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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
OOC: Wait what didn't you say I caught it in the last update?
1... 2... Aww! It appeared to be caught!

Alright never mind I stop fighting and go to paradoxdragonpaci and ask him to use his paradox wand on the alchemiter as the opposite of neutral would be aggressive, don't worry I have a plan. After that I go to Algot and ask him to give me the alchemiter remote to see if I could fix it with my Research facility and finally I go to my facility and look at whatever data they found on the alchemiter.
 
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Action 1: Book of Anagrams && Obscenely Dense Religious Tome || Pen of Puns (Intent: Okay you know my Kabbalah pen alchemies in MSPAradox that I use for wordplay attacks? Yeah something like that.) (Once again, I use the Forge if Alastair's good with that.)

Action 2: I conjure a cloud of powdered beryllium around Tricky, then burn it in a jet of pure oxygen. This is the most exothermic non-nuclear reaction listed on Energy density Extended Reference Table - Wikipedia , releasing an astounding 23.9 megajoules of energy per kilogram of reactants burned. Tricky is burned, melted and vaporized in the resulting conflagration.

Action 3: I summon a Grist Synthesizer of my own.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

Book of Anagrams && Obscenely Dense Religious Tome || Pen of Puns (PENDING)
 
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[Unaligned] hungry visitor - 10000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech"

A mad science ([SC]) faction? I shall join it and house any mad scientist in my Magitech Library. Contribute to the science or leave my house tho.

I think I need some tools...
Runic Stylus && Screwdriver
preview Laptop && Grimoire

I continue modifying the Magnetic Field Rejector
 
  • this is where I will have my items listed in my posts.
    Cannon || Pistol:
    [LVL 3 - 5000 Grist] Cannon Pistol:
    A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

    Puzzle && 1000 Years:
    [LVL 0 - 0 Grist] Ornate Puzzle:
    An incredibly ornate puzzle that must have taken eons to craft.

    Bad Wolf && Nice Grandma && Determination && "Don't Panic":
    [LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
    A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

    [LVL 5 - 12000 Grist] Gristaji -
    A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

    Capchlouge Card && Camera:
    [LVL 1 - 1000 Grist] Photaugralouge Camera:
    A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

    Jumper block extension
    alchemiter
    alchemiter remote
  • this is where i do things IC

    Sensing the alignemt system will automaticaly [AG] me otherwise, I Open trolian (Because it is just beter than pesterchum, more features can be directly acessed(even tho pesterchum can recive trans timeline messages and respond to them so there is realy no reason why it should be unable to send them)) on my bootstraped nintendo switch and create a buletin
    Curent Antique Tactichian [CAT] Right Now opend public trans timeline buletin board Message to the Architects,
    *[CAT] Deployed Hide-from-past-selves-Bot*
    *[CAT]s Hide-from-past-selves-Bot hid Message to the Architects from all of their past selves [[AT]=>P~[CAT]]*
    [CAT]: Architects, I have an important request for you, please build a secret compartment that will open and release a note with the following message writen on it "[AT]: I am neutral until furter notice" exactly ten minuites further in the future than the time I am sending this message from, I would highly aprechiate it.
    *[CAT] ceased posting in Message to the Architects*

    after doing that I respond to TheGoldenBoy2188 Of course you can have it., then I give him the alchemiter remote.

    Now it is time for a few real actions, for the first one I alchemize cannon pistol && cueball
    then I try puzzle || 1000 years

    then I shoot tricky using my handgun cannon

    aditionaly I preview "a nice grandma" && "bad wolf" && "determination" && "don't panic"
  • this is obvious

    I have none
  • this is where I talk OOC, or is it *De derereru*
    the fading effect was quite annoying to apply to my text
 
Firstly: (book on glyph magic&&paper on glyph magic &&stone tablet on glyph magic&&USB containing only files on glyph magic)|| a wand
Secondly: five small glass vials&& some magic from the above result if it gives magic.
Thirdly, crystaline material || Mana.
 
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I throw the Absolutely A Molotov Cocktail Grenade at Trickey in absolutely normal way.

An absolutely ordinary knife && an absolutely ordinary blow touch

Preview brobot && Grist Trader Finder && 10 habits of a successful Grist Trader

I then gather Grist.
 
I swear and proceed to try and call for more help- but then pause.

I take out a list, then call from that.

Soon, a Sci-fi version of Bob The Builder showed up. he smiles gratefully.

"Oh hey! Alastair, right? D.I.G.I. told me about you. What seems to be the problem?"

"I've got a Festive Fort Grist in dire need of repair - structural damage. What are your hiring rates for the problem again?"

Sci Fi Bob winces. "Oh, that's a lot of damage. And I'm figuring there's a Godmodder war going on?" With my nod he takes his iconic hat off enough to scratch his head. "I'm afraid you'll want to take me on as a permanent hire for the war, and that will cost extra. Do you even have the funds?"

I grimace. "I uh... may have made an impulse donation to a charity recently."

"How much?"

"Yes." I think for a moment. "If I provide the materials, could we save working out payment details for the endangerment and man hours later?"

Bob conidered it. "Hmm... on the one hand, I was created without the original Bob's standard assortment of friends and vehicles, so I can't say I have anyone to support in the event of my death... but even so working for essentially free doesn't sound ideal. I'm afraid I'll have to decline."

I nod. "Alright. I'll think of something. Thank you very much!"

That sucked. As Bob flies away I can't help but think that. But at the same time, the fact that former entities have free will now and won't just stop because I'm not around eases my troubled thoughts. Still...

I head into the Grist Forge. There's more than one way to get some aid. Or rather, make some. It'll have nothing on Bob, but hopefully 3 Actions worth of Grist Forging and however much Grist it'll take, starting with my own supply and dipping into the reserve if I have to, will get me a Grist Repair Robot that's capable of repairing Festive Fort Grist at a reasonable clip.

While I take a break in the middle of the Forging process, I give orders to those manning our weaponry.

"Keep up the pressure on Tricky by shoot at his feet. The improbable tap dancing feats should force him to drain his Improbabilty drive down much quicker and easier. And maybe a bullet or canonball will actually hit!"

With that done, I get back and finish the Grist Repair Robot, and give it its first order to repair the damage wrought by Tricky on the Fort.

...I feel like I'm forgetting something though. Right. Someone told me something. Who was it?

I get the feeling it was something Meta. But I've been trying to cut down on the direct Meta reading, so I resolve to check the Update terminal logs the second I get some more Grist and Actions to make a GristPhone or something.

======================================

Focus Action + Personal Grist + However much Reserve Grist + Grist Forge: Create a Grist Repair Robot.
 
