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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
I check the map. Deciding that a confrontation with the Godmodder wasn't quite needed right away, I stow away the boot and proceed up the stairs to Floor 2 using one of my Actions.

I wave at Paradox as I enter. "Oh, hey there! Been a while! Want to help me deal with the situation in Room 2? I've got this neat chemical I picked up that responds well to heat, but I only have enough Actions this turn to get there and deploy it. I'd need someone else to apply the heat."
 
Paradox, still under Stealth responds by conjuring a note with the following typed out in front of himself.

"It's been a while indeed. And sure, I'll help apply the Heat to the chemical."
 
Firstly, I look towards the guards with an awkward grin, scratching my head as I walk over to the other corner of the room with the sedated steps of some science guy being payed by the hour. Arriving at a closed crate, I yawn, and stretch a little, before behind over (still scratching my head, now with tiny flakes of white like dandruff or something falling off- they're actually bits of hastily-formed glyphic magic, but it helps sell the illusion) and reading something off the crate. I check another couple at a relaxed pace, opening one, glancing inside and closing it again, then nod to the guards, scratching my head a final time- and activating the glyphs I carved in my head (yes, it's perfectly safe, it's like poking yourself with a fingernail- the impressions will vanish when the Mana runs out.), stopping in place.
The Guards, on the other hand, see something different. Projected from myself(with my actual body covered in a visual cloak), they see a 'scientist' continue from the nod and say "Everything seems to be in order- those darn players must not have infiltrated here yet. checking might have been a waste- they don't seem the sort for subterfuge. Bye, and Hail the lord supreme" (the lord supreme was a phrase used by guards earlier, when alastair went to room 3 on page 13), before walking back to his post- or rather, into the long hallway, at which point they lose sight of the illusion. By that point, though, I'm already crouched carefully behind one of the crates.
Secondly, while the Guards are distracted by the illusion, I pull the lid off one of the Crates. lots of the crates are open already, so the less then intelligent guards shouldn't notice anything amiss; hunched over on the floor, I quietly use the Gauntlet to scrawl the appropriate siphon glyphs onto the wood. Wood isn't the best mana-conducting material, of course, but this isn't exactly masters paper level work either. soon enough, it's prepared, and when the guards are next slightly-distracted, I pulse a bit of mana into the illusion glyph and dart over to the bottom-right corner of the room invisibly, leaving myself out of their sight. I quickly lid the bottom-rightmost crate.
Thirdly, before the grist-siphon effect gets too much speed, I unlid the crate and curl up inside of it before relidding it, allowing myself to hide while the Grist levels around the room start rapidly dropping. Naturally, I don't just sit idly by- while the Guards will hopefully not think to check this crate, or maybe- correctly- discern I was the scientist, then- incorrectly- assume I left something to do this earlier and chase the illusion- they might happen upon the course of action I don't want. So, I carve more Glyphs into the Crate. mostly smoke and mirrors to give me a chance to make a break for it, but some types of magic have deleterious effects on nearby technology. I mostly stay away from those, but this time I add a few of them into the crate too. a sort of mystic smoke-bomb with machine-nulling properties, if they Do happen to attack me.
<Summary: I use an illusion and regular old acting to trick the guards into thinking I was inspecting the room for AG sabotage, then left. Afterwards, I spend 1 action to set up the grist-siphon in a crate in the corner, then hide inside the crate while adding various defences/distractions to the crate in case they follow up.>
Grist:
40,000->50,000, +up to 180,000
P.Grist:0-> up to 6,000.

Preview: Small Soul && a wide variety of types, shapes, and constructs of Glyphic magic
 
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 193,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I decide to upgrade Zea myself strengthening the signal and hard drive space and speed.
2. I Satellite Zea ||
Starlink && AR-15:
[LVL 9 - 75,000 Grist] Starstorm:
A interconnected series of satellites capable of attacking anywhere on the battlefield, regardless of location. Technically an entity, but serves more as a special attack due to not easily being targetable.
3. I see if I can upgrade my Trojan.
 
With a nod of gratitude, I proceed to Room 2 with my Second Action and then deploy the 'Expando-Stuff Capture Gel' with the third onto the guards! Got some of it when I was exploring a particularly inventive take on the idea of 'Portal 3' that a Player had made at some point.

Still feel wary around industrial flame vents because of it. At any rate whent he heat is applied it rapidly expands, often engulfing they enemy target due to body heat, and then it contracts and hardens, leaving them immobilized. Very handy, and haven't headed to anywhere without some since.
 
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Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x2)Aspected Multitool)(Chromatic Shurikens) Invoking Time to speed up my actions, I then invoke the Aspect of Light to analyse the Expando-Stuff Capture Gel's Make up before using Void to make more of it. I then invoke Space for the next trick after making sure Alastair and myself are not near the open door. E=MC^2, and a tiny bit of the Gel is turning into pure Energy, normally, this would result in a huge explosion, and it does!! But, invoking Life in its form of Energy/Motivation/Atmosphere in a literal sense, I convert the Kinetic Energy from the explosion into more Heat for the Gel. I then invoke Doom just to make sure everyone inside is fully covered and nobody can get away.

I then toss the Chromatic Shurikens in red hot into the room to continue the heating of the Gel.

(x1)I take a peek, if the Guards have all been safely captured, I enter the Room.
 
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(Focus): I Fly around the Fortress and begain to look for any glowing weak spot and/or lock on indacators. I then spotted some important glowing vents along the so I decide to go in a strafing run while barrel rolling to avoid incomig fire.

Preview:
"I alchemize [ cornholio shirt ] >[Very fine]"
 
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I use 2 actions to walk up the stairs and enter Floor 2, Room 2, before using my Solar Bat to smash the large batteries in the room.
 
Update 20
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.
[Unaligned - Kingly K. Duel] Grist Production Facility - 7000/7000 HP
Grist Reserve: 300, +300 Grist a turn

Okay...so then. Runs hands together. first things first.

I'll start things off by previewing (free action) an alchemised Grit Refiner, to start churning some Grist into Precious Grist, at lvl 2.

Next I'll attempt to alchemise a lvl 3 military Headquarters as my starting base of operations (action 1).

Next I'll try to alchemise a small minor barrier around it at lvl 2. (Action 2)

Afterwards, I'll send my loyal Dire wolves to go out and scout out my current surroundings. (Action 3)

Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

Alchemization... isn't really done that way... it's done through combining two items or ideas through the Alchemiter. Currently, you'd simply be building using Grist, which is what you do! You build up a a Military Headquarters and a small barrier around it, using your first two actions and 7000 Grist! This upgrades the Grist Production Facility, giving it 15000 extra current and max HP and a small amount of Defense!

You send out the Dire Wolves to survey the Battlefield, allowing you to gain a general summary of the Battlefield and what's going on! Essentially, most of the Players, those marked AG, are against the Godmodder and are currently infiltrating the massive fortress or are generally assisting, although some are building up charges. Neutrals, along with the Science faction, are primarily here to utilize the Alchemiter and make cool stuff, benefiting off the Player Power that just sorta comes to be in this kind of area.

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!(edited)

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.


...My first reaction to the Shadow Beasts was to pat them and the only reason I didn't was to save up for the V.A.F., glad I went with my VOID INSTINCTS on this one! Truly, my voidic friends are watching over me from afar! ...Unless by weakness it means they will experience love and affection and no longer want to fight. Just like the new upgrades for the Alchimeter, they won't really matter for me this exact turn, because...


Ohohohohoho! It. Is. Time! I will spend an action mining grist via meditating next to the exotic particles released from the Void Drill!

With that, I should have enough to alchemize Voidic Candle && Rehabilitation Center && School: [LVL 9 - 75000 Grist] Void Acclimation Facility and connect it directly to my Laboratory and Miner, so that incoming creatures will be end up directly inside the Facility! Finally, culture shock shall no longer plague the poor Void races travelling to this world, and they will no longer writhe about, attacking allies and foes alike! No, now they shall focus on their enemies! The fools that dare attack them! The 'God'modder!

My final action shall be spent reversing the direction of the AA batteries inside my Suck-&-Slice, turning it from a sucker to a blower! Wait, that came out wrong. I'll then use my Suck-&-Slice on the Shadow Beasts to blow them directly into the Facility, right in time for the first class to start when the Cultists -Teachers show up! Oh, I'll also put my trusty Suck-&-Slice back to it's normal configuration after, my handy tool is still a weapon after all. Now that I think about it, the utility aspect probably comes from the fact that I alchemized two household appliances together...

