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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
[Science] hungry visitor - 22000 Grist
Inventory:
Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Now that is pretty good, but not perfect. Using my Screwdriver Stylus, the Artificer's Guide to Magitech and my Magitech Library, I attempt to refine the Reality Rejector. The feature I am trying to install is supposed to disable any combination of laws of reality (for example gravity and magnetism, but not the rest). Due to the many different combinations it is a pretty hard thing to program.
Good that the Magitech Library has the books mentioned in Artificer's Guide:
Manabases for Datamages

This book lets me create a Database that can interface with magic, a Manabase and the manipulation tool for this Database. This is needed to disable and enable the laws.

Laws of nature and why magic does not care

This book helps me making the Manabase and helps me understand what I need to do to filter the rejection fields.

Practical uses of Antimagic in Magitech

This book helps me actually filtering the rejection fields with different Antimagic glyphs.

I work on the Reality Rejector to make its output more controlled.

preview: Lie Detector||Truth Detector
 
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My name is... ...Steffan.
Firstly, I walk over to the Dual grist foundry. It indicates -2000 from all alchemy costs, which should be sufficient for the mass-production of my concentrated Glyph energy; So, I attempt to alchemize several containers of the energy in succession.
Secondly, making use of the Mana Crystal previously alchemised alongside some perusal of the texts in the Magitech library, I fix the minor changes the Godmodder made to the Glyphic Grist Mine while preforming various renovations to allow it to make use of the mana crystal as mixed energy source and storage mechanism, replacing any bits of corrupted Glyph magic and clearing away all the rock dust around to improve the structure. Since the Renovation involves replacing or tweaking so much of the Glyphic structure to allow it to make use of my further resources, The cost to also be fixing whatever the Godmodder did to alter the Grist deployment point should be minor... Once I'm finished, I write up a short explanation On The Uses Of Mana Crystals For Storage And Supplys, explaining that while pumping more mana into a full crystal will often increase its size(up to a point where the crystalization runs into some interference or imperfections in the structure cause it to crack), leaching mana will deplete the crystals capacity without shrinking it, allowing for the use of Depleted Mana-crystals as consistent-size energy batteries provided there is a mechanism in place to expend energy when the crystal nears capacity; otherwise it would be very difficult to store mana safely, as the crystal would swell and break the machinery. They can also serve as mana sinks, taking up mana output to contain it and avoid overcapacity, but there are better methods for that, such as funneling it into high-capacity magic constructs which will accomplish some worthwhile task.

Thirdly, I preview Some Particularly Unharmful Steroids && Concentrated Glyph Energy, and alchemize it if the cost, after the -2000 from the foundry, is lower then 5,000


INVENTORY: 0 Mana crystals, Approximately 4 containers Concentrated Glyphic Magic?, 1 Fire elemental ammunition, possibly 1 glyph steroids.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)
 
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A pencil bounces out of the portal and I grab it, as I am bringing it to my pocket I notice that it seems to be pressing against reality itself, and sure enough I can draw n reality with it.
I draw a circle, and a bowling ball manifests from nowhere,
Hmm... thhis could be usefull

I preview copy of super paper mario && copy of fez || reality

I alchmize said pencil && All EIGHT notebooks

Then I begin playing gristaji
 
I just edited some minor things on the battlefield to make them actually correct. Tricky's HV has drained, JoeBOB... err, Steffan's Grist Mine is stolen, and everyone's actually obtained some Grist. Therefore, I'd recommend looking at this again. Sorry for the delay again, but now things should be correct.
 
Seeing those weaknesses, I begin to-

I stagger out from the portal and gain my bearings. I seem to have lost my dojutsu, but kept my wings. That's fine. Good, even.

I take a deep breath and yell, "ALASTAAAAAIIIRRRRR!!!"

"SWEET FU- WHO DID THAT!?"

I whirl around to see you.

...

"Who are you?"

As I do so I press a button. It's the 'AG Anti-Mind Control' Device I had in case of a Mind Control emergency! It counters mind control by seeking out the source and slamming it with a mallet! Simple, but much to my surprise it's more effective than it is not.
 
