• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
&& &| ||

&| &| &|

Your Headache && Psychic Applicator

you do not have &| it was to expensive

Inventory: Jumper Block Extension, Punch Card Shunt, Photagralouge Camera (can captchlouge stuff) Grist Game (like cookie clicker but with grist)


I preview Halberd Musket && meta knights ship
 
I'm neutral on inventories, but if you do end up being the one to keep track of them, I'd appreciate it if you could also list alchemy levels. And for a middle ground, maybe you could track grist (since it automatically accumulates, making it easy for the players to forget) and we could track alchemies (since we have to consciously make them, thus ensuring we'll remember them)?

I preview Mass-Energy Converter && Infinite Vacuum/Repeller.

Action 1: I go up to a Battle Healer. They're probably a cleric of some kind, so I use the Obscenely Dense Religious Text to point out inconsistencies in their religion. Then I sucker punch them while they're trying to come up with a rebuttal.

Action 2: If they're still alive, I suck them up into the Infinite Vacuum, then point it straight up and flip the switch to Repel. They enter bodily into heaven, then promptly fall back down to earth with a resounding thud. (If they're not, I charge 1 CP.)

Action 3: I charge 1 CP.

7000 Grist
1 CP
Obscenely Dense Religious Text [Lv. 2], Infinite Vaccum/Repeller [Lv. 3/3]
 
Last edited:
I try grist game && the jumanji board game

then I do time machine || police telephone box && SCP-184
 
Update 6
Preview: && &| ||

Your Headache && Psychic Applicator

2 Actions: I use the Adamantium Sword, the Headache Applicator, sword skillz, and a simulation of a headache too terminate one of the Godmodder's Battle Healers

Before we begin with the &| modifier, let's just clarify what it does. Essentially, it's sort of a halfway between modifier, allowing for a standard combination of items (similar to &&) while keeping the primary aspect and intended function of one. (similar to ||) This seems like the best and easiest option.

Preview: && &| ||:
[LVL 0 - 0 Grist] |& Modifier:
Despite the different title, it functions exactly like the && Modifier by keeping it's primary aspect.


My Headache && Psychic Applicator:
[LVL 5 - 12000 Grist] GM Stress Applicator:

A device that directly applicates the stress of me to an entity on the field, forcing them to share it and suffer a varying amount of migraine damage. Attack power heavily varies on the time of the school year and my current scenario.

Sticking the GM Stress Applicator to the Adamantium Sword, you fling it directly at the Battle Healer and cause a massive simulation of a headache towards it using your awesome sword skills! The Battle Cleric instantaneously dies between the base power, current stress levels, and damage boost! Earned 6000 Grist!

So having killed I can confirm that I just get Grist for nothing.
5000 Grist every time I get Grist.
I cut open the head of a corpse and retrieve a brain.
Brain||Magnetic Field Rejector

I want to preview

Knights Brain||Other Knights Brain

The "Knights" have become a fusion and aren't dead yet, making it difficult for you to retrieve the brain from a corpse. Instead, you just stab the Knight Fusion and deal a straight 10000 damage to it using two actions!

Brain || Magnetic Field Rejector:
[LVL 0 - 0 Grist] Electromagnetically Dead Brain:

A brain that's become nothing more than a weirdly shaped mass of flesh. Incapable of thought or anything brains normally do, as the Magnetic Field Rejector's ruined the internal neuron system.

Preview: Knight's Brain || Other Knight's Brain:
[LVL 1 - 1000 Grist] A brain that manages to look exactly like the first knight's brain while having the personality and most memories of the second.


I check out my new laboratory, seeing all the equipment, such as the test tubes, factories, bio hazard containment suits, kennels and so much more.

It even had pre-made blood splatters in key locations such as the doors or windows!

It was perfect.

Of corse, I decided to see what it can do!

With a few keyboard taps, some percussive maintenence and a vague idea of what I wanted, I put in the command.

Some Basic Zombie Troopers!

With the L.O.B.A.V warming up to make my newest minions I went to the Grist Foundry.

I slotted in the Sentry Turret recipe, and had the Grist Foundry begin production.

After that, I looked around the L.O.B.A.V.

Gee, it's kinda empty in here.

Obviously I need some staff. Cool staff

So a new recipe!

Field Scientist && Advanced Military Training && Combat Gear.

________

Inventory: Staff of Withering

Actions:

1.) Is used to have the L.O.B.A.V begin production of the Basic Zombie Trooper

2.) Is used to have the Grist Foundry begin production of Sentry Turrets

3.) Is used to create a new recipe and produce it

You type in the command on the console as a "blueprint" is pulled up - and providing a necessary amount of power, the Zombie Trooper begins to be created!

The Grist Foundry is there to assist and provide creation, not facilitate it and produce things on its own. Similar to Alastair's forge, it doesn't possess the power needed to create entities automatically. However, utilizing it you are able to create a couple small security drones for the place, combined with your action!

Field Scientist && Advanced Military Training && Combat Gear:

[LVL 6 - 20,000 Grist] Scientific Sniper:
A scientist who got unluckily drafted into the military post college, the Scientific Sniper is an expert at using the sniper rifle he carries around constantly. Capable of both defending and running the L.O.B.A.V when you aren't there, he'd make a valuable addition to the team.


1. Using the fort as cover I shoot with my Spherical Shooter at the Godmodder and his troops.
2. In order to strengthen the fort I alchemise Concrete Walls || Adamantium
3. I also alchemise a Alchemiter Research Facility in order to study the machine.
OOC: I said I joined the AG faction but you haven't aligned me with them.

The Godmodder dodges the bullet with superhuman ease and grace, allowing it to fly directly past into the Knight Fusion! 6000 damage to the Fusion as the sphere leaves a sizable dent in the armor it wears!

Concrete Walls || Adamantium:
[LVL 3 - 5000 Grist] Reinforced Walls:
Concrete walls that have been reinforced to the brim with specialized building techniques, making them nearly as resistant as adamantium. Somehow, despite being way too big to fit on your person, these are an item that you have.
Said walls are then immediately put on the fort, giving it an extra 6000 HP!

You... uh, that isn't an alchemy. Without using Grist, you BUILD an Alchemiter Research Facility to research more about the machine! Every few turns, you'll be able to request a specific piece of knowledge about the Alchemiter and get it!


I can keep Track
][Unaligned] Paradoxdragonpaci - 13000 Grist
Inventory: Illusory Reality Beam[Lv 2]Paradox Wand[Lv 4]

(X1)I alchemise the All in One
(Preview): Healer's Syringe&& Machine Gun

(x1)With the Paradox Wand, I once again cast a Paradox, a Knight is brave and strong right ?? Therefore the natural Paradox would be a cowardly weak Knight. Ergo, the Medieval Knight is so cowardly, he runs away from the battlefield just from the idea of having to fight, also he's weakened i Guess.