...I should probably get back on track and preview something. Uh. One second, I'm thinking of something... I'm the Cultist Friendly Neighbor of the Void, that's my thing that makes me different compared to others fighting against the Godmodder and staves off the Curse, so it should probably be something related, but I can't think of anything that wouldn't be a strain on my borderline empty Grist Wallet... Oh well, I'll go with something I was thinking of earlier. Now that The Loom is online, it should make this easier. Hopefully. I would like to preview Comfy Cultist Robes && Spacesuit && Reality. Reality's insulating effect in regard to the Void should protect me from it if I ever need to enter the Void to make bigger friends or just study it closely instead. The Comfy Cultist Robes are just there for style. And comfort. Gotta look good while starting the apocalypse making friends! While I'm thinking about it, I should probably decide on a colour scheme for myself so I stay colour coordinated. The void is a sort of darkness right? Black goes with everything, truly the ultimate power, I can pick any colour to go with my void creatures and it'll work. I'll go with a rich purple, because it's my favourite colour and fits the aesthetic I'm going for more than, say... bright yellow would!

You mine Grist, bringing your total amount to 76,600 and creating the Void Acclimation Facility for 75 thousand of it! Looking like a strange mix of a science labratory and a classical, brick-construction school, the building will allow you to gradually rehabilitate the (weaker) voidic creatures that emerge and change them to be [AG] creatures! Just keep in mind that there are always those bad apples, and again - the void is unpredictable and corrosive: not something to be trifled with.

That doesn't matter right now, though, as the Shadow Beasts are suctioned into the school building mildly against their will! Classes should be starting soon enough, so... don't worry about them being untutored or anything. It'll be fine!


Preview: Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.


[Science] hungry visitor - 84,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Huh, the beam seems to be not fast enough. The Godmodding seems to be able to bend natural laws too, and that on structures that are this big. Lets try it out. I aim at my alternate Mindvessel and attract godmodding. Man... human experiments have become so much easier, safer and potential payoff has been increased. Mindvessel was definitely a good investment.
I remember that one experiment that was supposed to give super powers and it actually gave them and the experiment ripping the lab into pieces and going on a powertrip. Man if I were in possession of the Mindvessel back then...

New functions of the Alchemy table? It conveniently lets me have a smaller modders magnum right away... now what do I do with this started project... ah heck I will try building a very small [Level 11 - 180,000 Grist, 1000 Precious Grist] The Mindmod's Magnum:
Oh look, a "The" was added. It allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals an additional 15,000 damage when used as a part of an attack action, making it one of the more managable and useful Precious Grist-requiring items. You're approaching epic-level items here.

I am not sure it can even be built with the resources I have so far, but I guess if it is a smaller one it needs less resources. I need to embed my soul shape too... hmm... so if I connect... lets read what the Artificer's Guide to Magitech is saying about this. I read whatever the Artificer's Guide says to mindcontrolling magitech devices by using soul shapes.

Preview:
I alchemize [Nuclear Magitech Workspace&&Magitech Library] ~~~ Non-Decorative.

The Alternate Mind Vessel seems to stay the relative same as the law is attracted, but as the entirety of the beam fizzles out, a small chunk of the Snowspire Fortress breaks off of the roof and smashes directly into the Alternate Mind Vessel's side, knocking it directly into you and reducing you to Slightly Injured! It appears "attracting" Godmodding Energy works, but... probably not in the way you were hoping.

Mindmod's Magnum -O Shrink:
[LVL 9 - 70000 Grist] Mini Mindmod's Magnum:
A smaller version of the Mindmod's Magnum, this is essentially capable of the same things but much smaller, and additionally, less powerful. Deals up to only 11,000 additional damage when used as an attack, and additionally, allows for a variety of creative attacks and the such.

The ideals of Soul Shape are difficult to master and require entire troves of Grist to manage effectively, making them out of league for most tinkerers and artificers. However, when used effectively, it allows it's users to manage powerful golems and other creations effectively, controlling them directly across entire continents and theoretically further distances than even that. However, due to the lack of the entire treasuries of Grist to commonly create these structures, the information in this book can only be generalized to Soul Shapes being capably used in golems and other constructs, as well as effectively allowing a user to exist in more than one place at once.


Preview: Nuclear Magitech Workspace && Magitech Library] ~~~ Non-Decorative:
[LVL 8 - 50,000 Grist] Powered Book Backpack:
Allows for portable usage of both power and the library's book collection, letting you access both anywhere as long as you're wearing it.


Again, I try the same alchemy


Sash && Tenacity && Endurance:
[LVL 7 - 30000 Grist] Focus Sash:
A wearable item that protects it's user from 1-hit kills. Although more useful on an entity than a Player, it could be used on both.

I send 2 actions to the core.

I set my sash on the core

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)

You alchemize a second Focus Sash, setting it on the core as a free Action and preventing it from a 1 hit KO! 1,500 Grist is refunded!

Additionally, you create 8000 Grist through charging it up!


2 action+5000 grist.
I realize If I want a steady flow of grist without giveing up all my actions I'm going to have to make a significant investment, so I sacrifice 5000 grist to open a portal to a specific place in the nightmare realm, this place contains the nightmares of traumatized SBURB players, who's dreams are haunted by things from the game, including grist!
Final action
I figure that if my broadsword of rage was created through RAGE energy, that if I put it through 914 on the very rough seting I will get some pure RAGE energy, so I do that.

You create a portal to a realm containing the ideals of never having quite enough Grist, making a rather decent place to gather it! Though it might reflect the some of the ideals of the Players here a little bit too closely, it's still a good place to gather Grist, giving you 700 Grist per turn for it!

Broadsword of Rage > Very Rough:
Steel Broadsword + Rage Energy

Steel Broadsword [LVL 1] - A simple broadsword that gives 1000 extra attack damage to an attack using it.
Rage Energy [LVL 2] - Concentrated rage energy, glowing purple. Can be used as a component or as a consumable attack booster.


Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.
Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.

Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.

I declare myself Neutral. For now, at least. I can change alliances later, right?

A Velociraptor && HZD Scrapper && Grist
(something like a mobile grist collector, I dunno)

I then bring the Familiar Cat-Dragon into existence, unless if I don't have enough Grist. Then I'll just collect some more.

Then I'll finish up with making a shoddy Grist Collection Facility. It's probably going to turn out hideous and produce little to no Grist, but I'll leave room for upgrades. Because I'll need them.

Preview:
HZD Machine Cauldron && Planetary Annihilation Bot Factory
------
All the sci-fi games!

You declare yourself as a [Neutral]! You can change alliances later, too... heck, you could even become a [Pro-Godmodder] if you felt like it, but... um, maybe that's not the best choice here.

Velociraptor && HZD Scrapper && Grist:

[LVL 6 - 20000 Grist] Bipedal Scrapper Mech:
A version of a Scrapper modeled off of a velociraptor, allowing for efficient collection of Grist from various caches located across the Battlefield. Although it won't come back every turn, it'll collect roughly 600 Grist a turn. When it does come back, you'll be able to pick it up without any real issues as well.

You bring the Familiar Cat-Dragon into existance, giving yourself a companion and friend! It flies onto your shoulder, curing up around your neck and purring loudly at it's spot of perching.


Not even using Grist, you make an amazingly bad Grist Collection Facility, which produces only 200 Grist a turn. Better than nothing, I suppose, but as you said, this thing's gonna need some upgrades if it wants to match up to any of the others on the field...

Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 193,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I decide to upgrade Zea myself strengthening the signal and hard drive space and speed.
2. I Satellite Zea || Starstorm
3. I see if I can upgrade my Trojan.

Exiting the Fortress (because the majority of your actions affect stuff outside of it), you upgrade Satellite Zea and strengthen it's data transmission, giving you further capability with it! Additionally, this upgrade upgrades it's HP, although most entities can't hit it due to it being miles above Earth...

Satellite Zea || Starstorm:
[LVL 10 - 120,000 Grist] Starfall Satellite:
A version of Satellite Zea capable of unleashing a massive assault on anywhere nearby the Battlefield. Though it takes a little while to charge up, the satellite is probably one of the most powerful attacks on the field. Unfortunately, this satellite can't do the same thing as Satellite Zea with it's data transmission, and is purely a weapon in the arsenal.


