• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Gristaji - Sidequest 1-1
--snip--

Then I begin playing gristaji

You begin playing Gristaji, for real this time!

As you begin to play Gristaji, a large forest inexplicably sprouts around you as several vines and such sprout up. Despite being around twenty thousand feet aboved sea level, the temperature increases to around ninety degrees. The world you find yourself transported to is a dense jungle, and these changes appear to have taken affect widely... Fort Grist and the remainder of the Battelfield have become surrounded by a dense jungle for the time being, with only one clear way out - where you currently are. Anyone who bothers to look around notices a shimmering green glow from a location deep in the jungle - the same color as the Grist you are all holding. If it's that large, then... heck yea, it's worth going for!

Anyone who wants to join in the sidequest should do so now. A large pile of Grist awaits at the end of this (probably very dangerous) jungle road, and on top of it you guys are in no real risk for going on it, as you'll be transportalized back to the Battlefield when your HP hits zero. Joining is a free action, and the sidequest will truly start after the next update. As for right now, feel free to take care of Actions on the battlefield, as you won't be able to when out exploring!


---
Current Location: The Battlefield
X - - - X - - - X - - - X
(Red X is you guys, while the green X is the Grist location.)

[TOC] Algot - 20000/20000 HP, 28000 Grist

[Unaligned] - Jungle Entrance - Opening next turn!
 
I rise up in the air...

Fire

Order

Water

Natural Forces

Simply put, there is one surefire attack to destroy this jester!

A grid of orderly steam vents appear around tricky! Unexpectedly, they spew out gouts of flame, melting the icy Jester, but these flames are replaces by steam as water hits the flames! Simply put, the laws of thermodynamics and evaporation, basic natural forces, combine the power of fire and water together to make them more devastating! And since this is all in an orderly grid....

WEAKNESS HIT X4! COMBOB!
 
FOCUS: Tricky is surrounded in ice. Ice plus fire equals water. I activate the Modern Elemental Wand, combining a jet of pure oxygen and a gout of liquid cesium. The two spontaneously react and combust, burning Tricky and melting his ice into water. I then take the Pen of Religious Wordplay and use it to summon Jesus, who proceeds to walk on water, trampling Tricky in the process. Jesus, of course, rewrote divine law to replace the old system of worship with a more direct relationship with God. This was in one way a decrease in order, as it reduced the number of laws that the faithful needed to follow, but in another way it was an increase, for it served to better bring the world into harmony with the divine. So Jesus does both at once, increasing the order on one side of Tricky's body and decreasing the order on the other. With the absence of order being chaos and chaos being related to the concept of entropy, this causes one side of Tricky's body to freeze again, while the other vaporizes into steam. Now, Jesus is also known for feeding the masses, multiplying fish and bread. It stands to reason that he would also be able to multiply other types of food, like beef. Beef comes from a cow, and a cow used for labor is known as an ox. Jesus, therefore, can act as an ox generator. I take that ox-y gen and put it on the cold/ordered side, where it rapidly cools into liquid oxygen, or "LOX". The locks lock Tricky in place, allowing me to jab the pen into his frozen frame and drop the Obscenely Dense Religious Book on it, acting like a hammer and chisel. Tricky is left shattered on one side and melted on the other, perfectly balanced, as order must be.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.
 
Update 12
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

Action 1: Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns

Action 2: I realize that Tricky's last weakness is Natural Forces, so I spin around with Bat in hand, sparking the ground with the knife, the sparks lighting the bat on fire, before i leap up, letting gravity carry me down and slam onto Tricky's head.

Action 3: Empowered by the authority of a captain, and the strength of the seas, i slice and dice Tricky with my Captain's Cannonblade, before finishing with a cannonball to the face.

"They'll have to carry you to your funeral with 12 other clowns."

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:
[LVL 8 - 50000 Grist] Doom Bat of the Thousand Suns:
Giovanni's classic bat emblazened and engraved with multiple runic figures and solar glyphs - the knife is still taped to it. Deals an additional 9000 fire damage on an attack utilizes with it, due to the firey nature of the solar power within. (Giovanni would totally think this is the coolest bat ever.)

Double Weakness Strike - Fire & Natural Forces! Dealt 10 damage, due to the
Inked buff!

You strike Tricky with the strength of the seas (and cannonballs), dealing 4 damage! Tricky scowls at the insult. You're pretty sure if the Godmodder had given it the ability to talk, it would come back with a scathing retort of some kind already.


