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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Update 17
I think you need to threadmark your post :)

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Yikes, I am going to need a lot of Grist for my plans. Better get on that, then! Friendship waits for nobody!

First off, I alchemize Recycling Plant && Graveyard and place the resulting creation inside my small compound. Using this, I aim to be able to gain additional Grist whenever an enemy dies by recycling their frail, squishy, euclidean bodies into that tasty Grist. Which should be useful, because once I get my Void Friend Program(TM) up and running, I'm unsure as to whether or not my Friends will be willing to share the Grist they obtain from their butchery. I only hope to vaguely aim their slaughter in the general direction of the Godmodder, not turn my Friends into slaves.

My second action will be to spend some Grist putting advertisements in the newspaper in an aim to attract a group of cultists that want to join my cause! I'm not going to alchemize up some troops forced to serve me like some sort of... slavemaster! No! I shall spread the word far and wide using my grist that I am looking for friendly cultists that want to join me in my quest to unleash bring friends into the world!

I shall then spend my final action sucking on an Attack Drone! ...With my Suck-&-Slice! I will see the horrid creation fall before me, undeserving of the chance to witness the Great Old Ones Great Friends I guide into this ripe, bountiful, naive world! May it find penance in providing Grist for the creation of the Way In, and may my (soon to be!) Friends forgive the drone for attacking my allies and slowing my plans.

In my mad rage against the drone I almost forgot to preview! No matter, I shall do it now, previewing Pit Trap && Piece of the Void. I know my Friends wouldn't be able to fit their entire bodies through the Pits, but that isn't my goal! All I wish is for them to extend a tentacle or two to help defend my base when someone attacks it! Well, I assume in their eternal writhing in the Great Void that they'll hit any enemies that get close, which is good enough for me.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility:
A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.

You spend 10000 Grist putting some advertisements on a newspaper online!... there aren't any actual newspapers in the Himalayas that have a long range. Judging by the comment section on your phone, you've drummed up a good amount of interest too. It should take roughly two to three turns to get in there, though...

An attack drone is killed, with you gaining 8,800 Grist from the bonus given by the newly risen graveyard!


Preview: Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap:
A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.


"Torterra, attack the drones"

I set one action into the production core to see what happens.

I set up a small account on an innocuos website and post a small advertisement that infects all of the computer on the server, which inevitably reaches the drones, somehow. The ad begins playing...... the drones begin to hiss out steam..... the ad is still going on ....... the drone's armory begins to turn red hot...... the ad continues and the drones short circuit themselves. Definitely not because of the still burning dart embedded on their surface. (2 actions)


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Gembark, (magic material)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

Torterra will attempt to attack the drones if they somehow aren't dead, and will otherwise attack the fortress!

You send an action into the Production Core... and gain 4600 Grist in return!

An account is set up on a small server attached to the Godmodder's network. Inevitably, some virus detection bot finds it, only to fall prey to the superior software and spread it to the drones. A few minutes later, the drone's cameras are blocked by a rather annoying ad... while trying to X out through it, the system shorts out as the drone is incapacitiated! Gained 8000 Grist!


First I take out my phone and open TROLLIAN and began pestering JOEbobobob Steffan. If he doesn't have TROLLIAN or its human equivalent PESTECHUM it will automatically instal one of the two for him
OS: Hayyyy <3
OS: Soooo that glyph factory is yours rightttt
OS: sooo I would like some glyphs from it
OS: I'll do anyyyything you want
OS: Within reason of course ;)

now I have a plan, and even though I can't execute it right this second I can still make preparations for it.
One action: creating a gateway
I use an action to open a gateway to a large pocket dimention, the pocket dimention is about the size of two regular dimensions.
Action two: creating a SOUL eextractor:
then I create a SOUL extractor, this devise will absorb the SOUL of any entity that falls on the battlefield.
final action + real yugioh deck
I summon EXOD MASTER OF THE GAURD to defend my stuff, even though he can't attack his amazing defence should give me enough time to slap whatever fool is trying to destroy my stuff!

HISSYFIT METER 3%
Grist level 22000
Inventory
Real yugioh deck
Duel disk
Broadsowrd of RAGE
Omnitrix
D&D 5E monster manual

You attempt to contact Steffan... but it appears he didn't notice you.
(OOC: It's generally a good idea to ping someone if you want their attention. Utilize Insert_Name_Here to do so, replacing the name with the username of the person you want to ping.)

A warp point to a small pocket dimension is opened to store your stuff in! It's... not as big as you hoped.

You create a SOUL Extractor, but... wouldn't it be kinda rude to just steal the souls of AG entities, especially when they don't belong to you? You all are kinda fighting on the same side here...

Exod, Master of the Guard, is summoned! Although he doesn't have an Attack Stat, he has a decent defense in return and can defend your stuff. The problem with this is that since it was only summoned utilizing an action, an item, and zero Grist, it appears fairly weak in comparison to several of the other entities...


[Science] hungry visitor - 129,000 Grist
modders magnum (unfinished)
???(unfinished tho)

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Uh yeah. I guess this is as far as people may think it will go. BUT. What if you can just... ignore that. Grist are very useful, but it seems they have a certain limitation, which I just explored. They are basically free science, so I guess they are the limit that magitech can go since I don't really know magic, I just read what I have to do in the books for the magic parts.

I work out the kinks of the gun.

Then I send 10k grist back to my fellow scientist Paradoxdragonpaci. I am not sure I need that much Grist.

I connect the finished modders magnum to the energy of the incredibly efficient nuclear reactor.

I set it to attract the law of repetiveness and fire at the Snowspire Fortress, which is just an imitation of the actions of the anti-godmodder faction... lets see how long the nuclear reactor can sustain the beam.

Preview:
Screwdriver Stylus && The Artificer's Guide to Magitech

You work out the kinks in the gun, finishing the Modder's Magnum! Shining brightly with a glint like a valuable treasure in a video game, it will prove you well... especially as it's connected to the nuclear reactor to unleash... The Curse of Repetitiveness?

A shining white-magenta beam fires at the Snowspire Fortress, dealing 30,000 damage to it and leaving a severe blow in one of it's walls! Though the fortress still stands strong, it's clear it weakened the fort much more than on the visual level of "oh hey, the wall is scarred" ...
The Godmodder looks outwards at the Fortress, noticing everything looking a bit less... grand than it did before. Did that beam... just target it - and succeed - with the Curse of Repetitiveness? He thought his stuff was immune to that! Gripping his chair tightly, he glares in anger as the fortress loses a good chunk of it's integrity and vows to make whoever did this to his fortress pay...
-500,000 Max and Current Health to the Snowspire Fortress because of the Curse of Repetitiveness Applying!

Preview: Screwdriver Stlyus && The Artificer's Guide to Magitech -
[LVL 4 - 7000 Grist] Smart Screwdriver -

A screwdriver with the entire contents of the Artificer's guide to Magitech embedded within a chip on it's surface. Can be used to read the book on the go or simply look things up as you're traveling without carrying the hefty book around, further boosting magitech and artifice based actions.

