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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Firstly- well, after putting on the Caster's Gauntlet on my right hand- I approach the fortress, looking quizzically up at its grand height. Naturally, the defence drones make an attempt to stop me; however, they quickly realise that I'm heading directly towards the opening and aren't attacking the fortress. In fact, the 'feel' of my Mana seems almost beneficial, like the sort one would use for healing, or perhaps conjuration- albeit as an undercurrent beneath the flexible rigidity of Glyphic magic, my primary vocation. The two details are somewhat incongruous, but both argue it is not the defence drones place to do so. And after a short time, I reach the opening, and then turn almost ninety degrees right to start walking along the edge of the fortress, my right hand stretched out to press against the wall in case the Godmodder decided to turn his fortress into some kind of maze, tapping my fingers idly as I walk by. I'm no fighter, after all, so there isn't a need to worry when that might make me mess up. Whenever I think I see one of the Godmodders traps and on whichever whim strikes me, instead of letting my hand leave the wall, I cast a fairly simple spell to adhere my feet to it and climb along its side for a while.
...Eventually, I finish circling the Snowspire Fortress, and return to the entrance. Tracing shapes of blue-grey light in the air with my right hand, something subtly shifts about the fortress. These preperations will be satisfactory, I think...
Secondly, or perhaps simply a continuation of the first, I point down with the gauntlet, and a simple, highly temporary, glyph presses itself into the ground beneath me, and flares. I leap into the air with its aid, and manage to land high up on the snowspire with only minor difficulty. Approaching the central cannon, I walk straight down the barrel. Being only 20% charged, I doubt I'm in danger doing so. Bending over in the smooth tube I've walked into, I deftly remove a container of Concentrated Glyphic Magic from my pocket, carefully uncorking it and pouring it onto the gauntlet, the grey of the liquid magic blending in to the silver of the gauntlet as the magic Deepens the energy held within those carvings in some ineffable way. As the energy settles in, the carvings start to glow- but I'm not particularly happy about that. Glowing is a waste of energy. Still, it's a fairly minor one... Regardless, I reach along the bottom of the cannons barrel,and a small spike extends from the Gauntlet, Mystically endowed strength scratching softly against the surface. I carve shapes gradually, ever-careful and methodical. In the blueish-white glow emenating from further down the barrel, they seem oddly shadowed, almost unnaturally dark. Eventually, I begin carving directly on top of myself, and the tiny metal shavings dropping down remind me of something I forgot to address as I idly note the darkening of the glyphs on my gauntlet. carving a small 'wind' glyph into one of the fingernails on my left hand, I blow away all the dust lying around here, keeping it from interfering with my work. And it continues, never becoming more or less intricate, but always, inexorably, more Complete.
After quite some time, the Magic I poured over the glove is exhausted, all expended into that quiet scratching groves into stone/metal/super-metal/something. Then the gauntlet begins to tug on my own mana, meagre though it is, and I let it. I do have Some to give- but it is not much longer before I tire as well. The Glyphwork is not complete yet, but it will have to suffice. taking out a notebook, I mark down in the Assets column ">Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn, stacking, auto)". Hopefully, this will pay off,Taking that energy radiating from the cannon as fuel to grow stronger, to take more, and further.
To clarify a few things. when I was walking around the fortress, dragging one hand across the side, it wasn't to avoid getting lost. I was carving glyphs. like, secretly. simple ones, without too much power individually, so I wouldn't run out of mana on the walk, but around the entire thing. This 'grounds' the second set of glyphs, giving it stability, and letting it 'remember' its position through depth-encodement so that the glyphs don't get seared away when the Cannon actually fires. There are also miscellaneous glyphs intended to make it Look like I tried to make the fortress self-healing and failed, albeit the glyphs have the mana-depths so messed up they'd explode if completed and are being used for the encodement.

Thirdly, or perhaps just Finally, As I sit there in the cannon, I use a simple telekinetic spell to reach over to the Alchemiter and preview (and if it seems cost-effective-less then 20,000 grist with glyph foundry- alchemize) something:
(Pokemon Trading Card- Weavile&&pokemon figurine made of plastic- Weavile&&USB with all pokemon game data pertaining to Weaviles made of neon&&scrap of flesh transmuted from pokemon 'handbook' describing Weavile)||(Glyph-carving Pen&&Glyphic spell focus&& Rune Tortoise Familiar*&&Glyphcarver's Mana-former)
(Intention: To get the alchemy-code for 'Weavile' without any other details like 'paper', and then add onto it the idea of 'thing which is good at glyph-making', to make a 'Weavile which is good at glyph-making'.)
(Fun fact: while Weavile is known as the 'sharp claw' pokemon, 9 of its 16 pokedex entries note that it is known for carving symbols into boulders or trees, some odd language involving 500 different symbols at least. This makes it a good fit, I think.)

*the Rune Tortoise, a species of monster from 'He who fights with monsters'. It's covered in runes, which it can discharge for magical effects whenever attacked as its only reasonable form of response. they come back slowly, and can be nearly anything. as a Familiar, it can be used to create the runes effects directly from a shield, and its runes may grow or change with time.


Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity

INVENTORY: 0 Mana crystals, 2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2100G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)"
68,000 Grist
 
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... The tears in Reality closed up directly after they were opened.
Never the less - you Alchemize the Void-B-Gone and liberally spray all the Anti Godmodders with it! Everyone on the team now is resistant to Void for the next couple turns!

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
No preview?
 
[Science] hungry visitor - 69000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Hmm using Grist as building blocks is pretty neat. I already see the Magnum Opus... I mean modders magnum (of course) in front of me. I get to work to make it reality. All those tests that I could do!

Preview:

Nuclear Reactor || Modders Magnum (Attract nuclear chain reaction and reject laws of thermodynamics)
 
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I feed my torterra the rare candy and order it to bodyguard my grist production core.