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour

(x3)(Paradox Wand)(Chromatic Shurikens)(All in One)

I separate All in One into 4 Pieces and have them float behind me, each a point of a large rectangle, with the Paradox Wand, i inscribe the divisions inside the large rectangle to form 4 smaller rectangles and with the chromatic Shurikens, I outline the rectangle in Black.

I invoke the 4 Fundamental Forces, the greatest of all Natural Forces that exists. Gravity, Electromagnetism, the Strong and Weak Force.

I invoke Gravity first, as the TOP-left rectangle glows black. A black hole forms right before Tricky with its Accretion Disk slamming right into him. The Temperature is around 300,000,000 Kelvin right now, Quite hot. Then Tricky actually falls into the Black Hole and all is quiet...well except for the metric ton of water I tossed into the black hole from above and that is rapidly crushing into him now. After some time, Tricky would start feeling the true force of Gravity as it tears at his body, turning it into spaghetti, before it reaches the Singularity...and well, nobody is quite sure of what happens at that point, but I'm quite sure that the Singularity itself is quite orderly, a perfect point of infinite density. Quite a Paradox isn't it.

When Tricky improbably survives the experience, he now faces my second Attack.The Strong Force, as the TOP-Right rectangle falls into Darkness. The Strong force is what holds matter together, without it...atoms wouldn't be able to hold together. With a snap of my finger,Tricky is subjected to disintegration to subatomic particles. He easily pops back up from that but then I go to the other extreme and increase the Strong force, causing Tricky to compress, heating up greatly in the process, requiring me to pour even more water onto him...which fuse with him due to the increase in Strong Force...either way, Tricky becomes a goop of mysterious matter.

Tricky bounces back from that just in that for my next trick, the Weak Force, Bottom Right Rectangle falls into the Shadow Realm. It's the Force explaining Radiation. With a snap of my fingers, Tricky becomes radioactive and disappears into half the next second, with the area around him being heavily irradiated and hot, even as the atmospheric changes immediately causes rain to fall onto him, resulting in more radiation. Basically Tricky is now the Bomb.

After Tricky slowly uses up his Rad Aways. I invoke the last fundamental force, the Electromagnetic Spectrum. Wavelengths of all types blast at Tricky, water on him due to all my efforts explode due to Microwaves while he's bombarded with Gamma Rays, X-Rays and Radio Waves. As I focus, a Newborn Sun is born as all my Alchemies focus onto it, and with a heave, I throw this flaming ball, a Newborn Judgement straight at Tricky.

(Preview)All-In-One|| Vials of the 12 Aspects

You focus on the fundamental forces of nature and imbue them with order, fire, and water! Combining all four weaknesses, you deal a massive 50 damage to Tricky and wipe out about a quarter of his health! Tricky looks in fear of what comes next, but without the Improbability Reserve, there's nothing he can do but shield through these blows...

Preview: All-in-One || Vials of the Twelve Aspects:
[LVL 8 - 50,000 Grist] Aspected Multitool:
A multitool with twelve different tools within it, each relating to one of the Twelve Aspects from Homestuck and allowing for usage of that aspect. Boosts an action by a grand total of 6000 Player Power when being utilized due to the versatility of the item.


Preview: Jet fighter && lounge chair

Javilain || lighting rod

I throw the result of this alchemy at tricky and hope that someone get a lighting bolt to strike him.


Chain, lock and key || scranton reality anchor

Preview: Jet Fighter && Lounge Chair:
[LVL 6 - 20000 Grist] Comfy Jet Fighter:
A fighter plane that just has an incredibly durable and supportive lounge chair in place of the pilot chair in a standard model. Can't do anything without a pilot.


Javelin || Lightning Rod:
[LVL 5 - 12000 Grist] Spear of Lightning:
A spear with a metal handle and several lightning patterns carved into the shaft. When it hits an opponent, lightning will strike them and deal an additional 6000 damage!

You promptly throw the thing into Tricky, dealing 2 damage to it! Tricky looks unimpressed at the sudden drop in numerical value.

Chain, Lock, & Key || Scranton Reality Anchor:

[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Scranton Reality Lock:
A lock and key chaining something or someone to reality, heavily decreasing any affect caused by Players or Godmodders aimed towards it. [Entities are fine though.] Can also be placed on Players or even lower-power Godmodders with enough effort, effectively neutralizing their reality-warping powers until they manage to break the bonds somehow.


[Science] hungry visitor - 12000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech


Hum I think I have to test my new gun now. I train the modified Reality rejector on the Ice Jester and bathe him in a field in which the law that prevents energy from being created is rejected, the law that allows the aggregate state solid to exist is rejected, the law that allows the aggregate state gaseous to exist is rejected. Lets see what happens.

