Destroy The Godmodder: Renewal (Hole In The Ground)

General Action: Well Hello There

Suddenly, within the cockpit of their mech, the one known as Todd feels a chilling presence. Turning to look over their shoulder they see that somehow, impossibly, Val'Elzathor has found their way into the cockpit, wreathed in Maelstrom Energy and with a malicious grin on their face. The Dark God speaks "Well hello, there. Guess who's about to have a really bad day?" before the attack upon the mech's merely mortal pilot begins.

In the tight confines of the machine's cockpit, there's nowhere to maneuver as Val'Elzathor rips into Todd's body, shredding the hapless pilot with chainclaws, lightning and explosions. The man's incoherent screams can be hear across the entire battlefield as the vicious assault continues, blood and gore painting the inside of the cockpit's canopy.

As Val'Elzathor brutally attacks Todd, they comment "Now, this, kiddies, is why you don't mess with a Dark God. We are a sadistic and merciless lot." before they begin to hum outdated rock and roll as they go back to messily dismembering Todd within their cockpit.

Charges
Eternal War (14/20)
Heavy Metal (5/20)
+1 @EternalStruggle
+1 @Enerald_Mann

Entity Orders
Death In The Trenches: Attack the Gam3rGa7
 
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The Monster Bed needs to go. That is a fact. To this end, the Daemonette sneaks in through the house, entering the same room as the bed with ease. Being much stealthier than the death robot, nobody notices her entrance. Not that people noticed the robot either, but this time it makes a bit more sense.

What with the Daemonic immortal nature she had, she was at least multiple decades old from the material realm's perspective, likely having breached at least a century. While not a parent, she was most certainly a reasonable adult by monster standards, and by being demonic she was most definitely a monster. Therefore she was an authority on such things. As such, she easily identified the scaredness of the Monster Bed. She proceeded to take one of the non-monstrous chairs in the room, sat down, and explained that there wasn't a human under the bed, with audiovisual evidence of there not being one there, and explained in detail about how it wasn't under threat from anything underneath the bed. Thus, its Scaredness level suffered a critical drop.
Charges:
Fulfilling a Promise: 16/20.
A Most Sacred Number: 10/20.

+1 @I just write
+1 @The Blue Knight
 
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[PG]

I heal up the Monster Bed by sewing up new sheets, fluffing the pillows, cleaning burn marks, fixing the springs in it, adding more fluffing, and making the bed so it looks ready to be slept in, undoing any damage from the bomb and knives the Daemonette used on it.

Purity 39,000/100,000 HP: Bringer of Purity: Has water coming from her back.
9/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Corruption 96,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
3/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullete- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

8/20
9/20 +1 from JOE
+1 JOE +1 Talist
 
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Well, that didn't work.
Maybe if I just...


I start to try to jerk the sword side to side to try to loosen it from its place on the wall.

I then take out my cell phone and make a call to the Heisenberg's crew with orders to drop bombs on Corruption.

7/15 From the Ground Up
2/15 A Terrible Idea
 
Well, that didn't work.
Maybe if I just...


I start to try to jerk the sword side to side to try to loosen it from its place on the wall.

I then take out my cell phone and make a call to the Heisenberg's crew with orders to drop bombs on Corruption.

7/15 From the Ground Up
2/15 A Terrible Idea
You planning on +1'ing anyone? /NULL
 
8/10
7/20

I grab Todd's mech, spin it around, and slice it in two from the back. Then I take the remaining pieces, and slice them into two. Out of the now 4-piece Todd's mech, I take 3 of the pieces and throw them into the Infinity Incinerator, burning them at infinity degrees... Celsius. The remaining piece, I put into a small cardboard box. I then crush the cardboard box into a flat square, fold it up 10 times into a little square, put the square into an airtight envelope, then mail the envelope to North Korea.

+1 @redstonetam15
+1 @Crusher48
 
Got +4 total

Stuffs: 6/20
Stuffz: 6/20

+1 to MrMirrorMan, +1 to Joebob

"This isn't right..."

Thina directs the drone out of the room and then drags some of the boxes and other guff out of the room to prop the door open. Once the door is forced open, she continues to drag boxes and other objects out, focusing on boxes that might contain something, and then she searches through the collected stuff.

Also, about how big are the vents?

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGat and chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 40%
Saline Content: 50%

You know, I'm rather disappointed in the GamerGat. Though, part of this reason is that he was made for a different time, a time where everyone was bodyguarded by everyone else.

The GamerGat noSCOOOOOOOOOOOOOOOOOOPPPPPEEEEEEEESSS the PG Entity Killer. Again.

---------------------
 
[AG]
Charge Bank: 10

(+1 from EternalStruggle)
20/20 Second Batch -Expending
3/20 Guard
0/20 A handful of good bears

+1 @DCCCV
+1 @Enerald_Mann

(@Enerald_Mann and @redstonetam15 please read the Marionette section of the compendium. Oh also this will probably be my last set of marionettes because I don't want to overuse them I just wanted to create some for most of the currently active AGs.)

As the Blue Knight continues to interfere with the large portal he mutters to himself. "Hmm I wonder can I siphon some of this portals energy to finish my second batch of Marionettes?"

20 Charge Expended

The Knight then drains some of the energy used to maintain the portal and uses some of his own charge to form two humanoid figures in front of him. The figures made of pure energy haphazardly spark with light and then burst in a bright flash to reveal two more Marionettes. The first of these Marionettes is made of wood resembling redwood instead of the Oak like wood used for the original two and has a ruby like gem in it's forehead. Meanwhile the second of this pair is made of a wood resembling black walnut and has a gem in it's forehead resembling black onyx.

Standing confidently facing it's creator the Red Marionette announces "Creator be at ease! I, Unit Two, your masterpiece, am beyond prepared to fulfill the goal you have assigned me! Now give me your blessing and I will be off to spread the glory of our cause!"

"It would appear the portals energy created some minor defects in this batch..." The Knight speaks up "I have an addendum to your task, deliver these letters to your assigned owners and then proceed to with your primary task."

A sealed letter than appeared above each of the Marionettes and dropped into their hands. Unit 02 spoke back to it's creator "This will be a simple task for me!" Before running off while it's sibling silently nodded and walked away.
[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

(Information obtained is displayed publicly in the EOTB to all players no need for anything secretive.)

(RP intros for new owners to be edited in or done separately when I have the chance)

(Quick edit at 12:27 because I forgot to order Bouvreuil)
Order- Bouveril performs an investigation of the exterior of the stone tower nearby.
 
