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Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
I'll finally use one of my recipes and summon the following:

Anime Girl && Massive Potential && Green Hair Dye:

[LVL 5 - 12000 Grist]
The Girl with the Green Hair:
A stereotypical anime girl, capable of incredible feats and the standard stuff. Despite this, even the heroes with the most potential won't grow fighting things without effort...

Now I actually have someone able to be used, and I'll hand her the Stereotypical Anime Cloak. Still, I don't think she's quite ready for true combat yet. I'll take her to an isolated area and alchemise the Cloak (Stereotypical Anime Cloak && Heavy Weights). Now, I expect this to be rather difficult to move around in... but that's exactly the point! If she can move in this, she'll be able to move way better without it!

Anyways, I'll start meditating and use my final action in an attempt to gather further Grist into myself, likely no being able to replicate the effect of the previous turn, but hopefully enough to make a minor item in the future.

5000 Grist

[LVL 2 - 2000 Grist] Stereotypical Anime Cloak:

Along with having way too many impractical uses to list (such as imitating any anime character on the face of the planet), the cloak can provide the user to instantly pull things that really shouldn't fit in the pockets out of them (video-game protagonist style) and provide a little bit of defense.

[LVL 5 - 12000 Grist]
The Girl with the Green Hair:
A stereotypical anime girl, capable of incredible feats and the standard stuff. Despite this, even the heroes with the most potential won't grow fighting things without effort...
 
//reminder to add the Paradox Wand to my Inventory
Also, the Timeless Infantry's HP is at 1000 only due to C'thun's Attack


(x0)PREVIEW:Sonic Screwdriver&&Basic Multitool&& Swiss Army Knife

(x1)I alchemise: (Panacea&&Scroll of Curaga&&Health Potion)|| Syringe

(x1)If the above action is successful in granting me a Healing Alchemy, I use it on the Timeless Infantry. If not, I use the Illusionary Reality Beam to set up an illusion depicting the Timeless Infantry as dead, protecting them From further attacks.

(x1)(Paradox Wand) I invoke yet another Paradox, the opposite of an army is but a single Person, thus turning the Medieval Army into a Medieval Person.
 
I smile in glee as my Bionic Laboratory activates, but I feel even more glee as I turn it into the L.O.B.A.V, which of course while I won't start a total apocalypse, there will be Cyborg-Zombies and other things of course.

Many of them.

Of course I'm probably going to need to defend my newest creation, so I work on a new Alchemy.

Submachine Gun && Tripod && Motor && Camera, in case you couldn't have guessed it, I'm making a Sentry Turret.

With my last action, I *don't* burn it to make more Grist, rather I create the Grist Foundry, which synthesizes Grist from atomic particles in the world around us, so I'm unlikely to run out of fuel for my new Foundry soon.

I can already feel the soon to be Grist tide flow.

I place it in the Bionic Laboratory, soon to be L.O.B.A.V.

_______
Actions:

1.) Is used to create finish the L.O.B.A.V.

2.) Is used to create a new recipe Submachine Gun && Tripod && Motor && Camera to hopefully create a Sentry Turret.

3.) Is used to create the Grist Foundry, and place it in the L.O.B.A.V.
 
I use my photogralouge Camera and snap a picture of the alchemiter

then I alchemiter && jumper block extension

lastly I (and the colors are important) alchemize Algot && Algot

Also I Preview Super smash bros ultimate && game in witch waluigi is playable.
 
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I decide to buff up my armor and get to work and trying to have my way with the narrative.

Comical Armor || Bullet proof Vest

D100 && Hussie's Broomstick Replica

After doing that I would try to use my Man-Emperor Given not heretical Pyscher powers to try and close the gate, and hopefully nothing's going to go wrong.

[Unaligned] Medieval Paradox - 28000 Grist
Inventory: Comical Armor, Ink-blade


Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims:
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll.
 
I join the [AG] faction.

Action 1: Infinite Vacuum && Polarity Reverser (Intent: a version of the Infinite Vacuum that can spit out the stuff it's sucked up.)

Action 2: I use the Infinite Vacuum (or its higher tier equivalent) to suck the edges of the Tear in Reality closer together, closing it.