(X1)With the Illusory Reality abeam, I illusion the Tear in Reality to be more closed. Now here's the Hard Part:I'm going to lie to both Reality and Non-Reality that since both see that the Tear is slightly more closed, even as I convert the Illusion to become ever so slightly more Real by tapping Hope, then it's Real. And thus, the Tear slams itself close more.

All In One Alchemized! Cost 5000 Grist!

The Knight Fusion becomes completely neutralized as it flees the battlefield! You, TheGoldenBoy, and hungry visitor each gain 7000 Grist!

Everything thinks the tear is closed, and therefore it is!... kinda! +20% Closure, before everyone realizes the giant eldritch horror is still here!


[Anti-Godmodder] Alastair - 12000 Grist
Inventory: Grist Shovel

Right, time to do some sabotage to the enemies! First things first, I bath the Battle Healers in a sudden shower of Ketchup! Why? Simple!

Battle Healers, like all people, are crunchy, and taste good with Ketchup! The godmodder's A Literal Dragon eyes them hungrily and, before anyone can stop it, begins to gobble them up!

The Medieval Knight and War Wizards, outraged and afraid, attack A Literal Dragon! The Godmodder's forces, with the application of a bit of ketchup, has devolved utterly into infighting!

Next, I decide to research The Tear in Reality's fell energies, understanding them, comprehending them, and drinking in the knowledge.

.................

This was not smart. I admit this now that I am lucid again. I should have known that higher dimensional knowledge was crawling with unclean, infectious infohazards. On the plus side, I was able to contain the madness into an attack on the Godmodder, who is now trying to walk off the Psychological Damage unsuccessfully. On the downside The Tear in Reality is now wider than it had been at the start of this turn.

So I do what I had set out to do and dissipate the energies keeping it open into harmless Gamma radiation.

....on second thought I may need to see a shrink, considering that most organic lifeforms such as myself don't take well to gamma radiation. Thankfully I did this part away from Festive Fort Grist. I just hope no one aside from myself, C'thun, and the Godmodder was nearby.

I guess I'll see if I can use a Free Action to dump my Grist into Festive Fort Grist's Grist Reserve.

((You did not need to write "A Literal Dragon" to refer to it and I was not expecting that. Bonus Arbitrary Points for the laughs.))
The dragon realizes - it could probably just eat the wizards and be totally fine, or the clerics. Plus, they're covered in ketchup... the dragon will attack it's allies this turn! Wizards with ketchup are an excellent dinner!

To see into beyond, one requires an unbound mind. You were simply willing to take the cost, and would take a hit if Player Injury rules existed yet. But they don't, and such infohazards as the ones you saw? They're still there, awaiting your return. Anyways... the Tear in Reality opens up by 5%, and the Godmodder is walking off emotional trauma, wasting his turn!

You then attempt to dissipate the portal, forcing yourself through even more injury and closing it up by an additional 10%! C'thun takes 6000 damage from radiation!


Jousting Lance && Da Vinci Tank
Dual Flintlocks && Blunderbuss

I rush up to the Medieval Knight Fusion, putting on my Purple Dragon Belt before rapidly kicking it across the face, before grabbing their face and slamming it on my knee

Jousting Lance && Da Vinci Tank:
[LVL 3 - 5000 Grist] Stabbing Cart:
A vehicle invented by Da Vinci with a lance attacked to the front of it, allowing it to brutally stab anything in front of it. Does 3500 extra attack on an action using it.

Dual Flintlocks && Blunderbuss:

[LVL 4 - 7000 Grist] Flintlock Blunderbusses:
A set of blunderbusses that have a flint-striking mechanism in their ignition, allowing the gun to fire a bit quicker and more reliably for the standard of the time. Can be used to split an attack evenly along two enemies and dealing 4,500 to each.


The Medieval Knight Fusion has fled the battlefield, but you still kick the cloud of dust it left behind! You feel a sense of mild accomplishment at still managing to hit something relating to him after he's gone.

I'll keep track.

11K Build Grist

Hmm. Stuck on some weird voidy platform we know nothing about? Somebody better... shine a light on the situation. And that somebody is me.

(x1) I alchemize Small Drone && Flashlight && Long-Range Communications Antenna && Heavy-Duty Batteries && Scientific Sensor Package, this should create some kind of exploration drone.

(x1) I deploy the results of the previous alchemy and set it to fly past the boundaries of the stone platform, while monitoring the feed from its camera and sensor package. If I spot anything interesting near or below the platform, I move my drone over there.

(x1) Since I don't have ideas for an actual attack, I just grind some random Sburb Underlings to get more Grist.

Small Drone && Flashlight && Long-Range Communications Antenna && Heavy-Duty Batteries && Scientific Sensor Package:
[LVL 4 - 7000 Grist] Scouter Drone:
A military grade drone commonly used to scout out various territories and work ahead. It should work your purposes well enough.


As your scout drone flies into the void, you're able to condense a small map of the region. Although not spotting much of anything above the platform other than the same midnight blue sky you've grown accustomed to, below is far more interesting. Despite the picture being fuzzy this far down from the platform, you're able to see that... there's clouds and the like below. Now, looking closer back at the platform... it's clear that you're on the top of an obscenely tall mountain, where this battlefield has been carved from stone. [Location added to the Battlefield!]

Your drone manages to spot some Sburb underlings living on some of the lower mountain crevasses! With a well aimed cannonball rolled off the mountain, you manage to crush a few of them and earn 3000 Grist!


Hmm it looks like I have a bit of a Grist shortage here which this Alchemy will (hopefully) fix.

dowsing rods || the latest issue of Grist Trader's Digest

Luger && boomerang

(doom 2) super shotgun && (unreal tournament) flak cannon || (Russian overkill) Pantokrator secoundry fire ( video example at 9:35)

I create the Flaming Bullet Launcher.

Dowsing Rods || Grist Trader's Digest, Issue MCCLXXVII:
[LVL 3 - 5000 Grist] Grist Trader Finder:
Although this doesn't help directly find Grist like you intended, it will help you find Grist traders! Better than nothing, I suppose.

Luger && Boomerang:
[LVL 2 - 2000 Grist] Lugerang:
A boomerang with a Luger taped to the side of it, allowing the boomerang portion to spin faster as the gun's knockback affects it. Deals 2000 extra damage on an attack.

Super Shotgun && Flak Cannon || Pantokrator Secondary Fire:

[LVL 7 - 30,000 Grist] Overkill Cannon:
A large cannon capable of inflicting a massive amount of damage on most enemies. Is an entity, due to it's size.