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10/10 sturf +1 mirror +1 talist Using.
if possible, I remove the emerguncy nurf that was applied to the unknown monsters, and return their ability to use "we live here".
otherwise, I summon guardians (G for short.) G x4 5,000/5,000 hp each. each gives the monster house a multiplicative -40% damage resistance (so one of them reduces damage to 60% of normal, 2 reduce it to 24%, 3 to 14.4%- something along those lines. the guardians are not protected by the house.
new: 1/10 narrrrrrrnia
4/10 blurble
+1 mirror +1 Talist.
if the monsters receive "we live here" back, their actions change to using "we live here".
If they did not get it back, I walk over to the PG entity killer and use knowledge's bane and false knowledge, turning it into the AG entity killer. it kills itself, before kb and fk wear off, and I eat it.
then, some weird plant-covered doors fall on it, and it explodes.

I proceed to note that sidequests are a thing, and seem to function similarly to simulation-type sidequests, having their own actions and not requiring your main ones. given this, I decide to split bodies with another me, which will sidequest-search for powerful items to accelerate my godmodderffication sidequest in the future. probably in a destroyed [something] nearby, idk.
 
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[AG]
Charge Bank: 10

4/20 Guard
1/20 A handful of good bears

+1 @EternalStruggle
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

The image in the Portal becomes more faint as it's power begins to fade due to The Blue Knight's interference and somehow the newly toughened Barksalot's barking.
 
General Action: Artifact Smasher

"Tssk, tssk, JOEbob, you should know better than to cross me at this point." says the Dark God as they stride over to the Monster Bed once more. Once there, the Dark God grabs the Sharen is Caren artifact and remarks "Such a frustrating piece of equipment, turning what would have been a sure kill into beating my head against a brick wall. Still, the item itself is rather fragile."

With the item in their hands, Val'Elzathor channels a massive pulse of Maelstrom energy through the disintegrating form of the Acolyte, shattering the Artifact into powder.

Charges
Eternal War (17/17)(FIRING!)
Heavy Metal (6/20)
+1 @EternalStruggle
+1 @redstonetam15

Eternal War: Price Of A Mile

"I would have preferred to accumulate a bit more power before doing this, but I may not get the chance if I wait much longer."
says the Dark God as they turn towards their more focused aspect, Death In The Trenches. Channeling Rita Repulsa, Val'Elzathor remarks "Charge, make my monster GROW!" as they introduce more power into the incarnation of World War 1's senseless death and industrialized brutality.

Very rapidly, the gas mask wearing figure grows in power, their ability to cause harm rapidly intensifying to the point of being more than twice what it was previously. Their ability to withstand a beating also sees improvements, but smaller ones, proportionally.

Looking at the improvements made to their only other connection to this plane, the Dark God chuckles, before they reply "Yes, that should suffice for now."
 
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"know better then to cross you? arrogant much? Your no stronger here then any of the other descendants."
"I imagine I could sever your puppet connection with a single blow if really needed, and if I got lucky, finish off your more minor incarnation. don't get cocky."
"In other news, your actions are so repetitive i'm surprised they don't trigger the curse. in both your charge and general action, the exact words "channel a massive pulse of Maelstrom Energy" where used. that is, you repeated the term both times, and i imagine you've done similar before."
/null
 
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"know better then to cross you? arrogant much? Your no stronger here then any of the other descendants."
"I imagine I could sever your puppet connection with a single blow if really needed, and if I got lucky, finish off your more minor incarnation. don't get cocky."
"In other news, your actions are so repetitive i'm surprised they don't trigger the curse. in both your charge and general action, the exact words "channel a massive pulse of Maelstrom Energy" where used. that is, you repeated the term both times, and i imagine you've done similar before."
/null
"You saw nothing." /NULL
 
"Please state your chosen definition of nothing, as I believe it must not be synced up with mine. when defining what you mean by nothing, use common english, from world HW-1-A-DTG-JOE, at the year 2017."
"for the record, what I saw was you repeating the aforementioned sequence twice. scrying now, however, shows that it has retroactively been altered to show up only once, with the second instance replaced with 'Channeling Rita Repulsa'."
/null
 
"Please state your chosen definition of nothing, as I believe it must not be synced up with mine. when defining what you mean by nothing, use common english, from world HW-1-A-DTG-JOE, at the year 2017."
"for the record, what I saw was you repeating the aforementioned sequence twice. scrying now, however, shows that it has retroactively been altered to show up only once, with the second instance replaced with 'Channeling Rita Repulsa'."
/null
OOC: The line about Rita Repulsa was always there. The repeated section was a line lower than that, before I edited it.
/NULL
 
Update 36: CHOO CHOO pt 2.
We have a new addition to the rules:
You get one placeholder post per round, (it is preferred if you handle any charge and +1 work when you first make it), and are not allowed to delete posts. If you make a post, it stays in the place where you put it.

[PG]

"Todd, you can stop body guarding right now, you need as much health as you can." Purity uses Purify on Todd, and Corruption uses Weakness Roulette on the PG Entity Killer. I also rebuild damaged parts of the Monster House.

Purity 39,000/100,000 HP: Bringer of Purity: Has water coming from her back.
9/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Corruption 96,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
3/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullete- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

7/20 +1 from Talist
7/20 +1 from JOE
+1 JOE +1 Talist
Todd nods, not that you can see it really well since he's in a huge mech, but he moves away form purity.
12000 health restored to the Monster House.

7/10 sturf +1 mirror
3/10 blurble
+1 mirror +1 Talist.
unknown monsters shriek as the house shakes from blows and their strength is drained by the GM. their responses look nightmarish and have as such been expunged. anyway, they surge forwards and rip apart the PG entity killer for 23,000 damage.
the monster core summons more monsters.
the monster bed idles and hopes to gog that it'll manage to summon the parents.
I walk over to the house and pat it on the boarded up windows a dew times. green light spreads through the house, lifting up window boards and blood particles floating in the air, before placing them back where they belong. black tar solidifies, holding it in place, and I reveal that dew was not a typo. I preform some product placement for mtn dew, and then harass them into holding up their end of the bargain: repairing the walls. the walls become so spotless, clean, and also covered in sticky liquid, that they gain a whole new aesthetic, becoming even creepier (somehow. maybe. i hope.).the house, happy with my help (though still very hurt of course), shakes, a black cloud of smoke expanding from it, and rearranges itself. because thats one of the things it does. and also the way it makes it a chance of damaging things within, instead of hitting something allowing you to always hit in the future.
18000 health restored to the Monster House!

7/10
5/20

+1 @Enerald_Mann
+1 @EternalStruggle

Hitlist:
The Terror Troll
Purity
Mech Duo(Todd/Cherri)

I think I'll finish with this hitlist at... HITLIST RAINBOW. But for now? Purity has to go.