I take deep breathe, pop out my trombone from its case, and proceed to play an absolutely horrendous note. The volume goes as high as ultrasound, and low as infrasound, all while playing without a real stable volume. The pitch morphs and changes as I fire a blast through the trombone and on top of the defense drones, mauling them in the whirlwind of sound. (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Rare candy (grass type)
 
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Paradox Wand&&Infinite Improbability Drive&&A pile of Magical Reagents.

(x1)(Aspected Multitool) With the Power of the Aspected Multitool, I call upon the Aspect of Knowledge and Fortune, the Aspect ofLight and Evan the Godmodder's various Drones, cross referencing with our collective knowledge bases as necessary. This is to gain an Understanding of Them.

(x1)(All-in-one)(Paradox Wand)With the aid of LOBAV, for bionics, the Magitech library for the appropriate Magitech and the Hospital for the Biology, and the Understanding of the Godmodder's Drones, I create a Living Organism, augmented with Magitech Bionics that specifically targets the Godmodder's Drones. The Multitool helps with the messy work of surgery and modification, while the Paradox Wand helps with the creation of the original...organism and the production and enchantment of way too many organelles, arguments, pumps...

(x1)(Chromatic Shurikens)(Illusory Reality beam) Woth the Understanding of the Drones, I create a Hardlight Image with the Illusory Reality Beam that the Drones perceive as "real" with their beliefs, it becomes actually real and begins smacking them around. Meanwhile I toss Chromatic Shurikens of Striped Orange and Blue for Armor Piercing and EMP blasts.
 
RP:
I approach the fellow scientist Paradoxdragonpaci, who is just using my Libary. "Excuse me? I would like to build a scientific Tool that can be used as weapon too. I am seeing that you are currently using my Library. I also need a lot of Grist to build my scientific Tool that can also be used as weapon. Can you give me some grist that I still need or agree to help me on a different project in the future since you are currently using infrastructure that I provided?"
 
Gristaji - Sidequest 1-4
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

I tell meggy to go into the snowspire fortress and attack the generic guards.

Then I use the achemiter to create the needlewands using the cannon recepie: Wizard statue || knitting needles

after that I place the needlewands in the Item Crevice

Your orders go through! Meggy will enter Snowspire Fortress and attack!

Wizard Statue || Knitting Needles:
[LVL 4 - 7000 Grist] Rose's Needlewands:
There we are!

You place the Needlewands in the item crevice and the door opens! You enter further into a walled off courtyard. Rays of light shine through into a courtyard with another door at the other end. However, this time there doesn't appear to be any real puzzle - but rather, a beast of some sort. It turns around, snarling at you before backing up and seemingly protecting the door.

[There's also another worn-down Alchemiter and such here. You gain 10000 Grist.]


Current Location: Courtyard
X - - X - - X - - X - - X - - X - - X

[TOC] Algot - 20000/20000 HP, 51000 Grist

[Hostile] Chimera Beast - 40000/40000 HP, 7000 Attack
A cross between several jungle animals, to the point where it's difficult to tell the base components.


[Unaligned] - Limited Alchemiter
Could probably alchemize anything LVL 4 or below rather easily.


[Unaligned] - Door
Leads to the next area. As doors tend to do.
 
Cannon || Pistol:
[LVL 3 - 5000 Grist] Cannon Pistol:
A pistol that inexplicably can fire a cannonball, dealing 3000 extra damage.

Puzzle && 1000 Years:
[LVL 0 - 0 Grist] Ornate Puzzle:
An incredibly ornate puzzle that must have taken eons to craft.

Bad Wolf && Nice Grandma && Determination && "Don't Panic":
[LVL 0 - 0 Grist] Morally Satisfying Fairy Tale:
A morally satisfying fairy tale that has no real effect other than for teaching good morals to little kids.

[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Capchlouge Card && Camera:
[LVL 1 - 1000 Grist] Photaugralouge Camera:
A camera that prints Capchlogue Cards of whatever it captures. Many items don't seem to register well with it though, especially considering the limited capabilities of the Capchlouge Card's limit of item possibilities...

Cannon Pistol && Cueball:
[LVL 3 - 5000 Grist] Cueball Pistol:
The Cannon Pistol, but it shoots an impossibly large pool ball. Although it does the same amount of damage as the Cannon Pistol (3000 extra), it might be more effective on billards-based entities, like
The Felt. Well, assuming they show up at least. (would come in handy in the haunted biliards room from Kingdom of Loathing)

Puzzle || 1000 Years:
[LVL 1 - 1000 Grist] Convoluted History Puzzle:
A puzzle that requires immense knowledge of the past thousand years to solve.

Magical Pencil Thing && All Eight Notebooks:
[LVL 3 - 5000 Grist] Maxwell's Notebook:
A notebook that can bring whatever's written into it on the battlefield, although it does avoid power scaling. You wouldn't be able to summon Godzilla at full power with this thing, for an example - but it can bring a vastly underpowered version of it into being. Adds 1000 Player Power to any action used to create with it.

Jumper block extension
alchemiter

I look closely at the creature, specificaly at its head, trying to see what animal it (the head) is from 3 actions, (I have a plan)

Also I preview The godmodders remote && caldescratch
 
Thank you. :)
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I preview Suck-&-Slice && Piece of the Void. Ideally this would allow for the inhospitable energies of the void to be released directly upon anything that gets sucked up.

I then alchemize Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

And for my second action I alchemize Laboratory && Piece of the Void to research the void marginally more safely, and connect the result up to the Void Miner - it drills directly into the void, so it should have some juicy insights, right?

Finally, I use the leftover grist to build a wall around my budding compound - it's looking a little bare at the moment.

Good luck brave adventurers delving into the depths of the castle!
 
Infiltration - Sidequest 2-2
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Solar Bat, Viking's Cannon Halblade

Flintlock Blunderbusses && Epithet: Drowsy

I first take out my LAVACID BOMB, and toss it at the guards, covering them in lava, acid, and pain!