You can't alchemize the Flaming Bullet Launcher this turn, as you're out of actions! You spent all of them making the other three alchemies (or at least discovering what they were.)


I would equip the superhero vest and roll the Narrative Whims, and then I would focus on attacking the dragon with my Blade.


You equip the Superhero's Vest, allowing yourself some extra defense plus looking cool.

As for the roll of the Narrative's Whims...

d100 Roll: 53
You witness a random stone nearby transmute itself into a potted plant! [Rolls toward the center won't help or harm, so they generally create random small things instead.]

The Dragon is attacked with the Ink-blade, allowing it to take 7,500 damage!


Magical Grimoire || Laboratorium

Magical Grimoire || Labotatorium:
[LVL 6 - 20000 Grist] Magitech Library:

A library centered around the learning of various kinds of magitech, and how they can be used in a day-to-day society. It often doubles as a place for learning, with both magical and technical experiments going on at almost any time.

you do not have &| it was to expensive

Inventory: Jumper Block Extension, Punch Card Shunt, Photagralouge Camera (can captchlouge stuff) Grist Game (like cookie clicker but with grist)


I preview Halberd Musket && meta knights ship

Just because he doesn't have it doesn't mean he can't preview stuff with it. He only requires the operation to create things using it.

Preview: Halberd Musket and Meta Knight's Ship:
[LVL 7 - 30,000 Grist] The Halberd Musket:
A musket that is capable of firing the Battleship Halberd, delaing massive bludgeoning damage to any within it's path. Battleship Halberd mysteriously dissipates after use.


I'm neutral on inventories, but if you do end up being the one to keep track of them, I'd appreciate it if you could also list alchemy levels. And for a middle ground, maybe you could track grist (since it automatically accumulates, making it easy for the players to forget) and we could track alchemies (since we have to consciously make them, thus ensuring we'll remember them)?

I preview Mass-Energy Converter && Infinite Vacuum/Repeller.

Action 1: I go up to a Battle Healer. They're probably a cleric of some kind, so I use the Obscenely Dense Religious Text to point out inconsistencies in their religion. Then I sucker punch them while they're trying to come up with a rebuttal.

Action 2: If they're stil alive, I suck them up into the Infinite Vacuum, then point it straight up and flip the switch to Repel. They enter bodily into heaven, then promptly fall back down to earth with a resounding thud.

Action 3: I charge 1 CP.

7000 Grist
1 CP
Obscenely Dense Religious Text [Lv. 2], Infinite Vaccum/Repeller [Lv. 3/3]

The Battle Cleric, looking through the entire text, realizes that their religion is filled with various loopholes intertwined from other deities! He's dealt a solid 7000 damage as the entirety of his former understanding is shattered, before getting sucked up and repelled out into the heavens above! 7000 Grist obtained.

As the foreign object is shot down from being a foreign contaminant, it breaks into 2000 Grist instead! [CP doesn't exist in this game. Any action can be used to charge 2000 Grist (as of right now) instead, though!]

I try grist game && the jumanji board game

then I do time machine || police telephone box && SCP-184

Grist Game && Jumanji Board Game:
[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!

Time Machine || Police Telephone Box && SCP-184:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] Deteriorating TARDIS:
A standard Tardis with a massive interior due to the properties of SCP-184. Despite the size and obvious time traveling properties, the interior would be heavily deteriorated and not entirely... what one would consider correct.


Water gun && Blowdart
Piece of tree bark && magical gemstone

Water Gun && Blowdart:
[LVL 1 - 1000 Grist] Blowdart Gun:
A water gun that's been modified to fire blowdarts, containing water within them. Deals 1000 extra damage to the enemy on an attack.

Tree Bark && Magical Gemstone:
[LVL 2 - 2000 Grist] Gembark:
The bark of a rare type of tree, with a gem-studded bark. A powerful magical component, it's usable to power many different nature-based spells.

---
End of Turn Battle:
Festive Fort Grist manages to fire on one of the War Wizards, killing it off with the help of FullyAutoMagic's forces! Alastair, Gutza, and FullyAutoMagic all obtain 3000 Grist!
The MagnaGuard deals 1000 Attack to a Battle Healer!

The L.O.B.A.V and the Alchemiter Research Facility each increment their respective charges!

C'thun attacks the MagnaGuard, killing it! The Tear in Reality closes much more, as reality takes over and closes it by 10%!

The Godmodder is unable to take an action this turn, as he's been blocked by Alastair's infohazard contaminated attack! He takes a turn to walk off the information and see a counselor instead! The Medieval Army is throuwn into complete disarray as the "A Literal Dragon" eats one of the Battle Cherics whole! The War Wizard takes the turn to clear the ketchup and get the dragon under control again!

Everyone gains 5000 Grist.

---

Main Battlefield - The Mountaintop -
[AG- Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000
Added Grist-Based Functions -
- Grist Reserve - 600 Grist, Current Grist Generated: 300 per turn
- Grist Synthesizer - +800 Grist to the Reserve per turn!
- Grist Forge - Allows for further Grist-based non-alchemies. Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!


[Unaligned - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[Unaligned - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[Unaligned - Grevious] MagnaGuard - 2000/2000 HP, 1000 Attack, 10% Dodge (Disabled! Can't attack!)

[N- Jaggerain] L.O.B.A.V - 16000/16000 HP, allows for better creation of bionic entities and virus-based entities
Creating: Zombie Trooper - [
||||] 1/4
Grist Foundry - Allows for the forging and usage of Grist. Self sustaining, but less powerful that Fort Grist's Forge at this point.

[N - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2

[Unaligned - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech

[Unaligned] Alchemiter (Allows Alchemies!)
[Unaligned - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 1/5

[Unaligned] Tear in Reality: ----/---- HP - 70% Closed!
[V] C'thun: 48,000/100,000 HP, 6000 Attack

[PG] Godmodder: 29/30 HP - Grist: ??????

[PG] Battle Healer: 9000/10000 HP, -3000 Attack
[PG] War Wizard: 12,000/12,000 HP, 5000 Attack
[PG] A Literal Dragon: 62,500/70,000 HP, 14000 Attack

[Unaligned] Plauge126 - 7000 Grist
Inventory: Valkyrie Hal-blade, Oarred Longship, Blossom Bow, Staff of the Thousand Arrows, Paint Set, Purple Dragon Belt, Party Rapier. Halberd Musket, Stabbing Cart


[Anti-Godmodder] That-Random-Guy - 21000 Grist
Inventory: Godmodder Brand Headache Inducer, Adamantium Sword, ?? Modifier, GM Stress Applicator


[Neutral] Jaggerain - 17000 Grist
Inventory: Staff of Withering


[Unaligned] Fullyautomagic - 21000 Grist
Inventory: Stereotypical Anime Cloak (Given to G.W.T.G.H.)