Nuclear generator||modified Reality Rejector (laws of thermodynamics)

preview:
Truth detector||Microscope

You disable the laws allowing the abilities to be solid and gaseous, and also disable the Law of Conservation of Mass & Energy because that's one law! Tricky spontaneously melts and forms a puddle of water, forming one of his own weaknesses as well! 15 damage total!

Nuclear Generator || Modded Reality Rejector (Set to Laws of Thermodynamics):

[LVL 8 - 50000 Grist] Hypereffcient Nuclear Reactor:
A incredibly efficient source of power, although it still ends up taking up a lot of space. Due to no longer needing coolant and such, you could rather easily heat the water to steam and such without needing anything to cool the water back down.

Preview: Truth Detector || Microscope:
[LVL 3 - 5000 Grist] Microscopic Truth Detector:
A truth detector that detects the truth by looking for tiny beads of sweat on the interviewee's palm reminiscent of lying. Though slightly more accurate than a normal truth detector, doesn't entirely serve a standard purpose.


Firstly, I open up one of the containers of Concentrated Glyphic Magic, and use it to expand the glyph array previously used for a mine. Across the border of my prior glyphs, I create a series of three very advanced glyphs. The first one is the duplication, or virus, glyph, which makes more of itself and its attached glyphs when supplied with Glyphic magic. This is the particular three-glyph variant, as ensuring proper mana-flow requires adjusting for glyph-count. The second is a fairly standard, if unusually self-contained (and thus autotileable without troubles) variant of the Grist-mining glyphs used in the centre of the mine, and the third is a linked kinetoglyph to keep outside influences away and shove the appropriate grist back to its source-All Glyphs I had to look up in the magitech library, I've no photographic memory. In short, the Glyphic Grist Mine can now be upgraded by consuming Glyphic magic without my direct intervention.

Secondly, I apply strengthening glyph powder to myself, using it to improve my movement speed, and flee the battlefield. Only temporarily, in order to locate a suitable person. Once I've found someone who I either know well enough to vouch for (though they shouldn't be in the area), or which appears simultanously stupid enough to accept and smart enough to fulfil my task, I drag them back and give them some glyph powder for durability. Their instructions are simple: When there is enough Grist from the Grist Mine and/or once a turn,alchemize a container of Concentrated Glyphic Magic. since, to my knowledge, alchemy only requires a few simple hole-punching activities, they should be able to do this effectively enough.

Thirdly, I check Container of Concentrated Glyphic Magic && a man-sized container filled to the brim.

INVENTORY: 0 Mana crystals, 2->1 containers Concentrated Glyphic Magic, 1 Fire elemental ammunition, 1 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour.)w/800G, Alchemiting guy, 6,000 Grist

Glyphic Grist Mine is upgraded, allowing it to slowly grow autonomously!

You literally jump off the ledge of the battlefield, returning a few moments later with someone who will create these Concentrated Glyphic Vials whenever possible for 2000 Grist! They... don't have access to a Grist Foundry, due to not being a part of either the AG or Science factions.

Concentrated Glyphic Magic && Filled Large Container:
[LVL 4 - 7000 Grist] Concentrated Glyph Container:
A large container capable of holding large amounts of Glyphic Magic - roughly about 5000 of the small vials you've been carrying. I'm gonna have to start creating units for this if it keeps up.


Purple T-Rex OOO medal || awakening Arsino Key

Zero-one driver || Shotriser || thousand driver

thousand jacker || gauntlet

(OOC: I really don't know this franchise, so... don't expect me to output exactly what these combinations should do. I've been relying on Google so far.)

Purple T-Rex OOO Medal || Awakening Arsino Key:
[LVL 4 - 7000 Grist] T-Rex Progrise Key:
A Progrise Key imbued with the power of a tyrannosaurus. Has limited use due to the Godmodder not really knowing what Kamen Rider is, and being unlikely to summon anything this is usable on. Why you'd want to convert a HumaGear of your own into a Magia, anyways?

Zero-One Driver || Shotriser || Thousand Driver:

[LVL 6 - 20000 Grist] Thousand Driver's Shotriser:
A full-capability Shortriser owned by the Thousand Driver. Deals 4000 damage along with being able to enable the transformations common to the series. (OOC: I don't think this one is right. Google and the wiki gave me nothing.)

Thousand Jacker || Gauntlet:
[LVL 3 - 5000 Grist] Jacker Gauntlet:
A gauntlet capable of hijacking Progrise keys, much like the weapon it's based off of. Stabbing not required.