I then take out the Oarred Longship, and struggle to lift it over my head, but after some time, I succesfully heft it above my head, and slam it on a guard's dumb, stupid, uncool FACE!

You alchemize the Tranquilizing Flintlocks for 30000 Grist!

Firing the Lavacid Bomb, it explodes and douses both guards in burning soup LAVACID, causing them sheer pain! 12000 Damage to both before you combo attack it into a smack from the Oarred Longship! The room is now covered in debris, but the guard you hit takes 15000 damage from the boat slam!


"Keep it up. I'm going to try something!"

Thinking fast, I take 1,000 Grist and begin throwing them at the Generic Guards' feet, acting as excellent impromptu marbles. While they're distracted I proceed to take my Gristphone and programming an App into it to help us map out or somehow get a direction on critical locations in the Fortress, due to the time crunch. I spend two Actions on this to make sure it works as intended.

As I program, I wince. It looks like the Arbiter had been trying to contact me.

I then blink. The Arbiter?

I shake my head. Take out the fortress first, catch up on the backlog later.

-------------------------------------------------------------------------------------------------------

Inventory:
Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words I type to help guide the battle into not complete chaos.


Both of the Generic Guards are tripped and stunned for the turn, giving you time to program! A map of the area formulates on your phone (and the Update) showing you a basic layout of the dungeon and it's objectives! This place... is somewhat smaller than you thought.

... Also, hi. It's a long story.

---
Map:


As you may have noticed, the map is in a vastly different and far more pixel-y style! The gold and red marker represents an objective, while the small squares represent you guys, Meggy, and the enemies. This place is also two floors, and the staircase in the area marked with a 3 has the stairs. Other areas are either side rewards for those daring enough to go for them or simply just storage - so do as you please!

End of Turn Battle:
Meggy shoots up the first Generic Guard, finishing it off! Since her creator is somewhere else, Meggy gains 3000 Grist along with Alastair and Giovanni! Despite this, she can't actually use the Alchemiter...

The other guard that isn't poofed into a pile of Grist recovers and stands at the ready!

Location: [PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 1/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

1 - Entry Room:
[AG] Giovanni Potage (Plague) - 20000/20000 HP, 11000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.

[AG] Alastair - 20000/20000 HP, 98000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.


[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||] - 3000 Grist obtained!

[PG] Generic Guard: 18000/30000 HP, 8000 Attack [Stunned, can't attack this turn!]
You know, I probably could've just called these guys Guards and nobody would know the difference.
 
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Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks


Party Rapier && Epithet: Barrier

I walk up to the stunned guard, hold up a Tranquilizing Flintlock, and fire it in his face, before stabbing him in the chest with my Stabbing Cart
 
I use my Grist to create an Eldritch Laboratory.

I also have the L.O.B.A.V begin creating another Zombie Trooper.

I burn my last Action into Grist.

____
Action: Create the Eldritch Lab.
Action: L.O.B.A.V. begins production of a Zombie Trooper.
Action: Burned to fuel more Grist

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
 
I preview: a giant cork stopper that can fit extreamily snugly into the Ulticannon barrel || adamantium

I use the Alchemiter to create a flask of oil then I throw it at Defense Drones to douse them in oil finailly I throw the 1000 Degree Lugerang at them.
 
I smile finally completing one of my first objectives

1. I lift my ShotDriver (that's the fusion of the Shotriser and zero one driver) and holding up my progrise key i press the button on the top.

Jaw!

I put the progrise key on top of the authorize panel

Authorise!

A purple beam of energy came down from my satellite and impacted right behind me building into a giant purple robotic trex. I threw the progrise key into the air and caught it suavely flipping the key open and inserting it into my driver.

Smashing Tyrannosaurus Progrise Key Confirmed, Ready to Henshin.

the front panel on the gun moved forward lighting up to show the tyranny head. I took the gun and shot the robotic dinosaur once the purple dart of energy hit the trex disassembled itself and strapped themselves to me becoming armor I had officially become Kamen rider Kaiser.

2. I ask Vulcan to guard my properties while I enter the fortress to catch up with the three other players.

3. I boost the grist synthesizer by another 1000%

OOC: I'm creating fan art of my OOC rider so if you want to know how I look like you'll have to wait.
 
The Truth: Arbiter Edition - Chapter 1
Okay, I think this is finally ready to be released. The other Arbiter and I have been working on revitalizing The Truth, a series of documents on the nature of many things in this specific series of Godmodding Wars. What we've essentially done is scrubbed it of the nihilistic views of the Author, as well as updated the documents to contain more relevant information. For who's who: I type in orange text, the magenta belongs to the other Arbiter, and white writing is what was originally written by the author.

A copy of the original Truth can be found in the pages of the previous Godmodding War's archives. If anyone would like to read the original version, there is a link to it
here.

Chapter 1: The Truth About Players

Players can easily be just as bad as Godmodders.

Players were originally created by the
recently deceased God as a counterpart and counter to Godmodders (more on them in Chapter 2). However, it may be inaccurate to say that Players were created, so much as that Player Powers were created. God, although he has created Player Powers didn't create Players. Player Powers are instead bestowed upon anyone who fights in a Godmodding War as soon as they decide to fight, hence making the creation of a Player a Player's choice. The Players' powers are a direct reflection of God's power and so are supposed to be "good", but often fall in various places on the entire scale of alignments. For example, Pro-Godmodder Players have been proven capable to exist, even if by a different name thanks to the Neutraladder, and are currently fighting in the war at the Final Wall under that name - and Neutral Players aren't even necessarily there to fight, but rather utilizing Player Powers to their advantage and create entirely different things unrelated to the battle.

The Players also supposedly have an opposite powerset to Godmodders. However, in practice, their powers are remarkably similar - each of them can do as they please, and command incredible might. Few goals are out of reach to Players, as all they have to do is will what they desire to occur. A Player could easily destroy a Plane by themselves, so long as they did not run out of creative solutions to the problems they faced.