Many years ago...

Young Purity is frolicking in a field of flowers. Blissfully uncorrupted youth, they stare up at the bright sun, admiring the beauty of nature and all it contains! They decide to skip school for the day, and all the corrupting influences it contains... it's time to go EXPLORING!

After a few hours of walking through the woods, they come upon a quiet railroad track. It hasn't been used in quite a while now - at least, not that Purity can remember. They walk alongside it for a little while, when suddenly, they hear someone calling out faintly in the distance. Purity thinks... it's a cry for help? They aren't ready to turn back yet, so they move forward to investigate. Upon getting a little closer, she starts hearing more cries for help - from multiple people! Purity quickens their pace to a run...

Finally, they make it to the source of the pleas. An intersection in the railroad track, near a control deck. And on the tracks are... people!? Tied up! Six of them! She starts to get closer, but then they notice her. Their cries get more frantic, and one of them seems to be urging her towards the control deck. She pauses, wanting to get closer, but... they're yelling something about a trap! She heads onto the control deck, hoping the higher vantage point will give her a better view of the situation.

As she climbs onto the platform, she hears something far, far in the distance... it sounds like a train! It's far away for right now, but it's getting closer! She looks around the platform, but all there is around the platform is a lever and a note.

THE NOTE:
There is a runaway trolley barreling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person on the side track. You have two options:

  1. Do nothing, and the trolley kills the five people on the main track.
  2. Pull the lever, diverting the trolley onto the side track where it will kill one person.
Which is the most ethical choice?

At the bottom of the note there is a handwritten signature: "Moniker the time traveler"

By the time she's finished reading, the sound of the train is much louder before, and only getting louder by the second! She looks at the tracks again - the people are arranged as the note says, with five on the main track, and one on the side track. The tracks are currently diverting the train away from the one person, onto the track with five people. But... if she pulls the lever...

She can see the train now. It's much louder than before, and it's approaching frighteningly fast - every second it seems to speed up. The five people on the main track are pleading with her, but she can hardly hear their screams. The one person on the side track has closed his eyes, seemingly resigned. Even if she was willing to brave whatever trap is there, she wouldn't be able to untie him before the train got there. She doesn't even have anything to cut the ropes with.

There's no more time to decide. The train is here. Tears in her eyes, she leaps forward and pulls the lever. The train screams through, narrowly avoids the five, and hits the one. Or it would and should have. Purity collapses and turns away, unable to look. She runs away, never looking back. If she had looked, she would have seen the six of them disappear to unknown nanoseconds before the train hit them. But she didn't look. She spends her childhood with the cruel, cruel knowledge: She's a murderer, who took an innocent life. No matter what it was for. Her purity stolen. And without her purity, she has no life force. All this damage that occurs in the past comes up to steal Purity's life in the now, dealing massive damage!
Purity shudders as she remembers the retconned past event, and takes 20000 damage!

"You seem to be in charge." Unit 00 notes during a lull in the battle.

The Daemonette turned her head at that, arms folded and eyebrows firmly raised. "Of course. What do you mean by that?"

"Is it in your nature?" The marionette asked, some degree of curiosity becoming evident through their monotone voice.

"Well, that is-" The Daemon paused. "I suppose not. But does that truly matter now of all times? And why ask?"

"I have been contemplating on the matter of your service to Slaanesh since you introduced me to the nature of Chaos." The Unit replied.

"I suppose I did do that." The Daemon replied bluntly, now a little concerned. After all, it wasn't wrong. In fact it was disturbingly accurate. To make a complicated matter simple, Lesser Daemons were generally beings that were sapient but also lacked the capacity for true thought, except they also could act like humans but again the word act was key, while they also definitely had at least animal level intelligence, and in general it was complicated and only got worse when you added in Heralds and Greater Daemons. She had thought of her 'peers' as lesser for this sort of lack of thought fairly recently since her summoning here. But the fundamental point, that such lowly creatures as her did not take charge of other sophonts, held true, except in her case. She was free of those shackles was she not? Or was that question not as rhetorical as she would like? "Why do you ask?"

"I was simply curious."

The Daemonette's eyes narrowed. "Of course."

During this time, the Heavy Gunner made a point of dealing with Todd's mech. Taunting from atop his helicopter, he easily lured away the brash pilot away from the main battle into other parts of the woods. Searching for potential prey, the machine was suddenly ambushed by three escorting Eggrobos, which dove through a small hole created by a precision rocket strike in the back, giving them access to the machine's primary power plant. At this point, they repeatedly beat the control and regulator systems with bats and fists, doing heavy internal damage and thus weakening the machine, before leaving via jetpack by the way they came.


Charges:
Fulfilling a Promise: 14/20.
A Most Sacred Number: 9/20.

+1 @I just write
+1 @Moniker

Entity Orders:
Daemonette heals the PG Entity Killer. If it dies, heal Barksalot.
Unit 00 and Heavy Gunner attack Gam3rGa7.
you deal 19000 damage to Todd's Mech.

DCCCV freezes for a moment. Something, somewhere, things went horribly wrong. He suddenly starts screaming in the middle of the battlefield.

A second, much beefier train materializes in front of the Train of Thought, on the same track, but running in the opposite direction.

*CRASH*

10/20 Exorcism
5/10

+2 to @Enerald_Mann
15000 damage to Carriage A!

10/20 Things Happen
10/20 Deal with It
+2 @I just write

Emerald sighs at the death of Lon'Qu, he had hoped to at least get Lethality off, but oh well. He takes his lamp, and running an electrical current through it, grins, and smacks Todd's Mech to take advantage of bodyguardings direct-attack damage buff, and the logical weakness of metal things to electricity
WHOPS todd's not bodyguarding anymore, but his mech still takes 14000 damage.

General Action: Well Hello There

Suddenly, within the cockpit of their mech, the one known as Todd feels a chilling presence. Turning to look over their shoulder they see that somehow, impossibly, Val'Elzathor has found their way into the cockpit, wreathed in Maelstrom Energy and with a malicious grin on their face. The Dark God speaks "Well hello, there. Guess who's about to have a really bad day?" before the attack upon the mech's merely mortal pilot begins.

In the tight confines of the machine's cockpit, there's nowhere to maneuver as Val'Elzathor rips into Todd's body, shredding the hapless pilot with chainclaws, lightning and explosions. The man's incoherent screams can be hear across the entire battlefield as the vicious assault continues, blood and gore painting the inside of the cockpit's canopy.

As Val'Elzathor brutally attacks Todd, they comment "Now, this, kiddies, is why you don't mess with a Dark God. We are a sadistic and merciless lot." before they begin to hum outdated rock and roll as they go back to messily dismembering Todd within their cockpit.