Cannon && Captain's Cutlass
I walk up to Tricky, batting him across the face once, before bringing my bat back, and smacking Tricky as hard as i can for a CRITICAL HIT!
 
"SWEET FU- WHO DID THAT!?"

I whirl around to see you.

...

"Who are you?"

As I do so I press a button. It's the 'AG Anti-Mind Control' Device I had in case of a Mind Control emergency! It counters mind control by seeking out the source and slamming it with a mallet! Simple, but much to my surprise it's more effective than it is not.
"You, Alastair Dragovich, summoned me to another dimension. I came here to find out why," I yawn, my wings fluttering, "There's another Godmodder we're fighting and I figured you'd know something since you, you know, summoned me."
 
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 21000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

1. I go to my Grist Synthesizer, open a panel and simply hard reboot the machine wiping the Godmodder's control from it.

2.Looking at Alastair's Grist Glass I get an amazing idea first I take some grist to make a panel of Grist Glass.

3. I put the panel on a metal frame making a giant Grist Glass magnifying glass I take it and aim the lazer of light at tricky.

I preview: Zero-one Driver && Shotriser
 
cursing my bad luck I would pocket the dice and instead slash again at Tricky not willing to let him get away with being un-Inked for long

[Anti-Godmodder]Medieval Paradox - 25000 Grist - Slightly Injured!
Inventory:

Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Squid Pro Quo Ink && Ink-Blade:
[LVL 4 - 7000 Grist] Ink-Blade Pro:
The Ink-Blade, but with a slightly different design, and now bearing an uncanny resemblance to a Splatoon weapon. Firing a light grey colored ink now, to reflect your still Unaligned status, it deals 3000 extra damage to a target and inflicts the Inked status. For some reason, you feel like the color of the ink will change depending on your team.

Superhero Vest || Stolen Health Aegis:
[LVL 5 - 12000 Grist] Health-Draining Hero's Vest:
The same Superhero's Vest, but imbued with the ability to steal health from attacked foes.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.

Narritive Whims && Typewriter:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Arbiter's Laptop:
Allows the user of the item to directly hijack into the "Update" and change the events of a Player's turn in the current "Update." Incredibly user for inter-Player conflicts.
[Unaligned] Medieval Paradox - 34000 Grist - Slightly Injured!
Inventory:

Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Squid Pro Quo Ink && Ink-Blade:
[LVL 4 - 7000 Grist] Ink-Blade Pro:
The Ink-Blade, but with a slightly different design, and now bearing an uncanny resemblance to a Splatoon weapon. Firing a light grey colored ink now, to reflect your still Unaligned status, it deals 3000 extra damage to a target and inflicts the Inked status. For some reason, you feel like the color of the ink will change depending on your team.

Superhero Vest || Stolen Health Aegis:
[LVL 5 - 12000 Grist] Health-Draining Hero's Vest:
The same Superhero's Vest, but imbued with the ability to steal health from attacked foes.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.

Narritive Whims && Typewriter:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Arbiter's Laptop:
Allows the user of the item to directly hijack into the "Update" and change the events of a Player's turn in the current "Update." Incredibly user for inter-Player conflicts.
 
oven && fridge

Chain, lock and key && scranton reality anchor

Lugerang && Thousand Degree knife

Preview: balloon && quad copter drone

INV: Thousand Degree Knife , Lugerang, Grist trader finder
 
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"You, Alastair Dragovich, summoned me to another dimension. I came here to find out why," I yawn, my wings fluttering, "There's another Godmodder we're fighting and I figured you'd know something since you, you know, summoned me."
I blink.

"...I. I feel like there is a misunderstanding. You came from another universe?" Something occurred to me. "...Are you sure I'm the right Alastair? I mean, yes I am Alastair, but could it be possible that I'm not the Alastair you're thinking of? I myself came from...somewhere else, and I recently found out that there was, well, another me here among the Planes. Once upon a time, anyway..."

I turn my head away, a forlorn look upon my face.

/RPnull
 
I blink.

"...I. I feel like there is a misunderstanding. You came from another universe?" Something occurred to me. "...Are you sure I'm the right Alastair? I mean, yes I am Alastair, but could it be possible that I'm not the Alastair you're thinking of? I myself came from...somewhere else, and I recently found out that there was, well, another me here among the Planes. Once upon a time, anyway..."