The Players do have one major restriction that could prevent the above scenario from occurring: they lose their powers if they spend too long away from the Godmodder. This restriction was likely
(The Author, along with us, didn't and still don't know for certain) added by God to prevent precisely what I describe from playing out. But even within their key confines of "needing to be near the Godmodder", there is still plenty of potential for mayhem.

Players fight their battle by using various attacks. And these attacks need to be consistently novel, otherwise the Curse of Repetitiveness (try as I
we might, I have yet to discern all of the mysteries relating to that curse) will inhibit their potential for success. Let's look at an example of one possible attack:

"I call upon the aid of the entire universe of Energons. These Energons are being of pure energy. I then throw every Energon into a laser pulse cannon to charge it up, and fire the beam at the godmodder."

Attacks like these are used all the time. Now... let me ask you the critical question:

Did the Energons here always exist? Or did the attack create the Energons in a state of having always existed?

I
"The Author" [has] long searched for the answer, and found none. Players will describe entire backstories, outline entire worlds, make new people and characters, and they will all be totally real and have always existed, but also will... not be real, in a sense. This has Reality in a sort of state where there are numerous unresolved plotlines, unresolved universes, unresolved characters, began by Players (whether due to the deaths of the Players in question - or the Players simply forgot), that have their own histories and should still exist, but just... don't... move. [He has] observed many of these Player-created things, and after a while, they get... stuck. Frozen. Many are hidden in the dark forgotten corners of Reality, like memories of an imaginary friend you forgot about long ago.

And, of course. There are at least 12 universes of eternal suffering, which use the pure pain of billions of being to power some weapon or another, kicking around. Most likely more.

Player powers are bestowed by God himself. Because of that, Players have the power to create. But they lack God's omnipotence and (alleged) benevolence, and so often lack the ability to (or decide not to) resolve.
This is unfortunately true. Since we learned of this in the previous Godmodding War, veteran Players had and have often stopped using these strategies. Entities of the war that survived had their loose ends tied up by the current Arbiter of the time, Moniker. This… seems to have been a rarity, unfortunately.

There are so very many traces and things left behind. The war between Players and Godmodder has gone on for thousands of years, and to clean up everything left in its wake would be a truly impossible undertaking. That being said, there is at least one entity, whose creator allowed her to be free of that 'resolution' problem, who is equipped and dedicated to resolving this problem. Being an android, D.I.G.I. will likely last well beyond the end of her purpose, but even she has sought out help from various groups, including the entities who have been unfrozen by her efforts, various organizations devoted to cleanup already, and even former Players, such as Alastair. Her feelings or opinions on the matter of the Godmodding Wars starting up again are unknown, due to a lack of communication.

For more talk on the implications of autonomous things created by Players, please see "The Truth about Entities". But, back to the greater argument - to really see the issue here, we must also consider the demographics of Players. ANYBODY can be a Player. However, becoming a Player almost invariably means losing your life, (I mean, the last group of Players survived…)(But normally, Players don't end Godmodding Cycles so decisively either.) and you probably won't see your loved ones again. Such a high-risk profession generally drives away most upstanding people. (I have not once understood this idea - if anything, upstanding people would likely be drawn to these fights or high-risk professions and historically have been, all in the name of saving others or bearing the sacrifice so those less capable or willing don't have to. Sadly, The Author has not been seen for comment on how he came to his conclusions.)

You're also likely to be broadcasted to the world on TV, and there have been plenty of nervous breakdowns for a very large audience to enjoy. This leaves the remaining willing Players as a mix of adrenaline junkies, power trippers, and whoever else is desperate enough to sacrifice their lives for a chance at glory. Most Players are not what you'd call "good people". A debatable and narrow minded view, but not necessarily inaccurate. People being 'good' or even 'good people' is an extremely subjective view, and how people react to being given power or in high pressure scenarios is a guessing game at best. And even 'good people' can have traits or scenarios that make them act unsavory… and the reverse, scenarios where 'bad people' act in commendable, maybe even heroic manners. Not necessarily out of any change in viewpoint - just circumstance.

As Players fight the Godmodder, appearing to be "normal people" "just like you and me", most people from outside the fight are inclined to root for Players, and see this fight as the "heroic" Players versus the "villainous" Godmodder. The end result, though, is a mess of interpersonal stories all butting up against one another and coming to a head. If you take away nothing else, then remember that your fellow Players are fallible and prone to the same errors that most sapient beings are beholden to. And also remember that, save for those who side with the Godmodder, you are on the same side in the end.

There will always be more Players. It is unlikely that Godmodders will ever fully and truly suppress Reality without destroying it entirely. However, the chain of succession of Godmodders is not guaranteed - again, more on this in the next chapter.

But if Players ever do prevail, and find a way to keep their powers without need for a Godmodder - we will surely find ourselves just as, if not more, oppressed by them than we ever were by the Godmodders.
This is precisely why the previous group of Players didn't do such a thing. A choice was presented to make a Player Power Lock, which would precisely allow the scenario the Author envisioned. As of right now, the general consensus seems to be aligned with the Author's, in that infinite power corrupts infinitely - and therefore, a means for infinite Player Power must be avoided.

But all of this is but a philosophical view, and it does not cover one last, more vital concern.

Like the Godmodder's powers, Player Powers seem to have evolved and are continuing to evolve even now. For example, this particular fight, you'll find, has some significantly different rules from the Godmodding Fight going on in the Alps
(Nope, Himalayas, wrong mountain range.) (My Apologies) at this moment. Their fight seems to be centered around Grist and the Alchemiter, with CP being rare, if not nonexistent. Additionally, proper factionalization seems to be possible there, while over here we still use CP and have an Alignment system solely centered on the Godmodder or Anti-Godmodder opposition. And both fights differ in ways both major and subtle to the one against John Smith, where Player Powers were still in line with the standards everyone had come to know.

