are beginning to malfunction within, not to mention the constant assault of attacks on the outer end. Additionally, NothingButPain's cultists arrive, and immediately after some basic instruction, begin to staff the Void Acclimation Facility! They'll keep at it until they're ordered to do something else as a part of their actions.

Paradox's Cyborg Creatures fade into obscurity as no more drones are entering into the battlefield!

Steffan's entities go through their paces, producing 5 Mana for the forcefield and producing another Concentrated Glyphic Magic Vial! The remainder of the Neutral forces capable of attacking fire at the Snowspire Fortress, dealing an additional 9000 damage! Kingly K. Duel's wolves spent the turn scouting and return to him!

All charge entities and Grist Producers produce the Grist or build their respective charge! Everyone gains 10,000 Grist!

The Snowspire Fortress seems to do nothing but stand ominously, but that's before you notice a figure standing up on the roof of the Snowspire Fortress. His hands glowing blue, he slams the side of the Ulticannon, jolting it's progress up to 7/10 for the turn - wait, that's the Godmodder! He's open to attack now: get him while you can!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 24,400 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 10600)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 12000/12000 HP, Data Transmitting
[AG - TheGoldenBoy] Starfall Satellite - 50000/50000 HP, 40000 Attack [|||] 1/3

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!

[AG - NothingButPain] Void Acclimation Facility - 20000/20000 HP - Staffed by Cultists Teachers!
Rehabilitating: Shadow Beasts - [
|||||] 20% Complete!
[V] Shadow Beasts - 30000/30000 HP, Warp Attack
[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3600 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[SC - Jaggerain] L.O.E.B.A.V - 60000/60000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 3/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 8100 Total. (+1700 a turn total)
Grist Machinery - +1200 Grist per Turn!
Grist Collection Beacon - +500 Grist per Turn!

[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 1/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon - 12000/12000 HP, 5000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 4500, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 43 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 3400, +700 Grist a Turn [10 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense
[Neutral - Lord English Muffin] Portal to Grist Nightmare - 5000/5000 HP
- Grist Reserve: 700, +700 Grist a Turn


[Neutral - Storm] Grist Collection Facility - 5000/5000 HP
- Grist Reserve: 200, +200 Grist a Turn


[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 600, +300 Grist a turn.

[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage

[PG] Godmodder: 26/30 HP - ??,???,??? Grist
Open to attack! Now's your chance!

[PG] Snowspire Fortress - 1,786,000/2,500,000 HP, Ulticannon: [||||| |||||] 7/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 39,000 Grist
[Anti-Godmodder] Fullyautomagic - 204,000 Grist
[Anti-Godmodder] Splashcat - 257,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 215,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 170,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 188,000 Grist
[Neutral] ManiacMastR - 139,000 Grist
[Neutral] FlamingFlapjacks - 200,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 83,000 Grist
[Science] hungry visitor - 24,000 Grist - Slightly Injured!
[Neutral] Grevious (BackAndGoneAgain) - 188,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 75,000 Grist
[Neutral] Gnich - 20,100 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 11,600 Grist
[Neutral] Lord English Muffin - 75,000 Grist
[Unaligned] Kingly K. Duel - 14000 Grist
[Unaligned] Pixie1001 - 23000 Grist
[Unaligned] Storm (Stromulites) - 18000 Grist
 
Last edited:
Update 21
This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.

Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

The weak point is revealed! Now is the time to strike! I'll spend an action calmly walking up to the Godmodder while he's busy with the cannon, until I get as close as I possibly can, so I can pin him down by...

Using my second action cleaning out my Suck-&-Slice... by reversing the polarity and blowing all the built-up detritus into the Godmodder's face to distract him! The ground up drone... bits? from when I attacked one combined with the random exotic particles from Grist mining clogging up the insides of my weapon should be more effective than anything I can currently create due to either being part of the Void, or being created by the Godmodder themselves! How delightfully ironic, their own creation being used to distract them! The disgust from the fluids and bits of metal flying towards him should also temporarily make him unable to smack me in the face for my next action, and I'll need that...

Because third action will be to viciously - and loudly - insult the Godmodder's choice of castle and his general heritage! I'll call him an unoriginal hack that wouldn't know what real power was if it ripped through the holes in reality and whacked him in the face, and that for all this so called 'power' he has it won't make up for his awful intelligence! There's a reason the Curse of Repetitiveness gun worked on his castle, and that's because he's useless on his own!

My simultaneous assault on his sight and hearing has been building up to this moment! I shall... do nothing. I am out of actions. I leave the rest of the assault upon the Godmodder up to the others. I was the distraction, you all must capitalize upon it!