Update 9
Alchemization: && && || (I believe this costs exactly 30000 Grist?)

Actions 2 and 3: Moar mining for grist

I swear I'll eventually sit down and put together the record of what stuff I have and what it does

You alchemise the &| Modifier! -30000 Grist, but you get 4000 back due to mining for Grist!
And... uh, please do. It's kinda necessary.


Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused)


I decide to stand back this turn, and spend all my actions charging up grist.

+6000 Grist!

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x2)(Chromatic Shurikens)(Paradox Wand) Under my Telekinetic Control, I slam a few dozen Flaming Red Shurikens into Tricky, melting his Ice and ruining his Cool, however, this is but a distraction.Tricky is a Jester, a figure to be mocked and Laughed at. Well, let's laugh at him then. The Shurikens form a Ring of Fire as the Paradox Wand takes the Ice from his name and enchanted the Fire, I conjure a whip and smack it threateningly. Well, let's have the Jester perform a Ring of Fire trick shall we?? When Tricky does so, the Ring of Fire immediately constricts him, burning him as canned laughter plays...and continues...on and on even as nobody actually laughs.

(x1)(All in One)I grab from the All in One a set of Builder's Tools, and with some Conjured Materials, repair the Festive Fort Grist, whistling Christmas songs as I do.

I join the Science Faction, why ?? Because MAD MAGISCIENCE TIME !!

Tricky uses up 3 Improbability Reserve to reduce the damage by making the fire improbably cool, but still takes 6 damage from the actions! You sense that fire is definitely a part of the weakness! Fort Grist is repaired by 8000 HP! You join the [SC] faction!

I suddenly blink as the allignment system pings me, and immediately state my request for independence (neutral)

preview: spooky lantern || crown of the molten depths.

i equip the crown, and proceed to make some things

Font && liquid grist
blowtorch && blowdart gun

inventory:
Blowdart Gun, (1000 damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire immunity)

You join the [N] faction and equip the Crown of the Molten Depths! It provides fire RESISTANCE, not complete immunity.

Preview: Spooky Lantern || Crown of the Molten Depths:
[LVL 6 - 20000 Grist] Lava-Repellent Lantern:
A lantern capable of repelling fire-based attacks against a region. Working best if placed within a structure, it will reduce the effectiveness of fire-based attacks on it's location.


Font && Liquid Grist:
[LVL 0 - 0 Grist] Grist Writer:
A pen that writes utilizing small amounts of Grist to materialize the words on the paper. Although this allows for plenty of cool formatting tricks, such as rainbow text or glowing stuff, it costs Grist to write with it.

Blowtorch & Blowdart Gun:
[LVL 2 - 2000 Grist] Firey Blowdart Gun:
The Blowdart Gun, but now with fire attacked to it. This changes it to a fire-based attack, and up's it damage to deal 2000 extra damage in total.


I am Anti-Godmodder, and before I do anything else I yell at Goldboy "what the hell man, attack the PG people not us!" and with me saying that I roll my dice once again and decide to Alchemize some items.

Squid Pro Quo ink && Ink-Blade

Superhero Vest || Stolen Health Aegis

and with a strengthening of my Inkblade and armor underway, I Punch tricky in the snout to establish Superiority, as hard as I can.


Squid Pro Quo Ink && Ink-Blade:
[LVL 4 - 7000 Grist] Ink-Blade Pro:

The Ink-Blade, but with a slightly different design, and now bearing an uncanny resemblance to a Splatoon weapon. Firing a light grey colored ink now, to reflect your still Unaligned status, it deals 3000 extra damage to a target and inflicts the Inked status. For some reason, you feel like the color of the ink will change depending on your team.

Superhero Vest || Stolen Health Aegis:
[LVL 5 - 12000 Grist] Health-Draining Hero's Vest:
The same Superhero's Vest, but imbued with the ability to steal health from attacked foes.

You smash Tricky's face in! 1 Damage as it can't come up with a counter for it!


OOC: Wait what didn't you say I caught it in the last update?


Alright never mind I stop fighting and go to paradoxdragonpaci and ask him to use his paradox wand on the alchemiter as the opposite of neutral would be aggressive, don't worry I have a plan. After that I go to Algot and ask him to give me the alchemiter remote to see if I could fix it with my Research facility and finally I go to my facility and look at whatever data they found on the alchemiter.

No. I was quoting Pokemon, and... it "appeared" to be caught doesn't mean it was caught.

Anyways. Most of these are Free Actions and don't require your actual Player Power, so you just ask Paradox and Algot. Looking at your research facility, it appears test results are still inconclusive. You'll have to wait until they finish up.


Action 1: Book of Anagrams && Obscenely Dense Religious Tome || Pen of Puns (Intent: Okay you know my Kabbalah pen alchemies in MSPAradox that I use for wordplay attacks? Yeah something like that.) (Once again, I use the Forge if Alastair's good with that.)

Action 2: I conjure a cloud of powdered beryllium around Tricky, then burn it in a jet of pure oxygen. This is the most exothermic non-nuclear reaction listed on Energy density Extended Reference Table - Wikipedia , releasing an astounding 23.9 megajoules of energy per kilogram of reactants burned. Tricky is burned, melted and vaporized in the resulting conflagration.

Action 3: I summon a Grist Synthesizer of my own.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

Book of Anagrams && Obscenely Dense Religious Tome || Pen of Puns (PENDING)

Book of Anagrams && Obscenely Dense Religious Tome || Pen of Puns:
[LVL 5 - 12000 Grist] Pen of Religious Wordplay:
A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

Tricky is burnt heavily by the chemical reaction, dealing 4 damage to him! The Grist Synthesizer is summoned, but can't exactly do anything but give a structure a Grist Cache! You'll need to attach it to something.


[Unaligned] hungry visitor - 10000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech"

A mad science ([SC]) faction? I shall join it and house any mad scientist in my Magitech Library. Contribute to the science or leave my house tho.

I think I need some tools...
Runic Stylus && Screwdriver
preview Laptop && Grimoire

I continue modifying the Magnetic Field Rejector

You join the [SC] faction!

Runic Stylus && Screwdriver:
[LVL 1 - 1000 Grist] Screwdriver Stylus:
A stylus with a - headed screwdriver on the back, allowing for both to be used in quick conjunction. Although not invaluable, surely this will help you in your quest for magitech stuff!


Preview: Laptop && Grimoire:
[LVL 0 - 0 Grist] Grimoire Doc:
A google doc file designated to storing and compiling practically anything in the Grimoire of question. Although a blank Grimoire costs nothing, converting a more powerful Grimoire with more information will cost more Grist.