I would not be surprised if, should another Godmodder or significantly Godmodder empowered being were to rise up, more Players would rise up with more alien or specialized rulesets. But while the format for the Godmodder's powers are fixed by now after such a long period of change (See chapter 2 for more details, again) it seems that Player Powers are only just beginning to go through their own phase of growth.

As of now, however, there is an air of mystery punctuating this development: Namely, how did this evolution occur, and how did the powers survive the demise of God?
 
Okay. Take two. Remember when I did this?

[
I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the Godmodder Brand Headahce Inducer. (See below for descriptions.)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.
]

I gently pick that stuff (as well as the 20000 Grist I've accumulated) back off the ground, seeing as Gutza1 wasn't around to pick it up, and hand it to TheGoldenBoy2188.

Then, TRG gently disappears.

OOC: Sitting around for the entire game accumulating loot seemed vaguely cheesy, so I thought I'd re-send my stuff to someone who'll use it. I wonder what's the deal with the Alchemiter . . .
 
Okay. Take two. Remember when I did this?

[
I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the Godmodder Brand Headahce Inducer. (See below for descriptions.)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.
]

I gently pick that stuff (as well as the 20000 Grist I've accumulated) back off the ground, seeing as Gutza1 wasn't around to pick it up, and hand it to TheGoldenBoy2188.

Then, TRG gently disappears.

OOC: Sitting around for the entire game accumulating loot seemed vaguely cheesy, so I thought I'd re-send my stuff to someone who'll use it. I wonder what's the deal with the Alchemiter . . .
OOC: Thank you! I'll use it well!
 
I breath a sigh of relief as I see Giovanni take care of the Guard.

"I'm going to try and go on ahead! Try and meet me in the center room on the far side of this floor - my phone picked up something important over there we need to take care of!"

With the map of the first floor all laid out, I decide to head to room 7, which means passing through room 3 in the process. Assuming this takes 2 Actions, I use my third to try and Shape about 7,000 of my Grist into another Grist Shovel. Duel Wielding these things would be useful considering I split myself off from backup. I find myself thankful that the Rule of Cool seems more a natural law like gravity than a god/God managed thing.

Inventory:
Grist Shovel: Equivalent of a LVL 4 Alchemy [7000 Grist], capable of digging a lot of things probably too quickly to be considered normal
Grist Phone: Allows me to directly read the Updates as the Arbiter sees them - a whole bunch of words he types to help guide the battle into not complete chaos.
 
Update 15
I see that I don't have enough grist witch causes my HISSYFIT MEETER to build up from 0% to 3% I deside to then take another shot at alchemy. I take out a magical node and a deck or yu-gi-oh cards and I preview the alchemy between them
I also turn my remaing two actions into grist again.

Um... you establish a HISSYFIT METER. This is on you to keep track of, but... okay. Raised to 3%!

Preview: Magic Node && Yu-Gi-Oh Deck:
[LVL 6 - 20000 Grist] Real Yu-Gi-Oh Deck:
A deck functioning similar to the ones in the anime. Can summon monsters temporarily to fight for you, but they are also capable of getting defeated. There is... potential for a large amount of chaos and broken game mechanics in this.


8000 Grist is again obtained, this time by falling on your head and causing mild headache. At least you have 8000 more Grist now.

Firstly- well, after putting on the Caster's Gauntlet on my right hand- I approach the fortress, looking quizzically up at its grand height. Naturally, the defence drones make an attempt to stop me; however, they quickly realise that I'm heading directly towards the opening and aren't attacking the fortress. In fact, the 'feel' of my Mana seems almost beneficial, like the sort one would use for healing, or perhaps conjuration- albeit as an undercurrent beneath the flexible rigidity of Glyphic magic, my primary vocation. The two details are somewhat incongruous, but both argue it is not the defence drones place to do so. And after a short time, I reach the opening, and then turn almost ninety degrees right to start walking along the edge of the fortress, my right hand stretched out to press against the wall in case the Godmodder decided to turn his fortress into some kind of maze, tapping my fingers idly as I walk by. I'm no fighter, after all, so there isn't a need to worry when that might make me mess up. Whenever I think I see one of the Godmodders traps and on whichever whim strikes me, instead of letting my hand leave the wall, I cast a fairly simple spell to adhere my feet to it and climb along its side for a while.
...Eventually, I finish circling the Snowspire Fortress, and return to the entrance. Tracing shapes of blue-grey light in the air with my right hand, something subtly shifts about the fortress. These preperations will be satisfactory, I think...
Secondly, or perhaps simply a continuation of the first, I point down with the gauntlet, and a simple, highly temporary, glyph presses itself into the ground beneath me, and flares. I leap into the air with its aid, and manage to land high up on the snowspire with only minor difficulty. Approaching the central cannon, I walk straight down the barrel. Being only 20% charged, I doubt I'm in danger doing so. Bending over in the smooth tube I've walked into, I deftly remove a container of Concentrated Glyphic Magic from my pocket, carefully uncorking it and pouring it onto the gauntlet, the grey of the liquid magic blending in to the silver of the gauntlet as the magic Deepens the energy held within those carvings in some ineffable way. As the energy settles in, the carvings start to glow- but I'm not particularly happy about that. Glowing is a waste of energy. Still, it's a fairly minor one... Regardless, I reach along the bottom of the cannons barrel,and a small spike extends from the Gauntlet, Mystically endowed strength scratching softly against the surface. I carve shapes gradually, ever-careful and methodical. In the blueish-white glow emenating from further down the barrel, they seem oddly shadowed, almost unnaturally dark. Eventually, I begin carving directly on top of myself, and the tiny metal shavings dropping down remind me of something I forgot to address as I idly note the darkening of the glyphs on my gauntlet. carving a small 'wind' glyph into one of the fingernails on my left hand, I blow away all the dust lying around here, keeping it from interfering with my work. And it continues, never becoming more or less intricate, but always, inexorably, more Complete.
After quite some time, the Magic I poured over the glove is exhausted, all expended into that quiet scratching groves into stone/metal/super-metal/something. Then the gauntlet begins to tug on my own mana, meagre though it is, and I let it. I do have Some to give- but it is not much longer before I tire as well. The Glyphwork is not complete yet, but it will have to suffice. taking out a notebook, I mark down in the Assets column ">Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn, stacking, auto)". Hopefully, this will pay off,Taking that energy radiating from the cannon as fuel to grow stronger, to take more, and further.
To clarify a few things. when I was walking around the fortress, dragging one hand across the side, it wasn't to avoid getting lost. I was carving glyphs. like, secretly. simple ones, without too much power individually, so I wouldn't run out of mana on the walk, but around the entire thing. This 'grounds' the second set of glyphs, giving it stability, and letting it 'remember' its position through depth-encodement so that the glyphs don't get seared away when the Cannon actually fires. There are also miscellaneous glyphs intended to make it Look like I tried to make the fortress self-healing and failed, albeit the glyphs have the mana-depths so messed up they'd explode if completed and are being used for the encodement.