Charges
Eternal War (14/20)
Heavy Metal (5/20)
+1 @EternalStruggle
+1 @Enerald_Mann

Entity Orders
Death In The Trenches: Attack the Gam3rGa7
Todd screams like a little girl as you appear in his cockpit and tear him apart.
Welp. That was a quick death for a name-The next thing you're aware of is being laid flat on the ground in the middle of a crater, minus 6 health.
A scream is broadcasted from Cherri's mech.

You've just really pissed someone off.

Oh well, Todd's mech self destructed upon the death of its pilot, so I guess that's Todd's Mech destroyed.

11/20 The Wall
8/10 The Standard (+1 from I just write)

+1 to @I just write and @variant (Tag me if you give me +1s.)

Redstone pauses before whipping out a revolver and slamming 6 bullets in Purity's face.
13000 damage to Purity.

The Monster Bed needs to go. That is a fact. To this end, the Daemonette sneaks in through the house, entering the same room as the bed with ease. Being much stealthier than the death robot, nobody notices her entrance. Not that people noticed the robot either, but this time it makes a bit more sense.

What with the Daemonic immortal nature she had, she was at least multiple decades old from the material realm's perspective, likely having breached at least a century. While not a parent, she was most certainly a reasonable adult by monster standards, and by being demonic she was most definitely a monster. Therefore she was an authority on such things. As such, she easily identified the scaredness of the Monster Bed. She proceeded to take one of the non-monstrous chairs in the room, sat down, and explained that there wasn't a human under the bed, with audiovisual evidence of there not being one there, and explained in detail about how it wasn't under threat from anything underneath the bed. Thus, its Scaredness level suffered a critical drop.

Charges:
Fulfilling a Promise: 16/20.
A Most Sacred Number: 10/20.

+1 @I just write
+1 @The Blue Knight
Scaredness dropped by 10!

[PG]

I heal up the Monster Bed by sewing up new sheets, fluffing the pillows, cleaning burn marks, fixing the springs in it, adding more fluffing, and making the bed so it looks ready to be slept in, undoing any damage from the bomb and knives the Daemonette used on it.

Purity 39,000/100,000 HP: Bringer of Purity: Has water coming from her back.
9/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Corruption 96,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
3/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roullete- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

8/20
9/20 +1 from JOE
+1 JOE +1 Talist
Unfortunately your action goes to waste because due to the artifact on it, it is currently overhealed by a massive amount, and your healing does nothing to help it more.

No sidequest dop, on account of there being no sidequestposts.
#GERONIMOOOOOoooooooo

Well, that didn't work.
Maybe if I just...


I start to try to jerk the sword side to side to try to loosen it from its place on the wall.

I then take out my cell phone and make a call to the Heisenberg's crew with orders to drop bombs on Corruption.

7/15 From the Ground Up
2/15 A Terrible Idea
It doesn't really loosen. It's stuck fast.

You planning on +1'ing anyone? /NULL
Shush, leave people alone.

8/10
7/20

I grab Todd's mech, spin it around, and slice it in two from the back. Then I take the remaining pieces, and slice them into two. Out of the now 4-piece Todd's mech, I take 3 of the pieces and throw them into the Infinity Incinerator, burning them at infinity degrees... Celsius. The remaining piece, I put into a small cardboard box. I then crush the cardboard box into a flat square, fold it up 10 times into a little square, put the square into an airtight envelope, then mail the envelope to North Korea.

+1 @redstonetam15
+1 @Crusher48
You vandalize the wreckage of Todd's Mech.

Got +4 total

Stuffs: 6/20
Stuffz: 6/20

+1 to MrMirrorMan, +1 to Joebob

"This isn't right..."

Thina directs the drone out of the room and then drags some of the boxes and other guff out of the room to prop the door open. Once the door is forced open, she continues to drag boxes and other objects out, focusing on boxes that might contain something, and then she searches through the collected stuff.

Also, about how big are the vents?

[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000

360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.

Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.

LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.

LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGat and chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.

WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.

Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.

Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.

Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

GamerGat
DPS: 15,000
Mountain Dew Levels: 40%
Saline Content: 50%

You know, I'm rather disappointed in the GamerGat. Though, part of this reason is that he was made for a different time, a time where everyone was bodyguarded by everyone else.

The GamerGat noSCOOOOOOOOOOOOOOOOOOPPPPPEEEEEEEESSS the PG Entity Killer. Again.

---------------------
You search through the boxes, and eventually find three separate guns with a symbol of a red gun of some kind emblazoned on the side. Each of the guns are the same except they're emblazoned with different colored lines. One is white, one red, one yellow. The rest of the gun aside from the glowing lines is a sleek black.
The size of the vents soon turns out to be irrelevant because the door to the armory slams shut as alarms begin blaring, crushing all the boxes you put up to try and hold it open.
You stand there for a second...
nothing else happens, except for the fact that the door out also slammed shut. And is held tightly by blast doors you don't think you can get through. The zombie moans and blaring siren,flashing red lights and just general absence of people that aren't corpses is rather eerie and distracting.
Maybe if you explore a bit you might find a room that'll help you get out?

[AG]
Charge Bank: 10

(+1 from EternalStruggle)
20/20 Second Batch -Expending
3/20 Guard
0/20 A handful of good bears

+1 @DCCCV
+1 @Enerald_Mann

(@Enerald_Mann and @redstonetam15 please read the Marionette section of the compendium. Oh also this will probably be my last set of marionettes because I don't want to overuse them I just wanted to create some for most of the currently active AGs.)

As the Blue Knight continues to interfere with the large portal he mutters to himself. "Hmm I wonder can I siphon some of this portals energy to finish my second batch of Marionettes?"

20 Charge Expended

The Knight then drains some of the energy used to maintain the portal and uses some of his own charge to form two humanoid figures in front of him. The figures made of pure energy haphazardly spark with light and then burst in a bright flash to reveal two more Marionettes. The first of these Marionettes is made of wood resembling redwood instead of the Oak like wood used for the original two and has a ruby like gem in it's forehead. Meanwhile the second of this pair is made of a wood resembling black walnut and has a gem in it's forehead resembling black onyx.

Standing confidently facing it's creator the Red Marionette announces "Creator be at ease! I, Unit Two, your masterpiece, am beyond prepared to fulfill the goal you have assigned me! Now give me your blessing and I will be off to spread the glory of our cause!"

"It would appear the portals energy created some minor defects in this batch..." The Knight speaks up "I have an addendum to your task, deliver these letters to your assigned owners and then proceed to with your primary task."