Continuing to modify the Magnetic Field Rejector, you think you're almost there. A couple more actions should do the trick, as already it's been working on more than the electromagnetic fields...

  • this is where I will have my items listed in my posts.
    Cannon || Pistol:
    [LVL 3 - 5000 Grist] Cannon Pistol:
    A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

    Puzzle && 1000 Years:
    [LVL 0 - 0 Grist] Ornate Puzzle:
    An incredibly ornate puzzle that must have taken eons to craft.

    Bad Wolf && Nice Grandma && Determination && "Don't Panic":
    [LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
    A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

    [LVL 5 - 12000 Grist] Gristaji -
    A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

    Capchlouge Card && Camera:
    [LVL 1 - 1000 Grist] Photaugralouge Camera:
    A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

    Jumper block extension
    alchemiter
    alchemiter remote
  • this is where i do things IC

    Sensing the alignemt system will automaticaly [AG] me otherwise, I Open trolian (Because it is just beter than pesterchum, more features can be directly acessed(even tho pesterchum can recive trans timeline messages and respond to them so there is realy no reason why it should be unable to send them)) on my bootstraped nintendo switch and create a buletin
    Curent Antique Tactichian [CAT] Right Now opend public trans timeline buletin board Message to the Architects,
    *[CAT] Deployed Hide-from-past-selves-Bot*
    *[CAT]s Hide-from-past-selves-Bot hid Message to the Architects from all of their past selves [[AT]=>P~[CAT]]*
    [CAT]: Architects, I have an important request for you, please build a secret compartment that will open and release a note with the following message writen on it "[AT]: I am neutral until furter notice" exactly ten minuites further in the future than the time I am sending this message from, I would highly aprechiate it.
    *[CAT] ceased posting in Message to the Architects*

    after doing that I respond to TheGoldenBoy2188 Of course you can have it., then I give him the alchemiter remote.

    Now it is time for a few real actions, for the first one I alchemize cannon pistol && cueball
    then I try puzzle || 1000 years

    then I shoot tricky using my handgun cannon

    aditionaly I preview "a nice grandma" && "bad wolf" && "determination" && "don't panic"
  • this is obvious

    I have none
  • this is where I talk OOC, or is it *De derereru*
    the fading effect was quite annoying to apply to my text

Although the table looks cool in a post, it kinda breaks down when you're quoting it. I wonder how the quote will show up.

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least.

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

You don't have a Handgun Cannon, but you have a Cannon Pistol! Despite this, you shoot him with both, and deal 2 HV damage!


Preview: "Bad Wolf" && "A Nice Grandma" && "Determination" && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids. Quotations didn't change anything.


Firstly: (book on glyph magic&&paper on glyph magic &&stone tablet on glyph magic&&USB containing only files on glyph magic)|| a wand
Secondly: five small glass vials&& some magic from the above result if it gives magic.
Thirdly, crystaline material || Mana.

Welcome to the game... oh god. It's a JoeBOB. Never the less, you obtain 5000 Grist to start!

(Book/Paper/Stone Tablet/USB on Glyph Magic) || Wand:

[LVL 6 - 20000 Grist] Glyphic Wand:
A wand covered in various arcane glyphs, the item is capable of summoning a large variety of glyphs and using them in a variety of ways. Boosts any action related to these by a base of 3000 Player Power.

Five Small Glass Vials && Glyphic Magic:
[LVL 2 - 2000 Grist] Concentrated Glyphs:
A somehow liquidized version of the magic that the Glyphs contain. Not very powerful, considering the Glyphs themselves provide the magic and as of right now, bottled and concentrated stuff does not form a glyph.

Crystalline Material || Mana:
[LVL 2 - 2000 Grist] Mana Crystal:
A crystal of concentrated mana. Glowing a light purple, it glows with the power of magic given form.


I throw the Absolutely A Molotov Cocktail Grenade at Trickey in absolutely normal way.

An absolutely ordinary knife && an absolutely ordinary blow touch

Preview brobot && Grist Trader Finder && 10 habits of a successful Grist Trader

I then gather Grist.

Tricky attempts to block the grenade, but wastes 2 Improbability Reserve trying to transmute it! 5 damage as the representation of immutability hits!

Mundane Knife && Mundane Blowtorch:
[LVL 2 - 2000 Grist] The Thousand Degree Knife:
A dead meme from long ago, yet it still applies here. It deals 2,500 extra damage when used on an attack, and is fire-based to boot!


Preview: Brobot && Grist Trader Finder && 10 Habits of a Successful Grist Trader:
[LVL 6 -20000 Grist] Trader Brobot:
A robot that's been trained to emulate the habits of a successful Grist Trader and work like one. Although not quite as good as the real thing, it's certainly a decent replica and will trade Grist for useful items.


+2000 Grist!

I swear and proceed to try and call for more help- but then pause.

I take out a list, then call from that.

Soon, a Sci-fi version of Bob The Builder showed up. he smiles gratefully.

"Oh hey! Alastair, right? D.I.G.I. told me about you. What seems to be the problem?"

"I've got a Festive Fort Grist in dire need of repair - structural damage. What are your hiring rates for the problem again?"

Sci Fi Bob winces. "Oh, that's a lot of damage. And I'm figuring there's a Godmodder war going on?" With my nod he takes his iconic hat off enough to scratch his head. "I'm afraid you'll want to take me on as a permanent hire for the war, and that will cost extra. Do you even have the funds?"

I grimace. "I uh... may have made an impulse donation to a charity recently."

"How much?"

"Yes." I think for a moment. "If I provide the materials, could we save working out payment details for the endangerment and man hours later?"

Bob conidered it. "Hmm... on the one hand, I was created without the original Bob's standard assortment of friends and vehicles, so I can't say I have anyone to support in the event of my death... but even so working for essentially free doesn't sound ideal. I'm afraid I'll have to decline."

I nod. "Alright. I'll think of something. Thank you very much!"

That sucked. As Bob flies away I can't help but think that. But at the same time, the fact that former entities have free will now and won't just stop because I'm not around eases my troubled thoughts. Still...

I head into the Grist Forge. There's more than one way to get some aid. Or rather, make some. It'll have nothing on Bob, but hopefully 3 Actions worth of Grist Forging and however much Grist it'll take, starting with my own supply and dipping into the reserve if I have to, will get me a Grist Repair Robot that's capable of repairing Festive Fort Grist at a reasonable clip.

While I take a break in the middle of the Forging process, I give orders to those manning our weaponry.