Thirdly, or perhaps just Finally, As I sit there in the cannon, I use a simple telekinetic spell to reach over to the Alchemiter and preview (and if it seems cost-effective-less then 20,000 grist with glyph foundry- alchemize) something:
(Pokemon Trading Card- Weavile&&pokemon figurine made of plastic- Weavile&&USB with all pokemon game data pertaining to Weaviles made of neon&&scrap of flesh transmuted from pokemon 'handbook' describing Weavile)||(Glyph-carving Pen&&Glyphic spell focus&& Rune Tortoise Familiar*&&Glyphcarver's Mana-former)
(Intention: To get the alchemy-code for 'Weavile' without any other details like 'paper', and then add onto it the idea of 'thing which is good at glyph-making', to make a 'Weavile which is good at glyph-making'.)
(Fun fact: while Weavile is known as the 'sharp claw' pokemon, 9 of its 16 pokedex entries note that it is known for carving symbols into boulders or trees, some odd language involving 500 different symbols at least. This makes it a good fit, I think.)

*the Rune Tortoise, a species of monster from 'He who fights with monsters'. It's covered in runes, which it can discharge for magical effects whenever attacked as its only reasonable form of response. they come back slowly, and can be nearly anything. as a Familiar, it can be used to create the runes effects directly from a shield, and its runes may grow or change with time.


Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity

INVENTORY: 0 Mana crystals, 2 containers Concentrated Glyphic Magic, 0 Fire elemental ammunition, 0 strengthening glyph powder.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~2100G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>Glyphic Siphon (1 Cnt.Glph Magic, 2 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)"
68,000 Grist

You circle the Snowspire Fortress through disobeying the laws of gravity and acting very calm about it! The Defense Drones don't even have an attack anyways and couldnt harm a fly. It's the Attack ones you need to worry about. Never the less, as you moon-jump up onto the roof of the fortress, you create a Glyph network to siphon the Ulticannon! If it fires, your glyphs will transfer power to you! The question is if it will fire... and how much of it your glyphs will absorb.

(Essentially a Weavile, I get it) || (Glyph-Carving Pen && Glyphic Spell Focus && Rune Tortoise Familiar && Glyphcarver's Mana-Former):
[LVL 11 - 250,000 Grist, 1000 Precious Grist] Weavile Familiar:
... I doubt you were intending to create something this powerful, but this familiar is... pretty powerful. Essentially, it's a Weavile familiar that's more than capable of cutting and utilizing runes and glyphs, along with having the energy of various runes directly engraved into it. Once you get your hands on enough Grist, this will be a valuable companion.


[Science] hungry visitor - 69000 Grist
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Hmm using Grist as building blocks is pretty neat. I already see the Magnum Opus... I mean modders magnum (of course) in front of me. I get to work to make it reality. All those tests that I could do!

Preview:

Nuclear Reactor || Modders Magnum (Attract nuclear chain reaction and reject laws of thermodynamics)

... The Magnum Opus is a far better pun. That's it's name from now on, if you want it to be.
Anyways, you begin getting to work on it! As components fall into place, you begin tests on the parts that are finished - namely, Gravity. You concentrate the law on a test dummy prepared earlier, and it already looks promising... but it can be better. Right now, there are chances it would break - or even worse, completely malfunction or backfire - and even this test was fairly risky.

It needs more work... but you're getting closer. 40000 more Grist to go, or a few more actions.


Nuclear Reactor || Modder's Magnum/Magnum Opus:
[LVL 8 - 50000 Grist] Radiation Ray:
A modified version of the Magnum Opus specialized in radiation. In exchange for losing all of it's other more rounded capabilities, it gains a large amount of domain over radiation and can release or contain the force at will. This can be both used offensively to fire beams of the stuff or defensively from other sources of radiation, adding roughly 8000 Player Power to the usage of the item for either purpose.


I feed my torterra the rare candy and order it to bodyguard my grist production core.

I take deep breathe, pop out my trombone from its case, and proceed to play an absolutely horrendous note. The volume goes as high as ultrasound, and low as infrasound, all while playing without a real stable volume. The pitch morphs and changes as I fire a blast through the trombone and on top of the defense drones, mauling them in the whirlwind of sound. (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Rare candy (grass type)

Your Torterra is now Level 100, expending the Rare Candy! Somehow, this boosts it's stats way more than it would in game!

Oh god mute the speakers MUTE THE SPEAKERS
MUTE -
...
Congratulations. You have successfully made the other Arbiter enter the room to check if everything's alright.
And also dealt 5000 damage to two of the security drones.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(Preview)Paradox Wand&&Infinite Improbability Drive&&A pile of Magical Reagents.