Firstly, I alchemize the Metallic Glyph D20 with 68,000(Glyphic Foundry remember) Grist, Noting as I do that the D20/Icsohedron is not an entity itself, but rather an extremely precisely-constructed component vital for a certain planned entity. It's the difference between alchemising an animated sword to fight for you, and alchemising an ordinary blade to stab enemys with, and I'm on that right side of that divide.

Secondly, having alchemized the Metallic Glyph Icsohedron/D20, I go to the centre of the area I've marked out with glyphs earlier and hold up the Icsohedron with one hand. Straining slightly to keep it afloat, I cast a minor telekinetic spell to retrieve one of the Frovens before it gets dumped into the Matter/Energy reactor. As it stops besides me, I give up and store the D20 in my inventory, since I need to prepare a place to attach it. Carving a few glyphs onto it with my Gauntlet,it sparks a teal-grey, and the light ripples across it, destroying material and leaving Essentia in its wake. Grabbing a fistful (read: All) of the Metallum, Ordo, and Instramentatem essentia that comes out of it, and a bit of Vinculum from the door of it falling apart. Weaving this magic together with the aid of my Gauntlet, The Essentia starts to take shape again, Glyph magic now dispersed throughout its very structure, in the form of a layered podium of Metal with a slot to attach the Icsohedron into. Retrieving it again from my inventory, I carefully ensure that the appropriate sides are facing out and the necessary others Down, before a slight reforging of the magical structure locks it all in. Satisfied with my central podium, I decide to splurge a bit on Glyphic Magic, pouring a container onto my gauntlet and leaving two others to pour on when it runs out.
Naturally, the podium itself is soon covered in Glyphs, the top layer designed to collate and amplify ambient Mana to keep the structure charged, but with tiny tubes filled with (telekinetically-drawn) glyphs to make the transfer of Mana back out as smooth and efficient as possible as necessary. Other glyphs link the mana structure to the bits I produced last round, telling the construct where the border is and when to protect it, how to hold things back and when to let them through. And when the Podium runs out of room,bits of manasteel form strips from the ambient machinus I let disperse from that Froven, letting me carve long lines of glyphs straight to the border to improve efficiency and precision. Eventually, though, the Concentrated Glyphic Magic runs out, all three containers, leaving me with a half-finished product; the Glyphs don't need any more revising (though there are paths to improve it), but I Do need a non-magical dome to shrug off bits of damage the barrier lets through as it turns on. I suppose that can be a seperate thing, though... Oh, and the Metal affinity is to improve defences- Metallic Mana is particularly defensive in nature- and have it synergize with the metallic base (Which is used because I have easy access to Frovens for metal and I needed a fairly hard and durable material for the glyphs.).

Entity Constructed: Iron Guardian Array (Glyphic). Its healthbar should be behind the Glyph Factory conglomeration, and it gathers Mana over time. When an attack is made on the Factory in the future, the first two to three thousand damage gets through, and then Mana is expended to prevent all further damage until Mana runs out(groups and multihits count as one attack). There is no Mana Cap, but there is a Soft-cap, where Mana gathering past (roundly mana generation times five) is reduced by 5 percent of the excess Mana gathered. I'd write a stat-line for it, but I'm not sure how much Mana it'll generate per round or how much the 'letting 3k damage through before blocking' handycap will be worth. (Oh, it should probably also be chargeable from that Mana-Generation system I've got set up.)
Next I Preview: (Metallic Glyph D20)||(small rock && small bush && small plate && small book), to get a much smaller version of the Metallic Glyph D20 for various uses like tossing them out to block individual attacks or... other things.

Thirdly, I head back to the opening I found and crawl right in! When I reach the end of the tunnel, I carve as many barrier glyphs on the ground in front of me as I can on such short notice, protecting me from possible attack and traps which the Godmodder probably included.

Entity Orders: Alchemiting guy two is to make a new Froven whenever the M/E reactor is at least one Froven from full capacity, and then make another froven once after that because I need a froven for something earlier.
Glyphic Grist Mine is to consume 1 Cont. Glyph Magic to improve itself as originally intended, specifically the glyph magic its Alchemiting Guy will alchemise.
Siphon absorbs radiating power from Ulticannon to fuel its growth.
Array exists and gathers mana.

INVENTORY: 0 Mana crystals, 3->0 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3200G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/??? Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)

20,000 Grist.

You alchemize the Metallic Glyph D20 for 68,000 Grist, making sure that the Glyphic Foundry is used and has an effect!

Using the majority of your materials and the Metallic Glyph D20, you create the Iron Guardian Array and set it up properly! It has a fairly detailed stat block under the factory, so... uh, let me know if it works or if you want to make any tweaks and I'll change that for you.


Preview: Metallic Glyph D20 && Small Stuff:
[Level 6 - 20000 Grist] - Metallic Glyph Deflector:
A much smaller, portable version of the Metallic Glyph D20. Can momentarily be used to create a small, semi-spherical plane of force to block attacks or even just have a small, portable, force plane.


Setting up a small set of glyphs to protect yourself from followers, you enter into the Snowspire Fortress! Your location will be revealed next sidequest update.

I save the Shoggoth Cannon Clone Bay to the computer, watching as the files speedily download into the storage with a little animated skeleton carrying mail across the progress bar.

I gather some equipment and start constructing a Grist Pump!

The Grist Pump works by drilling underground and extracing Liquid Grist from the earth!

I slap my hands together and start building it with the aid of my War Engineer, and by that I mean he complains about what I'm doing wrong and how he could do better until I remind him that I'm his boss.

Pretty soon, the Grist Pump, though covered in acid marks, blood stains and some tape.

It doesn't turn on immediately though, until I slap it and it stutters to life with a whir!

After that, I build amother Grist Reactor, and place it next to the others.

I decide to upgrade my Grist Reactor Production, and use a Hydrogen Fuel Power Core to increase their life.

_________
Actions-

Action1: I build a Grist Pump.

Action2: I Create a Third Grist Reactor

Action3: I Upgrade the Grist Reactor's Grist Production.


Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay

Files saved to the computer! (The skeleton tripped once on the way, but it sent the mail flying directly to the end destination so it overall worked positively.)

A Grist Pump, a third Grist Reactor, and an overall upgrade to Grist production are created and preformed! The former Reactor has been upgraded to the Grist Machinery and has gained enough Grist to bump it's total up to 1200 a turn.


I dedicate 2 of my actions to reading Top-Tier Pilot Training, for Dummies.
while I make the
[LVL 6 - 20000 Grist] Comfy Jet Fighter:
A fighter plane that just has an incredibly durable and supportive lounge chair in place of the pilot chair in a standard model. Can't do anything without a pilot.