[Anti-Godmodder] Splashcat - 19000 Grist
Inventory: Obscenely Dense Religious Text, Infinite Vaccum/Repeller


[Anti-Godmodder] Alastair - 20000 Grist
Inventory: Grist Shovel


[Unaligned] Nyatsunemiku - 30000 Grist
Inventory: Lucky Shot, Tiny Emerald Throne, Adamantine Gunblade, Lucky Gunblade, Gilded Gunblade


[Unaligned] Paradoxdragonpaci - 25000 Grist
Inventory: Illusory Reality Beam, Paradox Wand, All in One


[Unaligned] Medieval Paradox - 16000 Grist
Inventory: Comical Armor, Superhero's Vest, Ink-blade, Narrative's Whims


[Anti-Godmodder] Gutza - 15000 Grist
Inventory: Electrochemical-Thermal Assault Rifle, Super-Wire, Expiremental Superconductor, Reinforced Superconductor, Lithium-Air Superbattery, Scouter Drone


[Unaligned] ManiacMastR - 19000 Grist
Inventory: Picture Maker, Stellar Pendulum, Extend-o-Knife, Saber Glove


[Unaligned] FlamingFlapjacks - 25000 Grist
Inventory: None


[Unaligned] Algot - 12000 Grist
Inventory: Jumper Block Extension, Punch Card Shunt, Photagralouge Camera, Grist Game, Gristaji


[Anti-Godmodder] TheGoldenBoy - 13000 Grist
Inventory: Soul's Weakness, Bag of Capture, Spherical Shooter


[Unaligned] hungry visitor - 7000 Grist
Inventory: Magnetic Field Rejector


[Unaligned] Grevious (BackAndGoneAgain) - 23000 Grist
Inventory: Bluesaber Blaster


[Unaligned] Ghost Armor 1337 - 7000 Grist
Inventory: Grist Trader Finder, Lugerang


[Unaligned] Gnich - 7000 Grist
Inventory: Blowdart Gun, Gembark

It seems like the inventory vote is pretty locked in as for you guys keeping track of the inventories. I'm going to follow Splashcat's decision and keep track of Grist, while it will be on you to list your alchemies and keep track of them - along with what they do posted, preferably. Keeping track of even 5 updates worth of alchemies is difficult, and the longer this game goes on the more unmanagable it keeps getting. The Player List will lose it's inventory aspect after this turn, so I'd copy over the inventories now.
 
[Unaligned] hungry visitor - 7000 Grist
Inventory:
Magnetic Field Rejector (gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity)
Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech
Magitech... there is Tech and there is Magic, if you do both, you get magitech. I know some about tech, not so much about magic...

I guess I have to research some. I grab a book that looks promising:
"Domains and the downfalls of great wizards"
I read.
"Domains are known from magic, such as the domain of time. Domains are also known in technology, such as www.google.com. Magitech domains are a mixture out of bot-"
I close the book. Not interested.
I grab a different book.
"Magitech weaponry 2019 edition"
"This book is a collection of the modern magitech weaponry which contains more technology than magic, but also ancient weapons that contain more magic than technology."
I attempt to heave the book but fail to lift it. Too big, this does not fit my mad science.
"Magitech basics"
I read.
"Basics of Magic: Magic is a supernatural phenomenon that underlies changing rules, for example the system in which the mage uses mana to cast spells. [...]
Basics of Technology: Technology is a natural phenomenon that comes to be when intelligent species create things that can help them in various tasks. [...]
Basics of Magitech: Magitech is a supernatural phenomenon that underlies strict rules, which is the only way that an intelligent species can create things with it that can help them in various tasks. [...]"
Interesting. I got something out of this. The basics are neat. I wonder how my Magnetic Field Rejector works.

With help of the Magitech Library I analyze the workings of the Magnetic Field Rejector.

I preview what the book "Magitech basics" && "Mad Science" does
 
Last edited:
I take the random Potted plant and proceed to place next to our flag. Our flag? Yes, we now have a flag as a part of this Action! The Guarded flag, guarded by the potted plant wearing a cute little army hat! Odds are this does nothing except act as a morale boost as everyone will gaze upon our flag and see the stylized depiction of a blue fist holding up chains underneath a violently messy black X with our red background and know that it represents the AG cause in its totality.

Next up... there's two problems. The Fact we're on a mountain, and the eldritch portal. I give it some thought, then notice that it's a tear in reality. Obviously, this means reality is crying, because why else would it have a tear? Therefore I make a REALITY SCALE mug of HOT COCOA WITH MARSHMALLOWS and begin to comfort it so it can let the tears out.

And finally... I determine. That we need a contingent of Entities to hold down to Fort in the event of a Player Centric investigation. However, Dragons are pretty detrimental to that, so I use the fact that the dragon is, apparently, literal, and tell it that its on fire. The Dragon, not realizing I'm referring to its battle record, freaks out because not many brands of fire can burn a dragon, and those that do are VERY VERY bad.

Needless to say, it freaks out and loses its turn, allowing us to get some more damage in on it.
 
Soul's Weakness, Bag of Capture, Spherical Shooter
Grist: 13000
For my first action I take out my Bag of Capture, since it's technically a Pokeball it must be able to capture creatures. I stare at the Dragon freaking out that it's 'on fire' and throw my Pokeball at it since it's distracted the ball hits the side of the dragon and activates sucking up the dragon into itself and falls on the ground and then I run and pick it up.

For my second action I take my spherical shooter and fire at the Battle Healers hoping to do some damage

For my final action I alchemise the Steel Swiftsword
 
Last edited:
Hmmm, this is rather unfortunate. I'd like to start training up the Verdette, but it's rather dangerous to be doing so on this battleground.

...what if I just go away?

Blimp && Hotel

Hopefully this'll work, besides that I'll just continue meditating for a while longer in an effort to get more Grist.
 
[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!
obvious sidequest is obvious

Jumper Block Extension, Punch Card Shunt, Photagralouge Camera (can captchlouge stuff) Grist Game (like cookie clicker but with grist), gristaji (can

I grab the godmodders remote (the one that is broken and controlls the extension ports) and && it with daves time tables,

Then I alchemize 42 && 360 && 420 && 255 && 256 && 404 && 413 && 32767 || grist && 413

Then i preview The magic cue ball && Little cal && the flourite octete && Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair Blunderbuss of Zillywigh && Thistles of Zillywich && Zilly Santa && the flourite octette && fear no anvil && whole caldescratch && broken caldescratch && ruby contraband && all the typing quirks || all of them && the quills of echidna || ahabs croshairs && all of the felt s hats && spades slick && the scurilous strageler || the soveirgn slayer && first guardian && jade Harley && 413 && the firteenth of april && the following quote "I can do all things through [a]Christ who strengthens me." && four versions of you from alternate universes with the ages five years ten years two years and negative four years && pionoplayer || me
 
Adamantium Sword && Sharpness

2 Actions: Using a combination of severe distraction through Headache Application, and simply cutting them up with (result of above alchemy), that last War Wizard is vanquished.