(x1)(Aspected Multitool) With the Power of the Aspected Multitool, I call upon the Aspect of Knowledge and Fortune, the Aspect ofLight and Evan the Godmodder's various Drones, cross referencing with our collective knowledge bases as necessary. This is to gain an Understanding of Them.

(x1)(All-in-one)(Paradox Wand)With the aid of LOBAV, for bionics, the Magitech library for the appropriate Magitech and the Hospital for the Biology, and the Understanding of the Godmodder's Drones, I create a Living Organism, augmented with Magitech Bionics that specifically targets the Godmodder's Drones. The Multitool helps with the messy work of surgery and modification, while the Paradox Wand helps with the creation of the original...organism and the production and enchantment of way too many organelles, arguments, pumps...

(x1)(Chromatic Shurikens)(Illusory Reality beam) Woth the Understanding of the Drones, I create a Hardlight Image with the Illusory Reality Beam that the Drones perceive as "real" with their beliefs, it becomes actually real and begins smacking them around. Meanwhile I toss Chromatic Shurikens of Striped Orange and Blue for Armor Piercing and EMP blasts.

Preview: Paradox Wand && Infinite Improbability Drive && Pile of Magical Reagents:
[LVL 8 - 50000 Grist] Wand of Chaos:
A wand that channels chaotic energy into it's every attack, paradoxically creating objects. Although a rather major lack of control is a problem with the wand due to the user only being to specify a theme and intended target, the wand is also far more powerful in exchange - dealing 12000 additional damage to whatever it hits.


You gain a detailed analysis of the various Drones by shining the light on them! Essentially, they primarily run off Godmodding Energy, with the defense drones being covered in bluish-grey armor and moving to protect the fortress from various attacks. The attack drones just have little energy cannons attached to them while the healing drones spray material on the other drones or the Fortress to keep it protected. All three drones have a similar body type and have the same base model.

You create an
[Anti-Drone] cyborg creature to fight the Drones! Though it will fade once it's purpose is finished, it will serve you well until then!

You deal 7000 damage to the same two drones that were hit earlier by the absolutely terrible sound! Seriously, how did nothing else but those drones take damage from that?


Thank you. :)
This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

I preview Suck-&-Slice && Piece of the Void. Ideally this would allow for the inhospitable energies of the void to be released directly upon anything that gets sucked up.

I then alchemize Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

And for my second action I alchemize Laboratory && Piece of the Void to research the void marginally more safely, and connect the result up to the Void Miner - it drills directly into the void, so it should have some juicy insights, right?

Finally, I use the leftover grist to build a wall around my budding compound - it's looking a little bare at the moment.

Good luck brave adventurers delving into the depths of the castle!

Preview: Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum:
A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!


You alchemize the Voidic Candle!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory:

A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

You utilize 6000 Grist to build a 6000 HP wall surrounding your lab!


I use my Grist to create an Eldritch Laboratory.

I also have the L.O.B.A.V begin creating another Zombie Trooper.

I burn my last Action into Grist.

____
Action: Create the Eldritch Lab.
Action: L.O.B.A.V. begins production of a Zombie Trooper.
Action: Burned to fuel more Grist

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower

You upgrade your lab to the L.O.E.B.A.V - Though it doesn't sound as good when said out loud, the eldritch aspect is added into the equation and therefore the acronym! Your lab now has the ability to do various Eldritch related things!

Production started! You gain 4000 Grist through temporarily refining the process and being able to salvage Grist out of it!


I preview: a giant cork stopper that can fit extreamily snugly into the Ulticannon barrel || adamantium

I use the Alchemiter to create a flask of oil then I throw it at Defense Drones to douse them in oil finailly I throw the 1000 Degree Lugerang at them.

Preview: Perfectly Fit Cork || Adamantium:
[LVL 8 - 50000 Grist] Adamantine Cork:
A massive cork structure built and reinforced with Adamantium. Will tank a good amount of the damage the Ulticannon deals, but some will still invariably get through.


You combo attack the Defense Drones with fire based attacks and a toss of amalgamated weaponry, dealing 8000 damage to all four of them! This is enough to kill off two, and you gain 8000 Grist for being the one to do so!

I smile finally completing one of my first objectives

1. I lift my ShotDriver (that's the fusion of the Shotriser and zero one driver) and holding up my progrise key i press the button on the top.

Jaw!

I put the progrise key on top of the authorize panel

Authorise!

A purple beam of energy came down from my satellite and impacted right behind me building into a giant purple robotic trex. I threw the progrise key into the air and caught it suavely flipping the key open and inserting it into my driver.

Smashing Tyrannosaurus Progrise Key Confirmed, Ready to Henshin.

the front panel on the gun moved forward lighting up to show the tyranny head. I took the gun and shot the robotic dinosaur once the purple dart of energy hit the trex disassembled itself and strapped themselves to me becoming armor I had officially become Kamen rider Kaiser.

2. I ask Vulcan to guard my properties while I enter the fortress to catch up with the three other players.

3. I boost the grist synthesizer by another 1000%

OOC: I'm creating fan art of my OOC rider so if you want to know how I look like you'll have to wait.

You go through the sequence to become Kamen Rider Kaiser, gaining a general power boost to everything related to the subject! (OOC: I am just opening myself up to more confusion here, aren't I? I'm going to regret this.)

You enter the fortress and give entity orders, arriving at roughly the time of the next Sidequest Updates!

... Again, that's not a thousand percent. That's a hundred and fifty.


Okay. Take two. Remember when I did this?

[
I lend all my stuffs to Gutza, as in 79000 Grist, the Sharpened Adamantine Sword, and the GM Stress Applicator. (sword does 4000 extra damage) Also the Adamantine Gunblade, which can add 3000 damage, and the Godmodder Brand Headahce Inducer. (See below for descriptions.)

GM Stress Applicator:
A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.
]

I gently pick that stuff (as well as the 20000 Grist I've accumulated) back off the ground, seeing as Gutza1 wasn't around to pick it up, and hand it to TheGoldenBoy2188.