Action 3: Periodic Table && Wand

If I can preview alchemies as a free action like in MSPAradox here, I preview SCP-871 && Time Acceleration Field.
 
Some small edits to the most recent update have been made, including the Timeless Warrior being damaged and the Medieval Army actually showing up. Also, Paradox has his wand again.
 
Oh so it basically disables bio-electricity. Good to know.
Magnetic Field Rejector II Staff of desintegration

I go and collect grist by shoothing at medival soldiers and then cutting the throats of the disabled victims. Killing = Grist. If I remember right. (As mad scientist I always have a scalpel with me)

I preview Magnetic Field Rejector II Lightbulb
 
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17K Build Grist

Seeing the medieval army massing near the Fort, I decide to give the Fort adequate defenses by alchemizing...

Medieval Wrought-Iron Cannon Barrel && Mug Chamber && Swivel = Medieval Breech-Loading Swivel Gun

MEDIEVAL BREECH-LOADING SWIVEL GUN: One of the first European applications of gunpowder, the breech-loading swivel gun was a medieval fortress weapon that could fire upon enemies from a fortified position at a rate that would be unmatched until the 19th century.

I alchemize as many of these as I can and give them to Fort Grist as an upgrade. They will fire upon the Medieval Army.
 
I look to see Gutza's fine handiwork, but decide to add one more thing to Fort Grist's defenses before moving on to actually solving problems.

First.... I use most of my grist this turn to create the GRIST SHOVEL. It's a shovel. Made out of Grist forged in the fires of the grist forge. Honestly, most of the Grist used was probably lost due to learning the ins and outs of learning how to forge with Grist, but that matters not!

Next.... I use the Grist Shovel to dig a LARGE TRENCH around Festive Fort Grist, further hampering the enemies who try to come in via the ground! Ha!

And finally, I use the remainder of the grist I got this turn to... make a Grist Signpost! I place it in front of the portal, reading:

'Permit required for open portals!'

Since the eldritch abomination on the other side nor the portal itself was legally opened via the horrific rituals normally required for such things, it's obvious they do not have the permit, and as such will have to close until further notice or else waste their Action/s this turn getting the required permit.
 
So we get near unlimited access to a Alchemiter?

This won't backfire horribly at all.

Mammoth (C&C:3) && apocalypse tank (RA:2) && baneblade (WH:40K)

Preview: cursed Saber figure || 10% of Saitama's full physical power

Chainsaw && shotgun && flamethrower

Now I'm gonna use my last Action to gather more Grist
 
Update 5
now that i have enough grist..Purple Karate Belt && Chinese Dragon Parade Float
Rapier && Balloon Bow
Musket && Halberd

Purple Karate Belt && Chinese Dragon Parade Float:
[LVL 4 - 7000 Grist] Purple Dragon Belt:
A belt that vastly improves the user's karate skills, and improving any martial arts based attack by 2500 damage. Plenty of versatility with this!

Rapier && Balloon Bow:
[LVL 1 - 1000 Grist] Party Rapier:
A rapier that has several rolls of party streamers superglued to the hilt. Releases balloons with every single hit and does a base of 1000 extra damage. Still not entirely useful.

Musket && Halberd:
[LVL 2 - 2000 Grist] Halberd Musket:
A musket that somehow uses halberds for ammunition. Although rather impractical to wield, an attack made with this does have 2500 extra damage, because getting impaled with a halberd hurts a lot more than a small bullet.


I'll finally use one of my recipes and summon the following:

Anime Girl && Massive Potential && Green Hair Dye:

[LVL 5 - 12000 Grist]
The Girl with the Green Hair:
A stereotypical anime girl, capable of incredible feats and the standard stuff. Despite this, even the heroes with the most potential won't grow fighting things without effort...

Now I actually have someone able to be used, and I'll hand her the Stereotypical Anime Cloak. Still, I don't think she's quite ready for true combat yet. I'll take her to an isolated area and alchemise the Cloak (Stereotypical Anime Cloak && Heavy Weights). Now, I expect this to be rather difficult to move around in... but that's exactly the point! If she can move in this, she'll be able to move way better without it!