Will figure out my inventory next turn
 
Last edited:
Adamantium Sword &| Microtome Blade (used to for example take samples of stuff for electron microscopes, very sharp.)

2 Actions: Using a combination of severe distraction through Headache Application, and simply cutting them up with (result of above alchemy), that last War Wizard is vanquished.

&| does not exist yet
 
Dual Flintlocks && Blunderbuss

i rush towards the dragon, Stabbing Cart at the ready, stabbing it in the shin, before firing a shot at it from the halberd musket
 
I preview 10 spins worth of Saint quartz (30) && 30000 grist

I throw the lugerang towards the Literal Dragon aiming for the month of the beast, hopefully causing it's fire breath attack to backfire.

I then gather some grist.

Then I follow my Grist Trader Finder to find some (hopefully) good deals.

Inventory: Grist Trader Finder, Lugerang
 
Last edited:
Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose

(x1)With the All in One, I flip through it to find a Portal-Closing Needle, and use it to help close the Tear in Reality by literally stitching it up. If the portal is already closed, the Needle will be used to close up the Hole in Reality that is C'thun by aggressively stitching it up back into into its native dimension.

(x1)I attempt to alchemise: Shurikens &&Pocket Dimension||Green Cog&&Red Sword&&Orange Gun&&Yellow Energy Converter&&Blue Runes&&Indigo Book on Telekinesis&& Violet Book on Telepoathy)

(x1)With the aid of the Paradox Wand, I target the Grist Synthesiser with something beneficial, it's an impossibility for machines to run with Perfect Efficiency after all, and therefore any case of such is a paradox, as machines are still inefficient, leaking heat and other forms of energy everywhere. Now, with the aid of the Paradox Wand, less energy is now wasted, and with its and mine own ability to create object out of nothing, any energy that does get leaked is redirected into the Energy-Matter converter to be turned into more Grist.
 
Rolling the dice again I would spend my other two actions to slash at the dragon once more and to do this.

Narrative Whims && Typewriter

[Unaligned] Medieval Paradox - 16000 Grist
Inventory: Comical Armor, Superhero's Vest, Ink-blade, Narrative's Whims


Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.
 
I preview Mass-Energy Converter && Infinite Vacuum/Repeller again, since I think you missed it last time.

Action 1: I alchemize the Modern Elemental Wand.

Actions 2 and 3: I use the Infinite Repeller to shoot a blast of air at a War Wizard, then use the the Modern Elemental Wand to split apart the diatomic oxygen and nitrogen molecules in the air jet. The free O and N radicals rapidly rebond into the stable O2 and N2 molecules we breathe, but the process releases energy. Lots of energy. Enough energy to blow up a War Wizard. If no War Wizards remain, I do this to a Battle Healer. If they're dead too, I do it to the A Literal Dragon. If they're *also* dead, I do it to C'Thun.

OOC: Are we allowed to create multiple alchemies in 1 action? And how many alchemies are we allowed to use as part of an action?

[LVL 2] Obscenely Dense Religious Book: An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the book still has a massive amount of contradictions within itself.

[LVL 4 / LVL 3] Infinite Vacuum/Infinite Repeller: A Bag of Holding capable of sucking in everything loose around it, and sending it to the infinite abyss it contains. / Allows stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

[LVL 5] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power.
 
Last edited:
I assign the Sentry Drones to begin patrolling the perimeter of the L.O.B.A.V. can't have any rascals try to get in without at least asking.

(Do Entity Orders use an Action?)

Using the Grist Foundry, I use it to help create the Scientific Sniper, who will be most likely ordered to patrol the Halls when he's created.

After that I start working on a new recipe, I still needed more staff, though I was going to have some variety!

Maybe someone who could help me with construction?

Field Engineer && Basic Combat Training && Basic Combat Gear && Sentry Turret.

Hmmmm. You know what would be cool? Some magic in this place!

Occult Research Library/Club && Laboratory!

_______
I use the Grist Foundry to create the Scientific Sniper!

I create a new recipe!

I create a new Recipe!

Recipes&Inventory:
Bionic Laboratory
L.O.B.A.V
Sentry Turrret/Drone
Staff of Withering
Scientific Sniper
Grist Foundry
 
Update 7
[Unaligned] hungry visitor - 7000 Grist
Inventory:
Magnetic Field Rejector (gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity)
Real Estate:
Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech
Magitech... there is Tech and there is Magic, if you do both, you get magitech. I know some about tech, not so much about magic...

I guess I have to research some. I grab a book that looks promising:
"Domains and the downfalls of great wizards"
I read.
"Domains are known from magic, such as the domain of time. Domains are also known in technology, such as www.google.com. Magitech domains are a mixture out of bot-"
I close the book. Not interested.
I grab a different book.
"Magitech weaponry 2019 edition"
"This book is a collection of the modern magitech weaponry which contains more technology than magic, but also ancient weapons that contain more magic than technology."
I attempt to heave the book but fail to lift it. Too big, this does not fit my mad science.
"Magitech basics"
I read.
"Basics of Magic: Magic is a supernatural phenomenon that underlies changing rules, for example the system in which the mage uses mana to cast spells. [...]
Basics of Technology: Technology is a natural phenomenon that comes to be when intelligent species create things that can help them in various tasks. [...]
Basics of Magitech: Magitech is a supernatural phenomenon that underlies strict rules, which is the only way that an intelligent species can create things with it that can help them in various tasks. [...]"
Interesting. I got something out of this. The basics are neat. I wonder how my Magnetic Field Rejector works.

With help of the Magitech Library I analyze the workings of the Magnetic Field Rejector.

I preview what the book "Magitech basics" && "Mad Science" does

For the record, this is what I meant by "keep track of inventory". Thank you.

You begin to analyze the Magnetic Field Rejector, gaining an insight into it's complicated mechanisms of magic. It appears to be capable of firing what would commonly be referred to as an anti-magic field, but instead of targeting the magic, it targets electricity in any structure instead and disables it. These fields dissipate over time, hence why the "Stunned" status effect only lasts for a couple turns or less, if the entity is powerful enough to shake it off.
[Using this, you can get detailed explanations of weaponry, and how it works. It's up to you to put that to use!]


Preview: Magitech Basics && Mad Science:
[LVL 4 - 7000 Grist] The Artificer's Guide to Magitech:
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.