I preview: Tonberry knife || 1000 Degree Lugerang

Although humans were never quite meant to fly, airplanes and other such aerial inventions have made massive advances within the century. Additionally, although nothing would never quite remain the same afterwards, various video games were eventually implemented to allow everyone to fly as they chose, leading to a variety of famous quotes that have lasted throughout history. A small excerpt can be found below:
- Do a Barrel Roll!
- <Radio Failure>
- All your base are belong to us


You're pretty sure that the Alchemiter was ever expecting someone to actually read this. The information quality is getting worse by the second...


Preview: Tonberry Knife || 1000 Degree Lugerang:
[LVL 5 - 12000 Grist] Superheated Pistol-Blade:
A knife that's still heated to a thousand degrees, but also has a small pistol built into it. Deals 6000 additional damage on an attack utilizing it.



Gristification nets you 12000 Grist!

---
End of Turn Battle -
The Anti-Godmodder troops attack the fortress for 24,000 total damage, while the Science Faction assists for an additional 15,000! Torterra attacks as well, dealing another 3000 damage to the fortress!
Paradox's Cyborg Creatures stand at the ready due to not having drones to attack! It appears they'll stick around for a couple more turns before they fade out...
Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 7 mana to put towards it's defense shield!

The Snowspire Fortress seems more concentrated on it's interior, but still sends out a small entourage of guards to at least attempt to pose a threat to those outside! Something else came out as well... but... what is it? It's not showing up on my screens, or the End of Turn Battle statistics....

Suddenly, NothingButPain's statistics begin spiking on the Void Drill as the entities seem... disturbed. Small tears in reality warp in and out of being before two small, shadowy figures that look something like twisted dogs emerge... they're hard to focus on. Seems like the void entities that they wanted are starting to show up though...

All of the charge-building entities on the field build their charges! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 19,600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 2/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 4900)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming in 2-3 turns!

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 2400 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 20000/20000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Nothing! Zombie Trooper completed!
Dual Grist Foundry - -2000 Grist cost to any alchemy!
Grist Cache - 4700 Total.
Grist Machinery - +1200 Grist per Turn!
[SC - Jaggerain] Zombie Trooper x3 - 10000/1000 HP x3, 3000 Attack x3
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC- hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[SC - Paradoxdragonpaci] Hospital - 25000/25000 HP, 7000 Healing
- Has detailed biology section!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 3200, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 27 Mana
- Bodyguarding the rest of the facility!
- - Set to allow 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.

One of the most formidable items on the field other than the Reality Rejector, as of right now.

[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 1500, +500 Grist a Turn [4 Alchemies to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 6000/6000 HP, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...


[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,342,000/2,500,000 HP, Ulticannon: [|||||-|||||] 5/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...

[PG] Guards - 30000/30000 HP x3, 8000 Attack
[PG] ??? - ?????/????? HP x?, ???? Attack x?

[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 119,000 Grist
[Anti-Godmodder] Fullyautomagic - 174,000 Grist
[Anti-Godmodder] Splashcat - 227,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 185,000 Grist
[Science] Paradoxdragonpaci - 96,000 Grist
[Anti-Godmodder]Medieval Paradox - 140,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 158,000 Grist
[Neutral] ManiacMastR - 109,000 Grist
[Neutral] FlamingFlapjacks - 170,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 139,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 158,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 72,000 Grist
[Neutral] Gnich - 40,600 Grist
[Neutral] Steffan (JoeBOB) - 30,000 Grist
[Anti-Godmodder] NothingButPain - 43,800 Grist
[Neutral] Lord English Muffin - 42,000 Grist
 
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I am currently very pissed because I wasn't noticed and because my player is so incompetent that he doesn't know how to ping. In fact it causes my HISSYFIT METER to build up to 20% but I realize that I need more gist so I convert all of my actions to grist
 
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I follow Al into the room he goes to, and spend all my actions charging grist
 
Preview: small human cells (biological) && sapience

Salamander && Wings && Fire Energy:
[LVL 7 - 30000 Grist] Charizard:
The famous fire-breathing lizard of Generation 1 fame. It is believed you may attempt to become a Pokemon Trainer if this continues. Keep in mind the six Pokemon to a team rule still applies here.

I hold the trombone as I would the trumpet and DOOT with all that I have left. (1)

I notice that I seem to still have the gembark with me, after I most definitely used it to make the grist core. I throw it at a guard, careful of any GM trickery. (1, if non applicable, throw the action towards the trombone)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
 
[Science] hungry visitor - 129,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Magenta white light represents the curse of repetitiveness... magenta is R:255 B:255 G:0. Maybe the green (R:0 B:0 G:255) of Science means that we aren't repetitive then.

There are no maybes here. I target my Nuclear Magitech Workspace with Curse of Repetitiveness rejection while connecting it to the efficient nuclear reactors energy. Maybe the beam will be green?

Next idea: I want to make some precious grist but I think the godmodders fort has some in them. So I target his fort with yet another beam. This one rejects the law of alchemy. If this turns some of his fort back into grist I want to attract gravity nearby to snatch the grist away.

If this doesn't work out as I picture it I just create a
[LVL 9 - 75000 Grist] Alternate Mind Vessel:
A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.

Preview:
Magitech Library || Alternate Mind Vessel
 
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Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 74000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I look at the dead drone and study it
2. I decide to follow Alastair and help him
3. I decide to scan the area with infrared, and night vision sensors in my helmet.
 
This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory:
A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum:
A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility:
A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate:
A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap:
A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility:
A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.
Hahaha yes! It's happening! First, I'll immediately spend one action spraying everyone with my Void-B-Gone (except the Godmodders faction and the Void faction, for obvious reasons.) It also seems that somehow my Void-B-Gone wasn't in my inventory last turn, but it was the turn before. Whoops.

I'll then spend two actions sucki- ...I've already made this joke. I'll spend a second and third action using my Suck-&-Slice on a guard, as I don't have much to do but hoard Grist.

I'll end this round by previewing Universal Translator && Piece of the Void, this pattern should give me a way to actually communicate to the Void Friends I bring into this plane of existence!
 
I think I have enough for the Shoggoth Cannon Clone(ing) Bay, and so I use my Grist to construct it as an extension to the L.O.E.B.A.V, using my Grist Foundry to slightly lessen it's great cost.

While that's ongoing, I head towards the Eldritch part of the L.O.E.B.A.V., where mad science blended with mad magic.

I inspected Eldritch Lab, observing surgical waldos with occult tools instead of medical ones, sacrificial daggers instead of scalpels. Computers that ran nothing but dark rituals instead of programs. Altars attached to fabricators, books hooked up to liquid filled tubes with dark shapes that swam within.

It was....

perfect.

I happily activated everything, inputting commands, programs, arcane rituals and scientifically prayers as I created a new blueprint for the L.O.E.B
A.V to produce.

In three words, I'd explain my new project.

Cyborg. Demon. Summoners.

With that, I pressed ">Enter" and watched as the L.O.E.B.A.V heeded to my commands eagerly.

Well not actually, it wasn't alive...

Not yet.

Additional Project!

I draft up a new Recipe to preview.