Anyways, I'll start meditating and use my final action in an attempt to gather further Grist into myself, likely no being able to replicate the effect of the previous turn, but hopefully enough to make a minor item in the future.

5000 Grist

[LVL 2 - 2000 Grist] Stereotypical Anime Cloak:

Along with having way too many impractical uses to list (such as imitating any anime character on the face of the planet), the cloak can provide the user to instantly pull things that really shouldn't fit in the pockets out of them (video-game protagonist style) and provide a little bit of defense.

[LVL 5 - 12000 Grist]
The Girl with the Green Hair:
A stereotypical anime girl, capable of incredible feats and the standard stuff. Despite this, even the heroes with the most potential won't grow fighting things without effort...

You create the Girl with the Green Hair, and hand her the Stereotypical Anime Cloak. However, you realize there's a slight problem with moving her somewhere to be safe... there's nowhere to move her. Surrounding the stone platform everyone's standing on is just a void of nothing but a sheer drop. Come to think of it, where the heck ARE you guys?

You also meditate and get 2000 Grist.


//reminder to add the Paradox Wand to my Inventory
Also, the Timeless Infantry's HP is at 1000 only due to C'thun's Attack


(x0)PREVIEW:Sonic Screwdriver&&Basic Multitool&& Swiss Army Knife

(x1)I alchemise: (Panacea&&Scroll of Curaga&&Health Potion)|| Syringe

(x1)If the above action is successful in granting me a Healing Alchemy, I use it on the Timeless Infantry. If not, I use the Illusionary Reality Beam to set up an illusion depicting the Timeless Infantry as dead, protecting them From further attacks.

(x1)(Paradox Wand) I invoke yet another Paradox, the opposite of an army is but a single Person, thus turning the Medieval Army into a Medieval Person.

Preview: Sonic Screwdriver && Basic Multitool && Swiss Army Knife:
[LVL 3 - 5000 Grist] All in One:
A multitool that essentially has any common tool within it, making it usable for a vast variety of functions. An extremely valuable item for somebody who isn't a reality-bender and still usable for one who is.


(Panacea && Scroll of Curaga && Health Potion) || Syringe:
[LVL 3 - 5000 Grist] Healer's Syringe:
A one-use syringe filled with a red liquid, instantly healing an entity for up to 10000 HP and minor status effects.

The above is promptly used and the Timeless Infantry is healed to full HP!

As the Paradox Wand is used, a second paradox is invoked: the ten Medieval Knights (now singular, knight*) doesn't have the strength of one, but of many. This is also known as what happens when you combine a whole bunch of souls together.


I smile in glee as my Bionic Laboratory activates, but I feel even more glee as I turn it into the L.O.B.A.V, which of course while I won't start a total apocalypse, there will be Cyborg-Zombies and other things of course.

Many of them.

Of course I'm probably going to need to defend my newest creation, so I work on a new Alchemy.

Submachine Gun && Tripod && Motor && Camera, in case you couldn't have guessed it, I'm making a Sentry Turret.

With my last action, I *don't* burn it to make more Grist, rather I create the Grist Foundry, which synthesizes Grist from atomic particles in the world around us, so I'm unlikely to run out of fuel for my new Foundry soon.

I can already feel the soon to be Grist tide flow.

I place it in the Bionic Laboratory, soon to be L.O.B.A.V.

_______
Actions:

1.) Is used to create finish the L.O.B.A.V.

2.) Is used to create a new recipe Submachine Gun && Tripod && Motor && Camera to hopefully create a Sentry Turret.

3.) Is used to create the Grist Foundry, and place it in the L.O.B.A.V.

The L.O.B.A.V is created, upgrading the Bionic Labratory and replacing it.

Submachine Gun && Tripod && Motor && Camera:

[LVL 4 - 7000 Grist] Sentry Turret:
A turret that looks suspiciously like the ones from Portal. Has high attack, but dies in a singular hit - just like the games.


You create the Grist Foundry and place it somewhere inside the L.O.B.A.V, allowing for items to be forged! Using the ambivalent Grist in the air around itself, it's essentially self-fueling and won't need to worry about power. (Um... let me know if this needs to be changed. I'm not entirely sure I interpreted this correctly.)