I turn my head away, a forlorn look upon my face.
"Hmm, that's possible." I say with a sigh, "I suppose I'll leave if you don't know anything, as I have my own Godmodder to face."

I approach the portal I came from.

"Ciao."
 
Action 1: I use the pen of Religious Wordplay to write a rousing sermon decrying the Godmodder as blasphemous. The stolen Grist production entities are wololo'd back to the AG side!

Action 2: I suspect that the partially hidden weakness of Tricky is "water", so I decide to test that theory by doing a bit of experimentation with the Modern Elemental Wand. I immerse Tricky in a summoned deluge of ultra-pure water, nothing but pure H2O, plus a few H+ and OH- ions in equilibrium, of course. Well, as it turns out, water doesn't like being ultra-pure. As it pours over Tricky, it gets to work leeching the minerals from his body. This isn't a cartoonishly fast process, of course, Tricky doesn't dissolve. But by the end of the shower, he's starting to itch. And itch. His skin has been thoroughly demineralized, and it complains vigorously, distracting him so much that he completely forgets... he can't breathe underwater!

Action 3: I suck up one of the Backup Jesters into the Infinite Vacuum, then shoot him into the air, then suck him up again as he comes down, then shoot him back up and catch him again, effectively juggling him. It's all in good fun, until I forget a "him", and "shoot him back up" turns into just "shoot back up". One gunshot later, the Backup Jester is dead.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.
 
Update 11
TIC was only created in a dióomed timeline as a jióke, only TOC realy exists

Doomed... Timeline? I knew the concept existed in Homestuck, but I'm not entirely sure they're existent here. The closest I could think of is Moniker's last post with the "Fake Golden Ending", but I believe that was just a simulation.

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x1)(All in One)i steal back my faction's Grist Synthesizer with the power of Breath, releasing it from the Godmodder's control, as the All in One produces out a minor Breath attuning artifact to aid me.

(x1)(Chromatic Shurikens)I continue sending more Parents and their children to various locations of their dreams

(x1)(Illusory Reality Beam) Was that weakness perhaps, Water, or Wires or maybe even a Wiper...hmmm.Through projecting all 3 as Hardlight Illusion Shells, i can see how Tricky reacts to them being slammed at him while they contain their Cargo of wildfire which burns away at Tricky.

(preview) All In One&& Vials of the 12 Aspects

You regain your faction's Grist Synthesizer by doing something involving wind powerful enough to blow it out of the Godmodder's grasp!

The remainder of the Parents and their kids (now absolutely caked in snow) are succesfully sent elsewhere! You gain 17000 Grist for dealing with all of them singlehandedly!

You discover one of Tricky's weaknesses to quite obviously be water! 2 damage to Tricky from the reality behind the illusions!


Preview: All in One && Vials of the 12 Aspects:
[LVL 8 - 50000 Grist] All Aspect Vials:
A set of twelve vials containing all the Aspects from Homestuck in each one. A vial is capable of embodying any one of the twelve aspects, including ones that have already been used. When used, a vial is capable of adding a total of 10,000 Player Power to an action related to it, and can only be used to boost one action.


Grist && tiberium

I shoot again. This time, the dart comes out of the barrel with a rocket like end, that propels it toward the clown. 2 actions

explanation is understood and appreciated.

The second weakness is order, soooooo yeah.

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Grist && Tiberium:
[LVL 11 - 180,000 Grist, 1000 Precious Grist] Tiberious Grist
An errant type of Grist that will replicate itself, and utilize itself accordingly. There's only a couple problems with this - it's heavily toxic to any living being and thwarts most attempts to actually use it. Although it would be a good Grist replicator otherwise... it's a bit problematic to use in this form. The best use I could see for it is somehow creating a snowballing entity of a sort...

The blowdart deals 5 damage total as it strikes Tricky!

You reveal Order as an easy weakness! The only problem is what the last one is.