L.O.E.B.A.V && Artificial Intelligence && Loyalty && Occult Ritual

With that I work on the Dual Grist Foundry, refining it's ability to lessen the cost of my projects. I added new tools, re-written old programs, and used some good old fashioned percussive maintenance.

______
Action1: I create the Shoggoth Cannon Clone Bay with the Dual Grist Foundry.

Action2: I assign the L.O.E.B.A.V a new project, that being Cyborg Demon Summoners, which will probably take longer than Basic Zombie Troopers.

Free Action: I preview an Alchemy Recipe.

Action3: I upgrade the Dual Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery
 
Infiltration - Sidequest 2-5
-- maindop snip* --

Thirdly, I head back to the opening I found and crawl right in! When I reach the end of the tunnel, I carve as many barrier glyphs on the ground in front of me as I can on such short notice, protecting me from possible attack and traps which the Godmodder probably included.

-- entity orders don't apply for this* --

INVENTORY: 0 Mana crystals, 3->0 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3200G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/??? Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)

20,000 Grist.

You crawl through the air duct and enter into the second floor of the fortress - some kind of drone production and maintenance room from the look of it. A generic guard, but... not quite generic, since he's dressed in a lab coat and is repairing drones, additionally exists in the room. The problem with this is that he notices you - and scrambling for his weapon, he prepares to fight. Seems like you have a surprise round here!

I move into the room with the target in it and begin a Megaanalysis using all three actions, some grist, and my eyeballs.

Using 12,000 Grist, a Focus Action, and your eyeballs, you enter into the room and immediately begin a megaanalysis! You're able to see that this room contains large batteries, with a mixture of some being filled and some not. All these batteries are connected to some kind of breaker, seeming to power the Ulticannon... you could probably get in and at the very least, disrupt the charge!

Additionally, your analysis reveals two more points of interest [and the map] on the second floor! Seems like these are at least a bit easier to get to...


Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I follow Al into the room he goes to, and spend all my actions charging grist

You follow Alastair and charge up 8000 Grist!

Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 74000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I look at the dead drone and study it
2. I decide to follow Alastair and help him
3. I decide to scan the area with infrared, and night vision sensors in my helmet.

You study the dead drone, finding that it's essentially a standardized drone like you'd be able to find in retail markets, but not much more. A small submachine gun is attached to the things underside, and although it's smoking due to the damage the drone's sustained, it's not too bad.

Alastair is followed! You scan the area with infrared and night vision, gaining some insight on the actual objectives here - shutting down the drone system and finding the Godmodder to disrupt his assistance of the Ulticannon charge!


---​

End of Turn Battle -
Nothing really happens because Meggy has not received new orders and the Guard in the drone room is surprised. The guards in the Main Hallway approach closer to the Southern Break Room...

Maps -

Location: [PG] Snowspire Fortress - 2,342,000/2,500,000 HP, Ulticannon: [ ||||| ||||| ] 5/10
A completely massive fortress built by the Godmodder. The entire fortress is beginning to seem a bit brighter...

1 - Entry Room:
Empty!

2 - Unused Room:

[TOC - Algot] Meggy - 5000/5000 HP, 3000 Attack, 120% Accuracy - Hidden in Ink!
Ink Tank: [
|||] - 3000 Grist, 1000 Precious Grist obtained!
[Unaligned] Looted Crate

3 - Main Hallway:

[PG] Guards x2: 30000/30000 HP x2, 8000 Attack x2
See, was calling them just "Guards" really that bad?

4 - 1st Floor Storage Room:
???

5 - Northern Break Room:
???


6 - Ulticannon Charge Room:
[AG] Alastair - 20000/20000 HP, 90,000 Grist
Hero of Tribulation 4 and a rather prominent Player in the "Last" Godmodding War.
[AG] Giovanni Potage (Plague) - 20000/20000 HP, 28000 Grist
I wonder if he still has his Epithet. Certified Cool Dude.
[AG] TheGoldenBoy - 20000/20000 HP, 193,000 Grist
You know what, just roll with it. I have Google.
[PG] Ulticannon Breaker
This controls the Ulticannon's charge progress. You could probably disrupt it's charge by messing with this.


7 - Southern Break Room:
Empty!

1 - Upper Hallway
???

2 - Drone Facilitation Room

[N] Steffan (JOEbob) - 30000 Grist
Master of glyphs and an interesting individual even without them.

[PG] Researcher Guard: 30000/30000 HP, 8000 Attack
Reskinned guard is reskinned guard. This one looks more scientist-y than anything, though.

[PG] Attack Drone: 10000/10000 HP, 7000 Attack
[PG] Defense Drone: 13000/13000 HP, 2500 Defense
It looks like it's defenses are down partially.

3 - Grist Storage Vault
???

4 - Vault Guard Area
???

5 - Throne Room Approach
???


6 - Throne Room
[PG] The Godmodder - 26/30 HP
Seems like he's partially powering the Ultilcannon himself...
 
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Firstly, I rush over to the researcher. The drones are busy being repaired, it says, so him first. Also, drones are idiots. But what to do when I reach him?
The problem with magic in general is that people try to use it for everything, but it's not always the best solution. Glyphic Magic compounds this- it takes time, preparation, precision. put a too much magic into one part of the Glyph structure, and it won't work just a little worse like an attack spell. The energy flow goes bonkers, like if you open a direct line from power to Ground. If you're lucky, it'll "just" waste 80% of the energy. if you're unlucky, the whole thing will go unstable and melt down - and you can't even abuse it, because the melt-down is way weaker then a proper glyph attack Would have been. The point is, some people use Magic too much. I am not one of those people.
Reaching the Researcher/guard, I kick at one leg while grabbing his weapon and yanking it aside. The guard, unless he's a particularly skilled fighter, stumbles forwards, which gives me the opportunity to knee him in the face, at which point he is liable to let go of his weapon. Taking a step to the left and forwards, I screen myself from the drones with the researchers body for a few seconds as I club them in the neck with the back of their weapon. And that last blow Hurts- while Glyph Magic is a Terrible idea to cast mid-fight, even more so then normal magic in close combat, Glyphs already charged make for excellent boosts, and I mentioned carving Glyphs into the Gauntlet while I was making the Siphon, one of which is a strength amplifier. The Guard goes down.

Secondly, I immediately drop to the ground in case the drones will target me, and scrawl a few emp-generating glyphs (they don't do it directly, but the feedback process between improperly carved shock glyphs and surrounding micro-structures of metal mana has interesting implications. plus, since it has to be improper it's actually fairly reliable to generate in combat!), weak ones but enough to disrupt the visuals of the drones. While the drones are confused, I steal the Researchers clothes, access pass, etcetra, then put My clothing on them, sneakily carve a mid-duration stun glyph into their hair, and slip the gauntlet on their arm. Then I destroy the Emp glyphs and stop supplying them mana, leaving the drones to see what looks to be a Researcher Guard standing over the defeated intruder after knocking them out. I half-mumble something about 'figuring out how that weird gauntlet works', retrieve my gauntlet again, and leave it to the drones to kill the "intruder" when my glyph wears off and he wakes back up.