A sealed letter than appeared above each of the Marionettes and dropped into their hands. Unit 02 spoke back to it's creator "This will be a simple task for me!" Before running off while it's sibling silently nodded and walked away.
[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- Gifted to redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

(Information obtained is displayed publicly in the EOTB to all players no need for anything secretive.)

(RP intros for new owners to be edited in or done separately when I have the chance)

(Quick edit at 12:27 because I forgot to order Bouvreuil)
Order- Bouveril performs an investigation of the exterior of the stone tower nearby.
You remove 14000 more hit points from the portal to the plane of train, and then summon the last two marionettes, which I graciously decide not to slap Curse of Repetition on this once since you've said you're done making them.

10/10 sturf +1 mirror +1 talist Using.
if possible, I remove the emerguncy nurf that was applied to the unknown monsters, and return their ability to use "we live here".
otherwise, I summon guardians (G for short.) G x4 5,000/5,000 hp each. each gives the monster house a multiplicative -40% damage resistance (so one of them reduces damage to 60% of normal, 2 reduce it to 24%, 3 to 14.4%- something along those lines. the guardians are not protected by the house.
new: 1/10 narrrrrrrnia
4/10 blurble
+1 mirror +1 Talist.
if the monsters receive "we live here" back, their actions change to using "we live here".
If they did not get it back, I walk over to the PG entity killer and use knowledge's bane and false knowledge, turning it into the AG entity killer. it kills itself, before kb and fk wear off, and I eat it.
then, some weird plant-covered doors fall on it, and it explodes.

I proceed to note that sidequests are a thing, and seem to function similarly to simulation-type sidequests, having their own actions and not requiring your main ones. given this, I decide to split bodies with another me, which will sidequest-search for powerful items to accelerate my godmodderffication sidequest in the future. probably in a destroyed [something] nearby, idk.
You reapply "We Live Here" to the Unknown Monsters, albiet at weaker strength than when it was intially implemented.

Your aetheric particle collider is not recharged. It looks like knowledge is your bane... or something... like that... shut up I can make jokes.

You're also not allowed to randomly create sidequests. If I let people go off on sidequests with no impetus I'd be drowning in sidequests very quickly.

[AG]
Charge Bank: 10

4/20 Guard
1/20 A handful of good bears

+1 @EternalStruggle
+1 @Enerald_Mann

[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 65,000/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

The image in the Portal becomes more faint as it's power begins to fade due to The Blue Knight's interference and somehow the newly toughened Barksalot's barking.
16000 more damage to the portal to the plane of train.

General Action: Artifact Smasher

"Tssk, tssk, JOEbob, you should know better than to cross me at this point." says the Dark God as they stride over to the Monster Bed once more. Once there, the Dark God grabs the Sharen is Caren artifact and remarks "Such a frustrating piece of equipment, turning what would have been a sure kill into beating my head against a brick wall. Still, the item itself is rather fragile."

With the item in their hands, Val'Elzathor channels a massive pulse of Maelstrom energy through the disintegrating form of the Acolyte, shattering the Artifact into powder.

Charges
Eternal War (17/17)(FIRING!)
Heavy Metal (6/20)
+1 @EternalStruggle
+1 @redstonetam15

Eternal War: Price Of A Mile

"I would have preferred to accumulate a bit more power before doing this, but I may not get the chance if I wait much longer." says the Dark God as they turn towards their more focused aspect, Death In The Trenches. Channeling Rita Repulsa, Val'Elzathor remarks "Charge, make my monster GROW!" as they introduce more power into the incarnation of World War 1's senseless death and industrialized brutality.

Very rapidly, the gas mask wearing figure grows in power, their ability to cause harm rapidly intensifying to the point of being more than twice what it was previously. Their ability to withstand a beating also sees improvements, but smaller ones, proportionally.

Looking at the improvements made to their only other connection to this plane, the Dark God chuckles, before they reply "Yes, that should suffice for now."
You do two actions, shattering Sharen Is Caren, and then upgrade the health and damage of Death In The Trenches, just like you specified here.

"know better then to cross you? arrogant much? Your no stronger here then any of the other descendants."
"I imagine I could sever your puppet connection with a single blow if really needed, and if I got lucky, finish off your more minor incarnation. don't get cocky."
"In other news, your actions are so repetitive i'm surprised they don't trigger the curse. in both your charge and general action, the exact words "channel a massive pulse of Maelstrom Energy" where used. that is, you repeated the term both times, and i imagine you've done similar before."
/null
#LookingForSomething

"You saw nothing." /NULL
#TheFallenCity

"Please state your chosen definition of nothing, as I believe it must not be synced up with mine. when defining what you mean by nothing, use common english, from world HW-1-A-DTG-JOE, at the year 2017."
"for the record, what I saw was you repeating the aforementioned sequence twice. scrying now, however, shows that it has retroactively been altered to show up only once, with the second instance replaced with 'Channeling Rita Repulsa'."
/null
#GuardsGuards

OOC: The line about Rita Repulsa was always there. The repeated section was a line lower than that, before I edited it.
/NULL
#EnscribedInStone


#ThroughTheGates​

Purity is unable to restore Todd's mech at all, due to it having been reduced to scrap metal, and instead heals up Cherri's mech for 20000 health. The Gam3rGa7 noscopes the PG Entity Killer for 15000 damage. Cherri is steaming mad. Her mech suddenly surges into overdrive, sacrificing 10000 health in order to crit. whoa. Since when could the mechs do that? A scan should've shown that. Who's to say the two mechs didn't have different stats. Oh, playing schrodingers gun then are we? Fine. Anyways, Val'Elzathor gets smashed into pulp by a wave of rockets and rocket-powered fisticuffs. I Just Write killed. The Unknown Monsters use "We Live Here" and restore 11500 health to the Monster House. The Monster Core spits out 1000 more monsters, and the Monster Bed idles. Corruption uses Weakness Roulette on the PG Entity Killer, inflicting it with cursed inferno for 3 rounds.

The winds of anarchy screech across the battlefield, and before it can slam into the monster house again, decides that anarchy wants something else to die, and rips the PG entity Killer limb from limb. PG Entity Killer destroyed. The portal to the plane of train spits out another carriage, the Railfun Car, which gives the train of thought another attack. The Train of Thought barrels down its tracks and look who is in the way but poor, unfortunate Sir Barksalot. 57000 damage to Sir Barksalot. The railfun car picks a different target, dealing out 30000 damage to Death In The Trenches.

The Daemonette does an emergency healing on Sir Barksalot, restoring 22000 hit points to it. Death In the Trenches... well, the War Marches On. As always. Unit 00 deals 10000 damage to Gam3rGa7, and Unit01, lacking a proper target, attacks Carriage A of the Train of Thought, dealing 5000 damage but taking 3000 damage from the thorns effect. Memory wails on the Monster House, dealing 15000 damage to it. The Heavy gunner's missiles streak towards the Gam3rGa7, and reduce it to a measely 2000 hit points.