[Science] hungry visitor - 22000 Grist
Inventory:
Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as all laws of reality are temporarily disabled. It's capable of dealing an additional 6000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Now that is pretty good, but not perfect. Using my Screwdriver Stylus, the Artificer's Guide to Magitech and my Magitech Library, I attempt to refine the Reality Rejector. The feature I am trying to install is supposed to disable any combination of laws of reality (for example gravity and magnetism, but not the rest). Due to the many different combinations it is a pretty hard thing to program.
Good that the Magitech Library has the books mentioned in Artificer's Guide:
Manabases for Datamages

This book lets me create a Database that can interface with magic, a Manabase and the manipulation tool for this Database. This is needed to disable and enable the laws.

Laws of nature and why magic does not care

This book helps me making the Manabase and helps me understand what I need to do to filter the rejection fields.

Practical uses of Antimagic in Magitech

This book helps me actually filtering the rejection fields with different Antimagic glyphs.

I work on the Reality Rejector to make its output more controlled.

preview: Lie Detector||Truth Detector

Utilizing all your actions and 20000 of your Grist, you manage to tweak it just enough to allow the Reality Rejector have a controlled output! The Reality Rejector can now deal a specified attack, allowing it to be used more specifically and hence avoiding the Curse of Repetitiveness! It's lethality also increases, upping itself to an extra 7000 damage a turn. Therefore, it's new stat block looks something like this:

[LVL 8 - Reality Rejector]
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as various laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action, and can be used multiple times in the same turn with novel attacks to avoid the Curse of Repetitiveness.


Preview: Lie Detector || Truth Detector:
[LVL 1 - 1000 Grist] Truth Detector:
A truth detector that detects truths. This alchemy might not be the intended result, primarily due to the truth detector taking a form of a lie detector, which is similar in make and model to the former.


My name is... ...Steffan.
Firstly, I walk over to the Dual grist foundry. It indicates -2000 from all alchemy costs, which should be sufficient for the mass-production of my concentrated Glyph energy; So, I attempt to alchemize several containers of the energy in succession.
Secondly, making use of the Mana Crystal previously alchemised alongside some perusal of the texts in the Magitech library, I fix the minor changes the Godmodder made to the Glyphic Grist Mine while preforming various renovations to allow it to make use of the mana crystal as mixed energy source and storage mechanism, replacing any bits of corrupted Glyph magic and clearing away all the rock dust around to improve the structure. Since the Renovation involves replacing or tweaking so much of the Glyphic structure to allow it to make use of my further resources, The cost to also be fixing whatever the Godmodder did to alter the Grist deployment point should be minor... Once I'm finished, I write up a short explanation On The Uses Of Mana Crystals For Storage And Supplys, explaining that while pumping more mana into a full crystal will often increase its size(up to a point where the crystalization runs into some interference or imperfections in the structure cause it to crack), leaching mana will deplete the crystals capacity without shrinking it, allowing for the use of Depleted Mana-crystals as consistent-size energy batteries provided there is a mechanism in place to expend energy when the crystal nears capacity; otherwise it would be very difficult to store mana safely, as the crystal would swell and break the machinery. They can also serve as mana sinks, taking up mana output to contain it and avoid overcapacity, but there are better methods for that, such as funneling it into high-capacity magic constructs which will accomplish some worthwhile task.

Thirdly, I preview Some Particularly Unharmful Steroids && Concentrated Glyph Energy, and alchemize it if the cost, after the -2000 from the foundry, is lower then 5,000


INVENTORY: 0 Mana crystals, Approximately 4 containers Concentrated Glyphic Magic?, 1 Fire elemental ammunition, possibly 1 glyph steroids.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)

Alright. You will now be referred to as Steffan.

Spending an action, you successfully create one extra container of Concentrated Glyphic Magic without any Grist cost! You now have two total, and you would make more... but it occurs to you that an alchemy actually costs an action to preform.

You reclaim the Glyphic Grist Mine, and establish several key(?) rules on the nature of mana crystals!

Particularly Unharmful Steroids && Concentrated Glyph Energy:
[LVL 4 - 7000 5000 Grist] Strengthening Glyph Powder:
A vial of powder that can be used to draw a glyph on someone or something, giving it a temporary power boost and adding 5000 to it's total action power. This only takes affect for one action in the turn it's activated.

Although 5000 Grist isn't below 5000 Grist, it's about a molecule of Grist off. Close enough. You alchemize it.