Thirdly, leaving the room- on the grounds that I was just attacked and need to tell the Godmodder, if any of the drones are smart enough to ask- I act like I'm supposed to be here all the way to room 3, avoiding any interruption by way of looking mostly like the late Researcher Guard and of walking confidently.

INVENTORY: 0 Mana crystals, 1 containers Concentrated Glyphic Magic, 0 Metal Glyph D20.
EQUIPPED: Caster's Gauntlet (Silverwood, Glyphic, multipurpose. Level 7)
Assets:
>Glyphic Factory (Alchemiter-powered Power Supply(Frovens)! Has Electricity -> Mana Conversion!)
>>G. Grist Mine (cost: 1 Cont. Glyphic Magic, 1 Action labour. Upgrades: 1 M. Crystal, Aprx. 1 Action labour. other upgrades: 1 Cont. G.mag, stacking, auto.)w/~3800G,
>>>Alchemiting guy (crafting Cnt.Glph. magic).
>>G. Foundry (-7000G for Glyphs.)
>>Iron Guardian Array (Glyphic) (cost: Metal Glyph D20, 3 Cont.Glyph Magic, 2 Actions labor.) w/27->29+?ish Mana.
>Glyphic Siphon (1 Cnt.Glph Magic, 3 Action Labour (Empowered through gauntlet). Upgrades: Self(Ucnn), stacking, auto)

30k->40,000 Grist.
 
Items: Steel Swiftsword, Bag of Capture, Spherical Shooter, T-Rex Progrise Key, Jacker Gauntlet, GM Stress Applicator, Godmodder Brand Headache Inducer, Attaché Calibur
Grist: 193,000
Real Estate: Alchemiter Research Facility, Grist Outpost
Entities: Satellite Zea, Kamen Rider Vulcan

1. I decide to use my jacket gauntlet on the dead drone, stealing it's data for decrypting, scanning, and reverse engineering for later use and sending it to zea.
2. I contact Vulcan to see if there are any changes in the outside world
3. After finding out about this ulticannon breaker I contact zea to see if the satellite can find it.
 
I decide the best and most efficient way is to use the famous art of technobabble and reverse the polarity of the breaker! I make sure not to simply reverse the flow of electricity - that might have no effect - but by reversing the polarity in once fell swoop I reverse its ability to charge and sabotage the progress of the Ulticannon! After all, it's designed for the power to flow a specific way - any reversals are liable to cause significant damage!

Shenanigan finished, I use my two remaining Actions to head to Room 3 and- oh dangit.

"Uhh... Hi?"

Smooth, me. Smooth.
 
Inventory: Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Solar Bat, Viking's Cannon Halblade, Tranquilizing Flintlocks

I walk up to the breaker, and spend all my 3 actions smashing it with my Solar Bat, which is sure to mess it up greatly!
 
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1) I alchemise the Fiber Optic Crystal.

(x1)(Aspected Multitool) With 15K Grist and the Aspected Multitool I build abother Building, transforming the Fiber Optic Crystal into the Building as computers pop out and connect to it with Green Sparks of Mind. I then shift the Multitool into the Yellow Aspect of Light and fill the Crystal with Knowledge of Physics and Chemistry. This Building is to store and easily access knowledge on these 2 subjects. With it and the library in the Hospital, the3 Basic Sciences have been assembled, forming a solid foundation.

(x1)(Illusory Reality Beam)(Paradox Wand)I use the IRB to make myself invisible, odourless, silent and the Paradox Wand renders me too...chaotic to read with Pre/Peri/Post-Cog. With this much stealth, I move into the Snowspire Fortress to join the Sidequest.
 
Update 18
I am currently very pissed because I wasn't noticed and because my player is so incompetent that he doesn't know how to ping. In fact it causes my HISSYFIT METER to build up to 20% but I realize that I need more gist so I convert all of my actions to grist

You gain 8000 Grist and bump up your Hissyfit Meter to 20%, somehow!

Preview: small human cells (biological) && sapience

Salamander && Wings && Fire Energy:
[LVL 7 - 30000 Grist] Charizard:
The famous fire-breathing lizard of Generation 1 fame. It is believed you may attempt to become a Pokemon Trainer if this continues. Keep in mind the six Pokemon to a team rule still applies here.

I hold the trombone as I would the trumpet and DOOT with all that I have left. (1)

I notice that I seem to still have the gembark with me, after I most definitely used it to make the grist core. I throw it at a guard, careful of any GM trickery. (1, if non applicable, throw the action towards the trombone)

inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)

You alchemize a Charizard to stand alongside Torterra!

AGGGHH MY EARS
5000 Damage to all three Guards!

The Gembark is tossed at a guard and disappears in a retcon implosion on contact! This deals 12000 damage to a guard!


[Science] hungry visitor - 129,000 Grist
modders magnum
A shiny gun that can reject and attract a chosen set of Laws that can be either natural or Laws set by the Arbiter (like the curse of repetitiveness). Attraction of laws doesn't seem to actually attract laws but instead generates them and Rejections doesn't seem to actually reject laws but actually just removes them. If connected to an energy source it can even leave lasting laws (in theory).

The Artificer's Guide to Magitech
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

Screwdriver Stylus
A stylus with a headed screwdriver on the back, allowing for both to be used in quick conjunction.

Real Estate:
Magitech Library
10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

Nuclear Magitech Workspace
A magitech workspace powered with an incredibly efficient nuclear reactor, allowing it to have a large supply of energy and electricity. Further boosts magitech based actions.

Magenta white light represents the curse of repetitiveness... magenta is R:255 B:255 G:0. Maybe the green (R:0 B:0 G:255) of Science means that we aren't repetitive then.

There are no maybes here. I target my Nuclear Magitech Workspace with Curse of Repetitiveness rejection while connecting it to the efficient nuclear reactors energy. Maybe the beam will be green?

Next idea: I want to make some precious grist but I think the godmodders fort has some in them. So I target his fort with yet another beam. This one rejects the law of alchemy. If this turns some of his fort back into grist I want to attract gravity nearby to snatch the grist away.

If this doesn't work out as I picture it I just create a
[LVL 9 - 75000 Grist] Alternate Mind Vessel:
A robot without an AI, this cyborg-like being functions as a possible secondary vessel for the soul of it's creator. Allowing them to be in two places at once essentially, it's an invaluable tool for any sidequester. If the user dies, so does the Alternate Mind Vessel.

Preview:
Magitech Library || Alternate Mind Vessel

... That never got registered as an Entity, did it? That should totally be an entity. Fixed.
Anyways... you reject the Curse of Repetitiveness away from the workspace, causing the workspace to be... something? The Curse of Repetitiveness seems weaker there, but still present. You could probably get away with more similar alchemizations and working actions there now without them losing power, I guess.
(The beam is in fact a dark green.)

Thinking about it, you realize it wouldn't hurt to try... and therefore, you fire! However, before the Anti-Alchemy beam hits, it's deflected by a strong force of Godmodding Energy! Those are his Precious Grist hordes and he's going to use them to distract the people roaming around in the fortress! No! (He loses his turn from ranting and sheer rage at you, as well as the barrier. Sucker.)