Also, get your inventory sorted out, please. It makes it especially difficult for me to work through your posts if you don't have one set up here.


Preview: mirror || dwarven stubbornness && elven disdain && human greed

Pressurized piece of air && autotuner && flute

I fire another rocket dart (2 actions)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )

Preview: Mirror || Dwarven Stubbornness && Elven Disdain && Human Greed:
[LVL 6 - 20000 Grist] Mirror of Vanity:
Shows the worst defining traits of a person or entity on the field. Could potentially be used to find weaknesses to more complex entities.


Pressurized Air && Autotuner && Flute:
[LVL 3 - 5000 Grist] Synthesized Flute:
A flute capable of being remotely played due to the pressurized air hooked up to it, while also being perfectly in tune.

Tricky takes 4 damage!


If I have acrtions for some reason I use maxwells notebook to create "Orderly Burning Water Narwhal Flock" next to tricky as many times as I can just in case the other where wrong, the narwhals then stab throug him with their horns, causing the order and fire and water to seep into him.

Even if i do not, I preview (as such doing incurs no expense of actions) Both client and server copies of sburb && super mario maker 2

You indeed do, since the sidequest leaves next turn! 23 damage to Tricky as several orderly burning water narwhals appear next to him and immediately impale him, hitting three of his four weaknesses!

Preview: SBurb (Complete Edition) && Super Mario Maker 2:
[LVL 4 - 7000 Grist] SBurb Maker 2:
A game of Super Mario Maker 2 with most of it's things changed to give it a Homestuck general theme, with Play and Edit mode respectively being called Client and Host mode. The four playable characters are the Alpha kids, and several of the themes are based across various locations. IGN rated it 7.8 out of 10 for "too much Homestuck".


I rise up in the air...

Fire

Order

Water

Natural Forces

Simply put, there is one surefire attack to destroy this jester!

A grid of orderly steam vents appear around tricky! Unexpectedly, they spew out gouts of flame, melting the icy Jester, but these flames are replaces by steam as water hits the flames! Simply put, the laws of thermodynamics and evaporation, basic natural forces, combine the power of fire and water together to make them more devastating! And since this is all in an orderly grid....

WEAKNESS HIT X4! COMBOB!

You deal a massive hit on Tricky, dealing 40 damage to him and putting his HP in the negatives! Somehow, he's hanging on through this, even though he's been incredibly steamed and pretty much boiled at this point...

FOCUS: Tricky is surrounded in ice. Ice plus fire equals water. I activate the Modern Elemental Wand, combining a jet of pure oxygen and a gout of liquid cesium. The two spontaneously react and combust, burning Tricky and melting his ice into water. I then take the Pen of Religious Wordplay and use it to summon Jesus, who proceeds to walk on water, trampling Tricky in the process. Jesus, of course, rewrote divine law to replace the old system of worship with a more direct relationship with God. This was in one way a decrease in order, as it reduced the number of laws that the faithful needed to follow, but in another way it was an increase, for it served to better bring the world into harmony with the divine. So Jesus does both at once, increasing the order on one side of Tricky's body and decreasing the order on the other. With the absence of order being chaos and chaos being related to the concept of entropy, this causes one side of Tricky's body to freeze again, while the other vaporizes into steam. Now, Jesus is also known for feeding the masses, multiplying fish and bread. It stands to reason that he would also be able to multiply other types of food, like beef. Beef comes from a cow, and a cow used for labor is known as an ox. Jesus, therefore, can act as an ox generator. I take that ox-y gen and put it on the cold/ordered side, where it rapidly cools into liquid oxygen, or "LOX". The locks lock Tricky in place, allowing me to jab the pen into his frozen frame and drop the Obscenely Dense Religious Book on it, acting like a hammer and chisel. Tricky is left shattered on one side and melted on the other, perfectly balanced, as order must be.

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 2] Pen of Puns: A pen that forces it's user's hand to write absolutely terrible puns. Could potentially be used as a debuff?

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.

[LVL 5] Pen of Religious Wordplay: A pen capable of rearranging the letters in any religious book to create bad puns, and then utilizing them attack. Like the Modern Elemental Wand, this gives a basic boost of 3000 Player Power to any action it relates to.

Order through both fire and water brought the natural forces of science manages to do another 40 damage to Tricky, bringing him down to a total of -50 HP! Tricky, even though improbably surviving Alastair's previous attack, can't take -50 HP and collapses to the floor, defeated!

---
End of Turn Battle:
All Player aligned forces take a break turn to celebrate Tricky's downfall!