You upgrade the Trojan to make a decently formidable virus! However, you're going to have to re-implement the virus into the system to try it again...

(Focus): I Fly around the Fortress and begain to look for any glowing weak spot and/or lock on indacators. I then spotted some important glowing vents along the so I decide to go in a strafing run while barrel rolling to avoid incomig fire.

Preview:
"I alchemize [ cornholio shirt ] >[Very fine]"

You end up firing straight into the Ulticannon's barrel, which is probably the biggest glowing thing you've ever seen in the Godmodding Wars for a while now! Seemingly, the plasma bolts aren't incinerated, and end up dealing 34,000 damage to the Snowspire Fortress in total! Proceeding to spiral into the glowing vents, you emerge in Area 2 of Floor 2 in Snowspire Fortress, and will be counted there next sidequest update!

Preview: Cornholio Shirt > Very Fine:
[LVL 3 - 5000 Grist] Cornholio Armor:
A version of the pulled up shirt that can increase an entity's defense by 4000, at the cost of loss of control of the entity that has the shirt equipped until they eventually snap out of it. Can also be used on Players, but they lose control of their third Action in exchange for the increased defense.


---
End of Turn Battle -
The AG and Science forces attack the Snowspire Fortress for a total of 49,000 Damage to it! It's beginning to look a little bit worn down as systems inside are being shut off and other things are beginning to malfunction within, not to mention the constant assault of attacks on the outer end. Additionally, NothingButPain's cultists arrive, and immediately after some basic instruction, begin to staff the Void Acclimation Facility! They'll keep at it until they're ordered to do something else as a part of their actions.

Paradox's Cyborg Creatures fade into obscurity as no more drones are entering into the battlefield!

Steffan's entities go through their paces, producing 5 Mana for the forcefield and producing another Concentrated Glyphic Magic Vial! The remainder of the Neutral forces capable of attacking fire at the Snowspire Fortress, dealing an additional 9000 damage! Kingly K. Duel's wolves spent the turn scouting and return to him!

All charge entities and Grist Producers produce the Grist or build their respective charge! Everyone gains 10,000 Grist!

The Snowspire Fortress seems to do nothing but stand ominously, but that's before you notice a figure standing up on the roof of the Snowspire Fortress. His hands glowing blue, he slams the side of the Ulticannon, jolting it's progress up to 7/10 for the turn - wait, that's the Godmodder! He's open to attack now: get him while you can!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 24,400 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 0/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 10600)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 12000/12000 HP, Data Transmitting
[AG - TheGoldenBoy] Starfall Satellite - 50000/50000 HP, 40000 Attack [|||] 1/3

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!

[AG - NothingButPain] Void Acclimation Facility - 20000/20000 HP - Staffed by Cultists Teachers!
Rehabilitating: Shadow Beasts - [
|||||] 20% Complete!
[V] Shadow Beasts - 30000/30000 HP, Warp Attack
[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3600 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[SC - Jaggerain] L.O.E.B.A.V - 60000/60000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 3/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 8100 Total. (+1700 a turn total)
Grist Machinery - +1200 Grist per Turn!
Grist Collection Beacon - +500 Grist per Turn!

[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 1/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon - 12000/12000 HP, 5000 Attack
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 4500, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 43 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 3400, +700 Grist a Turn [10 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense
[Neutral - Lord English Muffin] Portal to Grist Nightmare - 5000/5000 HP
- Grist Reserve: 700, +700 Grist a Turn


[Neutral - Storm] Grist Collection Facility - 5000/5000 HP
- Grist Reserve: 200, +200 Grist a Turn


[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 600, +300 Grist a turn.

[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage

[PG] Godmodder: 26/30 HP - ??,???,??? Grist
Open to attack! Now's your chance!

[PG] Snowspire Fortress - 1,786,000/2,500,000 HP, Ulticannon: [||||| |||||] 7/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 39,000 Grist
[Anti-Godmodder] Fullyautomagic - 204,000 Grist
[Anti-Godmodder] Splashcat - 257,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 215,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 170,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 188,000 Grist
[Neutral] ManiacMastR - 139,000 Grist
[Neutral] FlamingFlapjacks - 200,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - 83,000 Grist
[Science] hungry visitor - 24,000 Grist - Slightly Injured!
[Neutral] Grevious (BackAndGoneAgain) - 188,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 75,000 Grist
[Neutral] Gnich - 20,100 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 11,600 Grist
[Neutral] Lord English Muffin - 75,000 Grist
[Unaligned] Kingly K. Duel - 14000 Grist
[Unaligned] Pixie1001 - 23000 Grist
[Unaligned] Storm (Stromulites) - 18000 Grist
 
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This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.

Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

The weak point is revealed! Now is the time to strike! I'll spend an action calmly walking up to the Godmodder while he's busy with the cannon, until I get as close as I possibly can, so I can pin him down by...

Using my second action cleaning out my Suck-&-Slice... by reversing the polarity and blowing all the built-up detritus into the Godmodder's face to distract him! The ground up drone... bits? from when I attacked one combined with the random exotic particles from Grist mining clogging up the insides of my weapon should be more effective than anything I can currently create due to either being part of the Void, or being created by the Godmodder themselves! How delightfully ironic, their own creation being used to distract them! The disgust from the fluids and bits of metal flying towards him should also temporarily make him unable to smack me in the face for my next action, and I'll need that...

Because third action will be to viciously - and loudly - insult the Godmodder's choice of castle and his general heritage! I'll call him an unoriginal hack that wouldn't know what real power was if it ripped through the holes in reality and whacked him in the face, and that for all this so called 'power' he has it won't make up for his awful intelligence! There's a reason the Curse of Repetitiveness gun worked on his castle, and that's because he's useless on his own!

My simultaneous assault on his sight and hearing has been building up to this moment! I shall... do nothing. I am out of actions. I leave the rest of the assault upon the Godmodder up to the others. I was the distraction, you all must capitalize upon it!

While I'm there I'll pull out my standard CultPhone(TM) that I used to buy advertisements for my cult (The CultPhone! For all your possibly dangerous untraceable needs!) and preview my Grist Wall && Reality && Underwater Dome && Airlock. With the power of Reality's insulating effect against the void, I should be able to use this potential alchemy to... encourage the void creatures to enter the school once they appear through the drill, instead of acting like delinquents.
 
I see the godmoder and prepare to attack him.
(Three actions+Real Yu-Gi-Oh deck+steel broadsword)
I draw a hand of cards to use against the godmoder, then I use my Thief of Rage abilitys to steal some of the godmoders Rage, not only to use for my own attack, but to make him more susuptible to mental attacks and distractions. I play one of the cards in my hand and set another. Then I flashstep in front of the godmoders face. I pull down a bit of my outfit, exposing a bit of my beasts. Then I put them in the godmoders face
Ara Araaaaaaaaa Godmodder kun~
But in reality that was a token that looks like me, created by my spell card, the real me was behind him. The real me plays brain control. Of course the godmoder can easily force me out of his mind I call upon the memorys of Alternia, spasificly the times I heard the madness induseing whispers of the emissary of the Horrerterors, and force the memorys of all those eldrich whispers into his mind. And while he is dealing with that I put all the Rage energy I stole from him into my Broadsword and play Ego Bost and Blustering Winds to increase my attack's power and slash at the Goddmoder with my Broadsowrd. If he atemps to counterattack me at any point during this attack I would use the card I set face down, Mirror Force, which would toss the force of his attack right back at him
 
Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 600, +300 Grist a turn.
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned] Kingly K. Duel - 14000 Grist

Hmm...I want to preview a recipe that combines the Element of Darkness with a Pterodactyl.

Also, If I'm able to, I'd like to alchemise a fusion of a Bat and an Octopus to create a Batropus, at lvl 2.

Next I'll develop the area around it, combining the element of repelling and explosions to create a Wall of Explosive Repellence, surrounding the base and damaging anybody that I consider hostile, at lvl 2.

With this in mind, I'll combine the effects of production and assembly to create a Drone Dire Wolf factory at lvl 4, which will produce 2 unreprogrammable wolves that'll obey only the creator (if its possible).

With that, I'll begin thinking up of future builds to help promote self defense.
 