I use my photogralouge Camera and snap a picture of the alchemiter

then I alchemiter && jumper block extension

lastly I (and the colors are important) alchemize Algot && Algot

Also I Preview Super smash bros ultimate && game in witch waluigi is playable.

You snap a picture of the Alchemiter!

Alchemiter && Jumper Block Extension:

[LVL 10 - 120,000 Grist] Upgraded Alchemiter:
An Alchemiter with the Jumper Block Extension attached. You aren't quite sure why it costs this much to make a second Alchemiter...


Algot && Algot:
[LVL 12 - 250,000 Grist, 2000 Precious Grist] Algot:
An Algot that is essentially the Algot from Reap the Godmodder and Destroy the Dark Mage combined - also known as a pseudo-godmodder demon thing. Powerful if/when summoned, but definitely chaotic and evil.

Preview: Smash Ultimate && Mario Tennis Aces:
[LVL 1 - 1000 Grist] Smash Tennis Ultimate:
A game of Mario Tennis with every single character in it from the Smash Ultimate roster, along with the Mario Tennis Aces cast, as playable characters. Many SBURB players wish this alchemy was the other way around.


I decide to buff up my armor and get to work and trying to have my way with the narrative.

Comical Armor || Bullet proof Vest

D100 && Hussie's Broomstick Replica

After doing that I would try to use my Man-Emperor Given not heretical Pyscher powers to try and close the gate, and hopefully nothing's going to go wrong.


Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims:
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.


I join the [AG] faction.

Action 1: Infinite Vacuum && Polarity Reverser (Intent: a version of the Infinite Vacuum that can spit out the stuff it's sucked up.)

Action 2: I use the Infinite Vacuum (or its higher tier equivalent) to suck the edges of the Tear in Reality closer together, closing it.

Action 3: Periodic Table && Wand

If I can preview alchemies as a free action like in MSPAradox here, I preview SCP-871 && Time Acceleration Field.

Joined the AG's faction!

Infinite Vacuum && Polarity Reverser:
[LVL 3 - 5000 Grist] Infinite Repeller:
An inverse of the Infinite Vacuum, allowing stuff to be repelled away from the small bag that is the vacuum. When combined, you realize you essentially have a fantasy-style knockoff of a Poltergust!

Using the Infinite Vaccum, you're able to close the portal an additional 18% rather easily!

Periodic Table && Wand:

[LVL 5 - 12000 Grist] Modern Elemental Wand:
A wand capable of harnessing the elements in a more modern way, allowing manipulation of an individual element on the periodic table. Allows any action based around this a bonus of 3000 Player Power. (Sorry for stealing the term, Moniker)


Preview: SCP-871 && Time Acceleration Field:
[LVL 5 - 12000 Build Grist] Absurd Amount of Cupcakes:
An absurd amount of multiplying cupcakes created by the acceleration and lack of control over the time-based multiplication. At this rate, you'd be pretty sure it couldn't be stopped easily, if it were to actually exist.

I join [AG] Faction
Photocopier && Grist
Anthrax && Skynet
Pi && Golden Desert Eagle

Photocopier && Grist:
[LVL 13 - 400,000 Grist, 5000 Precious Grist] Grist Photocopier:
A sleek, white and green photocopier with a hexagonal Grist logo embedded in the side of it. Produces an additional 20,000 Grist a turn for it's user.

Anthrax && Skynet:

[LVL 9 - 75,000 Grist] The Mechanical Plague:
A swarm of drones and AI capable of unleashing a plague on the entire field. Incapable of directly attacking or being directly attacked, and functions on a relative mind of it's own.


Pi && Golden Desert Eagle:
[LVL 4 - 7000 Grist] Spherical Shooter:
A golden Desert Eagle capable of shooting modified bullets that are perfect spheres. Any foe hit by one of these realizes the mathematical precision of Pi and takes 3,141 additional damage - rounded up to 4000 in the long run because that's stupid and makes HP subtraction more difficult.