A pencil bounces out of the portal and I grab it, as I am bringing it to my pocket I notice that it seems to be pressing against reality itself, and sure enough I can draw n reality with it.
I draw a circle, and a bowling ball manifests from nowhere,
Hmm... thhis could be usefull

I preview copy of super paper mario && copy of fez || reality

I alchmize said pencil && All EIGHT notebooks

Then I begin playing gristaji


You obtain a magical pencil for some reason!

Preview: Super Paper Mario && FEZ || Reality:
[LVL 12 - 250,000 Grist, 2000 Precious Grist] Super Fez World:
A copy of a strange and puzzling game that appears to reflect whatever's going on within the battlefield. Actions the player of the game takes reflect back into the actual battlefield, causing an eventual shift in the battlefield as various puzzles are solved... and also allows access to the fourth dimension.


Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

You begin to play Gristaji, but are suddenly delayed by the fact that this is a sidequest! As such, it will have it's own updates. Despite that, the game casually breaks the order things are supposed to go in and states that any and all Players are allowed to enter as a Free Action!


Seeing those weaknesses, I begin to-



"SWEET FU- WHO DID THAT!?"

I whirl around to see you.

...

"Who are you?"

As I do so I press a button. It's the 'AG Anti-Mind Control' Device I had in case of a Mind Control emergency! It counters mind control by seeking out the source and slamming it with a mallet! Simple, but much to my surprise it's more effective than it is not.

You begin inter-battle conversation with the angel figure who burst in last turn!

You... uh, also bash the Godmodder Brand Mind Control Stealy Thing! Grist Synthesizer reobtained!


Preview: Dinosaur &| rhinoceros

Preview: Dinosaur &| Rhinoceros:
[LVL 5 - 12000 Grist] Dinoceros:
A strange reptilian fusion of a dinosaur and a rhinoceros that looks something like a two-horned triceratops. Maintains the fear / cool factor of the dinosaurs while also being a rather intimidating foe.


Cannon && Captain's Cutlass
I walk up to Tricky, batting him across the face once, before bringing my bat back, and smacking Tricky as hard as i can for a CRITICAL HIT!

Cannon && Captain's Cutlass:
[LVL 5 - 12000 Grist] Captain's Cannonblade:
A... pirate version of a standard anime gunblade, which somehow fires fully sized cannonballs like everything else that does so on this battlefield. Why does the alchemiter have - eh, whatever. This'll boost an attack action with it by an additional 5000.

You thankfully hit the ground three times before this, bringing the total up to eleven before smacking Tricky twice, and dealing a
CRITICAL HIT! Your bat glimmers with a blazing fire and a strange natural energy as it deals 10 damage to Tricky total! Stacking weaknesses seems to boost the attack's effectiveness, so keep it up! Last weakness partially revealed!

Items: Steel Swiftsword, Bag of Capture, Spherical Shooter
Grist: 21000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

1. I go to my Grist Synthesizer, open a panel and simply hard reboot the machine wiping the Godmodder's control from it.

2.Looking at Alastair's Grist Glass I get an amazing idea first I take some grist to make a panel of Grist Glass.

3. I put the panel on a metal frame making a giant Grist Glass magnifying glass I take it and aim the lazer of light at tricky.

I preview: Zero-one Driver && Shotriser

The Synthesizer is regained!

Tricky takes 3 damage from the laser attack!


Preview: Zero-One Driver && Shotriser:
[LVL 6 - 20000 Grist] A.I.M.S Soldier:
A standard soldier of the A.I.M.S army, equipped with a standard Shotriser. Powerful on it's own, it could stand as a solid entity on the battlefield even without some of the more advanced features of the gun.


cursing my bad luck I would pocket the dice and instead slash again at Tricky not willing to let him get away with being un-Inked for long


You succesfully deal 4 damage to Tricky and Ink them as well! They will take more damage from AG attacks until the status is cleared!
... You also got a bunch of ink on the stat block, making it partially colored red. I don't think that does anything, but... it happened.


oven && fridge

Chain, lock and key && scranton reality anchor

Lugerang && Thousand Degree knife

Preview: balloon && quad copter drone

INV: Thousand Degree Knife , Lugerang, Grist trader finder

Oven && Fridge:
[LVL 0 - 0 Grist] Froven:
A mixture of both a fridge and oven that can preform the standard uses of both. The only problem is that it can't keep things both hot and cold, thefore making it fairly useless as a compact device. It's also useless because WHY WOULD YOU NEED A FRIDGE OR OVEN HERE.
... nevertheless, you have it now. Have fun with it, I guess.