I take the random Potted plant and proceed to place next to our flag. Our flag? Yes, we now have a flag as a part of this Action! The Guarded flag, guarded by the potted plant wearing a cute little army hat! Odds are this does nothing except act as a morale boost as everyone will gaze upon our flag and see the stylized depiction of a blue fist holding up chains underneath a violently messy black X with our red background and know that it represents the AG cause in its totality.

Next up... there's two problems. The Fact we're on a mountain, and the eldritch portal. I give it some thought, then notice that it's a tear in reality. Obviously, this means reality is crying, because why else would it have a tear? Therefore I make a REALITY SCALE mug of HOT COCOA WITH MARSHMALLOWS and begin to comfort it so it can let the tears out.

And finally... I determine. That we need a contingent of Entities to hold down to Fort in the event of a Player Centric investigation. However, Dragons are pretty detrimental to that, so I use the fact that the dragon is, apparently, literal, and tell it that its on fire. The Dragon, not realizing I'm referring to its battle record, freaks out because not many brands of fire can burn a dragon, and those that do are VERY VERY bad.

Needless to say, it freaks out and loses its turn, allowing us to get some more damage in on it.

You create a cool flag, which does nothing else but look cool and also establish a coat of arms for the AG faction! [I might doodle this later. I'm no TwinBuilder, but I can still make cool art.]

You look at the Tear in Reality, and then create a massive mug of hot chocolate to give to Reality! Although Reality can't drink it, it still appreciates it, and the Tear dries up a bit! +20% closure!


The dragon, looks and thinks it is indeed on fire, skipping it's turn and making it unable to attack!

Soul's Weakness, Bag of Capture, Spherical Shooter
Grist: 13000
For my first action I take out my Bag of Capture, since it's technically a Pokeball it must be able to capture creatures. I stare at the Dragon freaking out that it's 'on fire' and throw my Pokeball at it since it's distracted the ball hits the side of the dragon and activates sucking up the dragon into itself and falls on the ground and then I run and pick it up.

For my second action I take my spherical shooter and fire at the Battle Healers hoping to do some damage

For my final action I alchemise the Steel Swiftsword

1... 2... Aww! It appeared to be caught!

You deal 4000 damage to the last remaining Battle Healer, still doused in ketchup!

You alchemize the Steel Swiftsword, costing yourself 12000 Grist!


Hmmm, this is rather unfortunate. I'd like to start training up the Verdette, but it's rather dangerous to be doing so on this battleground.

...what if I just go away?

Blimp && Hotel

Hopefully this'll work, besides that I'll just continue meditating for a while longer in an effort to get more Grist.

Blimp && Hotel:
[LVL 7 - 30,000 Grist] The Floating Hotel:
A massive blimp with what could be considered as a small hotel underneath it. It's capable of holding entities within, but can't move very far - and also has a health bar. When depleted to zero, the blimp is destroyed and sends all entities within it flying directly down to the Earth and dealing massive damage.

You obtain an additional 4000 Grist, giving you enough to alchemize this next turn if you saved up your Grist...


[LVL 5 - 12000 Grist] Gristaji -
A game similar to the game of Jumanji in it's reality warping nature, allowing the user of the game to actually play it in real life. Although extremely dangerous, there is a large amount of Grist at the end as a reward!
obvious sidequest is obvious

Jumper Block Extension, Punch Card Shunt, Photagralouge Camera (can captchlouge stuff) Grist Game (like cookie clicker but with grist), gristaji (can

I grab the godmodders remote (the one that is broken and controlls the extension ports) and && it with daves time tables,

Then I alchemize 42 && 360 && 420 && 255 && 256 && 404 && 413 && 32767 || grist && 413

Then i preview The magic cue ball && Little cal && the flourite octete && Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair Blunderbuss of Zillywigh && Thistles of Zillywich && Zilly Santa && the flourite octette && fear no anvil && whole caldescratch && broken caldescratch && ruby contraband && all the typing quirks || all of them && the quills of echidna || ahabs croshairs && all of the felt s hats && spades slick && the scurilous strageler || the soveirgn slayer && first guardian && jade Harley && 413 && the firteenth of april && the following quote "I can do all things through [a]Christ who strengthens me." && four versions of you from alternate universes with the ages five years ten years two years and negative four years && pionoplayer || me

That was fairly obvious, wasn't it?

Godmodder's Remote && Dave's Time Tables:

[LVL 9 - 75,000 Grist] The Rewind Button:
A remote capable of rewinding an attack with an action. Although powerful, it's also expensive.

The Meaning Of Life && Number of Degrees && "Nice" && RGB Value Limit && 2^8 && Not Found && ??? && C's Integer Limit:

[LVL 12 - 250,000 Grist, 2000 Precious Grist] The Symbolic Number:
A number containing vast amounts of importance to many different fields, yet not entirely defined.

Magic Cue Ball && The Zilly Weapons && Other Iconic Homestuck Weaponry && Typing Quirks && Felt Hats && Various Homestuck Characters && Firteenth of April && "I can do all things through Christ, who strengthens me." && Arwen && The Last Arbiter && DefTG Torix && MSPAradox Torix && Pionoplayer && Algot:

[LVL 20 - 5,000,000 Grist, 120,000 Precious Grist] Ultimate Algot:
Using yourself as the alchemy's crux, you would ascend and become a near-unstoppable force of a player. Combined with the power to utilize MANY various Homestuck weapons and the powers of it's characters, the power of God, several alternate universe versions of me, and Piono's smashposts, you'd... definitely be a force to be reckoned with.
The Alchemiter appears to be emitting a little bit of black smoke. It's probably not a good idea to try that many things at once.


Adamantium Sword && Sharpness

2 Actions: Using a combination of severe distraction through Headache Application, and simply cutting them up with (result of above alchemy), that last War Wizard is vanquished.

Will figure out my inventory next turn

Adamantium Sword && Sharpness:
[LVL 4 - 7000 Grist] Sharp Adamantium Sword:
A sword made of pure Adamantium and somehow sharpened, creating an incredibly sharp and deadly edge. Deals 4000 extra damage per attack used with it.

You slice through the last War Wizard, killing it! You gain 9000 Grist in return!

Okay.


Dual Flintlocks && Blunderbuss

i rush towards the dragon, Stabbing Cart at the ready, stabbing it in the shin, before firing a shot at it from the halberd musket

Please post your inventory here next time! Otherwise, your post won't be counted at all!

You alchemise the Flintlock Blunderbusses!

You also, Stabbing Cart as your mount, stab the Literal Dragon and deal a total of 15000 damage!


I preview 10 spins worth of Saint quartz (30) && 30000 grist

I throw the lugerang towards the Literal Dragon aiming for the month of the beast, hopefully causing it's fire breath attack to backfire.