Oh so it basically disables bio-electricity. Good to know.
Magnetic Field Rejector II Staff of desintegration

I go and collect grist by shoothing at medival soldiers and then cutting the throats of the disabled victims. Killing = Grist. If I remember right. (As mad scientist I always have a scalpel with me)

I preview Magnetic Field Rejector II Lightbulb

Magnetic Field Rejector && Staff of Disintegration:
[LVL 6 - 20,000 Grist] Staff of Antimagnetism:
A staff capable of utilizing the powers of the Magnetic Field Rejector for an extended amount of time, through the powers of momentarily disintegrating a magnetic field. Inflicts the Disabled status for longer than the rejector form of it. [Note: Disabled status is far less likely to work on boss/elite entities.]

Firing at the Medieval Knight, you manage to deal a total of 11,000 damage as he's disabled before he can react!


Preview: Magnetic Field Rejector || Lightbulb:
[LVL 7 - 30,000 Grist] Antimagnetism Field Emitter:
A strange lightbulb capable of disabling the magnetic field in a small radius, allowing for self-defense and other such things. Difficult to use as a form of attack due to how fragile the bulb is and the wiring required.


17K Build Grist

Seeing the medieval army massing near the Fort, I decide to give the Fort adequate defenses by alchemizing...

Medieval Wrought-Iron Cannon Barrel && Mug Chamber && Swivel = Medieval Breech-Loading Swivel Gun

MEDIEVAL BREECH-LOADING SWIVEL GUN: One of the first European applications of gunpowder, the breech-loading swivel gun was a medieval fortress weapon that could fire upon enemies from a fortified position at a rate that would be unmatched until the 19th century.

I alchemize as many of these as I can and give them to Fort Grist as an upgrade. They will fire upon the Medieval Army.

Medieval Wrought-Iron Cannon Barrel && Mug Chamber && Swivel:
[LVL 4 - 7000 Grist] Medieval Breech-Loading Swivel Gun:
The breech-loading swivel gun, a technological marvel for the time, was capable of firing upon enemies from the castle itself at rather decent rates. Yours does the same thing!

You alchemize two of these with the Grist you have and add them to the defenses of the fort!


I look to see Gutza's fine handiwork, but decide to add one more thing to Fort Grist's defenses before moving on to actually solving problems.

First.... I use most of my grist this turn to create the GRIST SHOVEL. It's a shovel. Made out of Grist forged in the fires of the grist forge. Honestly, most of the Grist used was probably lost due to learning the ins and outs of learning how to forge with Grist, but that matters not!

Next.... I use the Grist Shovel to dig a LARGE TRENCH around Festive Fort Grist, further hampering the enemies who try to come in via the ground! Ha!

And finally, I use the remainder of the grist I got this turn to... make a Grist Signpost! I place it in front of the portal, reading:

'Permit required for open portals!'

Since the eldritch abomination on the other side nor the portal itself was legally opened via the horrific rituals normally required for such things, it's obvious they do not have the permit, and as such will have to close until further notice or else waste their Action/s this turn getting the required permit.

Using the equivalent of a LVL 4 Alchemy [7000 Grist], you obtain the Grist Shovel! It's capable of digging a lot of things probably too quickly to be considered normal.

You use the shovel to create a large trench around Fort Grist, preventing the Medieval Knight Fusion from attacking. It doesn't have any ranged attacks!

The Grist Signpost [LVL 1 - 1000 Grist] is placed and written upon! The Tear in Reality would do that weird squint and hiss thing that cats do if it could, and closes itself by 7% as it realizes it's violating a (very unofficial) law!


So we get near unlimited access to a Alchemiter?

This won't backfire horribly at all.

Mammoth (C&C:3) && apocalypse tank (RA:2) && baneblade (WH:40K)

Preview: cursed Saber figure || 10% of Saitama's full physical power


Chainsaw && shotgun && flamethrower

Now I'm gonna use my last Action to gather more Grist

Welcome to the game! You obtain 5000 Grist to start with!

Mammoth && Apocalypse Tank && Baneblade:

[LVL 8 - 50,000 Grist] Really Big Tank:
A massive tank combining elements of all of the three previous ones. Fairly powerful compared to most of the other player entities on the field.

Chainsaw && Shotgun && Flamethrower:

[LVL 4 - 7,000 Grist] Flaming Bullet Launcher:
A chainsaw that launches a spray of firey bullets outwards in a range. Deals an additional 4000 damage to the target.