The Godmodder looks at Tricky's rapidly evaporating body, powerless to do anything about it for the time being. As everything comes to a halt for the turn, the corpse of Tricky finally finishes evaporating, becoming transparent - and then, exploding into a massive amount of Grist! All Players gain 50000 Grist as the first boss of the game is defeated, and the Godmodder takes 2 Damage from the summon's failure! Player Power increases to 10,000, along with the Grist per turn!

[Everyone gains another 10000 Grist too.]


---
Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP, Growth: [|||]
- Grist Reserve: 400, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 27/30 HP

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 88000 Grist
[Anti-Godmodder] That-Random-Guy - 79000 Grist

[Science] Jaggerain - 75000 Grist
[Anti-Godmodder] Fullyautomagic - 120,000 Grist
[Anti-Godmodder] Splashcat - 97000 Grist
[Anti-Godmodder] Alastair - 75000 Grist
[Anti-Godmodder] Nyatsunemiku - 125,000 Grist
[Science] Paradoxdragonpaci - 112,000 Grist
[Anti-Godmodder]Medieval Paradox - 90000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 108,000 Grist
[Neutral] ManiacMastR - 59000 Grist
[Neutral] FlamingFlapjacks - 120,000 Grist
[The Orange Company] Algot - 88000 Grist
[Anti-Godmodder] TheGoldenBoy - 74000 Grist
[Science] hungry visitor - 72000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 108,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 88000 Grist
[Neutral] Gnich - 80000 Grist
[Neutral] Steffan (JoeBOB) - 71000 Grist
 
Last edited:
Update 12.5 / Storypost 2 - ???
The Godmodder is brimming with frustration... and actually decides to talk for the first time.
The Godmodder: Alright, you idiots.
The Godmodder: I expected I'd actually come into contact with some competent Players eventually, but honestly?
The Godmodder: I'm suprised it took this long, to be fair.

You knew about the Godmodder for roughly... perhaps a week beforehand, counting for travel time here before you joined the battle. His talking kinda raises the question - just how long has he been a Godmodder, anyways?
The Godmodder: Shut up, Arbiter.
Wha - Hey! Rude!
The Godmodder: Kinda my job.
The Godmodder: Anyways... Players.
The Godmodder: Don't expect these next few waves to be nearly as easy as the last.
The Godmodder: Here - I'll even give you a "break turn" to charge up some Grist and alchemize items. Even attempt to land a hit on me, if you want.
The Godmodder: It doesn't matter. Pretty soon, you'll all be in the Soul Orb anyways!

... Wow, he's cocky... and charging some more Grist again.

Anyways, I guess you guys have a break turn here. Use it wisely! I'm also going to add an Itinerary (or however it's spelt) and put stats here soon. Stay posted.


---​

Itinerary -
- Defeat the Godmodder! Again!
- Utilize the break turn to accomplish things!
- Join Gristaji?

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 16,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +200 Grist a Turn! (Grist Reserve: 200)
Revelation Points - 1


[AG - Splashcat] Grist Reserve Building - 5000/5000 HP
- Grist Reserve - 250 Grist
- Grist Synthesizer - +250 Grist a turn!


[AG - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[AG - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[SC - Jaggerain] L.O.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Zombie Trooper [||||] 2/4
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 300 Total.
Grist Reactor - +300 Grist per Turn!
[SC - Jaggerain] Zombie Trooper - 10000/1000 Hp, 3000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy
Ink Tank: [
|||]

[Neutral - Steffan] Glyphic Grist Mine - 7000/7000 HP, Growth: [|||]
- Grist Reserve: 400, +400 Grist a Turn
- Auto-creates Concentrated Glyphic Magic when there's enough Grist (2000).


[Unaligned] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 27/30 HP - ???,??? Grist

[PG] Backup Jester - 10000/10000 HP, Improbaility Reserve +1 Per Turn

[Anti-Godmodder] Plague - 88000 Grist
[Anti-Godmodder] That-Random-Guy - 79000 Grist

[Science] Jaggerain - 75000 Grist
[Anti-Godmodder] Fullyautomagic - 120,000 Grist
[Anti-Godmodder] Splashcat - 97000 Grist
[Anti-Godmodder] Alastair - 75000 Grist
[Anti-Godmodder] Nyatsunemiku - 125,000 Grist
[Science] Paradoxdragonpaci - 112,000 Grist
[Anti-Godmodder]Medieval Paradox - 90000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 108,000 Grist
[Neutral] ManiacMastR - 59000 Grist
[Neutral] FlamingFlapjacks - 120,000 Grist
[The Orange Company] Algot - 88000 Grist
[Anti-Godmodder] TheGoldenBoy - 74000 Grist
[Science] hungry visitor - 72000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 108,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 88000 Grist
[Neutral] Gnich - 80000 Grist
[Neutral] Steffan (JoeBOB) - 71000 Grist
 
Last edited:
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses, Harpoon Bomb (Unused), Soul Slugger Doom Bat of Maximum Destruction, Captain's Cannonblade

I jump in joy at Tricky's defeat, proclaiming a message to the Godmodder

"HEY LOSER! SEE WHAT HAPPENED TO THAT CLOWN? THAT'S ONLY A TASTE OF WHAT HAPPENS WHEN YOU MESS...WITH GIOVANNI POTAGE!"