The Heisenberg drops a bunch of bombs, which hits birds on the way down and explode prematurely. Whoops. Bouvreuil investigates the stone watchtower. The watch tower seems to have a cohort of mercenaries stationed there. Armed with a variety of weapons. No doubt they'll join the fighting once you reach the watchtower. Units 02 and 03, lacking orders, both charge for the winds of anarchy, which screeches in rage at being defied, but takes 10000 damage nonetheless.

The Godmodder swirling up a massive attack, and comes bearing down on the entities of the AGs... dealing 30000 damage to Sir barks-"Whine, whine" The Godmodder stops short. 29,999 damage to Sir Barksalot. The godmodder looks down at the small dog, which looks back up at him with big puppy eyes. ... I can't kill this thing. The Godmodder picks up Sir Barksalot and marches over to the Blue Knight, thrusting the dog into his arms. Here. Get this thing off the battlefield before it dies.
Well. That was unexpected.

Your entities are surging forward with continued strength. The river and forest both continue strong. 6000 damage to all PG entities. This kills Purity and Gam3rGa7.

Everything ticks up and down. TOG gets marked for execution on account of inactivity. The auto-crafter succeeds.

Itinerary:
Destroy the Godmodder!
Hold the entity advantage!


Distance: 70%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 93/100. Fluorite Duet [A] Runic Battleaxe [A]
Cherri's Mech [PG]: Hp: 86,500/150,000
The Monster House [PG - JOEbob]: Hp: 117,500/200,000.
Unknown Monsters x13000 [PG - JOEbob]: Hp: 5/5
Monster Core [PG - JOEbob]: Hp: 150,000/150,000. Monstrous 3/3.
Monster Bed [PG - JOEbob]: Hp: 30,000/30,000. Scaredness: 14. There's a Human Under My Bed: 3/3.
Corruption [PG - MrMirrorMan]: Hp: 90,000/100,000. Poisoned Homeland: 3/9
JOEbob [PG - Player]: Hp: 9/20 Aetheric Particle Collider [A] 2/3 uses. Cooldown: 2/2.
Winds of Anarchy [H]: Hp: 290,000/300,000. Every Man For Himself: 3/4
Portal To The Plane of Train [H]: Hp: 84,000/150,000.
Train of Thought [H]: Connections: A-B-C-D-E-F-G Carriage A: 13,000/30,000. Carriage B: 30,000/30,000. Carriage C: 30,000/30,000. Carriage D: 30,000/30,000. Carriage E: 30,000/30,000. Carriage F: 15,000/15,000. Carriage G: 15,000/15,000
Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 64,000/66,000. 25% dodge. Plot Armor.
Sir Barksalot [AG - The Blue Knight]: Hp: 1/95,000.
Death In The Trenches [AG - I Just Write]: Hp: 70,000/100,000
Unit 00 [AG - eternalstruggle]: Hp: 65,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 49,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 0/0. Remembrance: 3/10
Heavy Gunner [AG - eternalstruggle]: Hp: 105,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Heisenberg [AG - Variant]: Hp: 50,000/50,000. Maintenance: 2/5.
Bouvreuil [AG - The Blue Knight]: Hp: 40,000/40,000
Unit 02 [AG - enerald_,mann]: Hp: 52,500/52,500. Merged with: none
Unit 03 [AG - redstonetam]: Hp: 52,500/52,500. Merged with: none
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 8/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
I Just Write [AG - Player]: Hp: DED/20.

The Fortress (sidequest):
Directions: Keep, Cellar
Sword wedged in wall.
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
3 guns. [A]
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 1 round cooldown
DCCCV: 11 health.
I just write: 1 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 1 post
lytea: 1 post
The Blue Knight
Jaquecrissont

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob: 3 round cooldown
MrMirrorMan
Talist
 
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/RP Null (here are the introductions from the new marionettes to their owners @Enerald_Mann and @redstonetam15 which I promised in my last post.)

A red Marionette walks up to Emerald and proudly introduces itsself

"Rejoice Descended for I, Unit Two, the greatest of the Marionettes have been assigned to serve you! Give me a task that I might accomplish it with ease and prove my worth! Ah but first I have been told to give this letter to you by my creator."

The marionette frivolously throws a sealed letter to Emerald with this message inside it:
"Dear Emerald, I have finished Unit 02 and it is yours as promised however unfortunately I must inform you that Unit 02 posses a minor defect in it's personality system which prevents it's personality from being altered and has caused it to act in a somewhat vain manner. This defect should not affect it's capabilities however so I expect you should be able to deal with it, if you have any further concerns let me know. Sincerely, Sir Heidal, The Blue Knight."
A Marionette made of black walnut wood approaches redstonetam15 and silently offers him a letter.

Written inside the letter is this message:
"Dear Fellow Descended, This Marionette is Unit 03 unfortunately Unit 03 has a defect that prevents it's audio creation system from functioning rendering it mute however this defect should not effect it's combat capabilities, if you have any further concerns please contact me. Sincerely, Sir Heidal, The Blue Knight."
 
Somewhere far from the battlefield, a number of individuals were meeting in a nondescript conference room. The chairman of the group began by saying "I, Caretaker Unit 7750HG, Chairman of the Department of Co-ordination hereby call this meeting to session. On tonight's agenda is an anomaly in Universe 9ADJ34, which was recently opened for colonization and exploitation. Tyrom, you have the floor." the synthesized voice emerging from the AI's android avatar seamlessly and organically.

The man addressed nodded, before he brought up a holographic projection of a planet, and said "This is a world tentatively designated as GTHR5992HF, though the locals call it something else. The planet itself isn't all that interesting, being a pretty bog standard Class 4 Terrestrial, but what's on that planet is extremely interesting."

With that, the view zoomed in on a satellite picture of the fighting from a little while previous, showing, among other things, the Godmodder.

Tyrom notes "We have tracked Anomalous Individual #449192A to this planet, though they recently were rather thoroughly killed by the uppity godling that kidnapped them."

This is when the Chief of Military Activities pointed at the Godmodder and asked "Who's that?"

Tyrom replied "Tinpot system lord with ambitions of conquest, nothing we haven't seen before. They have some rather potent reality warping, but their ability to share that with the rest of their would-be Empire is negligible on the strategic scale."

This is when Caretaker Unit 7750HG asked "What is the probability estimate for getting them to sign on as an Autonomous Region?"

Tyrom immediately replied "Approximately 0%, with uncertainty of ±0.3."