You gather 2000 Grist.


Preview: Cursed Saber Figurine || 10% of Saitama's Full Physical Power:
[LVL 9 -75,000 Grist] Several Punch Girl:
A deformed figurine brought to life. Although it has relatively high stats, it's nowhere near the maximum possible physical power of Saitama and will only be capable of the fabled "one-punch" on relatively minor individuals.


---
End of Turn Battle:

Fort Grist generates an additional 300 Grist! It's defenses, working with the Girl with the Green Hair and the Timeless Infantry attack a War Wizard, dealing enough damage to kill it! Alastair, Gutza and Fullyautomagic each gain 3000 Build Grist! The MagnaGuard becomes non-disabled and resumes normal status!


The Tear in Reality seems to shut a bit on it's own, and you'd estimate its roughly 5% as Reality begins to take control and repair itself. C'Thun, seeing the new arrivals on the field, takes a massive swing at the Knight Fusion, dealing 6000 damage to it!

The Knight Fusion takes a swing at the Girl with the Green Hair, dealing 2000 damage! The Battle Healers heal the Knight Fusion, while the War Wizards kill the Timeless Infantry, and the Literal Dragon takes a massive chomp out of C'thun in vengence for it harming the Knight Fusion!

The Godmodder, realizing that there's nothing he really needs to do this turn, decides to take a break and accumulate a large amount of Grist. He's preparing for something, but... what is it?

Everyone gets another 5000 Grist.


---
[AG- Alastair] Festive Fort Grist: 20000/20000 HP, Total Attack: 8000
Added Grist-Based Functions -
- Grist Reserve - 600 Grist, Current Grist Generated: 300 per turn
- Grist Synthesizer - +800 Grist to the Reserve per turn!
- Grist Forge - Allows for further Grist-based non-alchemies. Costs 250 Grist a turn.
Attacks -
- Grist Cannon - 2000 Attack - Requires Grist Cannonballs to function! [Grist Cannonballs: 12 + Cannoneer: 250 Grist Per Turn]
- Breech Loading Swivel Guns x2 - 3000 Attack without requiring reloads!
Defenses -
- Large Trench - Manages to prevent most ground-based melee attacks!


[Unaligned - FullyAutoMagic] Timeless Infantry - 7000/7000 HP, 1500 Attack
[Unaligned - FullyAutoMagic] Girl with the Green Hair - 12000/12000 HP, 3000 Attack, 500 Defense [Equipped: Stereotypical Anime Cloak]

[Unaligned - Grevious] MagnaGuard - 2000/2000 HP, 1000 Attack, 10% Dodge (Disabled! Can't attack!)

[Neutral - Jaggerain] L.O.B.A.V - 16000/16000 HP, allows for better creation of bionic entities and virus-based entities
Grist Foundry - Allows for the forging and usage of Grist. Self sustaining, but less powerful that Fort Grist's Forge at this point.


[Unaligned] Alchemiter (Allows Alchemies!)

[Unaligned] Tear in Reality: -----/----- HP - 35% Closed!
[V] C'thun: 54,000/100,000 HP, 6000 Attack

[PG] Godmodder: 29/30 HP - Grist: ??????

[PG] Medieval Knight Fusion: 20000/25000 HP, 2500 Attack
[PG] Battle Healers: 10,000/10,000 HP x4, -3000 Attack x4
[PG] War Wizards: 12,000/12,000 HP x2, 5000 Attack x2
[PG] A Literal Dragon: 70,000/70,000 HP, 14000 Attack

[Unaligned] Plauge126 - 7000 Grist
Inventory: Valkyrie Hal-blade, Oarred Longship, Blossom Bow, Staff of the Thousand Arrows, Paint Set, Purple Dragon Belt, Party Rapier. Halberd Musket


[Anti-Godmodder] That-Random-Guy - 22000 Grist
Inventory: Godmodder Brand Headache Inducer, Adamantium Sword, ?? Modifier


[Neutral] Jaggerain - 12000 Grist
Inventory: Staff of Withering


[Unaligned] Fullyautomagic - 13000 Grist
Inventory: Stereotypical Anime Cloak (Given to G.W.T.G.H.)