"Keep up the pressure on Tricky by shoot at his feet. The improbable tap dancing feats should force him to drain his Improbabilty drive down much quicker and easier. And maybe a bullet or canonball will actually hit!"

With that done, I get back and finish the Grist Repair Robot, and give it its first order to repair the damage wrought by Tricky on the Fort.

...I feel like I'm forgetting something though. Right. Someone told me something. Who was it?

I get the feeling it was something Meta. But I've been trying to cut down on the direct Meta reading, so I resolve to check the Update terminal logs the second I get some more Grist and Actions to make a GristPhone or something.

======================================

Focus Action + Personal Grist + However much Reserve Grist + Grist Forge: Create a Grist Repair Robot.

You focus, and manage to construct the Grist Repair Robot using what's probably too much Grist! 36000 Grist is left in the reserve pile, but it grants Festive Fort Grist a grand total of 4000 Regen a Turn!

---​
End of Turn Battle:
Festive Fort Grist fires on Tricky's feet, dealing 2 damage of HV to him as he's forced to use a point of improbability reserve to keep his feet moving! All AG forces also realize that they need a total of 3 entities to be safe from Player Injury by the Godmodder, a requirement they don't currently meet due to everything being piled into Fort Grist! Fort Grist regens to full health! The Alchemiter Research Facility builds a charge!

All of the Science entities collectively deal 1 point of HV damage to Tricky! The L.O.B.A.V. finishes it's charge and produces a Zombie Trooper!

The remaining Unaligned forces attack Tricky, and deal 1 damage as well!

The Godmodder releases the Grist he formed to summon a secondary wave of entities! Disoriented by the fact they were just summoned, they'll have to wait until next turn to attack...

Tricky looks at ParadoxDragonPaci and Ghost Armor 1337! Irritated because he can't attack either of them directly, the Magitech Library finds itself encased in ice and snow, along with the MagnaGuard suddenly being teleported a thousand feet up and falling to their deaths! Unaligned Players find themselves vulnerable!


---
Main Battlefield - The Mountaintop -
[AG- Alastair] Festive Fort Grist: 22000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 36,000 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[Unaligned - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 4/5

[SC - Jaggerain] L.O.B.A.V - 16000/16000 HP, allows for better creation of bionic entities and virus-based entities
Creating: Nothing!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech. [Frozen - 2 Turns Remaining! Can't be used until melted!]

[Unaligned - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[Unaligned - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 29/30 HP

[PG - Boss] Tricky, Ice Jester: 110/148 Health Vial
Improbability Reserve - 4/10
NEXT ABILITY: I Can Do Anything - Ready in 3!

[PG] Backup Jesters x3 - 10000/10000 HP x3, Improbaility Reserve +1 Per Turn x3
[PG] Overenthusiastic Kids x10 - 5000/5000 HP x10, 2000 Attack x10
Though they lack the ability to actually snowball, they throw lots of them.

[AG] Parents x5 - 15000/15000 HP x5, Disapproving Stare Attack x5
Supporting their kids, who are just having fun. Essentially, a bunch of Karens.


[Anti-Godmodder] Plague - 13000 Grist
[Anti-Godmodder] That-Random-Guy - 4000 Grist

[Science] Jaggerain - 20000 Grist
[Unaligned] Fullyautomagic - 43000 Grist
[Anti-Godmodder] Splashcat - 17000 Grist
[Anti-Godmodder] Alastair - 0 Grist
[Unaligned] Nyatsunemiku - 40000 Grist
[Science] Paradoxdragonpaci - 25000 Grist
[Unaligned] Medieval Paradox - 15000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 33000 Grist
[Unaligned] ManiacMastR - 29000 Grist
[Unaligned] FlamingFlapjacks - 35000 Grist
[Unaligned] Algot - 16000 Grist
[Anti-Godmodder] TheGoldenBoy - 11000 Grist
[Science] hungry visitor - 17000 Grist
[Unaligned] Grevious (BackAndGoneAgain) - 33000 Grist
[Unaligned] Ghost Armor 1337 - 25000 Grist
[Neutral] Gnich - 5000 Grist
[Unaligned] JOEbob - 1000 Grist

This might be the last update for a little while. I'm going traveling over Christmas Break, but I'll try and update as soon as I can. Happy Holidays to everyone here, and I'll probably see you guys at the very end of the year!
 
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Bat && Knife && Essence of Giovanni Potage
With my SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION, i teleport behind Tricky and smash down on his head, smack him across the gut, then bat him into the distance like an errant ball of the bases.
 
Firstly, (Mana Crystal || Fire)||Ammo cartridge
Secondly, my name is not JoeBOB. I don't know where you could have possibly gotten that idea. For example, JoeBOB has never been known to perform manual labour for the purposes of obtaining resources from the ground, something I shall demonstrate my non-JoeBOB capacity to do by mining for grist right now. They are also widely known, per the records of the previously-believed-to-be final Godmodding War, to have given up on the use of glyphs after Verraad created a glyph-nullification medalion(see The Vault), and I have Just alchemized glyph items.
Thirdly, I chip the ground and make a series of channels into the ground in the hole resulting from my mining for Grist, and pour some concentrated Glyph Magic into them, creating a runic array designed to mine the surrounding area for Grist. the concentrated glyph magic is consumed in this process.
 
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 11000
Real Estate: Alchemiter Research Facility

Suddenly I realize that making the Alchemiter aggressive while a boss is on the field is not a good idea so I quickly stop Paradoxdragonpaci. After that I decide to make my own Grist Synthesizer too! Then I charge Tricky using the Steel Swiftsword's ability to split my attack into two

1. I attack Tricky with my sword by jumping high into the air and summoning my purple bloodlust aura to amp up my attack as I fall I slam my sword into Tricky and my bloodlust aura explodes shattering the ground beneath our feet and causing the air to whip around the force is so powerful that my blade heats up like a hot knife causing extra damage!

2. I take out my spherical shooter and fire at the cracks on Tricky's health vial causing it to break and shatter more!

Then I remember how the Paradox Wand didn't work due to Tricky's chaotic nature. So I create the Alignment Changer! A item that can change the alignment of any intelligent being!
 
  • this is where I will have my items listed in my posts.
    Cannon || Pistol:
    [LVL 3 - 5000 Grist] Cannon Pistol:
    A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

    Puzzle && 1000 Years:
    [LVL 0 - 0 Grist] Ornate Puzzle:
    An incredibly ornate puzzle that must have taken eons to craft.