I then gather some grist.

Then I follow my Grist Trader Finder to find some (hopefully) good deals.

Inventory: Grist Trader Finder, Lugerang

Saint Quartz (30) && 30,000 Grist:
[LVL 7 - 30,000 Grist] Grist Puller:
A one use item that may or may not result in a profit in Grist, giving 1 to 5 thousand Grist per pull randomly.


The Lugerang just hits the panicked dragon on the snout as it's too busy trying to put itself out! 7000 damage is dealt!

Grist gathered, gaining you an extra 2000 Grist!

You follow the Grist Trader Finder, only to realize it leads straight off the cliff of the battlefield you all are fighting on! You stop before you die from falling off!


Illusory Reality Beam[Lv 2] Creates Hardlight Illusions, Paradox Wand[Lv 4], creates Minor paradoxes, All in One[Lv 3], actually has a tool for any purpose

(x1)With the All in One, I flip through it to find a Portal-Closing Needle, and use it to help close the Tear in Reality by literally stitching it up. If the portal is already closed, the Needle will be used to close up the Hole in Reality that is C'thun by aggressively stitching it up back into into its native dimension.

(x1)I attempt to alchemise: Shurikens &&Pocket Dimension||Green Cog&&Red Sword&&Orange Gun&&Yellow Energy Converter&&Blue Runes&&Indigo Book on Telekinesis&& Violet Book on Telepoathy)

(x1)With the aid of the Paradox Wand, I target the Grist Synthesiser with something beneficial, it's an impossibility for machines to run with Perfect Efficiency after all, and therefore any case of such is a paradox, as machines are still inefficient, leaking heat and other forms of energy everywhere. Now, with the aid of the Paradox Wand, less energy is now wasted, and with its and mine own ability to create object out of nothing, any energy that does get leaked is redirected into the Energy-Matter converter to be turned into more Grist.

Example of Good Inventory 2. Good job.

The Portal becomes stiched fully shut, causing C'thun to completely disappear as it's warp to it's home... plane? Whatever it's home place of existence is, it's forced back there as the portal is closed! Everybody who's dealt with the portal (AKA Alastair, You, and Splashcat, mainly.) gains 20,000 Grist!

Shurikens && Pocket Dimension||(Green Cog && Red Sword && Orange Gun && Yellow Energy Converter && Blue Runes && Indigo Telekinesis Tome && Purple Telepathy Tome)
[LVL 7 - 30,000 Grist]
Chromatic Shurikens:
A set of shurikens that deals damage based off the various things within it's pocket dimension. This is determined by the user by determining the color of the shuriken beforehand.

The Grist Synthesizer's effeciency is boosted by an additional 300 Grist as the paradox takes effect!


jack o'lantern && candle
postbox && flute
ink && paintbrush

current Grist 7000
Inventory:
Blowdart Gun
Gembark

Jack o'Lantern && Candle:
[LVL 1 - 1000 Grist] Spooky Lantern:
A Jack o'Lantern with another candle put inside of it, allowing it to function as an actual lantern. Slightly difficult to carry.

Postbox && Flute:
[LVL 1 - 1000 Grist] Musical Postbox:
A postbox that is somehow capable of being played like a musical instrument. The stuff within acts as mutes for the postbox, changing it's sound in strange ways.

Ink && Paintbrush
[LVL 0 - 0 Grist] Pen:
It's just a fancy, wooden pen. That's literally it.


Rolling the dice again I would spend my other two actions to slash at the dragon once more and to do this.

Narrative Whims && Typewriter


d100 Roll: 90
Quite suddenly, the dragon takes a beating from what could only be described as infinitely bad luck! It takes an additional 20,000 damage, made 30,000 as you slice into it!


Preview: Narritive Whims && Typewriter:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Arbiter's Laptop:
Allows the user of the item to directly hijack into the "Update" and change the events of a Player's turn in the current "Update." Incredibly user for inter-Player conflicts.


I preview Mass-Energy Converter && Infinite Vacuum/Repeller again, since I think you missed it last time.

Action 1: I alchemize the Modern Elemental Wand.

Actions 2 and 3: I use the Infinite Repeller to shoot a blast of air at a War Wizard, then use the the Modern Elemental Wand to split apart the diatomic oxygen and nitrogen molecules in the air jet. The free O and N radicals rapidly rebond into the stable O2 and N2 molecules we breathe, but the process releases energy. Lots of energy. Enough energy to blow up a War Wizard. If no War Wizards remain, I do this to a Battle Healer. If they're dead too, I do it to the A Literal Dragon. If they're *also* dead, I do it to C'Thun.

OOC: Are we allowed to create multiple alchemies in 1 action? And how many alchemies are we allowed to use as part of an action?

Obscenely Dense Religious Text [Lv. 2] - contains the writings of every religion ever
Infinite Vaccum/Repeller [Lv. 3/3] - sucks things into and ejects things from a pocket dimension

Good Inventory example 3!

Wand alchemized! Cost 12000 Grist!

You kill the last remaining Battle Healer, gaining 7000 Grist!

OOC: You can create an alchemy as an action by using the proper amount of Grist required. Otherwise, it won't actually create the item [represented by red] and just have a preview instead. Previews can also be done manually once a turn as an added free action.


I assign the Sentry Drones to begin patrolling the perimeter of the L.O.B.A.V. can't have any rascals try to get in without at least asking.

(Do Entity Orders use an Action?)

Using the Grist Foundry, I use it to help create the Scientific Sniper, who will be most likely ordered to patrol the Halls when he's created.

After that I start working on a new recipe, I still needed more staff, though I was going to have some variety!

Maybe someone who could help me with construction?

Field Engineer && Basic Combat Training && Basic Combat Gear && Sentry Turret.

Hmmmm. You know what would be cool? Some magic in this place!

Occult Research Library/Club && Laboratory!

_______
I use the Grist Foundry to create the Scientific Sniper!

I create a new recipe!

I create a new Recipe!

Recipes&Inventory:
Bionic Laboratory
L.O.B.A.V
Sentry Turrret/Drone
Staff of Withering
Scientific Sniper
Grist Foundry

You would do this, but you realize you're 2000 Grist short! Darn.

Field Engineer && Basic Combat Training && Basic Combat Gear && Sentry Turret:
[LVL 4 - 7000 Grist] War Engineer -
An engineer capable of attacking and defending himself outside of the lab. Can also provide ample insights on construction, if anyone actually bothers to converse with him!

Occult Research Club && Labratory:

[LVL 7 - 30000 Grist] Eldritch Lab:
A lab dedicated to the research of the eldritch and other occult magics. Although incredibly sketchy and not exactly moral, it'll provide the magic aspect you're looking for...