[Anti-Godmodder] Splashcat - 7000 Grist
Inventory: Obscenely Dense Religious Text, Infinite Vaccum/Repeller


[Anti-Godmodder] Alastair - 12000 Grist
Inventory: Grist Shovel


[Unaligned] Nyatsunemiku - 25000 Grist
Inventory: Lucky Shot, Tiny Emerald Throne, Adamantine Gunblade, Lucky Gunblade, Gilded Gunblade


[Unaligned] Paradoxdragonpaci - 18000 Grist
Inventory: Illusory Reality Beam, Paradox Wand


[Unaligned] Medieval Paradox - 11000 Grist
Inventory: Comical Armor, Superhero's Vest, Ink-blade, Narrative's Whims


[Anti-Godmodder] Gutza - 11000 Grist
Inventory: Electrochemical-Thermal Assault Rifle, Super-Wire, Expiremental Superconductor, Reinforced Superconductor, Lithium-Air Superbattery


[Unaligned] ManiacMastR - 14000 Grist
Inventory: Picture Maker, Stellar Pendulum, Extend-o-Knife, Saber Glove


[Unaligned] FlamingFlapjacks - 20000 Grist
Inventory: None


[Unaligned] Algot - 19000 Grist
Inventory: Jumper Block Extension, Punch Card Shunt, Photagralouge Camera, Grist Game


[Unaligned] TheGoldenBoy - 6000 Grist
Inventory: Soul's Weakness, Bag of Capture, Spherical Shooter


[Unaligned] hungry visitor - 15000 Grist
Inventory: Magnetic Field Rejector


[Unaligned] Grevious (BackAndGoneAgain) - 18000 Grist
Inventory: Bluesaber Blaster


[Unaligned] Ghost Armor 1337 - 12000 Grist
Inventory: None

I'm gonna ask a question here, since now that the game's getting more popular, it's becoming more of a hassle to keep track of inventories. What do you guys want to do here?

What are your thoughts on Inventories?
Option 1 - You guys keep track of your inventories. This will allow posts to come faster and also possibly through finals, as it saves me a great amount of time.
Option 2 - I keep track of inventories, the way I've been doing up until now. This will result in slower posts, but you guys won't have to do much.
Option 3 - If you guys have any ideas, feel free to suggest them in your post?
 
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Preview: && &| ||

Your Headache && Psychic Applicator

2 Actions: I use the Adamantium Sword, the Headache Applicator, sword skillz, and a simulation of a headache too terminate one of the Godmodder's Battle Healers
 
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So having killed I can confirm that I just get Grist for nothing.
5000 Grist every time I get Grist.
I cut open the head of a corpse and retrieve a brain.
Brain||Magnetic Field Rejector

I want to preview

Knights Brain||Other Knights Brain
 
I check out my new laboratory, seeing all the equipment, such as the test tubes, factories, bio hazard containment suits, kennels and so much more.

It even had pre-made blood splatters in key locations such as the doors or windows!

It was perfect.

Of corse, I decided to see what it can do!

With a few keyboard taps, some percussive maintenence and a vague idea of what I wanted, I put in the command.

Some Basic Zombie Troopers!

With the L.O.B.A.V warming up to make my newest minions I went to the Grist Foundry.

I slotted in the Sentry Turret recipe, and had the Grist Foundry begin production.

After that, I looked around the L.O.B.A.V.

Gee, it's kinda empty in here.

Obviously I need some staff. Cool staff

So a new recipe!

Field Scientist && Advanced Military Training && Combat Gear.

________

Inventory: Staff of Withering

Actions:

1.) Is used to have the L.O.B.A.V begin production of the Basic Zombie Trooper

2.) Is used to have the Grist Foundry begin production of Sentry Turrets

3.) Is used to create a new recipe and produce it
 
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1. Using the fort as cover I shoot with my Spherical Shooter at the Godmodder and his troops.
2. In order to strengthen the fort I alchemise Concrete Walls || Adamantium
3. I also alchemise a Alchemiter Research Facility in order to study the machine.
OOC: I said I joined the AG faction but you haven't aligned me with them.
 