Soul Slugger Doom Bat of Maximum Destruction && Staff of the Thousand Suns:

Captain's Cannonblade && Valkyrie Hal-Blade


Oarred Longship && Epithet: Dumb
 
Last edited:
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet
Grist: 74000
Real Estate: Alchemiter Research Facility, Grist Synthesizer

Hah, the Progrise key isn't for humagears, it's for me but first I need a driver to obviously henshin.

1. I create a fusion. between the Shotriser and Zero-one driver using the basic gun form and the authorize panel.
2. I use my revelation point to figure out how to make precious grist
3. I upgrade my Grist Synthesizer to be 1000% better
 
I glance over to the man with the quite powerful bat which Giovanni would think was of high quality. Hm. That bat appears to have Glyphs onto it. Seeing this, I approach the (unusually jubilant) man, and ask a question.

Firstly, I approach the dual grist foundry. Through analysis of it's structure,I gain knowledge- albeit of the basic variety- of its function and method. and through the creation of a replica, I could have my own. But a replica is insufficient for my purpose; I do not want it specifically. Rather, I take the structure and... adapt it. cutting corners, for instance. If I can specify a specific type of alchemy for it to aid, I can cut down on a lot of redundancy, and making assumptions about item-type lets procedures get tightened. Other factors are due to my unique state. A Foundry is a location for the casting of metal, often with high temperatures; a Fire elemental ammunition cartridge can have its materials stripped and ground to provide an exceptional heat source. On the other hand, there are some ordinary corners cut I have to fill out; the assumptions apparently made for player use. Still, specialisation helps cut the cost a fair bit, and by the end of it I've got my own - small - grist foundry, optimised for Level 4 or lower items and only functional for items of the Glyphed variety.

Secondly, I take a break to clock into the Magitech library. at its simplest level, Magitech refers to a combination of Magic and Technology, and the primary hurdle to something of that sort is incompatible energy sources. Magic can turn into electricity with lightning spells easily enough, but converting the mechanistic movement of electricity into Mana requires a more... fundamental change. Luckily, though, some clever people have been thinking about this sort of thing from quite a long time. I can't begin to describe the formal hypothesis and reasoning in the bounds of anything less then a masters thesis, but I can regurgitate a slightly altered pop-science story. Which will have to do. Mana, it is said, comes from life. Humans, for instance, often have their own internal mana pools, and ambient mana is a common occurrence on many planes and systems. The Origin of Mana is unclear- depending on the history you read, mana might be unrelated to, or equivalent to, the belief and embodiment that is theorised to power some types of deities, and of course nobody knows how the architects worked, never mind the theory that Anything confusing originates from a bored player no matter the relevant chronology because they can cause things retroactively- But most areas with mana have it originate from life. Since Mana also originates from and affects many varieties of plants (often in a non-reductionist manner which confounds study, but not always), it was reasoned it cannot fundamentally depend on cognition, which eases the load considerably- and besides most cyborgs have greater limitations to their magical capabilities then their biological counterparts. So, through investigation and- though few will admit it- trial and error, the particular portions of life which produce mana were discovered. As it turned out, there were many of them, not the one a reductionist would expect, but at this point all of those were quietly screaming in the corner, so things moved on. After more trial and error, a comparatively simple chemical reaction was isolated which, with a few clever changes to its environment, be caused and reversed by electricity. this was only a medium/low-level reaction, failing entirely in high-to-mid-mana areas, but moving things is no problem for either Magic or technology, so a system was soon devised to cycle the mana-creator chambers through wheels with a block of factory-carved depleted Mana Crystal whirling a short distance behind it, hoovering up the produced magic in time for the reaction chamber to return to its earlier location, and with the crystals being slotted in and out at regular intervals. And so true magitech blossoWait that part doesn't matter. ahem.
Following these principals (and six pages of differential equations to show the required tolerances, which have to be obeyed with precision as any mistake will compound itself like on a hard disk, and using lead (well known as the poor man's mana cloak or, in this case, the person-who-can't-use-magic-because-they-need-a-low-mana-area's mana deflector) at the boundaries and for most of the chamber to keep out outside mana and its influences), I clock out of the Magitech library with a (rather standard) design for a Mana Generator, which I immediately socket into a Glyphic Aspect Crystal (more on aspect crystals next round!) so it'll start producing Glyphic Magic... Once I can get myself a power supply up and running. Ugh.