    Bad Wolf && Nice Grandma && Determination && "Don't Panic":
    [LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
    A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

    [LVL 5 - 12000 Grist] Gristaji -
    A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

    Capchlouge Card && Camera:
    [LVL 1 - 1000 Grist] Photaugralouge Camera:
    A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

    Cannon Pistol && Cueball:
    [LVL 3 - 5000 Grist] Cueball Pistol:
    The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

    Puzzle || 1000 Years:
    [LVL 1 - 1000 Grist] Convoluted History Puzzle:
    A puzzle that requires immense knowledge of the past thousand years to solve.

    Jumper block extension
    alchemiter
  • this is where i do things IC

    I preview the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic"

    then I create a faction called The Indigo Conspiracy, represented as [TIC]
    Meenwhile in the alpha timeline:
    I create a faction called The Orange Company represented as [TOC]

    Then I use two actions to summon an inkling girl, she is of course orange as that is my faction colour, and comes equiped with a splatershot and a squid print shirt along with some simpel looking sneakers and a nametag reading "Hello, my name is Meggy"
    Health: around average,
    Attack: Very high
    Special: Can attack the ground, covering it in ink and slowing down enteties that walk on it
    Special: Can walk on ink coverd ground without being slowed down
    Special: Counts as an inkling
    Special: Ignores 10% entity dodge rate at long range, 30% at medium and 90% at close range.
    Special: has a limited ink suply and must manualy recharge upon runing out,
    Special: can wield items
  • this is obvious

    Meggy shal cover the ground around her in ink and go into it in squid form
  • this is where I talk OOC,
    [TOC] is the real faction.
 
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I equip the upgraded weapon and roll the dice, proceeding to try and attack tricky with my Ink-Blade Pro

[Unaligned] Medieval Paradox - 34000 Grist - Slightly Injured!
Inventory:

Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Squid Pro Quo Ink && Ink-Blade:
[LVL 4 - 7000 Grist] Ink-Blade Pro:
The Ink-Blade, but with a slightly different design, and now bearing an uncanny resemblance to a Splatoon weapon. Firing a light grey colored ink now, to reflect your still Unaligned status, it deals 3000 extra damage to a target and inflicts the Inked status. For some reason, you feel like the color of the ink will change depending on your team.

Superhero Vest || Stolen Health Aegis:
[LVL 5 - 12000 Grist] Health-Draining Hero's Vest:
The same Superhero's Vest, but imbued with the ability to steal health from attacked foes.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.

Narritive Whims && Typewriter:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Arbiter's Laptop:
Allows the user of the item to directly hijack into the "Update" and change the events of a Player's turn in the current "Update." Incredibly user for inter-Player conflicts.
 
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)With the All-in-One, I produce a Flamethrower...and proceed to melt the Ice and Snow off the Magictech Library

(x2)(Chromatic Shurikens, Illusory Reality Beam)Woth the Shurikens,i cast a golden/black colour as I further infuse them with the Space Aspect.i then talk to the parents about safer places where they and their kids can have fun, using the Illusory Reality Beam to help support my presentation by showing some DisneyLands or somewhere equally fun. With their approval, some of the parents will thus take their Kids and with the Shurikens, teleport to the Dream Holiday Destination
 
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Preview: Turtle && tree && grass energy

I fire a firey blowdart gun, what comes out is a firey, fire wrapping a fired dart that leaves a fiery trail, as fire follows the dart, and it hits tricky, with a fiery explosion. (1 action)

OOC: how does actions affect previewing, and doing alchemy? ( do we use action for either, and if so, how much?)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
 
I preview Pen of Religious Wordplay && Akashic Records.

Action 1: I summon a Grist Reserve to hook my Grist Synthesizer up to.

Action 2: I use the Modern Elemental Wand to force the frozen H2O that surrounds Tricky to rearrange its chemical structure, with two water molecules forming one of hydrogen peroxide and one of hydrogen gas, according to the formula 2 H2O + magic -> H2O2 + H2. The peroxide does what (concentrated) peroxide does and thoroughly bleaches Tricky, while the hydrogen gas is set off by a spark to create another flaming explosion.

Action 3: I take out the Pen of Religious Wordplay and flip the Obscenely Dense Religious Book to the King James Version of the Bible:
Then the Lord rained upon Sodom Tricky and upon Gomorrah Tricky again brimstone and fire from the Lord out of heaven;
And he overthrew those cities that clown, and all the plain his HV, and all the inhabitants of the cities improbability in his reserve, and that ice which grew froze upon the ground.
- Genesis 19:24-25, probably.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.
 
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I growl, trying to think. As I do so I begin to make a Grist Phone to work of my frustrations, using the Grist Forge to do so. Thoughts of previous years slide in and out through my mind.

One memory comes to mind about how D.I.G.I. and I took on a hostile enemy Snowball. An impossible engine of self improvement. To defeat it required a Critical soul weakness..

When I finish the Grist Phone, I set it aside and begin trying to create a new kind of Grist. First, I grind the grist down into fine, sand-like particles. Then I use the forge to melt and reshape them. My mind immediately comes up with plans for a Grist Glassblowing Station, but that's for later.

Because now I've created grist Glass!

With my final Action I begin to research all manner of magic and runes. Both already existent and conveniently supplied by player powers. And eventually I inscribe a sigil upon a sample of my Grist Glass and turn it into a 'Glass of Truesight!' I don't think it'll see the Critical Soul Weakness, but it should be a good starting point in such efforts. Not to mention it might give us more easily acted upon weaknesses to kill him before we hit the point of needing a CSW.

"Hey! Someone use this to get a read on how we can nail this Jester to the wall!" I shout out to my allies. "Also, more bleed effects might be useful!"
 
I smile as I type in the commands for my L.O.B.A.V to begin production of another Zombie Trooper, having the other one start patrolling along with the Security Drones.

Hmm, I should probably increase defenses of this place....

I create a new recipe, Tower && Sandbags && Security Drones && Floodlights.

Along with creating a Grist Production Unit of some sorts...

Hmm, ah!

I create the Grist Reactor! Which will convert airborne Molecules into useable Grist for my projects!

I place it next to the Dual Grist Foundry.

____________
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry

_________
Actions:

I have the L.O.B.A.V create a new Zombie Trooper.

I create a new recipe!

I create the Grist Reactor!
 
Focus: I start recording a video.

First I show a clip of my Thousand Degree Knife heating up via Blowtorch while backed by a obnoxiously cheerful sound track.

Then I test said knife aginst several miscellaneous objects such as an Ice cube, beach ball and clown doll.

Then I move on to the main attraction. First I use the forbidden instamancy technique known as forced perspective to effectively shrink Tricky, Ice Jester.

Then I proceed to cut him.
 
I stagger out from the portal and gain my bearings. I seem to have lost my dojutsu, but kept my wings. That's fine. Good, even.