You realize you have a leftover action, and therefore, you alchemize the Alternate Mind Vessel!


Preview: Magitech Library || Alternate Mind Vessel:
[LVL 10 - 120,000 Grist] Librarian Vessel:
A version of the Alternate Mind Vessel with a knowledgeable AI built into it. Along with being able to contain your soul and provide actions elsewhere, it would also be able to sustain conversations on magitech and inform you of things relating to the subject when asked.

This is where I keep all the recipes I know!

Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner:
A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory:
A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum:
A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility:
A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate:
A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap:
A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility:
A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle:
A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

[LVL 3 - 5000 Grist] Void-B-Gone:
A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.
Hahaha yes! It's happening! First, I'll immediately spend one action spraying everyone with my Void-B-Gone (except the Godmodders faction and the Void faction, for obvious reasons.) It also seems that somehow my Void-B-Gone wasn't in my inventory last turn, but it was the turn before. Whoops.

I'll then spend two actions sucki- ...I've already made this joke. I'll spend a second and third action using my Suck-&-Slice on a guard, as I don't have much to do but hoard Grist.

I'll end this round by previewing Universal Translator && Piece of the Void, this pattern should give me a way to actually communicate to the Void Friends I bring into this plane of existence!

Everyone but the Void and Godmodder factions are sprayed again, making them unlikely to be targeted for the next turn or two!

You defeat one of the two less injured guards, gaining 8800 Grist in the process!


Preview: Universal Translator && Piece of the Void:
[LVL 6 - 20000 Grist] Translator of the Abyss:
A small device installed with an obscure version of Google Translate, allowing the user to talk with the denizens of the Void in fifty different various languages natural to the space between planes.


I think I have enough for the Shoggoth Cannon Clone(ing) Bay, and so I use my Grist to construct it as an extension to the L.O.E.B.A.V, using my Grist Foundry to slightly lessen it's great cost.

While that's ongoing, I head towards the Eldritch part of the L.O.E.B.A.V., where mad science blended with mad magic.

I inspected Eldritch Lab, observing surgical waldos with occult tools instead of medical ones, sacrificial daggers instead of scalpels. Computers that ran nothing but dark rituals instead of programs. Altars attached to fabricators, books hooked up to liquid filled tubes with dark shapes that swam within.

It was....

perfect.

I happily activated everything, inputting commands, programs, arcane rituals and scientifically prayers as I created a new blueprint for the L.O.E.B
A.V to produce.

In three words, I'd explain my new project.

Cyborg. Demon. Summoners.

With that, I pressed ">Enter" and watched as the L.O.E.B.A.V heeded to my commands eagerly.

Well not actually, it wasn't alive...

Not yet.

Additional Project!

I draft up a new Recipe to preview.

L.O.E.B.A.V && Artificial Intelligence && Loyalty && Occult Ritual

With that I work on the Dual Grist Foundry, refining it's ability to lessen the cost of my projects. I added new tools, re-written old programs, and used some good old fashioned percussive maintenance.

______
Action1: I create the Shoggoth Cannon Clone Bay with the Dual Grist Foundry.

Action2: I assign the L.O.E.B.A.V a new project, that being Cyborg Demon Summoners, which will probably take longer than Basic Zombie Troopers.

Free Action: I preview an Alchemy Recipe.

Action3: I upgrade the Dual Grist Foundry.

Recipes&Inventory:
Staff of Withering
Bionic Laboratory
L.O.E.B.A.V
Sentry Turret/Drones
Scientific Sniper
War Engineer
Eldritch Lab
Unwavering Scientist
Grist Foundry
Dual Grist Froundry
Grist Reactor
Security Tower
Grist Pump
Shoggoth Cannon Clone Bay
Grist Machinery

You, having saved up, alchemize an entire building to slam down! Creating a massive crash on the Battlefield as it's installed, the building is rather formidable and stands to be one of the larger structures so far in the area. HP of the L.O.E.B.A.V. drastically increased (over doubled, actually), and a new consistent charge is started for these new troops! Additionally, a door opens up in a new hallway off to the side of the main room of the L.O.E.B.A.V, allowing people to explore the area as well as notifying you f it's status as a sub-area of the L.O.E.B.A.V.

Charge started! The blueprints look solid, but they're rather complex. It'll take a while to complete this kind of troop...

Preview: LOEBAV && Artificial Intelligence && Loyalty && Occult Ritual:
[LVL 7 - 30000 Grist] Eldritch Assistant:
An AI that controls most of the functions that the L.O.E.B.A.V. can do. At the very least, it could allow for some nice conversation and additional things to be done within the labratories.


The Dual Grist Foundry is upgraded to the Super Grist Foundry, allowing for stuff to be alchemized for even less!

Alternate Mind Vessel action(s?): build second modders magnum from scratch

This is on me, but you still only have three Actions per turn, and the Alternate Mind Vessel doesn't provide additional actions for itself. You and the vessel share an action pool to draw from. As such, the Alternate Mind Vessel does nothing, because all of your Actions for the turn have already been used.

Arwing && F 22 raptor

I order Several Punch Girl to attack the Shadow Beasts

I then finsh the Top-Tier Pilot Training, for Dummies.

Arwing && F-22 Raptor:
[LVL 7 - 30000 Grist] F-64 Arwing:
A combination of the F-22 Raptor with the starship-like capabilities of the Arwing, as well as several of the more advanced systems being taken from it. Utilizable as both a Player vehicle or an entity's vehicle of sorts to attack, it can do nearly anything.

Several Punch Girl will do so!

Summary of the Tips in this Book:

- Vehicles can be used to boost attack power of both Players and Entities, whoever is piloting it.
- Never actually use a warp drive unless you intend to. Warp drives as attacks are especially bad, crashing the ship.

- More subtle movements of the controls are less drastic and considerably more refined, providing more control.
- Dying is bad for your health. Don't die.
- To accelerate, speed up!

- Crashes = bad
- Hi yah


... Huh. The summary deteriorates too, but... some of these tips are actually good to keep in mind, especially the first two. Seems like you did get something out of this book!

Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose.Chromatic Shurikens[Lv 7] Does damage type based on colour. Aspected Multitool[Lv 8] Controls the 12 Aspects.

(x1) I alchemise the Fiber Optic Crystal.

(x1)(Aspected Multitool) With 15K Grist and the Aspected Multitool I build abother Building, transforming the Fiber Optic Crystal into the Building as computers pop out and connect to it with Green Sparks of Mind. I then shift the Multitool into the Yellow Aspect of Light and fill the Crystal with Knowledge of Physics and Chemistry. This Building is to store and easily access knowledge on these 2 subjects. With it and the library in the Hospital, the3 Basic Sciences have been assembled, forming a solid foundation.