While I'm there I'll pull out my standard CultPhone(TM) that I used to buy advertisements for my cult (The CultPhone! For all your possibly dangerous untraceable needs!) and preview my Grist Wall && Reality && Underwater Dome && Airlock. With the power of Reality's insulating effect against the void, I should be able to use this potential alchemy to... encourage the void creatures to enter the school once they appear through the drill, instead of acting like delinquents.

You approach the Godmodder, proceeding to throw bits of drone scrap, several strange particles from the Void, other bits and pieces of Godmodder attacks, and a slight amount of lint thrown in there for good measure! Summoning a Smash-Ultimate styled shield, he blocks the blast of detritus (scattering it all over the top of the fortress) and releasing it just in time to hear your insult!
The Godmodder - Yes, the Curse of Repetitiveness was an oversight.
The Godmodder - And to answer your rather brazen statement, you're exactly right.
The Godmodder - Hence why I spent my time building up power in the Himalayas.
The Godmodder - You've hardly seen a fraction of what's to come, anyways.
The Godmodder - As I said - unlike most others, I've had time.


... is this bluster or an actual threat?

Preview: Grist Wall && Reality && Underwater Dome && Airlock:
[LVL 7 - 30000 Grist] Insulation Dome:
A dome that's mean to both keep things out and in. Only passable by either destroying the dome itself or obtaining the passcode for the dome, which is set by the alchemizer.


I see the godmoder and prepare to attack him.
(Three actions+Real Yu-Gi-Oh deck+steel broadsword)
I draw a hand of cards to use against the godmoder, then I use my Thief of Rage abilitys to steal some of the godmoders Rage, not only to use for my own attack, but to make him more susuptible to mental attacks and distractions. I play one of the cards in my hand and set another. Then I flashstep in front of the godmoders face. I pull down a bit of my outfit, exposing a bit of my beasts. Then I put them in the godmoders face
Ara Araaaaaaaaa Godmodder kun~
But in reality that was a token that looks like me, created by my spell card, the real me was behind him. The real me plays brain control. Of course the godmoder can easily force me out of his mind I call upon the memorys of Alternia, spasificly the times I heard the madness induseing whispers of the emissary of the Horrerterors, and force the memorys of all those eldrich whispers into his mind. And while he is dealing with that I put all the Rage energy I stole from him into my Broadsword and play Ego Bost and Blustering Winds to increase my attack's power and slash at the Goddmoder with my Broadsowrd. If he atemps to counterattack me at any point during this attack I would use the card I set face down, Mirror Force, which would toss the force of his attack right back at him

You steal some of the Godmodder's rage before attempting to... seduce him... with a shadow clone. He pushes the clone off of him, blasting it with a lightning bolt and disintegrating it almost instantly before turning around and dealing with you. Although unaccustomed to the madness of the Horrorterrors, this isn't a problem for him as he slips out of it before you can start forcing memories into his head. As you attempt to attack with the broadsword, he simply does a fancy backflip out of the way...
Just for show, he pokes you in the side, activating your Mirror Force. He is also poked, destroying the card and rendering it useless.


Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 600, +300 Grist a turn.
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned] Kingly K. Duel - 14000 Grist

Hmm...I want to preview a recipe that combines the Element of Darkness with a Pterodactyl.

Also, If I'm able to, I'd like to alchemise a fusion of a Bat and an Octopus to create a Batropus, at lvl 2.

Next I'll develop the area around it, combining the element of repelling and explosions to create a Wall of Explosive Repellence, surrounding the base and damaging anybody that I consider hostile, at lvl 2.

With this in mind, I'll combine the effects of production and assembly to create a Drone Dire Wolf factory at lvl 4, which will produce 2 unreprogrammable wolves that'll obey only the creator (if its possible).

With that, I'll begin thinking up of future builds to help promote self defense.

Preview: Darkness && Pterodactyl:
[LVL 5 - 12,000 Grist] Nightwing Pterodactyl:
A subspecies of pterodactyl that is incredibly active and agile in the night. Colored a dark grey to blend in, it uses stealth as it's primary weapon in a never-ending hunt for food.


Bat && Octopus:
[LVL 2 - 2000 Grist] Batropus:
A monstrosity of a bat combined with eight tentacles instead of it's feet, along with having the head of an octopus. Suprisingly good for being a small predator, it's still not all that powerful... but it'll do the job well enough.

Repellance && Explosions:

[LVL 6 - 20,000 Grist] Repel Bomb:
A handheld bomb that repels enemies away, making them unable to attack the assailant for the following turn. Specfically not a wall.

Production && Assembly:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] The First Factory:
A factory entity capable of outputting nearly anything given enough time and materials, although it will claim Grist in return.