Dan nodded, saying "So we'll have to get him out of the way by force, then. Can we just annihilate his current holdings with a JERKKV, or is there something in the way?"

Tyrom's reply was "Sadly, no. There's a defensive shield around the planet which will prevent that sort of attack from working, but it should still be possible to slip some forces though to fight on the ground. That same shield will also limit the amount of forces we can get groundside, so we won't be able to just drop a planetary population's worth of army on him."

Dan noted "I guess I'll go find a General who's up to the task, then."

With that, Caretaker Unit 7750HG replied "Understood. We will re-address this issue at another time if need be. For now, meeting adjourned."

Charges
Heavy Metal (6/20)
??? (1/20)
+1 @EternalStruggle
+1 @Crusher48
 
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[PG]

"Cherri, I promise you I will help you make sure that none of them are left unpunished for killing Todd so horrible." Corruption uses Weakness Roulette on Death in the Trenches. I also charge at Death in the Trenches are rip it's mask off, before leaving a phosphorus grenade with it's pin pulled, before letting go of the mask and slamming it back onto Death in the Trenches face. Also, what would cursed inferno have done? Also, I try to take the Predator Armor.

Corruption 90,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
4/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roulette- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

10/20 +1 from Talist
11/20 +1 from JOE
+1 JOE +1 Talist
 
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2/20 narrrrrrrnia.
10/10 blurble +2 mirror +1 talist +2 TOG
Yōkai: tanuki 1/1 HP x3 provides the monster house with dodge (by going to stone form and blocking it.), 30% each. can be killed instantly, even with a split action, but only of them at a time. also, dodge reduction from death applies to posts/actions After the killing one.
new: 1/10 bllblska
+1 mirror +1 Talist.
in news, pebbletopia doping! sorry for the slowdown, but, well, school.
the new charge started, and a fighter jet tried to shoot the wall. maximum effective range for fighter jets is sliiightly too small to do it this turn. as well, at long range accuracy falls, and fighter jets can have their accuracy further reduced by the introduction of sight-blocking walls. or smoke. as well, their secondary weapons are much shorter range.
entity orders:
monster bed uses theres a human under my bed. monster parents summoned for one round!
monster core uses monsterous, summoning (based on its new summon rate) 2500 monsters. if monsterous is unaffected, it'll summon 7500 monsters.
unknown monsters use We Live Here, a few of the more parental monsters coddling the monster bed since its so scared [flavour text]
if it is ungrabbed, I grab the predator armor, and give it to the M. house. M.house uses it to shield the M.bed. if tog action Doesn't hit me/ the house/its inhabitants, am give to him instead.
now, my action. In progress, conditional.
if memory is unharmed, I poke it.
if memory has been damaged at some point, I warp into 3, then 6, 8. 7 pieces of 8 transform into whispy hands, formed mainly of smoke, and the 8th piece of 8 transforms into a white misty humanoid, remnants floating off and fading. 3 hands float up, and turn into a wheel of sorts, glowing for a moment before beginning to spin, hardening into a corporeal form. they glide forwards, pulling at the space around them as they accelerate. the still somewhat-misty hands begin to fuse together, becoming more of a disk, and a glowing blue circle begins to appear at the edge. it appears they are moving fast enough to create cherenkov radiation at the edges, yet somehow not fusing with the air nor creating superheated plasma. that is, in fact, most of the energy cost of using this technique. the pull on space begins to become more noticeable, spinning blades of air being created, and the new air whipbladeslasherthingymajigs slash parts and shards off Marionette before the hands even hit. after taking [probably] over 9,000!!! damage in the form of scratches, the hands stop hovering and glide down, the glow intensifying, and slam into it, sending them flying through the air, and also shredding their torso in two, transforming the middle into pure plasma from the shear amount of kinetic energy.
 
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13/20 Lynching Mob
13/20 The Undead Thief
+2 @The Blue Knight

Emerald glances over at Unit 02, then reads the letter "Yes, yes, good for you, I don't have anything for you to fuse with right now, so if you would, please attack that Monster House"
Saying that, Emerald then takes his lamp, and duplicates it, placing the duplicate inside the Monster Kids bed. Then he takes several dozen explosives and randomly fires them at the house. "Hey, Knight, I would suggest getting your dog off the battlefield, I would help but I'm a little busy right now"
 
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[AG]
Charge Bank: 10
(+2 from Enerald_Mann)
7/20 Guard
2/20 A handful of good bears

+2 @Enerald_Mann

(is being moved off the battlefield, this entry will be removed next post)
[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 1/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 49,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

While somewhat taken aback by the Godmodder's choice to spare Sir Barksalot, the Knight still rapidly acts to send his gravely wounded companion to safety. The Blue Knight swiftly opens a small Barksalot sized portal to his home universe right in front of himself.

"You have fought bravely Barksalot but you should now rest. Inform her Highness that though the Godmodder is putting up a strong fight I will defeat him in time. I will see you again in due time my friend."

The heavily injured Sir Barksalot lets out one more proud bark before he is thrust through the portal back to Crossbell and safety.

Just to clarifying I don't really plan to make use of Barksalot again, I feel his story as it relates to this war is pretty much finished though I might make mention him again if someone tries to interact with BK's home universe or Queen Tia. If another AG player wants to do something with him later in the game feel free, just if I'm still a regular poster at that time please consult me first.

(Edited flavor text for the action in at 10:30 pm 9/10. Grammar edit 6 min later. Another grammar edit at 7:38 am 9/11)
 
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20 Post Charge In Use!
It was time. A suitable reservoir of power was available in the form of a maximum charge capacity pool of residual energy. It could be felt even at the significant distance from the body of her summoner they were at, and as always this strange reality warping energy was incredibly easy to manipulate. Hence, she could summon another ally, or launch another devastating attack.

Or she could fulfill a promise she had made. Naturally, Daemons did keep their word, even if often they lied and misled about things such as side effects. Still, she felt obligated to keep her promise to the Assassin, since she had yet to secure herself a permanent place in this realm and could have this avatar slain at any moment. It seemed as if individuals were no longer attacking her, but even so she could die at any moment. Still, as long as it was just another summon, she did not have to worry about mortality, a reassuring fact that kept her centered.

Another portal to a specific universe was deployed, ripping open time and space, giving her access once more to the Komato Empire. More of the energy was expended, a telepathic link forged between her and General Relion, the one who had commanded Avheshi and countless other soldiers, the one who knew about her and the promised aid.

Hello, it's the one whom Avheshi spoke about, do not be alarmed. Hold on, I'm trying to locate the Tasen even as we speak.

Space and time unfolded before her. History became evident, the reasons why the Tasen rebelled and fled unveiled, their location, their warpath, their extermination. One fleet.