I notice that I myself have pokemon...... but no POKEBALLS, THIS IS UNACCEPTABLE.

miniaturisation && containment red || white Pokeballs toy casing.

with that, I then do some useless, but acceptable alchemy.
Stick && rock
Chicken || blood

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)
 
[Science] hungry visitor (slightly injured) - 24,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them (Note: this doesn't apply to godmodding for some reason). If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Mini Mindmod's Magnum
Allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals up to only 11,000 additional damage when used as an attack, and additionally, allows for a variety of creative attacks and the such.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I modify the 3D-Printer of the Nuclear Magitech Workspace, removing the conventional printer head and instead adding the Mini Mindmod's Magnum. Magiprinting complex and even paranormal components and minor artifacts should be possible now. It has become a 3M-Printer. But it still isn't perfect.

I connect the PC with my alternate Mindvessel, which has a robotic frame, via USB. Now I can control both of the motions of the Printer part and the laws of the 3M part with my mind. This should allow for quick Magiprinting, as long as I have the knowledge required.

As the fully soulcontrolled 3M-Printer is already connected to the energy source of the Nuclear Magitech Workspace, the laws should linger. Now I just need more time.

I shoot into the Ulticannon with the Modders Magnum, rejecting Light, Energy and attracting Enthropy.

Preview:
Refinery||The Mindmod's Magnum
 
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Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.

Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.
Velociraptor && HZD Scrapper && Grist:
[LVL 6 - 20000 Grist] Bipedal Scrapper Mech:
A version of a Scrapper modelled off of a velociraptor, allowing for efficient collection of Grist from various caches located across the Battlefield. Although it won't come back every turn, it'll collect roughly 600 Grist a turn. When it does come back, you'll be able to pick it up without any real issues as well.

Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.

HZD Glinthawk && Peregrine Falcon

Particle Accelerator && An Assault Rifle

I use my last action to improve the Grist Collection Facility. It's currently too shitty to look at, painful to the mortal eye. Best correct this atrocity, if only a little.

Preview: HZD Machine Cauldron && Planetary Annihilation Bot Factory
 
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Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 83,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan, Starfall Satellite

1. I upgrade my Alchemiter Research Facility
2. I make copies of my virus and put them in a simulation and make them hack each other in a 'poison jar' scenario the virus that survives is the strongest and most capable
3. I go back into the fortress and go to the second floor using my scanners to pick up anything weird
 
I look at my Grist Reserves, check the Super Foundry and then my Grist Cache.

Hmm.

Pretty sure I still need more Grist.

Idea!

I take a single Grist, break off a tiny piece, and head deeper into the facility.

Then, I immediately turn around, find the War Engineer who's trying to share a drink with the unwavering scientist, I drag him with me back to the back of the facility and have him help me build a Grist Grower.

That's right.

I'M GOING TO FARM GRIST.

Using the help of the complaning War Engineer, I set up a containment unit, where I fill it with a water filled with a nutrient and mineral solution containing huge amounts of electrolytes, then I place the Grist Shard into the unit.

Then I assemble several Ultraviolet lights around it, ensuring it receives light and other radiation to help catalyze it into growing.

Grist Hydroponics yo.

With that in mind, I still have a few more thingso to get done.

One, being that I need a weapon I'll actually feel like using.

This Staff of Withering is cool and all, but it's mostly just going to be a backup weapon.

So, recipe time!

I need a ranged weapon, but with plenty of mad science and power to it.

Maybe something eldritch? Bio-Magi-Eldritch Tech!

Small Shoggoth && Rifle && Wasp Hive && Occult Runes.

Speaking of Occult Technology, I do believe it's time to create my Eldritch Assistant!

Ah Grist, such an amazing source of power and technology! It's allowing to bypass all laws of technology and physics to create synthetic life!

I type the commands into computer system, awaken the arcane and eldritch forces, and use the grist as the glue to hold them both together!

The Holo-Projector flickers on as my creation awakens, their digio-eldritch consciousness rousing from non-existence.

And then, their form appears through the Holo-Projector.

"Oh me oh my, are you my creator?" A digital coy voice fills my ears as I stare in horror at my creation.



I blink as I look at her.

"What."

__________

Action1&2: I create a Grist Hydroponics Grower

Free Action: Alchemy preview.

Action3: I create my Eldritch Assistant with the Super Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant
Grist Hydroponics.
 
Infiltration - Sidequest 2-8
I check the map. Deciding that a confrontation with the Godmodder wasn't quite needed right away, I stow away the boot and proceed up the stairs to Floor 2 using one of my Actions.

I wave at Paradox as I enter. "Oh, hey there! Been a while! Want to help me deal with the situation in Room 2? I've got this neat chemical I picked up that responds well to heat, but I only have enough Actions this turn to get there and deploy it. I'd need someone else to apply the heat."

Storing the Boot, you head up to floor 2 and talk to Paradox!

Paradox, still under Stealth responds by conjuring a note with the following typed out in front of himself.

"It's been a while indeed. And sure, I'll help apply the Heat to the chemical."

... Come to think of it, it has been a while. 10 years or so, if I'm remembering this right...
Now isn't the time to reminisce about that, though... got actions to respond to. OK.


Firstly, I look towards the guards with an awkward grin, scratching my head as I walk over to the other corner of the room with the sedated steps of some science guy being payed by the hour. Arriving at a closed crate, I yawn, and stretch a little, before behind over (still scratching my head, now with tiny flakes of white like dandruff or something falling off- they're actually bits of hastily-formed glyphic magic, but it helps sell the illusion) and reading something off the crate. I check another couple at a relaxed pace, opening one, glancing inside and closing it again, then nod to the guards, scratching my head a final time- and activating the glyphs I carved in my head (yes, it's perfectly safe, it's like poking yourself with a fingernail- the impressions will vanish when the Mana runs out.), stopping in place.
The Guards, on the other hand, see something different. Projected from myself(with my actual body covered in a visual cloak), they see a 'scientist' continue from the nod and say "Everything seems to be in order- those darn players must not have infiltrated here yet. checking might have been a waste- they don't seem the sort for subterfuge. Bye, and Hail the lord supreme" (the lord supreme was a phrase used by guards earlier, when alastair went to room 3 on page 13), before walking back to his post- or rather, into the long hallway, at which point they lose sight of the illusion. By that point, though, I'm already crouched carefully behind one of the crates.
Secondly, while the Guards are distracted by the illusion, I pull the lid off one of the Crates. lots of the crates are open already, so the less then intelligent guards shouldn't notice anything amiss; hunched over on the floor, I quietly use the Gauntlet to scrawl the appropriate siphon glyphs onto the wood. Wood isn't the best mana-conducting material, of course, but this isn't exactly masters paper level work either. soon enough, it's prepared, and when the guards are next slightly-distracted, I pulse a bit of mana into the illusion glyph and dart over to the bottom-right corner of the room invisibly, leaving myself out of their sight. I quickly lid the bottom-rightmost crate.
Thirdly, before the grist-siphon effect gets too much speed, I unlid the crate and curl up inside of it before relidding it, allowing myself to hide while the Grist levels around the room start rapidly dropping. Naturally, I don't just sit idly by- while the Guards will hopefully not think to check this crate, or maybe- correctly- discern I was the scientist, then- incorrectly- assume I left something to do this earlier and chase the illusion- they might happen upon the course of action I don't want. So, I carve more Glyphs into the Crate. mostly smoke and mirrors to give me a chance to make a break for it, but some types of magic have deleterious effects on nearby technology. I mostly stay away from those, but this time I add a few of them into the crate too. a sort of mystic smoke-bomb with machine-nulling properties, if they Do happen to attack me.
<Summary: I use an illusion and regular old acting to trick the guards into thinking I was inspecting the room for AG sabotage, then left. Afterwards, I spend 1 action to set up the grist-siphon in a crate in the corner, then hide inside the crate while adding various defences/distractions to the crate in case they follow up.>
Grist:
40,000->50,000, +up to 180,000
P.Grist:0-> up to 6,000.

Preview: Small Soul && a wide variety of types, shapes, and constructs of Glyphic magic

You send an illusion off into the hallway, where the guards lose sight of it. Alastair and Paradox notice it at the time, but they seem to have other stuff on their hands anyways and probably aren't too worried about right now.

Anyways... back to the matter at hand. The guards resume an idle discussion while simply guarding the entrance, believing that everyone has left. Hiding in the bottom-right-most crate, you set up the Grist Syphon and set up various defenses to use! Acting quickly, you're capable of gaining all the Grist in the room, bringing your total Grist count to a massive 230,000 and Precious Grist up to 6000! Thank god the guards are looking the other way for now...