(x1)(Illusory Reality Beam)(Paradox Wand)I use the IRB to make myself invisible, odourless, silent and the Paradox Wand renders me too...chaotic to read with Pre/Peri/Post-Cog. With this much stealth, I move into the Snowspire Fortress to join the Sidequest.

The Fiber Optic Crystal is alchemized and then promptly utilized as the Hospital gains a couple more databases to add to their knowledge! This boosts their healing capabilities and max HP!

You enter the sidequest through the front door, although REALLY stealthily! You'll be there next update!


---
End of Turn Battle -
The Anti-Godmodder troops finish off the less damaged Guard, giving Alastair, TheGoldenBoy, and Ghost Armor 3000 Grist each!... in the cases of the former two, it goes into their Grist caches due to them not being there. Additionally, I have an idea on what to spend the Revelation Point we have, as well as the one coming up on...


Additionally, Jaggerain's troops finish off the more damaged Guard, eliminating the force entirely! +8000 Grist to Jaggerain!

Steffan's factory does all the things, maintaining a steady fuel source and outputting another Concentrated Glyph Vial! Additionally, it gains 6 mana to put towards it's defense shield! Gnich's Pokemon deal 9000 Damage to the Snowspire Fortress!

The Snowspire Fortress continues charging, but it appears hindered by something and only gains a half point! The Godmodder must be charging this thing too...

The Shadow Beasts attack the unknown entities on the field, revealing their identities as Stealth Drones! Paradox's Cyborg Creatures finish them off, allowing Paradox to gain 10000 total Grist! [For statistics, they were low HP entities with a massive attack.]

All of the charge-building entities on the field build their charges! Everybody gains 10000 Grist!


---
Itinerary -
- Defeat the Godmodder! Again!
- Break into the Snowspire Fortress and take out it's vital weaknesses!
- Find a way to unlock the Alchemiter!
- Current Player Power: 10,000

Main Battlefield - The Mountaintop -
[AG - Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000, HP Regen: 4000
Added Grist-Based Functions -
- Grist Reserve - 23,200 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!
- Grist Repair Bot - +5000 HP Regen a Turn!

[AG - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 3/5
Grist Synthesizer - +900 Grist a Turn! (Grist Reserve: 8800)
Revelation Points - 1

[AG - TheGoldenBoy] Kamen Rider Vulcan - 18000/18000 HP, 6000 Attack
[AG - TheGoldenBoy] Satellite Zea - 7000/7000 HP, Very Weak Data Transmitting?

[AG - Ghost Armor 1337] Several Punch Girl - 15000/15000 HP, 10000 Attack, 2000 Defense

[AG - NothingButPain] Void Research Lab - 10000/10000 HP
Researches the void and it's contents. Connected to the Void Drill, so... if something interesting pops up, there will be notice.
Additionally, it has advertisements. Reinforcement and staff coming in 2-3 turns!

[AG - NothingButPain] Void Drill - 10000/10000 HP
- Grist Reserve - 3000 Grist
- Drills 600 Grist a turn!

[AG - NothingButPain] Graveyard Recycling Facility - 7000/7000 HP
- Gives a 10% bonus to Grist rewards from defeated enemies!

[AG - NothingButPain] Grist Wall - 6000/6000 HP, Bodyguard

[Anti-Drone - Paradoxdragonpaci] Cyborg Creature x2 - 12000/12000 HP x2, 10000 Attack x2

[SC - Jaggerain] L.O.E.B.A.V - 50000/50000 HP, 4000 Attack, allows for better creation of bionic and virus-based entities
Creating: Cyborg Demon Summoner [|||||] 1/5
Super Grist Foundry - -5000 Grist cost to any alchemy!
Grist Cache - 4700 Total.
Grist Machinery - +1200 Grist per Turn!
[SC - Jaggerain] Shoggoth Cannon Cloning Bay -
Creating: Shoggoth Cannon [
||] 1/2
[SC - Jaggerain] Zombie Trooper x3 - 10000/1000 HP x3, 3000 Attack x3
[SC - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[SC - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack
[SC - Jaggerain] Unwavering Scientist - 4000/4000 HP, 2000 Attack, Immunity to Mind Control

[SC - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.
[SC - hungry visitor] Nuclear Magitech Workspace - 20000/20000 HP - Provides additional bonus to magitech related actions.

[SC - Paradoxdragonpaci] Hospital - 30000/30000 HP, 9000 Healing
- Has a detailed section on the three basic sciences!


[Neutral - Steffan] Glyph Factory - 30000/30000 HP - Fuel: 80%!
Glyphic Grist Mine - Growth: [
|||]
- Grist Reserve: 3200, +600 Grist a Turn
- Auto-creates Concentrated Glyphic Magic every turn. And Frovens.
Glyphic Foundry -
- -7000 Grist cost to any Glyph-based alchemy. Others don't count.
Anchor Glyph Array - Gathers an additional +2 Mana per turn for the Iron Guardian Array!

[Neutral - Steffan] Iron Guardian Array - 33 Mana
- Bodyguarding the rest of the facility!
- - Allows 3000 damage before defending in one attack.
- - Each Mana counts for 1000 HP of deflection.
- - +5 Mana a turn, but this is exponential and soft caps at 25 where it begins to decline.


[Neutral - Gnich] - Torterra - 25000/25000 HP, 3000 Attack, 4000 Defense
[Neutral - Gnich] - Charizard - 15000/15000 HP, 6000 Attack
[Neutral - Gnich] - Grist Production Core - 15000/15000 HP
- Grist Reserve: 2000, +500 Grist a Turn [1 Alchemy to next tier!]


[Neutral - Lord English Muffin] Exod, Master of the Guard - 6000/6000 HP, 2000 Defense

[Unaligned] Alchemiter (Allows Alchemies!)

Everything above here is sprayed with Void-B-Gone! [2 Turns]

[V] Shadow Beasts - 30000/30000 HP, Warp Attack
What... what the heck even are these things, other than "Void Entities?" They're hard to describe...


[PG] Godmodder: 26/30 HP - ?,???,??? Grist
Currently hiding within Snowspire Fortress. Root him out!

[PG] Snowspire Fortress - 2,319,000/2,500,000 HP, Ulticannon: [||||| |||||] 5.5/10
A completely massive fortress built by the Godmodder. The glare of light from it's cannon is beginning to become unavoidable...