Thirdly will occur seperately.

INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 1->0 Fire elemental ammunition, 0 strengthening glyph powder.
Assets: Glyphic Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~1200G, Alchemiting guy, 66->71,000 Grist
 
Last edited:
RPpost

I glance at the man "What? No you can't have my bat, it's cool and it's mine! Plus, i don't care about what these dumb symbols mean!"
 
Last edited:
[Science] hungry visitor - 72000 Grist
Inventory:
modified Reality Rejector
A jet black pistol that is capable of creating short-lived cones of what is essentially chaos as different laws of reality are temporarily disabled. It's capable of dealing an additional 7000 damage when used as a part of an action.

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Shoot the backup Jester with disabling biochemistry and disabling soul physics.
Shoot the backup Jester with disabling solid state and disabling liquid state and disabling gaseous state. Haha only plasma left.

Magitech Device Workshop ( A location that could either be added onto another building to create a complex or standing on it's own, this can further boost any and all actions relating to the tinkering with magitech items )|| Hypereffcient Nuclear Reactor (An incredibly efficient source of power, although it still ends up taking up a lot of space. Due to no longer needing coolant and such, you could rather easily heat the water to steam and such without needing anything to cool the water back down. )

preview:
My mind && Computer
 
Last edited:
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on color

(x1)(chromatic Shurikens)With the aid of some green Shurikens, i pin the the last Backup Jester's Body to the ground, the Shurikens create some vines that surround the Backup Jester and cocoon him, after glowing, they wither away to show that the Backup Jester has been replaced with a Multi-coloured lotus flower. I then place this Multi-colored lotus flower into the LOBAV and the Magitech Library, calling on the Eldritch Knowledge contained within both to Magi-Mechanise the Flower, preserving it's Magical Abilities while also making it more efficient...in the process, it's encased within a translucent black shell...turning it, at some angles of Light, into a Black Lotus. I then place this Black Lotus onto our Grist Reactor, tapping into it's Efficient Chaotic Magical energies to gain even more Grist a turn.

(x1)I alchemise the Aspected Multitool

(x1)(Aspected Multitool)With the Aspected Multitool I call upon Life and Space, to create a place of Healing for our troops, a Hospital of sorts, through Nightmarish Science fusing Biological and Mechanical, aided with the help of Magitech from the Library and the Knowledge from LOBAV, although this Hospital looks small now...it shall become something much more...soon.

(Preview)Regeneration Auto-Sprayer||Vial of the Life Aspect&& Hardlight Generator
 
Last edited:
Thirdly...