Chain, Lock, and Key && Scranton Reality Anchor:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] Lockable Reality Anchor:
Easily an improvement over the Scranton Reality Anchor, this one is a lockable and unlockable version of it. Portable easily and usable anywhere, this will cement a location in reality from reality warpers to a degree - and actually lessen the blows of battle due to this being the nature of both Players and Godmodders. Reduces the Action count of Players by one and lessens the blows of Godmodders when toggled on.

Lugerang && 1000 Degree Knife:
[LVL 5 - 12000 Grist] 1000 Degree Lugerang:

A throwable boomerang with both a Luger and the Thousand Degree Knife on it, taped on opposite ends of the boomerang. Deals 5000 additional fire damage to the target when thrown.

Preview: Balloon && Quadcopter Drone:
[LVL 1 - 1000 Grist] Quadricopter Balloon Drone:
A mixture of a balloon and drone, this is arguably worse than just having the quadricopter drone. Utilizing the balloon in the recipe, although it makes it more floaty and conserves battery, reduces control and durability.


I blink.

"...I. I feel like there is a misunderstanding. You came from another universe?" Something occurred to me. "...Are you sure I'm the right Alastair? I mean, yes I am Alastair, but could it be possible that I'm not the Alastair you're thinking of? I myself came from...somewhere else, and I recently found out that there was, well, another me here among the Planes. Once upon a time, anyway..."

I turn my head away, a forlorn look upon my face.

/RPnull

... What exactly do you mean by that? From my viewpoint, you look like the Alastair I fought among in the last Godmodding War and presumably the one that sent the call for help at the Final Wall. Why would two different Alastairs be roaming Earth at the same time anyways?

"Hmm, that's possible." I say with a sigh, "I suppose I'll leave if you don't know anything, as I have my own Godmodder to face."

I approach the portal I came from.

"Ciao."

You leave the battlefield, removing Player status and inventory here until your next incursion. Hope to see you later, I guess.

Action 1: I use the pen of Religious Wordplay to write a rousing sermon decrying the Godmodder as blasphemous. The stolen Grist production entities are wololo'd back to the AG side!

Action 2: I suspect that the partially hidden weakness of Tricky is "water", so I decide to test that theory by doing a bit of experimentation with the Modern Elemental Wand. I immerse Tricky in a summoned deluge of ultra-pure water, nothing but pure H2O, plus a few H+ and OH- ions in equilibrium, of course. Well, as it turns out, water doesn't like being ultra-pure. As it pours over Tricky, it gets to work leeching the minerals from his body. This isn't a cartoonishly fast process, of course, Tricky doesn't dissolve. But by the end of the shower, he's starting to itch. And itch. His skin has been thoroughly demineralized, and it complains vigorously, distracting him so much that he completely forgets... he can't breathe underwater!

Action 3: I suck up one of the Backup Jesters into the Infinite Vacuum, then shoot him into the air, then suck him up again as he comes down, then shoot him back up and catch him again, effectively juggling him. It's all in good fun, until I forget a "him", and "shoot him back up" turns into just "shoot back up". One gunshot later, the Backup Jester is dead.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

You wololo your Grist Synthesizer back to your side! [This actually makes a lot of sense - blue to red. Nice reference.]

Tricky is deluged in water as the events described happen! You deal 4 damage to Tricky!

A Backup Jester is killed! You gain an additional 5000 Grist!



---
End of Turn Battle:
Festive Fort Grist would fire on Tricky again again, dealing 2 damage of HV - but they're stunned so they don't! The Alchemiter Research Facility builds it's charge - and speaking of that, I think I've got a use for those Revelation Points. Give me a sec - the other Arbiter and I have been working on something.

All of the Science entities collectively deal 2 points of HV damage to Tricky! The L.O.B.A.V. builds it's charge!