Only one major group is left, I believe.

Collision course with aliens. Potential point of conflict, one that must be located, for it was the final bastion. There, there at the heart of the galaxy. Wait, not the heart but to the galactic west. Sol. Segmentum Sol, for certain. That meant the Komato lived in the Milky Way, an interesting fact.

I have narrowed it down significantly.

She projected her will, and a holographic display appeared on the flagship's command bridge, an Imperial map with Segmentum Sol highlighted as the location of the Tasen, information uploaded to ship databanks.

There, they are there. I know this is hardly very specific, but this is a fact. I can narrow it down with time, and will do so, I promise.

The information was close to overwhelming, and so she pulled out of the scrying then and there, before it could get worse. She gasped as she returned to reality, the warm breeze, warm primarily from weapon discharge, bringing her sharply back to existence.

The Heavy Gunner and Unit 00 were looking up at the portal in the sky.

"I do not see reinforcements." Unit 00 notes.

The Daemonette shrugs. "I had to fulfill a promise to an ally. That's all that I did."

Unit 00 paused, cocking its head as it considered the statement. "Fulfilling an unnecessary promise as a Lesser Daemon?"

"Yes, what of it?" The Daemonette snapped.

"Why?"

"Well, because it's a promise, and we keep promises because-" She paused. Why... why had she done that, actually? Well, she knew, because the alien had sacrificed for her and so she aided, but why did that matter? She felt like it? Again, back to feeling about it. Yes, that was valid, but it didn't make much sense. Feeling, her? No, she was a Daemon.

It was back to her independence. She had known she had gained it thanks to her summoner, and proper intelligence as well, but had she also gained human emotions? Was that even possible?

The Heavy Gunner had been silently watching for some time, and chose to intervene as the Daemon was obviously having, in an arguably very ironic turn of events, a crisis of faith. As before, it spoke via using a hologram projector to project words into the open air.

"You've just gained thoughts, feeling and power from a mysterious source and are unsure of what that means for you or how to deal with it." More of a statement than a question.

The Daemon paused as she saw the flickering words, eyes darting about as she tried to momentarily avoid the issue of said uncertainty. "Maybe, but how would you know?"

The words changed. "I was in the same boat. Was just another Eggrobo before I became a loose cannon on the loose thanks to the Phantom Ruby. I've been there, but you appear to have a more extreme case of it."

The (relatively) newly made proper being sighed. "Yes, it's true. I can't deny it, and even if I'm glad for it I am definitely being thrown off balance by it. If I hadn't fought in massive wars before, I don't know what I'd be saying or doing after likely having cracked under the pressure. As it is currently, I'm not sure I'll resolve this while the war rages on. It's a good a distraction as any, I suppose, seeing as I constantly have to strike out just to stay afloat, even with our numerous allies."

"I see, and I bet you did what you did because you considered the 'ally' to be a friend, or you were on the way to that. That's my guess. Still, you're right about there being a fair few enemies. We should get back to blowing them sky-high, yeah?"

The Daemon sighed and slowly nodded in response, but before anything else could be done a large vessel moved through the still open portal, bearing the colors of the Imperial Army. Four hovering attack drones began to descend slowly, small dots that darted away from the battlefield so they could come in slowly. In addition, two soldiers teleported into the battlefield, appearing right by the small group. Both nodding their heads, serious expression present, to the one who had aided them before saluting. These were Berserkers, the Empire's elite, although there were others yet more skilled and armed such as the Assassins. The craft continued to float above as this happened, as opposed to leaving. It was extremely heavily armored and filled to the brim with Komato Troopers, however, so attempting to destroy or board it was unwise indeed.

"General Relion has ordered a small measure of assistance be granted to you in exchange for the information you have provided on the Tasen." One said sharply.

"The supply ship above has a supply of Skysmasher drones that you can call down to assist you in battle. In addition, these drones can then act as targeting relays to allow drops of medical supply crates to heal any wounded among your forces. However, it does lack bombardment capability."

The Daemonette nodded respectfully at the two in turn as they quickly explained the situation. She had not expected reinforcements, but was glad to have them. And it made sense, she suspected that the ship would authorize additional reinforcements in exchange for her performing further analysis work upon their galaxy, as opposed to a more constant stream. Still, it would be very appreciated. She looked over the menacing drones as the quartet launched earlier arrived in the field, heavily armored albeit small and armed with a mean looking cannon. Didn't seem like they'd be of all that much use individually, but with four they should be quite potent, and with more available they could be an excellent addition to the Anti-Godmodder force, especially with the promised healing available. "Many thanks. I shall make sure to keep helping the KIA for this generosity."

ENTITY STATS:

Komato Skysmashers

The Skysmasher drones are each heavily armored and equipped with a Shocksplinter cannon for their weapon. Each drone has 20k HP and does 4k damage a turn. They also function as locator beacons for nanomedical supply crates. Each drone receives a drop of a crate every turn, each crate (hence each drone) healing a targeted Entity by 2k. Naturally they can target their attacks and healing at different Entities, and do both every turn. However, they must all attack one target and heal one target, no splitting.

The drones can be reinforced by a new one being called in from the supply ship. This can be triggered by a healing action equivalent to their max HP, so 20k, but can only be done if all current drones are at full HP. So if a drone had 18k HP and was healed by the Daemonette, a new one would be called in from the ship, but if it had 5k HP then it would only be healed to full. This cannot be done partially, it has to be 20k HP all in one go.

To begin with, there are 4 Skysmashers.

General Action:
"Since you're here anyway, would you mind helping us out? I'm unsure, but maybe you can heal that thing?" She pointed at Death in the Trenches.

The two Berserkers shared a look, and approached the mysterious being. Just by being near it, the focused aspect of the Dark God renewed in vitality, the deadly but simple method of Alpha Striking, burning a planet to ashes from orbit and wiping out all life on it meshing well enough with the power of the creature. The soldiers had been present for a small handful of them, witnessing directly a few of the orbital bombardments, thus meaning that the aura they gave off was sufficient. Distinctly Komato, it healed the wounds and weaknesses of Death, allowing it to fight on.

With that done the Komato infantry turned and left without another word, mission accomplished, moving to a safe distance where they could be picked up by the floating vessel's singular dropship. They returned to their vessel, once again acting as part of the security forces until it eventually left with obligation fulfilled, which it would do when all drones on the ground were inevitably destroyed.
Charges:
Fulfilling a Promise: 20/20, used.
A Most Sacred Number: 11/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals/calls in a new Skysmasher.
Skysmashers heal Death in the Trenches.
Unit 00, Heavy Gunner and Skysmashers attack Monster Core.
 
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