So saying, I accept the offer of the Bat. walking over to the Magitech library, where I pull out three books for reference. The comparatively ordinary "Beginners Encyclopedia of Elemental Glyphs", the somewhat less-used "Glyphic Magic : advantages and disadvantages", and the esoteric handbook "magical influences of various technologies and how to avoid them". Sitting down at one of the worktables I assume is there- or making one if not- for experimentation (and hence either a warded table, or one made of lead), I start out by flipping through the Beginners Encyclopedia, marking down each Solar glyph I identify on a paper I pulled out for notes and the page number in the book. That's all prepatory work, though. the important parts are the other two. Reading through Glyphic Magic(...), I see the summary (which turns out to be unusually encompassing of the subject manner), reads thus:
Glyphic Magic is an unusual pursuit. Only present in a few pure-magic societies-where it is viewed as an experts pursuit of great difficulty-, it is much more common in magitech groups, and more likely to be used en mas in such instances. Seemingly a God-send for Magitech,it has distinct disadvantages due to its unavoidable effects on the surrounding mana-field. Additionally, Glyphic magic of most varieties has more direct applications to defence then offence, though the reason for this is as yet unknown. However,Glyphic magic has its own advantages to counterbalance this. the precision it holds is much more advanced then of ordinary, for example, fire magic, but more importantly, Glyphic magic is one of few types which can be modified. Glyphs are not limited to kinetic or pure-mana projections, as one can create Earthen Glyphs, Solar Glyphs, Glacial glyphs, and so on, granting the magic an entirely new set of applications; Glyphic magic can also be combined-in expert cases-with Runic magic. Runic magic tends to focus on only the symbols, while glyphic magic requires they be embeded into their material with varying depths and mana-densities; One can construct a Runic structure, then give it an entirely different sublevel of Glyphic effects by varying symbol depths and elements. However, this all comes at the cost of precision being necessary, increasingly so; and since most mechanical structures don't have their own mana paths, automated glyphs are often simply a dream.
After reading through most of the book- enough to recognise that I'm not experienced enough to improve the Runic sections of the bat- I move on to the last book. It doesn't have a summary, but it does have a glossary and index and whatnot, so since I know what I'm looking for-the effects of Solar Panels- it doesn't take long to find its answer. Some types of Solar Panels are able to bend unbound magic of any type into Solar magic(glyphic magic maintains the adjective except in extreme circumstances), provided sufficient proximity and time. It notes, however, that it is much more efficient to hold up the magic to the sun with a magnifying glass. In general, the book explains how elemental mana tends to form either from specialized chemical reactions, or via mana converting towards the environment's nature, and that technology seems disproportionately disruptive to this type of mana conversion, as well as listing less-disruptive designs, materials, and how to organise things to remove the issue. At any rate, I've found my answer- I need sunlight for this. Holding up my last container of concentrated Glyphic Magic to an adjustable-focus skylight's focus, I wait a short while for it to convert to Solar-Attuned Glyphic Magic, then carefully use a nearby chisel to add some of the types of solar glyphs it was previously lacking, along with durability and heat-resistance glyphs, to each bit of remaining free space, then infuse little bits of Solar Glyphic Magic into the existing glyphs to alter their mana-depth, and add new Mana-Channels, until the bat reenters equilibrium with the new mana requirements, making sure to add redundant Mana-sinks in case some glyphs or runes get damaged while the bat is being swung around.
By the End of it, I've hopefully gained a significant amount of knowledge regarding Solar glyphs and their practical applications, while... Giovanni potage?... will hopefully have received a better Bat.
 
I'm new to this kind of thing, so hopefully I'm doing this right...

Empty, for now!

Obviously I am Anti-Godmodder, their existence cannot be allowed to continue! I'll hop into the Festive Fort Grist and use this turn to build up my stuff.

First, I'll see what happens if I alchemize by previewing Bug Repellant && Reality. Hopefully it will create an object that will discourage Void creatures from attacking, I would have some use for that...

I'll use my first two actions Grist mining, as I'm a newcomer and don't have much Grist.

Then I'll use my final action to alchemize Vacuum && Blender. My goal with alchemizing these two objects is to create a basic weapon capable of dealing damage to enemies.
 
Gnich and Paradoxdragonpaci , your responses are finally completed to include everything. Sorry for the delayed update! The sidequest update is coming up in a couple minutes, so... uh, stay tuned Algot. Since nobody else joined in.
 
Gristaji - Sidequest 1-2
Algot - You begin to traverse through the jungle as it's entrance opens up, leading down into a vast river valley filled with vegetation and various tropical animals. Parrots fly overhead through the canopy, creating a sense of wonder. You pull of a winter coat you've been wearing for the whole battle now as the entirety of the battlefield fades into the tropics left behind you...

Now that you're down here, you realize this might take a little while longer than you thought.

And then, you come across a massive, stone brick wall. Though too big to easily get over, you notice something that might be a little bit faster - a puzzle gate of sorts. Within the wall is a crevice clearly designed for some kind of item to be placed within it. On the wall right next to it is a set of pictographs, seemingly representing a fusion of some two objects. It's made easier through a label, somehow written in English, beneath:


Rose's Needlewands

You notice something else nearby as well: A second Alchemiter, but it seems... limited - almost as if you tried making anything too high-leveled with them, they'd merely explode. Though the turn on the Battlefield hasn't ended quite yet, you... somehow gain 10000 Grist to work with.

---
Current Location: River Valley Puzzle
X - - X - - X - - X - - X - - X - - X
(I changed it to a orange X because you're literally the only one here - might as well represent the faction properly.)

[TOC] Algot - 20000/20000 HP, 38000 Grist

[Unaligned] - Limited Alchemiter
Could probably alchemize anything LVL 4 or below rather easily.


[Unaligned] - Puzzle Gate:
- Item Crevice
- Wall Carvings: Rose's Needlewands
 
Last edited:
First action: I combine stuff to make torterra
2nd action: I draw a circle on the ground I stand on to prepare for alchemy.
3rd actions: fertilizer && growth enhance &&water

preview: vacuum cleaner && Grist && monster core


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
 
Last edited:
Back
Top