Meggy and FullyAutoMagic's entities finish off the damaged Backup Jester! Both of their creators gain 2000 Grist!

The Godmodder looks at Tricky's rapidly diminishing Health Vial, and teaming up with Tricky, gathers a ball of energy! Tricky glows blue, before their health fully regenerates - at the cost of the entire PG side's turn and Tricky's Improbability Reserve! Tricky also gains I CAN DO ANYTHING, and utilizes it to assist the heal! However... this leaves Tricky massively vulnerable! Finish it off before it can activate Recombobulation - a combination of it's weaknesses should be enough!


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP
- Grist Reserve: 400, +400 Grist a Turn


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 29/30 HP

[PG - Boss] Tricky, Ice Jester: 138/138 Health Vial - -4 HV Drain - Inked!
Improbability Reserve - 0/10
I Can Do Anything: Regens 5 Improbability Reserve a turn!
NEXT ABILITY: Recombobulation - Ready in 2!
Weaknesses Discovered -
- Fire
- Order
- Water
- Na???a? F????s

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 28000 Grist
[Anti-Godmodder] That-Random-Guy - 19000 Grist

[Science] Jaggerain - 15000 Grist
[Anti-Godmodder] Fullyautomagic - 60000 Grist
[Anti-Godmodder] Splashcat - 37000 Grist
[Anti-Godmodder] Alastair - 15000 Grist
[Anti-Godmodder] Nyatsunemiku - 55000 Grist
[Science] Paradoxdragonpaci - 52000 Grist
[Anti-Godmodder]Medieval Paradox - 30000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 48000 Grist
[Neutral] ManiacMastR - 44000 Grist
[Neutral] FlamingFlapjacks - 50000 Grist
[The Orange Company] Algot - 28000 Grist
[Anti-Godmodder] TheGoldenBoy - 26000 Grist
[Science] hungry visitor - 12000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 48000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 28000 Grist
[Neutral] Gnich - 20000 Grist
[Neutral] Steffan (JoeBOB) - 11000 Grist
 
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Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

Action 1: Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns

Action 2: I realize that Tricky's last weakness is Natural Forces, so I spin around with Bat in hand, sparking the ground with the knife, the sparks lighting the bat on fire, before i leap up, letting gravity carry me down and slam onto Tricky's head.

Action 3: Empowered by the authority of a captain, and the strength of the seas, i slice and dice Tricky with my Captain's Cannonblade, before finishing with a cannonball to the face.

"They'll have to carry you to your funeral with 12 other clowns."
 
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x3)(Paradox Wand)(Chromatic Shurikens)(All in One)

I separate All in One into 4 Pieces and have them float behind me, each a point of a large rectangle, with the Paradox Wand, i inscribe the divisions inside the large rectangle to form 4 smaller rectangles and with the chromatic Shurikens, I outline the rectangle in Black.

I invoke the 4 Fundamental Forces, the greatest of all Natural Forces that exists. Gravity, Electromagnetism, the Strong and Weak Force.

I invoke Gravity first, as the TOP-left rectangle glows black. A black hole forms right before Tricky with its Accretion Disk slamming right into him. The Temperature is around 300,000,000 Kelvin right now, Quite hot. Then Tricky actually falls into the Black Hole and all is quiet...well except for the metric ton of water I tossed into the black hole from above and that is rapidly crushing into him now. After some time, Tricky would start feeling the true force of Gravity as it tears at his body, turning it into spaghetti, before it reaches the Singularity...and well, nobody is quite sure of what happens at that point, but I'm quite sure that the Singularity itself is quite orderly, a perfect point of infinite density. Quite a Paradox isn't it.

When Tricky improbably survives the experience, he now faces my second Attack.The Strong Force, as the TOP-Right rectangle falls into Darkness. The Strong force is what holds matter together, without it...atoms wouldn't be able to hold together. With a snap of my finger,Tricky is subjected to disintegration to subatomic particles. He easily pops back up from that but then I go to the other extreme and increase the Strong force, causing Tricky to compress, heating up greatly in the process, requiring me to pour even more water onto him...which fuse with him due to the increase in Strong Force...either way, Tricky becomes a goop of mysterious matter.