---

End of Turn Battle:

All of the Player guided forces team up to destroy the dragon that's been plaguing the field, and as various forms of cannonballs, spears, anime-styled blasts, and guns fire into it, successfully deal enough damage to get him down! Alastair, Gutza, Medieval Paradox, FullyAutoMagic, and Ghost Armor 1337 all gain 8000 Grist, along with the extra 5000 Grist accumulated by everybody!

The Godmodder looks out on the battlefield, seeing that his second army has been defeated. Irritably, he realizes that the main reason you all have been succeeding is the Alchemiter... and so he walks over, slowly and deliberately. Pushing Jaggerain out of the way, he walks up with a large amount of Grist, and...

"The Unsealed Snowball && Tricky The Clown."

Unsealed Snowball && Tricky The Clown:
[LVL 12 - 250,000 Grist, 2000 Precious Grist] Tricky, Ice Jester:
Wait, hold on a second. The Alchemiter was supposed to be for PLAYER use only -

"Well, then why would the Alchemiter be Neutral?"
... GORILLA.

---

Main Battlefield - The Mountaintop -
[AG- Alastair] Festive Fort Grist: 26000/26000 HP, Total Attack: 8000
Added Grist-Based Functions -
- Grist Reserve - 600 Grist, Current Grist Generated: 600 per turn
- Grist Synthesizer - +1100 Grist to the Reserve per turn!
- Grist Forge - -2000 Grist to any alchemies created using it! Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!

[Unaligned - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[Unaligned - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[Unaligned - Grevious] MagnaGuard - 2000/2000 HP, 1000 Attack, 10% Dodge

[N- Jaggerain] L.O.B.A.V - 16000/16000 HP, allows for better creation of bionic entities and virus-based entities
Creating: Zombie Trooper - [||||] 2/4
Grist Foundry - -1000 Grist cost to any alchemy!
[N - Jaggerain] Security Drones - 2000/2000 HP x2, 500 Attack x2
[N - Jaggerain] War Engineer - 5000/5000 HP, 2000 Attack

[Unaligned - hungry visitor] Magitech Library - 10000/10000 HP, 2000 Defense - Allows for studying and better actions with magitech.

[Unaligned] Alchemiter (Allows Alchemies!)
[Unaligned - TheGoldenBoy] Alchemiter Research Facility - 5000/5000 HP, Research: [|||||] 2/5

[PG] Godmodder: 29/30 HP

[PG - Boss] Tricky, Ice Jester: 150/150 Health Vial
NEXT ABILITY: Improbability Reserve - 1 Turn Left!

[Unaligned] Plauge126 - 7000 Grist
[Anti-Godmodder] That-Random-Guy - 19000 Grist
[Neutral] Jaggerain - 15000 Grist
[Unaligned] Fullyautomagic - 38000 Grist
[Anti-Godmodder] Splashcat - 44000 Grist
[Anti-Godmodder] Alastair - 53000 Grist
[Unaligned] Nyatsunemiku - 35000 Grist
[Unaligned] Paradoxdragonpaci - 20000 Grist
[Unaligned] Medieval Paradox - 29000 Grist
[Anti-Godmodder] Gutza - 28000 Grist
[Unaligned] ManiacMastR - 24000 Grist
[Unaligned] FlamingFlapjacks - 30000 Grist
[Unaligned] Algot - 17000 Grist
[Anti-Godmodder] TheGoldenBoy - 6000 Grist
[Unaligned] hungry visitor - 12000 Grist
[Unaligned] Grevious (BackAndGoneAgain) - 28000 Grist
[Unaligned] Ghost Armor 1337 - 20000 Grist
[Unaligned] Gnich - 12000 Grist
 
Last edited:
Trombone && ordinary shotgun && shrapnel grenade

Fire monster core && King's crown

Inventory:
Blowdart Gun
Gembark
Spooky lantern
Musical postbox
 
Last edited:
Inventory: Valkyrie Hal-Blade, Oarred Longship, Blossom Bow, Shuriken Staff, Purple Dragon Belt, Staff of the Thousand Arrows, Paint Set, Party Rapier , Halberd Musket, Stabbing Cart, Flintlock Blunderbusses

Baseball Bat && Knife && Essence of Giovanni Potage
Bomb && Harpoon Gun

I run up to tricky and shove both Flintlock Blunderbusses in his face and fire
 
[Unaligned] hungry visitor - 12000 Grist
Inventory: Magnetic Field Rejector (gun that shoots cones of shortlived fields that do not have any magnetism in them, disables bioelectricity)
Real Estate: Magitech Library - 10000/10000 HP, 2000 Defense, allows for studying and better actions with magitech"


I choose to create
Magitech Basics && Mad Science:
[LVL 4 - 7000 Grist] The Artificer's Guide to Magitech:
A book titled and written by an unknown artificer from the world of Eberron. Contains highly useful insights on the usage and creation of magitech items, allowing it's user to do yet more with the creation of magitech items.

And also work on my Magnetic Field Rejector, trying to broaden the field of neutralisation to matter too, trying to upgrade it to a gun of matter suppression.

I preview
Magentic Field Rejector || Corpse of a medival soldier
 
Last edited:
"Ahaaa.... hahaaaa... haaa...."

I free Action dump all of my grist into Fort Grist's Reserves.

"FIRE FIRE FIRE OPEN FIRE HOLY HELL KILL THAT DAMN CLOWN NOW!"

As Festive Fort Grist opens fire I use all of my Actions and FOCUS to go Shovel Knight on Tricky and proceed to use it like a sword and a pogo stick.

Wait, did I say Tricky? I meant Tricky's Health Vial. I attack the Health Vial Directly, causing it to break and leak! Now Tricky will be forced to lose his stock of 150 Health Vial at a GM appropriate rate each turn.


"DOWN WITH THE CLOWN!" I cry out.

Inventory:
Grist Shovel - Made with 7,000 Grist. Equivalent to a Level 4 Alchemy.

It's capable of digging a lot of things probably too quickly to be considered normal.
 
Holy shit an Arbiter class weapon. didn't think I'd be delving into charisma classed weaponry so soon, but that's not important now I need to kill the clown. I roll Narrative whims as as spend my other two actions inking and slashing at the clown. "Somebody figure out a way to change the alignment of an Inanimate object, we can't let the Godmodder use it again!"
[Unaligned] Medieval Paradox - 29000 Grist
Inventory: Comical Armor, Superhero's Vest, Ink-blade, Narrative's Whims


Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.

Narritive Whims && Typewriter:
[LVL 15 - 1,000,000 Grist, 12000 Precious Grist] Arbiter's Laptop:
Allows the user of the item to directly hijack into the "Update" and change the events of a Player's turn in the current "Update." Incredibly user for inter-Player conflicts.
 
Back
Top