... It appears that the ideals of builds might want to be specified further than just combining overall attributes you want something undefined to want. For example, to have the Wall of Explosive Repellent, you'd want to write something like this:
(Explosions and Repellence) || Wall


I notice that I myself have pokemon...... but no POKEBALLS, THIS IS UNACCEPTABLE.

miniaturisation && containment red || white Pokeballs toy casing.

with that, I then do some useless, but acceptable alchemy.
Stick && rock
Chicken || blood

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)

Miniturization && Containment || Red and White Pokeball Toy Casing:
[LVL 5 - 12,000 Grist] Functional Pokeball
A Pokeball that is actually capable of capturing entities and containing Pokemon, although it is capable of being used for things that aren't Pokemon. Depending on the power of the entity, things will be harder or easier to catch. Weakened entities and enemies with status conditions are also easier to catch!

Stick && Rock:
[LVL 1 - 1,000 Grist] Stone Stick:
A stick made out of a fairly solid stone, providing more durability for a weapon and serving as a crafting component.

Chicken || Blood:
[LVL 2 - 2,000 Grist] Blood Chicken:

A strange chicken-shaped construct composed of blood. It acts pretty much like a normal chicken, but who knows what could happen with it? It's an unknown creature with probably some weird properties....

You regain a total of 800 Grist from your alchemies this turn!


[Science] hungry visitor (slightly injured) - 24,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them (Note: this doesn't apply to godmodding for some reason). If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Mini Mindmod's Magnum
Allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals up to only 11,000 additional damage when used as an attack, and additionally, allows for a variety of creative attacks and the such.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I modify the 3D-Printer of the Nuclear Magitech Workspace, removing the conventional printer head and instead adding the Mini Mindmod's Magnum. Magiprinting complex and even paranormal components and minor artifacts should be possible now. It has become a 3M-Printer. But it still isn't perfect.

I connect the PC with my alternate Mindvessel, which has a robotic frame, via USB. Now I can control both of the motions of the Printer part and the laws of the 3M part with my mind. This should allow for quick Magiprinting, as long as I have the knowledge required.

As the fully soulcontrolled 3M-Printer is already connected to the energy source of the Nuclear Magitech Workspace, the laws should linger. Now I just need more time.

I shoot into the Ulticannon with the Modders Magnum, rejecting Light, Energy and attracting Enthropy.

Preview:
Refinery||The Mindmod's Magnum

You use the Mini Mindmod's Magnum and connect it with the Alternate Mind Vessel to upgrade the 3D Printer into the 3M-Printer! Although the Mini Mindmod's Magnum is consumed, the Nuclear Magitech Workspace can now Magiprint a wide variety of stuff with help from your Actions!

You fire into the Ulticannon applying the following laws! The glare of light on the Battlefield is harshly reduced, allowing people to see the full range of color again as reds are gradually reintroduced into the visible spectrum. However, by attracting Entropy and rejecting Energy, you decrease the charge of the Ulticannon as energy is drained out of it by one full point!


Preview: Refinery || The Mindmod's Magnum:
[LVL 12 - 250,000 Grist, 2,000 Precious Grist] Matter Manipulator:
A piece of equipment that modifies the laws of whatever it's used on, increasing it's efficiency by roughly 1000 Player Power or in general, making it just... work better. Some more dramatic individuals would say that this is unleashing a weapon's true potential. It's not.

Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.

Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.
Velociraptor && HZD Scrapper && Grist:
[LVL 6 - 20000 Grist] Bipedal Scrapper Mech:
A version of a Scrapper modelled off of a velociraptor, allowing for efficient collection of Grist from various caches located across the Battlefield. Although it won't come back every turn, it'll collect roughly 600 Grist a turn. When it does come back, you'll be able to pick it up without any real issues as well.

Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.

HZD Glinthawk && Peregrine Falcon

Particle Accelerator && An Assault Rifle

I use my last action to improve the Grist Collection Facility. It's currently too shitty to look at, painful to the mortal eye. Best correct this atrocity, if only a little.

Preview: HZD Machine Cauldron && Planetary Annihilation Bot Factory

HZD Glinthawk && Peregrine Falcon:
[LVL 7 - 30,000 Grist] Glintgrine Falcon:
A version of a Glinthawk modeled off a falcon instead of... well, whatever the Glinthawks are. Much more elegant to look at, and additionally, allows for the same scrapping function and "recycling" that the Bipedal Scrapper Mech can but from the air. Collects roughly 800 Grist a turn due to this aerial advantage.