Preview: Shrunken Soul && Loads of Different Kinds of Glyphic Magic:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Shrunken Glyphic Soul:
A soul engraved with many different kinds of glyphs, allowing it's bearer to gain a permanent 30,000 Player Power boost on any action related to Grist as long as the soul is in their possession. Additionally, still provides 1 additional action, as the other Shrunken Soul did.


With a nod of gratitude, I proceed to Room 2 with my Second Action and then deploy the 'Expando-Stuff Capture Gel' with the third onto the guards! Got some of it when I was exploring a particularly inventive take on the idea of 'Portal 3' that a Player had made at some point.

Still feel wary around industrial flame vents because of it. At any rate whent he heat is applied it rapidly expands, often engulfing they enemy target due to body heat, and then it contracts and hardens, leaving them immobilized. Very handy, and haven't headed to anywhere without some since.

Deploying the Expando-Stuff Capture Gel and moving to Room 2, the gel explodes and captures the two drones in the area, causing them to be Restrained and unable to move for the turn!

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x2)Aspected Multitool)(Chromatic Shurikens) Invoking Time to speed up my actions, I then invoke the Aspect of Light to analyse the Expando-Stuff Capture Gel's Make up before using Void to make more of it. I then invoke Space for the next trick after making sure Alastair and myself are not near the open door. E=MC^2, and a tiny bit of the Gel is turning into pure Energy, normally, this would result in a huge explosion, and it does!! But, invoking Life in its form of Energy/Motivation/Atmosphere in a literal sense, I convert the Kinetic Energy from the explosion into more Heat for the Gel. I then invoke Doom just to make sure everyone inside is fully covered and nobody can get away.

I then toss the Chromatic Shurikens in red hot into the room to continue the heating of the Gel.

(x1)I take a peek, if the Guards have all been safely captured, I enter the Room.

Gel expands into the room, utterly destroying both drones inside due to the combo attack as their internal fans overheat, expanding the gel into their inner circuitry! You and Alastair both get 7000 Grist as the entire room opens up, allowing you to see another vaguely important symbol glowing on one of the computer! It appears that before the forces got wiped out in this room, this is where the drones that had been assailing you all were coming from... and strangely enough, a secondary rather important terminal is there. Seems like it'd be a smart idea to do something here...

(Focus): I Fly around the Fortress and begain to look for any glowing weak spot and/or lock on indacators. I then spotted some important glowing vents along the so I decide to go in a strafing run while barrel rolling to avoid incomig fire.

Preview:
"I alchemize [ cornholio shirt ] >[Very fine]"

Entering in through the glowing vents, you end up in Room 2 of Floor 2 and greeting a fairly surprised Alastair and Paradox! You're represented on the board by the red GA token.

Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I use 2 actions to walk up the stairs and enter Floor 2, Room 2, before using my Solar Bat to smash the large batteries in the room.

Barreling into the room, you smash the terminal within the room and deal significant damage! The entire fortress goes through another set of massive shudders before the lights go off - and for longer than a few seconds this time. It appears the lights are permanently off here - which isn't really a problem for you guys, as you all can still see perfectly fine between either natural darkvision in the case of Paradox or other tools for the rest of you...

Anyways. Fortress. Serious damage again.
-500,000 HP! The Fortress can no longer create Guards or Drones to fight outside!


I spend two of my actions to move my Arwing into room 5 and spend my last point to prepare for a barrel roll away from any threat present in this room.

Bit fast there, man. You're still in Room 2 with the others - try moving again after this EoTB is done. Sorry.

---​

End of Turn Battle -
The guards, finally moving with some convictive purpose, all make it to the Upper Hallway and stand at the ready! It appears that some of the talk of intruders has finally reached through, making them paranoid. They figure they'll have a better chance in a group, at least...

Everyone here gains 10000 Grist!


Maps -

Location: [PG] Snowspire Fortress - 1,286,000/2,500,000 HP, Ulticannon: [ ||||| ||||| ] 7/10
A completely massive fortress built by the Godmodder. Though the lights are out, the whole fortress hums with a charge...

1 - Entry Room:
Empty!

2 - Unused Room:

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy - Hidden in Ink!
Ink Tank: [
|||] - 3000 Grist, 1000 Precious Grist obtained!

3 - Main Hallway:
Empty!

4 - 1st Floor Storage Room:
???

5 - Northern Break Room:

Grist Storage - 2000 Precious Grist, 60000 Grist
No entities or Players!


6 - Ulticannon Charge Room:
Empty!

7 - Southern Break Room:
Empty!

1 - Upper Hallway
[PG] Guards x4: 22000/30000 HP x2, 8000 Attack x4
[PG] Attack Drones x2: 10000/10000 HP x2, 7000 Attack x2
[PG] Defense Drone: 20000/20000 HP, 5000 Defense
[PG] Healer Drone: 15000/15000 HP, 6000 Healing
A last stand. Let's be honest though - they probably don't stand a chance.

2 - Drone Facilitation Room

[AG] Alastair - 20000/20000 HP, 110,000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.
[AG] Giovanni Potage (Plague) - 20000/20000 HP, 48000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.
[AG] Ghost Armor 1337 - 20000/20000 HP, 85000 Grist
Alchemizer of many references, and reader of things not meant to be read.
[SC] Paradox - 20000/20000 HP, 134,000 Grist
Clarified to be a half-dragon, at least in confined spaces like this.

3 - Vault Guard Area
Empty!

4 - Grist Storage Vault
[N] Steffan (JOEbob) - 240,000 Grist, 6000 Precious Grist
Hidden and defended, giving him a boost to counter-attacks if guards enter the room!

5 - Throne Room Approach
???


6 - Throne Room
Empty?
 
Firstly, I flip the box upside down (luckily the guards have been drawn away) and reroute a few critical parts of my surprise-escape glyphs all into the escape-centric design- specifically the parts to let me move quickly before the Drones, or whichever, would recover- and use this action, along with the speed boost from repurposing my previous action and the relevant glyphs, to race through rooms 4 and 1- hopefully without being noticed, but definitely without being fired upon- and jump down into the stairwell. of course, I'm still wearing the researchers uniform, so hopefully anyone who sees me will think the researcher cowered in a nook when the players arrived, and is now sprinting to escape.
Secondly, I walk around the stairwell to its right side, and press my Gauntletted hand against the wall. Carving in glyphs in a rough circle- more of an ellipse, really- I encode a very precise distance limiter, then pour a unit of Concentrated Glyphic Magic into the final construction. After a few seconds of quiet shaking, the Glyphs pulse black, then a shimmering green- for the bottom glyphs, and blue for the top. Between them opens a dimensional passage, heading through this wall right into the empty Ulticannon Charge Room. So as to arrive there with an action to spare, you see.
Thirdly, having arrived in the room- well, first I place a few defensive wards on myself. standard procedure; this is a dangerous room to be in and I don't want to be electrocuted- but then I press the Casters Gauntlet against the tiles, and start carving a set of glyphs into the floor. And the little electric-signed boxes. And the ceiling. It's incomplete and prefunctory, so it's not quite clear what it'll do- but even so it looks extremely complicated, and it's clear I'm using every bit of space available. (Preparation for next round!)
240k->250,000 Grist, 6000 Precious Grist
 
(1x)I spend one of my action to movie into the upper hallway.
(1x) Then I fly down the hallway to start a strafing run only to over shoot them.
(1x) when the drones let they guard down I flip my plane by preforming a post stall maneuver and proceed open fire with my laser cannons.
 
Update 21
This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.

Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

The weak point is revealed! Now is the time to strike! I'll spend an action calmly walking up to the Godmodder while he's busy with the cannon, until I get as close as I possibly can, so I can pin him down by...

Using my second action cleaning out my Suck-&-Slice... by reversing the polarity and blowing all the built-up detritus into the Godmodder's face to distract him! The ground up drone... bits? from when I attacked one combined with the random exotic particles from Grist mining clogging up the insides of my weapon should be more effective than anything I can currently create due to either being part of the Void, or being created by the Godmodder themselves! How delightfully ironic, their own creation being used to distract them! The disgust from the fluids and bits of metal flying towards him should also temporarily make him unable to smack me in the face for my next action, and I'll need that...