I take a deep breath and yell, "ALASTAAAAAIIIRRRRR!!!"
 
[Science] hungry visitor - 17000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech (frozen)

Way too cold in here... I get out of the frozen library. I need some sort of new place.
Workshop || inner magic circuitry of the Magnetic field Rejector

I work on my Magnetic field rejector using the screwdriver stylus and the artificers guide and take refuge in the building that my alchemy may conjure.
 
Update 10
Everyone retroactively gets 5000 Grist as the turn starts, and Tricky's HV drain and ability tick due to me being bad at remembering this stuff!

Bat && Knife && Essence of Giovanni Potage
With my SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION, i teleport behind Tricky and smash down on his head, smack him across the gut, then bat him into the distance like an errant ball of the bases.

The SOUL SLUGGER DOOM BAT OF MAXIMUM DESTRUCTION is alchemized, costing 12000 Grist!
You then combo attack Tricky, dealing 5 damage to him as he's shot into the stratosphere! He ends up warping back, but that's not your issue. You now have 8 hits with the bat stored, so 2 more Actions with it and it's set to land a critical hit!


Firstly, (Mana Crystal || Fire)||Ammo cartridge
Secondly, my name is not JoeBOB. I don't know where you could have possibly gotten that idea. For example, JoeBOB has never been known to perform manual labour for the purposes of obtaining resources from the ground, something I shall demonstrate my non-JoeBOB capacity to do by mining for grist right now. They are also widely known, per the records of the previously-believed-to-be final Godmodding War, to have given up on the use of glyphs after Verraad created a glyph-nullification medalion(see The Vault), and I have Just alchemized glyph items.
Thirdly, I chip the ground and make a series of channels into the ground in the hole resulting from my mining for Grist, and pour some concentrated Glyph Magic into them, creating a runic array designed to mine the surrounding area for Grist. the concentrated glyph magic is consumed in this process.

(Mana Crystal || Fire) || Ammo Cartridge:
[LVL 3 - 5000 Grist] Flame Bullet Cartridge:
A cartridge of ammo stocked with carefully carved fire mana crystals. Deals an extra 3000 fire damage to an entity when this ammunition is used.

You somehow spend an action reprimanding me on calling you a JoeBOB. Sorry, but the terminal can be glitchy at times. It was showing you under the same Player as JoeBOB for a minute. That being said, what is your name?

Consuming the Concentrated Glyph Magic, you manage to make a Glyphic Grist Mine! This will mine Grist at a grand total of 400 per turn.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 11000
Real Estate: Alchemiter Research Facility

Suddenly I realize that making the Alchemiter aggressive while a boss is on the field is not a good idea so I quickly stop Paradoxdragonpaci. After that I decide to make my own Grist Synthesizer too! Then I charge Tricky using the Steel Swiftsword's ability to split my attack into two

1. I attack Tricky with my sword by jumping high into the air and summoning my purple bloodlust aura to amp up my attack as I fall I slam my sword into Tricky and my bloodlust aura explodes shattering the ground beneath our feet and causing the air to whip around the force is so powerful that my blade heats up like a hot knife causing extra damage!

2. I take out my spherical shooter and fire at the cracks on Tricky's health vial causing it to break and shatter more!

Then I remember how the Paradox Wand didn't work due to Tricky's chaotic nature. So I create the Alignment Changer! A item that can change the alignment of any intelligent being!

You create a basic Grist Synthesizer, which will generate 200 Grist a turn. It appears the Curse of Repetitiveness is beginning to take effect... nevertheless, you attach it to the Alchemiter Research Facility.

Tricky's HV Drain is increased to a total of 4 per turn as the cracks increase!

... You realize that... doing that with one action, and having it capable of affecting EVERY entity... is really kinda impossible. Never the less, you try and end up with an incomplete mess of an item.


  • this is where I will have my items listed in my posts.
    Cannon || Pistol:
    [LVL 3 - 5000 Grist] Cannon Pistol:
    A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

    Puzzle && 1000 Years:
    [LVL 0 - 0 Grist] Ornate Puzzle:
    An incredibly ornate puzzle that must have taken eons to craft.

    Bad Wolf && Nice Grandma && Determination && "Don't Panic":
    [LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
    A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

    [LVL 5 - 12000 Grist] Gristaji -
    A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

    Capchlouge Card && Camera:
    [LVL 1 - 1000 Grist] Photaugralouge Camera:
    A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

    Cannon Pistol && Cueball:
    [LVL 3 - 5000 Grist] Cueball Pistol:
    The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

    Puzzle || 1000 Years:
    [LVL 1 - 1000 Grist] Convoluted History Puzzle:
    A puzzle that requires immense knowledge of the past thousand years to solve.

    Jumper block extension
    alchemiter
  • this is where i do things IC

    I preview the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic"

    then I create a faction called The Indigo Conspiracy, represented as [TIC]
    Meenwhile in the alpha timeline:
    I create a faction called The Orange Company represented as [TOC]

    Then I use two actions to summon an inkling girl, she is of course orange as that is my faction colour, and comes equiped with a splatershot and a squid print shirt along with some simpel looking sneakers and a nametag reading "Hello, my name is Meggy"
    Health: around average,
    Attack: Very high
    Special: Can attack the ground, covering it in ink and slowing down enteties that walk on it
    Special: Can walk on ink coverd ground without being slowed down
    Special: Counts as an inkling
    Special: Ignores 10% entity dodge rate at long range, 30% at medium and 90% at close range.
    Special: has a limited ink suply and must manualy recharge upon runing out,
    Special: can wield items
  • this is obvious

    Meggy shal cover the ground around her in ink and go into it in squid form
  • this is where I talk OOC,
    [TOC] is the real faction.

Preview: the phrase "Bad Wolf" && the phrase "A Nice Grandma" && the phrase "Determination" && the phrase "Don't Panic":
The Alchemiter tires of your shenanigans and spits out the same alchemy as before. Phrasing and such don't have a difference, only the direct items fed into it do. The phrase-like nature of all the items just would change it into a phrase of some sort, but it's all the same as it was already a fairytale, a spoken work of words.


Both the The Indigo Conspiracy and the The Orange Company are created!

Meggy is created, although missing a significant amount of her abilities and not... quite up to your specifications. This is mainly due to a combination of a lack of Grist/Actions and either being a part of the entity's description or just being an ability that all entities already have! Take a look at her stat block in the EoTB if you actually want to see what you managed to create.