Particle Accelerator && Assault Rifle:
[LVL 4 - 7000 Grist] Acceleration Rifle:

A rifle containing a miniaturized particle accelerator within it somehow, allowing bullets to reach a terminal velocity before striking the enemy. Deals an extra 4000 damage on an attack utilizing it.

You improve the Grist Collection Facility through giving it a nice paint job. Somehow, looking nicer not only makes it bearable to have within your vision, but also improves it's Grist collection stat!

Preview: HZD Machine Cauldron && Planetary Annilhilation Bot Factory:
[LVL 18 - 2.4 Million Grist, 50,000 Precious Grist] HADES Cauldron:
A cauldron designed for the production of massive robots capable of ending the world if put in the wrong hands. Primary goal, although set by creators, is primarily set to destroy humanity by default. Needless to say, this setting worries many.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 83,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan, Starfall Satellite

1. I upgrade my Alchemiter Research Facility
2. I make copies of my virus and put them in a simulation and make them hack each other in a 'poison jar' scenario the virus that survives is the strongest and most capable
3. I go back into the fortress and go to the second floor using my scanners to pick up anything weird

You round the production off to a nice even 1000 Grist per turn!

Using a poison jar scenario, the surviving virus seems... deadly, but not exactly of your own programming. It's certainly capable.

You return to the fortress, where this action will take effect in the sidedop!


I look at my Grist Reserves, check the Super Foundry and then my Grist Cache.

Hmm.

Pretty sure I still need more Grist.

Idea!

I take a single Grist, break off a tiny piece, and head deeper into the facility.

Then, I immediately turn around, find the War Engineer who's trying to share a drink with the unwavering scientist, I drag him with me back to the back of the facility and have him help me build a Grist Grower.

That's right.

I'M GOING TO FARM GRIST.

Using the help of the complaning War Engineer, I set up a containment unit, where I fill it with a water filled with a nutrient and mineral solution containing huge amounts of electrolytes, then I place the Grist Shard into the unit.

Then I assemble several Ultraviolet lights around it, ensuring it receives light and other radiation to help catalyze it into growing.

Grist Hydroponics yo.

With that in mind, I still have a few more thingso to get done.

One, being that I need a weapon I'll actually feel like using.

This Staff of Withering is cool and all, but it's mostly just going to be a backup weapon.

So, recipe time!

I need a ranged weapon, but with plenty of mad science and power to it.

Maybe something eldritch? Bio-Magi-Eldritch Tech!

Small Shoggoth && Rifle && Wasp Hive && Occult Runes.

Speaking of Occult Technology, I do believe it's time to create my Eldritch Assistant!

Ah Grist, such an amazing source of power and technology! It's allowing to bypass all laws of technology and physics to create synthetic life!

I type the commands into computer system, awaken the arcane and eldritch forces, and use the grist as the glue to hold them both together!

The Holo-Projector flickers on as my creation awakens, their digio-eldritch consciousness rousing from non-existence.

And then, their form appears through the Holo-Projector.

"Oh me oh my, are you my creator?" A digital coy voice fills my ears as I stare in horror at my creation.



I blink as I look at her.

"What."

__________

Action1&2: I create a Grist Hydroponics Grower

Free Action: Alchemy preview.

Action3: I create my Eldritch Assistant with the Super Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant
Grist Hydroponics.

With some creativity and help from the Unwavering Scientist, you create a hydroponics system to primarily farm Grist (along with a few extra crops because the staff needs to eat something) successfully! The Grist Hydroponics will be added to the L.O.E.B.A.V.!

Preview: Small Shoggoth && Rifle && Wasp Hive && Occult Runes:
[LVL 9 - 75,000 Grist] Eldritch Hive Cannon:
A rifle composed of a strange honeycomb based structure. With occult runes laced throughout the weapon, a rather small eldritch being living inside, and the very metal itself being composed of something seeming... otherworldly, it's impossible to deny the multiple kinds of influence going through this weapon. Splits damage into two (Player Power/2) + 7000 power Attacks when used for attacking.


For 25000 Grist (woo Super Grist Foundry) you summon the Eldritch Assistant! They seem... like something. They'll assist you in your actions throughout the lab, but not too much outside of it. At least you have an assistant now!

---
End of Turn Battle -
All attack-capable forces continue fire on the Snowspire Fortress, dealing 58,000 damage!