Because third action will be to viciously - and loudly - insult the Godmodder's choice of castle and his general heritage! I'll call him an unoriginal hack that wouldn't know what real power was if it ripped through the holes in reality and whacked him in the face, and that for all this so called 'power' he has it won't make up for his awful intelligence! There's a reason the Curse of Repetitiveness gun worked on his castle, and that's because he's useless on his own!

My simultaneous assault on his sight and hearing has been building up to this moment! I shall... do nothing. I am out of actions. I leave the rest of the assault upon the Godmodder up to the others. I was the distraction, you all must capitalize upon it!

While I'm there I'll pull out my standard CultPhone(TM) that I used to buy advertisements for my cult (The CultPhone! For all your possibly dangerous untraceable needs!) and preview my Grist Wall && Reality && Underwater Dome && Airlock. With the power of Reality's insulating effect against the void, I should be able to use this potential alchemy to... encourage the void creatures to enter the school once they appear through the drill, instead of acting like delinquents.

You approach the Godmodder, proceeding to throw bits of drone scrap, several strange particles from the Void, other bits and pieces of Godmodder attacks, and a slight amount of lint thrown in there for good measure! Summoning a Smash-Ultimate styled shield, he blocks the blast of detritus (scattering it all over the top of the fortress) and releasing it just in time to hear your insult!
The Godmodder - Yes, the Curse of Repetitiveness was an oversight.
The Godmodder - And to answer your rather brazen statement, you're exactly right.
The Godmodder - Hence why I spent my time building up power in the Himalayas.
The Godmodder - You've hardly seen a fraction of what's to come, anyways.
The Godmodder - As I said - unlike most others, I've had time.


... is this bluster or an actual threat?

Preview: Grist Wall && Reality && Underwater Dome && Airlock:
[LVL 7 - 30000 Grist] Insulation Dome:
A dome that's mean to both keep things out and in. Only passable by either destroying the dome itself or obtaining the passcode for the dome, which is set by the alchemizer.


I see the godmoder and prepare to attack him.
(Three actions+Real Yu-Gi-Oh deck+steel broadsword)
I draw a hand of cards to use against the godmoder, then I use my Thief of Rage abilitys to steal some of the godmoders Rage, not only to use for my own attack, but to make him more susuptible to mental attacks and distractions. I play one of the cards in my hand and set another. Then I flashstep in front of the godmoders face. I pull down a bit of my outfit, exposing a bit of my beasts. Then I put them in the godmoders face
Ara Araaaaaaaaa Godmodder kun~
But in reality that was a token that looks like me, created by my spell card, the real me was behind him. The real me plays brain control. Of course the godmoder can easily force me out of his mind I call upon the memorys of Alternia, spasificly the times I heard the madness induseing whispers of the emissary of the Horrerterors, and force the memorys of all those eldrich whispers into his mind. And while he is dealing with that I put all the Rage energy I stole from him into my Broadsword and play Ego Bost and Blustering Winds to increase my attack's power and slash at the Goddmoder with my Broadsowrd. If he atemps to counterattack me at any point during this attack I would use the card I set face down, Mirror Force, which would toss the force of his attack right back at him

You steal some of the Godmodder's rage before attempting to... seduce him... with a shadow clone. He pushes the clone off of him, blasting it with a lightning bolt and disintegrating it almost instantly before turning around and dealing with you. Although unaccustomed to the madness of the Horrorterrors, this isn't a problem for him as he slips out of it before you can start forcing memories into his head. As you attempt to attack with the broadsword, he simply does a fancy backflip out of the way...
Just for show, he pokes you in the side, activating your Mirror Force. He is also poked, destroying the card and rendering it useless.


Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 600, +300 Grist a turn.
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned] Kingly K. Duel - 14000 Grist

Hmm...I want to preview a recipe that combines the Element of Darkness with a Pterodactyl.

Also, If I'm able to, I'd like to alchemise a fusion of a Bat and an Octopus to create a Batropus, at lvl 2.

Next I'll develop the area around it, combining the element of repelling and explosions to create a Wall of Explosive Repellence, surrounding the base and damaging anybody that I consider hostile, at lvl 2.

With this in mind, I'll combine the effects of production and assembly to create a Drone Dire Wolf factory at lvl 4, which will produce 2 unreprogrammable wolves that'll obey only the creator (if its possible).

With that, I'll begin thinking up of future builds to help promote self defense.

Preview: Darkness && Pterodactyl:
[LVL 5 - 12,000 Grist] Nightwing Pterodactyl:
A subspecies of pterodactyl that is incredibly active and agile in the night. Colored a dark grey to blend in, it uses stealth as it's primary weapon in a never-ending hunt for food.


Bat && Octopus:
[LVL 2 - 2000 Grist] Batropus:
A monstrosity of a bat combined with eight tentacles instead of it's feet, along with having the head of an octopus. Suprisingly good for being a small predator, it's still not all that powerful... but it'll do the job well enough.

Repellance && Explosions:

[LVL 6 - 20,000 Grist] Repel Bomb:
A handheld bomb that repels enemies away, making them unable to attack the assailant for the following turn. Specfically not a wall.

Production && Assembly:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] The First Factory:
A factory entity capable of outputting nearly anything given enough time and materials, although it will claim Grist in return.


... It appears that the ideals of builds might want to be specified further than just combining overall attributes you want something undefined to want. For example, to have the Wall of Explosive Repellent, you'd want to write something like this:
(Explosions and Repellence) || Wall


I notice that I myself have pokemon...... but no POKEBALLS, THIS IS UNACCEPTABLE.

miniaturisation && containment red || white Pokeballs toy casing.

with that, I then do some useless, but acceptable alchemy.
Stick && rock
Chicken || blood

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)

Miniturization && Containment || Red and White Pokeball Toy Casing:
[LVL 5 - 12,000 Grist] Functional Pokeball
A Pokeball that is actually capable of capturing entities and containing Pokemon, although it is capable of being used for things that aren't Pokemon. Depending on the power of the entity, things will be harder or easier to catch. Weakened entities and enemies with status conditions are also easier to catch!

Stick && Rock:
[LVL 1 - 1,000 Grist] Stone Stick:
A stick made out of a fairly solid stone, providing more durability for a weapon and serving as a crafting component.

Chicken || Blood:
[LVL 2 - 2,000 Grist] Blood Chicken:

A strange chicken-shaped construct composed of blood. It acts pretty much like a normal chicken, but who knows what could happen with it? It's an unknown creature with probably some weird properties....

You regain a total of 800 Grist from your alchemies this turn!


[Science] hungry visitor (slightly injured) - 24,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them (Note: this doesn't apply to godmodding for some reason). If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Alternate Mindvessel
A robot that functions as secondary vessel for my soul. Allows being at two spaces at once, but does not allow a greater amount of work to be done.

Mini Mindmod's Magnum
Allows for the magical usage of the gun through the mind, allowing for you to utilize it yet more efficiently. Deals up to only 11,000 additional damage when used as an attack, and additionally, allows for a variety of creative attacks and the such.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
20000/20000 HP , magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

I modify the 3D-Printer of the Nuclear Magitech Workspace, removing the conventional printer head and instead adding the Mini Mindmod's Magnum. Magiprinting complex and even paranormal components and minor artifacts should be possible now. It has become a 3M-Printer. But it still isn't perfect.

I connect the PC with my alternate Mindvessel, which has a robotic frame, via USB. Now I can control both of the motions of the Printer part and the laws of the 3M part with my mind. This should allow for quick Magiprinting, as long as I have the knowledge required.

As the fully soulcontrolled 3M-Printer is already connected to the energy source of the Nuclear Magitech Workspace, the laws should linger. Now I just need more time.

I shoot into the Ulticannon with the Modders Magnum, rejecting Light, Energy and attracting Enthropy.

Preview:
Refinery||The Mindmod's Magnum

You use the Mini Mindmod's Magnum and connect it with the Alternate Mind Vessel to upgrade the 3D Printer into the 3M-Printer! Although the Mini Mindmod's Magnum is consumed, the Nuclear Magitech Workspace can now Magiprint a wide variety of stuff with help from your Actions!

You fire into the Ulticannon applying the following laws! The glare of light on the Battlefield is harshly reduced, allowing people to see the full range of color again as reds are gradually reintroduced into the visible spectrum. However, by attracting Entropy and rejecting Energy, you decrease the charge of the Ulticannon as energy is drained out of it by one full point!