Tricky bounces back from that just in that for my next trick, the Weak Force, Bottom Right Rectangle falls into the Shadow Realm. It's the Force explaining Radiation. With a snap of my fingers, Tricky becomes radioactive and disappears into half the next second, with the area around him being heavily irradiated and hot, even as the atmospheric changes immediately causes rain to fall onto him, resulting in more radiation. Basically Tricky is now the Bomb.

After Tricky slowly uses up his Rad Aways. I invoke the last fundamental force, the Electromagnetic Spectrum. Wavelengths of all types blast at Tricky, water on him due to all my efforts explode due to Microwaves while he's bombarded with Gamma Rays, X-Rays and Radio Waves. As I focus, a Newborn Sun is born as all my Alchemies focus onto it, and with a heave, I throw this flaming ball, a Newborn Judgement straight at Tricky.

(Preview)All-In-One|| Vials of the 12 Aspects
 
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Preview: Jet fighter && lounge chair

Javilain || lighting rod

I throw the result of this alchemy at tricky and hope that someone get a lighting bolt to strike him.


Chain, lock and key || scranton reality anchor
 
[Science] hungry visitor - 12000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech


Hum I think I have to test my new gun now. I train the modified Reality rejector on the Ice Jester and bathe him in a field in which the law that prevents energy from being created is rejected, the law that allows the aggregate state solid to exist is rejected, the law that allows the aggregate state gaseous to exist is rejected. Lets see what happens.

Nuclear generator||modified Reality Rejector (laws of thermodynamics)

preview:
Truth detector||Microscope
 
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Firstly, I open up one of the containers of Concentrated Glyphic Magic, and use it to expand the glyph array previously used for a mine. Across the border of my prior glyphs, I create a series of three very advanced glyphs. The first one is the duplication, or virus, glyph, which makes more of itself and its attached glyphs when supplied with Glyphic magic. This is the particular three-glyph variant, as ensuring proper mana-flow requires adjusting for glyph-count. The second is a fairly standard, if unusually self-contained (and thus autotileable without troubles) variant of the Grist-mining glyphs used in the centre of the mine, and the third is a linked kinetoglyph to keep outside influences away and shove the appropriate grist back to its source-All Glyphs I had to look up in the magitech library, I've no photographic memory. In short, the Glyphic Grist Mine can now be upgraded by consuming Glyphic magic without my direct intervention.

Secondly, I apply strengthening glyph powder to myself, using it to improve my movement speed, and flee the battlefield. Only temporarily, in order to locate a suitable person. Once I've found someone who I either know well enough to vouch for (though they shouldn't be in the area), or which appears simultanously stupid enough to accept and smart enough to fulfil my task, I drag them back and give them some glyph powder for durability. Their instructions are simple: When there is enough Grist from the Grist Mine and/or once a turn,alchemize a container of Concentrated Glyphic Magic. since, to my knowledge, alchemy only requires a few simple hole-punching activities, they should be able to do this effectively enough.

Thirdly, I check Container of Concentrated Glyphic Magic && a man-sized container filled to the brim.

INVENTORY: 0 Mana crystals, 2->1 containers Concentrated Glyphic Magic, 1 Fire elemental ammunition, 1 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)w/800G, Alchemiting guy, 6,000 Grist
 
Purple T-Rex OOO medal || awakening Arsino Key

Zero-one driver || Shotriser || thousand driver

thousand jacker || gauntlet
 
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Preview: mirror || dwarven stubbornness && elven disdain && human greed

Pressurized piece of air && autotuner && flute

I fire another rocket dart (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
 
Minor edits to the last post, including the LOBAV accumulating a charge, Tricky's status as Inked actually showing up, hungry visitor having his preview actually show, and everyone actually obtaining the end of turn Grist. Might wanna take a look and act accordingly.
 
If I have acrtions for some reason I use maxwells notebook to create "Orderly Burning Water Narwhal Flock" next to tricky as many times as I can just in case the other where wrong, the narwhals then stab throug him with their horns, causing the order and fire and water to seep into him.

Even if i do not, I preview (as such doing incurs no expense of actions) Both client and server copies of sburb && super mario maker 2
 
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