Then, TRG gently disappears.

OOC: Sitting around for the entire game accumulating loot seemed vaguely cheesy, so I thought I'd re-send my stuff to someone who'll use it. I wonder what's the deal with the Alchemiter . . .

You grant everything to TheGoldenBoy before you fade out of the battlefield!

OOC: The world will know someday. I'll make sure of that. See you around.


hungry visitor

"oh sure!!"
"How much do you need??"


//does transferring Grist require an action ??

It does not.

[SIZE=3]Paradoxdragonpaci[/SIZE]
I scratch my head. "Ah er... just give me lots and I will give you back what is left. Also I might pay you some later if the cost is over 20000 alright?"
// I think it doesn't

You are correct in that it doesn't.

---

End of Turn Battle:
All of the Player-Aligned forces that can fire on the Defense Drones, killing one of them at least!

The Glyphic Factory's entities Alchemiter guys alchemize another vial of Concentrated Glyphic Magic and a Froven, keeping the fuel consistent!

The Healing Drones heal up the fortress by 30,000 HP! The Attack Drones center fire on the Timeless Infantry, killing it, along with destroying the Grist Reserve Building and Ghost Armor's Grist Synthesizers!

All charges build, earning the Alchemiter Research Facility a Revelation Point! Everyone, including Alastair and Giovanni, and only excluding Algot and TheGoldenBoy (because I'm forgetful), gains 10000 Grist!


Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 18,400 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 2300)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 1200 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature - 12000/12000 HP, 10000 Attack

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 1/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 2700 Total.
Grist Reactor - +800 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x2 - 10000/1000 HP x2, 3000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 2100, +500 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1000, +500 Grist a Turn [6 Alchemies to next tier!]


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,914,000/3,000,000 HP, Ulticannon: [ ||||| ||||| ] 3/10
A completely massive fortress built by the Godmodder. Knowing his flair for drama and also general cockiness, prep for a dungeon crawl.

[PG] Healing Drones - 15000/15000 HP x3, 10000 Healing x3
Probably should be second priority.

[PG] Attack Drones - 10000/10000 HP x4, 7000 Attack x4
Because I'm coming up with witty banter for all of these, why not this one too?

[PG] Defense Drone - 14000/20000 HP, 5000 Defense, Bodyguard
Bodyguarding the fortress and the other drones. Annoyingly persistent.


[Anti-Godmodder] Giovanni Potage (Plague) - 58000 Grist - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 99000 Grist
[Anti-Godmodder] Fullyautomagic - 150,000 Grist
[Anti-Godmodder] Splashcat - 207,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - 95000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 155,000 Grist
[Science] Paradoxdragonpaci - 62000 Grist
[Anti-Godmodder]Medieval Paradox - 120,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 138,000 Grist
[Neutral] ManiacMastR - 89000 Grist
[Neutral] FlamingFlapjacks - 150,000 Grist
[The Orange Company] Algot - 98000 Grist - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 193,000 Grist, That-Random-Guy's Inventory - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 79000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 138,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 48000 Grist
[Neutral] Gnich - 20000 Grist
[Neutral] Steffan (JoeBOB) - 78000 Grist
[Anti-Godmodder] NothingButPain - 28000 Grist
[Unaligned] Lord English Muffin - 46000 Grist
 
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This is where I keep all the recipes I know!

Bug Repellant && Reality
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

First off, I will preview Stargate && Piece of the Void. By (eventually) building a void portal and attaching it to the Void Miner/Void Research Lab, I should be able to give the Miner a more efficient way to obtain Grist by sending it's drill far deeper into the void, conveniently opening a passageway for some smaller friends to come out and play! Let nobody proclaim that I have "dug too deep."

My first spent action will be to attack the defense drone with my Suck-&-Slice, that drone is hogging all the Grist I need for my friendmaking efforts, and the anti-drone creature can't deal enough damage to finish it off next turn without my assistance!

My second spent action is to obtain Grist - but not from mining like I did before, no. The Grist density in this battlefield is too low for the levels of Grist I will need. Instead, I will use Paradoxdragonpaci's convenient analysis of the Healing Drones' weaponry - or rather the repair tools on them. Aiming my Suck-&-Slice at the streams of material the Healing Drones' expel, I suck it up before depositing it in a nearby Grist Synthesizer to turn it into that sweet, sweet Grist.

The final action I will not spend on sucking - I've done enough of that this round, and I'm not a sucker. Instead, I shall spend my recently obtained grist alchemizing Voidic Candle && Rehabilitation Chamber && School. With my power combined the result, I shall establish a building to attract Void Creatures and teach them the importance of only attacking the Godmodder's forces - everyone else is a friend that they just don't know about yet! The reason they keep getting attacked and banished back to the cold, dark, nasty Void is because they attack nice people. I'm sure that if they set their sights on the Godmodder's forces and became friends with me, they could stay in Reality as long as they want! No tentacle monster, you are the schoolgirl! Of course, it shall be connected to my Research Lab, so that we can learn from each other!
 
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I decide to create a recipe preview, drawing up the blueprints on a computer.

Drop Pods && Massive Cannon && Shoggoth Cloning Bay && Cybernetics.

With that being analyzed, I set to work creating another Grist Reactor, and placing it next to the other one which was parked next to my Dual Grist Foundry.

Finally I try to upgrade the L.O.E.B.A.V's unit creation time.

With some elbow grease, programming, sweat, duct tape, medical gauze, bite marks and chemical burns, I try to upgrade it's production time.

_________

Action1: Alchemy Preview

Action2: Grist Reactor Creation

Action3: L.O.E.B.A.V. Production Time upgrade.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
 
First things first, preview. Salamander && wings && FIRE ENERGY

Seed && TNT

shovel && knight

bat && poison && flight energy

microphone &&

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
 
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