Preview: Refinery || The Mindmod's Magnum:
[LVL 12 - 250,000 Grist, 2,000 Precious Grist] Matter Manipulator:
A piece of equipment that modifies the laws of whatever it's used on, increasing it's efficiency by roughly 1000 Player Power or in general, making it just... work better. Some more dramatic individuals would say that this is unleashing a weapon's true potential. It's not.

Canadian Axe && Lightsaber:
[LVL 4 - 7000 Grist] Lightsaber Axe:
A strange combination of technologies, this axe has a blade of pure plasma while still having a relatively old wood and steel shaft. Deals 4000 extra damage on an attack it's used with.

Pseudodragon || Jager:
[LVL 3 - 5000 Grist] Familiar Cat-Dragon:
Though I'm not entirely sure what to call this hybrid, this would definitely be your cat combined with a pseudodragon. It's actually kinda cute, and could easily serve as a companion on this journey for you - while also being a bit more capable than just a cat. Once it actually exists, at least.
Velociraptor && HZD Scrapper && Grist:
[LVL 6 - 20000 Grist] Bipedal Scrapper Mech:
A version of a Scrapper modelled off of a velociraptor, allowing for efficient collection of Grist from various caches located across the Battlefield. Although it won't come back every turn, it'll collect roughly 600 Grist a turn. When it does come back, you'll be able to pick it up without any real issues as well.

Void Beast && Generic Sword:
[LVL 6 - 20000 Grist] Shadow Spike:
The preview here shows a sword with a dark iron hilt and a strange, purple and black blade. Seeming to fluctuate and shift constantly, it's hard to keep your eyes on for a long period of time. Never the less, it's an effective weapon and can deal 6000 extra damage on an attack.

Minecraft Spawner && "owo" && Griffon:
[LVL 7 - 30000 Grist] Griffowon Spawner:
A spawner that spits out a Griffowon every two to three turns. Said Griffowon, despite looking extremely derpy, is a formidable foe for a mass-created entity.

HZD Glinthawk && Peregrine Falcon

Particle Accelerator && An Assault Rifle

I use my last action to improve the Grist Collection Facility. It's currently too shitty to look at, painful to the mortal eye. Best correct this atrocity, if only a little.

Preview: HZD Machine Cauldron && Planetary Annihilation Bot Factory

HZD Glinthawk && Peregrine Falcon:
[LVL 7 - 30,000 Grist] Glintgrine Falcon:
A version of a Glinthawk modeled off a falcon instead of... well, whatever the Glinthawks are. Much more elegant to look at, and additionally, allows for the same scrapping function and "recycling" that the Bipedal Scrapper Mech can but from the air. Collects roughly 800 Grist a turn due to this aerial advantage.

Particle Accelerator && Assault Rifle:
[LVL 4 - 7000 Grist] Acceleration Rifle:

A rifle containing a miniaturized particle accelerator within it somehow, allowing bullets to reach a terminal velocity before striking the enemy. Deals an extra 4000 damage on an attack utilizing it.

You improve the Grist Collection Facility through giving it a nice paint job. Somehow, looking nicer not only makes it bearable to have within your vision, but also improves it's Grist collection stat!

Preview: HZD Machine Cauldron && Planetary Annilhilation Bot Factory:
[LVL 18 - 2.4 Million Grist, 50,000 Precious Grist] HADES Cauldron:
A cauldron designed for the production of massive robots capable of ending the world if put in the wrong hands. Primary goal, although set by creators, is primarily set to destroy humanity by default. Needless to say, this setting worries many.


Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 83,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan, Starfall Satellite

1. I upgrade my Alchemiter Research Facility
2. I make copies of my virus and put them in a simulation and make them hack each other in a 'poison jar' scenario the virus that survives is the strongest and most capable
3. I go back into the fortress and go to the second floor using my scanners to pick up anything weird

You round the production off to a nice even 1000 Grist per turn!

Using a poison jar scenario, the surviving virus seems... deadly, but not exactly of your own programming. It's certainly capable.

You return to the fortress, where this action will take effect in the sidedop!


I look at my Grist Reserves, check the Super Foundry and then my Grist Cache.

Hmm.

Pretty sure I still need more Grist.

Idea!

I take a single Grist, break off a tiny piece, and head deeper into the facility.

Then, I immediately turn around, find the War Engineer who's trying to share a drink with the unwavering scientist, I drag him with me back to the back of the facility and have him help me build a Grist Grower.

That's right.

I'M GOING TO FARM GRIST.

Using the help of the complaning War Engineer, I set up a containment unit, where I fill it with a water filled with a nutrient and mineral solution containing huge amounts of electrolytes, then I place the Grist Shard into the unit.

Then I assemble several Ultraviolet lights around it, ensuring it receives light and other radiation to help catalyze it into growing.

Grist Hydroponics yo.

With that in mind, I still have a few more thingso to get done.

One, being that I need a weapon I'll actually feel like using.

This Staff of Withering is cool and all, but it's mostly just going to be a backup weapon.

So, recipe time!

I need a ranged weapon, but with plenty of mad science and power to it.

Maybe something eldritch? Bio-Magi-Eldritch Tech!

Small Shoggoth && Rifle && Wasp Hive && Occult Runes.

Speaking of Occult Technology, I do believe it's time to create my Eldritch Assistant!

Ah Grist, such an amazing source of power and technology! It's allowing to bypass all laws of technology and physics to create synthetic life!

I type the commands into computer system, awaken the arcane and eldritch forces, and use the grist as the glue to hold them both together!

The Holo-Projector flickers on as my creation awakens, their digio-eldritch consciousness rousing from non-existence.

And then, their form appears through the Holo-Projector.

"Oh me oh my, are you my creator?" A digital coy voice fills my ears as I stare in horror at my creation.



I blink as I look at her.

"What."

__________

Action1&2: I create a Grist Hydroponics Grower

Free Action: Alchemy preview.

Action3: I create my Eldritch Assistant with the Super Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
Super Grist Foundry
Eldritch Assistant
Grist Hydroponics.

With some creativity and help from the Unwavering Scientist, you create a hydroponics system to primarily farm Grist (along with a few extra crops because the staff needs to eat something) successfully! The Grist Hydroponics will be added to the L.O.E.B.A.V.!

Preview: Small Shoggoth && Rifle && Wasp Hive && Occult Runes:
[LVL 9 - 75,000 Grist] Eldritch Hive Cannon:
A rifle composed of a strange honeycomb based structure. With occult runes laced throughout the weapon, a rather small eldritch being living inside, and the very metal itself being composed of something seeming... otherworldly, it's impossible to deny the multiple kinds of influence going through this weapon. Splits damage into two (Player Power/2) + 7000 power Attacks when used for attacking.


For 25000 Grist (woo Super Grist Foundry) you summon the Eldritch Assistant! They seem... like something. They'll assist you in your actions throughout the lab, but not too much outside of it. At least you have an assistant now!

---
End of Turn Battle -
All attack-capable forces continue fire on the Snowspire Fortress, dealing 58,000 damage!

Meanwhile... several things happen this turn. One of these is that a secondary
[V] aligned creature shows up. This one, however, appears to have taken on a more solid form. Approaching NothingButPain, the hooded Shadow looks at it and speaks in a broken voice, composed of many mis-matching ones:
V̶̖̚ȯ̷͕ỉ̴̖d̸̡̈́ ̴̜͂-̶̝̎ ̴͙͆P̸͔͐a̸̳̅i̴͌|n̵̦͆.̶̡̚
̵̝̅V̸̨͐ö̷̱́ȋ̷̹d̷̜̃ ̶̧̄-̸͚͑ ̷̮̾W̵̫̓ê̶̞ ̵̋ͅd̴̘̒o̶̞̚|̶̠͋;̶̧͆'̷͔̔ẗ̸̖ ̷̰̐w̴̦̿â̴̞n̸͉͠t̶̟̂ ̸̗̿ị̴̐n̸͕̚ẗ̷̳́r̵̠͋-̵͓̾{̶͔̊|̴̣̊d̵͓̍ḙ̸̓r̴̦͆s̴̞͝.̴̖̔
̴̱̄V̷͔͋o̵̥̎ỉ̴̳d̴̜͒ ̵͉̾-̸͙͋ ̷̣̚S̷̰͘t̷̯̓a/";y̸͎͝
Ơ̶̡̙͙͔̭̫̱̲͍̫̻͕̝͆͆́͗͌̋̓́̆̚͜Ũ̷̢͕̳̯͇̝̫̠͍̺͙̓̈́͘ͅT̷̡̛̛͖̗̲͍͆̾̈́͆̌̋̌̀
This one appears to be... a slight bit more hostile, and far more capable. Might wanna deal with this guy.