[/QUOTE]
I equip the upgraded weapon and roll the dice, proceeding to try and attack tricky with my Ink-Blade Pro


Narrative Whims Roll: 12
... Oh, that's not good. Suddenly, Tricky regenerates it's Improbability Reserve fully!

Tricky finds himself buried in Ink and dealt 4 damage, but utilizes it's Improbability Reserve to become not Inked by having all of the ink dodge AROUND it. I'm just as confused as you are on this one.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)With the All-in-One, I produce a Flamethrower...and proceed to melt the Ice and Snow off the Magictech Library

(x2)(Chromatic Shurikens, Illusory Reality Beam)Woth the Shurikens,i cast a golden/black colour as I further infuse them with the Space Aspect.i then talk to the parents about safer places where they and their kids can have fun, using the Illusory Reality Beam to help support my presentation by showing some DisneyLands or somewhere equally fun. With their approval, some of the parents will thus take their Kids and with the Shurikens, teleport to the Dream Holiday Destination

The Magitech Library is no longer frozen!

The parents, seeing your clearly informational lecture on the locale of a Karen's dream - where they can yell at the staff and nobody will fight back for their responsibilities of not giving the child everything they want! Several of them leave the battlefield placated, bringing their kids/their friends along!


Preview: Turtle && tree && grass energy

I fire a firey blowdart gun, what comes out is a firey, fire wrapping a fired dart that leaves a fiery trail, as fire follows the dart, and it hits tricky, with a fiery explosion. (1 action)

OOC: how does actions affect previewing, and doing alchemy? ( do we use action for either, and if so, how much?)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Preview: Turtle && Tree && Grass Energy:
[LVL 6 - 20000 Grist] Torterra:
A Grass Type starter of the Sinnoh region, brought to reality by combining it's main components in an Alchemiter. It has a relatively high defense, and is built to be more of a tank than anything else.


Utilizing all three of the standard actions instead of just one due to otherwise wasting it, you deal 9 damage to the Health Vial!

Essentially, the way this works is that previews can be done once a turn as a free action, not costing any of the three for your turn. Attempting to create an Alchemy is slightly different, always requiring an action. The output of it will be created and given to the person who alchemized the object, assuming they have enough Grist to create the object - and if they don't then they simply don't get the item or entity and the action is wasted.

Does that make sense?


I preview Pen of Religious Wordplay && Akashic Records.

Action 1: I summon a Grist Reserve to hook my Grist Synthesizer up to.

Action 2: I use the Modern Elemental Wand to force the frozen H2O that surrounds Tricky to rearrange its chemical structure, with two water molecules forming one of hydrogen peroxide and one of hydrogen gas, according to the formula 2 H2O + magic -> H2O2 + H2. The peroxide does what (concentrated) peroxide does and thoroughly bleaches Tricky, while the hydrogen gas is set off by a spark to create another flaming explosion.

Action 3: I take out the Pen of Religious Wordplay and flip the Obscenely Dense Religious Book to the King James Version of the Bible:

- Genesis 19:24-25, probably.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

A lone Grist Reserve is summoned under your name, and given it's own building to work with! Ironically enough, this makes all the AGs have the entity protection rule, making them invulnerable to attack until their entities are defeated!

Tricky takes another 4 damage from the chemical reactions, before utilizing 5 of it's Improbability Reserve to tank through the direct order of God!


I growl, trying to think. As I do so I begin to make a Grist Phone to work of my frustrations, using the Grist Forge to do so. Thoughts of previous years slide in and out through my mind.

One memory comes to mind about how D.I.G.I. and I took on a hostile enemy Snowball. An impossible engine of self improvement. To defeat it required a Critical soul weakness..

When I finish the Grist Phone, I set it aside and begin trying to create a new kind of Grist. First, I grind the grist down into fine, sand-like particles. Then I use the forge to melt and reshape them. My mind immediately comes up with plans for a Grist Glassblowing Station, but that's for later.

Because now I've created grist Glass!

With my final Action I begin to research all manner of magic and runes. Both already existent and conveniently supplied by player powers. And eventually I inscribe a sigil upon a sample of my Grist Glass and turn it into a 'Glass of Truesight!' I don't think it'll see the Critical Soul Weakness, but it should be a good starting point in such efforts. Not to mention it might give us more easily acted upon weaknesses to kill him before we hit the point of needing a CSW.

"Hey! Someone use this to get a read on how we can nail this Jester to the wall!" I shout out to my allies. "Also, more bleed effects might be useful!"

You create the Grist Phone, allowing you to directly read the Updates as I see them - a whole bunch of words I type to help guide the battle into not complete chaos. That being said, hi.

Grist Glass is created! This does nothing much at first, but as you turn it into the Glass of Truesight, you're able to see significantly more on the grand scheme of things. Instananeously, statistics and the like begin appearing around Tricky, including things like it's current Health Vial value and Improbability Reserve... and more hidden information. Although hidden and garbled with a bunch of other statistics, you're able to figure bits of Tricky's weaknesses:

- Fire
- W??e?
- ??????? ??????

Despite this, a good chunk of it seems... garbled or even outright missing. This will require further information or testing to break through...
Also, 20000 Grist is spent to make the Glasses of Truesight, combined with the two actions spent.


I smile as I type in the commands for my L.O.B.A.V to begin production of another Zombie Trooper, having the other one start patrolling along with the Security Drones.

Hmm, I should probably increase defenses of this place....

I create a new recipe, Tower && Sandbags && Security Drones && Floodlights.

Along with creating a Grist Production Unit of some sorts...

Hmm, ah!

I create the Grist Reactor! Which will convert airborne Molecules into useable Grist for my projects!

I place it next to the Dual Grist Foundry.

____________
Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry

_________
Actions:

I have the L.O.B.A.V create a new Zombie Trooper.

I create a new recipe!

I create the Grist Reactor!

The LOBAV will start creating another Zombie Trooper!

Tower && Sandbags && Security Drones && Floodlights:
[LVL 6 - 20000 Grist] Security Tower:
A tower designed to make the place even more secure. Revealing many hidden intruders if they should enter into the area, it also adds onto the LOBAV's max HP and gives it an attack stat as well! [In a nutshell, the stats of the place just got upgraded.]

The Grist Reactor, although essentially a renamed Grist Synthesizer, is attached to the reactor and added onto the side of the Dual Grist Foundry at full
efficiency.

Focus: I start recording a video.

First I show a clip of my Thousand Degree Knife heating up via Blowtorch while backed by a obnoxiously cheerful sound track.

Then I test said knife aginst several miscellaneous objects such as an Ice cube, beach ball and clown doll.

Then I move on to the main attraction. First I use the forbidden instamancy technique known as forced perspective to effectively shrink Tricky, Ice Jester.