Meanwhile... several things happen this turn. One of these is that a secondary
[V] aligned creature shows up. This one, however, appears to have taken on a more solid form. Approaching NothingButPain, the hooded Shadow looks at it and speaks in a broken voice, composed of many mis-matching ones:
V̶̖̚ȯ̷͕ỉ̴̖d̸̡̈́ ̴̜͂-̶̝̎ ̴͙͆P̸͔͐a̸̳̅i̴͌|n̵̦͆.̶̡̚
̵̝̅V̸̨͐ö̷̱́ȋ̷̹d̷̜̃ ̶̧̄-̸͚͑ ̷̮̾W̵̫̓ê̶̞ ̵̋ͅd̴̘̒o̶̞̚|̶̠͋;̶̧͆'̷͔̔ẗ̸̖ ̷̰̐w̴̦̿â̴̞n̸͉͠t̶̟̂ ̸̗̿ị̴̐n̸͕̚ẗ̷̳́r̵̠͋-̵͓̾{̶͔̊|̴̣̊d̵͓̍ḙ̸̓r̴̦͆s̴̞͝.̴̖̔
̴̱̄V̷͔͋o̵̥̎ỉ̴̳d̴̜͒ ̵͉̾-̸͙͋ ̷̣̚S̷̰͘t̷̯̓a/";y̸͎͝
Ơ̶̡̙͙͔̭̫̱̲͍̫̻͕̝͆͆́͗͌̋̓́̆̚͜Ũ̷̢͕̳̯͇̝̫̠͍̺͙̓̈́͘ͅT̷̡̛̛͖̗̲͍͆̾̈́͆̌̋̌̀
This one appears to be... a slight bit more hostile, and far more capable. Might wanna deal with this guy.

The Godmodder quickly alchemises a Repel Bomb and throws it down around him! Unless you can find a way around the effect, your attacks won't work!

Every charge progresses on the field! Gained 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 25,000 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +1000 Grist a Turn! (Grist Reserve: 11600)
Revelation Points - 1
[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 12000/12000 HP, Data Transmitting
[AG - TheGoldenBoy] Starfall Satellite - 50000/50000 HP, 40000 Attack [|||] 2/3

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!
[AG - NothingButPain] Void Acclimation Facility - 20000/20000 HP - Staffed by Cultists Teachers!
Rehabilitating: Shadow Beasts - [|||||] 40% Complete!
[V] Shadow Beasts - 30000/30000 HP, Warp Attack
[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 4200 Grist
- Drills 600 Grist a turn!
[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!
[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[SC - Jaggerain] L.O.E.B.A.V - 60000/60000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 4/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 10300 Total. (+2200 a turn total)
- Grist Machinery - +1200 Grist per Turn!
- Grist Collection Beacon - +500 Grist per Turn!
- Grist Hydroponics - +500 Grist per Turn!
[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 0/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon x2 - 12000/12000 HP x2, 5000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.
3M-Printer - Uses Actions to print a wide variety of materials and items!

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 5200, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 47 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 4100, +700 Grist a Turn [7 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense
[Neutral - Lord English Muffin] Portal to Grist Nightmare - 5000/5000 HP
- Grist Reserve: 1400, +700 Grist a Turn


[Neutral - Storm] Grist Collection Facility - 10000/10000 HP
- Grist Reserve: 600, +400 Grist a Turn


[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 900, +300 Grist a turn.

[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned - Kingly K. Duel] Batropus - 3000/3000 HP, 4000 Attack
Cross between a bat and octopus. Fairly bland otherwise.

[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage

[V] Hooded Shadow - 70000/70000 HP, 12000 Power, 1 Action

Stare into the Void, it stares back. Capable of everything you are.

[PG] Godmodder: 26/30 HP - ??,???,??? Grist - [Repel Bomb- 1 Turn]
Has a Repel Bomb up! Find a way around it!

[PG] Snowspire Fortress - 1,228,000/2,500,000 HP, Ulticannon: [||||| |||||] 6.5/10
A completely massive fortress built by the Godmodder. Looking worse for wear by the minute.


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 24,000 Grist
[Anti-Godmodder] Fullyautomagic - 214,000 Grist
[Anti-Godmodder] Splashcat - 267,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder] Nyatsunemiku - 225,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder]Medieval Paradox - 180,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 198,000 Grist
[Neutral] ManiacMastR - 149,000 Grist
[Neutral] FlamingFlapjacks - 210,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!

[Anti-Godmodder] TheGoldenBoy - 93,000 Grist
[Science] hungry visitor - 34,000 Grist - Slightly Injured!
[Neutral] Grevious (BackAndGoneAgain) - 198,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 85,000 Grist
[Neutral] Gnich - 15,900 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder] NothingButPain - 21,600 Grist
[Neutral] Lord English Muffin - 85,000 Grist
[Unaligned] Kingly K. Duel - 22,000 Grist
[Unaligned] Pixie1001 - 33,000 Grist
[Unaligned] Storm (Stromulites) - 21000 Grist
 
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