I can keep Track
][Unaligned] Paradoxdragonpaci - 13000 Grist
Inventory: Illusory Reality Beam[Lv 2]Paradox Wand[Lv 4]

(X1)I alchemise the All in One
(Preview): Healer's Syringe&& Machine Gun

(x1)With the Paradox Wand, I once again cast a Paradox, a Knight is brave and strong right ?? Therefore the natural Paradox would be a cowardly weak Knight. Ergo, the Medieval Knight is so cowardly, he runs away from the battlefield just from the idea of having to fight, also he's weakened i Guess.

(X1)With the Illusory Reality abeam, I illusion the Tear in Reality to be more closed. Now here's the Hard Part:I'm going to lie to both Reality and Non-Reality that since both see that the Tear is slightly more closed, even as I convert the Illusion to become ever so slightly more Real by tapping Hope, then it's Real. And thus, the Tear slams itself close more.
 
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[Anti-Godmodder] Alastair - 12000 Grist
Inventory: Grist Shovel

Right, time to do some sabotage to the enemies! First things first, I bath the Battle Healers in a sudden shower of Ketchup! Why? Simple!

Battle Healers, like all people, are crunchy, and taste good with Ketchup! The godmodder's A Literal Dragon eyes them hungrily and, before anyone can stop it, begins to gobble them up!

The Medieval Knight and War Wizards, outraged and afraid, attack A Literal Dragon! The Godmodder's forces, with the application of a bit of ketchup, has devolved utterly into infighting!

Next, I decide to research The Tear in Reality's fell energies, understanding them, comprehending them, and drinking in the knowledge.

.................

This was not smart. I admit this now that I am lucid again. I should have known that higher dimensional knowledge was crawling with unclean, infectious infohazards. On the plus side, I was able to contain the madness into an attack on the Godmodder, who is now trying to walk off the Psychological Damage unsuccessfully. On the downside The Tear in Reality is now wider than it had been at the start of this turn.

So I do what I had set out to do and dissipate the energies keeping it open into harmless Gamma radiation.

....on second thought I may need to see a shrink, considering that most organic lifeforms such as myself don't take well to gamma radiation. Thankfully I did this part away from Festive Fort Grist. I just hope no one aside from myself, C'thun, and the Godmodder was nearby.

I guess I'll see if I can use a Free Action to dump my Grist into Festive Fort Grist's Grist Reserve.
 
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Jousting Lance && Da Vinci Tank
Dual Flintlocks && Blunderbuss

I rush up to the Medieval Knight Fusion, putting on my Purple Dragon Belt before rapidly kicking it across the face, before grabbing their face and slamming it on my knee
 
I'll keep track.

11K Build Grist

Hmm. Stuck on some weird voidy platform we know nothing about? Somebody better... shine a light on the situation. And that somebody is me.

(x1) I alchemize Small Drone && Flashlight && Long-Range Communications Antenna && Heavy-Duty Batteries && Scientific Sensor Package, this should create some kind of exploration drone.

(x1) I deploy the results of the previous alchemy and set it to fly past the boundaries of the stone platform, while monitoring the feed from its camera and sensor package. If I spot anything interesting near or below the platform, I move my drone over there.

(x1) Since I don't have ideas for an actual attack, I just grind some random Sburb Underlings to get more Grist.
 
Hmm it looks like I have a bit of a Grist shortage here which this Alchemy will (hopefully) fix.

dowsing rods || the latest issue of Grist Trader's Digest

Luger && boomerang

(doom 2) super shotgun && (unreal tournament) flak cannon || (Russian overkill) Pantokrator secoundry fire ( video example at 9:35)

I create the Flaming Bullet Launcher.
 
I would equip the superhero vest and roll the Narrative Whims, and then I would focus on attacking the dragon with my Blade.

[Unaligned] Medieval Paradox - 11000 Grist
Inventory: Comical Armor, Superhero's Vest, Ink-blade, Narrative's Whims



Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Comical Armor || Bullet Proof Vest:
[LVL 2 - 2000 Grist] Superhero's Vest:
This is more like it! A vest providing a better amount of defense, it still retains the look of it being straight outta a comic book and is now quite useful to your well being.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims: (Obtained)
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll. Better rolls generally map out to better outcomes for you.
 
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