Then I proceed to cut him.

((OOC - ... Well, that's a trend that didn't need to get brought back from last decade. Geez, I need to update more often. Sorry...))
You deal 9 damage to Tricky through a dead trend and it not being able to counter it, do to not having enough Improbability Reserve!


I stagger out from the portal and gain my bearings. I seem to have lost my dojutsu, but kept my wings. That's fine. Good, even.

I take a deep breath and yell, "ALASTAAAAAIIIRRRRR!!!"

You yell loud enough that Alastair literally couldn't NOT notice. I think.
Welcome to this end of the battle, though. Long story short... things are definitely different here. You get the customary 5000 Grist to start with though, so... uh, use it wisely.


[Science] hungry visitor - 17000 Grist
Inventory:
Magnetic Field Rejector
(gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity) (currently being modified to make matter temporary disappear in the cones additionally)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech (frozen)

Way too cold in here... I get out of the frozen library. I need some sort of new place.
Workshop || inner magic circuitry of the Magnetic field Rejector

I work on my Magnetic field rejector using the screwdriver stylus and the artificers guide and take refuge in the building that my alchemy may conjure.

The library is no longer frozen... but, uh okay.

Workshop || Inner Magic Circuitry of the Magnetic Field Rejector -

[LVL 7 - 30000 Grist] Magitech Device Workshop -
A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items like the Magnetic Field Rejector.

Working on the Magnetic Field Rejector, you realize... this isn't exactly that anymore. Let's see what we have here...
[LVL 7 Equivalent] Reality Rejector:
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action, and is also pretty... dang decent as a weapon. Huh. I think this might be one of the more viable things you guys have created so far, along with some of the other higher level weaponry. Not bad!


---
End of Turn Battle:
Festive Fort Grist fires on Tricky againt, dealing 2 damage of HV! The Alchemiter Research Facility builds a charge, and produces a... Revelation Point? I thought those died out in the last Godmodding War... nevertheless, I'm sure it'll come in handy eventually. I'll classify it under the Research Facility's area for now until I can find a use for this...

All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!

Meggy utilizes her turn to damage one of the the Backup Jesters!

The remaining Unaligned forces attack the Backup Jesters as well, further damaging one!

The Godmodder gets an idea, seeing how the primary actions have been setting up Grist generators. Everyone finds their various generators stolen by the Godmodder Mind Control Stealy Thingy (TM)!

Tricky directs it's attention to the AG forces, as they find themselves... hm. Nothing is actually happening. Well, wonder how that-

"NOBODY EXPECTS THE SPANISH INQUISITION!"
The Cannoneer and Grist Repair Bot find themselves caught so off guard by this development as the Spanish Inquisiton stabs both of them directly in the chest! This somehow doesn't kill them, instead making it so that they're stunned for the next turn!

The Backup Jesters boost Tricky's Improbability Reserve! The kids smack the walls of Fort Grist with a variety of iceballs, dealing 8000 damage to the structure! The parents give scoffs of disapproval at anyone who dares mention their kids, which is nobody - so they kinda waste their turn.

Finally, all Unaligned Players are thrown into different alignments (AG or Neutral) depending on their actions so far!


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,000 Grist, Current Grist Generated: -500 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn! Stolen!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 0) Stolen!
Revelation Points - 1

[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 0 Grist

- Grist Synthesizer - +250 Grist a turn! Stolen!

[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 0 Total.
Grist Reactor - +300 Grist per Turn! Stolen!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Not JoeBOB] Glyphic Grist Mine - 7000/7000 HP
- Grist Reserve: 0, +400 Grist a Turn Stolen!

[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 29/30 HP, has all Grist generators!

[PG - Boss] Tricky, Ice Jester: 75/142 Health Vial - -4 HV Drain
Improbability Reserve - 4/10
NEXT ABILITY: I Can Do Anything - Ready in 2!
Weaknesses Discovered -
- Fire
- O??e?
- ??????? ??????

[PG] Backup Jesters x3 - 10000/10000 HP x2, 3500/10000 HP x1, Improbaility Reserve +1 Per Turn x3
[PG] Overenthusiastic Kids x4 - 5000/5000 HP x4, 2000 Attack x4
Though they lack the ability to actually snowball, they throw lots of them.

[AG] Parents x2 - 15000/15000 HP x2, Disapproving Stare Attack x2
Supporting their kids, who are just having fun. Essentially, a bunch of Karens.


[Anti-Godmodder] Plague - 23000 Grist
[Anti-Godmodder] That-Random-Guy - 14000 Grist

[Science] Jaggerain - 10000 Grist
[Anti-Godmodder] Fullyautomagic - 53000 Grist
[Anti-Godmodder] Splashcat - 27000 Grist
[Anti-Godmodder] Alastair - 10000 Grist
[Anti-Godmodder] Nyatsunemiku - 50000 Grist
[Science] Paradoxdragonpaci - 30000 Grist
[Anti-Godmodder]Medieval Paradox - 25000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 43000 Grist
[Neutral] ManiacMastR - 39000 Grist
[Neutral] FlamingFlapjacks - 45000 Grist
[The Orange Company] Algot - 26000 Grist
[Anti-Godmodder] TheGoldenBoy - 21000 Grist
[Science] hungry visitor - 27000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 43000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 35000 Grist
[Neutral] Gnich - 15000 Grist
[Neutral] Not JoeBOB - 11000 Grist
[Anti-Godmodder] BlackJesusTheOne - 10000 Grist

((OOC: Ugh, sorry this took so long. Between the holidays and just keeping busy, I've never really had time to seriously update until now. Happy belated holidays to you all, and the next update shouldn't be so delayed. Again... sorry.))
 
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TIC was only created in a dióomed timeline as a jióke, only TOC realy exists
 
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)i steal back my faction's Grist Synthesizer with the power of Breath, releasing it from the Godmodder's control, as the All in One produces out a minor Breath attuning artifact to aid me.

(x1)(Chromatic Shurikens)I continue sending more Parents and their children to various locations of their dreams

(x1)(Illusory Reality Beam) Was that weakness perhaps, Water, or Wires or maybe even a Wiper...hmmm.Through projecting all 3 as Hardlight Illusion Shells, i can see how Tricky reacts to them being slammed at him while they contain their Cargo of wildfire which burns away at Tricky.

(preview) All In One&& Vials of the 12 Aspects
 
Grist && tiberium

I shoot again. This time, the dart comes out of the barrel with a rocket like end, that propels it toward the clown. 2 actions

explanation is understood and appreciated.

The second weakness is order, soooooo yeah.


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
 
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