[Anti-Godmodder] Giovanni Potage (Plague) - Sidequesting, in Snowspire Fortress!
[Science] Jaggerain - 19,000 Grist
[Anti-Godmodder] Fullyautomagic - 184,000 Grist
[Anti-Godmodder] Splashcat - 237,250 Grist, 1000 Precious Grist
[Anti-Godmodder] Alastair - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] Nyatsunemiku - 195,000 Grist
[Science] Paradoxdragonpaci - 114,000 Grist - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder]Medieval Paradox - 150,000 Grist - Slightly Injured!
[Anti-Godmodder] Gutza - 168,000 Grist
[Neutral] ManiacMastR - 119,000 Grist
[Neutral] FlamingFlapjacks - 180,000 Grist
[The Orange Company] Algot - Sidequesting, Somewhere in Gristaji!
[Anti-Godmodder] TheGoldenBoy - Sidequesting, in Snowspire Fortress!
[Science] hungry visitor - 74,000 Grist
[Neutral] Grevious (BackAndGoneAgain) - 168,000 Grist
[Anti-Godmodder] Ghost Armor 1337 - 55,000 Grist
[Neutral] Gnich - 50,600 Grist
[Neutral] Steffan (JoeBOB) - Sidequesting, in Snowspire Fortress!
[Anti-Godmodder] NothingButPain - 62,600 Grist
[Neutral] Lord English Muffin - 60,000 Grist
 
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I direct my mirror at the shadow beasts (1)

sash && tenacity && endurance

antennae && hopper && grist ( sends a signal to nearby leftover heists from alchemy, and attracts them to the hopper)


inventory:
grist writer ( write stuff with grist)
Firey Blowdart Gun, (2500 fire damage)
Spooky lantern, (lantern, heavy)
Musical postbox, (musical postbox)
Pen, (just a pen)
Dissonant trombone, (4000 damage)
Crown of the molten depths,( fire resistance )
Synthesized Flute
Mirror of vanity (weakness detecting item)
 
I direct my mirror at the shadow beasts (1)
Void are friends, not grist! Don't worry about them, I Void-B-Gone'd you guys, and I'll keep the spray going! although saying that, it just makes it less likely... it can attack the fortress, I assume?

Ok then...here goes.

5000 grit

With this in mind...I'll start things off by placing three Lvl 1 Loyal Dire Wolves. Then I'll finish things off by creating a small lvl 2 Grit Production facility.
Don't forget you have a Preview each turn that you can preview an alchemy with. :)


This is where I keep all the recipes I know!
Bug Repellant && Reality:
[LVL 3 - 5000 Grist] Void-B-Gone: A aerosol spray can to prevent voidic creatures from approaching a certain object. Can be used on a Player, entity, or building (anything, really) to prevent or dissuade such a creature from damaging them until it wears off.

Vacuum && Blender:
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vaccum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

Scented Candle || Piece of the Void:
[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Grist Drill && Reality:
[LVL 5 - 12000 Grist] Void Miner: A massive drill composed of material sharp enough to drill through the void and enter into it's depths, plumbing for Grist and outputting 600 Grist per turn!

Labratory && Void Piece:
[LVL 5 - 12000 Grist] Void Research Labratory: A way to look into the Void... and see if the abyss stares back. Allows for safe viewing and research of the void with only a minuscule risk to exposure of it's corrosion. You build this and connect it's cameras to the Void Miner - although it sees nothing but the encroaching static for now, there's certainly more to be seen down there...

Suck-&-Slice && Void Piece:
[LVL 6 - 20000 Grist] Voidic Vacuum: A vacuum styled in shades of black and purple. It's interior storage section appears to contain nothing but a dark static, but... beside the point, anything else that enters in there will be directly damaged by void. The void within can also be fired out as an attack, dealing 6000 extra damage on a hit!

Voidic Candle && Rehabilitation Center && School:
[LVL 9 - 75000 Grist] Void Acclimation Facility: A facility designed to rehabilitate and train the creatures of the void to fight with a conscience and not kill everything indiscriminately. Although they aren't immune to corruption and reversion to their old ways due to this retraining, it's the closest thing you have so far to a non-violent faction change on the Void so far

Stargate && Piece of the Void:
[LVL 8 - 50000 Grist] Warpgate: A gate that warps anything within it to The Void, a place of pitch black nothingness and monsters beyond imagining. For some reason, this is two way, although nobody entirely knows WHY the alchemizer would want Void creatures in the world... or to go to The Void

Pit Trap && Piece of the Void:
[LVL 5 - 12000 Grist] Abyss Trap: A trap that materializes under a foe when stepped on, causing the enemy to fall into the Void if they aren't careful or subjecting them to the eldritch entities dwelling there otherwise. Although only effective a few times before the trap dematerializes, the few times it does activate prove deadly and effective enough to kill minor entities.

Recycling Plant && Graveyard:
[LVL 6 - 20000 Grist] Graveyard Recycling Facility: A standard graveyard combined with a composting facility that will recycle the base parts of an entity down to a fraction of their pure Grist. Allows for the owner to obtain an additional 10% of an enemy's Grist drop, obtaining more Grist when they're killed.
[LVL 5 - 12000 Grist] Suck-&-Slice: A handheld vacuum device similar to the Poltergust in design, this contraption is a backpack with an extremely powerful vacuum nozzle on it. When aimed at an opponent, they get sucked into the containment blender on the back of the device, where they are promptly sliced into and injured for an additional 6000 damage to the attack.

[LVL 6 - 20000 Grist] Voidic Candle: A candle emanating of energies within the void. Will draw void entities to the candle over time, allowing them to be sedated and possibly controlled. However, void aligned entities are known to be extremely hostile and attack anything on sight.

Hey Torix, I assume alchemizing consumes the ingredients used, but once we create an object through alchemizing, do we have to alchemize identical ingredients to get a second one for fusing, or can we pull another out of our pocket/various backpacks/collective posteriors like we can other items? Say I wanted to use the Voidic Candle to alchemize a totally awesome lighthouse, but had already used it alchemizing the Void Acclimation Facility, could I pull one out solely for that purpose or would alchemizing another Candle give a better result?

First I'll preview Graveyard Recycking Facility && Crematorium. I need some way to get my Grist production up and running, and this looks like it. I was going to get cultists working here at the Graveyard collecting corpses and digging graves, but instead once they arrive I'll probably have them on research duty!

Next up is spending my actions. This... this is difficult. See, I don't quite have enough Grist to build the V.A.F, there's no mooks of the Godmodders to attack, and if I enter the Fortress I won't be able to keep my spray going on everyone, so I'll have to spend two of my actions mining for Grist. But plain old mining is boring, so I'll spice it up a little by adding a description: Since I'm Void-B-Gone'd, it should be safe to be around the Void Miner without getting grabbed or worse - I'll spend an action tinkering with my Suck-&-Slice to amplify the 'Suck' at expense of the 'Slice' so that it won't ruin anything it pulls in, then I'll aim it directly at the Void Miner! There's no brakes on this Grist Train! I'll spend another action activating the Suck-&-Slice to draw in all the exotic particles/Grist being released by the Void Miner as it carves through the fabric of reality and collect them in the weird tank thing vacuums have on the back, then detach it and shake out all the Grist before putting the tank back. I'll then put the tank back to how it was - a LETHAL. KILLING. MACHINE.

I was going to spend all my actions mining, instead of two, but I have a better idea for my third action! I'll spend my final action researching in the Void Research Lab what 'Warp Attack' does, because I'm not seeing an attack stat for my friend here, only this cool modifier...

Also because I assume it won't use an action (if it does, ignore this!) I'll collect all the Grist in the Void Miner's storage. With all this I should have enough Grist for constructing the V.A.F. next turn!
 
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