The Godmodder quickly alchemises a Repel Bomb and throws it down around him! Unless you can find a way around the effect, your attacks won't work!

Every charge progresses on the field! Gained 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 25,000 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5
Grist Synthesizer - +1000 Grist a Turn! (Grist Reserve: 11600)
Revelation Points - 1
[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 12000/12000 HP, Data Transmitting
[AG - TheGoldenBoy] Starfall Satellite - 50000/50000 HP, 40000 Attack [|||] 2/3

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming next turn!
[AG - NothingButPain] Void Acclimation Facility - 20000/20000 HP - Staffed by Cultists Teachers!
Rehabilitating: Shadow Beasts - [|||||] 40% Complete!
[V] Shadow Beasts - 30000/30000 HP, Warp Attack
[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 4200 Grist
- Drills 600 Grist a turn!
[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!
[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[SC - Jaggerain] L.O.E.B.A.V - 60000/60000 HP, 6000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 4/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 10300 Total. (+2200 a turn total)
- Grist Machinery - +1200 Grist per Turn!
- Grist Collection Beacon - +500 Grist per Turn!
- Grist Hydroponics - +500 Grist per Turn!
[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 0/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/10000 HP x3, 3000 Attack x3
[SC - Jaggerain] Shoggoth Cannon x2 - 12000/12000 HP x2, 5000 Attack x2
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.
3M-Printer - Uses Actions to print a wide variety of materials and items!

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 5200, +700 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 47 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 4100, +700 Grist a Turn [7 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 16000/16000 HP, 4000 Defense
[Neutral - Lord English Muffin] Portal to Grist Nightmare - 5000/5000 HP
- Grist Reserve: 1400, +700 Grist a Turn


[Neutral - Storm] Grist Collection Facility - 10000/10000 HP
- Grist Reserve: 600, +400 Grist a Turn


[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 900, +300 Grist a turn.

[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.

[Unaligned - Kingly K. Duel] Batropus - 3000/3000 HP, 4000 Attack
Cross between a bat and octopus. Fairly bland otherwise.

[Unaligned] The Alchemiter - Now Accepting Addons!
Addons: SCP-914, Enlarger, Loom, Potion Mixer, Garage

[V] Hooded Shadow - 70000/70000 HP, 12000 Power, 1 Action

Stare into the Void, it stares back. Capable of everything you are.

[PG] Godmodder: 26/30 HP - ??,???,??? Grist - [Repel Bomb- 1 Turn]
Has a Repel Bomb up! Find a way around it!

[PG] Snowspire Fortress - 1,228,000/2,500,000 HP, Ulticannon: [||||| |||||] 6.5/10
A completely massive fortress built by the Godmodder. Looking worse for wear by the minute.


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 24,000 Grist
[Anti-Godmodder] Fullyautomagic - 214,000 Grist
[Anti-Godmodder] Splashcat - 267,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder] Nyatsunemiku - 225,000 Grist
[Science] Paradoxdragonpaci - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder]Medieval Paradox - 180,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 198,000 Grist
[Neutral] ManiacMastR - 149,000 Grist
[Neutral] FlamingFlapjacks - 210,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!

[Anti-Godmodder] TheGoldenBoy - 93,000 Grist
[Science] hungry visitor - 34,000 Grist - Slightly Injured!
[Neutral] Grevious (BackAndGoneAgain) - 198,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 85,000 Grist
[Neutral] Gnich - 15,900 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!

[Anti-Godmodder] NothingButPain - 21,600 Grist
[Neutral] Lord English Muffin - 85,000 Grist
[Unaligned] Kingly K. Duel - 22,000 Grist
[Unaligned] Pixie1001 - 33,000 Grist
[Unaligned] Storm (Stromulites) - 21000 Grist
 
Preview: Grist Refiner:
[LVL 16 - 1.3 Million Grist, 20,000 Precious Grist] Grist Production Facility && Refinery:
A factory designed to refine Grist into the Precious Variety, doing so at a rate of 50000 Grist per turn to 1000 Precious Grist. Although relatively inefficient compared to better alchemies and at a currently unreachable, though relatively cheap cost, this is a way to create "renewable" Precious Grist.

Preview: Darkness && Pterodactyl:
[LVL 5 - 12,000 Grist] Nightwing Pterodactyl:
A subspecies of pterodactyl that is incredibly active and agile in the night. Colored a dark grey to blend in, it uses stealth as it's primary weapon in a never-ending hunt for food.

[Unaligned - Kingly K. Duel] Military Headquarters - 22000/22000 HP, 1000 Defense
Grist Reserve: 900, +300 Grist a turn.
[Unaligned - Kingly K. Duel] Loyal Dire Wolves - 5000/5000 HP x2, 2000 Attack x2
Very good dogs, although very big and defensive dogs.
[Unaligned - Kingly K. Duel] Batropus - 3000/3000 HP, 4000 Attack
Cross between a bat and octopus. Fairly bland otherwise.
Crud...Oh well, at least the Batropus still worked out. But the other two failed...

I decide to preview the recipe for a combination of a Shark and a Tank to hopefully create a Shark Tank, complete with Mechanical Jaws, two 20 pound guns, and laser eyes.

Next, I decide to do something smaller and start alchemising a combination of a Flamingo & a Whale to (hopefully) create a Whalemingo, largest pink mammalian fish that ever flew.

And lastly, my final action will have me send out my Batropus to attack some random creatures to gain both combat experience and hopefully grist from slaying the foes.
 
Preview: potion mixer && handle && collector (think two small mechanical vice connected to a handle with a mixer in the middle)

chicken || snake
Bag pipe && liquid
Microphone || mask


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
Grist scavenger ( 5% grist obtained from Alchemies)
 
This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far.

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void.

Comfy Cultist Robes && Spacesuit && Reality:
[LVL 7 - 30,000 Grist] Ritual Robes:
A set of space-black robes, accented with purple outlines and allowing for safe-ish traversal of the Void. Insulates from the corrosive aspects of the Void, allowing for longer survival there without injury. This has a high probability of being more powerful if the Loom is utilized.

Graveyard Recycling Facility && Crematorium:
[LVL 8 - 50000 Grist] Crematorium Recycler: A crematorium that burns the corpses of the dead, getting rid of excess waste and re-obtaining the Grist used to create them. Allows for an additional 20% of Grist to be obtained from killed entities. (This doesn't stack with the bonus from the graveyard.)

Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss: A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.

Grist Wall && Reality && Underwater Dome && Airlock:
[LVL 7 - 30000 Grist] Insulation Dome:
A dome that's mean to both keep things out and in. Only passable by either destroying the dome itself or obtaining the passcode for the dome, which is set by the alchemizer.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Oh dear, I guess my distraction didn't work. I'm going to make a tactical retreat from the Godmodder. This Hooded Shadow also seems a bit annoyed.

...You know what? I have a plan. Friendship cannot be shared freely by everyone, I understand. Concessions must be made to create a happy relationship. To facilitate this, I'm going to alchemize Universal Translator && Piece of the Void: [LVL 6 - 20000 Grist] Translator of the Abyss.

My second action will be spent talking and going over the Hooded Shadow's worries and issues with this place in detail with them, finding what the Hooded Shadow has problems with and where I can help them. After all, I don't want to be their enemy, I want to share my love! I'll pull out my voidic candle too, to show them the cool object I alchemized, and that I can help them more if they just ask. I'm so serious about trying to fix their issues that I'll dedicate an entire action to this! If they have any questions, I can just walk them over to the Void Acclimation Facility School and show them around!

To show my dedication to helping out the Hooded Shadow, I'll spend my third action helping teach the Shadow Beasts at the Void Acclimation Facility! I'll teach them why and how we can be great friends, and I'll even let the Hooded Shadow sit in on the lesson!

...Once I can afford a second Translator, I might give one to the V.A.F. to help them teach... It might speed up the acclimation or allow them to teach a lot more! For now, though, I'll preview Friendship Bracelet && Piece of the Void! Ahahaha! I didn't watch all of those magical girl anime for nothing! We'll be friends by the end of this, one way or another!
 
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